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FAQ

by MCPAC

_____________________________________________________________________________

Geometry Wars: Retro Evolved 2
Xbox 360
Version 0.10
By: Pazapp
Last modified on: 7/30/2008

This guide is Copyright 2008 Zach Pilgrim.
_____________________________________________________________________________

_______________

Version History
_______________

7/30/2008 - Version 1.00: Main info added.

_________________

Table of Contents
_________________

1 - Basics
    A. - Gameplay
    B. - Controls
    C. - Geoms
2 - The Ships
    A. - The Players
    B. - The Enemies
        Classic Enemies
        New Enemies
3 - Modes
    A. - Deadline
    B. - King
    C. - Evolved
    D. - Pacifism
    E. - Waves
    F. - Sequence
3 - Achievements
4 - F.A.Q.
5 - Credits
6 - Contact Me

_____________________________________________________________________________

1 - Basics
_____________________________________________________________________________

____________

A. - Gameplay
_____________

The main objective of Geometry Wars is to survive an onslaught of as many
enemies as you can handle. For the first 3 seconds into a life,
your craft is protected by a shield. After that, if anything touches
your craft, you lose a life, and the screen is cleared of all enemies (Geoms
will stay on the screen however).

For more info, go to the respective section of each game.

_____________

B. - Controls
_____________

The default controls are the same as in Retro Evolved 1 (referred to from
now on as RE1):

LT/RT       - Bomb
Left Stick  - Movement
Right Stick - Firing

Of course, these can be changed - the bumpers can deploy bombs and
the sticks can be switched or changed to any combination you want.

Note that not all functions will work in some modes. I'll explain in their
respective sections.

__________

C. - Geoms
__________

First seen in Galaxies, Geoms are the small items left behind by destroyed
enemies.

There are two types of Geoms:

Type          - Geoms
Diamond       -  1
Triangle      -  2

For each Geom you collect, your score multiplier increases by the above
amount until it maxes out at x???.

_____________________________________________________________________________

2. - The Ships
_____________________________________________________________________________

Note that these pictures are only approximations of how the ships look.
They're just getting the point across.

________________

A. - The Players
________________

Player 1

    /   \
   /     \
  /\     /\
 /  \   /  \
 \   \ /   /
  \   V   /
   \     /
    \   /
     \ /
      V

--------------

Player 2 (Not sure if this is it; this was Galaxies' craft)

     /\
 __ /  \ __
 \ \\  // /
  \_\\//_/
     /\

--------------

Player 3

???

--------------

Player 4

???

________________

B. - The Enemies
________________

For most enemies, the name says it all.
Note that the look of the enemies have changed somewhat since
RE1 but are still similar enough to use old pictures
to describe them.

_______________

Classic Enemies
_______________

 __
 \ | /|
 _\|/_|
| /|\
|/ |_\

- Wanderer: These aren't a threat unless there's a bunch of them.

--------------

 /\
//\\
\\//
 \/

- Grunt: Same as the Wanderer.

--------------
 ____
| /\ |
|/  \|
|\  /|
|_\/_|

- Weaver: These guys move fast enough to not only to close in on you
  quickly, but also to evade your bullets! The best strategy
  for these is to back them into a corner.

--------------
 ____
|\  /|   __
| \/ |  |\/|
| /\ |  |/\|
|/__\|   --

- Spinners/Tiny Spinners: Like the Weavers, Spinners move fast, but
  they don't evade. Instead, they split into two Tiny Splitters when hit.

--------------

O (Imagine as big as above pictures)

- Gravity Well: These change colors now!
  Anyway, these guys move slow, but they take multiple hits
  to defeat. When hit, they'll suck up anything nearby while
  repelling your bullets. If too many enemies are sucked up...

--------------

o (Actual size)

- Proton: ...These guys will show up. Protons come in large packs,
  and they move FAST. Shoot them down quick or use a bomb before
  they hit you.

--------------

|>|>|>|>|>|>|>|>|>O

- Snake: They're long, they move in a zigzag, and only the head
  can be hit to kill it. They always appear in packs.


___________

New Enemies
___________

Since I don't yet know the names, I'll make my own up and put them in ()'s.

    ___
   |   |
 --+-  |
|  L+--
|   |
 ---

(Wanderer2): These seem to be a mix between the Wanderer and the Flipper
from Galaxies; they slowly flip-flop around without chasing your ship.

--------------

   ^
  / \
 /   \
/ _|_ \
\/ | \/

(Dart2): I'm assuming these were in PGR4's Waves. These enemies fly on a
straight path from one side of the screen to the other.

--------------

C)

(Repulsor2): These chase after you quite fast. Like the old Repulsor,
you have to shoot it in the back (the blue side).

--------------

 _
| |
 -
 
(Mayfly2): Don't really know much on this one, but I've seen it in
Evolved and Sequence.

--------------

 OOOO
OOOOOO
OO.OOO
 OOOO

(Gas Cloud): I've only seen this one in Sequence. A small core surrounded
by gas. To destroy it, shoot the gas to disintegrate it and make a path
to the core.

--------------

O
 \
  \
   \
    \
     O
     
Gate: Okay, this isn't really an enemy, but you can die if you touch the
yellow ends. Your shots bounce off of these, and running through them kills
nearby enemies.
--------------
    
O       (WAY bigger than this)

Zone: Again, not really an enemy, but this is the only area you
can shoot within in King mode.

A blue Zone is an inactive one. Once you touch a Zone, it turns green
and then eventually turns red. Once red, the Zone shrinks until it
disappears. A new blue Zone will appear while the red Zone shrinks.

There will always be three Zones on the grid at a time.

I noticed the music changes when you're inside of a Zone...


_____________________________________________________________________________

3 - Modes
_____________________________________________________________________________

I'll explain each mode in detail as I get to it. Until then, I'll just show
the rules for each mode.

Note that the games are unlocked in the following order:

Deadline > King > Evolved > Pacifism > Waves > Sequence

_____________

A. - Deadline
_____________

How to unlock: Already open when you start the game.

Rules:
    - Score as much as you can in three minutes
    - Avoid the deadly enemy shapes
    - Collect geoms to increase your score multiplier
    
Thoughts: If you've played Pac-Man C.E., you know (almost) exactly
how this mode works. Think of this as a timed version of evolved mode.
You have an infinite number of lives, and a bonus bomb is gained for every
100,000 points. Each Geom you collect will increase your multiplier for
the rest of the round.

Million Point strategy: Just keep moving, shooting and collecting
Geoms. If you can reach a 200x multiplier, you should end up reaching
the target.

_________

B. - King
_________

NOTE: Bombs are disabled in this mode.

How to unlock: Play Deadline a couple of times to unlock this mode.
The progress meter is score related, but really you only have to play a few
times (it unlocked for me after three rounds).

Rules:
    - You may only fire from inside of a zone.
    - Enemies cannot enter the zones.
    - Zones decay over time; wait too long and you may be caught out in
      the open.

Thoughts: Now this is interesting. You only get one life and you can only
fire within a zone. Not too tough until the Snakes show up.

Million Point Strategy: Let the enemies come close to you before you
enter a Zone to ensure you hit them. When the coast is clear, grab any
Geoms you can while heading to the next Zone. You'll probably get the Magpie
achievement (500 Geoms) in the process.

____________

C. - Evolved
____________

How to unlock: Play through King mode a few times.

Rules:
    - You start with 4 lives and 3 bombs.
    - You will lose a life for hitting an enemy.
    - Score 100,000 points for an extra life and bomb. The next bonus
      is awarded at 10x the value of the previous.

Thoughts: Interesting that this is mode #3. Anyway, take RE1, update the
graphics, and add in Geoms and you've got Evolved mode.

Million Point Strategy: At least this is easier than the Survived 1,000,000
achievement on RE1! Take the strategy for Deadline and make this change:
Time is no longer a factor, but lives are.

_____________

D. - Pacifism
_____________

NOTE: Though it should be obvious, bombs and firing are disabled in Pacifism.

How to unlock: Play through Evolved mode a few times.

Rules:
    - Your ship has no weapons.
    - Crossing a gate will destroy all enemies.
    - Avoid the yellow gate ends; they're deadly.
    
Thoughts: This mode takes an achievement from RE1 and puts it into
overdrive. You'll only see Grunts. A LOT of Grunts.
The only way to harm enemies is by crossing through a nearby
gate, but that can only do so much.

Million Point Strategy: RUN!!! Seriously, just run through the gates and
hope for the best.

__________

E. - Waves
__________

NOTE: Bombs are disabled in this mode.

How to unlock: Play through Pacifism a few times.

Rules:
    - Enemies attack in formation horizontally and vertically.

Thoughts: This mode comes from the minigame in PGR4 and is where the two
new enemies come from. Only the (Dart2)'s appear at first,
but the others will appear eventually.

Million Point Strategy: You should know the drill by now. Just be careful
about the grid-wide formations.

_____________

F. - Sequence
_____________

How to unlock: Play through Waves a few times.

Rules:
    - There are 20 set levels to overcome.
    - You have 30 seconds to complete each level.
    - Losing a life will move you on to the next level.
    
Thoughts: Each stage has the same set of enemies when you reach it.
You advance to the next stage by either shooting all enemies, running
out of time, or dying. This mode has enemies that (as far as I know) aren't
seen in the other modes.

Million Point Strategy: Same as always. Don't be afraid to use a
bomb when necessary
_____________________________________________________________________________

5 - Achievements
_____________________________________________________________________________

1:  Unlocked All Modes (25) - Unlock all game modes.
Simple enough; look at each mode for how to unlock it.

--------------

2:  Magpie (15)             - Collect 500 geoms in a single game.
If you're good enough, you'll get this in King mode
(maybe even in Deadline...)

--------------

3:  Millionaire (15)        - Score at least 1,000,000 points in all
                              single player modes.
Look in each section for strategies.

--------------

4:  Phobia (15)             - Score 1,000 points in Waves
                              without collecting any Geoms.
Just don't get near the enemies when you shoot them and you'll get this one.

--------------

5:  Slalom (15)             - Chain together 5 gates in 5 seconds,
                              crossing at least one gate every second.
This is easy enough to get in Pacifism since a lot of gates will appear.

--------------

6:  Surf (15)               - Dodge 8 lines of enemies in Waves
                              without firing a shot,
                              or destroying any enemies.
Pacifism meets Waves. Once you reach wave 4 a progress meter will appear.

--------------

7:  Treaty (15)             - Activate 30 zones in King
                              without firing a shot,
                              or destroying any enemies.
Just keep moving so you don't get too overwhelmed by enemies.
If you can earn the Pacifism achievement in Retro Evolved 1, you can
get this.

--------------

8:  Rebound (15)            - Destroy 75 enemies in a game of Deadline
                              using bullets bounced off of gates.
Note that this has to be done in a single round. A progress meter
will appear at the bottom of the screen as you hit the enemies.

--------------

9:  Wax On (15)             - Rub your ship along all four arena walls
                              in Pacifism.
Can you say tough? You have to touch EVERY SINGLE SPOT on all four walls.
After touching about 10% of the walls, a progress meter will appear at the
bottom of the screen, and the areas you have touched will turn green.
                              
--------------

10: Wax Off (15)            - Perform the Wax On achievement twice
                              in a single game, don't forget to breathe.
Simple in theory, impossible in practice. Once you've done Wax On, the green
areas turn red. Get rid of the red to get this achievement.

--------------

11: Game Over (15)          - Reach the end of Sequence.
Just make it through level 20 of Sequence to get this achievement.

--------------

12: Smile (25)              - 2, 4, 11, 15, 17, 18 and 19.

In Sequence, there are 20 levels mapped out as follows:

 1    2   3    4    5

 6    7   8    9   10

11   12  13   14   15

16   17  18   19   20

...If you clear the levels mentioned in the description, you get...

 -    O   -    O    -

 -    -   -    -    -

 O    -   -    -    O

 -    O   O    O    -

...I don't know the exact details of the achievement yet, but it's probably
something like that.

_____________________________________________________________________________

5 - F.A.Q.
_____________________________________________________________________________

Okay, I haven't gotten many questions yet so I'll add this one myself.

Q: I have a question that's not here. What do I do?

A: See "7 - Contact Me" to find out where to send the question.

_____________________________________________________________________________

6 - Credits
_____________________________________________________________________________

Me  - for having the time/patience to write this.
You - for having the time/patience to read this.
Microsoft - for making the console that plays the game.
Activision - for publishing the game.
Bizarre Creations - For making the game.

Want your name here (or should it be here)? Give me some info and I'll
gladly put it here.

_____________________________________________________________________________

7 - Contact Me
_____________________________________________________________________________

Questions? Comments? Know someting I don't about the game? Let me know!
(This is only my second FAQ, after all.) I could always use help in adding
information.

Send an email to either [email protected] or [email protected]
if you have anything to say.
Make sure to put "Geometry Wars 2" or something like that in
the subject so I know what you're talking about.

Especially email me if you know the following:
- Anything that has "???"
- Any strategies for modes or achievements.
- Any possible mistakes I've made in the guide.

Remember, don't be a freeloader... contribute!

-EOF

...Oh yeah, one more thing...
___________

Legal Stuff
___________

This guide was made and is owned by me, Zach Pilgrim (aka Pazapp, MCPAC,
Gardevoir2040, or Gallade2040). Any descriptions typed here was my original
ideas (other than what was actually in the game). You can print this out
for your own needs, just don't sell it. Ask me if you want to put this
on your site; I'll more than likely say yes, just give me credit.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

As of this update, the following site are currently allowed to host
this guide (in no particular order):
- GameFAQs           (www.gamefaqs.com)
- Neoseeker          (www.neoseeker.com)
- GamesRadar         (www.gamesradar.com)
- CheatPlanet        (www.cheatplanet.com)
- Cheat Code Central (www.cheatcc.com)
- Super Cheats       (www.supercheats.com)
- Game Revolution    (www.gamerevolution.com)
- Cheat Happens      (www.cheathappens.com)
- The Game Reviews   (www.thegamereviews.com)