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Walkthrough

by DomZ Ninja

      __________    ___________       ___       ___________     _________
    ,'  ________`. |   ________|     /   \     |   ______  `. ,'  _______`.
    |  |  _______  |  | _______     /  ,  \    |  |______|  | |  |_______
    |  | `-.__   | |  ||_______|   /  /_\  \   |  |`.     _,' '._______  `.
    |  |______|  | |  |________   /  /____  \  |  |  `.  `.    ________|  |
    '.__________,' |___________| /__/     \__\ |__|    `.__`. `._________,'

           ___     ___       ___   ___       ___________           _________
           \  \    \  \     /  /  /   \     |   ______  `.       ,'_______  `.
  __   ___  \  \   /   \   /  /  /  ,  \    |  |______|  |         _______|  |
 |  | |__    \  \ /  ,  \ /  /  /  /_\  \   |  |`.     _,'       ,'  _______,'
 |__| |       \  `  / \  `  /  /  /____  \  |  |  `.  `.         |  |________
               \___/   \___/  /__/     \__\ |__|    `.__`.       |__________,'


==============================================================================

                                GEARS OF WAR 2

                               FAQ/Walkthrough
                         Copyright (c)2008 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 11/14/08
 Version: 1.0

 NOTE: This guide does contain spoilers!

______________________________________________________________________________

                              TABLE OF CONTENTS
______________________________________________________________________________

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - Walkthrough...................................... [0300]
       3.1] Tip of the Spear.......................... [0310]
             3.11] Welcome to Delta................... [0311]
             3.12] Desperation........................ [0312]
             3.13] Rolling Thunder.................... [0313]
             3.14] The Big Push....................... [0314]
             3.15] Roadblocks......................... [0315]
             3.16] Digging In......................... [0316]
       3.2] Denizens.................................. [0320]
             3.21] Scattered.......................... [0321]
             3.22] Indigenous Creatures............... [0322]
             3.23] Disturbing Revelations............. [0323]
             3.24] Sinking Feeling.................... [0324]
             3.25] Captivity.......................... [0325]
             3.26] Intestinal Fortitude............... [0326]
       3.3] Gathering Storm........................... [0330]
             3.31] Dirty Little Secret................ [0331]
             3.32] Origins............................ [0332]
             3.33] Rude Awakening..................... [0333]
             3.34] Ascension.......................... [0334]
             3.35] Displacement....................... [0335]
             3.36] Brackish Waters.................... [0336]
       3.4] Hive...................................... [0340]
             3.41] Priorities......................... [0341]
             3.42] Answers............................ [0342]
             3.43] Hornets' Nest...................... [0343]
             3.44] No Turning Back.................... [0344]
             3.45] The Best-Laid Plans................ [0345]
             3.46] Royal Acquisition.................. [0346]
       3.5] Aftermath................................. [0350]
             3.51] Escape............................. [0351]
             3.52] Desperate Stand.................... [0352]
             3.53] Free Parking....................... [0353]
             3.54] Tenuous Footing.................... [0354]
             3.55] Closure............................ [0355]
4] - Collectibles..................................... [0400]
5] - Weapons.......................................... [0500]
6] - Unlockables...................................... [0600]
7] - Achievements..................................... [0700]
8] - Bestiary......................................... [0800]
       8.1] Enemies................................... [0810]
       8.2] Bosses.................................... [0820]
9] - Thanks/Credits................................... [0900]

______________________________________________________________________________

 1] VERSION HISTORY                                                     [0100]
______________________________________________________________________________

FAQ/Walkthrough #35
-------------------

 Version 1.0 (11/14/08) - The subsections are fully completed and the main
                          walkthrough is up to the third chapter of the first
                          act. This submission is mainly just to let people
                          get a taste of what this guide will be like.

______________________________________________________________________________

 2] CONTROLS                                                            [0200]
______________________________________________________________________________

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  Switch Weapons                              |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  Look (Click to Zoom)                        |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  Back                       |  Skip Cinematic                              |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Use/Interact                                |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Point of Interest                           |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Take Cover/Evade/Mantle                     |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Melee/Tag                                   |
|-----------------------------|----------------------------------------------|
|  Right Trigger              |  Shoot/Throw Grenade                         |
|-----------------------------|----------------------------------------------|
|  Left Trigger               |  Aim                                         |
|-----------------------------|----------------------------------------------|
|  Right Bumper               |  Reload                                      |
|-----------------------------|----------------------------------------------|
|  Left Bumper                |  See Objectives and Squad Status             |
'-----------------------------'----------------------------------------------'

 - ADVANCED CONTROLS -

 * Press the Right Bumper to reload. Reloading in Gears of War is unique and
   sometimes a pain. Once hit, a small white bar will go from left to right
   across the reload meter (see diagram below).

    _______.-.____________________________
   |_______| |_________|__________________|
           '-'
    C-^   A-^     ^-B           ^--C

   Press the Right Bumper to stop the bar. If you time your button pressing so
   the bar stops in the large rectangle (Point "A"), then you will achieve a
   Perfect Reload. A Perfect Reload reloads your gun the fastest and will give
   your weapon a slight damage increase for a small period of time.

   If you stop the bar in the gray area to the right (Point "B"), you'll
   reload your gun with no trouble (but slower than if you achieved a Perfect
   Reload). If you stop the bar anywhere else (Point "C") or do not stop the
   bar at all, your gun will be jammed and it'll take several seconds for your
   gun to reload. Not the best option when in the middle of combat.

 * Press and hold A to Roadie Run. In the first game, it was difficult to move
   or turn when running, but it is much easier to maneuver in Gears of War 2.

 * Press the Right Trigger without aiming to fire from the hip. Since there is
   no targeting reticule for your convenience, it's very inaccurate. When in
   cover, press the Right Trigger without aiming for blind fire. It keeps you
   protected from enemy fire, but is even less accurate than the previous.

 * When an enemy is crawling on the ground (best achieved by aiming for their
   legs), you can pull off three different stunts. Press X next to their body
   to perform a curbstomp. Press Y to use an extended kill (most weapons let
   you simply punch them to death, but using the Longshot, Boltok Pistol,
   Torque Bow, and Boomshield will yield different results). 

   If an enemy is down but not out, press A next to them to use them as a
   meatshield. You'll use their body as cover, giving you cover while you can
   continue to attack (with a pistol). When the enemy's assistance is not
   needed, press X to snap their neck.

 * When near cover, press A to automatically lean up against it. Use the Left
   Analog Stick to move away from the cover. Move towards the cover and press
   A to mantle the cover (jump over it).

   To roll out from cover, press the direction you want to roll, then A. You
   can also slip around the corner of cover the same way: use the Left Analog
   Stick in the direction you want to move, then press A to sneak around the
   corner. If there is cover directly next to you, press A when moving the
   Left Analog Stick towards said cover to perform a SWAT turn.

 * If you are shot enough times, you will be "killed". In single player mode
   (or in areas where you are separated from your partner), you will die and
   that will be that. Tough luck. If you are in co-op mode and are killed, you
   will be "down but not out".

   When in this "mode", your player will be slumped on the ground and can
   crawl around for help with the Left Analog Stick. Repeatedly press A to
   crawl faster and use the Right Trigger to signal for help. (press the Right
   Trigger with a grenade in your hand to detonate it, possibly taking a few
   enemies out with you). You can't crawl around forever, because you will
   eventually bleed out and die if no one revives you in time.

______________________________________________________________________________

 3] WALKTHROUGH                                                         [0300]
______________________________________________________________________________

 NOTE: This walkthrough is based on the Hardcore difficulty.


==============================================================================
 3.1] TIP OF THE SPEAR                                                  [0310]
==============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 3.11] WELCOME TO DELTA                                                 [0311]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 Collectibles: 2 [2/41]

As the game starts, you will be given the option to train Carmine. No, not
that Carmine; this is Ben Carmine. Training the rook will also give new and
inexperienced players a taste of the game (plus the option to get a nice
collectible), so it may not be such a foul idea.


 -----------------------------------------------------------------------------
 Skip Training
 -------------

 If you skip your training session, you will automatically go to the next
 chapter. If you have already completed the game once before and obtained the
 two collectibles, then this is the desired option.


 -----------------------------------------------------------------------------
 Train
 -----

 Slowly walk down the street and get familiarized with the controls. Try out
 your Tac/Com by pressing the Left Bumper: it turns the screen gray and shows
 the location of all your allies. Pretty helpful when in big firefights or if
 you're trying to locate a fallen friend. Watch as Fenix teaches the rook on
 how to take cover and do it yourself.

 - Collectible 1: The Eagle Newspaper
   As Carmine tries to find cover, take note of the flashing piece of paper
   on the ground, just past the overturned desk. Pick it up for the first of
   41 collectibles.

 After Jack finishes opening the steel gate, barge through. Take cover near
 the left and practice shooting the bottles lined on the rubble. Follow the
 basic commands on the screen until an unexpected noise interrupts the squad.
 Go around the car and pass by the shooting range. When the point of interest
 appear, press and hold Y to spot a Wretch inside a building.

 Jump over the ledge and approach the gate. Press X to kick it open like the
 badass you are. Pick up the Bolo Grenades in the basketball court and move
 forward. As the Wretch peeks out from the window above, aim and toss a Bolo
 Grenade inside to kill it.

 The rook will try his hand at throwing a grenade with disastrous results. If
 your crew dies, approach their bodies and press X to revive them. Roadie Run
 to the garage entrance and use your Lancer's chainsaw to break through the
 wooden barrier. You'll witness some vehicles drive across the highway at the
 top of the garage.

 Once the chit-chat ceases, use your point of interest to locate the ladder
 and slide down. Take note of the road to the hospital.

 - Collectible 2: Ambulance Driver's Log
   Before following the road to the hospital, turn around and enter the small
   garage. Pick up the paper off of the floor to the left. It's in front of
   the desk and thus pretty hard to miss.

 Return to your men and follow the road to your destination.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 3.12] DESPERATION                                                      [0312]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 Collectibles: 5 [7/41]

As the mission starts, walk through the automatic door to meet up with Tai 
Kaliso. Not sure if he's Native American or Samoan or what, but he's certainly 
certified "badass". Follow Tai up the stairs and into the next room.

As the door opens, take a left and take cover at the windows overlooking the 
courtyard below. Wait for the Locust to burst into the courtyard and let them 
situate in the center (conveniently next to the group of explosive canisers). 
When Tai says the word, shoot the canisters to send the whole battalion to 
kingdom come.

Head through the opened door and meet up with Tai and random soldier #2749.

- Collectible 3: Doctor's Journal
  There is an open ward on the left side of the room overlooking a courtyard.
  Head inside to find a collectible beside the poor rustlung patient. 

Follow Tai and pick up the ammo box from the ground as you enter the next room 
of the hospital. You'll find yourself in your very first firefight as some 
Drones storm the left walkway. Remember the Golden Rule: use the gurneys and 
desks as cover or you'll get ripped apart. Peek out every once in a while to 
plug the Locust. Tai and Dom will take care of the Drones on the bottom floor.

Once they are killed, enter the hallway in front. A King Raven will take care 
of the enemies in the hall, so take cover and watch the blood spill. Two 
Locust Drones will take cover in the next room. Use the gurney in the center 
of the room as cover and vanquish both. A third will be in the corridor to the 
right, so do him in as well. There are Bolo Grenades in the side room on the 
left. 

Descend the stairs to find the reception room. Take down the two Drones inside 
and you'll hear a gnarly guitar riff signifying that the danger is gone.

- Collectible 4: Jacinto Medical Center File
  In the reception room, go around the circular reception desk in the middle
  to find the document.

Follow Tai and Dom down the hall to the courtyard. After killing four or so 
Drones (use the explosive tanks in the room on the right for help), a Reaver 
will land. It's best to take cover as it lands and ignore the beast until it 
eventually flies away. Go up the stairs, take the ammo, and continue onward.

Take a right and follow the hall to Recovery Room 1. The two Drones inside 
shouldn't stand a chance. Follow the hall towards the cafeteria.

- Collectible 5: COG Letterhead
  There is a small room to the left of the cafeteria. Fit inside to find the
  letterhead near the computer.

Hide behind the food-filled counters and slowly ascend towards the sides. It's 
very easy to flank your enemies in a room this size. Search the room for ammo 
once the coast is clear and approach your group just as a helicopter crashes 
through the skylight.

Ignore the pilot's screams as he burns alive and go up the stairs to the left. 
Eliminate the two Drones upstairs and enter the main lobby.

- Collectible 6: COG Proclamation
  From the entrance of the main lobby, go to the right and follow the walkway
  to a dead end, where the document lies next to an ammo box.

Walk with your gang to the center of the lobby just as the power goes out. As 
Jack tries to open the door in front of you, some Locust will storm the lobby. 
As they hide behind the pillars, use Bolo Grenades (there are some at the top 
floor of the lobby) to scare them out of hiding and dispose of them with your 
Lancer or Hammerburst.

Some more will appear on the opposite side of the lobby, so exterminate them 
as well. Go through the newly-opened door after the enemies are dead to find a 
scared Carmine. As the door opens, head outside just as a soldier gets his 
head blown off.

- Collectible 7: COG Tag CSID:085177-MJ3V5-PB
  As soon as you exit the hospital, search behind the pillar to the right to
  find the shiny tags in plain sight.

Hide behind the pillars on either side of the staircase and shoot the Locust 
below. Ignore the Reaver that stops and leaves in due time. Once the handful 
of Drones are killed, run down the stairs and take cover. Try to get a 
meatshield if possible so you can clear the next section with little 
difficulty.

Fenix tells the gang to enter the nearby store to flank the enemies. Go inside 
to find ammo and follow the gang. If you are in possession of a meatshield, 
you can simply walk down the road and gun everybody down. Meet up with the 
squad and continue down the road, taking down the Drones and using cover when 
needed. The chapter will end once all the Locust down here have been 
eliminated.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 3.13] ROLLING THUNDER                                                  [0313]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 Collectibles: 2 [9/41]


 NOTE: The rest of the walkthrough is coming soon.








______________________________________________________________________________

 4] COLLECTIBLES                                                        [0400]
______________________________________________________________________________

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 TIP OF THE SPEAR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------
Welcome to Delta
----------------

- Collectible 1: The Eagle Newspaper
  As Carmine tries to find cover, take note of the flashing piece of paper
  on the ground, just past the overturned desk. Pick it up for the first of
  41 collectibles.

- Collectible 2: Ambulance Driver's Log
  Before following the road to the hospital, turn around and enter the small
  garage. Pick up the paper off of the floor to the left. It's in front of
  the desk and thus pretty hard to miss.


------------------------------------------------------------------------------
Desperation
-----------

- Collectible 3: Doctor's Journal
  There is an open ward on the left side of the room overlooking a courtyard.
  Head inside to find a collectible beside the poor rustlung patient. 

- Collectible 4: Jacinto Medical Center File
  In the reception room, go around the circular reception desk in the middle
  to find the document.

- Collectible 5: COG Letterhead
  There is a small room to the left of the cafeteria. Fit inside to find the
  letterhead near the computer.

- Collectible 6: COG Proclamation
  From the entrance of the main lobby, go to the right and follow the walkway
  to a dead end, where the document lies next to an ammo box.

- Collectible 7: COG Tag CSID:085177-MJ3V5-PB
  As soon as you exit the hospital, search behind the pillar to the right to
  find the shiny tags in plain sight.


------------------------------------------------------------------------------
Rolling Thunder
---------------







______________________________________________________________________________

 5] WEAPONS                                                             [0500]
______________________________________________________________________________

------------------------------------------------------------------------------
Lancer
------

Arguably the most popular and most well-known weapon in the Gears of War 
series, and for good reasons. The Lancer may resemble a generic machine gun at 
first glance. This automatic weapon can tear Locusts to shreds in a jiffy and 
is standard among COG soldiers. Most people recognize the Lancer from its 
chainsaw bayonet on the end of the gun. Hold B to rev the chainsaw, and once 
close enough to an unsuspecting enemy, watch as you tear into their body and 
proceed to brutally dismember them.


------------------------------------------------------------------------------
Snub Pistol
-----------

The Snub Pistol is a small, weak gun that really isn't all that useful. While 
it has a quick firing speed, the shots aren't that powerful and the low 
magazine count causes you to reload often. The Snub Pistol should really only 
be used as a last resort or if you're really trying to conserve ammo (by using 
it on weak enemies, like Tickers).


------------------------------------------------------------------------------
Gnasher
-------

Don't be intrigued by its interesting name: this is your run-of-the-mill 
shotgun found in nearly every first-person shooter. Needless to say, it should 
be used in close quarters and only in close quarters. When used right next to 
an enemy, the Gnasher Shotgun can easily blow them to bits. Otherwise, keep it 
off to the side.


------------------------------------------------------------------------------
Longshot
--------

The Longshot is perfect for a game like this. Take cover, then quickly sit up 
and use your sniper rifle for a quick and devastating hit. The Longshot is a 
deadly weapon that is even deadlier when in the hands of experts. While 
aiming, click the Left Analog Stick to zoom in. While you should always aim 
for the head when using a weapon of this calibur, hitting a target anywhere 
else will deal great damage. The only downside to the Longshot is that you 
must reload after every shot you take.


------------------------------------------------------------------------------
Scorcher
--------

This COG flamethrower is capable of barbequing enemies with little effort. 
Unfortunately, the Scorcher has a fairly close range, but that can be reversed 
by performing a perfect Active Reload. Since the Scorcher has no ammo, it 
shares traits such as turrets whereas after constant use, the weapon will heat 
up. Press and hold the Right Bumper to cool it down so you can continue.


------------------------------------------------------------------------------
Hammer of Dawn
--------------

The Hammer of Dawn is nothing like a conventional hammer. This nifty tool 
actually fires a small red laser that does no harm. In fact, the laser 
pinpoints the location of the area to a travelling satellite, which fires an 
imulsion beam on said target. Use the Hammer of Dawn to create a laser 
pointer, then watch as a giant beam of light rains down seconds later. Hold 
the Right Trigger down to continue the attack and move to control the laser. 
Nothing can stand in the way of the Hammer of Dawn. Unfortunately, you only 
find the weapon in the final parts of the game.


------------------------------------------------------------------------------
Hammerburst
-----------

The Hammerburst is a Locust weapon and is sometimes noted as the counterpart 
to the Lancer. It has been revamped in Gears of War 2 and now fires a single 
shot, though the gun fires faster the longer you hold down the trigger. Its 
single-round fire coupled with the ability to zoom (click the Left Analog 
Stick when aiming) makes the Hammerburst a deadly accurate weapon.


------------------------------------------------------------------------------
Boltok Pistol
-------------

The Boltok Pistol is a Locust weapon that greatly outmatches the Snub Pistol. 
The very slow rate of fire can be a pain, but each bullet comes with so much 
force that you can shoot a target's head clean off with a well-aimed shot. It 
sounds strange, but this weapon is actually a nice alternative to the 
Longshot. Not only can you pull off a headshot easily with the Boltok Pistol, 
but the ability to zoom in makes your task that much easier.


------------------------------------------------------------------------------
Gorgon Pistol
-------------

The Gorgon Pistol, held by the Kantus monks, is a very unique weapon. The 
pistol fires in short bursts. After each quick burst, you will have to wait a 
second or two before firing another round (each rounds is a burst of three or 
four shots). The firing speed is a problem, but the pistol is surprisingly 
powerful. It's kind of a love/hate thing, so you may want to try out the 
Gorgon Pistol to see if it's for you. 


------------------------------------------------------------------------------
Torque Bow
----------

This weapon basically fires grenades at targets. Similar to using grenades, 
aiming the Torque Bow shows the trajectory of the imulsion-tipped arrow. Hold 
the Right Trigger down to "charge" the weapon, which straightens the 
trajectory and makes the shot go farther. This method of aiming makes for a 
more precise shot, but it's hard to not notice the bright orange glow 
emanating from the bow. Nevertheless, the familiar "clank" of the bow entering 
one's body is only followed by shocked and obscene gestures as the target 
quickly explodes. 


------------------------------------------------------------------------------
Boomshot
--------

Carried by Boomers, the Boomshot is a heavy grenade launcher that strikes fear 
into the eyes of all but the wielder. It is not very accurate, but the 
powerful splash damage makes up for it. If the initial explosion doesn't 
deliver the final blow, it can certainly scatter groups of Locust. Since it is 
a grenade launcher, there is a slight arc; always aim slightly above the 
target before firing. The Boomshot is only carried by Boomers and thus is very 
rare, so it may only be worth for a handful of shots. 


------------------------------------------------------------------------------
Boomshield
----------

No, the Boomshield isn't found in the hands of Boomers. These giant shields 
are actually found equipped by Maulers. Once you have your hand on the 
Boomshield, you can use it as cover by aiming (the Left Trigger). While 
aiming, you can press A to plant it in the ground and further use it as a form 
of cover (you can then pick it up again if desired). Since the Boomshield is 
not a weapon, you automatically carry a pistol with it. You only find this 
useful tool a handful of times, so always take the Boomshield wherever you go.


------------------------------------------------------------------------------
Mulcher
-------

The Mulcher is basically a Troika that you can carry around in your hands. 
While carrying around this massive weapon, your movements will be sluggish, 
which can prove costly in a firefight. After the initial one second startup, 
let the Mulcher rip as it cuts through enemies like a hot knife through 
butter. Like turrets, the Mulcher can heat up and requires a brief cooldown 
period by pressing the Right Bumper.


------------------------------------------------------------------------------
Mortar
------

The Mortar is easily the most catastrophic weapon in the game aside from the 
Hammer of Dawn (I shouldn't cound the latter since you barely get to play with 
it). While carrying around this massive weapon, your movements will be 
sluggish, which can prove costly in a firefight. To begin use, you must set 
the distance the mortar shots travel. Hold down the Right Trigger to open a 
small graph. As you continue to hold down the button, the graph will move up, 
indicating the increase of distance the shots will travel. Let go at any time 
to set a distance and fire. 


------------------------------------------------------------------------------
Bolo Grenade
------------

Notably known as the "Frag Grenade", the Bolo Grenade is swung on its chain 
like a jump rope. As you hold the Right Trigger, a purple line shows its 
trajectory, which can be maneuvered on your own free will. The Bolo Grenades 
unleash a powerful (yet surprisingly small) blast. You do need to be precise 
with your aiming to make your efforts useful. If next to an enemy with a 
grenade in your hand, press B to stick it on them, signifying their certain 
doom. You can also stick it on walls and objects to use as a landmine. 


------------------------------------------------------------------------------
Ink Grenade
-----------

No, it doesn't release ink. The Ink Grenade are used by Kantus and actually 
spews out lethal toxins that can hinder a target and shorten their life every 
breath they take of it. If you are hit with an Ink Grenade and stay in the 
poison, it will only take a few short moments to perish. The obvious solution 
is to move away from the field. The Ink Grenades are best used against slow 
enemies. If next to an enemy with a grenade in your hand, press B to stick it 
on them, signifying their certain doom. You can also stick it on walls and 
objects to use as a landmine. 


------------------------------------------------------------------------------
Smoke Grenade
-------------

Smoke Grenades are only found in multiplayer mode and are fairly useless. The 
grenades release a thick cloud of smoke that can hinder your sight, which 
isn't that devastating when you have a targeting reticule in the middle of 
your screen. If next to an enemy with a grenade in your hand, press B to stick 
it on them, which can stun them, knocking them to the ground. You can also 
stick it on walls and objects to use as a landmine.

______________________________________________________________________________

 6] UNLOCKABLES                                                         [0600]
______________________________________________________________________________

------------------------------------------------------------------------------
Insane Difficulty
-----------------

Ready to go insane? Complete the game on any difficulty to unlock it. Best 
played in co-op!


------------------------------------------------------------------------------
Character "Dizzy Wallin"
------------------------

Unlock the Dizzy multiplayer character by completing Act 1 on any difficulty.


------------------------------------------------------------------------------
Character "Kantus"
------------------

Unlock the Locust monk multiplayer character by completing Act 2 on any 
difficulty.


------------------------------------------------------------------------------
Character "Tai Kaliso"
----------------------

Unlock the Tai multiplayer character by completing Act 3 on any difficulty.


------------------------------------------------------------------------------
Character "Flame Grenadier"
---------------------------

Unlock the Flamer multiplayer character by completing Act 4 on any difficulty.


------------------------------------------------------------------------------
Character "Skorge"
------------------

Unlock the leader of the Kantus monks by completing Act 5 on any difficulty.


------------------------------------------------------------------------------
Character "Anthony Carmine"
---------------------------

Unlock the first of the Carmines by having any of the "Completed Act 1" 
achievements from Gears of War 1.


------------------------------------------------------------------------------
Character "RAAM"
----------------

Unlock the former Locust army leader by having the "A Dish Best Served Cold" 
achievement from Gears of War 1.


------------------------------------------------------------------------------
Character "Lt. Minh Young Kim"
------------------------------

Unlock the former Delta Squad leader by having the "Time To Remember" 
achievement from Gears of War 1.

______________________________________________________________________________

 7] ACHIEVEMENTS                                                        [0700]
______________________________________________________________________________

Here are all the achievements found in the game, in alphabetical order.


------------------------------------------------------------------------------
A Parting Gift (20)
-------------------

Kill 10 enemies with a grenade while down but not out (any mode)


------------------------------------------------------------------------------
And the Horse You Rode in On (10)
---------------------------------

Story progression in Act 5, Chapter 1


------------------------------------------------------------------------------
Around the World, Again (30)
----------------------------

Win a multiplayer match on each map (any mode)


------------------------------------------------------------------------------
Artist of War (75)
------------------

Complete all campaign acts on Hardcore Difficulty


------------------------------------------------------------------------------
Back to Basic (10)
------------------

Successfully complete the 5 lessons of multiplayer Training Grounds


------------------------------------------------------------------------------
Beat the Meatflag (10)
----------------------

Capture 10 meatflags in Submission (public)


------------------------------------------------------------------------------
Better Wrapped in Beacon (10)
-----------------------------

Story progression in Act 4, Chapter 3


------------------------------------------------------------------------------
Brumak Rodeo (10)
-----------------

Story progression in Act 5, Chapter 4


------------------------------------------------------------------------------
Collector (5)
-------------

Recover 5 collectibles (any difficulty)


------------------------------------------------------------------------------
Completionist (30)
------------------

Recover all 41 collectibles (any difficulty)


------------------------------------------------------------------------------
Crossed Swords (10)
-------------------

Win 10 chainsaw duels (any mode)


------------------------------------------------------------------------------
Crowd Control (10)
------------------

Melee 10 enemies down with the Boomshield equipped (any mode)


------------------------------------------------------------------------------
Dirty, Dirty Horde (20)
-----------------------

Survive the first 10 waves of Horde (any difficulty, any map)


------------------------------------------------------------------------------
Does This Look Infected to You? (10)
------------------------------------

Story progression in Act 5, Chapter 5


------------------------------------------------------------------------------
Escort Service (10)
-------------------

Story progression in Act 1, Chapter 4


------------------------------------------------------------------------------
Freebaird! (10)
---------------

Story progression in Act 2, Chapter 5


------------------------------------------------------------------------------
Friends with Benefits (50)
--------------------------

Complete all acts in co-op on any difficulty (Marcus or Dom)


------------------------------------------------------------------------------
Girl About Town (10)
--------------------

Story progression in Act 1, Chapter 6


------------------------------------------------------------------------------
Green as Grass (10)
-------------------

Train the rook (any difficulty)


------------------------------------------------------------------------------
Guerilla Tactician (50)
-----------------------

Complete all campaign acts on Normal Difficulty


------------------------------------------------------------------------------
Have Fun Storming the Castle (10)
---------------------------------

Story progression in Act 4, Chapter 6


------------------------------------------------------------------------------
Heartbroken (10)
----------------

Story progression in Act 2, Chapter 6


------------------------------------------------------------------------------
Hoard the Horde (30)
--------------------

Survive all 50 waves of Horde (any difficulty, any map)


------------------------------------------------------------------------------
It's a Trap! (10)
-----------------

Story progression in Act 1, Chapter 2


------------------------------------------------------------------------------
It's Good to be the King (10)
-----------------------------

Win 10 rounds of Guardian as the leader (public)


------------------------------------------------------------------------------
Kick 'Em When They're Down (10)
-------------------------------

Perform all 11 unique executions on a downed enemy


------------------------------------------------------------------------------
Longitude and Attitude (10)
---------------------------

Story progression in Act 3, Chapter 3


------------------------------------------------------------------------------
Once More, With Feeling (10)
----------------------------

Perform 30 perfect active reloads (any mode)


------------------------------------------------------------------------------
One-Night Stand (10)
--------------------

Complete 1 chapter in co-op on any difficulty (Marcus or Dom)


------------------------------------------------------------------------------
Open Relationship (30)
----------------------

Complete 10 chapters in co-op on any difficulty (Marcus or Dom)


------------------------------------------------------------------------------
Organ Grinder (10)
------------------

Kill 30 enemies with a cover mounted Mulcher (any mode)


------------------------------------------------------------------------------
Pack Rat (15)
-------------

Recover 20 collectibles (any difficulty)


------------------------------------------------------------------------------
Party Like It's 1999 (30)
-------------------------

Play 1999 rounds of multiplayer (any mode)


------------------------------------------------------------------------------
Photojournalist (10)
--------------------

Submit a spectator photo


------------------------------------------------------------------------------
Pound of Flesh (10)
-------------------

Use a meatshield to save your life 10 times (any mode)


------------------------------------------------------------------------------
Said the Spider to the Fly (10)
-------------------------------

Kill 10 enemies with a planted grenade (any mode)


------------------------------------------------------------------------------
Seriously 2.0 (50)
------------------

Kill 100,000 enemies (any mode)


------------------------------------------------------------------------------
Shock and Awe (10)
------------------

Kill 30 enemies with the heavy Mortar (any mode)


------------------------------------------------------------------------------
Smells Like Victory (10)
------------------------

Kill 30 enemies with the Scorcher Flamethrower (any mode)


------------------------------------------------------------------------------
Standing Here, Beside Myself (10)
---------------------------------

Win 3 matches of Wingman (public)


------------------------------------------------------------------------------
Suicide Missionary (150)
------------------------

Complete all campaign acts on Insane Difficulty


------------------------------------------------------------------------------
Takes a Licking (30)
--------------------

Melee 30 Tickers (any mode)


------------------------------------------------------------------------------
Tanks for the Memories (10)
---------------------------

Story progression in Act 3, Chapter 4


------------------------------------------------------------------------------
That Sinking Feeling (10)
-------------------------

Story progression in Act 2, Chapter 4


------------------------------------------------------------------------------
There's a Time for Us (10)
--------------------------

Story progression in Act 4, Chapter 2


------------------------------------------------------------------------------
Tourist of Duty (25)
--------------------

Complete all campaign acts on Casual Difficulty


------------------------------------------------------------------------------
Variety Is the Spice of Death (30)
----------------------------------

Kill an enemy with every weapon in the game (any mode)


------------------------------------------------------------------------------
Water Sports (10)
-----------------

Story progression in Act 3, Chapter 6


------------------------------------------------------------------------------
You Are the Support, Son (10)
-----------------------------

Story progression in Act 5, Chapter 2


------------------------------------------------------------------------------
You Go Ahead, I'll Be Fine (10)
-------------------------------

Win three matches of King of the Hill (public)

______________________________________________________________________________

 8] BESTIARY                                                            [0800]
______________________________________________________________________________

==============================================================================
 8.1] ENEMIES                                                           [0810]
==============================================================================

------------------------------------------------------------------------------
Drone
-----

Drones are your average cannon fodder found in Gears of War 2. Their status in 
the game are further described by the COGs' frequent use of the word "grub" in 
reference to them. The standard Drones are found in 95% of the game and carry 
Hammerbursts, Boltok Pistols, and the occasional Lancer. They can be taken 
down easily and without much effort. Drones are smart enemies and use proper 
techniques when in battle, such as taking cover, reviving downed enemies, and 
so forth. 

The gunner Drones have black helmets on, which gives them added protection 
from headshots. They wield Hammerbursts, but are primarily found behind 
Troikas. Aside from having headwear, they are no different than the standard 
Drones. Snipers wear bright goggles and clearly carry Longshots along with 
them. Since sniper Drones are often found in far away or difficult spots to 
reach, you best target them with a Longshot of your own.


------------------------------------------------------------------------------
Wretch
------

Carmine puts it best when he describes Wretches as a cross between a monkey 
and a dog. These lanky little freaks walk with a strange hunch/limp, but can 
be quite agile and are best at jumping up at people when they least expect it. 
On the contrary, Wretches tend to make their presence known by emitting an ear 
piercing shriek.

Wretches are weak and carry no weapons, but are fast and come in large groups. 
They have no problem gaining ground and scratching one's eyes out, so trying 
to keep them at bay is your goal. However, if you fight Wretches in close 
quarters, use melee attacks: it will kill them in one hit. They're weak, I 
tell ya!


------------------------------------------------------------------------------
Nemacyst
--------

Nemacyst are small, flying bombs that are commonly released by Seeders. They 
are found in only a few instances in the game; you usually have access to a 
turret of sorts and can shoot them down from below. Sometimes Nemacysts float 
in the air without movement, so look for the jellyfish Locust and blast them 
out of the skies.


------------------------------------------------------------------------------
Brumak
------

Brumaks are seen in Gears of War, but never encountered as the player. 
Fortunately, this changes in Gears of War 2. You will cross paths with many 
Brumaks in this game. These giant T-Rex... things not only have cannons on 
their wrists, but wield missile launchers on their backs.

These giant beasts are very hard to take down, which is why you always have 
some form of great assistance when you find one (turrets, cannons, or 
mortars). With the former, aim for the cannons on its wrist and back. For the 
latter, it can pulverize the big guys.


------------------------------------------------------------------------------
Corpser
-------

While you fight a Corpser by yourself in the first game, you don't have to 
worry about these giant spider Locust in this one. They are only encountered 
in two chapters, and both times you are riding a vehicle. Just shoot them in 
the face with your turret/cannon. >_>


------------------------------------------------------------------------------
Ticker
------

It's hard to describe the physical appearance of a Ticker. They're like a 
cross between a rat and an insect; small little freaks with twig-like legs. 
They are speedy buggers that happen to have explosive flame tanks strapped to 
their backs; if one gets close to you, they will pause and ignite (like 
grenades with legs!).

Tickers are always found in small groups and make a distinct ticking, clicking 
noise (hence their name I suppose). Their erratic movements make them deadly 
and one of the more annoying enemies, but since they can be destroyed in one 
shot, use your weakest weapons when dealing with Tickers. 


------------------------------------------------------------------------------
Reaver
------

Reavers are basically flying octopi that are usually accompanied by two Locust 
drivers/gunners. Their tough skin makes them very durable enemies and can fire 
large missiles (can't confirm if they shoot Nemacysts or not) that can deal 
massive damage if directly hit. Aside from that, the two Locusts can attack at 
will.

You can damage Reavers when they fly or land on the ground. While it makes 
sense to target the beasts themselves, it is actually best to target the one 
or two Locust on top. Once they are killed, the Reaver mysterious dies along 
with them (for whatever reason), so they should be your main targets.


------------------------------------------------------------------------------
Boomer
------

Boomers are slightly larger and bulkier than Drones and carry Boomshots with 
them into battle. They are usually found in pairs and also commanding small 
fleets of Locust. Boomers are fairly unintelligent and lumber forwards without 
any cause for their health. They don't need any cause for concern, because 
they are incredibly durable and even take three or more headshots to kill one.

Boomers like to shout "boom!" before firing their signature Boomshot, which 
certainly makes your job easier. Since it takes so much ammo to take a Boomer 
down, take advantage of their lack of speed and frag tag them for the easy 
(and amusingly messy) win.


------------------------------------------------------------------------------
Rockworm
--------

Rockworms aren't enemies per se, but denizens of The Hollow. These large worms 
have a stony exoskeleton and can be used for cover. They are particularly fond 
of glowing red fruit, so shoot them down from ceilings or walls to attract a 
Rockworm out of its caves and providing you some makeshift cover. In fact, 
they're more like indirect allies. Rockworms cannot be killed and do not hurt 
you, but you can be killed by one if you get too close to its face.


------------------------------------------------------------------------------
Kantus
------

Strangely enough, Kantus are actually a clan of Locust monks. They are found 
underground and are dressed in red robes and hats. They come equipped with 
Gorgon Pistols and Ink Grenades, which makes them surprisingly annoying. Try 
to take them out quickly before they can throw Ink Grenades your way. 

For whatever reason it may be, Kantus sometimes like to stand in plain sight 
and scream for several seconds, arms outstretched. It certainly makes them 
stand out in a firefight and gives you an opportunity for a quick headshot. 
Kantus aren't really different from Drones aside from their weapons of choice.


------------------------------------------------------------------------------
Grinder
-------

Grinders are helmeted Boomers that carry around Mulchers. Like Boomers, they 
shout out "grind!" before using their weapon. Grinders are much more powerful 
than Boomers due to their weapon and can tear you apart if you do not take 
cover. Since you never want to face one in the open, the option of frag 
tagging one is out of the picture. Stick to targeting the head or using 
conventional weapons to take down a Grinder. 


------------------------------------------------------------------------------
Bloodmount
----------

Bloodmounts are strange creatures that are ridden by Locusts like horses. They 
are fast and capable if slicing you up with the scythes on their tiny arms. 
The easiest way to take out a Bloodmount is to use a grenade or Boomshot to 
take out both it and its rider. Otherwise, just target the Bloodmount with any 
powerful weapon before it can get close to you. 


------------------------------------------------------------------------------
Flame Grenadier
---------------

These Locust are highly armored and carry around Scorchers. They are usually 
found leading small Locust groups by themselves and are always in the front of 
the line. Always keep your distance to avoid getting torched and aim for their 
backpacks. Since their helmets rule out the idea of an easy headshot, shoot 
imulsion-filled backpacks to cause the Flame Grenadiers to erupt in flames.


------------------------------------------------------------------------------
Sire
----

Very little is known about the Sires -- just what they are or where they came 
from -- but they are hostile. The Sires were released from their pods in the 
New Hope Research Facility and immediately attack Delta Squad. These strange 
monsters have no weapons and use their claws to attack. Since their primary 
form of attack is pathetically weak, save your ammo and chainsaw each and 
every one to death.


------------------------------------------------------------------------------
Mauler
------

While they look like armored Boomers, Maulers are a bigger threat. Maulers 
look like medieval knights as they are coated from head to toe in armor, 
carrying large Boomshields and an explosive mace. If you get too close, they 
will slam the mace to the ground, resulting in a huge explosion and the near 
certainty of your death. Stay the heck back when dealing with these chumps.

Due to the size of their Boomshield, targeting Maulers can be a real chore. 
Sometimes they hold the shield above their head, exposing their entire body. 
Nevertheless, damaging them is a real pain and like the Boomers, tagging them 
with a Bolo Grenade is probably your best plan of action. 


------------------------------------------------------------------------------
Seeder
------

While Seeders were a prominent feature in Gears of War, only two are seen in 
the game. They are found in the chapter where you happen to be piloting a 
Centaur tank, so destroying them requires no effort. Shoot them down with your 
cannon before they can shoot explosive Nemacysts your way.


------------------------------------------------------------------------------
Theron Guard
------------

Only Theron Guards have Torque Bows, so you'll know you have encountered one 
if you see that familiar orange glow. However, that is not the only weapon 
they possess: Lancers, Boltok Pistols, Gorgon Pisols, and even Gnashers. In 
fact, they are the only Locust that can carry more than one weapon at a time 
and frequently switch during battles.

Theron Guards are heavily armored than Drones or Kantus and are a bit tougher 
to take down than the previous two, and also are a lot more intelligent than 
the other enemies you face in the game. Theron Guards should not be taken 
lightly, because their skilled use of a Torque Bow can easily result in your 
immediate death.


------------------------------------------------------------------------------
Butcher
-------

The disgruntled cafeteria workers of the Locust horde, Butchers use their 
massive meat cleavers to execute and distribute Rockworms as a food source 
throughout The Hollow. However, they will put their knife skills to use if 
threatened. Butchers are nearly identical to Boomers aside from their bloody 
apron (virtually no armor) and meat cleaver.

Butchers are slower than Boomers and are even less intelligent; slowly walking 
down corridors and rooms without a cause in the world. Since their only form 
of combat is incredibly short-range, keep your distance and blow them away as 
they nonchalontly walk towards you. Even if you do come face to face with a 
Butcher, just frag tag the poor saps. Only a handful of these guys are found 
late in the game. 


==============================================================================
 8.2] BOSSES                                                            [0820]
==============================================================================










______________________________________________________________________________

 9] THANKS/CREDITS                                                      [0900]
______________________________________________________________________________

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 Gearspedia: In this day and age, there's an entire wiki-based site for nearly
             anything. Gearspedia provided me with a information for enemies
             and weapons (primarily their official names).
             http://gearsofwar.wikia.com

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
------------------------------------------------------------------------------

This document is copyright (c) DomZ Ninja 2008. 

This document was originally written for www.gamefaqs.com, however other sites
may use this guide, but only with my permission. Do not edit or alter this
document in any way. Do not steal anything from this document either. That is
plagiarism, and it's against the law.

If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email me. My email address is found at the top
of this guide. However, if you do email me, please include the name of the
game in the title. Lastly, thanks for reading and using this FAQ. If you like
this FAQ, then please check out my other ones! :]

 http://www.gamefaqs.com/features/recognition/52173.html

______________________________________________________________________________
                                                               END OF DOCUMENT