Gears of War 2 Collectible Locations Guide By SuperSonic67 Latest update: Version 1.4 V1.4 Completed on: 13/11/2008 Submitted on: 13/11/2008 The original guide can be found on the following website: http://scathingaccuracy.com/article.asp?guide/2008.11.06-Shepton Video guide is here: http://www.youtube.com/watch?v=BEtDrRgJQQI If you wish to host the guide on your site, let me know. -------------------- Contents 1.0 Introduction 2.0 About Collectibles 3.0 Frequently Asked Questions 4.0 Collectible Locations 4.1 Act 1: Tip of the Spear 4.2 Act 2: Denizens 4.3 Act 3: Gathering Storm 4.4 Act 4: Hive 4.5 Act 5: Aftermath 5.0 Important Information 5.1 Version History 5.2 Legal stuff 5.3 Credits and special thanks 5.4 Contact the author -------------------- 1.0 Introduction This guide details the location of every collectible item in Gears of War 2; COG tags, journals, newspapers and so on. In addition to a written description of each item's location, I've also made a video guide, which can be found here: http://www.youtube.com/watch?v=BEtDrRgJQQI You'll be able to find the original, nicer-looking version of this guide, as well as the video all on one page here: http://scathingaccuracy.com/article.asp?guide/2008.11.06-Shepton -------------------- 2.0 About Collectibles Collectibles are items that you can pick up or investigate throughout Gears of War 2. Doing so earns the following achievements: Collector - Recover 5 collectibles (any difficulty) - 5 gamerscore Pack Rat - Recover 20 collectibles (any difficulty) - 15 gamerscore Completionist - Recover all 41 collectibles (any difficulty) - 30 gamerscore Collectibles can be obtained on any difficulty level. It doesn't matter if you miss some during a single play through the game, you can load whatever chapter you want, in any difficulty level, and any missed collectibles will always be there. Collectibles disappear once you've collected them, so if you're looking for one and it's not there, you probably already got it. When playing co-op, collectibles work as follows: If both of you have it, neither of you will see it. If one of you has it but the other doesn't, only the person who doesn't have it will see it and be able to pick it up. The person who already has it will not be able to see it or pick it up. If you can both see it, and one of you picks it up, you both get it. Thankfully Gears of War 2 has a War Journal that keeps track of the collectibles that you've obtained and the ones you haven't, and what chapter they're in, etc. -------------------- 3.0 Frequently Asked Questions Q: I can't find a certain collectible. Help? A: This guide explains everything you could possibly need to know about where to find each and every collectible. If you can't figure it out by reading this guide, wait for the video which should be up in the next couple of days: http://youtube.com/ScathingAccuracy You may also want to check whether or not you've already picked it up, so can't see it any more. Check your War Journal's Collectibles section to see which ones you've yet to find. Q: My friend and I are getting the collectibles in co-op. If one of us picks up a collectible, do we both get it? A: Yes. Q: You spelled "collectables" wrong. A: That's not a question, and you should invest in a dictionary. -------------------- 4.0 Collectible Locations 4.1 Act 1: Tip of the Spear Chapter 1: Welcome to Delta Collectibles in this chapter: 2 (#1 and #2) Collectible 01: The Eagle Newspaper When you start the game, be sure to take the Training option. Right after you begin, head down the alley and keep an eye out on the floor for The Eagle Newspaper, it's in the middle of the street. Collectible 02: Ambulance Driver's Log Once you drop down the ladder at the end of the Training section, go right and enter the garage to find the Ambulance Driver's Log. -------------------- Chapter 2: Desperation Collectibles in this chapter: 5 (#3, #4, #5, #6 and #7) Collectible 03: Doctor's Journal After your first encounter with locusts in the hospital, you'll be in a long room overlooking the floor below you. Head to the left of the room and into a small adjacent room to find the Doctor's Journal. Collectible 04: Jacinto Medical Center File A few rooms ahead you'll find a large, enclosed reception desk in the center of the room. Check the floor inside to find the Jacinto Medical Center File. Collectible 05: COG Letterhead Right beside the cafeteria is a small room with a desk and a computer. Inside this room is the COG Letterhead. You should unlock the "Collector" achievement at this point, if you're getting all of the collectibles in order. Collectible 06: COG Proclamation The COG Proclamation is on the second floor of the hospital's lobby, near some ammo just as you enter the room. Collectible 07: COG Tags: Private Dylan Murphy As soon as you exit the hospital turn right and you'll find these tags behind a pillar. -------------------- Chapter 3: Rolling Thunder Collectibles in this chapter: 2 (#8 and #9) Collectible 08: Grindlift Notice The notice is right behind you as you start, on the wall. Collectible 09: Munitions Requisition Form When you get off the rig to defend Dizzy, check to the left of the rig. It's near some bushes and ammo. -------------------- Chapter 4: The Big Push Collectibles in this chapter: None. -------------------- Chapter 5: Roadblocks Collectibles in this chapter: 4 (#10, #11, #12 and #13) Collectible 10: Jacinto Sentinel Newspaper In the first building you enter in this chapter, check upstairs. The Jacinto Sentinel Newspaper is near some grenades. Collectible 11: Memorial Inscription After getting rid of the Tickers, check the wall of the war memorial to find the Memorial Inscription. This is after you chainsaw through some debris, and before the Nemacysts. Collectible 12: Landown Delivery Driver's Note This collectible can be found on the floor at the back of the Imulsion station. After Cole and the Centaur show up and take out the Troika on the left, enter the emulsion station and it's on the floor of the back room. Collectible 13: COG Tags: Private Samuel Lee About half way through the tunnel, your way is blocked by wrecked cars. BEFORE you go up the short set of steps to the left of these cars, check to the left of them and you'll find a room with the tags inside. -------------------- Chapter 6: Digging In Collectibles in this chapter: None. ==================== ==================== 4.2 Act 2: Denizens Chapter 1: Scattered Collectibles in this chapter: None. -------------------- Chapter 2: Indigenous Creatures Collectibles in this chapter: 2 (#14 and #15) Collectible 14: Gear Journal After you find the Rockworm, keep an eye out to the left and cut through the vines. You'll find a Grindlift, some ammo, and the journal here. Collectible 15: Kantus Scroll After you reach the top of this area, where you'll find a couple of Troikas and a Reaver that appears, you can find the Kantus scroll behind the Troika at the back of the platform. -------------------- Chapter 3: Disturbing Revelations Collectibles in this chapter: 1 (#16) Collectible 16: Locust Emblem After your first encounter in this chapter with Drones, Wretches and Kantus, go through the doors and you'll find the emblem near some ammo, just to the right as you enter. -------------------- Chapter 4: Sinking Feeling Collectibles in this chapter: 2 (#17 and #18) Collectible 17: Ilima Help Wanted Ad Up the path, right of the Bloodmounts. It's on the overlook that faces the snipers, near a Gorgon pistol. Basically after the Stranded runs towards you shouting that Locust are killing everybody, follow the right hand wall and you'll see a wrecked car. It's behind the car. Collectible 18: COG Tags: Hank Bissell Right after Cole saves you, the tags can be found just inside the building, to the left, before you leave. -------------------- Chapter 5: Captivity Collectibles in this chapter: 1 (#19) Collectible 19: Stranded Journal (Jennifer) After releasing Baird from his cell, proceed around the next corner and then turn right and head down the short path to find the journal. -------------------- Chapter 6: Intestinal Fortitude Collectibles in this chapter: 2 (#20 and #21) Collectible 20: Car Gold Magazine Head left as soon as you start the chapter and you'll find the magazine on the floor. If you're getting the collectibles in order, you'll get the second Collectible achievement, Pack Rat, here. Collectible 21: COG Tags These can be a little hard to see. After you find Carmine, but before you turn the corner, look around on the floor to the left. It's against the left wall, and because of the color and dark, it's a bit hard to see. ==================== ==================== 4.3 Act 3: Gathering Storm Chapter 1: Dirty Little Secret Collectibles in this chapter: None. -------------------- Chapter 2: Origins Collectibles in this chapter: 3 (#22, #23 and #24) Collectible 22: Interoffice Memo After blowing up the door, check in the small office to the right as you enter the new room. The journal is near a Boltok pistol. Collectible 23: Memo (Dr Doug Sato) After you use the security system to kill the wretches, this can be found in a small room on the right side of the main hallway. You have to kick down a door in this room to reach the memo. Collectible 24: New Hope Medical File Later in the chapter, you'll come across a room with a few turrets on the ceiling, with a switch at the back of the room to deactivate them. In the small room behind the switch you can find the New Hope Medical File. -------------------- Chapter 3: Rude Awakening Collectibles in this chapter: 2 (#25 and #26) Collectible 25: Doctor's Journal After exiting the facility, DO NOT get on the train. Go right instead and go inside the small building. The New Hope Journal is on the floor at the back. Collectible 26: Captivity Marks Before boarding the final train, turn around and go inside the building behind you. In here you'll find the Captivity Marks scratched on a wall. -------------------- Chapter 4: Ascension Collectibles in this chapter: None. -------------------- Chapter 5: Displacement Collectibles in this chapter: 1 (#27) Collectible 27: Stranded's Journal At the point where you have to destroy the gunboat, check in the middle of the area and go all the way to the top of the stairs here. The Stranded's Journal is at the top of them. -------------------- Chapter 6: Brackish Waters Collectibles in this chapter: None. ==================== ==================== 4.4 Act 4: Hive Chapter 1: Priorities Collectibles in this chapter: 1 (#28) Collectible 28: Locust Terminal The Locust Terminal is in the same room where you have to activate the first terminal to search for Maria. DO NOT activate the first terminal yet. Instead, check the second terminal and you'll get this collectible. -------------------- Chapter 2: Answers Collectibles in this chapter: 1 (#29) Collectible 29: Locust Prisoner's Journal When the patrol of Locusts have left or been dealt with, look to the left of the second terminal to find the Locust Prisoner's Journal. -------------------- Chapter 3: Hornet's Nest Collectibles in this chapter: 2 (#30 and #31) Collectible 30: Locust Jailer Document Just downstairs from where you enter, turn right and head down the small corridor. You'll find the Locust Jailer Document on the floor at the back of a narrow corridor. Collectible 31: Human Finger Necklace This one can be easy to miss. After you defeat the pair of Grinders which come out of the large doors, you'll need to roadie run to enter the small room with the Troika before the door closes. As soon as you kill the Grinders, roadie run straight past them and follow the path until you see a door closing in front of you. Turn right, head up the stairs and if you're fast enough you'll make it in just before the second door closes. The necklace is on the floor to the right inside the door. -------------------- Chapter 4: No Turning Back Collectibles in this chapter: 2 (#32 and #33) Collectible 32: Locust Calendar Up the stairs shortly after you start the chapter. It's the round thing with glowing orange lights on it, against the left wall. Collectible 33: Locust Defensive Plans You'll come across an area where you're on some stairs, looking down on a Kantus and one of the large locust. Head down to the left, then pull the lever to extend the bridge pstairs. Run across it and turn left. The Locust Defensive Plans are at the end of the room. -------------------- Chapter 5: The Best-Laid Plans Collectibles in this chapter: 2: (#34 and #35) Collectible 34: Locust Invasion Map Before getting on the lift, proceed to the right and you'll find the map in one of the doorways on the right hand side. Collectible 35: Trinity of Worms Before heading down the spiral staircase, climb the staircase behind you (where the Grinder was). This collectible is a pattern on the floor at the end of the corridor, at the bottom of the stairs. -------------------- Chapter 6: Royal Inquisition Collectibles in this chapter: 1 (#36) Collectible 36: Locust Tablets Near the start of the chapter, the tablets are on the floor between two pillars at the end of the room. This is the room just after the computer room. ==================== ==================== 4.5 Act 5: Aftermath Chapter 1: Escape Collectibles in this chapter: None. -------------------- Chapter 2: Desperate Stand Collectibles in this chapter: 2 (#37 and #38) Collectible 37: COG Recon Report After the Raven clears the locust off the platform for you, head right and go down the stairs to the lower platform. The recon report is here, near some ammo. Collectible 38: COG Tags: Sergeant Devon Jackson During the final encounter with Brumaks here, head to the far end of the platform and go down the steps. You'll find the tags near a Longshot. -------------------- Chapter 3: Free Parking Collectibles in this chapter: 2 (#39 and #40) Collectible 39: Jacinto Sentinel Newspaper Shortly after the fight in the courtyard (against Wretches and Maulers with a Troika in the center), proceed to the next area and you should find yourself facing a Grinder in the center, to the right. The newspaper is behind the wall to the right of the Grinder. This is just before Marcus and Dom split up. Collectible 40: COG Tags The tags are at the end of the level, inside a ruined building on the left hand side of the street, just after you defeat the Reaver. Yes, I know the War Journal says this is in the Tenuous Footing chapter, but it's not. However, if you want to get this tag quickly, you can reload the Tenuous Footing chapter, and turn around and run back for a while to find the building. -------------------- Chapter 4: Tenuous Footing Collectibles in this chapter: 1 (#41) Collectible 41: Stranded's Journal After you fall down several floors, jump out into the next area and check in the far right corner behind a desk to find the Stranded's Journal. And that's it. Congratulations, you should now have every collectible item in Gears of War 2, and all three achievements. -------------------- 5.0 Important Information This is just the section with all the copyright stuff and contact details. 5.1 Version History Version 1.0 - Version 1.0 completed and submitted on 7th November 2008 Version 1.1 - Version 1.1 completed and submitted on 8th November 2008 (Some spelling mistakes/Collectible names corrected) Version 1.2 - Version 1.2 completed and submitted on 9th November 2008 (Additional info on collectibles in co-op, and thanks section) Version 1.3 - Version 1.3 completed and submitted on 11th November 2008 (Improved descriptions and added link to video guide) Version 1.4 - Version 1.4 completed and submitted n 13th November 2008 (Corrected some more collectible names) 5.2 Legal stuff This guide can be found on a whole bunch of websites, but the original will always be here: http://scathingaccuracy.com/article.asp?guide/2008.11.06-Shepton If you wish to host the guide on your site, you must first ask for my permission, and you must not alter the guide's content in any way. If you're going to copy/paste chunks of this guide anywhere, at least be decent and give credit where credit is due, and link directly to this guide, or better yet the version of it that's on Scathing Accuracy. 5.3 Credits and thanks Thanking people is for chumps. I made this guide myself. YOU should be thanking ME! Seriously though, big thanks to Khimono, who I play this game with religiously. MJB, playa. MJB. Also thanks to everyones' compliments, questions and suggested improvements to this guide, you're all a big help in making this guide better. 5.4 Contact the author If you've noticed any problems with the guide, you can contact me at the following email address: firstname.lastname@example.org If I don't reply to your email, it's because you're asking a stupid question and I deleted it immediately. Anyway, thanks for reading. I hope the guide helped!