Intel Achievement FAQ by latinchemist
F.E.A.R. on SuperCheats.com
F.E.A.R. for the Xbox 360


Created by Monolith     The game website is www.whatisfear.com

Intel Achievement FAQ
Version:  1.1
Original Date:   2/10/07


Table of Contents
1. Introduction
2. Spoiler Warning / Special Notes
3. Voicemail / Laptop Locations by Level with full descriptions of contents
4. Version History
5. Final Comments, Contact Info, Copyrights, and Thanks

1.  INTRODUCTION

First off, I just want to say that this game is fantastic, whether played 
on an Xbox 360 or on a PC.  The 360's achievement points for this game are
reasonable, with a little practice.  At 5 achievement points, the Intel 
achievement is often overlooked, but in reality, it's rather easy to get 
with a little exploration.  This achievement can be combined with any other 
achievement.  For example, if one is trying to beat the campaign on Extreme 
Difficulty (Fearsome 100pts.) they can collect all the pieces of intel and 
get those 5 as well.

That said, this achievement is what I like to call an "instant achievement".
Once you find the last piece of evidence, you get your points.  Other such 
instant achievements in F.E.A.R.'s campaign are:  
Explorer, Exterminator, Initiation, Water Treatment Facility, Armacham, 
Slums, Secret Facility, Explosive Expert, Environmentalist, Slow Jo, Medic, 
Bullet Sponge, and two hidden ones, Suicide King, and Vermin Badge.

After searching up and down for a FAQ with message locations and laptops, 
I decided to break the mold and write one myself.  This is my first FAQ so 
please bear with me.  If you see a mistake, or a better way to describe a 
location please send me an email and I will include the information and 
credit for your suggestion.


2. Spoiler Warning / Special Notes

The very nature of this FAQ is one of information about F.E.A.R.'s 
campaign.  Sure, it may have been possible to make the FAQ spoiler free, but, 
I've chosen to give information about what is said on the phone messages, 
as a double check.  You can compare the message to what I have written down,
and it should correlate.  Although, in reality, these messages never change.
The phone at any particular location will always say the same thing, every
time.  Unlike the laptops...

Starting at Armacham, the laptops have an interesting quirk about them:
if you miss a laptop, that information is not lost.  Instead it is "moved" 
over to the next laptop.  

For example, the first laptop in Armacham (Level 4-2,Laptop 3 below) mentions
"Icarus", and the next one mentions "Perseus".  If you skip the first laptop,
the 2nd laptop talks about "Icarus".  This is very important.  As you read
this FAQ, if you notice that what is being said about the laptop is different
than what I've written, double check and make sure you have all the previous
laptops.  On a frustrating note, if you beat a level before getting all the
laptops in it, you must start the game from the beginning again and make sure
to collect them all again.  You cannot just use the "select mission" option.
If you do, the first laptop you get talks about "Icarus".  

Besides the first two laptops, before Armacham, there are at least 2 laptops
that are always spoken about in the same manner, no matter how many previous
laptops you skip. They are the laptop in Harlan Wade's office, and the laptop
in The Vault.  

Final words on spoilers.  If you don't like them, may I suggest you play 
through the game first, then come back and do this achievement.


3. Voicemail / Laptop Locations by Level with short descriptions of contents

Voicemail 1 - Situation 2 - 1 (First Encounter):  
===================
You will come to a room where you must use a yellow lever to move a big 
metal container to proceed.  If you are looking directly at the lever, 
the voicemail is right behind you, on a desk with a grenade and a computer.
Note:  This voicemail should trigger the game to give you a little hint 
about how to answer voicemails.

1 message - "This is Chad at Accounting.  Nobody seems to know what is 
             going on, but we seem to be hearing lots of loud noises.  
             Have you guys heard anything over there?"

Voicemail 2 - Situation 3 - 1 (Infiltration):
===================
Before you battle anyone in this area, there is large open area with a 
turntable walkway over a large empty vat.  The room that has the switch 
to make the walkway rotate has a voicemail.

1 message - "Mike, what the hell is going on over there?  It sounded like an
            explosion!  I can't get through to anybody, call me back."

Laptop 1 - Situation 3 - 1 (Infiltration):
===================
After a large battle and a checkpoint, you will enter a hall with 2 G2A2's, 
body armor, and a medkit on the wall.  Connected to this hall is a room.  
Laptop is on the table.

"Interesting.  I found a waste water analysis summary addressed to an Armacham 
review company.  According to the abstract, there is some major contamination
coming from upstream.  I can't imagine why Armacham would be interested 
unless they are responsible."

Voicemail 3 - Situation 3 - 2 (Heavy Resistance):
===================
You will eventually find yourself in a large mechanical room; there are 
6 replica soldiers to fight in this large space.  After dispatching them, 
go upstairs.  There is a small room to your right.  There is a desk with 
2 grenades and a voicemail.

1 message - ..."Hey man, I heard something crazy is happening there. You 
                alright?  Let me know.  We are still on for Friday night, 
                right?  Call me back bro.  I hope you're alright."
                
Voicemail 4 - Situation 3 - 3 (Bad Water):
===================
Towards the beginning of the level you will hear a radio talking about the 
situation and come to a room with a camera.  Take a right past the camera.  
You will stairs in that small hallway.  Go up the stairs and follow the path 
to a room in the back.  In that room, there is a voicemail.  Note:  This is 
one that MANY people miss.

1 message - Ian Hives -"Hi Bill, it's Ian Hives.  Look, I just got your email.
                        I wish I could give you some more background on this, 
                        *sigh* but, it's strictly need to know.  Hell, I 
                        don't even know what all this is for.  For now, 
                        just focus on the specific contaminants in the task 
                        summary, maybe I can fill you in a little more once 
                        we've completed the survey."

Laptop 2 - Situation 3 - 4 (Exeunt Omnes):
===================
Early in the level, you must eventually shut off the power to proceed.  
The following room has a laptop on a table, next to some armor.  Very hard 
to miss.

"Remember that waste water report I mentioned?  There is a little more info 
here.  The contamination originates from the Auburn area.  That place is 
practically deserted now.  Probably not a coincidence.


Laptop 3 - Situation 4 - 2 (Watchers):
===================
There will be a part early in the level, where if you are walking slowly, 
you'll hear Fettel's voice say: "Stay out of my way."  The next big room 
is a conference room, with an ATC guy dead on it.  Laptop on table.  
Hard to miss.

"There's a reference here to something called Icarus.  It says here it was a 
bioengineering program that started in 1973.  Something about the health 
issues related to microgravity: loss of muscle mass, bone density,
sh*t like that." 

Voicemail 5 - Situation 4 - 2 (Watchers):
===================
Walking down a hallway, you will see an ATC guy get thrown through a window.
As you enter that room, there is a wooden booth-like area with two phones.  
One phone has a voicemail.

1 message - Outside Number - "Peter, it's Carla at Custom Avionics.  Where 
                             is everybody?  I can't reach anyone over there.
                             I need to talk to Brent about this draft he sent 
                             over.  But he hasn't returned my call.  It's 
                             really important he gets back to me as soon as 
                             possible, ok?  Thanks."

Voicemail 6 - Situation 4 - 2 (Watchers):
===================
Shortly after the previous voicemail, you will enter an office area where 
you fight 3 Assassins.  There is only one way out of this area.  In the 
room through which you leave there is a voicemail on the wall.  
Relatively hard to miss.

3 messages - 1 - Charles Habegger - "It's Chuck Habegger.  I've analyzed the
                                    readings and I'm recommending we suspend 
                                    Perseus until we can figure out what's 
                                    causing the synchronization.  The patterns
                                    are identical to what we saw last time.  
                                    But, obviously the consequences would be 
                                    a helluva lot worse."

           - 2 - Charles Habegger - "I got your message.  Maybe you've 
                                    forgotten, but when this happened before,
                                    Fettel was only a child, and the fall out
                                    from that f*ck up was that Origin had to
                                    be permanently shut down. This time, we're
                                    talking about a highly trained military 
                                    commander with a telepathic link to 
                                    hundreds of soldiers who don't think for 
                                    themselves.  

                                    If you are worried about being behind 
                                    schedule now, imagine what'll happen if 
                                    we end up with full scale revolt."

           - 3 - Marshall Dissler - "Hi, it's Marshall. Just got off the phone
                                    with Chuck Habegger.  He's worried about 
                                    his findings.  He said that he's talked 
                                    to you about suspending the program
                                    temporarily.  I've got to agree.  If there
                                    even the slightest chance of another 
                                    synchronicity event we've got to take it 
                                    seriously.  I'm gonna head over to the 
                                    Perseus compound and check things out 
                                    myself.  Why don't you give me a call on
                                    my cell.  Let's discuss this.


Laptop 4 - Situation 4 - 2 (Watchers):
===================
You will soon get to fight 2 more Assassins.  After the battle, there is 
a laptop on a couch.

"Looks like the Icarus program got shut down in favor of something called 
Perseus, which -- from what I can tell-- was funded by DOD. I'm guessing 
that's where Fettel and his soldiers come from."

Voicemail 7 - Situation 4 - 2 (Watchers):
===================
After rescuing Norton Mapes, you are sent on a mission to shut down 
security.  On the way there, you'll see a desk absolutely cluttered 
with junk, soda cans, magazines, and cheese snack bags.  There is also 
a voicemail on his desk.  Could be hard to miss, due to all the clutter.

1 message - Ian Hives - "Norton, it's Ian Hives.  Look.  Umm...  Alice Wade
                         stopped by my office this morning ... I feel a
                         little awkward saying this, but I really need you to
                         tone down the innuendo around her.  It's not that I
                         personally give a rat's ass, but the last thing we 
                         need right now is a sexual harassment case drawing
                         unwanted attention to this task force.  It's supposed
                         to be a secret after all.  OK?  Thanks Norton."

Voicemail 8 - Situation 5 - 1 (Bishop):
===================
Right after the start of the level, there is a set of cubicles.  There 
re 5 total Replicas around you, 3 on your floor, and 2 on the 2nd floor.  
After dispatching them, go around to each of the offices that line the area.
One of them will have a voicemail.  Easy to miss when your adrenaline is 
flowing.

1 message - Harlan Wade - "Mike, it's Harlan Wade.  Chuck Habegger seems to
                          think that people are blowing smoke up his ass on
                          this Perseus situation.  Now, I don't know which one
                          of you sh*t-heels over there is calling the shots,
                          but you better stop d*cking around fast, because the 
                          readings are getting worse by the minute. It's 
                          really a simple choice, you can either listen to the
                          expert advice you're being given or you can brace
                          yourself for the assf*ck of the century.  Cause it's
                          coming, you mark my words on that."

Voicemail 9 - Situation 5 - 1 (Bishop):
===================
The next room after the first battle, there are more cubicles, and two more 
Replicas to battle with.  Destroy them and continue on.  In the following 
hallway, enter the first door on your left.  The desk there has a voicemail.
Easy to miss.

1 message - Marshall Dissler - "Hi.  It's Marshall Dissler.  Looks like you
                                were right about the energy signature; 
                                identical to the original.  Still trying to
                                come up with an explanation, but I figured 
                                that you'd at least want confirmation.  I'll 
                                be in touch when I know more."

Voicemail 10 - Situation 5 - 1 (Bishop):
===================
After the fire alarm goes off, enter the area opened by the alarm.  Going up 
the stairs, you'll find yourself above the area of the first fight in this 
level, mentioned in Voicemail 8.  One of the offices lining the wall has a 
voicemail.

1 message - Alice Wade - "Hey Aldus, it's Alice Wade.  I put some photocopies
                         in your mailbasket.  It's a bunch of news articles 
                         I dug up about Auburn from the last 25 years.  
                         There's a surprising amount of corroboration about
                         the physical symptoms that old woman told us about.  
                         
                         Seems a lot of people over the years recorded 
                         feeling uncomfortable or nauseated after 
                         spending any amount of time there.  But, if it was 
                         some kind of chemical or radiological contamination,
                         why didn't the city find anything in the soil or the
                         ground water?  It doesn't make a lot of sense.  Oh
                         well, I'll talk to you soon."

Voicemail 11 - Situation 5 - 1 (Bishop):
===================
There is a voicemail on the wall, in the security room where you shut off 
the fire alarm.  Hard to miss.

1 message - Marshall Dissler - This is Marshall.  Look, something's happening
                               over here at the Perseus Compound.  I can hear
                               gunshots, but the security system just went 
                               down, so I don't know what the situation is.  

                               Just send all available security teams to lock 
                               this place down.  I'll call back once I have 
                               a better idea of what's going on."


Laptop 5 - Situation 5 - 1 (Bishop):
===================
After riding the elevator, you will eventually come to a room where you'll 
see a dead body flying down a shaft into pile of dead bodies.  (For those 
going for the "Survivalist" achievement, don't jump on the pile, it will 
kill you)  Open the door, and you'll be looking directly at a laptop.  
Very hard to miss.

"Well, this confirms the point of Perseus was to train telepathic commanders
to work with cloned soldiers, although it looks like Paxton Fettel was the 
only commander in the program.  The weird thing is, they refer to him as the 
second prototype."

Voicemail 12 - Situation 6 - 1 (Sayonara, Sucker):
===================
After finding Norton Mapes, go left down the hallway.  You will enter 
another hallway with several labs and workspaces.  Go into the one in 
front of you and just to the right.  Go to the back lab.  There is a 
technician hanging from a vent in the correct room.  There is also a 
health booster in this room.  Lastly, there is also a voicemail in this room.

1 message - Outside Number - "Jason, it's me.  I just saw the news.  What's 
                              going on?  Please call me back and let me know
                              you're okay.  I'm really freaking out."

Laptop 6 - Situation 6 - 1 (Sayonara, Sucker):
===================
You will enter a room with 2 Replicas coming up a set of stairs in the back.
If you come in fast enough, they will say something like "Check the stairs".
There is also a MOD-3 Rocket Launcher in this room.  Going down the stairs 
that the soldiers came up, you walk under some pipes and come up into another
room with two more Replicas.  In that room, there is a laptop on the back 
wall's bench.  This one is easy to miss if you are rushing around.

"Here's is some more info about Fettel.  He was developed as part of something 
called Origin.  It says the first prototype didn't work out, Fettel was the 
second, and there was never a third.  They just pulled the plug a few years
after he was born."

Voicemail 13 - Situation 6 - 1 (Sayonara, Sucker):
===================
You will come up to a security room where you kit a switch to open the 
glass doors blocking your path.  In this room, there is a voicemail on the 
wall.  Hard to miss.

1 message - Genevieve Aristide - "John?  It's Genevieve.  It seems the 
                                 senator's plan failed.  His special forces
                                 team has been unable to neutralize Fettel.
                                 We should assume the worst.  Instruct the
                                 security force to repel all outsiders. We
                                 need time to clean things up." 

Laptop 7 - Situation 6 - 2 (Unauthorized Personnel):
===================
After battling the 2nd turret of the level, the next room has a laptop on 
the bench.

"There's a little more here on Origin.  The reason they shut it down was a
'synchronicity event.'  It doesn't say what that means, but I guess there 
were a few casualties."

Voicemail 14 - Situation 6 - 2 (Unauthorized Personnel):
===================
After seeing Mapes trying to climb into a vent, you will be scissored by 
a pair of turrets.  Quickly jump into the room on the right.  That room has 
a voicemail on the bench.  Easy to miss if you are playing like Rambo and 
just taking the turrets' damage.

1 message - Bill Moody - "Hey, this is Bill Moody.  I'm sorry I didn't get 
                         back to you sooner but we got a little behind 
                         schedule.  I'm still out here at the South River
                         treatment plant.  Anyhow, I've got some preliminary
                         results for you.  All the compounds you had me test
                         for are present, although the concentrations are
                         significantly higher than expected.  I should have 
                         a complete report on your desk on Monday morning.
                         Talk to you soon."

Voicemail 15 - Situation 6 - 2 (Unauthorized Personnel):
===================
You will get to a section where you must clear out the air from a lab.  
When you get to the switch to turn on the fans, look to you right.  There 
are some stairs.  Up those stairs is a health booster and a voicemail.

2 messages - 1 - Bill Moody - "Hey Janice, it's Bill Moody.  Ian Hives sent me
                              down to the South River treatment plant to do
                              some wastewater analysis.  I'm concerned about
                              my findings since that effluent comes from 
                              residential areas.  It may be originating in
                              Auburn which might actually explain a lot.
                              I'm going to send you a copy of my report so you
                              can make sure the proper people are informed."

           - 2 - Ian Hives - "Janice, uh yeah, it's Ian.  Look, I wanted to
                              give you a heads up that you might be getting
                              a call from Bill Moody.  I think the best course
                              of action would be for you to act like you give a
                              sh*t about his concerns.  I think all he really
                              wants is to believe that someone in authority is
                              taking the ball and running with it.  I fucked
                              up by blowing him off, so I'm guessing he'll run
                              to you.  Anyway, look, lemme know how it 
                              works out."

Laptop 8 - Situation 6 - 2 (Unauthorized Personnel):
===================
Directly after Voicemail 15, you make your way down to the previously toxic 
lab.  On a bench, you will find a laptop.  Very hard to miss.

"This is interesting.  When they pulled the plug on Origin, apparently they
just locked the door and threw away the key.  They don't get into a lot of
detail, but I guess the place is really dangerous to be in.  Wonder if there's
some kind of chemical leak or something."

Voicemail 16 - Situation 6 - 3 (Afterimage):
===================
Near the beginning of the level, you will hear someone say "It wasn't my 
fault."  Keep walking straight into an office.  Voicemail on bench.

1 message - Genevieve Aristide - "Ian! Can you send me copies of any materials
                                  your task force has put together on the
                                  Origin anomalies?  Harlan is supposed to be
                                  updating me daily, but apparently he's got
                                  his ass full of the grudge he insists on
                                  carrying.  I hope he's not dribbling too 
                                  much poison in people's ears.

                                  I take full responsibility for what happened
                                  to the team.  But wishing won't bring them
                                  back.  In any case, now's not the time for
                                  assigning blame.  We have to work together
                                  as a team to get through this crisis.
                                  Thanks so much."

Laptop 9 - Situation 6 - 3 (Afterimage):
===================
You will battle 3 ATC men, and then you will go down some stairs and fight 
3 more.  In the room of the 2nd battle, there are offices on the left wall.
The first door has a laptop on a desk.  Easy to miss when the action starts 
flowing.

"Get this!  A few weeks ago, ATC re-opened the Origin facility.  They were
planning to clean it out, start the program back up, but they lost contact
with everyone they sent in.  So they just sealed the place back up."

Voicemail 17 - Situation 6 - 3 (Afterimage):
===================
Betters will mention Alice Wade while talking to you.  After that, there 
will be a long hallway with 2 guys at the other end.  After you kill them 
both, continue down the hallway and take the first door to your left.  
In one of the cubicles, there will be a voicemail.  
Well hidden, very easy to miss.

1 message - Outside Number - "Hey it's me.  Call me ok?  I'll try your cell
                             phone."  
                             (Personal Note:  This voicemail is worthless)

Laptop 10 - Situation 7 - 1 (Alice Wade):
===================
Right at the start, you have to bust through a window to continue.  In the 
room you bust into, there is a laptop on a desk.  Easy to miss if you break 
the wrong window.

"This Harlan Wade guy has been associated with Origin since the beginning.
He's the one who put it together."

Laptop 11 - Situation 7 - 1 (Alice Wade):
===================
After the elevator ride, take the left hallway.  The room has a Laptop on 
a lunch table.

"Listen to this.  Marshall Dissler, Bill Moody, and Aldus Bishop were all
working on some type of task force together.  The others members are Ian 
Hives, Alice Wade, Norton Mapes, and Charles Habegger, and Harlan Wade is the 
one pulling the strings. I guess that means Fettel's working his way up
the food chain."

Voicemail 18 - Situation 7 - 1 (Alice Wade):
===================
Continue down the hallways after Laptop 11.  You will reach Alice Wade's 
office, with a big name tag on the front.  On her wall there is a voicemail.
You MUST hear this voicemail to continue the story.  Hearing the voicemail 
gives you your next objective.

2 messages - 1 - Harlan Wade - "Alice, it's your father.  You've gotta get 
                               outta there.  You're in danger!  Get to my
                               office and find my laptop.  There's a text file
                               called Brodius.  Hurry!"
           - 2 - Aldus Bishop - "Hey, It's Aldus.  I read through those news
                                clippings and I definitely think you're on to
                                something.  I'm going to see if I can track 
                                down some other people who've lived or worked
                                in the area during that time.  Even a couple
                                of interviews would help.  
                                I'll keep you posted."

Voicemail 19 - Situation 7 - 1 (Alice Wade):
===================
Directly across the hall from Alice Wade's office, you can see a blinking 
voicemail message.  Just break the glass and activate it.  There is another 
way to get to that room, but this is FAR easier.

1 message - Harlan Wade - "Hi, it's Harlan Wade.  I've been trying to get a 
                          hold of Genevieve all week but the bitch never picks
                          up her f*cking phone.  Look, if you see her, tell 
                          her we're in deeper shit than I thought.  Her 
                          brilliant idea of reopening the vault set something
                          in motion that I can't explain and I don't know how
                          to stop.  I sure hope she's happy."

Voicemail 20 - Situation 7 - 1 (Alice Wade):
===================
After the elevator falls, you climb up the shaft and make it to an area 
with a checkpoint.  Right in front of you, you should see an office area 
with a voicemail on the wall.  Make your way around to the door.

1 message - Outside Number - "Hi, It's Sue.  It's about 2:30.  I guess you're
                              at a meeting as usual.  Anyway, just wanted to
                              make sure you got my email about tomorrow night.
                              Sorry for the short notice, but we won't have to
                              stay late.  Call me back when you get in.  Bye.

Voicemail 21 - Situation 7 - 1 (Alice Wade):
===================
Shortly after the last voicemail, you will take part in a large battle with
around 6-7 Replicas.  Afterwards, go upstairs and down a hallway.  As you go
down the hallway, you will pass a fire extinguisher on the left, immediately
afterwards, take the next right into an office area.  Inside is a desk with 
a voicemail.  You might have Replicas coming after you, so be careful.  
(If anyone can better explain this location, I'd love to hear it.  
Email listed below)

1 message - Alice Wade - "Hi, this is Alice Wade.  I just wanted to give you 
                          a quick status report.  We're still collating data,
                          but it's pretty clear that whatever happened to 
                          Auburn wasn't because the usual socioeconomic 
                          factors.  The downturn was actually a symptom of
                          people avoiding or leaving the area for other
                          reasons, which we'll summarize in our presentation.

                          One more thing.  From what we can tell, it all 
                          started around 20 years ago.  I'll let you know when
                          we have a clearer picture.  Thanks.

Laptop 12 - Situation 7 - 1 (Alice Wade):
===================
Continuing through the level, you will notice a gate closing in front of 
you, and two Replicas will appear on your right.  After the battle, you 
must jump through some glass into an office area.  Moving forward, in a 
darkened area, you'll see the XPS screen of a laptop on a table.

"So the whole point of this task force I told you about, had to do with some
bad sh*t that started happening after ATC opened up the Origin facility. 
Judging by this report, the epicenter is in the Auburn district.  That must
be where the facility is."

Laptop 13 - Situation 7 - 1 (Alice Wade):
===================
In the same room where Alice Wade was being held (also known as Harlan 
Wade's office), there is a laptop.  Betters will keep reminding you to 
"find that laptop".  This Laptop MUST be activated to proceed with the story.

Ironically, this laptop only makes Betters say "Ok, I got the file."  
Keeping in line with the story, this laptop should contain the "Brodius" 
file from Voicemail 18.

Voicemail 22 - Situation 7 - 1 (Alice Wade):
===================
In the same room where Alice Wade was being held (also known as Harlan 
Wade's office), there is also a voicemail on his desk.  Easy to miss if you 
are in a rush.

2 messages - 1 - Charles Habegger - "Harlan, it's Habegger.  Look, I know how
                                    you feel but I don't see any alternative.
                                    We need to purge the vault.  Somebody's 
                                    got to go in there and deal with it or
                                    else this whole situation is going to
                                    boil over.  If you won't do it for the 
                                    rest of us, do it for Alice."

           - 2 - Phil Vecchio - "Harlan, You were right.  The crazy bitch is
                                determined to blow the site to kingdom come.
                                God knows who she thinks is going to pick up
                                the pieces when her plan backfires.*deep sigh*
                                I've had enough of this sh*t.  I'd rather be 
                                sipping girly drinks on a beach in Tahiti by
                                the time the media gets wind of all this.
                                Talk to you later buddy."

Voicemail 23 - Situation 7 - 2 (Flight):
===================
During the level, Betters will call Alice Wade a "stubborn little bitch".  
After this, you will end up in an office area.  This area has 3 large panes 
of glass right in front of you as you enter.  In that room, there is a 
voicemail on the desk.  (You can just jump through the glass)

3 messages - 1 - Harlan Wade - "Hey Phil, it's Harlan.  I'm pretty sure 
                               Genevieve is considering some pretty drastic
                               measures to cover her bony ass.  I'll tell you
                               straight up, that I'll be f*cked if her or any
                               one of her little toadies is going anywhere
                               near The Vault.  She's already caused enough
                               damage thinking she can just march in there and
                               start over from scratch.  If she comes to you
                               for back up, remind her that we locked that
                               place up for a reason."

           - 2 - Genevieve Aristide - "Phil, how are you?  It's Genevieve.  
                                      I haven't seen you more recently lately.
                                      We should get together for happy hour
                                      once this mess blows over.

                                      Oh, speaking of which, I have a favor to
                                      ask.  I know you and Harlan go back a
                                      ways, so I was hoping you could try to
                                      reason with him.  He refuses to forgive
                                      me for sending those poor people into
                                      The Vault; as though I'm happy about
                                      what happened.  I made a mistake.  But,
                                      I don't see why everyone else should
                                      have to pay for that.  Anything you can
                                      say to him to get him to see reason
                                      would be appreciated."

           - 3 - Genevieve Aristide - "Hi.  It's Genevieve.  I just want to
                                      remind you that the Origin facility was
                                      a liability long before this situation
                                      erupted.  I was simply trying to clean
                                      up an old mess.

                                      I was hoping we could renovate or even
                                      repurpose the site, but clearly the 
                                      risks are unacceptable.  I see no
                                      alternative but to destroy it 
                                      completely.  If you have a better
                                      suggestion, I'd love to hear it.  In the
                                      mean time, I have a company to save." 

Laptop 14 - Situation 7 - 2 (Flight):
===================
Soon after Voicemail 23, you will reach a nice looking open lounge area, 
complete with 2 sofas and a coffee table.  Laptop on the table.

"I found some more information on Origin.  The prototypes were created from a
genetic reference.  I think that's just a euphemism for someone's DNA.  
There's no indication of who the lucky son of bitch was, but, I'm guessing
Harlan Wade, since he started the program."


Voicemail 24 - Situation 7 - 2 (Flight):
===================
You will appear at some stairs near the 7th floor or so.  Walk down to the 
5th floor.  The very first office there is Genevieve Aristide's, and there 
is a voicemail on her desk.

2 messages - 1 - Harlan Wade - "Genevieve, Harlan Wade here.  I got your
                               message.  First off, please don't presume to
                               know my feelings, it's insulting.  And don't
                               lecture me about "burying the dead" like some
                               f*ck-wit shrink!  The bottom line is that we
                               wouldn't be in this situation if you didn't
                               ignore my warnings!  And now, you want to dig
                               the hole deeper.  Sooner or later, you are
                               gonna dig right down to hell!"

	   - 2 - Phil Vecchio - "I got your message Genevieve.  I think what
                                Harlan is trying to say is that, we should be
                                leery of knee-jerk impulses.  I understand
                                there are some time pressures to consider,
                                but we really need to be thinking
                                strategically.  Reopening The Vault at this
                                point strikes me as a dubious proposition,
                                considering all that's happened.  It's
                                probable that we'd just be adding fuel
                                to the fire." 

Laptop 15 - Situation 7 - 2 (Flight):
===================
Proceeding through the level, you'll approach a section where you'll hear 
the Replicas say "Kill the Lights!"  After dispatching of everyone, you must 
go to the back of this area into an office with cubicles to turn the lights 
back on in a closet.  In this office area, the rearmost right cubicle has a 
laptop on it.  Easy to miss.

"Well, Fettel wasn't made from Harlan Wade's DNA. There's an email from Wade
about the subject being in an induced coma.  Those ATC security goons killed
Bishop cause somebody didn't want this getting out.  Their worried about some
ethically questionable bioengineering experiments.  I think they are covering
up some pretty nasty sh*t."


**After this there are no pieces of Intel until Situation 9 - 1**

Laptop 16 - Situation 9 - 1 (Lapdog):  
===================
After you see Norton Mapes for the first time in the level, he will tell the
FTC soldiers to do something about you because he is not finished wiping the
drives.  Continue past him and around a corner.  You will come across more
FTC soldiers.  After taking them out head straight ahead and there will be a
laptop on the counter ahead.  (This description brought to you by l33tmeatwad)


"More info on Origin.  The genetic reference they used for the program was
apparently a powerful psychic.  Makes sense.  If you want a telepathic
commander, you need a telepath.  And it was a woman.  Says here, she gave
live birth to the prototypes.  Seems Wade was convinced that the psychic 
characteristics were genetic.  He figured there would be a better chance
of it passing along to the fetus if it was gestating inside the subject.  
So they put her in a coma, made her carry genetically engineered babies
to term, then induced labor.  That's pretty f*cking sick."

Laptop 17 - Situation 9 - 1 (Lapdog):
===================
Towards the middle of the level, ATC men will begin closing gates on you.  
After the 2nd gate is closed on you, there is a room with a red ladder to 
climb down into the basement.  There is also a checkpoint in this room.  
On a table in that room, there is a laptop.

"I've figured out what a synchronicity event is.  There was an incident where
they lost control of Fettel, he just suddenly started freaking out.  He was
only about 10 years old at the time, but I guess he killed a few people.
In the investigation, they discovered that there had been a telepathic link
between Fettel and Alma, even though she was in a coma.  They concluded she
was influencing him.  That must have been why they pulled the plug on Origin."  

Laptop 18 - Situation 9 - 2 (Bypass):
===================
After activating the first two switches to open the vault, you will come to 
a room with 3 Replicas, two on your level, and one above you.  Finish them 
off, and on the 2nd level, up the red metal staircase, you will find a laptop 
on top of a box.

"This is starting to make sense.  The name of the woman they used for Origin
is Alma.  That's who Fettel is looking for.  He's going home."

Laptop 19 - Situation 9 - 2 (Bypass):
===================
In the room with the 2nd set of two switches to open the vault, you must use
a separate switch to move a box to get the vault switch to work.  To get to 
the box moving switch, you must climb up a red ladder.  At the base of that 
ladder is a laptop.  Hard to miss.  Harder to describe.

"Aw, Jesus.  She was just a kid.  Says here, Alma was 8 years old when Origin
started up.  They used a little girl.  No wonder they were so f*cking anxious
to keep a lid on this mess.  Company's gonna burn for this. That's why 
Aristide hasn't returned my calls.  She's probably on a plane to Jamaica."

Voicemail 25 - Situation 9 - 2 (Bypass):
===================
After the first switch of the last two switches to open the vault, you must 
go downstairs and around to activate the final switch.  While going 
downstairs, you'll go down a hallway.  You'll go right, then left, then 
left and you'll see a small set of red stairs in front of you.  Go down them.
There is a voicemail on the bench.

2 messages - 1 - Genevieve Aristide - "Harlan, it's Genevieve.  Listen, I
                                      understand your feelings, I really do.
                                      But this is no time for such mentality.
                                      If Origin is uncovered, every single one
                                      of us will burn for it.  It's time we
                                      buried the dead, don't you think?"

           - 2 - Genevieve Aristide - "Harlan, it's me again.  If you want
                                       an apology then I apologize!  I was
                                       wrong, you were right!  In any case, I
                                       want to be sympathetic, but the
                                       situation is urgent.  I'm sending Mapes
                                       to take care of things since you seem
                                       reluctant to do what needs to be done.
                                       I hope you can find it in yourself to
                                       assist him." 


Laptop 20 - Situation 10 - 1 (The Vault):
===================
After the final "showdown" with 3 Replica soldiers, you will enter a hallway 
with a bench to your left.  On that bench is the final piece of intel, a 
laptop.  The following dialog is spoken by Harlan Wade, not Betters.  This is
another laptop that is the same, no matter how many previous ones you've
skipped.

"She was a very disturbed child.  Terrible, debilitating nightmares, 
hallucinations, hysteria.  She never had a chance at a normal life.  It was
Dissler who realized she was telepathic.  He speculated that she was extremely
sensitive to the negative emotions of people around her.  We removed her from
that chamber only twice.  She was 15 when the first prototype was born.  She
was supposed to be comatose, but she started screaming when we induced labor
and didn't stop until the liquid filled her lungs.  There are plausible
scientific explanations for everything that followed but, I really think it
was just a question of hatred.  

It is the way of men to make monsters, and it is the nature of monsters to
destroy their makers."


Achievement Unlocked!  Congratulations.


4.  Version History

Version 1.0 - First attempt, short snippets of each piece of Intel, missed 
              Laptop 16

Version 1.1 - Basic grammar and spelling changes, added quirks about laptops,
              added location of Laptop 16 (thanks again to l33tmeatwad), and
              added full descriptions of each piece of intel.  Time consuming,
              but worth it.




5.  Final Comments

   I hope this FAQ helped you.  If you have any comments, suggestions, or 
additions to this FAQ send me an email at latinchemist (at) yahoo (dot) com. 
Please mention "FEAR INTEL FAQ" on the subject line, or else it will be 
ignored as possible spam.  Through my own searching, I have found a total of 
25 voicemails and 19 laptops.  Through the watchful eyes of l33tmeatwad, I 
can now conclusively state that there are actually 20 laptops.
Unfortunately, I can't double check this number, due to the fact that once
the achievement is unlocked, it will never tell you again if you have picked
up all the intel.  If you find any that I did not or if you feel like a 
description of one could be clarified let me know.  If you didn't get the
achievement after the last laptop, please let me know, and I'll help you in
anyway necessary.  You can also contact me using Xbox Live at the gamertag
Jersey Driver.  Please mention this FAQ in any friend requests, or else
it will probably be ignored.

Thanks to Gamefaqs.com for hosting FAQ's for so many games.  I also want to 
thank them for their useful help section on writing FAQS.  The following 
statements come directly from their help section.

This may not be reproduced under any circumstances except for personal, 
private use.  It may not be placed on any web site or otherwise distributed 
publicly without advance written permission.  Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

If you want to use this for another website please contact me.  I am happy 
to give you permission to use it on a free site if you just ask first.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.

Copyright 2007 Bruce J. Barreto