F.E.A.R. for the Xbox 360
Created by Monolith The game website is www.whatisfear.com
Intel Achievement FAQ
Original Date: 2/10/07
Table of Contents
2. Spoiler Warning / Special Notes
3. Voicemail / Laptop Locations by Level with full descriptions of contents
4. Version History
5. Final Comments, Contact Info, Copyrights, and Thanks
First off, I just want to say that this game is fantastic, whether played
on an Xbox 360 or on a PC. The 360's achievement points for this game are
reasonable, with a little practice. At 5 achievement points, the Intel
achievement is often overlooked, but in reality, it's rather easy to get
with a little exploration. This achievement can be combined with any other
achievement. For example, if one is trying to beat the campaign on Extreme
Difficulty (Fearsome 100pts.) they can collect all the pieces of intel and
get those 5 as well.
That said, this achievement is what I like to call an "instant achievement".
Once you find the last piece of evidence, you get your points. Other such
instant achievements in F.E.A.R.'s campaign are:
Explorer, Exterminator, Initiation, Water Treatment Facility, Armacham,
Slums, Secret Facility, Explosive Expert, Environmentalist, Slow Jo, Medic,
Bullet Sponge, and two hidden ones, Suicide King, and Vermin Badge.
After searching up and down for a FAQ with message locations and laptops,
I decided to break the mold and write one myself. This is my first FAQ so
please bear with me. If you see a mistake, or a better way to describe a
location please send me an email and I will include the information and
credit for your suggestion.
2. Spoiler Warning / Special Notes
The very nature of this FAQ is one of information about F.E.A.R.'s
campaign. Sure, it may have been possible to make the FAQ spoiler free, but,
I've chosen to give information about what is said on the phone messages,
as a double check. You can compare the message to what I have written down,
and it should correlate. Although, in reality, these messages never change.
The phone at any particular location will always say the same thing, every
time. Unlike the laptops...
Starting at Armacham, the laptops have an interesting quirk about them:
if you miss a laptop, that information is not lost. Instead it is "moved"
over to the next laptop.
For example, the first laptop in Armacham (Level 4-2,Laptop 3 below) mentions
"Icarus", and the next one mentions "Perseus". If you skip the first laptop,
the 2nd laptop talks about "Icarus". This is very important. As you read
this FAQ, if you notice that what is being said about the laptop is different
than what I've written, double check and make sure you have all the previous
laptops. On a frustrating note, if you beat a level before getting all the
laptops in it, you must start the game from the beginning again and make sure
to collect them all again. You cannot just use the "select mission" option.
If you do, the first laptop you get talks about "Icarus".
Besides the first two laptops, before Armacham, there are at least 2 laptops
that are always spoken about in the same manner, no matter how many previous
laptops you skip. They are the laptop in Harlan Wade's office, and the laptop
in The Vault.
Final words on spoilers. If you don't like them, may I suggest you play
through the game first, then come back and do this achievement.
3. Voicemail / Laptop Locations by Level with short descriptions of contents
Voicemail 1 - Situation 2 - 1 (First Encounter):
You will come to a room where you must use a yellow lever to move a big
metal container to proceed. If you are looking directly at the lever,
the voicemail is right behind you, on a desk with a grenade and a computer.
Note: This voicemail should trigger the game to give you a little hint
about how to answer voicemails.
1 message - "This is Chad at Accounting. Nobody seems to know what is
going on, but we seem to be hearing lots of loud noises.
Have you guys heard anything over there?"
Voicemail 2 - Situation 3 - 1 (Infiltration):
Before you battle anyone in this area, there is large open area with a
turntable walkway over a large empty vat. The room that has the switch
to make the walkway rotate has a voicemail.
1 message - "Mike, what the hell is going on over there? It sounded like an
explosion! I can't get through to anybody, call me back."
Laptop 1 - Situation 3 - 1 (Infiltration):
After a large battle and a checkpoint, you will enter a hall with 2 G2A2's,
body armor, and a medkit on the wall. Connected to this hall is a room.
Laptop is on the table.
"Interesting. I found a waste water analysis summary addressed to an Armacham
review company. According to the abstract, there is some major contamination
coming from upstream. I can't imagine why Armacham would be interested
unless they are responsible."
Voicemail 3 - Situation 3 - 2 (Heavy Resistance):
You will eventually find yourself in a large mechanical room; there are
6 replica soldiers to fight in this large space. After dispatching them,
go upstairs. There is a small room to your right. There is a desk with
2 grenades and a voicemail.
1 message - ..."Hey man, I heard something crazy is happening there. You
alright? Let me know. We are still on for Friday night,
right? Call me back bro. I hope you're alright."
Voicemail 4 - Situation 3 - 3 (Bad Water):
Towards the beginning of the level you will hear a radio talking about the
situation and come to a room with a camera. Take a right past the camera.
You will stairs in that small hallway. Go up the stairs and follow the path
to a room in the back. In that room, there is a voicemail. Note: This is
one that MANY people miss.
1 message - Ian Hives -"Hi Bill, it's Ian Hives. Look, I just got your email.
I wish I could give you some more background on this,
*sigh* but, it's strictly need to know. Hell, I
don't even know what all this is for. For now,
just focus on the specific contaminants in the task
summary, maybe I can fill you in a little more once
we've completed the survey."
Laptop 2 - Situation 3 - 4 (Exeunt Omnes):
Early in the level, you must eventually shut off the power to proceed.
The following room has a laptop on a table, next to some armor. Very hard
"Remember that waste water report I mentioned? There is a little more info
here. The contamination originates from the Auburn area. That place is
practically deserted now. Probably not a coincidence.
Laptop 3 - Situation 4 - 2 (Watchers):
There will be a part early in the level, where if you are walking slowly,
you'll hear Fettel's voice say: "Stay out of my way." The next big room
is a conference room, with an ATC guy dead on it. Laptop on table.
Hard to miss.
"There's a reference here to something called Icarus. It says here it was a
bioengineering program that started in 1973. Something about the health
issues related to microgravity: loss of muscle mass, bone density,
sh*t like that."
Voicemail 5 - Situation 4 - 2 (Watchers):
Walking down a hallway, you will see an ATC guy get thrown through a window.
As you enter that room, there is a wooden booth-like area with two phones.
One phone has a voicemail.
1 message - Outside Number - "Peter, it's Carla at Custom Avionics. Where
is everybody? I can't reach anyone over there.
I need to talk to Brent about this draft he sent
over. But he hasn't returned my call. It's
really important he gets back to me as soon as
possible, ok? Thanks."
Voicemail 6 - Situation 4 - 2 (Watchers):
Shortly after the previous voicemail, you will enter an office area where
you fight 3 Assassins. There is only one way out of this area. In the
room through which you leave there is a voicemail on the wall.
Relatively hard to miss.
3 messages - 1 - Charles Habegger - "It's Chuck Habegger. I've analyzed the
readings and I'm recommending we suspend
Perseus until we can figure out what's
causing the synchronization. The patterns
are identical to what we saw last time.
But, obviously the consequences would be
a helluva lot worse."
- 2 - Charles Habegger - "I got your message. Maybe you've
forgotten, but when this happened before,
Fettel was only a child, and the fall out
from that f*ck up was that Origin had to
be permanently shut down. This time, we're
talking about a highly trained military
commander with a telepathic link to
hundreds of soldiers who don't think for
If you are worried about being behind
schedule now, imagine what'll happen if
we end up with full scale revolt."
- 3 - Marshall Dissler - "Hi, it's Marshall. Just got off the phone
with Chuck Habegger. He's worried about
his findings. He said that he's talked
to you about suspending the program
temporarily. I've got to agree. If there
even the slightest chance of another
synchronicity event we've got to take it
seriously. I'm gonna head over to the
Perseus compound and check things out
myself. Why don't you give me a call on
my cell. Let's discuss this.
Laptop 4 - Situation 4 - 2 (Watchers):
You will soon get to fight 2 more Assassins. After the battle, there is
a laptop on a couch.
"Looks like the Icarus program got shut down in favor of something called
Perseus, which -- from what I can tell-- was funded by DOD. I'm guessing
that's where Fettel and his soldiers come from."
Voicemail 7 - Situation 4 - 2 (Watchers):
After rescuing Norton Mapes, you are sent on a mission to shut down
security. On the way there, you'll see a desk absolutely cluttered
with junk, soda cans, magazines, and cheese snack bags. There is also
a voicemail on his desk. Could be hard to miss, due to all the clutter.
1 message - Ian Hives - "Norton, it's Ian Hives. Look. Umm... Alice Wade
stopped by my office this morning ... I feel a
little awkward saying this, but I really need you to
tone down the innuendo around her. It's not that I
personally give a rat's ass, but the last thing we
need right now is a sexual harassment case drawing
unwanted attention to this task force. It's supposed
to be a secret after all. OK? Thanks Norton."
Voicemail 8 - Situation 5 - 1 (Bishop):
Right after the start of the level, there is a set of cubicles. There
re 5 total Replicas around you, 3 on your floor, and 2 on the 2nd floor.
After dispatching them, go around to each of the offices that line the area.
One of them will have a voicemail. Easy to miss when your adrenaline is
1 message - Harlan Wade - "Mike, it's Harlan Wade. Chuck Habegger seems to
think that people are blowing smoke up his ass on
this Perseus situation. Now, I don't know which one
of you sh*t-heels over there is calling the shots,
but you better stop d*cking around fast, because the
readings are getting worse by the minute. It's
really a simple choice, you can either listen to the
expert advice you're being given or you can brace
yourself for the assf*ck of the century. Cause it's
coming, you mark my words on that."
Voicemail 9 - Situation 5 - 1 (Bishop):
The next room after the first battle, there are more cubicles, and two more
Replicas to battle with. Destroy them and continue on. In the following
hallway, enter the first door on your left. The desk there has a voicemail.
Easy to miss.
1 message - Marshall Dissler - "Hi. It's Marshall Dissler. Looks like you
were right about the energy signature;
identical to the original. Still trying to
come up with an explanation, but I figured
that you'd at least want confirmation. I'll
be in touch when I know more."
Voicemail 10 - Situation 5 - 1 (Bishop):
After the fire alarm goes off, enter the area opened by the alarm. Going up
the stairs, you'll find yourself above the area of the first fight in this
level, mentioned in Voicemail 8. One of the offices lining the wall has a
1 message - Alice Wade - "Hey Aldus, it's Alice Wade. I put some photocopies
in your mailbasket. It's a bunch of news articles
I dug up about Auburn from the last 25 years.
There's a surprising amount of corroboration about
the physical symptoms that old woman told us about.
Seems a lot of people over the years recorded
feeling uncomfortable or nauseated after
spending any amount of time there. But, if it was
some kind of chemical or radiological contamination,
why didn't the city find anything in the soil or the
ground water? It doesn't make a lot of sense. Oh
well, I'll talk to you soon."
Voicemail 11 - Situation 5 - 1 (Bishop):
There is a voicemail on the wall, in the security room where you shut off
the fire alarm. Hard to miss.
1 message - Marshall Dissler - This is Marshall. Look, something's happening
over here at the Perseus Compound. I can hear
gunshots, but the security system just went
down, so I don't know what the situation is.
Just send all available security teams to lock
this place down. I'll call back once I have
a better idea of what's going on."
Laptop 5 - Situation 5 - 1 (Bishop):
After riding the elevator, you will eventually come to a room where you'll
see a dead body flying down a shaft into pile of dead bodies. (For those
going for the "Survivalist" achievement, don't jump on the pile, it will
kill you) Open the door, and you'll be looking directly at a laptop.
Very hard to miss.
"Well, this confirms the point of Perseus was to train telepathic commanders
to work with cloned soldiers, although it looks like Paxton Fettel was the
only commander in the program. The weird thing is, they refer to him as the
Voicemail 12 - Situation 6 - 1 (Sayonara, Sucker):
After finding Norton Mapes, go left down the hallway. You will enter
another hallway with several labs and workspaces. Go into the one in
front of you and just to the right. Go to the back lab. There is a
technician hanging from a vent in the correct room. There is also a
health booster in this room. Lastly, there is also a voicemail in this room.
1 message - Outside Number - "Jason, it's me. I just saw the news. What's
going on? Please call me back and let me know
you're okay. I'm really freaking out."
Laptop 6 - Situation 6 - 1 (Sayonara, Sucker):
You will enter a room with 2 Replicas coming up a set of stairs in the back.
If you come in fast enough, they will say something like "Check the stairs".
There is also a MOD-3 Rocket Launcher in this room. Going down the stairs
that the soldiers came up, you walk under some pipes and come up into another
room with two more Replicas. In that room, there is a laptop on the back
wall's bench. This one is easy to miss if you are rushing around.
"Here's is some more info about Fettel. He was developed as part of something
called Origin. It says the first prototype didn't work out, Fettel was the
second, and there was never a third. They just pulled the plug a few years
after he was born."
Voicemail 13 - Situation 6 - 1 (Sayonara, Sucker):
You will come up to a security room where you kit a switch to open the
glass doors blocking your path. In this room, there is a voicemail on the
wall. Hard to miss.
1 message - Genevieve Aristide - "John? It's Genevieve. It seems the
senator's plan failed. His special forces
team has been unable to neutralize Fettel.
We should assume the worst. Instruct the
security force to repel all outsiders. We
need time to clean things up."
Laptop 7 - Situation 6 - 2 (Unauthorized Personnel):
After battling the 2nd turret of the level, the next room has a laptop on
"There's a little more here on Origin. The reason they shut it down was a
'synchronicity event.' It doesn't say what that means, but I guess there
were a few casualties."
Voicemail 14 - Situation 6 - 2 (Unauthorized Personnel):
After seeing Mapes trying to climb into a vent, you will be scissored by
a pair of turrets. Quickly jump into the room on the right. That room has
a voicemail on the bench. Easy to miss if you are playing like Rambo and
just taking the turrets' damage.
1 message - Bill Moody - "Hey, this is Bill Moody. I'm sorry I didn't get
back to you sooner but we got a little behind
schedule. I'm still out here at the South River
treatment plant. Anyhow, I've got some preliminary
results for you. All the compounds you had me test
for are present, although the concentrations are
significantly higher than expected. I should have
a complete report on your desk on Monday morning.
Talk to you soon."
Voicemail 15 - Situation 6 - 2 (Unauthorized Personnel):
You will get to a section where you must clear out the air from a lab.
When you get to the switch to turn on the fans, look to you right. There
are some stairs. Up those stairs is a health booster and a voicemail.
2 messages - 1 - Bill Moody - "Hey Janice, it's Bill Moody. Ian Hives sent me
down to the South River treatment plant to do
some wastewater analysis. I'm concerned about
my findings since that effluent comes from
residential areas. It may be originating in
Auburn which might actually explain a lot.
I'm going to send you a copy of my report so you
can make sure the proper people are informed."
- 2 - Ian Hives - "Janice, uh yeah, it's Ian. Look, I wanted to
give you a heads up that you might be getting
a call from Bill Moody. I think the best course
of action would be for you to act like you give a
sh*t about his concerns. I think all he really
wants is to believe that someone in authority is
taking the ball and running with it. I fucked
up by blowing him off, so I'm guessing he'll run
to you. Anyway, look, lemme know how it
Laptop 8 - Situation 6 - 2 (Unauthorized Personnel):
Directly after Voicemail 15, you make your way down to the previously toxic
lab. On a bench, you will find a laptop. Very hard to miss.
"This is interesting. When they pulled the plug on Origin, apparently they
just locked the door and threw away the key. They don't get into a lot of
detail, but I guess the place is really dangerous to be in. Wonder if there's
some kind of chemical leak or something."
Voicemail 16 - Situation 6 - 3 (Afterimage):
Near the beginning of the level, you will hear someone say "It wasn't my
fault." Keep walking straight into an office. Voicemail on bench.
1 message - Genevieve Aristide - "Ian! Can you send me copies of any materials
your task force has put together on the
Origin anomalies? Harlan is supposed to be
updating me daily, but apparently he's got
his ass full of the grudge he insists on
carrying. I hope he's not dribbling too
much poison in people's ears.
I take full responsibility for what happened
to the team. But wishing won't bring them
back. In any case, now's not the time for
assigning blame. We have to work together
as a team to get through this crisis.
Thanks so much."
Laptop 9 - Situation 6 - 3 (Afterimage):
You will battle 3 ATC men, and then you will go down some stairs and fight
3 more. In the room of the 2nd battle, there are offices on the left wall.
The first door has a laptop on a desk. Easy to miss when the action starts
"Get this! A few weeks ago, ATC re-opened the Origin facility. They were
planning to clean it out, start the program back up, but they lost contact
with everyone they sent in. So they just sealed the place back up."
Voicemail 17 - Situation 6 - 3 (Afterimage):
Betters will mention Alice Wade while talking to you. After that, there
will be a long hallway with 2 guys at the other end. After you kill them
both, continue down the hallway and take the first door to your left.
In one of the cubicles, there will be a voicemail.
Well hidden, very easy to miss.
1 message - Outside Number - "Hey it's me. Call me ok? I'll try your cell
(Personal Note: This voicemail is worthless)
Laptop 10 - Situation 7 - 1 (Alice Wade):
Right at the start, you have to bust through a window to continue. In the
room you bust into, there is a laptop on a desk. Easy to miss if you break
the wrong window.
"This Harlan Wade guy has been associated with Origin since the beginning.
He's the one who put it together."
Laptop 11 - Situation 7 - 1 (Alice Wade):
After the elevator ride, take the left hallway. The room has a Laptop on
a lunch table.
"Listen to this. Marshall Dissler, Bill Moody, and Aldus Bishop were all
working on some type of task force together. The others members are Ian
Hives, Alice Wade, Norton Mapes, and Charles Habegger, and Harlan Wade is the
one pulling the strings. I guess that means Fettel's working his way up
the food chain."
Voicemail 18 - Situation 7 - 1 (Alice Wade):
Continue down the hallways after Laptop 11. You will reach Alice Wade's
office, with a big name tag on the front. On her wall there is a voicemail.
You MUST hear this voicemail to continue the story. Hearing the voicemail
gives you your next objective.
2 messages - 1 - Harlan Wade - "Alice, it's your father. You've gotta get
outta there. You're in danger! Get to my
office and find my laptop. There's a text file
called Brodius. Hurry!"
- 2 - Aldus Bishop - "Hey, It's Aldus. I read through those news
clippings and I definitely think you're on to
something. I'm going to see if I can track
down some other people who've lived or worked
in the area during that time. Even a couple
of interviews would help.
I'll keep you posted."
Voicemail 19 - Situation 7 - 1 (Alice Wade):
Directly across the hall from Alice Wade's office, you can see a blinking
voicemail message. Just break the glass and activate it. There is another
way to get to that room, but this is FAR easier.
1 message - Harlan Wade - "Hi, it's Harlan Wade. I've been trying to get a
hold of Genevieve all week but the bitch never picks
up her f*cking phone. Look, if you see her, tell
her we're in deeper shit than I thought. Her
brilliant idea of reopening the vault set something
in motion that I can't explain and I don't know how
to stop. I sure hope she's happy."
Voicemail 20 - Situation 7 - 1 (Alice Wade):
After the elevator falls, you climb up the shaft and make it to an area
with a checkpoint. Right in front of you, you should see an office area
with a voicemail on the wall. Make your way around to the door.
1 message - Outside Number - "Hi, It's Sue. It's about 2:30. I guess you're
at a meeting as usual. Anyway, just wanted to
make sure you got my email about tomorrow night.
Sorry for the short notice, but we won't have to
stay late. Call me back when you get in. Bye.
Voicemail 21 - Situation 7 - 1 (Alice Wade):
Shortly after the last voicemail, you will take part in a large battle with
around 6-7 Replicas. Afterwards, go upstairs and down a hallway. As you go
down the hallway, you will pass a fire extinguisher on the left, immediately
afterwards, take the next right into an office area. Inside is a desk with
a voicemail. You might have Replicas coming after you, so be careful.
(If anyone can better explain this location, I'd love to hear it.
Email listed below)
1 message - Alice Wade - "Hi, this is Alice Wade. I just wanted to give you
a quick status report. We're still collating data,
but it's pretty clear that whatever happened to
Auburn wasn't because the usual socioeconomic
factors. The downturn was actually a symptom of
people avoiding or leaving the area for other
reasons, which we'll summarize in our presentation.
One more thing. From what we can tell, it all
started around 20 years ago. I'll let you know when
we have a clearer picture. Thanks.
Laptop 12 - Situation 7 - 1 (Alice Wade):
Continuing through the level, you will notice a gate closing in front of
you, and two Replicas will appear on your right. After the battle, you
must jump through some glass into an office area. Moving forward, in a
darkened area, you'll see the XPS screen of a laptop on a table.
"So the whole point of this task force I told you about, had to do with some
bad sh*t that started happening after ATC opened up the Origin facility.
Judging by this report, the epicenter is in the Auburn district. That must
be where the facility is."
Laptop 13 - Situation 7 - 1 (Alice Wade):
In the same room where Alice Wade was being held (also known as Harlan
Wade's office), there is a laptop. Betters will keep reminding you to
"find that laptop". This Laptop MUST be activated to proceed with the story.
Ironically, this laptop only makes Betters say "Ok, I got the file."
Keeping in line with the story, this laptop should contain the "Brodius"
file from Voicemail 18.
Voicemail 22 - Situation 7 - 1 (Alice Wade):
In the same room where Alice Wade was being held (also known as Harlan
Wade's office), there is also a voicemail on his desk. Easy to miss if you
are in a rush.
2 messages - 1 - Charles Habegger - "Harlan, it's Habegger. Look, I know how
you feel but I don't see any alternative.
We need to purge the vault. Somebody's
got to go in there and deal with it or
else this whole situation is going to
boil over. If you won't do it for the
rest of us, do it for Alice."
- 2 - Phil Vecchio - "Harlan, You were right. The crazy bitch is
determined to blow the site to kingdom come.
God knows who she thinks is going to pick up
the pieces when her plan backfires.*deep sigh*
I've had enough of this sh*t. I'd rather be
sipping girly drinks on a beach in Tahiti by
the time the media gets wind of all this.
Talk to you later buddy."
Voicemail 23 - Situation 7 - 2 (Flight):
During the level, Betters will call Alice Wade a "stubborn little bitch".
After this, you will end up in an office area. This area has 3 large panes
of glass right in front of you as you enter. In that room, there is a
voicemail on the desk. (You can just jump through the glass)
3 messages - 1 - Harlan Wade - "Hey Phil, it's Harlan. I'm pretty sure
Genevieve is considering some pretty drastic
measures to cover her bony ass. I'll tell you
straight up, that I'll be f*cked if her or any
one of her little toadies is going anywhere
near The Vault. She's already caused enough
damage thinking she can just march in there and
start over from scratch. If she comes to you
for back up, remind her that we locked that
place up for a reason."
- 2 - Genevieve Aristide - "Phil, how are you? It's Genevieve.
I haven't seen you more recently lately.
We should get together for happy hour
once this mess blows over.
Oh, speaking of which, I have a favor to
ask. I know you and Harlan go back a
ways, so I was hoping you could try to
reason with him. He refuses to forgive
me for sending those poor people into
The Vault; as though I'm happy about
what happened. I made a mistake. But,
I don't see why everyone else should
have to pay for that. Anything you can
say to him to get him to see reason
would be appreciated."
- 3 - Genevieve Aristide - "Hi. It's Genevieve. I just want to
remind you that the Origin facility was
a liability long before this situation
erupted. I was simply trying to clean
up an old mess.
I was hoping we could renovate or even
repurpose the site, but clearly the
risks are unacceptable. I see no
alternative but to destroy it
completely. If you have a better
suggestion, I'd love to hear it. In the
mean time, I have a company to save."
Laptop 14 - Situation 7 - 2 (Flight):
Soon after Voicemail 23, you will reach a nice looking open lounge area,
complete with 2 sofas and a coffee table. Laptop on the table.
"I found some more information on Origin. The prototypes were created from a
genetic reference. I think that's just a euphemism for someone's DNA.
There's no indication of who the lucky son of bitch was, but, I'm guessing
Harlan Wade, since he started the program."
Voicemail 24 - Situation 7 - 2 (Flight):
You will appear at some stairs near the 7th floor or so. Walk down to the
5th floor. The very first office there is Genevieve Aristide's, and there
is a voicemail on her desk.
2 messages - 1 - Harlan Wade - "Genevieve, Harlan Wade here. I got your
message. First off, please don't presume to
know my feelings, it's insulting. And don't
lecture me about "burying the dead" like some
f*ck-wit shrink! The bottom line is that we
wouldn't be in this situation if you didn't
ignore my warnings! And now, you want to dig
the hole deeper. Sooner or later, you are
gonna dig right down to hell!"
- 2 - Phil Vecchio - "I got your message Genevieve. I think what
Harlan is trying to say is that, we should be
leery of knee-jerk impulses. I understand
there are some time pressures to consider,
but we really need to be thinking
strategically. Reopening The Vault at this
point strikes me as a dubious proposition,
considering all that's happened. It's
probable that we'd just be adding fuel
to the fire."
Laptop 15 - Situation 7 - 2 (Flight):
Proceeding through the level, you'll approach a section where you'll hear
the Replicas say "Kill the Lights!" After dispatching of everyone, you must
go to the back of this area into an office with cubicles to turn the lights
back on in a closet. In this office area, the rearmost right cubicle has a
laptop on it. Easy to miss.
"Well, Fettel wasn't made from Harlan Wade's DNA. There's an email from Wade
about the subject being in an induced coma. Those ATC security goons killed
Bishop cause somebody didn't want this getting out. Their worried about some
ethically questionable bioengineering experiments. I think they are covering
up some pretty nasty sh*t."
**After this there are no pieces of Intel until Situation 9 - 1**
Laptop 16 - Situation 9 - 1 (Lapdog):
After you see Norton Mapes for the first time in the level, he will tell the
FTC soldiers to do something about you because he is not finished wiping the
drives. Continue past him and around a corner. You will come across more
FTC soldiers. After taking them out head straight ahead and there will be a
laptop on the counter ahead. (This description brought to you by l33tmeatwad)
"More info on Origin. The genetic reference they used for the program was
apparently a powerful psychic. Makes sense. If you want a telepathic
commander, you need a telepath. And it was a woman. Says here, she gave
live birth to the prototypes. Seems Wade was convinced that the psychic
characteristics were genetic. He figured there would be a better chance
of it passing along to the fetus if it was gestating inside the subject.
So they put her in a coma, made her carry genetically engineered babies
to term, then induced labor. That's pretty f*cking sick."
Laptop 17 - Situation 9 - 1 (Lapdog):
Towards the middle of the level, ATC men will begin closing gates on you.
After the 2nd gate is closed on you, there is a room with a red ladder to
climb down into the basement. There is also a checkpoint in this room.
On a table in that room, there is a laptop.
"I've figured out what a synchronicity event is. There was an incident where
they lost control of Fettel, he just suddenly started freaking out. He was
only about 10 years old at the time, but I guess he killed a few people.
In the investigation, they discovered that there had been a telepathic link
between Fettel and Alma, even though she was in a coma. They concluded she
was influencing him. That must have been why they pulled the plug on Origin."
Laptop 18 - Situation 9 - 2 (Bypass):
After activating the first two switches to open the vault, you will come to
a room with 3 Replicas, two on your level, and one above you. Finish them
off, and on the 2nd level, up the red metal staircase, you will find a laptop
on top of a box.
"This is starting to make sense. The name of the woman they used for Origin
is Alma. That's who Fettel is looking for. He's going home."
Laptop 19 - Situation 9 - 2 (Bypass):
In the room with the 2nd set of two switches to open the vault, you must use
a separate switch to move a box to get the vault switch to work. To get to
the box moving switch, you must climb up a red ladder. At the base of that
ladder is a laptop. Hard to miss. Harder to describe.
"Aw, Jesus. She was just a kid. Says here, Alma was 8 years old when Origin
started up. They used a little girl. No wonder they were so f*cking anxious
to keep a lid on this mess. Company's gonna burn for this. That's why
Aristide hasn't returned my calls. She's probably on a plane to Jamaica."
Voicemail 25 - Situation 9 - 2 (Bypass):
After the first switch of the last two switches to open the vault, you must
go downstairs and around to activate the final switch. While going
downstairs, you'll go down a hallway. You'll go right, then left, then
left and you'll see a small set of red stairs in front of you. Go down them.
There is a voicemail on the bench.
2 messages - 1 - Genevieve Aristide - "Harlan, it's Genevieve. Listen, I
understand your feelings, I really do.
But this is no time for such mentality.
If Origin is uncovered, every single one
of us will burn for it. It's time we
buried the dead, don't you think?"
- 2 - Genevieve Aristide - "Harlan, it's me again. If you want
an apology then I apologize! I was
wrong, you were right! In any case, I
want to be sympathetic, but the
situation is urgent. I'm sending Mapes
to take care of things since you seem
reluctant to do what needs to be done.
I hope you can find it in yourself to
Laptop 20 - Situation 10 - 1 (The Vault):
After the final "showdown" with 3 Replica soldiers, you will enter a hallway
with a bench to your left. On that bench is the final piece of intel, a
laptop. The following dialog is spoken by Harlan Wade, not Betters. This is
another laptop that is the same, no matter how many previous ones you've
"She was a very disturbed child. Terrible, debilitating nightmares,
hallucinations, hysteria. She never had a chance at a normal life. It was
Dissler who realized she was telepathic. He speculated that she was extremely
sensitive to the negative emotions of people around her. We removed her from
that chamber only twice. She was 15 when the first prototype was born. She
was supposed to be comatose, but she started screaming when we induced labor
and didn't stop until the liquid filled her lungs. There are plausible
scientific explanations for everything that followed but, I really think it
was just a question of hatred.
It is the way of men to make monsters, and it is the nature of monsters to
destroy their makers."
Achievement Unlocked! Congratulations.
4. Version History
Version 1.0 - First attempt, short snippets of each piece of Intel, missed
Version 1.1 - Basic grammar and spelling changes, added quirks about laptops,
added location of Laptop 16 (thanks again to l33tmeatwad), and
added full descriptions of each piece of intel. Time consuming,
but worth it.
5. Final Comments
I hope this FAQ helped you. If you have any comments, suggestions, or
additions to this FAQ send me an email at latinchemist (at) yahoo (dot) com.
Please mention "FEAR INTEL FAQ" on the subject line, or else it will be
ignored as possible spam. Through my own searching, I have found a total of
25 voicemails and 19 laptops. Through the watchful eyes of l33tmeatwad, I
can now conclusively state that there are actually 20 laptops.
Unfortunately, I can't double check this number, due to the fact that once
the achievement is unlocked, it will never tell you again if you have picked
up all the intel. If you find any that I did not or if you feel like a
description of one could be clarified let me know. If you didn't get the
achievement after the last laptop, please let me know, and I'll help you in
anyway necessary. You can also contact me using Xbox Live at the gamertag
Jersey Driver. Please mention this FAQ in any friend requests, or else
it will probably be ignored.
Thanks to Gamefaqs.com for hosting FAQ's for so many games. I also want to
thank them for their useful help section on writing FAQS. The following
statements come directly from their help section.
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
If you want to use this for another website please contact me. I am happy
to give you permission to use it on a free site if you just ask first.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Copyright 2007 Bruce J. Barreto