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Version History.....................................................[VERHS] 3. Introduction........................................................[INTRO] 4. Arms Dealer Missions................................................[ARMOR] 5. Weapons.............................................................[WEAPO] 5a. Primary...........................................................[PRIME] 5b. Secondary.........................................................[SECON] 5c. Special...........................................................[SPECI] 6. Vehicle Weapons.....................................................[VEHIC] 7. Frequently Asked Questions...........................................[FAQS] 8. Contacting Information..............................................[CONTA] 9. Credits.............................................................[THANK] 1. LEGAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[LEGAL] ============================================================================== No part of this document may be reproduced or otherwise distributed without written permission from me, Matthew Boardman. It was made for public consumption, and therefore may not be sold by any party other than the copyright holder, me. I strictly demand that it will remain as such, until further notice. So, this may never appear in any kind of magazines, articles etc. Never to be copied in whole or even in parts. If any site would like to host my guide it MUST first request permission and receive written confirmation from me. The site(s) allowed to host my guide is: www.gamefaqs.com www.neoseeker.com www.supercheats.com Copyright � 2009 Matthew Boardman 2. VERSION HISTORY. . . . . . . . . . . . . . . . . . . . . . . . . . .[VERHS] ============================================================================== xxx Started this Guide on 25 June, 2009. xxx May 26, 2009 - Version 0.5 - about 50% complete, key formatting and Weapons list complete. Pre-GameFAQs upload June 02, 2009 - Version 0.8 - Arms Dealer Missions Complete, Vehicles, Intro, finished most of the info�s on the weapons. June 03, 2009 - Version 1.0 - Fixed typos, Spelling, Credits, FAQ, Contact Upload to GameFAQs June 19, 2009 - Version 1.1 - Fixed up basic formatting, spelling. 2 Q's to FAQ and added more infos June 21, 2009 - Version 1.3 - Added Shadow Descriptions to each weapon 3. INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . [Intro] ============================================================================== This Guide is a Guide for all weapons and associated information of the Ubisoft Game, Far Cry 2. It is a sandbox game, a go-anywhere, do-anything game in the respect of GTA, but less controversial and flexible. The game has two districts separated into North (Leboa-Sako) and the South (Bowa-Seko). You have been sent to a war torn unnamed African nation to find and eliminate a weapons dealer named the Jackal. The Jackal has been supplying the two rival factions in the country, the UFLL and the APR. If you find something missing, please contact me via email. If this Guide helps, or you just enjoyed it, recommend it to all your fellow players, using the Recommend link on the banner at the top. This is my first guide, but have been a user of a few years, and am ready to upgrade from lurker status. Cheers! 4. ARMS DEALER MISSIONS. . . . . . . . . . . . . . . . . . . . . . . .[ARMOR] ============================================================================== Arms dealer missions unlock new weapons for you to then go purchase. Unlocking a weapon does NOT mean you then own it. I got this wrong the first time, I'm human... To complete an arms dealer mission, you must destroy a convoy. An explosive-type weapon will be the best weapon for this task, and I suggest the M-79 Grenade Launcher until you get the MGL-140. KAA-BOOM! To accept a mission, go to any of the weapons shop when you have no current mission. Talk to the arms dealer inside. Four of the Arms missions are in the north, and the other four are in the south. If the dealer doesn�t appear, either you have a current mission (Push START to check) otherwise, you've finished the current area�s missions. Once a weapon has been purchased from the computer, fetch it from the weapon shed (next door), and there will be an endless supply of brand spanking new weapons. Leboa-Sako (North) ================== North Mission #1 North Mission #2 North Mission #3 North Mission #4 ============== ============== ============== ============== Star .45 -AK-47 -SPAS-12 -Dragunov SVD Flare Pistol -MAC-10 -Silenced MP5 -M-79 Grenade Shot Silent Makarov -RPG-7 -LPO-50 Flamethrower -Dart Rifle Bowa-Seko (South) ================= South Mission #1 South Mission #2 South Mission #3 South Mission #4 ============== ============== ============== ============== AS50 -AR-16 -USAS-12 -MGL-140 M-249 SAW -Type63 Mortar -Carl G Rocket Launcher 5. WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WEAPO] ============================================================================== !!!NOTE!!! The gold weapons are simply a golden AK47. It has no value, it is a weapon. A Gold-Plated weapon, but a weapon none the less. I've heard it never fails, but a normal AK47 is so reliable anyway, there was no motivation !!!NOTE!!! Weapon Details Format --------------------- *EXAMPLE* *EXAMPLE* NAME == WEAPON SLOT: Slot WEAPON CLASS: Type MAGAZINE CAPACITY: Single Ammo Load VISUAL DESCRIPTION: AMMO UPGRADE: x DIAMONDS (Name of Upgrade) //Once this is purchased it applies for all other weapons in its class AMMO CAPACITY (CASUAL-NORMAL-HARDCORE-INFAMOUS): //Respective Difficulties - DEFAULT: 150-90-90-60 //How much you start with - AMMO UPGRADE: 300-150-120-90 //Amount after upgrades FIRE MODE: Single-Shot/Semi-Auto/Full-Auto WEAPON COST: x DIAMONDS ACCURACY UPGRADE: x DIAMONDS RELIABILITY UPGRADE: x DIAMONDS STATS: //According to Far Cry 2, Score out of 5 - DAMAGE: 1.5 /(with Upgrades) - RANGE: 2 / (with Upgrades) - ACCURACY: 3 / (with Upgrades) - RELIABILITY: 2 / (with Upgrades) - FIRE RATE: 2 / (with Upgrades) MULTIPLAYER AVAILABILITY: (Class Name/Level Required) INFO: Any tips I can provide *EXAMPLE* *EXAMPLE* Machete ==================================== Weapon Slot: Machete Weapon Class: Blade Magazine Capacity: N/A Visual Description: Looks like a bladed thing Ammo Upgrade: N/A (You can change its look in the main menu Options, Game) Ammo Capacity: N/A Fire Mode: Swipe Weapon Cost: Given to You Accuracy Upgrade: N/A Reliability Upgrade: N/A Stats: Unlisted - Damage: Insta-Knockdown (Not Dead but crippled) - Range: 0 - Accuracy: It�s Melee - Reliability: Never Breaks - Fire Rate: 1 swipe per attack push Multiplayer Availability: Starting Info: Deadly, but needs very intimate range, and stealth, which is not Far Cry 2's style. If you hit a guy, he will scream immediately, alerting his friends. They won't have seen you, but they know you're there. Primary Weapons ========================================= Shotguns ==================================== Homeland 37 ========= Weapon Slot: Primary Weapon Class: Shotgun Magazine Capacity: 6 Visual Description: Traditional shotgun look, pump-action barrel Ammo Upgrade: 10 Diamonds (Shotgun Bandolier) Ammo Capacity (C-N-H-I): - Default: 66-42-42-30 - Ammo Upgrade: 126-66-54-42 Fire Mode: Pump-Action Weapon Cost: 4 Diamonds Accuracy Upgrade: 1 Diamond Reliability Upgrade: 1 Diamond Stats: - Damage: 3 / 3 - Range: 1 / 1 - Accuracy: 2.5 / 3 - Reliability: 4.5 / 5 - Fire Rate: 1 / 1 Multiplayer Availability: Guerrilla, Level 1 Info: Slow and brutish. At its intended range, very deadly, but you that range is almost close enough to Machete someone. SPAS-12 ======= Weapon Slot: Primary Weapon Class: Shotgun Magazine Capacity: 12 Visual Description: Riot Shotgun, foldup stock with holes, heavy barrel Ammo Upgrade: 10 Diamonds (Shotgun Bandolier) Ammo Capacity (C-N-H-I): - Default: 60-36-36-24 - Ammo Upgrade: 120-60-48-36 Fire Mode: Semi-Automatic Weapon Cost: 10 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 3 / - Range: 0.5 / - Accuracy: 2.5 / - Reliability: 2.5 / - Fire Rate: 1.5 / Multiplayer Availability: Guerrilla, Level 2 Info: Less powerful and accurate than the Homeland, but is semi-automatic. USAS-12 ======= Weapon Slot: Primary Weapon Class: Shotgun Magazine Capacity: 12 Visual Description: Looks like a rifle, box magazine Ammo Upgrade: 10 Diamonds (Shotgun Bandolier) Ammo Capacity (C-N-H-I): - Default: 60-36-36-24 - Ammo Upgrade: 120-60-48-36 Fire Mode: Automatic Weapon Cost: 35 Diamonds Accuracy Upgrade: 8 Diamonds Reliability Upgrade: 8 Diamonds Stats: - Damage: 2 / - Range: 1 / - Accuracy: 2 / - Reliability: 2 / - Fire Rate: 3 / Multiplayer Availability: Guerrilla, Level 4 Info: Fully auto shotgun, but is weaker than the other shotguns. On the whole, FC2 is not a shotgunners game. Assault Rifles ==================================== FAL Paratrooper ============= Weapon Slot: Primary Weapon Class: Assault Rifle Magazine Capacity: 30 Visual Description: Long offset barrel, curved magazine, big stock Ammo Upgrade: 10 Diamonds (Assault Webbing) Ammo Capacity (C-N-H-I): - Default: 150-90-90-60 - Ammo Upgrade: 300-150-130-90 Fire Mode: Automatic Weapon Cost: 10 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 2 / 2 - Range: 4 / 4.1 - Accuracy: 4 / 4.5 - Reliability: 3.5 / 4.1 - Fire Rate: 2.5 / 2.5 Multiplayer Availability: Commando, Level 4 Info: Better assault rifle. Good range, good accuracy. G3/KA4 ==== Weapon Slot: Primary Weapon Class: Assault Rifle Magazine Capacity: 30 Visual Description: Looks same as FAL, sharp stock Ammo Upgrade: 10 Diamonds (Assault Webbing) Ammo Capacity (C-N-H-I): - Default: 150-90-90-60 - Ammo Upgrade: 300-150-120-90 Fire Mode: Automatic Weapon Cost: 6 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 1.5 / 1.5 - Range: 2 / 2 - Accuracy: 3 / 3.5 - Reliability: 2 / 2.5 - Fire Rate: 2 / 2 Multiplayer Availability: Commando, Level 1 Info: May as well go for the FAL AK-47 === Weapon Slot: Primary Weapon Class: Assault Rifle Magazine Capacity: 30 Visual Description: Looks like an AK47 Ammo Upgrade: 10 Diamonds (Assault Webbing) Ammo Capacity (C-N-H-I): - Default: 150-90-90-60 - Ammo Upgrade: 300-150-120-90 Fire Mode: Automatic Weapon Cost: 10 Diamonds Accuracy Upgrade: 2 Diamonds Reliability Upgrade: 2 Diamonds Stats: - Damage: 2 / 2 - Range: 2.5 / 2.5 - Accuracy: 4 / 4.5 - Reliability: 4.5 / 5 - Fire Rate: 2.5 / 2.5 Multiplayer Availability: Commando, Level 2 Info: Depending on your style, this may be the best assault rifle. Smaller range than the FAL, but it will outlast all others, and is otherwise on par. AR-16 === Weapon Slot: Primary Weapon Class: Assault Rifle Magazine Capacity: 30 Visual Description: Rifle with small scope on Ammo Upgrade: 10 Diamonds (Assault Webbing) Ammo Capacity (C-N-H-I): - Default: 150-90-90-60 - Ammo Upgrade: 300-150-120-90 Fire Mode: 3-Round Burst Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 2 / 2 - Range: 2.5 / 2.5 - Accuracy: 5 / 5 - Reliability: 2.5 / 3 - Fire Rate: 3 / 3 Multiplayer Availability: Saboteur, Level 4 Info: The forced 3-shot-burst reduces this weapons usefulness. Great accuracy, but it will fail on you, and you'll end up replacing it. Cool scope though SMGS ==================================== Silent MP5 ======== Weapon Slot: Primary Weapon Class: SMG Magazine Capacity: 30 Visual Description: Small gun, tiny stock, extending magazine Ammo Upgrade: 10 Diamonds Ammo Capacity (C-N-H-I): - Default: 150-90-90-60 - Ammo Upgrade: 300-150-120-90 Fire Mode: Automatic Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 1 / - Range: 2 / - Accuracy: 4.5 / - Reliability: 4 / - Fire Rate: 3 / Multiplayer Availability: Saboteur, Level 2 Info: Far Cry 2 doesn't have a well developed stealth aspect, and therefore, this weapon is merely quieter than the rest. And it won't kill your target with ease Sniper Rifles ==================================== M1903 === Weapon Slot: Primary Weapon Class: Sniper Rifle Magazine Capacity: 5 Visual Description: Wood trim rifle Ammo Upgrade: 15 Diamonds Ammo Capacity (C-N-H-I): - Default: 45-25-25-15 - Ammo Upgrade: 85-45-35-25 Fire Mode: Bolt-Action Weapon Cost: 10 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 4 / 4.1 - Range: 5 / 5 - Accuracy: 3.5 / 4.1 - Reliability: 2 / 2.5 - Fire Rate: 0.5 / 0.5 Multiplayer Availability: Sharpshooter, Level 1 Info: Basic sniper. It won't fail on you, simply because you won't use it much. Dragunov SVD ========== Weapon Slot: Primary Weapon Class: Sniper Rifle Magazine Capacity: 10 Visual Description: Square stock, very long barrel Ammo Upgrade: 15 Diamonds Ammo Capacity (C-N-H-I): - Default: 40-20-20-10 - Ammo Upgrade: 80-40-30-20 Fire Mode: Semi-Automatic Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 4.5 / - Range: 5 / - Accuracy: 3 / - Reliability: 3 / - Fire Rate: 1.5 / Multiplayer Availability: Sharpshooter, Level 2 Info: If you like snipers, this will be your weapon until you unlock the AS50. Powerful, ranged and semi-auto AS50 == Weapon Slot: Primary Weapon Class: Sniper Rifle Magazine Capacity: 5 Visual Description: Big bulky rifle, heavy scope Ammo Upgrade: 15 Diamonds Ammo Capacity (C-N-H-I): - Default: 45-25-25-15 - Ammo Upgrade: 85-45-35-25 Fire Mode: Semi-Automatic Weapon Cost: 35 Diamonds Accuracy Upgrade: 8 Diamonds Reliability Upgrade: 8 Diamonds Stats: - Damage: 5 / 5 - Range: 5 / 5 - Accuracy: 3 / 3.5 - Reliability: 2.5 / 3 - Fire Rate: 1 / 1 Multiplayer Availability: Sharpshooter, Level 4 Info: The be-all and end-all of snipers, the holy .50 Calibre. Insta-kill above the waist, and it is semi-auto. Might fail on you. Grenade Launchers ==================================== MGL-40 ==== Weapon Slot: Primary Weapon Class: Grenade Launcher Magazine Capacity: 4 Visual Description: Long stock, thick barrel, small scope? Ammo Upgrade: 10 Diamonds Ammo Capacity (C-N-H-I): - Default: 16-8-8-4 - Ammo Upgrade: 24-16-12-8 Fire Mode: Semi-Automatic Weapon Cost: 35 Diamonds Accuracy Upgrade: 8 Diamonds Reliability Upgrade: 8 Diamonds Stats - Damage: 4.5 - Range: 3.5 - Accuracy: 4 - Reliability: 4 - Fire Rate: .5 Multiplayer Availability: Rebel, Level 4 Info: Secondary ========================================= Pistols ==================================== Makarov ===== Weapon Slot: Secondary Weapon Class: Pistol Magazine Capacity: 8 Visual Description: Stubby handgun, short barrel, silver trim Ammo Upgrade: 7 Diamonds Ammo Capacity (C-N-H-I): - Default: 40-24-24-16 - Ammo Upgrade: 80-40-32-24 Fire Mode: Semi-Automatic Weapon Cost: 4 Diamonds Accuracy Upgrade: 1 diamond Reliability Upgrade: 1 diamond Stats: - Damage: 1 / - Range: 1 / - Accuracy: 4.5 / - Reliability: 3 / - Fire Rate: 2 / Multiplayer Availability: Sharpshooter/Rebel, Level 1 Info: Waste of time Silent Makarov 6P9 ================ Weapon Slot: Secondary Weapon Class: Pistol Magazine Capacity: 8 Visual Description: Makarov with a long barrel, thin gun Ammo Upgrade: 7 Diamonds Ammo Capacity (C-N-H-I): - Default: 40-24-24-16 - Ammo Upgrade: 80-40-32-24 Fire Mode: Semi-Automatic Weapon Cost: 6 Diamonds Accuracy Upgrade: 2 Diamonds Reliability Upgrade: 2 Diamonds Stats: - Damage: 1 - Range: 1 - Accuracy: 4.5 - Reliability: 3 - Fire Rate: 2 Multiplayer Availability: Info: Same as the normal Makarov, just quiet. Waste Star .45 ====== Weapon Slot: Secondary Weapon Class: Pistol Magazine Capacity: 8 Visual Description: Bigger than the makarov, heavier look, wood trim Ammo Upgrade: 7 Diamonds Ammo Capacity (C-N-H-I): - Default: 40-24-24-16 - Ammo Upgrade: 80-40-32-24 Fire Mode: Semi-Automatic Weapon Cost: 6 Diamonds Accuracy Upgrade: 2 Diamonds Reliability Upgrade: 2 Diamonds - Damage: 1.5 / 1.5 - Range: 1.5 / 1.5 - Accuracy: 4 / 4.5 - Reliability: 4 / 4.5 - Fire Rate: 1.5 / 1.5 Multiplayer Availability: Commando, Level 1 Info: Better but still wasted Eagle.50 ====== Weapon Slot: Secondary Weapon Class: Pistol Magazine Capacity: 8 Visual Description: Silver sheen, big handgun Ammo Upgrade: 7 Diamonds Ammo Capacity (C-N-H-I): - Default: 40-24-24-16 - Ammo Upgrade: 80-40-32-24 Fire Mode: Semi-Automatic Weapon Cost: 10 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 2.5 / - Range: 1.5 / - Accuracy: 3.5 / - Reliability: 2.5 / - Fire Rate: 1 / Multiplayer Availability: Gunner, Level 1 Info: If you want to lug a pistol, the Eagle is the only choice. But pistols aren't suggested SMGs ==================================== MAC-10 ==== Weapon Slot: Secondary Weapon Class: SMG Magazine Capacity: 30 Visual Description: Square, wired stock Ammo Upgrade: 10 Diamonds Ammo Capacity (C-N-H-I): - Default: 150-90-90-60 - Ammo Upgrade: 300-150-120-90 Fire Mode: Automatic Weapon Cost: 10 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 1 - Range: 1.5 - Accuracy: 4 - Reliability: 2 - Fire Rate: 5 Multiplayer Availability: Guerrilla, Level 1; Gunner, Level 3 Info: Cool, but will eat your ammo so fast. Save for Uzi UZI = Weapon Slot: Secondary Weapon Class: SMG Magazine Capacity: 30 Visual Description: Triangle stock, bulkier, and longer than MAC 10 Ammo Upgrade: 10 Diamonds Ammo Capacity (C-N-H-I): - Default: 150-90-90-60 - Ammo Upgrade: 300-150-120-90 Fire Mode: Automatic Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 2 - Range: 2 - Accuracy: 3.5 - Reliability: 3 - Fire Rate: 2.5 Multiplayer Availability: Rebel, Level 3 Info: Decent damage, fastish firing, and small recoil. One of the best secondary weapon for a gunslinger Grenade Launchers ==================================== M-79 Grenade Launcher ================= Weapon Slot: Secondary Weapon Class: Grenade Launcher Magazine Capacity: 1 Visual Description: Slighty curved weapon, thick barrel, thick stock Ammo Upgrade: 10 Diamonds Ammo Capacity (C-N-H-I): - Default: 5-3-3-2 - Ammo Upgrade: 8-5-4-3 Fire Mode: Single-Shot Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 4.5 - Range: 2.5 - Accuracy: 3 - Reliability: 4 - Fire Rate: .5 Multiplayer Availability: Commando, Level 3 Info: Better than a grenade for an ambush. Never seen one fail, you just don't have the ammo. Other ==================================== Flare Pistol ========== Weapon Slot: Secondary Weapon Class: Pistol Magazine Capacity: 1 Visual Description: Looks like a revolver, tiny barrel Ammo Upgrade: 10 Diamonds Ammo Capacity (C-N-H-I): - Default: 18-12-9-6 - Ammo Upgrade: 24-18-12-9 Fire Mode: Single-Shot Weapon Cost: 4 Diamonds Accuracy Upgrade: 1 diamond Reliability Upgrade: 1 diamond Stats: - Damage: 1 - Range: 3 - Accuracy: 3 - Reliability: 3 - Fire Rate: .5 Multiplayer Availability: Sharpshooter, Level 3 Info: Never used it practically. Said to create a distraction in night time, it's just easier to get seen Explosives ==================================== IED = Weapon Slot: Secondary Weapon Class: Explosive Magazine Capacity: 1 Visual Description: Object with lots of wires and cellphone Ammo Upgrade: 10 Diamonds Ammo Capacity (C-N-H-I): - Default: 5-3-3-2 - Ammo Upgrade: 8-5-4-3 Fire Mode: Remote-Detonated Weapon Cost: 10 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 5 - Range: NA - Accuracy: NA - Reliability: NA - Fire Rate: NA Multiplayer Availability: Guerrilla, Level 3; Saboteur, Level 3 Info: BIG explosion, not practical for combat, only for traps and ambush Special ========================================== Rocket Launchers ==================================== RPG-7 === Weapon Slot: Special Weapon Class: Rocket Launcher Magazine Capacity: 1 Visual Description: Long weapon, with a bulb at the end, thin Ammo Upgrade: 15 Diamonds Ammo Capacity (C-N-H-I): - Default: 5-3-3-2 - Ammo Upgrade: 8-5-4-3 Fire Mode: Single-Shot Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 5 - Range: 4 - Accuracy: 3 - Reliability: 3 - Fire Rate: .5 Multiplayer Availability: Rebel, Level 2 Info: Does what a RGP does best Carl G Rocket Launcher ====================== Weapon Slot: Special Weapon Class: Rocket Launcher Magazine Capacity: 1 Visual Description: Thick Barrel, long weapon Ammo Upgrade: 15 Diamonds Ammo Capacity (C-N-H-I): - Default: 5-3-3-2 - Ammo Upgrade: 8-5-4-3 Fire Mode: Single-Shot Weapon Cost: 35 Diamonds Accuracy Upgrade: 8 Diamonds Reliability Upgrade: 8 Diamonds Stats: - Damage: 5 - Range: 4 - Accuracy: 3.5 - Reliability: 2.5 - Fire Rate: .5 Multiplayer Availability: Gunner, Level 2 Info: A homing missile rocket launcher. Stay in zoomed mode to retarget missile Machine Guns ========================================== Light Machine Gun (LMG) ==================================== PKM = Weapon Slot: Special Weapon Class: LMG Magazine Capacity: 100 Visual Description: Square stock, box magazine, wood trim Ammo Upgrade: 15 Diamonds Ammo Capacity (C-N-H-I): - Default: 400-200-200-100 - Ammo Upgrade: 900-400-300-200 Fire Mode: Automatic Weapon Cost: 10 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 2 / 2 - Range: 1 / 1 - Accuracy: 2.5 / 3 - Reliability: 4.5 / 5 - Fire Rate: 2.5 / 2.5 Multiplayer Availability: Gunner, Level 1 Info: Stayed in my Special slot almost all game M-249 SAW ======= Weapon Slot: Special Weapon Class: LMG Magazine Capacity: 100 Visual Description: Shortish, angular stock and magazine Ammo Upgrade: 15 Diamonds Ammo Capacity (C-N-H-I): - Default: 400-200-200-100 - Ammo Upgrade: 900-400-300-200 Fire Mode: Automatic Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 2 / - Range: 1 / - Accuracy: 3 / 3.5 - Reliability: 3 / 3.5 - Fire Rate: 3 / 3 Multiplayer Availability: Gunner, Level 4 Info: Slightly weaker than the PKM, but seems like it has a better zoom Flamethrowers ==================================== LPO-50 ====== Weapon Slot: Special Weapon Class: Flamethrower Magazine Capacity: NA Visual Description: Unique look, has a tank underneath it Ammo Capacity (C-N-H-I): Ammo Upgrade: 10 Diamonds - Default: 500-300-300-200 - Ammo Upgrade: 1000-500-400-300 Fire Mode: Continuous-Flow Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 3 - Range: .5 - Accuracy: 4.5 - Reliability: 4 - Fire Rate: .5 Multiplayer Availability: Rebel, Level 1 Info: Cool in the beginning, but felt like a gimmick. Never really used it since Mortar ==================================== Type 63 Mortar ============ Weapon Slot: Special Weapon Class: Mortar Magazine Capacity: 1 Visual Description: Angled barrel, looks like a mortar Ammo Upgrade: 15 Diamonds Ammo Capacity (C-N-H-I): - Default: 5-3-3-2 - Ammo Upgrade: 8-5-4-3 Fire Mode: Single-Shot Weapon Cost: 20 Diamonds Accuracy Upgrade: 5 Diamonds Reliability Upgrade: 5 Diamonds Stats: - Damage: 5 - Range: 4 - Accuracy: 2 - Reliability: 2 - Fire Rate: .5 Multiplayer Availability: NA Info: Difficult to use, use reload to change between tracers, and explosives. Rifles ========================================= Dart Rifle ======== Weapon Slot: Special Weapon Class: Sniper Rifle Magazine Capacity: 1 Visual Description: Sniper rifle, camo pattern Ammo Upgrade: 10 Diamonds Ammo Capacity (C-N-H-I): - Default: 6-5-4-3 - Ammo Upgrade: 12-10-6-4 Fire Mode: Bolt-Action Weapon Cost: 10 Diamonds Accuracy Upgrade: 3 Diamonds Reliability Upgrade: 3 Diamonds Stats: - Damage: 5 - Range: 5 - Accuracy: 3 - Reliability: 2.5 - Fire Rate: 1 Multiplayer Availability: Saboteur, Level 1 Info: At the range offered, you can clear a guard post before they really know where you are. Silent, but bolt-action Hand-Thrown Weapons ==================================== M-67 Grenade ============ Ammo Capacity (C-N-H-I): - Default: 5-3-3-2 - Ammo Upgrade: 8-5-4-3 Ammo Upgrade: 10 Diamonds Info: Refilled at EXPOLSIVE ammo dumps and enemy body�s Like a grenade kills, or injures those close to it, anyone near it. On casual, every dead enemy drops a grenade. Normal = 1/2. Hardcore = 1/3. Infamous = 1/4. Molotov Cocktail ================ Ammo Capacity (C-N-H-I): - Default: 5-3-3-2 - Ammo Upgrade: 8-5-4-3 Ammo Upgrade: 10 Diamonds Info: Refilled only at FUEL dumps Perfect for the arsonists in us all. Must be thrown into flammable materials to be effective 6. Vehicle Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . [VEHIC] ============================================================================== M-249 SAW ======= Weapon Slot: Mounted Weapon Class: LMG Magazine Capacity: Unlimited Visual Description: Mounted machine gun Fire Mode: Automatic Availability: Whole Map Info: Most common mounted weapon in the game, and the only one available in Leboa-Sako (North). Not very powerful, but fires very fast. Overheats fast, long before you can explode another Jeep, so aim for the mercs. Same sounds as the SAW Special Weapon. M2 .50 Cal. ========= Weapon Slot: Mounted Weapon Class: HMG (Heavy Machine Gun) Magazine Capacity: Unlimited Visual Description: Bulkier mounted machine gun Fire Mode: Automatic Availability: Bowa-Seko Info: Slower than the SAW, but incredibly dangerous. Will destroy a Jeep fairly quickly, and gives a satisfying THUMP when fired (If you got a subwoofer) It's exclusive to the south district MK-19 Grenade Launcher ==================== Weapon Slot: Mounted Weapon Class: Grenade Launcher Magazine Capacity: Unlimited Visual Description: Box with thick barrel Fire Mode: Automatic Availability: Bowa-Seko Info: Highly effective grenade launcher against Mercs and vehicles, but hard to aim due to its range (FAR!). Fires slowly though. Also exclusive to Bowa-Seko. 7. Frequently Asked Questions...........................................[FAQS] ============================================================================== Q: Is there a way to check the name of a weapon that you have just picked up? A: To my knowledge, no. The best way I know of is to check its shadow against the weapons in [START], Upgrades, and then select a weapon and look at the shadow vs. the one you picked up Q: Is the Camouflage really useful, and when should I buy it? A: The Camo is not immediately noticeable, but is absolutely vital. I don't think anyone will manage without it in the later game. Buy it ASAP! 8. Contacting Information..............................................[CONTA] ============================================================================== Boardies on GameFAQs 0.boardies{at}gmail{dot}com. Reply with subject - 'GAMEFAQS - FAR CRY 2' I got spam filters, so don't try anything else. BoardiesMan on XBox Live, but I don't keep it active, so please, no random friend requests. 9. Credits.............................................................[THANK] ============================================================================== Ubisoft, for a great game. Crytek, for inspiring this game with the amazingly hard Far Cry GameFAQs, for hosting this And You for reading The following contributing members: NONE as yet ------------------------------------------------------------------------------ Copyright 2009 Matthew Boardman All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.