Weapon Guide by Boardies
Far Cry 2 on SuperCheats.com
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                           Far Cry 2 Weapons Guide
                             Guide by Boardies
                                     v1.3
                            For PC XBox and PS3 
                                     
                              Created 28 May 2009
                           Last Updated 21 June 2009
                       e-Mail: 0.boardies{at}gmail{dot}com
                             Gamertag: BoardiesMan

                        This Guide and all its contents
                           Copyright Matthew Boardman
                                     2009
+--------+
-CONTENTS-
+--------+
*Remember your Quick Find Hotkey. Typically CTRL+F. Type the quick tab for
 each section for a quick-find*
 
1. Legal Information...................................................[LEGAL]
2. Version History.....................................................[VERHS]
3. Introduction........................................................[INTRO]
4. Arms Dealer Missions................................................[ARMOR]
5. Weapons.............................................................[WEAPO]
 5a. Primary...........................................................[PRIME]
 5b. Secondary.........................................................[SECON]
 5c. Special...........................................................[SPECI]
6. Vehicle Weapons.....................................................[VEHIC]
7. Frequently Asked Questions...........................................[FAQS]
8. Contacting Information..............................................[CONTA]
9. Credits.............................................................[THANK]

1. LEGAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[LEGAL]
==============================================================================

No part of this document may be reproduced or otherwise distributed without
written permission from me, Matthew Boardman. It was made for public 
consumption, and therefore may not be sold by any party other than the 
copyright holder, me. I strictly demand that it will remain as such, until
further notice. 
So, this may never appear in any kind of magazines, articles etc. Never to be 
copied in whole or even in parts.

If any site would like to host my guide it MUST first request permission 
and receive written confirmation from me. The site(s) allowed to host my 
guide is:

www.gamefaqs.com
www.neoseeker.com
www.supercheats.com

Copyright © 2009 Matthew Boardman



2. VERSION HISTORY. . . . . . . . . . . . . . . . . . . . . . . . . . .[VERHS]
==============================================================================

xxx Started this Guide on 25 June, 2009. xxx


May 26, 2009 - Version 0.5  - about 50% complete, key formatting and Weapons
                              list complete. Pre-GameFAQs upload

June 02, 2009 - Version 0.8 - Arms Dealer Missions Complete, Vehicles, Intro,
                              finished most of the infoís on the weapons. 

June 03, 2009 - Version 1.0 - Fixed typos, Spelling, Credits, FAQ, Contact
                              Upload to GameFAQs

June 19, 2009 - Version 1.1 - Fixed up basic formatting, spelling. 2 Q's to 
                              FAQ and added more infos

June 21, 2009 - Version 1.3 - Added Shadow Descriptions to each weapon

3. INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . [Intro]
==============================================================================

This Guide is a Guide for all weapons and associated information of the 
Ubisoft Game, Far Cry 2. It is a sandbox game, a go-anywhere, do-anything 
game in the respect of GTA, but less controversial and flexible. The game 
has two districts separated into North (Leboa-Sako) and the South 
(Bowa-Seko). You have been sent to a war torn unnamed African nation to find 
and eliminate a weapons dealer named the Jackal. The Jackal has been 
supplying the two rival factions in the country, the UFLL and the APR. 

If you find something missing, please contact me via email. If this Guide 
helps, or you just enjoyed it, recommend it to all your fellow players, 
using the Recommend link on the banner at the top. This is my first guide, 
but have been a user of a few years, and am ready to upgrade from lurker 
status.

Cheers!

4. ARMS DEALER MISSIONS. . . . . . . . . . . . . .  . . . . . . . . . .[ARMOR]
==============================================================================

 Arms dealer missions unlock new weapons for you to then go purchase. 
Unlocking a weapon does NOT mean you then own it. I got this wrong the first
time, I'm human...
 To complete an arms dealer mission, you must destroy a convoy. An 
explosive-type weapon will be the best weapon for this task, and I suggest 
the M-79 Grenade Launcher until you get the MGL-140. KAA-BOOM!

 To accept a mission, go to any of the weapons shop when you have no current
mission. Talk to the arms dealer inside. Four of the Arms missions are in the 
north, and the other four are in the south. 
 If the dealer doesnít appear, either you have a current mission (Push START 
to check) otherwise, you've finished the current areaís missions.

 Once a weapon has been purchased from the computer, fetch it from the weapon 
shed (next door), and there will be an endless supply of brand spanking new 
weapons. 


Leboa-Sako (North)
==================
North Mission #1   North Mission #2  North Mission #3     North Mission #4
 ==============     ==============    ==============       ==============
 Star .45          -AK-47            -SPAS-12             -Dragunov SVD
 Flare Pistol      -MAC-10           -Silenced MP5        -M-79 Grenade Shot
 Silent Makarov    -RPG-7            -LPO-50 Flamethrower -Dart Rifle

Bowa-Seko (South)
=================
South Mission #1   South Mission #2  South Mission #3     South Mission #4
 ==============     ==============    ==============       ==============
 AS50              -AR-16            -USAS-12             -MGL-140
 M-249 SAW         -Type63 Mortar    -Carl G Rocket Launcher



5. WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WEAPO]
==============================================================================

!!!NOTE!!!
The gold weapons are simply a golden AK47. It has no value, it is a weapon. 
A Gold-Plated weapon, but a weapon none the less. I've heard it never 
fails, but a normal AK47 is so reliable anyway, there was no motivation
!!!NOTE!!!

 Weapon Details Format
 ---------------------
*EXAMPLE*
*EXAMPLE*
  NAME
   == 
  WEAPON SLOT: Slot
  WEAPON CLASS: Type
  MAGAZINE CAPACITY: Single Ammo Load
  VISUAL DESCRIPTION:
  AMMO UPGRADE: x DIAMONDS (Name of Upgrade) //Once this is purchased it
                                               applies for all other weapons 
											   in its class
  AMMO CAPACITY (CASUAL-NORMAL-HARDCORE-INFAMOUS): //Respective Difficulties
  - DEFAULT: 150-90-90-60                        //How much you start with
  - AMMO UPGRADE: 300-150-120-90               //Amount after upgrades

  FIRE MODE: Single-Shot/Semi-Auto/Full-Auto
  WEAPON COST: x DIAMONDS
  ACCURACY UPGRADE: x DIAMONDS
  RELIABILITY UPGRADE: x DIAMONDS

  STATS:  //According to Far Cry 2, Score out of 5
  - DAMAGE: 1.5 /(with Upgrades)
  - RANGE: 2 / (with Upgrades)
  - ACCURACY: 3 / (with Upgrades)
  - RELIABILITY: 2 / (with Upgrades)
  - FIRE RATE: 2 / (with Upgrades)

  MULTIPLAYER AVAILABILITY: (Class Name/Level Required)
  INFO:
  Any tips I can provide 
*EXAMPLE*
*EXAMPLE*

Machete
 ====================================
  Weapon Slot: Machete
  Weapon Class: Blade
  Magazine Capacity: N/A
  Visual Description: Looks like a bladed thing
  Ammo Upgrade: N/A (You can change its look in the main menu Options, Game)
  Ammo Capacity: N/A
  
  Fire Mode: Swipe
  Weapon Cost: Given to You
  Accuracy Upgrade: N/A
  Reliability Upgrade: N/A
  
  Stats: Unlisted
  - Damage: Insta-Knockdown (Not Dead but crippled)
  - Range: 0
  - Accuracy: Itís Melee
  - Reliability: Never Breaks
  - Fire Rate: 1 swipe per attack push
  
  Multiplayer Availability: Starting
  Info:
  Deadly, but needs very intimate range, and stealth, which is not Far Cry 2's
  style. If you hit a guy, he will scream immediately, alerting his friends.
  They won't have seen you, but they know you're there.
  
Primary Weapons
 ========================================= 
 Shotguns
 ====================================
  Homeland 37
   =========
  Weapon Slot: Primary
  Weapon Class: Shotgun
  Magazine Capacity: 6
  Visual Description: Traditional shotgun look, pump-action barrel
  Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
  Ammo Capacity (C-N-H-I):
  - Default: 66-42-42-30
  - Ammo Upgrade: 126-66-54-42
  
  Fire Mode: Pump-Action
  Weapon Cost: 4 Diamonds
  Accuracy Upgrade: 1 Diamond
  Reliability Upgrade: 1 Diamond
  
  Stats:
  - Damage: 3 / 3
  - Range: 1 / 1
  - Accuracy: 2.5 / 3
  - Reliability: 4.5 / 5
  - Fire Rate: 1 / 1
  
  Multiplayer Availability: Guerrilla, Level 1
  Info:
  Slow and brutish. At its intended range, very deadly, but you that range 
  is almost close enough to Machete someone.
  
  SPAS-12
  =======
  Weapon Slot: Primary
  Weapon Class: Shotgun
  Magazine Capacity: 12
  Visual Description: Riot Shotgun, foldup stock with holes, heavy barrel
  Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
  Ammo Capacity (C-N-H-I):
  - Default: 60-36-36-24
  - Ammo Upgrade: 120-60-48-36
  
  Fire Mode: Semi-Automatic
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds
  
  Stats:
  - Damage: 3 / 
  - Range: 0.5 / 
  - Accuracy: 2.5 / 
  - Reliability: 2.5 / 
  - Fire Rate: 1.5 / 

  Multiplayer Availability: Guerrilla, Level 2
  Info:
  Less powerful and accurate than the Homeland, but is semi-automatic.
  
  USAS-12
  =======
  Weapon Slot: Primary
  Weapon Class: Shotgun
  Magazine Capacity: 12
  Visual Description: Looks like a rifle, box magazine
  Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
  Ammo Capacity (C-N-H-I):
  - Default: 60-36-36-24
  - Ammo Upgrade: 120-60-48-36
  
  Fire Mode: Automatic
  Weapon Cost: 35 Diamonds
  Accuracy Upgrade: 8 Diamonds
  Reliability Upgrade: 8 Diamonds
  
  Stats:
  - Damage: 2 / 
  - Range: 1 / 
  - Accuracy: 2 / 
  - Reliability: 2 / 
  - Fire Rate: 3 / 

  Multiplayer Availability: Guerrilla, Level 4
  Info:
  Fully auto shotgun, but is weaker than the other shotguns. On the whole, FC2
  is not a shotgunners game.
 
 Assault Rifles
 ====================================
 FAL Paratrooper
   =============
  Weapon Slot: Primary 
  Weapon Class: Assault Rifle
  Magazine Capacity: 30
  Visual Description: Long offset barrel, curved magazine, big stock
  Ammo Upgrade: 10 Diamonds (Assault Webbing)
  Ammo Capacity (C-N-H-I):
  - Default: 150-90-90-60
  - Ammo Upgrade: 300-150-130-90

  Fire Mode: Automatic
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds

  Stats:
  - Damage: 2 / 2
  - Range: 4 / 4.1
  - Accuracy: 4 / 4.5
  - Reliability: 3.5 / 4.1
  - Fire Rate: 2.5 / 2.5

  Multiplayer Availability: Commando, Level 4
  Info:
  Better assault rifle. Good range, good accuracy.
  
  G3/KA4
   ====
  Weapon Slot: Primary
  Weapon Class: Assault Rifle
  Magazine Capacity: 30
  Visual Description: Looks same as FAL, sharp stock
  Ammo Upgrade: 10 Diamonds (Assault Webbing)
  Ammo Capacity (C-N-H-I):
  - Default: 150-90-90-60
  - Ammo Upgrade: 300-150-120-90

  Fire Mode: Automatic
  Weapon Cost: 6 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds

  Stats:
  - Damage: 1.5 / 1.5
  - Range: 2 / 2
  - Accuracy: 3 / 3.5
  - Reliability: 2 / 2.5
  - Fire Rate: 2 / 2

  Multiplayer Availability: Commando, Level 1
  Info:
  May as well go for the FAL
  
  AK-47
   ===
  Weapon Slot: Primary
  Weapon Class: Assault Rifle
  Magazine Capacity: 30
  Visual Description: Looks like an AK47
  Ammo Upgrade: 10 Diamonds (Assault Webbing)
  Ammo Capacity (C-N-H-I):
  - Default: 150-90-90-60
  - Ammo Upgrade: 300-150-120-90

  Fire Mode: Automatic
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 2 Diamonds
  Reliability Upgrade: 2 Diamonds

  Stats:
  - Damage: 2 / 2
  - Range: 2.5 / 2.5
  - Accuracy: 4 / 4.5
  - Reliability: 4.5 / 5
  - Fire Rate: 2.5 / 2.5

  Multiplayer Availability: Commando, Level 2
  Info:
  Depending on your style, this may be the best assault rifle. Smaller range 
  than the FAL, but it will outlast all others, and is otherwise on par.
  
  AR-16
   ===
  Weapon Slot: Primary
  Weapon Class: Assault Rifle
  Magazine Capacity: 30
  Visual Description: Rifle with small scope on
  Ammo Upgrade: 10 Diamonds (Assault Webbing)
  Ammo Capacity (C-N-H-I):
  - Default: 150-90-90-60
  - Ammo Upgrade: 300-150-120-90

  Fire Mode: 3-Round Burst
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 2 / 2
  - Range: 2.5 / 2.5
  - Accuracy: 5 / 5
  - Reliability: 2.5 / 3
  - Fire Rate: 3 / 3
  
  Multiplayer Availability: Saboteur, Level 4
  Info:
  The forced 3-shot-burst reduces this weapons usefulness. Great accuracy,
  but it will fail on you, and you'll end up replacing it. Cool scope though
  
 SMGS
 ====================================
  Silent MP5
   ========
  Weapon Slot: Primary
  Weapon Class: SMG
  Magazine Capacity: 30
  Visual Description: Small gun, tiny stock, extending magazine
  Ammo Upgrade: 10 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 150-90-90-60
  - Ammo Upgrade: 300-150-120-90
  
  Fire Mode: Automatic
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 1 /
  - Range: 2 / 
  - Accuracy: 4.5 /
  - Reliability: 4 /
  - Fire Rate: 3 / 
  
  Multiplayer Availability: Saboteur, Level 2
  Info:
  Far Cry 2 doesn't have a well developed stealth aspect, and therefore, 
  this weapon is merely quieter than the rest. And it won't kill your target 
  with ease

 Sniper Rifles
 ====================================
  M1903 
   === 
  Weapon Slot: Primary
  Weapon Class: Sniper Rifle
  Magazine Capacity: 5
  Visual Description: Wood trim rifle
  Ammo Upgrade: 15 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 45-25-25-15
  - Ammo Upgrade: 85-45-35-25
  
  Fire Mode: Bolt-Action
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds
  
  Stats:
  - Damage: 4 / 4.1
  - Range: 5 / 5
  - Accuracy: 3.5 / 4.1
  - Reliability: 2 / 2.5
  - Fire Rate: 0.5 / 0.5
  
  Multiplayer Availability: Sharpshooter, Level 1
  Info:
  Basic sniper. It won't fail on you, simply because you won't use it much.
  
  Dragunov SVD
   ==========
  Weapon Slot: Primary
  Weapon Class: Sniper Rifle
  Magazine Capacity: 10
  Visual Description: Square stock, very long barrel
  Ammo Upgrade: 15 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 40-20-20-10
  - Ammo Upgrade: 80-40-30-20
  
  Fire Mode: Semi-Automatic
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 4.5 / 
  - Range: 5 / 
  - Accuracy: 3 / 
  - Reliability: 3 / 
  - Fire Rate: 1.5 / 
  
  Multiplayer Availability: Sharpshooter, Level 2
  Info:
  If you like snipers, this will be your weapon until you unlock the AS50. 
  Powerful, ranged and semi-auto
  
  AS50
   == 
  Weapon Slot: Primary
  Weapon Class: Sniper Rifle
  Magazine Capacity: 5
  Visual Description: Big bulky rifle, heavy scope
  Ammo Upgrade: 15 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 45-25-25-15
  - Ammo Upgrade: 85-45-35-25
  
  Fire Mode: Semi-Automatic
  Weapon Cost: 35 Diamonds
  Accuracy Upgrade: 8 Diamonds
  Reliability Upgrade: 8 Diamonds
  
  Stats:
  - Damage: 5 / 5
  - Range: 5 / 5
  - Accuracy: 3 / 3.5
  - Reliability: 2.5 / 3
  - Fire Rate: 1 / 1
  
  Multiplayer Availability: Sharpshooter, Level 4
  Info:
  The be-all and end-all of snipers, the holy .50 Calibre. Insta-kill above 
  the waist, and it is semi-auto. Might fail on you.
  
 Grenade Launchers
 ====================================
  MGL-40
   ====
  Weapon Slot: Primary
  Weapon Class: Grenade Launcher
  Magazine Capacity: 4
  Visual Description: Long stock, thick barrel, small scope?
  Ammo Upgrade: 10 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 16-8-8-4
  - Ammo Upgrade: 24-16-12-8
  
  Fire Mode: Semi-Automatic
  Weapon Cost: 35 Diamonds
  Accuracy Upgrade: 8 Diamonds
  Reliability Upgrade: 8 Diamonds
  
  Stats
  - Damage: 4.5
  - Range: 3.5
  - Accuracy: 4
  - Reliability: 4
  - Fire Rate: .5
  
  Multiplayer Availability: Rebel, Level 4
  Info:
  
  
Secondary
 =========================================
  Pistols
  ====================================
  Makarov
   =====
  Weapon Slot: Secondary
  Weapon Class: Pistol
  Magazine Capacity: 8
  Visual Description: Stubby handgun, short barrel, silver trim
  Ammo Upgrade: 7 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 40-24-24-16
  - Ammo Upgrade: 80-40-32-24
  
  Fire Mode: Semi-Automatic
  Weapon Cost: 4 Diamonds
  Accuracy Upgrade: 1 diamond
  Reliability Upgrade: 1 diamond

  Stats:
  - Damage: 1 / 
  - Range: 1 / 
  - Accuracy: 4.5 / 
  - Reliability: 3 / 
  - Fire Rate: 2 / 

  Multiplayer Availability: Sharpshooter/Rebel, Level 1
  Info:
  Waste of time
  
  Silent Makarov 6P9
   ================
  Weapon Slot: Secondary
  Weapon Class: Pistol
  Magazine Capacity: 8
  Visual Description: Makarov with a long barrel, thin gun
  Ammo Upgrade: 7 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 40-24-24-16
  - Ammo Upgrade: 80-40-32-24
  
  Fire Mode: Semi-Automatic
  Weapon Cost: 6 Diamonds
  Accuracy Upgrade: 2 Diamonds
  Reliability Upgrade: 2 Diamonds
  
  Stats:
  - Damage: 1
  - Range: 1
  - Accuracy: 4.5
  - Reliability: 3
  - Fire Rate: 2
  
  Multiplayer Availability: 
  Info:
  Same as the normal Makarov, just quiet. Waste
  
  Star .45
   ======
  Weapon Slot: Secondary
  Weapon Class: Pistol
  Magazine Capacity: 8
  Visual Description: Bigger than the makarov, heavier look, wood trim
  Ammo Upgrade: 7 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 40-24-24-16
  - Ammo Upgrade: 80-40-32-24
  
  Fire Mode: Semi-Automatic
  Weapon Cost: 6 Diamonds
  Accuracy Upgrade: 2 Diamonds
  Reliability Upgrade: 2 Diamonds

  - Damage: 1.5 / 1.5
  - Range: 1.5 / 1.5
  - Accuracy: 4 / 4.5
  - Reliability: 4 / 4.5
  - Fire Rate: 1.5 / 1.5
  
  Multiplayer Availability: Commando, Level 1
  Info:
  Better but still wasted
  
  Eagle.50
   ======
  Weapon Slot: Secondary
  Weapon Class: Pistol
  Magazine Capacity: 8
  Visual Description: Silver sheen, big handgun
  Ammo Upgrade: 7 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 40-24-24-16
  - Ammo Upgrade: 80-40-32-24
  
  Fire Mode: Semi-Automatic
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds
  
  Stats:
  - Damage: 2.5 / 
  - Range: 1.5 / 
  - Accuracy: 3.5 / 
  - Reliability: 2.5 / 
  - Fire Rate: 1 / 
  
  Multiplayer Availability: Gunner, Level 1 
  Info:
  If you want to lug a pistol, the Eagle is the only choice. But pistols 
  aren't suggested
  
 SMGs
 ====================================
  MAC-10
   ====
  Weapon Slot: Secondary
  Weapon Class: SMG
  Magazine Capacity: 30
  Visual Description: Square, wired stock
  Ammo Upgrade: 10 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 150-90-90-60
  - Ammo Upgrade: 300-150-120-90
  
  Fire Mode: Automatic
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds

  Stats:
  - Damage: 1
  - Range: 1.5
  - Accuracy: 4
  - Reliability: 2
  - Fire Rate: 5

  Multiplayer Availability: Guerrilla, Level 1; Gunner, Level 3
  Info:
  Cool, but will eat your ammo so fast. Save for Uzi
  
  UZI
   =
  Weapon Slot: Secondary
  Weapon Class: SMG
  Magazine Capacity: 30
  Visual Description: Triangle stock, bulkier, and longer than MAC 10
  Ammo Upgrade: 10 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 150-90-90-60
  - Ammo Upgrade: 300-150-120-90
  
  Fire Mode: Automatic
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 2
  - Range: 2
  - Accuracy: 3.5
  - Reliability: 3
  - Fire Rate: 2.5
  
  Multiplayer Availability: Rebel, Level 3
  Info:
  Decent damage, fastish firing, and small recoil. One of the best secondary 
  weapon for a gunslinger

 Grenade Launchers
  ====================================
  M-79 Grenade Launcher
   =================
  Weapon Slot: Secondary
  Weapon Class: Grenade Launcher
  Magazine Capacity: 1
  Visual Description: Slighty curved weapon, thick barrel, thick stock
  Ammo Upgrade: 10 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 5-3-3-2
  - Ammo Upgrade: 8-5-4-3
  
  Fire Mode: Single-Shot
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 4.5
  - Range: 2.5
  - Accuracy: 3
  - Reliability: 4
  - Fire Rate: .5
  
  Multiplayer Availability: Commando, Level 3 
  Info:
  Better than a grenade for an ambush. Never seen one fail, you just don't
  have the ammo. 
  
 Other
  ====================================
  Flare Pistol
   ==========
  Weapon Slot: Secondary
  Weapon Class: Pistol
  Magazine Capacity: 1  
  Visual Description: Looks like a revolver, tiny barrel
  Ammo Upgrade: 10 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 18-12-9-6
  - Ammo Upgrade: 24-18-12-9
  
  Fire Mode: Single-Shot
  Weapon Cost: 4 Diamonds
  Accuracy Upgrade: 1 diamond
  Reliability Upgrade: 1 diamond
  
  Stats:
  - Damage: 1
  - Range: 3
  - Accuracy: 3
  - Reliability: 3
  - Fire Rate: .5
  
  Multiplayer Availability: Sharpshooter, Level 3
  Info:
  Never used it practically. Said to create a distraction in night time, 
  it's just easier to get seen
  
 Explosives
  ====================================
  IED
   =
  Weapon Slot: Secondary
  Weapon Class: Explosive
  Magazine Capacity: 1
  Visual Description: Object with lots of wires and cellphone
  Ammo Upgrade: 10 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 5-3-3-2
  - Ammo Upgrade: 8-5-4-3
  
  Fire Mode: Remote-Detonated
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds
  
  Stats:
  - Damage: 5
  - Range: NA
  - Accuracy: NA
  - Reliability: NA
  - Fire Rate: NA
  
  Multiplayer Availability: Guerrilla, Level 3; Saboteur, Level 3
  Info:
  BIG explosion, not practical for combat, only for traps and ambush
  
Special
 ==========================================
 Rocket Launchers
  ====================================
  RPG-7
   ===
  Weapon Slot: Special
  Weapon Class: Rocket Launcher 
  Magazine Capacity: 1
  Visual Description: Long weapon, with a bulb at the end, thin
  Ammo Upgrade: 15 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 5-3-3-2
  - Ammo Upgrade: 8-5-4-3
  
  Fire Mode: Single-Shot
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 5
  - Range: 4
  - Accuracy: 3
  - Reliability: 3
  - Fire Rate: .5
  
  Multiplayer Availability: Rebel, Level 2
  Info:
  Does what a RGP does best
  
  Carl G Rocket Launcher
  ======================
  Weapon Slot: Special
  Weapon Class: Rocket Launcher
  Magazine Capacity: 1
  Visual Description: Thick Barrel, long weapon
  Ammo Upgrade: 15 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 5-3-3-2
  - Ammo Upgrade: 8-5-4-3
  
  Fire Mode: Single-Shot
  Weapon Cost: 35 Diamonds
  Accuracy Upgrade: 8 Diamonds
  Reliability Upgrade: 8 Diamonds
  
  Stats:
  - Damage: 5
  - Range: 4
  - Accuracy: 3.5
  - Reliability: 2.5
  - Fire Rate: .5
  
  Multiplayer Availability: Gunner, Level 2
  Info:
  A homing missile rocket launcher. Stay in zoomed mode to retarget missile
 
 Machine Guns
 ==========================================
 Light Machine Gun (LMG)
  ====================================
  PKM
   =
  Weapon Slot: Special
  Weapon Class: LMG
  Magazine Capacity: 100
  Visual Description: Square stock, box magazine, wood trim
  Ammo Upgrade: 15 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 400-200-200-100
  - Ammo Upgrade: 900-400-300-200

  Fire Mode: Automatic
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds

  Stats:
  - Damage: 2 / 2
  - Range: 1 / 1
  - Accuracy: 2.5 / 3
  - Reliability: 4.5 / 5
  - Fire Rate: 2.5 / 2.5

  Multiplayer Availability: Gunner, Level 1
  Info:
  Stayed in my Special slot almost all game
  
  M-249 SAW
   =======
  Weapon Slot: Special
  Weapon Class: LMG
  Magazine Capacity: 100
  Visual Description: Shortish, angular stock and magazine
  Ammo Upgrade: 15 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 400-200-200-100
  - Ammo Upgrade: 900-400-300-200
  
  Fire Mode: Automatic
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 2 / 
  - Range: 1 / 
  - Accuracy: 3 / 3.5
  - Reliability: 3 / 3.5
  - Fire Rate: 3 / 3
  
  Multiplayer Availability: Gunner, Level 4
  Info:
  Slightly weaker than the PKM, but seems like it has a better zoom
  
 Flamethrowers
  ====================================
  LPO-50
  ======
  Weapon Slot: Special
  Weapon Class: Flamethrower
  Magazine Capacity: NA
  Visual Description: Unique look, has a tank underneath it
  Ammo Capacity (C-N-H-I):
  Ammo Upgrade: 10 Diamonds
  - Default: 500-300-300-200
  - Ammo Upgrade: 1000-500-400-300
  
  Fire Mode: Continuous-Flow
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 3
  - Range: .5
  - Accuracy: 4.5
  - Reliability: 4
  - Fire Rate: .5
  
  Multiplayer Availability: Rebel, Level 1
  Info:
  Cool in the beginning, but felt like a gimmick. Never really used it since
  
 Mortar
  ====================================
  Type 63 Mortar
   ============
  Weapon Slot: Special
  Weapon Class: Mortar
  Magazine Capacity: 1
  Visual Description: Angled barrel, looks like a mortar
  Ammo Upgrade: 15 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 5-3-3-2
  - Ammo Upgrade: 8-5-4-3
  
  Fire Mode: Single-Shot
  Weapon Cost: 20 Diamonds
  Accuracy Upgrade: 5 Diamonds
  Reliability Upgrade: 5 Diamonds
  
  Stats:
  - Damage: 5
  - Range: 4
  - Accuracy: 2 
  - Reliability: 2 
  - Fire Rate: .5
  
  Multiplayer Availability: NA
  Info:
  Difficult to use, use reload to change between tracers, and explosives.
  
 Rifles
  =========================================
  Dart Rifle
   ========
  Weapon Slot: Special
  Weapon Class: Sniper Rifle
  Magazine Capacity: 1
  Visual Description: Sniper rifle, camo pattern
  Ammo Upgrade: 10 Diamonds
  Ammo Capacity (C-N-H-I):
  - Default: 6-5-4-3
  - Ammo Upgrade: 12-10-6-4
  
  Fire Mode: Bolt-Action
  Weapon Cost: 10 Diamonds
  Accuracy Upgrade: 3 Diamonds
  Reliability Upgrade: 3 Diamonds
  
  Stats:
  - Damage: 5
  - Range: 5
  - Accuracy: 3
  - Reliability: 2.5
  - Fire Rate: 1
  
  Multiplayer Availability: Saboteur, Level 1
  Info:
  At the range offered, you can clear a guard post before they really know 
  where you are. Silent, but bolt-action
  
Hand-Thrown Weapons
  ==================================== 
  M-67 Grenade
  ============
  Ammo Capacity (C-N-H-I):
  - Default: 5-3-3-2
  - Ammo Upgrade: 8-5-4-3
  Ammo Upgrade: 10 Diamonds
  Info:
  Refilled at EXPOLSIVE ammo dumps and enemy bodyís
  Like a grenade kills, or injures those close to it, anyone near it. 
  On casual, every dead enemy drops a grenade. 
  Normal = 1/2. 
  Hardcore = 1/3. 
  Infamous = 1/4.
  
  Molotov Cocktail
  ================
  Ammo Capacity (C-N-H-I):
  - Default: 5-3-3-2
  - Ammo Upgrade: 8-5-4-3
  Ammo Upgrade: 10 Diamonds
  Info:
  Refilled only at FUEL dumps
  Perfect for the arsonists in us all. Must be thrown into flammable 
  materials to be effective
  
6. Vehicle Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . [VEHIC]
==============================================================================

  M-249 SAW
   =======
  Weapon Slot: Mounted
  Weapon Class: LMG
  Magazine Capacity: Unlimited
  Visual Description: Mounted machine gun
  Fire Mode: Automatic
  
  Availability: Whole Map
  Info:
  Most common mounted weapon in the game, and the only one available in
  Leboa-Sako (North). Not very powerful, but fires very fast.
  Overheats fast, long before you can explode another Jeep, so aim for the 
  mercs. Same sounds as the SAW Special Weapon.
  
  M2 .50 Cal.
   =========
  Weapon Slot: Mounted
  Weapon Class: HMG (Heavy Machine Gun)
  Magazine Capacity: Unlimited
  Visual Description: Bulkier mounted machine gun
  Fire Mode: Automatic
  
  Availability: Bowa-Seko
  Info:
  Slower than the SAW, but incredibly dangerous. Will destroy a Jeep fairly
  quickly, and gives a satisfying THUMP when fired (If you got a subwoofer)
  It's exclusive to the south district 
    
  MK-19 Grenade Launcher
   ====================
  Weapon Slot: Mounted
  Weapon Class: Grenade Launcher
  Magazine Capacity: Unlimited
  Visual Description: Box with thick barrel
  Fire Mode: Automatic
  
  Availability: Bowa-Seko
  Info:
  Highly effective grenade launcher against Mercs and vehicles, but hard to 
  aim due to its range (FAR!). Fires slowly though.
  Also exclusive to Bowa-Seko.
  
7. Frequently Asked Questions...........................................[FAQS]
==============================================================================

Q: Is there a way to check the name of a weapon that you have just picked up?
A: To my knowledge, no. The best way I know of is to check its shadow
   against the weapons in [START], Upgrades, and then select a weapon and look
   at the shadow vs. the one you picked up
   
Q: Is the Camouflage really useful, and when should I buy it?
A: The Camo is not immediately noticeable, but is absolutely vital. I don't
   think anyone will manage without it in the later game. Buy it ASAP!

8. Contacting Information..............................................[CONTA]
==============================================================================

Boardies on GameFAQs
0.boardies{at}gmail{dot}com. Reply with subject - 'GAMEFAQS - FAR CRY 2'
I got spam filters, so don't try anything else.
BoardiesMan on XBox Live, but I don't keep it active, so please, no random
friend requests.

9. Credits.............................................................[THANK]
==============================================================================

Ubisoft, for a great game.
Crytek, for inspiring this game with the amazingly hard Far Cry
GameFAQs, for hosting this
And You for reading
 The following contributing members: NONE as yet

 
 
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Copyright 2009 Matthew Boardman
All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.