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Far Cry 2 Weapons Guide
Guide by Boardies
v1.3
For PC XBox and PS3
Created 28 May 2009
Last Updated 21 June 2009
e-Mail: 0.boardies{at}gmail{dot}com
Gamertag: BoardiesMan
This Guide and all its contents
Copyright Matthew Boardman
2009
+--------+
-CONTENTS-
+--------+
*Remember your Quick Find Hotkey. Typically CTRL+F. Type the quick tab for
each section for a quick-find*
1. Legal Information...................................................[LEGAL]
2. Version History.....................................................[VERHS]
3. Introduction........................................................[INTRO]
4. Arms Dealer Missions................................................[ARMOR]
5. Weapons.............................................................[WEAPO]
5a. Primary...........................................................[PRIME]
5b. Secondary.........................................................[SECON]
5c. Special...........................................................[SPECI]
6. Vehicle Weapons.....................................................[VEHIC]
7. Frequently Asked Questions...........................................[FAQS]
8. Contacting Information..............................................[CONTA]
9. Credits.............................................................[THANK]
1. LEGAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[LEGAL]
==============================================================================
No part of this document may be reproduced or otherwise distributed without
written permission from me, Matthew Boardman. It was made for public
consumption, and therefore may not be sold by any party other than the
copyright holder, me. I strictly demand that it will remain as such, until
further notice.
So, this may never appear in any kind of magazines, articles etc. Never to be
copied in whole or even in parts.
If any site would like to host my guide it MUST first request permission
and receive written confirmation from me. The site(s) allowed to host my
guide is:
www.gamefaqs.com
www.neoseeker.com
www.supercheats.com
Copyright © 2009 Matthew Boardman
2. VERSION HISTORY. . . . . . . . . . . . . . . . . . . . . . . . . . .[VERHS]
==============================================================================
xxx Started this Guide on 25 June, 2009. xxx
May 26, 2009 - Version 0.5 - about 50% complete, key formatting and Weapons
list complete. Pre-GameFAQs upload
June 02, 2009 - Version 0.8 - Arms Dealer Missions Complete, Vehicles, Intro,
finished most of the info’s on the weapons.
June 03, 2009 - Version 1.0 - Fixed typos, Spelling, Credits, FAQ, Contact
Upload to GameFAQs
June 19, 2009 - Version 1.1 - Fixed up basic formatting, spelling. 2 Q's to
FAQ and added more infos
June 21, 2009 - Version 1.3 - Added Shadow Descriptions to each weapon
3. INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . [Intro]
==============================================================================
This Guide is a Guide for all weapons and associated information of the
Ubisoft Game, Far Cry 2. It is a sandbox game, a go-anywhere, do-anything
game in the respect of GTA, but less controversial and flexible. The game
has two districts separated into North (Leboa-Sako) and the South
(Bowa-Seko). You have been sent to a war torn unnamed African nation to find
and eliminate a weapons dealer named the Jackal. The Jackal has been
supplying the two rival factions in the country, the UFLL and the APR.
If you find something missing, please contact me via email. If this Guide
helps, or you just enjoyed it, recommend it to all your fellow players,
using the Recommend link on the banner at the top. This is my first guide,
but have been a user of a few years, and am ready to upgrade from lurker
status.
Cheers!
4. ARMS DEALER MISSIONS. . . . . . . . . . . . . . . . . . . . . . . .[ARMOR]
==============================================================================
Arms dealer missions unlock new weapons for you to then go purchase.
Unlocking a weapon does NOT mean you then own it. I got this wrong the first
time, I'm human...
To complete an arms dealer mission, you must destroy a convoy. An
explosive-type weapon will be the best weapon for this task, and I suggest
the M-79 Grenade Launcher until you get the MGL-140. KAA-BOOM!
To accept a mission, go to any of the weapons shop when you have no current
mission. Talk to the arms dealer inside. Four of the Arms missions are in the
north, and the other four are in the south.
If the dealer doesn’t appear, either you have a current mission (Push START
to check) otherwise, you've finished the current area’s missions.
Once a weapon has been purchased from the computer, fetch it from the weapon
shed (next door), and there will be an endless supply of brand spanking new
weapons.
Leboa-Sako (North)
==================
North Mission #1 North Mission #2 North Mission #3 North Mission #4
============== ============== ============== ==============
Star .45 -AK-47 -SPAS-12 -Dragunov SVD
Flare Pistol -MAC-10 -Silenced MP5 -M-79 Grenade Shot
Silent Makarov -RPG-7 -LPO-50 Flamethrower -Dart Rifle
Bowa-Seko (South)
=================
South Mission #1 South Mission #2 South Mission #3 South Mission #4
============== ============== ============== ==============
AS50 -AR-16 -USAS-12 -MGL-140
M-249 SAW -Type63 Mortar -Carl G Rocket Launcher
5. WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WEAPO]
==============================================================================
!!!NOTE!!!
The gold weapons are simply a golden AK47. It has no value, it is a weapon.
A Gold-Plated weapon, but a weapon none the less. I've heard it never
fails, but a normal AK47 is so reliable anyway, there was no motivation
!!!NOTE!!!
Weapon Details Format
---------------------
*EXAMPLE*
*EXAMPLE*
NAME
==
WEAPON SLOT: Slot
WEAPON CLASS: Type
MAGAZINE CAPACITY: Single Ammo Load
VISUAL DESCRIPTION:
AMMO UPGRADE: x DIAMONDS (Name of Upgrade) //Once this is purchased it
applies for all other weapons
in its class
AMMO CAPACITY (CASUAL-NORMAL-HARDCORE-INFAMOUS): //Respective Difficulties
- DEFAULT: 150-90-90-60 //How much you start with
- AMMO UPGRADE: 300-150-120-90 //Amount after upgrades
FIRE MODE: Single-Shot/Semi-Auto/Full-Auto
WEAPON COST: x DIAMONDS
ACCURACY UPGRADE: x DIAMONDS
RELIABILITY UPGRADE: x DIAMONDS
STATS: //According to Far Cry 2, Score out of 5
- DAMAGE: 1.5 /(with Upgrades)
- RANGE: 2 / (with Upgrades)
- ACCURACY: 3 / (with Upgrades)
- RELIABILITY: 2 / (with Upgrades)
- FIRE RATE: 2 / (with Upgrades)
MULTIPLAYER AVAILABILITY: (Class Name/Level Required)
INFO:
Any tips I can provide
*EXAMPLE*
*EXAMPLE*
Machete
====================================
Weapon Slot: Machete
Weapon Class: Blade
Magazine Capacity: N/A
Visual Description: Looks like a bladed thing
Ammo Upgrade: N/A (You can change its look in the main menu Options, Game)
Ammo Capacity: N/A
Fire Mode: Swipe
Weapon Cost: Given to You
Accuracy Upgrade: N/A
Reliability Upgrade: N/A
Stats: Unlisted
- Damage: Insta-Knockdown (Not Dead but crippled)
- Range: 0
- Accuracy: It’s Melee
- Reliability: Never Breaks
- Fire Rate: 1 swipe per attack push
Multiplayer Availability: Starting
Info:
Deadly, but needs very intimate range, and stealth, which is not Far Cry 2's
style. If you hit a guy, he will scream immediately, alerting his friends.
They won't have seen you, but they know you're there.
Primary Weapons
=========================================
Shotguns
====================================
Homeland 37
=========
Weapon Slot: Primary
Weapon Class: Shotgun
Magazine Capacity: 6
Visual Description: Traditional shotgun look, pump-action barrel
Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
Ammo Capacity (C-N-H-I):
- Default: 66-42-42-30
- Ammo Upgrade: 126-66-54-42
Fire Mode: Pump-Action
Weapon Cost: 4 Diamonds
Accuracy Upgrade: 1 Diamond
Reliability Upgrade: 1 Diamond
Stats:
- Damage: 3 / 3
- Range: 1 / 1
- Accuracy: 2.5 / 3
- Reliability: 4.5 / 5
- Fire Rate: 1 / 1
Multiplayer Availability: Guerrilla, Level 1
Info:
Slow and brutish. At its intended range, very deadly, but you that range
is almost close enough to Machete someone.
SPAS-12
=======
Weapon Slot: Primary
Weapon Class: Shotgun
Magazine Capacity: 12
Visual Description: Riot Shotgun, foldup stock with holes, heavy barrel
Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
Ammo Capacity (C-N-H-I):
- Default: 60-36-36-24
- Ammo Upgrade: 120-60-48-36
Fire Mode: Semi-Automatic
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 3 /
- Range: 0.5 /
- Accuracy: 2.5 /
- Reliability: 2.5 /
- Fire Rate: 1.5 /
Multiplayer Availability: Guerrilla, Level 2
Info:
Less powerful and accurate than the Homeland, but is semi-automatic.
USAS-12
=======
Weapon Slot: Primary
Weapon Class: Shotgun
Magazine Capacity: 12
Visual Description: Looks like a rifle, box magazine
Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
Ammo Capacity (C-N-H-I):
- Default: 60-36-36-24
- Ammo Upgrade: 120-60-48-36
Fire Mode: Automatic
Weapon Cost: 35 Diamonds
Accuracy Upgrade: 8 Diamonds
Reliability Upgrade: 8 Diamonds
Stats:
- Damage: 2 /
- Range: 1 /
- Accuracy: 2 /
- Reliability: 2 /
- Fire Rate: 3 /
Multiplayer Availability: Guerrilla, Level 4
Info:
Fully auto shotgun, but is weaker than the other shotguns. On the whole, FC2
is not a shotgunners game.
Assault Rifles
====================================
FAL Paratrooper
=============
Weapon Slot: Primary
Weapon Class: Assault Rifle
Magazine Capacity: 30
Visual Description: Long offset barrel, curved magazine, big stock
Ammo Upgrade: 10 Diamonds (Assault Webbing)
Ammo Capacity (C-N-H-I):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-130-90
Fire Mode: Automatic
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 2 / 2
- Range: 4 / 4.1
- Accuracy: 4 / 4.5
- Reliability: 3.5 / 4.1
- Fire Rate: 2.5 / 2.5
Multiplayer Availability: Commando, Level 4
Info:
Better assault rifle. Good range, good accuracy.
G3/KA4
====
Weapon Slot: Primary
Weapon Class: Assault Rifle
Magazine Capacity: 30
Visual Description: Looks same as FAL, sharp stock
Ammo Upgrade: 10 Diamonds (Assault Webbing)
Ammo Capacity (C-N-H-I):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 6 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 1.5 / 1.5
- Range: 2 / 2
- Accuracy: 3 / 3.5
- Reliability: 2 / 2.5
- Fire Rate: 2 / 2
Multiplayer Availability: Commando, Level 1
Info:
May as well go for the FAL
AK-47
===
Weapon Slot: Primary
Weapon Class: Assault Rifle
Magazine Capacity: 30
Visual Description: Looks like an AK47
Ammo Upgrade: 10 Diamonds (Assault Webbing)
Ammo Capacity (C-N-H-I):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 2 Diamonds
Reliability Upgrade: 2 Diamonds
Stats:
- Damage: 2 / 2
- Range: 2.5 / 2.5
- Accuracy: 4 / 4.5
- Reliability: 4.5 / 5
- Fire Rate: 2.5 / 2.5
Multiplayer Availability: Commando, Level 2
Info:
Depending on your style, this may be the best assault rifle. Smaller range
than the FAL, but it will outlast all others, and is otherwise on par.
AR-16
===
Weapon Slot: Primary
Weapon Class: Assault Rifle
Magazine Capacity: 30
Visual Description: Rifle with small scope on
Ammo Upgrade: 10 Diamonds (Assault Webbing)
Ammo Capacity (C-N-H-I):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: 3-Round Burst
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 2 / 2
- Range: 2.5 / 2.5
- Accuracy: 5 / 5
- Reliability: 2.5 / 3
- Fire Rate: 3 / 3
Multiplayer Availability: Saboteur, Level 4
Info:
The forced 3-shot-burst reduces this weapons usefulness. Great accuracy,
but it will fail on you, and you'll end up replacing it. Cool scope though
SMGS
====================================
Silent MP5
========
Weapon Slot: Primary
Weapon Class: SMG
Magazine Capacity: 30
Visual Description: Small gun, tiny stock, extending magazine
Ammo Upgrade: 10 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 1 /
- Range: 2 /
- Accuracy: 4.5 /
- Reliability: 4 /
- Fire Rate: 3 /
Multiplayer Availability: Saboteur, Level 2
Info:
Far Cry 2 doesn't have a well developed stealth aspect, and therefore,
this weapon is merely quieter than the rest. And it won't kill your target
with ease
Sniper Rifles
====================================
M1903
===
Weapon Slot: Primary
Weapon Class: Sniper Rifle
Magazine Capacity: 5
Visual Description: Wood trim rifle
Ammo Upgrade: 15 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 45-25-25-15
- Ammo Upgrade: 85-45-35-25
Fire Mode: Bolt-Action
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 4 / 4.1
- Range: 5 / 5
- Accuracy: 3.5 / 4.1
- Reliability: 2 / 2.5
- Fire Rate: 0.5 / 0.5
Multiplayer Availability: Sharpshooter, Level 1
Info:
Basic sniper. It won't fail on you, simply because you won't use it much.
Dragunov SVD
==========
Weapon Slot: Primary
Weapon Class: Sniper Rifle
Magazine Capacity: 10
Visual Description: Square stock, very long barrel
Ammo Upgrade: 15 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 40-20-20-10
- Ammo Upgrade: 80-40-30-20
Fire Mode: Semi-Automatic
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 4.5 /
- Range: 5 /
- Accuracy: 3 /
- Reliability: 3 /
- Fire Rate: 1.5 /
Multiplayer Availability: Sharpshooter, Level 2
Info:
If you like snipers, this will be your weapon until you unlock the AS50.
Powerful, ranged and semi-auto
AS50
==
Weapon Slot: Primary
Weapon Class: Sniper Rifle
Magazine Capacity: 5
Visual Description: Big bulky rifle, heavy scope
Ammo Upgrade: 15 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 45-25-25-15
- Ammo Upgrade: 85-45-35-25
Fire Mode: Semi-Automatic
Weapon Cost: 35 Diamonds
Accuracy Upgrade: 8 Diamonds
Reliability Upgrade: 8 Diamonds
Stats:
- Damage: 5 / 5
- Range: 5 / 5
- Accuracy: 3 / 3.5
- Reliability: 2.5 / 3
- Fire Rate: 1 / 1
Multiplayer Availability: Sharpshooter, Level 4
Info:
The be-all and end-all of snipers, the holy .50 Calibre. Insta-kill above
the waist, and it is semi-auto. Might fail on you.
Grenade Launchers
====================================
MGL-40
====
Weapon Slot: Primary
Weapon Class: Grenade Launcher
Magazine Capacity: 4
Visual Description: Long stock, thick barrel, small scope?
Ammo Upgrade: 10 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 16-8-8-4
- Ammo Upgrade: 24-16-12-8
Fire Mode: Semi-Automatic
Weapon Cost: 35 Diamonds
Accuracy Upgrade: 8 Diamonds
Reliability Upgrade: 8 Diamonds
Stats
- Damage: 4.5
- Range: 3.5
- Accuracy: 4
- Reliability: 4
- Fire Rate: .5
Multiplayer Availability: Rebel, Level 4
Info:
Secondary
=========================================
Pistols
====================================
Makarov
=====
Weapon Slot: Secondary
Weapon Class: Pistol
Magazine Capacity: 8
Visual Description: Stubby handgun, short barrel, silver trim
Ammo Upgrade: 7 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 40-24-24-16
- Ammo Upgrade: 80-40-32-24
Fire Mode: Semi-Automatic
Weapon Cost: 4 Diamonds
Accuracy Upgrade: 1 diamond
Reliability Upgrade: 1 diamond
Stats:
- Damage: 1 /
- Range: 1 /
- Accuracy: 4.5 /
- Reliability: 3 /
- Fire Rate: 2 /
Multiplayer Availability: Sharpshooter/Rebel, Level 1
Info:
Waste of time
Silent Makarov 6P9
================
Weapon Slot: Secondary
Weapon Class: Pistol
Magazine Capacity: 8
Visual Description: Makarov with a long barrel, thin gun
Ammo Upgrade: 7 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 40-24-24-16
- Ammo Upgrade: 80-40-32-24
Fire Mode: Semi-Automatic
Weapon Cost: 6 Diamonds
Accuracy Upgrade: 2 Diamonds
Reliability Upgrade: 2 Diamonds
Stats:
- Damage: 1
- Range: 1
- Accuracy: 4.5
- Reliability: 3
- Fire Rate: 2
Multiplayer Availability:
Info:
Same as the normal Makarov, just quiet. Waste
Star .45
======
Weapon Slot: Secondary
Weapon Class: Pistol
Magazine Capacity: 8
Visual Description: Bigger than the makarov, heavier look, wood trim
Ammo Upgrade: 7 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 40-24-24-16
- Ammo Upgrade: 80-40-32-24
Fire Mode: Semi-Automatic
Weapon Cost: 6 Diamonds
Accuracy Upgrade: 2 Diamonds
Reliability Upgrade: 2 Diamonds
- Damage: 1.5 / 1.5
- Range: 1.5 / 1.5
- Accuracy: 4 / 4.5
- Reliability: 4 / 4.5
- Fire Rate: 1.5 / 1.5
Multiplayer Availability: Commando, Level 1
Info:
Better but still wasted
Eagle.50
======
Weapon Slot: Secondary
Weapon Class: Pistol
Magazine Capacity: 8
Visual Description: Silver sheen, big handgun
Ammo Upgrade: 7 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 40-24-24-16
- Ammo Upgrade: 80-40-32-24
Fire Mode: Semi-Automatic
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 2.5 /
- Range: 1.5 /
- Accuracy: 3.5 /
- Reliability: 2.5 /
- Fire Rate: 1 /
Multiplayer Availability: Gunner, Level 1
Info:
If you want to lug a pistol, the Eagle is the only choice. But pistols
aren't suggested
SMGs
====================================
MAC-10
====
Weapon Slot: Secondary
Weapon Class: SMG
Magazine Capacity: 30
Visual Description: Square, wired stock
Ammo Upgrade: 10 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 1
- Range: 1.5
- Accuracy: 4
- Reliability: 2
- Fire Rate: 5
Multiplayer Availability: Guerrilla, Level 1; Gunner, Level 3
Info:
Cool, but will eat your ammo so fast. Save for Uzi
UZI
=
Weapon Slot: Secondary
Weapon Class: SMG
Magazine Capacity: 30
Visual Description: Triangle stock, bulkier, and longer than MAC 10
Ammo Upgrade: 10 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 2
- Range: 2
- Accuracy: 3.5
- Reliability: 3
- Fire Rate: 2.5
Multiplayer Availability: Rebel, Level 3
Info:
Decent damage, fastish firing, and small recoil. One of the best secondary
weapon for a gunslinger
Grenade Launchers
====================================
M-79 Grenade Launcher
=================
Weapon Slot: Secondary
Weapon Class: Grenade Launcher
Magazine Capacity: 1
Visual Description: Slighty curved weapon, thick barrel, thick stock
Ammo Upgrade: 10 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Single-Shot
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 4.5
- Range: 2.5
- Accuracy: 3
- Reliability: 4
- Fire Rate: .5
Multiplayer Availability: Commando, Level 3
Info:
Better than a grenade for an ambush. Never seen one fail, you just don't
have the ammo.
Other
====================================
Flare Pistol
==========
Weapon Slot: Secondary
Weapon Class: Pistol
Magazine Capacity: 1
Visual Description: Looks like a revolver, tiny barrel
Ammo Upgrade: 10 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 18-12-9-6
- Ammo Upgrade: 24-18-12-9
Fire Mode: Single-Shot
Weapon Cost: 4 Diamonds
Accuracy Upgrade: 1 diamond
Reliability Upgrade: 1 diamond
Stats:
- Damage: 1
- Range: 3
- Accuracy: 3
- Reliability: 3
- Fire Rate: .5
Multiplayer Availability: Sharpshooter, Level 3
Info:
Never used it practically. Said to create a distraction in night time,
it's just easier to get seen
Explosives
====================================
IED
=
Weapon Slot: Secondary
Weapon Class: Explosive
Magazine Capacity: 1
Visual Description: Object with lots of wires and cellphone
Ammo Upgrade: 10 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Remote-Detonated
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 5
- Range: NA
- Accuracy: NA
- Reliability: NA
- Fire Rate: NA
Multiplayer Availability: Guerrilla, Level 3; Saboteur, Level 3
Info:
BIG explosion, not practical for combat, only for traps and ambush
Special
==========================================
Rocket Launchers
====================================
RPG-7
===
Weapon Slot: Special
Weapon Class: Rocket Launcher
Magazine Capacity: 1
Visual Description: Long weapon, with a bulb at the end, thin
Ammo Upgrade: 15 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Single-Shot
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 5
- Range: 4
- Accuracy: 3
- Reliability: 3
- Fire Rate: .5
Multiplayer Availability: Rebel, Level 2
Info:
Does what a RGP does best
Carl G Rocket Launcher
======================
Weapon Slot: Special
Weapon Class: Rocket Launcher
Magazine Capacity: 1
Visual Description: Thick Barrel, long weapon
Ammo Upgrade: 15 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Single-Shot
Weapon Cost: 35 Diamonds
Accuracy Upgrade: 8 Diamonds
Reliability Upgrade: 8 Diamonds
Stats:
- Damage: 5
- Range: 4
- Accuracy: 3.5
- Reliability: 2.5
- Fire Rate: .5
Multiplayer Availability: Gunner, Level 2
Info:
A homing missile rocket launcher. Stay in zoomed mode to retarget missile
Machine Guns
==========================================
Light Machine Gun (LMG)
====================================
PKM
=
Weapon Slot: Special
Weapon Class: LMG
Magazine Capacity: 100
Visual Description: Square stock, box magazine, wood trim
Ammo Upgrade: 15 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 400-200-200-100
- Ammo Upgrade: 900-400-300-200
Fire Mode: Automatic
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 2 / 2
- Range: 1 / 1
- Accuracy: 2.5 / 3
- Reliability: 4.5 / 5
- Fire Rate: 2.5 / 2.5
Multiplayer Availability: Gunner, Level 1
Info:
Stayed in my Special slot almost all game
M-249 SAW
=======
Weapon Slot: Special
Weapon Class: LMG
Magazine Capacity: 100
Visual Description: Shortish, angular stock and magazine
Ammo Upgrade: 15 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 400-200-200-100
- Ammo Upgrade: 900-400-300-200
Fire Mode: Automatic
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 2 /
- Range: 1 /
- Accuracy: 3 / 3.5
- Reliability: 3 / 3.5
- Fire Rate: 3 / 3
Multiplayer Availability: Gunner, Level 4
Info:
Slightly weaker than the PKM, but seems like it has a better zoom
Flamethrowers
====================================
LPO-50
======
Weapon Slot: Special
Weapon Class: Flamethrower
Magazine Capacity: NA
Visual Description: Unique look, has a tank underneath it
Ammo Capacity (C-N-H-I):
Ammo Upgrade: 10 Diamonds
- Default: 500-300-300-200
- Ammo Upgrade: 1000-500-400-300
Fire Mode: Continuous-Flow
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 3
- Range: .5
- Accuracy: 4.5
- Reliability: 4
- Fire Rate: .5
Multiplayer Availability: Rebel, Level 1
Info:
Cool in the beginning, but felt like a gimmick. Never really used it since
Mortar
====================================
Type 63 Mortar
============
Weapon Slot: Special
Weapon Class: Mortar
Magazine Capacity: 1
Visual Description: Angled barrel, looks like a mortar
Ammo Upgrade: 15 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Single-Shot
Weapon Cost: 20 Diamonds
Accuracy Upgrade: 5 Diamonds
Reliability Upgrade: 5 Diamonds
Stats:
- Damage: 5
- Range: 4
- Accuracy: 2
- Reliability: 2
- Fire Rate: .5
Multiplayer Availability: NA
Info:
Difficult to use, use reload to change between tracers, and explosives.
Rifles
=========================================
Dart Rifle
========
Weapon Slot: Special
Weapon Class: Sniper Rifle
Magazine Capacity: 1
Visual Description: Sniper rifle, camo pattern
Ammo Upgrade: 10 Diamonds
Ammo Capacity (C-N-H-I):
- Default: 6-5-4-3
- Ammo Upgrade: 12-10-6-4
Fire Mode: Bolt-Action
Weapon Cost: 10 Diamonds
Accuracy Upgrade: 3 Diamonds
Reliability Upgrade: 3 Diamonds
Stats:
- Damage: 5
- Range: 5
- Accuracy: 3
- Reliability: 2.5
- Fire Rate: 1
Multiplayer Availability: Saboteur, Level 1
Info:
At the range offered, you can clear a guard post before they really know
where you are. Silent, but bolt-action
Hand-Thrown Weapons
====================================
M-67 Grenade
============
Ammo Capacity (C-N-H-I):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Ammo Upgrade: 10 Diamonds
Info:
Refilled at EXPOLSIVE ammo dumps and enemy body’s
Like a grenade kills, or injures those close to it, anyone near it.
On casual, every dead enemy drops a grenade.
Normal = 1/2.
Hardcore = 1/3.
Infamous = 1/4.
Molotov Cocktail
================
Ammo Capacity (C-N-H-I):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Ammo Upgrade: 10 Diamonds
Info:
Refilled only at FUEL dumps
Perfect for the arsonists in us all. Must be thrown into flammable
materials to be effective
6. Vehicle Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . [VEHIC]
==============================================================================
M-249 SAW
=======
Weapon Slot: Mounted
Weapon Class: LMG
Magazine Capacity: Unlimited
Visual Description: Mounted machine gun
Fire Mode: Automatic
Availability: Whole Map
Info:
Most common mounted weapon in the game, and the only one available in
Leboa-Sako (North). Not very powerful, but fires very fast.
Overheats fast, long before you can explode another Jeep, so aim for the
mercs. Same sounds as the SAW Special Weapon.
M2 .50 Cal.
=========
Weapon Slot: Mounted
Weapon Class: HMG (Heavy Machine Gun)
Magazine Capacity: Unlimited
Visual Description: Bulkier mounted machine gun
Fire Mode: Automatic
Availability: Bowa-Seko
Info:
Slower than the SAW, but incredibly dangerous. Will destroy a Jeep fairly
quickly, and gives a satisfying THUMP when fired (If you got a subwoofer)
It's exclusive to the south district
MK-19 Grenade Launcher
====================
Weapon Slot: Mounted
Weapon Class: Grenade Launcher
Magazine Capacity: Unlimited
Visual Description: Box with thick barrel
Fire Mode: Automatic
Availability: Bowa-Seko
Info:
Highly effective grenade launcher against Mercs and vehicles, but hard to
aim due to its range (FAR!). Fires slowly though.
Also exclusive to Bowa-Seko.
7. Frequently Asked Questions...........................................[FAQS]
==============================================================================
Q: Is there a way to check the name of a weapon that you have just picked up?
A: To my knowledge, no. The best way I know of is to check its shadow
against the weapons in [START], Upgrades, and then select a weapon and look
at the shadow vs. the one you picked up
Q: Is the Camouflage really useful, and when should I buy it?
A: The Camo is not immediately noticeable, but is absolutely vital. I don't
think anyone will manage without it in the later game. Buy it ASAP!
8. Contacting Information..............................................[CONTA]
==============================================================================
Boardies on GameFAQs
0.boardies{at}gmail{dot}com. Reply with subject - 'GAMEFAQS - FAR CRY 2'
I got spam filters, so don't try anything else.
BoardiesMan on XBox Live, but I don't keep it active, so please, no random
friend requests.
9. Credits.............................................................[THANK]
==============================================================================
Ubisoft, for a great game.
Crytek, for inspiring this game with the amazingly hard Far Cry
GameFAQs, for hosting this
And You for reading
The following contributing members: NONE as yet
------------------------------------------------------------------------------
Copyright 2009 Matthew Boardman
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.