oooooooooooo ooooooooo. ooooooooo. `888' `8 `888 `Y88. `888 `Y88. 888 .o. 888 .d88' .oooooo. 888 .d88' oooooo oooo 888oooo8 .888. 888ooo88P' d8P' `Y8b 888ooo88P' `888. .8' 888 " .8"888. 888`88b. 888 888`88b. `888. .8' 888 .8' `888. 888 `88b. 888 888 `88b. `888.8' o888o .88ooo8888. o888o o888o 888 o888o o888o `888' .8' `888. `88b ooo 888 o88o o8888o `Y8bood8P' o888o 222222222222222 2:::::::::::::::22 2::::::222222:::::2 2222222 2:::::2 2222::::2 22222::::::22 22::::::::222 2:::::22222 2:::::2 222222 2::::::2222222:::::2 2::::::::::::::::::2 22222222222222222222 ============================================================================ FAQ/Walkthrough Guide By: Justin Weber Version: 0.2 Platform: Xbox 360 Email: [email protected] ============================================================================ This guide has been written and is still being written by Justin Weber of Spider Guides, Inc. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you wish to use my guide on another website, you must ask for permission first. [[=========================================================================]] Table of Contents [[=========================================================================]] This guide enables you to jump from one section of the guide to another using the function find. To use find, simultaneously press ctrl and the "f" key. This will bring up a prompt box. In the prompt box type the five letter code located to the extreme right of the desired section, then select next or hit enter. A. Version History.........................................[VERSH] B. About Me................................................[ABOME] C. Guide Detail............................................[GDETA] D. Controls/Tactics........................................[CNTRL] E. Walkthrough.............................................[WALKH] 1. Tutorial Mission..................................[WALK1] a. Carbonell - Lumber Camp.....................[CARLC] b. Kankaras - Cock Arena.......................[KANCA] c. Purefoy - Fishing Camp......................[PURFC] d. Quiepo - Slaughterhouse.....................[QUISL] e. Unite - Mike's Bar..........................[UNIMB] 2. Act 1.............................................[ACT01] a. UFLL Missions 1.............................[UFL01] 1. Destroy the Gear......................[DESTG] b. APR Missions 1..............................[APR01] 3. Act 2.............................................[ACT02] a. UFLL Missions 2.............................[UFL02] b. APR Missions 2..............................[APR02] 4. Act 3.............................................[ACT03] a. End APR.....................................[ENDAP] b. End UFLL....................................[ENDUF] F. Side Missions...........................................[SIDEM] 1. Underground Missions..............................[SIDE1] 2. Convoy Missions...................................[SIDE2] 3. Assassination Missions............................[SIDE3] G. Diamond Locations.......................................[DIAML] H. Jackal Tapes............................................[JACKT] I. Guard Post Locations....................................[GUAPL] J. Safe House Locations....................................[SAFHL] K. Characters..............................................[CHARS] L. Weapons and Upgrades....................................[WEAUP] M. Vehicles................................................[VEHIS] N. Complete Journal........................................[COMPJ] O. Achievements............................................[ACHIE] P. FAQs....................................................[FAQS0] Q. Special Thanks..........................................[SPECT] [[=========================================================================]] Version History [VERSI] [[=========================================================================]] Version 0.001 (12/23/08) - The Setup, basically just the frame of the guide to be, so when I begin writing I can hit the ground running. Version 0.02 (12/25/08) - Started walkthrough, added more to the frame of the guide, started character section, finished controls/tactics, finished about me, and finished guide details. Version 0.2 (01/02/09) - Finished all four tutorial missions and added more to the frame of the guide, gained new strategy for recording information, finished first UFLL mission, started the first APR mission, finished Leboa- Sako convoy missions, finished character section, finished weapon/upgrades section, finished vehicle section, started FAQs section, and finished achievement section. [[=========================================================================]] About Me [ABOME] [[=========================================================================]] My name is Justin Weber and this is the first of my game guides to be published online. I currently have several finished guides in which I hope to publish on my own personal site spiderguides.geocities.com; however that is still a working progress but hopefully that will be coming up soon. So if you like this guide in the future you'll be able to check out some more of my work. I've been an active gamer since I was seven and I have always favored the action/adventure type games. Some of my personal all-time favorite games include: the Resident Evil series, Metal Gear Solid series, the two Knights of the Old Republic games, Halo series, and Fallout 3. I would like to mention that while my skills as an avid video game player are well developed, I do occasionally miss things that others may discover. If this happens to be the case as you play the game or if you find some parts of the guide to be inaccurate or hard to understand at times, call me out on it and let me know, and I will do my best to resolve the problem and give you full credit for the assist. If you find yourself in a situation where you feel you need to contact me do so through [email protected] as listed above. I only ask that you stick to questions, comments, or suggestions on the guide and that you state the games title in the subject area, so that I don't spam block you. Any hate mail or irrelevant messages not pertaining to the guide or the game will just add you to my spam list and thus casting me ignorant to any future emails. [[=========================================================================]] Guide Details [GDETA] [[=========================================================================]] Far Cry 2 is a huge game and there are numerous ways to complete the game. This guide's main goal is to provide the readers with clear, logical, and in- depth information on every aspect of this game so that players may complete the game in totality easily and proficiently. This guide will go beyond what is necessary to beat the game by including everything necessary to 100% complete the game. In the walkthrough portion only what is necessary to beat the game will be discussed, however, when opportunities arise in the walkthrough I will forward readers to the appropriate section within the guide for those interested in going above and beyond what is necessary to beat the game. Without any further ado, I give you the complete Far Cry 2 Walkthrough and Guide. [[=========================================================================]] Controls/Tactics [CNTRL] [[=========================================================================]] Controls On Foot: Left Analog Stick.........................Move LAS Button................................Sprint Right Analog Stick........................Look/Aim RAS Button................................Switch Explosive Directional Pad...........................Change Weapon Up................................Machete Down..............................Special Left..............................Primary Right.............................Secondary Start.....................................Notebook Back......................................Map/Cell "A" Button................................Jump "B" Button................................Crouch "X" Button................................Reload/Unjam "Y" Button................................Interact Left Trigger..............................Gun Sight Left Bumper...............................Heal Right Trigger.............................Fire Weapon Right Bumper..............................Throw Explosive In Vehicle: Left Analog Stick.........................Steer RAS Button................................Look Behind Start.....................................Notebook Back......................................Map/Cell "A" Button................................Switch Seat "B" Button................................Hand Brake "X" Button................................Map Zoom "Y" Button................................Enter/Exit Left Trigger..............................Reverse Left Bumper...............................Heal Right Trigger.............................Forward Right Bumper..............................Headlights Tactics There are basically two main ways of completing this game, either by run and gun or sneak in stealth either way you are going to need these tactics to get through the game. First, the game's NPCs have a way of surrounding you if you run in blind, so before you enter any crowded area be sure to scout out key locations before charging in order to avoid being sniped or blown to bits from explosive piles. Second, never wait till it is too late to heal. Waiting until you have only one bar left in a fight is a sure way to die. With this be sure to safe often you do not want to repeat a two hour session because some sniper took your head off. Third, take advantage of your buddies optional missions they will raise your reputation as well as bring many goodies to your hideout. This includes your arms dealer missions, these will unlock more weapons. Fourth, need a bigger gun but can't afford it then visit the diamond location section and start hunting cases. Fifth, replace weapons when they are no longer fit for use. If your weapon is consistently jamming or if it jams at all find a replacement and remember your guns are of better quality then the enemies. Sixth, visit the gun shop for increased accuracy and buy new weapons. Finally, you don't have to drive across the entire 50 sq km map take a bus for quick transportation. [[=========================================================================]] Walkthrough [WALKH] [[=========================================================================]] You start off taking a ride in a jeep and the guy driving basically says your not leaving anytime soon. You start to feel dizzy towards the end of the drive and you pass out. <<Objective: Find the Jackal and kill him>> You awaken in a bedroom which also contains the Jackal. He is going over your orders to kill him but luckily he rationalizes that you have failed your mission, you are fired, and are no longer a threat to him. An explosion goes off after the cut scene and you finally get to take control of your character. [[=========================================================================]] Tutorial Mission [WALK1] [[=========================================================================]] <<Objective: Get out of the town>> Begin by heading out of the door ahead and up the broken table by crouching through the broken wall. You have four options at this point of the game. 1. Go Northwest and start with the UFLL. (Carbonell - Lumber Camp Mission) 2. Go Northeast and start with the UFLL. (Kankaras - Cock Arena Mission) 3. Go Southeast and start with the APR. (Purefoy - Fishing Camp Mission) 4. Go Southwest and start with the APR. (Quiepo - Slaughterhouse Mission) Which ever way you choose start heading that direction. To go north use windows on the second floor, to go south go downstairs and out the exit. Do not worry about fighting the factions because you are too weak and you are about to pass out anyway. <<Objective: Heal myself>> You find yourself being saved by Kankaras, Carbonell, Quiepo, or Purefoy depending on the zone you passed out in; I will refer to these four guys as your lieutenant for the rest of the guide. Once you take control of your character heal yourself by pressing the left bumper. <<Objective: Pick up guns and take syrettes from the kit on the wall>> Before you can load up with the weapons and health though, you must save using the blue box to the left of the exit. After saving, the guy will leave and you are free to collect the goodies. You will find a hand gun, a rocket launcher, and an assault rifle on the table straight ahead. Then proceed to the left and take the syrettes from the medical kit. Then use them on yourself to heal. <<Objective: Pop the hood and fix the car>> Leave the building and use your GPS to navigate your way to the car using the red circle. Once you make it there move around to the front of the car so that you are facing the hood. Then interact with the hood to fix it. (Oh, and by the way that socket wrench you use fixes everything and I do mean EVERYTHING! I got to get me one of those!) After fixing the car the game will familiarize you with the map, sprinting, and answering the phone. <<Objective: Kill the scouts at the safe house to unlock it>> *************************************NOTE************************************ Do NOT travel anywhere else except straight to the location if you do then you will pass out! I will let you know when it is safe to travel! *************************************NOTE************************************ Jump in the car and start driving to the safe house as marked on the map. Once there jump out of the car and begin shooting there should only be about 2 guys there. Once you have killed them the safehouse is unlocked. You will get a call from your lieutenant telling you to get some more sleep before continuing. <<Objective: Use the bed-roll in the safe house>> You may wish to trade your assault rifle for one of the faction soldiers shotguns but be reminded that their weapons will jam easier than yours will. Inside you will find a Molotov and a grenade to the right. Collect both. Then notice the 3 gun cases, those are for storing weapons that will reappear in any other safe house you unlock. For the moment you will not need to use them though unless you wish to store an enemy's shotgun in one. Turn around to the bed-roll and get some sleep after you select what time you would like to get up. Once you wake up, head outside of the safe house. <<Objective: Reach the observation point and scout the camp>> Once you are out of the safe house, your lieutenant will call and tell you to check out one of four possible locations depending on where you passed out. Regardless head towards the red circle and pull out your map. You need to find something of importance like a gun turret or health kit to add to your map. You know when you have found it when the target reticule turns green. *************************************NOTE************************************ For advanced help in freeing the captive, go to the chapter with you lieutenant's name. You can use quick find on Carbonell [CARLC], Kankaras [KANCA], Purefoy [PURFC], or Quiepo [QUISL]. *************************************NOTE************************************ [[=========================================================================]] Carbonell - Lumber Camp [CARLC] [[=========================================================================]] <<Objective: Free the captive from the bricked up building at the lumber camp>> Your lieutenant will call you and tell you to free the prisoner at the APR camp. Head down the slope and over to the log pavilion to the left. You will find ammo there if you need it. From there make your way up the left grassy side crouching. You will find a health kit in that little shack to the right. At this point you can go in guns blazing or you could sneak a little further before pouncing, the choice is yours. There should be about 4 guards in this area. You will find water to help with the health under the shed. Enter the small house, there is a health kit and a save box on the wall. Open the door on the right to save the prisoner. <<Objective: Return to the fishing camp and meet Carbonell>> Your prisoner will tell you that you have malaria, and in case you didn't know, you need medicine. But first you must return to Carbonell to get your award. Exit the building and Carbonell will tell you to return to the fishing camp (where you started). Hop in your car if it still works and follow your map back using the red circle as a guide. <<Objective: Locate the diamonds using the flashing light on my GPS>> Inside you can save or get more health. Carbonell will tell you to find the diamond case outside for your reward then go to Mike's bar for your medicine. Head outside when you are ready. Once you are out open your map and notice the green flashing light this indicates that a diamond case is nearby. When the green light is steady you are facing the correct direction of the diamond case. I will do my best to guide you through all of them in the process of the game but you can find them whenever you want if you go to the diamond section at the end of this guide. Remember do not explore until AFTER you receive your medicine. Go straight ahead and you will find the diamonds in the small garage. From here we will reunite with the other alternative missions from the other lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB]. [[=========================================================================]] Kankaras - Cock Arena [KANCA] [[=========================================================================]] <<Objective: Free the captive from the bricked up building at the cock- fighting arena>> Kankaras will call telling you that there is a foreign national in a bricked up building in the APR camp. He wants you to take him out. The best way to approach this is to sneak up the left side and establish yourself a position in a cabin and lead the men to you. Using this tactic it is easy to avoid being surrounded and it also easy to kill many of them at the same time with a well placed grenade. After you have killed them all proceed to the objective building. Inside you will find a health kit and save box use them as you see fit. Then rescue the hostage in the back room. Leave the arena and Kankaras will call telling you to come to the slaughterhouse. <<Objective: Return to the slaughterhouse and meet Kankaras> Use the map to find your way back. Once there proceed inside and speak to Kankaras. He will tell you that some idiot dropped a case of diamonds outside and is now dead and if you want payment you must now go find it. <<Objective: Locate the diamonds using the flashing light on my GPS>> Head outside of the door and turn to your right, you should see a wide opening that leads to the train tracks. Hop onto the train and turn to your left to find the case. From here we will reunite with the other alternative missions from the other lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB]. [[=========================================================================]] Purefoy - Fishing Camp [PURFC] [[=========================================================================]] <<Objective: Free the captive from the bricked up building at the fishing camp>> Purefoy will call and tell you that there is a foreign national being held captive in a bricked up building and it is your job to free him. Look out ahead of you and you should spot an ammunition pile. Hopefully you have that picked up that rocket launcher at the beginning. If you shoot the grass ahead of the ammunition pile the men will rush over to that area, then when the timing is right launch a well placed rocket on to the pile to not only blow up those men but send bullets flying into the others that survived the blast. If this is done correctly all the men should be dead, however, if there are some left dispose of them now before heading inside. When everything is clear go to the objective building. Inside you will find a health kit and a save box use them if you need to. Then free the captive who will become your buddy. After freeing your buddy leave the building. <<Objective: Return to the lumber camp and meet Purefoy>> Hop into a vehicle and use your map to return to the lumber camp. Once there go and speak to Purefoy. He will tell you that some idiot dropped a case of diamonds outside and it now dead. That case is your payment and now you must find it. <<Objective: Locate the diamonds using the flashing light on my GPS>> Go out of the door after saving and collecting syrettes if needed. Then proceed straight across to the build ahead of the one you just left. Inside you will find your diamond case. From here we will reunite with the other alternative missions from the other lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB]. [[=========================================================================]] Quiepo - Slaughterhouse [QUISL] [[=========================================================================]] <<Objective: Free the captive from the back room of the slaughterhouse>> Quiepo calls and tells you to free the foreign national, so get ready. Go down the slope and head to the machine gun turret crouching. Once there proceed to the left through the high grass for cover. Once you make it through to the train, you are at the best position to attack. There is also ammunition in the building across from the tracks. There should be about seven guys here, once you have killed them all proceed to the objective building. Inside you will find a health kit and save box. Free the captive. <<Objective: Return to the arena and meet Quiepo>> Once you are out of the building go back to your car and use the map to return back to the cock arena. When you get there Quiepo will tell you some idiot lost a case of diamonds outside and that is your reward after you find it. <<Objective: Locate the diamonds using the flashing light on my GPS>> Go outside into the arena then open your map head to the building to the east of the arena to find your diamonds. From here we will reunite with the other alternative missions from the other lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB]. [[=========================================================================]] United - Mike's Bar [UNIMB] [[=========================================================================]] This is the point where all lieutenants' missions follow the same path to receiving the medicine but first we must go to the arm's dealer. <<Use the Weapons Shop's computer to buy new weapons>> You may want to take the jeep this time since it has the mounted 50 cal on top of it. Regardless head on over to the Weapon's Shop using the map. Once you make it to the Weapons Shop you will find a health kit, save box, and computer. Head to the computer and buy anything you want. <<Objective: Go to the armory to pick up your new weapons>> The armory is the building to the left, just pick up any weapon you bought off of the wall. <<Underground Objective: Find someone at Mike's Bar who can provide medicine>> Head over there and talk to everyone. You will meet two buddies and Reubon. After talking to everyone leave and jump in your vehicle. <<Underground Objective: Go to the church and give the tape to Father Maliya>> As you start to leave notice a cabin across from the Weapons Shop, in the back of the cabin there are wooden boards blocking the entrance, shoot them down and go inside to collect the diamond case. Start your way to Pali and on the way you should notice a broken down car. At this spot your GPS should be signifying that a case is nearby. The case is to the left of the car at another broken down car. After collecting the case or ignoring it continue to Pali. In Pali, there are two diamond cases each in a restricted area where you will be shot on sight for trespassing. You can try to sneak in and take them if you like but if you are caught you must leave the town. Once you are out of the town, you may return safely. The restricted areas are red on the map. Get to the church when you are done. Once there talk to the priest in the back. <<Underground Objective: Take malaria pills>> Take the pills as you would any syrette. <<Objective: Exit the church to find a job>> Once you are outside you have officially completed the tutorial mission. You may now explore the rest of the world safely without fear of passing out. [[=========================================================================]] Act 1 [ACT01] [[=========================================================================]] <<Objective: Go to any briefing location to get a mission>> If you had lieutenants Carbonell or Kankaras, you must go to the UFLL headquarters. Alternatively, if you had Quiepo or Purefoy, you must go to the APR headquarters. Using the map the UFLL HQ is on the east and its symbol is the shape of Africa enclosed within a circle and the APR HQ is on the west and its symbol is a star enclosed within a circle. You may also choose to complete arm's dealer missions as well to unlock more weapons. Head over to the appropriate HQ. The guard will take your weapons afterwards head up stairs to talk to your lieutenant for the new mission. From here the story will differ again and you will follow the UFLL or the APR mission path. [[=========================================================================]] UFLL Missions 1 [UFL01] [[=========================================================================]] The time has come to complete the faction missions. There are three each to activate them, speak to your lieutenant and he will set you up. Don't forget that you may also choose to do convoy missions at the Weapons Shop to unlock more weapons. [[=========================================================================]] Destroy the Gear [DESTG] [[=========================================================================]] The UFLL is concerned about some Foreign Commandos who are trying to kidnap some of the APR men. They want you to destroy their gear so that they are not blamed for the kidnapping of the APR men. Take the envelope from your lieutenant when you are ready to accept the mission. <<Objective: Destroy the foreign Commander's gear>> Walk downstairs and your buddy will call. <<Optional Objective: Or meet your buddy who might have a better deal>> Your buddy wants you to meet her/him at the safehouse. Along the way you should be ambushed by a group at a guard post of about 6 men. After passing through the guard post you should notice your diamond tracker going off the case is behind the big boulders. Once you make it to safehouse speak with your buddy. He/She will tell you to subvert the mission by giving the foreigners informant the wrong coordinates so that they end up in shantytown and are ambushed by the APR. If you complete the optional objective you will get a new vehicle at your safehouse - the choice is yours. I will follow without the buddy's objective next, if you wish to follow the subverted buddy path that is listed below inside the stars. Before driving on to the objective located in the middle of the dessert, bring a rocket launcher or grenade launcher as a special weapon if you can. Once you arrive at the objective location you will see that the place is heavily secure, two turrets, a sniper, and men crawling over the truck. Run around the camp until you can see the back of the truck which is the objective gear. On the back of the truck is a propane tank, position yourself for the a good shot and send a well placed rocket or grenade right onto the back of the truck to set off a chain reaction of explosions and send bullets everywhere. Now you can leave quickly before they catch you or head into the camp, kill the rest of them, and collect the diamond case near the .50 cal. ***************************************************************************** The Buddy Way ***************************************************************************** After talking to your buddy, leave the safehouse. Hop in your car and head northeast along the way you should pass through 2 guard posts which will contain men who will try and kill you. You may also be ambushed by travelling vehicles once or twice as well. Once you get near the objective you will see that it is well fortified with a sniper on the balcony two trucks and men all over the bottom floor. My suggestion is to go in crouched and head through the left side taking cover along and along until you are at the base of the building at which time you should kill the sniper and everyone else. Upstairs you should find the informant give him the bad directions and then kill him if you want. Go outside and open your map you should notice a diamond case is nearby. It is on top one of the small storage sheds use the boxes on the opposite side of the building to make it to the roof. Once you are finished here go to shankytown. There are a lot of men here and it is easy to get overwhelmed so head into the left side and keep low so your not spotted then lead the men in to a cabin with a back wall so they can't surround you and take them all out. Once your finished go to the objective near the giant ditch and you will find the gear in the back of a truck with a propane tank. Get clear of the truck and shoot the propane tank to destroy the gear. There is also a diamond case in the back of a broken down truck on the other side of the camp. Once the gear is destroyed you will get history with your buddy, a vehicle at your safe house, and a new objective to safe your buddy. <<Optional Objective: Help your buddy fight off the APR troops>> Head to her position and try to kill off all the men while protecting her. It is not necessary for her to survive to complete the mission but it is recommended. After all the men have died the game will say mission complete and you are free to start a new mission. [[=========================================================================]] APR Missions 1 [APR01] [[=========================================================================]] The time has come to complete the faction missions. There are three each to activate them, speak to your lieutenant and he will set you up. Don't forget that you may also choose to do convoy missions at the Weapons Shop to unlock more weapons. [[=========================================================================]] Chief of Police [CHOPO] [[=========================================================================]] <<Objective: Ambush the convoy and kill the Police Chief>> Head downstairs use the health kit if you need to, you may want to save also. Once you are outside your buddy will call and offer a deal. Usually these deals make the mission more complicated but they also build reputation, build history with your buddy, and add improvements to your safehouse. <<Objective: Or meet your buddy who might have a better deal for me>> [[=========================================================================]] Act 2 [ACT02] [[=========================================================================]] [[=========================================================================]] UFLL Missions 2 [UFL02] [[=========================================================================]] [[=========================================================================]] APR Missions 2 [APR02] [[=========================================================================]] [[=========================================================================]] Act 3 [ACT03] [[=========================================================================]] [[=========================================================================]] End APR [ENDAP] [[=========================================================================]] [[=========================================================================]] End UFLL [ENDUF] [[=========================================================================]] [[=========================================================================]] Side Missions [SIDEM] [[=========================================================================]] [[=========================================================================]] Underground Missions [SIDE1] [[=========================================================================]] [[=========================================================================]] Convoy Missions [SIDE2] [[=========================================================================]] [[=========================================================================]] Assassination Missions [SIDE3] [[=========================================================================]] [[=========================================================================]] Diamond Locations [DIAML] [[=========================================================================]] [[=========================================================================]] Jackal Tapes [JACKT] [[=========================================================================]] [[=========================================================================]] Guard Post Locations [GUAPL] [[=========================================================================]] [[=========================================================================]] Safe House Locations [SAFHL] [[=========================================================================]] [[=========================================================================]] Characters [CHARS] [[=========================================================================]] Playable Characters Marty Alencar Name: Marty Alencar Age: 28 Nationality: Nationalized U.S. POB: Sao Paulo, Brazil Hair: Brown Eyes: Hazel Height: 5'10" Weight: 190Ibs Exp: USMC(Force protection); SOUTHCOM advisory group Columbia, Peru (ret) Warren Clyde Age: 33 Nationality: U.S. POB: Tulsa, Oklahoma Hair: Black Eyes: Brown Height: 6'3" Weight: 230Ibs Exp: Registered security permit Florida State; VIP protection Dom Rep, Ecuador; civil aviation license, Bahamas Josip Idromeno Age: 48 Nationality: Kosavar Albanian POB: Prizren, Former Yugoslavia Hair: Grey Eyes: Brown Height: 6'2" Weight: 240Ibs Exp: Paratrooper, YPA (ret); Bodyguard; Teamster; Guerilla (KLA) Paul Ferenc Age: 34 Nationality: Israeli POB: Budapest, Hungary Hair: Light Brown Eyes: Blue Height: 5'11" Weight: 170Ibs Exp: Corporal, IDF (ret); Contraband smuggler Quarbani Singh Age: 45 Nationality: Mauritian POB: Port Louis, Mauritius Hair: Grey Eyes: Grey Height: 6' Weight: 195Ibs Exp: Assistant superintendant, SMF (ret) instructor, Kenya GSU (ret); Rail security officer; Counter-piracy officer, Security coordinator, Dafur. Andre Hyppolite Age: 40 Nationality: Hatian POB: Port-au-Prince, Haiti Hair: Black Eyes: Brown Height: 6'2" Weight: 190Ibs Exp: Private; NA (ret); Paramilitary; Insurgent Hakim Echebbi Age: 38 Nationality: Algerian POB: Constantine, Algeria Hair: Black Eyes: Brown Height: 5'9" Weight: 190Ibs Exp: Lt Cmdr, Navy (ret), maritime counterinsurgency; Real estate broker; UAE; Marine freight security consultant. Frank Bilders Age: 36 Nationality: Northern Irish POB: Farmanagh, Northern Ireland Hair: Blond Eyes: Blue-Grey Height: 6' Weight: 170Ibs Exp: Prov IRA (direct action) Loan-shark; inmate "The Maze" Poilce Informant; Contraband smuggler, Morocco, Yemen, Chenya Xianyong Bai Age: 24 Nationality: Chinese POB: Urumqi, Xianjiang Hair: Black Eyes: Green Height: 5'9" Weight: 140Ibs Exp: Contraband smuggler; Informant, FIA, ISI, stop-loss consultant, Cameroon, Zambia Other Buddies Flora Guillen Age: 39 Nationality: Cuban-Angolan Exp: An excellent marksman, she knows her Warsaw Pact armaments very well. Michelle Age: 35 Nationality: French Nasreen Davar Age: 29 Nationality: Tajikistani Exp: Important NPCs The Jackal - Arms Dealer who provides weapons at cheap costs to both the APR and the UFLL Reuben Oluwagembi - A journalist who is working as a war correspondent for the British news agency. Addi Mbantuwe - Leader of the UFLL Major Oliver Tambossa - Leader of the APR Dr. Leon Gakumba - Representative of the UFLL Prosper Kouassi - Representative of the APR [[=========================================================================]] Weapons and Upgrades [WEAUP] [[=========================================================================]] Primary Weapons Ak-47 Cost - 10 diamonds Accuracy Upgrade - 2 diamonds Reliability Upgrade - 2 diamonds Ammo Upgrade - 10 diamonds Unlocked - Convoy 2 of Leboa-Sako AR-16 Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Upgrade - 10 diamonds Unlocked - Convoy 2 of Bowa-Seko AS50 Cost - 35 diamonds Accuracy Upgrade - 8 diamonds Reliability Upgrade - 8 diamonds Ammo Upgrade - 15 diamonds Unlocked - Convoy 3 of Bowa-Seko Dragunov SVD Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Upgrade - 15 diamonds Unlocked - Convoy 4 of Leboa-Sako FAL Paratrooper Cost - 10 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Upgrade - 10 diamonds Unlocked - Bowa-Seko G3-KA4 Cost - 6 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Upgrade - 10 diamonds Unlocked - Leboa-Sako Homeland 37 Cost - 4 diamonds Accuracy Upgrade - 1 diamond Reliability Upgrade - 1 diamond Ammo Upgrade - 10 diamonds Unlocked - Leboa-Sako M1903 Cost - 10 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Upgrade - 15 diamonds Unlocked - Leboa-Sako MGL-140!!! Cost - 35 diamonds Accuracy Upgrade - 8 diamonds Reliability Upgrade - 8 diamonds Ammo Upgrade - 10 diamonds Unlocked - Convoy 3 of Bowa-Seko Silent MP5 Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Unlocked - 10 diamonds Unlocked - Convoy 3 of Leboa-Sako SPAS-12 Cost - 10 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Unlocked - 10 diamonds Unlocked - Convoy 3 of Leboa-Sako USAS-12 Cost - 35 diamonds Accuracy Upgrade - 8 diamonds Reliability Upgrade - 8 diamonds Ammo Upgrade - 10 diamonds Unlocked - Convoy 4 of Leboa-Sako Secondary Weapons Eagle .50 Cost - 10 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Upgrade - 7 diamonds Unlocked - Bowa-Seko Flare Pistol Cost - 4 diamonds Accuracy Upgrade - 1 diamond Reliability Upgrade - 1 diamond Ammo Upgrade - 10 diamonds Unlocked - Convoy 1 of Leboa-Sako IED Cost - 10 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Upgrade - 10 diamonds Unlocked - Leboa-Sako M-79 Grenade Launcher Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Upgrade - 10 diamonds Unlocked - Convoy 1 of Bowa-Seko MAC-10 Cost - 10 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Upgrade - 10 diamonds Unlocked - Convoy 2 of Leboa-Sako Makarov Cost - 4 diamonds Accuracy Upgrade - 1 diamond Reliability Upgrade - 1 diamond Ammo Upgrade - 7 diamonds Unlocked - Leboa-Sako Silent Makarov 6P9 Cost - 6 diamonds Accuracy Upgrade - 2 diamonds Reliability Upgrade - 2 diamonds Ammo Upgrade - 7 diamonds Unlocked - Convoy 1 of Leboa-Sako Star .45 Cost - 6 diamonds Accuracy Upgrade - 2 diamonds Reliability Upgrade - 2 diamonds Ammo Upgrade - 7 diamonds Unlocked - Convoy 1 of Leboa-Sako Uzi Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Upgrade - 10 diamonds Unlocked - Bowa-Seko Special Weapons Carl G Rocket Launcher Cost - 35 diamonds Accuracy Upgrade - 8 diamonds Reliability Upgrade - 8 diamonds Ammo Upgrade - 15 diamonds Unlocked - Convoy 4 of Bowa-Seko Dart Rifle Cost - 10 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Upgrade - 10 diamonds Unlocked - Convoy 4 of Leboa-Sako LPO-50 Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Upgrade - 10 diamonds Unlocked - Convoy 3 of Bowa-Seko M-249 SAW Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Upgrade - 15 diamonds Unlocked - Convoy 1 of Bowa-Seko PKM Cost - 10 diamonds Accuracy Upgrade - 3 diamonds Reliability Upgrade - 3 diamonds Ammo Upgrade - 15 diamonds Unlocked - Convoy 2 of Leboa-Sako RPG-7 Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Upgrade - 15 diamonds Unlocked - Convoy 4 of Leboa-Sako Type 63 Mortar Cost - 20 diamonds Accuracy Upgrade - 5 diamonds Reliability Upgrade - 5 diamonds Ammo Upgrade - 15 diamonds Unlocked - Convoy 2 of Bowa-Seko Throwable projectiles and Misc M-67 Grenade Ammo Upgrade - 10 diamonds ; Unlocked - Leboa-Sako Molotov Cocktail Ammo Upgrade - 10 diamonds ; Unlocked - Leboa-Sako Stealth Upgrade Cost - 45 diamonds ; Unlocked - Leboa-Sako Primary Weapons Crate Cost - 12 diamonds ; Unlocked - Leboa-Sako Secondary Weapons Crate Cost - 6 diamonds ; Unlocked - Leboa-Sako Special Weapon Crate Cost - 6 diamonds ; Unlocked - Leboa-Sako Medium Syrette Kit Cost - 25 diamonds ; Unlocked - Leboa-Sako Large Syrette Kit Cost - 25 diamonds ; Unlocked - Bowa-Seko Vehicle Upgrades to be listed under vehicle section - thanks. [[=========================================================================]] Vehicles [VEHIS] [[=========================================================================]] .50 Cal Truck Speed - Medium to Slow Weapons - Mounted .50 Cal Appearances - Common Worlds - Both Upgrade - 15 diamonds Car Speed - Medium to Slow Weapons - None Appearances - Common Worlds - Both Upgrade - 10 diamonds Dune Buggy Speed - Fast Weapons - None Appearances - Uncommon Worlds - Bowa-Seko Only Upgrade - 15 diamonds Farm Truck Speed - SLOW Weapons - None Appearances - Uncommon Worlds - Both Upgrade - 10 diamonds Fishing Boat Speed - Medium Weapons - .50 Cal Appearances - Uncommon Worlds - Both Upgrade - 10 diamonds Glider Speed - SLOW Weapons - None Appearances - Rare Worlds - Both Upgrade - None Liberty Jeep Speed - Medium Weapons - None Appearances - Uncommon Worlds - Both Upgrade - 10 diamonds River Boat Speed - Medium Weapons - .50 Cal Appearances - Common Worlds - Both Upgrade - 15 diamonds Wrangler Jeep Speed - Medium Weapons - None Appearances - Uncommon Worlds - Both Upgrade - 10 diamonds [[=========================================================================]] Complete Journal [COMPJ] [[=========================================================================]] [[=========================================================================]] Achievements [ACHIE] [[=========================================================================]] Achievement Name Description Score Supply... Unlocked new weapons by hitting a convoy 10G The best laid plans Worked with a buddy to subvert a mission offered by a faction 10G Out of the frying pan... Got rescued by a Buddy 20G Making friends Saved a Buddy from captivity 10G On the run Escaped the Town 10G Stickin' it to the man Kill a Faction Captain in Leboa-Sako - the Northern Territory 10G Wages of Conflict Acquire all conflict diamonds in the game available through payment or exploration 10G Wanderer Find all the Safe Houses in Leboa-Sako - the Northern Territory 10G Orienteer Find all the Safe Houses in Bowa-Seko - the Southern Territory 10G Investigative Reporter Turn over the first set of the Jackal's audio logs to the Journalist 10G Messenger Complete all the available Underground side-quests in both the North and the South 10G Down but not out Escape to Bowa-Seko - the Southern Territory 10G Weapon Specialist Purchase the manuals and acquire the bandolier for one weapon 10G Bagman Deliver stamped travel documents to the Underground in exchange for medicine 10G Lineman Complete a Mission intercepted from a cellular tower signal 20G Dawa ya moto ni moto Break the ceasefire and reignite the conflict 20G Lent a Hand Complete a buddy side quest 20G Dr Livingston, I presume Enter every 1 square kilometer map region of the world 20G Pulitzer material Turn over all the Jackal's audio logs to the journalist 20G Weapons Expert Purchase the manuals and acquire the bandoliers for every weapon 20G Playing both sides... Switch sides in Leboa-Sako - the Northern Territory 20G ...against the middle Switch sides in Bowa-Seko - the Southern Territory 20G ...and demand. Unlock all weapons by hitting every Convoy 20G Prison Escape Escape torture at the old slave outpost 20G Last man standing Wipe out the senior leadership of both Factions and determine who will be the new Warlords 30G ...into the fire. Save a buddy from a mortal wound 30G The third faction Rescue all the Buddies from their respective predicaments 30G Ruthless Subvert all the main faction missions in Leboa-Sako - the Northern Territory 30G Cold Blooded Subvert all the main faction missions in Bowa-Seko - the Southern Territory 30G Utility Man Complete all the Missions intercepted from the cellular tower signals 30G Good night sweet prince Comfort a buddy and ease his passing 40G Heart of Darkness Enter the heart of darkness 40G The horror... the horror... Resolve your conflict with the Jackal to facilitate the exodus 40G First Response Team Get highest revives count in a ranked match 10G Hired Gun Reach Rank 5(Ranked Match) 20G Superior Captain Win a round as the Captain in Uprising mode(Ranked Match) 10G Best in Class Get highest xp total in one match(Ranked Match) 20G War Party Win a match with 16 players(Ranked Match) 20G Upgraded Player Upgrade one class 3 times(Ranked Match) 20G Safari Tour Play at least one full round in every Official Map(Ranked Match) 20G Battle Hardened Play at least one full round in every Game Mode(Ranked Match) 20G Professional Reach Rank 10(Ranked Match) 30G Mercenary Reach Rank 20(Ranked Match) 30G Field Hospital Get 500 Revives(Ranked Match) 40G Warlord Reach Rank 30(Ranked Match) 40G Soldier of Misfortune Unlock field manuals for all weapons(Ranked Match) 40G Mapper Create a map and get it validated in all game modes 10G Adventurer Download and rate 25 usermaps 20G [[=========================================================================]] FAQS [FAQS0] [[=========================================================================]] Q1) After purchasing a weapon from the Weapons Shop, where do I pick the weapons up? A1) All weapons purchased are sent to the armory which is located in the building next to the Weapons Shop. These weapons will then be placed on the walls inside. [[=========================================================================]] Special Thanks [SPECT] [[=========================================================================]]