FALLOUT NEW VEGAS
V 1.0 Completed 6-29-2011
Written and maintained by James Friel
Copyright @2011 James Friel (email@example.com) This FAQ is solely
intended for use on Gamefaq.com forum site, and may not be reproduced or
duplicated without permission of myself. If you want to use or duplicate
the FAQ, feel free on other sites, I really am not a greedy person, just
make sure to credit the FAQ and myself when doing it.
FALLOUT NEW VEGAS is a PS3 game published by Bethesda Softworks 10/19/10.
Developed by Obsidian Entertainment.
TABLE OF CONTENTS
I. Revision History
1. Goodsprings (includes locations Goodsprings, Goodsprings Cemetery)
2. Goodsprings Source
3. Goodsprings Cave
4. The Devil's Gullet
5. Yangtze Memorial
6. Jean Sky Diving
7. New California Ranger (NCR) Correctional Facility
8. Powder Ganger Camp South
9. Powder Ganger Camp West
10. Powder Ganger Camp North
11. Powder Ganger Camp East
12. Lone Wolf Radio
14. Nevada Highway Patrol Station
15. Nipton Road Reststop
16. Mojave Outpost
17. Canyon Wreckage
18. California Sunset Drive-in
19. Ivanpah Dry Lake
20. Ivanpah Race Tracks
21. Nipton Road Pitstop
22. Emergency Service Railroad
23. The Prospectors Den
24. Coyote Den
26. Mojave Drive-in
27. Bradleys Shack
28. Wolfhorn Ranch
29. Raided Farmstead
30. Matthews Animal Husbandry Farm
31. Ranger Station Charlie
33. Legion Raid Camp
34. Old Nuclear Test Site
35. Crashed Vertibird
36. Mesquite Mountain Crater
37. Mesquite Mountain Camp Site
38. Morningstar Cavern
39. Crescent Canyon East
40. Crescent Canyon West
41. Camp Searchlight
42. Hidden Supply Cave
43. Searchlight Airport
44. Searchlight East Gold Mine
45. Fireroot Cavern
46. Cottonwood Crater
47. Coyote Mines
48. Searchlight North Gold Mine
49. Snyder Prospector Camp
50. Wrecked Highwayman
51. Highway 95's Viper Encampment
52. Ranger Station Echo
53. Repconn Test Site
54. Clark Field
55. Jack Rabbit Springs
56. Walking Box Cavern
57. Harpers Shack
58. Dead Wind Cavern
59. Primm Pass
60. Gibson Scrap Yard
61. Helios One
62. El Dorado Gas And Service
63. El Dorado Dry Lake
64. 188 Trading Post
65. Smith Mesa Prospector Camp
66. Blue Paradise Vacation Rentals
67. Cottonwood Overlook
68. Sniper's Nest
69. Cliffside Prospectors Camp
70. Lucky Jim Mine
71. Southern Nevada Wind Farm
72. Cazador Nest
73. Ranger Station Delta
74. Black Rock Cave
75. Ranger Station Alpha
76. Boulder Beach Campground
77. Mountain Shadows Campground
78. Deserted Shack
79. Boulder City
80. Repconn Headquarters
82. Hidden Valley
83. Scorpion Gulch
84. Cottonwood Cove
85. Followers Outpost
86. Lake Las Vegas
87. Camp Golf
88. Grub and Gulp Rest Stop
89. Aerotech Office Park
90. NCR Sharecroppers Field
91. East Pump Station
92. Vault 34
93. New Vegas Medical Clinic
94. Molerat Ranch
95. Crimson Caravan Company
V. Last Words
I. REVISION HISTORY
- Walkthrough started
- Added Introduction
- Added Prologue
- Added Locations 1-95
- Added Last Words
[NOTE: my revision history starts at version 1.0 and each change will be
noted as a .1 addition, so on the 3rd revision if it gets to that
will be version 1.3]
Based on many fan requests I decided to make up a quick FAQ on FALLOUT NEW
VEGAS, with a general layout similar to my FALLOUT 3 FAQ. Readers have said it
was easy to follow and use and liked it, so why mess with a good thing.
FALLOUT NEW VEGAS is the latest addition to the FALLOUT series, taking you
to the wastes around the sparkling city of VEGAS to explore, maim, kill and
do what all your other FALLOUT characters have done. VEGAS isn't quite as good
as FALLOUT 3, it lacks the imagination, and it basically uses the same game
engine, so no improved graphics, which many expect for a new game. Same old
graphics? TThhrrpt. Thankfully the FALLOUT 3 graphics were decent to begin
with so its not too bad, but you'd think they would have updated them at least
a little over the years. They did adjust the game to make it more difficult to
make up any uber character, and changed it to tailor to a few specific types
This Walkthrough will give you a complete walkthrough of the game, from
beginning to end and to enjoy everything that you can get out of it.
Things to note. The game is a first person SHOOTER. This means that combat
is a lot harder than with a turn based game, because you actually have to aim
and attack things manually instead of a system where your stats affect how
good you hit. There is an adjusted V.A.T. combat system that helps with the
popular aiming that Fallout 1 and 2 had. Sadly they didn't extend this to all
weapons, so guns are the only weapons you can aim at body parts. That doesn't
make the other weapons any less fun, just not as beneficial as guns.
There are also FAQS which explain the combat system, stats, perks, and other
things. I won't go over those here. I will simply tell you what to pick and
what to do. Saves a lot of reading.
Some things to remember
1) Always heal by resting if possible. 1 hours rest in a bed will heal all
your wounds. Save your healing Stims for emergencies.
2) Early on use melee weapons and save ammo. Save the ammo for the harder
foes. Most weaker enemies can be beaten with melee weapons easy.
3) Save often. FALLOUT NEW VEGAS has a lot of glitches, such as getting
stuck in objects, lockups, etc. SAVE OFTEN.
4) Do not use any of the permenant skill books until you get the level 6
Comprehension perk which gives you +1 skill per book. A must have.
III. WALKTHROUGH! WALKTHROUGH! WALKTHROUGH! WALKTHROUGH!
I. GOODSPRINGS (Prologue)
You start the game by watching the Intro. You've been shot in the head and
left for dead. You wake up in Doc Mitchells' clinic. This starts [AIN'T THAT
A KICK IN THE HEAD] quest.
) Awaken to have Doc ask your name and check your face. You can put in your
character name and face description here. Afterwards follow the Doc to
the Vit-O-matic where you can pick your stats. For the starting area of
Goodsprings take the following stats, you will be able to re-do your
character when you leave the starting Goodspring area.
) Now follow the Doc to his couch. Sitting on it, he will give you a quick
test of questions. Just answer the first one each time, afterwards you
can reset and manually pick your 3 TAG skills. Pick [BARTER, SPEECH, and
SCIENCE]. You will then pick your 2 traits, take [GOOD NATURED] and
) Go over to the door with Doc Mitchell and talk to him, he will give you
some items and your [PIPBOY]. You are done with him for now. Head back
to the medic room where you woke up and click on the [CHEMIST SET] on the
table and choose to get 5 [STIMPACKS]. Now click on the [BROKEN 9MM
MACHINE GUN] and repair it. Open the [SASPARILLA CRATE] and loot it. You
will be using this crate to store any items until you get your hotel
room later. Until then this will do fine for storing items. Loot the
clinic dry, and store your extra stuff in the crate. Talking to the Doc
will get you needed info, plus pass a speech check [SPEECH:30] to get
) Exit the hospital clinic, go straight left down the road and enter the
Saloon. You'll encounter SUNNY. Talk to her and get some town info but
save the first option for last. You will get a lockpick book and info on
picking a safe in the school house later. When finished pick the first
option and start the [BACK IN THE SADDLE] quest series. Follow SUNNY
outside and around to the back of the Saloon. Approaching her, she will
hand you a [VARMIT RIFLE] and some ammo. Kneel and shoot 3 of the bottles
off the fence.
) SUNNY will want you to continue and help her clear some Geckos from the
water well. Follow her until she stops and tells you to sneak left up to
the well to kill the Geckos. Run up and shoot or punch them dead. The
wells have clear non-radioactive water so drink up to heal any damage.
Report back to SUNNY who will want you to clear the other 2 wells. Agree
then follow her and kill the Geckos at the 2nd well, then head left down
the hill to the 3rd well, where the Geckos are attacking a Goodspring
settler. Save her, and talk to her afterwards to get 3 [PURIFIED WATER].
Talk to SUNNY again for a reward and to finish the [BACK IN THE SADDLE]
quest, and to start the [BY A CAMPFIRE ON THE TRAIL] quest.
) Fast travel back to GOODSPRINGS and enter the general store. Talk to CHET
and ask about various topics to get info. Buy a shovel. Head outside then
northeast up the big hill towards the water tower/graveyard. On the way
you'll probably encounter a BARK SCORPION. Kill it and continue to the
top, and kill the BLOATFLIES that are up there. Pick the [BROC FLOWER],
take the [SNOW GLOBE-GOODSPRINGS] and other items that are about on the
graves. Finally dig up the various graves for misc items.
) Go back to town, then head SW towards the red school building. Just out-
side are 2 GIANT MANTIS NYMPHS. Kill them and pick the [XANDER ROOT]
bulbs just near the tree trunk. Fast travel to GOODSPRINGS SOURCE and go
down and talk to SUNNY. Activate the campfire, make a [HEALING POWDER].
Fast travel back to town and enter the Saloon. You'll see an argument
between TRUDY and JOE COBB. Talk to TRUDY afterwards which finishes the
[BY A CAMPFIRE ON THE TRAIL] quest. Milk her for all information, talk
about her broken radio, then talk about how to handle JOE COBB, and you
will start the [GHOST TOWN GUNFIGHT] quest.
) Now repair the broken radio [REPAIR:20] and talk to Trudy for a reward.
[BARTER:20] for some extra caps. You'll level up. Raise EXPLOSIVES to 25
and pick the SWIFT LEARNER perk. Head outside, and go to the SE building
where you will find JOE COBB standing. Talk to him and milk him for info,
but DO NOT TALK ABOUT TAKING OVER THE TOWN. Pass the speech check for
some free exp. Once done talking to JOE, crouch and hide behind him and
ready your 9MM MACHINE GUN (or another weapon). SAVE YOUR GAME. Now,
while hidden enter V.A.T.S and shoot him in the head. If your reputation
with the POWDER GANGERS drops, reload and try again. You're going to kill
JOE anyway soon, might as well do it now. You should be able to kill him
from stealth without any reputation change. Loot him.
) Head up to the gas station near the Medical Clinic, enter and talk to
RINGO, and get info from him. Agree to help him against the GANGERS, then
loot the entire gas station, making sure to pick the safe using the
lockpick book that SUNNY gave you. Return to the Saloon and talk to SUNNY
who will open options to get town support for the [GHOST TOWN GUNFIGHT]
quest. Talk to TRUDY and pass [SPEECH:25] check for supplies. Go outside
and talk to EASY PETE pass [EXPLOSIVES:25] check for dynamite. Head into
the supply store and talk to CHET pass [BARTER:25] check for fighting
supplies, and finally up to DOC MITCHELL for medical supplies. Return to
TRUDY she should talk about JOE COBB and give you some exp (strange she
doesn't talk about this earlier).
) Your all ready for the final showdown. Get what ever weapons and items
you want and head up to the gas station and talk to RINGO to let him know
the town is ready. Start the fight, SUNNY shows up and says the Gangers
are on the way. Go outside and run down to the Saloon area, the Powder
Gangers are heading up the road.
NOTE: You can fight this battle any way you want, its not super hard, but
there is a catch. If you kill any of the Gangers your reputation with
them will drop all the way. We want it to only drop a little, so when you
enter the fight, don't kill any of them, let the townspeople do it. You
want to distract them. Equip a basic weapon (laser pistol, 9MM, etc) and
run directly into their group. Attack them lowering their health but do
not kill them yourself. Keep to the left so the townspeople have open
shots. Switch foes, wounding them down to low health, they don't do any
major damage to you, so just be the "big target". Afterwards, you'll
level up again. Raise LOCKPICK to 25 and BARTER to 48. Ringo will come up
and give you some caps as a reward.
) OK! Your basically done in GOODSPRINGS. Time to finish up the Prologue so
we can head out into the wasteland. Start in the south of town, a house
there holds a [CHINESE ARMY TRAINING MANUAL] on a shelf, but you'll have
steal it. Do NOT use the MANUAL until you get the perk that lets you gain
the +1 boost. Outside talk to VICTOR the robot and loot his shack. In the
schoolhouse you'll find some more GIANT MANTIS NYMPHS to kill, some good
temp skill books about the schoolhouse. Make sure to hack the terminal
in the school before you pick the safe for extra exp. In the store you
can steal a [SILENCED .22 PISTOL] off the counter, and loot various mail-
boxes, plants and houses/ruins in town. Enter the Saloon and when you are
alone you can steal the [357 MAGNUM] off the counter, and hack the back
computer terminal to open the safe. Don't get caught <grin>.
) Finish selling, gathering and storing your items. Buy what you want from
the store/saloon then save your game. This will be your Starting save
point. You can start any new game from here, once you leave the area you
can change your character before continuing on into the wild. You will
want to make sure you have..
A few types of weapons, decent REGULAR armor (you don't want to wear
clan armors unless needed), A set of Powder Ganger armor (for disguise
later), your temp skill books, your shovel. Your .22 silenced pistol, you
will be using this for assassination attempts in many places, get very
attached to your little gun.
Your new character you want to have the following stats.
And TAG SPEECH, LOCKPICK and BARTER, Traits KAMIKAZE and SMALL FRAME
Level 2 raise SPEECH to 30 and SCIENCE to 32, pick INTENSE TRAINING perk
and raise LUCK+1 (to 7)
Level 3 raise SCIENCE to 40, LOCKPICK to 40 and REPAIR to 27
As you level up, you do not want to raise any skill above 64. You will
gain +16 skill points per skill using books which will reach 80, and you
can read temporary skill books to raise skills +20 for certain uses. Once
you reach your cap of 64 (or 80) in all skills then you can assign points
into raising them more. No need for that until later.
As for perks, pick these perks at these levels.
Lv2: Intense Training (luck+1)
Lv8: Strong Back
Lv16: Better Criticals
Lv18: Action Boy
Lv20: Grim Reapers Spirit
Lv22: TAG (Guns)
Many items you find can be used to create other items, so i suggest that
you try and save as many items as possible so down the road you can make
cool new things out of them.
Items that you can freely sell and do not need to save..
Ruined books of all kinds, including pre-war books
Cigarettes and Cigarette cartons
General utensils.. such as spoons, glasses, forks, plates, etc
Extra weapons or clothing that you do not plan on wearing.
Deco items like nuka-cola trucks, teddy bears, etc
Items that you want to save for later for crafting, and other uses
All "AID" items including food, healing, books, etc.
All general misc found items such as machinery, wrenches, glue, that do
not fit into the above "sell" category" If you dont' know, then don't
Glass pitchers and empty soda bottles, used for recipes.
Weapon mod items and any ammo material (casings, powder, etc)
2. GOODSPRINGS SOURCE
) Fast travel to GOODSPRINGS SOURCE. Various junk litters the campsite, and
a roaming man, BARTON THORN wants you to help his girlfriend who is up on
the hillside trapped by Geckos. Agree to help then head up the hill to
the southwest, past the small tower. Look! Cute Geckos! Die Geckos! You'll
run into a bunch of them, too bad they are easy to smush.
Continue NW at the intersection and head up the hill to the top, where a
dead prospector lies among some loot. There are 3 bear traps you can
disarm, along with a bed to rest in if needed. Once done, head back down
the hill where BARTON will ambush you. Seems he's evil! Die Evil BARTON!
(You'd think... why would he think he could kill you after you killed all
the Geckos that he couldn't kill..guess his intelligence is below 3)
) Head due north towards the large hill in the distance. Stay to the left
side and you'll come up upon GOODSPRINGS CAVE.
3. GOODSPRINGS CAVE
) This small cave has a few COYOTES outside. Take them out, and just before
you enter the cave, there is a big rock on the right hand side. Its hollow
so check it for some loot. Enter the cave, and there are more COYOTES
inside to kill. Loot the cave and the dead bodies inside.
) Heading outside you want to go around or over the big hill and just north-
east is a huge sinkhole, THE DEVIL'S GULLET.
4. THE DEVIL'S GULLET
) This huge hole usually has a couple more COYOTES wandering about. You can
go down into the hole via makeshift ramp, where some minor loot can be
found. You can find a [SUNSET SARSAPARILLA STAR BOTTLE CAP] in the bottom
of a crate.
) Look to the north/northeast you'll see a large white cross, head that way
to find the YANGTZE MEMORIAL.
5. YANGTZE MEMORIAL
) This memorial gives a great view of the area, you can see NEW VEGAS not
to far to the north, especially at night when its lit up. On the south
side of the memorial is a hollow rock with a white peace sign. Loot it,
and then get the dufflebag that's on the east side right under the small
) You can use your shovel and dig the few grave sites to get some misc
items from them. Look to the north and you'll see a small red metal shed,
head there and loot the inside.
) Fast travel back to GOODSPRINGS SOURCE. You want to head due east. Now is
the time to equip your POWDER GANGER ARMOR, we are going to infiltrate
the Powder Ganger base. Keep heading east till you find JEAN SKY DIVING.
6. JEAN SKY DIVING
) Approaching the small shack you will notice 2 "people" behind it. Skip
the shack for now and go around back, you'll see 2 POWDER GANGERS. Since
you are wearing their faction armor they are neutral to you. Its time to
start assassinating. You want to hide behind them, crouch, and bring out
your [SILENCED .22 PISTOL]. Once you are "hidden" V.A.T.S. shoot them in
the head for a silent kill, that results in no detection and no type of
reputation loss. Kill both gangers. An explosive crate is wedged in the
crack of the cliff wall that can be looted.
) Enter the shack for some minor loot. On the table is the key to the
locked locker, plus a [SUNSET SARSAPARILLA STAR BOTTLE CAP]. Now you have
marked on your map the location of NEW CALIFORNIA REPUBLIC CORRECTIONAL
FACILITY to the southeast. Head there, its just over a big hill.
7. NEW CALIFORNIA REPUBLIC CORRECTIONAL FACILITY
) Approaching the main gate, you'll encounter DAWES. He will let you in if
you pay him 100 caps. Either pay or pickpocket his key. Ignore everyone
at this time, and head through the entrance building and exit in the back
into the courtyard.
) To the left is the main admin building. Enter it, take a left and head
upstairs to find EDDIE, the Ganger leader. Talk to him to start the [I
FOUGHT THE LAW] quest. He asks for you to head to the POWDER GANGER CAMP
SOUTH to "take care" of a rival CHAVEZ. Exit the NCR Facility and head
south to find the camp.
8. POWDER GANGER CAMP SOUTH
) This small camp has a few Ganger convicts, including CHAVEZ. Talk to him
why your there and convince him [SPEECH:30] to move on. You can then sneak
assassinate the Ganger troops with your [SILENCED .22 PISTOL] and take
them out. Loot the basic items in the camp and return to EDDIE.
) You should level up sometime soon. Raise REPAIR to 42, and take the
) EDDIE will thank you for your help and ask you to perform a 2nd mission.
Head over to JEAN SKY DIVING to find a suspicious merchant hanging around.
Chat with him, passing a few skill checks [SPEECH:30] or [INT:6] to find
out hes a bounty hunter. persuade him about paying a toll [SPEECH:30] then
when your finished, whip out a weapon and kill him, and loot. Return to
EDDIE to complete this 2nd task.
) You will get EDDIE'S last task, to get information from NCR about their
plans. Ignore this for now, we are going to take out the facility POWDER
GANGER convicts, using of course your [SILENCED .22 PISTOL]. If you run
out of ammo restock at GOODSPRINGS, or try a hand/melee weapon. The more
we eliminate now, the less we have to worry about later. You can kill
almost everyone in the compound if you want except EDDIE. Do not kill him.
Also do not kill MEYERS in the entrance building, we will be using him in
a quest later. It might be a little hard when killing EDDIE'S guards in
his office, try using a [STEALTH BOY] if you have one. What i did, i stood
in the small closet and took out SCRAMBLER first, the sitting guard 2nd,
then i put a [CASE] and a couple dead bodies on the desk to block EDDIE'S
sight, then took out the guard standing at the doorway.
) Start in the courtyard and take out any guards on the sniper towers, or
roaming about in the courtyard, using your stealth-silencer method. Once
all the guards are dead, enter the right Cellblock-A and Cellblock-B and
kill anyone inside. [SCHEMATICS POWDER CHARGE] is inside a locked door in
Cellblock-B. A [STAR BOTTLECAP] is in the entrance building on the desk.
In the administration building on the second floor you will find a [LYING
CONGRESSIONAL STYLE]. Again, do NOT use this book until you get the perk
that gives +1 skill boost when reading.
) With all the killing in the Facility, you should level up again. Raise
LOCKPICK to 50 (you can now unlock the footlocker in Cellblock-B if you
don't have a book) and EXPLOSIVES to 25
) Once the compound is cleared out of foes except for EDDIE and MEYERS, loot
what you want, and then we will clear out the other 3 POWDER GANGERS camps
that are about. Fast travel to JEAN SKY DIVING and head south, to find the
POWDER GANGER CAMP WEST. Remember we will be killing POWDER GANGER troops
while wearing Ganger armor as disguise, and in stealth/assassinate with
the .22 silenced pistol.
9. POWDER GANGER CAMP WEST
) Careful here, there is about 4 powder charge mines about the camp. Quickly
disarm and take them, and take out the 2 POWDER GANGERS. After looting, if
you head southeast, to the left of the radioactive flats you'll come to a
irradiated hole, and down in the back near a burned car is a sneak skill
magazine and some loot.
) Fast travel back to NCR CORRECTIONAL FACILITIES then head north towards
the next Ganger base, POWER GANGER CAMP NORTH
10. POWDER GANGER CAMP NORTH
) A little bigger than the west camp, the Ganger north camp holds 3 POWDER
GANGER troops. Again careful, there are 4 powder charge mines at each of
the 2 entrances (8 charges total) you can disarm and pick up. Take the
charges, kill the Gangers and loot the camp.
) Fast travel to POWDER GANGER CAMP SOUTH then head due east, towards the
last camp, POWDER GANGER CAMP EAST.
11. POWDER GANGER CAMP EAST
) Same with the other camps, careful of powder charge mines. Sneak-kill the
Gangers with your .22 silencer, and loot the camp. To the south-southwest
is a hollowed out rock with some misc loot.
) Fast travel to GOODSPRINGS SOURCE then head southwest up the hills. Follow
the unknown location arrow until you arrive up at an abandoned trailer,
LONEWOLF RADIO. You'll probably run into a gaggle of GECKOS again.
12. LONE WOLF RADIO
) This little abandoned trailer in the hills holds a [WASTELAND SURVIVAL
GUIDE] and [STAR BOTTLE CAP] near the bed. Not much else here except a
boatload of radio equipment. Somebody has been busy.
) Head southeast, you'll be running into some regular GECKOS now, a little
tougher than the youngsters you were playing with before, but no major
trouble. You might also find a small watering hole with many [BROC
FLOWERS] and others about. Continue down the hillside to the main road,
heading south to our next major town, PRIMM. Go ahead and put on your
regular armor, we will encounter NCR soldiers don't want them confusing
us for Powder Gangers hehe.
Break time. Eat dinner. At this point in the game you should be level 5
and have a decent amount of loot, caps, and basic weapons and armor. Your
skills should be close to..
Energy weapons: 18
Melee weapon: 16
Small guns: 16
As you can see, doing ok with minimal weapons skills, it doesn't take much
skill to get up close to a target and shoot it in the head, or V.A.T.S
smack it with a melee/unarmed weapon.
Close to this point, I leveled up to 6 approaching PRIMM (killing GECKOS).
Raise SPEECH to 40 and BARTER to 31. Take the COMPREHENSION perk, and now
you can read any permanent skill book you find. Go ahead and use up your
books that you have stored up (3 i think by now).
) PRIMM is divided into 2 sections, the west side where a small group of NCR
troops have occupied the ruins, and the east side, where main buildings
are. (The Hotel, Casino, houses, etc). Approaching PRIMM you are greeted
by a NCR trooper informing you of the area situation.
) Stay on the right (west side). You can steal from many ammo containers in
the NCR ruin's side. Find the tent housing LIEUTENANT HAYES. You want to
stealth and pickpocket the [MILITARY ORDERS] off him successfully. Make
sure to read the orders. Talk to HAYES and chat about the NCR troopers
retaking the NCR CORRECTIONAL FACILITY. He will let you help with the raid
and tell you to meet up with SERGEANT LEE near the facility.
) Fast travel back to NCR CORRECTIONAL FACILITY and head south to meet up
with SERGEANT LEE. Talk to him to start the assault. Good thing you have
already cleared the complex. Run down the hill through the now blown-up
fence hole, and proceed to the administration building. Entering it, a
half dozen NCR troops arrive and storm upstairs to kill EDDIE. go ahead
and rush up with them and take EDDIE down. Once hes dead, wait around for
a few minutes for LEE to show up and talk to LEE to finish the quest. You
can also sneak-assassinate the NCR troopers without losing reputation and
loot them also. Wait until you talk to LEE first then assassinate away. I
would leave LEE alive though, but the rest are just generic NCR troopers.
) Fast travel back to PRIMM. We are going to clear out the town first. There
are a couple CONVICTS in the main town square, and a couple around back
up around the rollercoaster tracks. In the town south homes there is a
[STAR BOTTLE CAP] in one house and a locked safe behind a bookshelf in
another one. The mailboxes might hold temp skill magazines. In the
Sheriff office shack are a [COWBOY REPEATER] rifle and ammo.
) Outside the MOJAVE EXPRESS BUILDING is a dead courier with a courier note.
Enter the building and loot what you need, there is a broken companion
robot on the counter, ignore it for now. Exit and enter the VIKKI AND
VANCE CASINO, and talk to JOHNSON NASH. Take a while and chat all his
speech options, you'll get a few quests out of it [ED-E MY LOVE] and
[THEY WENT THAT-A-WAY]. Head out of the casino. Its time to clear out the
) Prepare for fighting and enter the BISON STEVE HOTEL. This is a 3 level
building filled with CONVICTS. Clear out the first level. There is an
elevator you can fix [REPAIR:35] but gives no exp. DEPUTY BEAGLE is a
prisoner in one of the back rooms, leave him for now. There are a couple
hard locked items [LOCKPICK:75] but you can't get those yet. A [TALES OF
A JUNKYARD VENDOR] lies on the ground next to a locked safe. [STAR BOTTLE
CAP] on a end-table near the sofas. Head upstairs once the ground floor
is clear and clear it of enemies. Loot it and climb the rubble up to the
third floor area and clean it out.
You should level up to 7 soon. Raise LOCKPICK to 55 and SCIENCE to 52.
) Go talk to DEPUTY BEAGLE and pass a [SPEECH:40] check to get some info on
the guys you are hunting. Release BEAGLE and pass a [SPEECH:25] check to
have him be a companion in the BISON STEVE HOTEL only. Head outside and
talk to BEAGLE again, inquiring about finding a new sheriff. Go inside the
casino and talk to JOHNSON NASH again, talk about finding a sheriff. Talk
to the robot PRIMM SLIM. YOU DO NOT WANT TO MAKE PRIMM SLIM THE SHERIFF.
Talk about everything else, including the display gun. Check the display
then tell PRIMM SLIM its missing, pass a [SCIENCE:50] check and open his
hacked display file.
NOTE: You can activate the companion robot ED-E in PRIMM if you want, I do
not simply because he can get lost during adventuring and its sometime
a pain to get him back/find him, thus not completing his quest. But if
you really want him you'll need to use a temp science book to pass a
[SCIENCE: 65] check, then a [REPAIR 35]. I suggest leaving him till
later when we will pick him up farther along in the game.
NOTE: There are 3 hard locked [LOCKPICK:75] items in PRIMM that we can
get back to later when our skill is better, for the exp. If you have
a temp lockpick book you can get some of those now (will boost your
lockpick from 55 to 75). If not, we will come back later, i will tell
1) Safe first floor BISON HOTEL
2) Door first floor BISON HOTEL
3) Safe VIKKI AND VANCE CASINO
) Exit the casino, and fast travel to NCR CORRECTIONAL FACILITY to enter the
entrance building and talk to MEYERS about becoming the sheriff of PRIMM.
Agree to help make him sheriff, but you need to get a pardon for him. He
will be waiting for you in PRIMM. Fast travel back to PRIMM then head out
the complex and continue south. You will encounter maybe a couple CONVICTS
on the road south, and soon you'll arrive at a small building on the right
the NEVADA HIGHWAY PATROL STATION.
14. NEVADA HIGHWAY PATROL STATION
) Just outside this building are some JACKAL GANG members, probably a leader
also. Take them down and loot. Heading inside the building you'll run into
a couple more gang members, and a few GIANT MANTIS NYMPHS. Kill and loot
the building. You'll find a [GUNS AND BULLETS] on a desk, [STAR BOTTLE
CAP] and 100% [BRASS KNUCKLES] in the jail cell by the dead prospector.
) Exit the building and continue south. Youll see a broken underpass ahead,
and if you head to the right (southwest) you'll see a gas station with a
blue sign. There are some RADSCORPIONS about, tougher than their young
counterparts. Head up to the NIPTON ROAD RESTSTOP once they are dead.
15. NIPTON ROAD RESTSTOP
) This small reststop has some minor loot inside, a [PUGILISM ILLUSTRATED]
on a shelf, a [STAR BOTTLE CAP] on the counter, [MAYOR STEIN'S JOURNAL
2/2] on a counter. Outside there is misc loot in the garage bay, and a
body lies at the bottom of the Nipton road sign with loot.
) Continue travelling south along the main highway, stopping at the many
abandoned trucks to loot a few misc items. Follow the road to the right
(southwest) up the very steep hill with the ruined vehicles. At the very
top you'll find the MOJAVE OUTPOST.
16. MOJAVE OUTPOST
) A couple tacky giant Ranger statues mark the entrance to the outpost, you
can't miss them. The outpost consists of 2 main buildings (barracks and
administration). Misc crates and boxes are spread about around the 2
buildings so clear the area then head into the administration building.
) Talk to MAJOR KNIGHT at the desk. Get all the info you can. He can do 100%
repair service on items, but it costs a lot. Talk to him into pardoning
MEYERS to become the sheriff of PRIMM [SPEECH:30].
) Talk to RANGER JACKSON, the NCR outpost leader. You can get various useful
info from him. Ask about work and he will give you the [CAN YOU FIND IT
IN YOUR HEART] quest. Search and steal any useful items you see in the
) Go and enter the barracks building. A few stealable items about. [DUCK AND
COVER] below the bar, [STAR BOTTLE CAP] on the bar counter, 3 [ICE COLD
NUKA COLAS] on a upper shelf, plus misc items in the building. Talk to
CASS at the bar, who you can get info from plus start the [HEARTACHE BY
THE NUMBERS] quest of hers.
) Head to the barracks roof and talk to RANGER GHOST and get info from her.
Ask about work and she will give you the [KEEP YOUR EYES ON THE PRIZE]
quest. Finish looting the buildings of what you want.
) Fast travel back to PRIMM and talk to MEYERS who is now the town sheriff.
This finishes that quest. Wait a while, and the townsfolk will head out
of the Casino and back into town. You can go in and loot the Casino of
any items that might interest you. Head into the MOJAVE EXPRESS and now
JOHNSON NASH will trade with you with awesome prices. You want to sell
your items here when you can, great sale value now.
) Fast travel to NIPTON ROAD RESTSTOP and make the [CAN YOU FIND IT IN YOUR
HEART] quest active. Head east to the broken underpass and you'll have
to kill a half dozen or so giant ants there. Once finished, fast travel
back to the MOJAVE OUTPOST and talk to RANGER JACKSON to finish his quest.
You should level up to 8 sometime soon. Pick the STRONG BACK perk, and
raise LOCKPICK to 60, SCIENCE 55, SPEECH 50, EXPLOSIVES 28
) Time to do some more exploring. Sell, repair, etc then fast travel to
PRIMM. Head west out of the city and up the hills you'll run into a small
playground. A [TRUE POLICE STORIES] temp book is on a picnic table and a
[LAD'S LIFE] book is by the campfire. There will be some COYOTES about.
Continue up the path northwest, a semi-trailer has some crates with a
half dozen or so [FRAG GRENADES]. Keep going up the ill to find the
17. CANYON WRECKAGE
) A small pile of junk and wreckage block the path up ahead. From here, head
to the southwest hugging the right cliff and you'll find a small cleft in
the hill where some minor loot and a NCR trooper body lies. Kill any
COYOTES you may encounter.
) Head back down the hillside past the playground and drop down into the
CALIFORNIA SUNSET DRIVE-IN.
18. CALIFORNIA SUNSET DRIVE-IN
) Not much here, and no movies playing! Darn!. You might run into some
radscorpions about. There are 2 [STAR BOTTLE CAPS] near the screen mixed
in with some empty bottles. Search the various trashcans for minor loot.
) We will now head west-southwest out of the Drive in and up the hill, into
ghoul territory. They are a little tougher than your basic foes you have
encountered so far, and much faster. Make your way up the hill heading in
the general direction of the "unknown location" marker on your radar map.
NOTE: This next part is a bit tricky, so I'll explain it here. Read before
you go further up the hill. Half-way up the hill towards the marker
you will see a small camp against the rock wall, with a motorcycle.
This is a scripted event site. There is a [FRAG MINE] that is under-
neath the red safety cone. A COYOTE is scripted to walk down the hill
to your right (north) and enter this area and blow up, scattering the
camp items all around. You want to kill the COYOTE before it gets
close so you don't have to search around for the items.
Since the mine is under the red cone, its very very hard to disarm and
pick up, but its doable. Hug the rock wall on the right side, so you
stay out of range of setting off the mine, and you'll be at the back
of the camp near the bedding. There is a [STAR BOTTLE CAP] in the
small wooden box. There are 2 temp skill books, one sits on top of the
motorcycle, and the other on the ground under some ruined books.
Save your game here, getting the mine is tricky and you might have to
reload a few times. What I did was take out a gun and shoot the red
cone to move the graphics a little bit so the mine is exposed. You
might also try picking up the barrel nearby and letting it roll over
the cone. Try and quickly disarm the mine, maybe crouching, etc.
Re-load until you get it, then loot the camp.
) Do not continue up the hill, there are tougher ghouls further up and you
aren't quite ready to fight GHOUL RAVAGERS or others. You can if you want
but we will come back later when we are stronger. Fast travel to NEVADA
HIGHWAY PATROL STATION and head east-southeast into the IVANPAH DRY LAKE.
19. IVANPAH DRY LAKE
) There is not much here except a little hill. You might run into numerous
GIANT ANTS about the area, feel free to take them out. Continue south-
southeast through the lake bed into the main ant territory, IVANPAH RACE
20. IVANPAH RACE TRACKS
) This old go-cart race track has a bunch of GIANT ANTS around the area.
Take a little time and take out all the ants for easy experience.
) There is a dufflebag just south of the finish sign flag. Continue south
towards some distance house ruins. Careful, there will be a bunch of
JACKAL gang members so don't get in over your head, take your time and
take out all the JACKAL bandits in the camp and head into the NIPTON ROAD
21. NIPTON ROAD PIT STOP
) This small abandoned housing spot was a camp for the JACKAL gang. There is
a grenade and mine box, and a hidden dufflebag against one of the ruin
walls. Some sleeping mats are here if you need to rest up. A lot of JACKAL
bandits laired here.
) Now look to the southwest, you'll see a big crashed plane not to far away.
Those mines and grenades you just got will help, head towards the plane
and you'll encounter a gaggle of radscorpions, including a GIANT
RADSCORPION. These are tough armored tanks, hard to take down. My method
was to fall back dropping the [FRAG MINES] in its path to weaken it some.
Then since the radscorpion is about as fast as me, i just fell back and
shot it as i went with a gun, going into V.A.T.S. as it replenished.
) Once all the radscorpions are dead, search the plane for a single ammo
container (we didn't come here for this, we came for the experience from
killing radscorpions hehe)
) Head east down the road heading towards NIPTON. About half way there you
should hear and encounter a gun fight between 2 people, JACKLYN and
THOMAS, who are fighting over some [STAR BOTTLE CAPS].
A) If JACKLYN wins, she will say that THOMAS attacked her. She actually
killed THOMAS for his 7 [STAR BOTTLE CAPS]. Search his body for his
note and she will attack you. Kill her and loot.
B) If THOMAS wins he will tell you that JACKLYN was trying to rob him. You
can make a [SPEECH:30] check and [SPEECH:50] to convince him to give
the caps to you.
) Do not continue to NIPTON. Fast travel to POWDER GANGER CAMP SOUTH. You
want to head south following the train tracks. You might encounter a
BIGHORNER herd ahead, they are excellent for both food and experience, so
take them down. Continue SE, and you will run into a small train stop
the EMERGENCY SERVICE RAILYARD.
22. EMERGENCY SERVICE RAILYARD
) This small railstop has a few misc loot spread about, and 2 [STAR BOTTLE
CAPS] sit on a mattress on the platform.
) Continue south, and look right up on the large hill you will see a small
power tower. Climb up there and on the north side of the hill it sits on,
is the body of a BRIGHT follower. Loot it, and then head east back to the
) Continue south, and on the right side you will see a small path heading
southwest/west through the hills. Follow the path and you'll run into a
couple JACKAL gang members. Kill them, and approach THE PROSPECTORS DEN.
23. THE PROSPECTORS DEN
) This home of some Prospectors has been taken over by the JACKAL gang. When
you enter the cave, there will be a couple JACKAL members standing over
the bodies of a half dozen prospectors. Kill the JACKALS and loot all the
) Enter the Prospector building, and you'll encounter a few more JACKAL
members so take them out. Finish looting the prospector building. The
first room has a [STAR BOTTLE CAP] on the chessboard, and the second room
has a TUMBLERS TODAY on the floor.
You should level up to level 9 near this point. Raise REPAIR to 55, and
SPEECH to 54.
) Exit the cave, and head east back to the railroad tracks. Continue south
and you'll see a empty rail cart on the right, and probably a COYOTE on
the tracks. Kill it and continue on, and just before the ruined truck on
the left is a small alcove in the hill, the COYOTE DEN.
24. COYOTE DEN
) This small alcove has a variety of COYOTES guarding it, probably a DEN
MOTHER also. After killing the COYOTES there is the body of a BRIGHT
follower at the back of the alcove.
) Continue south and you'll see the town of NIPTON. As you approach, you'll
see the watertower up on the ridge. You want to head to the right of the
watertower and continue that way. There is probably another heard of
BIGHORN buffalo you can kill. Also a few harvestable plants. Swing around
and you'll approach the entrance to NIPTON.
) Near the entrance a nutty guy, OLIVER SWANICK will run up to you talking
about winning the lottery. Indulge him and he'll finish and run away.
) You'll enter the town on the far side of NIPTON HALL where the LEGION
soldiers are. You will want 1 [MED-X] upon entering the town so make sure
you have one on you. Stay away from NIPTON HALL for now, explore this
side of town first and clear out the buildings/area.
) Enter the GENERAL STORE on the left and talk to BOXCAR. Giving him a
[MED-X] and he will chat with you telling you what happened to the town,
and starting the [BOOTED] quest. A [SALESMAN WEEKLY] is suppose to sit on
the counter but it usually glitches under so you cannot get it. There is a
[MILSURP REVIEW] upstairs on the big rug.
) Back outside, next door is a house with sandbags outside. This house is
heavily trapped so be careful. There are 3 [FRAG MINES], one in each room.
Both doorways into the 2nd and 3rd room have trip wires/gun traps. A
pressure plate in the 3rd room opens the scorpion cage, so go ahead and
pick the cage before hand and kill the scorpions.
) Clear out the other couple buildings on this side, plus the trailer park
behind them and mailboxes. Now we want to head to the other side of the
town, where the LEGION soldiers await. Do not approach too close. There
are 4 LEGION soldiers, 2 LEGION MONGRELS and VULPES INCULTA. The street
heading to them is lined with crucified POWDER GANGERS. We want to sneak-
assassinate the MONGRELS and Soldiers first. Take a wide arch and get
behind the group, near the NIPTON HALL. Sneak-kill them with your silenced
weapon, switching sides to get the others, leaving only VULPES INCULTA. We
don't want to kill him. Loot the dead troops.
) Go talk to VULPES. He will give you the [COLD, COLD HEART] quest when he
tells you what happened to the town, and to spread the word. Make sure to
pick option 2 or 3, praising his methods to gain reputation with the
LEGION. VULPES will leave afterwards, we will meet him later in the game.
) Enter the NIPTON HOTEL nearby to find 4 dead NCR troops. Loot their bodies
and the few items around the room.
) Clear out the 2 houses beside the crucified lined main street, and on the
east side of town 2 houses, one holds a MR GUTSY robot and good loot.
) Finally we can clean out the NIPTON HALL. The HALL is a 3 level building
and contains more LEGION MONGRELS. Also many areas have [FRAG MINE] traps
so go slow and disarm and pick them up
1) First floor. You'll find a [WORN KEY] to the right behind the counter,
which will unlock the basement
2) Second floor. Not much here, more LEGION MONGRELS
3) Top floor. [BIG BOOK OF SCIENCE] on the Mayors desk, a few skill
magazines about, and other random loot.
4) Basement, holds some basic loot
) Once you are done with the town, fast travel back to MOJAVE OUTPOST and
talk to RANGER GHOST on the barrack roof to complete her quest. Head all
the way north by the main locked gate and talk to SGT. KILBORN to complete
VULPES'S quest. (I think you can actually talk to any NCR troop to do it).
You will level up around this time to 10. Raise SURVIVAL to 41 and pick
) Fast travel back to NIPTON, and head south out of the city. Keep going
southwest until you reach the MOJAVE DRIVE-IN.
26. MOJAVE DRIVE-IN
) There is not much at the Drive-in. Some JACKAL raiders might be here, if
they aren't they are further up the mountain. Head south out of the Drive-
in and you'll reach some train tracks heading south up to a closed train
tunnel. At the door of the tunnel is a [LOTTERY TICKET].
) Now head east up the hills, hugging the mountainside. After a small hike
you will reach BRADLEYS SHACK.
27. BRADLEYS SHACK
) This small mountainside shack might have some JACKAL raiders outside. They
tend to wander between the shack and the Drive-in. You might not even run
into them. Enter the shack, and DO NOT MOVE once you do. There is a trip
wire at your feet. Disarm it and the gun trap.
) Loot the shack, grabbing the [STAR BOTTLE CAP] on the floor next to the
ammo box. Exit the shack, and there is a hollowed out rock you can search
straight ahead against the left side of the path.
) Continue heading due east and you will run into another small shack, the
CAESARS LEGION SAFEHOUSE. You cannot do anything here yet, just get it on
your pipboy map. Fast travel back to NIPTON and now head out the town
heading down the east road.
) As you pass the railroad crossing signs you will see a blue overturned
trailer up ahead on the road. STOP!. There is an ambush waiting ahead, and
a dangerous one at that. There are 4 raiders waiting ahead, one on a hill
up on the left, one on the road past the trailer, and 2 up on the hills on
the right. The right side is the deadly part, one raider has a grenade
) There is a path to the right of the blue trailer, sneak up that path and
try and spot the raider on the left hill and on the road ahead. You might
be able to sneak-shoot them, even at this distance. The main goal is to
take out the 2 raiders on the right hill. Usually this means just rushing
them and trying to take out the grenade gunner as fast as possible. You
probably will take some damage doing this, grenades hurt. Wipe out all 4
raiders and loot them.
NOTE: There are 3 orange safety cones on the road also, there is a [FRAG
MINE] under each. If you want try and circle them to see the mine and
try to deactivate/take them.
In the back of the blue trailer is some loot, and a [STAR BOTTLE CAP] on
top of the crate. Continue up the road north.
) Near the top of the hill you will see a windmill up on the right hill. Go
up the hill towards it, and you'll see a spotter position. Loot and follow
a small bridge path northwest to a observation post, you can dig up the
grave here for loot.
) Head northeast down into WOLFHORN RANCH.
28. WOLFHORN RANCH.
) Outside you can see a few plants that can be harvested if you wish.
) Inside the shack, you'll find [TUMBLERS TODAY] on the floor and a unique
cleaver, [CHOPPER] on the stove. Loot the shack then exit.
) Now head southeast out of the ranch. You will go over some small hills and
see a metal trailer ahead. Head for the RAIDED FARMSTEAD.
29. RAIDED FARMSTEAD.
) This is a VIPER gang trap. Once you actually enter the trailer, VIPER gang
members will start spawning and approach the camp. The easiest way to deal
with them is to just stay in the trailer and kill them as they enter. A
good machine gun would work, I personally used my spiked knuckles and
punched them as they entered, out of V.A.T.S.
) Once the VIPERS are dead, loot their bodies and the trailer/farmstead. A
[STAR BOTTLE CAP] is in the broken fridge.
) Leave to the south, you'll see a burned house and a couple big barns. Go
up there to the MATTHEWS ANIMAL HUSBANDRY FARM.
30. MATTHEWS ANIMAL HUSBANDRY FARM
) Head to the burned house first, to find a skeleton and a [DIARY PAGE 4].
Just outside the house is a pickup truck, in the back is [DIARY PAGE 2].
There are 2 graves outside the house you can dig up and search.
) Head up to the barns next and search them. The [DIARY PAGE 1] is on the
steps of the Bighorn barn, and [DIARY PAGE 3] is in the Brahmin barn on
the top level, along with [STAR BOTTLE CAP] and [WASTELAND SURVIVAL GUIDE]
) Go ahead and kill all the animals about, free exp, and free food. Its not
like anyone is taking care of them anyway. Fast travel back to WOLFHORN
RANCH, rest if you need, then head out north towards the overpass, and
go due north up the road.
) At the first billboard sign on the left, there is a BRIGHT follower body
you can loot.
) Continuing north, you might encounter a couple MOLERATS. At the second
billboard sign on the right, is a VIPER raider ambush. Kill and loot them.
Look to the west you will see a power tower and in the distance a train
tunnel entrance. Head towards the tower and another BRIGHT follower body
is against the rocks.
) Go up to the train tunnel entrance to fight a half dozen VIPER bandits.
When finished head back down to the road and continue north. Soon you will
see 2 LEGION soldiers on a ledge on the right. They are up to no good!
Probably spying on the NCR camp. We will stealth-kill them. Now, LEGION
soldiers are a little tougher, you might not be able to stealth kill them
so easy with silenced weapons. Instead, try basic melee or unarmed weapons
which work good. Spiked knuckles, bladed gauntlets, power fists, etc. Once
the 2 LEGION soldiers are dead, head down north to RANGER STATION CHARLIE.
31. RANGER STATION CHARLIE
) This small NCR outpost is composed of a gaggle of travel trailers with a
few NCR rangers that occasionally scout the area. The outpost is in the
sights of the LEGION armies, and soon will be destroyed.
) Inside the small building RANGER STEPINAC stands guard over 3 mis-shipped
[MEDICAL KITS]. You can question him on them, noting that they were
shipped here by accident and he won't give you any.
) We are going to clear out this outpost, since its going to be raided
anyway, we might as well get the items and experience. Start off by sneak
assassinating all the NCR troopers, so you don't lose any reputation. Loot
the complex making sure to steal any items out of the 3 [MEDICAL KITS]
because the LEGION will take them.
) When finished, continue up the road to the north heading towards the next
town of NOVAC. You will notice as you are approaching, there is a huge
dinosaur in the middle of town, obviously about to start rampaging.
) AH! We are finally here, our second main base of operations. There is much
to do, much to get ready, and NOVAC will be our home for the next part of
the game. Lets get going!
) Head towards the "big dinosaur" and at the No Vacancy sign, enter the
motel FRONT DESK lobby. Talk to JEANNIE MAY CRAWFORD the manager for
information, and to get your motel room for 100 caps. If she isn't here
simply wait a few hours until she shows up. While here break into the
floor safe and get the incriminating [BILL OF SALE]
) Head up to your room, the first one up the stairs. This will be your new
safe house where you can store your items. DO NOT PUT ITEMS IN THE TRASH
CAN or SUITCASE, but you can use any other item to store stuff. You want
go gather up all your stuff from Goodsprings, or where ever it is and
stash it here for easy access.
) Head to the DINO-BITE GIFT SHOP inside the big dinosaur. CLIFF BRISCOE
runs the store. Chat with him and drop JEANNIE's name. When CLIFF is not
in the store you can steal what you want from the shelves, and pick the
storage door and take the [THAT GUN] on the shelf (or you can buy it from
CLIFF when hes in the store)
) In the courtyard search CLIFF BRISCOE'S BUNGALOW, not much in it though.
There is a trip wire in the center of the room you can disable.
) Enter RANGER ANDY'S BUNGALOW. A [DC JOURNAL OF INTERNAL MEDICINE] is
stealable on the bed and his gun locker is up on a shelf, and contains
[TRAIL CARBINE] gun. You want to find and talk to RANGER ANDY to get info,
and you can convince him hes still useful with a [SPEECH:30] check so he
will teach you the RANGER TAKEDOWN ability. More conversation with ANDY
will start the [ANDY AND CHARLIE] quest.
) Fast travel to RANGER STATION CHARLIE which is now destroyed. In the main
building are dead NCR bodies you can loot, and 2 [HOLOTAPES] near the
desk. Careful, there are 2 [FRAG MINES] hidden under bodies, and a trip-
wire leading to the left room. Listen to the 2 [HOLOTAPES] and return to
RANGER ANDY in NOVAC, who will ask what happened. Do NOT use the speech
check option its actually less useful, just let him know what you found.
) Climb the stairs to the sniper next. There are 2 snipers in the town, one
will be on duty at all times. You want to talk to both of them, they are
either here or in their rooms.
MANNY VARGAS. Get what info you need from him, and agree to help him,
which starts the [COME FLY WITH ME] quest. You can find and loot MANNYS
motel room, and make sure to use the TERMINAL in the back to progress
CRAIG BOONE. Find this sniper when hes out of his room. BOONE will become
your first traveling companion. Start talking with him and learn all
you can get from him. A [SPEECH:41] check will get more info. He will
ask you for help with a problem finding the person responsible for his
wife's disappearance and gives you a [BERET]. Go find JEANNIE MAY
CRAWFORD and lure her out in front of the dinosaur when BOONE is on
duty, then put on the [BERET] and BOONE kills her. Go back to BOONE
with the [BILL OF SALE] and finish the quest. Talk to BOONE again and
pass a [INT:6] check to have him join you as a companion.
You should level up soon at this point to 11. Raise MEDICINE to 43.
NOTE: CRAIG BOONE is a great companion, but you do not ever want to take
him into areas with LEGION soldiers, as they both will become
instant foes no matter what your reputation is. If you encounter
LEGION random troops while wandering and loose reputation when BOONE
kills them, simply reload, we don't want bad reputation with them
Now that you have BOONE, its time to do some areas that a little extra
firepower helps in. Talk to him and exhaust all conversation choices, then
fast travel to WOLFHORN RANCH and head northeast. Once past the overpass,
have BOONE wait, you need to do the next part alone. Continue northeast
and you will find a campsite of LEGION soldiers, LEGION RAID CAMP.
33. LEGION RAID CAMP
) This Legion raiding camp has 4 tents and a half dozen LEGION soldiers on
the 2 levels. 2 POWDER GANGER's are prisoners (Those taken from the
BOOTED quest). Take your time, we want to sneak-assassinate all of the
LEGION troops so only the 2 prisoners are left. Loot the area and dead
) Once they are all dead, go get BOONE and bring him to the campsite with
the prisoners. Untie and release both prisoners who run off, and BOONE
will start talking. Talk to him, and you'll have a new conversation
option to get info from. Not much, but its a start. Releasing these
prisoners progresses his storyline.
) Fast travel to MATTHEWS ANIMAL HUSBANDRY FARM and head southwest. We will
be entering ghoul territory, so the extra firepower of BOONE helps
especially against RAVAGERS and GLOWING ONES. Continue southwest to a
large fenced in area by a truck, a small shack sits inside. This is the
OLD NUCLEAR TEST SITE.
34. OLD NUCLEAR TEST SITE
) A small shack is the only structure left in the area. Inside you can find
[STAR BOTTLE CAP] near chemistry set, [HUNTING SHOTGUN], [NIKOLA TESLA AND
YOU], some diary notes, and the dead body of TRASH.
) Clean out the site fast and exit the building. Fast travel back to NOVAC
and find DR. STRAUS, who roams the town with a bodyguard. You will be
visiting DR. STRAUS often, she will cure your radiation for 100 caps,
very cheap especially when you are radiated at high levels, as you will
) Fast travel back to MATTHEWS ANIMAL HUSBANDRY FARM and this time head
south slowly sloping up the hill. After a little trek you will run into
a large crater and a CRASHED VERTIBIRD.
35. CRASHED VERTIBIRD
) A large Vertibird has crashed into the hillside here. FAQS state that some
different types of enemies might spawn in this area, robots, sentrys,
ghouls, but I have played through the game twice, i have never encountered
any foes here the first time visiting. If there are foes, you and BOONE
can take care of them.
) In the crater made by the Vertibird is the [TESLA-BEATON PROTOTYPE] energy
) Fast travel to CALIFORNIA SUNSET DRIVE-IN and head west-southwest out of
the camp, up the path we went earlier in the game. Ghouls about for target
practice. Head all the way up the hill and you will run into a radioactive
marsh area, the MESQUITE MOUNTAIN CRATER.
36. MESQUITE MOUNTAIN CRATER
) This small radioactive pond area is the home for a few tougher ghouls,
usually GHOUL REAVERS, maybe even a GLOWING ONE. Head to the back of the
pond area and enter the ROTSON lab shack.
) Inside the shack is a CRAZED MR HANDY robot who will attack. There might
also be a ghoul. Kill them and loot the building. [STAR BOTTLE CAP] on
a table, a [DC JOURNAL OF MEDICINE], and the dead body has a [WASTELAND
SURGEON OUTFIT] that gives +5 medicine bonus.
) Finish up and head out, continue heading south through the hillside. You
will come up upon a few tents in the distance, the MESQUITE MOUNTAIN CAMP
37. MESQUITE MOUNTAIN CAMP SITE
) We have some tough GIANT RADSCORPIONS and a few other radscorpions around
the camp site. Take your time and take them down.
) One tent has a [WASTELAND SURVIVAL GUIDE] and the other a [STAR BOTTLE
CAP] on a metal box.
) Head southwest and further up the hills you will find 3 gravesites you can
dig up for misc loot.
) Fast travel to the NIPTON ROAD PIT STOP (kill any raiders that have
respawned) and head out southwest up to the small mountain ahead. You will
head up towards the MORNING STAR CAVERN.
38. MORNING STAR CAVERN
) Just outside the cavern entrance you will run into a pack of NIGHTSTALKERS
who will jump you. There is a hollowed-out rock nearby also you can check
) Enter the cavern and you'll run into more NIGHTSTALKERS, including a DEN
MOTHER. Kill the DEN MOTHER first and chances are the rest won't attack
you that easy. Finish off all the NIGHTSTALKERS and loot the cave.
) Leave the cavern area and head south-southeast. You will come to a long
plateau area that has a large gully on the south side. Stay up top for now
we are entering GOLDEN GECKO area. You and your buddy BOONE can roam about
and kill the GECKOS on the plateau. You will finish up on the far side
of the gully. The gully is radioactive so prep ahead of time. Head south
and enter the gully from the east, CRESCENT CANYON EAST.
39. CRESCENT CANYON EAST
) The Crescent Canyon runs east to west and is filled with radioactive
barrels and GOLDEN GECKOS. At the east entrance there is a hollowed-out
rock you can loot before you head in at the bottom of the hill.
) Heading in, you'll find an armor case near 2 ruined cars. There is a
chance to find [COMBAT ARMOR] inside. Continue west to find [ADVANCED
RADIATION SUIT] inside a container case by a truck.
) Near the west end there is another hollowed-out rock near a overturned
car. A [LOTTERY TICKET] lies on the ground. This west side registers as
CRESCENT CANYON WEST.
40. CRESCENT CANYON WEST
) You should level up around this time, raise BARTER to 52 and pick the
) Since we have our nice new radiation suit, we might as well get some use
from it right? Fast travel to the RAIDED FARMSTEAD and head east down the
road. Make sure you have a decent supply of [RAD-X] and [RAD-AWAY], and
follow the road east until you come to a small NCR base near a town, the
town of CAMP SEARCHLIGHT.
41. CAMP SEARCHLIGHT
) You will run into a small NCR troop camp west of town, and FIRST SERGEANT
ASTOR will meet you as you approach. The town of CAMP SEARCHLIGHT is
highly radiated, and you will take radiation damage each second you are
in the town.
NOTE: Remember that curing your radiation poisoning is as simple as
fast traveling to NOVAC and going west(usually) and finding the
wandering doctor who will cure it for 100 caps. So, go ahead and get
as radiated as you want (don't die) curing it is as simple as a
couple fast travels.
) Talk to FIRST SERGEANT ASTOR and get all the information from him that you
can and agree to help him finish off his old troops. This will start the
[WE WILL ALL GO TOGETHER QUEST]. Leave BOONE at the camp, its too much of
a pain to worry about radiation and him at the same time.
) Head into town and go clockwise around the outskirts of the town killing
any ghouls you find. There are usually 2 at each checkpoint, along with a
a gun turret. A computer terminal is near each turret that you can hack
(except one which is 100) for exp. Do not turn on the turrets, you can
destroy them if you want for more exp. Circle the entire town and kill all
the ghouls and turrets.
) Half way around the town is the EAST CHAPEL, empty except for a trap door
that leads down into a small room with a couple GOLDEN GECKOS. Kill them
and take the 2 [MINI-NUKES] on the table, and [CHINESE ARMY TRAINING
MANUAL] on the floor.
) In the southern side is a home you can enter. Inside is the ghoul NCR
trooper PRIVATE KYLE EDWARDS. Chat with him a while, but don't worry about
getting his dog tags we will get those later. Get all his options also
that he has no where to go and won't leave.
) Continuing all the way around, you'll get to the WEST CHAPEL which also
has a trap door basement. Enter and meet up with LOGAN in the NCR Storage
area. He needs you to hack his terminal to find out the location of some
[RADIATION SUITS] that he needs. Hack it for the information and talk to
him to get the [WHEEL OF FORTUNE] quest, pass a [SPEECH:50] to get extra
) Fast travel to NIPTON. There probably will be some BARK SCORPIONS and
CENTAURS in the street, kill any foes about. Enter the NIPTON STORE and
talk to BOXCARS to get the info on where the radiation suits are.
You should level up soon to level 13. Raise SPEECH to 60, SCIENCE to 60,
and GUNS to 32.
) Fast travel to COYOTE DEN, and then its just a short run up the hill SE
to the HIDDEN SUPPLY CAVE.
42. HIDDEN SUPPLY CAVE.
) Just outside the cave to the right is a hollowed-out rock with a rocket
painted on it.
) Pick the [LOCKPICK:50] lock to enter the supply cave. Inside you will find
a [GROGNAK THE BARBARIAN] on top of a box, a [LOTTERY TICKET] and a
[RADIATION SUIT]. In one of the footlockers is the [RADIATION SUIT BUNDLE]
) Exit the cave and head up that little steep hill on the left. There is a
small VIPER bandit camp on the other side of the mountain, swing around
and clear it out, loot the dead VIPERS.
) Fast travel back to CAMP SEARCHLIGHT and go north to meet up with ASTOR.
You can turn in the 9 [IRRADIATED DOGTAGS] now for some exp and caps. Talk
to him about PRIVATE EDWARDS and he will eventually tell you that there is
a Ranger station nearby that has ghouls. Sounds like a plan. Grab BOONE
while your here, you'll need the extra firepower.
) Head to the SW home and talk to PRIVATE EDWARDS, mention you want his dog
tags and pass a [SPEECH:60] check to get them. Tell him about the Ghoul
Ranger Station and he will thank you and run off. Loot any items in his
house you might want.
) Go into the WEST CHAPEL NCR storage and talk to LOGAN to turn give him
the [RADIATION SUIT BUNDLE]. Freely loot the room if you want (or do it
later). He will get ready with his men, and he will want you to loot out
the POLICE STATION first for parts.
) Head to the POLICE STATION in town in the NE. There are now enemy GHOULS
in the town also, clear them out and enter the POLICE STATION. There are
a few GHOULS in here also. Totally search the station, looking for "NCR"
tagged items. They are also in desks, etc. Talk to LOGAN when finished and
head out to the FIREHOUSE. SAVE YOUR GAME BEFORE YOU ENTER THE FIREHOUSE.
) Entering the FIREHOUSE, we will be in a tough fight with a RADSCORPION
QUEEN. This is not tough for you, but you have to keep LOGAN alive and he
isn't wearing armor. Go toe-to-toe with the Queen and try and draw her
attention while you attack. If LOGAN dies, reload and try again. Once this
floor is clear, grab the 2 [FIRE AXES] on the wall and head upstairs.
Again, look for "NCR" tagged items and parts. The unique Fire Axe [KNOCK-
KNOCK] is in a bathroom stall behind a skeleton. A [STAR BOTTLE CAP] is
on a table.
) Talk to LOGAN again when you find all the parts, he will thank you and
attack. Silly since he's still not wearing armor. Kill Logan and loot.
Finish cleaning out the building, exit, and fast travel right back to
CAMP SEARCHLIGHT (quickest way out). Go north and finish talking to ASTER
and turn in your last [DOGTAG] to finish the quest.
) Fast travel back to NOVAC. Take a break, rest up, sell, restock, etc.
While you are here, have BOONE wait in your room while you search the 3
rooms on your motel level. The 2nd room has BRUCE ISSAC, a singer who you
can chat with and freely loot his room. The 3rd room has DAISY WHITMAN,
an ex-Enclave pilot. If you have any [ATOMIC COCKTAILS] bring a few with
you, the fire resistance will be needed.
) Fast travel back to CAMP SEARCHLIGHT and head south, staying out of the
town radiation aura. You will see an airport tower in the distance to the
southeast. Ahead is a radioactive camper ground, with a few misc loot in
it. Pass through and enter the SEARCHLIGHT AIRPORT through the large
Break time. Take a Nap. At this point in the game you should be level 13
and have a decent amount of loot, caps, and basic weapons and armor. Your
skills should be close to..
Energy weapons: 22
Melee weapon: 20
Small guns: 32
43. SEARCHLIGHT AIRPORT
) A snipers dream here, a huge flat airport tarmac with some RADSCORPIONS
on it. Maybe a couple GIANT RADSCORPIONS. Between you and BOONE you can
kill most of them long before they get close to you.
) Not much at the airport, a couple caps boxes near the terminal and at the
south side near an abandoned airplane a few boxes of misc loot.
) Exit the airport via the tunnel and head to the northeast, staying away
from the radioactive town. You will reach some cliffs and you are looking
for the SEARCHLIGHT EAST GOLD MINE, which is kinda hidden among the cliff
44. SEARCHLIGHT EAST GOLD MINE
) The gold mine is the lair of some VIPER gang members (I thought this gang
was suppose to be weak, they seem to be EVERYWHERE.). Be careful and use
cover/sniping, they like to carry [GRENADE RIFLES].
) When you wipe out the first group of VIPERS in the cave, and reach the
back area, 4 more VIPERS spawn at the cave entrance, so be careful heading
back. Loot their bodies.
) There isn't much in the cave. Exit and head to the southeast, towards two
"undiscovered location" arrows. We will be heading into FIRE GECKO
territory, so keep an eye out. They aren't much harder than GOLDEN GECKOS
except they breathe fire when close. Snipe and kill what ever you can see
and make your way down to a small cave entrance of FIRE ROOT CAVERN.
45. FIRE ROOT CAVERN
) There is a hollowed-out rock next to the path leading to the cave. This is
a good place for one of those nice [ATOMIC COCKTAIL] for fire resistance
against the FIRE GECKOS.
) Inside the cavern is a radioactive pool pit with more FIRE GECKOS. Kill
what you can from the ledge. There is also a LEGENDARY FIRE GECKO, who is
about twice as strong as a regular one. Too bad the regular ones aren't
super strong, I can kill them with my 9mm LOL.
) Once the cavern is clear, search it for some loot. A dead body in the back
of the pool area has a [COMBAT HELMET] and a dufflebag near it. At the
T-junction leading down to the pool, under a big leave is a [EVIL GNOME].
) At the T-junction head right and out of the cavern into COTTONWOOD CRATER.
46. COTTONWOOD CRATER
) Once you exit the cavern into COTTONWOOD CRATER, you will be attacked by
a half dozen GOLDEN GECKOS. Kill them and loot their golden dead bodies.
) The only thing in the CRATER is a dead body of a prospector, who happens
to have a [FATMAN] launcher, and maybe other good loot. NICE! And here you
are with a couple fatman shells and no fatman to use them with. Now you
NOTE: If you haven't fired a [FATMAN] before, save your game and shoot a
couple rounds off. You won't be disappointed. Re-load and continue on.
I leveled up around this time to level 14. Raise LOCKPICK to 75 and
EXPLOSIVES to 42. Take the COMMANDO perk.
) Fast travel to PRIMM, we can hit the 3 [LOCKPICK:75] locked items in the
town we missed earlier. Inside the BISON HOTEL on the right is a locked
door with some loot behind it. The first room on the left has the locked
safe, containing the unique revolver [LUCKY]. Finally the VIKKI and VANCE
casino has a locked safe in the back.
NOTE: There is a chance a group of deserter THUGS will appear claiming to
have taken over the casino. Convince them with a [SPEECH:30] check to give
up their goals. Insult them and kill them and take their stuff LOL.
) Fast travel back to CAMP SEARCHLIGHT and head around the north side of the
town, heading northeast (to the left of the water tower). Continuing up
staying on the ridgeline and you'll see a small shack ahead. A few GHOULS
might be about. Discover the COYOTE MINES.
47. COYOTE MINES
) The COYOTE MINES are in 2 parts, the top shack and the actual mines.
) Enter the shack, there is much loot to sort through. [STAR BOTTLE CAP] is
on the table.
) When done head outside, and north to the actual mine entrance and enter.
Not much but basic loot. Head outside, and start walking southwest. Very
shortly you will find the SEARCHLIGHT NORTH GOLD MINE down the hill.
48. SEARCHLIGHT NORTH GOLD MINE
) A hollowed-out rock is left of the mine entrance up on a small ledge.
) The mine has a few GHOULS inside, including GLOWING ONES. Left has a
locked gate and loot is about the mine. A [STAR BOTTLE CAP] sits on a
crate down the right path. Like the COYOTE MINES some [DYNAMITE] about.
) From the mine head due north, bypassing a billboard. You'll cross a road
and towards another billboard. Soon you'll find the small SNYDER
49. SNYDER PROSPECTOR CAMP
) This small camp has some minor loot about, and a [STAR BOTTLE CAP] sitting
on some books
) Continue northwest, you should see a BIGHORNER herd. Take them out..
eating time! Might be a BLOATFLY or 2 also.
You should level up sometime soon to level 15. Raise SURVIVAL to 50,
EXPLOSIVES to 50, and GUNS to 40.
) Keep going northwest to find the WRECKED HIGHWAYMAN.
50. WRECKED HIGHWAYMAN
) A small group of BLOATFLIES is about. The Highwayman has a stash of loot
in its trunk, including a [STAR BOTTLE CAP].
) Keep going northwest towards a tall billboard sign. You will run into the
raider camp HIGHWAY 95 VIPER'S ENCAMPMENT.
51. HIGHWAY 95 VIPER'S ENCAMPMENT
) Wow, more VIPERS? A small group of VIPER raiders will attack. Take them
out and loot the 3 small sheds that they live in. A [STAR BOTTLE CAP] is
in the west on the bedding.
) Fast travel back to COYOTE MINE and head east and then northeast around
the hill, heading to the RANGER STATION ECHO icon location that's on your
NOTE: Save before you head out, sometimes BOONE gets "lost" heading down
the hill and its a pain to find him. Just check on him while heading to
RANGER STATION ECHO.
52. RANGER STATION ECHO
) This small Ranger outpost has some NCR GHOUL troops, you don't see that
every day. You should also see PRIVATE EDWARDS here if he survived his
) Talk to RANGER ERASMUS and COMM OFFICER GREEN for some area info.
) Fast travel back to NOVAC, sell, repair, etc. We are going to search and
clear out the town. Start and go north we will start there.
) Enter NO-BARK'S shack, disarm the gun on the left. Talk to NO-BARK for
some town info. Head down to the next house which you can freely loot,
there is a [STAR BOTTLE CAP] on the counter.
) The next house down is closed, but 2 graves are next to it you can dig up.
Swing west to the next house of JEANNIE MAY CRAWFORD, items are read but
you can take them with no karma loss.
) The house next to JEANNIE's has both stealable and regular loot. The last
house is the MCBRIDE house. Enter and talk to DUSTY and ALICE MCBRIDE to
start [THE SCREAMS OF BRAHMIN] quest.
) Exit the house. The creature killing the brahmin behind the house is a
cloaked NIGHTKIN supermutant. During the night you can enter V.A.T.S and
target it. During the day, you can check west of town behind a boulder
where it might be hiding. Kill it and return to DUSTY MCBRIDE for your
reward, then take the food out of the refrigerator.
) We are now going to do a very long quest, so rest, sell, etc and get set.
Make the [COME FLY WITH ME] quest active and head west out of NOVAC
heading towards the REPCONN TEST SITE.
53. REPCONN TEST SITE
) The road leads west past some FERAL GHOULS and GLOWING ONES. A couple
dead NIGHTKIN lie about, they were in a battle with the BRIGHT followers.
) You will follow the west road and it leads into the REPCONN TEST SITE
facility valley. A cool dome is up on the mountain on the left, too bad
you can't get there. Continue up to the large building with the rocket in
front. There are FERAL GHOULS about the area. Around the stairways you
can find various bodies of Ghoul BRIGHT followers to loot, including
numerous ammo containers.
) Enter the REPCONN TEST SITE 1st floor. A dead NIGHTKIN has a [STEALTH BOY]
next to him, you'll have to pick it up. The REPCONN building is a multi-
level building with a ton of loot about, especially building items such
as [WONDERGLUE], [SCRAP METAL], etc. Its also inhabited by FERAL GHOULS
so you want to clear them out.
) Save the BASEMENT area for last, go ahead and clear the main and upper
floors of the REPCONN building of GHOULS and items that you want. A voice
from a nearby intercom tells you to come upstairs. After you have cleared
the first couple floors you want to try and head to the northeast section
of the building. There you'll find a large container room with metal
stairs leading up to a locked door to the top RESEARCH LABS.
) You'll encounter CHRIS HAVERSAM, who tells you to keep going through and
talk to JASON BRIGHT. JASON will tell you why the BRIGHT followers are
there, and needs help cleaning the NIGHTKIN out of the BASEMENT. He gives
you the [BASEMENT KEY].
) Head to the BASEMENT. Go through the entrance room and into the hallway
and take a left. At the 2nd passage turn right, down a short hall and into
a room with DAVISON. Chat with him but NOT about his Brahmin skull, agree
to help him find shipping orders. He gives you the key to HARLANS room.
Leave the room without touching anything.
) Head out and take a right down another short hall to a door with a dead
NIGHTKIN in front of it. Unlock it and enter to talk to HARLAN. Agree to
help him find out what happened to his friend. Again, leave the room with-
out touching anything. SAVE THE GAME HERE.
NOTE: There are 4 NIGHTKIN in the basement hostile to you. You MUST leave
one of them alive to complete DAVISON's quest. One will attack you
near DAVISON'S room, you have to kill the NIGHTKIN JAILER, that
leaves only 1 more you can kill. That is what the save game is for,
so you can try again if you fail.
) Head back up the hallway all the way and turn left. Follow the hallway
straight and down, until you get to a right turn. Turn right all the way
down and it will take you to the NIGHTKIN JAILERS room. On the way you
should encounter a 2nd NIGHTKIN to kill. Enter the JAILERS large room and
kill the JAILER to get the prison key. A couple side rooms have loot, and
the center room across the way leads down to the bottom level.
) At the bottom level there are some side rooms with loot, and one room in
the second area has the body of HARLANDS friend. Search it and take the
robe and report back up to HARLAND. He thanks you and leaves the building.
CAREFULLY search HARLANDS area, there are many traps..
1) BEAR TRAPS, about a half dozen.. easy to see
2) 2 trip wire traps, 1 on the left ground floor, 1 in the back by
fake computer terminal.
3) 1 jury-rigged computer terminal 1st floor, disarm it in back.
4) Multiple disguised ground mines. VERY hard to see they are a small
dome matching the floor. About a dozen.
The top level holds a computer terminal holding the information that
DAVISON needs. Search all options then return to DAVISON, hopefully he
will not be hostile and finish the quest. If he turns hostile, reload and
try again. After the quest is finished you can kill him when he goes to
leave for some extra exp.
) Return up to the REPCONN RESEARCH LAB top level and talk to JASON who will
move his people through the BASEMENT and into the launch facilities at the
other side. You can steal what you want in the Lab area then head down
through the underground passageway (past DAVISON'S room) and through the
tunnels to the Launch room. Talk to JASON and agree to find the missing
parts to the Rockets.
) Now talk to CHRIS HAVERSAM to continue with the quest. You can pass a
[SPEECH:50] check to convince him hes human. Persuade him that hes still
a good person and he will let the GHOULS continue with their trip. He will
give you 2 tasks to complete. Choose the 2nd task to get Rocket Fuel.
) Fast travel to HIGHWAY 95 VIPER ENCAMPMENT, probably killing the re-spawn
VIPER raiders. Head due east across the road, and into CLARK FIELD.
54. CLARK FIELD
) This small chemical plant area is slightly radioactive, so pop a [RAD-X]
and throw on your protective gear if you want. The plant houses a group
of GOLDEN GECKOS so first enter the plant and clear them all out.
) On the north side of the plant is a body in a [RADIATION SUIT]. Loot it
for the needed [ISOTOPE-239 IGNITING AGENT] and [MR.RADICALS JOURNAL]
) On the south side of the plant is a body of a dead pack Brahmin, loot it
and any items that may be on the ground
) Fast travel back to REPCONN TEST SITE and head to the southwest and
re-enter the quick access hatch down to the launch room. Talk to CHRIS
HAVERSAM to turn in the launch fuel, then pick the next quest choice to
find the [THRUST CONTROL MODULES].
) Fast travel to PRIMM, its time to pick up ED-E. Enter the MOJAVE OUTPOST
and access ED-E. First use [SCIENCE:55] skill to reroute his circuits the
[REPAIR:35] to fix him and activate him. Make him your companion, and
let him follow you. You now have 2 companions, ED-E and BOONE. Since we
have a nice full party, lets hit a couple harder areas. Rest up, etc and
get your most powerful weapons along with any mines [POWDER, FRAG, BOTTLE
CAP] and lets head out.
NOTE: Remember on regular game mode your companions won't be killed, they
will just be rendered "unconscious" if "killed" and after a minute or so
will get back up. This makes them great shields against hard foes since
they won't die.
) Fast travel to THE PROSPECTOR'S DEN and take a quick run over the hills
to the southwest into JACK RABBIT SPRINGS.
55. JACK RABBIT SPRINGS
) This large radioactive waste dump is the home for a few CENTAUR creatures,
along with your target foe, a SUPERMUTANT MASTER. Keep on your regular
armor (don't put on a radiation suit) and pop a [RAD-X].
) Find the SUPERMUTANT MASTER, who is armed usually with a heavy gun (and
maybe backed up by other SUPERMUTANTS) and take him down. With me and my
2 companions, he usually doesn't last long. Hunt down and kill any other
CENTAURS in the area.
) Fast travel to WOLFHORN RANCH. Now start heading to the northwest across
the main road and up into the hills. You should quickly see a group of
red enemy arrows (ED-E gives you enhanced radar perception perk) to the
northwest. They are a group of NIGHTSTALKERS. Kill them and proceed NW
to WALKING BOX CAVERN.
56. WALKING BOX CAVERN.
) There is a hollowed-out rock near the cavern entrance.
) This cave system is home to 2 groups of NIGHTSTALKERS, each in their own
little cul-de-sac. Each area has a dufflebag you can loot for random
) When finished head north, and prep yourself, we are entering DEATHCLAW
NOTE: DEATHCLAWS are hard foes, they are very fast and very deadly in
melee range. In a group i like to take out the small ones first
since even they can injure you good, and they are easier to kill.
When outside in the wilderness, with BOONE and ED-E you can see them
far ahead of time, giving you a chance to sneak-snipe a little
before you have to fight them close up. Also, a great tactic is to
keep your companions behind, sneak ahead and drop a bunch of MINES
to lure them into. MINES are great vs DEATHCLAWS.
) Still heading north you will come upon DEAD WIND CAVERN. Sometimes there
will be DEATHCLAWS by the entrance, sometimes not. Kill them if there are.
Do not go in the cavern yet, we will come back. Continue north and you
will see a small shack. Go to it and discover HARPER'S SHACK.
57. HARPERS SHACK
) HARPER'S SHACK has a bed so is a nice place to rest up if needed. (You
usually need it in DEATHCLAW territory). Loot the shack, there is a [STAR
BOTTLE CAP] on a table.
You should level up to 16 sometime soon. VERY IMPORTANT. 16 is the magic
number, if you aren't 16 yet, hunt some foes in the wilderness, etc until
you are. It gives a good boost to your fighting ability, which is needed vs
DEATHCLAWS. Raise GUNS to 57, and pick the BETTER CRITICALS perk. Now that
you have the great BETTER CRITICALS, head shots, head shots, head shots LOL.
) Fast travel back to DEAD WIND CAVERN, noting that doing so may spawn you
in the middle of a deathclaw group. Always be prepared for combat. In
V.A.T.S always go for the head with your strongest weapon, then switch to
what ever you like until your AP's recover. When you are ready, enter the
DEAD WIND CAVERNS.
58. DEAD WIND CAVERNS
) Combat is going to start right at the entrance. There are 2-3 DEATHCLAWS
close by, so get ready to fight. Do not be afraid to use [STIMPACKS], or
chemical boosts [PSYCHO, BUFFOUT, etc] since DEATHCLAWS are hard foes. If
an ally falls, finish off the enemies in the area then wait for them to
get back up.
) After clearing the initial entrance, head left into an alcove room, making
sure all foes are cleared that direction. Now head back to the entrance
and follow the path right. The large cavern up ahead has many DEATHCLAWS
in it, some younger ones and regular ones. You can stay back in the hall
and stealth-shoot them one at a time to lure them to you so they don't all
) When ready venture into the main cavern. There are about 3 foes wandering
the main cavern. From the main cavern, there is a small cavern to the
west (top left) on your map that is a small room containing a MOTHER
DEATHCLAW and some young. Once these foes are dead, its time to hit the
last, deadliest northeast cave.
) The last cave area, to the northeast on your map (top right) is the lair
of the LEGENDARY DEATHCLAW. A small passage runs from the main cavern back
to the northeast area. Just before the passage is a body with a dufflebag.
In the LEGENDARY DEATHCLAW area is a BROTHERHOOD trooper body wearing
[T-45d POWER ARMOR and HELMET]. A unique grenade launcher, [MERCY] lies
next to him.
NOTE: How i finished this room. I left ED-E and BOONE in the main cavern
and stealthed into the small passageway and laid a good minefield, so when
I lured the DEATHCLAWS out of the room BOOM!. The LEGENDARY DEATHCLAW
was not able to enter the passage (bug? intended?) so with him i just
stood there and blasted his head with a rifle until he was dead.
) Exit the cavern (remembering that you might run into DEATHCLAWS outside)
and head north-northwest up the mountain path, which will lead you to
59. PRIMM PASS
) This small pass is a quicker route that leads between the PRIMM wasteland
area and the land around NOVAC. It is not intended for starting players to
use due to the dangerous foes about.
) There is a BLIND DEATHCLAW guarding the Pass. In the center pass area is
the body of a BRIGHT follower. A hollowed-out rock is on the west side of
) Fast travel back to NOVAC and release BOONE. We are done with him for a
while, his hatred for LEGION soldiers might mess up some quests. Head out
of town heading north, and you'll see just north of town a small junkyard,
this is the GIBSON SCRAP YARD.
60. GIBSON SCRAP YARD
) OLD LADY GIBSON usually sits on a chair just outside her house and the
scrap yard. Go up and talk to her, and get some info on her background.
This will activate a speech memory with ED-E. Ask to buy the [THRUST
CONTROLLER MODULES], and then pass a [SPEECH:30] or [BARTER:30] check to
get them for 250 caps.
) OLD LADY GIBSON also has a unique sawed-off shotgun BIG BOOMER. In order
to get this, we need to
1) Pickpocket the shotgun shells off OLD LADY GIBSON
2) Enter (or exit) her shack and back, and the BIG BOOMER will now be in
her inventory to pickpocket. A [STEALTH BOY] always makes this easier.
) Fast travel to REPCONN TEST SITE and re-enter the launch facility through
the southwest access hatch. Talk to CHRIS HAVERSAM and turn in the rest
of the rocket parts. They now prep the rockets for final launch.
) Head back to the top floor of the REPCONN facility, and exit the door
marked REPCONN TEST SITE. This puts you on a small viewing platform. On
the right are the TRAJECTORY CONTROLS. Access them and view the trajectory
data, your [SCIENCE:55] will allow you to adjust them to make the flight
path 12.5% more effective. Now push the launch controls and watch the
) Fast travel back to GIBSON SCRAP YARD, search it if you want, only some
basic loot around. Head north and northwest towards the large array
towers, and find HELIOS ONE.
61. HELIOS ONE
) Approaching the front door of HELIOS ONE solar plant, LT. HAGGERTLY will
stop you. Say that you just saw the building and decided to visit, then
lie [SPEECH:30] and that your brother was stationed here and you will be
) NCR troops staff the building. Go ahead and loot through it, checking all
the rooms. a [DC JOURNAL OF MEDICINE] is upstairs lying on a bed. Also
scattered about are some temp skill books, even [PULSE GRENADES]. Check
one of the computer terminals and get all its info, and a new map marker
will be put up.
) In the back of the complex you will find a science lab staffed by 2 techs
that you have to talk to. Each one will give you a PANEL CODE (you need
both). You can also find the codes in other places.
NOTE: Before talking to anyone, with ED-E present wait 9 days (wait with
your [PIPBOY] so that ED-E's 2nd recorded speech will be activated
when you talk to IGNACIO RIVAS.
FANTASTIC, a dumb tech. When you first meet him say that your there to
replace him, you can [SPEECH:25] check to get 100 caps bribe to not
take his job. He will give you one code to the Solar tower array.
IGNACIO RIVAS, the smart tech. Pass a [SPEECH:30] check to dissuade his
curiosity and the reason you are there. He will suggest you turn the
power station to help everyone, and give you the second passcode.
You should level up sometime soon. Raise REPAIR to 60 and UNARMED to 36.
) Head out the nearby door into the rear mirror yard. Roam about the yard,
there are about 5 salvageable solar panels on the ground, plus 2 terminal
areas that you need to input the 2 codes. The west terminal area is booby
trapped, the east one has guard dogs. Also misc loot in the NCR tents.
) After entering the codes enter the door to the SOLAR COLLECTION TOWER.
Tell ED-E to wait, go down and lure the MR GUTSY robot around to the hall
and kill it. Run across the room through the door and stay on the right
side. There are 4 [FRAG MINES] that you can disarm and take, plus in the
back is a terminal that lets you turn off the 3 turrets. You only get 1xp
for killing them so ignore them and turn them off.
) Go get ED-E and head downstairs in the first room to fight a SENTRY BOT.
Loot the area and head up and over to the next room area, down a tunnel
and into a 2nd SENTRY BOT. Continue on to a multi-level room where another
MR GUTSY awaits. Finally you will enter a small group of hallways where
5 PROTECTRONS will attack.
) Clear out the area, and take the elevator to the OBSERVATION LEVEL. There
is a broken generator you can fix using 1 [SCRAP METAL], then program the
mainframe to provide power to the FULL REGION. Do not pick the FULL REGION
(emergency output level). Also after choosing FULL REGION, do NOT activate
the ARCHIMEDES Plant Defense System.
) Head upstairs and activate the PYTON repair robot [SCIENCE:45]. You don't
need it, but its free exp/items so kill it once it is activated. Exit the
nearby door onto the OBSERVATION TOWER, go down and when its full daylight
( 9AM-3PM ) flip the switch. The tower activates.
) Head back to IGNACIO RIVAS who will reward you with a [BIG BOOK OF
SCIENCE] and some Followers of the Apocalypse reputation gain. Exit the
building when you are finished with everything.
) Wait 2 days on your [PIPBOY]. You will get an incoming broadcast message
from the BROTHERHOOD OF STEEL. A marker on your map shows up. ED-E seems
popular for some reason.
) Outside you want to head due east towards the main road, and then north-
east towards a big billboard sign. There are 3 VIPER raiders behind the
sign, probably with grenade launchers, take them out. You can see the
small blue gas station just northeast. Head there to EL DORADO GAS AND
62. EL DORADO GAS AND SERVICE.
) This small gas station doesn't old much, some minor loot and inside a
[STAR BOTTLE CAP] near the register.
) Looking to the west-northwest you can see a huge dustbowl of flatland.
Head into the EL DORADO DRY LAKE.
63. EL DORADO DRY LAKE.
) ANT CITY BABY! This huge expanse is the home of a bunch of FIRE ANTS of
various sizes. They spawn a lot, they spawn fast. This is a snipers dream
ants are slow, view is long, killing is easy. If you want even more fun
get a group of ants chasing you and chuck some [DYNAMITE] into them and
watch the flames fly.
) There isn't really any loot about except for some harvestable plants. Head
back east to the main road then follow it north. Just past EL DORADO DRY
LAKE the road turns northwest, right into an overpass. Here is the 188
64. 188 TRADING POST.
) AH! Our next victi... I mean companion! The 188 TRADING POST is a nice
little location, it has various merchants of all types, that sell weapons,
mods, food, ammunition, repairs, and more. A great place to visit often.
) There is a [STAR BOTTLE CAP] on the bar where SAMUEL is at.
) Here we will pick up your next companion, VERONICA SANTANGELO, a unarmed
combat expert. She hits fast, she hits hard, and that's only with the
women! Chat up VERONICA, she has lots of info, background, opinions, and
will join up with you. Always give her the best unarmed weapon, best armor
since she will be up close and personal, and you'll love what she can do.
) Fast travel to SEARCHLIGHT EAST GOLD MINE, and head east down into GECKO
territory. Clear out anything close, then continue east-southeast (do not
head left towards the buildings, but instead right down the slope). You
will find a small shack against the left rock face, SMITH MESA PROSPECTOR
65. SMITH MESA PROSPECTOR CAMP
) This small campsite doesn't hold much except a [STAR BOTTLE CAP] on a
cinderblock near the radio.
) Continue east towards the water and lots of red enemy arrows on your radar
thanks to ED-E. You will be entering LAKELURK territory, so with your 2
companions hunt them all down. Keep going over to the beach houses of
BLUE PARADISE VACATION RENTALS.
66. BLUE PARADISE VACATION RENTALS.
) Who would want to rent vacation homes in the middle of LAKELURKS? You!
because they give great experience and aren't too hard to kill. Wipe out
any LAKELURK in the area.
) Two of the beachhouses can be entered, a [STAR BOTTLE CAP] in each house.
) Head into the water heading east (the water is fresh and clear), and you
will hit the other shore into a small lagoon. I suggest landing on the
right part of the beach, there are LAKELURKS on the left. Clear them all
out and loot the dufflebags and body in the small cave behind them.
You should level up soon to 18. Raise ENERGY WEAPONS to 39 and pick the
ACTION BOY perk.
) Fast travel back to SMITH MESA PROSPECTOR CAMP and head north up on the
bluff into the small building village of COTTONWOOD OVERLOOK
67. COTTONWOOD OVERLOOK
) Nothing here but an abandoned village, you cannot enter any houses.
) Fast travel to SEARCHLIGHT EAST GOLD MINE and head northeast straight up
that big mountain cliff ahead. At the top you will find a little shack,
the SNIPER'S NEST.
68. SNIPER'S NEST
) This great spot overlooks the LEGION camp below. Probably where BOONE was
able to spot his captured slave wife and put her out of her misery. A
[STAR BOTTLE CAP] sits on the bench, and a [LOCKPICK:100] very hard gun
case lies nearby. We cannot unlock it yet, but it holds the unique
[GOBI CAMPAIGN SCOUT RIFLE] which we will get later.
) Fast travel to RANGER STATION ECHO and head east down the hill. This small
flatland has some wandering LEGION soldiers and FIRE GECKOS. Head east-
northeast and just over the cliff face you'll find another small shack,
the CLIFFSIDE PROSPECTOR CAMP.
69. CLIFFSIDE PROSPECTOR CAMP
) While the SNIPERS NEST overlooks the LEGION camp, the CLIFFSIDE PROSPECTOR
CAMP overlooks a FIRE GECKO plain. Just search the camp for a [STAR BOTTLE
) Fast travel back to RANGER STATION ECHO and now head down and north
hugging the left hillside. A small mining cart will be ahead, the bottom
area of the LUCKY JIM MINE.
70. LUCKY JIM MINE
) The LUCKY JIM MINE is actually 2 locations, the blocked up mine down the
bottom of the cliff, and the Mine Shack up on the top. If you discover
the location and are down below, a simple fast travel right back will drop
you up by the shack.
) A hollowed-out rock is on the southwest side of the shack, and inside the
shack is a [LYING CONGRESSIONAL STYLE] is on a shelf
NOTE: Seems like a lot of shacks in this game. Makes you miss the huge
explorable areas of Fallout 3.. Fallout 3 huge building, Fallout
New Vegas.. shack.
) Fast travel to GIBSON SCRAP YARD and head due east, you might start to
encounter CAZADORS (ugly fast flying bugs) of various sizes. Continue east
towards the windmills and find SOUTHERN NEVADA WIND FARM.
71. SOUTHERN NEVADA WIND FARM
) Yep, another shack. Enter it to look at [DEANS ELECTRONICS] and [STAR
BOTTLE CAP] on the tables.
) Fast travel to EL DORODO GAS AND SERVICE and head east. When you get to
the large hill ahead keep to the right side and you'll find maybe more
CAZADORS, and the CAZADOR NEST.
72. CAZADOR NEST.
) Sometimes CAZADORS are about, sometimes not. The Nest holds some basic
loot items. Climb the big hill here and on top is a campsite with minor
items, and behind some rocks by the tree are some ammo containers.
) Continue heading east, you'll start to the the Dam to the northeast, oh
that's gonna be fun later. Going east you'll drop down off the cliffside
to RANGER STATION DELTA.
73. RANGER STATION DELTA.
) Not much here, some basic loot in the tent. The ruined house nearby has
a underground cellar door on the east side. Downstairs is a hidden NCR
base with some minor loot.
NOTE: Keep any eye out from now on for NCR VETERAN RANGERS, they have some
good loot/armor/weapons and are great for sneak-assassinations.
) From the base head southeast past the ruined cars, there is a very steep
cliffside leading down to the water, but if you hug the cliff walls you
can descend without taking damage. (or you can use the jump/save method).
At the bottom swim head across the water east, towards a sorta of big rock
) Across the water are some LAKELURKS guarding a couple explosive crates and
3 LAKELURK egg clutches. Kill and gather everything.
) Fast travel to EL DORADO DRY LAKES and head west across the plain, you
can see directly west up the hills a powerstation. That is your goal, the
EL DORADO SUBSTATION. Just get the SUBSTATION on your map, there isn't
anything to do here yet. One of the NCR trooper guards may run up to you
and tell you to keep away.
) Keep heading south from the SUBSTATION and you will find a very small cave
on the right. (just past a empty hollowed-out rock with a red heart). This
is the BLACK ROCK CAVE.
74. BLACK ROCK CAVE.
) A group of NIGHTKIN make this cave their home, including a NIGHTKIN MASTER
who usually has a heavy weapon. Enter the cave and take out the Mutants.
) A body of a dead prospector is in the very back, who has the unique
weapon PALADIN TOASTER.
) Fast travel back to 188 TRADING POST, and head northeast towards that hill
in the distance. Swing around the hill and on the other side you'll see
a ranger comm tower. Go there to find RANGER STATION ALPHA.
75. RANGER STATION ALPHA
) A few RANGERS and COMM people about, minor loot in the tents. Head to the
east-southeast and you can look down upon a small campground area by the
water. If you have a good sniping weapon you might be able to start
shooting the LAKELURKS down there.
) When ready head east-southeast down to the water, to the BOULDER BEACH
76. BOULDER BEACH CAMPGROUND.
) A half dozen or so LAKELURKS guard the water piers of this campground, so
take them out first. There is a hollowed-out rock closer to the water-side
down by the road at the north side (Rock has white writing on it "The sun
is killing me").
) Fast travel back to 188 TRADING POST and head out north. Follow the road
up the hill to the northeast and just over the hill is the MOUNTAIN
77. MOUNTAIN SHADOWS CAMPGROUND
) This campground is in multiple areas, the rest of the campground is at
a lower elevation, with a few tables and items. At the top area there is
a [STAR BOTTLE CAP] on a picnic table, and a few temp skill books lie
) Head west-southwest, and cross the train tracks. On the other side is a
small deserted shack, which interesting enough, is called DESERTED SHACK.
78. DESERTED SHACK
) Yes, another shack. And yes, nothing at this one either.
) Fast travel to 188 TRADING POST then head east down the road, quickly
coming to BOULDER CITY.
79. BOULDER CITY
) Not much is left of this city except for a few buildings. Follow the road
to the right (you'll see a train car on the left). Ahead is a marble
memorial guarded by PRIVATE KOWALSKI. Talk to him for some basic info,
then take out a pistol and shoot the memorial. KOWALSKI gets mad but you
can calm him down with a [SPEECH:30] check. DO NOT DO THIS AGAIN, he will
automatically attack the 2nd time.
) Enter the nearby BIG HORN SALOON and a [STAR BOTTLE CAP] sits on the first
table on the left. Chat with IKE for information, you can steal from the
storage room in back, plus steal the 3 [NUKA-COLA QUARTZ] and other stuff
behind the bar if you want.
) Exit and search the small town for loot. There is stuff scattered all
about, in the train station, at the train car, at the refinery, around
the back of the RUINS.
) Find LT. MONROE at the entrance to the BOULDER CITY RUINS. Talk with him
to get some info, and ask to help broker a peace with the GREAT KHANS that
are holding the hostages.
) Enter the BOULDER CITY RUINS, search about the ruined buildings for some
misc loot (grenades, ammo, weapons, stims, etc). Head to the southwest
building and enter the GREAT KHAN HIDEOUT where you will be confronted by
JESSUP. Talk to him first and get some info about BENNY and the PLATINUM
CHIP. You'll finish the [THEY WENT THAT-A-WAY] quest and start the [RING-
A-DING-DING!] quest. Convince JESSUP to release the hostages [SPEECH:45].
He will give you an [ENGRAVED CIGARETTE LIGHTER] and lots of exp.
) Exit the ruins after getting any loot you want, and talk again to LT.
MONROE to finish the [BOULDER CITY SHOWDOWN] quest and more exp. MONROE
then tells you that he has orders to kill the KHANS anyway, pick the first
option twice to convince him to morally disobey the orders.
You should level up to 19 near this point, raise UNARMED to 53.
) Fast travel back to 188 TRADING POST, rest up and head out to the north-
west down the road. Look on your map we are heading northwest to the
REPCONN HEADQUARTERS building. We are going to be facing robots so bring
along your [PALADIN TOASTER] and plasma grenades/mines if needed. A
science skill book would be nice also.
) You will bypass some abandoned buildings, and behind them is the
REPCONN HEADQUARTERS building.
80. REPCONN HEADQUARTERS
) Outside of the building friendly MAINTENANCE BOTS roam the site. Go ahead
and destroy them for some extra experience.
) The Headquarters itself is a 3 story building filled with robots of
various types, including SENTRY BOTS. Your companions and yourself are at
a high enough level now, they mean nothing. We have a few goals here..
1) Loot the building
2) Destroy all robots for maximum experience
3) Find the unique energy weapon
4) Find the Brotherhood scouts we are suppose to meet here.
NOTE: There are hidden SENTRY BOTS hidden in the walls to attack intruders
when the alarm sounds, so we want to make sure that the alarm sounds
on each floor, bringing them in. Do NOT pick up any security cards, ID
cards, or printout security cards. If a robot asks you to leave,
ignore it. On the 3rd floor when the robot asks you for the password,
even though you know it (Ice cream) ignore it. More to kill.
) First floor, [BIG BOOK OF SCIENCE], [NUKA-COLA VICTORY and QUARTZ] and
[STAR BOTTLE CAP] in the gift shop. [STAR BOTTLE CAP] on security desk.
[NIKOLA TESLA AND YOU] and unique Plasma Rifle [Q-35 MATTER MODULATOR]
behind a [LOCKPICK:100]/[SCIENCE:100] locked door, you will reach that by
going behind through the upper floors.
NOTE: The safe in the Gift shop is actually 2 safes overlapping, open one
then move your cursor around until you can access the 2nd one.
) Second floor, [NIKOLA TESLA AND YOU] on a desk, [STAR BOTTLE CAP] on a
desk in a room with 4 desks and keycard.
) Third floor. [STAR BOTTLE CAP] in the northeast room, and another in the
room with a half-circle desk on the floor. 2 dead BROTHERHOOD scouts are
here also, with the info to continue ED-E's quest. You can take their
[POWER ARMOR] and give it to your hireling VERNOICA. (since you cannot use
) Exit the building and if you have a [DEATHCLAW] egg bring it with you on
your next leg of the trip.
) Fast travel to YANGTZE MEMORIAL and head east towards the road. You will
see a red train car, and a bridge. Head under the bridge to search the
body of a BRIGHT follower. Continue northeast down the road until you hit
) This small mining camp sits at the borderland of the northern NEW VEGAS
area. Head to the tents on the left. There is a tame MOLERAT SNUFFLES who
is wandering about hurt. Talk to it and pass a [MEDICINE:30] check to heal
) Just outside the tents sits a bad generator. Pass a [REPAIR:35] check to
fix it correctly.
) Enter the tents and loot what you need. The first worker barracks has a
[DEAN'S ELECTRONICS] and [DUCK AND COVER].
) Enter the MESS HALL, and there is a [STAR BOTTLE CAP] on a table. Talk to
JAS WILKINS the cook, and after getting some info she will ask you to get
her a [DEATHCLAW EGG] to teach you her WASTELAND OMELET RECIPE. You might
already have one at this point, if not, you can come back later.
) Talk to CHOMPS LEWIS who is standing up on the road. Get rewarded for
telling him about helping SNUFFLES and fixing the generator. Talk about
the DEATHCLAWS and offer to help kill them. You'll be on the [CLAWS OUT]
) Head southeast across the road and up the hill into some rocky pathways.
You might encounter a BARK SCORPION or 2. Still heading southeast you will
run into a huge fenced-in bunker area filled with BARK SCORPIONS. This is
the HIDDEN VALLEY.
82. HIDDEN VALLEY
) 4 large bunkers make up the HIDDEN VALLEY, home of a BROTHERHOOD of STEEL
Chapter. 3 of the bunkers have a locked door at the bottom along with
some minor loot. The south bunker has GRENADE BOUQUETS handing from the
ceiling on the steps, you can disarm and take them.
) The fourth bunker is the bunker of the BROTHERHOOD OF STEEL. Head inside
and down, and at the bottom entrance door VERONICA will open it for you.
PALADIN RAMOS will be waiting to greet you. Chat with him a bit.
) Head through the other door into level 1. The levels are actually 2 levels
together, a "upper" and "lower" level, divided by a catwalk. Simply go
up or down the stairs to reach the levels. Search the area completely, you
will find some guard barracks that have footlockers where you can steal
many laser pistols and energy cells. A [NIKOLA TESLA AND YOU] is in a
white bin in SCHULER'S OFFICE.
) Find KNIGHT TORRES in the armory. Talking to her twice will reveal that
a [LASER PISTOL] is missing. You can actually get into the armory and
loot the items inside. Check the "lower" door it might be open. Also you
can simply wait and TORRES often walks out leaving the door open. Drag
all the items behind a crate and steal them safely.
) Talk to the BROTHERHOOD Paladin that sits at the desk in the shooting
range, he will tell you that INITIATE STANTON signed out the pistol last.
) Find INITIATE STANTON, confront him with his signout log, and he will tell
you that he left the pistol in SCORPION GULCH.
) Head down to level 2, where there is much more to do. Head to the right
(west) and find ELDER MCNAMARA. He will ask you to perform some tasks for
him, the first is [STILL IN THE DARK] finding 3 groups of BROTHERHOOD
troops that are missing.
) Head through the other door in MCNAMARA'S room to find HEAD PALADIN HARDIN
who you can chat with to learn he wants to overthrow MCNAMARA. You can
steal [T-45D POWER ARMOR and HELMET] in his room, there is a [SUPERSLEDGE]
on his mantle and maybe some other loot.
) Heading back into Level 2, you will pass through the database access
room with SCRIBE IBSEN. You can help fix a computer virus with him, either
with a [SCIENCE:70] check or manually find the virus. If you manually
look for it, once he says "it has jumped" to start the search, save your
game, then reload to find which it is at. Afterwards you can access the
data base for some basic info on overthrown past Elders.
) Talk to PALADIN RAMOS again on the first floor who will unlock more info
in the data terminals for you. Go back and research again, searching for
info on [THE CHAINS THAT BIND].
) Continue east and at the intersection take a left into the maintenance
room. LORENZO is here, talk with him and he will take ED-E for research
and upgrading. We will pick ED-E up again later.
) Exit the bunker complex and head southeast, running into SCORPION GULCH.
83. SCORPION GULCH.
) Like the name says lots of SCORPIONS about, except by now you can kill
GIANT RADSCORPIONS with ease. Head into the center of the gulch and you
will find the [LOST LASER PISTOL] on a rock. A dead body is close also.
) Continue west through the pass, and up on the right side is a grave you
) Fast travel to PRIMM, and wait 2 days. You'll get a message that ED-E is
finished and is in the MOJAVE EXPRESS building. Enter and re-hire ED-E.
He is now upgraded with increased armor (+20).
) Around this time I leveled up to 20. Pick GRIM REAPERS SPIRIT and raise
SNEAK to 43.
) Now that we are armored and strong, lets do some more exploring. Fast
travel to COTTONWOOD OVERLOOK and head north into COTTONWOOD COVE.
84. COTTONWOOD COVE.
) AH! The lair of the enemy. Well, not actually the enemy yet, but soon. The
COVE is a small LEGION outpost led by AURELIUS OF PHOENIX. As you head
north into the COVE, you'll drop down past COTTONWOOD SHACK (nothing in it
so go past).
) Head towards the water and down the pier, and you can pick [LOCKPICK:50]
the lock on the MESS HALL door to get exp. Nothing inside though. Head
back down the pier towards the 2 outhouse buildings. In the ladies rest-
room is a [STAR BOTTLE CAP].
) Head towards the main building and a LEGION explorer will approach and
challenge you. Pass an easy [SPEECH:30] check to convince him your a
) Near the front tents is DECANUS SEVERUS. Talk with him for a bit, and you
can then teach him how to make [POWDER CHARGES] based on your schematic.
You can also [EXPLOSIVES:50] tell him how to disarm NCR mines.
) Talk to the CANYON RUNNER near the slave pen for info, but do not buy the
slaves from him at this time.
) Head into the COTTONWOOD COVE HQ building to find loot, and a [LEGION RAID
PLAN] in a file cabinet.
) Head outside upstairs into the office of AURELIUS OF PHOENIX. You can
steal a [GROGNAK THE BARBARIAN] off a nightstand, and steal [LEGION PATROL
NOTES], [RECOMPENSE OF THE FALLEN] a unique unarmed weapon, and a temp
skill book from his desk. Talking to AURELIUS for info, you can turn in
NCR dog tags, but better to pass a [SPEECH:35] check to turn them in for
) Head back to DECANUS and turn in any NCR dog tags. I think turning in 3
for a [FRAG GRENADE] is the best deal.
) Fast travel to REPCONN HEADQUARTERS and head northeast over the train
tracks, and you'll come upon a small train yard, the FOLLOWERS OUTPOST.
85. FOLLOWERS OUTPOST.
) This small tower has a few FOLLOWERS in it, but you cannot interact with
them, and there isn't really any loot here.
) Head north from the outpost and there should be a heard of BIGHORNERS
about the area. Kill them for food and experience.
) Head back to the FOLLOWERS OUTPOST and go east. You'll see a large complex
on the left, and a small lake ahead. Head to the lake, LAKE LAS VEGAS.
86. LAKE LAS VEGAS.
) A tiny lake. Nothing really here, so keep going past it north, towards the
big CAMP GOLF.
87. CAMP GOLF.
) Yep. A base stationed on a old Golf course. Head up the road, passing some
guard towers, and you will see a large building on the left side, and
a row of about 10 tents on the right. Head towards the tents and inside
the COMMAND TENT you can find a couple temp skill magazines.
) Search the row of tents, if you need the soldiers out to search easier
just "wait" and they will perform their duties outside at certain times of
the day. The tents hold a good amount of loot (footlockers/dufflebags)
that you can steal, including many [POWER FISTS].
) Find SGT. MCCREDIE, usually in the command tent. Talk with him to chat
about the MISFITS and get the [FLAGS OF our FOUL-UPS] quest to train the
) Enter the MISFIT tent. Talk to MAGS and get info, let her know you are
suppose to train the MISFITS. Do not take the troops out to the firing
range yet. Tell her you want to talk to the others. Talk to O'HANRAHAN and
again talk about training. Accept and then you want to talk to MAGS, RAZZ,
and POINDEXTER normal talking, not about training, you will get one
[SPEECH:40] check for each one.
) Do not report back to O'HANRAHAN. Now talk to MAGS and take the troops
out to the firing range. Talk to her again to pass [GUNS:25/35/45] checks.
Talk to her again to line them up for grenade training. pass [EXPLOSIVES:
25/35/45], and finally talk to her one last time to complete training.
) Now head up to the main building. There are many items about so go steal
what you need. About 10 temp skill magazines are spread out through the
rooms, good gear in the Ranger barracks, 3 [STAR BOTTLE CAPS] upstairs on
tables, and a [LUCKY 38 VIP KEYCARD] in one of the rooms.
) You can find CHIEF HANLON upstairs. When he is outside on the second floor
balcony you can chat with him [SPEECH:50] he will chat about Rangers.
CHIEF HANLON has a TON of good info on things, enjoy the stories and talk
) Fast travel to FOLLOWER'S OUTPOST and head northwest to a little, yea I
said it, shack. The GRUB N' GULP REST STOP.
88. GRUB N'GULP REST STOP
) There are a couple food and drink merchants here, FITZ and LUPE, but other
than that, just a [STAR BOTTLE CAP] on a plate on a picnic table.
) Continue north up the road, we are heading into "civilized" territory now
with actual buildings and everything. Heading up the road you can see the
huge NEW VEGAS city area on the left. At the first major road left head
west, and the first entrance gate on the left side is to the AEROTECH
OFFICE PARK area.
89. AEROTECH OFFICE PARK
) This small complex consists of a command tent just inside on the right,
and SUITE 200 and SUITE 300. Enter the TENT. Inside is the Doctor Ghoul
BERT GUNNARSSON (who will heal you for free).
) Talk to FRANK WEATHERS to start his [LEFT MY HEART QUEST] and get all the
info out of him.
) Fast travel to COTTONWOOD COVE and talk to CANYON RUNNER at the slave
pens and inquire about the slaves. Talk to MRS WEATHERS in at the cage,
then RUNNER again to buy the slaves. Pass a [SPEECH:50] check to pay 150
caps. (You can try to pick the cage/collars for exp, but i wasn't able to
hide/stealth at all here, so just pay the 150 caps).
) Enter the cage and set the prisoners free. Fast travel back to AEROTECH
OFFICE PARK and enter the tent, talk to FRANK WEATHERS AGAIN to tell him
his family is free and [SPEECH: 35] convince him to stop being an abusive
) Talk to CAPTAIN PARKER. You can get 2 quests from him, [THE COYOTES] to
search for missing refuges (will do that later) and he wants to uncover
KEITHS criminal activies [KEITHS CARAVAN CHARADE].
) Head into the AEROTECH SUITE 200 building. Lots of junk loot about, and
talk to KEITH. Pass a [BARTER:45] check to trick him into talking about
his drug dealing, and a [SPEECH:60] check to find out he cheats at cards.
) Return to CAPTAIN PARKER and turn KEITH in, PARKER will ask if you want to
come along to enforce the law, so go ahead. Go back to SUITE 200 (If
PARKER gets stuck getting there, just "wait" a hour or 2). PARKER comes in
and after an argument kills KEITH, finishing the quest.
) Enter the SUITE 300 building, some minor loot about including a couple
temp skill books and [STAR BOTTLE CAP] on the kitchen counter.
) You should level up sometime near this point. Raise LOCKPICK to 80 and
SCIENCE to 80. Now we can open any lock or hack any terminal using a temp
skill book, so make sure to buy plenty if you find any merchants selling.
) Exit the AEROTECH complex and head to the northwest, you will come to a'
huge fenced in crop field area, NCR SHARECROPPER FIELDS.
90. NCR SHARECROPPER FIELDS
) This huge growing area is fenced in, a gate on the east side has PRIVATE
ORTEGA guarding the gate. You can chat with her and pass [SPEECH:25] and
also get a map market location.
) Talk to MORGAN BLAKE to start the [HARD LUCK BLUES] quest.
) Inside the BARRACK building are a [CHINESE ARMY TRAINING MANUAL] and a
[STAR BOTTLE CAP] on a desk.
) Head east back out the gate, continuing until you reach a medium size
building near the overpass's, the EAST PUMP STATION.
91. EAST PUMP STATION
) You probably have to get real close to this building to have it register
on your [PIPBOY].
) The side CISTERN building has minor loot, and the main building you can
find a terminal to fix [SCIENCE:50] the network connection to continue
with the [HARD LUCK BLUES] quest.
) Head due east into the small hills past the pipeline. Stay a little south
and you'll register CANNIBAL JOHNSON'S CAVE, but don't go there yet we
just want to get it on the map.
) Just north of JOHNSON'S CAVE, guarded by a bunch of GOLDEN GECKOS is the
entrance to VAULT 34. Make sure you prep ahead of time for this highly
radioactive and long Vault. Plenty of [RAD-X], [RAD-AWAY], Stims, etc.
Also you want to bring a Lockpick and Science temporary skill book, there
is a [SCIENCE:100] terminal and [LOCKPICK:100] chest we want. At this time
I had 1 lockpick book and 11 Science books. If you don't have them you
can come back for the chest at a later quest.
92. VAULT 34
) This Vault, like many you come across is complex, dark, and will take a
while to go through, plus the fact its highly radioactive so you'll want
a constant barrier of [RAD-X] up. Ghouls inhabit the Vault, so you might
want to keep on your armor, not your radiation suit.
) The first level is the main hub of the Vault. Many rooms, and many GHOULS.
Unlike some areas, GHOULS will spawn at certain times while you move
through the vault, so clearing an area doesn't mean it will stay clear.
) Thoroughly search the first level. There are 2 flooded passages, each has
a dead GHOUL that contains a [VAULT 34 SECURITY PASSWORD] so you can
continue through the Vault. You will find a terminal through the Clinic
that can drain one of the flooded tunnels [SCIENCE:100]. Use it if you can
for the extra experience. A couple [OVERSEER'S JOURNAL FRAGMENTS] might
be found laying about.
) Getting the passwords allows you to drain the water and access the
SECURITY STATION A area. Inside is a terminal that will unlock the
OVERSEER QUARTERS, the next area we need to enter.
) In the OVERSEER QUARTERS area you will find more GHOULS, and eventually
at the end the GHOUL OVERSEER himself, backed up by GUN TURRETS and GHOUL
Vault Dwellers. The OVERSEER has a passcode that you can use on his
terminal to unlock the ARMORY.
) Head down the passage under the OVERSEER QUARTERS stairs and you will
wind up at the REACTOR room. A terminal will open the main doors, and then
go inside to access the main Reactor terminal.
) You now have 2 choices based on the terminal notes. Either choice is fine,
I just choose to free the inhabitants (humans over food I say!!!)
1. Close the reactor vents sealing the reactor, but dooming the trapped
Vault inhabitants (100xp and NCR fame)
2. Reroute power to the other terminal so the trapped Vault inhabitants
can escape. (150xp and can meet up with them in SUITE 300 AEROTECH.)
) Finally make your way to your prize, the ARMORY area. One direction leads
to a small room with a reloading bench and [GUNS AND BULLETS], while the
other goes to the main ARMORY. There is a ton of great loot here, so stock
up. The unique [ALL-AMERICAN] Carbine is just the starts, there is a
[LOCKPICK:100] footlocker that holds a [PLUSE GUN]. If you have no way of
getting this yet, a later quest will bring us back. [MISSILE LAUNCHERS],
[MINI-GUNS], [C4], [RIOT SHOTGUN] is just the start of the items in the
) When you are finished rest up, get your radiation cured, drop off your
stock in your hotel room, etc. You can head back and chat with the NCR
SHARECROPPERS if you want, I don't think its necessary.
You should level up to 22 at this point. Raise SPEECH to 70, REPAIR to 70,
MEDICINE to 64, and pick the TAG perk, raising GUNS to 76.
) On your [PIPBOY] map you now have marked just northeast of the NCR
SHARECROPPER and northwest of EAST PUMP STATION your next goal, heading
up to the NEW VEGAS MEDICAL CLINIC.
93. NEW VEGAS MEDICAL CLINIC.
) AH! You'll like this place. Implants baby, and not the girlie kind. There
are 3 temp skill books on the reception room tables, simply drag them in
the back to steal them unviewed if you want.
) Talk to DOCTOR USANAGI, and she will let you know you can purchase medical
implants to boost your character. You should have enough caps to get 3
of the implants at first (if you want to buy more, feel free).
Buy the ENDURANCE, STRENGTH, and LUCK implants for 4000 caps each (12,000
Other implants you can buy now or later,
PERCEPTION and AGILITY and CHARISMA 4000 caps each
DAMAGE THRESHOLD +4 8000 caps
HEALTH REGENERATION 12,000 caps
) Head out of the clinic and go a short distance northeast to the MOLERAT
94. MOLERAT RANCH
) A rabid BRAHMIN has invaded this little MOLERAT farm, usually killing them
before you arrive. Go ahead and kill it, put it out of its misery.
) If you go due north from the ranch you will find the source of the rabid
BRAHMIN, a small farm with more rabid BRAHMIN to take out. A small house
nearby has minor loot.
) Heading east from the MOLERAT RANCH (southeast from the farm) in some
ruined buildings, a Sniper next building has been set up, its the small
building at the very northeast corner of the street. Careful, the house is
boobytrapped. Enter it from the north door (south door is not good),
disarm the tripwire, take the hanging [GRENADE BOUQUET], and disarm the 2
[FRAG MINES] at the south door. Behind the [LOCKPICK:75] locked door is
some good loot.. [SNIPER RIFLE], and a few temp skill books about.
) Now head back to the NEW VEGAS MEDICAL CLINIC and go west to the large
metal doors letting you into the CRIMSON CARAVAN COMPANY compound.
95. CRIMSON CARAVAN COMPANY
) This compound houses the CRIMSON CARAVAN business of New Vegas. There is
a small supply shack in the open with various crates/kits you can lockpick
) Find RINGO, who you saved in GOODSPRINGS, who will reward you with 150
) BLAKE has a good stock of weapons and armor, and other wandering merchants
might appear near the campfire area.
) Enter the MAIN OFFICE. There is a [STAR BOTTLE CAP] on a Ham Radio, and
you can talk to ALICE MCLAFFERTY to start working for the CRIMSON CARAVANS
with the [YOU CAN DEPEND ON ME] quests.
V. LAST WORDS
Well thats about it for the game. This walkthrough wasn't designed for you
to find every area, or every skillbook, but to find and do most things in
the game. Also how you go about the areas or kill the enemies are up to you,
but there are many ways to go about doing things.
Feel free to email me with problems you might catch, such as directional
mistakes, spelling, a skill book that is in an areas that i didn't mention,
you get the idea. Don't email me with "why did you do this first, or that".
This is my walkthrough, not yours. You don't have to do the areas in the
order I put them in.
Now that you have played and learned the game, the next time you play you
can make it a little tougher or different. Play on hard mode. Stick with a
unique template for roleplaying (Cowboy, Night Stalker, etc).
Thats about it. Hope you had fun with the game, and good luck on your next