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Item Crafting Guide

by Lancet Jades

========================================================================
FALLOUT: NEW VEGAS ITEM CRAFTING GUIDE
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 3.115 (completed December 19th, 2011)

Sites with permission to post this document:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
Gamingreality.com



========================================================
ABOUT
========================================================
This guide for Fallout: New Vegas covers all item crafting features. It 
details each type of item creation (Reloading Bench, Workbench, Campfire), 
each recipe, the skill requirement to make, and each ingredient therein.
It also covers finding new recipes, and the many ways one may go about the 
task.

The effects given for most recipes dealing with recovery are the baseline 
stats, with Medicine (for things like Stimpaks), or Survival (for all other 
food) at 5, the bare minimum the stat can be. A higher Medicine and Survival 
will increase the HP recovery, FOD/H2O/SLP reduction, and stat boosts, as well 
as increase negative stats, too. 50 gives double the effect, and 100 gives 
triple. Rads, however, are unaffected, but will decrease based on your Rad 
Resistance.

Although this guide does not go out of its way to give spoilers, be aware 
that some spoilers may be present. Those that are will mostly be minor, and 
usually names of locations, quests, or people. Crafting recipes and schematics 
given by people may be missable if the person that provides them dies before 
you get the recipe.

Patches and updates to the game may affect the ingredients, or quantity 
thereof in recipes. DLC may add new recipes as well. Notes on changes from 
previous versions are listed under a recipe. Most changes are just the number 
of ingredients, occasionally a removed ingredient, or changes in the number of 
an item produced.



========================================================
TABLE OF CONTENTS
========================================================
1: Reloading Bench
 1.1 - Default Guns ammo recipes
 1.2 - Ammo Breakdown recipes
 1.3 - "Hand Loader" perk recipes
 1.4 - Honest Hearts DLC ammo recipes
 1.5 - Lonesome Road DLC ammo recipes
 1.6 - "Junk Rounds" perk recipes (Dead Money DLC)
 1.7 - Gun Runner's Arsenal DLC + "Hand Loader" perk ammo recipes

2: Workbench
 2.1 - Default Energy Weapons ammo recipes
 2.2 - Default crafting recipes
 2.3 - Schematics recipes
 2.4 - "Vigilant Recycler" perk recipes
 2.5 - "Nuka Chemist" perk recipes
 2.6 - Dead Money DLC crafting recipes
 2.7 - Honest Hearts DLC crafting recipes
 2.8 - Old World Blues DLC crafting recipes
 2.9 - Lonesome Road DLC crafting recipes
 2.10- "Voracious Reader" perk recipes (Lonesome Road DLC)
 2.11- Gun Runner's Arsenal DLC + "Vigilant Recycler" perk ammo recipes
 2.12- "Mad Bomber" perk recipes (Gun Runner's Arsenal DLC)

3: Campfire
 3.1 - Default cooking recipes
 3.2 - Other cooking recipes
 3.3 - Other sources
 3.4 - Dead Money DLC cooking recipes
 3.5 - Honest Hearts DLC cooking recipes
 3.6 - Old World Blues DLC cooking recipes
 3.7 - Lonesome Road DLC cooking recpies

4: List of recipes (and locations)
5: Ingredients list

6: FAQ
7: Contact info
8: Credits
9: Version history
10: Boilerplate



========================================================
*1* RELOADING BENCH
========================================================
The reloading bench is used to work with ammunition for conventional guns, 
which use the Guns skill. You can make ammo, break down old ammo, or convert 
Scrap Metal into extra Lead.

When Guns are fired, there is a small chance of recovering the casing of the 
ammo used. The Hand Loader perk increases this chance, and unlocks new 
recipes. Powder and Primers can be bought from various merchants, including 
the Gun Runners.

If a recipe name has a number in parentheses next to it, it produces the 
listed amount of the item. Item (3) would make 3 of the Item at a time, with 
the listed ingredients only being used once per batch of 3.

This is not true for Breakdown recipes, see the note at the top of that 
section for more information.



=====================================
1.1 - DEFAULT GUNS AMMO RECIPES
=====================================
These recipes are available from the start of the game, and produce ammo for 
use with Guns-class weapons.

---------
.308 Round
(25 Repair)
--Case, .308 (1)
--Lead (17)
--Powder, Rifle (5)
--Primer, Large Rifle (1)

---------
.357 Magnum Round
(25 Repair)
--Case, .367 Magnum (1)
--Lead (16)
--Powder, Pistol (8)
--Primer, Small Pistol (1)

---------
.44 Magnum Round
(50 Repair)
--Case, .44 Magnum (1)
--Lead (30)
--Powder, Pistol (10)
--Primer, Large Pistol (1)

---------
.45-70 Gov't Round
(65 Repair)
--Case, .45-70 Gov't (1)
--Lead (30)
--Powder, Rifle (4)
--Primer, Large Rifle (1)

---------
.50 MG Round
(75 Repair)
--Case, .50 MG (1)
--Lead (70)
--Powder, Rifle (22)
--Primer, .50 MG (1)

---------
10mm Round
(25 Repair)
--Case, 10mm (1)
--Lead (17)
--Powder, Pistol (9)
--Primer, Large Pistol (1)

---------
12 Ga. Buckshot
(10 Repair)
--Hull, 12 Gauge (1)
--Lead (40)
--Powder, Pistol (30)
--Primer, Shotshell (1)

---------
12 Ga. Buckshot, Magnum
(25 Repair)
--Hull, 12 Gauge (1)
--Lead (40)
--Powder, Pistol (40)
--Primer, Shotshell (1)
++Special effect: Gun CND x 1.15; DAM x 1.15

---------
12 Ga. Coin Shot
(25 Repair)
--Hull, 12 Gauge (1)
--Legion Denarius (8)
--Powder, Pistol (30)
--Primer, Shotshell (1)

---------
12 Ga. Slug
(25 Repair)
--Hull, 12 Gauge (1)
--Lead (45)
--Powder, Pistol (30)
--Primer, Shotshell (1)
++Special effect: Gun Spread x 0.35

---------
12.7mm Round
(60 Repair)
--Case, 12.7mm (1)
--Lead (31)
--Powder, Pistol (12)
--Primer, Large Pistol (1)
NOTE: This recipe as made available in Patch 1.02, and is thus not present in 
an unpatched game.

---------
20 Ga. Buckshot
(10 Repair)
--Hull, 20 Gauge (1)
--Lead (30)
--Powder, Pistol (20)
--Primer, Shotshell (1)

---------
20 Ga. Buckshot, Magnum
(25 Repair)
--Hull, 12 Gauge (1)
--Lead (30)
--Powder, Pistol (28)
--Primer, Shotshell (1)
++Special effect: Gun CND x 1.15; DAM x 1.15

---------
20 Ga. Slug
(25 Repair)
--Hull, 20 Gauge (1)
--Lead (33)
--Powder, Pistol (20)
--Primer, Shotshell (1)
++Special effect: Gun Spread x 0.35

---------
5.56mm Round
(25 Repair)
--Case, 5.56mm (1)
--Lead (12)
--Powder, Rifle (4)
--Primer, Small Rifle (1)

---------
5mm Round
(25 Repair)
--Case, 5mm (1)
--Lead (13)
--Powder, Rifle (5)
--Primer, Small Rifle (1)

---------
9mm Round
(25 Repair)
--Case, 9mm (1)
--Lead (13)
--Powder, Pistol (6)
--Primer, Small Pistol (1)

---------
Breakdown Scrap Metal to Lead (200)
(10 Repair)
--Scrap Metal (1)
NOTE: This makes 200 Lead items.



=====================================
1.2 - AMMO BREAKDOWN RECIPES
=====================================
These recipes convert the listed item into the specified amount of components. 
All are available from the beginning of the game. Reclaiming ingredients from 
existing ammo only gives a portion of the total Lead and Powder needed to 
make the ammo, however it always gives the Case and Primer needed.

Unlike normal recipes, it is unknown what the number in parentheses next to 
the recipe name means for Breakdown recipes. A single 9mm Round will break 
down into the listed components, despite it having (3) next to the name. If 
anyone knows what it means, let me know.

Only the specific ammo listed can be broken down, so while a .308 Round can 
be broken down, .308 AP cannot be.

---------
Breakdown .22 LR (3)
(10 Repair)
--Lead (2)
--Powder, Pistol (3)

---------
Breakdown .308
(25 Repair)
--Case, .308 (1)
--Lead (15)
--Powder, Rifle (4)
--Primer, Large Rifle (1)

---------
Breakdown .357 Magnum
(25 Repair)
--Case, .357 Magnum (1)
--Lead (14)
--Powder, Pistol (6)
--Primer, Small Pistol (1)

---------
Breakdown .44 Magnum
(50 Repair)
--Case, .44 Magnum (1)
--Lead (27)
--Powder, Pistol (8)
--Primer, Large Pistol (1)

---------
Breakdown .45-70 Gov't
(65 Repair)
--Case, .45-70 Gov't (1)
--Lead (27)
--Powder, Rifle (3)
--Primer, Large Rifle (1)

---------
Breakdown .50 MG (20)
(75 Repair)
--Case, .50 MG (1)
--Lead (64)
--Powder, Rifle (20)
--Primer, .50 MG (1)

---------
Breakdown 10mm
(25 Repair)
--Case, 10mm (1)
--Lead (15)
--Powder, Pistol (7)
--Primer, Large Pistol (1)

---------
Breakdown 12 Ga. (26)
(10 Repair)
--Hull, 12 Gauge (1)
--Lead (37)
--Powder, Pistol (26)
--Primer, Shotshell (1)

---------
Breakdown 12.7mm
(60 Repair)
--Case, 12.7mm (1)
--Lead (28)
--Powder, Pistol (10)
--Primer, Large Pistol (1)
NOTE: This recipe as made available in Patch 1.02, and is thus not present in 
an unpatched game.

---------
Breakdown 20 Ga. (18)
(10 Repair)
--Hull, 20 Gauge (1)
--Lead (26)
--Powder, Pistol (18)
--Primer, Shotshell (1)

---------
Breakdown 5.56mm (3)
(25 Repair)
--Case, 5.56mm (1)
--Lead (10)
--Powder, Rifle (3)
--Primer, Small Rifle (1)

---------
Breakdown 5mm (4)
(25 Repair)
--Case, 5mm (1)
--Lead (11)
--Powder, Rifle (4)
--Primer, Small Rifle (1)

---------
Breakdown 9mm (5)
(25 Repair)
--Case, 9mm (1)
--Lead (11)
--Powder, Pistol (5)
--Primer, Small Pistol (1)



=====================================
1.3 - "HAND LOADER" PERK RECIPES
=====================================
These recipes are obtained by taking the Hand Loader perk, available at level 
6 and requiring a Repair skill of 70. On top of these recipes, Hand Loader 
increases the chance of keeping the spent cases and hulls of ammo you fire, 
making it easier to craft new ammunition (hand load or not).

Note that the .44 Magnum, SWC Hand Load recipe can be acquired by either 
taking the Hand Loader perk, OR by passing a Guns check of 50 and a Survival 
check of 65 in North Vegas Square with Jules. He will then give you schematics 
to make the ammo. NOTE: The unpatched game requires BOTH the schematics and 
Hand Loader perk to make the item!

---------
.308, JSP Hand Load
(50 Repair)
--Case, .308 (1)
--Lead (19)
--Powder, Rifle (6)
--Primer, Large Rifle (1)
++Special effect: DAM x 1.50

---------
.357 Magnum, JFP Hand Load
(50 Repair)
--Case, .357 Magnum (1)
--Lead (20)
--Powder, Pistol (10)
--Primer, Small Pistol (1)
++Special effect: DAM x 1.25; Target DT - 3.00; Gun Spread x 0.80

---------
.44 Magnum, SWC Hand Load
(75 Repair)
--Case, .44 Magnum (1)
--Lead (32)
--Powder, Pistol (12)
--Primer, Large Pistol (1)
++Special effect: DAM x 1.20; Target DT - 6.00
==Found: The schematics are found in North Vegas Square. Talk to Jules, and 
 proceed to pass a Guns skill check of 50, then a Survival check of 65. He 
 will give you the schematics.

NOTE: On the unpatched game, .44 Magnum, SWC Hand Load ammo requires having 
both the Hand Loader perk AND the schematics to unlock the recipe!

---------
.45-70 Gov't, SWC Hand Load
(90 Repair)
--Case, .45-70 Gov't (1)
--Lead (40)
--Powder, Rifle (5)
--Primer, Large Rifle (1)
++Special effect: DAM x 1.20; Target DT - 6.00; Gun CND x 3.00

---------
.50 MG Match Hand Load
(100 Repair)
--Case, .50 MG (1)
--Lead (75)
--Powder, Rifle (25)
--Primer, .50 MG (1)
++Special effect: DAM x 1.15; Gun Spread x 0.65

---------
10mm, JHP Hand Load
(50 Repair)
--Case, 10mm (1)
--Lead (21)
--Powder, Pistol (12)
--Primer, Large Pistol (1)
++Special effect: DAM x 1.65; Target DT x 2.00



=====================================
1.4 - HONEST HEARTS DLC AMMO RECIPES
=====================================
This recipe is added to the Reloading Bench recipe list when Honest Hearts is 
installed. This appears instantly upon loading a file with Honest Hearts 
installed, even before the notification of the radio signal and activation of 
the DLC quest line appears.

Note that the .45 Super Hand Load and .45 Auto +P Round recipes also require 
the Hand Loader perk from the base game to be taken. This perk requires level 
6 and 70 Repair skill. The .45 Auto +P Round may also be purchased from 
various shops, however, the .45 Super Hand Load round is exclusive to the 
Reloading Bench.

---------
.45 Auto Round
(25 Repair)
--Case, .45 Auto (1)
--Lead (16)
--Powder, Pistol (8)
--Primer, Large Pistol (1)

---------
.45 Auto +P Round
(45 Repair)
--Case, .45 Auto (1)
--Lead (17)
--Powder, Pistol (10)
--Primer, Large Pistol (1)
NOTE: THIS RECIPE REQUIRES THE "HAND LOADER" PERK!

---------
.45 Super Hand Load
(45 Repair)
--Case, .45 Auto (1)
--Lead (19)
--Powder, Pistol (12)
--Primer, Large Pistol (1)
NOTE: THIS RECIPE REQUIRES THE "HAND LOADER" PERK!

---------
Breakdown .45 Auto
(25 Repair)
--Case, .45 Auto (1)
--Lead (16)
--Powder, Pistol (8)
--Primer, Large Pistol (1)
NOTE: This is a breakdown recipe, and produces the listed items in the listed 
quantities, at the cost of one (1) .45 Auto round.



=====================================
1.5 - LONESOME ROAD DLC AMMO RECIPES
=====================================
These recipes are added to the reloading bench recipe list when Lonesome Road
is installed. These appear instantly upon loading a file with Lonesome Road 
installed, even before the notification of the radio signal and activation of 
the DLC quest line appears.

---------
Breakdown Rocket
(50 Repair)
--Cherry Bomb (1)
--Conductor (1)
--Primer, .50 MG (1)
NOTE: This is a breakdown recipe, and produces the listed items in the listed 
quantities, at the cost of one (1) Rocket.

---------
High-Explosive Rocket Ammo
(65 Science)
--Cherry Bomb (2)
--Conductor (1)
--Primer, .50 MG (2)

---------
Incendiary Rocket Ammo
(65 Science)
--Conductor (1)
--Flamer Fuel (2)
--Primer, .50 MG (2)

---------
Nails (5)
(50 Guns)
--Scrap Metal (1)

---------
Rocket Ammo
(50 Science)
--Cherry Bomb (1)
--Conductor (1)
--Primer, .50 MG (1)



=====================================
1.6 - "JUNK ROUNDS" PERK RECIPES (Dead Money DLC)
=====================================
These recipes require the Junk Rounds perk, provided in the Dead Money DLC 
episode. This perk requires 6 LCK and 45 Repair. It has no level requirement, 
and may be taken as early as level 2.

All of these recipes produce a single normal round of the specified ammo type. 
It does NOT produce "junk" style rounds, despite what it sounds like. This 
perk is of questionable value, as it requires many tin cans per round crafted, 
and a single Scrap Metal, which equates to 200 Lead. Normal ammo recpies use 
between 10 and 50 Lead per round, making these recipes much more wasteful than 
they first appear.

---------
.308 Round (Junk)
(45 Repair)
--Case, .308 (1)
--Scrap Metal (1)
--Tin Can (5)

---------
.357 Magnum Round (Junk)
(45 Repair)
--Case, .357 Magnum (1)
--Scrap Metal (1)
--Tin Can (5)

---------
.44 Magnum Round (Junk)
(45 Repair)
--Case, .44 Magnum (1)
--Scrap Metal (1)
--Tin Can (5)

---------
.45-70 Gov't Round (Junk)
(45 Repair)
--Case, 45-70 Gov't (1)
--Scrap Metal (1)
--Tin Can (5)

---------
.50 MG Round (Junk)
(45 Repair)
--Case, .50 MG (1)
--Scrap Metal (1)
--Tin Can (5)

---------
10mm Round (Junk)
(45 Repair)
--Case, 10mm (1)
--Scrap Metal (1)
--Tin Can (5)

---------
12 Ga. Buckshot (Junk)
(45 Repair)
--Hull, 12 Gauge (1)
--Scrap Metal (1)
--Tin Can (5)

---------
20 Ga. Buckshot (Junk)
(45 Repair)
--Case, 20 Gauge (1)
--Scrap Metal (1)
--Tin Can (5)

---------
5.56mm Round (Junk)
(45 Repair)
--Case, 5.56mm (1)
--Scrap Metal (1)
--Tin Can (5)

---------
5mm Round (Junk)
(45 Repair)
--Case, 5mm (1)
--Scrap Metal (1)
--Tin Can (5)

---------
9mm Round (Junk)
(45 Repair)
--Case, 9mm (1)
--Scrap Metal (1)
--Tin Can (5)



=====================================
1.7 - GUN RUNNER'S ARSENAL DLC + "HAND LOADER" PERK AMMO RECIPES
=====================================
These recipes are added to the reloading bench recipe list when the Gun 
Runner's Arsenal DLC is installed. However, all of these ALSO require the Hand 
Loader perk, available at level 6 in the baee game. This perk requires 70 
Repair skill.

---------
12 Ga., 4/0 Buck Mag. Hand Load (GRA)
(50 Repair)
--Hull, 12 Gauge (1)
--Lead (45)
--Powder, Pistol (43)
--Primer, Shotshell (1)
++Special effect: Gun CND x1.15; DAM x1.30; Target DT -2.00

---------
12.7mm, JHP Hand Load (GRA)
(75 Repair)
--Case, 12.7mm (1)
--Lead (34)
--Powder, Pistol (15)
--Primer, Large Pistol (1)
++Special effect: DAM x1.65; Target DT x2.00

---------
20 Ga., 3/0 Buck Mag. Hand Load (GRA)
(50 Repair)
--Hull, 20 Gauge (1)
--Lead (32)
--Powder, Pistol (30)
--Primer, Shotshell (1)
++Special effect: Gun CND x1.15; DAM x1.30; Target DT -2.00

---------
5.56mm, Match Hand Load (GRA)
(50 Repair)
--Case, 5.56mm (1)
--Lead (14)
--Powder, Rifle (5)
--Primer, Small Rifle (1)
++Special effect: DAM x1.15; Gun Spread x0.65

---------
5mm, JSP Hand Load (GRA)
(50 Repair)
--Case, 5mm (1)
--Lead (15)
--Powder, Rifle (6)
--Primer, Small Rifle (1)
++Special effect: Gun CND x1.50; DAM x1.30; Target DT -10.00

---------
9mm, JHP Hand Load (GRA)
(50 Repair)
--Case, 9mm (1)
--Lead (15)
--Powder, Pistol (7)
--Primer, Small Pistol (1)
++Special effect: DAM x1.65; Target DT x2.00



========================================================
*2* WORKBENCH
========================================================
The Workbench serves two purposes: one is working with Energy Weapons ammo, 
and the other is general item crafting. Energy Weapons recipes use the Science 
skill, while others use a variety of skills (mainly Explosives, but also 
Science and Repair).

Stimpaks, Super Stimpaks, Healing Powder (made at campfires), and Doctor's 
Bags have a base amount of healing, modified by the Medicine skill. As 
Medicine goes up, the healing per second increases. A list of the healing 
modifiers for various Medicine skill levels:
0: 100% (theoretical)
5: 110%
25: 150%
50: 200%
75: 250%
100: 300%

Note that any amount below a whole number is rounded down. Healing Powder 
recovers 1 HP a second until 50 Survival, where it is bumped up to 2. Even 
at 49, it will still be 1 per second, and likewise, even at 99, it will be 2, 
not 3 (which it reaches at 100 Medicine). The PER decrease also goes up, with 
100 Medicine causing Healing Powder to give PER -3.



=====================================
2.1 - DEFAULT ENERGY WEAPONS AMMO RECIPES
=====================================
These are recipes for converting one type of power cell to another, 
overcharging (or max charging) power cells, and recycling spent cells.

ECP = Electron Charge Pack
MFC = Microfusion Cell
SEC = (Small) Energy Cell

---------
Conversion, ECP to MFC
(45 Science)
--Electron Charge Pack (3)
NOTE: This makes one Microfusion Cell item.

---------
Conversion, ECP to SEC
(25 Science)
--Electron Charge Pack (2)
NOTE: This makes one Energy Cell item.

---------
Conversion, MFC to ECP (3)
(40 Science)
--Microfusion Cell (1)
NOTE: This makes one Electron Charge Pack item.

---------
Conversion, MFC to SEC (3)
(20 Science)
--Microfusion Cell (2)
NOTE: This makes one Energy Cell item.

---------
Conversion, SEC to ECP (2)
(50 Science)
--Energy Cell (1)
NOTE: This makes one Electron Charge Pack item.

---------
Conversion, SEC to MFC (2)
(30 Science)
--Energy Cell (3)
NOTE: This makes one Microfusion Cell item.

---------
Electron Charge Pack, Max Charge (2)
(85 Science)
--Electron Charge Pack (5)
++Special effect: Gun CND x 2.50; DAM x1.50; Target DT -10.00

 Old effect: DAM x 1.75; Gun CND x 2.50

---------
Electron Charge Pack, Over Charge (2)
(55 Science)
--Electron Charge Pack (3)
++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00

 Old effect: Gun CND x 1.50; DAM x 1.25

---------
Energy Cell, Max Charge (2)
(70 Science)
--Energy Cell (5)
++Special effect: DAM x1.50; Gun CND x 2.50; Target DT -10.00

 Old effect: DAM x 1.75; Gun CND x 2.50

---------
Energy Cell, Over Charge (2)
(30 Science)
--Energy Cell (3)
++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00

 Old effect: Gun CND x 1.50; DAM x 1.25

---------
Flamer Fuel, Homemade (20)
(50 Science)
--Box of Detergent (1)
--Maize (2)
--Sugar Bombs (1)
++Special effect: Gun CND x 3.00

---------
Microfusion Cell, Max Charge (2)
(75 Science)
--Microfusion Cell (5)
++Special effect: Gun CND x 2.50; DAM x1.50; Target DT -10.00

 Old effect: DAM x 1.75; Gun CND x 2.50

---------
Microfusion Cell, Over Charge (2)
(45 Science)
--Microfusion Cell (3)
++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00

 Old effect: Gun CND x 1.50; DAM x 1.25

---------
Recycling, Electron Charge Pack
(40 Science)
--Drained Electron Charge Pack (4)
NOTE: This makes one Electron Charge Pack item.

---------
Recycling, Energy Cell
(10 Science)
--Drained Small Energy Cell (4)
NOTE: This makes one Energy Cell item.

---------
Recycling, Flamer Fuel
(15 Science)
--Drained Flamer Fuel Tank (4)
NOTE: This makes one Flamer Fuel item.

---------
Recycling, Microfusion Cell
(25 Science)
--Drained Microfusion Cell (4)
NOTE: This makes one Microfusion Cell item.



=====================================
2.2 - DEFAULT CRAFTING RECIPES
=====================================
These are recipes for making items unrelated to Energy Weapons ammo. These 
cover a variety of functions, including the utilitarian Stimpak and the 
wonderful Weapon Repair Kit. Stimpak, Super Stimpak, and Doctor's Bag use 
the Medicine skill to determine efficacy (see section 3 for more details).

---------
Bottlecap Mine
(75 Explosives)
--Bottle Cap (10)
--Cherry Bomb (5)
--Lunchbox (1)
--Sensor Module (1)

---------
Doctor's Bag
(40 Medicine)
--Forceps (1)
--Medical Brace (1)
--Scalpel (1)
--Surgical Tubing (1)
++Effects: Restore Limb Condition

---------
Stimpak
(70 Science)
--Broc Flower (1)
--Empty Syringe (1)
--Xander Root (1)
++Effect (0): HP +5(6s)
++Effect (50): HP +10(6s)
++Effect (100): HP +15(6s)

---------
Super Stimpak
(90 Science)
--Leather Belt (1)
--Mutfruit (1)
--Nuka-Cola (1)
--Stimpak (1)
++Effect (0): Super Stimpak Debuff; HP +20(3s)
++Effect (50): Super Stimpak Debuff; HP +40(3s)
++Effect (100): Super Stimpak Debuff; HP +60(3s)

---------
Time Bomb
(50 Explosives)
--Duct Tape (1)
--Dynamite (5)
--Egg Timer (1)
--Scrap Electronics (1)

 Original recipe:
 --Duct Tape (1)
 --Dynamite (5)
 --Egg Timer (1)
 --Scrap Electronics (2)

---------
Weapon Repair Kit
(50 Repair)
--Duct Tape (1)
--Scrap Electronics (1)
--Scrap Metal (2)
--Wonderglue (1)
--Wrench (1)
++Effect: Repairs current weapon.

 Original recipe:
 --Duct Tape (1)
 --Scrap Electronics (1)
 --Scrap Metal (3)
 --Wonderglue (2)
 --Wrench (2)



=====================================
2.3 - SCHEMATICS RECIPES
=====================================
These recipes require the listed schematics to be found before they can be 
crafted.

---------
Dog Tag Fist
(30 Repair)
--NCR Dogtag (20)
==Found: Enter the Camp Guardian Caves (entrances around Guardian Peak, 
 including next to the tent in Camp Guardian). Find Private Halford, treat his 
 wounds (requires a Doctor's Bag, or a 50 Medicine skill check), and either 
 help him clear out the Lakelurks, or send him on his way. After doing either 
 one, he will give you a note, which includes the schematics for this weapon.

---------
Powder Charge
(10 Explosives)
--Duct Tape (1)
--Dynamite (2)
--Sensor Module (1)
--Tin Can (1)
==Found: In the NCR Correctional Facility, in Cell Block B. It is in the 
 (Easy) locked room on the north side. Either pick the lock or pickpocket 
 Carter (a Powder Ganger in the cell block) for the key. It is on the top bunk 
 in the back right corner of the room. It is marked as a Steal item.



=====================================
2.4 - "VIGILANT RECYCLER" PERK RECIPES
=====================================
These recipes require taking the Vigilant Recycler perk, available at level 6 
with a Science of 70. This perk not only lets you reclaim a lot more drained 
power cells from Energy Weapons, but also gives access to these improved 
drained cell recycling recipes, which are 25% more efficient. The old 
recycling recipes will still be available after taking this perk.

---------
Efficient Recycling, Electron Charge Pack
(65 Science)
--Drained Electron Charge Pack (3)
NOTE: This makes one Electron Charge Pack item.

---------
Efficient Recycling, Energy Cell
(35 Science)
--Drained Small Energy Cell (3)
NOTE: This makes one Energy Cell item.

---------
Efficient Recycling, Flamer Fuel
(40 Science)
--Drained Flamer Fuel Tank (3)
NOTE: This makes one Flamer Fuel item.

---------
Efficient Recycling, Microfusion Cell
(50 Science)
--Drained Microfusion Cell (3)
NOTE: This makes one Microfusion Cell item.



=====================================
2.5 - "NUKA CHEMIST" PERK RECIPES
=====================================
These recipes require taking the Nuka Chemist perk, available at level 22 with 
a Science of 90. This perk offers no benefits besides unlocking the ability to 
craft these three items. All of these items may be found in the game world 
without the perk, but are in limited quantity. The Survival skill boosts the 
effectiveness of Nuka-Cola Quartz and Victory (see section 3 for more 
information).

---------
Ice Cold Nuka-Cola (2)
(90 Science)
--Nuka-Cola (3)
++Effect: SLP -60; H2O +10; Rads +3; HP +4(20s)

---------
Nuka-Cola Quartz
(90 Science)
--Nuka-Cola (3)
++Effect (0): Low-Light Vision; DT +2; HP +3(20s); SLP -15; H2O +10; Rads +10
++Effect (50): Low-Light Vision; DT +4; HP +6(20s); SLP -30; H2O +20; Rads +10
++Effect (100): Low-Light Vision; DT +6; HP +9(20s); SLP -45; H2O +30; Rads +10

---------
Nuka-Cola Victory
(90 Science)
--Nuka-Cola (3)
++Effect (0): HP +3(20s); AP +10; SLP -15; H2O +10; PER -1; Rads +10
++Effect (50): HP +6(20s); AP +20; SLP -30; H2O +20; PER -2; Rads +10
++Effect (100): HP +9(20s); AP +30; SLP -45; H2O +30; PER -3; Rads +10



=====================================
2.6 - DEAD MONEY DLC CRAFTING RECIPES
=====================================
This recipe is added to the workbench recipe list when Dead Money is 
installed. This appears instantly upon loading a file with Dead Money 
installed, even before the notification of the radio signal and activation of 
the DLC quest line appears. Recipes that are instead obtained during the 
episode will have their location listed.

---------
Cosmic Knife (Clean)
(25 Repair)
--Abraxo Cleaner (2)
--Cosmic Knife

---------
Cosmic Knife (Super Heated)
(35 Repair)
--Cosmic Knife
--Forceps
--Hot Plate
--Pilot Light
==Found: Hack an Easy terminal in the washroom of the Sierra Madre Executives 
 Suite.

---------
Cosmic Knife Spear
(50 Repair)
--Abraxo Cleaner (3)
--Cosmic Knife (3)
--Duct Tape
--Knife Spear

---------
Gas Bomb
(40 Explosives)
--Duct Tape
--Pilot Light
--Scrap Electronics
--Sensor Module

---------
Knife Spear
(25 Repair)
--Cosmic Knife (3)
--Duct Tape
--Throwing Knife Spear

---------
Sierra Madre Slugs (50)
(no skill req.)
--Fission Battery
--Scrap Metal (2)
==Found: Learned from Christine, via dialogue options.



=====================================
2.7 - HONEST HEARTS DLC CRAFTING RECIPES
=====================================
This recipe is added to the workbench recipe list when Honest Hearts is 
installed. This appears instantly upon loading a file with Honest Hearts 
installed, even before the notification of the radio signal and activation of 
the DLC quest line appears.

---------
Compass
(no skill req.)
--Broken Compass (1)
NOTE: This recipe is only present when in Zion National Park, and is only used 
during the quest "Roadside Attraction." It is used to repair the broken 
compass into a functional one, should it be taken as an item instead of fixed 
on the spot.

---------
Cookery-to-Metal
(25 Repair)
--Metal Cooking Pan (1)
--Metal Cooking Pot (1)
--Pot (1)
NOTE: This makes 1 Scrap Metal item.

---------
Coyote Hide Belt (2)
(15 Repair)
--Coyote Hide (1)
NOTE: This makes 2 Leather Belt items.

---------
Datura Hide
(25 Survival)
--Sacred Datura Root (4)
--Wonderglue (1)
++Effects: DT +1

---------
Dog Hide Belt
(5 Repair)
-Dog Hide (1)
NOTE: This makes 1 Leather Belt item.

---------
Fire Gecko Hide Belt (6)
(45 Repair)
--Fire Gecko Hide (1)
NOTE: This makes 6 Leather Belt items.

---------
Gecko Hide Belt (3)
(25 Repair)
--Gecko Hide (1)
NOTE: This makes 3 Leather Belt items.

---------
Golden Gecko Hide Belt (5)
(35 Repair)
--Golden Gecko Hide (1)
NOTE: This makes 5 Leather Belt items.

---------
Green Gecko Hide Belt (7)
(50 Repair)
--Green Gecko Hide (1)
NOTE: This makes 7 Leather Belt items.

---------
Meals-to-Metal
(25 Repair)
--Butter Knife (1)
--Fork (1)
--Metal Spoon (1)
--Tin Plate (1)
NOTE: This makes 1 Scrap Metal item.



=====================================
2.8 - OLD WORLD BLUES DLC CRAFTING RECIPES
=====================================
These recipes can be found during the course of the Old World Blues DLC. None 
are mandatory, and must be found via exploration, rather than obtained during 
the storyline.

NOTE: All skill book recipes use the recipe holodisk itself as one of the 
ingredients. Making the books will consume the holodisk, thus only allowing 
you to make one of each skill book. Additionally, making each skill book 
requires 25 in the skill who's book you're making. E.g., the Unarmed skill 
book requires a 25 Unarmed skill to make.

---------
K9000 FIDO Cyberdog Gun Upgrade
(75 Guns)
--K9000 Cyberdog Gun (1)
==Found: Sitting on the table next to the terminal in the kennels of the X-8
 Research Facility. This will require getting the key from the X-13 Research 
 Facility, which itself requires the Sonic Emitter EMP Pulse Wave upgrade from 
 the X-8.
NOTE 1: This makes one FIDO item.

NOTE 2: These are only two K9000 Cyberdog Guns in the game. One is used by the 
Y-17 Master Trauma Harness in the X-12 Research Center. The other can only be 
obtained by passing a 50 Guns speech check during the initial conversation 
with the Think Tank, at the start of the DLC.

---------
Skill Book: Barter
(25 Barter)
--Blank Book (25)
--Recipes - Barter Skill Book (1)
--Wonderglue (2)
++Effect: Barter skill +3 permanently (+4 with "Comprehension" perk)
==Found: Underneath the shelves right next to the entrance inside the Signal 
 Hills Transmitter building.

---------
Skill Book: Energy Weapons
(25 Energy Weapons)
--Blank Book (25)
--Recipes - Energy Weapons Skill Book (1)
--Wonderglue (2)
++Effect: Energy Weapons skill +3 permanently (+4 with "Comprehension" perk)
==Found: In a large device on the catwalks of the Z-38 Lightwave Dynamics 
 Research building. The device has a large green monitor. It is wedged into 
 what looks like the middle of the device, in the direction the monitor is 
 facing. It is easier to find than this decription probably makes it sound.

---------
Skill Book: Explosives
(25 Explosives)
--Blank Book (25)
--Recipes - Explosives Skill Book (1)
--Wonderglue (2)
++Effect: Explosives skill +3 permanently (+4 with "Comprehension" perk)
==Found: On the ledge of the large console in the X-7a "Left Field" Artillery 
 Launch building. Easy to spot.

---------
Skill Book: Guns
(25 Guns)
--Blank Book (25)
--Recipes - Guns Skill Book (1)
--Wonderglue (2)
++Effect: Guns skill +3 permanently (+4 with "Comprehension" perk)
==Found: In a footlocker inside a crater in the northwest of X-7b "Boom Town" 
 Target Zone. For this crater and footlocker to be present, a test shell must 
 have been fired from the test console at the X-7a "Left Field" Artillery 
 Launch site. The test console is atop a platform outside, near the entrance 
 to the building.

---------
Skill Book: Lockpick
(25 Lockpick)
--Blank Book (25)
--Recipes - Lockpick Skill Book (1)
--Wonderglue (2)
++Effect: Lockpick skill +3 permanently (+4 with "Comprehension" perk)
==Found: Inside an air vent in the X-13 Research Facility. The air vent is in 
 the Reception Observation Area in the Stealth Testing section of the 
 facility. Head to the end of the catwalk (with a monitor, tookbox, and 
 footlocker at the end). The air vent is on the wall to the left of the 
 monitor. You have to jump off of the platform and open it while in the air.

---------
Skill Book: Medicine
(25 Medicine)
--Blank Book (25)
--Recipes - Medicine Skill Book (1)
--Wonderglue (2)
++Effect: Medicine skill +3 permanently (+4 with "Comprehension" perk)
==Found: In Higgs Village, house #103. It is on a wooden shelf on the desk in 
 the bedroom upstairs. Easy to see.

---------
Skill Book: Melee Weapons
(25 Melee Weapons)
--Blank Book (25)
--Recipes - Melee Weapons Skill Book (1)
--Wonderglue (2)
++Effect: Melee Weapons skill +3 permanently (+4 with "Comprehension" perk)
==Found: On the roof of the Y-0 Research Center, next to a duffle bag and 
 skeleton. Use the truck to climb up to the roof.

---------
Skill Book: Repair
(25 Repair)
--Blank Book (25)
--Recipes - Repair Skill Book (1)
--Wonderglue (2)
++Effect: Repair skill +3 permanently (+4 with "Comprehension" perk)
==Found: In Higgs Village, house #00. In the science equipment along the wall 
 at the end of the upstairs hallway. Look near the ground into a gap in the 
 equipment. Looking from the doorway nearby should allow you to see it. One of 
 the hardest skill book holodisks to see.

---------
Skill Book: Science
(25 Science)
--Blank Book (25)
--Recipes - Science Skill Book (1)
--Wonderglue (2)
++Effect: Science skill +3 permanently (+4 with "Comprehension" perk)
==Found: In Higgs Village, house #102. It is on top of a black box in a room 
 upstairs.

---------
Skill Book: Survival
(25 Survival)
--Blank Book (25)
--Recipes - Survival Skill Book (1)
--Wonderglue (2)
++Effect: Survival skill +3 permanently (+4 with "Comprehension" perk)
==Found: In the tent to the right immediately after entering the front gate of 
 Little Yangtze. It is under a bed in the east side of camp. 

---------
Skill Book: Unarmed
(25 Unarmed)
--Blank Book (25)
--Recipes - Unarmed Skill Book (1)
--Wonderglue (2)
++Effect: Unarmed skill +3 permanently (+4 with "Comprehension" perk)
==Found: On the floor inside the Easy locked door in the Big MT West Tunnel. 
 The door is right near the entrance to the tunnel.



=====================================
2.9 - LONESOME ROAD DLC CRAFTING RECIPES
=====================================
These recipes are added to the workbench recipe list when Lonesome Road is 
installed. They appear instantly upon loading a file with Lonesome Road 
installed, even before the notification of the radio signal and activation of 
the DLC quest line appears.

---------
Auto-Inject Stimpak
(75 Science)
--Sensor Module (1)
--Stimpak (1)
++Effect (0): Automatic Use At 50% Health; HP +5(6s)
++Effect (50): Automatic Use At 50% Health; HP +10(6s)
++Effect (100): Automatic Use At 50% Health; HP +15(6s)

---------
Auto-Inject Super Stimpak
(100 Science)
--Sensor Module (1)
--Super Stimpak (1)
++Effect (0): Automatic Use At 25% Health; HP +20(3s)
++Effect (50): Automatic Use At 25% Health; HP +40(3s)
++Effect (100): Automatic Use At 25% Health; HP +60(3s)

---------
Conversion, Fission Battery to SEC (25)
(45 Science)
--Drained Small Energy Cell (5)
--Fission Battery (1)
NOTE: This makes 25 Small Energy Cell items.

---------
Conversion, Missile to Rocket (2)
(30 Science)
--Missile (1)
NOTE: This makes 2 Rocket items.

---------
Fist of Rawr
(75 Unarmed)
--Rawr's Talon (1)
==Found: Kill Rawr the Deathclaw in his cave east of Ulysses' Temple in the 
 Divide. He will drop Rawr's Talon, and when it is picked up, this recipe is 
 unlocked. This version of the recipe is only available if Wild Wasteland is 
 NOT active. Otherwise, Fist of Rawr is available. The only difference between 
 the two weapons is the name.

---------
Fist of the North Rawr
(75 Unarmed)
--Rawr's Talon (1)
==Found: Kill Rawr the Deathclaw in his cave east of Ulysses' Temple in the 
 Divide. He will drop Rawr's Talon, and when it is picked up, this recipe is 
 unlocked. This version of the recipe is only available if Wild Wasteland is 
 active. Otherwise, Fist of Rawr is available. The only difference between the 
 two weapons is the name.

---------
Satchel Charge
(25 Explosives)
--Lead (25)
--Powder, Pistol (25)
--Scrap Electronics (1)
--Sensor Module (1)



=====================================
2.10 - "VORACIOUS READER" PERK RECIPES (Lonesome Road DLC)
=====================================
These recipes require the Voracious Reader perk, provided in the Lonesome Road 
DLC episode. This perk requires 7 INT and a minimum level of 22.

All of these recipes require at least one of the skill magazine you wish to 
craft to be in your inventory at the time. E.g., to craft Locksmith's Reader 
magazines, you must have at least one copy of Locksmith's Reader in your 
inventory. The magazines in your inventory are not consumed during crafting, 
or even shown. The recipes do not even appear in the Workbench crafting list 
unless you possess a magazine of the type in question.

Despite not actually increasing a skill, the True Police Stories magazine IS 
able to be crafted with this perk, making this much more useful to characters 
with all skills at 100.

---------
Boxing Times Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Conversion, Blank Magazine to Book
(15 Repair)
--Blank Magazine (2)
NOTE: This makes 1 Pre-War Book item.

---------
Fixin' Things Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Future Weapons Today Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Lad's Life Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
�La Fantoma! Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Locksmith's Reader Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Meeting People Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Milsurp Review Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Patriot's Cookbook Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Programmer's Digest Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Salesman Weekly Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Taeles of Chivalrie Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
Today's Physician Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)

---------
True Police Stories Skill Magazine
(25 Repair)
--Blank Magazine (2)
--Wonderglue (1)



=====================================
2.11 - GUN RUNNER'S ARSENAL DLC + "VIGILANT RECYCLER" PERK AMMO RECIPES
=====================================
These recipes are added to the reloading bench recipe list when the Gun 
Runner's Arsenal DLC is installed. However, all of these ALSO require the Hand 
Loader perk, available at level 6 in the base game. This perk requires 70 
Repair skill.

All of these recipes are basically improved versions of the Over Charge cell 
recipes in the base game. They provide the same basic:improved ammo ratio, 
inflict slightly more damage, and have a lower condition loss rate than Over 
Charge ammo, while still ignoring 5 DT. They require a slightly higher Science 
skill than Over Charge recipes to craft, though.

---------
Electron Charge Pack, Optimized (GRA) (2)
(65 Science)
--Electron Charge Pack (3)
++Special effect: Gun CND x 1.10; DAM x1.30; Target DT -5.00

---------
Energy Cell, Optimized (GRA) (2)
(40 Science)
--Energy Cell (3)
++Special effect: Gun CND x 1.10; DAM x1.30; Target DT -5.00

---------
Flamer Fuel, Optimized (GRA) (2)
(25 Science)
--Flamer Fuel (3)
++Special effect: Gun CND x 1.10; DAM x1.30; Target DT -5.00

---------
Microfusion Cell, Optimized (GRA) (2)
(55 Science)
--Microfusion Cell (3)
++Special effect: Gun CND x 1.10; DAM x1.30; Target DT -5.00



=====================================
2.12 - "MAD BOMBER" PERK RECIPES (Gun Runner's Arsenal DLC)
=====================================
These recipes are added to the reloading bench recipe list when the Gun 
Runner's Arsenal DLC is installed. However, all of these ALSO require the Hand 
Loader perk, available at level 6 in the baee game. This perk requires 70 
Repair skill.

---------
Bottlecap Mine, Efficient (GRA)
(85 Explosives)
--Bottle Cap (8)
--Cherry Bomb (3)
--Lunchbox (1)
--Sensor Module (1)
NOTE: This makes one Bottlecap Mine item.

---------
Fat Mine (GRA)
(80 Explosives)
--Mini Nuke (1)
--Scrap Electronics (1)
--Scrap Metal (1)
--Sensor Module (1)

---------
MFC Cluster (GRA)
(70 Explosives)
--Duct Tape (1)
--Microfusion Cell (18)
--Scrap Electronics (2)

---------
MFC Grenade (GRA)
(50 Explosives)
--Microfusion Cell (3)

---------
Nuka-Grenade (GRA)
(60 Explosives)
--Abraxo Cleaner (1)
--Nuka-Cola Quartz (1)
--Tin Can (1)
--Turpentine (1)

---------
Powder Charge, Efficient (GRA)
(20 Explosives)
--Duct Tape (1)
--Dynamite (1)
--Sensor Module (1)
--Tin Can (1)
NOTE: This recipe also requires finding the Schematics - Powder Charge in the 
NCR Correctional Facility's Cell Block B.

---------
Time Bomb, High Yield (GRA)
(70 Explosives)
--Duct Tape (1)
--Dynamite (6)
--Egg Timer (1)
--Scrap Electronics (1)

---------
Tin Grenade (GRA)
(25 Explosives)
--Duct Tape (1)
--Powder, Pistol (50)
--Tin Can (1)



========================================================
*3* CAMPFIRE
========================================================
Campfires are used for cooking and tanning recipes, as well as the occasional 
chem. Most of these convert mediocre animal meat and other raw ingredients 
into foods that not only reduce your Hunger by a lot more than raw food (for 
Hardcore mode), but also give other benefits, and give much greater HP 
recovery. Tanning hides is pretty much purely for extra profit, as the tanned 
hides are worth much more than plain hides.

When (Xs) is listed under effects, the effect lasts for X seconds, with the 
effect applied each second. (Xm) is X minutes, with the effect applied each 
second. And obviously, 1 minute = 60 seconds.

Each food has a base amount of healing, modified by the Survival skill. All 
numerical stats will go up, including negative ones like H2O increase from 
Atomic Cocktail, and STR decrease from various raw foods. The healing 
increases are listed as such (this applies to both Survival and Medicine-based 
items):
0: 100% (theoretical)
5: 110%
25: 150%
50: 200%
75: 250%
100: 300%

The healing amounts at 0, 50, and 100 Survival are all listed, for easy 
reference. If there are not multiple effects listed, the effect is the same 
regardless of Survival. Note that Healing Powder and Blood Shield are 
classified as medicinal and thus uses the Medicine skill, not Survival.

The Rads stat is an exception: It will stay the same regardless of Survival or 
Medicine skill, however it IS modified by your Rad Resist stat.



=====================================
3.1 - DEFAULT COOKING RECIPES
=====================================
These are all available from the beginning of the game, at any campfire.

---------
Antivenom (2)
(40 Survival)
--Nightstalker Blood (1)
--Radscorpion Poison Gland (2)
++Effect: Cures animal poison

 Original recipe:
 --Nightstalker Blood (1)
 --Radscorpion Poison Gland (4)

---------
Atomic Cocktail (4)
(25 Science)
--Mentats (1)
--Nuka-Cola Victory (1)
--Vodka (1)
++Effect (0): SLP -100; H2O +30; Ener. Resis +25; Fire Resis +25; Rads +10
++Effect (50): SLP -200; H2O +60; Ener. Resis +50; Fire Resis +50; Rads +10
++Effect (100): SLP -300; H2O +90; Ener. Resis +75; Fire Resis +75; Rads +10

 Original recipe:
 --Mentats (1)
 --Nuka-Cola Victory (2)
 --Vodka (2)
 --Wine (1)

---------
Bighorner Steak
(50 Survival)
--Bighorner Meat (1)
++Effect (0): FOD -75; STR +1; Rads +2; HP +2(10s)
++Effect (50): FOD -150; STR +2; Rads +2; HP +4(10s)
++Effect (100): FOD -225; STR +3; Rads +2; HP +6(10s)

---------
Bleak Venom (3)
(50 Survival)
--Bark Scorpion Poison Gland (3)
--Cazador Poison Gland (1)
--White Horsenettle (1)
++Effect: HP -15(10s)

 Original recipe:
 --Bark Scorpion Poison Gland (3)
 --Cazador Poison Gland (1)
 --White Horsenettle (5)

---------
Bloatfly Slider
(20 Survival)
--Bloatfly Meat (1)
--Prickly Pear Fruit (2)
++Effect (0): H2O -30; FOD -75; Rads +1; HP +3(15s)
++Effect (50): H2O -60; FOD -150; Rads +1; HP +6(15s)
++Effect (100): H2O -90; FOD -225; Rads +1; HP +9(15s)

---------
Brahmin Steak
(35 Survival)
--Brahmin Meat (1)
++Effect (0): FOD -50; STR +1; Rads +2; HP +2(15s)
++Effect (50): FOD -100; STR +2; Rads +2; HP +4(15s)
++Effect (100): FOD -150; STR +3; Rads +2; HP +6(15s)

 Original recipe (made 2):
 --Brahmin Meat (2)
 --Wine (1)

---------
Cactus Water
(30 Survival)
--Empty Soda Bottle (1)
--Prickly Pear Fruit (2)
++Effect (0): H2O -50; HP +2(5s)
++Effect (50): H2O -100; HP +4(5s)
++Effect (100): H2O -150; HP +6(5s)
NOTE: This makes Purified Water. There is no "Cactus Water" item.

 Original recipe:
 --Empty Soda Bottle (1)
 --Prickly Pear Fruit (3)

---------
Caravan Lunch
(30 Survival)
--Cram (1)
--InstaMash (1)
--Lunchbox (1)
--Pork N' Beans (1)
++Effect (0): FOD -200; H2O -15; HP +3(15s)
++Effect (50): FOD -400; H2O -30; HP +6(15s)
++Effect (100): FOD -600; H2O -45; HP +9(15s)

 Original recipe:
 --Cram (1)
 --InstaMash (1)
 --Lunchbox (1)
 --Pork N' Beans (1)
 --RadAway (1)
 ++Effect included Rads -4(10s)

---------
Coyote Steak
(50 Survival)
--Coyote Meat (1)
++Effect (0): FOD -35; Rads +1(3s); HP +2(12s)
++Effect (50): FOD -70; Rads +1(3s); HP +4(12s)
++Effect (100): FOD -105; Rads +1(3s); HP +6(12s)

---------
Desert Salad
(55 Survival)
--Barrel Cactus Fruit (1)
--Brahmin Steak (1)
--Pinyon Nuts (1)
++Effect (0): FOD -80; H2O -40; HP +7(15s)
++Effect (50): FOD -160; H2O -80; HP +14(15s)
++Effect (100): FOD -240; H2O -120; HP +21(15s)

 Original recipe:
 --Barrel Cactus Fruit (2)
 --Brahmin Steak (1)
 --Pinyon Nuts (2)

---------
Dog Steak
(40 Survival)
--Dog Meat (1)
++Effect (0): FOD -35; Rads +3; HP +2(10s)
++Effect (50): FOD -70; Rads +3; HP +4(10s)
++Effect (100): FOD -105; Rads +3; HP +6(10s)

---------
Fire Ant Fricass�e
(75 Survival)
--Cram (1)
--Fire Ant Meat (1)
--Flour (1)
++Effect (0): FOD -80; HP +1(1m)
++Effect (50): FOD -160; HP +2(1m)
++Effect (100): FOD -240; HP +3(1m)

 Original recipe:
 --Cazador Egg (1)
 --Cram (1)
 --Fire Ant Meat (2)
 --Flour (1)

---------
Gecko Kebab (2)
(60 Survival)
--Banana Yucca Fruit (1)
--Gecko Meat (1)
--Jalapeno Pepper (1)
++Effect (0): H2O -50; FOD -88; Rads +1; HP +1(40s)
++Effect (50): H2O -100; FOD -160; Rads +1; HP +2(40s)
++Effect (100): H2O -150; FOD -240; Rads +1; HP +3(40s)

 Original recipe:
 --Banana Yucca Fruit (1)
 --Buffalo Gourd Seed (1)
 --Gecko Meat (1)
 --Jalapeno Pepper (1)

---------
Gecko Steak
(25 Survival)
--Gecko Meat (1)
++Effect (0): FOD -75; Rads +1; HP +2(15s)
++Effect (50): FOD -150; Rads +1; HP +4(15s)
++Effect (100): FOD -225; Rads +1; HP +6(15s)

---------
Grilled Mantis Leg
(30 Survival)
--Honey Mesquite Pod (1)
--Mantis Foreleg (1)
--Wine (1)
++Effect (0): FOD -75; Rads +1; HP +1(30s)
++Effect (50): FOD -150; Rads +1; HP +2(30s)
++Effect (100): FOD -225; Rads +1; HP +3(30s)

 Original recipe:
 --Honey Mesquite Pod (2)
 --Mantis Foreleg (1)
 --Wine (1)

---------
Healing Powder
(no skill req.)
--Broc Flower (1)
--Xander Root (1)
++Effect (0 Medicine): PER -1; HP +1(18s)
++Effect (50 Medicine): PER -2; HP +2(18s)
++Effect (100 Medicine): PER -3; HP +3(18s)

---------
Hydra
(75 Survival)
--Cave Fungus (1)
--Night Stalker Blood (2)
--Radscorpion Poison Gland (1)
++Effect: Restores Limb Condition

 Original recipe (made 2):
 --Cave Fungus (5)
 --Night Stalker Blood (3)
 --Radscorpion Poison Gland (2)

---------
Mass Purified Water (4)
(50 Survival)
--Dirty Water (5)
--Glass Pitcher (2)*
--Surgical Tubing (1)*
++Effect (0): H2O -50; HP +2(5s)
++Effect (50): H2O -100; HP +4(5s)
++Effect (100): H2O -150; HP +6(5s)
NOTE: This makes 4 Purified Water items.
* The Glass Pitchers and Surgical Tubing used in this recipe are not consumed, 
 thus two pitchers and one tubing can make an unlimited amount of this recipe.

 Original recipe (made 30):
 --Dirty Water (30)
 --Glass Pitcher (3)
 --Pressure Cooker (1)
 --RadAway (1)
 --Surgical Tubing (3)

---------
Mole Rat Stew
(65 Survival)
--Beer (1)
--Maize (1)
--Mole Rat Meat (1)
--Pinto Bean Pod (1)
++Effect (0): FOD -30; STR +1; HP +2(30s)
++Effect (50): FOD -60; STR +2; HP +4(30s)
++Effect (100): FOD -90; STR +3; HP +6(30s)

 Original recipe:
 --Beer (1)
 --Honey Mesquite Pod (2)
 --Maize (1)
 --Mole Rat Meat (1)
 --Pinto Bean Pod (1)

---------
Mother Darkness (3)
(75 Survival)
--Bark Scorpion Poison Gland (3)
--Cazador Poison Gland (1)
--White Horsenettle (5)
++Effect: AGL -3(1m); PER -3(1m); HP -8(10s)

---------
Mushroom Cloud
(35 Survival)
--Gum Drops (1)
--Nightstalker Egg (1)
--Sugar Bombs (1)
++Effect (0): AP +3; HP +3(20s)
++Effect (50): AP +6; HP +6(20s)
++Effect (100): AP +9; HP +9(20s)

 Original recipe:
 --Gum Drops (1)
 --Pile of Nightstakler Eggs (2)
 --Sugar Bombs (1)

---------
Party Time Mentats
(50 Science)
--Honey Mesquite Pod (1)
--Mentats (1)
--Whiskey (1)
++Effect: CHR +5; PER +2; INT +2

---------
Rocket
(50 Science)
--Box of Detergent (1)
--Jet (1)
--Nuka-Cola (1)
++Effect: AP +30

---------
Silver Sting (3)
(30 Survival)
--Bark Scorpion Poison Gland (3)
--Radscorpion Poison Gland (1)
--White Horsenettle (1)
++Effect: STR -2(1m); HP -8(10s)

 Original recipe:
 --Bark Scorpion Poison Gland (3)
 --Cazador Poison Gland (1)
 --White Horsenettle (5)

---------
Slasher
(50 Science)
--Banana Yucca Fruit (2)
--Psycho (1)
--Stimpak (2)
++Effect: Damage +25%; Dam. Res. +25

---------
Tanned Fire Gecko Hide
(50 Survival)
--Fire Gecko Hide (1)
--Turpentine (2)
--White Horsenettle (1)

 Original recipe:
 --Fire Gecko Hide (1)
 --Turpentine (2)
 --White Horsenettle (7)

---------
Tanned Gecko Hide
(25 Survival)
--Gecko Hide (1)
--Turpentine (1)
--White Horsenettle (1)
NOTE: The only purpose this serves is for selling. Base value is 50 caps.

 Original recipe:
 --Gecko Hide (1)
 --Turpentine (1)
 --White Horsenettle (5)

---------
Tanned Golden Gecko Hide
(65 Survival)
--Golden Gecko Hide (1)
--Turpentine (2)
--White Horsenettle (1)

 Original recipe:
 --Golden Gecko Hide (1)
 --RadAway (1)
 --Turpentine (2)
 --White Horsenettle (10)

---------
Trail Mix
(25 Survival)
--Fresh Apple (1)
--Fresh Pear (1)
--Pinyon Nuts (1)
--Sugar Bombs (1)
++Effect (0): FOD -150; Rads +3; AP +5; HP +5(15s)
++Effect (50): FOD -300; Rads +3; AP +10; HP +10(15s)
++Effect (100): FOD -450; Rads +3; AP +15; HP +15(15s)

 Original recipe:
 --Fresh Apple (1)
 --Fresh Pear (1)
 --Pinyon Nuts (5)
 --Sugar Bombs (1)

---------
Tremble (3)
(90 Survival)
--Cazador Poison Gland (1)
--Radscorpion Poison Gland (2)
--White Horsenettle (1)
++Effect: Guns -50(20s); Explos. -50(20s); Melee Weap. -50(20s); 
 Ener. Weap. -50(20s); HP -2(20s)

 Original recipe:
 --Bark Scorpion Poison Gland (3)
 --Cazador Poison Gland (1)
 --White Horsenettle (5)



=====================================
3.2 - OTHER COOKING RECIPES
=====================================
These recipes must be acquired from outside sources.

---------
Brahmin Wellington
(80 Survival)
--Ant Egg (2)
--Blamco Mac & Cheese (1)
--Brahmin Meat (1)
++Effect (0): FOD -100; HP +5(10s)
++Effect (50): FOD -200; HP +10(10s)
++Effect (100): FOD -300; HP +15(10s)
==Found: Found in the kitchen of the Ultra-Luxe casino and hotel in fabulous 
 New Vegas. This is on the end of the counter near the main entrance to the 
 kitchen (where the intercom is). It is the room Philippe is in, and is a 
 required location during the quest "Beyond the Beef." The corridor that leads 
 to it is considered a trespass location, and you must either pass a Repair 
 check of 35, Speech of 55, or endure the hostility of the White Glove Society 
 to get there.

 Original recipe:
 --Ant Egg (2)
 --Blamco Mac & Cheese (1)
 --Brahmin Meat (1)
 --Flour (1)

---------
Cass' Moonshine (2)
(75 Survival)
--Fission Battery (1)
--Maize (1)
--Mutfruit (2)
--Yeast (1)
++Effect: H2O +25; CHR +2; INT -2; STR +2
==Found: Talk to Cass after recruiting her as a companion (complete "You Can 
 Depend On Me" until asked to buy out Cass' contract, then ask her to join 
 you). Choose the following options: 
 "Is whiskey your drink of choice?"
 "Whiskey Rose?"
 "Where do you usually go to drink?"
 "Wait, you can make Moonshine?" (this will unlock the recipe)
NOTE: When unlocked, Cass also offers a dialogue option to make the item 
 herself, at any time (if she's a companion). The only advantage this offers 
 is making the item when away from campfires, or if you do not meet the 
 Survival skill requirement. Additionally, Moonshine's effects are static, and 
 unaffected by the Survival skill (unlike other alcoholic drinks).
NOTE 2: This item is just called Moonshine in inventory.

---------
Cook-Cook's Fiend Stew
(75 Survival)
--Beer (2)
--Brahmin Meat (1)
--Fresh Potato (1)
--Jalapeno Pepper (1)
++Effect (0): FOD -80; STR +1; HP +2(1m)
++Effect (50): FOD -160; STR +2; HP +4(1m)
++Effect (100): FOD -240; STR +3; HP +6(1m)
==Found: On a shelf in a Fiend campsite inside a ruined building directly 
 north of the South Vegas Ruins West Entrance. This is also where Cook-Cook 
 resides, a bounty target in the mission "Three-Card Bounty" for Major Dhatri 
 in Camp McCarran.

 Original recipe (made 2):
 --Beer (2)
 --Brahmin Meat (2)
 --Fresh Carrot (1)
 --Fresh Potato (2)
 --Jalapeno Pepper (2)

---------
Rose's Wasteland Omelet
(65 Survival)
--Blamco Mac & Cheese (1)
--Crunchy Mutfruit (1)
--Deathclaw Egg (1)
--Lakelurk Meat (1)
++Effect (0): FOD -150; HP +4(1m)
++Effect (50): FOD -300; HP +8(1m)
++Effect (100): FOD -450; HP +12(1m)
==Found: Talk to Jas Wilkins in the Mess Hall in Sloan. She'll mention her 
 Wasteland Omelet recipe, which she'll give you if you bring her a Deathclaw 
 Egg. These are acquired by killing Deathclaws and getting lucky. They can be 
 found on any Deathclaw, not just ones in the nearby quarry. Once she has the 
 Deathclaw Egg, she'll hand over the recipe and a free sample.
NOTE: This item is just called "Wasteland Omelet" in inventory.

 Original recipe:
 --Blamco Mac & Cheese (2)
 --Crunchy Mutfruit (1)
 --Deathclaw Egg (1)
 --Lakelurk Meat (2)
 --Tin Can (1)

---------
Turbo
(50 Science)
--Broc Flower (1)
--Cazador Poison Gland (1)
--Jet (1)
--Turpentine (1)
++Effect: Turbo +1
==Found: Take the "Aba Daba Honeymoon" quest from Diane in the Red Rock Drug 
 Lab (north of Red Rock Canyon). This quest requires a positive Great Khans 
 reputation to obtain, so doing other quests for them may be necessary. 
 Complete the first part of the quest (rescuing Anders from the cross west of 
 Cottonwood Cove), then return to Diane and ask for the recipe as a reward.

 Original recipe:
 --Broc Flower (2)
 --Cazador Poison Gland (1)
 --Jet (1)
 --Turpentine (3)



=====================================
3.3 - OTHER SOURCES
=====================================
These are food items that require ingredients, but you don't get the recipe 
for. Another NPC prepares them and gives you the results.

---------
Cass' Moonshine (2)
--Fission Battery (1)
--Maize (1)
--Mutfruit (2)
--Yeast (1)
++Effect: H2O +25; CHR +2; INT -2; STR +2
==Found: Talk to Cass after recruiting her as a companion (complete "You Can 
 Depend On Me" until asked to buy out Cass' contract, then ask her to join 
 you). Choose the following options: 
 "Is whiskey your drink of choice?"
 "Whiskey Rose?"
 "Where do you usually go to drink?"
 "Wait, you can make Moonshine?"
 The last dialogue option will unlock the normal recipe, as well as a new 
 option to have Cass make it herself. This can be done anywhere with Cass as a 
 companion, and will work regardless of your Survival skill.
NOTE: Unlike other alcoholic drinks, Moonshine's effects are static, and not 
 affected by Survival.
NOTE 2: This item is just called Moonshine in inventory.

---------
Ruby's Casserole
--Radscorpion Poison Gland (1)
++Effect (5): FOD -110; Rads +3; HP +1(30s)
++Effect (50): FOD -200; Rads +3; HP +2(30s)
++Effect (100): FOD -300; Rads +3; HP +3(30s)
==Found: Talk to Ruby Nash in Primm. She will make one Ruby's Casserole for 
 each Radscorpion Poison Gland you provide.
NOTE: She will make these in quantities of 1, 3, 4, or 5 at a time. There is 
 only one dialogue option, and that gives her all of your poison glands, or 
 five (if you have more than that). There is no option if you have two glands, 
 oddly enough, so in that case you'd need to drop one, turn in the other, then 
 pick the one you dropped back up. With over five glands, she will take 5 at a 
 time.



=====================================
3.4 - DEAD MONEY DLC COOKING RECIPES
=====================================
These recipes are available via the Dead Money DLC episode. Most are added 
automatically upon loading a save after downloading the Dead Money DLC. Ones 
that are not automatically acquired have their location listed. Note that you 
cannot return to the DLC area after completing it, so make sure to pick them 
up while there! Otherwise, the recipes are lost forever.

---------
Ghost Sight
(25 Survival)
--Jar of Cloud Residue (1)
++Effect: Ghost Sight Vision
NOTE: This is a green version of the Cateye's blue low-light vision effect.

---------
Cloud Kiss (Lethal)
(75 Survival)
--Abraxo Cleaner (2)
--Jar of Cloud Residue (3)
--Turpentine (1)
++Effect: HP -13(13s)

---------
Cloud Kiss (Potent)
(50 Survival)
--Abraxo Cleaner (1)
--Jar of Cloud Residue (2)
--Turpentine (1)
++Effect: HP -10(12s)

---------
Cloud Kiss (Weak)
(25 Survival)
--Abraxo Cleaner (1)
--Jar of Cloud Residue (1)
++Effect: HP -5(10s)

---------
Sierra Madre Martini
(no skill req.)
--Jar of Cloud Residue (1)
--Junk Food (2)
--Tin Can (1)
++Effect: HP +75; END +4; STR +2
==Found: Learned from Dean Domino, through dialogue options.



=====================================
3.5 - HONEST HEARTS DLC COOKING RECIPES
=====================================
These recipes are available via the Honest Hearts DLC episode. Most are added 
automatically upon loading a save after downloading the Honest Hearts DLC. 
Ones that are not automatically acquired have their location listed.

---------
Black Coffee
(15 Survival)
--Coffee Mug (1)
--Coffee Pot (1)*
--Coyote Tobacco Chew (1)
--Honey Mesquite Pod (1)
++Effect (0): HP +5; INT +2; AGL -1; H2O +5; FOD -2; SLP -20
++Effect (50): HP +10; INT +4; AGL -2; H2O +10; FOD -4; SLP -40
++Effect (100): HP +15; INT +6; AGL -3; H2O +15; FOD -6; SLP -60
* The Coffee Pot used in this recipe is not consumed, thus one Coffee Pot 
can make an unlimited amount of this recipe.

---------
Blood Shield
(35 Survival)
--Barrel Cactus Fruit (1)
--Cave Fungus (1)
--Spore Plant Pods (1)
++Effect (0 Medicine): Pois. Resist +50; HP +4(6s)
++Effect (50 Medicine): Pois. Resist +100; HP +8(6s)
++Effect (100 Medicine): Pois. Resist +150; HP +12(6s)

---------
Dark Datura
(45 Survival)
--Sacred Datura Root (2)
--Turpentine (1)
++Effect: INT -2; HP -5(12s)

---------
Datura Antivenom
(25 Survival)
--Broc Flower (1)
--Sacred Datura Root (2)
--Spore Plant Pods (1)
--Xander Root (1)
++Effect: Cure Poison

---------
Daturana
(65 Survival)
--Flour (1)
--Purified Water (1)
--Sacred Datura Root (1)
++Effect (0): Restore Limb Condition; Unarmed Dam. +1; SLP -10; HP +15; AGL -2
++Effect (50): Restore Limb Condition; Unarmed Dam. +2; SLP -20; HP +35; AGL -4
++Effect (100): Restore Limb Condition; Unarmed Dam. +3; SLP -30; HP +45; AGL -6

---------
Gecko-Backed Leather Armor
(80 Survival)
--Leather Armor (1)
--Tanned Fire Gecko Hide (1)
--Tanned Golden Gecko Hide (1)
--Tanned Green Gecko Hide (1)
++Effect: Rad. Res. +15; Pois. Res. +15; Fire Res. +15

---------
Gecko-Backed Leather Armor, Reinforced
(90 Survival)
--Leather Armor, Reinforced (1)
--Tanned Fire Gecko Hide (1)
--Tanned Golden Gecko Hide (1)
--Tanned Green Gecko Hide (1)
++Effect: Rad. Res. +15; Pois. Res. +15; Fire Res. +15

---------
Gecko-Backed Metal Armor
(80 Survival)
--Metal Armor (1)
--Tanned Fire Gecko Hide (1)
--Tanned Golden Gecko Hide (1)
--Tanned Green Gecko Hide (1)
++Effect: Rad. Res. +15; Pois. Res. +15; Fire Res. +15

---------
Gecko-Backed Metal Armor, Reinforced
(90 Survival)
--Metal Armor, Reinforced (1)
--Tanned Fire Gecko Hide (1)
--Tanned Golden Gecko Hide (1)
--Tanned Green Gecko Hide (1)
++Effect: Rad. Res. +15; Pois. Res. +15; Fire Res. +15

---------
Healing Poultice
(20 Survival)
--Broc Flower (1)
--Cave Fungus (1)
--Nevada Agave Fruit (1)
--Xander Root (1)
++Effect (0 Medicine): Restore Limb Condition; AGL -1; HP +5(18s)
++Effect (50 Medicine): Restore Limb Condition; AGL -2; HP +10(18s)
++Effect (100 Medicine): Restore Limb Condition; AGL -3; HP +15(18s)

---------
Homebrewed Nuka-Cola
(30 Survival)
--Barrel Cactus Fruit (1)
--Bottle Cap (1)
--Empty Soda Bottle (1)
--Nevada Agave Fruit (1)
++Effect: SLP -15; H2O +10; Rads +3; HP +2(25s)

---------
Homebrewed Sunset Sarsaparilla
(30 Survival)
--Bottle Cap (1)
--Empty Sunset Sarsaparilla Bottle (1)
--Nevada Agave Fruit (1)
--Xander Root (1)
++Effect: H2O +5; HP +2(25s)

---------
Large Wasteland Tequila
(40 Survival)
--Large Whiskey Bottle (1)
--Nevada Agave Fruit (2)
--Purified Water (2)
++Effect (0): Pois. Res. +10; H2O +25; DT +2; CHR +1; INT -3; STR +3
++Effect (50): Pois. Res. +20; H2O +50; DT +4; CHR +2; INT -6; STR +6
++Effect (100): Pois. Res. +30; H2O +75; DT +6; CHR +3; INT -9; STR +9

---------
Medical Supply Kit
(no skill req.)
--Contaminated Medical Supply Kit (1)
NOTE: This recipe is only present when in Zion National Park, and only during 
the quest "Tourist Trap." It is used to convert the contaminated supplies into 
usable ones, if the contaminated kit is taken, as opposed to repaired on the 
spot.

---------
Tanned Green Gecko Hide
(70 Survival)
--Green Gecko Hide (1)
--Turpentine (3)
--White Horsenettle (2)

---------
Wasteland Tequila
(35 Survival)
--Empty Whiskey Bottle (1)
--Nevada Agave Fruit (1)
--Purified Water (1)
++Effect (0): Pois. Res. +5; H2O +15; CHR +1; INT -2; STR +2
++Effect (50): Pois. Res. +10; H2O +30; CHR +2; INT -4; STR +4
++Effect (100): Pois. Res. +15; H2O +45; CHR +3; INT -6; STR +6

---------
Weapon Binding Ritual
(25 Melee Weapons)
--Healing Powder (1)
--Knife (1)
--Leather Belt (1)
--Wonderglue (1)
++Effect: Heal PER and Limb Damage; Restore Limb Condition; Melee Dam. +10; 
  Unarmed Dam. +10; HP -2(2s)



=====================================
3.6 - OLD WORLD BLUES DLC COOKING RECIPES
=====================================
These recipes are available via the Old World Blues DLC episode. Most are 
added automatically upon loading a save after downloading the Old World Blues 
DLC. Ones that are not automatically acquired have their location listed.

---------
Battle Brew
(45 Survival)
--Mutant Cave Fungus (1)
--Salient Green (1)
--Vodka (1)
++Effect: Red Mist; INT -1; H2O +35; STR +1; Dam. Res. +35; HP +10(5s)

---------
Black Blood Sausage
(50 Survival)
--Blood Sausage (1)
--Mutant Cave Fungus (1)
--Wine (1)
--Xander Root (1)
++Effect: HP +35(20s)

---------
Cloned Banana Yucca
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -10; H2O -15; HP +1(7s)
++Effect (50): FOD -20; H2O -30; HP +2(7s)
++Effect (100): FOD -30; H2O -45; HP +3(7s)

---------
Cloned Barrel Cactus Fruit
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -5; H2O -15; END -1; HP +1(5s)
++Effect (50): FOD -10; H2O -30; END -2; HP +2(5s)
++Effect (100): FOD -15; H2O -45; END -3; HP +3(5s)

---------
Cloned Broc Flower
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -5; HP +1(4s)
++Effect (50): FOD -10; HP +2(4s)
++Effect (100): FOD -15; HP +3(4s)

---------
Cloned Honey Mesquite
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -10; H2O -10; HP +1(4s)
++Effect (50): FOD -20; H2O -20; HP +2(4s)
++Effect (100): FOD -30; H2O -30; HP +3(4s)

---------
Cloned Jalapeno Pepper
(25 Survival)
--Salient Green (1)
++Effect (0): H2O +5; FOD -10; HP +1(5s)
++Effect (50): H2O +10; FOD -20; HP +2(5s)
++Effect (100): H2O +15; FOD -30; HP +3(5s)

---------
Cloned Maize
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -40; H2O -10; HP +1(9s)
++Effect (50): FOD -80; H2O -20; HP +2(9s)
++Effect (100): FOD -120; H2O -30; HP +3(9s)

---------
Cloned Nevada Agave
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -15; H2O -10; HP +1(8s)
++Effect (50): FOD -30; H2O -20; HP +2(8s)
++Effect (100): FOD -45; H2O -30; HP +3(8s)

---------
Cloned Pinto Bean Pod
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -5; HP +1(3s)
++Effect (50): FOD -10; HP +2(3s)
++Effect (100): FOD -15; HP +3(3s)

---------
Cloned Prickly Pear Fruit
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -10; H2O -15; HP +1(10s)
++Effect (50): FOD -20; H2O -30; HP +2(10s)
++Effect (100): FOD -30; H2O -45; HP +3(10s)

---------
Cloned White Horsenettle
(25 Survival)
--Salient Green (1)
++Effect (0): END -1; HP +1(5s); AGL -1; FOD -5
++Effect (50): END -2; HP +2(5s); AGL -2; FOD -10
++Effect (100): END -3; HP +3(5s); AGL -3; FOD -15

---------
Cloned Xander Root
(25 Survival)
--Salient Green (1)
++Effect (0): FOD -5; HP +1(4s)
++Effect (50): FOD -10; HP +2(4s)
++Effect (100): FOD -15; HP +3(4s)

---------
Nightstalker Squeezin's
(50 Survival)
--Flour (1)
--Mutant Cave Fungus (1)
--Nightstalker Blood (1)
++Effect: HP +2(5s); Rads +3

---------
Thick Red Paste
(50 Survival)
--Flour (1)
--Mutant Cave Fungus (1)
--Thin Red Paste (1)
++Effect: HP +19(30s)



=====================================
3.7  LONESOME ROAD DLC COOKING RECIPES
=====================================
These recipes are available via the Lonesome Road DLC episode. Most are added 
automatically upon loading a save after downloading the Lonesome Road DLC. 
Ones that are not automatically acquired have their location listed.

---------
Bitter Drink
 (15 Survival)
--Broc Flower (1)
--Empty Sunset Sarsaparilla Bottle (1)
--Xander Root (1)
++Effect HP +6(18s)

---------
Fiery Purgative
(25 Survival)
--Jalapeno Pepper (1)
--Vodka (1)
--White Horsenettle (1)
++Effect: Cure Animal Poison; END -1; Rads -5(10s)

---------
Rushing Water
(50 Survival)
--Jet (1)
--Purified Water (1)
++Effect: +50% Attack Speed; H2O -50; HP +2(5s)

---------
Snakebite Tourniquet
(30 Survival)
--Buffalo Gourd Seed (1)
--Surgical Tubing (1)
++Effect: Cure Animal Poison Automatic Use; Pois. Res. +85



========================================================
*4* LIST OF RECIPES (AND LOCATIONS)
========================================================
This section serves as a quick list of the locations and requirements of all 
recipes that are not available from the beginning of the game. Schematics are 
for Workbench crafting, and Recipes for campfire crafting.


------------------------------------
SCHEMATICS AND RECIPES
------------------------------------
.44 Magnum, SWC Hand Load: The schematics are found in North Vegas Square. 
 Talk to Jules, and proceed to pass a Guns skill check of 50, then a Survival 
 check of 65. He will give you the schematics. This also requires having the 
 Hand Loader perk to unlock, so it will not be available until both conditions 
 are met.

Brahmin Wellington: Found in the kitchen of the Ultra-Luxe casino and hotel 
 in fabulous New Vegas. This is on the end of the counter near the main 
 entrance to the kitchen (where the intercom is). It is the room Philippe is 
 in, and is a required location during the quest "Beyond the Beef." The 
 corridor that leads to the kitchen is considered a trespass location, and you 
 must either pass a Repair check of 35, Speech of 55, or endure the hostility 
 of the White Glove Society to get there.

Cass' Moonshine (2): Talk to Cass after recruiting her as a companion 
 (complete "You Can Depend On Me" until asked to buy out Cass' contract, then 
 ask her to join you). Choose the following options: 
 "Is whiskey your drink of choice?"
 "Whiskey Rose?"
 "Where do you usually go to drink?"
 "Wait, you can make Moonshine?" (this will unlock the recipe)

Cook-Cook's Fiend Stew: Found on a shelf in a Fiend campsite inside a ruined 
 building directly north of the South Vegas Ruins West Entrance. This is also 
 where Cook-Cook resides, a bounty target in the mission "Three-Card Bounty" 
 for Major Dhatri in Camp McCarran.

Dog Tag Fist: Enter the Camp Guardian Caves (entrances around Guardian Peak, 
 including next to the tent in Camp Guardian). Find Private Halford, treat his 
 wounds (requires a Doctor's Bag, or a 50 Medicine skill check), and either 
 help him clear out the Lakelurks, or send him on his way. After doing either 
 one, he will give you a note, which includes the schematics for this weapon.

Powder Charge: Found in the NCR Correctional Facility, in Cell Block B. It is 
 in the (Easy) locked room on the north side. Either pick the lock or 
 pickpocket Carter (a Powder Ganger in the cell block) for the key. It is on 
 the top bunk in the back right corner of the room. It is marked as a Steal 
 item.

Rose's Wasteland Omelet: Talk to Jas Wilkins in the Mess Hall in Sloan. She'll 
 mention her Wasteland Omelet recipe, which she'll give you if you bring her a 
 Deathclaw Egg. These are acquired by killing Deathclaws and getting lucky. 
 They can be found on any Deathclaw, not just ones in the nearby quarry. Once 
 she has the Deathclaw Egg, she'll hand over the recipe and a free sample.

Turbo: Take the "Aba Daba Honeymoon" quest from Diane in the Red Rock Drug 
 Lab (north of Red Rock Canyon). This quest requires a positive Great Khans 
 reputation to obtain, so doing other quests for them may be necessary. 
 Complete the first part of the quest (rescuing Anders from the cross west of 
 Cottonwood Cove), then return to Diane and ask for the recipe as a reward.


------------------------------------
OTHER ITEM PRODUCTION SOURCES
------------------------------------
Cass' Moonshine (2): After unlocking the Cass' Moonshine, she offers a 
 dialogue option to make the item herself, at any time (if she's a companion). 
 The only advantage this offers is making the item when away from campfires, 
 or if you do not meet the Survival skill requirement.

Ruby's Casserole: Talk to Ruby Nash in Primm. She will make one Ruby's 
 Casserole for each Radscorpion Poison Gland you provide.


------------------------------------
"HAND LOADER" PERK: Requires level 6 and Repair 70
------------------------------------
Gives the following recipes at the Reloading Bench:
 .308, JSP Hand Load
 .357 Magnum, JFP Hand Load
 .44 Magnum, SWC Hand Load (requires the matching Schematics as well)
 .45-70 Gov't, SWC Hand Load
 .50 MG Match Hand Load
 10mm, JHP Hand Load


------------------------------------
"VIGILANT RECYCLER" PERK: Requires level 6 and Science 70
------------------------------------
Gives the following recipes at the Workbench:
 Efficient Recycling, Electron Charge Pack
 Efficient Recycling, Energy Cell
 Efficient Recycling, Flamer Fuel
 Efficient Recycling, Microfusion Cell


------------------------------------
"NUKA CHEMIST" PERK: Requires level 22 and Science 90
------------------------------------
Gives the following recipes at the Workbench:
 Ice Cold Nuka-Cola (2)
 Nuka-Cola Quartz
 Nuka-Cola Victory


------------------------------------
"DEAD MONEY" DLC EPISODE
------------------------------------
Gives the following recipes at the Workbench:
 Cosmic Knife (Clean)
 Cosmic Knife Spear
 Gas Bomb
 Knife Spear

Gives the following recipes at the Campfire:
 Ghost Sight
 Cloud Kiss (Weak)
 Cloud Kiss (Potent)
 Cloud Kiss (Lethal)

The following Workbench recipes can obtained during Dead Money:
 Cosmic Knife (Super Heated)
 Sierra Madre Slugs (50)

The following Campfire recipes can be obtained during Dead Money:
 Sierra Madre Martini


------------------------------------
"HONEST HEARTS" DLC EPISODE
------------------------------------
Gives the following recipes at the Reloading Bench:
 Breakdown, .45 Auto
 .45 Auto Round
 .45 Auto +P Round (also requires "Hand Loader" perk!)
 .45 Super Hand Load (also requires "Hand Loader" perk!)

Gives the following recipes at the Workbench:
 Compass (only in Zion National Park)
 Cookery-to-Metal
 Coyote Hide Belt (2)
 Datura Hide
 Dog Hide Belt
 Fire Gecko Hide Belt (6)
 Gecko Hide Belt (3)
 Golden Gecko Hide Belt (5)
 Green Gecko Hide Belt (7)
 Meals-to-Metal

Gives the following recipes at the Campfire:
 Black Coffee
 Blood Shield
 Dark Datura
 Datura Antivenom
 Daturana
 Gecko-Backed Leather Armor
 Gecko-Backed Leather Armor, Reinforced
 Gecko-Backed Metal Armor
 Gecko-Backed Metal Armor, Reinforced
 Healing Poultice
 Homebrewed Nuka-Cola
 Homebrewed Sunset Sarsaparilla
 Large Wasteland Tequila
 Medical Supply Kit (only during quest "Tourist Trap")
 Tanned Green Gecko Hide
 Wasteland Tequila
 Weapon Binding Ritual


------------------------------------
"OLD WORLD BLUES" DLC EPISODE
------------------------------------
Gives the following recipes at the Campfire:
 Battle Brew
 Black Blood Sausage
 Cloned Banana Yucca
 Cloned Barrel Cactus Fruit
 Cloned Broc Flower
 Cloned Honey Mesquite
 Cloned Jalapeno Pepper
 Cloned Maize
 Cloned Nevada Agave
 Cloned Pinto Bean Pod
 Cloned Prickly Pear Fruit
 Cloned White Horsenettle
 Cloned Xander Root
 Nightstalker Squeezin's
 Thick Red Paste

The following Workbench recipes can obtained during Old World Blues:
 K9000 FIDO Cyberdog Gun Upgrade
 Skill Book: Barter
 Skill Book: Energy Weapons
 Skill Book: Explosives
 Skill Book: Guns
 Skill Book: Lockpick
 Skill Book: Medicine
 Skill Book: Melee Weapons
 Skill Book: Repair
 Skill Book: Science
 Skill Book: Sneak
 Skill Book: Speech
 Skill Book: Survival
 Skill Book: Unarmed


------------------------------------
"LONESOME ROAD" DLC EPISODE
------------------------------------
Gives the following recipes at the Reloading Bench:
 Breakdown Rocket
 High-Explosive Rocket Ammo
 Incendiary Rocket Ammo
 Nails (5)
 Rocket Ammo

Gives the following recipes at the Workbench:
 Auto-Inject Stimpak
 Auto-Inject Super Stimpak
 Conversion, Fission Battery to SEC
 Conversion, Missile to Rocket
 Satchel Charge

Gives the following recipes at the Campfire:
 Fiery Purgative
 Rushing Water
 Snakebite Tourniquet

The following Workbench recipes can obtained during Dead Money:
 Fist of Rawr
 Fist of the North Rawr

The following Campfire recipe can obtained during Dead Money:
 Bitter Drink


------------------------------------
"JUNK ROUNDS" PERK: Requires 6 LCK and Repair 45 (Dead Money)
------------------------------------
Gives the following recipes at the Reloading Bench:
 .308 Round (Junk)
 .357 Magnum Round (Junk)
 .44 Magnum Round (Junk)
 .45-70 Gov't Round (Junk)
 .50 MG Round (Junk)
 10mm Round (Junk)
 12 Ga. Buckshot (Junk)
 20 Ga. Buckshot (Junk)
 5.56mm Round (Junk)
 5mm Round (Junk)
 9mm Round (Junk)


------------------------------------
"VORACIOUS READER" PERK: Requires 7 INT and level 22 (Lonesome Road)
------------------------------------
Gives the following recipes at the Workbench. Note that all recipes require 
one of the skill magazine to be in your inventory when crafting, however the 
magazine is not consumed:
 Boxing Times Skill Magazine
 Conversion, Blank Magazine to Book
 Fixin' Things Skill Magazine
 Future Weapons Today Skill Magazine
 Lad's Life Skill Magazine
 �La Fantoma! Skill Magazine
 Locksmith's Reader Skill Magazine
 Meeting People Skill Magazine
 Milsurp Review Skill Magazine
 Patriot's Cookbook Skill Magazine
 Programmer's Digest Skill Magazine
 Salesman Weekly Skill Magazine
 Taeles of Chivalrie Skill Magazine
 Today's Physician Skill Magazine
 True Police Stories Skill Magazine


------------------------------------
GUN RUNNER'S ARSENAL "HAND LOADER" RECIPES
------------------------------------
GRA + Hand Loader gives the following recipes at the Reloading Bench:
 12 Ga., 4/0 Buck Mag. Hand Load (GRA)
 12.7mm, JHP Hand Load (GRA)
 20 Ga., 3/0 Buck Mag. Hand Load (GRA)
 5.56mm, Match Hand Load (GRA)
 5mm, JSP Hand Load (GRA)
 9mm, JHP Hand Load (GRA)


------------------------------------
GUN RUNNER'S ARSENAL "VIGILANT RECYCLER" RECIPES
------------------------------------
GRA + Vigilant Recycler gives the following recipes at the Workbench:
 Electron Charge Pack, Optimized (GRA)
 Energy Cell, Optimized (GRA)
 Flamer Fuel, Optimized (GRA)
 Microfusion Cell, Optimized (GRA)


------------------------------------
"MAD BOMBER" PERK: Requires 45 Repair / Explosives and level 6 (GRA)
------------------------------------
Gives the following recipes at the Workbench:
 Bottlecap Mine, Efficient (GRA)
 Fat Mine (GRA)
 MFC Cluster (GRA)
 MFC Grenade (GRA)
 Nuka-Grenade (GRA)
 Time Bomb, High Yield (GRA)
 Tin Grenade (GRA)

Gives the following recipes at the Workbench, with the matching schematics:
 Powder Charge, Efficient (GRA) (reqs. Schematics - Powder Charge)



========================================================
*5* INGREDIENTS LIST
========================================================
This is a quick list of items used in recipes and crafting. Items marked with 
a pound sign (#) are deprecated. Old recipes used these items, but later 
patches and DLC have removed it from all recipes that contained it.

Items tagged with DLC initials are from that DLC.
(DM) = Dead Money
(HH) = Honest Hearts
(OWB) = Old World Blues
(LR) = Lonesome Road


------------------
"WEAPON" ITEMS
------------------
Cosmic Knife (DM)
Cosmic Knife Clean (DM)
Dynamite
Knife
Knife Spear (DM)
Throwing Knife Spear (DM)


------------------
"ARMOR" ITEMS
------------------
Leather Armor
Leather Armor, Reinforced
Metal Armor
Metal Armor, Reinforced


------------------
"AID" ITEMS
------------------
Banana Yucca Fruit
Barrel Cactus Fruit
Beer
Bighorner Meat
Bloatfly Meat
Blood Sausage (OWB)
Brahmin Meat
Broc Flower
Buffalo Gourd Seed
Cave Fungus
Coyote Meat
Coyote Tobacco Chew
Cram
Dirty Water
Dog Meat
Fire Ant Meat
Fresh Apple
Fresh Carrot (#)
Fresh Pear
Gecko Meat
Gum Drops
Healing Powder
Honey Mesquite Pod
InstaMash
Jalapeno Pepper
Jet
Maize
Mentats
Mutant Cave Fungus (OWB)
Mutfruit
Nevada Agave Fruit
Nuka-Cola
Nuka-Cola Quartz
Nuka-Cola Victory
Pinto Bean Pod
Pinyon Nuts
Pork N' Beans
Prickly Pear Fruit
Psycho
Purified Water
RadAway (#)
Sacred Datura Root (HH)
Salient Green (OWB)
Spore Plant Pods (OWB)
Stimpak
Sugar Bombs
Super Stimpak
Thin Red Paste (OWB)
Vodka
Whiskey
White Horsenettle
Wine
Xander Root


------------------
"MISC." ITEMS (not ammo parts)
------------------
Abraxo Cleaner
Bark Scorpion Poison Gland
Blank Book
Blank Magazine
Bottle Cap
Box of Detergent
Butter Knife
Cazador Poison Gland
Cherry Bomb
Coffee Mug
Coffee Pot
Conductor
Coyote Hide
Dog Hide
Duct Tape
Egg Timer
Empty Soda Bottle
Empty Sunset Sarsaparilla Bottle
Empty Syringe
Empty Whiskey Bottle
Fire Gecko Hide
Fission Battery
Flour
Forceps
Fork
Gecko Hide
Glass Pitcher
Golden Gecko Hide
Green Gecko Hide (HH)
Jar of Cloud Residue (DM)
Large Whiskey Bottle
Leather Belt
Lunchbox
Mantis Foreleg
Medical Brace
Metal Cooking Pan
Metal Cooking Pot
Metal Spoon
Nightstalker Blood
Nightstalker Egg
Pile of Nightstalker Eggs (#)
Pilot Light
Pot
Powder, Pistol (for a non-ammo recipe)
Pressure Cooker (#)
Radscorpion Poison Gland
Scalpel
Scrap Electronics
Scrap Metal
Sensor Module
Surgical Tubing
Tanned Fire Gecko Hide
Tanned Golden Gecko Hide
Tanned Green Gecko Hide
Tin Can
Tin Plate
Turpentine
Wonderglue
Wrench


------------------
"AMMO" ITEMS
------------------
Electron Charge Pack
Flamer Fuel
Microfusion Cell
Mini Nuke
Missile
Energy Cell


------------------
"MISC." ITEMS (ammo parts, needed for Reloading Bench ammo crafting)
------------------
Case, .308
Case, .357 Magnum
Case, .44 Magnum
Case, .45 Auto (HH)
Case, .45-70 Gov't
Case, .50 MG
Case, 10mm
Case, 12.7mm
Case, 5.56mm
Case, 5mm
Case, 9mm
Drained Electron Charge Pack
Drained Flamer Fuel Tank
Drained Microfusion Cell
Drained Small Energy Cell
Hull, 12 Gauge
Hull, 20 Gauge
Lead
Legion Denarius
Powder, Rifle
Primer, .50 MG
Primer, Large Pistol
Primer, Large Rifle
Primer, Shotshell
Primer, Small Pistol
Primer, Small Rifle


------------------
"MISC" ITEMS (quest items)
------------------
Broken Compass (HH)
Contaminated Medical Supply Kit (HH)
Rawr's Talon (LR)
Recipes - Barter Skill Book (OWB)
Recipes - Energy Weapons Skill Book (OWB)
Recipes - Explosives Skill Book (OWB)
Recipes - Guns Skill Book (OWB)
Recipes - Lockpick Skill Book (OWB)
Recipes - Medicine Skill Book (OWB)
Recipes - Melee Weapons Skill Book (OWB)
Recipes - Repair Skill Book (OWB)
Recipes - Science Skill Book (OWB)
Recipes - Sneak Skill Book (OWB)
Recipes - Speech Skill Book (OWB)
Recipes - Survival Skill Book (OWB)
Recipes - Unarmed Skill Book (OWB)


------------------
"AID" ITEMS (skill magazines, needed for Voracious Reader recipes)
------------------
Boxing Times
Fixin' Things
Future Weapons Today
Lad's Life
�La Fantoma!
Locksmith's Reader
Meeting People
Milsurp Review
Patriot's Cookbook
Programmer's Digest
Salesman Weekly
Taeles of Chivalrie
Today's Physician
True Police Stories



========================================================
*6* FAQ
========================================================
Q: I can't start the Aba Daba Honeymoon quest!
A: This quest requires a positive Great Khan reputation to start. Without 
 that, it cannot be done, and so Turbo is unobtainable. Try teaching Jack some 
 chem recipes to get rep.

Q: I took Hand Loader, or got the schematics for the .44 SWC ammo from Jules, 
 but can't make it!
A: That recipe requires BOTH Hand Loader and the schematics to make.

Q: Rock-it Launcher? Where is it?
A: The Rock-it Launcher was apparently cut from the game entirely. The 
 schematic for it does nothing but add a useless note to your Notes list.

Q: Where's the Shishkebab? Is it even in the game?
A: The Shishkebab cannot be crafted, but it is still present. It can be 
 bought at various merchants, such as the Great Khan Armory (requires positive 
 Khan rep), from the Quartermaster in Hoover Dam (requires positive NCR rep + 
 Speech check), or from Blake at the Crimson Caravan. These may require being 
 above level 16. It is also carried (very) rarely by some enemies, including 
 Legion Assassins. White Legs tribals also carry it occasionally in Honest 
 Hearts.



========================================================
*7* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as 
well. If I don't respond, I'm not ignoring you, I just tend to wander 
away from my computer at times.

If you wish to contact me, just email me:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: [email protected] (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.



========================================================
*8* CREDITS
========================================================
13eoh13
~Gave me detailed instructions on finding the Rock-It Launcher schematic.

brettslice
~Helped me with some of the new recipes in the Dead Money DLC! Thanks!

DerekTheRed
~Info on the Rose's Wasteland Omelet recipe.

Jason McArthur
~Info on the Brahmin Wellington, and Cass' Moonshine recipes.

Justin Fuller
~Told me where to get the recipe for the Dogtag Fist weapon.

Kain892
~Info on the Junk Rounds DLC perk recipes! Thanks a lot!

landofthedead
~Told me about an extra Hand Loader recipe from an outside source (.44 SWC).

Moraya Morningstar
~Informed me of the Turbo recipe.

sanddragon
~Directed me to Cook-Cook's Fiend Stew recipe.

Shadowmaster_M
~Helped me with most of the new recipes in the Dead Money DLC! Thanks!

xeno2244
~Let me know about where to find Dog Tag Fist, as well as told me where the 
 Rock-It Launcher schematic is found.



========================================================
*9* VERSION HISTORY
========================================================
0.75        Completed November 5th, 2010.
First release, missing nearly all found recipes.

0.80        Completed November 8th, 2010.
Added info on Cook-Cook's Fiend Stew, and am preparing to write up the Rock-It 
Launcher and Powder Charge.

0.85        Completed November 12th, 2010.
Added locations for all found recipes and schematics thus listed. Added info 
on effects of recipes with 5 and 50 Survival (100 will come later).

0.90        Completed November 15th, 2010.
Refined the ingredients section and added much more information on many 
recipes. Added Nuka Chemist perk recipes.

0.91        Completed November 16th, 2010.
Revised some things about Survival and Medicine stats in section 3.

0.92        Completed November 18th, 2010.
Added info on the Wasteland Omelet at last, and finally have a detailed 
location write-up for the Rock-It Launcher schematics (for what little that's 
worth).

0.95        Completed November 30th, 2010.
Added Cass' Moonshine and Dog Tag Fist. Fixed up some entries' stats (mainly 
Rads).

0.97        Completed December 2nd, 2010.
Added Brahmin Wellington, at long last. Also added Turbo. These are Fast Times 
we live in, man.

1.00        Completed December 12th, 2010.
Added the .44 SWC rounds, and added the value of Tanned Golden Gecko Hide. All 
known recipes and information are now present in the guide, so it is complete! 
This will likely next be updated after the patch hits the 360, since it 
apparently alters many recipes.

1.50        Completed December 16th, 2010.
Added information on the changes Patch 1.2 brings to the table.

2.00        Completed December 31st, 2010.
Added information on new recipes added in the Dead Money DLC (Xbox 360 only).

2.01        Completed May 9th, 2011.
Added the Shishkebab to the FAQ section.

2.02        Completed June 5th, 2011.
Changed some contact information, and added a notice about future DLC content.

2.10        Completed June 9th, 2011.
Updated for most Honest Hearts DLC content.

3.00        Completed October 3rd, 2011.
Updated for all DLC content (Old World Blues, Lonesome Road, Gun Runner's 
Arsenal). Note that schematics and other recipes found during the DLC, as 
opposed to ones added to the lists immediately, will not be listed until I've 
finally played the DLCs.

3.10        Completed October 18th, 2011.
Updated for some HH content that was missing, and added in notes to indicate 
which newer recipes use Medicine instead of Survival to determine healing 
effects (pretty much just Healing Poultice and Blood Shield). Also listed 
the Medical Supply Kit recipe from Honest Hearts.

3.11        Completed December 9th, 2011.
Added Lonesome Road found recipes, which are pretty much just Fist of Rawr 
and Bitter Drink.

3.15        Completed December 19th, 2011.
Added Old World Blues found recipes, including the K9000 Cyberdog Gun FIDO 
upgrade, and the 13 skill book recipes.



========================================================
*10* BOILERPLATE
========================================================
This document Copyright 2010-2011 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.