FAQ by Kranti1992
Fallout 3 on SuperCheats.com
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                              ~Complete Guide~


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Platform: Xbox 360

Game: Fallout 3

Players: 1 

Developer: Bethesda Softworks

Publisher: Microsoft

Date Started: 11/12/2008

Date Completed: 

Version: 0.30

Guide by: Kranti Nebhwani

E-mail: kn_the_glove@hotmail.com
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Legal Information
=================

This guide should not be copied, sold, advertised, etc, as a work of your own.
No placing this guide in a website, no using bits of the guide for your own
project if there is no permission from the author. Performing any of the above
actions is strictly prohibited, and is in violation of copyright. 

Contact Information
===================

If you need addition help, want to comment or correct, want to quote or use 
something I've written, or should you want to place this guide in your site,
please email me before doing so. I'm likely to approve, but you must email me
first for permission. If you want help or you want to comment just send your
email- you don't need to ask for permission or anything, of course.

Websites
========

Below are all the websites that can host this guide. If anyone believes they
have seen this guide in other websites, please email me immediately to inform
me this. If any site wants to post my guide, sure, as long as you ask first.
I'll update my guide and place your website address here if I accept your 
request. 

1. http://www.gamespot.com

2. http://www.gamefly.com

3. http://www.cheatcc.com

4. http://www.ign.com

5. http://www.gamefaqs.com

6. http://www.neoseeker.com

7. http://www.cheatplanet.com 

8. http://www.supercheats.com

9. http://www.1up.com

Version History
===============

0.1- Guide layout made.
      (November 14th, 2008)

0.15- Written introduction and the "Getting Started" chapter.
       (November 16th, 2008)

0.25- Finished the "Movement & Interaction" chapter, finished some of the 
      "Stats & Abilities" chapter.
       (January 1st, 2009)

0.30- Finished "Skills" and "Perks" for the "Stats & Abilities" chapter. 
      Finished "Introduction" of the "Main Quest" chapter.
       (May 18th, 2009)


Direct Section Finder System
============================

I have a system, like many other guides, that allows you to find the section
you want to read without the need of scrolling all the way down to find it. 
It's a really simple system, though. All of the following sections in my guide 
is separated into chapter names and sub chapter names. To find a particular 
section, simply highlight the chapter name or sub chapter name, and then paste
it into the search bar (ctrl + f). Since that particular title is only associa-
ted with that chapter or sub chapter, you will find it immediately with the 
search. So if I wanted to read about the health of the player, I can search 
"a) Health" and press "Next" in the search bar. 
 

                    (c)Copyright Kranti Nebhwani 2008/2009


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                              Table of Contents

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 Chapter I~ Introduction

          a) Welcome to Vault 101

 Chapter II~ Getting Started

          a) Game Controls
          b) Game Screen
          c) Basic Prologue

 Chapter III~ Movement & Interaction

          a) Moving Around
          b) Strafing
          c) Aiming
          d) Jumping
          e) Sneak/Crouching
          f) Interaction
          g) Attacking
          h) Conversation

 Chapter IV~ Stats & Abilities

          a) Health- HP
          b) Action Points- AP
          c) S.P.E.C.I.A.L.
          d) Skills
          e) Perks
          f) Karma
          g) General Information
          h) Radiation Present

 Chapter V~ Appearance & Customization

          a) Facial Customization
          b) Your Alignment Choices
          c) Clothing & Armor
             i- Clothes
             ii- Armor
             iii- Face Apparel 
             iv- Headwear 
          d) Hair Styles
          e) Facial Hair Styles
          f) Skills, S.P.E.C.I.A.L., and Perks
          h) Weapon Choices
 
 Chapter VI~ Combat & Equipment

          a) Unarmed Combat
          b) Melee Combat
          c) Gun Combat
          d) Explosives 
          e) Aid
          f) Food
          g) Guns 'n' Bombs
          h) VATS
          i) Armor
          j) Your Pip-Boy 3000
        
 Chapter VII~ Game World & Features
          
          a) Cities and Settlements
          b) Structures and Buildings
          c) The Capital Wastelands
          d) Shops and Stalls
          e) NPCs
          f) Bottle Caps
          g) Radiation
          h) Books, Notes & Documents
          i) Main Quest
          j) Side Quests
          k) Optional Quests                                  
          l) Activities 
          m) Radio
          n) Collectables 

 Chapter VIII~ Other Information
          
          a) Saving & Loading
          b) Menus
          c) Local Map & World Map
          d) Options
          
 Chapter IX~ Characters

          a) Introduction
          b) The Characters

 Chapter X~ Main Quest

          a) Introduction
          b) Baby Steps
          c) Growing Up Fast
          d) Future Imperfect
          e) Escape!
          f) Following in his Footsteps
          g) Galaxy News Radio
          h) Scientific Pursuits
          i) Tranquility Lane
          j) The Waters of Life
          k) 
          l)
          m)
          n)
          o)
          p) 

 Chapter XI~ Extras

          a) Review
          b) Frequently Asked Questions
          c) Cheat Codes
          d) Achievements
          e) Extra Stuff To Do

 Chapter XIIIV~ Closing 
 
          a) Closing Words
          b) Future Updates

 Chapter XV~ Credits
          

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   Chapter I~ Introduction

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  a) Welcome to Vault 101
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         
Welcome to my sixth guide, made for this superb game- Fallout 3. If you have 
played Oblivion or any other Elder Scrolls game, you'll know what this game is
like. Huge world to explore. Tons of quests. Incredible NPCs. Deep Story. Jaw
dropping graphics and sound. This game has all of these qualities, thanks to 
Bethesda Softworks. They've always delivered, and when waiting for this to come
out I was never worried anything would go wrong. Hell, this turned out to be 
one of the best games ever created. Ever.

Fallout 3's predecessors were not made by Bethesda, so we can see the effort 
put in by this team to release this sequel so perfectly. This time round the
main view is first person, though a mediocre third person view can be used as 
well. Bethesda also made Fallout 3 noticabley unique- no game out there can 
match the depth and complexity of this game, and the only ones that come close
are Oblivion and a couple of the latest Final Fantasty games. This is most 
simply because Fallout 3 is not only long, winding and filled with limitless 
variety, it also includes changes, choices, and customization (yes, the three 
C's) in the game world that are of top quality. The characters feel so real and
interesting that you'll get addicted to listening to all their conversations 
and following them. There are more weapons and items than any RPG or FPS around
(considering there are almost 100 weapons in the game). 

All in all, Fallout 3 is a must play. So feel lucky you own the game, and if 
you don't go get it now, then come back and read my guide. Speaking of which, 
my guide will cover everything the game has to offer, from it's compelling main
quest to it's exciting free-form quests. Although I will obviously miss out 
some of the finer details because this game is just too huge, I will try my 
best in the near future to add sections to cover them. If you have any sort of 
problem or question, email me and I'll get back to you as soon as possible. 
Please also respect the fact that I have spent much time and effort into making
this guide, and support me by sending me nice comments.. just joking! 

Knowing that you own a masterpiece of gaming, enjoy playing Fallout 3. You will
be away from friends and family for a loooong time for this damn thing. And 
funnily enough there aren't any walkthrough guides for the 360 version yet,
which is one of the reasons I decided to write one. Hope it helps you guys. 

 Your Pal, Kranti

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   Chapter 2~ Getting Started

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There are many things to learn and do in Fallout 3. But before we actually 
begin customizing, taking on quests, trading items, adventuring, and kicking
some Raider's ass, let's learn the basics of the game.

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  a) Game Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The controls for Fallout 3 are layed out extremely well, allowing any type of 
gamer to grasp the control scheme within minutes. However, if you don't read 
over them a few times you will not know which button does what. And who would 
want to waste that precious ten minutes mashing buttons to test out what does 
what, when you could be frying roaches? So here's the complete controls of the
game, fully explained in detail. Note that you can also map your own controls
to any button in the options menu if you have any problems adjusting to the 
default ones. 

Left Thumbstick- Move/Strafe. You can walk or run with this stick, and also 
                 strafe with by pointing it left or right. 

Right Thumbstick- Look/Turn. Allows you to look and face where you want, and 
                  in addition turn to face in the direction you want to keep 
                  moving in.
                   
                  (Click, Hold) Grab, Reposition Item/Object. When you place 
                  your aiming reticule over an item or object of handable size,
                  you can pick it up and move it around with this button.

A button- Interact. You can use this button to talk to NPCs, pick up items, 
          enter areas, activate various machines, etc. 

B button- Pip Boy 3000. Accesses your Pip Boy 3000, to tinker with items, 
          quests, and the like.

Y button- Jump. Allows your character to thrust up into the air. 

X button- Reload Gun/Put Away Melee Weapon. Press to reload your gun weapon or 
          put away a melee weapon. 
          (Hold) Holster Gun. To holster a gun you're holding, press and hold
          this button. 

Left Trigger- Aim/Zoom(Scope). Hold this trigger to zoom in to your target with
              closer aiming, or use your weapon's scope. 

Right Trigger- Fire/Use Weapon. This trigger allows you to swing, strike, or 
               shoot with your weapon.

Left Bumper- Switch Camera 1st Person/3rd Person. Allows switching the camera
             view for personal preferance.
             (Hold) Adjust Zoom Range for 3rd Person. Holding this bumper can 
             let you adjust how zoomed in or out you want the camera to be, or
             you can just rotate it around to view your character model. 

Right Bumper- Enter V.A.T.S. Mode. This button allows you to enter V.A.T.S. 
              mode when an enemy is present and you have a weapon in hand.

Direction Pad- HotKey Menu. Opens your hotkey menu where you can choose the 
               item, weapon, or apparel to equip/use.  

Start Button- Pause Menu. Brings up the pause menu for saving, loading, the 
              settings, and so on. 

Back Button- Wait. Enters the wait mode, where you can select how much time you
             want to wait for time to pass immediately. 

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  b) Game Screen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The game screen interface of Fallout 3 is layed out nicely, with different 
icons and bars to represent different useful information. The rectangle below
show the game screen, and the numbers represent the location which their are 
icons present. If you read below the corresponding numbers explain what each 
on-screen indicator means. If you find that you don't like your game screen 
icons and indicators to be green, you can change them to amber, white, or blue 
in the settings menu. 

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|  [9]                                              [8]  |
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|                          [1]                           |
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|                                                        |
|                                                [4]     |
|    [2]                   [5]                   [7]     |
|    [3]                   [6]                   [10]    |
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[1] Crosshair/Reticule

One of the more important icons on your game screen, the crosshair serves as 
the mid-point of where you look, where you are going to grab, and where you 
are going to shoot. You control the crosshair with your right thumbstick 
directly, and when you place it over something of interest what the reticule 
will do fits the situation.

[2] Health(HP) Bar

Your health bar is located here on the main screen. It shows how much HP you 
have left, shown with the thick vertical lines placed side by side which form
the bar. As you take damage, the bars start disappearing until they reach the 
left side of the health bar, in which you die and have to reload a save.
 
[3] Compass

The lovely compass from Oblivion is back, this time in a futuristic style. The
compass shows all the directions from North to South, and any locations nearby.
The different icons on the compass mean different things, so I've included a 
helpful section below to explain wich icon represents what.

Filled Triangle: Shows a nearby location you've already found.

Empty Triangle: Shows a location nearby which you have not found.

Bar with Arrow (filled): Shows your current quest/objective location.

Bar with Arrow (empty): Shows your current placed marker location.

Vertical Green Bar: Shows nearby friendly creature/NPC.

Vertical Red Bar: Shows nearby hostile creature/NPC.

[4] Experience(XP) Bar

This bar located here on the screen indicates your progress with your current
level. This bar only appears when you gain experience (XP) by killing enemies,
finishing quests, rescuing slaves, etc. The number towards the left indicate
your current level, and the one on the right is the level your progressing to.
The bar in the middle shows your progress to the next level, with the arrow 
pointing at how close you are into leveling up. 
*(Hot-Key Menu)- It should be noted that if you use the d-pad to access your 
hot-key menu it will appear here as well.*

[5] Interaction Icon

Whenever your crosshair/reticule is positioned over an interactable object or
thing, or something of interest, the information of it is displayed here. It 
may be taking something, opening a door, talking to any characters, etc. The 
name of the item, person or location will appear, and right below it the "A)"
sign will appear with the action you can perform beside it. So for example, if
I had my crosshairs over a door to the Craterside Supply shop, this will be 
shown on my screen: Craterside Supply
                    A) Door to Craterside Supply

[6] Enemy Status 

The enemy you've hit or targeted will have it's information displayed here. The
health bar of the enemy is displayed in red, and the name of the enemy is shown
directly above the bar. 

[7] Action(AP) Bar

Your Action Points Bar is shown here on the screen. This bar shows you how much
action points can still be used, and it shows your action points repleting if
they were used beforehand. This bar depletes when you use V.A.T.S. mode to 
fight enemies. 

[8] Radiation Indicator

The bar here shows how much radiation you have taken, with the left most side
being the least. The bar appears only when you are emitted to radiaton in any
form. This can be eating radiated food or drinking radiated water, standing 
close to radiated elements, etc. The bar also indicates with words how many 
points of radiation you're recieving per second. 

[9] Update Information  

Any information about your quests, objectives, or the world locations will 
update here. So whenever you finish an objective, acquire an objective, finish
a quest, recieve a quest, or find a location, it will appear here to inform 
you.

[10] Weapon Information

If you have a weapon equipped, it's info will be displayed here. There are two 
pieces of information whenever you have a weapon equipped. To the left is the 
CND- the condition of your weapon. This is shown as a filled bar, the emptier
it is the worse your weapon's condition. To the right is the ammo info of the
weapon, shown as XXX/YYYY. X represents the ammo in the weapon, while Y repres-
ents the amount of ammunition you have in reserve.  

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  c) Basic Prologue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The prologue of Fallout 3 is where you are born in Vault 101, where no one ever
leaves. You grow up there, with your father, and then something happens. Read
on (or go play the starting sections of the game) to find out what happens. The
following extract was taken from Wikipedia's Fallout 3 Story section.

" Fallout 3 takes place in a post-apocalyptic United States in the year 2277. 
The player character is a member of Vault 101, a fallout shelter serving 
Washington D.C. The player character lives with his/her widower father until, 
one day, the player wakes up finding that the father has left the vault and 
ventured into the wasteland for unknown reasons. The vault overseer becomes 
suspicious of the player, and orders him/her killed, forcing the player to go 
out into the Capital Wasteland in search of their father. Along the way, the 
player will encounter organizations seen in the previous games, including the 
Brotherhood of Steel, a group of technology-coveting survivors, and the 
Enclave, the elitist and genocidal remnant of the U.S. government."

However, you're free to do whatever you want, be it follow your father's foots-
teps or go off exploring in the wasteland. Create your own story- there are 
more than enough side quests for you to have an amazing experience without ever
touching the main plot. It's always there to be continued, if you ever want to
keep going.  

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   Chapter III~ Movement & Interaction

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Ready or not, I strongly recommend you read through the following five chapters
which serve as a tutorial to all features within the game- they'll teach you 
all the basics you need to know. These five chapters will cover almost everyth-
ing, so if you ever want to know about a certain Fallout 3 feature just look in
one of these five chapters. If something is missing, I'll add it in asap. You 
could also email me what you want to know, and I'll probably add that in one of
these five chapters. 

Now the first basics chapter is this one of course, the chapter of "Movement &
Interaction". You'll find all you need to know on jumping, interacting, and
so forth. Pay close attention to sections 'c', 'f', and 'h'. These sections 
include detailed explanations on very important features of Fallout 3. If you 
are leant towards a sneaky, thief type character or want to be one, remember to
check out section 'e', on "Sneak/Crouching". Everything about staying stealthy
and concealed is written there. 

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  a) Moving Around
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Learning how to move around is fairly simple, as the ways of doing so are 
pretty straight forward. There are two main ways of getting around the world in
Fallout 3- on foot or by using fast travel.

Moving on foot should be a no brainer, but certain people seem to forget about
certain manoevers which would make certain parts of the game easier. First off
the most basic thing is actually getting around. Use the left thumbstick to 
walk around forwards or backwards, and using the right thumbstick you can turn
to face the direction you desire to walk in and continue with the left stick. 
To truly control your character's movements though, consider the pressure you 
put into the left thumbstick. Placing a little pressure allows you to make your
character walk a bit, and you stay hidden from enemies easier that way. Moving 
back quickly in a melee/fist fight can also avoid enemy jabs and melee swings. 

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  b) Strafing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

An effective way of avoiding enemy fire is the strafe control, which is very
easy to pull off. Though you may think Fallout 3 is not a first person shooter,
you can play it that way and it can still be effective. However don't fall into
the trap of thinking it is exactly like a shooter- you'll still need to consid-
er about your stats, strategy, and so forth to succeed here. 

By strafing you can avoid many things, for one, it makes an enemy almost impos-
sible to be completely accurate with their shots- in other words, you're saving
a lot of health easily. Another advantage for strafing is you can dodge enemy
attacks while advancing, and escaping, or where ever you're planning to head 
to. 

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  c) Aiming
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Obviously an essential feature in combat, whether you're using the first or 
third person view to fight in. Aiming not only determines if you actually hit
the enemy or not, it also allows you to deal damage in various parts of your
adversary's body, which can provide to be very useful in certain circumstances.

To aim normally, use the right thumbstick to position the targeting reticle any
where you want on sreen. Usually even if you place the reticle over an enemies
head perfectly, when you fire this does not necessarily mean you will hit. This
is because the game calculates many sums and percentages, as well as tinker 
with the actual weapon's accuracy and your distance with your target. Therefore
it is more safe to use the V.A.T.S. mode to see exactly what % of chance you 
will deliver the shot(s). However, firing from the hip can still be effective
provided you aim reasonably well, and that your skills to certain weapon groups
are not low. 

You can also aim or use the scope of your weapons to assist your aiming. Every
weapon can at least "aim" when you pull and hold the left trigger, which makes
you move slower but you fire mroe accurate shots and the screen is zoomed in a
little more. More accurate weapons will have better "aim" views, such as with
the Hunting Rifle you can zoom in a bit more. Certain weapons such as the 
Sniper Rifle will have scopes instead, which can be used with the left trigger
as well. You will find the scope moving a bit and not steady, but you can still
get off a good shot if you are zoomed in with a scope so just take your time 
and fire. If you crouch down and then use the scope, you'll also find that you
are aiming steadier. This makes you slower when you try to move though, but 
then again keeps you more concealed. 

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  d) Jumping
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Like in all of Bethesda's previous role playing games, Fallout 3 allows the 
player to jump anywhere, at any time. How you use this jump button in the end 
is up to you, but if you use it well, you can actually benefit from it. Now 
Fallout 3 is not a platformer that's for sure, but jumping can be used to help
you with various things such as avoiding fire, getting across obstacles, and 
simply just for the fun of it. 

Always remember if you're being chased or shot at in all directions, by jumping
around you can avoid fire with much more ease. When in times you are blocked by
rumble or any form of obstacle in your way, you can try jumping on it or around
it instead of trying to go in a big curve to get past the obstacle. And finaly,
it could be fun just to jump around randomly which also makes travelling a tiny
bit more interesting if you've been running for quite some time.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  e) Sneak/Crouching
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can crouch and enter the "sneak" mode when you click the left thumbstick 
button. There are many ways you can use this mode at your advantage, even when
you do not specialize in stealth in any way. 

While in this mode, you can easily increase your accuracy and stability when
firing weapons. You also appear as a smaller target to your opposition, meaning
you have a higher chance of avoiding getting shot. This is crucial to those 
that have minimal health and/or is in lack of stimpacks or other forms of aid.
Even if you do not want to be a stealthy type character, when you crouch the 
text in the top center of the screen tell you if you're hidden from enemies, if
enemies are looking for you, or if they've found you and are attacking you. 
This is a helpful tool for anyone. Avoiding being seen in order to get off a 
good shot and recieving that extra critical hit is a good idea too for any 
character, regardless of your specialization. It should also be noted that 
crouching makes hiding behind certain cover easier. 

The other part of going into "sneak" mode and crouching is of course the 
stealth aspects of it. Whenever you go into this mode, you are much more conce-
aled to your enemies and surrounding NPCs. The text that appears in the top 
center of the screen informs you if you're concealed or not. If the text reads
"[HIDDEN]", no enemies or NPCs are currently aware of you. If the letters turn
red and become "[CAUTION]", this means an enemy is suspicious and on the look 
for you. At this point you can decide whether you want to get caught or retreat
into a better hiding place. Soon the text will change to "[HIDDEN]" again, but
if you do get caught, they will spell "[DANGER]" and flash on the screen. This
means the enemy or enemies have caught you, and are advancing, attacking, or
just aware of your presence. 

So while using this mode, have a few things on mind. You are not invisible, is
the first one. Many people seem to think this is a shooter where you are able 
to sneak up on any enemy. Fallout 3 is much, much deeper than that. Every 
enemy have different abilities to sense you, and also how you sneak changes
everything as well. Just make sure you turn your pipboy 3000's light off, and
try sticking to the shadows. The big factor that effects how concealed you are
is your sneak skill, where the higher it is the more well-hidden you are autom-
atically. The last point is that there are two large benefits to sneaking. One
is that you can sneak by strong enemies and avoid other fights. Two is that 
when you successfully shoot an enemy or NPC either in real-time or V.A.T.S., 
and at the same time you are [HIDDEN], you will deliver an automatic critical
hit on the enemy as a stealth bonus. 

Generally sneaking and crouching can help you get out of many sticky situations
and should not be avoided just because you do not like stealth. Learn to use 
some of it's advantages, and you will be that much better.
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  f) Interaction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fallout 3 is an enormous game, to the point where the incredible size meets the
incredible depth and interaction. There are countless ways of interacting in 
the Capital Wastelands, which you should find both interesting and realistic.
Fallout 3 will amaze you when you come to this category. In this section I will
briefly explain how to interact with some of the features in Fallout 3, and 
what types of interaction there are.

..........
Picking Up
..........
The most simple and common interaction perhaps, it's when you look at an object
or item which you can store in your inventory, and press A to pick it up. This
item/object will then be stored in your inventory for safe keeping and later 
use, only to effect your encumberance. If an object is able to be picked up,
when you place your targeting reticle over it you will see the text "press A) 
to pick up ________". If the words appear in red though it means you will comm-
it a crime upon picking this item up, and regardless of whether an NPC catches
you or not, you will lose karma. 

........
Grabbing
........
The awesome control which used to be in Oblivion is back. Grabbing allows you 
to use your hands to grab any object in view (not place it in your inventory),
and reposition the item with the right thumbstick and the left thumbstick. You
can use this to drag bodies around for fun or to reach to the weapon behind, or
re-decorate your house with items. It's also a good way of experiencing the 
great physics of the game, where almost all objects react with the right sense
of gravity and collision force. Click the right thumbstick once on an object or
item to grab it. Click it again to release.

...............
Talking to NPCs
...............
The second most common form of interaction after picking up things, since most
of your quests will involve talking to various interesting non-playable charac-
ters (NPCs). Whenever you want to buy an item, sell stuff, visit a doctor, etc,
you will need to talk to NPCs as well. To talk to one, just press "A" on anyone
of them and you will be able to talk to them. Most NPCs are unique characters,
meaning they bear a name, personality, and certain ways of reacting to situati-
ons. These NPCs will also be able to talk to you close up, where you can select
different lines to talk or ask them about. Other generic NPCs are there and 
only reply with one line if you talk to them. They are still fully interactive
though, because you can pick-pocket them, they react to crimes, and they have a 
daily schedule. 

......
Combat
......
This one is a no-brainer, almost in every RPG you are able to engage in combat
with enemies and people. In Fallout 3, you are able to attack anyone and anyth-
ing you like. You'll be suprised how many NPCs and enemies react differently,
and how many outcomes are possible. The right trigger is used to shoot or swing
your weapon.

.........
Searching
.........
You can search in many types things, from containers to bodies. Press A when
you position your targeting reticle over the container or dead body, and you 
will be able to search it. This will bring up the container or bodies inventory
where you can take stuff out or put things in. 

..............
Entering Areas
..............
You'll find over 100 locations in Fallout 3 (amazingly), and be able to enter 
the area from the wastlelands. To do this, go to the door, gate or opening 
which brings you into the location and press A. A brief loading screen and then
you're in! There are sometimes other locations within bigger structures and 
areas, where you can enter with the A button, of course. 

.................................
Environmental Objects or Switches
.................................
Sometimes you'll find objects or switches which you can interact with in the
environment you're in. By pressing A on it you will be able to do various 
things depending on the situation. There are switches for doors and turrets,
you can access computers and turn off lights, it all depends where you press it
and what it's connected to.    

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Attacking
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Since Fallout 3 is an action role playing game, you will find quite a lot of 
combat. If you like avoiding combat, it is actually possible to do huge chunks
of the game with only interacting, talking, sneaking, and running, but that 
will make life very hard. What everyone should accomplish is a healthy mix of
combat and interaction, while leaning towards the style that prefer. So if you
prefer combat, use more weapons and be more aggresive, but still talk your way
out to save ammunition sometimes, or sneak around to avoid losing uneccesary 
health points. 

There are a handful of ways to "attack" someone or something. Now then, what
are the ways? Can't wait right haha.. Well, the most obvious way is to shoot 
with a gun. While wielding any type of gun weapon, pull the right trigger to 
shoot. Without a gun, use the right trigger to swing your melee weapon or punch
with your fists. Attacking is the only brutal way of interacting in Fallout 3.
For more information, check chapter 6 for more combat tactics and methods.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  h) Conversation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In Fallout 3 conversation is a big part of game play. This is the case with 
quite a few RPGs, but what's different is that Fallout 3 has an incredible 
amount of conversation made out of hours of amazing voice acting, a very good 
quality written script, and dialog choices. To add to the depth, conversation
in Fallout 3 not only allows you to recieve/finish quests and learn more about
characters and back story, but what you choose to speak changes your characters
impression to others. You will also sometimes change the course of the quest,
or what you will do next, leading to some unique experiences for different 
people. 

To speak to someone, position the reticle over an NPC and press A. Talking to 
any of the hundreds of the unique NPCs will allow you to look at them close up
and ask or talk about different things. There name will be shown to the top 
right corner of the screen. Dialog will be shown to the bottom of the screen, 
and you can use your left thumbstick to scroll through the choices and the A
button to select one. Your character does not have a voice (it's just you), so
the one you select will be spoken immediately, unlike the nice conversation 
playouts in Mass Effect. However, this way you feel like the character is you,
and you will feel much more intact with your character. But remember, be caref-
ul of what you choose. Some results in no karma change but most adds to your
karma, or gives you negative karma.  

###############################################################################

   Chapter IV~ Stats & Abilities

###############################################################################

In this chapter you will learn about all the different statistics and abilities
your character can have, and what they do and how they effect game play. Many 
sections in this chapter are very important, since they generally make your 
character unique and allow you to understand what skills your character is made
up of. I suggest reading this chapter indefinitely before you begin the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  a) Health- HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This important stat of your character is obviously the one to show you how much
health you have left to survive. Your health points (hp) is shown as a bar of 
rectangular blocks to the bottom left of the screen, all of which disappears 
whenever you take damage. The rate at which they disappear depends on your 
endurance though, which effects your total HP. Once your HP is drained, you 
will die and need to reload a save file. You can use stimpacks and any food or
drink to heal yourself, though watch out for those that add to your radiation
level. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  b) Action Points- AP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The bar next to the health points to the right of the screen is your action 
points bar. This bar indicates how many AP you have left, which is used for 
performing V.A.T.S. attacks on enemies. The bar automatically recharges, but 
does so in a pace so that you cannot keep using V.A.T.S. To use the V.A.T.S. 
mode more you'll need for AP points, which means you'll need to distribute more
points in your Agility skill (which in calculates your MAX AP). You can boost
your AP with various food and drink (or drugs), but the most common one is 
probably just to drink some Nuka-Cola Quantum. They are quite rare though, so
save up on some of them. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  c) S.P.E.C.I.A.L.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A very crucial part to your character building is your S.P.E.C.I.A.L. stats. 
These determine the very strengths and weaknesses of your character, what you 
are made of, and what type of character are you leaned towards to. There are
your core abillities in the game, but unlike games like Oblivion you cannot 
improve them as you level up. Sometimes as huge rewards you will be allowed to
raise one of the S.P.E.C.I.A.L. but this is rare and there are only a few 
incidents you can do this. 

Your S.P.E.C.I.A.L. consists of 7 core aspects of your character, each one's
first letter corresponding to the letters that spell "SPECIAL". These are 
strength, percenption, endurance, charisma, intelligence, agility, and luck. 
They altogether effect your health, action points, disposition with other NPCs,
your skills, your carry weight, your detection level of enemies, and a few 
other things. You can only distribute 10 points into each the most, while 
spreading 40 points across 7 skills. So at with that we notice we can only 
afford to make every S.P.E.C.I.A.L. okay, but not that great, unless we specia-
lize in a few of them. 

And that is what you should do, specialize in those S.P.E.C.I.A.L.s which you 
will use the most or rely on the most. If you prefer to be a warrior/soldier 
type character, put more points into strength and endurance. If you prefer to
be more of the skillful and witty infiltrator, then put points into your 
Agility and Intelligence (and possibly also Charisma). Before you put points 
into anything though, have a look at each S.P.E.C.I.A.L.s details which I have 
written below and decide what you want to be better at.

++++++++
STRENGTH
++++++++

Effects: The amount of weight you can carry, your melee weapon skill, strength-
         related topics

Skills Governed: Melee Weapons

Information: If you want to carry a lot of things, want to appear tough to oth-
ers, and want to be good at melee weapons then this is your S.P.E.C.I.A.L.. 
Strength is not as useful as you may think it is, but it does stand as one of
the S.P.E.C.I.A.L.s worth putting points into. Many good perks also require you
to have a good strength level, so if you're that type, invest at least 5-6 
points here. You can acquire a strength bobblehead early in the game if you 
want though, which immediately increases your strength S.P.E.C.I.A.L. by one 
permanently. With that being said, don't raise your strength S.P.E.C.I.A.L. 
above 9 for they cap at 10.  

++++++++++
PERCEPTION
++++++++++

Effects: How well you can detect enemies and people on your compass, your 
         energy weapons skill, lockpick skill, explosives skill, and perception
         -related topics.  


Skills Governed: Energy Weapons, Explosives, Lockpicking

Information: This S.P.E.C.I.A.L. is quite a hit or miss. If you want to be able
to detect enemies and other people from far away, then put more points into 
this. If you need the extra boost for the governed skills, then put an average
amount of points. If you don't mind any of these skills or abilities, then 
don't bother putting a lot of points. It's actually an important S.P.E.C.I.A.L.
as you'll face enemies in the dark or where you might not know when they are 
going to pop out. You can use this to your tactical advantage, planning ahead 
on how to deal with the enemy and even possibly laying mines and such. There 
are ways to increase your perception in the game after you leave Vault 101, so 
like strength, don't invest over 9 points into this. 

+++++++++
ENDURANCE
+++++++++

Effects: How much health points you have, your big guns skill, your unarmed 
         skill, resistances to radiation and poison, endurance-related topics.


Skills Governed: Big Guns, Unarmed

Information: One of the more important S.P.E.C.I.A.L.s, since this determines 
the amount of HP one starts off with. Even if you hate big guns and unarmed 
weapons, this is still a SPECIAL worth puting points into for the health. If 
you are afraid you'll die too much, or you're the type that cannot take cover 
well or use health boosts properly, add more points into Endurance. The other 
thing that endurance does is the higher it is, the more resistance to poison 
and radiation you have. You will not go wrong puting at least 5 points for your
Endurance this way, the benefits are quite major. 

++++++++
CHARISMA
++++++++

Effects: Extra boost in success rate of persuading NPCs, added disposition to
         NPCs in your favor depending on your Karma level, your barter skill,
         your speech skill, charisma related topics. 


Skills Governed: Barter, Speech

Information: This is the most useless SPECIAL in my opinion, but this can be 
your most useful SPECIAL as well. This depends on if you want to spend many of
your quests and interaction with NPCs persuading them, getting the upper hand,
and talking your way out of situations. Though the speech skill ultimately 
effects your success rate of persuasion, your Charisma skill offers quite a 
large boost in this, as well as a boost to yoru speech skill at the start of
the game. The disposition of NPCs (how much they like you) will be increased
depending on your Charisma as well, but this only applies to those that are on
your side depending on your Karma. In other words, if you have really bad Karma
only those more sinister NPCs and dealers will like you more. This SPECIAL is
most ultimately useless for those that do not want to have the upper hand and
talk their way out of situations, and wouldn't mind making other choices or 
resorting to combat. There are a lot of cases you can persuade enemies though,
so Charisma does have it's uses if you decide to specialize in that regard. 
You will find opportunities to nick people's passwords, walk away alive, gain 
access to places you normally wouldn't, persuade NPCs to give you more caps 
(money) as you bring them the items they need. This will overall effect gamepl-
ay big time, but then again, it depends on you. I wouldn't add more than 5 
points in this definitely though. Your Charisma skill increases your Barter 
skill as well.  

++++++++++++
INTELLIGENCE
++++++++++++

Effects: The amount of extra points you can distribute to your skills when you 
         level up, your medicine skill, science skill, repair skill, and 
         intelligence-related topics.


Skills Governed: Medicine, Science, Repair

Information: Your intelligence is easily the most important SPECIAL here, but 
this actually also depends on your personal preferance. Normally you will have
10 points to add to your skills when you level up, but the total points you can
distribute includes the amount of points you have in your Intelligence SPECIAL.
For example, if your Intelligence was 5, you will have 10+5=15 points to add to
any of your skills. So the more your intelligence, the more skill points you 
will be able to add per level. This is extremely useful, especially if your 
intelligence is high at the very start of the game. As of this stage I'm not 
sure if you're able to add your intelligence SPECIAL after you escape the vault
101, so a high intelligence is recommended for all players. Unless you want to
specialize in having high amounts of health, encumberance limit, etc, where you
will have to spend more points into Strength and Endurance. Your intelligence
skill also increases the starting levels of medicine, science, and repair 
skills as these are the skills it governs.

++++++++
AGILITY
++++++++

Effects: Amount of Action Points, your small guns skill, your sneak skill, 
         agility-related topics.


Skills Governed: Small Guns, Sneak

Information: A nice SPECIAL to specialize in, as this determines your total 
amount of action points available for use during the course of the game. Depen-
ding on whether or not you like to use VATS and find it useful or not, you 
should keep your Agility high/low. VATS can be very, very useful in many kinds
of situations, but since the controls for the FPS-like nature of the game may
allow some players to expertly conquer combat in the FPS fashion. Therefore it
would be smart to put points elsewhere then here. However, VATS is both fun, 
satisfying and useful to not only those that are less skilled in real-time 
combat, but those that like to use some strategy sometimes then go all-out guns
blazing. Agility also increases your starting levels of two nice skills, your
smalls guns and sneak skills. 

++++
LUCK
++++

Effects: Increases your total points in each skill by a percentage, depending
         on how high your luck is at the start of the game, increases your 
         chance of critical hits, increases your chance of positive random 
         encounters (Mysterious Stranger appearing in VATS for example). 

Skills Governed: None, but effects all skills by a little at the start of the
                 game

Information: Your Luck is a very unique SPECIAL, but thankfully the use of 
Luck quite good, as long as you fully understand it's benefits. Now although 
Luck adds fewer points to your skills at the start of the game, it does not 
govern any skills so in fact it adds points to each and every one of them. 
The next quality of luck is the critcial hit chance. The higher your Luck, the
more likely you'll deal a critical hit against an opponent. This is quite 
important, considering how critical hits deal much more damage and can save 
your bullets and your skin in certain situations. Finally, luck determines the
chance of random encounters happening, which are things like the loot you find,
how often will the Mysterious Stranger appear in VATS if you have the perk, 
and things like that. How much you are willing to distribute to this SPECIAL is
exactly how much you want it, I cannot really recommend anything for luck. It's
a complicated SPECIAL, but can be really useful if it's high. Then again, you 
may want to use those points else where. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  d) Skills
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Aside from your SPECIAL, in Fallout 3 your skills determine how talented you
are with certain actions, showcasing what your character is good at and what
they're not. There are a total of 13 deep skills in the game, that effect 
various maneuvers that will help you overcome enemies, locks, security, or 
just people (NPCs) in general. In this section I will go through all 13 of 
these skills, explaining their use and which "class" or type of character theya
are most suited for. With that being said, specialize in a few skills and make
them your "core skills", so that they can reach really high numbers at the end
of the game, or you rely on them throughout. This makes the game much more 
interesting, as your character becomes unique for it's core skills, and also 
this is probably the only way to make a few skills reach 100 points (the max).
If you spread your skill points out too much when you level up, towards the
end of the game, even if you collect allt he skill books to increase them a 
lot further, it will be rather difficult in reaching 100 for any of your 
skills. Choose wisely when you distribute the points as well! You only level
up 20 times after all..

++++++
Barter
++++++

Allows you to sell items at a higher percentage of their full value, and buy
items at a cheaper price. 

Generally this will really help as you'll gain a lot of more money for selling
things as you increase this skill, and also if you happen to buy anything it
will be cheaper. This skill gives you a chance to be a richer character, and 
even if you don't focus on becoming rich you'll find yourself gain money all 
of a sudden. 

++++++++
Big Guns
++++++++

Increases the damage dealt with the use of Big Guns, such as the Missile 
Launcher, Fat Man, Mini-Gun, etc. 

Whether or not to raise this skill is completely up to you, and for most it
depends on your play style. If you like to use and maintain the Big Guns they
will be very useful- you'll find heavy machine gun types, explosive types, 
flame thrower varieties and more. They all deal a heavy amount of damage and 
although they eat ammunition quickly, when you do find ammo they come in huge
amounts. I would say there aren't as many situations that you'd use Big Guns
than other weapons so think before you raise this skill.

++++++++++++++
Energy Weapons
++++++++++++++

Increases the damage dealt with the use of Energy Weapons, such as the Plasma
Pistol, Laser Rifle, and Plasma Rifle. 

My personal favourite, Energy Weapons are great if you specialize in them, but
pale in comparison with the Small Guns if you do not. This is because they are
incredibly rare in the earlier parts of the game, and when you progress a bit
only the weaker half of the Energy Weapons are available (and yet the Small 
Guns are easier to maintain and locate ammo for). Later on when you get your 
hands on better Energy Weapons they deal considerably more damage than most 
Small Guns, which is the advantage of using these. At this stage ammunition is
also more common, and also locating such weapons to repair them. If you speci-
alize in Energy Weapons they'll blast tremendous damage to enemies so decide
if you're going to or not before distributing skill points. 

++++++++++
Explosives
++++++++++

Allows an increase in damage done with Explosive weapons such as the Frag 
Grenade and Bottlecap Mine. 

A good skill to feed points into once in a while, as there are many different
explosive that are very useful. There are mines and throwable varieties, and
in each variety there is a few different damage types which will allow you to
deal more damage to robots or humans, disable machines, etc. If you decide to
make this one of your main skills you increase when you level up make sure you
pick up all the Explosives you find in the game- they'll be very handy if your
Explosives skill is high.

++++++++
Lockpick
++++++++

Slightly increases the chance of unlocking a lock, and gives you the ability
to pick higher level locks when you have reached the right skill level. 

If you invest in this skill you'll soon be finding loads of goodies, but if 
you don't, this skill will be almost useless. The reason is there are 5 diffe-
rent difficulty of locks in the game, and you cannot even try picking the 
harder ones unless you reach the required lockpick skill level. 25 points are
needed for easy, 50 for average, 75 for hard, and 100 for expert. So there is
almost no point in attempting to increase your lockpick skill from 50 to 57 on
your last level up, for you will never reach 75 to gain the ability to pick 
those locks. Stick with increasing this skill if you decide to, and it will
pay off- otherwise don't.

++++++++
Medicine
++++++++

Determines the increased effect you recieve from Stimpacks, Radaways, Rad-X, 
and the like. 

An extremely useful skill when increased properly, as a stimpack that heals 
you 45 points of health will soon heal you 80 points instead. Therefore 5 
stimpacks would heal you 400 health points instead of a mere 225 hp, which is
not even the lowest health level your character can have. This skill also 
increases the effects of other chems which, on the most part, are pretty usef-
ul. Definitely consider to increase this skill every now and then.

+++++++++++++
Melee Weapons
+++++++++++++

Increases the damage done with palm-held and hand-swinging variety of weapons,
such as the Lead Pipe, Nailboard, or even the infamous Baseball Bat. 

Doesn't this skill remind you of Oblivion? And because of the previous efforts
of Fallout's developer Bethesda on Oblivion we have great melee weapon capabi-
lities in this game (otherwise this would be a useless skill). This is quite 
good if you invest some points into this skill, for the melee weapons effecti-
vely deal a lot of damage and allows you to block other melee attacks, and 
also save all your ammunition. If you hate using hand held weapons, steer 
clear of these, otherwise consider. 

++++++
Repair 
++++++

Increases the percentage of condition you can repair any item to. 

Possibly one of the most useful skills in the game along with Medicine, Sneak,
Small Guns, and Speech. Almost always add a point or two at the very least
each level, because it'll allow you to repair items to a higher condition so
they deal more damage, resist more damage, and so on. If you specialize in 
this skill, you'll probably save all your money from asking people to repair
for you and also have all your items in tip-top shape. 

+++++++
Science
+++++++

Allows you to access and try hack higher level (locked) computer systems, and
opens more dialogue options related to science.

Useful if you have a goal, useless if not. Again like lockpick, you get to 
only hack computer systems with difficulties easy, average, hard, expert if 
you raise your Science skill to 25, 50, 75 and 100 respectively. Aim for a 
certain level, and get to it, and this skill will pay off with unlocked info
and goods. Not recommended to get to 100 though, unless you trully specialize
in this skill.

++++++++++
Small Guns
++++++++++

Increases the damage dealt with conventional weapons such as the Sawed-Off 
Shotgun, Hunting Rifle, 9mm Pistol and Assault Rifle.

The most popular skill to have as your main weapon resource, and one of the
most useful altogether. This skill gives you the icreased damage to a wide 
variety of weaponry, from shotguns to snipers, to rifles to pistols. One 
should always spend some of his/her points here every level, as the ammo found
for weapons here are aplenty and these are effective guns to use against any
opponent.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  e) Perks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Perks are your special abilities and characteristics in Fallout 3. These kind
of make up for "spells" or "special attacks/abilities" that you normally get
out of a role playing game. Choosing perks of your liking will specialize your
character to the fullest- you can have ninja like stealth characters able to 
run sneaking and deliver critical hits easily, or become a fierce brawler able
to take a hell lot of damage and be able to eat corpses. 

You get the chance to pick a perk to add to your character whenever you level
up, and since the level cap in Fallout 3 is 20, you can choose 20 perks exclu-
ding some unique perks you gain from quests. The important note here is pick
wisely and perhaps towards a goal. It may be ok to pick random perks of your
liking, but you would most likely become a all-round character. If you specia-
lize however, you can become super resilint to attacks and crazy with small
guns, or become great at using medicine and science with ways of making them
more effective. The perks will have requirements as well, usually being skill
levels you have to reach for certain skills or SPECIAL points you have to have
in order to pick and use/own these perks. 

The final thing to understand is that perks have ranks, meaning there will be 
more of the similar type of perks that can only be chosen if you choose the 
rank 1 perk. If there are ranks for that perk, it will be shown under it's 
name while you're selecting a perk. 

*The complete list of perks and their details will be added soon* 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  f) Karma
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) General Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  h) Radiation Present
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


          
          
          
          
          
          
          
          

###############################################################################

   Chapter V~ Appearance & Customization

###############################################################################


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Attacking
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  g) Attacking
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Attacking
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a) Facial Customization
          b) Your Alignment Choices
          c) Clothing & Armor
             i- Clothes
             ii- Armor
             iii- Face Apparel 
             iv- Headwear 
          d) Hair Styles
          e) Facial Hair Styles
          f) Skills, S.P.E.C.I.A.L., and Perks
          h) Weapon Choices

###############################################################################

   Chapter VI~ Combat & Equipment

###############################################################################

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Attacking
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Attacking
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  g) Attacking
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Attacking
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



a) Unarmed Combat
          b) Melee Combat
          c) Gun Combat
          d) Explosives 
          e) Aid
          f) Food
          g) Guns 'n' Bombs
          h) VATS
          i) Armor
          j) Your Pip-Boy 3000

###############################################################################

   Chapter VII~ Economy & Features

###############################################################################


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Attacking
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  g) Attacking
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a) Cities and Settlements
          b) Structures and Buildings
          c) The Capital Wastelands
          d) Shops and Stalls
          e) NPCs
          f) Bottle Caps
          g) Radiation
          h) Books, Notes & Documents
          i) Main Quest
          j) Side Quests
          k) Optional Quests                                                  
          l) Activities 
          m) Radio
          n) Collectables

###############################################################################

    Chapter VIII~ Other Information

###############################################################################


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  a) Saving & Loading
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  b) Menus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  c) Local Map & World Map
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  d) Options
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


          
          
          

###############################################################################

    Chapter IX~ Characters

###############################################################################

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  a) Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  b) The Characters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


###############################################################################

     Chapter X~ Main Quest

###############################################################################

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  a) Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In this main story line you'll find unbelievable variety and intense questing.
This huge chunk of quests is a big portion of the entire game, probably around
25% if I had to guess, but it's a long and satisfying experience. Rest of the
side quests take up half of the game, and free-form quests, collecting, disco-
vering and exploring locations, etc, make up the rest. While doing these 
quests feel free to go off and do whatever else you wish to have the best 
experience. Fallout 3 has that kind of freedom of choice in your palms- 
whether or not you complete the main story line is up to you. You must first
get through the first 4 quests before you earn this freedom though, but they 
serve as excellent introductory quests and get you right into the world of 
Fallout. 


The following quests are written in their respective sections, under their 
given quest names. In each section I will explain a number of methods to 
tackle the particular quest and also give you general tips to guide you along.
On top of that I'll make sure I describe the on-going events so you can under-
stand what's going on better. If anyone feels that I need to put more informa-
tion in a particular quest please email me, and also feel free to post me 
specific notes and tips on completing any of the quests- I'll gladly add your
contributions to the correct section and give you all the credit you deserve. 
Lastly I'd like to say enjoy the main quest- the story is deep, the combat
intense, mysteriousness everywhere, and the journey epic. Love it while it 
lasts.


  Steel be with you. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  b) Baby Steps
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  c) Growing Up Fast
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  d) Future Imperfect
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  e) Escape!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  f) Following in his Footsteps
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Galaxy News Radio
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  h) Scientific Pursuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Galaxy News Radio
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Galaxy News Radio
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Galaxy News Radio
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  g) Galaxy News Radio
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
          
          
          
          
          
          
          
          i)
          j)
          k)
          l)
          m)
          n)
          o)
          p)

###############################################################################

      Chapter XI~ Extras

###############################################################################

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  a) Review
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  b) Frequently Asked Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  c) Cheat Codes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  d) Achievements
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  e) Extra Stuff To Do
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 
          
          
          
          

###############################################################################

      Chapter XIIIV~ Closing

###############################################################################

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  a) Closing Words
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well then, you reached the end of this guide! Remember that there are multiple
sections in this guide containing all sorts of information, so check the conte-
nts and make sure you did not miss anything. I hope you all had a great time 
reading this guide, and I hope it helped in some sort of way. If there are any
comments or questions, please email me. My contact information is at the front
of the guide. Thank you guys. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  b) Future Updates
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  + Finish chapters III-VIII


###############################################################################

   Chapter XV~ Credits

###############################################################################

Thanks to these people, this guide would never have happened without your 
support and care:

############
GAMEFAQS.COM
############

Thanks for giving me a chance to post a guide for my favourite game, and also 
providing us with a game site I go on every day for hours.

##########
My Friends
##########

For the support and playing the game with me. 

###############
The Rule Manual
###############

For providing some basic information for me to put on here.

#################
www.wikipedia.com
#################

For providing some nice information to the intro story of Fallout 3.

########
You Guys
########

For reading this guide.

And last but not least..

##################
Bethesda Softworks
##################

For creating one of the best games ever created


Until next time

 your pal, Kranti

Steel be with you.