Weapon/Armor/Item Guide by ShadowsDieAway
Fallout 3 on SuperCheats.com
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FALLOUT 3 Weapons, Armor and Items List Guide


FAQ/Walkthrough
Author: ShadowsDieAway
        Mike Merin
Email: TeamObsessed at hotmail dot com
       (if you want to email me, replace at with @ and dot with .
       this is so bots do not send me any unwanted emails)




Website: www.RBFgaming.com

Would you kindly visit our site



FAQ first posted on 10/29/08

================================================================================

This is a list of all weapons, armor, and items in the Fallout universe.

For the Weapons section:

  Value: price sold for
  Weight: in lbs
  Clip: how much in your magazine
  Ammo: what type of ammo the gun takes
  AP: Action Points (used in V.A.T.S.)
  Damage: damage given per bullet/shot/etc.
  Auto: automatic fire
  Rate of Fire: self-explanatory
  Spread: the size of the firing zone
  Critical % Multiplier: the multiplies your chance of getting a critical hit
  Critical Damage: how much damage is added on if there is a critical hit
  Specifics: if the weapon does something special
  Rarity: if the weapon is unique or not

For the Clothing section:

  Health: how much more health the outfit gives you
  DR: damage resistance, how much damage the outfit takes away
  Effects: what specialties the clothing has

For the Items, Alcohol and Chems section:

  Quest: if the item is obtained through a quest
  Addiction: if there is a chance of getting addicted to the item

================================================================================

Table of Contents:

[I] Checklist
[II] Weapons
[III] Clothing
[IV] Items, Alcohol and Chems

================================================================================

[I] Checklist

--------------------------------------------------------------------------------

                                     Weapons

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Big Guns

  Flamer
  Burnmaster Flamer
  Gatling Laser
  Vengeance Gatling Laser
  Minigun
  Eugene Minigun
  Fat Man
  Experimental MIRV Fatman
  Missile Launcher
  Miss Launcher Missile Launcher

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Energy Weapons

  Alien Blaster
  Firelance Alien Blaster
  Laser Pistol
  Colonel Autumn's Laser Pistol
  Protectron's Gaze Laser Pistol
  Smuggler's End Laser Pistol
  Mesmetron
  Plasma Pistol
  Laser Rifle
  Wazer Wifle Laser Rifle
  Plasma Rifle
  A3-21's Plasma Rifle

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Grenades/Mines

  Frag Grenade
  Plasma Grenade
  Pulse Grenade
  Frag Mine
  Plasma Mine
  Pulse Mine

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Melee Weapons

  Police Baton
  Chinese Officer's Sword
  Vampire's Edge Chinese Officer's Sword
  Combat Knife
  Occam's Razor Combat Knife
  Stabhappy Combat Knife
  Lead Pipe
  Ripper
  Jack Ripper
  Rolling Pin
  Knife
  Ant's Sting Knife
  Switchblade
  Butch's Toothpick Switchblade
  Tire Iron
  Highwayman's Friend Tire Iron
  Repellent Stick
  Baseball Bat
  Nail Board
  Board of Education Nail Board
  Pool Cue
  The Break Pool Cue
  Sledgehammer
  The Tenderizer Sledgehammer
  Super Sledge
  Fawkes' Super Sledge

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Small Guns

  10mm Pistol
  Colonel Autumn's 10mm Pistol
  Silenced 10mm Pistol
  10mm Submachine Gun
  Sydney's 10mm Ultra SMG
  .32 Pistol
  Scoped .44 Magnum
  Blackhawk Scoped .44 Magnum
  Chinese Pistol
  Zhu-Rong v418 Chinese Pistol
  Sawed-Off Shotgun
  The Kneecapper Sawed-Off Shotgun
  Chinese Assault Rifle
  Xuanlong Assault Rifle
  Assault Rifle
  BB GUn
  Combat Shotgun
  The Terrible Shotgun
  Hunting Rifle
  Ol' Painless Hunting Rifle
  Lincoln's Repeater
  Sniper Rifle
  Reservist's Rifle Sniper Rifle
  Victory Rifle Sniper Rifle

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Unarmed Weapons

  Brass Knuckles
  Power Fist
  Fisto! Power Fist
  The Shocker Power Fist
  Spiked Knuckles
  Plunkett's Valid Points Spiked Knuckles

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Custom Weapons

  Rock-It Launcher
  Nuka-Grenade
  Bottlecap Mine
  Shishkebab
  Dart Gun
  Railway Rifle
  Deathclaw Gauntlet

--------------------------------------------------------------------------------

                                     Clothing

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Armor

  Advanced Radiation Suit
  Armored Vault 101 Jumpsuit
  Combat Armor
  Combat Armor, Talon
  Enclave Power Armor
  Leather Armor
  Linden's Outcast Power Armor
  Mercenary Adventurer Outfit
  Mercenary Charmer Outfit
  Mercenary Cruiser Outfit
  Mercenary Grunt Outfit
  Mercenary Troublemaker Outfit
  Mercenary Veteran Outfit
  Metal Armor
  Outcast Recon Armor
  Power Armor
  Prototype Medic Power Armor
  Radiation Suit
  Raider Armor, Badlands
  Raider Armor, Blastmaster
  Raider Armor, Painspike
  Raider Armor, Sadist
  Ranger Battle Armor
  Recon Armor
  Rivet City Security Armor
  T-51b Power Armor
  Tenpenny Security Uniform
  Tesla Armor
  The AntAgonizer's Costume
  The Mechanist's Costume
  Vault 101 Security Armor
  Wanderer's Leather Armor

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Helmets

  Boogeyman's Hood
  Combat Helmet
  Combat Helmet, Talon
  Crow's Eyebot Helmet
  Enclave Power Helmet
  Eyebot Helmet
  Hockey Mask
  Ledoux's Hockey Mask
  Metal Helmet
  Motorcycle Helmet
  Outcast Recon Helmet
  Power Helmet
  Raider Helmet, Archlight
  Raider Helmet, Blastmaster
  Raider Helmet, Psycho-Tic
  Raider Helmet, Wastehound
  Ranger Battle Helmet
  Recon Armor Helmet
  Rivet City Security Helmet
  T-51b Power Helmet
  Tenpenny Security Helmet
  Tesla Helmet
  The AntAgonizer's Helmet
  The Mechanist's Helmet
  Torcher's Mask
  Vault 101 Security Helmet

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Clothing

  Brahmin-Skin Outfit
  Brotherhood Scribe Robe
  Chinese Jumpsuit
  Colonel Autumn's Uniform
  Dirty Chinese Jumpsuit
  Dirty Pre-War Businesswear
  Dirty Pre-War Casualwear
  Dirty Pre-War Parkstroller Outfit
  Dirty Pre-War Relaxedwear
  Dirty Pre-War Spring Outfit
  Elder Lyons' Robe
  Enclave Officer Uniform
  Enclave Scientist Outfit
  Environment Suit
  Eulogy Jones' Suit
  Grimy Pre-War Businesswear
  Handyman Jumpsuit
  Lab Technician Outfit
  Lesko's Lab Coat
  Maple's Garb
  Modified Utility Jumpsuit
  Naughty Nightwear
  Negligee (1)
  Negligee (2)
  Oasis Robe
  Oasis Villager Robe
  Pre-War Casualwear
  Pre-War Parkstroller
  Pre-War Relaxedwear
  Pre-War Spring Outfit
  Red Racer Jumpsuit
  Red's Jumpsuit
  Regulator Duster
  RobCo Jumpsuit
  Roving Trader Outfit
  Scientist Outfit
  Sheriff's Duster
  Tenpenny's Suit
  The Surgeon's Lab Coat
  Tunnel Snake Outfit
  Vance's Longcoat Outfit
  Vault Jumpsuit
  Vault Lab Uniform
  Vault Utility Jumpsuit
  Wasteland Doctor Fatigues
  Wasteland Settler Outfit
  Wasteland Surgeon Outfit
  Wasteland Wanderer Outfit

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Hat

  Ballcap with Glasses
  Bandana
  Biker Goggles
  Button's Wig
  Chinese Commando Hat
  Enclave Officer Hat
  Eulogy Jones' Hat
  Ghoul Mask
  Lincoln's Hat
  Lucky Shades
  Makeshift Gas Mask
  Oasis Druid Head
  Poplar's Hood
  Pre-War Baseball Cap
  Pre-War Bonnet
  Pre-War Hat
  Red's Bandana
  Roving Trader Hat
  Shady Hat
  Sheriff's Hat
  Stormchaser Hat
  Surgical Mask
  Takoma Park Little Leaguer Cap
  Three Dog's Head Wrap

--------------------------------------------------------------------------------

                                     Items, Alcohol and Chems

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Food

  Ant Meat
  Ant Nectar
  Blamco Mac and Cheese
  Bloatify Meat
  Blood Pack
  Brahmin Steak
  Bubblegum
  Cave Fungus
  Cram
  Crispy Squirrel Bits
  Crunchy Mutfruit
  Dandy Boy Apples
  Dirty Water
  Dog Meat
  Fancy Lads Snack Cakes
  Fire Ant Nectar
  Fresh Apple
  Fresh Carrot
  Fresh Pear
  Fresh Potato
  Gum Drops
  Hatchling Mirelurk Meat
  Human Flesh
  Ice Cold Nuka-Cola
  Iguana Bits
  Iguana on a Stick
  InstaMash
  Junk Food
  Mirelurk Cakes
  Mirelurk Meat
  Miss. Quantum Pie
  Mole Rat Meat
  Mole Rat Wonder Meat
  Mutfruit
  Noodles
  Nuka-Cola
  Nuka-Cola Quantum
  Nukalurk Meat
  Pork N' Beans
  Potato Crisps
  Purified Water
  Radroach Meat
  Salisbury Steak
  Softshell Mirelurk Meat
  Squirrel on a Stick
  Squirrel Stew
  Strange Meat
  Strange Meat Pie
  Sugar Bombs
  Yoo Guai Meat
  YumYum Deviled Eggs

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Alcohol

  Beer
  Scotch
  Vodka
  Whiskey
  Wine

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chems

  Ant Queen Pheromones
  Buffout
  Jet
  Mentats
  Mentats, Berry
  Mentats, Grape
  Mentats, Orange
  Med-X
  Psycho
  RadAway
  Rad-X
  Stealth Boy
  Stimpak
  Ultrajet

================================================================================

[II] Weapons

--------------------------------------------------------------------------------

                                     Big Guns

  Flamer

    Value:        500
    Weight:       15
    Clip:         60
    Ammo:         Flamer Fuel
    AP:           50
    Damage:       16
    Auto:         Yes
    Rate of Fire: 8
    Spread:       0.5
    Critical %:   4
    Crit. Damage: 1
    Specifics:    Sets enemies on fire
    Rarity:       -


  Burnmaster Flamer

    Value:        500
    Weight:       15
    Clip:         60
    Ammo:         Flamer Fuel
    AP:           50
    Damage:       24
    Auto:         Yes
    Rate of Fire: 8
    Spread:       0.5
    Critical %:   4
    Crit. Damage: 1
    Specifics:    Sets enemies on fire
    Rarity:       Unique

  Gatling Laser

    Value:        2000
    Weight:       18
    Clip:         240
    Ammo:         Electron Charge Pack
    AP:           30
    Damage:       8
    Auto:         Yes
    Rate of Fire: 20
    Spread:       0.5
    Critical %:   1
    Crit. Damage: 6
    Specifics:    -
    Rarity:       -


  Vengeance Gatling Laser

    Value:        2400
    Weight:       18
    Clip:         240
    Ammo:         Electron Charge Pack
    AP:           30
    Damage:       11
    Auto:         Yes
    Rate of Fire: 20
    Spread:       0.5
    Critical %:   1
    Crit. Damage: 12
    Specifics:    -
    Rarity:       Unique


  Minigun

    Value:        1000
    Weight:       18
    Clip:         240
    Ammo:         5mm Round
    AP:           30
    Damage:       5
    Auto:         Yes
    Rate of Fire: 20
    Spread:       2
    Critical %:   1
    Crit. Damage: 5
    Specifics:    -
    Rarity:       Unique


  Eugene Minigun

    Value:        1500
    Weight:       18
    Clip:         240
    Ammo:         5mm Round
    AP:           30
    Damage:       7
    Auto:         Yes
    Rate of Fire: 20
    Spread:       2
    Critical %:   1
    Crit. Damage: 7
    Specifics:    -
    Rarity:       Unique


  Fat Man

    Value:        1000
    Weight:       30
    Clip:         1
    Ammo:         Mini Nuke
    AP:           65
    Damage:       10
    Auto:         No
    Rate of Fire: 4.5
    Spread:       2
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    -
    Rarity:       Collectible


  Experimental MIRV Fatman

    Value:        2500
    Weight:       30
    Clip:         8
    Ammo:         Mini Nuke
    AP:           65
    Damage:       10
    Auto:         No
    Rate of Fire: 4.5
    Spread:       13
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    Launches multiple nukes simultaneously
    Rarity:       Unique


  Missile Launcher

    Value:        500
    Weight:       20
    Clip:         1
    Ammo:         Missile
    AP:           55
    Damage:       20
    Auto:         No
    Rate of Fire: 5.5
    Spread:       0.5
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    -
    Rarity:       -


  Miss Launcher Missile Launcher

    Value:        400
    Weight:       15
    Clip:         1
    Ammo:         Missile
    AP:           55
    Damage:       20
    Auto:         No
    Rate of Fire: 5.5
    Spread:       0.5
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    Missiles arc like a grenade, explodes after three seconds
    Rarity:       Unique

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Energy Weapons

  Alien Blaster

    Value:        500
    Weight:       2
    Clip:         10
    Ammo:         Alien Power Cell
    AP:           20
    Damage:       100
    Auto:         No
    Rate of Fire: 3
    Spread:       0
    Critical %:   1
    Crit. Damage: 40
    Specifics:    Chance to Disintegrate on death
    Rarity:       -


  Firelance Alien Blaster

    Value:        750
    Weight:       2
    Clip:         10
    Ammo:         Alien Power Cell
    AP:           20
    Damage:       80
    Auto:         No
    Rate of Fire: 3
    Spread:       0
    Critical %:   3
    Crit. Damage: 40
    Specifics:    Chance to Disintegrate on death
    Rarity:       Unique


  Laser Pistol

    Value:        320
    Weight:       3
    Clip:         30
    Ammo:         Energy Cell
    AP:           17
    Damage:       12
    Auto:         No
    Rate of Fire: 6
    Spread:       0
    Critical %:   1.5
    Crit. Damage: 12
    Specifics:    -
    Rarity:       -


  Colonel Autumn's Laser Pistol

    Value:        420
    Weight:       2
    Clip:         20
    Ammo:         Energy Cell
    AP:           0
    Damage:       15
    Auto:         No
    Rate of Fire: 6
    Spread:       0
    Critical %:   1.5
    Crit. Damage: 18
    Specifics:    -
    Rarity:       Unique


  Protectron's Gaze Laser Pistol

    Value:        320
    Weight:       3
    Clip:         20
    Ammo:         Energy Cell
    AP:           17
    Damage:       24
    Auto:         No
    Rate of Fire: 3
    Spread:       2.5
    Critical %:   1
    Crit. Damage: 24
    Specifics:    Fires two shots at once
    Rarity:       Unique


  Smuggler's End Laser Pistol

    Value:        450
    Weight:       2
    Clip:         30
    Ammo:         Energy Cell
    AP:           17
    Damage:       18
    Auto:         No
    Rate of Fire: 6
    Spread:       0
    Critical %:   1.5
    Crit. Damage: 18
    Specifics:    -
    Rarity:       Unique


  Mesmetron

    Value:        500
    Weight:       2
    Clip:         5
    Ammo:         Mesmetron Power Cell
    AP:           65
    Damage:       1
    Auto:         No
    Rate of Fire: 1
    Spread:       0
    Critical %:   1
    Crit. Damage: 0
    Specifics:    Weapon and ammo from Grouse at Paradise Falls
    Rarity:       Unique


  Plasma Pistol

    Value:        360
    Weight:       3
    Clip:         16
    Ammo:         Energy Cell
    AP:           21
    Damage:       25
    Auto:         No
    Rate of Fire: 3
    Spread:       0.5
    Critical %:   2
    Crit. Damage: 25
    Specifics:    -
    Rarity:       -


  Laser Rifle

    Value:        1000
    Weight:       8
    Clip:         24
    Ammo:         Micro Fusion Cell
    AP:           17
    Damage:       23
    Auto:         No
    Rate of Fire: 2
    Spread:       0
    Critical %:   1.5
    Crit. Damage: 22
    Specifics:    -
    Rarity:       -


  Wazer Wifle Laser Rifle

    Value:        900
    Weight:       8
    Clip:         30
    Ammo:         Micro Fusion Cell
    AP:           17
    Damage:       28
    Auto:         No
    Rate of Fire: 2
    Spread:       0
    Critical %:   1.5
    Crit. Damage: 28
    Specifics:    -
    Rarity:       Unique


  Plasma Rifle

    Value:        1800
    Weight:       8
    Clip:         12
    Ammo:         Micro Fusion Cell
    AP:           25
    Damage:       45
    Auto:         No
    Rate of Fire: 4
    Spread:       0.2
    Critical %:   2
    Crit. Damage: 44
    Specifics:    -
    Rarity:       -


  A3-21's Plasma Rifle

    Value:        2200
    Weight:       8
    Clip:         12
    Ammo:         Micro Fusion Cell
    AP:           25
    Damage:       50
    Auto:         No
    Rate of Fire: 4
    Spread:       0.2
    Critical %:   2.5
    Crit. Damage: 50
    Specifics:    -
    Rarity:       Unique

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Grenades/Mines

  Frag Grenade

    Value:        25
    Weight:       0.5
    Clip:         -
    Ammo:         -
    AP:           24
    Damage:       100
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    20 foot radius
    Rarity:       -


  Plasma Grenade

    Value:        50
    Weight:       0.5
    Clip:         -
    Ammo:         -
    AP:           24
    Damage:       150
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    20 foot radius
    Rarity:       -


  Pulse Grenade

    Value:        40
    Weight:       0.5
    Clip:         -
    Ammo:         -
    AP:           24
    Damage:       10
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    20 foot radius, 200 damage to robots, 8 second disable
    Rarity:       -


  Frag Mine

    Value:        25
    Weight:       0.5
    Clip:         -
    Ammo:         -
    AP:           35
    Damage:       100
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    20 foot radius
    Rarity:       -


  Plasma Mine

    Value:        50
    Weight:       0.5
    Clip:         -
    Ammo:         -
    AP:           35
    Damage:       150
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    20 foot radius
    Rarity:       -


  Pulse Mine

    Value:        40
    Weight:       0.5
    Clip:         -
    Ammo:         -
    AP:           35
    Damage:       10
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    20 foot radius, 200 damage to robots, 8 second disable
    Rarity:       -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Melee Weapons

  Police Baton

    Value:        70
    Weight:       2
    Clip:         -
    Ammo:         -
    AP:           25
    Damage:       4
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 4
    Specifics:    -
    Rarity:       -


  Chinese Officer's Sword

    Value:        75
    Weight:       3
    Clip:         -
    Ammo:         -
    AP:           28
    Damage:       10
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   2
    Crit. Damage: 15
    Specifics:    -
    Rarity:       -


  Vampire's Edge Chinese Officer's Sword

    Value:        400
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           28
    Damage:       15
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   3
    Crit. Damage: 20
    Specifics:    -
    Rarity:       Unique


  Combat Knife

    Value:        50
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           17
    Damage:       7
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   3
    Crit. Damage: 13
    Specifics:    -
    Rarity:       -


  Occam's Razor Combat Knife

    Value:        65
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           17
    Damage:       10
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   3
    Crit. Damage: 13
    Specifics:    -
    Rarity:       Unique


  Stabhappy Combat Knife

    Value:        65
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           17
    Damage:       10
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   4
    Crit. Damage: 15
    Specifics:    Slightly more damage to limbs
    Rarity:       Unique


  Lead Pipe

    Value:        75
    Weight:       3
    Clip:         -
    Ammo:         -
    AP:           24
    Damage:       9
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 18
    Specifics:    -
    Rarity:       -


  Ripper

    Value:        100
    Weight:       6
    Clip:         -
    Ammo:         -
    AP:           65
    Damage:       30
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    -
    Rarity:       -


  Jack Ripper

    Value:        200
    Weight:       6
    Clip:         -
    Ammo:         -
    AP:           65
    Damage:       30
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 15
    Specifics:    50% extra limb damage
    Rarity:       Unique


  Rolling Pin

    Value:        10
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           24
    Damage:       3
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    -
    Rarity:       -


  Knife

    Value:        20
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           20
    Damage:       4
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 4
    Specifics:    -
    Rarity:       -


  Ant's Sting Knife

    Value:        30
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           20
    Damage:       4
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 4
    Specifics:    Poisons enemies, 40 damage every 10 seconds
    Rarity:       Unique


  Switchblade

    Value:        35
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           18
    Damage:       5
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   2
    Crit. Damage: 9
    Specifics:    -
    Rarity:       -


  Butch's Toothpick Switchblade

    Value:        50
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           18
    Damage:       10
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   2.5
    Crit. Damage: 13
    Specifics:    -
    Rarity:       Unique


  Tire Iron

    Value:        40
    Weight:       3
    Clip:         -
    Ammo:         -
    AP:           27
    Damage:       6
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 6
    Specifics:    -
    Rarity:       -


  Highwayman's Friend Tire Iron

    Value:        75
    Weight:       5
    Clip:         -
    Ammo:         -
    AP:           27
    Damage:       10
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 10
    Specifics:    -
    Rarity:       Unique


  Repellent Stick

    Value:        120
    Weight:       3
    Clip:         -
    Ammo:         -
    AP:           40
    Damage:       1
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    Explodes Mole Rats after 5 seconds
    Rarity:       -


  Baseball Bat

    Value:        55
    Weight:       3
    Clip:         -
    Ammo:         -
    AP:           25
    Damage:       9
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 9
    Specifics:    -
    Rarity:       -


  Nail Board

    Value:        30
    Weight:       4
    Clip:         -
    Ammo:         -
    AP:           27
    Damage:       8
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    -
    Rarity:       -


  Board of Education Nail Board

    Value:        60
    Weight:       4
    Clip:         -
    Ammo:         -
    AP:           27
    Damage:       12
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 12
    Specifics:    -
    Rarity:       Unique


  Pool Cue

    Value:        15
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           27
    Damage:       3
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    -
    Rarity:       -


  The Break Pool Cue

    Value:        50
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           27
    Damage:       6
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 6
    Specifics:    -
    Rarity:       Unique


  Sledgehammer

    Value:        130
    Weight:       12
    Clip:         -
    Ammo:         -
    AP:           38
    Damage:       20
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 10
    Specifics:    -
    Rarity:       -


  The Tenderizer Sledgehammer

    Value:        230
    Weight:       12
    Clip:         -
    Ammo:         -
    AP:           38
    Damage:       30
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 15
    Specifics:    -
    Rarity:       Unique


  Super Sledge

    Value:        180
    Weight:       20
    Clip:         -
    Ammo:         -
    AP:           38
    Damage:       25
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 25
    Specifics:    -
    Rarity:       -


  Fawkes' Super Sledge

    Value:        300
    Weight:       18
    Clip:         -
    Ammo:         -
    AP:           38
    Damage:       32
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 32
    Specifics:    Attacks faster than regular Sledgehammer
    Rarity:       Unique

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Small Guns

  10mm Pistol

    Value:        225
    Weight:       3
    Clip:         12
    Ammo:         10mm Round
    AP:           17
    Damage:       9
    Auto:         No
    Rate of Fire: 6
    Spread:       0.5
    Critical %:   1
    Crit. Damage: 9
    Specifics:    -
    Rarity:       -


  Colonel Autumn's 10mm Pistol

    Value:        325
    Weight:       3
    Clip:         12
    Ammo:         10mm Round
    AP:           17
    Damage:       13
    Auto:         No
    Rate of Fire: 6
    Spread:       0.5
    Critical %:   1
    Crit. Damage: 13
    Specifics:    -
    Rarity:       Unique


  Silenced 10mm Pistol

    Value:        250
    Weight:       3
    Clip:         12
    Ammo:         10mm Round
    AP:           21
    Damage:       8
    Auto:         No
    Rate of Fire: 6
    Spread:       0.5
    Critical %:   2
    Crit. Damage: 5
    Specifics:    -
    Rarity:       -


  10mm Submachine Gun

    Value:        330
    Weight:       5
    Clip:         30
    Ammo:         10mm Round
    AP:           20
    Damage:       7
    Auto:         Yes
    Rate of Fire: 10
    Spread:       1.5
    Critical %:   1
    Crit. Damage: 7
    Specifics:    -
    Rarity:       -


  Sydney's 10mm Ultra SMG

    Value:        430
    Weight:       5
    Clip:         50
    Ammo:         10mm Round
    AP:           20
    Damage:       9
    Auto:         Yes
    Rate of Fire: 10
    Spread:       1.5
    Critical %:   1
    Crit. Damage: 9
    Specifics:    -
    Rarity:       Unique


  .32 Pistol

    Value:        110
    Weight:       2
    Clip:         5
    Ammo:         .32 Caliber Round
    AP:           20
    Damage:       6
    Auto:         No
    Rate of Fire: 6
    Spread:       0.5
    Critical %:   1
    Crit. Damage: 6
    Specifics:    -
    Rarity:       -


  Scoped .44 Magnum

    Value:        300
    Weight:       4
    Clip:         6
    Ammo:         .44 Round, Magnum
    AP:           32
    Damage:       35
    Auto:         No
    Rate of Fire: 2.25
    Spread:       0.3
    Critical %:   2
    Crit. Damage: 35
    Specifics:    Scoped
    Rarity:       -


  Blackhawk Scoped .44 Magnum

    Value:        500
    Weight:       4
    Clip:         6
    Ammo:         .44 Round, Magnum
    AP:           32
    Damage:       55
    Auto:         No
    Rate of Fire: 2.25
    Spread:       0.3
    Critical %:   2
    Crit. Damage: 45
    Specifics:    Scoped
    Rarity:       Unique


  Chinese Pistol

    Value:        190
    Weight:       2
    Clip:         10
    Ammo:         10mm Round
    AP:           17
    Damage:       4
    Auto:         No
    Rate of Fire: 6
    Spread:       1
    Critical %:   1
    Crit. Damage: 4
    Specifics:    -
    Rarity:       -


  Zhu-Rong v418 Chinese Pistol

    Value:        290
    Weight:       2
    Clip:         10
    Ammo:         10mm Round
    AP:           17
    Damage:       4
    Auto:         No
    Rate of Fire: 4.5
    Spread:       1
    Critical %:   2
    Crit. Damage: 4
    Specifics:    Chance of setting enemies on fire
    Rarity:       Unique


  Sawed-Off Shotgun

    Value:        150
    Weight:       4
    Clip:         2
    Ammo:         Shotgun Cell
    AP:           37
    Damage:       50
    Auto:         No
    Rate of Fire: 2.25
    Spread:       7
    Critical %:   N/A
    Crit. Damage: -
    Specifics:    -
    Rarity:       -


  The Kneecapper Sawed-Off Shotgun

    Value:        350
    Weight:       5
    Clip:         2
    Ammo:         Shotgun Cell
    AP:           37
    Damage:       75
    Auto:         No
    Rate of Fire: 1.9
    Spread:       4
    Critical %:   N/A
    Crit. Damage: -
    Specifics:    -
    Rarity:       Unique


  Chinese Assault Rifle

    Value:        500
    Weight:       7
    Clip:         24
    Ammo:         5.56mm Round
    AP:           23
    Damage:       11
    Auto:         Yes
    Rate of Fire: 8
    Spread:       1.5
    Critical %:   1
    Crit. Damage: 10
    Specifics:    -
    Rarity:       -


  Xuanlong Assault Rifle

    Value:        400
    Weight:       7
    Clip:         36
    Ammo:         5.56mm Round
    AP:           23
    Damage:       12
    Auto:         Yes
    Rate of Fire: 8
    Spread:       1.5
    Critical %:   1
    Crit. Damage: 12
    Specifics:    -
    Rarity:       Unique


  Assault Rifle

    Value:        300
    Weight:       7
    Clip:         24
    Ammo:         5.56mm Round
    AP:           23
    Damage:       8
    Auto:         Yes
    Rate of Fire: 8
    Spread:       1.5
    Critical %:   1
    Crit. Damage: 8
    Specifics:    -
    Rarity:       -


  BB GUn

    Value:        36
    Weight:       2
    Clip:         100
    Ammo:         BB
    AP:           28
    Damage:       4
    Auto:         No
    Rate of Fire: 0.75
    Spread:       0.5
    Critical %:   1
    Crit. Damage: 4
    Specifics:    -
    Rarity:       -


  Combat Shotgun

    Value:        200
    Weight:       7
    Clip:         12
    Ammo:         Shotgun Cell
    AP:           27
    Damage:       55
    Auto:         No
    Rate of Fire: 1.5
    Spread:       3
    Critical %:   1
    Crit. Damage: 27
    Specifics:    -
    Rarity:       -


  The Terrible Shotgun

    Value:        250
    Weight:       10
    Clip:         12
    Ammo:         Shotgun Cell
    AP:           27
    Damage:       80
    Auto:         No
    Rate of Fire: 1.5
    Spread:       6
    Critical %:   1
    Crit. Damage: 40
    Specifics:    -
    Rarity:       Unique


  Hunting Rifle

    Value:        150
    Weight:       6
    Clip:         5
    Ammo:         .32 Caliber Rifle
    AP:           25
    Damage:       25
    Auto:         No
    Rate of Fire: 0.75
    Spread:       0.3
    Critical %:   1
    Crit. Damage: 25
    Specifics:    -
    Rarity:       -


  Ol' Painless Hunting Rifle

    Value:        250
    Weight:       6
    Clip:         5
    Ammo:         .32 Caliber Rifle
    AP:           23
    Damage:       30
    Auto:         No
    Rate of Fire: 1.1
    Spread:       0
    Critical %:   1
    Crit. Damage: 30
    Specifics:    -
    Rarity:       Unique


  Lincoln's Repeater

    Value:        500
    Weight:       5
    Clip:         15
    Ammo:         .44 Round, Magnum
    AP:           25
    Damage:       50
    Auto:         No
    Rate of Fire: 0.75
    Spread:       0
    Critical %:   2
    Crit. Damage: 50
    Specifics:    -
    Rarity:       -


  Sniper Rifle

    Value:        300
    Weight:       10
    Clip:         5
    Ammo:         .308 Caliber Round
    AP:           38
    Damage:       40
    Auto:         No
    Rate of Fire: 1
    Spread:       0
    Critical %:   5
    Crit. Damage: 40
    Specifics:    Scoped
    Rarity:       -


  Reservist's Rifle Sniper Rifle

    Value:        500
    Weight:       10
    Clip:         3
    Ammo:         .308 Caliber Round
    AP:           32
    Damage:       40
    Auto:         No
    Rate of Fire: 1.6
    Spread:       0
    Critical %:   5
    Crit. Damage: 40
    Specifics:    Scoped
    Rarity:       Unique


  Victory Rifle Sniper Rifle

    Value:        450
    Weight:       10
    Clip:         5
    Ammo:         .308 Caliber Round
    AP:           38
    Damage:       40
    Auto:         No
    Rate of Fire: 1
    Spread:       0
    Critical %:   3
    Crit. Damage: 40
    Specifics:    Scoped, knocks enemy down on critical hit
    Rarity:       Unique

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Unarmed Weapons

  Brass Knuckles

    Value:        20
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           18
    Damage:       6
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 6
    Specifics:    -
    Rarity:       -


  Power Fist

    Value:        100
    Weight:       6
    Clip:         -
    Ammo:         -
    AP:           28
    Damage:       20
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 20
    Specifics:    -
    Rarity:       -


  Fisto! Power Fist

    Value:        100
    Weight:       6
    Clip:         -
    Ammo:         -
    AP:           25
    Damage:       25
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1.5
    Crit. Damage: 25
    Specifics:    -
    Rarity:       Unique


  The Shocker Power Fist

    Value:        150
    Weight:       6
    Clip:         -
    Ammo:         -
    AP:           25
    Damage:       20
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 20
    Specifics:    Additional 25 damage to robots
    Rarity:       Unique


  Spiked Knuckles

    Value:        25
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           19
    Damage:       9
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   1
    Crit. Damage: 9
    Specifics:    -
    Rarity:       -


  Plunkett's Valid Points Spiked Knuckles

    Value:        30
    Weight:       1
    Clip:         -
    Ammo:         -
    AP:           15
    Damage:       12
    Auto:         -
    Rate of Fire: -
    Spread:       -
    Critical %:   2
    Crit. Damage: 12
    Specifics:    -
    Rarity:       Unique

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Custom Weapons

  Rock-It Launcher

    Value:        200
    Weight:       8
    Clip:         12
    Ammo:         Misc. objects
    AP:           32
    Damage:       50
    Auto:         No
    Rate of Fire: 3.33
    Spread:       1
    Critical %:   1
    Crit. Damage: 25
    Specifics:    Big Guns
    Rarity:       -


  Nuka-Grenade

    Value:        50
    Weight:       0.5
    Clip:         -
    Ammo:         -
    AP:           24
    Damage:       500
    Auto:         -
    Rate of Fire: -
    Spread:       0
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    20 foot radius, Radiation and Fire
    Rarity:       


  Bottlecap Mine

    Value:        75
    Weight:       0.5
    Clip:         -
    Ammo:         -
    AP:           35
    Damage:       500
    Auto:         -
    Rate of Fire: -
    Spread:       1
    Critical %:   0
    Crit. Damage: N/A
    Specifics:    -
    Rarity:       -


  Shishkebab

    Value:        200
    Weight:       3
    Clip:         -
    Ammo:         -
    AP:           28
    Damage:       35
    Auto:         -
    Rate of Fire: -
    Spread:       0
    Critical %:   2
    Crit. Damage: 24
    Specifics:    Melee Weapon, Ignites target
    Rarity:       -


  Dart Gun

    Value:        500
    Weight:       3
    Clip:         1
    Ammo:         Dart
    AP:           25
    Damage:       6
    Auto:         No
    Rate of Fire: 8.33
    Spread:       0
    Critical %:   2.5
    Crit. Damage: 12
    Specifics:    Small Guns, Poison: 64 damage per 8 seconds & cripples legs
    Rarity:       -


  Railway Rifle

    Value:        200
    Weight:       9
    Clip:         8
    Ammo:         Railway Spikes
    AP:           24
    Damage:       30
    Auto:         No
    Rate of Fire: 2
    Spread:       0.75
    Critical %:   3
    Crit. Damage: 30
    Specifics:    Small Guns
    Rarity:       -


  Deathclaw Gauntlet

    Value:        150
    Weight:       10
    Clip:         -
    Ammo:         -
    AP:           26
    Damage:       20
    Auto:         -
    Rate of Fire: -
    Spread:       0
    Critical %:   5
    Crit. Damage: 30
    Specifics:    Unarmed weapon, Ignores damage resistance from armor
    Rarity:       -

================================================================================

[III] Clothing

--------------------------------------------------------------------------------

                                     Armor

  Advanced Radiation Suit

    Value:   100
    Powered: N
    Weight:  7
    Health:  25
    DR:      8
    Effects: Rad Resistance +40%


  Armored Vault 101 Jumpsuit

    Value:   180
    Powered: N
    Weight:  15
    Health:  100
    DR:      12
    Effects: Energy Weapons +5, Small Guns +5


  Combat Armor

    Value:   390
    Powered: N
    Weight:  25
    Health:  400
    DR:      32
    Effects: -


  Combat Armor, Talon

    Value:   275
    Powered: N
    Weight:  25
    Health:  300
    DR:      28
    Effects: -


  Enclave Power Armor

    Value:   780
    Powered: Y
    Weight:  45
    Health:  1200
    DR:      40
    Effects: Radiation Resistance +15%, Agility -1, Strength +1


  Leather Armor

    Value:   160
    Powered: N
    Weight:  15
    Health:  150
    DR:      24
    Effects: -


  Linden's Outcast Power Armor

    Value:   740
    Powered: Y
    Weight:  45
    Health:  1000
    DR:      40
    Effects: Radiation Resistance +10%, Agility -1, Strength +1, Big Guns +5


  Mercenary Adventurer Outfit

    Value:   50
    Powered: N
    Weight:  8
    Health:  100
    DR:      12
    Effects: Small Guns +2, Melee Weapons +2


  Mercenary Charmer Outfit

    Value:   50
    Powered: N
    Weight:  8
    Health:  100
    DR:      12
    Effects: Small Guns +2, Melee Weapons +2


  Mercenary Cruiser Outfit

    Value:   50
    Powered: N
    Weight:  8
    Health:  100
    DR:      12
    Effects: Small Guns +2, Melee Weapons +2


  Mercenary Grunt Outfit

    Value:   50
    Powered: N
    Weight:  8
    Health:  100
    DR:      12
    Effects: Small Guns +2, Melee Weapons +2


  Mercenary Troublemaker Outfit

    Value:   50
    Powered: N
    Weight:  8
    Health:  100
    DR:      12
    Effects: Small Guns +2, Melee Weapons +2


  Mercenary Veteran Outfit

    Value:   50
    Powered: N
    Weight:  8
    Health:  100
    DR:      12
    Effects: Small Guns +2, Melee Weapons +2


  Metal Armor

    Value:   460
    Powered: N
    Weight:  30
    Health:  500
    DR:      36
    Effects: Agility -1


  Outcast Recon Armor

    Value:   180
    Powered: N
    Weight:  20
    Health:  400
    DR:      28
    Effects: Sneak +5


  Power Armor

    Value:   740
    Powered: Y
    Weight:  45
    Health:  1000
    DR:      40
    Effects: Radiation Resistance +10%, Agility -2, Strength +2


  Prototype Medic Power Armor

    Value:   1000
    Powered: Y
    Weight:  45
    Health:  1000
    DR:      40
    Effects: Radiation Resistance +25%, Agility -1, Dispenses Med-X


  Radiation Suit

    Value:   60
    Powered: N
    Weight:  5
    Health:  15
    DR:      6
    Effects: Radiation Resistance +30%


  Raider Armor, Badlands

    Value:   180
    Powered: N
    Weight:  15
    Health:  100
    DR:      16
    Effects: -


  Raider Armor, Blastmaster

    Value:   180
    Powered: N
    Weight:  15
    Health:  100
    DR:      16
    Effects: -


  Raider Armor, Painspike

    Value:   180
    Powered: N
    Weight:  15
    Health:  100
    DR:      16
    Effects: -


  Raider Armor, Sadist

    Value:   180
    Powered: N
    Weight:  15
    Health:  100
    DR:      16
    Effects: -


  Ranger Battle Armor

    Value:   430
    Powered: N
    Weight:  27
    Health:  1100
    DR:      39
    Effects: Small Guns +10, AP +5, Luck +1


  Recon Armor

    Value:   180
    Powered: N
    Weight:  20
    Health:  400
    DR:      28
    Effects: Sneak +5


  Rivet City Security Armor

    Value:   330
    Powered: N
    Weight:  20
    Health:  100
    DR:      24
    Effects: Small Guns +5


  T-51b Power Armor

    Value:   1000
    Powered: Y
    Weight:  40
    Health:  2000
    DR:      50
    Effects: Radiation Resistance +25


  Tenpenny Security Uniform

    Value:   180
    Powered: N
    Weight:  20
    Health:  100
    DR:      24
    Effects: Small Guns +5


  Tesla Armor

    Value:   820
    Powered: Y
    Weight:  45
    Health:  1500
    DR:      43
    Effects: Radiation Resistance +20%, Energy Weapons +10


  The AntAgonizer's Costume

    Value:   120
    Powered: N
    Weight:  15
    Health:  100
    DR:      20
    Effects: Agility +1, Charisma -1


  The Mechanist's Costume

    Value:   30
    Powered: N
    Weight:  15
    Health:  100
    DR:      20
    Effects: Endurance +1, Charisma -1


  Vault 101 Security Armor

    Value:   70
    Powered: N
    Weight:  15
    Health:  100
    DR:      12
    Effects: -


  Wanderer's Leather Armor

    Value:   160
    Powered: N
    Weight:  15
    Health:  150
    DR:      24
    Effects: Small Guns +10

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Helmets

  Boogeyman's Hood

    Value:   110
    Powered: N
    Weight:  3
    Health:  100
    DR:      8
    Effects: -


  Combat Helmet

    Value:   50
    Powered: N
    Weight:  3
    Health:  50
    DR:      5
    Effects: -


  Combat Helmet, Talon

    Value:   60
    Powered: N
    Weight:  3
    Health:  40
    DR:      4
    Effects: -


  Crow's Eyebot Helmet

    Value:   20
    Powered: N
    Weight:  10
    Health:  25
    DR:      5
    Effects: Perception +1


  Enclave Power Helmet

    Value:   110
    Powered: Y
    Weight:  5
    Health:  75
    DR:      9
    Effects: Radiation Resistance +5%, Charisma -1


  Eyebot Helmet

    Value:   20
    Powered: N
    Weight:  3
    Health:  25
    DR:      5
    Effects: -


  Hockey Mask

    Value:   10
    Powered: N
    Weight:  1
    Health:  15
    DR:      3
    Effects: Unarmed +5


  Ledoux's Hockey Mask

    Value:   100
    Powered: N
    Weight:  1
    Health:  25
    DR:      4
    Effects: AP +25


  Metal Helmet

    Value:   70
    Powered: N
    Weight:  3
    Health:  50
    DR:      5
    Effects: -


  Motorcycle Helmet

    Value:   6
    Powered: N
    Weight:  1
    Health:  10
    DR:      5
    Effects: -


  Outcast Recon Helmet

    Value:   40
    Powered: N
    Weight:  3
    Health:  40
    DR:      4
    Effects: Perception +1


  Power Helmet

    Value:   110
    Powered: Y
    Weight:  5
    Health:  75
    DR:      8
    Effects: Radiation Resistance +3


  Raider Helmet, Archlight

    Value:   20
    Powered: N
    Weight:  3
    Health:  15
    DR:      2
    Effects: -


  Raider Helmet, Blastmaster

    Value:   20
    Powered: N
    Weight:  3
    Health:  15
    DR:      2
    Effects: Explosives +5, Big Guns +5


  Raider Helmet, Psycho-Tic

    Value:   20
    Powered: N
    Weight:  3
    Health:  15
    DR:      2
    Effects: -


  Raider Helmet, Wastehound

    Value:   20
    Powered: N
    Weight:  3
    Health:  15
    DR:      2
    Effects: -


  Ranger Battle Helmet

    Value:   60
    Powered: N
    Weight:  5
    Health:  50
    DR:      6
    Effects: -


  Recon Armor Helmet

    Value:   40
    Powered: N
    Weight:  3
    Health:  40
    DR:      4
    Effects: -


  Rivet City Security Helmet

    Value:   50
    Powered: N
    Weight:  3
    Health:  25
    DR:      4
    Effects: -

  T-51b Power Helmet

    Value:   120
    Powered: Y
    Weight:  4
    Health:  100
    DR:      10
    Effects: Radiation Resistance +8%, Charisma +1


  Tenpenny Security Helmet

    Value:   50
    Powered: N
    Weight:  1
    Health:  25
    DR:      4
    Effects: -


  Tesla Helmet

    Value:   120
    Powered: Y
    Weight:  5
    Health:  100
    DR:      9
    Effects: Radiation Resistance +5%, Charisma -1


  The AntAgonizer's Helmet

    Value:   60
    Powered: N
    Weight:  5
    Health:  50
    DR:      6
    Effects: -


  The Mechanist's Helmet

    Value:   60
    Powered: N
    Weight:  5
    Health:  50
    DR:      6
    Effects: -


  Torcher's Mask

    Value:   20
    Powered: N
    Weight:  3
    Health:  15
    DR:      2
    Effects: Explosives +5, Big Guns +5


  Vault 101 Security Helmet

    Value:   30
    Powered: N
    Weight:  3
    Health:  25
    DR:      3
    Effects: -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Clothing

                         *note* none of these are powered

  Brahmin-Skin Outfit

    Value:   6
    Weight:  2
    Health:  100
    DR:      2
    Effects: Endurance +1, Agility +1


  Brotherhood Scribe Robe

    Value:   6
    Weight:  2
    Health:  100
    DR:      2
    Effects: -


  Chinese Jumpsuit

    Value:   10
    Weight:  2
    Health:  100
    DR:      6
    Effects: Small Guns +5


  Colonel Autumn's Uniform

    Value:   12
    Weight:  3
    Health:  100
    DR:      10
    Effects: Energy Weapons +5, Small Guns +5


  Dirty Chinese Jumpsuit

    Value:   6
    Weight:  2
    Health:  50
    DR:      6
    Effects: Small Guns +5


  Dirty Pre-War Businesswear

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: Speech +5


  Dirty Pre-War Casualwear

    Value:   6
    Weight:  2
    Health:  100
    DR:      3
    Effects: Agility +1


  Dirty Pre-War Parkstroller Outfit

    Value:   5
    Weight:  10
    Health:  100
    DR:      3
    Effects: Agility +1


  Dirty Pre-War Relaxedwear

    Value:   6
    Weight:  5
    Health:  100
    DR:      3
    Effects: Agility +1


  Dirty Pre-War Spring Outfit

    Value:   5
    Weight:  2
    Health:  100
    DR:      3
    Effects: Agility +1


  Elder Lyons' Robe

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: -


  Enclave Officer Uniform

    Value:   8
    Weight:  3
    Health:  100
    DR:      5
    Effects: Energy Weapons +5, Small Guns +5


  Enclave Scientist Outfit

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: Science +5


  Environment Suit

    Value:   100
    Weight:  5
    Health:  25
    DR:      6
    Effects: Radiation Resistance +30%, Medicine +5


  Eulogy Jones' Suit

    Value:   6
    Weight:  3
    Health:  100
    DR:      2
    Effects: Charisma +1


  Grimy Pre-War Businesswear

    Value:   6
    Weight:  2
    Health:  100
    DR:      3
    Effects: Speech +5


  Handyman Jumpsuit

    Value:   6
    Weight:  1
    Health:  100
    DR:      2
    Effects: Repair +5


  Lab Technician Outfit

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: Science +5


  Lesko's Lab Coat

    Value:   10
    Weight:  1
    Health:  100
    DR:      5
    Effects: Science +10, Radiation Resistance +20%


  Maple's Garb

    Value:   6
    Weight:  2
    Health:  100
    DR:      4
    Effects: Perception +1, Agility +1


  Modified Utility Jumpsuit

    Value:   30
    Weight:  2
    Health:  100
    DR:      1
    Effects: Repair +5, Radiation Resistance +10, Luck +1


  Naughty Nightwear

    Value:   30
    Weight:  1
    Health:  100
    DR:      1
    Effects: Charisma +1, Luck +1, Speech +10


  Negligee (1)

    Value:   6
    Weight:  1
    Health:  100
    DR:      1
    Effects: Charisma +1


  Negligee (2)

    Value:   10
    Weight:  1
    Health:  100
    DR:      1
    Effects: Charisma +1


  Oasis Robe

    Value:   30
    Weight:  3
    Health:  100
    DR:      4
    Effects: -


  Oasis Villager Robe

    Value:   6
    Weight:  2
    Health:  100
    DR:      4
    Effects: -


  Pre-War Casualwear

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: Agility +1


  Pre-War Parkstroller

    Value:   6
    Weight:  2
    Health:  100
    DR:      3
    Effects: Agility +1


  Pre-War Relaxedwear

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: Agility +1


  Pre-War Spring Outfit

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: Agility +1


  Red Racer Jumpsuit

    Value:   6
    Weight:  1
    Health:  100
    DR:      2
    Effects: Repair +5


  Red's Jumpsuit

    Value:   40
    Weight:  1
    Health:  100
    DR:      3
    Effects: Small Guns +5


  Regulator Duster

    Value:   70
    Weight:  3
    Health:  150
    DR:      10
    Effects: Small Guns +5, Charisma +1


  RobCo Jumpsuit

    Value:   6
    Weight:  1
    Health:  100
    DR:      2
    Effects: Repair +5


  Roving Trader Outfit

    Value:   6
    Weight:  2
    Health:  100
    DR:      2
    Effects: Barter +5


  Scientist Outfit

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: Science +5


  Sheriff's Duster

    Value:   35
    Weight:  3
    Health:  150
    DR:      5
    Effects: Small Guns +5, Charisma +1


  Tenpenny's Suit

    Value:   8
    Weight:  2
    Health:  100
    DR:      3
    Effects: -


  The Surgeon's Lab Coat

    Value:   30
    Weight:  1
    Health:  100
    DR:      2
    Effects: Science +5, Medicine +10


  Tunnel Snake Outfit

    Value:   8
    Weight:  2
    Health:  100
    DR:      4
    Effects: Melee Weapons +5


  Vance's Longcoat Outfit

    Value:   100
    Weight:  4
    Health:  100
    DR:      10
    Effects: Small Guns +2, Melee Weapons +2


  Vault Jumpsuit

    Value:   10
    Weight:  1
    Health:  100
    DR:      1
    Effects: Repair +5, Lockpick +5


  Vault Lab Uniform

    Value:   6
    Weight:  1
    Health:  100
    DR:      2
    Effects: Science +5


  Vault Utility Jumpsuit

    Value:   10
    Weight:  1
    Health:  100
    DR:      1
    Effects: Repair +5, Lockpick +5


  Wasteland Doctor Fatigues

    Value:   6
    Weight:  2
    Health:  100
    DR:      2
    Effects: Medicine +5


  Wasteland Settler Outfit

    Value:   6
    Weight:  2
    Health:  100
    DR:      2
    Effects: Endurance +1, Agility +1


  Wasteland Surgeon Outfit

    Value:   6
    Weight:  2
    Health:  100
    DR:      2
    Effects: Medicine +5


  Wasteland Wanderer Outfit

    Value:   6
    Weight:  2
    Health:  100
    DR:      2
    Effects: Endurance +1, Agility +1

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                                     Hat

                         *note* none of these are powered

  Ballcap with Glasses

    Value:   6
    Weight:  1
    Health:  10
    DR:      1
    Effects: Perception +1


  Bandana

    Value:   6
    Weight:  1
    Health:  10
    DR:      2
    Effects: Perception +1


  Biker Goggles

    Value:   6
    Weight:  1
    Health:  10
    DR:      1
    Effects: -


  Button's Wig

    Value:   20
    Weight:  1
    Health:  100
    DR:      1
    Effects: Speech +10, Barter +5, Intelligence +1, Perception -1


  Chinese Commando Hat

    Value:   6
    Weight:  1
    Health:  15
    DR:      1
    Effects: Perception +1


  Enclave Officer Hat

    Value:   6
    Weight:  1
    Health:  15
    DR:      1
    Effects: Energy Weapons +5


  Eulogy Jones' Hat

    Value:   6
    Weight:  1
    Health:  15
    DR:      1
    Effects: Charisma +1


  Ghoul Mask

    Value:   50
    Weight:  1
    Health:  100
    DR:      3
    Effects: Causes Feral Ghouls to ignore you


  Lincoln's Hat

    Value:   40
    Weight:  1
    Health:  50
    DR:      1
    Effects: Speech +5, Intelligence +1


  Lucky Shades

    Value:   40
    Weight:  1
    Health:  150
    DR:      1
    Effects: Luck +1


  Makeshift Gas Mask

    Value:   40
    Weight:  2
    Health:  25
    DR:      3
    Effects: -


  Oasis Druid Head

    Value:   6
    Weight:  1
    Health:  10
    DR:      2
    Effects: -


  Poplar's Hood

    Value:   6
    Weight:  1
    Health:  25
    DR:      2
    Effects: Agility +1, Sneak +10


  Pre-War Baseball Cap

    Value:   8
    Weight:  1
    Health:  15
    DR:      1
    Effects: Perception +1


  Pre-War Bonnet

    Value:   8
    Weight:  1
    Health:  15
    DR:      1
    Effects: Perception +1


  Pre-War Hat

    Value:   8
    Weight:  1
    Health:  15
    DR:      1
    Effects: Perception +1


  Red's Bandana

    Value:   30
    Weight:  1
    Health:  10
    DR:      2
    Effects: Perception +1


  Roving Trader Hat

    Value:   6
    Weight:  1
    Health:  10
    DR:      1
    Effects: Barter +5


  Shady Hat

    Value:   40
    Powered: 1
    Weight:  50
    Health:  1
    DR:      Sneak +5, Perception +1
    Effects: 


  Sheriff's Hat

    Value:   35
    Weight:  1
    Health:  40
    DR:      1
    Effects: Perception +1


  Stormchaser Hat

    Value:   6
    Weight:  1
    Health:  10
    DR:      1
    Effects: Perception +1


  Surgical Mask

    Value:   6
    Weight:  1
    Health:  10
    DR:      1
    Effects: Medicine +5, Poison Resistance +5%, Radiation Resistance +5%


  Takoma Park Little Leaguer Cap

    Value:   60
    Weight:  1
    Health:  15
    DR:      1
    Effects: Melee Weapons +5, Explosives +5, Melee Damage +5


  Three Dog's Head Wrap

    Value:   200
    Weight:  0
    Health:  15
    DR:      2
    Effects: Charisma +1, Luck +1

================================================================================

[IV] Items, Alcohol and Chems

*note* many items have been left outside and collected radiation, and therefore
       when you eat them you will gain a little bit of exposure which you can
       track on your Pip-Boy. The effects are:

0:     No effect
200:   Endurance -1
400:   Endurance -2, Agility -1
600:   Endurance -3, Agility -2, Strength -1
800:   Endurance -3, Agility -2, Strength -2
1,000: Instant Death

Under "Effects," Rads are the amount of exposure added

Also, if there is an addiction, you will get withdrawal after a certain time and
that will affect your stats. You can take an addictive Chem twice before there's
a chance that you can get addicted, but you'll then have to wait 30 hours before
you can take that Chem without having a chance of getting addicted.

With Alcohol, there is always a 5% chance of addiction, and Scotch, Whiskey and
Vodka always has a 10% chance of addiction.

You can always cure addiction by going to a doctor.

--------------------------------------------------------------------------------

                                     Food

  Ant Meat

    Weight:    1
    Cost:      4
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Ant Nectar

    Weight:    0.25
    Cost:      20
    Quest:     No
    Addiction: Yes
    Effects:   Intelligence +2, Charisma +2, Strength +4, lasts 4 minutes


  Blamco Mac and Cheese

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Bloatify Meat

    Weight:    1
    Cost:      4
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Blood Pack

    Weight:    1
    Cost:      5
    Quest:     Yes
    Addiction: No
    Effects:   Health +1 (+20 if you complete the Blood Ties Quest)


  Brahmin Steak

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Bubblegum

    Weight:    1
    Cost:      1
    Quest:     No
    Addiction: No
    Effects:   Health +1, Rads +1


  Cave Fungus

    Weight:    1
    Cost:      50
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +10


  Cram

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Crispy Squirrel Bits

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Crunchy Mutfruit

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Dandy Boy Apples

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Dirty Water

    Weight:    1
    Cost:      10
    Quest:     No
    Addiction: No
    Effects:   Health +10, Rads +6


  Dog Meat

    Weight:    1
    Cost:      4
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Fancy Lads Snack Cakes

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Fire Ant Nectar

    Weight:    1
    Cost:      20
    Quest:     Yes
    Addiction: No
    Effects:   Agility +4, Intelligence -3, Fire Resistance +25%, lasts 2 mins.


  Fresh Apple

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +10


  Fresh Carrot

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +10


  Fresh Pear

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +10


  Fresh Potato

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +10


  Gum Drops

    Weight:    1
    Cost:      2
    Quest:     No
    Addiction: No
    Effects:   Health +1, Rads +1


  Hatchling Mirelurk Meat

    Weight:    1
    Cost:      4
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Human Flesh

    Weight:    1
    Cost:      0
    Quest:     Yes
    Addiction: No
    Effects:   Health +25, Rads +10


  Ice Cold Nuka-Cola

    Weight:    1
    Cost:      20
    Quest:     Yes
    Addiction: No
    Effects:   Health +20, Rads +3


  Iguana Bits

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Iguana on a Stick

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  InstaMash

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Junk Food

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Mirelurk Cakes

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Mirelurk Meat

    Weight:    1
    Cost:      20
    Quest:     No
    Addiction: No
    Effects:   Health +20, Rads +3


  Miss. Quantum Pie

    Weight:    1
    Cost:      20
    Quest:     Yes
    Addiction: No
    Effects:   Strength +1, Intelligence -1, AP +20, Rads +5, lasts 4 minutes


  Mole Rat Meat

    Weight:    1
    Cost:      4
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Mole Rat Wonder Meat

    Weight:    1
    Cost:      20
    Quest:     Yes
    Addiction: No
    Effects:   Health +20, Rads +3


  Mutfruit

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Noodles

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Nuka-Cola

    Weight:    1
    Cost:      20
    Quest:     No
    Addiction: No
    Effects:   Health +10, Rads +3


  Nuka-Cola Quantum

    Weight:    1
    Cost:      30
    Quest:     Yes
    Addiction: Yes
    Effects:   AP +20, Rads +10, lasts 4 minutes


  Nukalurk Meat

    Weight:    1
    Cost:      7
    Quest:     Yes
    Addiction: No
    Effects:   Health +20, Rads +5, AP +10, lasts 4 minutes


  Pork N' Beans

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Potato Crisps

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Purified Water

    Weight:    1
    Cost:      20
    Quest:     No
    Addiction: No
    Effects:   Health +20


  Radroach Meat

    Weight:    1
    Cost:      4
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Salisbury Steak

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Softshell Mirelurk Meat

    Weight:    1
    Cost:      30
    Quest:     No
    Addiction: No
    Effects:   Health +3, Rads +3


  Squirrel on a Stick

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Squirrel Stew

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Strange Meat

    Weight:    1
    Cost:      2
    Quest:     Yes
    Addiction: No
    Effects:   Health +5, Rads +3


  Strange Meat Pie

    Weight:    1
    Cost:      2
    Quest:     Yes
    Addiction: No
    Effects:   Health +5, Rads +3


  Sugar Bombs

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3


  Yoo Guai Meat

    Weight:    1
    Cost:      30
    Quest:     No
    Addiction: No
    Effects:   Health +10, Rads +10, Damage +10%, lasts 2 minutes


  YumYum Deviled Eggs

    Weight:    1
    Cost:      5
    Quest:     No
    Addiction: No
    Effects:   Health +5, Rads +3



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Alcohol

  Beer

    Weight:    1
    Cost:      2
    Quest:     No
    Addiction: Yes
    Effects:   Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes


  Scotch

    Weight:    1
    Cost:      10
    Quest:     No
    Addiction: Yes
    Effects:   Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes


  Vodka

    Weight:    1
    Cost:      20
    Quest:     No
    Addiction: Yes
    Effects:   Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes


  Whiskey

    Weight:    1
    Cost:      10
    Quest:     No
    Addiction: Yes
    Effects:   Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes


  Wine

    Weight:    1
    Cost:      10
    Quest:     No
    Addiction: Yes
    Effects:   Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chems

  Ant Queen Pheromones

    Weight:    1
    Cost:      75
    Quest:     Yes
    Addiction: No
    Effects:   Charisma +3, Intelligence -3, Perception -3, lasts 4 minutes


  Buffout

    Weight:    0
    Cost:      20
    Quest:     No
    Addiction: Yes
    Effects:   Strength +2, Endurance +3, Health +60, lasts 4 minutes


  Jet

    Weight:    0
    Cost:      20
    Quest:     No
    Addiction: Yes
    Effects:   AP +30, lasts 4 minutes


  Mentats

    Weight:    0
    Cost:      20
    Quest:     No
    Addiction: Yes
    Effects:   Intelligence +5, Perception +5, lasts 4 minutes


  Mentats, Berry

    Weight:    0
    Cost:      20
    Quest:     Yes
    Addiction: Yes
    Effects:   Intelligence +5, lasts 4 minutes


  Mentats, Grape

    Weight:    0
    Cost:      20
    Quest:     Yes
    Addiction: Yes
    Effects:   Charisma +5, lasts 4 minutes


  Mentats, Orange

    Weight:    0
    Cost:      20
    Quest:     Yes
    Addiction: Yes
    Effects:   Perception +5, lasts 4 minutes


  Med-X

    Weight:    0
    Cost:      20
    Quest:     No
    Addiction: Yes
    Effects:   Damage Resistance +25, lasts 4 minutes


  Psycho

    Weight:    0
    Cost:      20
    Quest:     No
    Addiction: Yes
    Effects:   Damage +25%, lasts 4 minutes


  RadAway

    Weight:    0
    Cost:      20
    Quest:     No
    Addiction: No
    Effects:   Restore Rads +50


  Rad-X

    Weight:    0
    Cost:      20
    Quest:     No
    Addiction: No
    Effects:   Radiation Resistance +25%


  Stealth Boy

    Weight:    1
    Cost:      100
    Quest:     No
    Addiction: No
    Effects:   Stealth Field, Sneak +100, lasts 2 minutes


  Stimpak

    Weight:    0
    Cost:      25
    Quest:     No
    Addiction: No
    Effects:   Health or Limb Condition +30


  Ultrajet

    Weight:    0
    Cost:      50
    Quest:     Yes
    Addiction: Yes
    Effects:   AP +40, lasts 4 minutes

================================================================================
        Closing Stuff
================================================================================

I hope you found this guide useful.

--------------------------------------------------------------------------------

           _____ __              __
          / ___// /_  ____  ____/ /_____      _______
          \__ \/ __ \/ __ \/ __  / __ \ | /| / / ___/
         ___/ / / / / /_/ / /_/ / /_/ / |/ |/ /___ \
        /____/_/ /_/\_____\____/\____/|__/|__/_____/
           ___  _
          / _ \(_)__     ______      ________   __
         / // / / _ \   / __ \ | /| / / __ \ | / /
        / // / /  __/  / /_/ / |/ |/ / /_/ / |/ /
       /____/_/\___/   \_____\__/|__/\_____\   /
                                           /  /
                                          /__/
ShadowsDieAway

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This guide is free for distribution, but please don't leave out this part of the
  guide where credit is due, thank you and enjoy!