___ _ _ ( _`\ ( ) ( ) Sites allowed to host this guide | (_(_)_ _ | |_ | | __ o-----------------------------------o | _)/'_` )| '_`\ | | /'__`\ GameFAQS (www.gamefaqs.com) | | ( (_| || |_) ) | | ( ___/ Neoseeker (www.neoseeker.com) (_) `\__,_)(_,__/'(___)`\____) CheatCC (www.cheatcc.com) __________________ SuperCheats (www.supercheats.com) \__ __/\__ __/ CheatMasters (www.cheatmasters.com) ) ( ) ( | | | | | | | | Final | | | | ___) (______) (___ \_______/\_______/ Please use the recommend link above if you liked my guide and/or it helped you, thanks! _______________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Started: Oct. 21st, 2008 Completed: TBD | | Author: Kraiz | | Email: kraiz.r[at]gmail.com | | | | This guide utilizes Canadian spelling. | |_______________________________________________________________| _ _ / \_________________________________________________________________________/ \ |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Table of Contents | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | | | | | | | | | - Table of Contents..........................CN.TT | | | | - About This Guide...........................AB.TF | | | | - Version History............................HI.TR | | | | - Tips/Hints.................................HP.IF | | | | - Gameplay Mechanics.........................00.00 | | | | - Combat................................00.01 | | | | - Interacting...........................00.02 | | | | - Crime.................................00.03 | | | | - Marriage..............................00.04 | | | | - Quests................................00.05 | | | | - Health & Magic........................00.06 | | | | - Property..............................00.07 | | | | - Experience............................00.08 | | | | - Alignment.............................00.09 | | | | - Renown................................00.10 | | | | - Expressions & Dog Tricks..............00.11 | | | | - Abilities.................................01.00 | | | | - Strength..............................01.01 | | | | - Skill.................................01.02 | | | | - Will..................................01.03 | | | | - Weapons...................................02.00 | | | | - Melee.................................02.01 | | | | - Ranged................................02.02 | | | | - Legendary.............................02.03 | | | | - Property..................................03.00 | | | | - Bloodstone............................03.01 | | | | - Bowerstone Market.....................03.02 | | | | - Bowerstone Old Town...................03.03 | | | | - Gypsy Camp............................03.04 | | | | - Oakfield..............................03.05 | | | | - Westcliff ............................03.06 | | | | - Other.................................03.08 | | | | - Locations.................................04.00 | | | | - Demon Doors...........................04.01 | | | | - Gargoyles.............................04.02 | | | | - Silver Keys...........................04.03 | | | | - Silver Chests.........................04.04 | | | | - Bestiary..................................05.00 | | | | - Humans................................05.01 | | | | - Monsters..............................05.02 | | | | - Main Story................................06.00 | | | | - Childhood.............................06.01 | | | | - The Journey Begins....................06.02 | | | | - The Bandit............................06.03 | | | | - The Ritual............................06.04 | | | | - Hero of Strength......................06.05 | | | | - Hero of Will..........................06.06 | | | | - The Bargain...........................06.07 | | | | - The Crucible..........................06.08 | | | | - The Spire.............................06.09 | | | | - The Cullis Gate.......................06.10 | | | | - The Thief.............................06.11 | | | | - Side Quests...............................07.00 | | | | - The Archaeologist.....................07.01 | | | | - A Bridge Too Far......................07.02 | | | | - The Blind Date........................07.03 | | | | - Brightwood Tower......................07.04 | | | | - The Cemetery Mansion..................07.05 | | | | - Cold Comfort Farmer...................07.06 | | | | - Evil in Wraithmarsh...................07.07 | | | | - The Hit...............................07.08 | | | | - Hobbe Squatters.......................07.09 | | | | - Love Hurts............................07.10 | | | | - Red Harvest...........................07.11 | | | | - The Rescue............................00.12 | | | | - Rescuing Charlie......................07.13 | | | | - The Sculptor .........................07.14 | | | | - Something Rotten......................07.15 | | | | - Till Death Do Us Part.................07.16 | | | | - T.O.B.Y...............................07.17 | | | | - Treasure Island of Doom!..............07.18 | | | | - Westcliff Development.................07.19 | | | | - Extras....................................08.00 | | | | - Archon's Knot Tomb....................08.01 | | | | - Castle Fairfax........................08.02 | | | | - Defender of Light.....................08.03 | | | | - Hall of the Dead......................08.04 | | | | - Oakfield Massacre.....................08.05 | | | | - Frequently Asked Questions................FT.WQ | | | | - Legal & Copyright.........................LG.CW | | | | - Credits...................................CR.ED | | | | | | | | | | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | \_____________________________________________________________________________/ |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | About this Guide AB.TF | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Welcome to my Fable 2 walkthrough! This is my first time writing a guide for an RPG and I hope for this guide to be a great resource to all struggling players, or even to help others find all of the secret gems scattered throughout Albion! I'd imagine that most of you already know this, but to easily find a section of this guide you'd wish to go to, simply find the character codes in the Table of Content, copy them, press CTRL-F and paste to search. Enjoy the guide folks. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Version History HI.TR | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Final November 2nd, 2008 All ===== ================== === Well, that's it! I'm finished now and will update it only if something drastic happens like a huge update or some downloadable content. Thanks for sticking with me. 2.00 October 29th, 2008 Step up ==== ================== ======= Looks like I've got more work that I anticipated left, still have to write some side quests. Big news, a property guide has been added!!!!!! Still a WIP for the most part but it is there in its early stages. 1.87 October 28th, 2008 Week of Salvation ==== ================== ================= Added gargoyles and silver keys thanks to David, also added The Archaeologist due to popular demand. Some minor tweaks within the guide as a response to reader emails. Consented for this guide to be hosted on a handful of other websites. 1.44 October 24th, 2008 One is dead wrong ==== ================== ================= Removed the region section (useless) and temporarily got rid of the items section since it is too early and I haven't had a chance to search for everything. I've also addeda a weapons section, clothing soon to follow, and because of all these changes I've pulled my submission from GameFAQs, I will definitely submit it again today, 100% guaranteed! 1.24 October 23rd, 2008 Enough I tells yeh ==== ================== ================== Tired of searching for silver chests across the whole damn game, any info you send would be great, I've also been finding a ludacris amount of mistakes in the version history section, signs that I'm getting tired of this. I'm going to send in for submission now before I lose interest. 1.11 Octbober 23rd, 2008 The Riddler? ==== =================== ============ Added demon door information, starting on silver chests but I don't know all of them yet. Changed formatting. 1.00 October 23rd, 2008 Choose Wisely ==== ================== ============= Finished writing for the main quests and sorted out the side quests a little better. Still have some structure work to do and base items to add before I submit it to GameFAQ's. 0.84 October 23rd, 2008 Webster ain't got nothin' on this ==== ================== ================================= Did some proof reading and word changes to the guide, no significant new information added, but still worth an update. 0.83 October 23rd, 2008 Here's lookin at you, kid ==== ================== ========================= Added some sidequests and extra information into the guide, it really is shaping up to what I want it to be. Will resume work later. 0.80 October 22nd, 2008 Setbacks for a Broad ==== ================== ==================== Erg, restarted the game because I didn't like how the evil and corrupt hero looked, rolling out again and going to be good about it. Also got the main quest done with the exception of the final mission. 0.70 October 22nd, 2008 Barebone Bastard ==== ================== ================ Skeletal version of what is to become a rather large guide. Finished the template for the Table of Contents and working around the actual story sections, hoping for an Oct. 25th submission. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Tips/Hints HP.IF | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| - Don't rely too much on the glowing quest trail, if you don't explore Albion you will never find many secrets and fun little easter eggs that the great folks at Lionhead have implemented. - You can use the pause menu to fast travel to your next quest waypoint, the game will scale time automatically. - Always look to your sides, especially in caves, for opening that may lead to hidden treasure. - Weigh in on each decision carefully, there is no way to revert back to a previous save in Fable 2, you live your choices. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Gameplay Mechanics 00.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| o~------------------ Combat --------------------------------------00.01------~o One of the newer features of Fable is the integration of single button combat to allow virtually anybody pickup the game and enjoy it. Not unlike other RPG's, Fable 2's combat is divided into three categories: Melee, Ranged, and Magic. Melee combat relies on strength and makes uses of weapons such as the Sword, Cutglass, Katana, and Cleaver. Ranged combat is about skill and dexterity, uses Pistols, Crossbows, and Rifles. Magic; however, focusses on Willpower and there are nearly infinite possibilities presented to the Hero who can control their ability. o~------------------ Interacting ---------------------------------00.02------~o Quite honestly, your character doesn't have much, if any, dialogue. There are still hundreds of NPC's in Albion you can interact with by use of experessions. Each of these NPC's have a different personality and may react to your expressions uniquely. Each NPC has a favourite gift, place, and expression that they like to see; they also have one of each that they dislike. Keep in mind that these NPC's are dynamic, so spamming their favourite expression will nor always yield the best results. o~------------------ Crime ---------------------------------------00.03------~o You have power, to steal, to vandalize, to harrass, to harm, and to kill. All of these crimes may result in a punishment from the guards of Albion. In Fable 2 you have the choice of what punishments you wish to receive. You may either go to jail, pay a hefty fine, or do community service. Your punishment depends on the severity of your crime(s). Of course, it's only a crime if you get caught, right? o~------------------ Marriage ------------------------------------00.04------~o First thing you may need before you decide to get hitched is get a makeover! You'll need a haircut and some new clothes, a beard, maybe some makeup too if you'd like. When getting these items take notice to their stats and go for attractiveness (or cross-dressing if your partner is same-sex). If you have high renown and attractiveness half the ladies in any town will be dropping dead at your very site! Take your pick and woo him/her with your flirty expressions. After they've taken the bait, you'll need to get a ring from the jeweller if you don't already have one. The lower-class citizens will suffice with and ring, but the upper-class will only accept the best, hopefully your (loved) one is a ditch pig, for your wallets sake. When you get the ring go back and propose to your soon to be, and they will accept. Now you're engaged! You'll need to get a house if you want to be officially married in Albion. You can come across some fairly inexpensive shacks in Old Town, or you can find a couple single bed houses in Bowerstone Market. I'd suggest avoiding Oakvale if you plan on taking the evil path. After you buy your house get your partner to follow you to the house and set it as your marital home. You're now married and you are showered with dowry, renown, and purity. Now for sex, you'll have to do an incredible amount of flirting for your spouse in order to get lucky. Much like in real life, they may want sex, but they'll still want nearly everything in the world before they deliver the goods. Eventually they should ask you to go to bed, a simple thumbs up and follow expression shall suffice, select the bed and choose either protected or unprotected sex. Unprotected sex will usually result in a child, and sometimes an adorable STD! Be sure to set aside time for your famiy now, if you don't visit them enough your wife will divorce you! o~------------------ Quests --------------------------------------00.05------~o In Fable 2 players have the option to participate in many side quests in Albion, some of which are completely avoidable, some required to progress into the main storyline. Quests in Fable 2 often require you to either find people or retrieve something, which oblviously requires a fair amount of killing in between. o~------------------ Health & Magic ------------------------------00.06------~o Your basic RPG stats are refined in Fable 2, Lionhead has chosen the "hero never dies" approach to the game, which means that when your health plummets to zero (if it ever does) you will be "knocked out" and will regain consciousness shortly which results in a few unattractive scars. The use of resurrection phials can counteract the negative affects to being knocked out. You do not have a magic meter in Fable 2, but you do have five levels of spells which have to be charged in battle. This allows you to have up to five spells readily available, each more powerful than the last. o~------------------ Property ------------------------------------00.07------~o It's not hard to become a home owner or entrepreneur in the game, there are little board outside of each building/stall that shows you basic stats of that site. One of the great features of the game is that you will always earn money from your assets, every five minutes the money will be sent to you, even if your offline! On the information board for property, you can see the total cost of the property and what affects it, one of the easiest way to lower the price is to kill the current owner, or get them to like you to lower the price. For homes, you may buy them and rent them out to citizens of Albion, you can choose how much you'd like to charge for rent or just evict them and take the home for yourself! You can always rent out the property after you've evicted the current residence as well, but you'll have to wait for tenants before you get any more. Remember that your settings on property that you own affects the economy of the town that its located in. Also, the higher you set the percentages means that you will gain corrupt points and the citizens will resent you a little more. The opposite will happen if you set the percentages to a negative level, generating purity and making you an ever-loved Hero. Busness follow the same principle, but you do not get the choice to evict the shopkeep, you only get the option to set the rent that they must pay. Shops generally provide more much income than rented out houses do. o~------------------ Experience ----------------------------------00.08------~o Experience is divided into four categories: Strength, Skill, and Will are the foundation of your character and have their own pools of abilities that you can train under the categories. You can combine any of the main three categories with the fourth, General. The more experience you spend on abilities will level you up and, in turn, makes you older. o~------------------ Alignment -----------------------------------00.09------~o In Fable 2 you get corruption, evil, purity, and good. These will be affected by choices you make during the story and many actions you do such as shop markup value and rent prices. o~------------------ Renown -------------------------------------00.10-------~o Reputation is earned in the form of renown points, you can gain renown from jobs around the towns or completing some of the side quests in Albion. You will need to reach a certain level of renown points in order to progress through the main story. o~------------------ Expressions --------------------------------00.11-------~o Flirty Expressions ================== Blow Kiss - Learned at 2500 renown Come Back to My Place - Available at Fiction burns or Oakfield Demon Door Heroic Pose - Learned During Childhood Pickup Line - Learned during Adolescence Seduce - Available at Fiction burns during Adulthood Whistle - Learned During Childhood Worship - Purchase the Fiction Burns bookstore and find it on the top floor bookshelf. Fun Expressions =============== Belch - Available at Fiction Burns and as a reward. Dance - Learned during adolescence. Fart - Learned during Childhood. Hat, Headband, Mustache - Win this from the Pub Games on Xbox Live Arcade Laugh - Learned at 50% Good Morality Sock Puppet - Available at Fiction Burns during Adulthood Victory Arm Pump - Learned during childhood. Rude Expressions ================ Beg - Learned during Adolescence Chicken - Learned during Childhood Kiss my Ass - Learned at 20,000 renown Middle Finger - Available at Fiction Burns during Adulthood Play Dead - Available at Fiction Burns during Adulthood Point & Laugh - Learned during Childhood Vulgar Thrust - Available at Fiction Burns and as a reward. Scary Expressions ================= Bloodlust Roar - Learned during Childhood Extort - Learn at 100% Evil Morality Feign Attack - Visit www.fable2.com and play the Hero's tale Growl - Learned at Childhood Scary Laugh - Learned at 10,000 renown Slap - Learned at Adolescence Threaten - Learned at 50% Evil Morality Social Expressions ================== Apologize - Learned at 25% Good Morality Dismiss - Learned at 100 renown Dog Praise / Thumbs Up - Learned During Childhood Dog Scold / Thumbs Down - Learned during Childhood Follow - Learned at 100 renown Gift - Learned at Adolescence Lute - Purchase a Lute from a merchant Trophy - Learned after acquiring your first trophy (Thag's Head) Dog Tricks ========== Backflip - Win a 2 star Fortune's Tower Tournament on Pub Games using Xbox Live Arcade Begging - Purchased at Fiction Burns bookstore Bunny Hop - Chest in Bower lake Growl - Chest in Gargoyle's Trove Hide Snout - Random dig spots, npc gift, chests, or Fiction Burns bookstore Play Dead - Chest in Bowerstone Cemetery Roll Over - Purchase at Fiction Burns Bookstore Tail Chase - Purchase at Fiction Burns Bookstore Targeted Urination - Purchase at Fiction Burns Bookstore Wave - Random dig spot, npc gift, chest, or at Fiction Burns Bookstore |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Abilities 01.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| A Hero's abilities is the foundation to their power, your Hero is a connector Hero and divides his/her abilities in Strength, Skill, and Will. o~------------------ Strength ------------------------------------01.01------~o _____________ /-------------\ |Brutal Styles| ~~~~~~~~~~~~~ Level: 1 Ability: Blocking Experience: 300 Description: Hold "X" to block your enemies strikes. Level: 2 Ability: Flourish Experience: 3000 Description: Hold and release "X" for a powerful and unblockable attack. Level: 3 Ability: Chain Attacks Experience: 18000 Description: Chain your strikes together for extra damage. Level: 4 Ability: Counters Experience: 72000 Description: Press "X" as your enemy is about to strike to counter them. _____________ /-------------\ | Physique | ~~~~~~~~~~~~~ Level: 1 Experience: 600 Damage: x1.25 Level: 2 Experience: 6000 Damage: x1.5 Level: 3 Experience: 36000 Damage: x1.9 Level: 4 Experience: 144000 Damage: x2.3 Level: 5 Experience: 432000 Damage: x3.0 _____________ /-------------\ | Toughness | ~~~~~~~~~~~~~ Level: 1 Experience: 450 Additional Life: 100 Level: 2 Experience: 4500 Additional Life: 200 Level: 3 Experience: 27000 Additional Life: 100 Level: 4 Experience: 108000 Additional Life: 100 Level: 5 Experience: 324000 Additional Life: 100 o~------------------ Skill ---------------------------------------01.02------~o _____________ /-------------\ | Dex. Styles | ~~~~~~~~~~~~~ Level: 1 Ability: Roll Experience: 300 Description: Allows you to dodge attacks. Level: 2 Ability: Aimed Ranged Attack Experience: 3000 Description: Select targets manually, allowed to shoot gargoyles. Level: 3 Ability: Zoom Experience: 18000 Description: Zoom in on your target. Level: 4 Ability: Sub-Targetting Experience: 72000 Description: Allows you to aim for a particular part of your enemy. _____________ /-------------\ | Accuracy | ~~~~~~~~~~~~~ Level: 1 Experience: 600 Damage: x1.25 Level: 2 Experience: 6000 Damage: x1.5 Level: 3 Experience: 36000 Damage: x1.9 Level: 4 Experience: 144000 Damage: x2.3 Level: 5 Experience: 432000 Damage: x3.0 _____________ /-------------\ | Speed | ~~~~~~~~~~~~~ Level: 1 Experience: 450 Speed: x1.1 Level: 2 Experience: 4500 Speed: x1.15 Level: 3 Experience: 27000 Speed: x1.2 Level: 4 Experience: 108000 Speed: x1.25 Level: 5 Experience: 324000 Speed: x1.3 o~------------------ Will ----------------------------------------01.03------~o _____________ /-------------\ | Shock | ~~~~~~~~~~~~~ o-------------------------------------------------------------------------o | Lvl | Exp | Target Dmg | Target Dur | Area Dmg | Area Dur | Targets | |-----+---------+------------+------------+----------+----------+---------| | 1 | 450 | 25 | 1 sec | 17 | 1 sec | 3 max | |-----+---------+------------+------------+----------+----------+---------| | 2 | 2700 | 450 | 1.5 secs | 300 | 1.5 secs | 4 max | |-----+---------+------------+------------+----------+----------+---------| | 3 | 16200 | 900 | 2 secs | 600 | 2 secs | 5 max | |-----+---------+------------+------------+----------+----------+---------| | 4 | 64800 | 1800 | 3 secs | 1200 | 3 secs | 6 max | |-----+---------+------------+------------+----------+----------+---------| | 5 | 194000 | 3600 | 4 secs | 2400 | 4 secs | 8 max | o-------------------------------------------------------------------------o _____________ /-------------\ | Inferno | ~~~~~~~~~~~~~ o---------------------------------------o | Lvl | Exp | Target Dmg | Area Dmg | |-----+---------+------------+----------+ | 1 | 350 | 120 | 78 | |-----+---------+------------+----------+ | 2 | 2100 | 360 | 240 | |-----+---------+------------+----------+ | 3 | 12600 | 720 | 480 | |-----+---------+------------+----------+ | 4 | 50400 | 1440 | 960 | |-----+---------+------------+----------+ | 5 | 151200 | 2880 | 1920 | |-----+---------+------------+----------+ _____________ /-------------\ | Time Ctrl | ~~~~~~~~~~~~~ o-----------------------------------------------------------------------------o | Lvl | Exp | Dmg Multi | Multi Dur | Knockdown Str | Stun Dur | Area Dur | |-----+---------+-----------+-----------+---------------+----------+----------| | 1 | 600 | 1.2 | 2 secs | 0 | 0 secs | 4 secs | |-----+---------+-----------+-----------+---------------+----------+----------| | 2 | 3600 | 1.25 | 4 secs | 0 | 0 secs | 6 secs | |-----+---------+-----------+-----------+---------------+----------+----------| | 3 | 21600 | 1.3 | 6 secs | 1 | 2 secs | 9 secs | |-----+---------+-----------+-----------+---------------+----------+----------| | 4 | 86400 | 1.4 | 8 secs | 1 | 4 secs | 12 secs | |-----+---------+-----------+-----------+---------------+----------+----------| | 5 | 259200 | 1.5 | 10 secs | 2 | 6 secs | 15 secs | o-----------------------------------------------------------------------------o _____________ /-------------\ | Blades | ~~~~~~~~~~~~~ o---------------------------------------o | Lvl | Exp | Target Dmg | Area Dmg | |-----+---------+------------+----------| | 1 | 450 | 120 | 40 | |-----+---------+------------+----------| | 2 | 2700 | 360 | 90 | |-----+---------+------------+----------| | 3 | 16200 | 720 | 144 | |-----+---------+------------+----------| | 4 | 64800 | 2160 | 360 | |-----+---------+------------+----------| | 5 | 194400 | 4320 | 540 | o---------------------------------------o _____________ /-------------\ | Vortex | ~~~~~~~~~~~~~ o-----------------------------------------------------------------o | Lvl | Exp | Target Dmg | Dur | Area Dmg | Dur | Max Targets | |-----+---------+------------+-----+----------+-----+-------------| | 1 | 400 | 60 | 2 | 40 | 1 | 2 | |-----+---------+------------+-----+----------+-----+-------------| | 2 | 2400 | 180 | 3 | 120 | 2 | 2 | |-----+---------+------------+-----+----------+-----+-------------| | 3 | 14400 | 360 | 4 | 240 | 3 | 3 | |-----+---------+------------+-----+----------+-----+-------------| | 4 | 57600 | 1080 | 5 | 720 | 4 | 4 | |-----+---------+------------+-----+----------+-----+-------------| | 5 | 172800 | 2160 | 6 | 1440 | 5 | 5 | o-----------------------------------------------------------------o _____________ /-------------\ | Chaos | ~~~~~~~~~~~~~ o---------------------------------------o | Lvl | Exp | Target Dur | Area Dur | |-----+---------+------------+----------| | 1 | 600 | 5 | 3 | |-----+---------+------------+----------| | 2 | 3600 | 10 | 6 | |-----+---------+------------+----------| | 3 | 21600 | 15 | 9 | |-----+---------+------------+----------| | 4 | 86400 | 20 | 12 | |-----+---------+------------+----------| | 5 | 259200 | 25 | 15 | o---------------------------------------o _____________ /-------------\ | Force Push | ~~~~~~~~~~~~~ o-----------------------------------------------------------------------------o | Lvl | Exp | Dmg. | Coll Dmg | Stun Dur | Area Dmg | A Coll | A Stun Dur | |-----+---------+------+----------+----------+----------+--------+------------| | 1 | 300 | 48 | 18 | 0 | 32 | 12 | 0 | |-----+---------+------+----------+----------+----------+--------+------------| | 2 | 1800 | 150 | 45 | 3 | 100 | 30 | 1 | |-----+---------+------+----------+----------+----------+--------+------------| | 3 | 10800 | 300 | 90 | 6 | 200 | 60 | 3 | |-----+---------+------+----------+----------+----------+--------+------------| | 4 | 43200 | 900 | 180 | 9 | 600 | 120 | 5 | |-----+---------+------+----------+----------+----------+--------+------------| | 5 | 129600 | 1800 | 360 | 12 | 1200 | 240 | 7 | o-----------------------------------------------------------------------------o _____________ /-------------\ | Raise Dead | ~~~~~~~~~~~~~ o------------------------------------------o | Lvl | Exp | Dead Summoned | Duration | |-----+---------+---------------+----------| | 1 | 500 | 2 | 8 secs | |-----+---------+---------------+----------| | 2 | 3000 | 3 | 12 secs | |-----+---------+---------------+----------| | 3 | 18000 | 4 | 18 secs | |-----+---------+---------------+----------| | 4 | 72000 | 4 | 25 secs | |-----+---------+---------------+----------| | 5 | 216000 | 5 | 35 secs | o------------------------------------------o |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Weapons 02.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| All normal weapons will show damage, type, attack speed, augment slots, base price, and vendor. Legendary weapons will show damage, type, attack speed, and a brief description on how to get it. o~------------------ Melee ---------------------------------------02.01------~o Wooden Sword ============ Damage: 1 Type: Cutting Attack Speed: Normal Base Price: 1 Rusty Mace * ========== Damage: 23 Type: Blunt Attack Speed: Slow Base Price: 485 Iron Katana ** =========== Damage: 27 Type: Cutting Attack Speed: Fast Base Price: 1100 Iron Longsword ** ============== Damage: 30 Type: Cutting Attack Speed: Normal Base Price: 1000 Iron Cleaver ** ============ Damage: 31.5 Type: Cutting Attack Speed: Normal Base Price: 1200 Iron Mace ** ========= Damage: 34.5 Type: Blunt Attack Speed: Slow Base Price: Iron Hammer ** =========== Damage: 40.5 Type: Blunt Attack Speed: Slow Base Price: 1400 Steel Katana *** ============ Damage: 48 Type: Cutting Attack Speed: Fast Base Price: 4400 Steel Longsword *** =============== Damage: 53 Type: Cutting Attack Speed: Normal Base Price: 4000 Steel Cutglass **** ============== Damage: 55 Type: Cutting Attack Speed: Normal Base Price: 4800 Steel Cleaver *** ============= Damage: 55 Type: Cutting Attack Speed: Normal Base Price: 4800 Steel Mace *** ========== Damage: 61 Type: Blunt Attack Speed: Slow Base Price: 5200 Steel Hammer *** ============ Damage: 71 Type: Blunt Attack Speed: Slow Base Price: 5600 Master Katana **** ============= Damage: 71 Type: Cutting Attack Speed: Fast Base Price: 17600 Master Cutglass **** =============== Damage: 75 Type: Cutting Attack Speed: Normal Base Price: 16000 Master Cleaver **** ============== Damage: 83 Type: Cutting Attack Speed: Normal Base Price: 28800 Master Mace **** =========== Damage: 91 Type: Blunt Attack Speed: Slow Base Price: 20800 o~------------------ Ranged --------------------------------------02.02------~o Toy Gun ======= Damage: 1 Type: Bullet Attack Speed: Normal Ammo Cap: 1 Reload: 1 second Range: 12 Base Price: 1 Rusty Clockwork Pistol * ====================== Damage: 12 Type: Bullet Attack Speed: Normal Ammo Cap: 3 Reload: 1.25 seconds Range: 35 Base Price: 350 Rusty Clockwork Rifle * ===================== Damage: 15 Type: Bullet Attack Speed: Normal Ammo Cap: 3 Reload: 1.35 seconds Range: 50 Base Price: 350 Rusty Turret Pistol * =================== Damage: 16 Type: Bullet Attack Speed: Normal Ammo Cap: 3 Reload: 1 second Range: 35 Base Price: 300 Splintered Repeater Crossbow * ============================ Damage: 17 Type: Arrow Attack Speed: Normal Ammo Cap: 3 1 second Range: 35 Base Price: 250 Light Splintered Crossbow * ========================= Damage: 20 Type: Arrow Attack Speed: Normal Ammo Cap: 1 Reload: 1 second Range: 40 Base Price: 150 Rustly Flintlock Pistol * ======================= Damage: 22 Type: Bullet Attack Speed: Normal Ammo Cap: 1 Reload: 0.65 seconds Range: 40 Base Price: 250 Iron Clockwork Rifle ** ==================== Damage: 22.5 Type: Bullet Attack Speed: Normal Ammo Cap: 4 Reload: 1.35 Range: 50 Base Price: 1400 Heavy Splintered Crossbow * ========================= Damage: 23 Type: Arrow Attack Speed: Normal Ammo Cap: 1 Reload: 0.9 seconds Range: 45 Base Price: 200 Rusty Flintlock Rifle * ===================== Damage: 26 Type: Bullet Attack Speed: Normal Ammo Cap: 1 Reload: 0.75 seconds Range: 60 Base Price: 275 Light Yew Crossbow ** ================== Damage: 30 Type: Arrow Attack Speed: Normal Ammo Cap: 1 Reload: 0.65 seconds Range: 40 Base Price: 600 Iron Flintlock Rifle ** ==================== Damage: 39 Type: Bullet Attack Speed: Normal Ammo Cap: 1 Reload: 0.9 seconds Range: 60 Base Price: 1100 Light Oak Crossbow *** ================== Damage:53 Type: Arrow Attack Speed: Normal Ammo Cap: 1 Reload: 0.65 seconds Range: 40 Base Price: 3600 Steel Flintlock Pistol *** ====================== Damage: 58 Type: Bullet Attack Speed: Normal Ammo Cap: 1 Reload: 0.65 seconds Range: 40 Base Price: 4000 Steel Flintlock Rifle *** ===================== Damage: 68 Type: Bullet Attack Speed: Normal Ammo Cap: 1 Reload: 0.9 seconds Range: 60 Base Price: 4400 Light Master Crossbow **** ===================== Damage: 79 Type: Arrow Attack Speed: Normal Ammo Cap: 1 Reload: 0.65 seconds Range: 40 Base Price: 9600 Master Flintlock Rifle **** ====================== Damage: 102 Type: Bullet Attack Speed: Normal Ammo Cap: 1 Reload: 0.9 seconds Range: 60 Base Price: 17600 o~------------------ Legendary -----------------------------------02.03------~o The Calavera (Mace) ============ Damage: 67 Type: Blunt Attack Speed: Slow Augments: Flame You can obtain this weapon by unlocking the Westcliff Demon Door. The Chopper (Axe) =========== Damage: 91 Type: Cutting Attack Speed: Slow Augments: Discipline, Stoneskin You'll have to score eight perfect rounds in The Crucible for this one. The Daichi (Katana) ========== Damage: 96 Type: Cutting Attack Speed: Fast Augments: Bewitching, Devastation, Killerwatt Go through Archon's Knot Tomb, when you exit it you dog with find a chest containing The Daichi. The Enforcer (Blunderbuss) ============ Damage: 177 Type: Blunderbuss Attack Speed: Slow Augments: Barkskin, Lucky Charm Complete "Cold Comfort Farmer" and "Blind Date" then buy Farmer Giles' farm. Go to the cellar and dig. Hal's Sword (Energy Sword) =========== Damage: 22 Type: Cutting Attack Speed: Fast Augments: None Limited Edition DLC in the Chamber of Fate. The Hammerthyst (Hammer) =============== Damage: 78 Type: Blunt Attack Speed: Slow Augments: Barkskin Unlock the Oakfield Demon Door. The Maelstrom (Longsword) ============= Damage: 58 Type: Cutting Attack Speed: Normal Augments: Scourge Sacrifice your spouse and three monks between 12:01AM and 1:00AM game time and you should get the points required for this prize. The Perforator (Turret Rifle) ============== Damage: 81 Type: Turret Rifle Attack Speed: Normal Augments: Barkskin, Discipline, Fear Itself Unlock the Wraithmarsh Demon Door. The Rammer (Crossbow) ========== Damage: 119 Type: Arrow Attack Speed: Normal Augments: Bewitching, Flame, Ghoul Secret unlock, shoot every Gargoyle in Albion and go to the Gargoyle Cave for the reward. The Red Dragon (Turret Pistol) ============== Damage: 41 Type: Bullet Attack Speed: Normal Augments: Devastation, Lucky Charm Get first place at the Westcliff shooting range. The Rising Sun (Cleaver) ============== Damage: 61 Type: Cutting Attack Speed: Normal Augments: Righteous Violence Donate 10,000 gold to the Temple of Light between 12:01PM and 1:00PM. You must donate all the gold at once. The Wreckager (Cutlass) ============= Damage: 78 Type: Cutting Attack Speed: Normal Augments: Fear Itself, Golden Touch, Stoneskin Limited Edition DLC found in the Hall of the Dead. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Property 03.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Buying, selling, and renting property can be a harsh mistress in Albion, much like it can be in real (estate) life. Most buildings in towns are buyable, and with that comes a few factors for you. Note that these factors have been quoted from the game. Base Value ========== The basic price of the building, unfurnished. Town Economy ============ The greater the wealth of a town, the higher the prices of the buildings within it. If the town is going through an economic slump, the prices will drop dramatically. Not Vacant ========== If the house you want to buy is still occupied, you will have to pay extra to convince the current residents to move out. Owner Killed ============ Nothing dries property prices down like murder. Killing the owners of a house is a favourite tactic of evil magnates. Hero Opinion ============ If the owners of a house like you, they will be willing to lower the price for you. Of course, if they hate you, be prepared for a massive price hike. Sale Price ========== The overall price, based on all the above factors. o~------------------ Bloodstone ----------------------------------03.01------~o ^ _| |_______ | ~ Homes ~ | ------------- Bloodstone Mansion ***** ================== Bloodstone Hilltop Bonuses: Health Regeneration, Speedboost Base Price: 88200 The Boudir ** ========== 4 Bloodstone Hill Bonuses: Animal Magnetism Base Price: 6000 Frenneck Mansion ** ================ 3 Bloodstone Hill Bonuses: Bodybuilder Base Price: 7000 The Hook ** ======== 10 Bloodstone Hill Bonuses: Health, Mask of Evil Base Price: 6000 House of Vice * ============= 11 Bloodstone Hill Bonuses: Heart of Corruption Base Price: 4000 ^ _| |_______ | ~ Shops ~ | ------------- Blood from a Stone *** ================== 1b Bloodstone Front Base Price: 14000 Bloodsmith ***** ========== 1 Bloodstone Front Base Price: 56000 Bloodstone Fish Stall * ===================== 2b Bloodstone Front Base Price: 3250 Bloodstone Fruit & Veg Stall * ============================ 10b Bloodstone Hill Base Price: 1750 Bloodstone Gift Stall ** ===================== 4b Bloodstone Front Base Price: 5500 Bloodstone Pie Stall * ==================== 3b Bloodstone Front Base Price: 2500 Curl Up And Die **** =============== 6 Bloodstone Hill Base Price: 36000 Fiendish Fashions ***** ================= 2 Bloodstone Hill Base Price: 28000 The Furniture Graveyard **** ======================= 8 Bloodstone Hill Base Price: 42000 The Leper's Arms **** ================ 3 Bloodstone Front Base Price: 48000 Needles of Death *** ================ 2 Bloodstone Front Base Price: 22000 Your Health Is Low *** ================== 4 Bloodstone Front Base Price: 18000 o~------------------ Bowerstone Market ---------------------------03.02------~o ^ _| |_______ | ~ Homes ~ | ------------- The Besting Heart ** ================= 5 Middle Street Bonuses: Speed Boost, Health Penalty Base Price: 5880 The Final Lap House ** =================== 2 Middle Street Bonuses: Speed Boost Base Price: 4200 The House of Plenty ** =================== 1 Slum Street Bonuses: Purification Base Price: 3600 The House of the Ghostly Puffin *** =============================== 5 Posh Street Bonuses: Health, Base Price: 18000 The Luminous Lodge ** ================== 2 Market Square Bonuses: Five Minutes of Fame, Purification Base Price: 4320 Medicant's Response ** =================== 2 Slum Street Bonuses: Do Gooder Base Price: 7200 Miracle Manor **** ============= 4 Posh Street Bonuses: Health Regeneration Base Price: 24000 Monster Manor ** ============= 1 Market Square Bonuses: Bodybuiler, Troll Face Base Price: 6720 The Nice House **** ============== 2 Posh Street Bonuses: Do Gooder, Purification, Animal Magnetism Base Price: 27500 Pimpington Manor *** ================ 1 Posh Street Bonuses: Animal Magnetism Base Price: 9600 The Ogre's Palace ** ================= 3 Middle Street Bonuses: Bodybuilder, Troll Face Base Price: 6720 Scum House ** ========== 3 Scum Street Bonuses: Tough as Nails, Troll Face Base Price: 3360 The Silk Moon ** ============= 3 Market Square Bonuses: Animal Magnetism Base Price: 3600 Vestry Manor *** ============ 3 Posh Street Bonuses: Five Minutes of Fame Base Price: 12000 Wraithlodge ** =========== 1 Middle Street Bonuses: Five Minutes of Fame, Heart of Corruption Base Price: 2880 ^ _| |_______ | ~ Shops ~ | ------------- The Beautification Factory *** ========================== 2 Sovereign Road Base Price: 18000 Bit of Skirt **** ============ 1 Sovereign Road Base Price: 28000 Bower Stones *** ============ 4 Side Street Base Price: 15000 Bowerstone Coach House **** ====================== 2 Bowerstone Entrance Base Price: 26000 Bowerstone Drinks Stall * ======================= 1 Bowerstone Bridge Base Price: 1000 Bowerstone Fish Stall * ===================== 3 Bowerstone Bridge Base Price: 1250 Bowerstone Fruit & Veg Stall * ============================ 7b Market Square Base Price: 2000 Bowerstone Jewellery Stall * ========================== 5b Market Square Base Price: 6500 Bowerstone Meat Stall * ===================== 2 Bowerstone Bridge Base Price: 1500 Bowerstone Pie Stall * ==================== 7c Market Square Base Price: 2250 Bowerstone's Big Pile of Stuff **** ============================== 1 Bowerstone Entrance Base Price: 32000 The Cow & Corset ***** ================ 5 Market Square Base Price: 64000 Fiction Burns *** ============= 3 Market Square Base Price: 16000 Pants! **** ====== 1 Old Town Street Base Price: 28000 Potion in Motion **** ================ 1 Market Square Base Price: 26000 Up In Arms ***** ========== 6 Market Square Base Price: 52000 World of Chairs **** =============== 7 Market Square Base Price: 38000 o~------------------ Bowerstone Old Town -------------------------03.03------~o ^ _| |_______ | ~ Homes ~ | ------------- The Bennett House ** ================= 1 Lookout Way Bonuses: Animal Magnetism Base Price: 3600 The Dark Mark ** ============= 3 Market Walk Bonuses: Mask of Evil Base Price: 4800 The Felling Residence ** ===================== 4 Lookout Way Bonuses: Five Minutes of Fame, Mask of Evil Base Price: 5760 The Helping Hand ** ================ 1 Sandgoose Street Bonuses: Do Gooder Base Price: 3000 The House of Goodwill ** ===================== 3 Lookout Way Bonuses: Purification Base Price: 3600 House of Hard Knocks *** ==================== 5 Lookout way Bonuses: Tough as Nails Base Price: 8400 The House of Might * ================== 1 Cemetery Road Bonuses: Bodybuilder, Health Penalty Base Price: 2450 The Immortal's Abode ** ==================== 3 Side Street Bonuses: Health, Troll Face Base Price: 6000 The Invisilbe Hand ** ================== 2 Cemetery Road Bonuses: Speed Boost, Mask of Evil Base Price: 2800 The Knuckles ** ============ 1 Market Walk Bonuses: Tough as Nails, Troll Face Base Price: 3360 The Pit ** ======= 2 Lookout Way Bonuses: Speed Boost, Heart of Corruption Base Price: 3360 The Steel Moon *** ============== 2 Market Walk Bonuses: Bodybuilder Base Price: 8400 ^ _| |_______ | ~ Shops ~ | ------------- Old Town Alchemists * =================== 1b Market Walk Base Price: 4500 Old Town Clothing Stall * ======================= 4b Market Walk Base Price: 4500 Old Town Food Stall * =================== 1b Sandgoose Steet Base Price: 1500 Old Town Gift Stall * =================== 4a Market Walk Base Value: 2500 Old Town Warehouse *** ================== 2 Sandgoose Street Base Price: 16000 Old Town Weapons ** ================ 1c Market Walk Base Price: 6500 o~------------------ Gypsy Camp ----------------------------------03.04------~o If there are any confusions over shops/homes in this town it is because there is technically one shop, everything else is operated out of the business owners caravan. ^ _| |_______ | ~ Homes ~ | ------------- Your Caravan * ============ 1 Gypsy Camp Bonuses: None Base Price: 800 Gypsy Caravan * ============= 2 Gypsy Camp Bonuses: None Base Price: 1000 Gypsy Caravan * ============= 4 Gypsy Camp Bonuses: None Base Price: 1200 Gypsy Caravan * ============= 7 Gypsy Camp Bonuses: None Base Price: 1000 Gypsy Caravan * ============= 8 Gypsy Camp Bonuses: None Base Price: 1000 Gypsy Caravan * ============= 9 Gypsy Camp Bonuses: None Base Price: 1000 Gypsy Caravan * ============= 10 Gypsy Camp Bonuses: None Base Price: 1000 Gypsy Caravan * ============= 11 Gypsy Camp Bonuses: None Base Price: 1000 Gypsy Stone Cutter * ================== 3 Gypsy Camp Bonuses: None Base Price: 4000 Gypsy Tattooist * =============== 6 Gypsy Camp Bonuses: None Base Price: 3000 ^ _| |_______ | ~ Shops ~ | ------------- Gypsy Trader * ============ 5 Gypsy Camp Base Price: 4500 o~------------------ Oakfield ------------------------------------03.05------~o ^ _| |_______ | ~ Homes ~ | ------------- Cockerel Cottage ** ================ 4 Oakfield Way Bonuses: Do Gooder Base Price: 2400 The Flirtroom ** ============= 3 Orchard Road Bonuses: Animal Magnetism Base Price: 4800 Hobbe Cottage ** ============= 3 Ocean Walk Bonuses: Tough as Nails, Troll Face Base Price: 4480 House of a Million Callouses ** ============================ 4 Ocean Walk Bonuses: Body Builder, Troll Face Base Price: 2240 House of Sock *** ============= 2 Ocean Walk Bonuses: Five Minutes of Fame Base Price: 4800 Manure Manor ** ============ 1 Oakfield Way Bonuses: Speed Boost Base Price: 2800 Porridge Cottage ** ================ 3 Oakfield Way Bonuses: Bodybuilder Base Price: 5600 ^ _| |_______ | ~ Shops ~ | ------------- Oakfield Clothing Stall ** ======================= 1c Riverside Road Base Price: 4500 Oakfield Coach House **** ==================== 3 Oakfield Way Base Price: 24000 Oakfield Fruit & Veg Stall * ========================== 2b Oakfield Way Base Price: 1500 Oakfield Weapon Stall ** ===================== 1b Riverside Road Base Price: 9000 The Sandgoose **** ============= 1 Riverside Road Base Price: 36000 o~------------------ Westcliff -----------------------------------03.07------~o If you completed Westcliff Development. ^ _| |_______ | ~ Homes ~ | ------------- * =============== BUILDING_ADDRESS_NONE (I'm Serious) Bonuses: None Base Price: 1000 Westcliff Caravan * ================= 1 Barnum Road Bonuses: None Base Price: 1000 Westcliff Caravan * ================= 2 Barnum Road Bonuses: None Base Price: 1000 Westcliff Caravan * ================= 3 Barnum Road Bonuses: None Base Price: 1000 Westcliff Caravan * ================= 4 Barnum Road Bonuses: None Base Price: 1000 Westcliff Caravan * ================= 5 Barnum Road Bonuses: None Base Price: 1000 Westcliff Caravan * ================= 6 Barnum Road Bonuses: None Base Price: 1000 Westcliff Caravan * ================= 7 Barnum Road Bonuses: None Base Price: 1000 ^ _| |_______ | ~ Shops ~ | ------------- The Foaming Jugs **** ================ 1 Crucible Walk Base Price: 36000 Westcliff Alchemist Stall ** ========================= 3 Crucible Walk Base Price: 6000 Westcliff Blacksmith ***** ==================== 2 Crucible Walk Base Price: 52000 Westcliff Clothes Stall ** ======================= 3 Crucible Walk Base Price: 5000 Westcliff Food Stall * ==================== 3 Crucible Walk Base Price: 4500 Westcliff General Store **** ======================= 3 Crucible Walk Base Price: 24000 Westcliff Miscellany Stall * ========================== 3 Crucible Walk Base Price: 4000 o~------------------ Other ---------------------------------------03.08------~o Castle Fairfax ***** ============== Fairfax Gardens Bonuses: Health, Health Regeneration, Animal Magnetism Base Price: 1000000 Bowerstone Cemetery Mansion ***** =========================== Bowerstone Cemetery Bonuses: Health, Five Minutes of Fame Base Price: 100000 Brightwood Tower ***** ================ Brightwood Bonuses: Health, Health Regeneration, Five Minutes of Fame Base Price: 250000 |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Locations 04.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| In Albion there are many things to find as you progress, these things may provide nifty little rewards, or not. o~------------------ Demon Doors ---------------------------------04.01------~o The Arid Sea #1 ============ Location: Bower Lake Solution: Use expressions bloodlust roar, fart, middle finger, worship, blow kiss, growl, point & laugh, dance, laugh, and thrust. Reward: Lucky Charm Augment Forgotten Keep #2 ============== Location: Bowerstone Cemetery, down the path from the mansion. Solution: Kick a chicken at it. Reward: Balverine Strength Potion, Practiced Skill Potion, Infused Will Potion Memory Lane #3 =========== Location: Rookridge, just off the path southeast of the bridge. Solution: Have your dog perform four tricks for the door, you can use Fetch. Reward: Potion of Life Homestead #4 ========= Location: Oakfield Solution: Propose in front of the door or blow a kiss towards it (male). Reward: Serenity Farm with "Come Hither, Dear" and The Hammerthyst The Sepulchre #5 ============= Location: Brightwood Solution: Get Cheese, Dreadlocks, Mutton Chops, a Yokel Hat, Tart Skirt, and a Noble Gent's Shirt. Reward: Merchant's Cap, Knotted Shirt, Harlequin Trousers Winter Lodge #6 ============ Location: Bloodstone Solution: Perfect lute expression. Reward: Master Longsword The Vault #7 ========= Location: Westcliff Solution: Be more corrupt than pure. Reward: The Calavera Terry Cotter's Army #8 =================== Location: Wraithmarsh Solution: Bring 10 people with you. Reward: The Perforator The Sanctum #9 =========== Location: Fairfax Castle Solution: Open the first eight doors. Reward: 50,000 gold o~------------------ Gargoyles -----------------------------------04.02------~o There are 50 Gargoyles around Albion and are stone carvings attached to houses and buildings. You need to unlock and use a fine aim and shoot them to destroy them. Fine aim comes under Dexterous Styles and can be gained fairly early in the game. The first Gargoyle shot gives you a map - although this basically gives you the quest to destroy all 50. The gargoyles are the Scottish sounding guys you hear on your travels. If you hear one slagging you off, that means there's one nearby.You return to Gargoyles Trove in Bowerstone (in the water under bridge) to... unlock the treasure for each 10 you silence. Treasure: 10GG - Dog Tricks Growl Book 20GG - Potion of Life 30GG - Emerald x3 40GG - 10,000 gold 50GG - The Rammer /-----------------\ Bandit Coast 2/2 \-----------------/ 1.In the main ruins of the bandit camp at the west of map there is a Gargoyle on the ruins up high. 2.Before you reach the ruins you can drop down on the path to the left where there are two flags and a small wooden platform, follow a narrow path to a doorway, enter this door to find a chest and Gargoyle on the left in a hole in the wall. /---------------\ Bloodstone 4/4 \---------------/ 1.Head to the boathouse where a boat is being built, before going in through the door, look between the boathouse and the house on the left, the Gargoyle is rested on the side. 2.At the waterfront where the large ship is moored, swim into the water and head to the only sandy area against the rocks (it's just big enough to stand on. Opposite, facing out to sea you'll see a Gargoyle on the rocks. 3.Head along the waterfront until you come to lots of huts and a large crane. The Gargoyle is on the crane. 4.The SInkHole - after you take the ship to find the 10 bits of treasure you'll drop into a water area around a large tree. To exit this area you need to climb up the grassy areas near the waterfalls. The second waterfall has a Gargoyle on the left of it. /---------------\ Bower Lake 5/5 \---------------/ 1.If you go to the edge of the largest lake , You'll see some arches in ruins. Its directly opposite the door of the hut that is in the center of the lake. Inside the arches on your left up high is the Gargoyle. 2.Inside the OLD TOMB (center of the lake) Work your way until you reach an area with water and ruins. Follow the path upwards and you'll enter above the water and next to some stalagtites. Drop down once on your right and the look upwards from where you jumped from to see the Gargoyle. 3.On the east side of the map there is an exit point and slightly NW of there is a a ruined archway next to the path (south of the smaller lake). If you look up on the side of the archway the Gargoyle is on the right up high. 4.On the east side of the map there is an exit point and slightly NW of there is a a ruined archway next to the path (south of the smaller lake). The Gargoyle above the arch very close to the previous Gargoyle. 5.Coming from the gypsy camp if you follow the path you'll come to a bridge which crosses the river. On your left there is a waterfall. If you follow the small grassy area before the bridge that gets you closer to the waterfall just on the rocks above the fall is the Gargoyle he's on the right side. He will be quite far from here so you'll need to aim carefully. -Inside the Tomb of Heroes - you'll enter an area with a pool of water in the center of the floor.Simply walk through the area into the arched doorway at the end and turn around to look up at the opposite side of the door. /------------------------\ Bowerstone Cemetery 5/5 \------------------------/ 1.Facing the statue that is bent over, follow the path up the steps and the veer to the left as you reach the top. You'll see an area with some tombs. If you look on the right of the largest tomb you'll see the Gargoyle on the roof. 2.At the top of the cemetery is a large crypt if you stand on the steps and face away from the door way, you'll see a building on your left. The Gargoyle is on the roof here. 3.Following the path upwards from the bend over statue (facing it) you'll reach steps going up. keep going up the second flight of steps and immediately look sharp right, on the roof of the large tomb is a Gargoyle. Smoke his sorry ass. 4.In the cemetery mansion area to the NW of the map there is a locked gate that requires buying the mansion to acquire. Well you can ignore that for now and simply hug the tree and bookcase on the very right of the gate. If you fine aim and look up to the tower on your left between the trees, you'll see the Gargoyle. 5.Shelly Crypt - gain access here you need to purchase the Cemetery Mansion. This gives you the key to the locked gates outside the mansion. Once inside you'll follow a single path as the quest plays out. Once you enter a room where you shoot the orb switch to light the invisible walkways. before you exit this room at the doorway turn right and you'll see the Gargoyle on the rocks. he is quite hard to hear. /----------------------\ Bowerstone Market 4/4 \----------------------/ 1.Upon entering from the lake entrance, before crossing the main bridge into town, go down to the waters edge. Go down the slope and under the bridge. On your right above two arches is a Gargoyle. 2.Upon entering from the lake entrance, before crossing the main bridge into town, go up to the ramparts and follow the path to the end. The Gargoyle is at the end on top of one of the spires. To reach the spires the entrance is to the left and slightly behind the statue of the person riding a pig. 3.Before crossing the main bridge from the Bower Lake entrance there is a carriage area. The Gargoyle is in the carriage park.. 4.On the top floor of the furniture shop (shop on right side as you enter from Bower Lake). Next to the door. /------------------------\ Bowerstone Old Town 2/2 \------------------------/ 1.As you enter from the cemetery side, you'll see steps leading up and an arch on the left, There's a water tower above. The Gargoyle sits on the water tower. 2.Inside the house called The Felling Residence on the staircase. The house is located just on the right before you get to the large tree dead end. SW of map. /---------------\ Brightwood 5/5 \---------------/ 1.In the SE area of the map there is a large lake with a ruined tower in the centre. Go behind the tower and the Gargoyle is there. 2.Archon's Knot - to get here you need to climb up to the teleporter on Brightwood tower and jump off into a circular hole. this leads into Archon's Knot. As soon as you drop down into the water there is a Gargoyle behind you 3.On route to westcliff you'll see three ruined arches that you can walk through and a small pond next to them. The Gargoyle is above the arches This is before the SW exit. 4.Inside the Forsaken Fortress (SW of Brightwood map). As you enter the castle grounds there are two staircases on each side of you as you enter the outdoor area, take the right hand stairs to the top. The Gargoyle is at the end at your height on a ruined pillar. It's opposite one of the circular indentations on the path's wall. 5.The last is in Brightwood tower once you instigate the quest by buying it for around 240,000. The Gargoyle is at the top , in the room with a bed just outside one of the windows, shoot them out and you'll find it. (thanks to i_706_i ) /--------------------\ Fairfax Gardens 3/3 \--------------------/ 1.Above the main building doorways up high. You'll need to stand back a bit to see. 2.Lady Grey's Tomb - you'll have to start the quest that allows you to enter here Love Hurts. Once entered follow the path until you need to vault. Before jumping the Gargoyle is directly ahead of you. 3.There is another in the FairFax mansion but you have to beat the story before you can buy the mansion for 1,000,000. Once you buy it, head inside to the library, The Gargoyle is on the wall above the entrance you walked in. (thanks to i_706_i ) /-------------\ Oakfield 3/3 \-------------/ 1.Behind the sculptor's house.(simply activate the Sculpture mission to find it easily). 2.Opposite the Sandgoose Inn there is a small footbridge over the stream. The Gargoyle is on the side of the bridge, you can aim and shoot from the path. 3.You need to swim across a pool of water to reach the Oakfield Cemetery (area of water on right side of map). As soon as you exit the water look up to your left on a ruined pillar/arches and there's the blighter. /--------------\ Rookridge 5/5 \--------------/ 1.Go upstairs of the Rookridge Inn and follow the rail tracks and work your way to the second set of tracks by following the path - work your way to the end and on a top of the pulley tower on your right is a Gargoyle. 2.Inside the Hobbe Cave as you enter a cavern with wooden beams and chains the Gargoyle is on the wall on your left. 3.At the Hobbe Cave entrance/exit by the water's edge there is a Gargoyle on the cliff face viewable from the beach. Turn to your right just before entering the cave and you'll see it. (this area is after you have jumped off the destroyed bridge - it's slightly off center of the map and a little to the North). 4.At the entrance to the Temple of Shadows (NW of map), before going down the spiral stairs, walk to the large windows where there are two statues and lots of arches. Facing the windows, turn right and you'll see the Gargoyle perched up on the wall beyond the arches. 5.Inside the Temple of Shadows - Follow the Left pathway (inside the room with the dial) to the main chamber (a room with a misty floor) and there is a Gargoyle above the doorway opposite the chair and desk. /--------------\ Westcliff 5/5 \--------------/ 1.From the docks as you make your way up the cliff you can see the Gargoyle on the cliff face. 2.Howling halls - As you make your way down, you'll come to to a room with a spiky floor, immediately on your left as you enter is the Gargoyle on the wall behind a pillar. Although if you come from another direction it'll be on your right. 3.Outside the entrance to Howling Halls where there is a large archway. Go to the Halls doorway but do not enter. Turn around and look up at the arch on the left and the Gargoyle is there. 4.The SE part of the map (south of the river) there is a ruined tower which you can climb. On one of the edges you can dive and the other vault. Use the vault option to drop down onto a raised section with a chest and Gargoyle. 5.At the very south pathway on the map you'll see some stones and a stone archway before a wooden shack. With the shack in front of you turn left and you'll see a stone archway in the trees and a treasure chest. the Gargoyle is on the stone archway as you turn around from the chest. /----------------\ Wraithmarsh 6/6 \----------------/ 1.Inside the small house at the start as you enter here for the first time. 2.After crossing the lake there is a house with a shed in front of it. The shed has a wheel on it. Around the side of the shed is the Gargoyle. 3.After crossing the old Oakvale bridge, follow the path until you reach some old ruins. On your right there is a path which leads to a chest go to chest turn around and you'll see the Gargoyle on the ruined arch. 4.As you make your way through an area with buildings you can't enter, there is a pool of fog before you with several statues and coffins around it. Progress from here and you'll reach some ruined tombs, the Gargoyle is on the last tomb on your left. This is just before going under a large arch. 5.Inside Twinblades tomb once you navigate the puzzles to reach the coffin room at the top there is a Gargoyle inside this room above door. 6.Once you have taken the seal to the doorway you'll enter the SHADOW COURT tomb and follow a set path until you descend the two stairs. you'll see a corridor with spikes coming from the floor. Run past these and do a u-turn to look behind you . The Gargoyle is above the doorway where you entered the spiked floor room. o~------------------ Silver Keys ---------------------------------04.03------~o /-----------------\ Bandit Coast 1/1 \-----------------/ 1.There's not much deviation here so about halfway down the path on the left. It's before the path turns back on itself on the map. /---------------\ Bloodstone 5/5 \---------------/ 1.As you enter Bloodstone from Wraithmarsh, you'll see a crypt on your right with a statue - perform the blow kiss move and a crypt door on the right further up opens for you. Inside is a key. 2.As you enter the SInk hole there is a key in front of the drop down point. You wont be able to reach it until you finish the related quest and raise the water level. Once you return to Salty Jack go back inside the Sink Hole to now reach the key. 3.The SInkHole - after you take the ship to find the 10 bits of treasure you'll drop into a water area around a large tree. To exit this area you need to climb up the grassy areas near the waterfalls. As you ascend and before you enter the stone archway there is a silver key on a lower ledge, you need to drop down to reach it. 4.Inside the cellar next to the Furniture shop - kick of hit the orb to open the cross door. The shop lies at the east part of the map. 5.Go to the waterfront and follow the docks all the way to the end where there is a crane (far west of map). Jump in the water below the crane to find a dive spot. The key is in the dive spot. /---------------\ Bower Lake 4/4 \---------------/ 1.A key can be found on the small island which has the entrance to Bower Lake Tomb on it - You'll get this as you follow the story at the beginning. 2.Gypsy camp - enter the camp and head to the right side of the camp - there is an opening in the fence which leads up a dirt track. If you follow this path you'll see a ruined tower.The key is on top of the tower. (note the fence opening won't be available from the start of game). 3.By the second largest lake (the one on the right side of the map) if you walk to the end of the platform that goes into the water and the turn around to face the way you entered. Walk alongside the rocks on your left and behind the first tree is a key. 4.Inside the Tomb of Heroes (Rescuing Charley mission unlocks this area) - you'll enter an area with a pool of water in the center of the floor.Simply walk through the area into the arched doorway follow the path until you meet Charley. Simply look behind the pillars on the right. /--------------------\ Bower Lake Tomb 1/1 \--------------------/ 1.As you enter Bower Lake Tomb you'll jump down into water. Enter the next room (you drop down) and you'll be attacked by beetles. Walk through the cavern until you reach the doorway. Before going through the door, on the left side of you behind a rock is the key. /------------------------\ Bowerstone Cemetery 4/4 \------------------------/ 1.In Bowerstone cemetery as you progress through the mission you'll come to an area which has a broken down shed, a stove and a man tied up. It's the top left area of the map. The key is in the broken shed. 2.The next key is in the 2nd to last turning at the bottom of the Bowerstone cemetery map. 3.Go to the top of the Cemetery mansion and the key is here. 4.Shelly Crypt - You'll need to have purchased the Cemetery Mansion and then enter the crypt. Go down the spiral stairs and drop down. You'll enter a room with coffins, if you walk up the slopes by the coffins you'll see a crack in the wall. Smash this open to find the key. /----------------------\ Bowerstone Market 3/3 \----------------------/ 1.In the cellar of the Furniture shop (first shop on the right as you enter from Bowerstone Lake - shoot the glowing orb to unlock the door. 2.As you first enter Bowerstone from the Lake entrance, there is a gate doorway on your immediate left - however you need to enter a dive entrance to access it. As you enter Bowerstone from the Lake entrance, you cross a river. Simply climb into the river and swim to the corners near a dock platform (it'll be on your left or right depending on which side you entered the water). There is a dive point directly under the platform's steps that takes you to the key - thanks to Airdweia for heads up. 3.There is a small alley by the side of the inn at the main square. Enter the alleyway and your dog will find a dig spot at the end with a key inside. You need the dog and perhaps maxed out with the treasure skill. Buy books from the shops to increase this skill. /------------------------\ Bowerstone Old Town 3/3 \------------------------/ 1.The Invisible hand house there is a key up stairs on the outside. The house is near the exit to Rookridge to the North of map. 2.In the cellar next to the house called the Helping Hand. This is next to the Gift and Food stalls and is located following the path straight ahead as you enter from Bowerstone Market. 3.In the Old Town Warehouse behind some crates under the stairs. The warehouse is located up the 2nd set of steps next to a crane. It's near the Rookridge entrance at north of map. /---------------\ Brightwood 5/5 \---------------/ 1.Archon's Knot - to get here you need to climb up Brightwood tower to the 1st floor with the teleporter. From this level if you walk to the sides near the teleportal, the camera view will auto change and show a hole you can vault into. This leads into Archon's Knot. Once inside you'll go past a spiky floor puzzle and then onto a second puzzle with a statue. You need to evil laugh at the statue then go up stairs and the key is on the left side of the spiky floor. 2.On the road to Westcliff heading west just before the sharp slope/turn in path there is a turning on the left with a key. This requires the locked gate from Brightwood Tower to be opened. If not opened yet, then simply head to the bandit camp which is the South part of the map between the broken bridge and the lake with the tower. Follow the path to the locked gate and the key is on the right in a small turning. 3.A collapsed bridge (SW of map) , the key is on one side (on Westcliff road. It's SW of the map). 4.In between two horse statues at the NE path of the map. If you're coming from Bower Lake it's the first left turn near the signpost. 5.Inside the Giles farm cellar there is a portcullis that needs a key. You need to buy the property to get the key from the upstairs drawer. Once inside there is an area with statues, pillars and a key. /----------------\ Cullis Gate 1/1 \----------------/ 1.There is a slave area to the south of the map in the middle, follow the path upwards and in an alcove before the gates is a key. /--------------------\ Fairfax Gardens 2/2 \--------------------/ 1.In tunnel under the main manor - you can get here by going under the stairs. 2.Lady Grey's Tomb - after dropping down and making your way into the main chamber, upon exiting this area you'll enter some tunnels and then a set of stairs, the key is on your right. This is just before the huge set of stairs you climb. /-------------\ Oakfield 6/6 \-------------/ 1.As you enter Oakfield for the first time coming from Rookridge, the second house on the right has a key inside. 2.As you return to the Abbot from Oakfield, if you look at your map you'll see a small lake on the right side of the map. Follow the path here and you'll see the key next to the path by the lake. Echo Mine 3.As you enter and follow the path to the open room Follow the path to the right and you'll see the key on your right 4.Go through Oakfield until you come to the Scuplture's workshop by the waterside area. The house next door to the scupture's workshop is called Porridge Cottage. If you go inside and up the stairs you'll find a key. The house lies at the northern tip of the land next to the sea in the middle of the map. Wellspring Cave 5.Once you enter the cave with Hannah and go through door one of the three and are required to both stand on the panels as part of the mission (to fill the jug with water). You'll see a key behind the platform you stand on. Or as you enter the circular room with the chains, take the left hand door and once you reach the room with the statue, it's behind the raised platform and steps. 6.After the scene at the planted tree and the end of the mission with Hammer, follow the path and by some bails of hay there is a key. It's the west side of the map next to the sea. The bails are near Luminous Cottage. /--------------\ Rookridge 6/6 \--------------/ 1.Traveling along Bowerstone Road South part of map, you'll be attacked by bandits. Just past this area and following the road, you'll see a wooden walkway with a statue at the end. There is a key at the base of the statue. 2.You'll be tasked with taking out the bandits in Rookridge. From the exit from the Rookridge Inn, follow the path to reach the old station. The path goes past a wooden shack next to a rail track. If you follow the track to the end (to the right) next to the shack you'll find a key. 3.Hobbe Cave - Inside the cave in a narrow area there is a dig spot next to the path/entrance with a key inside (the dig spot looks like a black mark on the ground). It is just after (or before) depending on which way you're coming from; the large open room with stone walkways, fire torches and a misty bottom. This room is just as you enter from Rookridge (down the ladder) or the last room if you entered from the Gemstone Grotto side. - You will need to make sure your dog skill is at least level 3 otherwise the dig spot won't appear. Buy or find books to increase dog rating. 4.You'll exit the Hobbe Cave and come to an area which is other side of the broken bridge you dived off earlier.You'll see a yellow and brown house with a path that leads around it. Follow the path and there is a key behind it. 5.Gemstone Grotto (Far NW of map - go through Hobbe Cave and swim across lake - or just after you have dived off the broken bridge swim to the far left and follow path) - Once inside: Follow the pathway and you'll come to a single chest before you drop down. In the room Just before the chest there is a path to the left with a visible key in front of a statue. 6.Inside the Temple of Shadows - Follow the Left pathway (inside the room with the dial) to the main chamber (a room with a misty floor) there is a key behind the chair and desk. /--------------\ Westcliff 4/4 \--------------/ 1.on the south part of the map there is a ruined camp - inside the wooden hut is a key 2.Inside the tomb (Howling Halls - west of map) you'll come to a spiral staircase. At the top in one of the alcoves is a key 3.On the beach to the right behind some crates. 4.In the same water where you can enter the Old Tin Mines, this is near the archway entrance to Howling Halls - it's the left part of the middle body of water on the map. Swim along the water and you'll see a key on a raised grassy section along the rock face. /----------------\ Wraithmarsh 6/6 \----------------/ 1.Inside the abandoned farm building on the top floor. Just after crossing the lake. Its the first building on left as you approach the second lake with the well in the middle. 2.As you make your way through an area with buildings you cant enter, there is a pool of fog before you with several statues and coffins around it. On your left is a key. 3.After the water area where you defeated the 2nd banshee you'll enter another flooded area with a green hut . there is a path next to this hut that leads to a key its the right path if you're facing the huts steps. 4.Inside Twinblades tomb once you navigate the puzzles to reach the coffin room there is a key inside this room on the right of the coffin. 5.inside twinblades tomb there is another key in the coffin. 6.As you exit TwinBlades tomb (after destroying wall in coffin room) there is a key directly ahead 7. There is a 7th key in the Shadowcourt making the total 51 keys. During the fight in Wraithmarsh, when you have to meet with the Shadow Court, in the room were you have to fight various Shadows (Hobbes, Bandits, ect.) there is a fake or cracked wall on the back left side when you enter the room on the way to the shadow court. (thanks to FBI Casualty). o~------------------ Silver Chests -------------------------------04.04------~o 1 Key Chest - Bowerstone graveyard on the left of the statue. 1 Key Chest - South area of the Bowerstone lake directly opposite where the path splits to go three ways. 1 Key Chest - Bowerstone Lake towards Brightwood, the pathway leads to some ruined arches. There's some building debris on the side of the path which has three arched windons. Opposite this is a path leading to a single archway. Go through the arch and the chest is on your immediate right. East of map. 5 Key Chest - Fairfax Road in Bowerstone, on the left in an enclosed fenced area next to a tiny pond. 5 Key Chest - From the Old Bowerstone Market and entering Rookridge, on your left just past the tree and dig spot. 5 Key Chest - In the ruined tower in the centre of the Brightwood map. 5 Key Chest - Westcliff towards the center of map at shooting range. 5 Key Chest - Bowerstone Road in Rookridge. At the most southern part of the map there is a turning which leads to a chest next to a kneeling statue. 5 Key Chest - From Old Bowerstone leading into cemetery road, you'll come to Rookridge Road. As soon as you have entered this area from Cemetery road, when the path splits, take the right path which will lead to the chest which is next to a kneeling statue. 10 Key Chest - At the bottom of map in a tomb. 10 Key Chest - Gypsy camp, enter the camp and head to the right side of the camp - there is an opening in the fence which leads up a dirt track. If you follow this path you'll see a ruined tower.The chest is at the base of the tower. (note the fence opening won't be available from the start of game). 10 Key Chest - Go through Oakfield cemetery and follow the path upwards, the chest is at the end. This grants you a weapons Slash and Burn Augment. This is at the NE part of the map. 10 Key Chest - On the Westcliff path there is an "O" on the map just as the path reaches the "O". 15 Key Chest - In Cullis Gate area SE of map under the stone stairs. 15 Key Chest - Wraithmarsh from coming from Wrathmarsh into bloodstone, its on right. 15 Key Chest - In Rookridge after you have followed the path past the Inn, head along a rail track. On you left is the chest next to a wooden water tower. 20 Key Chest - Bloodstone into Wraithmarsh take the left and follow path to end. 20 Key Chest - On the road to Westcliff southern part of map in ruined slave camp. 50 Key Chest - Fairfax Castle throne room once you purchase it. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Bestiary 05.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| o~------------------ Humans --------------------------------------05.01------~o Bandits ======= Approach: Strength, Ranged Difficulty: Easy Weak Against: Strength Bandits generally ambush you in small groups, for the most part they will harmonize their melee attacks so watch your back. Their ranged combatants don't seem to aim too well. City Guards =========== Approach: Strength, Ranged Difficulty: Average Weak Against: Strength, Will City Guards are usually friendly NPC's unless you are determined to follow the path of evil and destroy towns and kill innocents. They will attack with swords and guns. Highway Men =========== Approach: Strength, Ranged Difficulty: Average Weak Against: Strength Highway Men are similar to Bandits in the fact they travel in packs. They are usually armed equally with swords and guns, their gunmen are very susceptible to your strength attacks. Spire Guards ============ Approach: Strength Difficulty: Hard Weak Against: Will Spire Guards follow the path of badassery and are usually holding katana's. Of course, these enemies cannot hurt you if you keep your range and attack them. o~------------------ Monsters ------------------------------------05.02------~o Banshees ======== Approach: Will Difficulty: Above Average Weak Against: Strength Banshees are very intimidating, they will summon their shadow children and are only vulnerable to attacks once their children are decimated. They are immune to area spells. Balverines ========== Approach: Strength Difficulty: Hard Weak Against: Strength, Ranged Balverines usually attack in pairs and will try to catch you by surprise. Don't give these any chance to charge up their attacks, especially their charge attack as it is guaranteed to ruin your day. Giant Beetles ============= Approach: Strength Difficulty: Easy Weak Against: Anything Beetles usually bury themselves and ambush as you walk by, but are easy to kill. Ghost Pirates ============= Approach: Strength Difficulty: Above Average Weak Against: Will (Inferno) You won't encounter them much, but be sure that you are equipped with a good spell when you do fight them. Hobbes ====== Approach: Strength, Will Difficulty: Annoyance Weak Against: Strength Former children turned monsters, Hobbes will use variety in their numbers to kill you. They can be easily overcome by your strength. Hollow Men ========== Approach: Strength, Will Difficulty: Average Weak Against: Strength, Area Spells When you see lots of lights touch the ground you know a Hollow Men attack is imminent. They are fairly weak but will overwhelm you with their numbers. Using a levelled area spell will take care of them in record numbers. Shadow Creatures ================ Approach: Strength, Ranged, Will Difficulty: Above Average Weak Against: Varies These enemies morph into monsters that you've previously faced, which is basiclaly every enemy including humans in the game. They are slightly stronger than their counterparts. Shards ====== Approach: Strength, Will Difficulty: Hard Weak Against: Ranged, Will Some Shards will spawn enemies, others will attack you, and one will do both. Charge a high level spell at it when it opens up, this is when it is vulnerable. Don't let them get close to you. Trolls ====== Approach: Strength, Ranged Difficulty: Aggrivating! Weak Aginst: Ranged, Will Trolls will adapt to their surroundings and explode out of the ground while you are nearby. They will use three different attacks against you and are only vulnerable when their nerves appear and glow red. Shoot their nerves to hurt them. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Main Story 05.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| The main story section of the guide covers what it says, it is all shown in order. LIMITED EDITION PLAYERS****** =============================== Enter the code for the content before starting the game! o~------------------ Childhood -----------------------------------05.01------~o Your first decision in the game is to choose between a male of female hero, please notice that this does not take any affect of the storyline itself. Follow Rose to the sale where a man is selling a "magical" music box for 5 gold. A character named Theresa appears, hinting that this music box may actually possess some magical powers. Your first quest is to make 5 gold to purchase the music box. Follow the golden bread trail to the guard (warrants will be pieces of paper on the ground near the trail as you complete other jobs), who needs you to collect five missing warrants, and promises a single gold piece. After accepting you will be lead to an olde time photographer who will pay you and Rose 1 gold coin to pose for a photo. Do so and continue on your quest for "riches". From there on you will find a bully beating on a dog, and eventually hits your sister. Weild your mighty wooden sword and defeat him. Proceed on to a shopkeep who needs you to kill large beetles upstairs. When you enter the shop a man will give you the option to destroy the stock for a gold coin. I found it easier to kill the beetles and it won't have any affect on corruption after this quest is complete. Continue and you'll find a tramp, who needs you to grab his wine from Magpie. Magpie is in an alley behind you (not down the stairs). Don't worry about waking him up, grab the wine and give it either Betty (good) or Pete (evil). Either way you get your coin and final arrest warrant, which somehow got in the bottle. Make your way back to the guard, a man named Arthur will demand the warrants, giving Arthur the warrants will eventually have a negative impact on the town, whereas giving the warrants to the guard will yield positibe results. One more coin to go, and you will find a man named Monty calling at his girlfriend from outside. Talk to him to get a proposal letter then knock on the girlfriends door. Yet again you have an option to be good or evil, either give it to the Mother or go upstairs and give it to Belinda. Now that you have five gold, go get the music box and bring it to a quiet place. Head into your shack and sleep, Rose's diary is also there if you'd like to take it. In the scene you'll meet Jeeves, Garth, and Lucien, who all appear later on in the main story. o~------------------ The Journey Begins --------------------------05.02------~o Go down to your caravan and collect your items from your chest, now is also a good opportunity to put your caravan up for rent, as you probably won't feel any desire to return. There also isn't much point in browsing around, you have no money, so just head up to the gate to meet Theresa. Theresa wants you to head into the Guild Tomb on the lake. Go straight and vault off the ledge, there is a chest there. When you get to the little island where the tomb entrance is located go around and take the silver key behind it. Go through the tomb until you come up to some beetles, eiher kill them with your crossbow or sword, either way its easy, and collect the experience orbs. There is another silver key in this area, walk around it until your dog barks. Keep going and to your left there is an unlocked gate that contains a chest. There will be a glowing target ahead that you'll have to shoot to proceed. When you get to the spot where you have to swim, you can go to the left and right to loot skeletons for a diary and a letter. Next is a room where you'll have to shoot at a target, melee hit it, then shoot it once more to unlock the hallway. Seach the bookcase to your left, then go down the passage next to it to find some other goodies. Enter the Chamber of Fate and you'll unlock some nifty abilities, you are required to choose at least one Will ability to unlock the Cullis Gate. LIMITED EDITION PLAYERS ======================= Before entering the Cullis Gate, open the chest next to it for your unwordly armour and weapon. Upon arrival to Bower Lake, you get to kill more beetles, follow the bread trail to Bowerstone and be sure to explore a little on your way, there are lots of treasures on your way. o~------------------ The Bandit ----------------------------------05.03------~o You'll notice the road to Bowerstone is closed, and you must kill Thag before the road to Bowerstone will reopen. Behind some ruins on your way is a chest with an Assassin's Coat, and there is another chest near the lake with a pistol in it. The slaves at the Bandit Camp will warn you of an ambush, there will be a few bandits that drop down from trees and attack you. Use your new abilities along with your sword to drop them. Defeat Thag to complete the quest and you'll get Thag's Head (trophy) and 100 renown. Open the chest in Thag's house to get a key. There is also a cave behind Thag's house that has another chest inside. When you go to the slaves a man will appear, he will pay you to give him the key. If you give him the key you will get evil points, and if you attack him you will get evil points, but if you wait for him to attack you after freeing the slaves you can get 200 gold and no evil points. Go back to the blockade and you will be travelled to Bowerstone. Roland the Bard will be following you around singing about your adventures, you can also find him around towns later on, but he'll want fifty gold per song. Your dog will find a few chests around Bowerstone, for the sake of my not having to point them out. Theresa would like to meet you under the clock tower, but she is going to be late. She advises you to seek work at the Blacksmith, which I'd recommend if you need some easy money. After the time expires you can either meet Theresa right away or continue exploring Bowerstone. Theresa will hand you three fate cards, The Pilgrim, The Mage, and The Thief. Our first visit will be to Oakfield. On your way you'll see a man looting corpses of the bandits victims, you can kill him if you want to, you'll get evil points and nobody will know. You can also take some of the items laying around. Up the path you'll encounter some bandits, use your crossbow or will attacks to get rid of them without confrontation. There is also a chest and dig spot near where they were sitting. As you continue, you will encounter a group of bandits, some will be near you and others will be up on a hill. Take them out with a crossbow or run up and kill them with your sword. Follow the path behind them to a chest and keep going on your way. You'll come across the Rookridge Bridge which is out, you'll have to dive and walk up onto a nearby beach where you will meet a distraut man. The man has lost his child inside the Hobbe Cave, and is afraid to go in alone. When you enter the cave there is a dive spot in the water next to you. Follow the parth and you'll stumble upon a few Hobbes, it shouldn't be too hard of a fight. After killing those ones you'll have to travel across a rickety path, there is a hidden area with a chest just off the path. When you come across a locked door, your dog will show you a way around where you find out that the mans child has been converted into a Hobbe. You'll come by more Hobbe's in the cavern, you can easily kill these by pushing them off the ledge. There is also some treasure off the main path that you can take, and some more right before the exit, go up the ladder to go back to Rookridge. To your right there are the three bandits still guarding the bridge, you can take two of them with your crossbow before the other one charges you. There is also a silver key behind you. Follow the glowing trail to the Abbot, and he'll request for you to build up your reputation through side quests before he can trust you. o~------------------ The Ritual ----------------------------------05.04------~o After you gained enough renown, go back to the Temple of Light and speak with the Abbot. He'll send you to the cave, to accompany a monk named Hannah. At the first spring there is a silver key sitting near the pressure plate you have to stand on. As you exit the first spring there will be two groups of Hollow Men that you'll have to kill, these are a little stronger than the Hobbes, but still isn't too bad. In the second spring you have to protect Hannah as she is filling the jug, the fastest way is to shoot them from the plate and use your will abilities against them, this way you can protect her while standing on the pressure plate. The third room you'll fight a few waves of Hollow Men, follow by a Headless Hollow Man (boss). He has hard melee and the Shock spell that can wreck you if you aren't careful. The easiest way to kill this guy is to stay at a range and shoot him with spells, if he gets close get a couple hits in and get your distance back, eventually he will go down. In the next room you'll be informed of something and complete the quest after you go back to the Temple of Light. o~------------------ Hero of Strength ----------------------------05.05------~o Turns out the monk Hannah becomes the badass "Hammer", she is the second hero. Shortly after doing something to her fathers grave you will receive a Golden Oak Leaf and 1000 renown points. o~------------------ Hero of Will --------------------------------05.06------~o Travel to the Heroes Guild to gain this quest then make your way to the Brightwood Tower through Bower Lake. Watch out for these Spire Guards, they can definitely kick your ass if you aren't powerful enough or don't have a good enough weapon. Make your way up through the Tower, fighting Spire Guards until you come by the scene that has The Commandent taking Garth away to The Spire. o~------------------ The Bargain ---------------------------------05.07------~o You'll have to make way to the Cow and Corset Pub in Bowerstone and talk to Jeeves. You'll have to pony up 1000 gold for the directions to Lucien's Diary. Make sure you have a good ranged weapon and upgraded spells before you go to Bower Lake, you will be fighting a Forest Troll. The troll with throw rocks at you, and has a tunnel attack, it will also slam you if you get close enough, hence the ranged weapon. To defeat this beast you have to shoot the glowing red nerves on the Troll. After you kill the Troll, go to the empty spot and dig to get the diary and return to the Guild Hall. The next step is to go to Westcliff, you'll meet Hammer on the road into Brightwood toward Bandit Coast. On your way you'll have to fight waves of bandits, these won't be particularly tough, but they will severely outnumber you. There is a ton of treasure you can find on the way, your dog will alert you for most of these but you might have to do some snooping around. You'll come to the Highwaymen Camp, avoid getting stuck in the middle of all of them while fighting, there is also a spiral staircase that has a chest on the top. Cross the bridge into Westcliff. You'll come across a fair share of Balverines, try to stay near them and charge for more damaging attacks when they jump. Avoid getting hit by their charge attack, it is the most powerful thing they have. Continue to meet a Lilith, her son has been captured by Balvarines. Just past the bridge there will be a silver key adjacent to the silver chest. Move down the hill into the Howling Halls, there is a digspot with a resurrection phial near the entrace, keep going until you enter the large room. In the room you'll have to fight a couple waves of Balvarines, then a White Balvarine. Hammer will create a bridge for you to go over, there is a chest to your left on the other end of the bridge. Move up the stairs where you will be facing a silver key, up the next flight of stairs is Westcliff. o~------------------ The Crucible --------------------------------05.08------~o Stock up on food, potions, and weapons before you dare entering the Crucible. There are eight rounds of the Crucible, most rounds have three waves of enemies and start immediately after the one before is dead. If you compelete eight perfect rounds you will get a bonus legendary weapon, don't worry if this doesn't happen on your first play through, you can return to the Crucible. I've find that the Rise Dead spell is a great way to distract the enemies. o-----------------------------------------------------------------------o | Round | Enemy | Strategy | |-------+-----------+---------------------------------------------------| | 1 | Beetles | These are easy to kill with spells and a sword. | |-------+-----------+---------------------------------------------------| | 2 | Hobbes | Use area spells and your sword, like Beetles. | |-------+-----------+---------------------------------------------------| | 3 | Hobbes | Use the exploding barrels and push them into the | | | | middle. Watch for some of them to be hiding. | |-------+-----------+---------------------------------------------------| | 4 | Hollowmen | Hollowmen take more damage from Inferno spells. | |-------+-----------+---------------------------------------------------| | 5 | Bandits | Only charge at them if you are drastically weak | | | | with your ranged weapons, otherwise shoot and use | | | | the pressure plate and barrels. | |-------+-----------+---------------------------------------------------| | 6 | Bandits | Waves here will appear before the first is dead, | | | | and try to push them into the pit, didn't find | | | | much use for the pressure plate that shoots fire. | | | | If you step on the plate twice they will be moved | | | | and it makes it much easier. | |-------+-----------+---------------------------------------------------| | 7 | Balvarine | There isn't that many of them, its just like | | | | going through the Howling Halls without Hammer. | |-------+-----------+---------------------------------------------------| | 8 |Rock Troll | Just like any other troll fight, only exception | | | | are some obstacles and a few summoned Hobbes. | o-----------------------------------------------------------------------o After doing this the quest, The Spire will be unlocked, do not start this without doing the "Westcliff Development" sidequest and having children. Another good idea is to invest in shops and houses before starting this. o~------------------ The Spire -----------------------------------05.08------~o o----------------------------------------------------------o | Quest Checklist - Complete before entering Spire | |----------------------------------------------------------| | Defender of Light / Oakfield Massacre | X | |----------------------------------------------------------| | Cold Comfort Farmer / Red Harvest | X | |----------------------------------------------------------| | Westcliff Development | X | |----------------------------------------------------------| | Blind Date | X | o----------------------------------------------------------o Meet Hammer at the docks and head down to the ship where you will hand over your possessions to Hammer and part ways with your dog. Next you'll meet a man named Bob, move ahead to listen to Lucien's speach. When you wake up you'll be sent to go meet the Commandant, when you get there you'll be given the option to obey or disobey, if you disobey you will lose experience, if you obey nothing will happen. At week 38 you'll be assigned to guard the prisoners and you will have three minutes to decide whether or not to feed them or starve them, which affects your purity/corruption in obvious ways. At week 137 you are asked to kill Bob, he's going to die either way so make your choice. There really isn't a penalty for doing it or not, I found it faster just to finish him off myself. Many years later you are summoned yet again by the Commandant. He asks you to check on a guard, when you find the guard take all of his stuff and meet up with Garth. Bring Garth to the Commandant's Chambers, on the way you'll encounter about five groups of Spire Guards, they aren't particularly difficult. When you get to the Chamber, defeat the Commandant and his guards, these guards are more powerful than the Spire Guards, so play careful. The Commandant is a tough cookie himself and will block most of your attacks so you'll have to charge up. Most of the experience will go to Garth once everyone is defeated. At the dock you'll encounter more Spire Guards, but now Garth can fight for you so you can sit back a little if you are low on health. Make your way on to the boat with Garth and the others. You'll appear in Oakfield, ten years passed, reunited with your dog and the rest of Albion. Theresa will bring Garth with her and instruct you to visit your family and look around and see the changes in Albion. You will also be given 5000 renown points, Broken Spire Collar (trophy), and your items. Meet Hammer and she will tell you to catch up with Albion, this is a good time to check in with your family and look at Westcliff if you took the development quest. o~------------------ The Cullis Gate -----------------------------05.09------~o You need to find a pirate in Bloodstone named Reaver. Meet Garth and Hammer and go to the rear entrance of Brightwood Tower. When you get there, there Spire Guards there that you will have to deal with, but it is much easier with your allies. There will also be a Spire Shard there to take care of, but it is easy to defeat, especially with Garth doing most of the work. As you rise to the top of the tower you will find anoter Spire Shard that will, instead attack you, but spawn Spire Guards and other enmies to attack you, making your job of protecting Garth much more difficult. The enemies will come from both of your sides, Garth will tell you when he's ready for you to use the Cullis Gate. After the cutscene you will be all alone in Bloodstone. o~------------------ The Thief -----------------------------------05.09------~o Follow the path into the where you will encounter a Banshee, these aren't all that hard to kill. Use a spell and some melee to kill the demons she summons, when you kill those the Banshee will be vulnerable to repeated slashing. As you progress there are a few groups of Hollow Men you'll have to kill, then you will be told that you've made it halfway through the marshes. Next you will fight an Elder Hollow Man, he isn't too difficult, kill him, take the silver key in the area, and move on to where you'll face another Banshee. Shortly after facing the second Banshee you will meet face to face with a Troll, this Troll is no different than the others you've killed before it, take the treasure next to it. Once you make it to the town you can explore around or go meet Reaver right away. You might as well just talk to him right away though. Reaver will ask you to gain more renown before he will consider your offer, so, just as before, complete some sidequests or do some jobs to spike your renown. Talk to Reaver after you've reached a worthy reputation, he'll send you to deliver a Dark Seal in Wraithmarsh, on your deliver job you will encounter various creatures, the first being a Banshee. Follow the path and unlock the door into the Shadow Court. Once inside make your way down, there will be a hidden door to your left with a chest behind it. Keep going, you can hear Elizabeth crying. You will come to a room with a gate where you will have to fight several waves of Shadow's, these are just weaker versions of monsters you've alreay faced time and time again. After you've defeated them vailt down and speak to Elizabeth, she needs help. The Shadow Judges will appear and you'll have a choice to make, if you give the Seal the them and age you will gain purity, if you give it to Elizabeth you will gain corruption. Whatever happens, walk back and there will be a chest in your path. Now you'll have to go back to Reaver, and much like The Spire quest, you'll be a while so take care of everything you need to first. When you're ready, speak to Reaver and escape down the tunnel with him. You'll have to fight some of Lucien's men, Reaver will help you by using his pistol. After you're done in the first area you'll run into more of Lucien's men in a small room with a water floor. Proceed and take care of the men on the tracks, above you there are exploding barrels that you can shoot to kill all of Lucien's riflemen. Follow the tracks to the next area to get up top. You don't have to worry about the enemies below if you don't like a ranged fight, just run across into the next room and they will follow you there and you can kill them with your sword. Make your way to Smuggler's Beach. You'll meet Garth and Hammer on the back, and all four heroes will be united for the first time. When Reaver thinks he is on his way out a Great Shard will arive, this is the kind of badass thing that will spawn enemies at your feet and shoot at you! The only way to defeat it is to wait until it opens up and shoot a spell at it, watch out for enemies on the beach though, especially Spire Shards. Keep cycling between killing Lucien's men on the beach and running up into ranging and focussing on the Shard, I found a level five Blade spell really useful for this. Watch out for a red beam concentrating on you, this is a major powerful attack, immediately vacate your position when you see this. For defeating the Great Shared you get Shard Shard (trophy) and 10,000 renown points. Now you will be transported to Bower Lake, you and the others will assemble to construct a great weapon, one powerful enough to take down Lucien. Unfortunately you are interrupted by Lucien and his men. **Spoilers** Lord Lucien has killed your family, and now he is going to kill you. You'll then come to find yourself, a young boy with your big sister on a farm. There are a few things you can do but soon enough Rose will want to go to bed. Rose's diary is next to her bed, a good thing to check into if you grabbed her diary from the beginning of the game. Go to bed and you will hear some music playing, you can either follow the sound or go back to bed, if you sleep again the day will restart. Go through the charred path and pickup the music box, your characters life with spiral before your eyes. Rose will say something to do, and you will be sent to the Tattered Spire. You walk up and see Lucien there, hold the music box against him. Reaver will kill him and Theresa will appear and tells that that the Spire has power to grant you one wish, you can choose between: Sacrifice: Restores life to all that were lost in the building of the Spire. Love: Brings all of your loved ones back to life, including your dog. Wealth: Gain 1,000,000 gold and 300 evil points. Choose wisely. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Side Quests 07.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| All quests in this section are organized alphabetically. o~------------------ The Archaeologist ---------------------------07.01------~o This sidequest is one that should keep you amused for a fair bit of time, first thing you need to do is speak to a lady named Belle in Fairfax Gardens. Upon accepting her intriguing quest you will be handed your first card. Get your first note and go to Bowerstone Old Town, your dog will find out where this dig spot is right away, it should be in an alley just before an area with a large tree. Return to Belle once you get it for your 75 renown. The next artifact you need to grab is fairly simple, go to Rookridge from Oakfield and your dog should sniff it out quickly, it's on a cliff near the abondoned building. You will have to fight bandits to get there. The reward for this note will be 100 renown. Where the dead dwell? I hope you've alredy made your way to the Bowerstone Cemetery, if not go there and pretend I didn't have to tell you (joking). If you haven't completed a certain quest yet you will probably face an un countable amount of Hollow Men (100 to be exact). Nevertheless, follow your dog down the path to a dead end where you will be able to dig up the artifact. Go back and collect your reward of 125 renown when finished. If Belle has no more jobs for you after the ones above, you must progress in the story a little more. When new quests become available go back and see Belle, read the note, and this one is a little tougher. If you can't figure it out then just say you could, and make your way to Oakfield where you will find an Ancient Scroll near the Temple of Light. Back to Fairfax Gardens for your 150 renown and another note! Your next clue should point you in the direction of Bower Lake, this one is too easy, it will be buried in the middle of the Gypsy Camp. For this artifact you will get 200 renown points. "There are contstant mentions in the old tets of a 'dense forest' that lies somewhere in the shadow of a tower". Hmm, well Brightwood is a woods, in turn is a dense forest, and I believe I've seen something called the Brightwood Tower before. I'm going to take a wild guess that we should go to Brightwood for this next artifact. Your dog will take you to the treasure as usual, it's near the river down a hill. Your reward for getting this is 250 renown. Don't go just yet, Belle has another task. Her research will take you to Bandit Coast through Road. You'll have to fight lots of bandits here, obviously. Eventually your dog should take you to a spot just off the main path where you'll have to dig in front of a door. You might as well go inside, there is a chest and gargoyle in there. Then, bam! 300 renown. Your next adventure will take you to the home of the Crucible, you guessed it, Westcliff. Your dog should take you down to the beach where you boarded the ship to The Spire. Your reward for uncovering this scroll is 350 renown. This next one is actually a little interesting, since it isn't so obvious. You will have to travel to the Hobbe Cave in Rookridge then turn around and exit the cave. After you kill the Hobbes outside look to your right (facing away from the cave) and swim to the trail across the water. Follow the trail, you should run into a few Hollow Men, at the end of the trail there is the Gemstone Grotto. Once inside the Grotto your dig will sniff out the buried artifact. If you continue past where you dig the scroll you can find a silver key and a chest will 200 gold. When you return to Belle you will get 450 renown. By the way, this is your last adventure until you complete the main story. When you complete the game more quests will open up from Belle, return to her whenever you wish. The note will tell you to go to a bured town called "Oakvale", which now goes by the title of Wraithmarsh. Travel to the Drowned Farm. There will be a Banshee fight right away, but you should probably expect that kind of thing from where you are. Follow your dog as usually, if you don't have your dog there will be a glowing trail as long as this is your active quest. For finding this artifact you will recieve 500 renown. For the next note travel to the Bloodstone Water Front, from there your dog/trail should lead you to the yard behind "The Boudir". Return to Belle to recieve 550 renown. Next you are to travel to the Guild Cave, fast travel to the Chamber of Fate and work your way backwards through the cave. You'll encounter nothing more than two swarms of Beetles as you are lead to the scroll. You will be awarded 600 renown when you return to Belle. This next adventure will lead you to Reaver's Rear Passage, and since you've already been there you can fast travel to that exact area. Much like before you will be lead to the artifacts location by your dog or trail. It is fairly deep into the passageway and you will encounter Bandits and Hobbes. When you get this artifact go back to Fairfax Gardens, this time Belle will be in the excavation site, get your 700 renown. You've found all of the ancient scrolls! With all of the scrolls discovered Belle can now open the passage uncovered in Fairfax Gardens, but she needs you to clear it for her. There will be a chest below guarded by two Spire Shards. Manage your distance and shoot at them with will abilities to defeat them. Remember not to let them get close to you. After you destroy them open to chest and recover "The Archon;s Dream". Belle will meet you in the area, she will offer you 50,000 gold for the precious gem. You can either give it to her for good points or take the evil path and keep it, it is worth 100,000 gold. If you choose to keep it you will have to kill Belle, thus earning evil points. Either way you will get 1000 renown. o~------------------ A Bridge Too Far ----------------------------07.02------~o Reward: Dash's Goggles, Barnum's Thesaurus Renown: 250 Go into the Sandgoose Inn and talk to the guy crying near the railing, he is the guy who took the picture of you as a child and now he's got a big problem. He will need you to get all of the Bandits out of Rookridge. Follow the path to Rookridge Inn, where you will encounter your first group on Bandits, and in the closet above the stairs there will be a chest. You'll encounter the Bandit Dash, who runs from you. When you chase him you will come by more Bandits, on the tracks near the hut you will find a silver key. Follow Dash down the tracksand fight a couple more groups of bandits near some water. You'll see Dash on some stone ruins, shoot him and he will die immediately. Walk up to him and open the chest for some bandit gear. Then travel back to Oakfield. o~------------------ The Blind Date ------------------------------07.03------~o Go to Giles' farm and talk to him, he needs you to find a date for his son and hands you a photo of Rupert. You'll have to go find Rupert, he is in the field next to you. After speaking with Rupert go to Bowerstone Market to look for a potential date, remember that Rupert is interested in a male partner. If you show the photo to a woman you will get evil points, but if you find a gay male. When you run into an interested villager they will agree, then you can return to the farm and give Rupert and Giles the good (or bad) news. When you speak to them the farm will go up for sale at a base price of 70,000 gold. o~------------------ Brightwood Tower ----------------------------07.04------~o Reward: Son of Chesty, 100,000 gold, Diamond of Sorrow Rwnown: 3000 Before starting this you need to have around 230,000 gold, give or take 5000. When you collect the required amount of gold travel to the tower where you will face some enemies and a Spire Shard, the shard is easy to kill if you use magic and keep your distance. After you fight them off, go up and buy the Bloodstone Tower. Go to the stop, you'll pass by the Cullis Gate that is supposed to be wrecked, and go to bed. You'll dream of being a child again, walk up and open the chest ahead of you. Read the note and follow the trail another chest, open the second chest and read the note. Kill off the group of monsters it spawns. Make your way back and open the third chest, the Hobbes you'll face seem big and strong, but only seems that way because you're a child again. After you kill them follow the quest path to another chest and open it. After you've killed the Hollow Men follow the trail again, to your right after the gate is a statue, mimick its expression and go to the next chest. A banshee will appear, kill it as you normally would by defeating the minions then slashing at it. Keep going after you're done that. If you go off trail to your right there is a house with a chest (the good kind) in it. Continue and open up the next chest, fight the Balverines. Open the chest again to recieve your prize and go back to the bed. Welcome back to reality. o~------------------ The Cemetery Mansion ------------------------07.05------~o Renown: 3500 You'll need to scrape up 100,000 gold before you can purchase the mansion. Travel to Bowerstone Cemetery and buy the mansion. You'll get a key and note, now turn around and follow the trail. There is also a demon door there that you can kick a chicken at to enter. Enter Shelley Crypt and continue down the path no matter what any Hollow Man says. Open the chest at the end of the path. Make your way out through the hidden door until you enter a blood soaked room, there you will fight off three waves of Hollow Men, there is also a chest in there with a potion in it. Kill the already dead Hollow Men and keep going. You'll see an orb that you have to hit and shoot in order to form an invisible bridge. On the last bridge after you hit it it will appear behind you from where you entered the area, there is a gargoyle in the room too if you'd like to take care of it. Now you get the choice to hand over the gem to the Hollow Men or kill them and keep it, the Hollow Men are easy to kill, even the biggun' so I decided just to kill them, there will be a couple waves of them. Now leave the cavern and exit the crypt. o~------------------ Cold Comfort Farmer -------------------------07.06------~o Renown: 750 Giles can be found in Brightwood, accept his plea for you to "bring justice" to the Bandit Ripper. Giles will take him dead or alive. After accepting the quest the golden trail will lead you to Ripper's camp. When you walk into the camp you will be pleasently welcomed by a large group of Bandits, there are much more here than any other fight you've been in so far. Think of it as fighting Hollow Men, but against Bandits you will synchronize their attacks. After killing of all of the Bandits, Ripper will ambush you from one of the trees. Don't worry about Giles' request, encounter Ripper as you would any other enemy. Take notice that he will use some will, specefically Time Control. After you beat Ripper up enough he will forfeit which gives you the chance to either kill him or spare his life and let Giles take over. If you kill him you will obtain evil points, and vice versa. o~------------------ Evil in Wraithmarsh -------------------------07.07------~o Reward: Banshee Rags Renown: 4000 You remember these assholes from earlier, well they're at it again and you get to cover up what they've done for a second time. Meet Mrs. Spade in The Cow & Corset in Bowerstone Market. She will tell you that her son is an idiot (in short) and she needs ou to go rescue him, no problem, if you don't mind going to Wraithmarsh. Travel to Wraithmarsh to the Drowned Farm and a golden trail should lead you to a nearby well. When you are in "The Well" you'll be greeted by three Hollow Men in the foyer alongside the sounds of swords clashing. Down the path you will see Sam and Max being attacked by Hollow Men, save them. So apparently these guys unleashed Evil upon Bloodstone, and even worse is that their mother has to chase grown men around! Travel to The Waterfront and follow the trail to the dock where you will meet the Banshee. It is the same as any other Banshee, first kill the shadow children then slash at the Banshee itself. It may be a little awkward at most since you don't have much room to play with. When you've slaughtered the Evil go back to Bowerstone and speak with Mrs. Spade. When you talk to her you can use eiher emote or stay quiet, she'll be happy she didn't have to do anything either way. o~------------------ The Hit -------------------------------------07.08------~o Reward: Lucien's Contract Renown: 7500 No doubt you've been ambushed by Bandits before, but if you have engraved yourself into the habbit of walking around Albion you've most likely been ambushed countless of times. There are times that these ambushes will drop a piece of a map, once you collect four pieces you will unlock a new quest. Go to the Forsaken Fortress in Brightwood, when you get there it will be overrun with Bandits, more than you're used to. You need to Kill the Bandit Darius Zing. Like the other Bandit leaders, Zing will run off after you've slain all of his followers. Run after him and fight off all of the Bandits that you run into. Eventually he will stop and join his henchmen and attack you. He isn't difficult to kill, it is easier to kill the Highwaymen first though. o~------------------ Hobbe Squatters -----------------------------07.09------~o Reward: Hobbe Leg Renown: 3500 Go to the Temple of Light and speak to err, Tommy? Anyway, he asks for you to clear his cave (home) from Hobbes, not something we haven't done before though, right? Anyway, go to Echo Mine where you will be greeted by a swarm of Hobbes outside. You only need to kill fifteen stumbling Hobbes, and there are diary pages spread throughout the cave you may pickup if you so choose. After you kill the fifteen Hobbes you'll have to go kill their leader. He'll summon a couple more enemies but they're all easy kills, take the diary page behind him if you'd like and open the chest. Go back to the cave entrance and you'll find out that Tommy is more of a crazy asshole than you originally thought. He wanted you to be killed, you'll have to fight Tommy now, it only took me one hit so I imagine nobody will have any troubles with him. Take his key and leave the mine. o~------------------ Love Hurts ----------------------------------07.10------~o Reward: Rod of Life Renown: 8500 Victor the lonely gravekeeper wants you to collect body parts for a "science experiment". To begin this quest you will need to knock on his door once or twice and wait there for a few seconds. The first place he sends you is into the Hobbe Cave, a familiar locale. Your dog will sniff out the body part from the second you enter the cave, as soon as you enter there is a dive spot in the water next to you. Continue through the cave smiting the Hobbes until you reach the room you were first ambushed (beginning), your dog will find the dig spot there which has the Lady Grey's (familiar?) lower body and a note. Don't leave yet though! A little further ahead there is a dig spot covering a silver key, after you get the silver key you can fast travel back to Bowerstone Cemetery. Victor tells you what really going on, as if you didn't already know right? Then he'll send you to a tomb in Wraithmarsh, the quickest way to get there is to use fast travel and take Bloodstone road. When you enter Twinblade's Tomb you'll have to kill a nice handful of monsters in a room. From there you'll have to find a way to open that locked door. On the left side there is a pressure plate hidden by two bushes, destroy the bushes and stand on it, aim and the glowing circle across from you and hit it with a gun or spell. Then melee hit it, then shoot it again! Congrats, you've just opened the door with no help at all (ahem). You'll be greeted by three or so delightful dead, finish them off (can they die?) and proceed to the locked gate. Assuming you've already stood on the pressure plate, walk back over to where you are facing the spiked floor of death, and shoot the circle (yea I don't get the floor part either) to continue your journey. At the water area kill you the monsters and stand on the pressure plate, then repeat the expression that the statue behind you just did, its the chicken, and if you do it wrong the statue will not be pleased and will most certainly knock you back a bit. Go through the right side door, destroy the shrubs, stand on the pressure plate, then go back through the left side. Stand on the pressure plate and shoot the circle, and voila! Continue through to the circular room and kill everything inside. To the left there is an orb that you have to shoot, then shoot it several times as it rests on each statue, and finally, on the door. Put your Indy suit on and make your way through the firebreathing statues, the cycle begins at the furthest one then restarts from the entrance statue, so be careful. When you get to the end, step on the pressure plate and go back. Make your way up the spiralling stairs and too the body lobby, in the right corner of the area there will be a casket contain Lady Grey's upper body, and note, then a silver key beside you. There is also a silver key in the casket centered to the room, and, incase you didn't hear it, if you look above the entrance door there is a gargoyle! Another bonus is that behind one of the glowing doors there is a chest contain 500 gold, the other holds the way back to Wraithmarsh. The final part of Lady Grey is in a tomb in Fairfax Gardens. Lady Grey's tomb to be precise. Before you vault down into eternal darkness there is a gargoyle near you. After vaulting there should be a chest behind a pillar, your dog should find it. Walk up to her heads final resting place and steal it, then head back to Victor. Now you have a choice, take the Lady for yourself or let Victor have her, if you take her away, you'll get evil points, and vice versa. o~------------------ Red Harvest ---------------------------------07.11------~o This is the evil side to "Cold Comfort Farmer". All you need to do is travel to Brightwood and walk to the west end where you will encounter Giles and a few of his helpers. To make things easier you can stay back and pick off Giles, if you would rather kill him up close he will charge you, you don't need to kill any of the others to complete this mission. o~------------------ The Rescue ----------------------------------07.12------~o Reward: Hobbe Staff head Renown: 1500 One day you will return to your spouse and hear quite possibly the worst news of your life. Your child has run off to a cave to follow in their fathers/mothers footsteps (sorry I went in the cave, hehe). You'll soon find out that they went off to the Hobbe Cave, travel there. When you enter the cave it is much like before, go through the cave where you will encounter numbers of Hobbes, it is their home afterall. Follow the paths and slay Hobbes (they're former childen, you know). When you find your way into a room with an excess number of Hobbes and cages you will find a cage key on one of the Hobbes. When you kill all of the Hobbes and obtain the key unlock your child. Exit the cave with your child. o~------------------ Rescuing Charlie ----------------------------07.13------~o Reward: Golden Burden Augment Renown: 5000 Find Granny Miggins in the Gypsy Camp, her grandson went venturing off into a cave in Bower Lake and she wants a responsible adult to go after him, that's you. It's not hard to find the Tomb of Heroes, it's on the far corner of the area, the golden trail will lead you there. Navigate through the tunnel (when you hear a gargoyle turn around and look up) to where you will find Charlie. Charlie is opening a casket and needs your help to protect him from Hollow Men. The Hollow Men will appear in groups in the room, the easiest thing I found to do was go back to the entrance way and aim at them if your have totally upgraded your Dextrous Styles skill path. After a few waves the Hollow Men will quit coming and Charlie will need you to open the quest for him, do so and you'll get an item. Now you will have to excape the tomb as countless Hollow Men ambush, they aren't hard to kill but they strongly outnumber you so you should make use of a potion or some food. The easiest way to kill these are to use a level two Time Control spell then a level five spell like Inferno, Shock, or Force Push. Make your way back through the tomb towards the entrance fighting off Hollow Men, when they are all dead you have a choice that the game doesn't really hint of. You can leave with Charlie or you can kill him and obtain his top hat. If you choose to spare his life exit the tomb and Granny Miggins will be waiting outside. Of course, if you want the top hat you can kill him and get some evil points. Except when you leave the cave don't give Granny the top hat, just walk away from her and put it on, the quest will automatically complete and you will get your typical reward. o~------------------ The Sculptor --------------------------------07.14------~o Before meeting with the Abbot for the second time you can pose for a statue, for every statue plinths you find you can pose for for the Oakfield Sculptor for a statue. Your first session will be free and each addition statue will cost you a small sum of gold. Locations of all statue plinths, in order of availability: Oakfield - In front of the Sandgoose in. Fairfax Gardens - To your left when you enter surrounded by water. Brightwood - Next to a gate of a destroyed castle if you take the path from Bower Lake Road. Westcliff - Near the shooting range just passed the hut. Bloodstone - On the Waterfront, can't miss it! o~------------------ Something Rotten ----------------------------07.15------~o Reward: Troll's Eyeball Renown: 3500 Go and talk to Joseph in the Rookridge Inn, there has been some unexplained pollution driving away all of his customers. He'll need you to investigate it for him. Follow the trail down the same path you once chased Dash, you will meet up with a handful of Bandits, but they shouldn't be too hard to defeat. To your left there is a Wellspring. Now I don't know about you, but I'm getting mighty sick of Trolls being around everywhere. Nontheless, kill the Troll that creeps up out of the water. In case you didn't already notice, there is also a chest n the room where you killed the Troll. Now go back and meet Joseph to recieve your reward, and a discount to purchase the Inn if you'd like. o~------------------ Till Death Do Us Part -----------------------07.16------~o On Rookridge road you should encounter a ghost who wishes for you to get a woman to fall madly in love with you. He hands you a rejection letter and asks you to give it to you. You will also receive the Seduction espression. Go to Bowerstone Market and you should find her on the bridge, woo Alex until a message pops up giving you the option to break her heart or rip up the letter and marry her. If you choose to marry Alex you must buy a ring and a house, you will gain every benefit to marriage as you usually would. Return to the ghost and receive 100 renown points. o~------------------ T.O.B.Y -------------------------------------07.17------~o Speak to Toby, he will ask you to recover the Mutton of Eternal Hope, you can find this above the Tattoo Parlor. You'll find the mutton in a cabinet in front of you. Hold down "a" to steal it, watch out for the eye icon, if it is closed nobody can see you, otherwise you'll be caught. If you are caught the Tattooist will shoot at you and you'll have to kill him unless you have the apology expression. Return to Toby and he'll send you to go and steal a bottle of wine for him, follow the trail into the house and go upstairs, the wine should be in a cabinet next to the bed. You'll only have to worry about whores here who usually accept an apology. Next Toby will ask you get a pie, go to the house that the golden trail leads you to and go to the cabinet around the corner. While you're here get a hooker to follow you. Go back to Toby and he'll ask you to bring him a prostitute, luckily you've already gone one. Leave him alone and speak to the townspeople. You'll learn that Toby is a con artist, kind of obvious though wasn't it? I hope so. Go knock on his door four or five times until he opens up, you can either kill him for evil points or just scare him and he'll flee. o~------------------ Treasure Island of Doom! --------------------07.18------~o Reward: Captrain Dread's Sword, Gold Renown: 7500 To get this quest go talk to Salty Jack at the Inn, you'll have to buy him a beer, so do that and give it to him and he'll talk. Accept his wild quest and make your way to Smuggler's Cave. Dive down and follow the trail, keep going until you enter a room. You'll be fighting several waves of Ghost Pirates here, get rid of all them (I don't think they die again?) and keep going to where you'll be halted by a locked door. Behind you should be a pressure plate hidden by some crates and barrels, step on it to unlock the door. You'll make your way to Captain Dread's room that contains a lock chest, the key to this chest is on the nightstand next to his bed. Open the chest and take the lever. Go back to the pirate ship and use the lever where appropriate, step on to the ship where you will fight Captain Dread and his Ghost Pirates in a PotC setting. They aren't too difficult, take the helm after you've had your, uhm, way with them. You will be taken to an island where you must locate ten of Captain Dread's treasure chests. First thing you should do when you are on the beach is turn around and swim to the cove, there is a chest there. The next chest you will find is in the stern of the beached (read: destroyed) ship. Follow the trail up until you get to a small area with a few waterfalls and some land, there is a chest just to the side that you'll have to vault down to. Make your way on to the small landmass and your dog should find a dig spot with a bag near a tree, there is another chest on the other side of the tree. Next there is a dive spot just off the land, where it forks. The next one is behind one of the waterfalls. Now go up towards the cave, there is a gargoyle next to the waterfall, there also is a silver key next to the cave entrance. Go into the cave and there is a room to your left with another chest. Past the cave you can vault down and find another chest there. The final chest you will have to follow the trail and cut down a bush so you can jump on the wrecked ship. Now you can take the helm of your ship to return to Bloodstone. o~------------------ Westcliff Development -----------------------07.19------~o Reward: 15,000 gold Renown: 1500 Talk to Barnum about business and he'll want you to invest 5000 gold into his development plan. If you do this quest before entering The Spire it will be complete by the time you get back. If you don't I believe he will disappear. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Extras 08.00 | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Please be advised that there may be spoilers in this section. o~------------------ Archon's Knot Tomb --------------------------08.01------~o Reward: The Daichi To unlock this tomb you first have to complete the quest "Cullis Gate", after completing that quest Brightwood Tower will come up for sale, you do not have to purcahse this Tower to start Archon's Knot Tomb. If you meet the above requirements, head to Brightwood Tower where you will fight the same enemies as before (with Garth and Hammer). Go to the second level of the Tower where you entered the Cullis Gate, next to the Cullis Gate you will see a deviation where a statue used to be. Walk up to it and vault down. You will dive down into some water, and behind you is a gargoyle. Proceed where you will come up to a locked gate, no worries, to your right is a slowing switch, shoot it to unlock the door. Continue and you will notice the next door seems quite unreachable. To your left is another flowing switch, shoot it and it will go towards the door. Follow the "x" on this template to avoid the spikes: Shrine ___________________ | | x | x | x | | |___|___|___|___|___| | x | x | | x | x | |___|___|___|___|___|_____ | x | | | | x | x Door |___|___|___|___|___|_____ | x | x | x | x | | |___|___|___|___|___| | | | | x | | |___|___|___|___|___| | x x x | |____ ____| Entrance Hit the switch at the end to unlock the door. Follow the path up the stairs and you will notice a switch that you have to hit is locked up in a cage next to a statue, dont worry about it yet and keep going where you will find another room with spiked floors and a pressure plate. Step on the pressure plate and the statue will move, go back down and do a Bloodlust Roar towards the statue to free the switch. Go back upstairs and hit the switch, keep hitting it and it will show you what path to take, when you get to safety hit it one more time to unlock the gate. When the gate is unlocked the spikes are no longer active so you can grab that silver key. Leave the tomb, your dog will alert you of some treasure hidden around the corner on a platform. Voila, The Daichi is in the chest there. If you want you can dive down and swim around to that island in the middle of the water, inside the building is a chest. o~------------------ Castle Fairfax ------------------------------08.02------~o Reward: Sex Change Souvenir Renown: 10000 Once you purchase the castle navigate yourself to the Regal Bed (this can be tricky) and sleep in it. You'll wake up all nice and refreshed until you are informed that your precious castle has been attacked by Bandits! Just outside of your bedroom you will encounter a small group of Bandits, kill them easily then proceed down the spiral staircase into the throne room. In the throne room you will have to single handedly defend yourself from a few waves of Bandits, this was suprisingly easy, seeing as how they're trying to takeover your castle. After defeating the Bandits in the throne room you will have to make your way to the library to kill their leader. Of course you get to the library you'll see that the Bandit Leader is not alone, there is a handful of Bandits with him, but you can easily slash them since it isn't a large room. Oddly enough the leader isn't the huge guy with the cape, but he should be the one on the stairs to your left. Kill them all and your whiny butler will quit, leaving you to investigate the tomb on your own. It's worth noting that once in the tomb that you will encounter Bandits, but when you make your way to a room with prisoners walk up the the door ahead of you a pull the lever on your right. The lever on your left will open the doors and you'll have to fight a bunch of enemies at once. In the next area you will have to fight Hobbes down a few flights of stairs, there aren't all that many of them so there should be no challenge for a noble hero like yourself. Before you go down the last set of stairs you'll notive a chest below you to your right. You can vault down and open it, there's 1500 gold in there. Next you will have to dive down another level, there is a dive spot near you if you look to your right while swimming. In the next room are more Hobbes, kill them then explore around a little, there are two chests in this area. The easiest thing to do for the switch in this room is to stand adjacent to the door behind the pillar and shoot the switch, quickly shoot it a second time before it resets, then whack it as it sits next to you. The door will open after you've completed this successfully. In this next room the switch is timed again but it isn't hard, when it is glowing pink send a spell towards it like Blades, Shock, etc. When it is yellow shoot it with a ranged weapon. The switch will go pink, yellow, yellow, yellow before it opens the door. Upon entering the next room you will hear an announcer who will inform you that you have this one chance in the game to change your sex. It is permanent and all that jazz. I'll give you a chance to think about it while you walk around the room and open the chests. Walk up to the potion and grab it to open the door. Drink it if you want, if not no big deal. o~------------------ Defender of Light ---------------------------08.03------~o Reward: Temple of Light Seal Renown: 750 Talk to the Abbot in the Temple of Light, he anticipates an attack against the Temple. Return to Wellspring Cave and proceed to the spring to your left. There are lots of Shadow Worshippers here who are equipped with ranged weapons. Use your strength and will to kill them and go back. The second spring you go to is much like the first, repeat what you did earlier and kill the enemy below the spring. When you are finished here you will be lead to another spring, this is the final one. You'll encounter Cornelius Grimm, leader of the Shadow Worshippers. You can't inflict any damage on him immediately so focus fire at his companions. The first wave of enemies you will fight are Shadow Worshippers, kill them like before. Next you'll face off against Hollow Men, you should have plenty of experience killing these by now. When you are done killing off Cornelius's goons he will take matters into his own hands and try to kill you himself. He isn't weak to any kind of spells in particular so rely on your strength for this one, if you slash him he should die without many problems. Congrats, you've saved the Temple of Light! o~------------------ Hall of the Dead ----------------------------08.04------~o *This is Limited Edition content* Reward: The Wreckager The first thing you need to do is go to Bloodstone Waterfront. There is a dock right next to a ship and the Captain should be standing on it. If you did the "Evil in Wraithmarsh" side quest you fought a Banshee here. Dive off the end and the dive spot in front of you is the entrance to the Hall of the Dead. Once you are inside, walk ahead and dive, when you hit the water there will be a path in front of you. As you go down the path you will rn into a few Hollow Men. Keep going on and the path will split, on your left is a chest with some potions. There will be a switch across from you, shoot it, then follow it and hit it. Keep following it into the dive spot, ahead will be a bunch of Hollow Men. Kill all of them then hit the switch with will. Whack it then it will hide behind a a gear thing, shoot magic at it again. Shoot it with a ranged weapon, then magic again. It will lead you into a room with more Hollow Men, take care of them. The switch is on top of you, so go straight through the door and it will lead you up stairs to the switch so you can hit it. It will unlock the door and you get to fight a couple more Hollow Men, after you kill them proceed up the stairs to the right. The next room will have three doors, the ones on your sides are locked so go straight. Three Hollow Men will appear, kill them and hit the switch. Now shoot the switch and turn around and use a spell against it. It will unlock the door to a chest which contains The Wreckager and a switch. Proceed through the door across from you and follow the path back to Bloodstone. o~------------------ Oakfield Massacre ---------------------------08.05------~o This quest is the opposite of "Defender of Light". To activate it, speak with Cornelius in the Temple of Shadows. You task is simple, kill everybody in Oakfield to destroy the Temple of Light. Sometimes when you are attacking the town you will have a hard time finding any villagers after the majority are dead, the easiest way around this is to walk around then return to The Sandgoose, there should be a couple back there. When you complete this quest, there will be consequences for some time if you try to return to Oakfield, you'll have to pay ~20k gold. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Frequently Asked Questions FT.WQ | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Question ======== How do I have intercourse with my wife? Answer ======== Watch the heart icon to become yellow above your spouses head. There is a book called "Come Hither, Dear" in the Bowerstone book store that will give you an expression you can use. There is also a "Come with me" expression that you can use to lead people into the bedroom. Question ======== How do I buy Castle Fairfax? Answer ======== It will come up for sale after you've completed the main storyline. Question ======== Where is the Limited Edition DLC items? Answer ======== Your otherwordly bonus will be in the Guild Hall, the items from Fable 2 such as the chicken suit can be found from vendors in Albion. Question ======== How do I get to the Hall of the Dead!? Answer ======== Take this with a grain of salt, but I'm pretty sure there is a dive spot off Bloodstone Harbour that will lead you there. Question ======== Can I keep doing quests after I've completed the main storyline? Answer ======== Yes. Question ======== How do I lose weight? Answer ======== Sell all of your meat and eat celery, every food item has stats available for you to see, I'd suggest using potions rather than food to heal to keep the pounds off. Question ======== Where can I get a tattoo? Answer ======== There is a tattooist in Bowerstone Old Town, Gypsy Camp, Westcliff, and Bloodstone. Question ======== Errr, how do I donate to the Temple of Light? Answer ======== There should be a pedestal next to the monk. Question ======== How do I get rid of my scars? Answer ======== These are permanent marks of battle that can never be removed, even if you look ugly. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Legal & Copyright LG.CW | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| This document is Copyright (c) 2008 Kraiz. This walkthrough was written for the intended purpose of aiding people for no cost, any intention of selling this guide is strictly prohibited and will be dealt with. Fable 2 guide is solely to be hosted at GameFAQs (www.gamefaqs.com) and all other websites which have received permission from the author to host this guide, linking to this guide is; however, allowed. I encourage people to send me feedback, but only emails regarding this guide or the game it was written for will be read, all other mail will be deleted upon arrival. Thank you, Kraiz |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Credits CR.ED | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Expressions and Dog Tricks supplied by myrkul8013. Huge thanks to David Jenkins for supplying gargoyles and silver keys. There were over a dozen people that supplied information on sex, thanks. Heads up to Meck for the round 6 Crucible addition. Many readers for pointing out the Bower Lake Demon Door reward. Ricardo for confirming the location of the Hall of the Dead. All of those who sent information about the Oakfield Demon Door. Wildcat Studio sent the weapon rating for the wooden sword. Bryan Meulmeester for some information on "Blind Date" and "Cold Comfort Farmer". Thanks Joey for adding locations and Silver Chests. Thank you for reading this guide, it was one hell of a ride. Brian for pointing out that all gold must be donated to the Temple at once.