Dead Rising 2 DDDDDD DDD DDD AAAA DDDDD DDD DDD EEEEEE AAAA DDD DDD DDD DDD EEEEEE AAAAAA DDD DDD DDD DDD EEE AAAAAA DDD DDD DDD DDD EEE AAA AAA DDD DDD DDD DDD EEEEEE AAAAAAAA DDD DDD DDD DDD EEEEEE AAAA AAAA DDD DDD DDD DDD EEE AAAA AAAA DDD DDD DDDDDD EEE AAAA AAAA DDD DDD EEEEEE AAAA AAAA DDDDD EEEEEE GGGGG III III GGGGGGG 22222 RRRRR III III NNN NNN GGG GGG 222 222 RRR RRR III SSS III NNNN NNN GGG GGG 222 222 RRR RRR III SSS SSS III NNNN NNN GGG 222 RRR RRR III SSS SSS III NNNNN NNN GGG GGGGG 222 RRR RRR III SSS III NNNNN NNN GGG GGGGG 222 RRRRR III SSS III NNN NNNNN GGG GGG 222 RRR RRR III SSS III NNN NNNNN GGG GGG 222 RRR RRR III SSS III NNN NNNN GGGGGGG 2222222 RRR RRR III SSS III NNN NNNN GGGGG 22222222 RRR RRR SSS SSS NNN NNN SSS SSS SSS Guide to Saving All Survivors and Killing all the Psychos _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Guide Written by Travis Holloway | | email - [email protected] | | Last Modified: 20 OCT 2010 | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| | | | Dead Rising 2 is coprywrite Capcom LTD | | Game played on the Xbox 360 Game System | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| | | | Version 1.2 | | | | This guide is currently authorized to be posted online at: | | gamefaqs.com | | cheatcc.com | | supercheats.com | | gamershell.com | | eurogamer.net | | mmgn.com | | | | For the most recent version, please first check: | | | | http://www.gamefaqs.com/xbox360/957985-dead-rising-2/faqs/61000 | | | | This guide is also authorized for personal use and may be | | downloaded and saved on a PC for later use. Please do not | | post this online without express consent from me. | | | | If you find any errors or inconsistancies, please feel free | | to send me an email for the next update. | | | | After working on this guide for two weeks, I feel that it is | | complete and there will be no more major updates or changes. | | I will still update mistakes left in the guide and possibly | | add any DLC that releases, though this guide is so big | | already that it may just show up as a seperate FAQ. | | | | Now Please, enjoy! | | | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Table of Contents ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -Section- -Search Code- [Section 1] . . . Game Basics. . . . . . . . . . . . . . . . . . . . .[10bas] 1.1 . . . . . Fortune City & TIR Info. . . . . . . . . . . . . . .[11tir] 1.2 . . . . . Main Characters. . . . . . . . . . . . . . . . . . .[12cha] 1.3 . . . . . Objectives . . . . . . . . . . . . . . . . . . . . .[13obj] [Section 2] . . . Important Tips to Playing. . . . . . . . . . . . . .[20tip] 2.1 . . . . . What to Use. . . . . . . . . . . . . . . . . . . . .[21use] 2.2 . . . . . Keeping Survivors Alive. . . . . . . . . . . . . . .[22liv] 2.3 . . . . . Making Money . . . . . . . . . . . . . . . . . . . .[23mny] 2.4 . . . . . Useful Items . . . . . . . . . . . . . . . . . . . .[24itm] [Section 3] . . . Walkthrough. . . . . . . . . . . . . . . . . . . . .[3walk] 3.1 . . . . . Prologue . . . . . . . . . . . . . . . . . . . . . .[31pro] 3.2 . . . . . Case 1 . . . . . . . . . . . . . . . . . . . . . . .[32cas] 3.3 . . . . . Case 2 . . . . . . . . . . . . . . . . . . . . . . .[33cas] 3.4 . . . . . Case 3 . . . . . . . . . . . . . . . . . . . . . . .[34cas] 3.5 . . . . . Case 4 . . . . . . . . . . . . . . . . . . . . . . .[35cas] 3.6 . . . . . Case 5 . . . . . . . . . . . . . . . . . . . . . . .[36cas] 3.7 . . . . . Case 6 . . . . . . . . . . . . . . . . . . . . . . .[37cas] 3.8 . . . . . Case 7 . . . . . . . . . . . . . . . . . . . . . . .[38cas] 3.9 . . . . . Overtime . . . . . . . . . . . . . . . . . . . . . .[39ovr] 3.10. . . . . Possible Endings . . . . . . . . . . . . . . . . . .[310pe] [Section 4] . . . Events Timeline. . . . . . . . . . . . . . . . . . .[40tim] 4.1 . . . . . September 25 - Day 1 . . . . . . . . . . . . . . . .[41day] 4.2 . . . . . September 26 - Day 2 . . . . . . . . . . . . . . . .[42day] 4.3 . . . . . September 27 - Day 3 . . . . . . . . . . . . . . . .[43day] 4.4 . . . . . September 28 - Day 4 . . . . . . . . . . . . . . . .[44day] [Section 5] . . . Boss Fight Strategies. . . . . . . . . . . . . . . .[50bos] 5.1 . . . . . King of the Jungle . . . . . . . . . . . . . . . . .[51ted] 5.2 . . . . . Meet the Contestants . . . . . . . . . . . . . . . .[52leo] 5.3 . . . . . Chuck the Role Model . . . . . . . . . . . . . . . .[53bdn] 5.4 . . . . . Tastes Like Chicken. . . . . . . . . . . . . . . . .[54ant] 5.5 . . . . . Everyone Knows Slappy. . . . . . . . . . . . . . . .[55bnt] 5.6 . . . . . Here Comes the Groom . . . . . . . . . . . . . . . .[56rdy] 5.7 . . . . . The Source . . . . . . . . . . . . . . . . . . . . .[57bly] 5.8 . . . . . Mail Order Zombrex . . . . . . . . . . . . . . . . .[58crl] 5.9 . . . . . WWJWD? . . . . . . . . . . . . . . . . . . . . . . .[59smr] 5.10. . . . . Redneck Snipers. . . . . . . . . . . . . . . . . . .[510rs] 5.11. . . . . The Get Away . . . . . . . . . . . . . . . . . . . .[511ga] 5.12. . . . . The World's Most Dangerous Trick . . . . . . . . . .[512rr] 5.13. . . . . Last Stand . . . . . . . . . . . . . . . . . . . . .[513sb] 5.14. . . . . The Facts. . . . . . . . . . . . . . . . . . . . . .[514rs] 5.15. . . . . Sudden Death . . . . . . . . . . . . . . . . . . . .[515tk] [Section 6] . . . Chuck's Stats. . . . . . . . . . . . . . . . . . . .[60sta] 6.1 . . . . . Attributes . . . . . . . . . . . . . . . . . . . . .[61atb] 6.2 . . . . . Skills . . . . . . . . . . . . . . . . . . . . . . .[62skl] 6.3 . . . . . Key Items. . . . . . . . . . . . . . . . . . . . . .[63kit] [Section 7] . . . Combo Cards. . . . . . . . . . . . . . . . . . . . .[70ccs] 7.1 . . . . . Level Up Cards . . . . . . . . . . . . . . . . . . .[71lup] 7.2 . . . . . Survivor Cards . . . . . . . . . . . . . . . . . . .[72svc] 7.3 . . . . . Psychopath Cards . . . . . . . . . . . . . . . . . .[73psy] 7.4 . . . . . Fortune City Cards . . . . . . . . . . . . . . . . .[74fcc] [Section 8] . . . Notebook . . . . . . . . . . . . . . . . . . . . . .[80not] 8.1 . . . . . Survivors. . . . . . . . . . . . . . . . . . . . . .[81sur] 8.2 . . . . . Psychopaths. . . . . . . . . . . . . . . . . . . . .[82psy] 8.3 . . . . . Casualties . . . . . . . . . . . . . . . . . . . . .[83cas] [Section 9] . . . Food Guide . . . . . . . . . . . . . . . . . . . . .[90fod] 9.1 . . . . . Food . . . . . . . . . . . . . . . . . . . . . . . .[91fod] 9.2 . . . . . Drink. . . . . . . . . . . . . . . . . . . . . . . .[92drk] 9.3 . . . . . Mixed Drinks . . . . . . . . . . . . . . . . . . . .[93mxd] [Section 10] . . Item Index . . . . . . . . . . . . . . . . . . . . .[10itm] 10.1. . . . . Magazines. . . . . . . . . . . . . . . . . . . . . .[10mag] 10.2. . . . . Explosives . . . . . . . . . . . . . . . . . . . . .[10exp] 10.3. . . . . Firearms . . . . . . . . . . . . . . . . . . . . . .[10fir] 10.4. . . . . Ranged Weapons . . . . . . . . . . . . . . . . . . .[10rng] 10.5. . . . . Novelty Items. . . . . . . . . . . . . . . . . . . .[10nov] 10.6. . . . . Melee Weapons. . . . . . . . . . . . . . . . . . . .[10mle] 10.7. . . . . Heavy Melee Weapons. . . . . . . . . . . . . . . . .[10hvy] 10.8. . . . . Miscellaneous Items. . . . . . . . . . . . . . . . .[10mis] 10.9. . . . . Clothing Pieces. . . . . . . . . . . . . . . . . . .[10cth] [Section 11]. . . Locations. . . . . . . . . . . . . . . . . . . . . .[11loc] 11.1. . . . . Royal Flush PLaza. . . . . . . . . . . . . . . . . .[11rfp] 11.2. . . . . Americana Casino . . . . . . . . . . . . . . . . . .[11amc] 11.3. . . . . Fortune City Arena . . . . . . . . . . . . . . . . .[11fca] 11.4. . . . . South Plaza. . . . . . . . . . . . . . . . . . . . .[11spz] 11.5. . . . . Fortune City Hotel . . . . . . . . . . . . . . . . .[11fch] 11.6. . . . . Slot Ranch Casino. . . . . . . . . . . . . . . . . .[11src] 11.7. . . . . Food Court . . . . . . . . . . . . . . . . . . . . .[11fdc] 11.8. . . . . Yucatan Casino . . . . . . . . . . . . . . . . . . .[11yuc] 11.9. . . . . Palisades Mall . . . . . . . . . . . . . . . . . . .[11pam] 11.10 . . . . Atlantica Casino . . . . . . . . . . . . . . . . . .[11atl] 11.11 . . . . Platinum Strip . . . . . . . . . . . . . . . . . . .[11pts] 11.12 . . . . Fortune Park . . . . . . . . . . . . . . . . . . . .[11fcp] 11.13 . . . . Silver Strip . . . . . . . . . . . . . . . . . . . .[11svr] 11.14 . . . . Safe House . . . . . . . . . . . . . . . . . . . . .[11sfh] 11.15 . . . . Underground. . . . . . . . . . . . . . . . . . . . .[11ugd] [Section 12]. . . Achievements . . . . . . . . . . . . . . . . . . . .[12ach] 12.1. . . . . Completion Achievements. . . . . . . . . . . . . . .[12cmp] 12.2. . . . . Collection Achievements. . . . . . . . . . . . . . .[12col] 12.3. . . . . Combat Achievements. . . . . . . . . . . . . . . . .[12cbt] 12.4. . . . . Online Achievements. . . . . . . . . . . . . . . . .[12onl] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 1] . . . Game Basics [10bas] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Alot of the information here is taken directly from the game manual, but I have added a bit of my own flavor to it. ================================================== 1.1 . . . . . Fortune City & TIR Info [11tir] ================================================== From Manual: ***** Welcome to Fortune City! Look around at the glamorous casinos, the luxury restaurants, the lush landscape. It's familiar, isn't it? Oh, yes, you've been to Fortune City before - in your wildest dreams. But now, it's time to wake up! You're in for the vacation of a lifetime! Expect the unexpected. And then some. Nowhere else in the world has more glitz, glamour, or adventure than Fortune City. Go ahead, succumb to the world's premier entertainment resort. Hungry for adventure? Make a killing in our casinos! Explode your senses with our shows and restaurants! Lose your head! Or just maybe...your heart. Open yourself up to the cutting edge of entertainment in Fortune City, Nevada. Don't forget to book tickets to witness Terror Is Reality XVII - a televisual spectacle that has been called the greatest zombie sensation ever! ***** Fortune City, Neveda, blooming resort town. If Manhattan is the city that never sleeps, Fortune City is the city that never dies. The Playable areas of Fortune City in the game consist of a glamorous strip and park, a ritzy hotel, a full sized arena, 4 Major casinos, and two fully complete malls with a third one under construction. Terror Is Reality (TIR) is a blockbuster sporting event that has become the biggest thing since MMA. TIR is a live broadcast sporting event in which contestants maim, maul, and destroy zombies in creative or hilarious ways in order to gain points that will add up to total score. There are 9 different TIR events and each tournament ends with a gruesome match of slice- cycles. TIR is not an important part of the Dead Rising 2 game, but it is a fun online multiplayer event for those who have Xbox Live and a quick way to make money for your character. The main character Chuck Green is a compeditor in TIR, but other than the first part of the main game, he does not do any other TIR events. The TIR multiplayer is sort of an in game flash back, but players can save their cash winnings back to their main game save slots. None of the TIR events grant any PP or other bonuses, though if you win enough events, you may unlock additional costume pieces. ================================================== 1.2 . . . . . Main Characters [12cha] ================================================== Chuck Greene - Main character of the game and controlled by the player. Chuck is a famous Motocross star who lost his wife in the Los Vegas zombie outbreak where his daughter Katey was infected. In order to afford the Zombrex to keep his daughter from turning into a zombie, Chuck has been forced to take his skills to the arena in TIR events to win huge cash prizes. Katey Greene - Chuck's 7 year-old daught who became infected during the Los Vegas outbreak when her own mother turned and bit her. She must be given a dose of the drug Zombrex every morning between 7:00-8:00 AM or risk turning herself. Despite the zombie onslaught and traumatic death of her mother, Katey seems to handle it quite well. Stacey Forsythe - Leader of the controversial activist group CURE (Citizens for Undead Rights and Equality), Stacey is caught up in the Fortune city outbreak with Chuck. Though CURE has been known for radical demonstrations and beliefs, Stacey seemed level-headed. She still holds a discontent for the government and the establishment. She believes that TIR is a horrible idea and takes advantage of the undead citizens and that Zombrex should be made less expensive so that the general public can afford treatment instead of facing their zombie fate. Ray Sullivan - Ray is the first and only reserve man to make it to the official government shelter alive. His job is to keep order in the shelter until help arrives. He is loyal and patriotic, but the outbreak has put him in way over his head. Rebecca Chang- Rebecca is an ambitious, beautiful news reporter in town to cover the controversy surrounding the TIR television show. She is much like Frank West from the first game, looking the nail the story of the century. Her investigations lead to many of the case files given to Chuck and she in an important part of uncovering the truth. Tyrell King a.k.a. TK - TK is the host and producer of the TIR pay-per-view program. TK has no problem at all exploiting the government's need to round up and eliminate zombies after each outbreak by using them for entertainment in his shows. Though CURE has protested the events extensively, TK has continued on unfettered. He is a skilled business man and always out to find the next big score. The Twins - Amber and Crysal Bailey are the two bodies used to sell TIR. They are hot super models, but whether or not they are actual sisters is up to debate. They're sexual provactiveness makes one wonder if they aren't lovers themselves. Whatever their situation is, they are loyal followers of TK and are known to go out of their way to do his 'dirty' work. ================================================== 1.3 . . . . . Objectives [13obj] ================================================== Dead Rising is designed with three main objectives: Kill zombies and psychopaths, save as many survivors as possible, and cover all the cases to expose the truth. Dead Rising 2 adds a fourth objective where you need to make sure that you find Zombrex to keep Katey alive. Killing zombies is pretty basic. Find any object (or combination of objects) that you can find and smash, slash, or shoot zombies until they die. Survivors of the zombie outbreak who have snapped or otherwise taken advantage of the situation to commit criminal acts or atrocities are referred to as Psychopaths. Psychopaths tend to be quite a bit tougher than the common zombie and will require special tactics and strategies to defeat most of the time. All Psychopaths usually grant some reward from their defeat such as a weapon, bonus PP, or hostages to save. That leads us to objective number two: Saving survivors. Throughout the mall will be scattered groups or individuals cut off from the safe house who will require you to escort them back to safety. Stacey will call you up on the transceiver and tell you when she spots people, but there will be a few that she doesn't even spot, so keep your eyes out. Rescuing and returning the survivors to the safe house will provide you with a -huge- boost to PP and is possibly the fastest way to level up Chuck. Finally, there are the Case Files. In between saving people and killing zombies and psychos, Chuck will need to follow up each case file and complete it before the time runs out in order to uncover the truth to what has happened. You can still complete the 72 Hour game mode even if you miss a case file, but you will only be able to grab survivors and kill psychopaths until the rescue arrives. The truth will be lost and Chuck will face a not to heroic ending to the game. At 7:00 AM on Each day, Katey will also require a Zombrex dose or become a zombie herself. Again, failing to get Katey the zombrex will not end the game for chuck, but it will lead to a negative ending. In total you will need to find 4 doses of zombrex which can be found laying out through Fortune City, off missions, or in worst case, bought from a looter at the pawn shop. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 2] . . . Important Tips for Playing [20tip] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================================== 2.1 . . . . . What to Use [21use] ================================================== Chuck does not have an unlimited amount of inventory space, so it is a wise decision to make sure you are carrying the proper gear with you at all times. Typically you'll want to balance between weapons and healing items. I would usually walk around with a minimum of two melee items and two healing items. The Spiked Baseball Bat and Defiler are two of the easiest to grab right outside of the safe house and they are both very useful. The Defiler is slower, but pumps out great damage, which makes it useful for boss fights. The Spiked Bat is quick and swings in an arc to take out multiple zombies in your path. Also, the Dark Bean is right out of the maintenance tunnels from the safe house and a perfect place to grab two or three Coffee Creamers, which heal up four blocks of life each. LMGs are extremely useful and laid out around the mall in several places. Having a firearm in your inventory will also allow you to shoot explosive tanks or engage psychopaths at a distance. Sniper Rifles are a little bit more rare to come across, but do ok damage. Of course any firearm, even a handgun or a shotgun, is good to have on you if you need it. Magazines can enhance your items, increase PP gained, or even offer monetary bonuses. Typically you probably won't want to hold onto magazines until you have six or seven slots of inventory so you can still carrey food and spare weapons. Keeping one slot open will also allow you to grab large or interactive object (such as picking people up) throughout the game. If you have a magazine and it is not adding any bonuses to what you have or what you are doing, it's best to drop it and get it again later when you need it. For example, the Economy magazine gives you a discount on Pawnshops, but you don't need to carry it around with you unless you are about to make a big purchase. An optimum Loadout for Chuck would be: A Defiler, a spiked bat, a LMG, and 3 Coffee Creamers. Also remember that explosives and blunt objects, while effective on zombies, may not be as useful as blades or guns on psychopaths. Always remember that your weapons will break after a short period, so avoiding zombies rather than killing them is probably the best method for progression. Other than getting PP from Combo Weapons or Special Attacks, the zombies themselves do not grant any PP. In fact, you only get PP from special zombie kill counts: 500 PP every 50 Kills and 20,000 PP every 1,000 Kills. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Tip: Stopping to Kill Zombies may be fun, but it's a huge waste | | of time and doesn't provide any big benefits. Just run by | | zombies unless they are in your way, or crowding around you. | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| ================================================== 2.2 . . . . . Keeping Survivors Alive [22liv] ================================================== Running around the mall with a group of terrified people during a zombie apocalypse can be really annoying when you're trying to keep them all alive. The best way to keep them alive is to avoid zombie combat at all costs. Run past packs of zombies and always take the shortest, quickest route back to the safe house. There are a few things you can do that will increase the longevity of your group. First, always carry extra food. If you have extra slots of empty inventory and you see food laying around, pick it up. You can always drop it if you see something better. When survivors take damage, you can usually select a food item from your inventory and then hand it to them. This will restore any damage they have taken from zombies along the way. Don't feed spoiled or rotten food, or you will have to deal with them puking every few seconds. Also do not give them multiple alcoholic drinks or you will suffer the same problem. Second, Know where to direct your survivors. You can always tell your group where to go by holding down Left Trigger and hitting Y. If you need to stop and heal, or are about to face a psychopath, it's always a good idea to park the group in a Restroom or similarly zombie-free area until you are ready to continue. You can also tell them to run forward to exits before you get to them while you attract/hold off/kill a mob of zombies in the way. Then you can move through and click on the door as soon as you get close to take the group through. Third, Watch your own fire. Swinging weapons around wildly may be good for killing zombies, but it's also good for killing survivors. You'll want to make sure that you avoid friendly fire from explosives, firearms, or wide arcing melee swings. Learn which weapons are good for straight attacks and which weapons are good for sweeping attacks. Finally, Arm your survivors. While you can get by most the time without giving them any weapons, handing them a few guns or swords can help keep them alive when you can't get over and fight the zombies off of them. Some Survivors are more proactive in attacking zombies and others are complete wimps. You don't have to carry extra weapons around with you, but know the area that you pick up the survivors from and try to arm them with whatever is laying around close before you start your run back. There is one magazine that might help if you every run by the Bingo Hall and pick it up. The Magazine: Leadership will make 'survivors much more effective in Chuck's Party.' I assume this means they will all learn how to fight after you pick it up. It has also been reported to help some movement- impared survivors like Dean and Kenneth to move much more quickly on foot. ================================================== 2.3 . . . . . Making Money [23mny] ================================================== Money isn't key to completing the main storyline, but it is great to have in order to unlock a lot of features in the game such as vehicles. There are only about three ways to make money in the game. One is to try gambling on the machines throughout the game. Another is to complete certain rescues that will reward you for your good work. The last is to run around smashing up ATMs throughout the game. Each ATM will drop $2,500 when you smash it and they usually come in pairs. If you need cash, just keep an eye out and start smashing each ATM you come across. If you make a Hacker weapon and use it to destroy an ATM or a slot machine, it will drop four times the amount of cash. You can get money a fourth way by playing the Terror Is Reality games online and then saving your winning back to your character, but waiting in queue to get a game started may be a little bit boring for most people. Then you also have to deal with compeditive players and hope you score enough to make a decent amount of money. There are three Gambling Magazines you can get in the game which will each add 100% to your winnings for a total bonus of 400%. That means if you play slots you can win five times the amount as normal. One magazine is in the Royal Flush Plaza book store and another is in the Palisades Mall book store. The last one can be found in the Shamrock Casino found on the Silver Strip. Also, any slot machine with cash in front of it seems to be broken and you can use it up to five times before you will have a chance to lose. Usually they give $300 a win, but with all the books and five wins in a row, you can snag $7,500 from each slot machine with cash in front of it. The tough part is fighting off the zombies since flashing lights attract them. I'm not sure why, but it seems when you have all 3 books, you get an additional bonus to amount won as well as an apparent increase in chances to win at all gambling games (including poker with NPCs). The fastest way to make money reported so far is to grab the 3 books, then head to the Slot Ranch Casino. Play the Giant Video Slot over and over for a net win of almost a million dollars every half hour. Slot Machines: Payout 1 Book 2 Books 3 Books -------------------- ------ ----------- ----------- ----------- Barnyard Bonanza $300 $600 $900 $1500 Burning Rubber $600 $1200 $1800 $3000 Cash Diet $500 $1000 $1500 $2500 Doctor Green $400 $800 $1200 $2000 King's Crown $300 $600 $900 $1500 Lucky Lapdance $300 $600 $900 $1500 Mega Man $1000 $2000 $3000 $5000 Monster Moolah $400 $800 $1200 $2000 Reel it In $300 $600 $900 $1500 Roaring Engines $300 $600 $900 $1500 Sugar Daddy $300 $600 $900 $1500 Trouble with Turkeys $300 $600 $900 $1500 Yachts of Fun $800 $1600 $2400 $4000 ================================================== 2.4 . . . . . Useful Items [24itm] ================================================== Weapons: Some useful weapons to grab in Royal Flush Plaza and carry around with your through most of the game are the Defiler, Knife Gloves, and Laser Sword. The Defiler is simple to make, just grab a Fire Axe from the Safe House and a sledge hammer on the way to RFP. The jump attack can stun or stagger most psychopaths, and once you get the combo card, holding down the attack and pushing into the direction of your target will make Chuck spin in a deadly cyclone of death. The Knife Gloves can be made by combining Boxing Gloves out of The Man's Sport and the Bowie Knife off of the Yesterday, Today, & Tomorrow news stand roof. These Gloves are nice and fast and do good damage. Each swipe will usually kill zombies in one hit and it is good for fighting psychopaths as well. The Laser Sword can be made by grabbing a Flashlight from one of the looters and combining it with some Gems taken from Marriage Makers or Eternal Timepieces. It is great for chopping through hordes of zombies because it slices them to pieces and does good damage against Psychos. Its only drawback is when you have Survivors, the wide attack arc swings back and hits them quite often as they try to catch up to you. You will also want to know where the locations of all the LMGs are because a single one of these guns can usually bring even a Psychopath to his knees. The easiest one to grab can be found on the Platinum Strip on top of the awning to S102: Cash Gordon's Casino. Just climb up using the vending machines to the left of the entrance. A second LMG can be found in the Palisades Mall behind a palm tree in the Pool Bar about halfway down the slide. The third LMG can be found on top of the huge statue in the middle of the main floor in the Yucatan Casino in the same place where a dose of Zombrex is found. You can only pick up one LMG at a time and if you enter a zone with one already, a fresh one will not spawn. It is very useful to have one in your inventory at all times in case you need that extra boost of firepower. Foods: Coffee Creamer seems to be everywhere for some reason. God knows why there is so much more Creamer than actual coffee in this game, but it heals for 4 bars which is double of most foods. You can easily grab three of these from The Dark Bean each time you come out of the safe house and a couple more laying around on the floor of the Royal Flush Plaza. Other big healing Foods are Wine, Lobster, Fish, and Steak. They can be found scattered around and are good to keep in your inventory. When you have taken a little bit of damage, try to eat the weaker extra foods laying around. Painkillers can easily be made at any blender by mixing two alcoholic beverages together (except beer and something else which gives randomizer). Painkillers not only restore a full 6 bars, but for a short time actually reduce the amount of damage you take from attacks. Repulse can also be made at blending stations, most easily at the Atlantica Casino. Mix Beans with one of the other drinks around and you will usually end up with a Repulse. This also heals for 6 bars and in addition will make zombies ignore you for a short period of time so you can just run through them all. Magazines: The most useful magazine I ever found was in the Yucatan Casino's Y101: Baron Von Brathaus. You will find Magazine: Health 2 at the end of the bar. While carrying it, all your healing items will count double. If you grab the Magazine: Rescue from the Arena Security office, all the survivors you rescue will give you a 25% PP boost, helping you rapidly gain levels. When you do finally buy stuff from the pawn shops, you're going to want grab the two Economy magazines. You can find Economy 1 in the Americana Casino where the zombrex is located. The Economy 2 Magazine is in the Food Court up on the roof of Speedy Expresso past where you grab Jasper. With both these magazines you can save 20% on all purchases from the pawn shop. This will drop the cost of the Knight Boots or the SUV from $2,000,000 to $1,600,000 and save you a nice chunk of change. If you do have any extra slots of inventoy available, grabbing a Magazine: Combat will add 10% PP from everything you will with weapons. You can carry up to 3 of the Combat Magazines as well. They are useful for passively gaining extra PP. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 3] . . . Walkthrough [3walk] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ For the purposes of this walkthrough, the goal is to save all the survivors. There -is- limited time, so you will have to move fast and force yourself not to wander around unless you have no open cases or survivors to get. While you can easily complete this without being level 50, being a higher level 30+ will make it much easier than starting at level 1, especially for the running speed of Chuck. To playtest my own walkthrough I started a Lvl 1 character and ran through the game doing exactly what my guide said. I was able to complete it without a ridiculous amount of difficulty. On a single play through I got: 2299 Zombies Killed 65 Survivors Saved $1,405,500 Money Earned 4,445,005 Total PP Lvl 47 Each Survivor will have () next to their name with the number representing the numerical order they are rescued. The game begins with 11 already safe, so if you're going for any of the achievements, you will have to subtract 11 from the number displayed in your notebook. For example, if your notebook says 31 safe, then you have rescued 20 people. You need to grab 50 for the survivor achievement (61 in notebook). Psychopaths will have {} next to their names in much the same way, order of appearance. Each trip away from the Safe House will have a [] in front of the paragraph as a little bookmark. After the bookmark will be a list of the 'missions' completed before the next return to the safe house. These bookmarks are also a good place to save. To Save ALL the survivors it will cost you as well. By the end of the game you will have given the survivors a total of 3 Steaks, 7 Zombrex, 2 Drinks, 1 Gun, 1 Food, 1 Stack of Plates, 1 Cement Saw, 1 Tuxedo and $135,000. This guide will help you grab all the items on the way to the survivors, except for the money. The best way to get the money up is either to know where ATMs are and hit them all along the way, or play TIR online. Two of the survivors will also give you a huge chunk of cash, just make sure you save it up. ================================================== 3.1 . . . . . Prologue [31pro] ================================================== --> Get to the Green Room --> Outbreak Welcome to Terror Is Reality, the no holds bared zombie killing extravaganza. The cut scene leads up to the last event in a TIR show where Chuck has to use his chainsaw-cycle to mow down as many zombies as possible. However you finish this event will have little or no impact on the rest of the game, but should you complete in 1st place, you will be awarded $10,000 and 5000 PP. Second place is $5,000 and Third is $3,000. The AI opponents aren't really too bright, except for the green cyclist, Leon. The best strategy is to drive back and forth while aiming for zombies with pink balloons on their heads. After the event, TK will bring Chuck (or the winner) up on stage for another little cut scene before the walking part of the game begins. Chuck will start in the locker room after the match and it will be 12:00AM (with time somehow stopped). Run down the hallway and stop by the bathroom to save, then head further down to the elevator. Another cut scene will start in the elevator with the sound of an explosion and Chuck will have to crawl his way out of the disabled elevator. Head down the hall then take a right. The Green Room will be the last door on the left. Once you get into the room, you will need to grab Katey and head our of the building. Once you make it to the outside, another cut scene will start and you will regain control inside a bunker-like Safe House built for zombie emergencies. [1] --> Find Katey Zombrex Katey will need Zombrex before 7:00 AM so you will need to head out and get her some. I would suggest grabbing an axe or two from the hallway right outside the Security Room, then heading down to the air duct. As you proceed out, you will get a call on your transceiver telling you where to get some Zombrex. Get yourself armed up and head over to R109: Roy's Mart. Once inside you will be assaulted by a trio of looters. Quickly dispatch them and you will get the pharmacy key. Hop over the counter and use the key to get into a room where you can get Katey's Zombrex as well as some healing foods. On the way out, don't forget to stop and talk to Denyce (1). She will join you with no problems, so head back to the safe house immediately with her. (1) 5000 PP Join, 10000 PP Escort [2] --> King of the Jungle _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Note: On the way to the Casino, you can grab additional Steaks | | to tame Snowflake with if you are having trouble. Simply litter | | the ground in front of you with a half dozen steaks before the | | tiger charges and move yourself so that the pile of steaks is | | between you and the tiger. You can get 3 steaks from the Wild | | West Grill, one from Cuccina Donnacci, and one or two from | | Baron's restaraunt inside the Casino. | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| The Next step is to head up to the Yucatan Casino. As soon as you enter, a cut scene will start and you will be attacked by Ted {1} and Snowflake. First off, take out Ted. He's slow so it should be easy with a few strong melee hits up close. Avoid hitting Snowflake throughout the fight so you will be able to tame her after Ted goes down. When Ted does go down, grab the 3 Steaks laying about in the left side of the Tiger Habitat. One will be on a rock, the other two will be up on the platform. To Tame Snowflake, you will need to keep her in your sight and keep zombies off your back. She will usually roar right before she charges. When you see her do this, get ready to throw a steak at her. You should throw it immediately after she starts to charge towards you and before she gets half way to you. She will stop and eat the steak, then run off again. The timing can be tricky, but keep at it until you have fed her 3 steaks. If you do it right, Snowflake the Tiger (2) will join you. Now that Ted and Snowflake are taken care of, head over to the Front Desk. Hop over and go into the door to find Lenny. Remember the guy who ran off at the start of the cut scene? Talk to him and he'll 'show you how to turn on the slot machines.' Follow him around until he head into the maintenance room, then click on the control panel to turn on all the machines. Lenny (3) will happily join you. Head back to the Safe House by 8:00 AM to give Katey her Zombrex and turn in your survivors. At this point you don't have to worry about time because no matter if you get back at 7:00 AM or 7:59 AM, the next cut scene will fast forward the clock to 9:00 AM. {1} 15000 PP Kill (2) 15000 PP Join, 30000 PP Escort, 5000 Gift (3) 10000 PP Join, 20000 PP Escort _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Note: If You want to get Come on! Follow me! achievement, | | leave Lenny behind for now, and pick him up as you come back | | around With the Survivors from Lost... and Welcome to the | | Family. Also Skip the Big-Boned Woman until coming back. Just | | before getting back to the safe house you should have: Chad, | | Dorris, Jack, Kenneth, Lenny, Esther, Gordon, and LaShawndra | | (rescued in that order) | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| ================================================== 3.2 . . . . . Case 1 [32cas] ================================================== [3] --> Give Katey Zombrex 1 --> Case 1-1: Big News --> Big Boned Woman Case 1-1 only requires you to get to the Safe House by 8:00AM and will begin Case 1-2 Right after a cut scene. As soon as you head out of the Safe House and the Maintenance Tunnels, you will stumble across a distressed black lady atop The Dark Bean. For now, ignore her, instead head right into R101: Casual Gals and go chat up Gordon (4). Once he joins you head to R120: The Dark Bean and LaShawndra (5) to give her a good talking. Since you're so close to the safe house, just head back in take them to safety. (4) 5000 PP Join, 10000 PP Escort (5) 5000 PP Join, 10000 PP Escort [4] _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Note: If you want to Maximize your PP earned, grab the | | Magazine: Rescue out of the Security Office 1-3 ends in and | | keep it in your inventory for the rest of the game. | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| --> Case 1-2: Alive on Location --> Case 1-3: Insecurity --> Lost... --> Short Sighted Now Head straight over to the Fortune City Hotel and you'll start another cut scene which will close Case 1-2. Talk to Rebecca to start Case 1- 3. Follow her into the South Plaza and talk to her again infront of the Restroom so that she will continue on. She will head all the way over to the Arena where you will go into the security office and view another cutscene. This will complete Case 1-3 and start Case 1-4. With Rebecca gone now, head out the front doors of the Arena onto the Platinum Strip. You will see Dorris on top of S101: TIR Souvenir Kiosk, but ignore her for now and run down to S106: Dining at Davey's where you should see Chad (6) around somewhere. Once you get him to join you, run back down to the Kiosk and grab Dorris (7). For the final leg of this shuttle run, you'll need to head back to Fortune Park and head into Royal Flush Plaza. Up the stairs and inside R209: Children's Castle you'll find Esther (8). She takes a bit of talking to join, but isn't any hassle after that. Grab here and run over to the Safe House while here. (6) 5000 PP Join, 10000 PP Escort (7) 5000 PP Join, 10000 PP Escort (8) 5000 PP Join, 10000 PP Escort [5] --> Case 1-4: Alliance --> Welcome to the Family Before you leave, head into the Security Room and finish up Case 1-4. The next set of survivors are all the way across the mall. You're going to have to haul ass over to the Palisades Mall and get to the store P107: Shanks. Walk over to Jack (9) and give him a firm talking to, then him and Kenneth (10) will both join you. On the way back across the mall, go ahead and drop these two off at the Safe House. (9) 8000 PP Join, 16000 PP Escort (10) 8000 PP Join, 16000 PP Escort [6] --> Worker's Compensation --> Lucious Lady You should have 3 survivors ready for pickup in the Americana Casino by now, if not, slow down and go play the Golf Game in SporTrance until 2:00 PM. Once Worker's Compensation and Lucious Lady are up, run to the Americana Casino and head left. You'll find two people barricaded up between a couple of slot machines. Hop over and slap Stuart around a little bit until he calms down. Just make sure you're bare handed. You don't want to kill some one you're trying to save. After a few punches, Stuart (11) and Brittany (12) will join you. Head back up near the exit to Royal Flush Plaza, but stop in the Security Room first. You'll get a nice view of Kristin (13) sharing her lunch with the world and then she'll join. You have to carry her, so head back to the Safe House now. (11) 6000 PP Join, 12000 PP Escort (12) 5000 PP Join, 10000 PP Escort (13) 5000 PP Join, 10000 PP Escort [7] --> Meet the Contestants --> One Man's Trash --> Brains Over Brawn --> Barn Burners --> Chuck the Role Model If you did the last step quickly, you probably have about an hour or so before the next call comes. This is a very good time to head out to the Platinum Strip and do Meet the Contestants. After you start the event, Leon will Peel out and head over to Fortune Park. On your way to confront him, stop by S105: Moe's Maginations and clear out One Man's Trash. Once you've finished off Leon {2}, you'll have access to the motocycle bay which is nice. Around 3:30 PM, Brains Over Brawn will start and you'll want to head down to the South Plaza to rescue a bunch of dorks. They're wimps, so arming them doesn't really do any good. Talk to John (14) and Kevin (15), Brian (16), and Curtis (17) will join you. Barn Burners will start at 5:00 PM, so you can head up from the South Plaza through the Fortune City Arena and stop in the Backstage Area to grab 2 more survivors. On the way in, you'll want to grab a Fire Extinguisher to put out the fire with. Once the fire is out, head in and talk to Elrod (18) until he joins you. Trixie-Lynn (19) will also come along. As you continue northward, stop by the Restroom in the Americana Casino to deal with Chuck the Role Model. Before you pass the Women's Restroom, you'll want to tell your group to stay back in the corner somewhere for their own protection. As soon as you get close to the Men's Restroom a cut scene will start. Brandon {3} will leap out from stalls trying to stab you with glass, but with practice or a LMG he shouldn't be too tough. Once you finish him off, You'll be able to untie Vikki (20) and get her to join your group. Now that you have a big group, better head to the safe house and drop them off. The next case doesn't start until 7:30 PM, so if you have any spare time, feel free to arm up, grab some Zombrex laying around, or play some money making games. {2} 20000 PP Kill (14) 6000 PP Join, 12000 PP Escort (15) 6000 PP Join, 12000 PP Escort (16) 6000 PP Join, 12000 PP Escort (17) 6000 PP Join, 12000 PP Escort (18) 5000 PP Join, 10000 PP Escort (19) 5000 PP Join, 10000 PP Escort {3} 20000 PP Kill (20) 10000 PP Join, 20000 PP Escort ================================================== 3.3 . . . . . Case 2 [33cas] ================================================== [8] --> Case 2-1: Signs of Life --> Case 2-2: Ticket to Ride --> Once Bitten All you have to do to complete Case 2-1 is to be in the Safe House Security Room at 7:30. This will start Case 2-2. Before more Survivors start popping up, you'll want to get this taken care of. Head out of the Safe House and up through Slot Ranch Casino. While there, head to the stage on the left and get back stage. Up in the corner is a dose of Zombrex you'll want to grab. Jump and climb up the boxes to get to the Zombrex then continues up through the Food Court and into the Yucatan Casino. In the Yucatan Casino, if you head to the center of the main floor, there is a huge statue that you can climb. Climb to the top and you will find another box of Zombrex as well as a LMG if you want it. You should now have 2 Zombrex. Keep moving along to the Palisades Mall. Right across from the Yucatan Casino entrance is the door to the underground. Above the door is a nice bright orange sign. Head into the underground and get ready for another cut scene. After the cut scene you will have to fight a couple of mercenaries, then another cut scene will start. After this cut scene, you'll be on a motorcycle and you need to catch up to the train. I suggest riding along the inside corners until you overtake the train, then use a nicely placed ramp to jump up onto the train car. Once you land you'll have to fight through a couple of mercenaries until you get to the head car. Once you open the door on that car you'll get one more cut scene and finish up Case 2-2. About the time you finish up 2-2, around 8:00 PM, Once Bitten will appear and you'll need to get back to Royal Flush Plaza with that Zombrex you just grabbed then get to R202: Wily Travels. There will be a guy on the floor in there who wants some Zombrex. Give Jared (21) the Zombrex and then carry him back to the Safe House. (21) -1 Zombrex 10000 PP Join, 20000 PP Escort [9] --> Code Blue You can go ahead and make your way over to the Silver Strip because around 10:00PM, Code Blue should be up. Go to N102: One Little Duck Bingo and you will find Sven (22) trying to resucitate a dead Tim Duggan. Just chat with him and he'll join you. Once you've got Sven, you might as well take him back to the Safe House until Tastes Like Chicken starts. He will give you another dose of Zombrex, bringing you back up to 2. (22) 11000 PP Join, 22000 PP Escort, +1 Zombrex [10] --> Tastes Like Chicken Head through the Slot Ranch Casino towards the Food Court and climb up the vending machines to the right of the doors leading to Yucatan Casino so that you can get up to Jasper (23) who is on top of F105: Hamburger Fiefdom. Then go step into F102: Cucina Donnacci to start Tastes Like Chicken. Chase after Antoine {4} and melee him while he's trying to heal to keep the fight from taking too long. After he is dead, don't forget to go into the restaraunt's back room and grab Cinda (24). Make sure you have Jasper or she won't join. Get these two back to the Safe House and wait until 3:00 AM for Industrial Fashion. (23) 5000 PP Join, 10000 PP Escort {4} 20000 PP Kill (24) 10000 PP Join, 20000 PP Escort [11] --> Industrial Fashion Now you just need to make your way down to the South Plaza and pick up two more survivors. When you get there, talk to Willa (25) first and carry her over to Terri (26). Since you have to carry Willa, it's a good idea to head back to the Safe House again and drop them off. (25) 6000 PP Join, 12000 PP Escort (26) 5000 PP Join, 10000 PP Escort [12] --> Rock Heroes The next pick up is kinda fun. Head out to the Silver Strip and get up on that big stage where there should be a trio of 'Rock Heroes'. Just give Jeanna (27) a talking to then her, Floyd (28), and Allen (29) will join up. No rush right now, just get them back to the Safe House before 7:00 AM so you can give Katey her Zombrex dose. (27) 7000 PP Join, 14000 Escort (28) 7000 PP Join, 14000 Escort (29) 7000 PP Join, 14000 Escort [13] --> Give Katey Zombrex 2 --> Dedicated Shoppers After you get Katey her Zombrex dose, find something to keep yourself busy until 8:00 AM. At that time, a trio of dedicated shoppers will appear in R207: Kathy's Space. Chat with Erica (30) until she asks you to pick up her stuff, then grab the Shopping Valuables and her, Rosa (31) and Bessie (32) will join up. Since you have to carry this crap to keep them following you, don't use it to attack zombies and head back to the Safe House immediately. There shouldn't be anything else to do until 10:00 AM, so restock your supplies and maybe run through the casinos smashing ATMs for money. (30) 17000 Join, 34000 Escort (31) 17000 Join, 34000 Escort (32) 17000 Join, 34000 Escort ================================================== 3.4 . . . . . Case 3 [34cas] ================================================== [14] --> Case 3-1: Boom Town --> Case 3-2: Run for the Money --> Wilted Flower Case 3-1 will complete just with you being in the Safe House Control room after 10:00 AM. Case 3-2 will begin after the cut scene. If you're quick, you should be able to get to all the vaults and disable all the drills before the next survivor even pops up around 4:00 PM, but don't waste too much time, because as soon as you destroy the van at the end of 3-2, an important survivor will pop up. With your best weaponry and some food, head to the Americana Casion Cashier and kill all the Mercs, then disable the drill. Two or three Defiler hits from spinning attacks will make short work of those drills. Next head to the Slot Ranch Casino's Cashier and do the same. Stop by the food court to get some more food, then go into the Yucatan Casino to take out the last group of Mercs drilling in the Cashier room. After these three groups have been dealt with, a 4th group will spawn with a van right beside the Atlantica Casino in Fortune Park. You will need to destroy the van to finish the Case. Killing the mercs is optional, but makes it easier to take out the van, especially with the guns they drop. You should finish a bit after noon. Case 3-2 will close, but shortly after you will get Wilted Flower. Head to the Palisades Mall, but along the way, grab a Drink to put in your inventory. Once you have a Drink, go to P109: The Venus Touch and go through the door in the back. You should see a very pink Linette (33) to your right. Go talk to her and give her the drink you picked up, then she will join you. The catch is that you have to carry her back. luckily, she knows a shortcut. Head out and up the stairs, then get to P203: Brand New U. In the back there is a dressing room that will lead you back to the Restroom in Royal Flush Plaza. Once there, carry Linnete back to the Safe House. (33) 9000 PP Join, 18000 PP Escort [15] --> Everyone Knows Slappy --> Here Comes the Groom After that big adventure, there's actually a nice lul in the activity department. A smart thing to do would be to use this time to go kill Slappy, a.k.a. Brent {5}. You'll find him in the Palisades Mall right next to P209: Kids' Choice Clothing. Just click on the bloody mascot in front to activate the fight. When 5:00 PM rolls around, your next distress call activates. Make your way to the Silver Strip and get into N101: Swept Away. Inside you'll find a sick wedding nightmare between Randy and Danni. Once you knock off Randy {6}, Danni (33) will join and you can head back to the Safe House. {5} 20000 PP Kill {6} 30000 PP Kill (33) 15000 PP Join, 30000 PP Escort [16] --> Par for the Course More Waiting until 8:00 PM. I would suggest grabbing a Queen for this next one. When Par for the Course starts, you can head to Royal Flush Plaza's R112: SporTrance and find Luz (34) surrounded by zombies. Throw the queen at her and then quickly talk to her before more zombies get inside. Run her back to the Safe House. (34) 15000 PP Join, 30000 PP Escort [17] --> Big Winner The next survivor appears at 8:00 PM with no call. Go ahead and head over to the Restroom and use the shortcut to Palisades Mall. Go to the Water Bar and grab the LMG hidden in the bushes half way down the slide if you don't already have one. Then head down through Atlantica Casino and out to Fortune Park. Coming through this way will prevent your Survivor spawning surrounded by a zombie horde. As soon as you step outside you will see Janus (36) hanging around with a suitcase full of cash. He will only join you if you have a gun, which you picked up in the mall. Now take him back to the safe house and enjoy a nice cash reward of $70,000. It's kind of weird too since if you kill him and take the suitcase from him it only has $50,000 in it. I guess he gives you all the money in the case and then some from his secret stash... (36) 15000 PP Join, 30000 PP Escort $70,000 [18] --> Stuart's Scheme - 10000 PP Fulfillment If you haven't gotten it already, Stuart's Scheme will start around 9:30 PM and you'll need to get to the Safe House and talk him out of a mutiny. After that's resolved, just restock and goof around. The next case starts in the Yucatan Casino, not the Safe House, so make sure you're near there. While waiting for the next case, you should also try to make money from ATMs or slot machines to add to that $70,000 you just got until you're up to $100,000. ================================================== 3.5 . . . . . Case 4 [35cas] ================================================== [19] --> Case 4-1: The Source --> Mail Order Zombrex --> Hunger Pains When 11:00 PM rolls around, you need to be inside or near Y102: Shoal Nightclub. Hopefully you stocked up first, because when Case 4-1 starts, you have a two boss fight and all the 'food' on the floor is likely to make you puke through most the fight if you drink more than two of them. You only have to kill one of the girls, so focus you attacks and avoid the other. After the fight with Amber {7} and Crystal {8}, you should get a call for Mail Order Zombrex. Heal up and weapon up again, then use the Palisades shortcut to get back to Royal Flush Plaza. In front of R103: The Man's Sport you will see a broken down mail cart. Clicking on the cart will initiate the battle with Carl {9}, but after defeating him you will get another dose of Zombrex, bringing your total back up to 2. Feel Free to screw around until 2:00 AM, at which time you will need to grab some Food and head out to the Platinum Strip and go to S106: Dining at Davey's. Inside you will find Richard (37) starving and he will only join you if you feed him. Once fed, he will happily follow you back to the Safe House. Once you get him back he surprises you with a random dose of Zombrex as a reward. I guess he couldn't eat that... {7}{8} 35000 PP Kill {9} 20000 PP Kill (37) -1 Food 9000 PP Join, 18000 PP Escort +1 Zombrex [20] --> Tournament of Idiots --> Fetching Females With $100,000 and all due haste, first head to R212: Ragazines. There, pick up the Gambling 1 Magazine, then head to the Restroom and Save it. You may need to reload this a few times if you run out of time or fail to win the upcoming poker match. Next head through the short cut to Palisades Mall and run over to P206: Stan's Large Print Books and Magazines to grab the Gambling 2 Magazine. I'm not sure, but from experience I'm pretty certain these help with the Poker game. Now get Chuck to the Atlantica Casino Poker Room. Inside you will see Nevada (38), Jacob (39), and Jessica (40). Talk to all of them and then click the table. They will only join you if you knock all three of them out of a poker game and win the $1,000,000 prize. Playing Poker takes a long time so this may actually be the toughest save in the game. Once you've finally won, you will probably have a few more survivors to grab. For now, take that big cash prize you won and go spend it on some escorts. Head back into the Palisades Mall and over to the Pool Bar. On the second floor you will find Cora (41), Summer (42), and Nina (43), but they will only join you if you fork over $10,000. Once you've paid them, head to the Short Cut in P203: Brand New U and get to the Safe House before Katey zombifies. Ignore WWJWD? for now if it pops up. (38) +$1,000,000 15000 PP Join, 30000 PP Escort (39) 15000 PP Join, 30000 PP Escort (40) 15000 PP Join, 30000 PP Escort (41) -$10,000 10000 PP Join, 20000 PP Escort (42) 10000 PP Join, 20000 PP Escort (43) 10000 PP Join, 20000 PP Escort [21] --> Bank Run --> Give Katey Zombrex 3 If you somehow managed to get back to the Safe House before 5:50 AM, you may actually want to do this before you get Katey her Zombrex. Head up to the Slot Ranch Casino as soon as you get Bank Run. At the ATM right next to the corridor to the Food Court you should run across Woodrow (44). He will join you, but only after he's collected from all four of the ATMs here. Just follow him and keep zombies off of him. Before you leave the Food Court, it is Important that you grab some Plates from F103: Cheesecake Mania and keep these in your inventory for a little while. Once he's gotten his money, you can head back to the safe house and give Katey her Zombrex, dropping you back down to 2 total. For rescuing Woodrow you get $50,000, but if you kill him and take his case he'll only give you $1,800. (44) 25000 PP Join, 50000 PP Escort $50,000 [22] --> Inventive Weaponry --> Redneck Snipers --> WWJWD? --> Slave to Fashion Before you head back out, stop by the Restroom and get down to your underwear. You'll need to be naked for an upcoming call. You going to want to head to the Maintenance Room next to the Sports Car and get to the underground. Use a golf cart to drive across to the underground entrance to the Palisades Mall. At the Maintenance room before you head up, you will find some Plates laying on the ground in front of the door, and a Cement Saw inside the room. Grab them both and then carry them up into the Palisades Mall to P110: KokoNutz Sports Town. In the back of the store will be a once locked door that now reads 'Tape it or Die.' Head into the room and you'll find four people hosting a website from within the mall. First talk to Lance until he tells you to go talk to Wallace. Then head over to Wallace and he'll say something about making a prototype zombie killing weapon. Hand him the Cement Saw and then the Plates you picked up earlier and he'll give you a combo card for the Plate Launcher. This is also important because if you don't do this, you won't be able to rescue these people at the end of the game. Now that that is taken care of, You'll want to grab some psycho killing gear and wait until 9:00 AM somewhere inside. After 9:00 AM, head out to Fortune Park or the Platinum Strip and you should get a cutscene with a group of redneck snipers who are complaining about the government. They're all on the rooftops, so you need to climb up some ladders to get to them. Luckily you can kill them one by one instead of all at once like the snipers in the previous game. To the left of the Entrance to the Slot Ranch Casino, you should find an alcove with a ladder leading to the roof. Go up there and beat down Johnny {10} for an achievement if you haven't already gotten it. While up there, grab his food to heal yourself before heading to the next sniper. Straight across from the Slot Ranch Casino, next to N110: Hot Excitorama is an alley you can go down and take the door on the right. Head all the way down the hallway to another set of doors and go inside to find another ladder. Head up the ladder and you will find Derrick {11} on top. Kill him and take his food just like you did with Johnny. Every sniper is basically the same fight. Now run across Fortune Park to the stairs leading into the Platinum Strip. On the left side there should be a building under construction with Big Earl {12} hiding up on the second level. You can climb the crates to get up to him and beat him down as well. The last psycho is going to be on top of the movie theatre. Head to the Alley between S102: Cash Gordon's Casino and S103: Juggz Bar & Grill to find a ladder off to your right. Head up and finish up the snipers by killing Deetz {13}. With the rednecks outside down, it's time to take down the hill billy inside. Go over to the Fortune City Hotel Entrance and run past the whining girl into the South Plaza. The first big set of scaffolding in the center area should trigger a cut scene as you approach it. There you will find Seymour {14} and have to take him down. Once he's dead, head to the store labeled 'American Undies' to the lower left on your map. Inside you should find Ray (45) screaming like a baby. Talk him down now that you've taken care of Seymour. Now with Ray in tow, head back towards the Fortune City Hotel elevators and talk to Europa (46). Being naked like I told you to be earlier, she should join you with no problem, but you will have to carry her, so head all the way back to the safe house and dump her off now. {10} 20000 PP Kill {11} 20000 PP Kill {12} 20000 PP Kill {13} 20000 PP Kill {14} 20000 PP Kill (45) 12000 PP Join, 24000 PP Escort (46) 9000 PP Join, 18000 PP Escort [23] --> Chemical Dependency - 60,000 PP --> Art Appreciation Around 12:00 noon, if you haven't already gotten Chemical Dependency, you will now. Before you head out of the Safe House, you need to stop by the break room and give Jared another dose of Zombrex. You don't want him going zombie and killing your survivors. This should drop you down to 1 dose left unless you've picked up spares. Now head out to the Restroom and take the shortcut to Palisades Mall and you'll need to bring $3,000 to P210: The Cleroux Collection. Hopefully you haven't spent all your winnings yet. Go inside and you'll see Randolf (47) crying over his poor art sales. Give him the cash and cheer him up, then he'll join you. Head back to the Safe House before you go for the next Survivor. (47) 20000 PP Join, 60000 PP _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Note: If you're going for the Father of the Year Achievement, | | you're going to need to grab the Funny Painting and bring | | it back to the safe house with you, undamaged. -No zombie | | smashing with it- | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| [24] --> Shell Shocked Head out from the safe house to A103: The American Historium in the Americana Casino. You might want to grab a Queen or two along the way. You will find Dean (48) fending off some zombies with a hand gun. After you get him to join, you're going to have to grab one of those Wheelchairs right outside and get him to sit in it, or this will take way too long. Use the Queen to clear zombies out long enough to get him into the Wheelchair. You can't carry his slow ass, and if you have another survivor with you, the faster one will annoyingly sit in your Wheelchair time after time. Get Dean ALONE. Once he's in the Wheelchair, head back through the casino, avoiding zombies until you get to the Royal Flush Plaza entrance. Stop pushing the chair, but pick it up so you can carry it into the next zone. Once loaded you can put it back down and Wheel Dean across the next 250 feet to the Safe House. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Tip: If Dean is driving you mad and you actually have spare | | inventory space, you can grab the Leadership Magazine from the | | Bingo Hall and take it with you. It will allow Dean to haul ass | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| (48) 22000 PP Join, 44000 PP Escort [25] --> Know When to Fold'em --> One Hit Wonder --> Bent Wood - 60000 PP Fulfillment, $50,000 Now head out to towards Fortune Park, but stop by R110: Modern Businessman to put on a Tuxedo. Besides, if you're still naked you should get dressed again. Now head out the exit to N106: Shamrock Casino with $25,000 in pocket and start talking to Bill (49). He costs alot to join, but you should have enough to grab him and continue on. Head towards the Slot Ranch Casino and try to grab a Queen and something to Drink along the way. Once inside, head across to the Stage Area. It will start a little cut scene. After the scene, hop up on stage with Bibi and talk to her. First she'll want that Drink you picked up, so be a nice lad and hand it to her. Next she'll talk about how you should be dressed. Seeing as you grabbed a Tuxedo on the way over here, she'll love it and be ready to start the show. Go to the back end of the stage and click the control panel. This will start a DDR/Guitar Hero type mini-game. Just make sure you hit the right buttons at the right time and she'll be overcome with joy instead of blowing up the hostages. After the next cut scene, Cameron (50), Juan (51), and Allison (52) will automatically join you. Now use that Queen you picked up right on top of Bibi (53). This will clear out all the zombies and allow you to talk to her so she will follow you back. You will need to carry Cameron because of his leg, so offer him a shoulder and head back to Royal Flush Plaza. On the way back to the Safe House, you might already have Bent Wood, so stop by R112: SporTrance and grab the Golf Club off the floor in front of the mini-game. With Club in hand, pick Cameron back up and get to the Safe House. (49) -$25,000 20000 PP Join, 40000 Escort (50) 15000 PP Join, 30000 PP Escort (51) 15000 PP Join, 30000 PP Escort (52) 15000 PP Join, 30000 PP Escort (53) 40000 Defeat, 20000 PP Join, 40000 PP Escort [26] --> Stranded Siren At the Safe House, don't forget to hand the Golf Club to Luz in the Break Room. She will give you a $50,000 cash reward, then you should head back out. Stranded Siren should pop up at 6:00 PM and you have just enough time before the next case to go grab her. Run down to the Atlantica Casino and make your way over to the Giant Clam. Inside the clam will be the mermaid, Tammy (54). She doesn't want anything, but needs to be carried because she's naked under the mermaid fin. Head back to the Safe House and you should be ready for the next case. (54) 22000 PP Join, 44000 PP Escort ================================================== 3.6 . . . . . Case 5 [36cas] ================================================== [27] --> Case 5-1: Stake Out --> Case 5-2: The Getaway - 50000 PP Kill Get to the rooftop of the Safe House by 7:00 PM and you'll get a nice little cut scene to complete Case 5-1. Since nothing else starts until 8:00 PM, you should head over to the Fortune City Hotel and complete Case 5-2 now. You won't need any more weapons than normal, just enough to take out 4 or 5 mercs, and some food. Having Empty slots actually makes the next boss fight go much faster. Use the elevator to get to the Hotel's roof and watch the cutscene, then prepare to fight. Just click the button on the crane and hurl Plywood and suit cases into the helicopter's rotors while it is down. The helicopter explodes and after the cutscene I believe it teleports you back to the safe house. [28] --> Dead or Alive? Run out towards the Restroom to use the shortcut to Palisades Mall, then hop down to the first floor and you'll see Andy (55) with a shotgun on top of some slot machines. While I was in co-op, my friend started slaughtering zombies before we talked to him and he blew his brains out, so I suggest not killing any zombies until you talk him down. It's alot of talking and he says how he's sick of all the blood and violence, but Chuck tells him to man up and he joins after a while. Go ahead and use the short cut to get back and drop off Andy in the Safe house. (55) 20000 PP Join, 40000 PP Escort [29] --> Two's Company _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Note: If you want to get the Head Trauma Achievement, you need | | to grab the Comedy Trophy and hit a zombie or two with it before | | giving it to Royce. Once he has it, he won't give it up. | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| The next pair of survivors won't pop up until 11:00 PM, so in the mean time I would suggest going to get one last dose of zombrex. You can find one in the Americana Casino by heading over to A101: Bennie Jack's BBQ Shack and getting up to the second floor. Looking out over the casino, on the left you should see a series of orangish, square lights. You can jump to these and hop across the casino using them as platforms. On the other side you will find a little pile of cash, a magazine on bargaining, a broad sword, and what you came for: Zombrex. This should up your total back to 2 and you shouldn't need anymore for the rest of the game. Now go find something to do until 11:00 PM when you get Two's Company. Run out to the Silver Strip and get to N110: Hot Excitorama. Inside you will have to endure two bad comedians telling you horrible jokes and they want you to judge who the best is. Give the trophy to Royce (56) and he and Walter (57) will join you. If you give it to Walter, you will have to pay Royce $5,000 to come along. Head straight back to the safe house and drop these guys off. (56) 20000 PP Join, 40000 PP Escort (57) 20000 PP Join, 40000 PP Escort [30] --> The World's Most Dangerous Trick --> Family Fued At 12:00 Midnight, The World's Most Dangerous Trick will start and you'll want to gear up for a tough boss fight, then head to the Atlantica Casino. There you will find Reed {15} and Roger {16} performing hideous 'magic' tricks. After the cut scene battle will begin. You will need to kill both of them to end the fight, but I still suggest working them down one at a time. Reed is the most annoying, so I usually kill him first, then go after Roger. At 2:00 AM, Family Fued will start and you will need to head over to the Fortune City Hotel. Use the Elevators to get up to the roof and talk to Lillian. She won't join you until you find her mother, so after talking to her, head back to the Atlantica Casino and you'll find Camille (58) in the front fountain fending off zombies. Help her out and then chat with her, then she'll join you. Now run back to the hotel and get up to the roof top to get Lillian (59) to join you. Instead of running across the strip to get back, if you take these two up through the Palisades Mall, you can grab the Peace Art from P210: The Cleroux Collection for an upcoming survivor request. It looks like a small potted plant, so don't let the name confuse you. Once you grab it, take Lillian and Camille back through the short cut and to the Safe House. {15}{16} 50000 PP Kill (58) 22000 PP Join, 44000 PP Escort (59) 22000 PP Join, 44000 PP Escort [31] --> Fortune City Botany Club - 10000 PP Fulfillment --> Ante Up - 5000 PP each Elimination --> Give Katey Zombrex 4 With the plant in hand, you can goof around until 4:00 AM when you get Fortune City Botany Club, then head to the Break Room and hand Vikki the plant. There's no more to do until Katey needs her Zombrex, so I suggest finishing off Ante Up to pass time. Just head to the room with survivors and play some Texas Hold'em Poker for a while. Make sure to give Katey her zombrex dose before 7:59 AM, but other than that, just sit back and wait to be rescued. ================================================== 3.7 . . . . . Case 6 [37cas] ================================================== [32] --> Case 6-1: Help Arrives --> Case 6-2: Last Stand --> Case 6-3: Lean on Me Get to the Security Room by 9:00 AM to watch a cutscene and finish Case 6-1. When that is over, you'll need to head out and save Rebecca. Watch out for the 'special' zombies too, they are a bit more aggressive. The path I suggest taking is to head for the motorcycle in front of the Fortune City Arena, then riding it across the Strip to right behind N105: Luaii Wauwii where the ramp to the underground is now open. You should be able to ride your bike all the way to the spot where Case 6-2 takes you and starts the next cut scene. After the cut scene, you will have a fight with Sgt. Boykin {17} which can be a little annoying, but isn't too tough. Completing the fight will start Case 6-3. After the fight, grab Rebecca and take her into the tunnels to one of the Golf Carts. If you drive carefully, you should be able to take the cart all the way to the Royal Flush Plaza access ladder. If it starts to smoke, look for one of the four Golf Carts along the way and swap over to it. Once you get to the ladder, get out and pick up the Wheelchair right there. With the Wheelchair in hand, go up and open the doors into the mall. As long as you're not too slow, you Should be able to drop the chair and get Rebecca into it so that you can dash across the plaza and into the safe house. If it's tough, using a queen will clear normal zombies and stun 'special' zombies long enough for you to get Rebecca seated. {17} 50000 PP Kill [33] --> Case 6-4: Breach Once you get Rebecca back to the safe house, there should be a little cut scene and a chance to save before Case 6-4 starts. As soon as it starts, you'll need to follow the guide arrow to go grab the Spool, Generator, and Barrel in order to hack the panel. Don't worry about the survivors right now, they are all armed, and for this section seem to have ten times as much health. Once you get all the pieces to the panel, click on it and start mashing away at the A button. After a couple of seconds the door will close and it will start the final cut scene. ================================================== 3.8 . . . . . Case 7 [38cas] ================================================== The Facts [34] --> Case 7-1: Bad to Worse --> Give TK Zombrex --> Case 7-2: The Only Lead --> Tape It Or Die Case 7-1 will automatically resolve at the end of the cut scene, and before you leave, you might as well use your last dose of Zombrex on the mission that just popped up. You should have also gotten a call from the Tape It or Die crew, but don't worry about them just yet, you have plenty of time and will want to complete Case 7-3 first to make it alot easier. Follow Case 7-2 back down into the underground, I suggest using a motorcycle again because it's so damned fast, and you will come across a bright flashing panel. Click on the Panel and head inside to take out a few more mercs. Once the mercs are down, you can pick up one of the blue guns to help deal with 'special' zombies, then head down the back hallway and take a right. When you go into the next room, another cut scene will start and then you will need to kill the two guys in there. Once they're dead, you will Start Case 7-3, but it's now time to get the last 6 survivors. Before going anywhere, grab a Queen or two along with that fancy gun. You should be able to take the elevator across the hall now up to the corridor between Palisades Mall and the Silver Strip. Once up, head over to P110: KokoNutz Sports Town. You'll see the Tape it or Die crew in mortal combat with a horde of zombies, drop a queen and use the gun to clear up all the zombies, then talk to Wallace (60). Once he joins you, Johnny (61), Gretchen (62), and Lance (63) will tag along. Head to the short cut to avoid the strip and drop them off back at the safe house. (60) 25000 PP Join, 50000 PP Escort (61) 25000 PP Join, 50000 PP Escort (62) 25000 PP Join, 50000 PP Escort (63) 25000 PP Join, 50000 PP Escort [35] --> Case 7-3: What Lies Beneath --> Abandoned Soldiers Time to save the last two survivors. While heading out, try to grab 2 or 4 Queens. You'll be heading to Fortune Park, over towards the Rest Room. As you approach the two soldiers, they will yell at you to drop your weapons. This means any firearms. I suggest hopping the fence into the water where the zombies can't go and dropping EVERY FIREARM from your inventory. If you don't, they will continue to fire at you until you do so. Once you do that, head over to them and drop the first queen. This will buy you enough time to talk to Michael (64) he should join after you talk to him enough, but more zombies may crowd up, so be ready to drop another queen. Once he joins, you will need to offer Matthew (65) a shoulder because he's wounded. You -may- grab your guns off the ground again if you really want to, but since you have to carry some one, I suggest just running back to the Safe House. You cannot heal these guys because they won't give up their guns, so get back ASAP. When you finally do make it to the Safe House, take a nice deep breath, you have saved ALL the survivors. You should also head over to the Security Room now and finish up Case 7-3. This will trigger a cut scene and then get you set up for The Facts. (64) 24000 PP Join, 48000 PP Escort (65) 24000 PP Join, 48000 PP Escort [36] --> The Facts After you watch the cut scene and start The Facts, you will need to head out to the Yucatan Casino and face the final Psychopath {18}. He tends to disarm you alot if you use regular melee weapons, so I suggest making some Knife Gloves (Boxing Gloves + Bowie Knife) and grabbing the LMG off the giant statue in the middle of the Yucatan Casino main floor before heading up the Elevator. You'll also want to fill every spare slot with food. The last fight is tough and will last a while. Once you're ready, go save your game in the Yucatan Casino Restroom, then head up the elevator. You'll need to wade through a ton of clustered zombies to get up to the room, but it's nothing you can't handle by this point. Head straight across, then take the door on the right to get up the stairs, then you will get a little cut scene before the fight starts. You'll be able to get up to the Psychopath by climbing the scaffolding on the left, then jumping up to the platform. Once up there, practice hitting, then dodging until you wittle the Psychopath's health down to nothing. Once that is done, you have completed the main story of the game. Congradulations. {18} 60000 PP Kill ================================================== 3.9 . . . . . Overtime [39ovr] ================================================== [37] Overtime Mode is pretty calm, not much to do really but run around doing errands. It's much like the first part of Overtime in Dead Rising 1. You need to run around Fortune City collecting items, then once you have them all, head to the Arena. It doesn't matter what you bring with you because in the final confrontation, much like Dead Rising 1, your inventory will be emptied. The only thing I would suggest is to save in the Americana Casino Restroom first and eat all your food before you open the Arena doors so that you're at full life. Item Locations: --> Compromising Photo - Security Room, Americana Casino in back room. --> Lab Suit - Roy's Mart, Royal Flush Plaza Right behind counter. --> USB Drive - Head to Food Court Underground Access. Right down the stairs it should be in the first room on the floor. --> Mobile Headset - Coming up from underground, it should be on the floor right in front of the elevators. --> Expensive Champagne - Grab the bike from the trailer in front of the Yucatan and ride it down to the Pub O'Gold. It is behind the bar. --> Case of Queens - take the bike back around behind Luaii Wauwii and down into the tunnels. Ride back to the secret underground lab and it will be on top of the machinery right of where you come in. --> Gift Basket - taking the elevator up, head to the hotel. It is behind the reception desk. Just before going through the doors, you can still use any buffing mixed drinks like Quickstep, Painkiller, and spitfite and they will carry over into the fight, even though your items won't. Unlike the first game though, you can't beat the boss by spitting continously in his face for the ultimate cheese kill. Without giving away too many spoilers, to defeat the final boss, you will need to grab weapons and food you see laying around to use against the boss, and make sure to use the crank when the boss runs off, to prevent the game ending before you or the boss dies. After this fight, you have the True Ending to Dead Rising 2 and will Unlock the Secret Achievement. Good Job! {19} 100,000 PP Game Ending ================================================== 3.10 . . . . . Possible Endings [310pe] ================================================== Endings: Ending S : Complete All Case Files Keep Katey Alive Give TK Zombrex Complete Overtime Ending A : Complete All Case Files Keep Katey Alive Ending B : Fail to Complete The Facts Ending C : Fail to Complete Case File 5-2 Keep Katey Alive Ending D : Fail to get back to the Safe House Before 10:00 AM on Day 4 Ending F : Let Katey Die \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 4] . . . Events Timeline [40tim] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================================== 4.1 . . . . . September 25 - Day 1 [41day] ================================================== 12:00 AM - Outbreak 3:00 AM - Find Katey Zombrex - King of the Jungle 7:00 AM - Give Katey Zombrex 1 - Big News 9:00 AM - Alive on Location - Insecurity (After Alive on Location) - Alliance (After Insecurity) - Big Boned Woman - One Man's Trash - Lost... 10:00 AM - Short Sighted 11:00 AM - Welcome to the Family 1:00 PM - Worker's Compensation 2:00 PM - Lucious Lady 2:30 PM - Meet the Contestants 3:30 PM - Brains Over Brawn 5:00 PM - Barn Burners - Chuck the Role Model (must do One Man's Trash) 7:30 PM - Sign of Life - Ticket to Ride (after Sign of Life) 8:00 PM - Once Bitten 10:00 PM - Code Blue 10:30 PM - Tastes Like Chicken ================================================== 4.2 . . . . . September 26 - Day 2 [42day] ================================================== 3:00 AM - Industrial Fashion 4:00 AM - Rock Heroes 7:00 AM - Give Katey Zombrex 2 8:00 AM - Dedicated Shoppers 10:00 AM - Boom Town - Making off With the Money (After Boom Town) 12:00 PM - Everyone Knows Slappy 12:30 PM - Wilted Flower (After Making off With the Money) 5:00 PM - Here Comes the Groom 8:00 PM - Par for the Course - Big Winner 9:30 PM - Stuart's Scheme 11:00 PM - Information Source - Mail Order Zombrex ================================================== 4.3 . . . . . September 27 - Day 3 [43day] ================================================== 1:00 AM - Tournament of Idiots 2:00 AM - Hunger Pains 3:00 AM - Fetching Females 4:00 AM - WWJWD? 6:00 AM - Bank Run - Inventive Weaponry 7:00 AM - Give Katey Zombrex 3 9:00 AM - Redneck Snipers - Ante Up 9:30 AM - Slave to Fashion 11:00 AM - Art Appreciation 12:00 PM - Chemical Dependency 1:00 PM - Shell Shocked - Know When to Fold'em 3:00 PM - One Hit Wonder 4:00 PM - Bent Wood 6:00 PM - Stranded Siren 7:00 PM - Stake Out - The Get Away (after Stake Out) 8:00 PM - Dead or Alive? 11:00 PM - Two's Company ================================================== 4.4 . . . . . September 28 - Day 4 [44day] ================================================== 12:00 AM - The World's Most Dangerous Trick 2:00 AM - Family Fued 4:00 AM - Fortune City Botany Club 7:00 AM - Give Katey Zombrex 4 9:00 AM - Help Arrives - Last Stand (after Help arrives) - Lean on Me (after Last Stand) - Breach (after Lean on Me) - Tape It or Die - Abandoned Soldiers (after Breach) - Give TK Zombrex (after Breach) - Bad to Worse (After Breach) - The Only Lead (after Bad to Worse) - What Lies Beneath (after The Only Lead) - The Facts (after What Lies Beneath) - Overtime (after The Facts, must do Give TK Zombrex) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 5] . . . Boss Fight Strategies [50bos] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ First off, basic strategies: 1) Always bring some food with you to a boss fight, at least 2 or 3 items. Some good choices are Pain Killers or Energizers. 2) Don't expect gruesome zombie dismembering or exploding weapons to work at all on most living bosses. 3) Make sure you save before engaging the boss. You may die the first time you battle and a couple times more until you fully understand the boss. 4) Certain bosses can be stunned or knocked down when using the Double Leg Drop Kick skill, Jump Kick, or Elbow Drop which makes it really useful when closing in the distance to attack. ================================================== 5.1 . . . . . King of the Jungle [51ted] ================================================== Ted is, well....slow. He only seems to shoot at you with his pistol and kick or headbutt you for melee. Sometimes he will pistol-whip you, but it doesn't do too much damage. Snowflake is the real threat. She will charge and pounce on Chuck, pinning him to the ground while you get mauled. Other times when there's no room to charge she'll just swipe at you and knock you over. Killing Ted is easy, just charge him and go crazy with melee attacks. He should go down before you have to heal and if you're fast enough, you can defeat him before Snowflake hunts you down. Snowflake is the tough one. I highly recommend just taming her, but if you want to kill her I suggest using the LMG from the Statue in the middle of the room. They only real time you can melee her is when she goes to lay down. She has a ton of life so this may take a while. To see how to Tame Snowflake instead, check out Section 3.1 Step [2]. - Ted can be dropped with the Drop Kick Prize: Survivor - Lenny ================================================== 5.2 . . . . . Meet the Contestants [52leo] ================================================== Leon will begin the fight in front of the Arena, but will actually only fight you up in Fortune Park. He basically only has one attack: he runs you over. He will charge up and then spin in circles to show off every so often. After the spin he will toss his hands up and be vulnerable to an attack for a few seconds. Some people suggest climbing up onto an awning and using ranged to kill Leon, but honestly it takes too long for my taste and it's hard to hit him. In fact, any time you hop over a fence or climb up on something, Leon usually just drives off out of range. I suggest fighting right in front of the Fortune City Hotel around all the pillars. Chances are that Leon will drive in and get stuck against the wall or on one of the pillars. Dodge him until he is stuck, then run up from behind and hammer away at him with something heavy like a Defiler or Holy Arms. You can't attack him from the front because of the saw blades. When he is stuck he can't really attack you so he should go down pretty quickly after one or two crashes. Prize: Access to the Motorcycle Bay ================================================== 5.3 . . . . . Chuck the Role Model [53bdn] ================================================== Brandon has no real defenses, but runs really fast. He will jump in and out of the bathroom stalls on the sides for the entire fight. He will charge at you trying to slash with the broken glass in his hands. If he misses with the leap attack, he will stagger for a second. He will also knock you and go on a slashing spree every so often. When he leaps at you, you can Dodge Roll away and then melee him while he is staggered. If you don't feel like beating him down with melee, this fight is a whole lot easier at range. With a single LMG you can take him down all the way. Simple stand between the two rows of stalls in the middle and far enough back so that you can target each side. As soon as he hops out, open fire. When he runs up, dodge-roll away and then shoot him in the back as he runs away. Prize: Survivor - Vikki ================================================== 5.4 . . . . . Tastes Like Chicken [54ant] ================================================== Antoine will start the fight by throwing Meat Cleavers at Chuck, but after that he seems to throw frying pans as his ranged attack for the rest of the fight. He will run at Chuck, meleeing with a Pan or knocking you over to force-feed you his weird food. When you damage him, he will run over to one of the food trays and start scarfing down to restore his life. Ranged weapons like the LMG seem weak on Antoine, but melee works great on him. Each time he runs over to eat, chase him and pile on the damage. Because he's big and stationary, I suggest using the Defiler for Maximum damage output. Prize: Chef Knife, Survivor - Cinda ================================================== 5.5 . . . . . Everyone Knows Slappy [55bnt] ================================================== Slappy likes to skate back and forth while spewing out flames and rarely ever stops long enough for you to get in good attacks on him. He also likes to fire out some flaming balls that explode and knock you back if you're too far away from him. His last noteable attack is a weird fire-spin when he gets up from being knocked down, or you otherwise get close while he's stopped. You can use ranged weapons to take him out as long as you are good at dodging his fireballs, but the best idea is to build a defiler and bring it with you. When he skates past you, get in the way and do a Jump Attack with the Defiler. It should stop him dead in his tracks and give you a couple of seconds to put some hurt on him. He'll get up and do his spin, then start skating again. Just back off and get in his way again, just repeating the Jump Attack to knock him over. After three or four knock-downs, he should be dead. - Slappy can be dropped with the Drop/Jump Kick as well. - Using a Fire Extinguisher on Slappy will jam his flamethrowers and allow you to attack. Prize: Flame Thrower ================================================== 5.6 . . . . . Here Comes the Groom [56rdy] ================================================== Randy seems to start the fight with a Quickstep buff and never runs out. You wouldn't expect this fat bastard to run so fast as he does, but he will charge you and do a big spin attack with that chainsaw. Everytime you even get close he will knock you over with that chainsaw, so using melee on him can be tough. If you let him run around alot though, he will tire out and stand still to catch his breath. The best time to attack Randy is when he is catching his breath, or when he's humping the chainsaw. To avoid getting charged, use the railing on the sides of the pews. You can jump over it, but Randy has to run all the way around. This also makes it incredibly easy to kill Randy with ranged weapons like an LMG or the Blambow. The Blambow will actually stun him for a second which is nice, but if you're too close it will know you over as well and it takes two or more Blambows to kill Randy. You can also try to target the Pig thing dangling between his legs with other ranged weapons, and this seems to stun him as well. Prize: Giant Pink Chainsaw, Survivor - Danni ================================================== 5.7 . . . . . The Source [57bly] ================================================== The twins don't really have any ranged attacks. They will just run around in circles and then charge Chuck, then either slash or stab at him with their katanas. All their attacks seem to knock Chuck down, but the backflip will leave him stunned and they come over to stomp Chuck's nuts. They also have one weird attack where they will power slide under your melee attack and hit you. The good news is that you only have to kill one of them, so focus your attacks on only one and ignore the other. Getting in to melee can be a pain because their weapons have good reach and big arcs, but they are slow, so it's not impossilbe. They also have no 'gun stun' or dodge defenses so I would honestly suggest just grabbing the LMG and Shotgun off the big statue in the middle of the Yucatan main floor. You can actually keep firing the LMG and back up off of the boss while you are being attacked without being hit. If you don't miss alot, you can actually kill the boss with only one LMG and maybe a shotgun blast or two if you run out of ammo. Prize: Katana Blade ================================================== 5.8 . . . . . Mail Order Zombrex [58crl] ================================================== Carl isn't really a tough fight, but can be a bit annoying. He only has 3 basic attacks that I've seen. He runs away from you, throwing packages behind him that will explode. This can be really annoying if it hits you because it stuns you before you can dodge roll away. He fires off his shotgun 3 times, then staggers a little bit, giving you time to run in. He also will butt you with the stock of his shotgun if you get too close, but it's not a big worry. You can easily shoot Carl down with a LMG which will just about kill him with no problem, but there's really no need. Just wait for him to fire off the shotgun, then run in and wail on him with a Holy Arms or Defiler and he'll drop after about three passes. - Also, discovered that if you jump up on the green sign board to the left when the fight starts and Carl is within Melee range, he will glitch and keep attacking you as if you were on the ground. From up here you can use an LMG to mow him down and he won't attack back. Prize: Zombrex, Shotgun ================================================== 5.9 . . . . . WWJWD? [59smr] ================================================== Seymour will start by firing at you with his pistol. He shoots from the hip and it hurts. Take Cover while he's shooting to save life. He will then pull out his billy club and chase after you. If you run too far he has a tendency to pull out a lasso and reel you back in. You also don't even want to bother fighting him with guns. Every time you pull one out, he'll shoot it right out of your hands. It's best to run in and hit him once, then Dodge Roll away before he counters and clubs you. You can keep running in and out, pecking away slowly at his life with know problem. It would be best to use a fast or reach weapon rather than a slow weapon on this boss. I recommend Knife Gloves or Holy Arms. Prize: Six Shooter, Survivor - Ray ================================================== 5.10. . . . . Redneck Snipers [510rs] ================================================== These Bunch of Hicks are really just an annoyance more than anything. First you have to find out what roof they're on, then you have to find the ladder to get up to them. They really only have three attacks and are all pretty much the same. They Shoot at you with the Sniper Rifle which will knock you down. When you get close they will try to stab or slash at you with some cutting weapon. And if they really hate you, they may try to gut you with that knife. Once you get up into combat with them, just zig-zag around to avoid sniper hits, then smack them around with a nice heavy weapon. As soon as you see them grab for the knife and pull it out, start backing out. Let him slash at the air, then move back in and keep hitting again. As long as you move out as soon as you see the gun go away, you'll never get hit. You can find the ladders on the Map in the game, and Big Earl is in an awning right next to the Hotel. Prize: Sniper Rifles ================================================== 5.11 . . . . . The Get Away [511ga] ================================================== Taking out the Chopper is pretty easy. You don't even need any weapons. It only has two basic attacks. First, it will fire in strafing lines at you with the mini-gun. Just watch where the bullets are hitting the ground and avoid its path. The second 'attack' is when it swoops down and tries to knock you over. Make sure you have 3 spaces open in your inventory and when you get started, first grab two of the suitcases, then a piece of plywood or a military case. As soon as the light turns green on the crane, run over and activate the wench. When the chopper goes low, just toss your heavy object and two suitcases into the rotor blades. It should be down to about half and then you just need to back out quickly and do it one more time. The Military Cases and Plyood do an insane amount of damage. Oh, and the Money Cases are full of money, so you may want to throw those down on the ground to steal the money instead of using them as ammo. ================================================== 5.12 . . . . . The World's Most Dangerous Trick [512rr] ================================================== For a boss fight with two bosses at once, this one was a little easier than I was expecting. Reed just fires out flares which make you drop your weapon and stuns Roger. He will also charge at you with the Rocket Launcher, but you should be able to Dodge Roll away from him. Roger doesn't do much for the first part because he keeps getting stunned, but he will attempt to run at you and leap attack to knock you over, then Spin attack if you get too close. The best thing to do is to take out Reed first by just rushing him. A Defiler is too slow for this fight. Holy Arms or Knife Gloves will do great. As soon as Reed is down, you can use the Six Shooter or a LMG to just shoot at him while he's running or try to chase him and peck away with melee hits. Prize: Magician's Sword, Rocket Launcher ================================================== 5.13. . . . . Last Stand [513sb] ================================================== Sgt. Boykin will run around shooting and throwing grenades at Chuck and if you get too close, he's rifle-butt you. He will occasionally run back near the truck and then do a full-auto strafe with his rifle that you can take cover from, or run ahead of. You can also pick up the grenades he throws and throw them back at him. The key to taking him down without getting frustrated is to stay at range. He has an annoyingly long combo where he will knock you down, then shoot you on the ground, then pick you up and toss you. The entire time you can't even shake out of it like most 'grabs'. You can pick up the Six-shooter from the South Plaza where you killed Seymor and an LMG to make this guy an easy kill. He has no 'gun stun' and each shot that hits will do damage to him. If you run out of ammo, you can always throw grenades back at him, but only get into melee if you are brave or absolutely have to in order to finish him off. - You can actually kill him with a single 60-shot Six Shooter if you are at least 90% accurate with the shots. ================================================== 5.14. . . . . The Facts [514rs] ================================================== The Final Case Boss can be a pain in the ass. He will constantly shoot at you any time you are not on the platform with him so take cover between shots. He'll also throw down flares which can be picked up and thrown. After about five seconds though, the AC-130 flying around will fire its howitzer cannon at the flare's location. This will often leave huge gaping holes in the roof, so be careful. Once you actually get up onto the platform he will put away his gun and stop throwing flares, but then will start to box with his bare hands. Almost all attacks you do with a melee weapon will be countered and leave you disarmed. He also likes to throw you off the platform alot. As soon as the battle begins, run over to the boxes and scaffolding to the left and climb up onto the platform. You can stay on the scaffolding there and shoot at the boss with an LMG or a Six-Shooter, both work great at bringing down his life, but he will also continue to fire at you. Staying on the scaffolding though will prevent him from tossing flares onto you and keep the AC-130 from blowing you away. When you get into melee with him, he will disarm almost every melee weapon you use on him. This is why I suggest Knife Gloves. I've never seen him disarm the Knife Gloves and they do excellent damage. Because his whole motif is countering everything you do, you should step in and attack only once, then step back out to avoid the counter. Peck away at him slowly and over time you will kill him. Step in and swing, then step out, and repeat. - Using Jump/Drop Kicks with your attacks is also a good way to close the distance once up on the platform. It is also stuns him if you actually hit him. ================================================== 5.15. . . . . Sudden Death [515tk] ================================================== The last boss in Overtime isn't too difficult, but having to fight him with no items at all is a little annoying. He will pummel you with his mace- like weapon and charge into you, pinning you against the wall where you have to shake free or receive a nice hard beating. He will also activate the pyrotechnics if you run to one of the side areas where you need to outrun the fire or get burned. After you beat on him some he will crank the wench and then jump off to hide where you can't do anything to him. Before you even go through the doors to start this fight, you can cheat a little bit by drinking a quickstep and painkiller. These effects will last through the cut scene and into the fight. As soon as the fight begins, you can run around and pick up Orange Juice and a Wrench to fight with. If you are feeling brave, run off to the left and grab the Cement Saw. If you can make it back through the pyrotechnics, it can really put some hurt on the boss. Even if you drop it you can pick it back up and saw the boss up. Each time he swings at you with the mace, its slow so it can easily be avoided by stepping back. After beating on him he will jump away and you may need to get to the wench. While cranking it he will come back up, so be wary. As soon as you see him, cancel the wench and dodge roll away. The whole fight just revolves around beating on the boss for a bit, then him running away. While he's gone you can also throw open a few cardboard boxes for more weapons or healing items. - Also, using the Jump/Drop Kick helps here may stun the boss. Items for the last boss: Left Area Right Area Drill (climb up on fence) Lead Pipe (climb up on fence) Construction Hat TIR Moosehead Orange Juice Snack Box of Nails Pylon x4 Lead Pipe Flashlight Spot Light Hotdog Pylon x2 Beer Bucket 2x4 x2 Broom Large Wrench Cement Saw Spot Light Saw Blades x2 Large Wrench Donut Main Area OJ Snack Cardboard Boxes \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 6] . . . Chuck's Stats [60sta] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This is a list of all the Stats Chuck will have by level 50. Attributes Increase Randomly. Skills and Combo Cards increase in order, but at different levels for each new character. 1k = 1000 PP, 100k = 100000 PP Lvl - Total PP - PP between levels Level Increases: 2 20k +20k 18 690k 34 2300k 3 40k 19 760k 35 2430k 4 60k 20 830k 36 2580k +150k 5 80k 21 920k +90k 37 2730k 6 110k +30k 22 1010k 38 2880k 7 140k 23 1100k 39 3030k 8 170k 24 1190k 40 3180k 9 200k 25 1280k 41 3350k +170k 10 230k 26 1380k +100k 42 3520k 11 280k +50k 27 1480k 43 3690k 12 330k 28 1580k 44 3860k 13 380k 29 1680k 45 4030k 14 430k 30 1780k 46 4210k +180k 15 480k 31 1910k +130k 47 4390k 16 550k +70k 32 2040k 48 4570k 17 620k 33 2170k 49 4750k ================================================== 6.1 . . . . . Attributes [61atb] ================================================== At Level 1: Attack: 1 Speed: 0 Life: 4 Item Stock: 4 Throw Distance: 1 At Level 50: Attack: 7 Speed: 3 Life: 12 Item Stock: 12 Throw Distance: 5 4,930,000 PP ================================================== 6.2 . . . . . Skills [62skl] ================================================== A control with dashes around it ( -button- ) denotes to hold it down. Backdrop: Quickly Shake Free A fast rear defensive move where you will slam zombies backwards with all your body weight. Jump Kick: Jump + X A quick way to move around the environment and knock over a zombie in your path. DDT: Quickly Shake Free A fast frontal defensive move which slams the attack's head into the ground. Curb Stomp: -RT- + A Smash a downed zombie with the full force of your boot. Front Kick: -RT- + X Focused standing kick attack which knocks a zombie away from you. Dodge Roll: Click LS Quickly avoid incoming attacks by rolling in the direction you are facing. Double Leg Drop Kick: Jump + -X- A heavy frontal clear out attack capable of knocking down many zombies but leaves you vulnerable. (A favored move of mayor Haggard) Foot Sweep: -RT- + -A- Trips zombies in your way giving you time to escape or face a different threat. Elbow Drop: Jump + -RT- + X Powerful move which knocks down multiple zombies around you. The higher the jump, the greater the payoff. Haymaker: -X- Additional attack added to your arsenal which combies well with your punches. Field Goal: -RT- + X (above head of down zombie) Quick way to dispatch crawling zombies on the ground. Smash: -RT- + -X- Fast and effective means of slamming zombies to the ground or dispatching them quickly using the environment to your advantage. Hands Off: -RT- + B They can't grab you if they can't reach you. Power Bomb: -RT- + B (above legs of down zombie) Use a crawling zombie to clear out other nearby zombies. Pick Up: -RT- + -B- Pick up a nearby zombie and throw at others. ================================================== 6.3 . . . . . Key Items [63kit] ================================================== Items with -R next to them are retained after game restart. Maintenance Room Key: A key to all the Maintenance Rooms in Fortune City. - Given by Sullivan after case 1-1 starts. -R Bike Key: Key for a bike parked outside of the arena. - Given after talking to Leon in Meet the Contestants -R Sports Car Key: Key for the sports car inside Royal Flush Plaza. - Bought from the Pawnshop at R205 -R SUV Key: Key for the SUV in Shamrock Casino - bought from the pawnshop at N103 -R Chopper Key: Key for the chopper bike inside the Yucatan Casino. - bought from the pawnshop at P208 -R Transceiver: A portable wireless communication device in a sleek, compact form. - given by Stacey before leaving safe house Fortune City Map: A detailed map of Fortune City. - found in security room before leaving safe house Pharmacy Key: Opens the pharmacy. - won from looters in Roy's Mart Zombrex: - found throughout the mall. Lab Key Card: A key card that allows full access to the secret lab. - won from defeating Mark and Pearce Compromising Photo: A photograph showing Phenotrans executives performing acts of questionable legality. - found in Americana Casino Security Room. Lab Suit: A previously used lab coat, it hasn't bee washed in awhile. - found in Roy's Mart Underground Access Key: This key allows access to the underground tunnels below Fortune City. - found after completing Ticket to Ride USB Drive: A USB drive full of confidential Phenotrans data. - found under the Food Court Mobile Headset: A bluetooth earpiece, previously owned by Sullivan. - found by elevators in Yucatan Casino Expensive Champagne: The price tag on this Champagne would empty any wallet. - found in Lucky Shamrock Casino Case of Queens: A Case of Queens gathered in the secret underground lab. - found in Secret Underground Lab Gift Basket: A gift basket full of goodies and a $50 gift card to Hamburger Fiefdom. - found in Fortune City Hotel \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 7] . . . Combo Cards [70ccs] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Still need to find out where all the combo cards are gained in this section, then will list them by category. Card Number ++++ Card Name - (Combined + Items) ++++ Card Description Learned From: Location, Level, Survivor. Main Attack: Attack Type PP Gained Alternate Attack: Attack Type PP Gained ================================================== 7.1 . . . . . Level Up Cards [71lup] ================================================== Because leveling up grants each player different bonuses, these levels are approximations. 01 ++++ Drill Bucket - (Power Drill + Bucket) ++++ D.I.Y. dental work at it's finest. LF: Lvl 3 MA: Zombie Death Helmet 500PP 02 ++++ I.E.D. - (Box of Nails + Propane Tank) ++++ Slame this onto a zombie and open fire form a distance. The Carnage is worth the extra effort. LF: Lvl 5 MA: Normal Swing 100 PP AA: Stick it into a Zombie's Back 50 PP for Sticking, 300 PP for explosion 03 ++++ Molotov - (Whiskey + Newspaper) ++++ Lob this into a crowd to get them Fired up! LF: Lvl 6 MA: Grenade Projectile 350 PP 04 ++++ Pole Weapon - (Push Broom + Machete) ++++ The slicing power of a razor sharp machete now comes on a stick! LF: Lvl 7 MA: Horizontal Slash 100 PP AA: Double Attack 150 PP 05 ++++ Air Horn - (Pylon + Spray Paint) ++++ Use the power of sound to defeat enemies. LF: Lvl 8 MA: Cone Charge up until heads explode. 500 PP 06 ++++ Gem Blower - (Gems + Leaf Blower) ++++ Diamonds are never a zombie's best friend, especially at high speed! LF: Lvl 10 MA: Projectile Weapon 75 PP 07 ++++ Fountain Lizard - (Lizard Mask + Fountain Firework) ++++ A colorful light show will keep zombies occupied. LF: Lvl 12 MA: Zombie Hat Lures nearby zombies. 50 PP 08 ++++ Hacker - (Flashlight + Computer Case) ++++ Powerful arcs of electric doom have interesting effects on ATMs. LF: Lvl 13 MA: Works like a stun gun, point and zap. 100 PP 09 ++++ Ripper - (Cement Saw + Saw Blade) ++++ Powerful blades cut through zombies as if they were tissue paper. LF: Lvl 14 MA: Horizontal Slash 100 PP AA: Vertical Slash 150 PP 10 ++++ Electric Chair - (Wheelchair + Battery) ++++ Toss electrified zombies out of the chair to zap any nearby enemies. LF: Lvl 15 MA: Push around and run over zombies. 200 PP 11 ++++ Flaming Gloves - (Boxing Gloves + Motor Oil) ++++ Punches mixed with fire can produce wild results. LF: Lvl 17 MA: Each hit sets zombies on fire 200 PP AA: Grab and Pummel. 300 PP 12 ++++ Heliblade - (Toy Helicopter + Machete) ++++ Flashing lights and wailing sirens lure unsuspecting zombies to a bloody demise. LF: Lvl 19 MA: Basic swing 250 PP AA: Sends it flying...and chopping 250 PP 13 ++++ Fire SPitter - (Toy SPitball Gun + Tiki Torch) ++++ These flaming balls spread a firey death as they bounce from zombie to zombie. LF: Lvl 20 MA: Fires bouncing balls of fire that set zombies aflame. 400 PP 14 ++++ Beer Hat - (Construction Hat + Beer) ++++ The only thing better than a little beer is more beer! LF: Lvl 22 MA: Chug for 2 bars of life has 10 drinks 150 PP 15 ++++ Sticky Bomb - (Lawn Dart + Dynamite) ++++ Dangerous toys and high explosives, together at last! LF: Lvl 24 MA: A bomb weapon that sticks to the target. 400 PP 16 ++++ Driller - (Power Drill + Spear) ++++ High powered acupuncture quickly removes unwanted zombie pain! LF: Lvl 26 MA: Poke 200 PP AA: Hold and Impale 300 PP 17 ++++ Defiler - (Sledge Hammer + Fire Axe) = WIN ++++ Brutal and effective, endoresed by vikings and zombie killers alike. LF: Lvl 27 MA: Golf-club like swings that knock off limbs 250 PP AA: Horizontal swing that will spin Chuck if held continuously 350 PP 18 ++++ Hail Mary - (Football + Grenade) ++++ The ultimate 'Long Bomb.' LF: Lvl 29 MA: Thown weapon detonates on impact....with anything. 500 PP 19 ++++ Freezer Bomb - (Fire Extinguisher + Dynamite) ++++ A powerful bomb that freezes all zombies caught in the blast. LF: Lvl 31 MA: Grenade Type weapon freezes zombies. 50 PP 20 ++++ Knife Gloves - (Bowie Knife + Boxing Gloves) ++++ Punch the nearest zombie and send him into his corner in pieces! LF: Lvl 32 MA: Over the head swipes like an angry bear. 300 PP AA: Nice Right Hook that can be followed up by a Left Hook 300 PP 21 ++++ Roaring Thunder - (Battery + Goblin Mask) ++++ Scorch zombies with powerful bolts of orange lightning! LF: Lvl 33 MA: Put on the Blanka Mask to do his electrical attack to all zombies around! 300 PP 22 ++++ Super Slicer - (Servbot mask + Lawnmower) ++++ Put on a smile and use your head to chop zombies to bits! LF: Lvl 34 MA: Headbutt with spinning blades 200 PP AA: Bull Charge with spinning blades 300 PP 23 ++++ Handy Chipper - (Wheelchair + Lawnmower) ++++ Warning: Sitting in chair may cause severe back pain or sudden onset of DEATH. LF: Lvl 35 MA: Push and Chop! 250 PP 24 ++++ Dynameat - (Hunk of Meat + Dynamite) ++++ Lob this toward a nearby zombie then stand back. It won't be able to contain its hunger. LF: Lvl 37 MA: Thown like Grenade 1000 PP 25 ++++ Electric Rake - (Battery + Leaf Rake) ++++ Powerful arcs of electricity will fry any zombie within reach. LF: Lvl 38 MA: Jabs them. Fun too throw too. 400 PP 26 ++++ Parablower - (Leaf Blower + Parasol) ++++ A swiftly opening umbrella capable of tearing zombies apart from the inside! LF: Lvl 39 MA: Flap open parasol to knock back multiple zombies. 300 PP AA: Impale and Explode Zombie 450 PP 27 ++++ Boomstick - (Pitchfork + Shotgun) ++++ Skewer zombies to deliver pointblank shotgun glory. LF: Lvl 40 MA: Single Stab and shoot 200 PP AA: Stab, lift, 3 shots. 2500 PP 28 ++++ Auger - (Drill Motor + Pitchfork) ++++ With enough torque, even zombie limbs become lethal! LF: Lvl 41 MA: Stab Zombie with blades. 300 PP AA: Impale and Carry Zombie. Each hit on other zombies will give 75 PP and each limb that flies off will give 300 PP. 500 PP 29 ++++ Infernal Arms - (Training Sword + Motor Oil) ++++ A sword and shield infused with the zombie killing power of FIRE! LF: Lvl 42 MA: Normal Sword Slash 450 PP AA: Shield Charge to plow through zombies. 450 PP 30 ++++ Porta Mower - (2x4 + Lawnmower) ++++ Slam onto a zombie's head and let the mower take care of the messy part. LF: Lvl 44 MA: Jabs with spinning blades 500 PP AA: Mows them down from head to toe. 1000 PP 31 ++++ Super B.F.G. - (Blase Frequency Gun + Amplifier) ++++ Fire this powerful sonic device at a zombie, it'll blow their minds! LF: Lvl 46 MA: Collumn of sonic zombie killing force. 100 PP 32 ++++ Tesla Ball - (Bingo Ball Cage + Battery) ++++ Throw this electric orb at a group of zombies, stand back and watch the light show! LF: Lvl 47 MA: Normal Swing 350 PP AA: Throws the ball and electricity arcs wildly 350 PP 33 ++++ Spear Launcher - (Leaf Blower + Spear) ++++ High velocity impalement has never been so much fun! LF: Lvl 48 MA: Impale one zombie 1000 PP AA: Shoot Spears 300 PP 34 ++++ Blitzkrieg - (Merc Assault Rifle + Electric Chair) ++++ Built for comfort and firepower, sit down and enjoy the ride! LF: Lvl 49 MA: Trigger to Drive, X to shoot. About 180 Rounds 100 PP ================================================== 7.2 . . . . . Survivor Cards [72svc] ================================================== 38 ++++ Plate Launcher - (Plates + Cement Saw) ++++ Let the machine do the throwing, and the zombies do the catching. LF: Completing Inventive Weaponry MA: Fires out plates that slide right through multiple zombies. 200 PP 39 ++++ Blazing Aces - (Tennis Racquet + Tiki Torch) ++++ Serve up flaming tennis balls towards the nearest zombie! LF: Rescue Left Hand Lance from Tape It or Die! MA: Send flaming tennis balls bouncing around into zombies. 500 PP 40 ++++ Exsanguinator - (Vacuum Cleaner + Saw Blade) ++++ Whirling blades slice zombies to a pulp! LF: Rescue Wallace from Tape It or Die! MA: Jabs zombie with spinning blades. 250 PP AA: Sucks zombie into the spinning blades. 500 PP 41 ++++ Power Guitar - (Electric Guitar + Amplifier) ++++ Epic Guitar riffs create powerful shockwaves of death metal LF: Rescue Floyd from Rock Heroes MA: Area knock down. 300 PP AA: Continuous head-exploding rock. 300 PP ================================================== 7.3 . . . . . Psychopath Cards [73psy] ================================================== 35 ++++ Flamethrower - (Watergun + Gasoline Canister) ++++ Experts agree: Jets of fire make an effective zombie repellant! LF: Defeat Brent in Everyone Knows Slappy MA: Gout of hot Flames from the gun nozzle. 50 PP 36 ++++ Rocket Launcher - (Rocket Fireworks + Lead Pipe) ++++ A steady Stream of pyrotechnics create the perfect show of lights and gore! LF: Defeat Reed and Roger in The World's Most Dangeous Trick MA: Fires up to 75 Explosive Rockets, though not very accurate. 100 PP ================================================== 7.4 . . . . . Fortune City Cards [74fcc] ================================================== 37 ++++ Tenderizers - (MMA Gloves + Box of Nails) ++++ These gloves pack a little something extra for the nearest zombie. LF: Movie Poster: Blood Round 4 MA: MMA punches and kick 100 PP AA: Stab and kick 250 PP 42 ++++ Burning Skull - (BUll Skull + Motor Oil) ++++ Lead the way with head thrusts that mix fire with blunt trauma! LF: Feeding the Fortune Whisperer $1,200,000. MA: Headbutt 666 PP AA: Bull Charge 666 PP 43 ++++ Laser Sword - (Gems + Flashlight) ++++ Slash zombies to bits using the focused power of light itself. LF: Movie Poster: Laser Knight MA: Normal Sword Swings 150 PP AA: Spin attack 300 PP 44 ++++ Blambow - (Bow and Arrow + Dynamite) ++++ Shoot Explosive arrows to decimate enemies! LF: Movie Poster: Revenginator 7 MA: Fire an explosive arrow that sticks to a target before detonating. 100 PP 45 ++++ Holy Arms - (Training Sword + Box of Nails) ++++ The best offense is a sword covered in nails. A shield covered in nails helps, too. LF: Movie Poster: Pit Viking MA: Normal sword slash. 300 PP AA: Hard swing that will stick into a zombie skull before kicked away. 450 PP 46 ++++ Freedom Bear - (Robot Bear + LMG) ++++ When you need another set of eyes and guns, Freedom Bear gets the job done. LF: Movie Poster: Stop or My Bear Will Shoot MA: Set down and Watch him shoot. How cute! 300 PP 47 ++++ Paddlesaw - (Paddle + Chainsaw) ++++ Paddle your way through the sea of zombies, leaving an ocean of blood in your wake! LF: Movie Poster: Paddle Party Massacre MA: Step, slash, step, slash. Kills pretty much anything nearby. 250 PP 48 ++++ Snowball Cannon - (Fire extinguisher + water gun) ++++ Fire multiple snowballs at once towards enemies. LF: Movie Poster: Dr. Brainfreeze MA: Fires chilling snowballs 200 PP or 400 PP (don't know why it varies) 49 ++++ Spiked Bat - (Baseball Bat + Box of Nails) ++++ Line up the nearest zombie head and nail it out of the park! LF: Going into Maintenance Room by Safe House after Case 1-1 starts. MA: Swing away 50 PP AA: Hit's gut, then impales Skull. 200 PP 50 ++++ Wingman - (Nectar + Queen) ++++ Unleash this ruthless wasp against the zombie menace! LF: Combining Queen and Nectar after completing Give Katey Zombrex 2. MA: Set her free to kill 500 PP \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 8] . . . Notebook [80not] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ *** SPOILER ALERT *** This section will contain spoilers if you read through it. Assuming you are looking through here because you have already beaten the game and need to find missing people though, the spoilers here are nothing to worry about. This Section is just a list of all the people found in the notebook with there little info tag and where to find them. Number Name Found during ----- ------------------- ------------------------- ================================================== 8.1 . . . . . Survivors [81sur] ================================================== This is a list of all the possible survivors who can be with you at the end of the game. 018 Bibi Love One Hit Wonder This former one-hit wonder won't let anything - not even a zombie outbreak - come in the way of her big comeback show. 023 Cinda Smith Tastes Like Chicken A beautiful barkeep. Trapped by Antoine in Cucina Donnacci. 024 Stacey Forsythe Outbreak Passionate and outspoken head of the zombie rights group CURE. 025 Walter Morris Two's Company Kinda funny looking. Found in Hot Excitorama. 026 Richard Kelly Hunger Pains Nervous chef with good intentions. Found in the Dining at Davey's Restaurant in the Platinum Strip. 027 Andy Talbat Dead or Alive? A depressed man brought to the verge by the zombie outbreak. Found in the Palisades Mall. 028 Royce St. John Two's Company Student trying to make it as a comedian. Found in Hot Excitorama. 029 Kenneth Walsh Welcome to the Family Heroic father-in-law. Found in Shank's knife store in the Palisades Mall. 030 Chrystal Kennedy Outbreak Was seen during the Fortune City outbreak. 031 Lillian Payne Family Fued Heartbroken but tough. Found at the edge of the Fortune Hotel roof. 032 Esther Alwin Short Sighted Kindly old lady. Found inside Children's Castle in the Royal Flush Plaza. 033 Sven Blaaborg Code Blue A grizzled paramedic. Found in the One Little Duck Bingo Hall in the Silver Strip. 034 Luz Palmer Par for the Course A reliable hole-in-one. Found in SporTrance at the Royal Flush Plaza. 035 LaShawndra Dawkins Big Boned Woman The pants wearer. Found in The Dark Bean in Royal Flush Plaza. 036 Allison Perkins One-Hit Wonder Assistant to the deranged Diva. Found in captivity at the Slot Ranch Casino. 037 Chad Elchart Lost... Trying to enjoy retirement. Found wandering around Platinum Strip. 038 Curtis Ellenton Brains Over Brawn Can name every comic book hero and their powers. Found in the South Plaza Mall. 039 Dean Wayne Shell-Shocked War veteran. Found in The American Historium in the Americana Casino. 040 John Boog Brains Over Brawn Unlucky with love. Found in the South Plaza Mall. 041 Ray Teller WWJWD? Found in the South Plaza mall, hiding from a psychopath. 042 Brian Scherbey Brains Over Brawn Always rolls 20's. Found in the South Plaza. 043 Lenny Mooney King of the Jungle The best man to take to the casino. Found in Yucatan. 044 Jared Davis Once Bitten A fun loving party animal. Found in Wily Travels in the Royal Flush Plaza. 046 Gordon Dawkins Big Boned Woman Dedicated husband. Found in Casual Gals in Royal Flush Plaza. 047 Elrod Bumpkins Barn Burners As American as apple pie...and with the same IQ. Found in the Arena. 048 Michael Woo Abandoned Soldiers Veteran zombie killer. Found outside in Fortune Park. 049 Janus Razo Big Winner Slick looking player. Found outside the Atlantica Casino. 050 Randolph Allen Art Appreciation The starving artist. Found in the Cleroux Collection Art gallery in the Palisades Mall. 051 Kevin Meyers Brains Over Brawn A numbers genius. Found in the South Plaza Mall. 052 Bill Montagu Know When to Fold'em May have a little bit of a problem. Found in Shamrock Casino. 053 Vikki Taylor Chuck the Role Model Green college student. Found trapped in a bathroom stall. 054 Brittany Beck Worker's Compensation A disgruntled employee. Found in the Americana Casino. 055 Terri Glass Industrial Fashion Rugged, with a soft voice. Found in the South Plaza. 056 Allen Ash Rock Heroes Heavy Metal personified. Found on the Stage in the Silver Strip. 057 Jeanna Slick Rock Heroes Killer pipes. Found on the Stage in the Silver Strip. 058 Linette Watkins Wilted Flower Still needs to relax. Found in the Venus Touch Spa. 059 Tamara Stein Outbreak Dressed to party, but low on morale. 060 Bessie Kent Dedicated Shoppers A wealthy debutante. Found in Kathy's Space in the Royal Flush Plaza. 061 Willa Harris Industrial Fashion Tough as nails. Found in South Plaza. 062 Summer Chavez Fetching Females A tanned beauty. Found in the pool of the Palisades Mall. 063 Camille Payne Family Fued Stubborn but practical. Found in the Atlantica Casino. 064 Tammy Blaine Stranded Siren A gorgeous mermaid. Found in the Atlantica Casino. 065 Lulu Barra Outbreak A tough and determined party animal. 066 Kristin Harris Lucious Lady Showgirl with a love for drinking. Found in the Security Room of the Americana Casino. 067 Katey Greene Prologue Chuck's spirited daughter. Infected with a zombie virus, she needs Zombrex every 24 hours. 072 Doris Elchart Lost... A fiesty grandmother. Found in Platinum Strip. 073 Danni Bodine Here Comes the Groom Almost forced into gruesome matrimony. Found in Swept Away on the Silver Strip. 074 Juan Lee One-Hit Wonder Flamboyant fashion designer. Found in captivity at the Slot Ranch Casino. 083 Kirby Wilkinson Outbreak 088 Wade Coopwood Outbreak Was seen during the Fortune City Outbreak. 089 Jasper Sanford Tastes Like Chicken A cheerful bartender. Found above the Hamburger Fiefdom. 090 Cora Russel Fetching Females Worth Every Penny. Found in the pool of the Palisades Mall. 091 Woodrow Rutherford Bank Run A big cheese in Fortune City. FOund at an ATM in the Slot Ranch Casino. 092 Trixie-Lynn Horton Barn Burners Finer than a frog's hair, split 3 ways. Found in the Arena. 093 Jack Ellis Welcome to the Family Well-meaning son-in-law. Found in the Shank's Knife store in the Palisades Mall. 095 Rosa Collins Dedicated Shoppers Tough never looked so good. Found in Kathy's Space in the Royal Flush Plaza. 096 Erica Mayes Dedicated Shoppers A Fashion journalist who is easy on the eyes. Found in Kathy's Space in the Royal Flush Plaza. 097 Matthew Kuss Abandoned Soldiers Freshly deployed, but skilled. FOund outside in Fortune Park. 099 Nina Suhr Fetching Females Foxy lady that doesn't play games. Found in the pool of the Palisades Mall. 100 Floyd Stone Rock Heroes Musical mayhem. Found on the Stage in the Silver Strip 101 Stuart Holmes Worker's Compensation Honest at heart. Found in the Americana Casino. 102 Europa Westinghouse Slave to Fashion A bashful beauty. Found in the Hotel. 103 Cameron Welch One-Hit Wonder Bibi's manager. He talks the talk. Found in captvity at the Slot Ranch Casino. 104 Wallace Hertzog Inventive Weaponry Older member of Tape It Or Die. Found underneath KokoNutz Sports Town in the Palisades Mall. 105 Johnny Kilpatrick Inventive Weaponry Eccentric plumber and founder of Tape It Or Die. Found underneath KokoNutz Sports Town in the Palisades Mall. 106 Left Hand Lance Inventive Weaponry Tape If Or Die webmaster. Found underneath KokoNutz Sports Town in the Palisades Mall. 107 Anim White Prologue Ambivalent TIR Contestant. Found in the Arena 108 Skylar Ali Outbreak Came to Fortune City for the vacation of a lifetime. Found in the Safe House. 109 Kris Bookmiller Prologue TIR Contestant. Found in the Arena 110 Gretchen Peregrine Inventive Weaponry Member of Tape It Or Die. Found with the rest of them. 111 Denyce Calloway Find Zombrex for Katey A respected pharmacist with an addiction to nasal spray. Found in Roy's Mart. 112 Snowflake the Tiger King of the Jungle The ultimate predator. Found in the Yucatan 113 Jacob Skinner Tournament of Idiots 5 card stud. Found playing poker in the Atlantica Casino. 114 Nevada Slim Tournament of Idiots Might not be playing with a full deck. Found playing poker in the Atlantica Casino. 115 Jessica Howe Tournament of Idiots Easy on the eyes, hard on the wallet. Found playing poker in the Atlantica Casino. ================================================== 8.2 . . . . . Psychopaths [82psy] ================================================== This is a list of all the people you will want to kill you at some point throughout the game. 001 Crystal Bailey Prologue 002 Amber Bailey Prologue TK's twin co-hostesses on 'Terror Is Reality'. 'Sexy doesn't even begin to describe these sisters. 003 Antoine Thomas Tastes Like Chicken Ambitious chef. so dismayed the outbreak ruined his big chance at fame that he's cooking up horrifyingly 'unique' dishes to finally top all his rivals. 004 Ted Smith King of the Jungle The slightly 'slow' caretaker for Snowflake the tiger. Hates people, but loves animals. Will do anything to find food for Snowflake. 005 Randy Tugman Here Comes the Groom A socially awkward virgin and internet sex addict who is using the outbreak as a chance to get 'married' to any unfortunate women he can find. 006 Sgt. Dwight Boykin Last Stand Career military man, who thought he'd seen everything - until the zombie outbreak. Shell-shocked and delusional, he shoots at everything that moves. 007 Brandon Whittaker Chuck the Role Model A member of CURE driven mad by the outbreak, who believes the only way to stop oppression is to equalize everyone - by making them all zombies. 008 Carl Schliff Mail Order Zombrex A pathologically loyal public servant. Neither snow, nor sleet... nor zombies shall keep him from his appointed rounds. 009 Seymour Redding WWJWD? A western-obsessed, insecure security guard who sees the outbreak as his long-awaited chance to be 'the law' and get the respect and power he feels he deserves. 010 Reed Wallbeck The World's Most Dangerous Trick 011 Roger Withers The World's Most Dangerous Trick One of a pair of failed professional magicians, experimenting with a new, spectacularly gory trick - on anyone unlucky enough to be around. 012 Deetz Hartman Redneck Snipers 013 Derrick Duggan Redneck Snipers 014 Big Earl Flaherty Redneck Snipers 015 Johnny James Redneck Snipers One of four buddies who vow to keep America safe from zombies by taking out those responsible for destroying the country - which for them is pretty much anyone still left alive. 016 Tyrone 'TK' King Prologue Host and producer for the controversial pay-per-view television game show 'Terror Is Reality'. 017 Leon Bell Meet the Contestants Chuck's competition on Terror Is Reality. An obsessed former fan, now determined to beat Chuck at the ultimate death match. 019 Brent Ernst Everyone Knows Slappy A young and naive mascot, Slappy blames Chuck for starting the outbreak, killing his girl and ruining his life. 068 Mark Bradson What Lies Beneath 069 Pearce Stephens What Lies Beneath Phenotrans staff scientistmonitoring gas operations in Fortune City underground. 094 Raymond Sullivan Outbreak The First (and only) reserve man to make it to the official government shelter alive. ================================================== 8.3 . . . . . Casualties [83cas] ================================================== This is a list of all the people whom you will not be able to save no matter how hard you try. Sorry Chuck... 020 Louise Jameson Everyone Knows Slappy Professional mascot and roller skating aficionado. Companion to Slappy. 021 Emanuel Tugman Here Comes the Groom Owner of Swept Away wedding chapel, and Fortune City Justice of the Peace. Father to Randy. 022 Justin Tetherford WWJWD? Unfortunate survivor seeking food, mistake for looter, and brought to 'justice'. 045 Irwin Sagehorn Outbreak Was seen during the Fortune City Outbreak. 070 Andrea Brenser Outbreak 071 Helen Bonner Outbreak 075 Lance Pennington Outbreak 076 Alice Paynter Outbreak 077 Noah Hawthorne Outbreak 078 Jenny Slaten Outbreak 079 Drake Danton Outbreak 080 Adrian Lee Outbreak 081 Tom Ebersole Outbreak 082 Shaun Wexler Outbreak 084 Lucas Pontremoli Outbreak 085 Pat Berkson Outbreak 086 Jeremiah Eckland Outbreak 087 Kalee Timmons Outbreak Was seen during the Fortune City outbreak 098 Rebecca Chang Alive on Location Ambitious, beautiful Asian-American news reporter determined to get her first big story. 116 Carlos Mertiz Meet the Contestants A little loco. Run down by the former TIR contestant Leon Bell. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 9] . . . Food Guide [90fod] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Before filling your inventory up with all the food you can get, you need to first know which foods are best to carry. Also, grabbing the health magazines can cut down how much food you need easily. Once can be found in Yesterday, Today, and Tomorrow Newstand in the Royal Flush Plaza, and the other can be found in Baron Von Brathaus in the Yucatan Casino on the bar. Together they will make all the food you carry 250% as strong. The categories are seperated because at certain times in the game, some one may need food, or drink, and no NPC will accept a mixed drink to heal or complete a mission. In each category I have arranged them from strongest to weakest, so you will want to try to hold on to the stuff at the top of the list and consume the stuff at the bottom of the list first. ================================================== 9.1 . . . . . Food [91fod] ================================================== Heal Strength Name Normal/ +50% / +100% / +150% -------- -------------------------------- Steak 6 9 12 15 Lobster 6 9 12 15 Fish 6 9 12 15 Pizza 4 6 8 10 Pasta 4 6 8 10 BBQ Chicken 3 4 6 7 BBQ Ribs 3 4 6 7 Hamburger 3 4 6 7 Chili 3 4 6 7 Cake 2 3 4 5 Ice Cream 2 3 4 5 Burrito 2 3 4 5 Taco 2 3 4 5 Bacon 2 3 4 5 Hot Dog 2 3 4 5 Apple 2 3 4 5 Pineapple 2 3 4 5 Melon 2 3 4 5 Snack 1 1 2 2 Beans 1 1 2 2 Brownie 1 1 2 2 Cookies 1 1 2 2 Donut 1 1 2 2 Pie 1 1 2 2 Fries 1 1 2 2 Onion Rings 1 1 2 2 ================================================== 9.2 . . . . . Drink [92drk] ================================================== Heal Strength Name Normal/ +50% / +100% / +150% -------- -------------------------------- Wine 5 7 10 12 Coffee Creamer 4 6 8 10 Orange Juice 4 6 8 10 Milk 4 6 8 10 Whiskey 3 4 6 7 Vodka 3 4 6 7 Beer 2 3 4 5 Drink Cocktail 2 3 4 5 Coffee 1 1 2 2 Large Soda 1 1 2 2 ================================================== 9.3 . . . . . Mixed Drinks [93mxd] ================================================== All Mixed Drinks Heal for a base of 6. There are far too numerous combinations to list them all here. Virtually -any- food can be tossed into a blender and mixed with another food. Each mixed drink offers a bonus effect as well, a temporary buff. Name Effect Granted -------- ------------------------------------------------------ Pain Killer Reduces the amount of damage taken from attacks. Can be Made from: Vodka + Vodka Beer + Beer Drink Cocktail + Ketchup Quickstep Greatly increases your walking speed. Can be Made from: Wine + Wine Coffee + Soda Pizza + Coffee Energizer Reduce all damage taken to zero for a short time. Can be Made from: Melon + Melon Lobster + Fish Untouchable Makes it impossible for zombies to grab ahold of you. Can be Made from: Pie + Pie Pizza + Whiskey Whiskey + Pie Nectar Attracts nearby queens to you, even off of zombies. Can be Made from: Milk + Apple Pineapple + Whiskey Orange Juice + Orange Juice Spitfire Gives Chuck the ability to spit flames. Can be Made from: Ketchup + Mustard Coffee + Snack Fish + Whiskey Zombait Makes zombies even more hungry for Chuck's flesh. Can be Made from: Pizza + Mustard Beer + Snack Repulse Makes zombies completely ignore Chuck. Can be Made from: Beans + Beer Vodka + Beans Randomizer Has random and sometimes terrible effects. (Every time I've used this, all it does is make Chuck Puke) Can be Made from: Beer + Whiskey Beer + Drink Cocktail Coffee Creamer + Beer \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 10] . . . Item Index [10itm] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================================== 10.1 . . . . . Magazines [10mag] ================================================== Amusement - Toy items have 3x durability. Bargaining 2 - Lowers cost of items in Pawn Shop by 10% Bikes - Bikes have 3x Durability. Blades - Edged weapons have 3x more durability. Building - Construction items have 3x durability. Combat 1 - 10% PP boost from weapon kills. Combat 2 - 10% PP boost from weapon kills. Combat 3 - 10% PP boost from weapon kills. Domestic - Furniture items have 3x durability. Drinking - Drink multiple alcoholic drinks without being sick. Driving - Four-wheeled Vehicles have 3x Durability. Gambling 1 - Increases Gambling winnings by 100% from machines. Gambling 2 - Increases Gambling winnings by 100% from machines. Gambling 3 - Increases Gambling winnings by 100% from machines. Games - Entertainment items have 3x durability. Hand to Hand - Bare handed attacks have a significant boost in power. Health 1 - Health restoration from food items 50%. Health 2 - Food items health restoration boost 100%. Horror 1 - Get 25% PP boost from defeating zombies. Horror 2 - Get 25% PP boost from defeating zombies. Juice Boost - Mixed Drinks last 2x as long after consumed. Leadership - Survivors are More Effective while in Chuck's party. Playboy - Get 10% PP boost from female survivor activities. Psychos - Get 25% PP boost from defeating psychopaths. Rescue - Get 25% PP boost from Survivor activities. Skateboarding - Skateboards have 3x Durability and learn a new trick. Sports - Sports items have 3x Durability ================================================== 10.2 . . . . . Explosives [10exp] ================================================== Acetylene Tank Dynamite Gasoline Canister Grenade Propane Tank Rocket Fireworks ================================================== 10.3 . . . . . Firearms [10fir] ================================================== Assault Rifle Blast Frequency Gun Handgun LMG Merc Assault Rifle Shotgun Six Shooter Sniper Rifle ================================================== 10.4 . . . . . Ranged Weapons [10rng] ================================================== Basketball Bow and Arrow Football Gems Golf Club Lawn Dart Tennis Racquet Metal Baseball Bat Music Discs Box of Nails Plates Saw Blade Soccer Ball Vinyl Records ================================================== 10.5 . . . . . Novelty Items [10nov] ================================================== Bag of Marbles Beach Ball Bucket Cardboard Cutout Casino Chips Fancy Painting Funny Painting Giant Die Giant Stuffed Bull Giant Stuffed Donkey Giant Stuffed Elephant Giant Stuffed Rabbit Goblin Mask Hunk of Meat Liberty Torch Lizard Mask Massager Novelty Beer Mug Novelty Cell Phone Novelty Liquor Bottle Novelty Perfume Bottle Novelty Poker Chip Painting Playing Cards Pylon Robot Bear Servbot Mask Small Painting Stick Pony Tiki Mask Tire Toy Helicopter Toy Spitball Gun Treasure Chest Wacky Hammer Water Gun Whipped Cream Zombie Mask ================================================== 10.6 . . . . . Melee Weapons [10mle] ================================================== 2x4 Acoustic Guitar Baseball Bat Bass Guitar Battle Axe Bowie Knife Bowling Ball Boxing Gloves Brick Broadsword Broom Handle (Must break a Push Broom to get this item) Chef Knife Coffee Pot Comedy Trophy Construction Hat Cooking Oil Croupier Stick Crow Bar Dumbell Electric Guitar Fire Axe Flashlight Flower Pot Foam Hand Gift Shop Lamp Handbag Hanger Hockey Stick Katana Sword Keyboard Lead Pipe Leaf Rake Long Stick Machete Magician Sword Meat Cleaver Medicine Ball Mining Pick MMA Gloves Motor Oil Night Stick Paddle Paint Can Pan Pitchfork Power Drill Push Broom Scissors Serving Tray Shower Head Sledge Hammer Small Suitcase Small Vase Spear Spot Light Stand Suitcase Tiki Torch Tomahawk Training Sword Velvet Bar ================================================== 10.7 . . . . . Heavy Melee Weapons [10hvy] ================================================== Amplifier Barstool Battery Bench Bingo Ball Cage Bull Skull Cactus Plant Cardboard Box Cash Register Cement Saw Centurion Bust Chainsaw Computer Case Cooking Pot Cushioned Tall Chair Dolly Donkey Lamp Drill Motor Drink Cart Drum Fancy Bench Fancy Small Chair Fancy Tall Chair Folding Chair Garbage Bag Garbage Can Giant Pink Chainsaw Gumball Machine High Back Oak Chair Indoor Garbage Can Keg Lamp Lance Large Barrel Large Fern Tree Large Planter Large Potted Plant Large Vase Large Wrench LCD Monitor Mail Box Mannequin Female Mannequin Male Metal Barricade Metal Garbage Can Mic Stand Military Case Moose Head Newspaper Box Padded Blue Chair Pallet Parasol Patio Chair Patio Table Plastic Bin Plywood Protestor Sign Rotating Display Roulette Wheel Round Potted Plant Sandwich Board Shopping Boxes Small Fern Tree Small Potted Plant Speaker Square Sign Steel Shelving Step Ladder Stone Statue Stool Swordfish Table Lamp Utility Cart Water Cooler Wheelchair Yellow Tall Chair ================================================== 10.8 . . . . . Miscellaneous Items [10mis] ================================================== Blue Spraypaint Fire Extinguisher Firecrackers Fountain Firework Fuel Barrel Funny Painting Gas Can Generator Green Spraypaint Ketchup Leaf Blower Mayonaise Money Case Mustard Peace Art Red Spraypaint Shampoo Shopping Valuables Skateboard Spoolwire USA Spraypaint Water Bottle Zombrex ================================================== 10.9 . . . . . Clothing Pieces [10cth] ================================================== American Showman Helmet American Showman Jumpsuit Army Jacket Pants Aviator Glasses Banana Hammock Baseball Cap Sport Baseball Cap TIR Baseball Uniform Basketball High Tops Basketball Uniform Black Canvas Sneakers Black Cowboy Boots Black Cowboy Outfit Black Dress Shoes Black Military Boots Black Rimmed Glasses Blue Grey Work Overalls Blue Hair Blue Oyster Biker Outfit Boardwalk Apparel Bunny Slippers Business Casual Casual Beachwear Cleats Collegiate Ensemble Dealer Outfit Dealer Visor Fedora Flip Flops Flower Head Piece Football Helmet Football Uniform Fortune City Grey Shirt Fortune City Red Shirt Full Beard Moustache Funny Goblin Mask Funny Lizard Mask Funny Servbot Mask Funny Zombie Mask Go-go Boots Grey Hair Hawaiian Holiday Gear Highbrow Ensemble Hip Hop Outfit Hula Dress Hygiene Mask Kid's Super Hero Boots Kid's Super Hero Costume Kid's Super Hero Eye Mask Knit Cap Knotted Top Cutoffs Ladies Hat Loud Summer Special Mesh Party Wear Mid-Length T-Shirt Jeans Mohawk Hair Novelty Glasses One-Piece Pajama Pink Hair Plaid Suit Polo Shirt Blue Jeans Rocker Glasses Russian Hat Sandals Shaved Head Show Girl Head Piece Skater Outfit Sport Glasses Sporty Track Suit Summer Dress Surf Wetsuit Swat Helmet Swat Outfit Tennis Head Band Tennis Outfit TIR Outfit Toddler Outfit Tourist Boat Hat Tube Top Mini Skirt Tuxedo Underwear White Cowboy Boots White Cowboy Hat White Cowboy Outfit White Leisure Suit White Low Heels White Tennis Shoes Wild Frontier Hat Yellow Sneakers Yellow Tinted Glasses Yellow Track Suit \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 11]. . . Locations [11loc] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ To prevent making this section unbearably long, I have refrained from listing all the items laying out in the main floor areas, like the strips, malls, and casinos. I may list a few important items right under the zone name if I feel they are important. Inside many stores there will be useful items and mundane items. I will list all the items of value in the store, but omit stuff like Cash Registers, Cardboard Boxes, and left over food stuff. * Location Name - Contents ================================================== 11.1 . . . . . Royal Flush Plaza [11rfp] ================================================== - Sports Car - Flaming Craps - 10,000 PP if you roll a 7 - Movie Poster: Blood Round 4 - Garbage Can - Newspaper Box - Dynamite - Fancy Bench - Large Planter - Folding Chair - Garbage Bag * R101: Casual Gals - Ladies Hat - Knotted Top Cutoffs - Hanger - Shopping Boxes - Fancy Painting - Handbag - Sandwich Board * R102: In the Closet - Hip Hop Outfit - Skater Outfit - Yellow Sneakers - Foam Hand - Vinyl Records - Speaker - Handgun - Skateboard - Red Spraypaint - Green Spraypaint - Brick * R103: The Man's Sport - Cash Register - Test Your Strength - Dumbell - Medicine Ball - Boxing Gloves - Metal Baseball Bat - MMA Gloves - Stool * R104: The Shoehorn - Yellow Sneakers - Black Canvas Sneakers - Flower Pot - Painting - Stool - Crowbar - Large Fern Tree * R105: Tunemakers - Maintenance Room - Wheelchair - Drum - Bass Guitar - Electric Guitar - Acoustic Guitar - Amplifier - Square Sign - Battery * R106: Wave of Style - Blue Hair - Full Beard Mustache - Night Stick - Water Cooler - Scissors - Red Spraypaint * R107: Ye Olde Toybox - Funny Lizard Mask - Lizard Mask - Zombie Mask - Toy Helicopter - Toy Spitball Gun - Bag of Marbles - Beach Ball * R108: Marriage Makers - Shoping Boxes - Padded Blue Chair - Gems - Large Vase * R109: Roy's Mart - Hygiene Mask - Small Potted Plant - Utility Cart - Crowbar - Shampoo - Orange Juice - Coffee Creamer - Rotating Display - Novelty Perfume Bottle - LCD Monitor - Keyboard - Computer Case - Burrito - Highback Oak Chair - Water Cooler - Small Painting * R110: Modern Businessman - Tuxedo - Collegiate Ensemble - Business Casual - Black Dress Shoes - Centurion Bust * R111: Stylin' Toddlers - One-piece Pajama - Kids Super Hero Boots - Giant Stuff Elephant - Beach Ball - Hanger - Zombie Mask * R112: SporTrance - Casino Cup - Football Uniform - Football Helmet - Sporty Track suit - Basketball High Tops - Yellow Sneakers - Baseball Bat - Basketball - Football - Golf Club * R113: The Chieftain's Hut - Fancy Painting - Small Painting - Spear - Tomahawk - Bow and Arrow - Playing Cards - Taco - Chili * R114: Yesterday, Today & Tomorrow - Magazine: Health 1 - Magazine: Combat 2 - Bowie Knife - Newpaper Box - Round Potted Plant * R115: Hat Racks - Wild Frontier Hat - Tourist Boat Hat - Computer Case - LCD Monitor - Keyboard * R116: Universe of Optics - Aviator Glasses - Sport Glasses - Yellow Tinted Glasses - Rotating Display - Metal Garbage Can * R117: Three Club Monte - Black Dress Shoes - Fedora - Polo Shirt Blue Jeans - Round potted plant * R118: Astonishing Illusions - Novelty glasses - Robot Bear - Giant Die - Gift Shop Lamp - Fountain Firework - Firecrackers * R119: Sturdy Package - Suitcase - Small Suitcase - Handbag - Utility cart - Crowbar - Power Drill - Box of Nails - Ketchup - Fries * R120: The Dark Bean - Coffee - Coffee Creamer - Brownie - Donut - Cake - Newspaper - Patio Table - Highback Oak Chair - Barstool - Ad Board - Large Potted Plant * R201: Albert's Apparel - Plaid Suit - Collegiate Ensemble - Black Dress Shoes - Hanger - Centurion Bust - Machete * R202: Wily Travels - Flower Pot - Water Cooler - Computer Case - Lamp * R203: Antoine's - Small Fern Tree - Chef Knife - Plates - Cooking Oil - Fire Extinguisher - Cooking Pot - Pan - Wine - Lamp * R204: Estelle's Fine-lady Cosmetics - Grey hair - pink hair - Novelty Perfume Bottle - Shampoo * R205: Just in Time Payday Loans - Blambow $40,000 - Sports Car Key $500,000 - Gem Blower $30,000 - Laser Sword $25,000 - Roaring Thunder $15,000 - Zombrex - Assault Rifle $20,000 - Tenderizers $25,000 - Beach Ball $1,500 - Pole Weapon $30,000 * R206: Eternal Timepieces - Gems - Vinyl Records - Speaker * R207: Kathy's Space - Tube Top Mini Skirt - Knotted Top Cutoffs - Shopping Valuables - Jelly Beans - Hanger * R208: Earmark Leather - Black Cowboy Outfit - White Cowboy Outfit - White Cowboy Boots - Black Cowboy Boots - White Cowboy Hat - Black Cowboy Hat - Cactus Plant - Acoustic Guitar - BBQ Ribs * R209: Children's Castle - Funny Goblin Mask (blanka) - Kids Super Hero Eye Mask - Goblin Mask - Gumball Machine - Bag of Marble - Pink Bicycle - Toy Helicopter - Stick Pony - Giant Stuffed Bull - Giant Stuffed Elephant * R210: Small Fry Duds - Knit Cap - One-piece Pajama - Giant Stuffed Donkey * R211: Rush Wireless - Novelty cell phone - Computer Case - Newspaper * R212: Ragazines - Magazine: Hand to Hand - Magazine: Horror 1 - Magazine: Gambling 1 * R213: Players - Music Discs - Speaker - Shopping Boxes * R214: SporTrance - Baseball Cap Sport - Baseball Uniform - Sporty Track Suit - Mannequin Male - Bowling Ball - Golf Club - Baseball bat - Skateboard * Restroom - save point - Indoor Garbage Can - Metal Garbage Can ================================================== 11.2 Americana Casino [11amc] ================================================== - Cash Me if You Can - Ride the Thunder $1000 1000 PP, $2000 5000 PP, $5000 10000 PP - Video Poker - Wheelchair - Drink Cart - Stand - Velvet Bar - Yellow Tall Chair - Roulette Wheel - Croupier Stick * A101: Bennie Jack's BBQ Shack - Magazine: Driving - Chainsaw - Spear - Cooking Oil - BBQ Ribs - Baked Potato - Hamburger - Beer - Whiskey - Plates * A102: Shots & Awe - Blender - Casual Beach Wear - Cushioned Tall Chair - Vodka - Wine - Beer - Gasoline Canister * A103: The American Historium - American Showman Jumpsuit - White Leisure Suit - American SHowman Helmet - Fortune City Red Shirt - Fountain Firework - Power Drill - Red Spraypaint - Green Spraypaint - Blue Spraypaint - USA Spraypaint * Cashier - Casino Chips - Drill Motor - Merc Assault Rifle - Construction Hat - Propane Tank - Computer Case - Money Case * Security Room - Dealer Visor - Magazine: Bargaining 1 (on roof) - Vaccum Cleaner - Handgun - Giant Stuffed Rabbit (on roof) - Broadsword (on roof) - Zombrex (on roof) - Water Cooler - Fire Extinguisher - Computer Case * Restroom - Pylon - Lead Pipe - 2x4 - Bowie Knife ================================================== 11.3 Fortune City Arena [11fca] ================================================== - Baseball Cap TIR - TIR Outfit * Security Room - Magazine: Rescue - Pushbroom - Machete - Dynamite - Fire Extinguisher - Flashlight - Computer Case - Bench * Backstage Area - Donkey Lamp - Fire Extinguisher - Electric Guitar - Fire Axe - Folding Chair - Bench - Garbage Can - Foam Hand ================================================== 11.4 South Plaza [11spz] ================================================== - Underwear (first store on the left from Arena Entrance) - Blue Grey Work Overalls (by maintenance left of bathroom) - Magazine: Building (up on catwalk between left two statues) - Six Shooter (after defeating Seymour) - Pylon - Golf Cart - Plates - Cement Saw - Mannequin Male - Mannequin Female - Bucket - 2x4 - Box of Nails - Chainsaw - Paddle - Lead Pipe - Power Drill - Paint Can - Saw Blade - Vacuum Cleaner - Sledge Hammer - Pushbroom - Construction Hat - Water Gun - Plastic Bin - Baseball Bat - Acetylene Tank - Drill Motor - Pitchfork - Mining Pick - Gasoline Canister - Propane Tank - Folding Chair * Restroom ================================================== 11.5 Fortune City Hotel [11fch] ================================================== * Lobby - Long Stick - Table Lamp - Fire Extinguisher - Computer Case - Wheelchair - Magazine: Skateboarding - Military Case (after Case 5-2) * Rooftop ================================================== 11.6 Slot Ranch Casino [11src] ================================================== - Giant Video Slot - Fancy Tall Chair - Cash Me if You Can * Stage - Show Girl Head Piece - Zombrex (above in catwalk) - Liberty Torch - Gems - Firecrackers - Mic Stand - Leaf Blower - Speaker - Drum - Acoustic Guitar - Spot Light - Training Sword - Flashlight - Motor Oil - Fancy Small Chair (around slots) * Cashier - Whiskey - Newspaper - Magazine: Bikes - Nightstick - Merc Assault Rifle - Drill Motor - Leaf Blower - Flashlight - Propane Tank - Fire Extinguisher - Motor oil * Restroom * Rooftop ================================================== 11.7 Food Court [11fdc] ================================================== - Moosehead - Movie Poster: Revenginator 7 - Serving Tray * F101: Wild West Grill House - BBQ Chicken - Steak - Bacon - Large Barrel - Mining Pick - Bull Skull - Motor Oil - Pitchfork - Tiki Torch - Beer - Keg - Vodka - BBQ Ribs - Plates - Meat Cleaver - Cooking Pot * F102: Cucina Donnacci - Padded Blue Chair - Pasta - Lobster - Parasol - Wine - Plates - Cooking Pot - Small Fern Tree - Meat Cleaver - Steak * F103: Cheesecake Mania - Ice Cream - Pie - Cake - Brownie - Donut - Cookies - Milk - Patio Chair - Patio Table - Ad Board - Whiskey * F104: Lombardi's - Gumball Machine - Giant Stuffed Bunny - Jelly Beans * F105: Hamburger Fiefdom - Hamburger - Onion Rings - Fries - Lance - Training Sword - Ketchup - Mustard - Cooking Oil - Bow and Arrow (on roof) * F106: Rojo Diablo Mexican Restaurant - Cactus Plant - Donkey Lamp - Taco - Burrito - Beans - Chili - Apple - Plates - Stove - Giant Stuffed Bull (on roof) - Paint Can (on Roof) - Step Ladder (on roof) - Saw Blade (on roof) * F107: Hungry Joe's Pizzeria - Plastic Garbage Can - Pizza - Large Soda - Dynamite (on roof) * F108: Speedy Expresso - Coffee - Coffee Creamer - COffee Pot - Milk - Brownie - Donut - Magazine: Bargaining 2 (on roof) ================================================== 11.8 Yucatan Casino [11yuc] ================================================== - Chopper - Lucky Marble - Cash to Burn - Stone Statue - LMG - Zombrex (on top of Lucky Marble Structure with LMG) - Lead Pipe - Flashlight - Yellow Tall Chair * Y101: Baron Von Brathaus - Magazine: Health 2 - Blender - Machete - Toy Spitball Gun - Toy Helicopter - Ice Cream - Wacky Hammer - Servbot Mask - Zombie Mask - Plates - Gasoline Canister - Coffee Pot - Keg - Large Barrel - Beer - Wine * Y102: Shoal Nightclub - Katana Sword (after The Source) - Vodka - Drink Cocktail - Beer - Keg - Vinyl Records - Large Wrench * Front Desk - Dealer Outfit - Tennis Racquet - Plates - Computer Case - Vacuum Cleaner - Rocket Fireworks - Fire Extinguisher - Table Lamp - Apple * Cashier * Tiger Habitat - Fire Axe - Sledge Hammer - Hunk of Meat - Pitchfork - Toy SPitball Gun - Tiki Torch - Machete - Push Broom * Restroom - Movie Poster: Stop or My Bear Will Shoot - Beer - Playing Cards * Rooftop ================================================== 11.9 Palisades Mall [11pam] ================================================== - Movie Poster: Dr. Brainfreeze (near 2F Maintenance Room) - Flashlight - Computer Case - Boxing Gloves - Motor Oil - Dynamite - Fire Extinguisher - Lawnmower - Servbot Mask * P101: Finders Peepers - Rocker Glasses - Black Rimmed Glasses - Rotating Display - Small Potted Plant * P102: FairMoans - Pink Hair - Blue Hair - Novelty Perfume Bottle - Shampoo * P103: Ultimate Playhouse - Kids Super Hero Costume - Funny Servbot Mask - Magazine: Amusement - Servbot Mask - Water Gun - Toy Helicopter * P104: Flexin' - Boxing Gloves - Medicine Ball - Dumbell - Baseball Bat * P105: Beach Body Swim House - Sport Glasses - Surf Wetsuit - Banana Hammock - Tourist Boat Hat - Lamp * P106: Wallington's - Highbrow Ensemble - Tuxedo * P107: Shanks - Shaved Head - Mohawk Hair - Melon - Meat Cleaver - Bowie Knife - Broadsword - Bow and Arrow * P108: Bagged! - Black Dress Shoes - Yellow Sneakers - Handbag - Suitcase - Small Suitcase * P109: The Venus Touch - Grey Hair - Shampoo - Fancy Painting - Massager * P110: KokoNutz Sports Town - Basketball Uniform - White Tennis Shoes - Cleats - Tennis Outfit - Tennis Head band - Sporty Track Suit - Mid length Tshirt Jeans (in the Tape It or Die Room) - Tennis Racquet - Soccer Ball - Basketball * P111: Chocolate Confession - Cookies - Brownie - Jelly Beans - Robot Bear - Giant Stuffed Rabbit - Gumball Machine * P112: For Your Leisure - Business Casual - Polo Shirt Blue Jeans * P113: Trendy Cindy - Summer Dress - Knotted Top Cutoffs - Hanger * P114: Entertainment Isle - Electric Guitar - Amplifier - Music Discs - Vinyl Records * P201: Kicks for Her - White Low Heels - Bunny Slippers - Go-go Boots - Newspaper - Whiskey * P202: Que's Hats - Fedora - Ladies Hat - Knit Cap - Russian Hat * P203: Brand New U - Tube Top Mini Skirt - Summer Dress - White Low Heels - Robot Bear * P204: Ned's Knicknackery - Battle Axe - Lance - Spear - Broadsword - Bowie Knife - Gems - Large Vase - Small Vase - Lamp * P205: Space - Yellow Track Suit - Loud Summer Special - Boardwalk Apparel - Wild Frontier Hat - Tourist Boat Hat - Yellow Sneakers * P206: Stan's Large Print Books and Magazines - Magazine: Gambling 2 - Magazine: Combat 1 - Magazine: Horror 2 - Magazine: Sports - Newspaper - Newspaper Box * P207: Under the Sea Travels - Hula Dress - Swordfish - Paddle - Spear - Parasol - Beach Ball * P208: Army Surplus Gift Store - Zombrex - Super Slicer -$30,000 - Knife GLoves - $25,000 - Spear Launcher - $30,000 - Broadsword - $15,000 - Plate Launcher - $35,000 - Chopper Key - $1,000,000 - Massager $1,000 * P209: Kids' Choice Clothing - Toddler Outfit - Funny Zombie Mask - Kids Super Hero Boots - Water Gun - Chainsaw - Dynamite * P210: The Cleroux Collection - Peace Art - Small Painting - Painting - Fancy Painting - Small Vase * P211: Leigh's Fine Liquor - Novelty Liquor Bottle - Wine - Vodka - Whiskey - Keg * P212: Severed Ties - Computer Case - Shotgun (on roof) * P213: Robsaka Digital - Amplifier - Newspaper - Music Discs * P214: KokoNutz Sports Town - Tennis Headband - Sporty Track Suit - Baseball Uniform - Baseball Cap Sport - Basketball High Tops - Cleats - Hockey Stick - Skateboard - Baseball Bat * P215: Everything Diamond - Gems * P216: Chris' Fine Foods - Mayonaise - Gasoline Canister - Fish - Steak - Pineapple - Melon - Apple - Orange Juice - Milk - Mustard - Wine - Pizza - Hamburger - Keg - Cooking Oil * P217: Robsaka Mobile - Novelty Cell Phone - Padded Blue Chair - Small Fern Tree * P218: High-Noon Shooting Range - Army Jacket Pants - Swat Helmet - SWAT Outfit - Black Military Boots - Grenade - Sniper Rifle - Shotgun - USA Spraypaint * Pool Bar - Water Slide - 10000 PP Fulfillment - Playboy - Whipped Cream - LMG - Parasol - Water Gun - Tiki Torch * Restroom ================================================== 11.10 Atlantica Casino [11atl] ================================================== - Movie Poster: Pit Viking - Ride the Waves - Killer BlackJack - Wheel of Destiny - Treasure Chest - Step ladder - Fancy Tall Chair - Fish - Shower head - Swordfish - Gems * T101: Sipparellos - Blender - Beans - Vodka - Beer - Whiskey - Pineapple - Keg - Magazine: Drinking (on top of overhang) * Poker Room - Magazine: Games - Beer - Whiskey - Flashlight - Newspaper * Magician's Stage - Magician Sword (after defeating Reed and Roger) - Whiskey - Newspaper - Beer - Construction Helmet - Training Sword - Box of Nails - Lizard Mask - Flashlight * Side Office - Merc Assault Rifle - Water Gun - Fire Extinguisher - Computer Case * Rooftop - Pylon - Steel Shelving - Paint Can ================================================== 11.11 Platinum Strip [11pts] ================================================== - Protester Sign - Metal Barricade - Motorcycle * S101: TIR Souvenir Kiosk - Baseball Cap TIR - Standee * S102: Cash Gordon's Casino - Weapon Vending Machine (outside right) - LMG (On roof) - Wheelchair - Roulette Wheel - ATM * S103: Juggz Bar & Grill - Novelty Beer Mug - Parasol - Blender - Whiskey - Beer - Snack * S104: Paradise Platinum Screens - Movie Poster: Laser Knight - Cardboard Cutout - ATM - Mutant Crunch 2000 PP 8:30PM 25th - Love In the Family - Bazooka Bad Boyz - Paddle Party Massacre - LMG (on top of overhang) - Magazine: Psychos (on top of overhang) * S105: Moe's Maginations - Knight Boots - $2,000,000 - Robot Bear - $1,000 - Hail Mary - $15,000 - Zombrex - Power Guitar - $35,000 - Assault Rifle - $20,000 - Defiler - $35,000 - Lizard Mask - Wacky Hammer - Water Gun - Giant Stuffed Rabbit - Pink Bicycle * S106: Dining at Davey's - Chef Knife - Stove - Plates - Pie - Pizza * S107: From Fortune With Love - Fortune City Grey Shirt - Flip Flops - Hawaiian Holiday Gear - Novelty Poker Chip - Gift Shop Lamp - Mannequin Male - Mannequin Female * S108: TIR Souvenir Kiosk - TIR Outfit - Foam Hand * Theatre Rooftop - Pylon - 2x4 - Lead Pipe - Plywood ================================================== 11.12 Fortune Park [11fcp] ================================================== - Motion Madness -$2000 1000 PP $4000 5000 PP $10000 - Flower Headpiece (bushes by Restroom) - Hunk of Meat - Dynamite - Boxing Gloves - Bowie Knife - Pitchfork - Lawn Dart - Spraypaint - Pylon - Fire Extinguisher - Water Gun - Bench - Garbage Can * Restroom - Magazine: Domestic - Battery - Leaf Rake - 2x4 - Lawnmower ================================================== 11.13 Silver Strip [11svr] ================================================== - Movie Poster: Paddle Party Massacre (in front of Slot Ranch Casino) - Garbage Bag - Bike Dock - Motorcycle - Gobling Mask - Battery - Lead Pipe - Rocket Fireworks - Mail Box - Tire * N101: Swept Away - Giant Pink Chainsaw (after defeating Randy) - Flower Pot * N102: One Little Duck Bingo - Magazine: Leadership - Bingo Ball Cage - Fortune Whisperer (outside) $1000- $500,000 ($1,210,000 Total) 500 PP, 10000 PP, 25000 PP * N103: Tinkerbox - Tesla Ball - $35,000 - Shower Head $1,000 - Driller - $15,000 - Zombrex - Flamethrower - $30,000 - SUV Key $2,000,000 - LMG $20,000 - Heliblade - $25,000 - Hacker - $30,000 - Golf Club - 2x4 * N104: Barrel of Goods - Water Gun - Baseball Bat - Novelty Poker Chip - Pink Bicycle * N105: Luaii Wauwii - Magazine: Juice Boost (behind bar) - Tiki Mask - Paddle - Plates - Sushi - Stove - Meat Cleaver - Chef Knife - Fish * N106: Shamrock Casino - SUV - Magazine: Gambling 3 - ATM - Drink Cart * N107: Pub O' Gold - Blender - Orange Juice - Whiskey - Table Lamp * N108: Rockets Red Glare - Fountain Firework - Rocket Firework - Firecrackers - Dynamite (on roof) * N109: Peep Hole - Peep Show 1000 PP each (10000 Bonus for all 3) * N110: Hot Excitorama - Mesh Party Wear - Blue Oyster Biker Outfit - Go-go Boots - Flip Flops - Comedy Trophy (during Two's Company) - Dild....er...Massagers * Rock Stage - Metal Barricade - Mic Stand - Drum - Acoustic Guitar - Electric Guitar - Chainsaw (up on scaffolding) - Shotgun (up on Scaffolding) - Amplifier (behind Stage) - Utility Cart (On side) ================================================== 11.14 Safe House [11sfh] ================================================== - Fire Axe - Brick - Cardboard Box - Fire Extinguisher - Lead Pipe - Small Fern Tree - Pallet - 2x4 - Plastic Bin - Garbage Bag - Small Suitcase - Stand - Metal Baseball Bat - Pylon - Dolly - Propane Tank - Steel Shelving - Crowbar - Bucket - Push Broom - Vacuum Cleaner - Large Wrench * Restroom - Clothing Locker - Save Point - Shower head * Security Room - Scissors * Cafeteria - Mustard - Ketchup - Coffee Pot - Snack - Beans - Serving Tray - Milk - Orange Juice - Water Cooler - Metal Garbage Can * Clinic - Meat Cleaver - Keg - Serving Tray * Storage Room 7 - Poker Table ================================================== 11.15 Underground [11ugd] ================================================== - Garbage Bag - Metal Barricade - Steel Shelving - Zombrex (under Atlantica Casino) - Amplifier (under Atlantica Casino) - Blast Frequency Gun (top left area) - Assault Rifle (under South Plaza) - Cage Ball (in center area at intersection) - Magazine: Combat 3 (under Americana Casino) - Magazine: Blades (under Palisades Mall on top of Crates by golf carts) - Tire (under Americana Casino) - Plates (Under Palisades Mall) - Cement Saw (under Palisades Mall) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 12] . . . Achievements [12ach] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With the Tools and information provided in this guide, you should easily be able to complete all the offline achievements in the game. [Achievement Name] - Requirements to Unlock How to complete. ================================================== 12.1 . . . . . Completion Achievements [12cmp] ================================================== These are achievements that may be accomplished by simply playing through the game, or doing a certain thing one time. [Apprentice Rising] - Reach level 25 Simple enough. Just gain enough PP to get to level 25. [Bartender] - Mix a drink Doesn't really matter, head to Shots and Awe in the Americana Casino and pick up some food items to blend in the Blender there. [Big Spender] - Spend $6,000,000 in Fortune City Sounds difficult, but can be accomplished accross multiple restarts with the same save slot. After you've made enough money, just buy all the vehicles from the Pawnshops and give the Fortune Whisperer as much as he can take: Knight Boots $2 mil, SUV $2 mil, Chopper $1 mil, Sports Car $0.5 mil, and Fortune Whisperer $1.2 mil. That's $6.7 mil. [Clean Record] - Complete The Facts Read and Follow my Walkthrough, Section 3. [Come on! Follow me!] - Escort 8 survivors at once The easiest way to do this is to follow the walkthrough and note at the end of Section 3.1. Start a new game, immediately go to Yucatan Casino and kill Ted/Snowflake after you get Katey's Zombrex and Save/Kill Denyce. Don't talk to Lenny, but go start Case 1-1. Run out of Safe House past Gordon and LaShawndra to go do Lost... Then go do Welcome to the Family and get Lenny from the Yucatan Casino. Run back down and do Short Sighted, then grab Gordon and LaShawndra on the way back to the Safe House. You should easily have 8 people by this time: Chad, Dorris, Jack, Kenneth, Lenny, Esther, Gordon, and LaShawndra (joining in that order). [Custom Finish] - Give your bike a custom Paint Job After Defeating Leon, just head up to the bike trailer in front of the Yucatan Casino with a can of Spray Paint. When you have it selected, click on the bike and you should paint it a new color. [Father of the Month] - Give Katey a gift Any gift will work, but following the guide, you should get this from returning with Snowflake and then Examining Snowflake inside the Security Room [Justice Served] - Complete Overtime Mode Read and Follow my Walkthrough, Section 3 [Masquerade] - Have 10 zombies with masks on at once Head over to P103: Ultimate Playhouse in Palisades Mall and keep grabbing Servbot Masks and putting them on zombies until you get the Achievement. [Needs More Chainsaw] - Create a combo weapon Self-explanitory. After you get the Maintenance room key, put the bat and nails together on the work bench. [Professional Rising] - Reach level 50 Gain enough PP to get to level 50. [Stick'em Up!] - Stick it to a zombie by covering him in weapons and objects. Head to Y101: Baron Von Brathaus and grab 4 items: Painting, Small Painting, Servbot Mask, and Large Barrel. Find a zombie and put all four items onto him. Also works with Stick Pony and Stuffed Animals among others... (Secret Achievement) [Tape It or DIE!] -Discovered the secret combo card. Did you cheat by checking online? Hell Yeah you did, and here's how: Combine a Nectar with a Queen. [The Skill to Survive] - Tame Snowflake Use Steaks to tame the Tiger during King of the Jungle. Check Section 3.1 in the Walkthrough for more Details. ================================================== 12.2 . . . . . Collection Achievements [12col] ================================================== These are the achievements that require multiple tasks to finish and are usually best done with a checklist in order to keep track of your progress. I would suggest just copying the lists from this guide into another file and printing it out to check off, or updating the file as you meet requirements so you don't miss anything. All items can be found by location in Section 11. [Chuck Greene: Cross Dresser?] - Change into all pieces of clothing in the game Contrary to how it sounds, you actually only have to change into all the clothing found throughout Fortune City Stores. Use the provided list in 10.9 as a checklist while you run through the game. You can also search Section 11 for anything you cannot find. [Curiously Inventive] - Collect all combo cards hidden in Fortune City. You will need to Examine All the Movie Posters and give the Fortune Whisperer $1,200,000 total in order to get all the cards for this achievement. You can search through Section 11 for the Movie Posters named: Blood Round 4, Revenginator 7, Dr. Brainfreeze, Paddle Party Massacre, Stop or My Bear Will Shoot, Laser Knight, and Pit Viking. [Data Miner] - Fill All Entries in the notebook. This can be done across multiple playthroughs, simply follow the walkthrough and you should get them all. If you are missing any, or having problems finding any, check Section 8. [Death From Afar] - Use every type of ranged weapon on a zombie. While you don't have to actually kill the zombies, try to hit them multiple times to ensure you get credit. The list of items needed for this achievement can be found in 10.4. [Duct Tape FTW] - Create all Combo Weapons Self-explanitory. Visit every maintenance room and you will likely find all the ingredients you need to make every combo weapon with 10 meters of the workbench. A list of all the combo weapons can be found in Section 7. [Explosive Temper] - Use every type of explosive on a zombie. While you don't have to actually kill the zombies, try to hit them multiple times to ensure you get credit. The list of items needed for this achievement can be found in 10.2. I actually melee attacked with each one I could before detonating it just to be sure. [Fashion Aficionado] - Change into 10 different pieces of clothing Self-explanitory. This can be achieved during [Chuck Greene: Cross Dresser?] [Father of the Year] - Give Katey all possible Gifts Bring all of these items to Katey in the Safe House: Bag of Marbles Beach Ball Funny Painting Giant Stuffed Bull Giant Stuffed Donkey Giant Stuffed Elephant Giant Stuffed Rabbit Robot Bear Stick Pony Snowflake the Tiger Water Gun [Finally Full] - Eat all types of food in the game Self-explanitory, but does not include Mixed drinks. The list can be found in Section 9. [Full Deck] - Collect all Combo Cards Self-Explanitory. A listing of all the Cards and where to learn them can be found in Section 7. [Half Deck] - Collect 25 combo cards Self-Explanitory. Can be achieved during [Full Deck] [He Hasn't Covered Wars...] - Use every type of firearm on a zombie. While you don't have to actually kill the zombies, try to hit them multiple times to ensure you get credit. The list of items needed for this achievement can be found in 10.3. [Head Trauma] - Use every type of melee weapon on a zombie. While you don't have to actually kill the zombies, try to hit them multiple times to ensure you get credit. The list of items needed for this achievement can be found in 10.6 and 10.7. [Hero of Fortune City] - Save 50 survivors. Escort 50 survivors back to the safe house. This does not include the first 11 which are autmoatically listed as Safe in your notebook. You will get this when your notebook says 61. [Improper Behavior] - Spraypaint all Zombrex Posters Self-Explanitory. Use Spraypaint on all the posters you see until a solid X appears over the poster and you receive a PP bonus. A good place to find all the posters is: http://www.msxbox-world.com/features/Dead-Rising-2/index.php#top [Life Saver] - Collect all combo cards from survivors. Following the walkthrough will achieve this, but you can look in 7.2 for the list of cards. [Look at All That Juice] - Create and consume all mixed drinks in the game. Self-Explanitory. For a list check out 9.3. [Saving the Day] - Save 10 Survivors. Escort 10 survivors back to the safe house. [Slaugher - S = Laughter!] - Use every type of Novelty Weapon on a zombie. While you don't have to actually kill the zombies, try to hit them multiple times to ensure you get credit. The list of items needed for this achievement can be found in 10.5. [Tough Guy] - Collect all combo cards from Psychopaths Following the walkthrough will achieve this, but you can look in 7.3 for the list of cards. [Window Shopper] - Enter all Stores in the game. Walk into every store in the game. Follow section 11 if you need to. ================================================== 12.3 . . . . . Combat Achievements [12cbt] ================================================== These achievements can be accomplished in combat or killing and mostly involve just repeating the same thing over and over again until the number of kills triggers the achievement. Almost all the zombie achievements will be completed in the pursuit of [Zombie Genocide Master] so I need not explain them beyond the definition. All of these achievements must be done in a single play through as well. Each new game resets the kill count. [Having A Gas] - Kill 1000 'special' zombies [Judge, Jury, and Executioner] - Defeat 10 Psychopaths Does not include Looters or Mercenaries, only the Psychopaths listed in Section 5. [Smashy] - Smash 100 zombies using the Smash skill move Just throwing them to the ground does not work, stand near a counter, wall, or solid object and try to smash the zombies into it. Each time a head explodes up against the object it will count as 1 kill. [Vigilante Justice] - Defeat 5 psychopaths [Wrong Kind of Chopper] - Kill 1000 zombies while riding a motorcycle Includes using Chainsaw-cycle and Gun-cycle. [Zombie Destruction] - Kill 5000 Zombies [Zombie Genocide Master] - Kill 72,000 zombies This one needs a big explanation: ================================================== Tips for Zombie Genocide Master ================================================== Time: With supposedly only 72 hours of Gameplay and 72,000 zombies to kill, the initial thought is that you need to kill 1,000 zombies an hour. This is not true however. The game starts at 3:00 AM Sept 26 and ends at 10:00 AM Sept 28th if you don't do case files or 7:00 AM Sept 29 if you finish all cases. Time inconsistancies: On Day 1, from 7:59 AM to 9:00 AM you will lose 1 hour if you get Katey Zombrex. On day 4-5 If you wait until 6:59 AM to kill the last boss, it will time-warp you back to 2:00 AM, gaining up to 5 hours. In Overtime you have from 2:00 AM until 12:00 PM which is another 10 hours. In Total, that comes to 5 Hours Until Case 1-1 (26 Sept 3:00 AM to 8:00AM), 73 hours until Case 6-1 (26 Sept 9:00 AM to 28 10:00 AM), 21 hours until The Facts (28 Sept 10:00 AM to 29 7:00 AM), and then 10 more hours of Overtime (2:00 AM to 12:00 PM). Over 109 hours of Gameplay. I was able to complete all the Case Files to gain more time while doing this achievement and still completed it at about 11:00 PM on Day 4 with a good 18 hours to go. Killing: To kill the zombies, you are first going to want to have the SUV Key. You will also want to grab the Driving Magazine out of the Americana Casino to improve durability. I usually drove up and down the strip until I racked up about 2000 kills, then stopped at the Restroom in Fortune Park to save and reload. When you unlock the bike bay after killing Leon, you will want to switch to using the Chainsaw-cycle. The Alley next to the Atlantic Casino has a Maintenance Room with a Chainsaw in it. There is also a Chainsaw on top of the stage, but because of the climbing I think it's faster to run down the alley myself. Simply grab the Chainsaw and run to the bike bay. When you click on the bike it will attach the chainsaw you are holding. Each Bike can kill about 900-1000 zombies before breaking until you get the Bike magazine which will triple its durability. So you may want to save every 1000 kills, or stick with the SUV until Case 3-1 starts. There is no real strategy to running over zombies, just drive back and forth up and down the entire strip as fast as possible. You will always get kills faster running 100 zombies down in a straight line rather than crashing into a clump of 40 or 50 zombies and trying to spin around on them. Saving: Reloading your game is an important part for the achievement, because the zombies will thin out and slow down your kill rate after you've killed enough. You will also save time instead of waiting for two loading screens from leaving and returning. When running from the Save Point back to the SUV or Motorcycle, you may also want to use Quicksteps to increase your movement speed. This also makes it a lot easier to grab the chainsaw from the Maintenance room in the alley and bring it to the bike bay. You can get Quicksteps in the zone by grabbing Coffee from Dining at Davey's and mixing it with Beer in the blender found in Jugs. Each time you reload, the coffee and beer will respawn. You can also stock up many at once by heading to Baron Von Brathaus in the Yucatan Casino by Mixing Wine + Wine in the blender there since there is an unlimited supply of wine. Dump all your inventory except for the books and fill it with Quicksteps. Doing the Case Files: And here is what you need to do...As soon as you get to the Safe House head out to A101: Bennie Jack's BBQ Shack and grab the Magazine: Driving. Now go get the Zombrex from Roy's Mart. Head out to the strip and get to the SUV. Driving around over zombies until 7:30 AM, this will give you a nice start. At 7:30 AM, run back to the Safe House and give Katey her Zombrex. As soon as the cutscene ends, run to the Fortune City Hotel and do Cases 1-1 to 1-4. Head back to strip and Kill Leon for his bike, then kill zombies until 7:30 PM. When you get the call at 7:30 PM, get back to the Safe House and do Case 2-1 and 2-2. When 2-2 ends, get in the golf cart on your right and drive it underground towards the Atlantica Casino. You can grab the Zombrex on your way to the ladder up, then once you're up in the Silver Strip, grab the chainsaw and start killing zombies until 7:00 AM. Give Katey Zombrex #2, then get back to killing zombies. When you get the call at 10:00 AM get to the safe house and start 3-1. Destroy the drill in the Americana Casino first. Before you leave, grab the Zombrex above the security room then head up to the Slot Ranch Casino. Head to the stage first and Grab the Zombrex in the back up in the rafters. Now Destroy the drill here and DON'T FORGET THE BIKE MAGAZINE. Now head up to the Yucatan and Destroy the drill. Before you leave, grab the Zombrex in the middle and stock up on Quicksteps. Head out to the Strip and destroy the van, then get back to killing zombies. You should have enough zombrex now to finish the game without wasting time trying to save survivors. Kill away until 11:00PM, then head to Shoal and complete 4-1. Now you should have plenty of time to kill away until 7:00 AM the next day. Get to the Safe House and Give Katey Zombrex #3. Continue to kill zombies until 7:00 PM, then run back to the Safe house to finish 5-1. Head to the hotel roof to finish 5-2. It will teleport you back to the safe house, then go back out to the strip and keep killing Zombies! Don't Forget to give Katey Zombrex #4 at 7:00 AM You have until 9:00 AM to kill zombies, but if you want to get [Having a Gas] as well, you need to get back to the safe house by 10:00 AM. After the military arrives, nothing will slow you down from completing the rest of the Case Files. Get them all done and give TK your last Zombrex. Do not do The Facts just yet. Spend time Killing as many zombies as you can up until about 5:30 AM. This should give you enough time to get to the Yucatan Roof and finish the last boss to get you into Overtime if you need it. Overtime will reset you back to 2:00 AM and you'll have 10 more hours to kill zombies before time runs out. Progress Chart: These are the Zombie Kill counts you will need in order to complete the achievement. I averaged about 750-800 Per game hour with the SUV and 1000-1200 per game hour with the Slice-cycle. I contribute this to the fact that the SUV knocks over zombies but doesn't kill them at slow speeds, where the slice-cycle kills any zombie by barely touching them with the chainsaws. Skipping Cases: Completing Cases ----------------------- ------------------------ Sept 25 7AM 3,648 2,640 7PM 14,592 9,900 Sept 26 7AM 25,536 17,820 7PM 36,480 25,740 Sept 27 7AM 47,424 33,660 7PM 58,368 41,580 Sept 28 7AM 69,312 49,500 10AM 72,000 51,480 7PM ------ 57,420 Sept 29 7AM ------ 65,340 12PM ------ 72,000 912/hr 661/hr ========================================================================= [Zombie Slaugher] - Kill 500 zombies [Zombie Fu] - Kill 1000 zombies barehanded This includes all skill attacks, but not boxing gloves or MMA Glove attacks. [Z-Genocider 2: Genocide Harder] - Kill 53,596 zombies Two more zombies than the Achievement in the first game...shouldn't it be 53,595 since sequels tend to be sequencial? (yes I know about L4D, please stop sending emails, this is only a joke) ================================================== 12.4 . . . . . Online Achievements [12onl] ================================================== All of these will require Xbox LIVE Gold and a lot of patience and/or luck. Having friends help you with these makes it much easier to accomplish. [Better With A Friend] - Solve all case files in Co-op mode Find a friend who will play with you and only do Case Files while you and your friend are playing together. Does not have to be the same person, you may either host or join a game to get credit. [Don't You Die On Me] - Revive another player in Co-op mode When a player goes down, select a food item, then walk over and give it to him. [Rising Star] - Come in first place in a single TIR event Not too difficult to accomplish. [TK's Favorite] - Play and win all 9 TIR events Can be a little annoying since there are only 3 random events per episode, but you only have to win each one once. [Win Big!] - Finish in first place in a TIR episode A real pain in the ass when competing on LIVE with people you do not know. You don't have to win every event, but need to have the highest total score at the end. Getting the most Pink-balloon zombies in Slice-cycles is the key to winning this one. ++++++++++++++++++++++++++++++++++++++++++++++++++ Funny Facts ++++++++++++++++++++++++++++++++++++++++++++++++++ - Using the Hacker to break machines will make them drop 4x the cash. - The Burning Skull gives you 666 PP each time you kill a zombie. - If you have the Power Guitar equipped when you pick up the Burning Skull from the ground, it will play guitar music while you are charging people. - The Goblin Mask is Blanka from Street Fighter 4 and you can attach it to a battery to do his 'electrical attack' on zombies - If you put on the full knight's outfit with the Beard, you will get a 4 to 5 hit damage shield, but after that your armor shatters like from Ghosts'n'Goblins, leaving you running around in your Boxers. - Looters with Spraypaint will attempt to blind Chuck and knock him out. If this happens, Chuck will wake up in the nearest bathroom without any inventory or any clothing, but somehow keeps all his money... I guess they want you to come back to the pawnshop to buy it all back. - If you feed Richard Spoiled Food, he will get sick and still ask for More to eat. - Chuck's puke will actually make the floor slippery and zombies will fall down if they walk over it. - Shooting a Beer Keg will cause it to spew out foam all over the ground, which will cause zombies to slip and fall over. - A Broom Handle can be found by Breaking the Push Broom, and is Required for the Hockey Mask Achievement unlock. It was the last item I needed to unlock it and needed to look online to figure it out. - Share the Blitzkrieg! In a Co-op Game, when you run out of ammo, if your partner takes over the chair, the ammo will be replenished for him. - You can get a Water Bottle by knocking it off the Water Cooler - You can earn a 10,000 PP bonus for completing almost any mini-game or clickable like going through all 3 peep shows. - Many of the Skill-based minigames will progressively cost more for each play as well as increase in difficulty. The PP awards increase as well, going from 1000 PP, 5000 PP, and 10000 PP. - For some reason, if you run down the new hallway during Breach, you will find a Nectar just sitting on the ground in the very back. - In Left 4 Dead there is Left 4 Dead an achievement for killing zombies: Zombie Genocidest(20G) - Kill 53,595 Infected. That's one more than Dead Rising, and one less than DR2. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Acknowledgements | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| | | | The two websites I would like to thank first are The Dead Rising | | Wiki (http://deadrising.wikia.com/wiki/Dead_Rising_Wiki) to which I | | have both contributed to and received help for a few obscure facts. | | Also I would like to thank the Dead Rising 2 Interactive Online Map | | (http://www.msxbox-world.com/features/Dead-Rising-2/index.php#top) | | which helped a ton for referencing when I did not have the Xbox turned| | on to play. | | I would also like to thank my room mates for allowing me to steal | | the 42" HD TV in the living room to play on for such a lengthy period.| | I would also like to thank my friend Ryan for playing in the co-op | | mode for me to try a few tricks and figure out things before putting | | them into the FAQ. | | I also need to acknowledge CAPCOM for producing a good instruction| | manual for me to grab bits of information from and include them in | | this walkthrough. | | I would finally like to thank all the people who posted in the | | Forums at GameFAQs.com and help discuss confusing or obscure parts in | | the game. | | | | Special Thanks for tips Provided through emails to: | | | | dwright2007 | | Tyler Rogers | | Bobby So Famous | | Derek MacNeill | | Shannon Price - Thanks for the drop kick tips | | Ichwan Milono - funny fact about looters | | Donald Ray - mixed drink recipe | | MByrd | | Joshua Yeager - Magazine Tip | | CodeHxr - Money making tip | | Lance McP - boss tip | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| ================================================== UPDATES ================================================== v0.7 - 8 OCT 2010 Added Content for Section 1, Section 2, added completion rewards to Section 3, Fixed some start times in Section 4. Added Location Contents in Section 8 to help find items. Added Mission names in front of each step of Walkthrough. v0.9 - 9 OCT 2010 Added all the People to Notebook with their descriptions and where to find them first. Fixed a few area names. Added all the Combo Cards and PP rewards. Threw in a few Boss Strats, more to come. Added Endings and item locations for overtime in section 3 v1.0 - 12 OCT 2010 Added sections 5, 9, and 10. Added helpful people to acknowledgements. Completed Main body of the guide. v1.1 - 18 OCT 2010 Added Item List for Last boss. Completed Item List Reorganized the guide's contents Added Achievements Added Prizes/Rewards gained from defeating psychos Updated Combo Card Section Sorted out Notebook section Added PP Rewards throughout Walkthrough. v1.2 - 20 OCT 2010 Fixed a few typos, completed the PP rewards and EXP table in section 6 Going to take a little vacation from the game now =)