________ .___ __________.__ .__ \______ \ ____ _____ __| _/ \______ \__| _____|__| ____ ____ | | \_/ __ \\__ \ / __ | | _/ |/ ___/ |/ \ / ___\ | ` \ ___/ / __ \_/ /_/ | | | \ |\___ \| | | \/ /_/ > /_______ /\___ >____ /\____ | |____|_ /__/____ >__|___| /\___ / \/ \/ \/ \/ \/ \/ \//_____/ __ __ .__ __ __ .__ .__ / \ / \_____ | | | | ___/ |_| |_________ ____ __ __ ____ | |__ \ \/\/ /\__ \ | | | |/ /\ __\ | \_ __ \/ _ \| | \/ ___\| | \ \ / / __ \| |_| < | | | Y \ | \( <_> ) | / /_/ > Y \ \__/\ / (____ /____/__|_ \ |__| |___| /__| \____/|____/\___ /|___| / \/ \/ \/ \/ /_____/ \/ Dead Rising Walkthrough/FAQ Probester/Sam C. Probeprobe407@Hotmail.com AIM:FishyProbe Xbox 360 ==================== 1. Controls 2. Basics 3. Opening Segment 4. Case 1-1 5. Case 1-2 6. Case 1-3 7. Case 1-4 8. Intermission 9. Case 2-1 10. Case 2-2 11. Case 2-3 12. Intermission 13. Case 3-1 14. Intermission 15. Case 4-1 16. Case 4-2 17. Intermission 18. Case 5-1 19. Case 5-2 20. Intermission 21. Case 6-1 22. Intermission 23. Case 7-1 24. Case 7-2 25. Intermission 26. Case 8-1 27. Case 8-2 28. Case 8-3 29. Case 8-4 30. The Facts 31. Overtime Mode 32. Infinity Mode 33. Downloadable Costumes 34. Unlockables 35. Bosses/Psychopaths 36. Closing ===================== =========== 1. Controls ============ Left Bumper/Right Bumper = Scroll through inventory left or right,respectively Left Trigger = Hold down for camera view Right Trigger = Manual Aim for guns, throw aim for melee weapons Left Analog Stick = Move Frank around, steer vehicles,shake off zombie Right Analog Stick = Aim camera viewfinder,rotate camera around Frank Right Analog Stick(Click)= Center the camera behind Frank Left D-Pad = Check Frank's Watch Right D-Pad = Answer transciever calls Down D-Pad = Drop equipped item Up D-Pad = Put away equipped item (Drop item if inventory full) Back Button = Brings up Mall Map Start Button = Pauses game, allows access to notebook and status B Button = Action button, cancel button in menus, shake off zombies A Button = Jump button X Button = Attack Button Y Button = call to survivors, used to mark location if RT is held down ================== 2. Basics ================== In order to survive Frank West's adventures in the Willamette Parkview Mall, there are some basic things the player should learn and know well. Watch ------ The watch plays a very important role in both the 72 Hour Mode, as well as Overtime Mode. The watch can be used to set guide arrows to tell Frank where to go on story cases and side scoops, as well as check the time. The time remaining and open cases and scoops are also displayed on the watch screen. Look at Frank's watch by pressing the left button on the drectional pad. Healing Items -------------- Frank will constantly be attacked and damaged, and that means in order to stay alive, Frank will need to consume healing items occasionally. It is recommended that the player finds a spot where they know they can constantly replenish their food supply if needed, and know the layout of the area. Healing items can be taken from the Security Room before the end of case 2, after which the items start disappearing. The Columbian Roastmasters on the second floor of the Paradise Plaza is also another excellent place to find some healing items, especially since Orange Juice(an item that restores a high amount of health) can be found in infinite quantities there. Firearms --------- Frank will need to defend himself from zombies and humans throughout his travels. Firearms should generally be saved for boss fights and psychopath scoops. Pistols can be found on zombie cops wandering around, if they do not drop nightsticks instead. It seems that the zombie cops tend to drop pistols when they are attacked when it is still daylight, as opposed to night time, when they often drop the nightsticks. Pistols can also be found in infinite quantites in the displays of the Huntin' Shack gun store. 3 shotguns and 2 sniper rifles can also be found in the Huntin' Shack each time the player enters the North Plaza. Submachine Guns can be found on top of a store display in the Paradise Plaza, and inside the water fountain in the Al Fresca Plaza. Machineguns can be found when Frank kills a Special Forces solider later in the game, or if you kill the survivor named Brett on the third day for the gun. The heavy machine gun mounted on top of the truck the convicts drive around can not be put in your inventory, but Frank can rip it off the stand and use it as long as the ammo lasts, or if he drops it. This gun is useful for killing the stronger psychopaths and for the boss fights in the main Case story. Camera ------- Frank is a photojournalist, and carries his trusty camera everywhere. The camera is an excellent way to gain PP points, to help Frank level up. The better the photo, the more PP points you will gain. The camera Frank carries has a charge of 30 batteries. When these run out, you will have to find a camera store and recharge the batteries at a battery display. To view your photos, press the start button to access the pause menu, and go into photo viewer. You can choose to keep up to 29 of the pictures you take. ================== 3. Opening Segment ================== The opening segment of the game is meant to teach you how to take photos and control the camera properly. The main shot attractions are the zombies attacking the man on top of the car, the zombies crowding around the school bus, the gas station exploding, and the woman trying to escape zombies on the roof. You can take multiple shots of each. You can get extra points if you take a photo while the woman on the roof is shooting at a zombie, or after she has fallen off the roof. The counter on the bottom right corner of the camera screen is your battery indicator. You probably won't run out of batteries during this segment. After the cutscene where Frank jumps out of the helicopter, talk to Carlito on the roof, then go through the door he is leaning beside. You will enter the Security Room. This will be a place you will frequently visit throughout the game. Head down the metal stairs and straight through the red door ahead of you. Open the red door and exam the security monitors by pressing B. After the cutscene, head through the yellow door on your right side. Head through the metal grey door that says "Staff Only"on it, and run down the hall until you reach the exit. When you exit the door, you will get a cutscene showing the plaza that Frank has emerged in. Jump into the water and take a photo of the three survivors at the barricade in front of the main entrance. You will probably also get some zombies in the picture. Take a picture of Lindsay, the old lady look for her dog, Maddona. Turn around and take a photo of Brian and Todd talking. Do the same for the two women sitting on the ground near the sporting goods store. Take a picture of Mark, the man wandering around with his baseball bat. Finally, take a picture of Alan and Kathy, the couple arguing near the metal gate, before walking over to the pile of benches and garbage cans. You should recieve an achievement for taking photos of these 10 survivors. As soon as you walk over to the pile, you will trigger a cutscene. The zombies will start attacking the survivors. There is no way to save them, so don't bother trying. To your right, near the pillar is a bag of snacks. Take it. To your left is the scrap pile. Grab a 2 X 4 and another bag of snacks, then run toward the stairs. Change weapons/items by hitting the left and right bumper to scroll through your inventory. If you are grabbed, press B and quickly rotating your left analog stick to push the grabbing zombie off. If you get knocked onto the ground, you will see a button come on screen with a time bar quickly draining. You must hit this key in time to push the zombie off of you. If zombies get in your way, press X once to hit them with the 2 X 4. They should go down in one hit, but don't waste too much time standing around attacking zombies. Move up the stairs to trigger another cutscene. ============= 5. Case 1-1 ============= Back in the security room, go to where Jessie is sitting and grab some food. Use the apples first, as they feel only one block of health. Take at least one coffee creamer with you in your inventory. Talk to Otis near the vent where Brad left. He will give you a map of the mall and a transciever so that you can talk to the people back at the security room. Go through the vent after Otis is done talking. On the right side of the roof, you will hear a survivor, Jeff yelling. Go over to him and talk to him until he joins Frank. With Jeff now following you, move to the other side of the roof to find his wife Natalie. When they get close enough to one another, they will call out each other's name and run toward each other. When they hug, take a picture of it. You will get two giant PP signs above their heads on the camera screen. When you have finished taking the shot, go over to them and talk. Frank will get Natalie to follow him as well, and you will have to lead both of them back to the security room. Simply go back vent, and make sure both are beside you before you go through the vent. After they are safely in the security room, you will get a 20,000 PP bonus, and likely a level up. Head back through the vent and move to where Natalie was standing earlier. Go through the door here and enter the warehouse. Otis will call you on the transciever here. Answer it by pressing the right button on the d-pad. Jump down the ladder onto the top of the shelves. Jump straight down onto the ground for an achievment. If you lose a health block, pick up one of the cardboard boxes on the ground and throw it against a wall. One of them will likely contain Frozen Vegetables that you can eat to restore your health. Head down the lighted path that has a sign that says "Paradise Plaza" beside it. Halfway down the path, you will get a cutscene. ============ 5. Case 1-2 ============ After the cutscene, you will have a handgun in your inventory, and Case 1-2 will start. Your objective for this case is to go help Brad. You will automatically have the case marker arrow set for you. Head through the door. Ignore the zombies as best as you can run through the plaza following the arrow. The water on the left side will be free of zombies, for the most part, so use this to avoid zombies if needed. When you reach the water foundtain, head through the doors on the left to enter Leisure Park. Again, ignore the zombies here and make your way through the park following your guide arrow. When you see the doors of the plaza you need to enter, you will see a crowd of zombies clawing at the door. To the right of the crowd is a lawn mower. Move over to the lawnmower and use it. Move foward by holding the X button. Steer with the left analog stick. Mow through the zombies until you see the icon that tells you to press B to enter the food court. When you see the icon, stop using the lawn mower and enter the food court. After the cutscene here, run towards the stairs under the giant WELCOME sign. From here, you will be behind Carlito. Use manual aim with the pistol (Right trigger) to shoot him, When he is hit, he will run off and shoot at you from another window. Repeat this process. He will occasionally lob a grenade at you, so be ready to run out of the way when he does this. Only shoot at Carlito when he is standing still. If Otis calls during the gun fight, ignore him. If you start to run low on health, use a healing item in your inventory, or simply look behind one of the food court counters for food. If you run out of ammo, go back to Brad and talk to him for a new gun. When his health bar is down to halfway, Carlito will relocate to the rear of the food court, but he will perform the same attacks. Keep attacking him the same way. Brad will move up and start fighting alongside you. When Carlito's health bar runs out, a cutscene will be triggered. ================= 6. Case 1-3 ================= During the cutscene, we learn that Brad and Jessie are DHS agents. When the cutscene ends, Case 1-3 will be engaged. You will gain 20,000 PP for defeating Carlito. Answer Otis' call now if you wish. Heal before you follow Brad through the doors to Paradise Plaza. Move to the Food Court store named Frozen Dreams. Jump over the counter and take a Yogourt. While Frank has it in his hand, use the blender. Frank will put the container inside the blender. Take another Yogourt and repeat the process. The blender will make a drink and pop out a container called "Quickstep." DO NOT use this item yet. Move over to where Brad is waiting by the door. Ignore the zombies attacking him and go through the glass doors. You will emerge in the Al Fresca. Drink your Quickstep and follow the guide arrow to the end of the plaza, during your best to avoid getting hit by the zombies. You will notice that Quickstep allows Frank to travel at a much higher speed then normal. When you arrive at the doors that the arrow leads you to, be enter the glass doors. When you emerge inside, move towards the gate control panel on the wall to trigger a short cutscene. Move towards the gated store named "Everyone Luvs Books". This will trigger yet another cutscene. ================== 7. Case 1-4 ================== Follow the guide arrow back to the Al Fresca plaza door. Ignore the zombies that now crowd around the door. When you enter the Al Fresca, move past the fountain towards the cafe on the other side. You will see a bike leaning against the wall. Get on the back and rapidly tap X to accelerate. Use the bike to plow through the swarm of zombies back to the doors leading to the food court. Note that you cannot bring the bike with you, so you have to get off the bike and go through the doors on foot. Going up the stairs on your right will lead you to a restaurant where you can take multiple bottles of wine, if you wish. Heal before going through the doors to the park. Follow the arrow to find your way back to the entrance to the Paradise Plaza. If it is nighttime in your game, you will recieve a cutscene where 3 convicts on a Hummvee try to attack Frank, and then attempt to attack a girl named Sophie. Assuming this is your first time through the game and you are low level, ignore both the convicts and their machine gun. If they attempt to attack you, run behind a tree so that their vehicle will get stuck. Enter the Paradise Plaza when you get to the doors. In the Paradise Plaza, follow the guide arrow back to the Warehouse entrance door. When you enter the warehouse, you may recieve a scene if you were late. If you do recieve the scene, capture a Queen for later use. If you don't recieve the scene, head back to the roof by either climbing the shelves by jumping over the TVs and onto the crates, or take the elevator. On the roof, head back into the Security Room through the vent. Open the yellow door and enter the monitor room to see a cutscene. ================== 8. Intermission ================== When the scene ends, you will get a message that they next case will occur at 6:00 AM. You can now save in the Security Room if you wish. Frank now has a couple of hours to kill before the next case. It is recommended that you spend this time gaining experience for Frank. Kill some zombies, take some photos, or do some of the Scoop missons to rescue some survivors. The important thing is gaining some experience and leveling up. When you think you are ready, attack 2 zombie cops for 2 pistols, and find some healing items in preperation for the next case. Remeber, Frank has to be in the security room, in the monitor room by 6:00 A.M. Do not miss the time or you will either fail the story completly, or make the rest of Case 2 much more difficult. ================= 9. Case 2-1 ================= You will get a chance to save as the case starts. SAVE YOUR GAME. At 6:00 AM in the Security Room, Jessie will see Carlito on the monitor. Time to rush out with Brad and fight Carlito yet again. ================= 10. Case 2-2 ================= Instead of taking the elevator down to the bottom of the warehouse, use the shelves and ladder instead, as the elevator will start filling up with zombies for some reason. Otis will call you. Answer it, and he'll tell you that the shutter blocking Paradise Plaza from the Entrance Plaza has been lifted. When you exit the Warehouse, take the path on Frank's left to quickly head into the Entrance Plaza. A cutscene will play. Apparently this time, Carlito brought a bigger gun. A lot bigger. Carlito will stick to the second floor and take shots at Frank and Brad, so your plan should be to rush up the escaltors. Head over to the sporting goods store and take cover there. Brad will also run up to the second floor. He will exchange fire with Carlito. Be aware that Brad CAN die, and that you're also on a time limit, so don't let Brad do all the work. If Carlito rushes near you, shoot him as much as you can. Grab a skateboard from the sporting goods store before you kill Carlito. Another strategy is to move Frank behind the pillar so that he can aim at Carlito and rapidly shoot Carlito with your gun. He will run around, but if you shoot him enough he will become stunned. Keep shooting at him until all your ammo runs out, or if the battle ends. If you need to heal, use your healing items inside the sporting goods store. During the cutscene after the battle, Carlito and Brad will exhchange pistol fire, and both will become injured. Frank will carry Barnaby back to the security room. ================= 11. Case 2-3 ================= After the cutscene, we learn that Brad needs medicine. We need to get to the supermarket in the North Plaza and get a first aid kit from the pharmacy. On this case, we are on a strict time limit. Check Frank's watch and set the guide arrow for the case "Medicine Run". On your way out of the Paradise Plaza, attack two zombie cops and take their guns. There will most likely to be two of the cops standing around near the exit doors in the water area, if you can't find any. Head out of the plaza and go through Leisure Park to the North Plaza. Equip the skateboard in the park area and mash X to increase speed. Try to avoid hitting zombies while on the skateboard, as it breaks easily. In the North Plaza, while heading towards the supermarket, try to climb on top of the contruction platforms to avoid the massive swarms of zombies. Avoid using your pistols, as we have to conserve the ammo for the upcoming psychopath battle. There will occasionally be food on these platforms. Take and eat it instantly if you are in need of health. If you still have your skateboard, avoid using it in this area. Enter the supermarket through the glass doors. If you got hit while trying to enter the supermarket, grab food off of the shelves to eat before you enter the pharmacy. Make sure you have all the healing items you can carry, then enter the door marked by the arrow. You will start a cutscene. Immediately after the cutscene, jump and climb on top of the shelf to the left of you, as Steven will charge you. Jump down on the other side of the shelf, as Steven will proceed to pull his shotgun on you if you are out of reach of his cart. Move as fast as you can towards the checkout counters, and get behind them. Steven will have trouble hitting with his cart here. If he pulls out his gun again, quickly shoot him in the head before he can fire. If he hits you, he will put his gun away and cart off behind the aisle. Do not follow him. He will try to take a shoot at you, and miss. Wait for him to come near the checkout counters again, and repeat the process. Watch out for the zombies that start appearing from the direction of the entrance. If you need food at anytime during the fight and you don't have any in your inventory, run into an aisle and take some food off of the shelf. Be careful though, as one of the aisle contains cooking oil and other non-healing items. If you run out of ammo, head over to the fish counter and grab the broom. You can use this to melee him when he is trying to make a turn with the cart. When the broom head breaks off, it turns into a quicker, deadlier weapon. While it may be hard to hit him with either of these weapons, once you hit him, rapidly tap the attack button, as Frank will follow up with an attack before Steven recovers from the previous one. After the cutscene, quickly grab some items and heal. Go to the pharmacy and take the first aid kit, then quickly head over to the milk section and take as many as you can. Now exit the supermarket and make your way back to the Security Room. If you still have the skateboard, use it in Leisure Park and Paradise Plaza to save some time. When you enter the security room, talk to Jessie to give her the First Aid Kit. ================= 12. Intermission ================= The next case will occur at 11:00 AM. By the time you get back from the supermarket, this should only be an hour or two hours away. You can just go into the mall and kill some zombies until then for some PP, or take some photos. There is probably not enough time to rescue some survivors. There is no need to equip yourself for the next case. ================= 13. Case 3-1 ================= This is a cutscene case. All we do is watch a cutscene, then we can save our game. ================= 14. Intermission ================= We have a few hours to waste before 3:00 PM, so we can prepare for the next case. A good idea would be to complete some more Scoop missions and other tasks to gain some more PP. When you're almost out of time, gather 3 pistols and healing items to fill the rest of your inventory for your next case. ================= 15. Case 4-1 ================= Be at the Security Room at 3:00 PM to get a cutscene showing Isabela entering the Supermarket. Case 4-2 will start. ================= 16. Case 4-2 ================= Head over to the North Plaza through Leisure Park. If you get a cutscene showing a wierd cult, ignore the cult members. Avoid fighting the people in the yellow raincoat at close range, as they do a lot of damage with their knives, and they can spray gas at Frank which will knock him out. Like last time, avoid the crowd of zombies by walking on the construction platforms. A cutscene will play when you reach the area in front of Seon's, and Isabela will try to run you over. Immediately dodge, then take a shot at her with your pistol. Move up the ramp behind you, then climb to the highest level. She will attempt to reach you, and you will have some chances to shoot her when she pauses. If she drives off into the distance, then jump off the higest level onto the raised platform. This will prevent her from taking a jump and hitting you. Occasionally, Isabela will pause, and raise her pistol. Shoot her to prevent her from shooting back. She will then go back to her normal pattern of trying to run you over. If you do not miss often, she should be defeated with two pistols. You should gain 30,000 PP for defeating Isabela. A cutscene will play after the battle. ================= 17. Intermission ================= The next case will occur at 12:00 AM. There is no need to prepare for the next case, other then to grab a few healing items and a 2 X 4. This is yet another good opportunity to do some Scoops and gain some more PP points. You have to be at a store in construction near the camera store in the North Plaza at 12. Pick up the nail gun on the ground here before the case starts. ================= 18. Case 5-1 ================= A cutscene will play a 12, showing Frank waiting for Isabela. When she arrives, a zombie attempts to attack her. Use the nailgun and shoot the zombie off of her. ================= 19. Case 5-2 ================= The whole point of this case is to transport Isabela back to the security room. The zombies appear to have a hard time hitting Frank while he is carrying someone on his back. If you were quick to shoot off the zombie that attacked Isabela earlier, a survivor with a shotgun named Kindell will join you after you leave the store. Talk to him until he joins to, then he will assist in clearing the path for you. You will get bonus PP if you manage to keep him alive with you all the way back to the security room. At the warehouse, take the elevator up, as Frank cannot jump while he has Isabela on his back, and Kindell would not be able to follow. Basically, call the elevator and rush in for the button, as they have a really difficult time hitting Frank while Isabela is on his back. When you get Isabela to the rooftop area where you have to climb to reach the vent, you will trigger a cutscene. ================= 20. Intermission ================= The next case will occur at 3:00 AM. Now is a good time to save your game and kill some zombies. Do not worry about preparing for the next Case. ================= 21. Case 6-1 ================= Isabela wakes up and reveals that there was no drug trade in Santa Cabeza. It was a cover-up done by the government, and that Dr. Barnaby was part of the research that took place on an insect that turned living things into zombies. ================= 22. Intermission ================= After the cutscene, you will get a chance to save your game. The next case will occur at 11:00 AM. With Barnaby's brains splattered all over the security room, you now have a fair bit of time to pursue Scoops and gain some more PP to level up. To prepare for the next case, it would be a good idea to get a good weapon or two, and some large healing items. A good idea would be to get some guns from the gun store, but survivors now occupy that area. If you would like to get the guns, take a picture of the vent from the rooftop. When you enter the gun store, they'll shoot at you. Dive out of the store, and they'll talk to you and ask for proof of the vent. Show the picture, and they'll join you. Break the glass in one of the counters for a handgun, and give it to Brett. He'll drop his assault rifle and take the handgun. Now you can pick up his assault rifle and the shotguns in the store. It is up to you whether or not you want to save them, though I would suggest saving them for the PP. ================= 23. Case 7-1 ================= A cutscene will occur. Carlito wants to blow up the mall with a bunch of bombs under the mall in the tunnels. ================= 24. Case 7-2 ================= Head for the parking garage where you will find a motorcycle and a car. Take the motorcycle and head down into the tunnels through the barricade. As soon as you are past the barricades, turn to the left and follow the road until you see two milk trucks. Open the back door of the farther truck and collect the bomb from the back. Enter and drive the other truck. Follow the arrows to each bomb's location. The bombs are always in the back of the trucks. Open the doors and collect them all. Carlito will appear in an identical truck and attempt to stop you from collecting all the bombs. When on foot, he will try his best to either throw grenades at you, or to run you over. If you do not want Carlito hampering your efforts to collect all the bombs, unload the guns you got from the Huntin' Shack earlier onto his truck. While durable, the truck you are driving can be destroyed, so it is in your best interests to avoid hitting as many zombies as you can. When your truck eventaully breaks down, you'll have to run to the zombies. Shopping carts can be pushed for a speed boost, but they do not last very long. Once all the boms have been collected, follow your guide arrow to get to the exit. Frank will toss the bombs into the shopping cart, and wheel it to the surface. ================= 25. Intermission ================= When you arrive at the top, you will get the case screen again. The next case will occur at 5:00 PM. You have to get back to the Security Room before then. This is another good opportunity to finish up some Scoops. Plenty of them should be availible. You can also go back into the tunnels and find Brad for a cutscene. Take his picture for an achievement. ================= 26. Case 8-1 ================= A cutscene will occur. We find out from Isabela that Carlito had a secret hideout and that he had a computer full of information. Frank wants Isabela to take him there. ================= 27. Case 8-2 ================= Frank has to follow Isabela to Carlito's North Plaza hideout. She doesn't count as a survivor, so you can't give her any healing items or weapons. Just stay close to her and make sure she doesn't get mobbed, or that you don't accidently kill her. All you have to do is follow her as she makes a beeline through Paradise Plaza, then through the park. She will stop at the base of a stack of cardboard boxes near the Huntin' Shack in the North Plaza. Note that you can save your game at Carlito's hideout after this point. ================= 28. Case 8-3 ================= A cutscene will occur once you talk to Isabela inside Carlito's hideout. Jessie will call Frank on the transceiver, and ask him to come back to check out something she found on the security monitors inside a store. After leaving Carlito's hideout, go into the hunting shack and grab some shotguns to make the upcoming psychopath battle much, much easier. Head back through the North Plaza, and into Leisure Park. Head into the Paradise Plaza, and into the warehouse. In the Security Room, head into the Security Monitor room, and a cutscene will start. It appears that someone has captured Carlito in the basement of the North Plaza, right beneath the butcher shop. Frank sets off to find out what has happened with Carlito. ================= 29. Case 8-4 ================= Since we already equipped ourselves with shotguns, grab some healing items, then head out of the Paradise Plaza and into Leisure Park. Follow the guide arrow to the parking garage again, and take either vehicle of your choice. Drive down the ramp and back into the tunnels. After you emerge in the tunnels after the loading screen, drive to the left side and follow the road to where the two trucks we saw earlier were. Get out of your car and head over to the double doors beside the single door. A cutscene will occur as soon as you enter the meat processing plant. A crazy butcher named Larry has Carlito strung up like meat. He is about to turn Carlito into ground beef. After the cutscene ends, pull out your shotgun and blast Larry in the head. He will try to slash you. Shoot him again. If he goes over to one of the pieces of meat strung up on hooks, get ready to jump or dive out of the way when he throws it at you. He may try to charge at you head on, then slash you. Jump out of the way when he does this, and shoot him. His most devastating attack is when he leans all his weight on his cleaver and performs a downward slash. Try not to be hit by this attack. Heal when you need to, but do not start eating when he is about to throw a piece of meat, as you will not be able to heal in time, and the meat will cause damage to you while you are standing still. It is best to remain a fair distance away and blast at him with your shotguns. There are two cartons of milk on a counter in the corner if you run out of healing items during this battle. If he is sharpening his knife, shoot him if you would like to get in a free hit, or use a healing item yourself if you are low on health. When he is low on health, he will run over to the corner of the room and drink from a bucket. Shoot him before he drinks from the bucket, or he will regain some of his health. When he finally dies, a cutscene will occur. Carlito ponders why meat was more important then human life while life slowly seeps away from him. Frank attempts to press the computer's password out of the dying terrorist, but instead, Carlito hands Frank a locket he kept around his neck. He asks Frank to give the locket to Isabela, then dies. When you exit the meat processing plant, get into the truck on Frank's left, and drive out of the tunnels the way you came. The next "case" will occur at 10:00 PM. You should get 50,000 PP for defeating Larry. His giant meat cleaver should also be on the ground beside him, availible for use if you wish to take it with you. The milk on the counter should also have respawned, if you want to heal before exiting the meat processing plant. ================= 30. The Facts ================= All there is left to do is go back to Carlito's hideout and talk to Isabela. Frank will give her the locket that Carlito handed over before he died. Wait until the timer on "Memories" expires to give her the locket. NOTE: You must wait beside Isabela to properly give her the locket. Thanks to Jason Trzewieczynski for reminding me to be specific about this. Jessie would like you to come back to the Security Room for a chat. Before leaving the North Plaza, grab some feeling items and some guns. You will recieve a number of ctuscenes as you make your way back to the security room. When you finally reach there, you will find 2 special forces soliders dead on the floor with blood everywhere. Open the door that leads to the save game couch, and Frank will encounter a zombified Jessie. Take a picture of her for an achievement, then dispatch her if you wish to do so. Save here, and head back to the hideout. Along the way, you may encounter a cutscene that shows special forces soliders entering the mall. If you do not, make your way back to Carlito's hideout as fast as you can. Talk to Isabela there, and save your game. The safest way to pass the time is to simply let Frank stand around for the time remaining. At 10 AM, the miltary will leave the mall. Talk to Isabela again, and leave the hideout. She will tell Frank that is is almost time for him to leave. You will now have nothing to do for the rest of the time until the helicopter arrives, as the zombies and the special forces are all gone from the mall. Grab shotguns if you need it, and large health restoring items. Move to the helipad and stand on it until the time runs out. If you talked to Isabela properly, you should recieve Ending A. ENDING SPOILERS* Yes, Ed is supposed to be killed, and Frank just kneels down like that. After the credits, you will recieve yet another cutscene. This leads into Overtime Mode, the 4th day. This is the "best" ending. ================= 31. Overtime Mode ================= The objective of Overtime Mode is to stop Frank from turning into a zombie, then escaping the Willamette Mall. While zombies are no longer much of a problem, the special forces return, as well as their helicopter. The only area in the mall that zombies still roam is Leisure Park. Move over to the Paradise Plaza and up the stairs, after disposing of the Special Forces in your way. You will find the COLD SPRAY on the shelf in the Sporting Goods store next to the skateboards. Run over to Columbian Roastmasters and grab the BLENDER, and orange juice if you need it. Move down the opposite set of stairs and go to Cam's Camera. Go behind the counter and get the DEVELOPING SOLUTION. Charge your camera if you want to. Head into the Entrance Plaza. When you arrive, head up the escalator and kill the Special Forces solider in the cosmetic shop. Grab the PERFUME BOTTLE from the back of the store. Head over to the sporting goods store and grab a skateboard. Skate over to the Security Room entrance on the second floor, and enter. Go over to the security monitors and grab the COFFEE FILTERS. Leave the way you came. Head down the stairs and into the sporting goods store for the CAMP STOVE. Drop your skateboard and take the bike here. Bike all the way to the Al Fresca doors, and go through. Again, take the bike here, and ride all the way over to the Food Court entrance before getting off of the bike. Run up and grab some wine if you need the health or some healing items, then run for the Wonderland Plaza entrance. Head past the ride to the jewlery store, and kill the Special Force solider waiting in here for you. Take the MAGNIFYING GLASS here. Make sure to take his gun if you have less then 2 machineguns. Run up the steps and into the North Plaza. Head past the peoplemovers and into Seon's. Shoot the Special Forces as they swarm you. When they stop appearing, replace your guns with theirs, and heal with food off of the fruit shelf. Grab some for your inventory if you need some healing items. Head into the Pharmacy and take the FIRST AID SPRAY. If you missed any Special Forces, they will attack you on the way out. Run out of the store, and jump onto Isabela's motorcycle. Ride past anything that tries to attack you, and stop at Carlito's hideout. Talk to Isabela to give her your items. She will now need a generator. Go into the park and take it from the back of the clocktower after the cutscene. Now head back to Isabela and give her the generator. She will now need 10 Queens. There are numerous ways to complete this segment, but the safest way is to simply run around the area near Carlito's hideout. If you do not find any Queen Zombies after a while, simply enter and exit Carlito's hideout to spawn a new batch of zomibes. You can gradually give them to Isabela, so you do not have to carry all of them at once. When you finish giving her all the Queens, a cutscene will occur. After the scene, save your game at the steps. Hold Isabela's hand and move to the first gate. There are numerous gates in this segment which require you to send Isabela through a trapdoor on the side of the wall to the other side of the gate to open it. While she does this,your best method of avoiding the zombies is to simply climb on top of them with the Zombie Ride ablility. Eventually, you will get to a point where you will get a cutscene. You can save your game, then carry Isabela on your back. open up the gate, and rush towards the truck. When both you and Isabela are near, you will be able to get in the truck. When you do so, a cutscene will occur. You will have to fight a laser sighted tank. Keep holding down the fire button, and try your best to hit the lights on the left and right sides of the tank. Keep shooting those points until a small turret pops up out of the top of the tank and shoots a laser beam towards you. Shoot the laser sight before it can allow the tank to fire on you. Halfway through the fight, the tank will start launching small missles at you. These will often hit some obstruction in the way, but shoot them down if it looks like the missle will hit you. Keep repeating this strategy, and the tank will eventually be defeated, triggering a cutscene. The fight Brock on top of the tanl, simply keep spamming Double Lariats at him. If he knocks you off the top of the tank, simply climb back onto it and repeat the Double Lariat attacks. He will be defeated quickly this way. Note that the zombies around the tank are worth bonus PP. After the fight, the game will truly be over, with the best ending. ================= 32. Infinity Mode ================= Infinity Mode is the mode unlocked after the Overtime mode is beaten. Infinity Mode puts Frank back in the mall at 0 days, 0 hours, 0 minutes. The only goal of this mode is to survive as long as possible. There are no scoops or cases in this mode. You cannot even check your watch. Sounds easy, right? Frank's PP bar will now be replaced with a "food bar". This bar will constantly deplete regardless of what Frank is doing. When the bar completly runs out, Frank loses one of his life bars. That means that Frank will need a constant supply of food and drinks to stay alive. In this mood, all survivors are immediately enemies. Some of the psychopaths from the main story as well as the side scoops appear in infinity mood, but instead of being in a set location with a cutscene, these characters will appear purely to fight zombies and Frank. When Frank kills a survivor or psychopath, they will drop rotating cardboard box beside their body. Walk into these boxes to make the contents spill out nearby. What makes it worthwhile to attack and kill these characters is that they might drop food items. The more food Frank can gather, the longer he can survive. Places in the mall with "infinite" supplies of food are disabled, such as Columbian Roastmaster's orange juice shelf. Instead, small quantites of food are placed next to these areas instead. It is ideal to kill characters and take their food to use before having to resort the the mall food. Two achievements that can be obtained through Infinity Mode are the 5 Day and 7 Day Survivor awards. These achievements come with rewards such as a new costume for Frank, and a laser sword. To survive 7 days, the player must survive for 14 hours. This means that the player cannot save the game or turn off the Xbox for 14 hours. Frank needs to eat a regular intervals too, so many players hoarde all the food in one area, then find a safespot in the plaza they are in and let the game sit until Frank needs to eat again, at which point the player will feed Frank and walk away again. This is the easiest way to do 7 day survivor. Many people use the books that boost the healing power of some foods, such as the book found in the Sports High store, or the empty store with doors beside Crislips in the North Plaza. "Safe" locations are any store with doors that zombies cannot get through, any store with counters behind which zombies cannot attack Frank, or any high places where Frank cannot be attacked or grabbed by zombies. There are no real requirements for Infinity Mode other then finishing the Overtime mode, but it is highly recommended that Frank is level 50 (top), and that the player has achieved the Zombie Genocider achievement so that the player has access to the Real Mega Blaster weapon, which would severly aid Frank in battling the more difficult survivors and psychopaths. ================= 33. Downloadable Costumes ================= Capcom has released a few downloadable costumes on the Xbox Live marketplace for use in Dead Rising. Below is a list of them: Casual Key Coldhearted Snake Key Grandpa Key Pink Paparazzi Key Round Shades Key Miami Nights Key Weekender Key =================== 34. Unlockables =================== Real Mega Blaster ----------------- You get the Real Mega Blaster for completing the Zombie Genocider achievement. The quickest way to complete this achievement is to drive up and down the underground tunnels in a car, occasionally going back up to the above ground parking garage for a new car. This would take the average person 3.5 to 4.5 hours. *NOTE* YOU MUST GET AN ENDING FOR THE REAL MEGABLASTER TO SPAWN inside the Security Room. Laser Sword ------------ To unlock the laser sword, you have to get the 5 day survivor achievement. Note that after you pass 5 days on Infinity mode, you can immediately go to the Security Room and use the Laser Sword. Ammo Belt --------- The easiest way to get this is to get the machinegun from Brett, then drive down into the tunnels and into the meat processing plant. Clear out the room with melee weapons, then aim the machinegun at a piece of meat hanging on the hooks and fire all 150 bullets into it. When the gun is empty, you will get the achievement. Arthur's Boxers ---------------- To get this costume, survive for 7 days in Infinity Mode. Cop Hat -------- To get this hat for Frank, you must get the Saint achievement. Frank must rescue all the survivors in the mall, as well as Brad and Jessie to get this achievement and costume. Hockey Mask ------------ To get this mask, you must collect all the PP stickers in the game. This does not have to be done in one playthrough. Simply photograph all of the PP stickers in total to get the achievement, and the hockey mask will be unlocked. Mall Employee Uniform ---------------------- To get this costume, Frank must answer every single call from Otis to recieve the Transmissionary achievement. Mega Man Boots --------------- To get these boots, beat the game without getting captured by the cult or the special forces. UPDATE: Apparently if you die in the first section of the game, Otis will rescue you and carry you into the security room. If this happens to you, you will not get the achievement on that game. Thanks to Link DuGanon for the Otis knockout information. Mega Man Tights --------------- You get these tights for achieving the Punisher achievement. You will have to kill some of the side scoop psychopaths, as well as some of the story ones to finish this achievement. Note that Carlito and Isabela do not count as psychopaths towards the count. The convicts and the raincoat cultists do not count toward this number, either. Prisoner Garb -------------- To get this costume, simply defeat the convicts, then get into their truck for a moment. You will get the achievement as soon as you enter the vehicle, but the costume will not spawn in the Security Room until you get an ending in that same playthrough. Pro Wrestling Boots -------------------- To get this achievement, all you have to do is break lot of objects. Note that this apparently does not have to be done in one playthrough, so you will get this eventually, even if you do not try. Pro Wrestling Briefs ---------------------- To get these briefs, you must kill 1000 zombies with Frank's hands. Note that jumping kicking and throwing zombies do not count toward this number. Kills literally using Frank's fist count only. Spamming Double Lariat attacks in the maintanance tunnels are the fastest way to finish this achievement. Special Forces Boots -------------------- You must kill 10 Special Forces soliders and get an ending to get this achievement. This is easiest to do in Overtime mode, as you do not have to play through all of the main story in 72 hour mode to wait for the Special Forces to invade the mall. Special Forces Uniform ----------------------- To get this costume for Frank, you must shoot down the helicopter that roams Leisure Park at the end of 72 Hour mode, or Overtime mode. The only way to stop the helicopter is to shoot the pilot in the cockpit, or to shoot out the helicopter's rear rotor. This is easiest standing on top of the picnic bench covering roof, and aiming at the helicopter with a machinegun or a sniper rifle. Overtime Mode -------------- Overtime mode is unlocked by finish 72 Hour mode with the "best" ending. Infinity Mode -------------- Infinity Mode is unlocked by completing Overtime mode. =============== 35. Bosses/Psychopaths =============== Carlito -------- Carlito is the mastermind behind the entire Willamette incident. You will see him many times throughout the game. The first time Frank encounters Carlito is on the helipad where Frank first arrives. He would later appear in the food court with an FN P90, attempting to gun down Brad and Frank. A later attempt had Carlito tie up Dr. Barnaby and suspended above a crowd of zombies as bait, while he took potshots at Frank and Brad with a .50 sniper rifle. The battle would end in both Brad and Carlito being shot. Carlito then attempts to blow up the mall by planting bombs in the tunnels underneath the mall. Failing that and trapping Brad with a crowd of zombies, Carlito gets captured by an insane butcher named Larry, hell bent on serving Carlito as meat. After Frank defeats Larry and rescues Carlito, Carlito hands Frank his locket to give to Isabela before finally dying. Isabela -------- Isabela is Carlito's little sister, and only appears as an enemy once in the entire game. She attemtps to run over Frank with her motorcycle, and Frank avoids her, taking shots at Isabela until she crashes. Frank then pins her to the ground and forces her to converse with him. Frank promises to meet Isabela later that night. When she arrives, Frank finds that Carlito has shot Isabela, and Frank carries her back to the Security room. From then on, Isabela aids Frank in the attempt to stop Carlito. Steven ------- A supermarket manager gone insane after the zombie outbreak, Frank encounters Steven in Seon's Supermarket, with Isabela ridiing in the front of his deadly shopping cart equipped with many different types of blades. Steven also makes deadly use of a shotgun whenever Frank is not within reach of the deadly shopping cart. After Frank defeats Steven, a cutscene occurs where Steven probably recalls that all of his customers have turned into zombies. He then drops a pharmacy key, allowing Frank access to a first aid kit that he requires to aid Brad. Adam ----- Adam is a performance clown that supposedly went crazy after he witnessed his audience being eaten alive by zombies during the outbreak. He turns on a ride in Wonderland Plaza in an attempt to "keep the zombies away". He threatens Frank with a chainsaw when Frank attempts to turn the ride off. A battle then insues between Frank and Adam, who dual wields chainsaws equipped with handles behind them. After Frank defeats Adam, the clown falls on top of his own chainsaws and dies a violent death. Frank then turns off the ride to find that a mall employee was stuck on the ride. Cletus ------- Cletus is the owner of the Huntin' Shack gun store in the North Plaza. When Frank first enters the Huntin' Shack, he finds that another survivor named James is trying to reason with Cletus, who is standing behind the counter of his store with wine and a shotgun. When Cletus refuses to let James enter the store for guns, James persists, and Cletus opens fire with his gun. Frank then battles Cletus inside the gun store. When Cletus is defeated, he accuses Frank of being crazy, that Frank would kill for some guns. Frank expresses guilt, and Cletus is attacked by a zombie right outside the store. Larry ------ Larry is the crazy butcher Frank encounters in case 8-4 of the main story. Larry has kidnapped Carlito, and has dragged him back to the meat processing plant in the underground tunnels. When Frank tries to reason with Larry about Carlito, Larry declares that zombies are not good as meat, and that Carlito would be the finest ground meat Frank has ever tasted. When Frank protests this, Larry screams that his reputation as a butcher is on the line. A battle insues where Frank kills Larry, then rescues Carlito, only to have Carlito die moments after giving Frank a locket to give to Isabela. Brock ------ Brock is the commander of the special forces that invade the mall near the end of the 72 hour mode, assuming the main story cases are completed. Frank encounters Brock at the end of Overtime mode, on the 4th day. Frank and Isabela defeat Brock's laser sighted tank, and Brock emerges to kill Frank and Isabela, only to have Frank attack him instead. The final confrontation of the game occurs between Frank and Brock on top of the destroyed tank;Frank ulitmately winning the battle. Paul ----- Paul is a young man who thinks that people are always laughing at him and mocking him. He appears in the Scoop "Long Haired Punk", where Frank encounters Paul threatening two women hiding in a women's clothing store with a molotov cocktail. Frank tries to reason with Paul, but Paul believe that Frank is mocking him. Paul and Frank fight, and Frank wins. Paul lights himself on fire, and Frank can choose whether or not to use a fire extinguisher to save Paul's life. If Frank does so, he can escort the two women and Paul back to the security room. Otis will later call Frank and inform him that Paul would like to speak to him. If Frank goes back to the security room and talks to Paul, Frank can recieve an infinite number of molotv cocktails from Paul. Kent ---- Kent is a cocky young photographer Otis Washington spots on a security monitor. Otis informs Frank of this, and Frank goes to Columbian Roastmasters in Paradise Plaza to investigate. He encounters Frank,and challenges him to a variety of photographer challegnes. If Frank wins all of these challenges, Kent will appear for a third time, with a captured survivor. Frank fights Kent at this point, and saves the survivor Kent had captured. Jo --- Jo is a large, overweight and ugly police officer that Otis spots on the security monitor entering a women's clothing store in Wonderland Plaza along with another woman. Frank can find a total of 4 women in the store tied up and held prisoner by Jo, presumedly torturing them with her nightstick. Frank challenges Jo, and Jo attempts to kill Frank. When Frank finally defeats Jo, he recieves the handcuff keys, and can release all the women held prisioner and escort them to the security room. Cliff ------- Cliff is a Vietnam veteran hiding out in the Crislips hardware store. When Frank goes to investigate a man hiding from the security monitors, he finds bloody bodies with severed heads hanging from the ceiling. Frank is then startled by Cliff, holding a blood soaked machete, asking him for his name and rank. Cliff believes that Frank is a member of the Vietcong, and attempts to kill him. Frank defeats Cliff, and Cliff tells Frank that he saw his granddaughter being eaten alive by zombies, and that he had a flashback to the Vietnam War. Frank closes Cliff's eyes after he dies, and heads next door to a vacant store, to free 3 survivors that Cliff had held captive. Sean ----- Sean is the leader of the "eye" cult that Frank encounters on the afternoon of the second day. Sean is seen about to sacrifice a girl in a box with a ceremonial sword when he spots Frank taking pictures of the cult meeting. Sean then orders his cult to kill Frank. Frank can then later recieve a call from Otis telling him about the cult hiding out in the movie theather in Paradise Plaza. If Frank goes to kill Sean, he can free 5 survivors that Sean had held prisioner. Convicts --------- 3 convits that probably escaped prison during the chaos of the zombie outbreak, and stole a military Hummvee with machine gun mounted on top. Frank first encounters these convicts on the first night, when they attempt to attack Frank with a baseball bat, before attacking two survivors they see in the distance. Frank can save one of these survivors, named Sophie, if he defeats the convicsts. The Convict vehicle can then be driven, and the machine gun can be dismounted from the truck for hand held usage. =============== 36. Closing =============== Dead Rising Walkthrough/FAQ Probester/Sam C. Probeprobe407@Hotmail.com AIM:FishyProbe Xbox 360 This may be not be reproduced under any circumstances except for personal, private use.It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and names belong to their respective owners. Copyright 2007, Probester.