ORIGINAL FAQ DATE: Thursday, September 21st, 2006 _____ _ _____ _ _ | __ \ | | | __ \(_) (_) | | | | ___ __ _ __| | | |__) |_ ___ _ _ __ __ _ | | | |/ _ \/ _` |/ _` | | _ /| / __| | '_ \ / _` | | |__| | __/ (_| | (_| | | | \ \| \__ \ | | | | (_| | |_____/ \___|\__,_|\__,_| |_| \_\_|___/_|_| |_|\__, | __/ | |___/ [--------------------] [ Strategy Guide/FAQ ] [--------------------] Author : JPaterson Platform : Microsoft Xbox 360 Last Updated : Monday, September 25th, 2006 Version : 0.2 E-Mail : == See "[A] Contact Information" == GameFAQs CRP : http://www.gamefaqs.com/features/recognition/8939.html For more of my FAQs, as well as full HTML strategy guides with screenshots, check out CHEAT HAPPENS at: http://www.cheathappens.com/ I'd sell your heart to the junkman baby, For a buck, for a buck, If you're looking for someone to pull you out of that ditch, You're out of luck, You're out of luck - "God's Away on Business", Tom Waits, 'Blood Money' album =============================================================================== UPDATE & REVISION HISTORY Sep. 25th, 2006 (v0.2, 76KB) Completed the following sections: - Otis' Transmissions Began the following sections (still incomplete): - Survivors Sep. 21, 2006 (v0.1, 60.9KB) Just began guide. The following sections are complete: - 1 to 5 - 5 to 5.2 - 10 - 17 to 20 =============================================================================== Table of Contents (an asterisk * indicates an incomplete section) (an exclaimation point ! indicates a being worked on section) [1] Introduction [1A] [2] Controlling Frank West [2A] [3] Skills [3A] [4] Statistics [4A] [5] Walkthrough [5A1]! [5.1] En Route to Mall [5A2] [5.2] Case File 1 [5A3] [5.3] Case File 2 [5A4]* [5.4] Case File 3 [5A5]* [5.5] Case File 4 [5A6]* [5.6] Case File 5 [5A7]* [5.7] Case File 6 [5A8]* [5.8] Case File 7 [5A9]* [5.9] Case File 8 [5A10]* [5.10] The Facts [5A11]* [5.11] The Final [5A12]* [5.12] Overtime [5A13]* [5.13] Infinite [5A14]* [6] Scoops [6A]* [6.1] [6A1]* [7] Survivors [7A]! [8] Psychopaths [8A]* [9] Otis' Transmissions [9A] [10] Juice Combinations [10A] [11] Tips & Tricks [11A]* [12] PP Stickers [12A]* [13] Weapons [13A]! [13.1] Alphabetical Listing [13A1] [13.2] Weapon Breakdown [13A2]! [14] Clothing [14A]* [15] Books [15A]* [16] Stores [16A]* [17] Achievements [17A] [18] Unlockables [18A] [19] Downloadable Content [19A] [20] Questions & Answers [20A] [A] Contact Information [B] Webmaster Information [C] Where This FAQ May be Found [D] Other FAQs Written [E] Dead Rising Copyright Information To jump to a specific section, activate your browser's search function (usually CTRL + F) and type in one of bracketed numbers to the right of the appropriate section you want. =============================================================================== |-----------------------------------------------------------------------------| | [1] Introduction [1A] | |-----------------------------------------------------------------------------| Zombies. Tens of thousands of zombies. All in one mall, all gunning for you. Dead Rising places you in the shoes of Frank West (I've covered wars, you know!), a hard-edged journalist en route to Wilamette, Colorado, to cover an amazing story taking place in the city. A population of 53,594, with no one actually living. Just the living dead. Your journey will take you through the town's mall, split up into several sections. Paradise Plaza, North Plaza, Al Fresca Plaza, Wonderland Park, Leisure Park. And let us not forget the zombie breeding ground, the Maintenance Tunnels. You will meet several people throughout your journey. Some will help you, some will need your help, some want to kill you. And, of course, you have the tens of thousands of zombies to contend with at every corner. This strategy guide/FAQ will hopefully serve to help you accomplish many of the feats in the game. Not only will you find a walkthrough, you'll find a complete list of survivors, psychos, books, weapons, clothes, PP stickers, achievements, unlockables, and more! =============================================================================== |-----------------------------------------------------------------------------| | [2] Controlling Frank West [2A] | |-----------------------------------------------------------------------------| Controlling Frank is a breeze. So much so that you can't change the control configuration in game. LEFT Stick Move Frank RIGHT Stick Move camera D-Pad UP Put away object/select fists D-Pad DOWN Drop object on ground D-Pad LEFT Bring up watch/scoop list D-Pad RIGHT Answer a call A Jump/context sensitive B Action button X Attack/press and hold for secondary attack Spit when no weapon equipped Y Tell survivors to follow/shout for survivors Set waypoint in conjunction with RIGHT TRIGGER RIGHT Trigger Aim gun/throw object/set waypoint in conjunction with Y LEFT Trigger Switch to camera RIGHT Bumper Switch to next object in inventory LEFT Bumper Switch to previous object in inventory When you have your camera out, the controls are also easy. LEFT Stick Move Frank RIGHT Stick Adjust camera view B Zoom camera in A Zoom camera out X Take picture =============================================================================== |-----------------------------------------------------------------------------| | [3] Skills [3A] | |-----------------------------------------------------------------------------| Throughout the course of the game, you will acquire several skills at different levels. Frank begins at level one, and will max out at level fifty. The following are what you will earn in between. Skills are listed in the same order as in the game. LS = Left Analog Stick @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ SKILL HOW TO PERFORM WHAT LEVEL @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Jump Kick X in mid-air ? @ @ Zombie Ride A and LS toward enemy @ @ Kick Back Push LS repeatedly in direction Frank is facing @ @ Flying Dodge LS twice rapidly in same direction @ @ Power Push LS left or right repeatedly when grabbed @ @ Football Tackle Hold down LS and press A @ @ Judo Throw LS down repeatedly when grabbed @ @ Double Lariat Hold down LS and press X @ @ Roundhouse Kick Jump and press X as you hit the ground @ @ Lift Up Press X + A while facing enemy; X to throw @ @ Knee Drop Jump and press LS down + X @ @ Suplex Press X + A while behind a zombie @ @ Wall Kick Jump toward wall and press X + LS in opposite @ @ Hammer Throw Press X + A at a zombie's side @ @ Neck Twist Press X + A at head of a fallen zombie @ @ Giant Swing Press X + A at feet of a fallen zombie @ @ Face Crusher Press X + A + LS toward enemy from behind @ @ Disembowel Press X + A + LS toward enemy from front @ @ Somersault Kick Jump and press X immediately @ @ Karate Chop Press X to hit enemies behind you @ @ Zombie Walk Hold X after performing Zombie Ride* @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ *Must be a group of zombies to actually be able to walk upon them. Unfortunately, I didn't record at what levels you unlock what skills. If you know this info, please send it to me at jpguides [at] rogers [dot] com. You will be credited. =============================================================================== |-----------------------------------------------------------------------------| | [4] Statistics [4A] | |-----------------------------------------------------------------------------| You begin the game as a slow, unpowerful person with a camera. Throughout the game at various levels, you will unlock additions to your various statistics. Your life will eventually increase to twelve, your throwing distance will become much higher, and more. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ STAT MAXES OUT AT @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Attack 7 @ @ Speed 3 @ @ Life 12 @ @ Item Stock 12 @ @ Throw Distance 5 @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ =============================================================================== |-----------------------------------------------------------------------------| | [5] Walkthrough [5A1] | |-----------------------------------------------------------------------------| ** ATTENTION!! Walkthrough _does_ contain spoilers. The walkthrough is split up into the beginning of the game, the various case files, the facts, the finale, and overtime and infinite modes. Solutions to the various scoops are found in their own section after this. When it comes to cutscenes, I will tell you when a cutscene will occur, but I won't describe what happens in that cutscene. Better to see for yourself instead of reading plain black text. I will not tell you to take pictures unless it is vital. It is up to you to take pictures when you feel like it, when you think you have a good shot, etc. =============================================================================== |-----------------------------------------------------------------------------| | [5.1] En Route to Mall [5A2] | |-----------------------------------------------------------------------------| You begin the game in the backseat of a helicopter at 11:27am. The pilot, ??, is giving you a tour of the city. After a brief cutscene, you will be in control of Frank's camera. This is basically a way of familizaring you with the camera. This section of the game is a rail section, meaning you have no control over where the chopper goes. This section is also optional, and you can bypass it by pressing Start. However, it is recommended you play it. If you manage to take the right pictures, you can be at level three or four before you even arrive at the mall. Your first stop is that of a man standing on top of a car with a bat, fighting off a group of zombies. The best pictures for this scene are: - Whenever the man hits a zombie; get blood splatter in the picture for an added PP bonus - When the man waves at you to come down to help him - When the man is being dragged off the roof of the car - When the man is bitten by the zombies on the ground The next stop is a group of zombies pushing up against the side of a school bus. The best picture for this scene is when the helicopter gets far enough that you can see the rear of the bus. Snap the picture with all the zombies and get a clear view of the bus, and you can get close to 1,000 PP. The third stop is a gas station. This gas station will explode. The best pictures for this scene are: - Right as the gas staton explodes, which will give you 1,000PP with a "Perfect!" rating - The burning zombies, both walking and crawling Your final stop before the mall is the rooftop of a building. A lone person will be shooting at zombies surrounding her near the edge of the building. The best pictures for this scene are: - As the person shoots a zombie; get the blood splatter for an added bonus - A zombie will approach the person and fall off the building; get him as he falls for a great shot - Just after the above, a zombie will grab the woman and they will both fall off; get them falling for a great shot - If you're fast enough, get a picture just as the two of them hit the pavement for a 1,000PP perfect rating - Waste the rest of your shots on the blood and bodies; your camera will soon be recharged After that, you will continue to the mall. You will arrive at 12:00pm on the helipad. After another cutscene, you will be facing a door and a man. You will get a message explaining the use of the watch. The man is Carlito, who you will learn about soon enough. Take a picture of him as progress toward your achievement. Enter the door to his right. You are on the upper floor of the security office. Run down the stairs, and you will get another message. There is a bulletin board directly in front of you above the green bench. Zoom in on it with your camera; this is a PP sticker. Get the PP percentage up to 100%, and you will score a 1,000PP shot. The remainder of the PP sticker locations can be found in the appropriate section. The green bench here will also be your main save point. Simply activate it to save your game. Walk down the short hallway toward the door that says "Janitor's Room". Approach the console in front of you and activate it to start a cutscene. After the cutscene, walk out the yellow door to your right, and then enter the next door to your right labeled "Staff Only". Follow this hallway as it curves to the right and open the door at the end. You will be treated to a cutscene. There are several people in this area, some trying to barricade the doors, some crying, one complaining that her dog is trapped outside. You can take pictures of these people if you want, but they are not required for the achievement, as they will all die and there is nothing you can do about it. Several of the people will give you a "Drama" bonus, such as: - the old lady complaining about her dog - the father and son talking about a lost person - the two women by the pillar, one sitting - the husband bitching at the wife at the end of the hall Run to the end of the hall, away from the front doors, and approach the debris on the right side (benches, bats, etc.) Another cutscene will take over, introducing you to a man who will turn out to be Dr. Barnaby, as well as a man named Brad. When the cutscene is over, you'll be faced with zombies. Pick up one or more of the weapons in the debris pile, and you'll get a message about items and how to use them. Make your way toward the stairs. On your way back, jump up onto the sign in the middle with benches on either side, and aim your camera at the front doors. This is a great way to get fifty zombies in one shot, earning an achievement. When you're done killing or photogrpahing (is that a word?), make your way to the stairs to the left of the doors. Once you reach the middle landing, another cutscene will take over. You will be back in the janitor's room. Otis, who will be your guide of sorts, welds shut the door you entered. You will talk to Brad, as well as a woman named Jessie. Return to the janitor's room. Go through the yellow door again, and you will see Otis standing next to an open vent. Talk to him and he will give you a map of the mall and the transreceiver, which will be both a handy and evil device. Enter the vent next to him. You will come out on a different part of the roof. Turn around and aim your camera at the vent. This is a PP sticker location, but it is also required later in the game if you choose to save people. Make sure you mark this picture as a "Keep" so it does't get deleted. Jump down onto the flat area of the roof and run right toward the elevator. You will see a man named Jeff Meyer. Speak to him to get him to join you. You will know he has joined when large blue text appears saying "Jeff Meyer Joined!" This will occur for all survivors. Tell Jeff to follow you by pressing Y, and run to the opposite side of the roof by hanging a right and then another right. At the end, by a door, you will see a woman; Natalie Meyer. Get close enough to her, and she will shout Jeff's name (shout it in text, I mean). Jeff will run to her. Ready your camera and snap their picture just as they hug for a 1,000PP dramatic bonus, as well as progress toward your achievement (taking pictures of all survivors). Speak to them to interrupt their reunion, and Natalie will join you. Press Y to have them both follow you and return to the vent. Once both Natalie and Jeff are on the upper level close to the vent, enter it. After the load, Jeff or Natalie (usually Natalie in my experience) will say something, and you will get an escort bonus. Chances are you've just increased in level. Once you have control of Frank, return to the green bench in the lobby and save your game. When you're ready, head back to the roof through the vent. There are two ways you can enter the warehouse; through the elevator on the right (where Jeff was) or through the door on the left (where Natalie was). At this moment, there will be no zombies in the elevator, but most future visits there will be fifteen to twenty in there. If you choose the elevator, ride it down to the warehouse. If you choose the door, open it to the top level of the warehouse. I recommend the top level most of the time, especially this time, as you can earn an achievement. Whenever you return to the warehouse, you can get back to the security room the same way, but if you have survivors, you will _have_ to use the elevator, as they are too dumb to climb the boxes or jump from shelf to shelf. Either way, you'll get a call from Otis describing the mall and how it is set up, and informs you of the washrooms, where you'll want to save your progress at various points. Since you should have entered from the door, you will be in a hallway. Run down it and smash open the cardboard box for an item. Turn right through the open doorway, hang a left, and climb onto the top of the shelf. From this position, jump to the floor. You may or may not lose a bar of health (I have and haven't), but you will earn an achievement for falling from a certain height. Run down the open, white hallway and follow it as it bends to trigger another cutscene with Jessie. You are now on Case File 1. =============================================================================== |-----------------------------------------------------------------------------| | [5.2] Case File 1 [5A3] | |-----------------------------------------------------------------------------| @@@@@@@@@@@@@@@@@@@@@@@@@ @ 1.1 - Backup For Brad @ @@@@@@@@@@@@@@@@@@@@@@@@@ Once the cutscene with Jessie ends, continue to the end and through the door. You are now in Paradise Plaza, and Otis will call you to tell you about it. If you like, you can bring up your watch and press A with "Backup For Brad" highlighted to give yourself a target arrow. Whether you do this or not doesn't really matter. If you want a weapon, a good one to use in the upcoming fight would be the submachine gun. From where you entered Paradise Plaza, turn right and you will see a staircase. Run to it and climb to the middle landing. From there, jump onto the blue awning to your right. Follow this awning all the way to the end, past a stuffed bear and cardboard box, and you'll find a submachine gun. Grab it and jump down. Turn right once again, run to the stairs and climb to the top. The first store on your left is a coffee shop, Colombian Roastmasters. Grab one of the uncooked pizzas if you want (for health) and jump over the railing dead ahead. You'll land on an awning where you can grab a katana. Jump down to the floor. From this spot, you'll be staring at a glass wall showing you the park. Run to the doors on the left side of the room, close to the sandwich shop, and go outside into Leisure Park. The park is a large area, and is fairly safe at this point in the game. Don't bother killing, just run by all the zombies. Follow your arrow, or just head left toward the food court. As you get closer, you'll see zombies gathered by the door. You can kill them if you like, but you may as well just run through them and keep hitting B to open the door. Chances are you won't get bitten. When the food court loads, you'll be treated to a cutscene. You will now face off against your first psychopath, and he's fairly easy. After the cutscene, you will have a handgun in your inventory. Run forward, toward the actual food court, and hang a right into the sitting area. You'll see four cardboard boxes stacked against a wooden post. Use these boxes to climb to the upper level. Stand where you are and the psychopath, who turns out to be Carlito, the guy from the helipad, will try to shoot you from the corner. Don't worry, he can't hit you. Look to your right and you will see a window. Carlito will eventually move back to this window and you'll have a clear shot at hime, while he won't have one at you. Shoot him. After he loses about three quarters of his health, he will run left down the length of the wood, turn left, and climb up onto the catwalk. If you're lucky, you can gun him down before he gets onto the catwalk. Otherwise, you'll have to follow him and shoot him when you get the chance. Try not to get hit too much from him, as his attacks will hurt you badly. Once you've taken all his health, another cutscene will take over. When it's over, meet up with Brad near the entrance to Al Fresca Plaza and begin the next case file. @@@@@@@@@@@@@@@@@@@@@@@@ @ 1.2 - An Odd Old Man @ @@@@@@@@@@@@@@@@@@@@@@@@ Follow Brad and enter Al Fresca plaza. To your immediate right is a gym. You can break the glass and enter it, then approach the door labeled "Restroom" to save your game. Otherwise, continue forward. Al Fresca plaza, at all times, is always loaded with zombies. Next to the maintenance tunnels, it has the biggest congregation of zombies. Follow Brad, and he will lead you to the end of Al Fresca plaza, past several stores, toward the shutter leading to the Entrance Plaza. At the shutter, approach the control panel to the left to get a cutscene. When it is over, run forward. Things seem quiet; no zombies in sight. Run forward toward the sports store, which is just to the right of the escalators. As you get closer, another cutscene will occur. When it is over, you've finished that part of the case file. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ 1.3 - A Temporary Agreement @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ You now have to make your way back to the Security Room, and you'll be on your own. Turn around, and go back to Al Fresca plaza. When the area loads, you'll get a call from Otis describing Al Fresca. Run through the plaza, avoiding zombies, and make a stop at the hardware store, opposite the gym, if you want a couple of good weapons, like the chainsaw or sledgehammer. When you're loaded with what you want, head back into the food court. Once in the food court, answer Otis' call for a description of the food court. Return to the park, and make your way all the way back to Paradise Plaza. Inside, if you like, get the katana and submachine gun (they respawn every time the area is loaded), and run all the way back to the warehouse door. If you've taken a lot of pictures, stop off at Cam's Cameras and change your camera battery to get a full thirty picture capacity back. Otherwise, continue into the door to enter the warehouse. Now that you've completed part of this case file, the warehouse will be loaded with zombies. You'll probably need to kill a couple to get by, and there is always a zombie in the hallway, wearing a yellow shirt, that carries a hunting knife. It is a great weapon for now, so kill that zombie and take the knife every chance you get. Now, to return to the security room, you can run through the warehouse, toward the elevator, and take it to the roof. The problem with this is the elevator from this point forward will always be loaded with zombies, so I suggest upon entering the warehouse, you turn right and climb the boxes next to the shelf and televisions. Climb onto the shelf, jump across to the other shelf, and follow them as they round to an elevated area. Climb up onto the concrete, and follow the hall as it leads to a door which leads to the rooftop. Once on the rooftop, return to the vent and go to the security room. As you go through the yellow door into the security room, a short cutscene will take over, and you'll have completed the first case file. The next case file, beginning with "Image in the Monitor", begins at 6:00am. You have the time between now and then to do any scoops Otis may throw your way, explore the mall, collect items, try for achievements, or just go nuts killing zombies. !!! ATTENTION !!! From this point forward, I will no longer tell you how to get to the security room, as you'll be doing it a lot and it should be pretty straightforward at this point. When needbe, I will tell you when to go to the security room, but not how to get there. =============================================================================== |-----------------------------------------------------------------------------| | [5.3] Case File 2 [5A4] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.4] Case File 3 [5A5] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.5] Case File 4 [5A6] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.6] Case File 5 [5A7] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.7] Case File 6 [5A8] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.8] Case File 7 [5A9] |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.9] Case File 8 [5A10] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.10] The Facts [5A11] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.11] The Final [5A12] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.12] Overtime [5A13] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [5.13] Infinite [5A14] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [6] Scoops [6A] | |-----------------------------------------------------------------------------| Scoops are the optional missings you get, mostly from Otis calling you. They are not required to complete the game, but they do help toward unlocking some achievements, and a lot of them provide more depth on the story, what happened, and they are the only things that'll let you meet the twisted personalites of the Hall family, Adam the clown, and Cliff, to name a few. |-----------------------------------------------------------------------------| | [6.1] ... [6A1] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [7] Survivors [7A] | |-----------------------------------------------------------------------------| There are over fifty survivors in the game, and it is impossible to save all of them on a single playthrough. In fact, if you play the game properly, trying to get the A ending, two of those survivors are automatically killed as a result of the plot. Survivors are listed in the same format as they are in the notebook in game. The first line is the number and name of the survivor. The second line is the in-game description of the survivor. The third line is the survivor's location. The fourth line is what scoop they belong to. The fifth line is any special notes relating to that survivor. 001 Name : Ed Deluca Desc : Charter helicopter pilot. Loca : N/A Scoop: N/A Notes: Never seen in-game; just cutscenes 002 Name : Carlito Keyes Desc : Mastermind behind the Willamette incident. Loca : Various Scoop: Various Notes: You will fight him three times; isn't a survivor or psychopath in the normal sense of the word 003 Name : Alan Peterson Desc : Was arguing with Kathy in the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 004 Name : Brian Reynolds Desc : Was standing around talking in the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 005 Name : Chris Hines Desc : Found erecting a barricade in the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 006 Name : Dana Sims Desc : Was crying in a depressed state in the Entrance Plaza Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 007 Name : Freddie May Desc : Found erecting a barricade in the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 008 Name : Kathy Peterson Desc : Was arguing with Alan in the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 009 Name : Lindsay Harris Desc : Adores her dog, Madonna. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 010 Name : Todd Mendel Desc : Was standing around talking in the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 011 Name : Mark Quemada Desc : Was wandering around the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 012 Name : Brian LaRose Desc : Found erecting a barricade in the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 013 Name : Verlene Willis Desc : Was trying to comfort Dana in the Entrance Plaza. Loca : Entrance Plaza Scoop: N/A Notes: Can't be saved; doesn't count against you 014 Name : Otis Washington Desc : Aged mall employee. Loca : Security Room Scoop: N/A Notes: Will be automatically saved; gives you map and transreceiver; key to unlocking Transreceiver achievement 015 Name : Jessica McCarney Desc : DHS agent. Loca : Security Room Scoop: Various Notes: Plays an important role; survival depends on player actions and ending 016 Name : Brad Garrison Desc : DHS agent. Loca : Security Room Scoop: Various Notes: Plays an important role; survival depends on player actions and ending 017 Name : Russell Barnaby Desc : Key figure in the Willamette incident. Loca : Security Room Scoop: Various Notes: Can be saved, but will eventually die; required to keep game progressing through case files 018 Name : Isabella Keyes Desc : Carlito's younger sister. Loca : Various Scoop: Various Notes: Required to keep game progressing through case files 019 Name : Jeff Meyer Desc : Natalie's husband. Loca : Security Room Rooftop Scoop: N/A Notes: First survior you'll meet; take him to his wife and snap a picture as they hug for a bonus 020 Name : Natalie Meyer Desc : Jeff's wife. Loca : Security Room Rooftop Scoop: N/A Notes: Second survior you'll meet; once she meets Jeff they'll hug, resulting in a bonus PP score 021 Name : Bill Brenton Desc : Trapped in warehouse since before the incident began. Loca : In the Closet (Entrance Plaza) Scoop: N/A Notes: Is found behing a wall of cardboard boxes; Otis does not call you about this man 022 Name : Kent Swanson Desc : Cocky young photographer. Loca : Colombian Roastmasters (Paradise Plaza) Scoop: Cut From the Same Cloth (1) Photo Challenge (2) Photographer's Challenge (3) Notes: Starts off as a survivor, turns into a psychopath; third meeting, "Photographer's Challenge", is required to find another survivor 023 Name : Cletus Samson Desc : Owner of the Huntin' Shack gun shop. Loca : Huntin' Shack (North Plaza) Scoop: N/A Notes: Psychopath with a shotgun; Otis will not call you regarding him 024 Name : James Ramsey Desc : Shot by Cletus. Loca : Huntin' Shack (North Plaza) Scoop: N/A Notes: Mysteriously appears as you enter gun shop; shot by Cletus, cannot be saved, isn't counted against you 025 Name : Sophie Richards Desc : Discovered while under attack by convicts. Loca : Leisure Park Scoop: N/A Notes: The first time the convicts in the jeep appear, she'll be there; Otis knows nothing about her and won't call you 000 Name : Desc : Loca : Scoop: Notes: =============================================================================== |-----------------------------------------------------------------------------| | [8] Psychopaths [8A] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [9] Otis' Transmissions [9A] | |-----------------------------------------------------------------------------| Otis, the man who gives you the transreceiver and map at the beginning of the game, will contact you several times throughout your 72 hours. Scoops, psychos, introductions, he'll let you know about everything. While using the transreceiver, you can't do anything else. You can't talk to people, you can't attack, you can't take pictures, you can't even run. When you get the icon saying Otis has a message for you, be sure you're in a safe place where you can stand for thirty seconds, or in an area with enough free space for you to constantly move around the zombies. If you are escorting a survivor, you can't answer calls. But if you're driving the car or motorcycle, you can answer them just fine. You must listen to all of Otis' transmissions to unlock one of the achievements. There are certain rules that must occur before you will get a call. They are: - You must not be in the area of a scoop to get the call. If you want to get the scoop call for Adam the clown ("Out of Control"), you can't be in Wonderland Plaza around the time you get the call. You can be anywhere for scoop calls except the security room or the area the scoop is supposed to take place in. - You must not have too many survivors. Escorting too many survivors when expecting a call will result in that call not happening. - Do not interrupt a call more than once! You can ignore or interrupt a call the first time, but from the looks of things, if you interrupt or ignore it a second time, it causes the call to not come through again, and you will not get the achievement. - There are six survivors you MUST rescue, as they cause Otis to send you a transmission specific to them. They are detailed at the end. The following are all the transmissions, laid out in a checklist format. Once all transmissions have been listened to, you will receive the Transmissionary achievement. The first line is when you will receive the call and what scoop you get, or where you must be for introduction calls. The second line is where the call will refer to, and where you MUST NOT be at that time. The third line is a quick blurb to help determine what call you're getting. The fourth line is the number of message box dialogs you'll get before the transmission ends. Transmissions with an asterisk indicate you MUST save this person in order to receive the additional calls. 1) First time you enter the warehouse [ ] Warehouse "Frank, you're in the warehouse." 3 messages 2) First time you enter Paradise Plaze [ ] Paradise Plaza "Frank, you're in Paradise plaza" 2 messages 3) Day 1/3:00pm, "Cut From the Same Cloth" [ ] Paradise Plaza "Frank, you said you're a photographer, right?" 2 messages 4) Day 1/4:00pm, "Barricade Pair A & B" [ ] Al Fresca Plaza "Two people holed up in a woman's shop in Al Fresca Plaza" 2 messages 5) Day 1/4:30pm, "A Mother's Lament" [ ] Al Fresca Plaza "Woman in the jewelery shop." 2 messages 6) First time you enter Food Court, after Carlito encounter [ ] Food Court "Frank, you're in the food court." 2 messages 7) First time you enter North Plaza [ ] North Plaza "Frank, you're in the North Plaza." 2 messages 8) Day 1/9:00pm, "Out of Control" [ ] Wonderland Plaza "Frank, the Space Coaster is out of control." 2 messages 9) Day 1/10:00pm, "Japanese Tourist A & B" [ ] Wonderland Plaza "They look Japanese. Probably tourists." 2 messages 10) First time you enter Wonderland Plaza [ ] Wonderland Plaza "Frank, you're in Wonderland Plaza." 2 messages 11) Day 1/11:00pm, "Shadow of the North Plaza" [ ] North Plaza "Frank, a man came running from the supermarket." 2 messages 12) Day 2/6:00am [ ] Security Room "Jessie wants to see you." 2 messages 13) During Case 2-2 [ ] Entrance Plaza "Frank, the sutter is now open." 2 messages 14) Day 2/7:00am, "The Lovers" [ ] Wonderland Plaza "Two people are trapped." 2 messages 15) During Case 2-3 [ ] Seon's Supermarket "Frank, you're in the supermarket." 3 messages 16) Day 2/8:00am, "The Hatchet Man" [ ] North Plaza "There's a man with a hatchet. He knows where the camers are." 2 messages 17) Day 2/9:00am, "The Coward" [ ] Al Fresca Plaza "There's a man cowering in the hardware store." 2 messages 18) Day 2/11:00am [ ] Security Room "Frank, Jessie says the medicine is working fine." 2 messages 19) *Day 2/11:00am, "Restaurant Man" [ ] Paradise Plaza "Frank, there's a man holed up in the restaurant." 2 messages 20) Day 2/12:00pm, "Above the Law" [ ] Wonderland Plaza "I just saw a cop going into a woman's clothing store." 2 messages 21) Day 2/3:00pm [ ] Security Room "I think I saw that girl you were talking about on the monitors." 2 messages 22) *Day 2/5:00pm, "Antique Lover" [ ] Wonderland Plaza "I saw a man in the antique shop in Wonderland Plaza." 2 messages 23) Day 2/5:00pm, "Mark of the Sniper" [ ] Wonderland Plaza "I just saw a man run into the cosmetics shop." 2 messages 24) Day 2/5:00pm, "The Woman Who Didn't Make It" [ ] Wonderland Plaza "There's a woman in the kids clothing store." 2 messages 25) Day 2/7:00pm, "Ronald's Appetite" [ ] Security Room "Ronald here wants to take a group to find food." 2 messages 26) First time you enter the Maintenance Tunnel [ ] Maintenance Tunnel "Frank, you're in the maintenance tunnel." 2 messages 27) Day 3/12:00am, call regarding Isabella [ ] North Plaza "Frank, weren't you supposed to meet that girl?" 2 messages 28) *Day 3/12:00am, "A Strange Group" [ ] Colby's Movieland "A group of weirdos are in the movie theater." 2 messages 29) Day 3/2:00am, "Frank the Sommelier" [ ] Security Room "Frank has a favor to ask of you." 2 messages 30) Day 3/3:00am, call regarding Isabella waking up [ ] Security Room "Frank, that woman is awake now." 2 messages 31) *Day 3/5:00am, "Long Haired Punk" [ ] Wonderland Plaza "Frank, just saw a long haired guy." 2 messages 32) Day 3/8:00am, "A Sick Man" [ ] Wonderland Plaza "Frank, a man looks sick." 2 messages 33) Day 3/11:00am, call regarding Isabella [ ] Security Room "Frank, Isabella wants to see you." 2 messages 34) Day 3/12:00pm, "A Woman in Despair" [ ] Paradise Plaza "Frank, there's a woman stuck in the CD store." 2 messages 35) Day 3/12:00pm, "Kindell's Betrayal" [ ] Security Room "Frank, Kindell wants to take a group and leave." 2 messages 36) Day 3/5:00pm, "Paul's Present" [ ] Security Room "That guy Paul wants to see you." 2 messages 37) Day 3/7:00pm, "Simone the Gunslinger" [ ] Security Room "Simone wants you to bring her a gun." 2 messages 38) Day 3/8:00pm, "Cheryl's Request" [ ] Security Room "Cheryl wants to ask a favor of you." 2 messages Following the above numbered list, you will NEED to complete and rescue the following to get Otis to call with additional info: 19 - Restaurant Man - Ronald 22 - Antique Lover - Frank 28 - A Strange Group - Cheryl ## - During Case 5-1 - Kindell (you'll run into him in North Plaza on your way to meeting Isabella) 31 - Long Haired Punk - Paul 34 - A Woman in Despair - Simone =============================================================================== |-----------------------------------------------------------------------------| | [10] Juice Combinations [10A] | |-----------------------------------------------------------------------------| By mixing food items in blenders, you can create different concoctions of food items, which will give you increased stats or special abilities. Zombait, for example, causes zombies to be more attracted to you, while Nectar will give you a greater chance of getting queen bees from killed zombies. There are different combinations which can make the same juice. This list is sorted alphabetically by type of drink. Nectar Effect: Greater chance of getting queen bees Combinations: Apple + Snack Orange Juice + Orange Juice Apple + Apple Orange Juice + Milk Quickstep Effect: Triple running speed Combinations: Dairy + Dairy Ice Pops + Yogurt Condiment + Wine Wine + Baking Ingredients Pizza (Raw) + Wine Pizza (Cooked) + Wine Wine + Zucchini Wine + Corn Baguette + Wine Spitfire Effect: Causes Frank's spit to actually hurt zombies Combinations: Snack + Snack Snack + Baking Ingredients Ice Pops + Ice Pops Baking Ingredients + Milk Baking Ingredients + Corn Baking Ingredients + Condiment Zucchini + Zucchini Untouchable Effect: Zombies do not cause loss of health Combinations: Pie + Pie Pie + Orange Juice Zombait Effect: Causes zombies to be attracted to you Combinations: Corn + Corn Condiment + Condiment Condiment + Corn Ice Pops + Milk Corn + Baguette Pizza (Raw) + Pizza (Cooked) If you know of any other combinations, feel free to e-mail them to me. You will be credited for your submission. Send e-mail to: jpguides [at] rogers [dot] com =============================================================================== |-----------------------------------------------------------------------------| | [11] Tips & Tricks [11A] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [12] PP Stickers [12A] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [13] Weapons [13A] | |-----------------------------------------------------------------------------| There are an almost limitless number of weapons in the game. Some are useful, some are fun, some are just plain insane. Useful weapons include guns and objects that hurt, fun weapons include things that don't hurt much but are fun to use, like CDs or gems, and insane weapons are just plain nutty, like the teddy bear, boomerang or novelty masks. First, I will give an overview, alphabetically, of all weapons in the game, then break down each and every one. |-----------------------------------------------------------------------------| | [13.1] Alphabetical Listing [13A1] | |-----------------------------------------------------------------------------| 2x4 Garbage Can Queen Gems Acoustic Guitar Golf Club Rat Saucer Gumball Machine Rat Stick Baking Ingredients Rock Barbell Handgun Baseball Bat Handbag Sausage Rack Bass Guitar Hanger Saw Blade Battle Axe HDTV Shampoo Bench Heavy Machine Gun Shelf Boomerang Hedge Trimer Shopping Cart Bowling Ball Hockey Stick Shotgun Bucket Hunk of Meat Shower Head Hunting Knife Shovel Cactus Sickle Canned Food Katana Sign Canned Sauce King Salmon Skateboard Cardboard Box Skylight Cash Register Laser Sword Sledgehammer CDs Lawn Mower Small Chainsaw Ceremonial Sword Lead Pipe Smokestack Chainsaw Lipstick Prop Sniper Rifle Chair Soccer Ball Chinese Cleaver Machete Steel Rack Cleaver Machine Gun Step Ladder Cooking Oil Mailbox Store Display Condiment Mailbox Post Stool Mannequin Arm Stuffed Bear Dishes Mannequin Leg Stun Gun Drink Cans Mannequin Torso Submachine Gun Dumbbell Mega Buster Sword Molotov Cocktail Electric Guitar Toolbox Excavator Nailgun Toy Cube Nightstick Toy Laser Sword Female Mannequin Novelty Masks* TV Fence Fire Axe Oil Bucket Vase Fire Extinguisher Frying Pan Parasol Water Gun Paint Can Weaponized Cart Painting Wine Cask Perfume Prop Pet Food Pickaxe Plywood Panel Potted Plant Propane Tank Small Propane Tank Wheeled Push Broom Push Broom Handle Pylon * Masks include bear heads, horse heads, servbots (the yellow masks), and imps |-----------------------------------------------------------------------------| | [13.2] Weapon Breakdown 13A2] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [14] Clothing [14A] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [15] Books [15A] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [16] Stores [16A] | |-----------------------------------------------------------------------------| Coming soon. =============================================================================== |-----------------------------------------------------------------------------| | [17] Achievements [17A] | |-----------------------------------------------------------------------------| There are fifty achievements available in Dead Rising. Each achievement will give you twenty Gamer Points, for a total of 1,000 points. Achievements are presented in the order they appear on the dashboard, not the order in which they are unlocked, as that varies player by player. They are presented in a checklist format if you would like to keep track. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ ACHIEVEMENT HOW TO EARN @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Zombie Hunter Defeat at least 1,000 zombies [ ]@ @ Zombie Killer Defeat at least 10,000 zombies [ ]@ @ Zombie Genocider Defeat at least 53,594 zombies [ ]@ @ Self Defense Defeat at least 1 Psychopath [ ]@ @ Peacekeeper Defeat at least 5 Psychopaths [ ]@ @ Punisher Defeat at least 10 Psychopaths [ ]@ @ Legendary Soldier Defeat at least 10 Special Forces soldiers [ ]@ @ Hella Copter Sucessfully repel a helicopter [ ]@ @ Tour Guide Escort 8 survivors at once [ ]@ @ Frank the Pimp Simultaneously escort 8 female survivors [ ]@ @ Full Set Collect all portraits in the notebook [ ]@ @ Humanist Get at least 10 survivors out of the mall [ ]@ @ Life Saver Get at least 20 survivors out of the mall [ ]@ @ Saint Get at least 50 survivors out of the mall [ ]@ @ Strike! Send at least 10 zombies flying with bowling balls*[ ]@ @ Costume Party Place novelty masks on at least 10 zombies [ ]@ @ Raining Zombies Knock at least 30 zombies aside with a parasol [ ]@ @ Gourmet Eat all types of food available in the mall [ ]@ @ Item Smasher Break at least 100 items [ ]@ @ Bullet Point Fire at least 1,000 bullets [ ]@ @ Perfect Gunner Don't miss with a machine gun [ ]@ @ Photojournalist Score at least 1,500PP from a single photo [ ]@ @ The Artiste Score at least 3,000PP from a single photo [ ]@ @ Group Photo Get 50 target markers with the camera [ ]@ @ Portraiture Photograph at least 10 survivors [ ]@ @ Census Taker Photograph at least 50 survivors [ ]@ @ Psycho Photo Photograph at least 4 psychopaths [ ]@ @ Psycho Collector Photograph at least 10 psychopaths [ ]@ @ PP Collector Photograph all PP stickers [ ]@ @ Snuff Shot B Successfully photograph zombie Brad [ ]@ @ Snuff Shot J Successfully photograph zombie Jessie [ ]@ @ Transmissionary Answer all calls from Otis [ ]@ @ Indoorsman Spend at least 24 hours indoors [ ]@ @ Outdoorsman Spend at least 24 hours outdoors [ ]@ @ Freefall Drop froma a height of at least 16 feet (5 meters) [ ]@ @ Marathon Runner Cover a distance of 26.2 miles (42.195 km) [ ]@ @ Carjacker Steal the convicts' vehicle [ ]@ @ Stunt Driver Jump a car at least 33 feet (10 meters) [ ]@ @ Stunt Rider Jump a motorcycle at least 33 feet (10 meters) [ ]@ @ Zombie Road Walk over 33 feet (10 meters on the backs of [ ]@ @ zombies using the zombie ride @ @ Karate Champ Defeat at least 1,000 zombies barehanded [ ]@ @ Sharp Dresser Change into at least 20 different costumes [ ]@ @ Clothes Horse Change into all costumes available in the mall [ ]@ @ Level Max Reach level 50 [ ]@ @ Unbreakable Get the ture ending without being knocked out** [ ]@ @ Overtime Mode Unveil all CASES and be at the heliport at noon [ ]@ @ Infinite Mode Get the true ending [ ]@ @ 3 Day Survivor Survive for at least 72 hours [ ]@ @ 5 Day Survivor Survive for at least 5 days*** [ ]@ @ 7 Day Survivor Survive for at least 7 days*** [ ]@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ * Just like in real bowling, you must knock down ten zombies with one bowling ball; it is not accumulative ** Not a mistake; "true" is misspelled in the achievement in-game *** Must be, and can only be, accomplished through Infinite mode =============================================================================== |-----------------------------------------------------------------------------| | [18] Unlockables [18A] | |-----------------------------------------------------------------------------| Fifteen of the achievements will unlock special items in your game. All unlockables, including those unlocked by beating the game, will be found in shopping bags behind the vent on the next play through. Meaning, you must complete your current game to unlock them; saving and quitting and starting a new game will _not_ unlock the item. This is organized alphabetically by achievement. All unlockables, except for the Real Mega Buster, are cosmetic only. Wearing the Special Forces Boots and Uniform will not cause the soldiers to ignore you. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ ACHIEVEMENT ITEM UNLOCKED @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ 5 Day Survivor Laser Sword [ ] @ @ 7 Day Survivor Arthur's Boxers [ ] @ @ Carjacker Prisoner Garb [ ] @ @ Census Taker White Hat [ ] @ @ Hella Copter Special Forces Uniform [ ] @ @ Item Smasher Pro Wrestler Boots [ ] @ @ Karate Champ Pro Wrestler Briefs [ ] @ @ Legendary Soldier Special Forces Boots [ ] @ @ Perfect Gunner Ammo Belt [ ] @ @ PP Collector Hockey Mask [ ] @ @ Punisher Mega Man Tights [ ] @ @ Saint Cop Hat [ ] @ @ Transmissionary Mall Employee Uniform [ ] @ @ Unbreakable Mega Man Boots [ ] @ @ Zombie Genocider Real Mega Buster [ ] @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ =============================================================================== |-----------------------------------------------------------------------------| | [19] Downloadable Content [19A] | |-----------------------------------------------------------------------------| The Xbox Live Marketplace lets you download content for your games. Some are free, some aren't. As of September 21st, 2006, Dead Rising has for download: 1 demo of the game 2 videos 6 themes 9 items of in-game content 16 gamerpics Demo Price: Free Size: 1.01GB Description: The demo gives you a taste of the game by allowing you to play until you die, or fifteen minutes, whatever comes first. Videos Price: Free (both) Size: 26.19MB and 159.27MB Description: Two different trailers for the game Themes Price: 150pts, $1.88 USD (all) Size: Various Description: Six different themes. They are: Theme 1: Zombie Theme 1 (4.23MB) Theme 2: Zombie Theme 2 (5.33MB) Theme 3: Psychopaths (3.05MB) Theme 4: Survivors (7.25MB) Theme 5: Objects (1.50MB) Theme 6: Jessie (1.56MB) In-Game Content Price: Free (all) Size: 108KB (all) Description: All content are costumes. They are: Burgundy Wine Key Casual Key Coldhearted Snake Key Grandpa Key Man in Black Key Miami Nights Key Paparazzi Nights Key Round Shades Key Weekender Key Gamer Pics Price: Various Size: Various Description: 16 different gamerpic packs. They are: Pack 1: Frank and two zombies (112KB, 50pts, $.62 USD) Pack 2: Isabella and two zombies (112KB, 50pts, $.62 USD) Pack 3: Jessie, zombie, Adam (112KB, 50pts, $.62 USD) Pack 4: Brad, zombie, Jo (112KB, 50pts, $.62 USD) Pack 5: Carlito, zombie, Larry (112KB, 50pts, $.62 USD) Pack 6: Special zombie (80KB, 20pts, $.25 USD) =============================================================================== |-----------------------------------------------------------------------------| | [20] Questions & Answers [20A] | |-----------------------------------------------------------------------------| Have a question you need answered? Feel free to e-mail them to me. If it isn't answered in this section, or somewhere in the FAQ, it will be added. Q: I've killed more than ten zombies with the bowling ball, but never got the achievement. Why? A: You need to kill ten zombies with just _one_ bowling ball, just like in real bowling. A strike means ten with one. Q: I never missed with the machine gun, but I didn't get the achievement. Why? A: Make sure you're not confusing the two "machine" guns. The submachine gun, which you can find on the blue awning in Paradise Plaza, is not what the achievement refers to you. Neither is the heavy machine gun, which you get from the back of the convicts jeep. The only machine gun you can use is what the special forces soldiers drop. Q: What's the best way to achieve Zombie Genocider? A: Go to the maintenance tunnels from Leisure Park. Get in the red car. Kill the zombies just outside, and drive into the tunnels. Hang a right, take the first left, take the next right, which leads to a dead end. Turn around and go right again, then right again. Follow it straight, ignoring all turns, and you'll come to a white car. Get in the white car. Turn left from the parking spot and follow the path straight, all the way to the end, ignoring all turns, and you'll come to a truck. Stay in the white car, turn around, and go back, this time taking the first right. Take a right at the end of this short hall, and follow it to the end, ignoring all turns. You will come to two trucks. Kill zombies in your car until it breaks down, and get into the first truck, furthest from the door (the one whose windshield is facing you). Turn right from the spot, and go back the way you came, ignoring all turns. When you reach a split, turn left. Drive forward a bit and go past the curved pillar, turn to the left, and follow the pillar around until you're back where you just came from. Turn right, and follow it, then take the second left. Drive up the ramp and go back outside. Kill the zombies here, get in the red car, go back into the tunnels, rinse and repeat. It will probably take about two to three hours of real time, not game time. Don't plan on rescuing many survivors or completing many cases in the same game as you do this. For a good video showing off this example, check out this guy's video on YouTube: http://youtube.com/watch?v=wzH1cndSwqc E-mail questions to jpguides [at] rogers [dot] com. =============================================================================== =============================================================================== |-----------------------------------------------------------------------------| | [A] Contact Information | |-----------------------------------------------------------------------------| Before contacting me, please, make sure you have: - Gone over the entire document looking for what you needed Note that I cannot and will not help with any problem related to technical support. If you can't get the game to run, or if you have problems, direct any questions to the developer or publisher. E-mail one of them yourself directly; don't expect me to forward your e-mail along or compose an e-mail for you. Do not ask for CD keys, or where you can find CD keys, or anything else related to piracy. Last, but not least, ensure whatever question you want to ask is asked in the e-mail. Don't give me any nonsense such as "Hey, I've got a question, can you email me at [email protected]?" They will be promptly deleted. Now, if you have a question, comment, correction, addition or suggestion, please send e-mail to: jpguides [at] rogers [dot] com All e-mails will be put into a "Guides" folder, so your message will be guaranteed to have a response, but I can't tell you when. I do try to check every few hours, though. =============================================================================== |-----------------------------------------------------------------------------| | [B] Webmaster Information | |-----------------------------------------------------------------------------| Attention webmasters: You are allowed to host this document and display it without asking for prior permission. All you have to do is the following: - Do not charge people to see it or otherwise make a profit from it. - Do not alter it. - Give proper credit to the author. - You may not sell, rent or lease the document. If you want to use one of my guides _IN_ a guide of yours, like an item guide of mine in a general guide you're writing, feel free to do so, as long as you still follow the above. All I ask in addition to that is that you let me know when your guide is online so I can check it out. =============================================================================== |-----------------------------------------------------------------------------| | [C] Where This FAQ May be Found | |-----------------------------------------------------------------------------| GameFAQs http://www.gamefaqs.com/ Cheat Happens http://www.cheathappens.com/ All other websites have permission to use this document, but they may be out of date or incorrect versions. The latest, newest versions can always be found at the above websites. =============================================================================== |-----------------------------------------------------------------------------| | [D] Other FAQs Written | |-----------------------------------------------------------------------------| This section may not always be up-to-date, as I'm not going to update every single one of my FAQs after making a new one. http://www.gamefaqs.com/features/recognition/8939.html ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== GAME GUIDE TYPE ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Clock Tower 3 || File List Condemned: Criminal Origins || Backstory Guide Dead Rising || Strategy Guide/FAQ Deus Ex: Invisible War || Walkthrough/FAQ ESPN NFL 2K5 || Milestones/Crib Unlockables ESPN NFL 2K5 || Strategy Guide/FAQ ESPN NHL 2K5 || Challenges & Unlockables Grand Theft Auto III || Walkthrough/FAQ Grand Theft Auto III || Song Guide James Bond 007: Everything or Nothing || Walkthrough/FAQ Madden NFL 2004 || Challenge Checklist MVP Baseball 2004 || Strategy Guide/FAQ MVP Baseball 2004 || Unlockables Guide Nocturne || Walkthrough/FAQ Red Faction || Walkthrough/FAQ RoadKill || Walkthrough/FAQ RoadKill || Song Guide Serious Sam || Walkthrough/FAQ SimCity 4: Rush Hour || Object Guide Splinter Cell: Pandora Tomorrow || Demo Walkthrough Star Wars: Knights of the Old Republic || Walkthrough/FAQ Star Wars: Knights of the Old Republic || Item List The Movies: Stunts & Effects || Strategy Guide/FAQ The Sims 2 || Strategy Guide/FAQ The Sims (PC) || Item List The Sims (CONSOLE) || Item List The Sims: House Party || Strategy Guide/FAQ Tony Hawk's Pro Skater 2X || Song Guide Tropico || Walkthrough/FAQ Unreal Tournament || Walkthrough/FAQ WWE RAW 2 || Move List/FAQ ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total FAQs: 31 I have also written several strategy guides, in HTML format with screenshots, for the website Cheat Happens (www.cheathappens.com). ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Hitman: Contracts Mortal Kombat: Deception Spider-Man 2 The Chronicles of Riddick: Escape from Butcher Bay Unreal Tournament 2004 ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total Guides: 5 =============================================================================== |-----------------------------------------------------------------------------| | [E] Dead Rising Copyright Information | |-----------------------------------------------------------------------------| Dead Rising copyright 2006 Capcom. All rights reserved. This game is not endorsed, produced, or otherwise involved with any companies or persons associated with George A. Romero's Dawn of the Dead. =============================================================================== This document is copyright by US and Canadian copyright laws. This FAQ is for personal use only. This FAQ may not be altered or used for commercial use. Websites may use this document without permission, but they must give proper credit to the author and musn't alter it any way, shape or form. All websites, excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or leasing this document, whether it's for personal or commercial gain. Thank you. =============================================================================== End of Dead Rising Strategy Guide/FAQ. This document opyright 2006. All rights reserved. The author of this FAQ is in no way affiliated with Capcom or any member of the development team. There in the road, straight ahead, A car was stalled, the engine was dead, I couldn't stop, so I swerved to the right, I'll never forget, the sound that night, The screaming tires, the busting glass, The painful screams that I heard last. - "Last Kiss", Pearl Jam