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Spell Warrior FAQ

by Ozz04

Spell Warrior F.A.Q
0   About
1.0 What
1.1 Why
1.2 Death
2   Tips
3   Getting Started
4   Stat Management
5   Weapons
5.1 Melee
5.2 Ranged
5.3 Weapon Upgrades
5.4 Shields
5.5 Shield Upgrades
5.6 Spells
6   Rings
7   Items
8   Armor
9   Condensed Walkthrough
10  Legal

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Ok this guide is made by me, it contains everything you need to
 make Dark Souls a fair bit easier, just more condensed then a
FAQ or Wiki.

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1.0 What is a Spell Warrior?

Simply put a Spell Warrior is the ultimate undead, part Tank
 part
 DPS Machine.  Deadly at close range, terrifying at medium
range
and solid at long range.  Combining the durability of a warrior
with the boss wrecking power of a mage along with a few tricks
 for ugly situations this build has you covered.   Most
importantly this build starts strong and never feels
underpowered.  I�m not saying the Spell Warriors is the
absolute best buil� oh wait that�s exactly what I�m saying.

1.1 Why A Spell Warrior?

1) The game lacks a good stat scaling in Strength or Dexterity,
i.e: there�s no upgrades that specifically focus on them, but
Intelligence scaling upgrades (Magic) is not only available early
in the game, but pumps magic damage into your enemies, most
of whom have little or no defense against it.

2) Pouring points into Vitality, Strength, Dexterity and
Endurance will spread you so thin that it will take a while
before a warrior feels viable.  However with a Spell Warrior
you can largely ignore Strength and Dexterity, completely
ignore vitality and get by with less endurance at first.  This
means you only have to pump Intelligence and every point
boosts your melee, bow and spell damage.

3) A pure caster has two huge problems, many
enemies/situations don�t leave you enough elbow space for
casting and unlike demon souls you can�t stock up on spice an
keep refilling your MP, when your out of spells, your out of
spells which is to say boned.  A Spell Warrior has fewer spells,
but he/she also doesn�t need most of the time, but they�re still
there.

1.2  Does this mean I won�t die?

Of course you�ll die you�ll die a lot!  A whole lot.  I mean holy
carp are you going to die.  You�ll just be dieing substantially
less so then you would without my guide.

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2 Survival Tips
I�m going to assume you read through the controls or already
died enough to know the basics, because these are not the
basics, they�re the necessities.

- Keep your Shield Up: This will keep you alive better than
anything else.  With your shield up you will take little or no
damage from direct hits and your own melee attacks will go
largely uninterrupted.  In short it�s the best defensive option in
virtually every situation.

-KEEP YOUR SHIELD UP!  You must love the Left Bumper,
hold it tight!  Never let it go, marry it, buy a house in the burbs
have a few kids.  Seriously if you go blundering into new areas
with your shield down you will die, and you�ll have no one to
blame but your self and the horrors that killed you will laugh at
your ineptitude saying �We might have been in trouble if he had
his shield up.

-Don�t go Blundering into new Areas: If you charge in
anywhere you�ll die, check your right and left then go in, then
immediately jump back and wait.  If nothing happens proceed,
but is still probably...

-It�s a Trap:  See a lone unaware enemy or one running away?
See an unguarded shiny or an open path? It�s a trap, it�s always
a trap, mostly.

-You Sprung the back up Trap:  Think you spotted and
disarmed the trap?  Good for you now make sure it wasn�t the
only one�oops to late your dead, shoulda got outa the way.

-Get out of the Way:  The roll is your dodge, use it frequently,
however your not invincible while rolling.  So learn the proper
distance you can roll away and when it works.  Otherwise you
likely will roll your self into pain.  The main problem is it�s the
same button as backstep.

-Don�t backstep! If you press the B button and push the stick in
any direction you�ll roll, just press the B button and you�ll
backstep, usually off a cliff.  It also is of no use in combat, most
enemy�s attacks have to large a hit box for that.  Don�t
backstep.

Watch for Cliffs: This game is riddled with death drops, many
in plan sight, some hidden and a handful that look like solid
ground(there not as bad as you think, they�re worse), but only a
handful can be crossed.

Look before you Lea�Die: Sometimes you can jump a gap,
though even jumps you can make you�ll usually miss and die.
Part of that is the realistic nature of jumping, but it�s mostly it�s
the unbelievably squarely jump
mechanic.  You hold down be while moving to run, then at the
edge of the gap you let go of the button and then quickly hit it
again, the timing is bull at best.  You will fall, so make sure
your ready for it.

-Spend like a Teenager:  Level up when you can, buy a repair
box at the first opportunity and repair your gear at every
bonfire.  Power up every bonfire, turn human then kindle every
new bonfire, it will give you a permanent 10 flasks every time
you rest at said bonfire and later 15.

-Drink like a Freshman: The Evil Eye will help, but don�t wait
to drink your flasks, haft health is one hit/combo for many
enemies.

-Use the Stupid Aggressive AI:  The enemy AI is obscenely
frisky, they will not politely attack you one at a time like most
games, they will charge in weapons draw and funk you up from
all sides.  Use their psychotic nature against them.  Make them
chase you into traps, let them swing away while you backstab
them, poke one in a group with an arrow and make it take you
alone.  They are cruel and smarter then most video game�s AI,
but their madness can get them killed, help them along.

-Search Everywhere/Grab Every Shiny: You don�t need every
item, but most will be helpful in some way.  Find your way to
them.

-Be Ready to Die:  When all else fails, and it will, again and
again.  Be prepared to let go of what you�ve lost, never carry
more souls or humanity then your prepared to lose.

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3 Getting Started

To begin select the Pyromancer class, it makes for a solid stat
foundation, cheap leveling, the best balances starting armor and
those eight fireballs will be immensely useful early in the game.

For the Gift I would recommend the master key, it will give you
accesses
to important stuff relatively early, but it ultimately doesn�t
mater you can select what you like.

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4 Stat Management

Vitality: 10
If you put a point into vitality your doing something wrong, the
Flask won�t even heal you to full health right away, so more HP
isn�t relevant most of the time.  Think of HP as SUC, Screw Up
Credits.  You lose them when you do something wrong.  So if
you
find yourself constantly low on HP or dead, stop screwing up.

Attunement: 14,16 or 19
Don�t start putting points into this until you buy Great Soul
Arrow and Great Heavy Soul Arrow as you won�t need two
slots until they�re available.  Stack it to 14 before you go to
Blighttown so you can equip Remedy after you find it.  More
then three spells won�t help you much until you find Logan.  16
will be necessary to equip Logan�s spell and final 19 in the
Duke�s Library.

Endurance: 40+
Endurance should be your secondary focus, unless you aren�t
rolling at full tilt, then it becomes more urgent.  Call it pay as
you go.  One of the goals of this build is to be able to move at
full speed at all times and you should get the stat to about forty
as that maxes out your stamina, which means max blocking and
combo power.  After you have a hundred Intelligence this will
become your main focus.

Strength: 13
Enough to equip your weapon and shield.  I�ll get into what
weaponry you need below, suffice it to say this should
consume your first few level ups, but once you reach the
weapon requirements there are better places to put your points.

Dexterity: 15
See Strength

Resistance: 12
Every level up boosts your defense, this boosts it more, but does
nothing else, it�s just not worth it.

Intelligence:  50+ Pump it!
This is your attack power in every category.  I�m not saying put
every point you have into Intelligence, but it should be higher if
not twice as high as your second highest stat(Which should be
Endurance if your doing it right).

Faith: 8
As in most things; Faith serves no real propose for this build,
don�t bother.

Humanity: 1
All Humanity is lost if you die, you can get it back if you touch
your blood stain before you die again, but even so even one is
something of a risk as there will be many times when you can�t
reasonably get back and one case when it�s not possible.  There
aren�t enough bloody Rings of Sacrifice!  Besides all that
Humanity is one of those diminishing returns things, 1 point of
it will raise your item finding stat by 20 points, additional points
grant less then haft that.  So keep kindling those bonfires.

Master Tip: If the boss of an area is still alive you�ll get
humanity just from killing large numbers of enemies in the area.
I�m not sure how many you need to kill, but I do know you can
only get ten per area.

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5 Weapons

Best Melee Weapon

The Wing Spear
What can I say, it�s made of 110% pure awesomeite.  Spears are
the go to weapon for many builds, like Piercing Swords you can
attack while blocking, but with these you have reach.  Being
able to attack while blocking means not only a solid defense,
but little to no chance
your attacks will be interrupted.  You also will have great
control, most weapons cause you to inch forward as you attack
as does the spears, but not while blocking, while blocking you
stay stationary, extremely useful when fighting on one of this
games many precarious ledges.  Other spears may entice, but
don�t bother.

Location: In the graveyard near the starting area, run past the
skeletons (they�ll be to strong for you at this point) and run up
the hill and grab the shiny on top and get out of there before the
giant skeleton forms up.  Spend all your souls first as you�ll
probably die on your first attempt.

Not the Best Melee Weapons
Don�t want the Wing huh?  You�ll be missing out on something
amazing and within in all probability dieing a heck of a lot
more, but if you absolutely must here are some other options.

Partizan *****
This spear is a lot like the Wing, but it�s weaker and it has a
slash attack, which is the problem it�s a bit too easy for the
swing to end up hitting a wall and botching your assault.  In
truth this will be useful later on, but I�ll get to that.

Location: In the second part of the gardens past the chapel in a
small opening on your left, watch for the vines, they bite.

Pike ****
Ok fine, this is better then the Wing Spear, but the barrier for
entry is high, it�s a heavy weapons, 10.0 and require 24 Strength
and like the Partizan it�s not available until after the first boss.

Location: Bought from the chapel merchant.

Piercing Swords **
These are faster and lighter weight, but are essentially the same
as spears, just much shorter range and in general weaker, there
are good ones, but they require high Strength and Dexterity and
are acquired very late in the game.

Location: There�s one down the elevator from the starting
bonfire, on a corps against a wall near the start of the New
Londo area.  Feel free to look around, the pink men will not
attack you� why are men pink in this game?

Curved Swords *
These are very fast and light weight, plus you get an additional
attack instead of a kick, but not being able to attack while
blocking will not work well with the in your face strategy of the
Spell Warrior.

Location: Bought from the Merchant in the Burg or dropped by
skeletons.

5.2 Best Ranged Weapon

Longbow
This bow may look sad and primitive, but requires no stat
increases(if you can use the Wing Spear you can use this) has
good rang, does fair damage, can be properly upgraded and has
a snipping ability.  It should be all the ranged power you need,
for as little as you should need it.

Location: Once in the garden past the chapel kill the second
tree(yes you read that right) turn around and take the path to the
left.  Continue down (killing the crystal lizard) until you come
to a Fork, take the left path and jump down to the shiny.

Not the Best Ranged Weapons

Yeah we�re not doing that.

5.3 Weapon Upgrades

Both your spear and bow will undergo the same upgrade path
get them to +5 using T, Shards.  These will be dropped by
knights, they can also be bought from the perish merchant and
will be found out and about.  Then get it up to magic+5(this
upgrade is preformed by the New Londo Ruins smith), this will
raise your damage through intelligence.  This will require green
shards, these can be found in several spots, but the leaches in
the depths also drop them frequently.  Once you have the
Enchanted
Ember upgrade both(spear first) with blue ore, this will
massively increase intelligence scaling, but blue ore is rare.  It�s
dropped by crystal golems, but infrequently, it�s also found out
and about.  Finally you�ll need a blue slab to max your
spear(Enchated+5) this can be found in the crystal caves across
an invisible bridge, past a visible cave, the path is not strait, be
carful.

5.4 Best Shields

The Grass Crest Shield: *****
Bonus stamina regeneration, that should be all I need to say, but
there�s more!  The Physical defense is great at 95% the Fire
defense is also good, though the Magic and Lightning defense
are merely decent as is the Stability, but stability can be
improved through upgrades.  The point is: this shield will not
block perfectly, but it lets you block longer and rest quicker.

Location:  Once in the garden past the chapel kill the second
tree(yes you read that right) turn around and take the path to the
left.  Continue down (killing the crystal lizard), past the Long
Bow.  If you see a Crystal Golem, you�ve gone to far, turn
around and find the path that leads down until you come to a
Black Knight, run away until your in a more open area then run
past it, on a ledge near where the knight was standing is the
Shield.  Grab it and try your best to escape using a Homeward
Bone�but you probably won�t so make sure you spent your
souls and humanity.

Wood Crest Shield **
Available Early, low weight, ok defense.

Location: Through a locked door of a mini archer�s tower near
the beginning of the Undead Burg.  Use it when you get it, stow
it when you get�

Hollow Soldier Shield ***
Solid defense, medium weight, you�ll probably need more
Endurance to move at full speed with it.

Location: This is a drop from the shielded undead, and a pretty
frequent drop at that, but if not don�t stress about not having it,
the first boss doesn�t have many attacks that you�ll need to
block, if you do it right.

5.5 Shield Upgrades

This upgrade path is far more strait forward.  Once again you�ll
need T, Shards, but also Large T, Shards and T, Chunks.  Large
T, Shards can be found all over and can be bought in Sen�s
Fortress.  As for chunks, those are found all over too, but you
can�t buy them.  Luckily those Wrath guys in the lower part of
the New Londo Ruins drop them regularly.

5.6 Spells

Fire Ball
Use it because you have it, but once better spells are available,
forget it.

Great Soul Arrow
This will be your staple medium range attack for thr foreseeable
future, it�s quick and deals good damage, it�s also cheap, it will
curve to hit opponents, but can miss if they strafe or dodge.  Be
warned though, with only twenty uses you can�t afford to make
it your main attack.  You should equip two of these when you
can buy the second one.

Location: Bought from the basic spell trainer and then later
from Logan

Great Heavy Soul Arrow
A slower, nastier version of Great Soul Arrow , but only eight
uses this time, so I recommend saving for the slower, beefier
enemies.  Once you get the Crystal Soul Lance Attack spell you
should stow this.

Location: Bought from the basic spell trainer or Logan

Fire Orb
A nastier Version of Fireball, it has it�s uses, but it�s pretty slow
and only has six casts.  Use it if you�ve upgraded your Flame.

Soul Lance
Much like Great Heavy Soul Arrow, but awesome.  It�s faster,
nearly twice as powerful, plus it tends to stager enemies, but
with only haft the uses and it�s expensive.  It almost doesn�t
seem worth it on paper, but it�s a bonified boss maimer and
devastates some of the nastier foes, it�s worth every soul.  Buy
it
twice when the opportunity presents it self.

Location: Bought from Logan and then from his fanboy when
Logan�s in the library.

Crystal Soul Lance
A more powerful version of Soul Lance, which is to say it�s the
colon stopping H-Bomb of the sorcery world and it has the
same number of uses so there�s no reason not to have it too.

Location: Bought from Logan in the Duke�s Library

Homing Soulmass
This spell is great, though it hits slower then other attack spells
 once cast it�s only because it takes the time to lock on, oh it can
miss but very rarely.  I many situations it is more practical then
 Soul Lance and ten uses gives you some wiggle room.  Still
you may want to pass until you can get

Location: Bought from Logan and then from his fanboy when
Logan�s in the library.

Homing Crystal Soulmass
This is not only the best spell in the game it will own the final
boss in ways you won�t believe until you see it.  If you
disregard everything else in this guide, believe in this spell!

Location: Bought from Logan in the Duke�s Library

Remedy
It cures poison and Toxic four times per bonfire, it�s worth the
having, especially in Blighttown.

Location: Found in Blighttown above the second bonfire across
a root, bridge, thing, you�ll probably fall off to your death.  It is
more easily accessed from the Valley of Drakes entrance,
though you�ll need Master Key to get through the gate
in New Londo Ruins).

Light
This spell is only really necessary in one area, but wow is it
necessary!  Switch it out for Remedy in the Giant�s Tomb.

Location: Bought from the golden lady in the golem, found to
the left of the Hydra in the basin, Though you do have to kill
the golem first and killing the hydra wouldn�t hurt ether.

Hidden Body
Useful for stealthing it up, good for later areas, have it equipped
instead of light once your done with the Giants Tomb.

Location: Also bought from the golden lady.

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6 Best Rings
You have two ring slots, though only one should be regally
switch out, the Ring of Favor and Protection should always be
equip.

Ring of Favor and Protection *****
You don�t need to pump Endurance (as much) or Vitality with
this ring as it boosts health, stamina and carry weight.  This is
probably one of the best rings in the game for any build, but,
BUT if you take it off it goes away, permanently.

Location: Found On the top floor of the chapel (before the roof)
you have to kill some gold armored nut in a cell (yes your
suppose to kill him) behind a partially broken door, he drops it.
Fair warning he has a health bar the size of a whale and you
can�t block his attacks, you can fight him much later in the
game as part of the plot and get his more then the ring but you
need that darn ring.  Let him live longer in the second play
through.

Bellowing Dragoncrest Ring ****
Ideally, this should be on your finger for every boss fight you
need magic for, the 33% increased spell damage will bring
down bosses about 33% faster.

Location: Bought from the basic magic trainer.

Cloranthy Ring ****
If your wearing this and using the Grass Shield(yes they stack)
you can regenerate a healthy amount of stamina even while
blocking.  This ring is just awesome and
should be used in heavy melee situations.

Location: Located in the first part of the Hollow inside the
center tree, you have to drop down into it the tree near the
entrance, then climb back up and fall again because your going
to miss it.

Ring of the Evil Eye ***
In addition to looking epic. every kill heals 30 HP.  When just
out and about this is a good choice, if your careful this can help
you�ll save your Flasks for boss fights.

Location: In the lowest part of the sewers, past the cursey frogs.

Covetous Silver Serpent Ring **
This ring increases the souls you receive from killed enemies by
20%, good for grinding, try to fight the urge to wear it all the
time you greedy child born out of wedlock.

Location: In the Giant�s Tomb on a ledge you have to jump to,
near the big window in the cave wall.  It�s pretty screwed up as
you actually have to jump while running up a slope that seems
to be in the way.

Covetous Gold Serpent Ring **
This ring increases the odds that an enemy will drop something,
somewhat useful if you want a specific item.  Wear it when
fighting the Crystal Golems to increase your odds of getting
precious blue ore you�ll need.

Location: Sen�s Fortress, down the spiral ramp with the
boulders coming at you, fun.  There�s a hole at the bottom that
will fill up with large rocks if you wait long enough by the side
of the slide.  Once you can walk across it do so, avoiding the
oversize pebbles(they really don�t like you) the ring will be in
the next room.  Try not to get flattened on the way back.

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7 Item Slots

1) Flask: obviously the only reliable healing item in the game,
it�s worth keeping on you.

Location: You get it in the tutorial

2) Homeward Bone: (Yeah I hate the pun too) The most useful
non-healing item in the game.  It lets you save time and your
butt, especially in one very nasty situation I will cover below.

Location: You can buy them from the merchant in the
Aqueduct, but there is a starting supply down the elevator shaft
up the stairs from the fat monk.

3) Purple Moss Clump or Divine Blessing after you have
remedy.

Location: All Moss drop some what reliably from the kite(man)
eating trees, but you can also buy it from the Aqueduct
merchant.

Location: The Devine Blessing can be bought from the maiden
in the chapel or Patches, after you save(?) them from the
Giant�s Tomb.

4) Blooming Purple Moss Clump or Purging Stone

Location: Purging Stones are dropped by the giant clams(in Ash
Lake or the Crystal Caves), but they�re tough sob�s your far
better of buying them from the Aqueduct merchant.

5) Orange/Red Guidance Soapstone:

Location: The orange one can be bought from the merchant in
the Burg.

Location: The red one�s on top of the busted tower in the
painted world.

Orange Note: when some one up rates one of your messages
you get humanity so leave
good messages and up rate other people�s good messages.

Red Note: When your ready use the red pen to challenge people
for souls and humanity, it�s the only way to PvP that doesn�t get
your but in the book of the guilty�other then just waiting for
someone to come to you.  If you prefer to invade games I
suggest you invade mine, I�m always looking to expand my
collection of fool�s weapons.

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8 Armor Progression
As your endurance rises and you get the favor ring you will be
able to wear better armor without sacrificing speed, this is a list
of the order in which you�ll find the best armors useful.

Wear: Pyromancer Gear
You�ll be using the starting armor for quite a while, it�s solid in
every area, but not really great.

Location: You Start wearing it.

The first Armor Related thing you�ll want to do is get the Elite
Knight Set.  It�s in the Dark Root Garden the past where the
mist was in an open area.  It will be on top of a hill to your
right, but as you approach several uglys will rise up to smite
your deforesting butt.  Grab the glowy and run.  Next  you�ll
need the  Eastern Armor Set also in the Dark Root Garden, past
the glowing door.  Hug the cliff wall to your right, you�ll run
into some trees on the way.  Beware of the forest protectors,
their quite the pain in the spleen.  The shiny will be near a ledge
surrounded by a bunch of trees having a satanic hoe-down.
Grab & go won�t work here you�ll have to pull them with your
bow and take them out one or two at a time.

Final you have to find the Warrior Armor Set, not much finding
to do really, it�s in plan sight.  After killing Chest Mouth the
Dragon�s you�ll find it sitting around the boss room, you can�t
miss it, just watch out for the drop off and the New York sized
rats.

Don�t wear any of these of the bat, there not that good and it
weighs you down quite a bit, instead upgrading specific pieces
from each set, the Hard Leather Gloves, the Elite Knight
Leggings and Eastern Armor(Chest Piece) in that order.  Trust
me they�re pretty sweet full up, but you can�t handle it yet so
instead put on the�

Gold-Hemmed Black Armor
Once You get it you can switch out the Pyromancer set, it�s
better in nearly every way, but it�s not upgradeable.  If you
can�t roll at full speed, well then you�re a slacker, put some
more points into endurance you good for nothing layabout.

Now once you started getting your Endurance to a comfortable
level(38 or more), start switch out your armor one piece at a
time.  Start with the Hard Leather Gloves+10 (they are plus ten
by now, right?), Then the Elite Knight Leggings+10 and finally
the  Eastern Armor+5, this will take a while, but this  is the best
medium weight armor set in the game.

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9 Condensed Walkthrough

The Northern Asylum

Boss: Fat Demon
Bloody he� you can�t beat this guy?
Oh you can then why are you reading this?
Look just keep out or range and light him up, even if you miss a
bit eight fireballs should be fine, unless you left your big funk
off axe in your other rags.

Difficulty:1

The Undead Burg

Master Tip: Use the run from the Burg Bonfire the boss fog as a
grind run to get your Strength, Dexterity and Endurance to a
level where you can equip the Wing Spear and still move at
speed.  What?  You don�t like grinding, well then go play
some brain dead FPS and get out of here, hardcore gamers only.

Master Tip: Use the smith in the New Londo Ruins to upgrade
your spear, you can get it up to +5 fairly easily.  Then make it
Magic!

Boss 1: Red Bull
Enter the stage and kill to two archers up the ladder, then equip
the black fire bombs.  Now move across the bridge until the
beasty appears, then run back to the ladder, jump off and put
spear to face.  Now get away from him while lobbing fire
bombs, if you run out(somehow?) toss fire balls, he�ll be ash
shortly.

Difficulty:3

Mini Boss: Wannabe Dragon

You can fight this guy anytime you want.  Run Forward and to
the right to make it to the stairs.  Grab your bow hang out below
the bridge and shoot it�s tail off.  Once gone wait for him to
vacate the bridge then get up there and shoot him with a single
arrow then pull out your wand and shot him with your best
spells.  While landing drakie is pretty much helpless (so long as
he doesn�t land on you), however this bunny like state is short
lived and he will make you wish your skin was asbestos lined.
Stay near the stairs and run down when he starts lighting it up.
Repeat this a few times and he�ll be red paste.

Difficulty:5

Boss 2: Cow Skull Face
No you don�t fight this guy until after the first bell, or rather
you shouldn�t as he is one of the hardest bosses in the game,
though it�s not because he�s tough, rather do to his pet poison
dogs and the narrow ally in which you fight him.  Run past him
and his fluffys up the stairs to the left, kill the dogs, then put
some space between you and the pyramid head
wannabe(adamantly hard to do in such a small space) and paste
him with spells until dead.

Difficulty:7

Undead Parish

Mini Boss 1: Shiny Pork
This guy won�t see you until your pretty close, so run to your
right, watch the spear nuter. And kill the solders(that are
coming) from the relative safety of the pillars(piggy can get to
you in there).  After that run up the stairs right next to you, past
the spear guy(don�t worry they�re pretty slow) and kill the
archers on the bridge, don�t fall off or piggly will paste you.
After the archers are ragdoll-ized kill what ever solders you
missed.  Dive off the bridge impaling your spear into the
porker, then run like you got a psychotic boar on your
tail(because you do) for the pillars.  From there keep your
distance and poke him to death.

Master Tip: Once you grab the basement key go to the burg
merchant with 1000 souls and buy the only key he sells.  Finally
head down to the lower burg by way of the door near the drake.
Once down there open the locked house free the wizard grab the
sorcerer�s gear(and the best wand for quite a while).  The
wizard guy will be back at the fire shrine, buy some spells
from him.

Difficulty:4

Mini Boss 2: Big Shield Small Everything Else
This knight�s tragically slow, if your even slightly paying
attention he won�t be able to do jack, besides all that he has
very little health.  Just dodge roll and poke.

Difficulty:1

Master Tip: Now that the elevators working you might want to
consider going back to the asylum to grid as the pink guys are
worth 100 souls apiece and are quite squishy.  If you don�t mind
exploits you can save up 20,000, buy the glowy key from the
parish smith and open the door to the stair trick area.  At 6000
souls per run it�s pretty sweet.

Mini Boss: Stone Gimp
Don�t get near this guy, his reach is always slightly longer then
you think, keep your distance and cast at him.  Oh and don�t try
to block the lightening bolts.

Master Tip: Try to gather enough souls to up your Attunement
and begin to pump Intelligence.

Boss 1: Church Gargoyle
Block his spear attacks with your shield Cast Great Heavy Soul
Arrow until it�s dead, watch out for the second one, yeah,
there�s two.  He largely spits fire, large fire, stay away and cast
what ever you got left to kill him.  Hmm?  You got some spells
right?  Well if not, your poor planning may just prove terminal.

Difficulty:5

The Depths

Master Tip: When in the Kitchen grab the ember in the chest,
then find the trash shoot and drop down it, you�ll be on a ledge
with a shiny overlooking a dramatically oversized rodent.

Mini Boss: Extra Giant, giant Rat
Dive attack the axe faced fuzzy and that should kill it, if not just
poke it some more.

Difficulty:2

Chest Mouth Dragon
 Stay behind him, at least four meters and soul arrow his scaly
hide.  Also run when he jumps.  He has a big health bar, but is
otherwise a wuss so don�t get careless or aggressive.

Difficulty:3

Blighttown

Topless Spider
Resist your natural and health urges and keep behind this thing,
if you do end up in front of it, it will slash an energy sword at
you, block it.   When this thing pukes lave it�s pretty much
helpless until it�s done, nail it with magic.  Finally don� stay in
one area unless you want blacked shoes, keep it on the move,
the lava fades over time.

Difficulty:4

Sen�s Fortress

Master Tip: Explore the heck out for this place, there�s more
secrets here then any other area in the game, you find a great
shop, Big Hat Logan, eight  bosses(seven optional), a giblet
elevator and many, many glowys.

Mini Boss: Four Stone Gimps
Same as before just watch corners and don�t agro all four at
once.

Difficulty:4

Mini Boss: Rocky
There�s three of these guys through out, there basically just
giant(though smaller) unarmed, unarmored versions of the boss,
which is to say helpless against you.  There main weapon is the
small area in which you fight them, paste with spells and stay
away from their feet.

Difficulty:1

Tin Man
This is the sadist thing, it�s embarrassingly weak to spells and
the area�s huge.  Just keep your distance and flay it alive with
magic.

Difficulty:0.1

Anor Londo
Tomb Guard
This is optional, in the darkmoon coven area.  This wizard will
kill
you quite easily, but this is a pretty interesting boss fight.  It has
little health, but will teleport away if you get within lock on
range, so if you can lock on cast!  This thing has three nasty
spells:

1) A yellow(hard to see) machine gun fire kind of spell, this can
be easily blocked, but it slows your approach, to keep moving
try to strafe side to side, twice, because it fires twice.

2) Many homing bolts, these can be rolled through or strafed
around, but it�s tricky and blocking hurts.

3) One fast big blast, you have to roll under this one, it just
hurts too much to block and it slows you down.

Once dead the hallway will case to be endless.

Difficulty: 9

Turbo Ponce and Buddy Buddha
These guys are actually pretty nasty, when you enter keep
moving, target the big guy and blast hum with every spell you
got, but be careful as his hammer doubles as a shield.
Remember to keep an eye on the short one, he�s got a rocket up
his bum and will throttle toward you, to well, throttle you, he
also throws lightning, luckily Rolls will frequently get between
you and Skinny and block his advance.  After you kill the
sacrilishious pugmaster speedy will suck up his bigness and get
stronger, but he�s pretty weak to magic and his attacks leave
him really exposed, so just waste him with your remaining
spells.

Difficulty:6

The Painted World

Dragon Lady
You don�t have to fight her, bbbuut you will.  So here�s how
you win.   At the onset she turns invisible, but you see dragon
tracks in the snow so poke at them.  After four or so hits she�ll
be visible again so hit her with soul spear until dead.

Difficulty:4

Demon Ruins

Lava Bob Tentacle Pants
This is a battle of attrition, bring at least 10 flasks and equip the
blessings you�ve collected.  First off get in his face, otherwise
he�ll launch a fire explosion that will ruin your day.  Try(and
most likely fail) to dodge his tentacle strikes and blast him when
your not drinking.  This guy is cheap, even by this game�s
standards, you will just barley beat this guy if you beat him at
all.

Difficulty:8

Exstendo Head
When you enter run to your right, with some well executed
jumping you might even survive the lava.  Once you�re on the
far right platform(the one with the glowy) face the creature and
take its head off.  No literally, it will shoot it�s head at you and
you need to hit it with your spear until it comes off.  Once
there�s a hole where it�s head was you�ll get a ring.  If can�t get
his head off and the bosses health is getting low you should
probably kill your self and try again.  That ring is extremely
important, not having it will make the next section a massive
pain in the colon.  After the head is off keep behind the creature
or it will eat you, then just poke it to death.

Difficulty:6

The Tree of Pain
Let me go on the record of saying this thing can sit on it and
twirl.  One guy on the wiki clocked his deaths during this boss
at twenty, even I, the golden god of gaming, died seven times.
Here are the facts:

-This is not a typical boss, instead it�s more of a puzzle
consisting of three steps, if yo� when you die any completed
steps will not regress.

Here are some tips:

-Don�t go back for your souls, I know it sucks, but doing so will
get you killed.

-No there isn�t a closer bonfire, it�s just the one in the little lava
shrine, deal.

-Keep your shield up

John Gamer: Here he goes again, you already said that, many
tim�

Bla, bla, you got cocky, admit it, you got this far in the game
you think you don�t need my shield love any more, but this
giant turd will instakill you if you don�t have your shield up.

-Master the jumping mechanic, because you will need to land a
hard
jump under presser.

-Take your time, but do it quickly

Here�s how you beat it:

1)When you enter your in a safe spot, get your bearings and
proceed when your ready.

2)Hug the wall(when possible) to the left and run toward the
orange
orb

3) Wait for an opening then leap into the orb, your roll will
brake the branches, keep rolling until you reach the center, then
poke it.

4) With that the first part is done and you just made it stronger,
good job, run out and try to dodge it�s new attacks as the floors
give way.  Which floors?  Why what ever floor you need to be
on.  Your path is going to be circuitous, but lets be honest you
won�t make it all the way around.

5) Make your way to the orb on the right, roll in and stab.

6)  Now he�s exposed, but also more kill happy and spastically
attacking and there�s a massive death pit in front of him.

7) Run to the center of the room and slightly to the right and
leap
onto the exposed root, if you make it sprint up the root roll into
the branches and keep rolling, when you get to the center it�s
staby time.  One hit erk dead.  Do the happy Dance.

Difficulty:10

The Darkroot Basin

Mini Boss: The Aqua Hydra

This thing has a cosmic range, it will start shooting long before
you see it, luckily the friendly fire�s on and he will kill the
crystal golems in this area trying to hit you.  Move forward until
you get to a tree and a rock near the water�s edge.  Hang out
there until there�s an opening and charge forward, if you hear a
growl you timed it right, if he is powering up his water attack
run to your safety rock.  Shortly after the growl the heads will
pound the ground near you, but this attack is easily blocked.
Poke the heads with your spear, the timing will be hard.  Once
you�ve taken out most of the heads negotiate yourself to the left
of the waterfall, stay close enough so the beastie doesn�t spit at
you, but not so close that you fall off into the deep water.
Eventually you�ll reach a point where your close enough
to cast without locking on(you practiced that right?) and take
out whats left of the grezy big snake.

Difficulty:3

Mini Boss: Golden Lady Golem
Near where you fought the hydra, past the waterfall on the left
will be a golden golem, smash him up like any other, the water
may slow you down, but you can still roll.

Difficulty:1

Master Tip: You can now go back to your safety rock and
summon the lady, once summoned buy her spells, you�ll need
them later.

The Darkroot Garden

Moonlight Butterfly
You can fight this thing anytime after the first boss, but now
you really need to.  By now you should have a shield with a
really high magic block (you can switch back to your wubby
after the boss).  It will launch several spells at you block them
and cast when there�s an opening or take a swig.  After a time it
will land when it does impale it.

Difficulty:2

Wolfie
There�s noting to hard about this guy, his attacks can be
blocked and he has no surprises outside his speed and ability to
dodge poorly timed spells.

Difficulty:2

Master Tip:  You should have the Partizan by now,  upgrade it
to make it divine with the ember you got after the Butterfly, this
will be your main spear for the next area.

The Catacombs

Mini Boss: The Necromancers
This is going to suck if you don�t have a divine weapon.  The
skeletons in this area will keep getting back up, but with the
spear, boneys will stay dead�er. Then you can safely hunt
down each fire flinging wing nut.  Other wise run through the
super modles and kill the necro, there are five and once dea they
stay dead.

Difficulty: 2 (8 without the spear)

Mini Boss: Stone Gimp�again
This time he�s in a narrow corridor, so you can�t circle strafe
him.  Instead lore him to where the corridor widens and shoot
him from there, he won�t come further.

Difficulty:4

Triple Face
Time to let your real spear do the talking(not that pathetic holy
one) and it only knows one word.  Roll away from the spells
and stab anything that has more then one face.

Difficulty:3

Master Tip: Before entering the next area make sure you have
the light spell equipped, without this area holds nothing but a
world of pain.

Giant�s Tomb

Master Tip: The mini many faces are best fought with your
bow, just don�t get hit by the extra mini skeletons while aiming.

Master Tip: Equip your Devine Spear before you enter the boss
mist.

Captain Awesome!
Drink up as you enter, as your entry will be a veridical one.
Some skeletons will roll up, kill them with your spear, (so
they�ll stay dead).  Try to stay where you are(there are bad
things further in) the epicenes will come to you.  He will
swing at you and try to grab you, easy enough to dodge, but he
will occasionally let loose a low growl and a few seconds later a
sickle will come up through the ground and nail you.  This can
not be blocked and it�s hard to dodge and it will disable you for
several seconds.  So keep your health high and the spells firing.
Difficulty:7

The Duke�s Library

Mini Boss: Double Pork Chops
Ok so it�s the shiny pigs from before, only know your in a
narrow hall way.  This one�s all about dodging, stay behind the
pigs and cast.

Difficulty:4

Master Tip: The Chandlers are best defected via arrows to the
face, this will brake their casting, stun them and most
importantly they won�t teleport away.

Master Tip: Equip one of your sacrifice rings before the boss
mist.

Naked Dragon
This boss is the easiest in the game, just die (preferably not by
getting cursed).

Master Tip: The snake bottom things have an insta-kill BS
attack that can�t be blocked or easily dodged, take them out
with spells or if your feeling sassy arrows.

Master Tip: Don�t forget to release Logan(again) he�ll offer the
crystal spells once he�s set up in the library.

Crystal Caves

Master Tip: Watch the snow flakes to find the invisible
pathways.

Master Tip: Most of the enemies in here can be avoided
completely, take advantage of that.

Naked Dragon� take two
This guy�s a beast, his health bars the size of Gibraltar and he
doesn�t like things getting behind him.  First of smash his
crystal, it makes him venerable(sort of), then keep your self at a
medium range to his right or left, stay away from his tails and
keep moving you don�t want to be near a wall.  What do I mean
by medium, well if he kills you with a claw swipe, your too
close, if he kills/curses you with crystal breath your to far.  Also
every once and a while he�ll Rear back with an energy build up
in his cheast, when this happens run, he�s about to fill the screen
with cursy crystals.  Finally just keep casting, you will burn
through most of your spells this battle but eventually you
prevail.

Difficulty:9

New Londo Ruins

Master Tip: Either use the Curse Stones or actual get your self
cursed, you can�t hurt or block the ghosts otherwise(there are
anti-ghost weapons, but they�re crap).

Mini Boss: Blobs

There are two of these things milling about, nether very
threatening, but there never alone, they have wraths or ghost to
protect them, take out the little buggers first then cast the blobs
to death.

Difficulty:4

Master Tip: Equip Wolfie�s ring before dropping down into the
abyss.

The Abyss

The Four Cheap Bast�

As the game wineds down things get nasty, this is going to be
bad, you better have gotten all the items, spells and upgrades I
mentioned above.

The facts:

-You will be down one ring this fight, you also can�t see the
walls in this area, but they are there, so try not to back into one
during your strafing.

-These things are big and the abyss plays tricks on your eyes, so
make sure the things are in range, but not so close that they can
eat you(yes they do that too).

-These things will spawn in on a timer

-That these things will keep spawning in if you kill one it will
shortly return so there is always a maximum of four, unless your
quick.

-They all share one health bar

Tips:

-Forget support spells, equip as many fast cast attack spells as
you can

- Try to kill them as they come in, if all four are in the abyss at
once your going to be very crowded and likely very dead

-Make sure you don�t miss, every Soulmass maters

-Their sword attacks can be blocked, but the spawn timer is
putting you under pressure so your better off dodge rolling.

-One of there spells is a massive helping of pink energy that will
never stop chasing you, you can�t block it or reasonably dodge
it, but it is slow, so you have to just take it, keep your health up.

Here�s how you beat it:

1) When you first enter the abyss will be empty, but shortly the
first one will appear.   Get close enough to cast and pump him
full of Homing Crystal Soulmass .

2) The second one should be warping in now, repeat the last
step.

3) Now that the third one is coming for you you should be
nearly out of Masses, use what you have left then use your
Crystal Soul Spears

4) By now there should be more then one in the room, can�t be
helped really.  Just spastically deal as much magic damage as
you can to one of them until their health bar is empty or yours
is.

Kiln of the First Flame

Master Tip: The enemies here should be no threat to you, not
any more, but they drop valuable ore, feel free to grind this area
for it�s treasures.

That�s a Big Fire Stick
The final boss and he is appropriately the hardest in the game�
but only if you don�t know what your doing.

The Facts

-This guy is crazy fast, extremely aggressive(even for this
game) and has incredible melee range

-If you get too far away he�ll perform a high speed dive attack,
this will do massive damage and will be hard to dodge and
harder to block.

-He deals a lot of fire and physical damage with each swing

-He has a pattern, but it isn�t stable, he reacts to want you
do, quickly and possibly more so then any enemy in this game.

-This guy can easily dodge your attacks when not currently in
an attack animation

Tips

-The room is circular but there are many obstacles in the room,
put them between you and him for a few precious seconds of
breathing room

-You�ll be tempted to heal, but you shouldn�t, he moves very
fast and you should use openings for casting, besides you can
outlast him on one health bar, even if it doesn�t seem like it.

-Learn his repertoire, you can beat most bosses without
knowing there every tell, not so here, he�s too fast for that, you
need know what he�s going to do.

-Don�t even try bow or spear it won�t do any good and you�ll
need all your stamina for blocking

Here�s how you beat it:

1) When you enter immediately cast Homing Crystal Soulmass
before he closes in on you, then rush him shield raised.  If he�s
not attacking or preparing to attack he will likely dodge your
spell, so shortly after you cast get in close so that he�s mid
attack when your Masses launch, your shield can take it.

2) Back off, put some distance(and one of the rooms obstacles if
possible) between you and him, but don�t get too far away or
he�ll dive attack.  Once your away from him, and/or he�s busy
cast, then close the gap again.

3) Repeat step two, the timing will take practice, but luckily he
can�t survive more then three or four castings.

10101010101010101010101010101010101010101010101010

                                          1   0000000
                                          1   0          0
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                                          1   0000000

10101010101010101010101010101010101010101010101010

I wrote this, so it�s mine, I didn�t steel it, though I might have barrowed a
few jokes.   If I screwed up e-
mail me here and get your name in the guide
[email protected]
Unless your wrong in which case I will laugh at your
foolishness.