Walkthrough by sokkus
Darksiders 2 on SuperCheats.com
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_________________________________Darksiders 2__________________________________
_______________________________FAQ/WALKTHROUGH_________________________________
_____________________________________________________________________By Sokkus_
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Note that the most recent version of the guide will always be found at
www.gamefaqs.com.
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Guide stats:    
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Time taken to write : 71+ hours
Word Count to date  : 73,000+
Donations recieved  : $0
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Note: This guide is now complete. Here you will find a complete walkthrough to
      the main story line, guides for each of the optional dungeons, guides for
      every side-quest in the game. Collectible locations guides for every 
      Lost Relic, Sticks and Stones, GnoMAD's Gnome, Soul Arbiter scroll, 
      Boatman's Coin and Book of the Dead Page in the game. I've also listed 
      the location of every legendary item in the game and included an 
      achievement/trophy guide for those so inclined.

    > The latest update (24/9/12) now contains a walkthrough for the first
    > piece of DLC - Argul's Tomb.

    > The latest update (30/10/12) now contains a walkthrough for the second
    > piece of DLC - The Abyssal Forge.
 
      It took a lot of time and effort to get it done, so I hope you enjoy!


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Want to know what I thought of Darksiders 2? Check out my review here:
http://www.consoledomination.com/game-reviews/2438-darksiders-ii-review
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Introduction
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Welcome to my guide for Darksiders II! I hope this guide will be able to
assist all of you gamers out there! If you see any errors, have a tip or an
alternate strategy for a section of the guide please head to the contact
section and flick me an email to let me know!

Be sure to check out more of my guides, reviews and podcasts at
www.consoledomination.com and consider donating to my Paypal if you are
feeling a little generous!

I have also started a facebook group for readers to keep track of the latest
updates to my guides, you can find it here:
  
https://www.facebook.com/pages/Sokkus/356910437737253


If you enjoyed using this guide, or it has helped you along and you are on
GameFAQs, Please hit the recommend button at the top of the page.


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Want to view an enhanced version of this walkthrough with high definition
videos, in-game screenshots and a complete item checklist for all Lost Relics,
Soul Arbiter scrolls, Secret Gnomes and Legendary Weapons?
     
For a small charge you can purchase this guide for at any of the following
locations: 

 -Website & iPad App *recommended* : 
        http://www.gamerguides.com/darksiders-2/ 
 -eBook(Kindle): 
        www.amazon.com/Darksiders-II-Strategy-Guide-ebook/dp/B009KET3S2/
 -eBook(iOS): 
        itunes.apple.com/us/book/darksiders-ii-strategy-guide/id567194736?mt=11 

Please show your support of this awesome game and the work put into this guide
by making a quick & easy purchase :)
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Finally note that the most recent version of the guide will always be found at
www.gamefaqs.com.


Thanks for reading!
Enjoy!


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Donations
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After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for 
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don’t 
need to point out to gamers that purchasing games is an extremely expensive
hobby (games in Australia cost on average $90 - $120) and writing guides for
them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.
 
Considering you could be paying upwards of $20+ for guides in a game shop,these
free and easily available guides make a cost-effective substitute. Whilst most
are happy to use and move on without a word I would move that a simple donation
is a great, easy way to say thanks if you feel that my guide has saved you some
time, money and frustration in some small way.

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won’t object! Any amount is appreciated
whether it be 10 cents or $10.

Thankyou far all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, skip down to the table of contents
below and get stuck into the awesomeness that is Darksiders II!


Paypal ID;

sokkus[at]hotmail[dot]com




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   *******************
 ***********************
*** TABLE OF CONTENTS ***
 ***********************
   *******************

     1. Campaign Walkthrough                           [WLKTH]
          1.0  Prologue - The Veil                     [PRLGE]
          1.1     Act 1 - The Forge Lands              [ACT01]
                      A.  Fire of the Mountain         [ACT1A]
                      B.  The Cauldron                 [ACT1B]
                      C.  Tears of the Mountain        [ACT1C]
                      D.  The Drenchfort               [ACT1D]
                      E.  To Move a Mountain           [ACT1E]
                      F.  The Lost Temple              [ACT1F]
                      G.  The Foundry                  [ACT1G]
                      H.  Heart of the Mountain        [ACT1H]
                      I.  Tree of Life                 [ACT1I]

          1.2     Act 2 - Kingdom of the Dead          [ACT02]
                      A.  The Lord of Bones            [ACT2A]
                      B.  The Gilded Arena             [ACT2B]
                      C.  The Court of Bones Pt 1      [ACT2C]
                      D.  Phariseer's Tomb             [ACT2D]
                      E.  The Court of Bones Pt 2      [ACT2E]
                      F.  Judicator's Tomb             [ACT2F]
                      G.  The Psychameron              [ACT2G]
                      H.  The City of the Dead         [ACT2H]

          1.3     Act 3 - Lostlight & Shadow's Edge    [ACT03]
                      A.  The Key to Redemption        [ACT3A]
                      B.  The Rod of Arafel            [ACT3B]
                      C.  The Ivory Citadel            [ACT3C]
                      D.  Stains of Heresy             [ACT3D]
                      E.  The Mad Queen                [ACT3E]
                      F.  The Black Stone              [ACT3F]
                      G.  The Well of Souls            [ACT3G]

     2. Optional Dungeon Walkthroughs                  [OPDNG]
         2.01  The Weeping Crag                        [OPDNA]
         2.02  The Shattered Forge                     [OPDNB]
         2.03  The Scar                                [OPDNC]
         2.04  Lair of the Deposed King                [OPDND]
         2.05  Sentinel's Gaze                         [OPDNE]
         2.06  Boneriven                               [OPDNF]


     3. Side-Quest WalkthroughS                        [SDQTS]     
         3.01  The Maker warrior                       [SDQTA]
         3.02  Shaman's Craft                          [SDQTB]
         3.03  Lost and Found                          [SDQTC]
         3.04  Find & Kill Gorewood                    [SDQTD]
         3.05  Find & Kill Bhethir                     [SDQTE]
         3.06  Find & Kill Achidna                     [SDQTF]
         3.07  Find & Kill the Deposed King            [SDQTG]
         3.08  The Hammer's Forge                      [SDQTH]
         3.09  Silent Stones                           [SDQTI]
         3.10  Wandering Stones                        [SDQTJ]
         3.11  The Maker's chronicle                   [SDQTK] 
         3.12  The Spark of Life                       [SDQTL]
         3.13  Bloodless                               [SDQTM]
         3.14  The Lost Soul                           [SDQTN]
         3.15  The Chancellor's Quarry                 [SDQTO]
         3.16  Light of the Fallen                     [SDQTP]
         3.17  The Book of the Dead                    [SDQTQ]
         3.18  Sticks and Stones                       [SDQTR]
         3.19  Lost Relics                             [SDQTS]
         3.20  GnoMAD's Gnomes                         [SDQTT]
                     

     4. Collectible Locations                          [CLTBL] 
         4.01  Boatman's Coins Locations               [CLTBC]
         4.02  The Book of the Dead Locations          [CLTBD]
         4.03  Sticks and Stones Locations             [CLTSS]
         4.04  Lost Relics Locations                   [CLTLR]
         4.05  Soul Arbiter Direction Locations        [CLTSA]
         4.06  GnoMAD's Gnomes Locations               [CLTGG]
 
     5. Legendary Item Locations                       [SPCWP]
     
     6. Achievements/Trophies                          [ACHMT]

     7. Downloadable Content walkthroughs              [DLCWK]

         7.01  Argul's Tomb                            [ARTMB]
                   A. Frostbone Crypt                  [ART01]
                   B. Strange Cave (Optional)          [ART02]
                   C. The Frigid Spire                 [ART03]

         7.02  The Abyssal Forge                       [ABYFG]
                   A. Dread Mire                       [ABY01]
                   B. The Mad Smith                    [ABY02]
                   C. The Abyssal Forge                [ABY03]
                   D. Shadow Helm                      [ABY04]


     7. Contact                                        [CNTCT]
     8. About Me                                       [INTRD]
         8.01  Me
         8.02  Donations                    
         8.03  Console Domination

     9. Special Thanks                                 [THNKS]
    10. Version History                                [VERHI]




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   *******************
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***     WALKTHROUGH   *** [WLKTH]
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Welcome to my walkthrough for THQ and Vigil Games' epic new action RPG - 
Darksiders 2. This guide will help you play through this massive 20+ hour game
from start to finish, solving all of those tricky dungeons, taking down the
plethora of bosses on offer and  collecting many of the games hundreds of 
collectibles along the way. To fast travel to a chapter, go to the table of 
contents and copy the code next to the section of interest. Press CTRL +F and 
paste the code in there to jump down to where you want to go in a flash.


As with the original Darksiders, some of the items, side-quests and 
collectibles do not fit within the walkthrough as they require backtracking 
after Death obtains some additional abilities. A complete list of each type 
of collectible and their locations as well as a complete side-quest, epic 
weapons and achievement/trophy guide can also be located in the relevant spots
below the walkthrough in the guide below.

Enjoy!




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Prologue - The Veil  [ACT01]
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>>The Icy Veil<<

Ride your horse down until you reach a ruin and Death will automatically 
dismount.  Wallrun up the wall in front and pull yourself up.  Fight off the 
ice skeletons here and the game will give you a bit of information about 
looting, dodging and killing. Continue up the hill and approach the building 
before you.  Enter the door here to enter the Dark Fortress.



>>The Dark Fortress<<

You will find that this first area looks like one huge corridor. Wallrun across
the first gap here. Destroy the ice skeleton blocking the side room on the 
left, then head inside to find a chest containing 3x health potions. Return to
the hallway and use a wall run to make your way across the second gap to the 
far ledge. Climb up.

Kill the frozen demons here and then use the poles to jump across the chasm
below – Prince of Persia style! Kill the frozen enemy here if you wish. 
Continue onwards. In the next room you will be attacked by three ice skeletons.
Kill them all and then using the handholds and poles in place, climb the 
nearby wall. There are five frozen enemies here and three of them will 
attack, kill them and shatter the other two if you wish to do so before 
heading up the wall vines. Climb across the roof to the higher platform. Drop
down here and kill the two frozen skeletons. Continue up the next wall vine,
wall run up to the hand hold above and then over to the left. 

You will find yourself in a big circle. Ominous right?! Its boss time.


----------------
Boss: Ice Giant 
----------------
Moves:

> Lunge Punch – he will move towards you and swing twice at you. 

Strategy:

> An easy one to start with! Simply lure him into doing his two punch lunge
> attack and when he’s done, he will be immobilised for a short period of time.
> Take this opportunity to go in and swat him a few times (don’t get too greedy
> and retreat. Rinse and repeat and when he has taken enough damage a short cut
> scene will play.


Don’t forget to loot the body! After the fight has run its course, the nearby
door will open, allowing access. Head inside to find another long corridor.
When you reach the gap, wallrun across to the square block jutting out of the
wall on the left side of the room and from here wallrun again to the far side.
Continue into the next room and interact with the lever here. It’s a lift!

When the lift stops moving, climb up the nearby hand holds. Drop down to the
ledge above. Around the corner, use the parallel walls to wall run and jump
continuously until you reach the top.  As before, wall run over to the square
block hanging off the wall to the left and then again to the wall vine a
little further on. Climb this, jump to the block and then wall run up to the
next wall vine. Stay to the left until the path is clear and then continue
along to the right. Wallrun to the pillar you can see here. Climb the three
pillars and then wall run across to the ledge on the right. 

Kill the three enemies here and then use the wall vine to climb out and then
down and back to a set of handholds underneath your current position. Make
your way across to the right and drop down to the platform below.  Follow the
path here until you reach a series of wooden beams. Jump across these to the
vine beyond, then shimmy to the right and wall run to the pole here. Climb up.
 
Jump up to the next pole then across to the next one, climb around the back of
this and jump across to the next pole. Jump from here onto a beam. Jump across
the gap to the other beam nearby. Wallrun up to the block here and repeat the
process to reach a ledge above. Enter the large room at the end of the short
hallway for a story sequence… And a boss fight.


-----------
Boss: War
-----------
Moves:

> Spin slash           – a quick spinning attack that can be linked into a 
                         short combo.
> Overhead smash       – War will slam the ground in front of him, sending out
                         a shockwave in the direction he is facing. 
> Jumping overhead slam– Similar to the above attack but with a significantly
                         larger range of effect and damage output. 
> Blade Geyser         – War will punch the ground, causing magical blades to
                         emerge from the ground around him. Stay clear!

Strategy:

> As with the previous boss, lure War into attacks that render him temporarily 
> immobile – the overhead smashes are good for these. Dodge away from the 
> attacks and then dart in and give him a few hits and then back off again. If 
> he blocks, that is a good indication that he will follow up with a smash so 
> when you see it happen dodge away and then in for the kill. After you have 
> dealt enough damage to him a button prompt will display. Mash the indicated 
> button to deal some heavy damage. Continue to fight him until a scene plays 
> to end the fight.




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Act 1 - The Forge Lands
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Act 1, Part 1 - Fire of the Mountain  [ACT1A]
===============================================================================

After regaining control of Death, you will be attacked by some new bad guys 
named constructs. They are slow moving and simple to take down, just avoid 
their attacks and smash them when they aren’t attacking – easy! After a short
battle and an additional scene you will be tasked with finding an artefact
called “The Fire of the Mountain”.

Here you will also be granted your first skill point. So follow the on-screen
prompts to access the menu and choose an ability from either the Harbinger or
Necromancer tree. When ready, exit the menu.

Before going too far, look to the right of where you are and behind a giant
statue you will find a chest containing some loot and gold. Continue into the
tunnel to the East and follow it to the end to enter Tri-Stone.



>>Tri-Stone<<

After the cut-scene you will find yourself next to an ancient weapon master
named Thane. Talk to him to train some new combat skills (for a fee of course)
and you can also challenge him to a duel (side-quest the Old Warrior).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>Note: if you win, he will give you some good experience
>>      and four side-quests to hunt down and kill powerful boss monsters – 
>>      'Find and Kill Bheithir', 'Find and Kill Gorewood', 'Find and Kill 
>>      Achidna', 'Find and Kill the Deposed King'.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


When you are done with him, head over towards the giant stone face and up the
ramp to the left.  Here you will find a Tome statue. Use this if you wish.
Continue to the left and talk to Alya here who will give you your next
objectives. In a similar circular structure on the opposite side of the stone
face you will find a shaman who you can talk to. Talk with her to receive a
side-quest – 'Shaman’s Craft' which has you gather ingredients for a charm.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>Note: If you have finished the original Darksiders and there is a save on
>>      your hard drive, once all conversation has been exhausted the shaman 
>>      will give you a scythe – Chaos Fang and shoulder armour - Pauldron of
>>      the Horseman.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


When you are done, return to Thane who has now moved up to the gate to exit
the area. After a short chat, he will open the doorway for you. Exit into the
hallway beyond.

Around the first corner, you will find a set of stars leading down to a hole
full of water. On the right is a wall we can climb up with a wall run. But
first, let’s jump down into the water. Dive down to find a Boatman’s Coin 
which is similar to the artefacts war could find in the original game (we can
exchange these with Vulgrim). You can use the blocks jutting out of the left
hand wall to return to the stairs. Now climb up to the right and follow the
passage until you find yourself outside.



>>Stonefather’s Vale<<

As we enter the area we will get a look at hulking, one-eyed octopus-like
crystal monstrosity that we can’t do much with for the moment.  Mount up and
ride to the right of the monster until you reach a dead end to find a Book of
the Dead Page (collecting 10 of these will create a tome which, as with the
Boatman’s coins, can be sold to Vulgim). Picking this page up will trigger
three prowlers to attack. Once you have defeated them, return to the main area
and exit through the large circular gate to the East. 



>>The Weeping Crag<<

Continue through the passage until you reach the ruins. You can do a little
exploring here if you like, and there is a side-quest here involving a boss
monster who may be a little tough for us at the moment. If you want to check
it out, the quest is called ‘Find and Kill Gorewood’[SDQ1c]. 

Once you are done (or if you heeded my warning), return to where you entered
the area and continue South. Take the first available left after the ruins to
find Vulgrim. Speak to him to use a shop where you can ditch all of the junk
that you have looted that you don’t need. He will also ask you to find Pages
of the Book of the Dead. When you are done, exit the menu and continue along
the path until you reach Baneswood.



>>Baneswood<<

As you enter the area turn to the left and look for a structure. Kill the two
constructs here, head inside and find the climbable wall. At the top you will
find a chest to loot. 

Return outside. Just to the right of the entrance, after an outcropping and in
a side area you can climb a ramp here to find another Boatman’s coin. In the
centre of Baneswood you will find a set of ruins with an easy to spot treasure
chest. If you look at your map, look at the Eastern side; see the 
square-shaped area? Cruise in here.  Behind the big statue you will find a
Book of the Dead Page.  Although there is a treasure chest on the map, we
can’t quite reach it yet, so head South and into the large circular gate.

Soon after you head through, look to the right to see a Boatman’s Coin,
continue on the road and take a right at the fork. Check out the ruins here
for a chest, and then go grab that coin! Head back down to the fork and
continue to the left and through the circular gate into the Charred Pass.



>>The Charred Pass<<

As you enter, turn immediately to the left to see a tower. Cruise inside and
wall jump up to the handhold just inside the door. Wall run to the next ledge.
Climb the pole here and Jump across the gap nearby for a chest.
 
Jump back on your steed and ride South along the road until you see a giant 
log semi-blocking the path. It is hollow, so look inside to find a Boatman’s
Coin.  Continue South, as you do look to your right for a broken golden 
archway, behind this up a shallow hill you will find a chest. Grab that and 
then head over to the broken arch. At its base you will find a pool of water. 
Dive down here and nearby you will find a Boatman’s Coin. Locate the 
underwater tunnel here and swim to the end to find a hidden underground 
room. You will find a chest. Return back outside to the main area and continue
onwards towards your objective marker.
 
As you leave this area, but before you turn the corner to the right, check out
the ruins to the left. Work your way up the handholds here and across the 
beams to find another chest to loot. Huzzah! Return to your horse and continue
into the narrow passageway and follow it along until you reach a circular
platform.

As you arrive, you will see one of the ancients taking on a bunch of golems,so
you know what to do – hop off your horse and go help him. Afterwards you will
have a chat and he will lower a drawbridge for you. If you picked up the
Shaman’s Craft side-quest in Tri-Stone you need to talk to Karn here about the
Shaman to find out that you should be able to find Stalker Bones nearby. Head
across the bridge and instead of going in the door, follow the ledge around to
the right for a chest. Return to the door and head inside to enter the 
Cauldron.




===============================================================================
Act 1, Part 2 - The Cauldron  [ACT1B]
===============================================================================


>>The Cauldron<<

As you enter, use the lever in front and to the right to unlock the door at the
end of the room. Cruise on through.  Head to the back of the room and dispatch
the golems. Open the chest here and note the spiky yellow growth opposite.
Return to the entrance and look to the right to find a glowing yellow, spiky
ball – these are your bombs. Grab one of these and toss it at the yellow
crystal growth at the back of the room for the second chest. Opening the
second chest will consequently cause a couple of extra golems to spawn, so
take them down. 

Return to the bomb plant and throw a bomb at the lever across the gap in front
of you. This will open the door to your right. Inside you will find a locked
door to your left – we’ll need to find a skeleton key for this bad boy. Kill
the golems at ground level and continue through the unlocked door to the 
North. 

As you enter, you will be standing in front of a lava pit, move to the edge
and look down to see a Boatman’s coin and platform you can walk down to grab
it. Once you have it, look on the left side of the room and use the handholds
to traverse the gap. Drop down here and jump across the pit, continue round
the other side. On the opposite side of the room you will see another bomb
plant and a wall vine. To the right of those is an opening in the wall and
further to the right a locked door. 

Look at the bomb plant and turn to the left, on the wall directly opposite you
should see a handhold. Climb up here and use the pole and the beams to reach a
set of handholds higher up that will allow you to cross the gap and grab the
vine wall. Drop down onto the bomb platform.  Grab the bomb and throw it at
the lever in the opposite right-hand corner. This will unlock the door. Once
the lever has been activated, drop off the bomb ledge to the left for a 
shortcut back to the door. Enter.

Upon entering the room, the doors will lock and players will be introduced to 
a new type of construct. These guys are green, have a little additional armour
and can throw rocks in conjunction with hard hitting melee attacks. He will
not be alone however, as you will need to take down the green guy as well as
6-7 regular constructs. Once they are all dead, the doors will open again. 
Exit through the other door from whence we entered and continue along to the
end of the hallway to find a treasure chest containing the dungeon map. 
Continue along the corridor into a large open room in which we can see some
kind of fighting action taking place. 

Here you will find a stalker being attacked by a group of golems. To proceed
you will need to kill everything. If you picked up the side-quest from the
shaman back in Tri-Stone, you will have gotten your first ingredient from
this fight – Stalker Bones.  Head up the stairs at the back of the room and
open the chest to find a skeleton key.  Destroy the destructibles in this room
for a Boatman’s Coin. Backtrack to the locked skull door, use the key and head
on through.

Grab the ball on the right side of the room and push it into the socket on 
the floor, this will flip a section of wall on the left side of the room.Climb
up to the handhold here and shimmy all the way to the right. Lean back and 
jump into the room to grab another Boatman’s Coin. Climb back up to these same
handholds and this time, wall run to the right. Drop down behind the statue
for a chest. Head back to those handholds yet again (last time I promise), and
this time continue to the left and up into an opening. 
 
Continue around to the left and pick up the chest on the right. Continue into 
the dead end and wall run up the block to access the handholds above. Jump 
backwards from the top and you will find another chest. Return to the previous
handholds and use them to make your way around the corner and onto a wall 
vine. Climb down to the floor below. Behind you, you will see a hole in the 
wall here. Head through the gap and hit the lever to unlock the nearby door,
revealing another skeleton key door within. 

Cruise down the hall, dealing with the golems if you wish and head in the 
right hand door. Inside, kill the golems that attack you. You will find locked
gates to your left and in front, and yellow growth to the right, look in the
alcove to the right of the doorway for a bomb plant. Pitch one of these at the
yellow growth. This will free a glowing ball. Ignore the glowing slot on the
ground for now and push it across to the other side of the room and place it
into socket on the floor in front of the gate to the right of the entrance.
Head into the gate and ignore the ball for a second, look to the right to find
a Book of the Dead page. Pull the ball out of the gate and place it on one of
the sockets on the opposite side of the room. Return to the bomb plant and 
toss a bomb at the first ball to dislodge it. Push this ball into the other
socket opposite the entrance to make the treasure chest accessible.  Open the
chest for a skeleton key. Return back to the previous room and open the 
skeleton key door.

Once inside, note that you can destroy the destructibles in this room to the 
left for a Boatman’s Coin. When you are ready, hit the lever ahead and to the 
right to raise a circular platform with conveniently placed handholds. This is
only here temporarily though, so quickly climb the wall to the right and 
continue over the gap. Drop to the platform and shimmy around the handholds 
before the cauldron sinks back into the lava again. Enter the doorway at the 
end of the room.

Here look on the right hand wall for blocks we can use to climb. Use these and
the handholds to make your way to the top. Here grab the bomb plant and look
down to the left to see some yellow crystal growth on the ledge here. Destroy
that, jump down and grab the chest here. Repeat the process to get back up to
the top of the room again. 

Grab the bomb again, but this time you will need to toss it all the way across
the room to hit the lever. This will raise the molten bucket again creating a
bridge that allows Death to cross the room. Climb the stairs on the opposite
side and into the large room here for a boss fight.


------------
Boss: Gharn
------------
Moves:

> Slam and charge – Gharn punches the ground and then charges at high speed 
                    directly at you
> Spinning fist   – Will shoot out his fist in front, with spinning blades on
                    it. 
> Explosion       – After taking enough damage, he will sink to his knees,
                    after a short while he will explode and re-form afterwards. 
> Ground Slam     – He will punch the ground in front of him.


Strategy:

> After each of his attacks, Gharn will pause for a second, allowing you the 
> opportunity to get in a few shots. Afterwards dodge away and repeat. After 
> taking enough damage, he will slump to his knees giving you a free shot at
> him for around 10 seconds before exploding and re-forming – stay clear when 
> he does this. Continue to attack him and dodging his attacks, once he has 
> taken enough damage, a scene will play.



For victory, players will be awarded a weapon – Dark Avenger. The door will 
now be unlocked, so head on through. Open the chest in the hallway here for 
some loot/gold and continue through the doorway at the far end.  

Here you will see what looks like a giant hammer to your right. Opposite this 
is an open entryway, so head through here and find the chest tucked away in 
the corner. Return to the hammer – it turns out its really a lever! Push it 
around in circles until a scene plays. Huzzah! You’ve completed the Cauldron.

Before leaving, destroy all the crates and other destructible to the right of
the lever to find another Book of the Dead page. Exit through the door 
opposite the one you came in from.  Look over the railing to see a Boatman’s
coin. Jump over and grab it on the way down. At the ground level, look to the
right of the stairs to find a chest.  Exit the door here and head out the left
hand door to exit the dungeon.

Talk to Karn and if you picked up the Shaman’s Craft side-quest, ask about
Mordant Dew.

Fast travel back to Tri-Stone and talk to Alya. She will give you your next
objective and Redemption, a sexy, powerful pistol.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: at this point you will earn the "Fire of the Mountain" and 
>>       "Looks Familiar" achievements
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




===============================================================================
Act 1, Part 3 - Tears of the Mountain  [ACT1C]
===============================================================================


>>Stonefather’s Vale<<

Head out the gate and back to Stonefather’s Vale. This time around, if you look
at the crystal monstrosity it is time to head on over to the left. At the 
gate, have a quick chat with Karn. Afterwards, look to the left of the gate to
find a Boatman’s Coin. Now look up at the gate and use your pistol to shoot
the bombs up top – note it doesn’t always seem to work the first time so try
a couple of different bombs until you get one that will go off. Once the gate
is open head through into Shadow Gorge.



>>Shadow Gorge<<

Continue along the set path until you reach the giant stone gates. Inside you 
will be attacked by a pair of prowlers and a swarm of stingers. See the large,
glowing thing on the left? That’s a stinger nest; you will want to make 
destroying that a priority or the stingers will continue to spawn 
indefinitely.  After clearing the area, you should have picked up some mordant
dew for the quest Shaman’s Craft. If you look ahead, you will see the gates in
front are blocked. Look to the left to see some yellow crystal, use your 
pistol to shoot the bomb growth here to take it out and then climb the wall.


Drop over the ledge to the left to find another Boatman’s Coin before entering
the building through the open door nearby. As you enter both gates will slam
closed leaving you to defend yourself against a group of stingers and 
prowlers. Once enough have been slain, the gates will open once more. Go 
through the gate opposite the entrance and turn immediately to the right for
another Boatman’s Coin. Drop down to ground level and turn to the right, pull
the lever in front of the gate – it will now stay open for good. 



>>The Fjord<<

Now that you have the mordant dew, fast travel back to Stonefasther’s Vale and
talk to Karn about Carven Stone to continue the side-quest Shaman’s Craft. 
Fast travel or make your way back to The Fjord.

As you enter, look ahead and to the right to see another Boatman’s Coin. Ignore
it for now (we'll need some extra equipment before we grab that) and head up
the ramp behind it to find an NPC named Blackroot who will give you a Lure
Stone and side-quest – Sticks and Stones. Now we can deal with those pesky
blue out of reach stones you may have been seeing all over the place! Simply
shoot them with your pistol. There is one sitting on the wall just nearby so
shoot it for your first Stone of Mystics. Check out the guide below [SDQ1I] 
for all the locations.

Continue through the Fjord until you reach the ruins on the lake. It’s time to
go for a swim. Swim out to the right and under the broken, submerged bridge
and here you will find a Boatman’s Coin.  Over the far side of the lake, you
will find a disabled Gatekeeper, examine it to get a new side-quest “Silent
Stone” [SDQ1H]. To the left of this location you will find another structure.
Inside you will find Vulgrim, trade with him if you feel like doing so.

Afterwards enter the room behind him, ignore the yellow crystals in the back
and use the block and handholds on the left hand wall to access the floor
above. Here we will find a chest and some yellow crystals in a corner. Grab
the chest and exit, there is more in here but we are unable to grab it all at
the moment with the limited abilities at our disposal, so make sure to come
back later!  

Return to the broken bridge and get up on top. Look over to the raised ruin to
the north. Behind the chest you can see there is a bomb plant. Use your pistol
to shoot it to create a hole in the platform. Jump into the water and swim
north, under the ruin here to find a hand hold at the back we can use to climb
up through the new hole and wall jump back to the platform for the chest. Jump
back down and head on past the main structure (again there is stuff here but 
we can’t get it just yet!). 

Look at your map and observe the northeastern part of The Fjord. Ride up here
to find a doorway. Inside we will find two chests and if you look in the hole
in the wall to the right as you enter, you will find a Boatman’s Coin. We can’t
do anything else here for the moment, but we can come back later for some
additional goodies.

Follow the objective marker around to the right and through the narrow ravine
keep your eye out on the left for a crystal we can shoot for a Stone of Mystics
and keep riding until you reach The Drenchfort.




===============================================================================
Act 1, Part 4 - The Drenchfort  [ACT1D]
===============================================================================


>>The Drenchfort<<

Head across the bridge and through the hallways here, fighting off the 
stingers until you reach a room with a locked door. Here you will be attacked 
by a pair of prowlers. Kill them. In this room you will notice the socket on 
the floor. We need a ball for that! Head into the right hand room and use the 
blocks here to climb to the platform above. Grab the bomb here and hurl it 
across at the ball suspended on the other side of the room. Once it has been 
stuck, use your pistol to blow it down to ground level. Move the ball into the
socket to open the door. 

After entering and watching the short scene, turn right and look for a gap in 
the railing. Drop down to the handhold here and then again to the one 
below. Wall run all the way to the right and drop down to the platform here 
for a Book of the Dead page. Turn around and jump to the platform with the 
giant statue. Below the giant statue here you will find a chest. Directly 
opposite the statue you will see a crystal we can shoot for a Stone of 
Mystics. Drop down to the ground floor and head over to the East side of the 
room. Use the blocks and handholds here to climb up and kill the prowlers 
nearby. Next to the destroyed staircase here, you will find some more 
blocks and handholds allowing you to climb up and around the corner. Drop 
off here to grab the chest, and then climb up again and wall run over to the
door shown during the intro to the room. 

The next room consists of a waterway on the left hand side and a stairway on 
the right. Head up the stairs and into the first side area on the right for a 
chest.  When you reach the door at the top of the stairs, turn left and jump 
across the canal for another treasure chest.Jump back.  

Let’s check out the room around to the right first. Head in here and you will 
have to fight off a group of stingers and prowlers. Once they are all dead an 
earth crag will appear.  These things kind of remind me of the crystal spiders
from the Iron Canopy in the original Darksiders. They have a fair bit of 
armour and do a charge attack which you can easily side step and will also 
jump into the air to try and squish you, also easily avoided. Once it is dead,
the gate at the back of the room will open allowing you to loot the chest 
there.

Return to the door at the top of the stairs in the previous room and head on
through. Make your way along the long hallway killing the prowlers as you go.
 
You will exit into a large room with a statue in the centre, some stairs 
behind it, a blue ball sitting up on a ledge on the South side of the room to
the right of a pool of water and a large portcullis to the North. First let’s
head over to the South and go for a swim, dive under and follow the tunnel to
find a treasure chest with some decent loot and gold in it. Exit the pool via
the blocks and wall run your way around three walls to reach the platform with
the blue ball. Push it down into the room below.

Return to the main room and this time mosey on over to the North side and
climb the handholds here for a Boatman’s Coin. From here we can see the next
room has another blue ball in the corner surrounded by yellow crystals. Ignore
those for now and continue along the top of the portcullis and along the ledge
here in the first room to grab the chest containing the Dungeon Map.

Return to the portcullis and drop down into the northern room. Check the South
Eastern corner of this room to find an alcove containing a bomb plant.  This
bad boy is inert, so grab one and toss it down to the yellow crystals blocking
the blue ball in the corner and shoot it with your pistol to detonate it. Grab
another bomb plant and drop down into the room, head to where the ball is and
turn around – you should see another yellow crystal at the Eastern end of the
room on a raised platform. Destroy this with the bomb plant/pistol combo.

Check out the area beneath the stone arches just to the East of the ball for a
chest. Return to the ball and roll it over to the portcullis. Go and grab 
another bomb and stick it on the ball. Climb up to the raised platform in the
centre of this room. Here you will find a pressure plate that will lower the
gate. Stand on the pressure plate and when the gate is down shoot the bomb to
send the ball flying through to the Southern room. Climb over the wall after 
it and then roll it on into the empty socket here to gain access to the door
at the top of the stairs. 

Continue through the hallway here and destroy the stingers nest at the end.
Keep going through the door, kill the two prowlers here and then throw the
switch (you should have destroyed the crystal using the bomb in the previous
room – if not there is another bomb plant hidden in the corner). This will
release water down that canal we passed not too long ago.

Jump down into the swift moving water and keep an eye on your map; you should
see a treasure chest on the left after not too long. At this point jump to the
left, Death should wall run up to a small ledge with the chest.  Continue 
downstream until you can go no further and use the handholds to get out.  
Exit through the door here to see that the main room has now been flooded. 
However, only one side has been activated – looks like we have to head into 
the Western side of the dungeon to get some water flowing from there too. From
the balcony, drop down into the water. Find the tunnel down here and swim to
the end to find another Boatman’s Coin. Surface here and climb the walls. When
you reach the highest handhold, wall run around to the left to find a small
room with a chest, return back to the handhold and then cruise back to the 
right to climb the wall vine here and exit into the Western wing of the 
dungeon.  

Move forward until a scene plays. You will now need to fend off a group of
prowlers. Yay! Once you have killed a few of those, a stalker will show up.
Once you have offed it, you will be able to access the door. Check out the 
debris in the corner to the left of the entrance to find a Boatman's Coin. 
Continue into the hallway here. You will come to a locked door on the left.
We will need to find a skeleton key to get in here. In front of this door 
is another lengthy hallway that runs alongside another canal system. Go 
down the first set of stairs and hop down into the empty canal, hop over the
two drains here and into the room beyond. 

You will find a hole in the wall, cruise on through and kill the group of
prowlers here. Open the chest for the skeleton key. Backtrack to where you 
dropped down from the canal and climb the wall using the handholds here. Head
back to the locked door and use the skeleton key. Continue through the hallway
here fighting off the stingers and prowlers as you go. 

Enter the large room at the end. After a short scene, face the entrance and
look to the right of the doorway. Remember those handholds as we’ll be using
them to solve this room in a bit. In the meantime, let’s do a bit of looting
first. Head to the North side of the room and enter the hole in the wall in
the most North Western corner for a chest.  Exit and look to the left. Using a
combination of the handholds and blocks that are conveniently placed here and
a good bit of old fashioned wallrunning, we should be able to make our way 
around the room to the right and onto the balcony above the entrance. Here we
will find a chest. Drop back down to the entrance to the room. 

From the entrance, climb up the handholds to the right, cruise around the 
balcony and grab the bomb plant here. Use this on the yellow crystal below and
shoot it to destroy the obstruction. Drop down and on the way down the ramp to
the ball, check out the room on the left for a chest. At the bottom grab the 
ball and hit the trigger button to give it a good shove up the ramp and into 
the room.  Put the ball into the socket and the wall in front will lower down.
Climb back up and grab another bomb, return to stand on the lowered section of
wall and throw the bomb at the blue ball. Shoot it to knock the ball out of 
the socket and ride the platform up to the doorway.

Enter the door way and traverse the hallway here destroying the stinger nest
and pair of prowlers at the far end. When the coast is clear, feel free to 
head on through the door.  Climb the stairs on the left and shoot the bomb 
with the crystals to destroy them. Pull the lever nearby to activate the 
waterworks. Jump into the canal and follow it down until the water stops. 

Rather than going through to the main room, it’s going sideways into the room 
we picked up the skeleton key in. Follow the water to the left and rather than
diving straight away, look behind the block on the platform straight ahead for
a Book of the Dead Page. Jump into the main pool, dive down and return to the 
skeleton key room. Thanks to the water level, we should now be able to reach
the handholds to the right of the chest.  Follow the handholds to the top and
pull the lever here to put the stream on the right course and unlock the door
to the main room. Before doing anything else, do a quick 180 degree turn and 
look behind you to see a Boatman's Coin floating above the room that held the 
skeleton key. Jump and grab that and then make your way back to the newly 
opened door for another scene.

Upon exiting the door, turn left and walk towards the back of the statue until
you see the handhold below you. Drop down to the platform below this to find a
Boatman’s Coin.  Climb back up to the main floor and head through the door 
opposite the statue.  Jump into the water here, paddle across and climb up.
See the big circular room beyond? That can mean only one thing… Its boss 
time! 

Upon entering the boss chamber, grab the ball here and use the trigger to send
it hurtling into the green lump in the middle of the room, which just so 
happens to be the big baddie! 


---------------
Boss: Karkinos 
---------------
Moves:

> Dash         – This boss loves to dash, in fact he will do it constantly. 
> Body drop    – After taking a bit of damage or you get too close to him he 
                 will jump and land causing a big shockwave. 
> Summon       – After damaging him, smaller spider like creatures appear to
                 defend him when he falls. 
> Homing Roots – The boss will submerge and send a wave of roots after you,
                 they will follow you everywhere so dodge, dodge, dodge!


Strategy:

>This boss is fairly easy once you get the hang of it. Keep your distance from
> it until it charges. Dodge out of the way and it will hit a wall, stunned.The
> impact on the wall will cause an egg to fall down from the roof, get Death to
> grab it and launch it into the boss. This will knock him over, exposing his
> weak spot – the stomach. Kill the enemy that emerges from the egg before
> focusing your efforts on the stomach.  Once he has taken enough damage, he 
> will dig into the centre of the arena and fire off waves of homing roots at 
> you, continue to dodge these until he has had enough of that and returns to 
> the surface. When that happens, just continue the above steps until a scene 
> plays to signify the end of the fight. 

As a reward you will be granted a new weapon – Masher of Karkinos.

After killing him, the gate behind will open, so cruise on through and pull the 
lever here. Congratulations, you have completed the Drenchfort! Fast travel 
back to Tri-Stone and tell Alya the good news.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will unlock the “Tears of the Mountain” Achievement/trophy at 
>>       this point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 

You will also recieve a new item – the Maker’s key and a new objective. Whilst
you are here, talk to Alya for a new side-quest - The Hammer’s Forge and ask 
about activating the construct and the side-quest Silent Stone will be 
updated.  




===============================================================================
Act 1, Part 5 - To Move a Mountain  [ACT1E]
===============================================================================


>>Tri-Stone<<

Exit Tri-Stone and fast travel to the Weeping Crag. Head North from here, 
through Baneswood and enter the door here to The Nook.



>>The Nook<<

At the top of the stairs, look to the left for a chest, then cruise down the 
passage next to the stairs into the corner, destroy all the objects here for a
Boatman’s Coin. You can also use the Maker’s key on the golem here to activate
it and use it as a vehicle of sorts. Fun! Ride the golem over and have him 
park in the socket on the floor. From here use the pistol controls to have the
golem shoot the switch in the pit in front to extend a chain we can use to 
tightrope across. Mount the chain and climb up to the platform above.

Open the door. You will be attacked by tainted constructs, which are 
essentially regular constructs with yellow crystals! After killing around 7-8
of them, the gate across the way will open, revealing a bomb plant. Use this 
to destroy the two sets of yellow crystals in the room. Grab the chest to the
left of the bomb plant then head up the wall that was hidden by the crystal
across from it. Use the beams, poles and handholds here to make your way 
across to the platform on the right. Drop down to the hallway and continue
down the stairs until you exit into an open area. 

As you enter, turn left and quickly head over to dispatch the stinger nest in
the corner.  Afterwards, look in the North East corner for a Boatman’s Coin in
destructible stuff next to a stone arch. You will see a chest behind a gate 
on the Eastern side of the area we cannot access yet (be patient, its coming
up!). Go to the South of the area and pull the lever here. This will open the
two doors that flank it. The passage to the right leads back to the previous
area and the passage to the left leads down into a massive underground lava
area. Let’s go down (although this is optional).

At the bottom of the stairs, head across the platform to the left and enter
the door here.  At the back of the room you will see a ball on a ramp trapped
by some spikes and some wooden beams just asking to be jumped on. From the
second beam, wall run up to a second series of beams above and the last one in
the series is golden and when jumped on will act as a lever. Hanging off this
will remove the first set of spikes, allowing the ball to drop a little. After
that, work your way down to the beams below and the last one in this series is
also a lever, jumping on this will open the second set of spikes and the ball
will roll down onto the room. 

Hit the switch on the right side of the room to bring down the platform. Grab
the ball and move it across and onto this platform whilst it is at ground 
level. Then hit the switch again and jump on to the platform to ride it up.
Shoot the crystal in the corner here (Sticks and Stones side-quest). Grab the
ball and punch it across the room to the elevator on the other side.  Drop 
down and look just beside the entrance and you will see some blocks you can
use to climb the wall here. Climb up and hit the switch at the top to bring
the lift with the ball up.  Grab it and cruise around the balcony to the right
to place it in a socket and open the nearby chest. 

Exit through the now open door, grab the chest here, throw the lever and exit
back out into the courtyard.  Watch out though as chances are that stinger 
nest has gone and respawned – dispatch it again if this is the case.  Whilst
you are here, you may also climb up the wall to the left of the stinger nest
and collect one of the chests up here. We’ll be coming back for the one 
surrounded by spikes later. Drop down to the courtyard and through the 
Northern door. 

Inside fend off the tainted constructs then jump into the water, swim downwards
following the staircase down and into a opening in the sunken building here. 
Inside you will find a Boatman’s Coin. Return to the surface and climb the
stairs to the top. Wallrun up the handholds here to get on top of the central
structure and then drop down to the stairs on the opposite side of the room.
Follow the passageway up to an unlocked door. Cruise on through to exit back to
outside. 

Continue northwards, past the multi coloured door (this is the Forge Lands 
Death Tomb door and after giving Vulgrim 10 Book of the Dead pages he will 
give you the key for it). until you find the Lost Temple. 




===============================================================================
Act 1, Part 6 - The Lost Temple  [ACT1F]
===============================================================================


>>The Lost Temple<<

Karn is standing out in front again, so have a chat with him for a few 
insights about the temple.  Look in the alcove to the left of the door for a 
chest before heading inside.
 
As you enter the circular room, a pack of prowlers will descend the stairs on
either side of the room and attack. Kill them all. Head up the left hand 
stairs and hop the railing to find a chest. Return to the stairs and climb to 
the top. Enter the door here. Activate the golem on the left of the hallway, 
use its punchiness to destroy the yellow crystals, and then sit it on the 
socket to open the door.  

Upon entering the large room, you will be attacked by a new enemy – a 
construct sentinel – these things fly around and shoot lasers at you and 
heal/respawn tainted constructs as well. To kill them, you will need to damage
some of the other enemies in the room and then shoot them when the sentinel’s
shields go down when repairing the baddies. After killing it, if you have 
picked up the Shaman’s Craft side-quest you will have picked up the final 
item – Carven Stone. After the coast is clear, a wall section will flip around
giving you access to another area. Before heading on though, check out the 
room and you will see a skeleton key door ahead and to the left.  Also if you
face the entrance door, you can destroy the destructibles to the right for a 
Boatman’s Coin. 

Go to the North side of the room and use the newly revealed block and handhold
to climb up and over the yellow crystals here. Drop down the other side and 
follow the hallway until you reach the room at the end. 

This is a large room with a water hazard in the middle and an inactive
construct on the far side that we need to activate. Drop down in the water 
here and swim to the far left hand corner to find a Boatman’s Coin, there is
also an underwater tunnel in the South West corner leading to a chest. Return
to the main room, climb back out and use the right hand wall to wall run over
to the far side. 

Kill the tainted constructs here and activate the golem. Use its extendy arms
to destroy the yellow crystals on the opposite side of the water to reveal a
switch. Use the wall vine to the left here to go back across to the original
side and hit the switch to raise a bridge. As you make your way back across, a
bunch of constructs will spawn behind you. Rather than fight them, run over
and mount the golem and use its attacks to turn them into scrap metal. Once 
they are dead, using the golem backtrack through the hallway destroying all 
the crystals and constructs in your path. Between the first and second corner,
destroy the yellow crystals and enter the side room on the left for a treasure
chest.

Once you are back in the main room, head straight across to the other side, 
destroy the yellow crystals to reveal a socket and get your golem to rest 
there. Look across the gap here and shoot the target to secure a rope bridge. 
Before crossing, drop down the pit. From the bottom, look up and shoot the 
blue crystal (Sticks and Stones side-quest), check out the side alcove down 
here for a chest. 

Climb back up and cross the gap via the rope. On the other side, look to the 
left and shoot the bomb plant behind the blue ball. Grab the ball and place it
in the socket on the floor to open the gate.  Destroy the constructs that 
appear, grab a bomb from the newly accessible bomb plant and toss it at the 
blue ball. Stand behind the lowered gate and shoot the bomb on the ball to 
de-socket it. The first gate will go up again and the one behind you will go 
down. Go grab that treasure chest for the skeleton key. Return to the main 
area and open the locked door.  

Inside use the wall vine to climb across to the other side, kill the tainted 
constructs that spawn and then throw the switch to open the gate.
 
Return to your golem and detach the chain, ride it over and through the newly 
opened gate. Destroy all the yellow crystals in the first room and examine the
room on the left for a chest containing the dungeon map.  Head around to the 
opposite side of the room to find a socket. Sit the golem in here and fire the
rope across the gap, cross here and look behind the target for a chest. Return
to the golem and continue to the East. As you do, pop it into the socket here
to lower the gate and continue out into the next large area on foot. 

As you enter a scene will play, and you will be attacked by a group of six 
construct sentinels. Fortunately they do not all attack at once, although the
enemies they summon do get increasingly difficult and at the end you will be
facing two construct champions, not a fun prospect. They act essentially as
any other heavily armoured boss/enemy you have encountered to date, just dodge
and punish! Don’t forget to take down those sentinels as soon as possible, no
one wants to kill a champion twice! Once the room is clear, enter the unlocked
door at the back of the room. 

The door at the far end of the room is locked, so cruise into the door on the
left.  Wallrun from wall to wall to reach the far end safely. As soon as you
land, look behind and to the right to find a Boatman’s Coin. Once you reach 
the dead end, look to the left to find a waterfall. In the space here you can
wall jump back and forward all the way up to the top. You can wall run 
around the corner here to get the chest you can see on the map. 

Continue into the main area and look to the left for a chest and from here 
look towards the next door to see another. Look behind the tree at the 
Eastern side of the area for a Boatman’s Coin. Enter the unlocked door.
Look to the right to find a deactivated golem. Activate it and take it round
the corner and onto the lift. Return to the entrance and look to the raised 
platform on the left. Climb up here and make your way to the top of the room.

Here, climb the stairs, and in the large room drop down the cliff to the right
for a chest and then climb back up. Activate the second golem in the room here,
bring it back down the stairs to the previous room and stick it in the socket
to the right. This will bring the lift up. Dismount this golem, and go jump on
the other one on the lift. Move this into the next room and place it in the
socket next to where you found the second golem.  Go retrieve the golem in the
previous room and drive it through the now open gate, follow the pathway to the
end noting the raised gate along the way (we'll come back soon!) and park the
golem in the socket here. Shoot the yellow crystal with the golems attack 
across the way to destroy it and then shoot the target opposite to extend the
rope.

Grab the first golem and bring it over to the cliff to the right, park it in 
the socket here to unlock the door on the other side. Jump over to the wooden
beam and then to the chain, run back across to the golem in the side 
passageway and down the hallway behind it to see the gate halfway along is now
open. Pick up the Book of the Dead page here. Return across the chain, over to
the next beam and through the open door on the other side of the gap. 

After the short scene, kill the two constructs here and use handholds, beams
and wall runs to make your way across to the next door.  As you approach it,
you will be attacked by 5-6 prowlers. Kill a few of them and a pair of 
stalkers will appear.  Once they have been subdued, continue through the door.

Kill all the golems and stingers at ground level and head up the wall on the
left. At the top, shoot the bomb plant above the ball to send it down to the
room below. Next look up and to the left to see a crystal we can shoot for a 
Stone of Power. Use the beams here to get into the small room opposite the 
ball statue to find another page of the Book of the Dead. Drop down into the
room below and roll the ball into the socket on the floor to unlock the door.

Cruise on through and you will have to fight a pair of construct champions and
an assortment of tainted constructs too. If you have your reaper form ready,
this might be a good time to use it! Once all the bad guys are dead the door
will open. Check out the boxes on the left side of the room, one set contains
a Boatman’s Coin when destroyed.  Be sure to check all the destructible stuff
in here if you are in need of some health potions and then head through the
door.

Cruise up the stairs here and get your game face on. Its boss time!


----------------------
Boss:  Construct Hulk
----------------------
Moves:

> Ground slam  – He will frequently punch the ground. Who knows why…
> Psycho smash – After taking damage he will lay into the ground directly in 
                 front of him with a series of punches.
> Summon       – when this guy goes down, three golems will be summoned to
                 defend him.


Strategy:

> When the boss slams the ground, bomb plants will drop fruit around the 
> outside of the arena. You will need to quickly grab one of these and toss it
> at the construct. When it explodes, the hulk will fall, revealing its weak
> spot – a floaty octopus thing that is chilling out inside. Unfortunately,
> when he goes down, he also summons a group of three constructs to defend
> himself so you will need to keep an eye out for them. After he gets back up
> again he will do his psycho slam move, smashing the ground in front of him 
> as he chases you around for a few seconds – stay well clear! Make sure you
> keep an eye on the boss as when he smashes the ground with a ground pound or
> with the psycho slam; he can prematurely explode bombs in the area. So time
> your grabs and throws accordingly! 



After he has taken enough damage a scene will play to inform you of your 
success. Head up the stairs that are now accessible for 4 treasure chests. 
When you are done looting, use the masters key on the gatekeeper here to 
complete The Lost Temple. 



>>Stonefather's Vale<<

After a scene you will find yourself in the Stonefather’s Vale. Head on into 
Tri-Stone. Hand in the Side-Quest Shaman’s Craft and you will receive the 
item – grim talisman. Head downstairs and talk to the Elder.
 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: At this point you will earn the “To Move a Mountain” achievement/
>>       trophy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




===============================================================================
Act 1, Part 7 - The Foundry  [ACT1G]
===============================================================================


>>Tri-Stone<<

Follow your objective marker, through the forge and before exiting out the 
other side turn around and look on the back  of the forge for a crystal to 
shoot for a Stone of Mystics. Head through the door and once outside speak to 
the gatekeeper. After a short chat, he will re-create the destroyed bridge, 
giving you access to the Foundry. Karn will also make himself useful by joining
you on this dungeon crawl. Cross the bridge and look to the left of the door
for a chest. Look behind the statue on the opposite side of the area for a 
Boatman's Coin. Return to the entrance and go on inside.



>>The Foundry<<
 
Head through the first hallway and through the door at the end. In this room
you will see you will see hanging cauldrons moving from left to right. Before
doing anything else, hang out here for a second. On the fourth cauldron to
pass by you will see a stone attached – shoot it for a Stone of Resistance.
Drop down into the water on the left for a chest. Climb back up and through
the next door. You will end up on a large circular platform (does this place
look like Blackrock Depths to you too?). Continue to the far end of the
platform and interact with Karn to have him toss you across the gap here. 

Climb the wall here using the blocks and the handholds, go round the corner
and drop onto the beam. From here wait for the hanging pots to come past and
them jump across to them. Shimmy across to the right and then jump across to
the far platform when it is safe to do so. Wall run across the gap here to the
safety of the platform.  Follow the passage around the corner and deal with the
tainted constructs here. Continue on until you reach a lever. To the left of 
this you can wallrun across to a nearby platform for a chest. Return and pull 
the lever to unlock the door. Mosey on through. 

As you enter this room, the door will lock behind you and a portcullis will 
open to the left of a locked skull door in front of you.  On the wall in front
and just to the right of the skull door is a golden hanging lever. Wall run up
and hang onto this in order to open the door for Karn to join you. He will 
keep going through the room and hold the next door open for you, so run over
to him and under it into the next area.  Climb the stairs here to get your 
first look at the Guardian. We also get the welcoming news that we will need 
to find 3 heart stones to activate it. 

Look back at the door that we came in from. We are going to go into that 
entrance just to the right of it. Kill the tainted golems in here and when you
reach the intersection, continue on to the right until you enter the next large
room. 

Cruise over to the far Eastern side and Karn will happily toss you up on top 
of the gate here. Continue around the top of the wall here and open the chest
on the far side. Drop down into the room below and into the pool in the 
centre. Under water here you will see an inactive golem. Ignore this for now
and look the right hand corner from where you entered to find a Boatman’s Coin
and an area where we can surface.

Wallrun up and grab the nearby ledge so Death climbs out of the water. You 
will see a blue ball here. Again, like the inactive golem ignore this for now
and head out the opening on the opposite side of the room and down into the 
water here. Dive here and find the tunnel leading left. Surface in this area
and climb the wall to find a chest.  Return to the water and follow the 
passage to the end. Climb the wall here and step on the pressure plate to
lower the portcullis and open the gate to the main room. Karn will now hold it
for you, so drop down, grab the ball and wheel it into the main room. 

Place it in front of the ramp at the southernmost part of the room and punch 
it up into the slot on the wall at the top. This will raise the central 
platform and give us our golem. Head in and activate that sucker! As you do a
bunch of different types of constructs will spawn and attack – go nuts with 
the golem and it will make short work of them. 

Afterwards, head to the North East corner of the room and have the golem use
its stretchy arms to destroy the yellow crystal on the ledge above. Wallrun
up and grab the chest in here. Now that we have the golem, let’s backtrack
through the tunnel we entered from, destroying crystals as you go. Check out
the alcove behind the first set of crystals on the right for a chest. Continue
through the passage here until you end up on the room with the skull door. 
Continue in the golem straight across the room and down the large open 
hallway. At the end, plant it in the socket and shoot the target on the 
opposite side of the gap in front of you. 

Climb on the chain and about half way across look to the left to see a wall 
vine. Climb this bad boy and use the poles at the top to make your way over to
the platform at the north of the room. Enter the door. 

Wallrun across to the handholds on the far side of the room. Look to the left,
you need to continue your wall running, however streams of molten rock are 
pouring past at regular intervals. You need to time your wall run so that you
do not get hit by the falling death fluid or you will get knocked down into 
the lava below and have to start again! Once you are safely across head 
through the door. 

Inside you will need to fight off a group of tainted constructs and once they
have been taken down, a tainted construct champion will appear, so deal with 
that as well. Once all hostilities have ceased exit through the opposite door
and open the chest here for a skeleton key.  Drop down to the chain below.
Continue back past the golem to the main room and open the locked door here
with the skeleton key.

Open the door and climb the spiral stairway until you reach the top. Enter the
door here. Approach the cliff and Karn will toss you to the other side. Fight
off the tainted constructs here and drop down to the ledge on the right hand
side for a chest containing the Dungeon Map (finally!). Climb back up and
enter the door here – a sight for sore eyes! It’s one of those demon chests
we saw quite a bit of in War’s quest during the first Darksiders game… And 
that means a new ability. Smash the demon chest until a scene plays and you
will be rewarded with Death grip – Death’s equivalent of Link’s Hookshot.
Huzzah!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: at this point you will earn the “The Spectral Touch” Achievement
>>       /trophy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Return to the previous room and walk to the edge of the platform. Rather than
using the death grip ring to swing back over to Karn right away, drop down to
the ledge. Drop again so you are free falling, as you pass the edge, you
should see another death grip ring. Swing over to this and climb up. Follow
the passage around and climb the wall at the end to find yourself on a balcony
overlooking the room. Here you will find a Book of the Dead page.
 
Drop back down to the platform below and use the deathgrip ring to swing back
to Karn. Backtrack through the door and look past the yellow crystals to the
right. Grab the bomb plant from the ceiling with death grip and stick it on
the crystals. After the crystals are destroyed, cruise inside and open the
chest. Continue back down the stairs. Return to where you left the golem and
around half way across the chain look to your right. See the chest there?
There’s a hook just in front of it. Jump towards it and hit the death grip
button to reach the platform. Open the chest and then wallrun back to the
chain. 


------------------ 
Heartstone Piece 1
------------------
Follow Karn back to the Guardian room and into the passage on the East side of
the area. In here kill of all the tainted constructs, grab the bomb nearby
using death grip and toss it at the lever across the room.  Cross the bridge
when it rises. Upon entering the next room, head to the left across the beams
and pull the lever here. On the wall behind this is a raised beam. Wallrun up
to it and facing the centre of the room you will see a death grip hook. Swing
to this and then again to the wall vine behind it. Work your way across the
roof and grab the hook at the far end. Pull the lever here and then use the
beams and handholds provided to return to the staring platform. Continue 
across the bridge into the next room. 

Throw the lever in here to send the lift down and go through the pair of doors
here to enter a large room. As you enter you will see the Heartstone hanging
from the ceiling. After a short scene, allow Karn to toss you over to a nearby
platform.  Use the beams and handholds as well as wallruns combined with death
grip to make your way around to the next, central platform. When you arrive,
look back at the death grip hook and use it to find yourself on the platform
above. Grab the chest here. 

Return to the central platform and continue back towards Karn. At the end you
will step on a pressure plate that will lower the gate in front of you. When
it is down, use your death grip on Karn and he will toss you over to the next
ledge on the opposite side of the room. 

Use death grip to fly over to the handholds and use wall run to get around the
corner. At the first handhold here look up to see another one above. Jump up
here and then climb up the ledge to find a chest. Drop back down and continue
to the left. Once you reach the poles, drop down to the platform below and 
then drop down once more.  Wallrun across the gap here and activate the golem.
Ride it into the lava, look just to the left to see a chest on solid ground so
head over there and grab it before heading to the right. 

Destroy the yellow crystals blocking the way and continue forward, around the
corner to the right. Continue until you reach solid ground with a socket in 
it. Plant your golem here and shoot the target up the wall with the chain. At
the top jump across to the hand holds and up to the platform above.  Head over
to the heartstone and use death grip on it for a scene.

Karn will now pick it up and you will have to escort him back to the Guardian.
Enter the elevator and throw the switch, you will have to defend yourself as
the lift goes up as you will be attacked by a good number of tainted
constructs. At the top, head through the few doors here and out to the 
guardian room.  Wander around until you see a scene. 


------------------
Heartstone Piece 2
------------------
Afterwards, head over to where the scaffolding collapsed, use death grip to 
get across to the platform and enter the pipe here. You will be in a room 
divided by a trench running through the middle. Kill off the stingers that 
attack and head through the other pipe to your left here and step on the 
pressure plate in the room at the end. Karn will enter and open the door to 
the next area for you, so cruise on through. 

In the next room, let Karm throw you to the platform across the water and then
continue across the water to the far platform using death grip on the hook in 
front and to the left. Kill the prowlers here. In this room here, pass the 
inactive golem and pile of debris in the centre of the room and go and destroy
the objects in the North Eastern corner for a Boatman’s Coin. 

Now go and activate the nearby golem.  Roll it over to the south and into the
slot in the elevator nearby. Shoot the switch across the other side of the 
room. Make your way to the raised block in the centre of the area and climb on
top. Push the lever here to raise the two lifts up to the top of the room, if
you let this go the platforms will descend, so we need to act quickly. The
platform with the target on it has some handholds on the wall facing the 
switch in the centre, so once you have raised it to the top wait a second or
two then wall run up and grab the handholds. Climb to the top, jump onto the
golem's chain and about half way across turn left and jump over to the ledge
here with the wall vine behind it. 

Climb the wall vine and use a combination of handholds and wall running to 
reach the next wall vine to the right. Drop down to the platform below.  Pull
the lever here to raise three bridges.  Drop down into the water and hop out
back at the entrance to the room. Head straight back across the two bridges
that are now present and reclaim the golem from the lift. Bring it back to the
main room and destroy the yellow crystals blocking the other exit. Continue
through the tunnel into the next room where we will see another Heart of
Stone. 

This room consists of a central structure housing the heart of Stone flanked
by two pools of water. The pool on the left has access to another room above
and the pool to the right has inactive machinery, a crushing device with a
rock or two inside nearby and a lever that we cannot activate yet. At the far
end of the room is a locked door. Use the golem to kill all the bad guys in
here and from the locked door look to the right to see a raised platform with
some yellow crystals. Destroy these with the extender arms and Karn will toss
you up there. Open the chest here for the skeleton key. Drop down into the
nearby pool of water and look for a drain to the left to find a Boatman’s
Coin, swim across to the opposite side of the room and wall run up to the wall
vine.

Climb to the top of the vine wall and use the handholds to go around to the
right, jump and use the death grip hook to access the next wall vine above.
Climb up and onto a platform to view a short scene. On the platform to the
north here follow the ledge around to a chest. Drop down into the pool of
water below. Swim to the North Eastern area of the map to find a Boatman’s
Coin. Resurface and look for the death grip ring nearby. 

Jump to the platform here and wall run up and use the death grip to access the
handholds above, follow these around the corner to the right and when you 
reach the opposite side jump across the gap and use the death grip ring here.
Climb up to the ledge above. Kill the prowlers here and then throw the switch
to raise the water level in the main room. This will reactivate the machinery.
Drop down to the platform below and to the left and use the handhold here to
access the area above. Kill the prowlers here and loot the chest. Hop down 
into the water and use the death grip ring on the south western wall to return
to the balcony overlooking the main room below.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>  Note: At this point we can earn the achievement/trophy 'The Triple Lindy'
>>        Whilst overlooking the room below, note the three balconies on the 
>>        platform here. We need to jump from all three of these platforms to 
>>        have Death dive down into the pool of water below. So do it once,
>>        climb up and do it another two times off the other two balconies to
>>        unlock it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


when you are ready to continue, drop down into the water and use the stone
block opposite to climb up to close to the central structure. Cruise on past
this and check out the lever – it will activate the crusher. Bring the golem
over and stick it in the crusher, throw the switch and after the short scene
you will now have a blue ball. 

Wheel that bad boy over to the skull door and use your key to enter. Drag the
ball inside and kill the Earth Crag that appears and then place the blue ball
in the socket on the floor here. This will open a gate at the back of the 
room. Wall jump using both walls to climb to the top of the room. Exit to the
main area and use the death grip on the heart of stone for a scene. 

Karn will pick it up, so as before you need to simply backtrack to the 
Guardian room killing all the enemies along the way to proceed. As you enter
the room with the bridges a short scene will play showing the water rising. It
will also show you a newly reachable handhold allowing access to the platform
to the left of the door Karn needs to go through. 

Jump in the water and climb up here. Enter the pipe and follow it back into
the first room in the area that we entered following our last visit to the
guardian room. Look in the blocked circular drain to the left for a Boatman’s
Coin. Make your way over and grab it before using the blocks and handholds on
the far wall to return to the original platform. Head through the Northern
tunnel here and activate the pressure plate, allowing Karn to come through.
Return back through the pipe and then jump straight into the next pipe to the
right. This will return you to the Guardian room for a scene. You will also
notice that the lava has now cooled down thanks to the water and we can access
the other side of the area. 


------------------
Heartstone Piece 3
------------------
Make your way to the south of the room and ignore the golem for now. Allow 
Karn to toss you over the wall. Pull the switch there to lower the gate. Head
back outside and activate the golem. Bring him in and destroy the yellow
crystals. Exit into the room at the end.  

Here you will see the final heart of stone at the far end of the room. Plant
the golem in the socket in the centre of the room and use the block on the
right hand side of the area to access a platform above. At the top use the
death grip to leap across to the poles beyond and work your way around the
corner to the left until you are back on solid ground. From here use the
death grip on the heart of stone for a scene… and a boss fight!


-------------------------
Boss: Corrupted Custodian
-------------------------

Moves:

> Ground slam      – The boss like just about every other one so far will slam
                     the ground if you get too close. 
> Clap of doom     – The boss will bring his hands together in front, this
                     will do a fair bit of damage to you so avoid where 
                     possible.
> Hurricane        – The boss will spin around with his arms out. This causes
                     a great deal of damage and is not easy to avoid. If you
                     see it coming back off!
> Swipe/slam combo – The boss will take two swipes at you followed by an
                     overhead slam.


Strategy:

> This guy is not all that hard. He is quite slow at times so you will be able
> to dodge most of his attacks and then perform a combo on him whilst he stops
> moving for a second. As you have the death grip you can also use it to draw
> yourself to the bosses head and hack away a couple of times before dodging
> away.The biggest challenge you will face is the hurricane attack as he
> will move quite fast and do a fair bit of damage. When you see it coming you
> need to get away as fast as possible to minimise the amount of damage taken.
> Once he has taken a sufficient amount of damage a scene will play.

Return to the Guardian room. Congratulations you have completed the Foundry!




===============================================================================
Act 1, Part 8 - Heart of the Mountain  [ACT1H]
===============================================================================


>>Stonefather's Vale<<

Exit the Foundry and continue across the bridge to Tri-Stone. Continue through
the caves at the far end an exit into Stonefather’s Vale. Here you will watch
a scene before commencing a boss fight.


------------------
Boss: The Guardian
------------------

This guy is a massive golem out in the open plains and the encounter reminds
me a lot of some of the battles from Shadow of the Colossus. What a great game
that was… Anyway, let’s get down to business. The fight takes place in two
phases and you will have your horse for assistance. Rather than list all the
moves and what not, follow the descriptions of each of the phases below to 
take him down without breaking a sweat.

Phase 1:
> For this fight we are in the open plain and have our buddy Despair to help
> us out. You will notice that the boss’s giant right arm is covered in bomb
> plants. Unfortunately because the guy is so tall, they are out of pistol 
> range.We need to stand at the length of his range and run directly away from
> him as he tries to drop his hammer on us.Do not try dodging to the sides as
> no matter how quick you are you will take damage.  After the hammer falls,
> move around the end of it and you will be able to shoot the plants from here.
> This will temporarily destroy his arm and bring him to his knees. Switch back
> to death grip and latch onto the Heart Stone. Whilst attached, swing at it
> with your scythe until either the guardian regains his feet(in which case you
> will need to repeat the above) or until the stone is destroyed.


Phase 2:
> After losing his arm, the guardian will shoot out a giant spiky death ball 
> from his other arm that will follow you around everywhere. You will need to
> shoot at this ball until it starts to glow. As it does it will rise off the
> ground and hover in the air for a few seconds before launching itself at 
> you. After getting it to the point of hovering, you will need to quickly 
> run and put the guardian between yourself and the ball of death. If 
> successful, the spike ball will then hit the guardian; bringing him to his
> knees again and giving you access to destroy the second heart stone on his
> other arm. Climb up the blocks here and use the beam at the top to death 
> grip across to the crystal. Hack away until it is destroyed. 


Once the second crystal has been destroyed a scene will play indicating your
success. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: At this point you will also earn the “Heart of the Mountain” and 
>>       “Dust to Dust” Achievements/Trophies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




===============================================================================
Act 1, Part 9 - The Tree of Life  [ACT1I]
===============================================================================

Following the short scene and With the giant crystal octopus monster now gone
from our path, we can now venture through the gate going through the
Verdant Hollow and following the pathway all the way to the north until you
reach the tree of life.

Approach it to watch a scene to end the first act.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>Note: at this point you will earn the Tree of life Achievement/Trophy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




===============================================================================
Act 2 - The Kingdom of the Dead
===============================================================================

===============================================================================
Act 2, Part 1 - The Lord of Bones
===============================================================================


>>Tree of Death<<

After a lengthy scene and a chat with a new buddy, you will be given a new
objective – tracking down the Lord of Bones and a new side-quest – Lost Relics.
We will also be in a brand new world – The Kingdom of the Dead. The Tree of 
Death here will act as a hub of sorts and as we complete the different worlds,
portals will appear here to allow you to travel back and forward between them
as indicated by the active portal for the Forge Lands nearby.

For now though we’re off to find the Lord of Bones, so follow the path south
through the Craglands to Leviathan’s Gorge. When you see the big bridge, turn
to the left and follow the cliff to find a Relic of Etu-Goth. Cross the 
bridge here and after crossing, follow the cliff around to the right until
you reach the building on the edge with the handhold, run over to the pole
and make your way down to the base of the cliff. 

From here make your way to the north east to find yourself beneath the big
bridge. Go to the ledge before the chasm here to see a series of death grip
rings. Before going and grabbing on those, look down and to the right. Below
the platform with yellow crystals in front of you, you will see a bomb facing
you. Shoot it to clear the platform. Use the three death grip rings to reach
the pole in the centre, then jump down to the newly cleared platform. Using
the bomb here, destroy the crystals blocking the death grip rings and then
swing over to the platform here for a chest. There are another two chests
here, but we cannot access them at this time, so backtrack back across the
chasm, up the cliff and continue onwards towards the ominous looking building
straight ahead from the end of the bridge. Go on in. 




>>The Breach<<

Use the death grip hook here to wall run over to the wall vines. Climb about 
half way to the corner and look behind you to find a death grip hook. Jump 
back and grab this, then the next one and then wall jump backwards to reach a 
platform. Grab the chest here and step on the pressure plate to open the gate–
roll on through before it closes. Around the corner open the other chest. Drop
down the hole nearby and then drop down again to the platform below and step 
on the pressure plate to the East. A set of five spikes blocking the way will 
clear out. Quickly wall run over to the other side of the gap here before they
pop back out again. You will find a locked skull door here. 

Enter the door to the left and the doors will lock behind you. Fight off 10-12
skeleton warriors and cruise through the Eastern door.  As you enter, look to
your left. Use death grip to grab a bomb here and plant it on the switch. Run
across the bridge to the platform to the East and once there, run to the left
and all the way to the dead end. From here, look back across to the switch and
shoot the bomb. This will lower the bridge we just crossed, but raise another
one behind us. Cross this and climb the stairs here to open the chest for a
skeleton Key. Picking this up will cause a large group of scarabs to form –
these bad boys are quite similar to stingers and really shouldn’t cause you
too much hassle. 

Return to the previous platform and use the pole to the south to get to the 
handhold nearby. From here we can wallrun up further and deathgrip up to a
platform above with a pair of chests. Grab them and then drop back down the
ledge we came up from. Use the lower hand holds to wallrun back to the 
entrance to the room. Cruise through the door here and use the skeleton key on
the door.

Follow the hallway and drop down, kill the skeleton warriors here and enter 
the hallway beyond the door. As you enter, look to the left for a Boatman's 
Coin. Follow the passage here to the end and enter the room. Kill all the 
skeleton warriors chilling out here and look behind the statue to the left of
the entrance for a Boatman’s Coin. Now look at the statue on the other side of
the room. See the crystal above it? Look behind the statue for a bomb plant,
grab it and toss it up at the crystals to destroy them. 

Use the nearby blocks to climb up to the ledge where the crystals were. Grab
the handhold opposite and head round the corner. Note this handhold. We have
two options here. First climb up multiple handholds to find yourself on the
roof where you will find a chest, then return back down and wall to the 
handhold from before and this time drop down to the handhold below and wall
run across the room to the right. At the end, you will need to jump and use
the death grip to reach a platform above the statue here containing a chest.
Drop back down to ground level and through the exit door.


>>The Maw<<

Head across the bridge here and head left first. See the broken bridge here? 
Look over the edge for a Boatman's Coin. Do a 180 and continue across to 
the West. Upon leaving the bridge, ignore the quest marker and continue to the
west for now. Follow the passage around the corner and drop down into the ruins
at the end. Drop down again and check out the alcove to your left as you enter.
Destroy the destructibles here for a Boatman’s Coin. See that circular 
platform at an angle at the back of the room? Go stand on this and look above
the door you entered and slightly left to see a crystal in an alcove. Shoot 
this for a Stone of Power.

Backtrack to the end of the bridge we crossed earlier and this time look for 
the large open gate to the south. Look just to the left of this to find a 
Boatman's Coin tucked away in the corner here. Enter the gate and follow the
passage here to the top of the hill and rather than turning to the right, as
our quest marker indicates,continue straight ahead to the dead end. At the 
very edge, drop down to a ledge below for a chest. To exit, hit the switch and
climb the wall that rotates before it reverts back to normal. At the top of
this wall you will find a Relic of Khagoth. These can be sold to Ostegoth. 


Drop down the other side and continue following the path around the corner 
towards the objective marker. Once you get off your horse, continue into the 
cave, killing skeletal warriors if you wish. You will find a Vulgrim location
in a small alcove to the left. Look above this to see a crystal on a 
stalactite. Shoot it for a Stone of Mystics. Continue along the path and keep
an eye out for another alcove to the right containing a chest.  Continue to
the end of the cave and exit into Serpent’s Peak.



>>Serpent’s Peak<<

Walk forward out of the tunnel until you see a scene. 

When you regain control, head around the ledge to the left. Climb up the 
handholds here and use wall running, death grips and wall jumps to reach the 
top. Turn to the left and look around to the area opposite where you just 
came up for a chest.  Continue towards the back of the ship.

Wallrun up to the ledge here and use the wall vine on the left and climb to 
the very top. Here use the death grip hook to swing across to the swinging 
spiked platform in front. Wait for it to swing towards the back of the ship 
and hop across to the small circular platform here.  From here jump to another
swinging platform opposite and ride this to the front. Jump to a third spiky
swinging platform here when safe to do so and then use the nearby death grip
hook to swing across to the next area.

To the right you will find a chest, return to where you landed and mosey on
around to the left. Use the death grip hook here to swing to the vine, climb
up to the handhold above and wall jump over to the pole behind. Use the 
handholds to get out and around the corner. Drop down to the beam here and 
use the death grip hooks to jump over to another beam. Climb up and cruise 
around the handholds until you drop to another beam. Use the death grip
rings again here. At the end, climb up the handhold and follow it around to 
the left. Drop down into the hallway here. 

Continue to the end of the hallway and jump into the hole here. Follow the
passage. At the end use the blocks and death grip rings to climb the wall.
From the top, jump across to the platform opposite. Drop down the hole. Go
through the open door here for a scene.



>>The Eternal Throne<<

Walk forward and talk to Draven here if you want some training. Ahead, go down
the stairs here to find a serpent tome, use it if you like and then look on the
eastern side of the room for a Stone of Resistance. You can also smash the 
destructibles here for a Boatman's Coin. To continue the game you want to 
cruise up to the top of the stairs and talk to the guards in front of the 
door. When you do the Chancellor will appear behind you for a chat. He will 
give you your next objective.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will earn the “Lord of Bones” achievement/trophy at this point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 




===============================================================================
Act 2, Part 2 - The Gilded Arena
===============================================================================


>>The Eternal Throne<<

Return back through the doorway you entered from and continue along the 
hallway. Follow the objective marker until you reach the Gilded Arena.

Outside the arena you can trade with Ostegoth if you desire. Destroy the 
destructibles to the left to find a Book of the Dead page tucked away in a 
corner here. When you are ready, head on inside.



>>The Gilded Arena<<

As soon as you enter, look in an alcove to the right for a statue holding a
crystal. Shoot this for a Stone of Mystics. Follow the spiral staircase down
until you reach a door. Inside you will see a statue with a green lantern
firing a laser beam at the skull above the door here. Run over to the statue
and use the handles to spin it around to face the opposite door. This will
unlock it.  

Move through the unlocked door into the hallway and drop down into the pit in
front, do a quick 180 to find a chest here. Run to the opposite side of the
area and jump over the debris here to find another chest. Use the nearby wall
vine to climb back up to the entrance. Get Death to wallrun on the opposite
wall from the vine and use the death grip ring to make it to the far side of
the room. Enter the door here for a scene.

…Great, another dungeon where we have to find three things! Oh well, let’s get
started. Note the debris to the left, access is blocked so let’s head right.
Just to the right of the first door here you will see a handhold you can climb
up to. On the upper terrace, immediately turn to the right and follow the
railing until you find a wall leading up. Climb up and follow the platform
back to the left until you stumble upon another scalable wall. Climb to the
top of this and use the death grip ring here to swing across the gap for a
Relic of Renegoth. Drop down to the level with the unlocked door on it nearby
and follow the platform all the way north until you reach a dead end. Climb up
the hand hold here for a chest. Finally, with all of that looting out of the
way, let’s go back south and through that unlocked door! 

Go down the spiral stairs until you come to the break. Wallrun on the left
hand wall here to safely land on a platform below. Check out the alcove here
for a chest. Drop down to the bottom of the stairs. Work your way through the
room here and enter the door at the back. As you do, the doors will lock. You
will be attacked by a large group of around 20-30 skeleton warriors. This is a
good point to use your reaper form if you have it ready! Once you have cleared
the room the doors will open. Before continuing, look at the ceiling and shoot
the crystal here for a Stone of Mystics.  

Go through the door and enter the room at the far end of the hallway. As you
enter look in front and to the right. You will see a Boatman’s coin. Grab that
and continue up the stairs to the platform to the north. Step on the pressure
plate here and look to the right. You will see bomb plant. Use death grip to
grab it whilst standing on the pressure plate and throw it down at the 
crystals to the south for a chest. Grab one last bomb and run down and toss it
at the crystals around the corner that the green beam is coming over the top
of. The subsequent destruction will knock down the lantern.

Use the death grip to grab the lantern from across the gap. Return to the
pressure plate and place the lantern on it. Run down through the gate that
opens and past the bomb plant. Wall run around the room until you reach safe
ground. Continue straight ahead and up the stairs to the left to find a lever.
Hit that to open the gate here. Use the death grip from the ledge here to grab
the lantern and cruise back down the stairs and into the room on the left. Use
the lantern on the statue here to have the statue use it to create a laser 
beam. Rotate the statue 180 degrees to open the gate and follow the passage
until you reach a green statue you can interact with. Hit the action button to
grab the first animus stone (Assassin’s Creed anyone?). While your here, look
on one of the hanging cages nearby for a stone we can shoot for a stone of 
Mystics.

As you exit the room you will be ambushed by a swarm of scarabs. Destroy them
all and the gate will be unsealed and you can backtrack to the main area. When
you reach the laser statue again, check out the hallway to its right. Open the
door at the end and look on the roof in the alcove you your left here for a
crystal we can shoot for a Stone of Power, also in the alcove on the left hand
wall is a Soul Arbiter’s Scroll we can look at. Once you have those, continue
to the end of the hallway for a chest containing the dungeon map. Continue up
the wall in the main room and use the lever at the top of the area for a quick
scene. You’ll be back on the arena floor! Walk over to the statue head on the
North side of the arena and use death grip on the ring here for a scene.

As soon as you regain control after the scene, kill the skeletons that have
appeared and once they are gone, make your way through the door they entered
the arena from. Climb the stairs here to the main floor and follow the balcony
all the way to the right until you reach the debris. From here you can access
the level above. Just near where you climb up you will see another set of 
handholds on the left hand wall nearby. Climb here and grab the chest. Drop 
back down and continue. Follow the platform here past the now unlocked door 
here and all the way to the end for a chest. Return to the door and head 
inside.

As you enter this room, head through the door the lantern statue is laser
beaming and climb the circular staircase here. Look into the western room to
see an inert bomb plant below.  Use death grip to grab one and toss it at the
yellow crystals here. Shoot it. Enter the now open hallway and follow it to
the end for a chest. Return and grab another bomb growth and head back to the
laser beam statue. Blow up the yellow crystal here.  There is another bomb 
growth behind it. Rotate the laser beam statue once to the right to open the 
other door, grab one of the bombs and destroy the crystals across the gap in 
the newly opened room. 

Return to the bomb growth and look to the right to see a Boatman’s Coin. 
Wallrun on the right hand wall here to reach the other side of the pit and 
then do the same back to grab the coin. Head back across the gap so you are 
opposite the bomb plant and in the room with another green lantern statue. 
Rotate this once to the left and cross the bridge that forms for a Book of the
Dead Page. Return to the statue and rotate it to the left once more to open a
door. 

As you enter turn immediately right to find a chest.  Continue to the small 
circular rooms at the end of the hallway. Just before you reach them, look in
the alcove to the right for a Soul Arbiter’s Scroll. Head into the small 
circular rooms and grab the lantern in here. fight off the skeletal warriors 
that attack. Once the door opens again, return to the nearest lantern statue 
room and enter the door to the right. Place the lantern on the pressure plate
and then return to the first lantern statue room via the same way you came
(wall running). Use death grip to grab the lantern and return to the original
lantern statue room. Drop the lantern and rotate the statue once to the left.
Pick the lantern up again and carry it through the door and up the circular
stairs. Interact with the statue at the top to give it the lantern. This will
raise the bridge and give you access to another room at the far end of the
area.

Drop down as soon as you see the first gap in the stairs and look behind you
to find a Relic of Etu-Goth. Continue down the stairs, work your way through
the room at the bottom (note that if you destroy all of the crates in the
room, three waves of skeletons will spawn. Destroying all of those will cause
a chest to appear) and exit into the cave beyond. Here you will see the
second animus stone and a scene will play showing scarabs coming to attack.
They will be backed up by some skeletal archers as well. Try to focus on the
archers first before focusing on the scarabs. Once the enemies have been
eliminated, a second wave comprising of essentially the same make up will
appear, so take them down too. When the dust settles, head over and grab the
animus stone. 

After you grab it, a scene will show the unlocking of another gate nearby. 
Head on over and cruise through here. In the room go through the door on
the right and as soon as you enter, look to the left for a chest.  From here
head into the side room directly opposite and climb up here. Wallrun to the
other platform and destroy the crates and things here. Amongst it all is a 
Boatman’s Coin. Return to the entrance and look straight ahead, run up the 
wall here and use death grip to reach the top. At the top, turn around and use
death grip to jump across the gap to the other side for another chest. 

Return across the room and pull the lever to re-enter the arena. Head to the
left and use the death grip on the statue here for a scene. This will unlock
the door directly above the skull. Cruise into one of the side passages, climb
the stairs and exit onto the balcony. Work your way over to the now unlocked
door. 

Enter the passage here and a skeleton champion will summon a bunch of skeletal
warriors. Fight them all off and enter the door at the end when everything is
dead. As you enter, mosey on into the door to the right, follow the corridor
around into the room at the far end. Again defeat all of the skeletal 
champions and warriors in here. Once you do around 20 skeletons will emerge 
from the walls and attack. Kill them all to unlock the doors.

Enter back into the main room here and look to your right to see a throne. In
front and to the left is a switch and there is a pressure plate on the floor.
Stand on the pressure plate to bring the bridge in front of you up. Grab the
bomb plant that appears with the death grip and throw it onto the switch. Now
run and dash into the throne area. When the bomb goes off, the room will spin
around and give you access to the next area.

Straight ahead you will be able to see the final animus stone. Continue 
forward for a scene. Now you get to meet the scarab hulk. These guys are big,
bad and mean. They can use their shell as a shield and, can fly and do a 
number of attacks that can put you on your ass extremely quickly. It is a 
matter of learning its move set and using appropriately timed dodges and hits
to take him down. When he is dead, go grab that animus stone!

Retrace your steps back to the arena floor and use the death grip to place the
third animus stone. Now get ready for a bit of boss action!


-------------
Boss: Gnashor
-------------

Phase 1:
Gnashor is a sand worm similar to those seen in the original Darksiders. The 
first phase of this battle is is fairly straight forwards as he will stay 
underground and charge at you which will do a fair amount of damage if it 
hits. He will also curl up into a ball and roll around on top of the sand at 
high speed and again if this hits it can do quite a bit of damage so stick 
clear! You need to essentially keep away from him until he rears his head up
and when that happens, quickly use death grip to yank his head to the ground,
stunning him briefly. Run over and hit him a few times.  Once you have slammed
him twice he should transition into phase 2 with a scene. 


Phase 2:
After damaging him enough he will submerge and grow arms and legs.

Moves: 

> Whip slam – the body will use the sand worm as a whip. He will swing twice 
              and this will do significant damage if it hits you. In addition
              to the physical damage it can do, this move will also shoot out
              a wave of energy in front of it. Dodge often!
> Stomp     – if you get in close he will try to stomp on you, causing a shock
              wave.
> Big swing – addition to slamming the ground, he will also swing the worm
              around in wide circles if you get too close. 
> Emergence – when he reverts back to sand worm form during the fight he will
              attempt to emerge beneath you, doing damage as he rushes up. 

Strategy:

> In phase two it is very difficult to attack Gnashor directly. Instead what
> you should do is wait for him to do the whip slam, dodge both energy waves 
> and then use your death grip to grab his head, get in close and throw 2-3 
> slashes at his face. Then drop and roll away immediately as he stomps the 
> ground. Continue to do this. When he has taken a certain number of hits he
> will lean over slightly and his head will turn blue for a short period of 
> time. Take this opportunity to use your death grip on it and slam him into
> the ground. Run over and lay into him at this time. When he recovers he will
> retain sandworm form for a little while and attempt to emerge beneath you,
> you need to constantly be moving and dodging during this timer. Once he has
> had enough he will climb back into the body. Repeat the above steps until he
> falls.

Alternate strategy:

> Rather than using the Deathgrip after he swings his whips twice, you should
> go right in front of him and start swinging your secondary weapon, then back
> off before he does his stomp. It's far easier to whittle him down this way
> while taking far less damage. Using the deathgrip as suggested above can be
> problematic on higher difficulties as it can attach you to the boss and then
> you just can't let go to escape in time. 


When he has taken enough damage a scene will show to show your victory. 
Killing him rewards you with the golden skull and a treasure chest filled with
loot and gold to pillage. 

Fast travel back to the Eternal Throne and talk to the Chancellor.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will earn the achievement/trophy “The toll of Kings” at this 
>>       point in time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After a short scene the King will give you some new objectives.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will earn the “By your Command” achievement/trophy here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Look behind the king’s throne for a Relic of Etu-Goth. Fast travel to the Maw.




===============================================================================
Act 2, Part 3 - The Court of Bones Pt 1 [ACT2C]
===============================================================================


>>The Maw<<

Fast travelling to the Maw will have put you out at the exit to the Breach.
 
Cross the bridge here and go all the way to the South this time. As you reach
the opposite side, to the left you will find an optional dungeon - Sentinel's
Gaze. Ignore this for now and do a 180 to see a building opposite. Head inside
the open door and fight the skeletons here. Continue down the stairs to the 
right and when you reach the balcony overlooking the gorge, look to the right
for a Boatman's Coin. 

Head back inside and from the entrance, look in the left hand corner to find a
block we can wall run up to. Using the various handholds and blocks here, make
your way up the wall here all the way to the top of the structure. Follow the
passage around past the gates to the other side. Look in the open doorway here
for a Soul Arbiter's Sacred Soul. Exit and climb some handholds just to the
south of your current position. Up here, turn the green lantern statue 180
degrees and it will open up some gates containing chests that we saw earlier
at the Breach, but were unable to access at the time. You can head back and
grab these at your convenience.

Return to ground level and head over to the ominous looking door to the South
east of your position. Make your way inside and run up and strike the crystal
in the centre of the circular platform here to activate a lift that will cause
you to descend into Phariseer's Tomb.

 


===============================================================================
Act 2, Part 4 - Phariseer's Tomb [ACT2D]
===============================================================================


>>Phariseer's Tomb<<

Move forward and destroy the mummies in the immediate area. Once clear, look
back at the lift and to the right of the stairs you just walked down, you will
see a Boatman's Coin tucked away sneakily in the corner. Grab that and continue
down the main path and into the door. Kill more mummies in here and exit into
the next room. 

As you enter you will see a pressure plate that will raise the gate in front.
To the left you will see two ledges covered in yellow crystals. For now we 
want to explore the right side of the room and climb up the various handholds
here. On the top ledge you will find a bomb plant. Destroy all the crystals
you can see. 

Drop down and head to the opposite side. See the tall golden pillar here? We
can grab this with our death grip. Do so to bring it down to your level. Drag
it over and place it against the gate. Whilst you are here you can also 
wallrun up to the platform on the left for a chest. Return to the pressure
plate and if you destroyed all of the crystals, you will see another bomb
plant above and to the left of you. Step on the plate to lift the gate, then
grab the plant with death grip and toss it at the golden pillar to push it
under the door. This will prevent the gate from dropping all the way to the
floor. Hurry on over and under the half open gate.

The next room features another lift with crystals to activate. As you enter
look up and to the right to see a crystal we can shoot for a Stone of Mystics.
Ignore the lift for now and head straight through to the room beyond. Kill all
the mummies in here and grab the chest. Look behind the statue at the very end
of the room for a Book of the Dead page. Return to the lift. 

Note that the four crystals here each have a different Roman numeral 
associated with it. These are indicators for the floors this lift will stop
at. Let’s knock the crystal for level 1 first and head down to the bottom of
the dungeon.


------- 
Level 1
-------
When the lift stops, head through the open passage to the east. As you reach
the edge of the platform, look to your left to see a death grip ring. Jump up
here and pull yourself up the ledge at the top for a Book of the Dead page.
There is another chest on the far side of the gap here but we can't reach it
just yet, so return to the lift room and check out the two doors here. Let’s
check out the northern door first.

Inside, run forward. As you reach the edge of the platform, look to the left
and slightly behind you to spot a way up. Follow the handhold around the 
corner until you can go no further then lean back and jump off the wall to
grab the Boatman's coin and land on the platform below. Activate the switch
here. This will raise the cage with death grip ring on the right and replace
it with one on the left. This new cage also has a bomb attached to it.

Use the new death grip ring to jump across to the other side of the room. From
here, look in the back corner here for a chest containing the Dungeon Map.
Next, grab one of the bombs and throw it onto the switch we activated just
before. Return to the entrance to the room. From here, shoot the bomb to lower
the cage in front of you. Jump and death grip to it as soon as possible and
then quickly death grip across to the second cage as it rises to be catapulted
over to the far side of the room. Climb the stairs here. Open the chest for a
skeleton key. Backtrack to the elevator and kill the three wraiths along the
way. Hit the switch to go up to the third level.


-------
Level 3
-------
As the lift stops, head over and open the skull door here. Cruise through the
passageway killing the mummies if you like and enter the large square room at
the end. Here you will have to fight off four wraiths! Tricky stuff, just use
lots of dodging and remember that you can use death grip on them to stun them
for a short while. Once they have been dealt with, an undead general will
appear. This guy is almost his own mini-boss. He has a shield and can block
just about all of your attacks. To kill him you need to lure him into 
performing a charge attack, dodge out of the way and then use death grip to
get in close. Hit him 4-5 times and then dodge away. Repeat until he dies.

After he is dead, and if you haven't already, destroy the destructibles in the
north west corner of the room for a Relic of Etu-Goth and the south east 
corner of the room for a Boatman's Coin. Find the gate the undead general
entered the area from (it’s the North entrance) and follow the hallway here.
Keep your eyes out for a caged skeleton to the left in an alcove. Behind this
is a Soul Arbiter's Sacred Seal. Grab this and continue north along the 
hallway until you exit onto a ledge above the lift.
 
Jump on the handholds to the left and follow the platforming section around to
the raised platform on the other side of the lift room. Enter the door here.
Look at the statue right in front of you and shoot the crystal on him for a
Stone of Power. Now, shoot the bomb plant on the left to destroy the corruption
crystal here and wall run across to the pole. 


-------
Level 1
-------
Slide down back to the first level and wall run twice to the left to grab a
chest then return to the first pole we slid down. Slide down a little more
this time and jump backwards to the pole behind. Jump again to the right and
over to the vine wall. Climb up to the platform above. Throw the switch here
to raise a bridge. Drop down and push the golden pillar off of the platform
here. Push it back across the bridge to the space beneath the lift.
 
Backtrack across the bridge and all the way back up to level three via the 
wall vine and poles. Return to the lift room and hit the crystal on the lift
to take it back down to level 2. 


-------
Level 2
-------
Enter the big glowing green door here; follow the hallway until you reach the
circular room at the end. Step on the pressure plate here to lower the spikes
and roll across into the arena. Boss time!


---------------
Boss: Phariseer
---------------
Moves:

> 2 swings - Phariseer will swing his weapons in two wide arcs in front of him.
> Spinning combo - he will spin slowly around in a circle 4-5 times, don’t
  bother trying to attack him at this point!
> Overhead slam - He will jump in the air and smash the ground in attempt to
  hit you.
> Zombie swarm - After taking enough damage, he will summon a swarm of around
  10-15 skeletons. These consist of standard warrior classes, to archers and
  the occasional champion.

Strategy:

> Dodge his attacks and perform combos when the coast is clear until he
> summons the first wave of skeletons. He will then start to utilise his
> spinning attack. You will also notice he takes very little damage with the
> skeletons about. You will need to destroy them all if you want to do any
> real significant damage to the boss. After the first wave, continue dodging
> and attacking when safe to do so until he summons a second group of 
> skeletons. This time these are not just the cannon fodder types as you will
> now also have to deal with archer skeletons and some skeleton champions
> before re-focusing your efforts on the boss. By this time he should be
> almost dead so hack away until a scene plays to end the fight.


You will be rewarded with the Interdiction ability - you can summon Dead lords!
These guys are great and have the ability to pass through some walls, weigh 
down pressure plates for you and help you out in combat when necessary. 

Before exiting, let’s go and loot a few more chests. Step on the summoning 
circle on the floor nearby and summon a dead lord, send him over to stand on 
the pressure plate to open the gate, Open the green skull door again and head 
straight across the room. Drop down to the first level here. 

Enter the room down here to the south. Stand on the summoning circle and 
summon a Dead Lord. Send him through the gate to step on the pressure plate. 
Continue into the room at the end. Kill the mummies in here and look towards 
the statue. Behind it you will see a yellow crystal. There is a bomb plant in
an alcove in the wall on the right side of the room so grab that and use it to
bring the crystal down.

Drop down the hole here and use the summoning circle to the right as you enter
the room. Get the Dead Lord to activate the pressure plate in the centre of 
the room to allow you to loot the three chests. Be forewarned though, opening
the chests will cause a large number of enemies to spawn including Skeletal
Generals, wraiths and regular skeletons. I strongly recommend opening one at
a time and dealing with the threat before opening the next. It is possible to
clear out the entire room after opening all three chests in quick succession
(I managed to do it the first time through), but you really don't need to. If
worse comes to worse, and you feel a little overwhelmed you can get the 
Deadlord to help you by targeting him again with interdiction.

In the corner to the far right as you enter you will find a Soul Arbiter's
Seal scrawled on the wall.

Now that we are all done with Phariseer’s Tomb, lets fast travel back to the
dungeon entrance.




===============================================================================
Act 2, Part 5 - The Court of Bones Pt 2 [ACT2E]
===============================================================================


>>The Maw<<

Have a look at your map for some idea as to where we need to go next. The 
Judicator's tomb is right down at the very bottom of the map. Hop on Despair
and ride to the south. Enter the building blocking your path here. Use the
summoning circle to bring forth a Dead Lord. Send him through the gate to the
left to pull the switch to lower both portcullises in this room.

Go down the right hand passage and climb the wall here. At the top use the 
hand hold to shimmy around the corner for a chest and keep your eye out for a
Boatman's Coin nearby. Afterwards drop down to the passage below. Continue 
down the stairs. As you round the corner you will find a Soul Arbiter's Scroll
in the corner. Grab that and continue outside.

As soon as you leave the gate, look behind and to the right to see a block we
can run up to. Do so and use death grip to leap up to the handholds above. Work
your way across to the left to a ledge with a chest. Look above the handhold 
we dropped down from to see a stone we can shoot for a Stone of Power. Drop 
back down to ground level.


>>The Spine<<

Jump on the horse and ride down the hill. Take the first right and gallop down
onto the bridge here. Follow it right to the dead end in front of you to find
a Book of the Dead page and then continue off the bridge to the south.

Head on towards to the big green door and as you approach, have a look at that
rocky structure to the right. Have a look behind this for a Boatman's Coin and
then cruise past the big green door and continue to the very southeastern 
corner of The Spine, find the building you can climb. Look on the ledge to the
very south east here to find a Relic of Renagoth, and then make your way to the
building. Find the handholds and climb to the top. Drop down inside to grab the
chest. Turn around and shoot the stone here for a Stone of Power. Make your way
down to the lower exit of the tower and look out from here. You should see a
Boatman’s Coin. Use death grip to grab that bad boy.


Drop down and return to the big green door. Head inside to find The 
Judicator's Tomb.



===============================================================================
Act 2, Part 6 - Judicator's Tomb [ACT2F]
===============================================================================


>>The Judicator's Tomb<<

Head on through the first room, past the statue here and into the chamber 
beyond. In the centre of this area you will see a giant cage with a lever out
of reach inside. Go into the door to the right and use the summoning circle
here to summon a Dead Lord. Return to the main room and have the Dead Lord use
the lever in the centre of the room to open the locked door.

Here you will see a platform on the far side that we need to cross over to. 
Between us and the platform however you'll find quite a hefty gap. Before 
doing anything else, Look up at the bottom of the left hand cage and shoot the
crystal for a Stone of Power. Now lets head into the door to the right. As you
enter a group of undead prowlers and skeletal champions will spawn. If you 
want to make things a little quicker head over to the summoning circle to 
have a Dead Lord help you out.

When the room is clear, pull the switch in the back right hand corner and
return to the entrance. Get the dead lord to cruise over to the pressure plate
opposite. This will raise the nearby platform. Drop down into the pit below
and push the pedestal between the two platforms here to create a platform
between the two and climb back out. Jump across the platforms and pedestal to
reach the other side.

Before heading down the stairs here, check the small area to the left for a
chest and the right for a Soul Arbiter's Scroll. Continue down the stairs and
through the door. Walk forward until you see a scene. Geez, this game loves
making you go and find three of certain things in different dungeons doesn't
it?! We'll now have to go and locate three souls. It happens that the three
souls are in three different towers around the dungeon, so let’s get started.


----------
First Soul
----------
After the scene, the door on the right side of the room will unlock, so head 
on through. Continue across the bridge and into the hallway beyond. As you 
enter you will meet a new enemy - the lich. These floating bad guys can be
quite a handful and will continuously summon skeletons to attack you. If you
get too close to the lich, he will also do a nasty ground slam attack. Try to
focus on the lich as much as you can and only really killing the skeletons
when they get in your way (he will just replace them if you keep killing 
them). Once the lich is dead, head through the next door.

At the end of the corridor, use the summoning circle and head through the door
nearby. Use your Dead Lord buddy to activate the switch across the gap 
directly in front of you. Cross the bridge that rises into the centre 
platform. Here you will notice one of those lantern statues in the centre, but
he has no lantern. Head to the south of this platform and use the dead lord to
activate the pressure plate across the gap. The bridge will only rise half 
way, so switch to your death grip and use it on the dead lord to pull yourself
across the rest of the way. Look in the right hand corner for a chest
containing the dungeon map and grab the lantern off the ledge using death
grip. Look to the left of where the lantern was to find a small hole in the
wall with a bomb plant. Use this to destroy the crystals and this will raise
the other side of the bridge. Grab the lantern and return to the centre of the
room.

Give the statue the lantern. Rotate it once to the left to open the gate for a
chest. Grab the chest and then head back to the middle area and rotate the
statue 180 degrees. Now get the dead lord to use the pressure plate across the
gap to the north. Enter the door here and go through the door at the end of
the next hallway to enter a circular room. 

Drop down into the water here and across the opposite side of the room beneath
a platform's supports you will find a Relic of Khagoth. Return to the entrance
and use the nearby block to start up a platforming section, follow the blocks
handholds and death grip chains to reach the top of the room. Run over to the
cage here and use the action button to collect your first soul.  Kill the lich
and the pair of skeletal champions that appear. 

Afterwards, Look at your map and drop down to the platform with the chest on
it below. Fall down the rest of the way and back track to the judicator.


---------------
The Second Soul
---------------
Talk to the Judicator for a scene and afterwards he will unlock the next door
for you. Cruise through here and across the bridge. Inside the room here we
will find a locked skull door. A scene will play and some of the gates from
around the room will open, pitting us up against a small group of undead
prowlers. Killing all of these will have 4 skeletal champions spawn. Defeat
them and you will have to fight a mini boss.


-------------------
Boss: The Tormentor
-------------------
Moves:

> Two swings    - He will use his big sickle to throw two swings out in front 
                  of him.
> Reverse slash - if you hit him in the back he will, swing his weapon back
                  behind him as he turns. He will often do this move when 
                  recovering.
> Vomit         - The tormentor will projectile vomit in a semicircular area 
                  in front of him, you'll want to avoid this.
> Shouldercharge- He will do a short, sharp shoulder charge that will knock 
                  you to the ground.
> Triple slam   - The Tormentor will slam his sickle into the ground three 
                  times.


Strategy:

> This guy is fairly easy and there are no real tricks to taking him down.
> Simply dodge his attacks and counter attack when you see an opening. He does
> have a lot of health and a bigger move set than the regular enemies running
> around, but shouldn't be too hard.



Now that he is dead, head through the now open doorway and then climb the
stairs opposite to the door at the top.

Use the summoning circle here and get the Dead Lord to activate the pressure
plate in the Northeast corner of the room. This will flip a couple of sections
of wall around. Wallrun across to the second block and instead of jumping 
again, let him run until he drops and you will land on a platform with a 
chest. Wallrun over towards the platform with the Dead Lord and use your death
grip on him to pull yourself across. Enter the nearby passageway. Inside turn
to the left to find a Book of the Dead page, turn around and use death grip to
cross the gap. 

Throw the switch at the top here and head over to the open gate nearby killing
any skeletons that get in the way. Inside, follow the balcony around to the
left to find a chest containing the skeleton key. Continue around to the other
end of the room to find another chest here. Return to the previous room and
drop down the hole next to the lever. Before heading back to the door, enter
the hallway to the East of the summoning circle. In here the camera should
change and show you a death grip ring. wallrun up to this and up to the
handhold. Move to the left and drop down to find a platform hosing a relic of
Etu-Goth. Run back up to the previous handhold and use it to wallrun to the
left to find a chest. 

Drop back down and return to where we fought the Tormentor. Kill the skeletons
in here if you like and when you are ready, open the locked door to enter a
the second tower, which is a tall circular room similar to the one containing
the first soul.

Cruise up the stairs to the right to find a death grip hook. Climb up to the
central ledge. From here look to wards the next death grip hook and to the 
right to see another Book of the Dead page – death grip this. Now grab that 
ring nearby to start off a platforming sequence, continue along using all the
hooks and handholds until you emerge at the top of the tower. Grab the soul 
from the cage here. Grabbing this will trigger an undead stalker and a pair of
skeletal champions to spawn. Dispatch them and drop back down to the room just
to the right of the statue here to find a set of broken stairs below with a 
chest Drop down into the water at the bottom to find a Boatman’s Coin. 
Backtrack back to the Judicator.


--------------
The Third Soul
--------------
After a quick chat, the Judicator will now open the final door for you. Move
over to the South and through to the next area. Wallrun across to the other
side of the gap and go through the door. Use the summoning circle there for
Dead Lord backup before heading into the circular room ahead. Kill the undead
general that attacks you at this point.

After the fight, you will notice you are in a lift similar to the one we
encountered in the Phariseer’s Tomb. Hit the crystal indicating level 2 and it
will raise, but it will stop short, and you will see it has been blocked by
yellow crystals. At this point look around to see two pressure pads, one in an
alcove to the East and another on a passage to the West. Send your Dead Lord
to stand on the stitch on the west side of the room. Enter the East passage
and climb up to the platform above. At the top, use the handholds to the right
to wallrun around the length of the room to the balcony opposite. 

From here you will be able to see the pressure plate on the Eastern side of
the room. Send the dead lord over to sit on it. Use the handhold to your right
to move around the corner and climb up a couple of blocks to reach a handhold
above. Wallrun to the right until you reach the platform with the bomb plant.
Grab this and sent it down to destroy the yellow crystals blocking the life
below. This will bring the lift up to your level.

Go through the door to the south. Check out the pool in front of you for a
Boatman’s coin and continue up the nearby stairs. Use death grip to climb up 
to the platform here and grab the final soul from the cage. Attempt to leave
the room to initiate a boss battle.


---------------------
Boss: The Bone Keeper
---------------------
Strategy:

> The Bone Keeper will hang suspended from the roof out of range of your melee
> capabilities for the duration of the fight.He will however continue to summon
> wave after wave of skeletons at you. Fight them until you have breathing room
> to fire off a few shots at the bone keeper with your pistol, and then return
> to killing skeletons. Repeat until he is dead.

It’s not over yet though! As the Bone Keeper bites the dust, a new challenger
appears…



----------------
Boss: Bone Giant
----------------
Moves: 

> Lunge Punch – he will move towards you and swing twice at you.


Strategy: 

> This boss plays out in essentially the same way as the ice giant from the
> prologue. He is big and slow moving, let him perform his attack then go in
> for the kill. Rinse and repeat.



When he is dead, return to where you jumped up and rather than dropping down
right away, follow the railing around to the right to find a Book of the Dead
page. Drop down to the room below and head all the way back to the Judicator.

After a short scene you will get a new objective and a message indicating the
completion of the dungeon, huzzah! Note that when using interdiction from now
on you will have two dead lords to command.


We are all done here so feel free to fast travel back to the Eternal Throne.
If you feel like restocking potions or selling your trash, go for it. When you
are ready then head back to the Gilded Arena.





===============================================================================
Act 2, Part 7 The Psychameron [ACT2G]
===============================================================================


>>The Gilded Arena<<

Make your way back to where we fought the boss of the Gilded Arena earlier for
a scene.


>>The Psychameron<<

When you regain control of Death, you will immediately find yourself in combat
with a pair of undead stalkers. These are much the same as regular stalkers,
just with a lot more health. Goody!  Killing one of these off will cause a
swarm of undead prowlers to join the party, so try and kill these off whilst
avoiding the stalker, as you do a third undead stalker will spawn. Kill them
all off to open the gate. Cruise up the stairs and into the green door at the
top.

As you enter look to the right and climb up the wall on the side of the room
here for a chest. Return to the centre and use the summoning circle. Note the
two pressure plates. Run to the very opposite end of the room from the door
and stand on the square platform here. Facing the door, use your dead lords to
activate both pressure plates to send the platform you are on up. Jump off to
the next platform and head into the next room.

Kill the scarabs in the immediate area. Use the summoning circle here and get
a Dead Lord to activate the pressure plate to the north. This will raise a
bridge across the gap in front. Run up to the locked gate here so that you can
see the pressure plate beyond and send the second dead lord through to
activate it. This will give you access to the next part of this room. Mosey on
through and head up the stairs to find a locked skull door.

To the right of the door is a cliff and on the far side you will see a 
pressure plate in front of a gate containing a chest. Use one of the dead 
lords to activate the pressure plate there, and then use death grip on him to
jump across the gap. Open the chest here and kill the scarabs. Look back
towards the locked skull door and you will see a doorway beneath it. Behind 
the gate here, you will see a pressure plate. Send the other dead lord to
activate this to open the gate. Jump towards the ledge and use death grip on
the way down to pull yourself to the dead Lord.

Make your way up the hallway and when you reach the hole at the end drop down
to the room below. Open the door here and use the summoning circle to the 
right.

From here you will see a gated door to the right with a chest behind it and 
gap in front of you with three switches on the far side. You will need to hit
the switches in a certain order or you will have to fight off a wave of 
skeletal warriors and champions. The order you need to get the Dead Lords to
use the switches in is: the middle switch first, then the right switch and
then finally the switch on the left. This will lower the treasure chest and
open the door so you can grab the skeleton key from within.

Return to the shaft and climb the pole here to return to the skull door room.
Upon exiting, look up to see a death grip ring. Use that to climb up to the
ledge above for a Relic of Renegoth. Drop back down and from the exit to the
shaft we just climbed turn right and follow the hallway to the end to find a
locked gate. Look in an alcove to the right for a switch. Hit that to open the
gate and move through. Unlock the skull door here.

Upon entering the next room we will see a short scene. Afterwards, kill off
the scarabs that are chilling out in front of you and use the summoning circle
here. Get the first dead lord to activate the pressure pad here to raise a
bridge. Look to the south to see another pressure plate on a ledge across the
gap. Once the bridge has been activated, get the second Dead Lord to activate
this. This will open a nearby gate.

Cruise inside and when you reach the edge, look down and to the right to see
another pressure plate. Get one of the Dead Lords to step on this and then use
the handholds here to get around the corner. Jump to the pole, slide down and
jump and death grip the Dead Lord to land safely on the platform. Continue
into the tunnel beyond. Grab the two chests from the corner here and proceed
until you reach a fork. Proceed up the stairs to the right here and you will
find a switch to open a gate back to the main room. 

Return and head down the stairs to the gate at the bottom. Here, use a Dead
Lord to activate the pressure plate behind the gate to open it and then 
proceed to the right. At the crossroads, look to the left for a switch. Hit
that to raise the nearby bridge.  Climb to the top of the stairs here to be
reunited with our other Dead Lord. Continue past him and enter the unlocked
door nearby.

When you reach the main room, quickly use the summoning circle and fight off
the skeleton warriors and champions. Once they have bitten the dust, a bone
giant will appear. This guy handles exactly the same as the ice giant from the
prologue and the bone giant from Judicator’s Tomb. He’s slow moving and has a
limited attack set. Let him attack then go in for the kill. Alternatively you
can use the summoning circle to have the two dead lords tank him whilst you
take pot-shots at him with you pistol and attack when his back is turned. Once
he has had enough, two scarab hulks will appear.

This can be pretty tough, so try and get the attention of one of them, whilst
your summoned Dead Lords occupy the other. After these two fall, the nearby
door will unlock. Move through to the next area.

Look to the left and wall run across to the switch here. This will raise a
bridge enabling access back to the start of the dungeon and it will also 
unlock the door next to you. Enter the door. Follow the hallway to the end and
exit into the cave beyond.

As you enter the next area, look above the door you just came from for a 
Stone of Mystics. Cross the bridge here and kill the scarabs occupying the
central area here.Look on the east side of this platform for a Relic of 
Etu-Goth. Follow the passage all the way to the end and exit into a large open
cavern. It’s boss time!


------------------------
Boss: Basileus & Achidna
------------------------

Basileus and Achidna share a health bar and will attack you together and 
apart. The fight will start with you taking on Basileus one on one. Then he 
will mount Achidna and you will have to fight her. After taking enough damage,
Basileus will jump down to attack and alternate between staying on the ground
and riding Achidna.


Moves:

> Teleport slash – Basileus will cross his swords in front of his chestand then
                   launch the slash attack at you.Dodge to the side to avoid 
                   it otherwise he can link it into a devastating combo.
> Teleport slam  – If you get in close to Basileus when he is on the ground he
                   will jump, disappear and then slam down ad you.
> Jump spin      - Basileus will also do a jumping spin attack occasionally
                   when you are within attacking distance.
> Electricpounce – Achidna will leap across the room at you and crash down, 
                   dodge away from this one as she will cause both melee and
                   electrical damage. Nasty!
> Slash          – If you get within melee range Achidna will let loose with
                   the slash attacks. 
> Charge and slam– Achidna will rear up and run at you, if she gets close 
                   enough she will finish off with a ground slam.
> Double team    – When Basileus is on the ground, he will sometimes hover in
                   the air for a few seconds, if you see this start to dodge as
                   Achidna is about to pounce on you. 


Strategy:

Phase 1:
> The fight will start with Basileus on the ground. He will use his teleport
> slash and slam attacks on you, so dodge these and hit him when you feel it 
> is safe to do so. After taking a few hits a scene will play and he will be 
> sitting atop Achidna. 

Phase 2:
> Whilst he is riding Achidna watch out and when you see the electricity 
> appear around her you will need to prepare to dodge immediately as one of 
> her attacks are coming. Pay special care to avoid the pounce attack as it 
> can do a great deal of damage and can be quite difficult to time the dodge 
> correctly. Keep backing away from her and shooting with the revolver until
> she does an attack. Dodge this then run in for a few hits and repeat.

Phase 3:
> Death will pull Basileus off of Achidna once he has taken enough damage and
> Basileus will now alternate between riding Achidna and taking you on at 
> ground level. There is an additional attack during this phase – the double
> team. If you see Basileus jump up and hang motionless in the air for a few
> seconds, get ready to dodge immediately as this indicates that Achidna is
> about to jump on you. Keep whittling away their collective health bar until
> a scene plays to finish the fight.



You will earn a new weapon – Achidna’s Fangs as a reward for defeating them.As
killing Achidna was one of the side-quests given to you by Thane back in the
Forge Lands, you can return to him and hand it in at any time now.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will unlock the achievement “The Court of Bones” at this time. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fast travel back to the Eternal Throne and go to chat with the king. The quest
Basileus will now be completed. Watch the scene.




===============================================================================
Act 2, Part 8 - The City of the Dead [ACT2H]
===============================================================================


>>The Spine<<

When you regain control of Death, have a chat with the Chancellor about the 
City of the Dead. When the conversation finishes you will be awarded with the
Soul Splitter – allowing Death to use spiritual copies of himself to solve
puzzles. This ability now replaces interdiction as the stone has been removed
from your inventory.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: The achievement/trophy “Death Will Tear Us Apart” will unlock at this
>>       time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Activate soul splitter now and hold the action button down to create another
copy of yourself. With the first copy grab the statue to the left of the door
and drag it all the way left. Switch to the other copy and do the same with
the statue on the right. The door will unlock. Deactivate soul Splitter and
head into The City of the Dead.


>>The City of the Dead<<

Move through the first room and through the door at the far end. Kill the 
scarabs in here if you like. Check out the back left corner from where you
entered for a chest and then continue through the door.

Here you will be ambushed by a pair of skeletal champions. Once one of these
has been defeated an Undead General will also appear. Once he is dead return 
to the entrance and look to the right to see a Book of the Dead page on the
raised platform here. 

Head over to the locked door flanking this will be a pair of pressure pads.
Stand on the pressure plate to the right of the door to lower the spikes 
around the other pressure plate to the left and enter soul splitter mode. Have
your first copy head over and stand on this. This will open the passage to a
switch above, have your second copy ascend the wall via the handholds near the
second pressure plate and pull the switch at the top to open the door. Now 
that it is unlocked we can head through to the next area.

You will exit into a large room with a circular pit in the middle. On the 
right you will see a locked skull door and at the far end of the room is 
another locked door. Just in front of this are two steam vents, look at the 
eastern one for a Relic of Renegoth. As there is no other option for the 
moment, let’s mosey over to the left and into the open doorway. Follow the
hallway all the way to the end killing any skeletons that get in your way. At
the pit, wallrun across and continue into the room at the end.

We can’t do anything here just yet, so let’s go through the right hand door
and follow the hallway into the room at the far end. Here you will see a
rotation device in the centre of the room which will lower the nearby gate,
you can also see a gate to the right and a switch over a gap to the left.
Enter Soul Splitter mode. Have your first copy run to the rotating switch and
activate it to lower the gate. Once it is down, swap to your second copy and
enter the room beyond. Look to the left to see a bomb plant on the wall. Use
the death grip to grab it, return to the previous room and throw it over to
the switch across the gap. This will unlock the nearby gate giving you access
to a movable block.  Grab this and move it into a position in front of the
gate. 

Exit soul splitter mode and get Death to jump up on top of the block. Re-enter
soul splitter mode and again get the first copy to open the gate and this time
have the second copy push the block through to the next room. Return to normal
mode.

Jump on one of the two pressure pads here and re-enter soul splitter mode.Have
the first copy stand on the adjacent pressure pad and with the second copy
head up the stairs here and open the chest. Now that we are done with this
room, run up the nearby stairs. At the top you will find another chest. Grab
that and back track down the stairs until you reach the corner, look for a
hole nearby and drop down into the hallway below.

Immediately turn around and you will find a chest here. Continue down the
hallway and exit into a small room. Loot the chest for the skeleton key and
then activate the switch nearby to open the gate back to the main room. Head
over to the far side and unlock the skull door.

Walk forwards a short distance until you are standing on the metal platform.
Enter soul splitter mode and with your first copy run to the locked door 
ahead. Look to the right and you will see a death grip ring. Grab this and use
the handholds above to make your way around the corner. From here you can
wallrun over to the ledge to the right. Here you will find an open doorway
with a pit behind it. Before proceeding go and look in the corner nearby to
see the letters SWEE, these count as a Soul Arbiter’s Scroll. Return to the
hallway with the pit and use the hand holds here to move about half way across
the gap and then wallrun up and wall jump back and forward until you find
another hand hold above. Exit to the room above and you will see another
rotating switch. Ignore this for the second and move to the right, following
the railing around the corner for a Book of the Dead page. Return to the 
switch.

Rotating the switch will cause the platform we left our body on to rotate 90
degrees. Switch to your second copy and move across to the far side of the
room from the rotating switch. Look in the alcove to the right for a Boatman’s
Coin. Climb the wall vine here and use death grip to swing to the other side 
of the room for a chest. Enter the nearby tunnel and look in the alcove to the
right for another chest. Follow the passage around to the left and use the 
switch here to open a gate with a lantern behind it. Exit soul splitter mode
and return to the main room.

In the main room, grab the lantern using death grip and return to the open
hallway on the opposite side of the room. At the gap, plant the lantern and
wallrun across the pit and then death grip it over to you. Give the lantern to
the statue here. It will now be shooting a green beam. Rotate the statue once
to the right to open the door here for a Book of the Dead page. Return to the
statue and rotate it once more to the right so that it hits the pillar in the
middle of the room. This will raise a walkway. Just when you use the lantern
beam to raise the walkway. In the door to your right there is a wall you can
run up to catch a ledge, wall run on to a beam, then another and you'll find
the legandary weapon - Lich Spines. Cross over the new platform and enter the
door on the far side.

Climb the wall vine to the right and use the handholds and death grip ring to
reach the higher wall vine. Move to the far right and wall run across to the
platform. Grab the chest here and head through the door.

Kill the two wraiths prowling the platform here. Now take stock of the room.
On the eastern side, we have a switch which will rotate the L-shaped pathway
and on the west one of those beam switches we can hang on to activate which is
sitting next to a door and a locked gate. There is a second gate in the centre
of the area (the hanging switch activates this). Move to the middle of the
metal walkway and enter soul splitter mode. Have the first copy run over to
the switch to rotate the platform. Have a look in the corner behind the switch
to find a relic of Etu-Goth. Exit soul splitter mode to re-set your copies and
then re-enter it again.

Have the first copy hang off the beam switch here and have the second copy 
look opposite the hanging switch to see a bomb plant. Grab this and run across
the L-bridge and through the now opened gate. Turn left to see a switch. Hit
this with the bomb to open the nearby gate. Instead of returning straight 
away, continue along the hallway to the right. Here you will find a side room
with two wraiths and a chest. Kill them before looting. On the wall here you
can also shoot the red crystal for a stone of power. Return to the previous
hallway and use the vine directly in front of you, climb up and round the
corner and at the end lean back and jump to grab a Boatman’s Coin. Exit soul
splitter mode. Enter the door.

Here you will be in a lengthy hallway above a pit. Jump between the walls,
wallrunning as you go and make your way around the corner. Drop down at the
end, walk past the two locked gates and hit the switch. Enter the door to the
east.  Continue across the floor here and open the door at the far end. We are
back in the first bridge room again! Activate the switch here to unlock the
door below. Make your way down and through the door.

In this area you will have to fight off a few waves of enemies. First up you
will have to take on three wraiths. Once they have been taken down an undead
general will take their place. Afterwards you will have to fight a single
tormentor and then two tormentors at once.

After everything is dead, grab the two chests for your trouble and enter the
doorway at the far end of the area. Inside, use the death grip ring and wall
run up to the beam switch above. This will activate a lift below you covered
in fire and spikes. It goes without saying, but we do not want that to touch
us. It’s too complicated to explain well, but as per usual you should be able
to figure out the path the game needs you to take. Use the various platforming
elements here –wallrunning, handholds, blocks and death grip rings to reach
the top as fast as you can. 

Once you are safely on the ledge, pull the switch here and head through the 
now open door. Climb the stairs and exit onto the balcony for a scene. Now you
will have to defeat an undead stalker and some undead prowlers before you will
be able to explore further.

After the fight is over, return to the entrance and look to the left. Wall run
across to the chest here and open it for a dungeon map (damn! That took a
while didn’t it?). From here, look to the north. You should be able to make
out a tower here, towards the top you will see a crystal we can shoot for a
Stone of Resistance. Return to the previous platform.

Continue up the stairs and follow the path until another scene plays. We’ll
meet some new enemies – abominations. These things are annoying as they are
covered in poison which will damage you if you get close. In addition to this
they have some heavy melee attacks and have the ability to throw projectiles
which will sit on the ground and damage you if you touch them. Once both of
them are gone, continue up the stairs nearby.

Here you will be ambushed by three liches. Kill them all and then continue up
the stairs and through the door here. Once inside, drop down to the floor 
below and cruise over to the end for a chest. Climb back up the vine wall near
the start. From here, wall run along the right hand wall to reach a pole and
then use the others nearby to jump over to the far platform. Enter the door.

You will find yourself in a large square room with a hanging circular platform
adorning the centre.  Make your way around to the opposite side of the room
and enter the door here. Climb the stairs, killing the skeletons along the way
and when you reach the room at the top, look to the right and wall run up to
the death grip ring. Using the handholds and poles, make your way to the 
balcony above. 

Move around the corner and step on the pressure plate here. See how it flips
the wall section over to the left? Step off the plate and enter soul splitter
mode. Have clone 1 stand on the pressure plate. Have clone 2 use the deathgrip
ring to jump across the gap and wallrun across to the platform that appeared
when we stepped on the pressure plate. Switch back to clone 1 and get off the
pressure pad to have clone 2 flip around to the inside of the building
opposite. With clone 2, destroy the nearby crates for a Boatman’s Coin and
proceed down the stairs. At the very end you will find a chest and a GnoMAD
Gnome. Return to normal mode. 

This time, have Death stand on the pressure plate and enter soul splitter 
mode. Send the first copy over to the newly uncovered death grip ring and make
your way over to the platform on the right. Activate the switch here to unlock
the door. Send your second copy up the handholds to the right, go past the
door and pick up the chest at the end of the hallway. Disable soul splitter
mode and go through the now opened door. 
 

Hit the switch to the left and death grip your way across to the circular 
platform in front. Have a look around. We just entered from the north. To the
East is a locked skull door. To the west is a laser receptacle and to the 
south is a locked gate with yellow fumes coming up from behind a wall
indicating a bomb plant. Note that the platform we are on has both some yellow
crystals to destroy and a green laser! Find the handle on the platform and
rotate the laser around to the west so it hits the receptacle on the wall.This
will unlock the door here. Death grip across to this platform and enter the
door.

Inside you will be confronted by a scarab hulk and a tonne of mini-scarabs.
Eliminate the lot and another pair of scarab hulks will drop down to take you
on. Kill them both. At the conclusion of the fight, the gate at the rear of
the room will open, allowing you access to the bomb plant behind. Grab it with
your death grip and toss it at the crystals nearby. Climb the wall vine that
was hidden behind them.

Up top, you can exit onto the balcony nearby to see a flying green dragon of
sorts flying around. Ignore it and grab the contents of the chest here, which
just so happens to be the skeleton key. As you return inside, look up to see
a Boatman’s Coin. Death grip this and death grip your way across to the other
side of the room for a chest. Drop back down below and exit back out into the
main room. Look at the skull door from the platform here. Just to the right,
you should see some blocks and handholds leading up to it from the floor below
so drop down and climb up there. Unlock the door with the skeleton key, before
moving on inside.

Destroy the crates just to the left as you enter to find a Book of the Dead
page. Watch out for the scarabs that spawn here! Continue along the passage
until you reach the cliff. Look to the right for a handhold. Use these to go
round the corner and wall run over to the next platform. Here when you reach
the railings, look up to the right for more hand holds. Jump to the top one
and wall run over and around the corner. Jump when you reach the end. From
this handhold, you can wallrun back to the left and cruise all the way around
to find a chest. Return to the corner here and this time hang a right. Wallrun
over to the pole and slide down onto the platform below.

Drop down to the ledge below to find two pressure pads here. Step on one and
enter soul splitter mode. Get copy 1 to climb up the wall and enter the now
open gate. Look to the wall to the right as you enter for a Soul Arbiter’s
Sacred Scroll scrawled on the wall here. Bring the crate out to the balcony
area and exit soul splitter mode. As with the last puzzle like this get death
to stand on top of the block and re-enter soul splitter mode. Get copy 1 to
drop back down to the pressure plates and step on the first one to open the
gate. Get copy 2 to push the block back into the room. Once inside, switch
back to copy 2 and step on the second pressure plate to open the next gate.
Switch to copy 1 and push the block through the gate and onto the pressure pad
to the left. Exit soul splitter mode and return to normal. Enter the door. 

You will emerge on the Southern balcony! Hit the switch to the left to lower
the gate. Now grab a bomb plant and toss it over to the crystal on the 
circular platform in the middle of the room. Once it is destroyed, death grip
back to the centre and press in the golden switch to lower the platform back
to near the beginning of the level. Rotate the statue on the platform to the
left once to unlock the northern door. 

Cruise through the hallway here and into the large circular room behind it for
the next boss encounter.


----------------------
Boss: The Wailing Host
----------------------
Moves:

> Slam        – He will slam the ground near Death in an attempt to squash him.
> Backhand    – He will slide his hand along the ground at the front of the 
                platform and then bring it backwards along the back of the 
                platform. 
> Double slam – Brings both hands down in front of his face.
> Summon      – After taking damage, the host will retreat and summon a swarm
                of skeletons to attack you.

Strategy:

> The host is an immobile boss, reminiscent of Straga from the original 
> Darksiders. He will sit in the one spot and attack you with an assortment of
> attacks. You will need to focus your attacks on his hands and face. Once you
> have done enough damage, the host will collapse forward with his head on the
> platform, giving you the perfect opportunity to lay into him for a few
> seconds. Once he has had enough of that, he will retreat into the circular
> area at the centre of the platform and a beam of light will shoot out into
> the sky. From this 20-30 skeletons will emerge. Hack your way through them
> and when enough have been destroyed, the boss will reappear. This time, you
> will have to again focus attacks on him, but at this time you will have to
> fight off skeletons as well. After sufficient damage has been done to the
> host, Death will rip the host’s mask off. He will retreat again, sending out
> skeletons and the occasional dragon to attack you. Once all the skeletons 
> are dead, he will surface again. One more round of zombie/boss destruction
> action and a scene will play to end the fight. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: At this point you will earn the achievement/trophy “Soul Crushing”.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Head through the door at the far end of the room and continue forward until a 
scene plays.

Congratulations! You have completed The City of the Dead!

Now to continue the story we will need to fast travel back to the tree of the
Death for another scene. Afterwards, head through the newly opened portal to
the Angel’s realm of Lostlight.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note:At this point you will earn the trophy/achievement “City of the Dead”.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




===============================================================================
Act 3 - Lostlight [ACT03]
===============================================================================

===============================================================================
Act 3, Part 1 - A Key to Redemption [ACT3A]
===============================================================================


>>The Tree of Life<<

After a short chat with the Crowfather, you will get a new objective. 
Jump on your horse and ride north. Continue through the tunnel until you exit
into Lostlight.


>>Lostlight<<

Continue north and keep an eye out for a passage to the right. Inside you will
find a chest and Vulgrim. Look behind the tree to his right for a Relic of
Etu-Goth. Chat with him if you want to sell any trash you may have or Book
chapters. When you are done, return to the main path and continue north. As
you travel you will find another chest to the right. Nearby you will see a
coloured door with a dragons head above it. Next to the pillar on the left you
will find a Boatman’s Coin. You can also shoot the blue crystal above the
dragon’s head for a Stone of Mystics. 

Continue to the north and as you approach the objective, look for a broken,
semicircular structure to the right just before the bridge. Look in the rubble
to find a Book of the Dead page.  Cross the bridge to the Crystal Spire.


>>The Crystal Spire<<
Upon crossing the bridge you will be treated to a scene. A big yellow barrier
will erect itself around you and you’ll be attacked by corrupted angels. Kill
2-3 of them and a short cut-scene will play. Afterwards you will have an ally,
so continue to fight the corrupted angels until another scene plays.

During the chat with Nathaniel, choose the ‘other business’ option to gain a
new side quest ‘The Lost Soul’. Note that he will chill out here now and act 
as a merchant for you. Next to him you will also find this world’s tome 
statue. 

Before heading inside, lets have a look around. First see the kneeling angel
statues flanking the entrance? You will be able to find a Stone of Mystics on
both of them. Next, let’s look to the left of the entrance behind a rock to
find a Boatman’s Coin. Let’s go have a look at the outside of the building
around the right hand side. In the farthest corner along the path to the right
you will find a Relic of Renegoth. From here look towards the tower proper and
you will see a chest. 

Return to the entrance and when you are ready, head inside and throw the
switch to raise the platform. Head out the door here and turn left. Kill the
corrupted angels here and look behind the head of the statue carved into the
wall of the tower here for a stone of power. Shoot it.

Drop down into the gully ahead and look to the left for a Boatman’s Coin.
Climb up using the handholds here and then use the handholds near the statue
to climb around the corner and drop down on the other side of the gap. Kill
the remaining corrupted angels here. 

Notice the bomb growth here? We’ll need that to proceed. Enter soul splitter
mode and have clone number one go and grab the bomb and bring it to the ledge
of the gap. Have clone 2 death grip the bomb across the gap. Take it around
the corner and tag the crystals with it. This will blow them up and reveal a
way up to a higher level. You can also see a treasure chest behind it just
begging to be looted.

Climb the wall using the blocks and climbable surface here and exit onto the
platform above. Climb the stairs here until a scene plays.

Here you will get your next objective. But before jumping into the portal on
the ground, return back to the entrance to this room and head down the set of
stairs opposite the ones you came up for a chest.

When you are ready, enter the portal on the ground here.




===============================================================================
Act 3, Part 2 - The Rod of Arafel [ACT3B]
===============================================================================


>>Earth<<

After a short introductory sequence, we’ll be back where the original 
Darksiders began! Once you regain control, you will have to help the angels
defend the area against a large number of zombies (who are considerably
stronger this time around!). 

Once enough of the zombies have been slain Uriel will speak to you. Choose the
option about casualties to start another side-quest – ‘Light of the Fallen’.
She will also give you Redemption a gun that you can use against baddies.

Return to the building that we entered from in the cinematic. Here head up the
stairs at the back to find a tome statue and a chest.  Return to the courtyard
you defended with the angels and head to the building directly north of here
for a chest. Next look at the map and make your way to the dead end to the
northwest. Here you will find a Boatman’s Coin hidden behind a car. From here,
if you look to the east you can see a blue stone on the corner of the building
to the left. Shoot it for a Stone of Mystics. Check the inside of the two
buildings to the south of the courtyard for a chest and a Boatman’s coin. Now
let’s go find that rod!


----------------------
First Piece of the Rod
----------------------
Now that we’ve done our share of exploring, let’s continue. Head down the
street to the left of the building we entered the realm from. Oh and be sure
to take Uriel’s gun with you. It will make things a lot easier! You will be
attacked frequently in the next few areas by swarms of zombies and the rapid
fire on the gun can cut them to ribbons in no time. You will know when you are
going to be attacked as you will hear what sounds like a battle horn from Lord
of the Rings or some other medieval fantasy movie. So when you hear that get
ready to defend yourself.

As you make your way down the street a fire golem will charge out of the
building to the left. Kill him and any zombies accompanying him and then
cruise to the very end of the street and drop down the hole here. Look behind
to find a Soul Arbiter’s Scroll. Climb back up and enter the door the fire
golem came from. Kill the zombies in here and work your way through the
building and out the other side.

As you exit, turn to the right and defend yourself from the zombie swarm that
will come in to attack. If you didn’t bring the gun, you can find a 
replacement on the ground to the left below a dead angel who is pinned to the
wall. You can kill the angel (1/10) as part of the side-quest ‘Light of the
Fallen’.  Continue up the hill and again you will be attacked by a swarm of
zombies and a fire golem. Retreat backwards as you fire away. When they are
dead continue up the road. 

As you reach the intersection where you can turn left, you will also bump into
an enemy called a suffering demon, these are the same four armed muscly types
that attacked the angels during our intro to Earth. It is very strong so
continue to pepper him with the rapid fire as you back away down the street
from whence you came. Once he is dead, return to the intersection and hang a
left.  Kill the zombies here and turn right onto the next street and follow
it.

When you reach the spot where there are red crystals flanking the road. Look
behind the crystal on the right for a Book of the Dead page. Grab the nearby
chest as well and then proceed into the tunnel to the east.

Head down the stairs and another group of baddies consisting of a fire golem
and the obligatory zombie swarm will come to attack you. Defend yourself and
continue to the bottom of the stairs. Look in the south east corner of this
room for an angel to kill (2/10). Move through the tunnel to the south and
fend off another fire golem/zombie soiree. Continue through the tunnel killing
zombies until you reach the stairs going down. Here you will be rushed by
another fire golem so deal with him before heading down. Turn to the left at
the bottom of the stairs and look in the alcoves to the right for another
angel to kill (3/10). Return to the stairs and proceed west.

As you round the corner here, you will encounter another suffering demon. This
one has teamed up with a group of zombies. Again, backpedal as you fire away
at these clowns until they are all dead or dying.  Continue into the room they
came from. As you enter the main portion of the room, keep to the right hand
wall. Look in the direction of the green doorway and in the centre of the room
you should be able to make out a crystal near the roof we can shoot for a
Stone of Mystics. Continue to follow the passage around the corner. Here you
will find a side room with a couple of chests in it. Exit to the main area and
cross the makeshift bridge nearby. Again turn right and look behind the red
crystals ahead for a Relic of Renagoth.   

Continue south and destroy the green door. Walk through it to gain the first
piece of the Rod of Arafel. In the room behind the door, climb the stairs 
here. In the corner at the top you can see a Book of the Dead page, use death
grip to grab it. Continue up the stairs and exit the building at the top to
find yourself near the courtyard. Follow the objective marker to return to
Uriel with the Rod and she will open a new area for you to explore.


-----------------------
Second Piece of the Rod
-----------------------
Walk through the passage Uriel opens for you and follow the set path until you
enter a sewer pipe. Look to the left as you enter for a Book of the Dead page.
Continue down the tunnel here and exit through the hole in the wall to the 
left. As you do a fire golem and zombie entourage will appear in front of you.
At the same time a group of zombies will also appear behind. Be sure to take
out the fire golem first before focusing on the less significant zombie 
threat.

After exiting the tunnel, you will be able to switch weapons to a grenade
launcher. It is sitting on the ground just at the exit. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: This area seems to have a constant supply of bad guys spawning 
>>       continuously.Although it seemed to thin out a little after killing 
>>       another suffering demonafter taking down 3-4 fire golem/zombie swarms
>>       as well as the occasional groupof the same make up coming from behind.
>>       Despite this, there still seems to bean endless supply of bad guys, so
>>       its pointless to do a running commentary on every little encounter. 
>>       Keep that in mind whilst reading through the following.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


As you exit, look in a window on the second level of the building on the right
to see a blue crystal we can shoot for a Stone of Mystics. Continue along the
road to the south and into the building at the southeast for a chest (open 
during a break in the fighting). Continue to the east and look in the first
opening in the buildings on your right for another chest containing the Dungeon
Map. Ignore the open door across the street for now and turn to the right.
Follow this street all the way north for a Relic of Renagoth. Turn around and
you should be able to spot an angel hanging on the building to the right. Kill
this (4/10). Return to the corner and head into the building to the right.
Exit out the other side and march straight across the road and into the
building directly opposite the alleyway you are in to find a Book of the Dead
page. 

Follow the road to the west and when you reach the dead end, turn around. You
should be able to make out an angel hanging on the building in front of you 
slightly to the right. Kill it (5/10). After that, drop down at the end of the
road…For a mini-boss fight!



--------------
Boss: The Noss
--------------
Strategy:

> This guy is not too hard as all he will do is summon stingers to attack you,
> and unleash a sonic wave that will push you back and do damage if you are 
> silly enough to get close to him. If you have the grenade launcher just keep
> sticking him until he falls whilst dodging the stingers and other zombies in
> the area. If you have the rapid fire weapon, just aim for the green bits on
> his body until he drops and use it on the stingers when they get too close
> for comfort. 


After the fight, check out the western side of the area for a stone which can
be shot for a Stone of Resistance. Also check the south west corner for a
Boatman’s Coin. Continue down the road here and into the tunnel.  Follow the
tunnel around to the left, killing zombies as they come. When you reach the
red crystals at the end, look behind you and in a short dead end tunnel you
will find a chest. Look above this to the ceiling for a crystal to shoot for a
Stone of Power. Climb the ramp to the right of the red crystals that are
blocking the road and in the very south eastern corner up on the ledge you
will find another angel to kill (6/10).  

Jump down and run through the door to the north into a maintenance area.
Follow the passage through and exit back out into the traffic tunnel . If you
look at your mini map here you can see a small side loop to the east so run in
here and you will find another angel (7/10).  Return to the traffic tunnel and
kill the suffering demon out here. At the north end of the area, head down
into some water tunnels. Keep an eye out to the right when re-entering the
drain for a Boatman’s Coin. Continue up the ramp to the north and immediately
enter the room to the left to find writing on the wall that counts as a Soul
Arbiter’s Sacred Scroll and then return to the main room, kill the suffering
demon and then destroying the green door in the back right hand corner of the
room for the second piece of the rod.

Follow the passageway behind the green door to the end and drop down to the
area below. Ahead you should see a group of angels chilling out in front of
another one of those yellow tainted barriers. Approach the holy posse and you
be treated to a scene. Afterwards, the entrance will now be accessible. Before
going through however, turn around and look to the right to see a blue car
parked with its back against a wall. Head over here and look just beside it as
hidden in the corner next to it is a Book of the Dead page. Return to the
tunnel and look to the right for a Boatman’s Coin. Now proceed onwards into
the tunnel.


----------------------
Third piece of the rod
----------------------
Follow the passage down and around as indicated on the mini map. There are
collectibles here so just keep moving. Climb up the stairs and as you reach 
the exit a scene will play and you will have to fight another Noss. As with 
the first time around stick to shooting the green spots on his body and 
shooting down any of the stingers that get too close to you.

After killing the Noss and mopping up any remaining stingers, continue to the
west, ignoring the path north for the moment. When you reach the edge, look
down to see another angel (8/10). Return to the intersection and head north.
As you get around a quarter of the way along the road to the north a suffering
demon will arrive so shoot it as you back up until its dead and then continue
north. You will run into another suffering demon as you go, so repeat the
process as before and then once again head up the bridge to the north (third
time lucky!). When you reach the hole in the bridge, look down at the support
on the left and shoot the blue crystal here for a Stone of Mystics. Continue
onwards and when you reach the hole in the road with the red spikes sticking
out, duck into the small room to the left for a Boatman’s Coin. Continue
onwards and you’ll get a checkpoint.

At this point we have reached a dead end, so turn around and climb the 
concrete ramp up to a higher level. So now after trekking all the way out to
this point, we need to head all the way back again to the south. As we start
our journey along the highway, a scene will play and a noss will appear at the
far end of the bridge and start making its way towards you. Take it down using
the same tactics that worked previously. After it is dead, cruise up the 
bridge a bit and then turn around and look up at the supports to find another
angel (9/10). Continue to the south until you reach the end of the road. Here
turn to the left and head up the convenient ramp here. Destroy the green door
here for the final piece of the rod. 

Inside, follow the hallway around and pick up the chest. Head into the hole in
the wall opposite to find a relic of Etu-Goth. Continue along the passage here
and exit into the large room and look to the right immediately as you enter to
see a hole in the wall with some floating gauntlets in it. Jump in and grab
this for the special weapon – fists of Elhazar. From here you can also look
across the room and slightly to the left to find a blue crystal to shoot for a
Stone of Power.  

Exit through the door down the bottom of the room here and when trekking
through the hallway, look inside the hole in the wall on the left for a
Boatman’s Coin. Continue along the hallway to find the final angel (10/10).Drop
down to find yourself in the courtyard. A scene will play.

Afterwards, if you killed all 10 angels, speak to Uriel for your reward – a
secondary weapon named Sunder.

After that return to the portal and head back to the Crystal spire.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>Note: At this point you will earn the achievement/trophy “The Rod of Arafel”.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After a quick chat with the Archon, we will be whisked away to the Ivory 
Citadel.




===============================================================================
Act 3, Part 3 - The Ivory Citadel [ACT3C]
===============================================================================


>>The Ivory Citadel<<

After we land, head straight forward and through the door. As you enter, 
you’ll see a floating golden object and black liquid on the floor. This is 
some kind of corruption-based death fluid that will damage you if you step in
it. So stick to the solid ground to the left. 

Jump over the gap to the small circular platform and run up the wall here.  At
the top, you will need to jump backwards to enter the room above. Here is
another golden object with a rotating lever in front of it, this one however
is glowing. Spin the lever to lower this golden object into the room below.
This will interact with the original object and cleanse the room of 
corruption, turning death fluid into water and unblocking the door. So drop
back town to the floor below and make your way through the door. 

Climb the stairs here and you’ll return outside. As you move forward, keep an
eye out for a small break in the wall to the right. Check the area behind this
for a Boatman’s Coin. Follow the path to the end and use death grip to jump
the gap. Head through the door here and the hallway beyond and exit into a
circular room with the black waterfalls. There are two unlocked and one locked
door, but we can only access one at this time. As such, make your way to the
right and through the door on the east side of the room.

Exit the hallway into an outdoor area. Look to the right and instead of
climbing the stairs right away, continue past them for a chest. Back track and
climb them to the top. Enter the tunnel here and follow it until the dead end.
Use the blocks here to climb up to the second level. When you land, go ahead
and wall run to the other side of the gap for a chest. Look at the window to
your left for a crystal to shoot for a Stone of Mystics before jumping back
and continuing to the northwest. Exit the door to go outside for a scene.

Afterwards you need to death grip across to the platform below and kill the
corrupted angels here. Look to the left behind the ruined wall to find a
Boatman’s Coin. Look to the wall to the right of the yellow crystals and drop
down onto the ledge below. Open the chest here for the Dungeon map. Climb back
up and use your platforming skills to wall run around the corner and all the
way to the next platform. Go to the westernmost part of this platform to find
a Boatman’s Coin.

Go and stand on the large golden platform to the left of the pressure plate
and activate soul splitter mode. Send the first copy over to activate the
pressure pad and the second copy through the hole in the wall. On the other
side look to the left and climb the wall behind the circular hole in the floor
here. At the top turn to the left and step on the pressure plate to open the
door beneath our body. Return to normal mode and climb up the hand holds ahead.

Now that we are beyond the wall, hop over to the next wall to the east and 
kill the corrupted angels here. Once the area is clear, look to the right to
see a crystal blocked pathway and a bomb plant chilling out on a floating
island nearby. Grab the bomb and ignore the blocked path nearby for the moment
and do a 180 degree turn. See the yellow crystal up on the balcony to the
right? Hit that with the bomb. Once it is gone, return over the wall and climb
up to find a switch where the crystal used to be. Activate this and drop back
down into the room, here you will find that the switch has opened the small
circular passage in the gutter here. Enter this and look around the corner for
a special weapon – Goldbringer.

Return to the bomb plant and destroy the crystals blocking the way south.
Death grip across the gap, climb the stairs and enter the door. Inside drop
down and destroy the demon chest for a new ability – the Voidwalker which if
you played the original Darksiders is essentially Death’s equivalent of the
Aperture Science portal gun. Huzzah!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will earn the achievement/trophy “I Can Has Cake?” at this time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
See those circular blue pads we have been seeing everywhere? We can place a
portal on these. Place two portals on two different pads and you’ll be able to
instantly travel between them. Handy!

Create a portal on the pad here and a second up on the balcony above. Exit
back through the door and death grip across the gap again. Kill the corrupted
angels hanging out here and then use your voidwalker on the blue pad to the
left and then look over to the platform over to the right to find another pad
to shoot. Upon exiting, look to the right to see another pad on an earlier
platform that is angled downwards towards a yellow crystal. Create a portal on
that pad and another on the pad here. Next have death grab a bomb and throw it
through the portal to destroy the crystal and revealing a chest. Jump through
the portal to grab the chest and then return all the way back to where we just
portaled from.

When you are back on the far eastern platform, continue around the broken wall
here to find a switch before another closed circular door on the floor. Hit
the switch to open the door and drop down.

Continue forward and at the intersection, turn right to find a chest. Now, do
a 180 degree turn and place a portal on the pad directly behind you. Continue
down the remaining branch of the hall here and place a charged portal on the
pad at the end (hold down the button to do this). Return to the portal you
placed on the wall and jump through to launch up from the portal on the ground
and into a new area. From this platform, death grip across the gap and into
the doorway in front. Kill the aryfids that appear here. 

Enter the door at the far end. Use the portal pad to the left and throw a
second portal across to the pad on the platform in front. Mosey on through and
deal with the corrupted angels here. Cross the bridge nearby and kill more
corrupted angels here.  You will see a portal pad on the piece of wall here.
Head around to the other side of this wall and destroy the destructibles on
the back. A chest will spawn. Loot that and from here, look behind a nearby
tree for a Boatman’s Coin.

Remember how the activated golden sphere could interact with another and
cleanse tainted areas like in the very first room of the dungeon? There is an
inactive sphere here and if you look to the southwest you will see an active
sphere next to a portal pad.  Place a portal on that pad, and then one on the
portal pad on your current platform to cleanse the corruption here and unveil
a way for us to continue forwards.

Continue across the now accessible bridge and follow the passage at the base
of the tower around to the right. Kill the swam of vengeful spirits that attack
here. Go into the opening and place a regular portal on the pad on the floor
and a charged up portal on the pad on the wall nearby. Return outside and
continue left. Hug the wall and look behind the next pillar to find a Boatman’s
Coin. From this location you can also look up and towards the stone arch above
the stairs in front of you. Shoot the blue stone here for a Stone of Mystics.
Ascend the stairs and enter the door at the top.

Kill the party of aryfids in here and the corrupted angels that follow. Park
Death in the centre of the circular platform on the floor of the room and use
soul splitter. Send each of the copies to one of the hanging beam switches on
either side of the room. When both have been activated, the floor should open,
sending Death down into the portal below and across to the ledge above. Find
the handholds nearby and get your platforming on to reach the top of the tower.

Once you reach the top, look left and activate the portal pad, continue and do
a U-turn around the pool of death fluid in the centre of the area. Look down
to the North and activate the portal pad next to the activated golden sphere
to cleanse the pool here. Now that the death fluid has been cleansed, jump
into it and continue along the aqueduct to the north. At the second drop down
on the aqueduct look behind the falling water for a Relic of Renegoth. Continue
north until you drop down to another circular pool. 

From here continue to follow the water here until you reach the yellow
crystals on the left. Grab the bomb plant from opposite and use it to get rid
of the crystals. Climb the wall vine that had been blocked by the crystals to
access the balcony above. Enter the door here. We are back in the black 
waterfall room we entered near the start of the area. Note that one of the
streams has now been cleansed and water is flowing in. Looks like we have to
go ahead and cleanse two more water sources! Continue around the platform and
exit the door on the other side.

Cruise through the hallway and exit outside. Move forward and up the first
flight of stairs. Jump over the railing to the right to find a chest. Climb
back up, return to the doorway we entered from and check out the room. At the
top of the stairs in front you’ll locate a locked skull door and to your right
a yellow crystal blocks the path. As there are very few other options 
available,  make your way to the left and drop down to the platform below.
Enter the gate here to run into a new enemy – a corrupted champion. Watch out
for the charge and ground slam attacks and you’ll kill him in no time. When
the corrupted champion dies, another one will spawn alongside a pair of 
corrupted angels. Kill them all and the door behind will open.

Enter and turn left. Follow the hallway until it exits into the base of the
tower here. Check out the opening to the left first and follow the outer wall
around to the south to find a Book of the Dead page hidden behind a piece of
corruption that looks like a spider web. Return inside and drop down the hole
to the platform below. Here we’ll find an activated golden sphere. We’ll be
using this a little later, but for now exit to the balcony and kill the
corrupted angels.

Afterwards a scene will play. Death grip across to the handhold and then use
your platforming abilities to continue to the left and up the wall at the end.
When you reach the balcony turn right and follow the path until you reach a
golden switch. Activate this to open a gate back to the tower we were in
previously. From here perform a 180 degree turn to spot a Relic of Renegoth
sitting in the corner opposite.

Return to where we just climbed up from and let’s have a look at the two
rotating switches. You will notice that they control the two sections of wall
nearby with portal pads on them. Let’s jump into soul splitter mode. Have the
first clone rotate the southernmost switch until the section of wall lowers
the entire way. Use the second clone to fire a portal onto the pad on the now
exposed second wall section. Fire a second portal at the pad opposite at the
base of the tower. Switch back to clone 1 and release the switch to raise the
wall again. Now change back to controlling clone 2 and walk over to the portal
pad at the base of the tower. Through this you should be able to see a portal
pad on the back of the first section of wall. Shoot a charged portal through
and this should create a portal on the back of the first section of wall.
Change back to the first clone and use the other switch to lower the other
section of wall. Now that the path is clear, jump through the portal at the
base of the tower as clone 2 to fly over to a new area. Pull the switch to
open the gate here.

Return to normal mode. Enter the main tower again and drop down the hole in
the floor. Activate the portal pad next to the activated golden sphere. Head
back to the gate we just opened and from the platform here wallrun across to
the south east (note the corrupted water in the passage between two holes in
the walls here – there’s a secret in here we will come back for later). Kill
the corrupted angels on the platform here and loot the chest for the skeleton
key. Climb the handholds nearby and use the bomb plant at the top to destroy
the yellow crystals. 

Proceed to the door at the top of the stairs and use the skeleton key to unlock
it. Place a second portal on the blue portal pad in here and the golden orb
will become activated, cleansing the pool beneath it. Look above the doorway
to the north for a crystal we can shoot for a Stone of Resistance. Follow the
aqueduct south and death grip across to the far platform for a chest. Climb up
the hand holds here and rather than going through the door, drop down and go
to where you destroyed the crystals before. Drop down to the platform below
and enter the now cleansed side passage through the hole in the wall to find a
GnoMAD’s Gnome. Return to the cleansed aqueduct. This time head north along it
and after the first drop, turn around and look behind the water for a Relic of
Etu-Goth. Follow the water until you can go no further, then climb up the
nearby wall and enter the door at the top.

We’re back in the waterfall room again! Kill the corrupted angels that spawn 
on the balcony here and then look at the statue in the centre of the room.
There is a blue crystal on its chest you can shoot for a Stone of Power. Exit
through the open door on the opposite side of the platform from where we
entered. Continue along to the left, into the room here.

Drop down into the water here for a Boatman’s Coin. Proceed across the pool
here and climb out. Follow the cave and make your way to the exit. Head down
the first set of stairs and loot the chest. Continue to the bottom of the
second set of stairs. Use the voidwalker on the portal pad in front of you and
then look down to the platform on the right and activate the second pad here.
Death grip your way across and into the portal to find yourself on that lower
platform.

Look up and to the right to see another portal pad here. Placed a charge
portal on this and return through the portal at ground level to launch 
yourself towards the next platform. Death won’t quite make it, so allow him to
wall run across to the next area. As soon as you land look in the corner in
front of you behind the corruption for a Boatman’s Coin. Look to the right to
see a portal we can wallrun to so activate that. Next, look down to the right
to see another portal pad below. You will need to place a charged up portal on
this one. When preparations are complete wallrun into the first portal on the
wall to the right. Upon leaving the second portal climb up to the platform on
the right.

Enter the circular room here to meet a new enemy - the sycophant. These guys
will teleport all over the place and try to catch you off guard. Keep an eye
out for charging electricity, if you see this, dodge because the sycophant is
invisible in this area and is about to unleash a charge attack at you. There’s
not much else to them really, just wait for them to attack, dodge it and then
lay into them. After killing three of these things, the door will open,
granting you access to the next area.

Go down the ramp and in the next circular area, head straight past the
activated golden orb to the broken balcony, look behind the door frame for a
Book of the Dead page. Continue up the next ramp to find a rotating switch.
Enter soul splitter mode and use the first clone to rotate the switch to
create an opening in front. Switch to the second clone and pull the block out
through the opening. 

Return to normal mode and have Death jump onto the crate. Re-enter soul
splitter mode and have clone 1 activate the switch and clone 2 push the block
with Death on top into the next room. Return to normal mode.

Exit through the only non-blocked opening and continue past the switch to the
end. Drop down here to find a portal pad and a Soul Arbiter’s Sacred Scroll.

Shoot a portal at the pad here. Climb up the nearby wall and enter soul
splitter mode. Rotate the switch here until a portal pad appears in front of
you. Switch to the second clone and shoot the portal here. Have the first
clone release the switch and then have clone 2 jump down to the portal pad
below. Through the portal, you should be able to see a second portal. Fire a
charged portal at this. Have the first clone rotate the switch again. Get the
second clone to jump through the portal and grab the chest here. Note the
second golden sphere here. 

Return to normal mode to reset your clones. Re-enter soul splitter mode. From
the switch, disable the portal on the ledge below and have one of your clones
return to the first circular room. To the left of the entrance is a ledge we
can drop down to. Get the clone to head down here and use the available
handholds to climb up the other side. From here we can shoot the portal pad
next to the activated golden sphere. Have clone 2 rotate the switch until you
see the second golden orb activate. Let go of the switch and the golden orb in
the first room will activate, destroying the corruption here and giving you
access to the next area. 

Return to normal mode again and go to where the corruption was removed.
Activate the portal pad here, then enter the opening in the wall to the left
and shoot the second portal pad on the ceiling in here to cleanse the death
fluid. Check out the corruption ahead and to the left as you enter. Hidden
behind it is a Relic of Khagoth. Jump into the water here and continue through
the opening. As soon as you go through, jump over the edge to the right for a
chest. Return to the aqueduct from here look to the southwest and you should
be able to make out a blue crystal on top of one of the stone arches. Shoot it
for a Stone of Power. Continue along the aqueduct until you can go no further.

Jump out to the right and wall run over to the next platform. Activate the
portal pad her and then look through the hole in the wall nearby to see
another. Shoot a portal on this one too and then head through portal number
one. Drop down into the cave below.

Head to the right and enter the water, in the pool here you will find a
Boatman’s Coin. Exit and continue along the set path until you return to the
man-made tunnel. Make your way to the left and pull the switch at the end to
open the door. We are back in the waterfall room again, this time it is
completely clear of corruption so we can head across the water and into the
door to the north.

As you enter, look behind the statue to your left for a statue of Etu-Goth.
Shoot the portal pad directly in front of you, then look up and shoot a 
charged portal at the portal pad above. Run through to end up on a suspended
water platform. Turn around and disable the portal you just came through. Now
look up behind you to see another pad. Use a charged portal on this. Drop down
to the ground floor and hop through to end up on the top platform. When you
arrive, look to the left to see an opening. Shoot the portal pad on the roof
here and wall run back to the portal we just came through to exit into the
side room. Here you will find a chest and if you look up at the roof, a green
crystal we can shoot for a Stone of Resistance.
 
Cancel the portal on the roof and jump over the ledge down to the ground 
floor. Activate the portal here again and jump back through to the top level.
Wallrun to the far platform, open the door here and climb the stairs to the
top. Enter the room for a boss fight.


-------------------------
Boss: Jemaerah the Scribe
-------------------------
Moves:

> Rapid fire     – he will open a book in front of him and shoot out yellow
                   projectiles in a rapid fire fashion.
> Rune attack    – You will see him charge up and fire off this attack as a
                   large energy ball.
> Belly tentacle – If you get too close to him, his stomach will open and he
                   can do some serious damage to you with the tentacle here.
> Slam           – He will fly up to the top of the room and slam down. You
                   will have to time a jump to avoid taking damage from this. 
> Summon         – after taking enough damage, he will summon corrupted angels
                   to assist him.  
> Lasers         – In the dying stages of the fight, the scribe will retreat
                   to the top of the room and fire lasers down at you.


Strategy:

> Note the portal pads around the room. You need to activate two of these and
> stand in front of one of them. Get the scribe to use his rune attack and 
> then dodge. The attack will go through the portal and hit him, subsequently
> stunning him. Run in and attack him whilst he is stunned. Do this enough and
> when he has taken sufficient damage he will start using the slam attack. As
> he does he will also summon corrupted angels. Kill the angels quickly and
> repeat the process of getting the scribe to use his rune attack on you in
> front of the portals. Once he has taken enough damage, he will put up a
> shield that makes him invulnerable and retreat to the top of the room. At
> this point he will start firing deadly lasers down at you. To defeat him,
> simply shoot one portal up at one of the pads around top of room and then a
> second portal on the floor in the centre of the room where he was initially
> sitting. Lure him into using his laser attack through the portal on the floor
> and that should finish him off.

Congratulations – You’ve completed the ivory Citadel.

After a scene you will have your new objective, so when you are ready, fast 
travel back to the Crystal Spire.




===============================================================================
Act 3, Part 4 - Stains of Heresy [ACT3D]
===============================================================================


>>The Crystal Spire<<

After fast travelling back to the Crystal Spire, climb the staircase in front
of you to go and have a chat with the Archon. After the scene you will find
yourself in a small arena type area where you will have to participate in a
boss battle.


------------
Boss: Archon
------------
Moves:

> Energy wave – Archon will fire a wave of five projectiles at you, dodge to
                avoid this. He will often use this move 4 -5 times in a row,
                so just dodge back and forward.
> Knock back  – if you get in too close and he has had enough he can shoot out
                a rune that will knock you back. 
> Big slam    – He will take to the sky, charge up and then fly into the ground
                quite hard. You will need to jump to avoid taking damage from
                this one.
> Swoop       – Nearing the end of the fight, the boss will teleport off to the
                side of the arena and swoop you at high speed.


Strategy:

> At the start of the fight the boss will focus on throwing his energy wave
> attack at you, side step these and then attack him when the stops. He will
> then take flight and fly around, dodge 5 waves of projectiles and he will 
> come and hover above you in preparation for his big slam attack. At this time
> you can death grip him and hit him a few times. If you damage him enough he
> will fall to the ground. Beat him up a bit and then use the execute button
> when it shows up to have Death remove the boss’s wings. He will now stay on
> the ground and fire off his yellow projectiles, dodge these and get in close
> for a few attacks then back off and repeat. Towards the end of the fight, he
> will teleport away to the side of the arena and swoop you, simply dodge this
> and his other attacks and keep plugging away at him until he bites the dust.


For winning you will earn the Angel Key


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will earn the achievement/trophy “Clipped Wings” at this point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


>>Tree of Life<<

Fast travel back to the Tree of Life and speak to the Crowfather for a scene.
Climb the stairs and enter the newly activated portal here to enter the demon 
realm of Shadow’s edge.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will earn the trophy/achievement “Stains of Heresy” at this point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




===============================================================================
Act 3, Part 5 - The Mad Queen [ACT3E]
===============================================================================


>>Tree of Death<<

Once you arrive in Shadow’s Edge, head down the path for another chat with the
Crowfather. After the conversation, you will have a new quest to attend to –
The Mad Queen. 

Continue down the road ahead and through the door at the end. Inside you will
find a tome statue you can utilise if you wish to use it. If not, descend down
the ramp to the left. In the room at the bottom, ignore the exit for now and
climb up the hand holds on the right. On the ledge at the top you will find a
pressure plate. Look in the alcove to the left of this for a Book of the Dead
page. Stand on the pressure plate and use soul splitter. Have your clone run
all the way back to the tome statue and this time take the right hand path.
Cruise through the open gate here and into the room on the right to find a
Relic of Khagoth.

Exit soul splitter mode and drop back down to the room below. Make your way 
out of the cave for a scene and a short conversation with our old pal 
Ostegoth.

Once you are finished chatting, continue down the road until you reach the
ominous looking doors at the end of the path. Head inside to find the Black
Stone.



>>The Black Stone<<

As you enter look to the left to find a few corruption crystals, cruise over
to these, hug the cliff and walk around behind them to find a Boatman’s Coin.
Return to the room proper and enter the door on the right hand side of the 
room, climb the stairs to the top and exit through the door here for a fairly
interesting story cutscene.

Afterwards you will be awarded a new upgrade for the Voidwalker the 
Phasewalker. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will unlock the achievements/trophies “Tearing time A New One” and
>>       “The Mad Queen” at this point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After the scene has concluded, head to the far side of the room and have a 
look behind the throne to find a Book of the Dead page. Return through the 
entry door and head back down the stairs to the main room. This time, let’s go
and enter the door to the north.




===============================================================================
Act 3, Part 6 - The Black Stone [ACT3F]
===============================================================================


>>The Black Stone<<

After entering the door, turn to the left and use the green wall pad here with
the phase walker to take the room back in time. Enter the portal and head over
to check out the balcony to the right. Behind the statue you’ll find a 
Boatman’s Coin. Make your way down the stairs here and to the circular 
platform in the middle of the room. 

As you arrive gates will appear around you, blocking your escape. You will have
to fight a legion champion. These guys carry a whip around and have a very 
long attack range. Additionally they can do a spinning attack and can use 
their whip kind of like death grip to draw you over to them.  Of course 
killing just one would be too easy, so after the first one drops, be prepared 
to take on another two along with some legion soldiers as well. Once you have 
fought them off, the gates will open. Look at the statue to the north of the 
room and shoot the crystal on its stomach for a Stone of Power.

If you look around the room there are a number of doors barred by gates. As
there is only one open gate and we have nowhere else to go, head to the 
eastern side of the room and up the stairs to the right. Enter the open door
here. Check out the passage to the left of the stairs to find a chest, then
return to the start and head on down and at the bottom make your way left.

At this point, you need to wallrun across the right wall to the next platform.
Here, run and jump (not a wallrun) and use death grip to grab the death grip 
ring here. Wall jump back and forward up to the platform at the top to find a 
chest containing the Dungeon Map. From here, use your platforming skills on 
the left wall to wallrun over to the far wall. Climb up to the platform here 
and kill the legion soldier who attacks. Continue through the doorway and 
follow the hallway to the end killing any demons unlucky enough to get in your
way. When you reach the circular shaft at the end of the passage, rather than
death gripping across right away, look down and to the right to locate a 
handhold below. Run and jump to the right to fall down to it. 

Follow the handhold to the right and exit into the hall. As you move along the
hallway, look up as you go to find a death grip ring above. Use this to climb
up and wall jump to the top. When you get there, you’ll find a Boatman’s Coin
nearby and a legendary weapon – Demonflame Renders. From the centre of this
platform, look to the roof to the south to see a crystal, shot it for a Stone
of Resistance. Drop back down to the hallway and use the death grip ring at 
the end to jump back up to the platform where we got the dungeon map. 

Continue on as before until you reach the large circular shaft again. This 
time use death grip to swing across to the other side and climb to the top. 
When you get to the balcony, climb up and look to the right in a corner for a 
Book of the Dead page. Use the door here.


You will return to the room with all the locked gates we were in earlier. Throw
the switch in front of you and kill the legion champion that spawns. You will
find yourself standing next to a green phaswalker pad. Ignore it for the second
and head to the northern part of the platform to find some handholds. Drop down
to the platform to the left for a chest then return and shoot the phasewalker
pad. Enter the time shift portal.

As you exit, look immediately to the right for a Soul Arbiter’s Scroll and to
the left for a chest. Head to the ledge and drop down to the large circular
platform below. Kill off all of the scarabs that appear and then head across to
the other side of the platform and use the death grip ring to climb up to the
next area. Continue along the ledge to the south and through the door.

Cruise down the stairs here and kill all the scarabs in the immediate area. To
the right you’ll see a locked blue skull door across a gap and ahead various
other platforms that we cannot access as yet. For now let’s make our way into
the southern hallway and kill all the scarabs in here as we go. On the wall to
the right of the exit is a phasewalker pad. Ignore this for now and continue
to the west, navigate the hallway until you re-emerge into the large room.

Climb up the stairs to the right here and then head up a second set of stairs
on the right. Here you can pick up a Boatman’s Coin. From this location, look
directly north to see a blue stone on the wall. Hit that for a Stone of Power.
Return down the first set of stairs and locate the stairs heading down on the
east side of the area. From the top of these, look up and to the right to see
a portal pad. Shoot this with the phase walker, descend the stairs and look to
the left at the bottom. Shoot the second portal pad here. Use death grip to
swing across into it. After emerging from the portal you will be on the ledge
above. Look behind the statue in the far left corner of the platform for a Book
of the Dead page.  Make your way to the west side of the platform and wall run
down to the platform with the chest below. Jump down to the south to re-enter
the main room. 

Look in the alcove to the westernmost wall of the main room to find a 
phasewalker pad. Activate this and head through. As you enter the past, turn 
right and enter the hallway here, follow it to the end for a Boatman’s Coin.
Return to the phasewalker pad and rather than heading through, ascend the 
stairs opposite. Kill the maelstrom and legion soldiers here. On the left hand
side, near the set of stairs heading down you will run into a pressure pad.

Stand on the pressure plate and enter soul splitter mode. The pressure plate
will activate a gate back on the platform with the phasewalker pad. With clone
1 enter the door here and jump across the gap to the hand holds, wall run up 
to the next platform. Kill the enemies here and look behind the statue at the
back right of the room for a Relic of Etu-Goth. 

Grab the bomb growth here and destroy the crystal in the room here (return here
later when shifted back to the present and you will find a Soul Arbiter 
message). Grab another bomb and head back into the tunnel to the west (where
we came in from). Stand at the edge of the pit here. With clone 2 enter the 
same tunnel and jump to the first platform. Death grip the bomb from clone 1.
Walk to the other edge of the platform facing the large room. Switch back to
clone 1 and run past clone 2. Drop down to the ledge below. Use death grip to
grab the bomb from clone 2 and exit to the main area. Toss it up at the yellow
crystal in the centre of the room to destroy it.  

Reactivate the phasewalker pad and return to the present. Now that the crystal
has been destroyed, make your way to the centre of the room for a chest 
containing the skeleton key. Backtrack through the hallway to the south and 
now activate that phase walker pad we ignored earlier. Use this to go back in
time. As you exit the portal look left for a chest, destroying all of the 
destructibles in the room will spawn a chest in the other alcove.

Head back through the corridor to the east and exit back into the main room.
You should note that you now have access to the skull door. From here face the
centre of the room and look to the wall left of where the yellow crystal was
for a red crystal shoot it for a Stone of Power. Head over to the skull door
and open it using the key. 

Follow the hallway and at the top of the stairs in here, exit back into the
main room again. As you enter, you’ll see a switch in front. Ignore this for
now and head south. Drop down to the right to a platform below, kill the legion
soldier here and loot the chest. Make your way to the middle of the hallway 
here to find a phasewalker pad. Activate this. 

Enter the portal and turn left. Find the blocks and handholds nearby leading 
to an upper level. Enter the door here and continue to the end to find a 
GnoMAD’s Gnome.  Drop down to the platform below and look across to the East 
for another set of blocks leading up. Ignore these for now. Do a 180 degree
turn and activate the portal here, now run all the way to the east to find a
gap with a Book of the Dead page opposite. Go to the very edge and move as 
far as you can to the left. You should be able to make out another portal pad
on the wall to the right of the page. Shoot this and return to the previous
portal to pick it up. 

Return through the portal and climb up the handholds we ignored earlier. Enter
the door to the right. Follow the hallway to the end for a scene.


After it has played out, climb the stairs and activate the phasewalker portal.
Cruise on through to the past for a scene... And a boss fight


-------------
Boss: Sammael
-------------
Moves:

> Teleport slash   – Sammael will teleport and re-appear behind you, taking a
                     slash at you.
> Teleport slam    – This one is similar to the teleport slash, except he will
                     do a big ground slam that will do some electrical damage
                     too. 
> Fireball barrage – during the fight, Sammael can return across to his throne
                     platform and throw fireballs at you from beyond the lava.
> Stomp            – When you do a combo on him, when he has had enough, he 
                     will do a stomp attack that will damage you and knock you
                     back a bit.
> Leap             – He will jump from a distance to attack you. 
> Fire burst       – Sammael will cause lava to bubble up through the floor
                     which will damage you if it touches Death. You will see
                     the floor light up slightly before the lava rises up so
                     keep dodging here until it stops.

Strategy:

Phase 1
> To begin the fight, you will be on a platform separated from Sammael. He will
> alternate between throwing fireballs at you from across the room and 
> teleporting around your platform performing his various melee attacks. As 
> with most encounters in the game, dodge the boss’s melee attacks and then
> combo attack him. Do not get too greedy though, as if you hang around for
> too long he will use a nasty stomp attack to get rid of you. 

Phase 2
> When Sammael reaches around half health, he will retreat across the lava and
> sit down. The bridge will re-appear, so head across and stat wailing on him.
> Hit the execute button when the on screen prompt appears.After a short scene,
> you will find yourself on a larger platform.Continue as before, dodging melee
> attacks and attacking when you see an opening. During this phase Sammael will
> also alternate between using his fire burst ability and melee attacks. When
> he summons the lava bubbles, keep moving until he begins teleporting again.
> Continue pressing the attack until he bites the dust.

A scene will play.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will earn the trophy/achievement “It’s Not Over” here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Congratulations, you have completed the Black Stone! Loot the chest that
appears where Samael’s throne was and fast travel back to the Tree of Death.



>>The Tree of Death<<

Once you arrive here, go and have a chat with the Crowfather. You will watch a
short scene here and you will find out about your next course of action.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: You will earn the achievement/trophy “Lord of the Black Stone” here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The door on the tree of life/death will now be open, giving you access to the
final area.  


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Important!!Important!!Important!!Important!!Important!!Important!!Important!!!!
-------------------------------------------------------------------------------

Note: This is the game’s point of no return. Once you enter the doorway here,
you will not be able to leave until the credits roll.  So before you enter be
sure you are ready to go. Now is a good time to use the portals to return to
all of the previous worlds , get all the collectibles, complete all the side
quests, mop up any achievements/trophies and level Death up as much as 
possible. Check out the guides below to help you accomplish this.

Side quest guide         - [SDQTS]
Collectibles guide       - [CLTBL] 
Achievement/trophy guide - [ACHMT]

-------------------------------------------------------------------------------
Important!!Important!!Important!!Important!!Important!!Important!!Important!!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv


When you are ready to proceed, enter the door.


===============================================================================
Act 3, Part 7 - The Well of Souls [ACT3G]
===============================================================================


>>The Well of Souls<<

Enter the door on the Tree of Life.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: As soon as you enter, you will earn the achievement/trophy “Root of 
         Corruption”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Continue forward and through the doorway for the final boss fight.

---------------------
Boss: Avatar of Chaos
---------------------
Moves:

> Double slash     – He will slash twice with his giant axe out in front.
> Overhead slam    – He will leap at Death and do a big overhead slam. 
> Corruption punch – he can shoot out a tendril of corruption to hit you from
                     a great distance, he can also use this and swing in a wide
                     circle.
> Corruption wave  – The Avatar will stick his hands to the ground and send out
                     three waves of corruption in front. Make sure you stand
                     between these to avoid getting hit.
> Tentacle grab    – Slams the ground, the tentacle will emerge beneath you and
                     hold you in place. Mash the button indicated to escape.


Strategy:

The Avatar of Corruption is quite an easy boss and although his moves can do a
lot of damage, they are for the most part not too difficult to avoid. Simply
dodge the corruption waves and tentacle attacks that he does and  lure him 
into doing his melee attacks, as with mosrt enemies he will pause for a second
after unleashing one of these, so take the opportunity to put a few melee
attacks of your own in on him. When he has taken enough damage (his health
will be around 75%), he will sink to his knees. Use the execute button for a
scene. Continue with the above strategy and repeat until he bites the dust and
a cut-scene plays.


Congratulations, you have just completed Darksiders II!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: At this point, you will earn the achievements/trophies “The Big Boss”
>>       and “A Stroll in The Demonic Park”. If you played the game on normal
>>       difficulty, you will also earn the trophy/achievement “Four My 
>>       Brother” and if you have just completed it on apocalyptic difficulty
>>       you will earn the achievement/trophy “A True Horseman”.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Be sure to keep watching after the credits for an intriguing additional scene.

Additionally, as rewards for completing the game, Nightmare mode and New Game 
Plus will be unlocked.






-------------------------------------------------------------------------------
===============================================================================
-------------------------------------------------------------------------------

   *******************
 ***********************
*** OPTIONAL DUNGEONS *** [OPDNG]
 ***********************
   *******************

In addition to the core dungeon areas that the story funnels you through 
frequently, there are also a good number of optional dungeons to expand your
time with the game. The majority of these are tied into optional side-quests
[SDQTS] and contain more of those pesky collectibles [CLTBL] that we'll need
to pick up if we want to 100% the game.



===============================================================================
The Weeping Crag           [OPDNA]
===============================================================================

You can find the full walkthrough for this area below in the Side-quest area
for the side-quest "Find and Kill Gorewood". [SDQTC]



===============================================================================
The Shattered Forge        [OPDNB]
===============================================================================

You can find the full walkthrough for this area below in the Side-quest area
for the side-quest "The Hammer's Forge". [SDQTG]



===============================================================================
The Scar   [OPDNC]
===============================================================================

You can find the full walkthrough for this area below in the Side-quest area
for the side-quest "The Spark of Life". [SDQTJ]



===============================================================================
Lair of the Deposed King  [OPDND]
===============================================================================

You can find the full walkthrough for this area below in the Side-quest area
for the side-quest "Find and Kill the Deposed King". [SDQTF]



===============================================================================
Sentinel's Gaze           [OPDNE]
===============================================================================


>>Sentinel's Gaze<<

Sentinel’s Gaze is located in the Maw, close to the entrance to Phariseer’s 
Tomb.

Enter Sentinels Gaze and continue down the spiral staircase until you reach 
the break. Wallrun to the pole on the left wall, slide down and wall run back
to the left to find a chest. Grab it and return to the pole, wall run across
to the right and continue to the bottom of the stairs. Enter the door here.

Follow the bridge to the east and clear out all the skeletons lurking around
at ground level here. On the northeastern side of this room you will find a 
Boatman’s Coin. Return to the central structure and look to the right of the
curved face at the front to find a handhold. Climb here and follow the 
platforming section around until you reach a balcony with some yellow 
crystals. Enter soul splitter mode.
 
With clone 1, drop down to the room below and in the northwestern corner, you
will find a door blocked by a yellow crystal. Climb the handhold to the right
of the door way to find a bomb plant on the roof. Look to the right of the
brazier here for a Relic of Etu-Goth. Drop down and use it on the crystal to
grab the chest. Climb back up to the roof and grab another bomb. Stand in
the corner closest to the balcony with your body and get clone 2 to death
grip the bomb across the gap. Toss it at the crystals here.

Return to normal mode and climb to the top. Look at the giant statue to the 
west to see a crystal. Shoot that for a Stone of Power. Have a look opposite 
to see a room again guarded by yellow crystals. Enter soul splitter mode once
more and send clone 1 down to the bomb plant again and have him stand in the
same corner as previously. With clone 2 look to the left of the crystal
blocked doorway to see a hole in a wall and a slope of debris leading down.
Stand on the very corner of the building closest to clone 1 and use death grip
to grab the bomb and pull it up. Detonate the crystals and exit soul splitter.

Enter the room and grab the chest. Drop down the hole behind it to enter
Boneriven.



===============================================================================
Boneriven               [OPDNF]
===============================================================================


>>Boneriven<<

You can enter Bonerive through a small hole at the top of the central structure
in the optional dungeon of Sentinel's Gaze. Walkthrough here [SDQTA].

As you enter, kill the undead prowlers and stalkers that show up. You will see
a pressure pad in the floor in front of a locked gate in front. Stand on the
plate and wait for it to go all the way up and quickly run over and roll 
through the gate before it slams shut. Wall run across the gap here and kill
all the skeletons that spawn in the next room.

After things have settled, gab a bomb and hit the crystals in the southwest
corner of the room for a chest and in the northeast corner to uncover a
pressure plate. Walk up to the lowered gate at the very north of the room and
enter soul splitter mode. Send clone 1 to stand on the pressure pad in the
alcove to the right and clone 2 to do the same in the alcove to the left.
Wait for the gate to go all the way up before exiting to normal mode and
rolling through before it comes crashing down again.

Follow the path around to the right for a chest and return to the main area
and proceed north along the lower passage. Wallrun around the corner at the
end. Kill all the enemies that appear in this area and have a look around,
you’ll see another pressure plate gate to open. Look at the ramp. See the
spike sitting out of the side near the top? There is a crystal on it to shoot
for a Stone of Mystics.

Climb the ramp and grab a bomb from the alcove on the upper level here. Drop
back down to the pressure plate door and use the bomb on the yellow crystals
nearby. Enter here and you will notice a second pressure plate. Grab the
chest behind it for the Dungeon Map. Head to the gate and enter soul splitter
mode. Have the two clones activate the two pressure pads and when the gate
is up high enough, return to normal mode and run through.

Enter the short alcove to the left immediately through the gate for a
Boatman’s Coin and then proceed into the room proper. Kill the undead
stalker and the skeletons that come to greet you and continue around the
corner to the left. Follow the passage there, killing skeletons as you go
and grab the chest as you go around the hairpin turn. Continue uphill until
you reach a platform overlooking the previous room. Use death grip to swing
across to the other side.

Kill the scarabs that appear here and look in the third room to the right
for a Soul Arbiter’s Sacred Scroll. Continue to the end of the hallway to find
a pressure plate and a gap with a second room beyond. Continue into the room
corridor to the right and kill all the skeletons and scarabs that get in the
way.  Look in the last room to the right for a Boatman’s Coin. 

Continue into the next room and destroy the scarab mounds. Loot the two chests
and then go to the gate. Enter soul splitter mode and have your clones activate
the pressure plates as we’ve done previously. Exit soul splitter and enter the
hallway. Follow it to the end and exit into the corridor to the left. 

Follow this path around, killing scarabs as you go until you exit into a large
room. Here a scene will play showing a scarab hulk rocking up. You may also
notice the three scarab mounds around the room. These will pump out an
unlimited number of scarabs so try and destroy them before taking on the hulk.
Once the hulk is dead, another two hulks will show up. Kill them.

Once everything is dead, loot the chest and go stand by the door at the far
east of the room. Enter soul splitter mode and have your clones stand on the
switches in the rooms either side of the main door. Return to normal and head
through the door when it’s safe to do so.

Look in the first room to the right for a legendary item – Keen Talisman. The
third room on the left has a chest in it. The fourth room on the left contains
a Soul Arbiter’s Sacred Scroll and the final left and right rooms contain a
chest each. Once you have done all your looting, continue into the circular
room at the end of the hallway. Here you will find a chest and one of the
Bloodless.






-------------------------------------------------------------------------------
===============================================================================
-------------------------------------------------------------------------------

   *******************
 ***********************
***     SIDE-QUESTS   *** [SDQTS]
 ***********************
   *******************

Along with the main quest, there are numerous side-quests you can pursue in 
your journey through the Nether Realms. These range from simple delivery quests
to entirely optional dungeons. Here is a guide to all the side-quests in the 
game.



===============================================================================
The Maker Warrior              [SDQTA]
===============================================================================

Start Location: Thane in Tri-Stone


Simply challenge Thane to a duel and win to complete this side-quest. He will
then give you another four side-quests to deal with some boss monsters in 
the Forge Lands and The Kingdom of the Dead:

- Find & Kill Gorewood         [SDQTC]
- Find & Kill Bheithir         [SDQTD]
- Find & Kill The Deposed King [SDQTF]
- Find & Kill Achidna          [SDQTE]




===============================================================================
Shaman's Craft               [SDQTB]
===============================================================================

Start Location: Muria in Tri-Stone


The Shaman will ask you to gather three ingredients for her so that she can 
make a special amulet for you.You should talk to Karn before and after picking
up each item.


The items can be found for the first time in the following places:

- Stalker Bones - Killing the stalker being attacked by the constructs in 
                  the Cauldron.
- Mordant Dew   - Destroy the stinger nest in the courtyard between the Shadow 
                  Gorge and the Fjord.
- Carven Stone  - After the first fight with the sentinels in The Lost Temple.


After obtaining all three items, return to Muria in Tri-Stone to complete the
quest. you will be rewarded with the Grim Amulet.



===============================================================================
Lost & Found         [SDQTC]
===============================================================================

Start Location: Karn at the entrance to the Cauldron

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: This quest was IN a pre-order bonus DLC called the "Death Rides Pack"
         so unfortunately if you were unable to grab that, you will have to
         miss out on this on unless THQ decide to release it as DLC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: This side-quest is NOT required to earn the "Secondary Adventure" 
         achievement/trophy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a three part side-quest that has you entering the first three dungeons
of the Forge Lands to find and pick up items specified by Karn. Note that you
will be able to spot the plinths that these items sit upon without the DLC 
installed, however you will not be able to pick up the quest form Karn and
therefore will be unable to see or interact with the items themselves.

To make this even easier for yourself, mark the quest as active and the 
objective marker will lead you right to them!


-------
Part 1:
-------
>>The Charred Pass<<

After helping Karn deal with the constructs on the way to the Cauldron, he will
lower a bridge for you to enter the dungeon. before heading in have a chat with
him and he will ask you to retrieve his silver platter.


>>The Cauldron<<

Enter the Cauldron and work your way through the dungeon. near the very end you
will need to throw a bomb plant across a gap to hit a switch and raise a 
bridge. On the other side, you will climb the stairs here to fight the boss of
the dungeon. Before climbing the stairs, check out the side area to the left to
find the platter here. After you are finished with the Cauldron, return it to 
Karn.


-------
Part 2:
-------
>>Stonefather's Vale<< 

You will meet Karn again in front of the door you need to blow up to continue 
through to Shadow Gorge, The Fjord and the Drenchfort. Chat with him and he'll
ask you to find his helmet. You'll find this in the Drenchfort. 


>>Drenchfort<<

After entering the room with the giant statue, head through the left hand door
into the first wing of the dungeon. Climb the stairs here, and rather than
going through the door at the top, follow the hallway around to the right until
you find another door. Enter here and kill off all the baddies inside. 
Afterwards check out ehr southwestern corner of the room for the object. return
it to Karn.


-------
Part 3:
-------
>>The Nook<<

Before heading into the Lost Temple, you will find Karn standing outside in 
front. Speak with him and he will ask you to enter the dungeon and retrieve his
compass.


>>The Lost Temple<<

After the big fight with the six or so sentinels, climb up the stairs and head
into the next room. You will have to go through the left hand door. Wall run
across the gap, cruise around the next corner and then wall jump your way up
the waterfall to findyourself in a little outdoor courtyard. You'll find the
last of karn's items on a pedestal beneath the arch in the centre of the pool
of water. Grab it and when you are ready, return to Karn.


For finding all three items, karn will give you the legendary item 
Gauntlets of savagery.



===============================================================================
Find & Kill Gorewood         [SDQTD]
===============================================================================

Start Location: Thane in Tri-Stone

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: This side-quest will become available only after completing the 
>>       side-quest "the Maker Warrior"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note:  I recommend returning to complete this quest once you have obtained
>>        the voidwalker ability as there are a couple of collectibles here
>>        that are only accessible by using these items.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


>>The Weeping Crag<<

Ride from Stonefather’s Vale into the Weeping Crag. When you reach a paved
section, look to the left to see a ledge we can climb. Drop down into the pool
of water here and swim south to find a Boatman’s Coin. Return to the west and
climb out of the water. Continue up the wall we spotted before to find a locked
skull door in front.  To the right of this door we can wallrun over to a pole.
Do so and drop down to the handholds below. Make your way across to the right
and use the poles here to reach the balcony above.

Kill the constructs that spawn here and head through the unlocked door to the
west. Kill the construct that jumps down the stairs here and look in the corner
to your right for a chest. Climb the stairs. Enter the door at the top.

The next room features a pressure plate right in front. Step on it and you 
will see that as you do a platform will rise out of the water. After a few
seconds, jump over to grab the rising platform and then quickly wallrun up to
the ledge above before the rising platform sinks again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: if you have the voidwalker, look to the left at the top of the wall
>>       to see a portal pad. Shoot this, and in the next hallway look up to 
>>       the left to see another portal pad on the roof. Shoot this. Return to
>>       the other portal and cruise through. Grab the three chests here and
>>       jump into the water at the back of the room. Dive down and find the
>>       tunnel leading south. Surface at the end of the passage to find a
>>       GnoMAD's Gnome on a ledge in front. From here jump down into the pool
>>       below and look in the northwest corner of the room for a Boatman’s
>>       Coin we can walljump up to. Return to the platform with portal pad on
>>       the roof and drop down to the stairway below.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Continue out the door to the right and down the stairs here. Drop down to the
next platform and use the wall to your right to wall run around to the other
side of the room. Grab the chest on the right here for a skeleton key. As you
do, the door nearby will unlock. Ignore this for now and run past it into the
corner behind. Wallrun back and forward up the walls here. At the top, wallrun
to the right and around the corner to the handholds and climb up to the ledge
with a chest. Grab this and then return to the door next to the skeleton key
chest.

Enter the door and we’ll be back on the balcony outside. Run as far as you can
forward and then look to the right to see a gap in the railing here. Drop down
from here and use the key on the skull door to your right. Inside, kill the
stalker that drops down into the room. After it is dead, grab the two chests 
in the southern side of the room before heading to the northwest corner and
dropping down the hole here.

In front of you, you should see a staircase leading down with a handhold above
it. Wall run back and forth between the left and right walls to reach this
handhold and then wallrun back and forth all the way to the right to find a
ledge at the end housing a Book of the Dead page. Drop down into the pool of
water below and dive to the very bottom to find an underwater tunnel. Follow
this to the end to find an underground cave. Move forward to fight the optional
boss monster Gorewood.



--------------
Boss: Gorewood
--------------
Moves:
> Homing roots – He will summon roots that will follow you around the room. You 
                 will need to dodge continually to avoid them. If they hit 
                 Death, they will entangle him, holding you in place. Mash the
                 button to escape.
> Swipe        – A stock standard melee attack if you get too close.
> Slam         – a typical ground slam.
> Charge       – He will shoulder charge you from time to time. This is easily
                 avoided by dodging to the side.

Strategy:

> Gorewood is a large, nature-themed construct very similar to Blackroot (the 
> Sticks and Stones quest giver). He can be pretty tough if you try to take
> him on the first time you come through the Weeping Crag and whilst it is not
> impossible to beat him at lower levels, I would still suggest waiting until
> you are level 6-10 before returning to take him on. Gorewood has a bit of
> control over nature, however with the right gear, just like many of the 
> bosses in the game, he can be a pushover. For the most part, players will be
> drawing Gorewood into using his charge and melee attacks so they can dodge
> and lay a few attacks on him afterwards. It is really only the root attack
> you need to concern yourself with. When he pulls out the root attack,
> continually dodge until he finishes using it. If he does manage to hit you
> with it, mash the button indicated on screen to escape before he starts
> wailing on you. Afterwards, resume the previous tactic of baiting, dodging
> and counter attacking until he falls. 


You will be rewarded with the Gorewood Maul - a legendary secondary weapon for
defeating him. 

After the fight, check the room out to find a chest and a Stone of Power.

Fast travel back to Tri-Stone and hand in the quest to Thane.




===============================================================================
Find & Kill Bheithir          [SDQTE]
===============================================================================

Start Location: Thane in Tri-Stone

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: This side-quest will become available only after completing the 
>>       side-quest "the Maker Warrior"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After getting the death grip, return to the Nook. From the courtyard, go down 
the long spiral stairs located in the south eastern corner to the cavern 
below. You will see death grip rings here now. Swing across to the large 
broken bridge in the centre of the cavern to have Bheithir spawn.


--------------
Boss: Bheithir
--------------
Bheithir is a flying monster who will appear when you reach the broken bridge
in the fiery dungeon area below The Nook. After cutting a quick lap of the
area he will land on one side of the bridge to commence the fight.

Moves:

> Fire breath – Bheithir will bring his head back and breath fire onto the 
                bridge. But this isn’t normal fire, not only can the initial 
                attack deal a hefty amount of damage, but where it touches,
                the bridge will stay on fire for 10-15 seconds afterwards and
                you’ll want to avoid stepping in it.  
> Charge      – He can do a quick lunging charge attack.
> Tailwhip    – When you get behind him he will swing at you and knock you 
                back with his tail.
> Slam        – He can, like just about other boss do a slam attack.


Srategy:

> This fight takes place entirely on the bridge and as the fight goes on, 
> Bheithir will constantly work his way down the bridge towards you. Don’t let
> him corner you or you will be dead in a hurry! To reposition yourself, you
> will have to use the handholds on either side of the bridge to get around
> behind him and recommence the attack. To damage him, you will need to run up
> and hack away at his body until he starts to either slam/swipe at you or 
> rear his head back to do his fire breath move. Dodge these attacks and
> retreat to make him come to you. Continue darting in and out, punishing him
> where you can until you have no space left to manoeuvre. When this happens,
> use the handholds to get around behind him – watch out for his tail whip
> though! Repeat this strategy until he kicks the bucket. 


For defeating him in battle, Death will be rewarded with the legendary weapon 
Bheithir’s Talons. Huzzah!

Return to Thane to complete the quest.




===============================================================================
Find & Kill Achidna          [SDQTF]
===============================================================================

Start Location: Thane in Tri-Stone

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: This side-quest will become available only after completing the 
>>       side-quest "the Maker Warrior"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You will complete this quest as part of the main quest line. You will find the
boss at the end of the Psychameron. You can find the walkthrough here [ACT2G].




===============================================================================
Find & Kill the Deposed King [SDQTG]
===============================================================================

Start Location: Thane in Tri-Stone

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: This side-quest will become available only after completing the 
>>       side-quest "the Maker Warrior"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


>>Lair of the Deposed King<<

Once you have done a bit of exploring in the Kingdom of the Dead, you should 
have already unlocked the fast travel point for this. If not, it is between
Leviathan’s Gorge and the Breach and a little to the east.

Once you are inside you will find a spiral staircase. You will notice three
different levels (lets call them upper, middle and lower). At the lowest level
you will find this world’s Death tomb, so if you have handed 20 Book of the
Dead pages to Vulgrim, he will have given you a key to enter this.  Note this
isn’t really part of the dungeon, so go do it if you want and then when you
are ready to get going, go to the middle level.

Let’s enter the middle doorway. Drop down over the ledge in front and use the
hand holds below to drop down onto a long beam at the bottom of the room. Use
the death grip ring here to swing to another beam and then scale the cliff at
the far end of the room. Follow the hallway all the way to the end to find a
chest containing a skeleton key. Look up here to find a Boatman’s Coin 
floating above you, use death grip to grab that bad boy. Return to the spiral
staircase and climb to the upper door. Head on through.

Upon entering the main room head forward and straight down the stairs. Kill
the scarabs that spawn here. Find the handhold on the right hand wall and
climb up and around the corner. Follow the platforming devices to a ledge at
the top of the building to find a Soul Arbiter’s Sacred Scroll. Drop down the
gap in the railing here to return to the stairs, continue back into the scarab
room from earlier. Drop down the broken stairs at the back right of the room
from where you enetered.

Kill the skeletons and scarabs that appear on this platform and then look at
where you dropped down from. Beneath the broken stairway you will find a 
Relic of Etu-Goth. Continue along to the north and loot the chest before 
heading up the stairs and into the door. We will see a locked skull door on 
the left. Ignore that for now and continue north and go through the door here.

Wall run across the first pit here and destroy the crates for a Boatman’s 
Coin. Death grip across the gap for the chest to the west and then return to 
the previous room. Unlock the skull door and head inside. Here you will find 
a lift. If you go to the southern end of the room you can wall run up and find
a switch which will open a gate and create a shortcut back to the start of the
area. Drop back down and hit the crystal on the lift and ride it down until it
stops.

Move forward and clear out the north and south rooms of frozen skeletons and
in the souther n room look behind the spine on the pike and the statue here to
find a Soul Arbiter’s Sacred Scroll. Return to the main hallway and continue
into the room to the east. You will see a giant frozen skeleton here. Approach
it to initiate a boss battle!



----------------------
Boss: The Deposed King
----------------------
Moves:

> Freeze slam – He will smash his weapon into the ground, if you are hit by
                this, or are too close, it can also result in you being frozen 
> Double Melee-
> Shield bash -
> Hurricane   – He will spin around with his weapon extended and follow you
                around the room, he moves quite quickly so you will need to 
                use at least three dodges to avoid him before he stops.


Strategy:

> The Deposed King acts kind of like a much larger, more dangerous version of 
> an undead general. He has a big shield and a big mace and can hit you with
> both. The fight plays out the same as many boss battles, luring him into
> performing attack before dodging and striking him whilst he pauses. This guy
> does however have two attacks you really need to avoid. The freeze slam will
> do a good deal of damage by itself, however when the king’s mace hits the
> ground, even if it doesn’t hit you and you are too close you will be frozen
> in a block of ice. This will not only drain your life quickly, but immobilise
> you as well leaving you open to a follow up attack. You will need to mash the
> indicated button on screen quickly in order to escape. The second attack to
> look out for is his hurricane attack where he spins around with his mace out
> held. He can move quite quickly and cover a lot of ground so when you see it
> coming run and dodge to avoid. Other than that, just whittle away his health
> when you can and he’ll be pushing up daisies in no time!

 

You will earn the legendary weapon – Sceptre of the Deposed King for your
efforts.

Loot the two chests we can now access at the back of the room.Afterwards fast 
travel back to the tree of life and head to Thane at Tri-Stone in the
Forge lands to hand in the quest.




===============================================================================
The Hammer's Forge           [SDQTH]
===============================================================================

Start Location: Alya in Tri-Stone


Alya wants you to retrieve a weapon from the Shattered Forge. Fast travel to
this location if you have already found it. If not you will find a path 
leading north to it from Shadow Gorge.Cross the water hazard here and enter 
the door.



>>The Shattered Forge<<

Upon entering the Shattered Forge descend the stairs, and then find the nearby
passage leading back under the stairs to find a chest. Return to the foot of 
the stairs and head through the door in front.  Upon entering you will be 
treated to a scene. 

Drop down into the water and check the northern part of the pool to find a 
Boatman’s Coin. Return to the southern side and climb out onto the platform 
with the door we just came in from. Follow this platform around and into the 
next unlocked door.

Immediately to the right you should see a pool. Drop down here and find the 
underwater tunnel. Follow it to the end for another short scene. Jump out onto
the shore nearby and grab the chest here for the dungeon map. Climb the 
scalable wall nearby and kill the prowlers here. Go through the open door. 
Wall run back and forward down the hallway above the pool of water and around 
the corner until you are back on solid ground. At the dead end in front, wall
jump all the way up to the platform above. 

Wallrun along the right hand wall here and enter the door at the end of the
next platform. Here you will see a bomb plant on a platform to the left. Kill
the prowlers that come to attack. Next grab the bomb plant with death grip 
and ignore the yellow crystals nearby for now. Backtrack into the previous
hallway and drop down. At the end here you will find a sole yellow crystal.
Destroy this and head inside to collect the legendary weapon – Omega Blades. 
Climb up and return to the bomb growth room.  Grab the bomb and destroy the
crystals here. Enter the now unobstructed pathway. Follow it around to the
right and use the door at the end. Throw the switch here. Now we can wallrun
around to the bomb growth on the opposite side of the room! So go ahead and
do that. Grab the bomb and pitch it down at the crystallised door on the
right. 

Drop down to the middle of the room and the door will locked, forcing you to
fight off a stalker and a group of prowlers. Once they are dead mosey on up
and through the doorway. Grab the two chests here and continue through the
next door.  As you go around the corner, again gates will pop up fencing you
in. Kill off a pair of corrupt construct champions and the group of tainted
constructs to lower the gates and continue. Wallrun across the gap here and
enter the door at the far end.

At the opposite side of this room you will see a locked skull door and if you
look around at the rest of the room you will see a whole lot of yellow 
crystal action going down. We can’t really go anywhere at the moment, so drop
down into the pool of water and find the underwater tunnel. Exit on the other
side and climb to the top to find yourself on a ledge overlooking the skull
door room next to a bomb plant. 

Grab a bomb and throw it at the crystals on the other side of the room. Before
jumping down, grab a second bomb and then jump down to the room below, make
your way to the east of the room and look up on the balcony to see more 
crystals. Heave the bomb up here and then follow it up to find a chest.
Grab the handhold on the north of this platform and platform your way around
the corner using the handholds provided and a healthy dose of wallrunning all
the way to the other side of the room to where we destroyed that first set of
crystals. Climb up here and enter the door.

Wallrun across the gap, grab the chest and then scale the wall behind it. 
Shimmy to the left and drop down for a short scene. Kill the sentinel 
construct, the tainted constructs and the corrupt construct champion to have 
the doors open again. Before exiting, destroy the pots in the northwest corner
of this room for a Book of the Dead page.

Go through the nearby door and loot the chest for the skeleton key. Hit the 
switch nearby to lower the fence and drop down to the room below. Head over 
to open the skeleton door. Cruise up the stairs here and open the chest for 
the quest item – Splinter Bone.


You’ve Completed the shattered Forge! 

Fast travel back to Tri-Stone and speak to Alya to complete the quest.




===============================================================================
Silent Stones                [SDQTI]
===============================================================================

Start Location: Oran in the Fjord


During your travels (if you followed the guide above) you will have found a 
disabled gatekeeper in a small side area in the south-western part of the 
large lake in the Fjord.

You will need to return here once you have received the Maker’s Key from the
boffins at Tri-Forge (just before The Lost Temple run). You can use the key 
on the gate keeper to activate him. This will complete the quest. It turns out
his name is Oran and he needs your help! 

He will give you another side-quest – “Wandering Stone” [SDQTI] and Oran’s 
Heartstone Fragment.




===============================================================================
Wandering Stones             [SDQTJ]
===============================================================================

Start Location: Oran in the Fjord


>> Note: This side-quest will become available only after completing the 
         side-quest "Silent Stones"


Now that you have your task from Oran you will need to find and activate 
Oran’s arms and legs. To do so, simply find them in the environment, walk up
to them and hit the action button to use his heartstone on them. 

Limb Locations:

>> The Fjord    – Just to the southeast of the main structure on the lake you
                  will find a path leading up the hill which we needed to 
                  follow to reach The Drenchfort earlier. On a side-path  here
                  you will find an arm.

>> Shadow Gorge – Go to Stonefather’s Vale and make your way east and through
                  the door  to Shadow’s Gorge. Along the path you will find
                  Oran’s second missing limb.

>> The Scar     – Fast travel to the optional dungeon – The Scar. You will 
                  find Oran’s other arm on the ground below the entrance.

>> Baneswood    – Fast travel to Baneswood and make your way towards the 
                  Charred Pass. On the path just before entering you will see
                  Oran’s leg on the ground here.
 
Once you have found and activated all four of Oran’s limbs, return to his head
and hit the action button to complete the quest.



===============================================================================
The Maker's Chronicle         [SDQTK]
===============================================================================

Start location: Oran in the Fjord

>>Note: This side-quest only becomes available after completing the "Silent 
        stones" and "Wandering Stones" side-quests.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: This quest was IN a pre-order bonus DLC called the "Death Rides Pack". So
      unfortunately if you were unable to grab that, you will have to miss out
      on this on unless THQ decide to release it as DLC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


>>The Fjord<<

After restoring Oran to his former glory, speak to him again. He will tell you
about an item named the Maker's chronicle... And away we go!


>>Tri-Stone<<

Fast travel to tri-Stone and talk to Muria the Shaman about the Maker's 
Chronicle. She wants you to hunt down and collect 6 life seeds in order to make
an item that can be used to find the Maker's Chronicle. These seeds are random
drops off enemies and should not take too long to gather if you do a bit of 
exploring.

Once you have acquired the required seeds, return to Moria who will give you a
Lodestone. 


>>Baneswood<<

Cruise on over to Baneswood and use the lodestone to find the Maker's 
Chronicle. Return it to Oran in the Fjord to complete the quest.



===============================================================================
The Spark of Life            [SDQTL]
===============================================================================

Start Location: Muria in Tri-Stone



>>The Scar<<

Enter the Scar from The Charred pass. Upon entering the area, climb up the
building here and use death grip to jump across to the pole, climb this to the
top and jump backwards onto the platform behind to grab a Boatman’s Coin.
Continue up the nearby stairs and to the door at the top. Before entering,
look to the north and above you, you can make out a broken pipe. Inside this
is a crystal we can shoot for a Stone of Power. Shoot that and then head
inside.

Descend the stairs. At the bottom look to the right and find the blocks here.
Wallrun along the wall all the way back to the north to find a hidden chest
beneath the stairs you just came down. Return to the previous platform and
open the door.

After a scene, fight off the tainted constructs.  Go through the opening
nearby, follow the hallway to the end and drop down the hole. Immediately run
forward and destroy the stinger nest. Wallrun down the hall to the left and
turn left to enter a circular room.

After another short scene, the ground will fall away a little and the lava
here will start to rise. You need to use the various handholds, blocks and
death grip rings along with a healthy dose of wall running to get to the top
as soon as possible.

At the top, go through the door on the right. Run across the room and activate
the golem here. Kill the tainted constructs that spawn. Drive the golem west
across the lava and onto the next platform. Kill the tainted constructs here.
Look to the right and roll on past the socket here to destroy the yellow
crystals in the corridor, then return to the socket and extend a chain to the 
target across the room to the west. Cross the chain and close to the end, 
turn left and use death grip to swing over to the platform. 

Climb the stairs here and use the death grip rings to swing to the opposite
side.  Wall run off the left wall here, around the corner and use the death
grip ring at the end of the wall run to access the platform above at the end.
Grab the chest for a skeleton key and the Boatman’s Coin here. Turn around and
wall run along the left hand wall to reach some handholds and follow these to
the end to land on a platform containing a Book of the Dead page. Return to
the platform that had the chest with the skeleton key and jump from here down
onto the golem’s chain below. Return across to the golem. 

Enter the hallway we used the golem to clear earlier of yellow crystals and
enter the door.  Death grip across the gap and enter the door directly in
front of you.  Kill the tainted constructs that attack. Check out the eastern
side of the platform you are on and wall run along the southern wall to reach
a platform on the other side of the lava pit. Round the corner and use the
skeleton key to unlock the door here. Enter.

There are three stone columns in front of you. When you land on them, they
will start to sink into the lava, so you will have to move across them as
quickly as you can. On each you will need to follow the set path of handholds
and use the death grip ring to jump to the next. On the final platform you
can jump down to the platform below. Climb up to the platform here and go
through the door. 

Kill the tainted constructs in here and then look to the right of the door you
entered from to see some handholds. Climb up to the room here for s chest.
Drop back down and head into the room to the south. 

As you enter the gate will lock behind you. Kill the tainted construct
champion and his posse of tainted constructs.  When the room is clear of
baddies, look in the northwest corner for some blocks allowing you to climb up
to a handhold. From here, wallrun to the right and all the way around the 
room to the platform at the end. Pull the switch here and all three gates 
below will open. Hop down and take care of the tainted constructs. Grab the 
chest for a Dungeon Map and then power up the golem.

Ride the golem back north and destroy the crystals to the right. In the next
room, head to the left first and place the golem in a socket to lower a nearby
gate.  From here, wallrun along the left wall and using the hand holds make
your way around the room, watching out for the molten lava pouring down in
places. Climb up to the platform at the end and rotate the switch here until a
scene plays. Look behind and to the right to find a cave. Follow the cave here
and open the chest at the end. Drop down and re-mount the golem. 

Ride the golem through the lava and over to the eastern side of the room. Park
it in a socket here to spawn a target. Shoot the target and run up the chain,
dodging the buckets of molten rock when they decide to pour. At the end of the
chain, turn left and death grip up to the platform here.  Rotate the switch 
until a scene plays. The gate will open. 

Return to the golem and ride it out through the middle of the room and through
the gate. Here you will find a gate. Jump off the golem and climb up the wall
to the left. Drop down over the other side of the gate and kill all the 
enemies. Once the three waves have been destroyed, the gate will open. Jump 
back on the golem and drive it straight ahead, across the lava pit. 

When you reach the far platform, look to the right and destroy all the yellow 
crystals here to lower a bridge.  Roll the golem across the bridge and at the
end, turn left. Stick it in the socket here and shoot the target across the
lava. Jump on the chain and cross. Look for a hole in the wall on the left
around half way across the gap. In here you should be able to make out a death
grip ring. Jump to this and grab it to climb up to a hand hold. Once you reach
the platform, death grip across the gap and open the chest here. Drop back
down to the chain. Follow it to the end and jump to the left. Enter the door
at the top of the stairs here. 

As you enter, look to the left and right for chests. Continue south and up the
stairs. Drop into the circular room below for a boss fight. 


-----------
Boss: Ghorn
-----------
Ghorn’s boss encounter bears more than a few resemblances to the Garn, whom we
met at the end of The Cauldron. This fight plays out essentially the same way,
but Ghorn has been granted a few more attacks and can deal a little more
damage, which make this fight a little bit trickier (but not too much!).


Moves:
 
> Slam and Charge - Ghorn punches the ground and then charges at high speed
                    directly at you
> Cleave          – A standard melee attack for when you get too close for
                    comfort.
> Spinning fist   – Ghorn will shoot out his fist in front, with spinning 
                    blades on it.
> Lava bubbling   – Pounds the ground, causing lava to bubble to the surface.
> Explosion       – After taking enough damage, he will sink to his knees,
                    after a short while he will explode and re-form afterwards.
> Summon          – Tainted constructs


Strategy:

> After each of his melee attacks (Spinfist, cleave, charge), Ghorn will 
> pause for a second, allowing you the opportunity to get in a few shots.
> Afterwards dodge away and repeat. Like Gharn, after taking enough damage,
> he will slump to his knees giving you a free shot at him for around 5 
> seconds before exploding and re-forming – stay clear when he does this.
> In addition, around half way through the fight Ghorn will summon tainted
> constructs to attack you (only 2 at a time though) and will begin to use
> his bubbling lava move. When you see this coming (it happens more 
> frequently with the less health he has), stop everything and dodge until it
> stops. Take out the tainted constructs if you like and continue to attack
> the boss until you are victorious.

 
Fast travel back to Tri-Stone and speak to the shaman to complete the quest.




===============================================================================
Bloodless                    [SDQTM]
===============================================================================

Start Location: Draven at the Eternal Throne

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: This quest was IN a pre-order bonus DLC called the "Death Rides Pack". So
      unfortunately if you were unable to grab that, you will have to miss out
      on this on unless THQ decide to release it as DLC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


>>The Eternal Throne<<

Speak to the weapons trainer Draven in the Eternal Throne. He will give you a 
side-quest to track down and kill the bloodless (ghostly versions of powerful
enemies). He will also give you a talisman that will allow you to see and 
attack them. There are six of these enemies hidden throughout the first two
worlds, with three residing in the Forgelands and the remaining three chilling
out in the Kingdom of the Dead.It is possible to see them without the talisman 
but you wil be unable to touch or interact with them in any way. 

Here are their locations:

>>The Forge Lands<<

1. Stonefather's Vale - Once you have the talisman, head up to where we found
                        the Book of the dead page in the North east corner.

2. The Fjord          - On top of the large ruin on the lake that you need 
                        death grip to explore.

3. Baneswood          - After travelling through baneswood and going through 
                        the circular gate to the East on the way to the Charred
                        Pass. You will find it at the circular structure on the
                        hill to the right.



>>The Kingdom of the Dead<<

1. The Maw           - After crossing the bridge to the west, ignore the gate
                       leading to Serpent's Peak and continue to the west. You
                       will find this guy at the dead end just before the drop
                       off point leading to the ruins below. 

2. Lair of the Deposed King - In the large square room with the locked skull
                              door in the Lair of the Deposed King. 

3. Boneriven         - You will find this Bloodless at the very end of 
                       Boneriven, an optional dungeon. You can find a 
                       walkthrough for Boneriven here: [OPDNF]


After dispatching them all, return to draven to complete the side-quest.


===============================================================================
The Lost Soul                [SDQTN]
===============================================================================

Start Location: Nathaniel at the Crystal Spire


Take the scroll that Nathaniel gives you and travel to the Eternal Throne in 
the Kingdom of the Dead. Go and have a chat with the Chancellor about it.  He 
will give you a new quest – “The Chancellor’s Quarry” and update your quest 
log for you. 

Return to Nathaniel and enlighten him to the news.

Nathaniel will then send you to have a chat with Muria in the Forge Lands. 
Return to the Forgelands and speak to the Shaman at Tri-Forge.

After talking to Muria, return to Nathaniel once more to complete the quest.




===============================================================================
The Chancellor's Quarry      [SDQTN]
===============================================================================

Start Location: the Chancellor at the Eternal Throne

During Nathaniel's side-quest "The Lost Soul" you will have had to deliver a
scroll to the Chancellor at the Eternal Throne. At this point he will have
given you this additional side-quest. To get the bal roling lets head over to
The Spine.


>>The Spine<<

Head up to the northwestern path in the Spine and you will find a door. From 
here, turn around and look to the left to find a Relic of Etu-Goth. Go into the
door and follow the wall around to the right as you enter. Destroy the crates 
here for a Boatman’s Coin. Go to the central part of the northern wall of the 
room and use the blocks here to climb up and death grip across to a platform up
on the other side of the room.

Before hitting the switch, look to the right and shoot the crystal here for a
stone of Power. Push the switch in and watch the scene. Drop down and climb up
the newly revealed blocks and death grip across to another raised platform on
the room’s east. Pull the lever here to have those second set of blocks remain
there permanently. Continue through the door on the left. Follow the hallway to
the end and through two doors to find yourself in the Soul Arbiter’s Maze.


>>Soul Arbiter’s Maze<<

Move forward to pick up the Soul Arbiter’s Scroll . Return down the stairs and 
interact with the Mysterious book here to read the rules for the maze and then 
run up the stairs again to see that there is now a portal on the ground. Hit 
that to enter.

The Soul Arbiter’s Maze consists of a series of rooms that force players into 
confrontations with an assortment of enemy types which increase in difficulty 
the further you proceed. The only way to navigate the maze safely is by 
finding those pesky Soul Arbiter’s Scrolls and Soul Arbiter’s Sacred Seals that
have been hidden across the Nether realms. There are 20 of these to find and 
if you wish to solve the maze for yourself, you will need to get them all!
Check out the locations guide here [CLTSA].

Each room has four exits adorned by the designations N, S, E and W and the 
directions given to us by the Soul Arbiter direction scrolls give us the path 
through the maze we require to reach the end. 

The maze consists of 10 floors, each of which has two correct paths. One of 
the paths will lead to a secret area containing treasure and the other will
lead to a stairway that descends to a portal allowing access to the next level
of the maze. 

For your convenience, I have listed the two correct paths through each floor 
as listed on the scrolls along with notations of importance.

--------------------
Level 1: Declination
-------------------- 
> Secret S,E       (Find a chest and a portal to floor 1 start)
> Normal N,W

---------------------
Level 2: Apprehension
---------------------
> Secret N,N       (Find a chest and a portal to floor 2 start)
> Normal E,S,N

-------------------
Level 3: Opposition
------------------- 
> Secret N,S,E     (Find a chest and a portal to floor 3 start)
> Normal W,E,N,N

-------------------
Level 4: Separation
------------------- 
> Secret W,E,N     (Find a chest and a portal to floor 4 start)
> Normal E,W,N,S

------------------
Level 5: Deception
------------------ 
> Secret W,N,S (Find legendary weapon: Black Demise & a portal to floor 5 start)
> Normal W,W,N,E

------------------
Level 6: Isolation
------------------ 
> Secret E,E,E,S   (Find a chest and a portal to floor 6 start)
> Normal S,E,E,N,N

-----------------
Level 7: Revusion
-----------------
> Secret S,S,W,N,N (Find a chest and a portal to floor 7 start)
> Normal S,W,E,E,E


After finishing the 7th floor, be sure to keep your eye out for a shootable 
stone for Blackroot. You will find it in the room at the bottom of the stairs
above the portal leading to the 8th floor.

------------------
Level 8: Inversion
------------------ 
> Secret N,S,S,E,N (Find a chest and a portal to floor 8 start)
> Normal N,W,N,W,E

---------------------
Level 9: Benedication
--------------------- 
> Secret S,W,E,E,N (Find a chest and a portal to floor 9 start)
> Normal E,N,E,N,S

-------------------
Level 10: Ascension
------------------- 
> Secret N,S,E,W   (Find a chest and a portal to floor 10 start)
> Normal W,E,N,S,W

----------------------
Level 11: Soul Arbiter
----------------------
Once you reach level 11 its time to take on the Soul Arbiter himself.


------------------
Boss: Soul Arbiter
------------------
Moves:

> Two Swings – The Soul Arbiter will do a one-two melee attack.
> Slam       – He will jump into the air and crash down causing an electric 
               shockwave. This is his most dangerous attack.
> Summon     – The Arbiter will summon various enemies to help him out during
               the fight.
> Barrier    - He will put up a blue energy barrier that makes him impervious
               to damage.


Strategy:

> To begin with the Soul Arbiter will try to take you on one-on-on. Simply
> dodge his two attacks and damage him when safe to do so. After sustaining a
> little damage, he will put up a blue energy barrier that will make him
> completely invulnerable to your attacks. At this point he will also summon
> some skeletal archers to attack you. During this time, the Soul Arbiter will
> remain motionless – allowing you to fend off the archers unmolested. After
> taking them down, the Soul Arbiter’s shield will drop and he will resume his
> attack. Continue damaging him as before until he puts up his shield a second
> time.

> Again he will remain rooted in one spot and allow you to deal with his 
> summons (archers and champions this time) without interference. Again, once
> they are all dead his shield will drop. Continue attacking him until his
> shield goes up once more. This time he will attack you with his shield up
> and also summon an undead general. You must kill the undead general whilst
> avoiding the Soul Arbiter (not easy!). Once he falls, simply tag the boss a
> couple more times with your weapons to end the fight. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>Note:  At this point you will be awarded the achievement/trophy “I've Brought
>>       You A Gift”.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You will be awarded with two legendary items - Executioner’s Hooks and The 
Crown of the Dead for your victory. 

Check out the door on the right and go down the stairs for a chest. Return to 
the arena and use the portal in the room to the north to exit.

Return to the Eternal Throne and talk to the Chancellor to complete the quest.





===============================================================================
Light of the Fallen          [SDQTO]
===============================================================================

Start Location: Uriel on Earth

When you reach earth after visiting Lostlight, speak to Uriel. She wants you 
to track down and kill 10 tortured angels on Earth. This side-quest can be 
completed as you make your way through the story level on Earth. Follow the
walkthrough above to find all of them - [ACT3B].

After they are all dead, head to Uriel to complete the quest and be rewarded 
with a legendary secondary weapon - Sunder. 




===============================================================================
The Book of the Dead         [SDQTP]
===============================================================================

Start Location: Vulgrim

Vulgrim wants you to gather all 40 pages of the Book of the Dead. You can find
a list of all 40 pages in the Collectible guide area below - The Book of the 
Dead locations can be found here [CLTBD]. 

You can return the books to Vulgrim in blocks of 10. As you do he will give you
Bone Keys which will unlock Death Tombs in each of the four worlds.


Death Tomb Locations:

- Forge Lands         - After giving Vulgrim 10 Book of the Dead pages you can
                        open the door next to The Lost Temple to find this.

- Kingdom of the Dead - After giving Vulgrim 20 Book of the Dead pages you can
                        open the door at the bottom of the spiral staircase 
                        in The Lair of the Deposed King to find this.

- Lostlight           - After giving Vulgrim 30 Book of the Dead pages you can
                        open the door on the left of the main path leading 
                        from the Tree of Life to the Crystal Spire to find 
                        this.

- Shadow's edge       - After giving Vulgrim 40 Book of the Dead pages you can
                        open the door near Osteogoth in Shadow's Edge on the 
                        main path leading from the Tree of Death.


Once you have turned in all 40 pages of the Book of the Dead to Vulgrim, you
will complete the quest. In turn he will give you the final Bone Key, giving 
you access to the Shadow's Edge Death Tomb. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: For completing this quest you will earn the achievement/trophy 
>>       "The Book of the Dead".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: For opening all of the Death Tombs, you will unlock the achievement/
>>       trophy "Abracadabra".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




===============================================================================
Sticks and Stones            [SDQTQ]
===============================================================================

Start Location: Blackroot in the Fjord

Blackroot wants you to gather all 69 special stones scattered across the 
game's four worlds. You can find a list of all 69 stones in the Collectible 
guide area below - The Stone locations can be found here [CLTSS]. 

Collecting these and returning to Blackroot enables you to hand in a 
combination of any three for various stat boosts to improve Death's base 
attributes.

The various combinations and their rewards include:

----------------               --------------------
Attribute Reward               Required Combination
----------------               --------------------
+ 5 Arcane                     = 3 x Mythic 
+ 5 Strength                   = 3 x Power
+ 20 Resistance                = 3 x Resistance
+ 2% Chance Arcane Critical    = 2 x Mythic + 1 x Power
+ 10% Arcane Critical damage   = 2 x Mythic + 1 x Resistance
+ 2% Chance Critical           = 2 X Power + 1 x Mythic
+ 10% Critical Damage          = 2 x Power + 1 x Resistance
+ 20 Wrath                     = 2 x Resistance + 1 x Mythic
+ 20 Defense                   = 2 x Resistance + 1 x Power
+ 30 Health                    = 1 x Mythic + 1 x Power + 1 x Resistance 


Once you have found and returned all of the stones to Blackroot, you will have
completed the side-quest.

You will earn the legendary weapon Guillotine for your trouble along with a
good sum of XP and gilt.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: For completing this quest you will earn the achievement/trophy 
>>       "All You Can Eat Buffet".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




===============================================================================
Lost Relics                  [SDQTR]
===============================================================================

Start Location: Osteogoth


Osteogoth wants you to gather all 30 Relics scattered across three of the 
game's four worlds. You can find them from The Kingdom of the dead onwards. A 
list of all 30 relics can be found in the Collectible guide area below - The 
Stone locations can be found here [CLTLR]. 

Once you have acquired relics, you can return to Osteogoth in either the 
Kingdom of the Dead or Shadow's Edge and sell them to him. For each type of 
relic you will be given something different.

> Relic of Etu-Goth - Gold
> Relic of Renegoth - 35 Health + 10 wrath
> Relic of Khagoth  - Skill point



Once you have found and returned all of the lost relics to Osteogoth, you will
complete the side-quest.

After selling him all of the relics, you will recieve the legendary armor - 
Abyssal Gauntlets.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: For completing this quest you will earn the achievement/trophy 
>>       "Antiquing".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



===============================================================================
GnoMAD's Gnomes        [SDQTs]
===============================================================================

There are four Gnomes total hidden in some hard to find places throughout the
game. There is one in each world. After collecting the first one, you will be
given a side-quest "GnoMAD's Gnomes"

For the locations, visit the collectibles guide below here - [CLTGG].

Once all four have been found, you will recieve a message telling you to visit
a Serpent Tome. 

Go to a Serpent tome and open the mail from GnoMAD to earn a new legendary 
item - GnoMAD Scythes. This will complete the quest.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> Note: For completing this quest you will earn the achievement/trophy 
>>       "Gnomad"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



===============================================================================
-------------------------------------------------------------------------------

   *******************
 ***********************
***   COLLECTIBLES    *** [CLTBL]
 ***********************
   *******************

There are a tonne of collectibles scattered throughout Darksiders 2 and you are
going to have to explore every area and leave no stone unturned to find every
last one of them. They come in several flavors (Boatman's Coins, Book of the
Dead pages, Special Stones, Lost Relics, Soul Arbiter items and Gnomad's 
Gnomes) and each type has its own uses in game. This guide will help you find
all of them! 


===============================================================================
Boatman's Coins                        [CLTBC]
===============================================================================

Throughout Death's journey, players will be able to find Boatman's Coins. 
Floating diamond-shaped coins with a green glow. These can be traded to Vulgrim
in various amounts for chests containing randomised loot of varying quality. 

There are 100 Boatman's Coins scattered throughout the four realms Death visits
on his travels. Unlike the rest of the collectibles in the game, the Boatman's
Coins are not linked to any achievements/trophies or side-quests, so collecting
them is either a pursuit for completionists or perhaps for trying to get some
beasty gear from Vulgrim.

Heres a list of the coins by realm: 


--------------------------
The Forge Lands (45 Coins)
--------------------------
01. Tri-Stone        - In the tunnel between Tri-Stone and Stonefather's Vale
                       in the pool of water at the bottom of the broken flight
                       of stairs.

02. Baneswood        - Just to the right of the entrance, after an outcropping
                       and in a side area you can climb a ramp here to find
                       another Boatman’s coin.
03. Baneswood        - Exit Baneswood through the circular door leading to the
                       Charred Pass and look to the right to see a Boatman’s
                       Coin.
04. Baneswood        - On the southern aspect of the square shapes structure
                       on the west of the map. You will need the death grip to
                       be able to get to this one.

05. The Charred Pass - Ride South along the road towards the Charred Pass until
                       you see a giant log semi-blocking the path. It is 
                       hollow. Look inside to find a Boatman’s Coin.
06. The Charred Pass - Continue South, as you do look to your right for a
                       broken golden archway. At its base you will find a pool
                       of water dive down here and nearby you will find a
                       Boatman’s Coin.

07. The Cauldron     - Head north from the room with the skull key door. As you
                       enter the next room you will be standing in front of a
                       lava pit, move to the edge and look down to see a
                       Boatman’s coin and platform you can walk down to grab
                       it.
08. The Cauldron     - Once you have killed the stalker for the reagent for the
                       Shaman's Craft side-quest, destroy the destructibles in
                       the north of the room. 
09. The Cauldron     - After unlocking the skull door, grab the ball on the
                       right side of the room and push it into the socket on
                       the floor, this will flip a section of wall on the left
                       side of the room. Climb up to the handhold here and
                       shimmy all the way to the right. Lean back and jump
                       into the room to grab another Boatman’s Coin.
10. The Cauldron     - After the puzzle room with the two blue balls, you will
                       enter a room where you'll need to raise a cauldron out
                       of the lava.Smash the crates in this room for the coin.
11. The Cauldron     - After defeating the boss and pulling the lever to
                       complete the dungeon. Exit through the door opposite 
                       the one you came in from.  Look over the railing to see
                       a Boatman’s coin. Jump over and grab it on the way down.

12. Stonefather's vale - To the left of the gate leading to Shadow Gorge.

13. Shadow Gorge     - Jump into the pool of water in front of the entrance to
                       The Shattered Forge, follow the wall all the way to the
                       right to find this one hidden in a corner.
14. Shadow Gorge     - After destroying the stinger nest in front of the locked
                       gate, look to the left to see some yellow crystals. Use
                       your pistol to shoot the bomb growth here to take it out
                       and then climb the wall. Drop over the ledge to the left
                       to find another Boatman’s Coin.
15. Shadow Gorge     - After working your way through the indoor area, go
                       through the gate opposite the entrance and turn
                       immediately to the right for another Boatman’s Coin.

16. The Fjord        - As you enter, look ahead and to the right to see another
                       Boatman’s Coin.
17. The Fjord        - Continue through the Fjord until you reach the ruins on
                       the lake. It’s time to go for a swim. Swim out to the
                       right and under the broken, submerged bridge and here
                       you will find a Boatman’s Coin.
18. The Fjord        - Look at your map and observe the northeastern part of
                       The Fjord. Ride up here to find a doorway. Inside we
                       will find two chests and if you look in the hole in the
                       wall to the right as you enter, you will find a
                       Boatman’s Coin.
19. The Fjord        - Use death grip to climb up to the top of the larger ruin
                       on the lake (The U-shaped building). At southern end,
                       look down between the two wings of the structure to see
                       the coin floating here. Use death grip to grab it. There
                       are also two chests around this area to loot!
20. The Fjord        - From the major structure on the lake, look to the East.
                       See the rocky outcrop here? We need to get on top of it.
                       Continue up the path as if you were going to the
                       Drenchfort to access the outcrop and look over the ledge
                       to the north. You should see it floating there. Grab it
                       with deathgrip.

21. Drenchfort       - In the northern puzzle room of the western wing of the
                       dungeon. The coin is sitting atop a portcullis in the
                       centre of the area dividing the two smaller rooms.
22. Drenchfort       - After activating the first water source, return to the
                       main area with the giant statue. From the balcony, drop
                       down into the water. Find the tunnel down here and swim
                       to the end to find another Boatman’s Coin.
23. Drenchfort       - After releasing the first water source into the main
                       room, swim through the tunnel to the north. Climb to the
                       top of the room here and exit into the next area. A 
                       scene will play and you will have to fight off some
                       prowlers and a stalker. After the fight check out the
                       destructibles to the left of the door you came in from
                       for the coin.
24. Drenchfort       - After releasing the second water source, you will need
                       to detour to the skeleton key room to pull a lever to
                       get the water to flow in the right direction. Once you
                       have pulled the switch, turn around and you will see a
                       Boatman's Coin floating above the skeleton key room.
25. Drenchfort       - After activating the second water source and returning
                       to the main room with the giant statue. Upon exiting the
                       door, turn left and walk towards the back of the statue
                       until you see the handhold below you. Drop down to the
                       platform below this to find a Boatman’s Coin.

26. The Nook         - After first entering the Nook from baneswood, at the top
                       of the stairs, look to the left for a chest, then 
                       cruise down the passage next to the stairs into the
                       corner and destroy all the objects here for a Boatman’s
                       Coin.
27. The Nook         - In the north east corner of the courtyard area mixed in
                       with some destrucible stuff next to a stone arch.
28. The Nook         - Exit through the northern door of the courtyard. In the
                       next room, jump into the water and swim down until you
                       find an opening in the central structure. You'll find a
                       coin isnide.
29. The Nook         - After getting the death grip, return to the Nook. From
                       the courtyard, go down the spiral stairs to the cavern
                       below. You will see death grip rings here now. Swing
                       across to the first platform for the coin.

30. Lost Temple      - In the room where you first encounter the sentinels
                       (also with the skull locked door). In some destructibles
                       to the right of the entrance door.
31. Lost Temple      - This one is in the large room with a water hazard in
                       the middle and an inactive construct on the far side
                       that we need to activate. Drop down in the water here
                       and swim to the far left hand corner from the entrance
                       to find a Boatman’s Coin.
32. Lost Temple      - In the room after fighting off six sentinels in a row
                       you will find that the door at the far end of the room
                       is locked, so cruise into the door on the left. Wallrun
                       from wall to wall to reach the far end of the gap here
                       safely. As soon as you land, look behind and to the
                       right to find a Boatman’s Coin.
33. Lost Temple      - In the outdoor area after wall jumping back and forth up
                       the waterfall, you will find this one hidden behind a
                       tree at the eastern side of the area.
34. Lost Temple      - In the room before the boss chamber in some
                       destructibles on the left side of the room.

35. The Foundry      - After restoring the bridge from Tri-stone to the Foundry
                       cross over it and look behind the pillars at the far
                       end for the coin.
36. The Foundry      - In the room near the start with the submerged golem. Go
                       to the far Eastern side of the room and Karn will
                       happily toss you up on top of the gate here. Drop down
                       into the room below and into the pool in the centre.
                       Underwater here you will see an inactive golem. Ignore
                       this for now and look the right hand corner from where
                       you entered to find a Boatman’s Coin
37. The Foundry      - On the way to the second heart stone piece. continue
                       until Karm throws you to a platform across a body of
                       water and then continue across the water to the far
                       platform using death grip on the hook in front and to
                       the left. In this room, pass the inactive golem and
                       pile of debris in the centre of the room and go and
                       destroy the objects in the North Eastern corner for a
                       Boatman’s Coin.
38. The Foundry      - In the room with the second heart stone piece in a pool
                       on the right as you enter (beneath the machinery).
39. The Foundry      - In the room with the second heart stone piece, climb the
                       wall to the north using the vie wall and drop down into
                       the pool on the other side. Swim to the north east part
                       of the area for the coin.
40. The Foundry      - After obtaining the second heart stone piece, you'll
                       need to return to the guardian. As you enter the room
                       with the bridges a short scene will play showing the
                       water rising. It will also show you a newly reachable
                       handhold allowing access to the platform to the left of
                       the door Karn needs to go through. Jump in the water and
                       climb up here. Enter the pipe and follow it back into
                       the first room in the area that we entered following our
                       last visit to the guardian room. Look in the blocked
                       circular drain to the left for a Boatman’s Coin.

41. The Weeping Crag - Ride from Stonefather’s Vale into the Weeping Crag. When
                       you reach a paved section, look to the left to see a
                       ledge we can climb. Drop down into the pool of water
                       here and swim south to find a Boatman’s Coin.
42. The Weeping Crag - if you have the voidwalker, look to the left at the top
                       of the wall to see a portal pad. Shoot this, and in the
                       next hallway look up to the left to see another portal
                       pad on the roof. Shoot this. Return to the other portal
                       and cruise through. Grab the three chests here and jump
                       into the water at the back of the room. Dive down and
                       find the tunnel leading south. Surface at the end of the
                       passage to find a GnoMAD's Gnome on a ledge in front.
                       From here jump down into the pool below and look in the
                       northwest corner of the room for a Boatman’s Coin we can
                       walljump up to. 

43. The Shattered Forge - After entering the dungeon, drop down into the water
                          and check the northern part of the pool to find a
                          Boatman’s Coin.

44. The Scar         - Enter the Scar from The Charred pass. Upon entering the
                       area, climb up the building here and use death grip to
                       jump across to the pole, climb this to the top and jump
                       backwards onto the platform behind to grab a Boatman’s
                       Coin.
45. The scar         - Sitting on the same platform as the skeleton key chest.



------------------------------
Kingdom of the Dead (30 Coins)
------------------------------
46. The Breach       - Look near the door as you enter the lower level after 
                       dropping down after going through the skelton key door.
47. The Breach       - In the last room before exiting to The Maw  kill all the
                       skeleton warriors and you'll see the room has a large
                       statue on either side. Behind the statue to the left of
                       the entrance is a Boatman’s Coin.

48. The Maw          - When you reach the three-way bridge you will notice 
                       there was at one point a fourth bridge. Check out the 
                       broken remnents of the bridge in the area here to find 
                       a coin.
49. The Maw          - Check out the ruins in the North Western most point of
                       the Maw. Inside check out the alcove to your left as you
                       enter. Destroy the destructibles here for a Boatman’s
                       Coin.
50. The Maw          - Cross the bridge to the east and look to the left of the
                       gate leading up to Serpent's peak to find this coin.
51. The Maw          - On a balcony overlooking a cliff in the building
                       directly to the west of the entrance to Sentinel's Gaze.
52. The Maw          - Behind a piece of corruption directly to the left to the
                       entrance to Sentinel's Gaze.
53. The Maw          - After defeating Phariseer and gaining the interdiction 
                       ability, cruise south from Phariseer's Tomb and into a 
                       building that straddles the Maw and The Spine. Here use
                       the summoning circle and send the Dead Lord through the
                       gate to the left. Go through the right hand gate and 
                       climb up to the top of the room for a chest, you will 
                       also find a Boatman's Coin around as well.

54. Eternal Throne   - In the destructibles in the room with the serpent tome.

55. Gilded Arena     - In the room where you are ambushed by 20-30 skeleton
                       warriors. Go through the door that unlocks following the
                       fight and enter the room at the far end of the hallway.
                       As you enter look in front and to the right. You will
                       see a Boatman’s coin.
56. Gilded Arena     - After returning the first animus stone to the arena.
                       Enter the door to the west. After solving the lantern
                       puzzle you will find this one sitting to the right of
                       one of the bomb growths. 
57. Gilded Arena     - After acquiring the second animus stone go through the
                       now open gate. In the room here go through the door on
                       the right and as soon as you enter, look to the left for
                       a chest.  From here head into the side room directly
                       opposite and climb up here. Wallrun to the other
                       platform and destroy the crates and things here.
                       Amongst it all is a Boatman’s Coin.

58. Phariseer's Tomb - Once the lift stops upon entering the tomb, move forward
                       and destroy the mummies in the immediate area. Once
                       clear, look back at the lift and to the right of the
                       stairs you just walked down, you will see a Boatman's
                       Coin tucked away sneakily in the corner.
59. Phariseer's Tomb - Take the lift down to level 1. Go through the north
                       door. Inside, run forward. As you reach the edge of the
                       platform, look to the left and slightly behind you to
                       spot a way up. Follow the handhold around the corner
                       until you can go no further then lean back and jump off
                       the wall to grab the Boatman's coin and land on the
                       platform below.
60. Phariseer's Tomb - On level 3. In the room where you first encountered an
                       undead general, destroy the destrucibles in the south
                       east corner of this room for the coin.

61. The Spine        - Head up to the northwestern path in the Spine and you
                       will find a door(This leads to the Soul Arbiter's Maze).
                       Go into the door and follow the wall around to the right
                       as you enter. Destroy the crates here for a Boatman’s 
                       Coin.
62. The Spine        - From the bridge, head on south towards to the big green
                       door leading to Judicator's Tomb and as you approach,
                       check out that rocky structure to the right. Have a look
                       behind this for a Boatman's Coin
63. The Spine        - Go down to the very southeastern corner of The Spine,
                       find the building you can climb. Look on the ledge to
                       the very south east here to find a Relic of Renagoth,
                       and then make your way to the building. Find the
                       handholds and climb to the top. Drop down inside to grab
                       the chest. Turn around and shoot the stone here for a
                       Stone of Power. Make your way down to the lower exit of
                       the tower and look out from here. You should see a
                       Boatman’s Coin. Use death grip to grab that bad boy.

64. Judicator's Tomb - After killing the tormentor, check out the destructibles
                       in the corner.
65. Judicator's Tomb - In the pool of water at the base of the second tower.
66. Judicator's Tomb - In the pool of water at the base of the third tower.

67. City of the Dead - In the I-shaped bridge room. After rotating the bridge
                       90 degrees, look in an alcove to the right. 
68. City of the Dead - In the L-Shaped bridge room. After rotating the bridge
                       and lowering the gate, go down the hallway to the 
                       right. Climb the vinewall over and around to the other
                       side and wall jump off it near the rotating lever to
                       grab the coin.
69. City of the Dead - On the roof where we need to solve a soul splitter
                       pressure plate puzzle. Step on the pressure plate here.
                       See how it flips the wall section over to the left? Step
                       off the plate and enter soul splitter mode. Have clone 1
                       stand on the pressure plate. Have clone 2 use the
                       deathgrip ring to jump across the gap and wallrun across
                       to the platform that appeared when we stepped on the
                       pressure plate. Switch back to clone 1 and get off the
                       pressure pad to have clone 2 flip around to the inside
                       of the building opposite. Switch to  clone 2 and destroy
                       the nearby crates for a Boatman’s Coin.
70. City of the Dead - After grabbing the skeleton key from the chest on the
                       balcony with the fying green dragon, re-enter the
                       building and look up to see this one floating above.
                       Use death grip to grab it.

71. Lair of the Deposed King - At the start of the dungeon, enter the middle
                               door of the three entrances from the spiral
                               staircase. Drop down over the ledge in front and
                               use the hand holds below to drop down onto a
                               long beam at the bottom of the room. Use the
                               death grip ring here to swing to another beam
                               and then scale the cliff at the far end of the
                               room. Follow the hallway all the way to the end
                               to find a chest containing a skeleton key. Look
                               up here to find a Boatman’s Coin to death grip.
72. Lair of the Deposed King - In to the room to the north of the area with the
                               locked skull door. Wall run across the first pit
                               here and destroy the crates for a Boatman’s 
                               Coin.

73. Sentinel's Gaze  - Follow the bridge to the east and clear out all the
                       skeletons lurking around at ground level here. On the
                       northeastern side of this room you will find a 
                       Boatman’s Coin. 

74. Boneriven        - In a small alcove to the left as you enter through the
                       third pressure plate door.
75. Boneriven        - In an alcove in the hallway just before the fourth
                       pressure plate door (the one with the scarab mounds
                       nearby).


--------------------
Lostlight (20 Coins)
--------------------
76. Lostlight            - To the left of the Lostlight Death Tomb door.
77. Lostlight Death Tomb - To the right of the door as you enter the treasure
                           room. 
78. Lostlight Death Tomb - To the left of the door as you enter the treasure
                           room. 

79. Crystal Spire    - Behind a rock to the left of the entrance to the Crystal
                       Spire
80. Crystal Spire    - After taking the lift up, continue to the left and drop
                       down the gap to find this one.

81. Earth            - In the starting area hidden behind a car in the north
                       west corner.
82. Earth            - In the starting area hidden in one of the two buildings
                       south of the main courtyard.
83. Earth            - after defeating the Noss, check out the south west
                       corner of the area for the coin.
84. Earth            - After defeating the Noss, continue through the highway
                       tunnel until you reach a water drain type area. You will
                       exit this to a side area and then re-enter. At this
                       point, look to the right for the coin.
85. Earth            - Go to where Uriel unlocks the second door for you. Look
                       to the right of the entrance here for the coin.
86. Earth            - On the way to the third piece of the rod you will cross
                       over the lower deck of a bridge. When you reach the hole
                       in the road with the red spikes sticking out, duck into
                       the small room to the left for a Boatman’s Coin.
87. Earth            - After obtaining the third piece of the rod, you will
                       find yourself in a ruined hotel. Continue onwards until
                       you find the last tortured angel. This coin is in a
                       hole in the wall to the left just before reaching him.

88. Ivory Citadel    - After cleansing the very first room of the dungeon, exit
                       and climb the stairs to return outside. As you move
                       forward, keep an eye out for a small break in the wall
                       to the right. Check the area behind this for a 
                       Boatman’s Coin.
89. Ivory Citadel    - In the first wing of the dungeon. After traversing the
                       indoor passage, you need to death grip across to the
                       platform below and kill the corrupted angels here. Look
                       to the left behind the ruined wall to find a Boatman’s
                       Coin. 
90. Ivory Citadel    - From the Dungeon Map chest. Climb back up and use your
                       platforming skills to wall run around the corner and all
                       the way to the next platform. Go to the westernmost part
                       of this platform to find a Boatman’s Coin.
91. Ivory Citadel    - Soon after acquiring the voidwalker and our first
                       encounter with aryfids, you will come across some
                       corrupted angels hanging out on a floating island with
                       a broken wall with a portal pad on it. Dispatch the
                       angels and head around to the other side of this section
                       of wall and destroy the destructibles on the back. A
                       chest will spawn. Loot that and from here, look behind a
                       nearby tree for a Boatman’s Coin.
92. Ivory Citadel    - Soon after acquiring the voidwalker we will come to a
                       tower with a hole in the side. We need to go in here and
                       plant a portal on the floor and on the wall to proceed
                       through the dungeon. Upon exiting this room, check
                       against the wall to the right of the hole to find the
                       coin.
93. Ivory Citadel    - After cleansing the second water source, you will return
                       inside to a higher level in the main waterfall room.
                       Exit the other side and continue to the left. Drop down
                       into the water here to find a coin.
94. Ivory Citadel    - After the coin above. Exit the water. Continue to the
                       bottom of the second set of stairs. Use the voidwalker
                       on the portal pad in front of you and then look down to
                       the platform on the right and activate the second pad
                       here. Death grip your way across and into the portal to
                       find yourself on that lower platform. Look up and to the
                       right to see another portal pad here. Placed a charge
                       portal on this and return through the portal at ground
                       level to launch yourself towards the next platform.
                       Death won’t quite make it, so allow him to wall run
                       across to the next area. As soon as you land look in the
                       corner in front of you behind the corruption for a
                       Boatman’s Coin.
95. Ivory Citadel    - When you reach the cave area after cleansing the third
                       water source, drop into the water here to find a coin.



-----------------------
Shadow's Edge (5 Coins)
-----------------------
96. The Black Stone - As soon as you enter the Black Stone look to the left to
                      find a few corruption crystals, cruise over to these,
                      hug the cliff and walk around behind them to find a
                      Boatman’s Coin.
97. The Black Stone - Use the first phasewalker pad to take the room back in
                      time. Enter the portal and head over to check out the 
                      balcony to the right. Behind the statue you’ll find a
                      Boatman’s Coin
98. The Black Stone - When you reach the circular shaft at the end of the
                      passage after picking up the dungeon map, rather than
                      death gripping across right away, look down and to the
                      right to locate a handhold below. Run and jump to the
                      right to fall down to it. Follow the handhold to the
                      right and exit into the hall. As you move along the
                      hallway, look up as you go to find a death grip ring
                      above. Use this to climb up and wall jump to the top.
                      When you get there, you’ll find a Boatman’s Coin nearby
                      and a legendary weapon – Demonflame Renders.
99. The Black Stone - In the room with the locked skull door in the present.
                      Climb up the stairs to the right of the exit to the
                      hallway to the western side of the room and then head up
                      a second set of stairs on the right towards the centre 
                      of the room. Here you can pick up a Boatman’s Coin.
100. The Black Stone- Look in the alcove to the westernmost wall of the main
                      room to find a phasewalker pad. Activate this and head
                      through. As you enter the past, turn right and enter the
                      hallway here, follow it to the end for a Boatman’s Coin.


===============================================================================
The Book of the Dead                   [CLTBD]
===============================================================================

The Book of the Dead pages are tied into vulgrim's side-quest "Book of the 
Dead" for more information on rewards, check out the side-quest guide 
above [SDQTO].


--------------------------
The Forge Lands (15 Pages)
--------------------------
Baneswood           - Look at the Eastern side of the map.See the square-shaped
                      area? Cruise in here.  Behind the big statue you will
                      find a Book of the Dead Page.  

Stonefather's Vale  - Mount up and ride to the right of the big crystal monster
                      until you reach a dead end in the north east of the area
                      to find a Book of the Dead Page.

The Cauldron        - In the two blue ball puzzle room in a hole in the wall
                      next to the second ball.

The Cauldron        - After pulling the lever to complete the dungeon, smash
                      up the crates to the right to find the page.

The Drenchfort      - After releasing the second flow of water, follow down 
                      the stream. It will flow sideways into the room we picked
                      up the skeleton key in. Follow the water to the left and
                      rather than diving straight away, look behind the block
                      on the platform straight ahead for a Book of the Dead 
                      Page.

The Drenchfort      - Go into the Drenchfort. When you enter the main chamber
                      with the giant statue in the middle, turn right and look
                      for a gap in the railing here. Drop down to the handhold
                      here and then again to the one below. Wall run all the
                      way to the right and drop down to the platform here for
                      a Book of the Dead page. 

The Fjord           - After picking up the voidwalker, fast travel to Vulgrim’s
                      location in the Fjord. In the room behind him on the wall
                      you will find a portal pad. Shoot this and then climb up
                      to the next floor. Look through the hole in the wall here
                      to see another pad. Shoot this, then drop down to the
                      ground level and through the portal. Grab the bomb plant
                      here and throw it through the hole in the wall to tag
                      the yellow crystals – when they explode the Book of the
                      dead page will be there. Return through the portal and
                      pick it up.

The Fjord           - In the building at the end of the pathway at the North
                      east of the map. As you enter, if you haven’t already,
                      grab the two chests and the Boatman’s Coin tucked away
                      in the hole in the wall on the right. Note the two
                      pressure plates at the top of the stairs flanking the
                      entrance. Run over to the square platform on the floor
                      opposite the entrance. Enter soul splitter mode. Send
                      both clones to the pressure pads to rise. Return to
                      normal mode and jump up before the platform goes down
                      again. In front you will see the Book of the Dead page
                      behind a gate. Run to the right of this platform and
                      stand on the pressure plate here. Enter soul splitter
                      and send your first clone over to the gate, look just
                      to the left to find a way up the wall. From the handhold,
                      wallrun around the corner and drop down into the gated
                      area here to land on a second pressure plate. The door
                      will open. Send Clone 2 in to grab the Book of the Dead
                      Page.

The Foundry         - After acquiring death grip, return to the previous room
                      and walk to the edge of the platform. Rather than using
                      the death grip ring to swing back over to Karn right 
                      away, drop down to the ledge. Drop again so you are free
                      falling, as you pass the edge, you should see another
                      death grip ring. Swing over to this and climb up. Follow
                      the passage around and climb the wall at the end to find
                      yourself on a balcony overlooking the room. Here you 
                      will find a Book of the Dead page.

The Lost Temple     - In the puzzle room with the two golems. Once you have
                      the first golem shoot the target across the gap, place
                      the other golem in the slot nearby. Instead of going
                      through the now unlocked door, run across the chain and
                      check out the room in the hallway behind the golem for
                      the page.

The Lost Temple     - After re-entering the temple after the detour outside
                      (and the fight with the pair of prowlers) go inside here.
                      Kill all the golems and stingers at ground level and 
                      head up the wall on the left. At the top, shoot the bomb
                      plant above the ball to send it down to the room below.
                      Use the beams here to get into the small room opposite
                      the ball statue to find another page of the Book of the
                      Dead.

The Nook            - Return to the Nook after obtaining death grip and go to
                      the main courtyard. Check out the south western wall to
                      find a death grip hook here. Use this to climb the wall
                      and use the bomb at the top to destroy the nearby yellow
                      crystals to find the page.

The Scar            - After the crossing the first chain. Work your way around
                      to the chest with the Skeleton Key. Now turn around and
                      wall run along the left hand wall to reach some handholds
                      and follow these to the end to land on a platform 
                      containing a Book of the Dead page.

The Shattered Forge - In the room where you kill the sentinel construct, the
                      tainted constructs and the corrupt construct champion. 
                      Before exiting, destroy the pots in the northwest corner
                      of this room for a Book of the Dead page.

The Weeping Crag    - After entering the skull door, drop down the hole at the
                      back of the room. Locate the staircase going down nearby
                      but don't descend. See the handhold above? Wall run back
                      and forth to get to this. Then wall run back and forth
                      all the way to the right to find a ledge at the end
                      housing a Boook of the Dead page.


----------------------------------
The Kingdom of the Dead (12 pages)
----------------------------------
City of the Dead    - At the very start of the dungeon. Once the two undead
                      generals are dead, return to the entrance to the room and
                      look to the right to see a Book of the Dead page on the
                      raised platform here.

City of the Dead    - In the room with the 'I' shaped rotating bridge. On the
                      platform with the switch that controls the bridge 
                      rotation. Ignore the switch and move to the right,
                      following the railing around the corner for a Book of 
                      the Dead page.

City of the Dead    - After giving the lantern to the statue to activate the
                      green laser.  Rotate the statue once to the right to 
                      open the door here for a Book of the Dead page. 

City of the Dead    - Enter the locked skull door and destroy the crates just
                      to the left as you enter.

Phariseer's Tomb    - When you reach the lift room. Ignore the lift for now 
                      and head straight through to the room beyond. Kill all 
                      the mummies in here and grab the chest. Look behind the
                      statue at the very end of the room for a Book of the Dead
                      page. Return to the lift

Phariseer's Tomb    - Take the lift down to level 1, head through the open 
                      passage to the east. As you reach the edge of the 
                      platform, look to your left to see a death grip ring. 
                      Jump up here and pull yourself up the ledge at the top 
                      for a Book of the Dead page.

The Eternal Throne  - From the Eternal throne, walk over to the Gilded Arena. 
                      Outside the arena you can trade with Ostegoth if you 
                      desire. Destroy the destructibles to the left to find a
                      Book of the Dead page tucked away in a corner here.

The Gilded Arena    - In the room with one of the laser statues. You can see 
                      it in the distance out of reach. Rotate the statue once
                      to the left and cross the bridge that forms for a Book 
                      of the Dead Page. 

The Judicator's Tomb- in the room after the Tormentor. Use the summoning circle
                      here and get the Dead Lord to activate the pressure 
                      plate in the Northeast corner of the room. This will 
                      flip a couple of sections of wall around. Wallrun across
                      to the second block and instead of jumping again, let 
                      Death run until he drops and you will land on a platform
                      with a chest. Wallrun over towards the platform with the
                      Dead Lord and use your death grip on him to pull yourself
                      across. Enter the nearby passageway. Inside turn to the
                      left to find a Book of the Dead page. 

The Judicator's Tomb- After killing the boss. When he is dead, return to where
                      you jumped up and rather than dropping down right away,
                      follow the railing around to the right to find a Book of
                      the Dead page. 

The Judicator's Tomb- Enter the second tower (western side of the dungeon). 
                      Climb up the stairs to the right to find a death grip
                      hook. Climb up to the central ledge. From here look 
                      towards the next death grip hook and to the right to see
                      another Book of the Dead page – death grip this.

The Spine           - In the dead end in the middle of the large bridge in The
                      Spine.


-------------------
Lostlight (8 pages)
-------------------
Earth               - On the way to the first piece of the rod, when you reach
                      the spot where there are red crystals flanking the road.
                      Look behind the crystal on the right for a Book of the
                      Dead page.
 
Earth               - After grabbing the first piece of the Rod of Arafel. In
                      the room behind the door, climb the stairs here. In the
                      corner at the top you can see a Book of the Dead page,
                      use death grip to grab it.
 
Earth               - After obtaining the first piece of the rod. Walk through
                      the passage Uriel opens for you and follow the set path
                      until you enter a sewer pipe. Look to the left as you
                      enter for a Book of the Dead page.

Earth               - In the building just before dropping down to fight the
                      Noss.

Earth               - After Uriel opens the second door for you, the entrance
                      will now be accessible. Before going through however,
                      turn around and look to the right to see a blue car
                      parked with its back against a wall. Head over here and
                      look just beside it as hidden in the corner next to it
                      is a Book of the Dead page.

Lostlight           - Look for a broken, semicircular structure to the right
                      just before the bridge leading to the Crystal Spire. 
                      Look in the rubble to find a Book of the Dead page. 

The Ivory Citadel   - After exiting to the second main outdoor area. Check out
                      the opening to the left outside of the tower with the
                      golden orb in it and follow the outer wall around to the
                      south to find a Book of the Dead page hidden behind a
                      piece of corruption that looks like a spider web. 

The Ivory Citadel   - After meeting the sycophants for the first time. Go down
                      the ramp and in the next circular area, head straight
                      past the activated golden orb to the broken balcony,
                      look behind the door frame for a Book of the Dead page.


-----------------------
Shadow's Edge (5 pages)
-----------------------
Shadow's Edge       - From the tome statue descend down the ramp to the left.
                      In the room at the bottom, ignore the exit for now and
                      climb up the hand holds on the right. On the ledge at
                      the top you will find a pressure plate. Look in the
                      alcove to the left of this for a Book of the Dead page.
 
The Black Stone     - Look behind the throne after talking to Lilith to find a
                      Book of the Dead page.

The Black Stone     - When you reach the large circular shaft use death grip
                      to swing across to the other side and climb to the top.
                      When you get to the balcony, climb up and look to the
                      right in a corner for a Book of the Dead page. 

The Black Stone     - In the main room, on the opposite side of the area from
                      the skull door. Locate the stairs heading down on the
                      east side of the area. From the top of these, look up
                      and to the right to see a portal pad. Shoot this with
                      the phase walker, descend the stairs and look to the
                      left at the bottom. Shoot the second portal pad here.Use
                      death grip to swing across into it. After emerging from
                      the portal you will be on the ledge above. Look behind
                      the statue in the far left corner of the platform for a
                      Book of the Dead page.

The Black Stone     - Outside Sammael's chamber in the hallway below. Do 180
                      degree turn and activate the portal here, now run all
                      the way to the east to find a gap with a Book of the
                      Dead page opposite. Go to the very edge and move as far
                      as you can to the left. You should be able to make out
                      another portal pad on the wall to the right of the page.
                      Shoot this and return to the previous portal to pick it
                      up. 




===============================================================================
Sticks and Stones                      [CLTSS]
===============================================================================

There are 69 stones to look out for during your exploration of the Nether 
realms and they fall into three different categories - Mystic Stonebites, Power
Stonebites and Resistance Stonebites. Collecting these and returning to 
Blackroot enables you to hand in a combination of any three for various
stat boosts.


-------------------------------------------------------------------------------
Mystic Stonebites (34 total)
-------------------------------------------------------------------------------
The Forge Lands (15/34)
-----------------------
Stonefather's Vale       - In the side area to the right of the octopus monster
                           blocking the road to the tree of life.

Weeping Crag             - On the stone arch just near Vulgrim’s Location.

Baneswood                - As you enter the area from Weeping crag, look to the
                           left to see a building. Inside, climb up to the 
                           platform (chest here), look at the opposite wall for
                           the stone.

Baneswood                - To the north of the previous tower on a wall.

Baneswood                – On the path between Baneswood and The Charred pass,
                           you will see a circular ruin up a path on the right.
                           On the roof beneath this structure.

The Charred Pass         – In the building on the left as you exit the open
                           area of the Charred pass into the narrow passage.
                           Climb up, go through the hole in the wall on the top
                           floor and look on the wall.

The Charred Pass         – In the structure to the left as you enter the 
                           Charred Pass from Baneswood. Climb to the top floor
                           inside to find it.

The Charred Pass         – On the Northern side of the area on the roof at the
                           entrance to the passage leading to The Scar from the
                           Charred Pass.


Shadow Gorge             – On the wall to the right of the main entrance to The
                           Shattered Forge.

The Fjord                – After passing the main building on the lake and
                           following the path up the hill, you will find this
                           in the narrow passage on the way to the Drenchfort.
	
The Fjord                - On the wall above and to the left of Blackroot.


The Drenchfort           - Above the tunnel directly opposite the large statue
                           in the main area.

The Nook	         - In the room with two elevators, at the top of the
                           elevator to the right as you enter.

The Lost Temple          - When using the golem to tightrope for the first
                           time, drop down the hole here. Look up to see the
                           stone on the side of the cliff.

Tri-Stone                – On the southern face of the Maker’s forge.



---------------------------
Kingdom of the Dead (10/34)
---------------------------
Serpent's Peak           - On a stalactite near Vulgrim's location.

Gilded Arena             - As soon as you enter from the Eternal Throne
                           entrance, look in an alcove to the right for a
                           statue holding a crystal.

Gilded Arena             - On the way to the first animus shard, you will make
                           your way down a broken staircase. Continue through
                           the room at the bottom into a square room where you
                           will be attacked by 20-30 skeltons. Kill them all
                           and then look to the roof to find the stone.

Gilded Arena             - In the first animus stone room hanging on one of 
                           the cages.

Phariseer's Tomb         - In an alcove in the South east corner of the room 
                           on the 4th floor.

The Maw                  - The window of the stone tower at the far south reach
                           of The Maw.

Judicator’s Tomb         - In the third tower where you fight The Bonekeeper it
                           will be on a wall here.

The Psychameron          - On top of the door leading to the boss area. Turn 
                           around as you reach the bridge to see it.

Arbiter’s Maze           – After finishing the 7th floor. At the bottom of the
                           stairs above the portal leading to the 8th floor.

Boneriven                – On a spike on a ramp near the third pressure pad 
                           gate.

----------------
Lostlight (9/34)
----------------
Lostlight                - Shoot the blue crystal above the dragon’s head on
                           the outside of the Lostlight death tomb for a Stone
                           of Mystics.

The Crystal Spire        – On the sword of the angel statue to the left of the
                           entrance to the Crystal Spire.

The Crystal Spire        – On the sword of the angel statue to the right of the
                           entrance to the Crystal Spire.

Earth                    - In the first room of the Earth area, look at the map
                           and make your way to the dead end to the northwest.
                           Here you will find a Boatman’s Coin hidden behind a
                           car. From here, if you look to the east you can see
                           a blue stone on the corner of the building to the
                           left. Shoot it for a Stone of Mystics.

Earth                    - In the room with the first green door we need to
                           destroy, on the roof in the centre of the room.

Earth                    - After Uriel opens the first door for you, head
                           through the sewer tunnel. As you exit into the 
                           street, look in a window on the second level of the
                           building on the right to see a blue crystal we can
                           shoot for a Stone of Mystics.

Earth                    - On the way to the third piece of the rod. When you
                           reach the hole in the lower deck of bridge, look 
                           down at the support on the left and shoot the blue
                           crystal here for a Stone of Mystics.

Ivory Citadel            - After entering for the first time and exiting to the
                           outdoor area to the east. Climb the stairs and climb
                           up to the next level using the blocks and handholds.
                           Afterwards look across the gap you climbed up for a
                           chest. Wallrun over to the chest platform and look
                           on the window to the left for the stone.

Ivory Citadel            - After acquiring the voidwalker, you will come to a
                           building with a hole in it in which you will need to
                           place a portal on the ground and a charged one on a
                           wall nearby. From here, exit the hole and turn to
                           the left. You should see the stone on the stone
                           archway above the nearby stairs.



-------------------------------------------------------------------------------
Power Stonebites (25 total)
-------------------------------------------------------------------------------
The Forge Lands (5/25)
----------------------
Charred Pass             – Look for the broken archway on the right as you
                           enter. At the base is a pool of water, swim down to
                           find an underwater tunnel. Exit here and climb up to
                           the platform. Look up at the opposite wall for the
                           stone.
	
The Fjord                – In the building at the end of the pathway at the
                           North east of the map. As you enter, look above the
                           door way to find this stone.

The Lost Temple          - In the room where you need to climb the wall to
                           knock the ball down near the boss chamber. At the
                           top of the room, shoot the bomb plant above the ball
                           to send it down to the room below. Look towards the
                           broken wall on the left for a crystal – shoot this
                           for a Stone of Power.

The Scar                 - From the entrance to the Scar, look up and to the
                           North. You will see the stone in a broken pipe above
                           the area.

Weeping Crag             - In Gorewood’s Chamber.

	
---------------------------
Kingdom of the Dead (10/25)
---------------------------
The Maw                  - In the ruins at the very northwestern part of The
                           Maw. Once inside, go to the portal pad at the back
                           of the room. Go stand on this and look above the
                           door you entered and slightly left to see a crystal
                           in an alcove. Shoot this for a Stone of Power.

Gilded Arena             - After grabbing the 1st animus stone, return to the
                           room with the lantern statue and head up the hallway
                           to the East. After the first door, you will find
                           this on the roof in an alcove to the left.

Phariseer's Tomb         - On a statue on the third floor in the same room with
                           the pole that will allow you to access the first
                           floor.

The Spine                - Go through the building that bridges The Maw and 
                           The Spine. As soon as you leave the gate into the
                           Spine, look behind and to the right to see a block
                           we can run up to. Do so and use death grip to leap
                           up to the handholds above. Work your way across to
                           the left to a ledge with a chest. Look above the
                           handhold we dropped down from to see a stone we can
                           shoot for a Stone of Power.

The Spine                – In the southeastern corner of the spine, find the
                           building you can climb. Climb to the top and drop
                           inside to grab the chest. From the upper platform
                           here you should be able to make this out across the
                           room if you look to the west.

Judicator's Tomb         - In the second room of the dungeon look up at the
                           bottom of the left hand cage hanging from the roof
                           and shoot the crystal for a Stone of Power.

City of the Dead         - In the L-shaped puzzle room, after blowing up the
                           crystals instead of returning straight away,
                           continue along the hallway to the right. Here you
                           will find a side room with two wraiths and a chest.
                           Kill them before looting. On the wall here you can
                           also shoot the red crystal for a stone of power.

Lair of the Deposed King - Follow the spiral staircase to the very bottom to
                           find the Death Tomb here. Look above the door to see
                           the stone.

Sentinel's Gaze          - After climbing to the top of the tower, look at the
                           giant statue to the west to see a crystal. Shoot
                           that for a Stone of Power.

Soul Arbiter’s Maze      – Inside the building in the Northwestern part of the
                           Spine. It is located on a wall in the southeastern
                           corner on the upper level.


----------------
Lostlight (5/25)
----------------
Crystal Spire            - After taking the lift up, head out the door and turn
                           left. Kill the corrupted angels here and look behind
                           the head of the statue carved into the wall of the
                           tower here for a stone of power. Shoot it.

Earth                    - After fighting the Noss, enter the tunnel and look
                           in the first dead end. It is on the ceiling behind a
                           chest.

Earth                    - Just after acquring the third part of the rod, you
                           will be back inside. Follow the passage until you
                           reach the large room. Look to the right immediately
                           as you enter to see a hole in the wall with some
                           floating gauntlets in it. Jump in and grab this for
                           the legendary weapon – Fists of Elhazar. From here
                           you can also look across the room and slightly to 
                           the left to find a blue crystal to shoot for a Stone
                           of Power.

Ivory Citadel            - After cleansing the final water source climb into
                           the water and through the hole in the wall.  As soon
                           as you go through, jump over the edge to the right
                           for a chest. Return to the aqueduct from here look
                           to the southwest and you should be able to make out
                           a blue crystal on top of one of the stone arches.
                           Shoot it for a Stone of Power.
	
Ivory Citadel            - After cleansing the first water source, you will
                           find yourself back in the waterfall room on a higher
                           platform. From here look at the statue in the centre
                           of the room and you should see the stone.	


--------------------
Shadow's Edge (5/25)
--------------------
Shadow’s Edge Death Tomb – Above the door.

Shadow’s Edge Death Tomb – On a spike suspended from the roof into the centre
                           of the room.

The Black Stone (past)   – near the top of the western wall of the large room
                           with the locked skull door.

The Black Stone (present)– near the top of the eastern wall of the large room
                           with the locked skull door.

The Black Stone (Past)   - Afterfirst using the phasewalker, you will see this
                           crystal on the statue at the north of the room.



-------------------------------------------------------------------------------
Resistance Stonebites (10 total)
-------------------------------------------------------------------------------
The Forge Lands (2/10)
----------------------
The Fjord                – After picking up the voidwalker, fast travel to
                           Vulgrim’s location in the Fjord. In the room behind
                           him on the wall you will find a portal pad. Shoot
                           this and then climb up to the next floor. Look
                           through the hole in the wall here to see another 
                           pad. Shoot this, then drop down to the ground level
                           and through the portal. Look above the hole in the
                           wall in front for the crystal.

The Foundry              - In the first room of the Foundry you will see 
                           hanging cauldrons moving from left to right. Hang
                           out here for a second. On the fourth cauldron to
                           pass by you will see the stone attached.


--------------------------
Kingdom of the Dead (4/10)
--------------------------
The Eternal Throne       - In the same room as the Serpent Tome. It is hidden
                           on the eastern side behind a red cloth.

Leviathan’s Gorge        – Get under the bridge and get to the very north end.
                           Here you will find three chests and a statue.  From
                           the statue, turn and look back to the south, you
                           will see the stone on top of the door frame here.

The Breach               – First fast travel to Sentinel’s Gaze and turn 
                           around. Enter the building to the west. Make your
                           way to the roof and rotate the statue with the
                           lantern here around until it is facing the Breach.
                           You will see a scene. Now head back to the breach
                           and in the final room before the Maw, climb up to
                           the roof to see the gate here that had previously
                           blocked our way is now gone. Cruise around to the
                           other side of the roof and look to the left to see
                           the stone up on the wall. You should also, whilst
                           you are here, turn the statue here around to face
                           the building near Sentinel’s Gaze to open up several
                           areas  containing chests and a switch there.

City of the Dead         - After grabbing the dungeon map from the chest, look
                           to the north to see this stone near the top of a
                           tower in front of you.


----------------
Lostlight (3/10)
----------------
Earth                    - After fighting the Noss for the first time, check
                           out the western wall for the stone.

Ivory Citadel            - Once all of the water sources have been purified,
                           you will return to the main waterfall room and be
                           able to go through the northern door. Once inside,
                           shoot the portal pad directly in front of you, then
                           look up and shoot a charged portal at the portal pad
                           above. Run through to end up on a suspended water
                           platform. Turn around and disable the portal you 
                           just came through. Now look up behind you to see
                           another pad. Use a charged portal on this. Drop down
                           to the ground floor and hop through to end up on the
                           top platform. When you arrive, look to the left to
                           see an opening. Shoot the portal pad on the roof
                           here and wall run back to the portal we just came
                           through to exit into the side room. Here you will
                           find a chest and if you look up at the roof, a green
                           crystal we can shoot for a Stone of Resistance.

Ivory Citadel            - In the room where we activate the golden orb to
                           cleanse the 2nd water source (behind the skull door)
                           look up and above the door to the north for the 
                           stone.


--------------------
Shadow's Edge (1/10)
--------------------
The Black Stone          - When you reach the circular shaft at the end of the
                           passage after acquiring the dungeon map. Rather than
                           death gripping across right away, look down and to
                           the right to locate a handhold below. Run and jump
                           to the right to fall down to it. Follow the handhold
                           to the right and exit into the hall. As you move
                           along the hallway, look up as you go to find a 
                           sneaky death grip ring above. Use this to climb up
                           and wall jump to the top. When you get there, you’ll
                           find a Boatman’s Coin nearby and a legendary weapon
                           – Demonflame Renders. From the centre of this
                           platform, look to the roof to the south to see a
                           crystal, shoot it for a Stone of Resistance.




===============================================================================
Lost Relics                            [CLTLR]
===============================================================================

There are 30 lost relics to look out for during Death's quest and you will be
able to find them after talking to Osteogoth upon entering the Kingdom of the
Dead and recieveing the side-Quest "Lost Relics" [SDQTQ] these relics can be
sold to Osteogoth once acquired. They fall into three categories: Relics of
Etu-Goth which can be sold for money, Relics of renegoth which can be sold for
HP/wrath increases and Relics of Khagoth which can be sold for additional skill
points.Without further ado, here is where you'll find them all!



-----------------------------
Relics of Etu-Goth (15 total)
-----------------------------

Leviathan's Gorge        - When entering from the Tree of Death when you see
                           the big bridge, turn to the left and follow the
                           cliff to find a Relic of Etu-Goth.

Gilded Arena             - After the puzzle room where we used green lasers to
                           raise a bridge. In the next area, drop down as soon
                           as you see the first gap in the stairs and look
                           behind you to find a Relic of Etu-Goth. 

The Eternal Throne       - Behind the King's Throne.

Phariseer's tomb         - On level 3 after killing your first undead general,
                           destroy the destructibles in the north west corner
                           of the room.

The Spine                - Just to the south of the door at the northermost
                           point of The Spine (Not the City of the Dead, but
                           the path to the west) against the cliff behind a 
                           rock.

Judicator's tomb         - In the second wing of the dungeon in the Skeleton
                           key room. Enter the hallway to the East of the
                           summoning circle. In here the camera should change
                           and show you a death grip ring. wallrun up to this
                           and up to the handhold. Move to the left and drop
                           down to find a platform hosing a relic of Etu-Goth.

The Psychameron          - In the room before the boss on a platform to the
                           East.

City of the Dead         - In the 'L' bridge puzzle room. Have a look in the
                           corner behind the switch that rotates the platform
                           to find a relic of Etu-Goth tucked away in a corner.

Lair of the Deposed King - Beneath the broken stairway on the second platform
                           through the middle doorway.

Sentinel's Gaze          - Behind a brazier next to the bomb plant on the roof
                           of the building to the left as you cross the bridge.

Lostlight                - Behind a tree next to Vulgrim.

Earth                    - After picking up the third piece of the rod, enter
                           the building and look in the first hole in the wall
                           to the left.
 
Ivory Citadel            - After cleansing all three water sources and 
                           returning to the main room, head through the now
                           accessible door to the north. Check behind a statue
                           on the left for the relic.

Ivory Citadel            - After cleansing the second water source, continue
                           along the aqueduct to the north. At the first drop
                           down on the aqueduct look behind the falling water
                           for a Relic of Renegoth. 

The Black Stone          - At the back of the room with the locked skull door
                           on the east. Stand on the pressure plate and enter
                           soul splitter mode. The pressure plate will activate
                           a gate back on the platform with the phasewalker 
                           pad. With clone 1 enter the door here and jump 
                           across the gap to the hand holds, wall run up to the
                           next platform. Kill the enemies here and look behind
                           the statue at the back right of the room for a Relic
                           of Etu-Goth.


-----------------------------
Relics of Renagoth (10 total)
-----------------------------
Leviathan's Gorge        – At the start of the Gilded Arena, follow the
                           circular staircase all the way to the bottom to find
                           a door. Exit here and turn right. Run until you
                           reach the cliff and follow it along until you find
                           the relic tucked behind a large stone column with
                           thorns trailing off of it.

Gilded Arena             - After entering the arena for the first time, climb
                           up the wall on the eastern side of the area. At the
                           top, turn right and follow the passage around for
                           another climbable wall. At the top of this return
                           along the balcony here to the south until you see
                           yet another climbable wall. From here Death grip
                           across the gap to the left and wall run across to
                           the next platform for the relic.

The Spine                – In the very south eastern part of The Spine find the
                           cliff, if you follow this to the east, you can find
                           the relic behind a rock.

The Psychameron          - After obtaining the skeleton key and climbing the
                           pole up the shaft. Upon exiting, look up to see a
                           death grip ring. Jump up and grab this to be
                           propelled to a ledge above housing the relic.

City of the Dead         - As you enter the main room of the dungeon (the one
                           with the big circular hole in it) for the first 
                           time, check out the  locked door to the north. In
                           front of it are two steam vents, grab the relic off
                           the eastern one.

Crystal Spire            - Before ascending the tower, go and check out the
                           right side of the building. It is in the farthest
                           corner to the right.

Earth                    - From the chest containing the Dungeon Map. Ignore
                           the open door across the street for now and turn to
                           the right. Follow this street all the way north for
                           a Relic of Renagoth. 

Earth                    - Whilst looking for the first rod fragment, look in
                           amongst the red crystals to the right of the door we
                           need to destroy.  

Ivory Citadel            - After cleansing the first water source, continue
                           along the aqueduct to the north. At the second drop
                           down on the aqueduct look behind the falling water
                           for a Relic of Renegoth. 

Ivory Citadel            - At the puzzle area with the two rotating levers. You
                           will find a switch to open a gate to the previous
                           area. From here perform a 180 degree turn to spot a
                           Relic of Renegoth sitting in the corner opposite.


---------------------------
Relics of Khagoth (5 total)
---------------------------
The Maw                  - Outside the entrance to the cave to Serpent's Peak.
                           From the entrance walk north to the dead end. At the
                           very edge, drop down to a ledge below for a chest.
                           To exit, hit the switch and climb the wall that
                           rotates before it reverts back to normal. At the top
                           of this wall you will find a Relic of Khagoth.

Judicator's tomb         - In the pool of water at the base of the first tower.

The Ivory Citadel        - In the third area where you cleanse the corruption
                           (using the portal on the roof) . Look behind the 
                           corruption to the left as you walk into the room.

Shadow's Edge            - From the tome statue descend down the ramp to the
                           left. In the room at the bottom, ignore the exit for
                           now and climb up the hand holds on the right. On the
                           ledge at the top you will find a pressure plate. 
                           Look in the alcove to the left of this for a Book of
                           the Dead page. Stand on the pressure plate and use
                           soul splitter. Have your clone run all the way back
                           to the tome statue and this time take the right hand
                           path. Cruise through the open gate here and into the
                           room on the right to find a Relic of Khagoth.

Shadow's Edge Death Tomb - Immediately in front of you as you enter. 






===============================================================================
Soul Arbiter items                     [CLTSA]
===============================================================================

There are 20 Soul Arbiter items scattered around the Kingdom of the Dead, 
Lostlight and Shadow's Edge and each one you find will give you directions 
required to navigate part of the Soul Arbiter's Maze for the side-quest 
"Chancellor's Quarry" (walkthrough here [SDQTM]). Here is a list of the 
locations you need to visit if you wish to solve the maze without cheating!

Note: You will know when one of these collectibles is nearby when you see a red
      demon head stamped on a wall or floor (kind of like collectibles from 
      the first Gears of War!).


Gilded Arena             - After picking up the first animus stone, backtrack
                           until you reach the laser statue, check out the
                           hallway to its left. Open the door at the end and
                           look on the roof in the alcove you your left here
                           for a crystal we can shoot for a Stone of Power,
                           also in the alcove on the left hand wall is a Soul
                           Arbiter’s Scroll we can look at.

Gilded Arena             - On the way to the second Animus Stone, you will have
                           to enter a pair of circular rooms to the southwest
                           of the map. Just before you go in here, look in the
                           alcove to the right to find this.

The Maw                  - Fast travel to Sentinel's Gaze and do a 180. Head
                           into the ruin here and look in the left hand corner
                           to find a block we can wall run up to. Using the
                           various handholds and blocks here, make your way up
                           the wall here all the way to the top of the 
                           structure. Follow the passage around past the gates
                           to the other side. Look in the open doorway here for
                           a Soul Arbiter's Sacred Scroll.

The Maw                  - In the building between The Maw and the Spine. Enter
                           from the Spine side and immediatelty after entering
                           the door and look to the left to find it floating in
                           a dead end.

Phariseer's Tomb         - After your first encounter with an undead general,
                           head through the northern corridor. Keep your eyes
                           out for a caged skeleton to the left in an alcove.
                           Behind this is a Soul Arbiter's Sacred Seal. 

Phariseer's Tomb         - After killing the boss, return to level 1 and enter
                           the room down here to the south. Stand on the
                           summoning circle and summon a Dead Lord. Send him
                           through the gate to step on the pressure plate.
                           Continue into the room at the end. Kill the mummies
                           in here and look towards the statue. Behind it you
                           will see a yellow crystal. There is a bomb plant in
                           an alcove in the wall on the right side of the room
                           so grab that and use it to bring the crystal down.
                           Drop down the hole here and look in the corner to
                           the far right as you enter for the Soul Arbiter
                           message scrawled on the wall.

Judicator's Tomb         - After crossing the gap in the room at the start of
                           the dungeon involving the raising platforms and
                           movable pedestal, look to the right of the stairs.

Judicator's Tomb         - After killing the Tormentor, check in the small
                           side-room to the southeast.

City of the Dead         - In the room with the rotating I-shaped bridge. Enter
                           soul splitter mode and with your first copy run to
                           the locked door ahead. Look to the right and you
                           will see a death grip ring. Grab this and use the
                           handholds above to make your way around the corner.
                           From here you can wallrun over to the ledge to the
                           right. Here you will find an open doorway with a pit
                           behind it. Before proceeding go and look in the
                           corner nearby to see the letters SWEE, these count
                           as a Soul Arbiter’s Scroll.

City of the Dead         - In the room with the pressure plates puzzle towards
                           the very end of the dungeon. Drop down to the ledge
                           to find two pressure pads here. Step on one and
                           enter soul splitter mode. Get copy 1 to climb up the
                           wall and enter the now open gate. Look to the wall
                           to the right as you enter for a Soul Arbiter’s
                           Sacred Scroll scrawled on the wall here.
 
Earth                    - In a small side-room to the left as you enter the
                           room with the second green door we need to destroy
                           for a piece of the Rod of Arafel.

Earth                    - In the first area we arrive in on Earth, follow the
                           road to the north of the building we landed in to
                           the very end and drop down the hole Look behind you
                           for the scroll.

Ivory Citadel            - In the northern courtyard with the two rotating wall
                           puzzle. When you reach the second rotating switch
                           drop down the ledge nearby with the portal to find
                           this floating nearby.

The Black stone          - After climbing the circular pit near the start of
                           the dungeon exit out to the main area at the top.
                           Throw the switch in front of you and kill the legion
                           champion that spawns. You will find yourself
                           standing next to a green phasewalker pad. Shoot the
                           phasewalker pad. Enter the time shift portal.As you
                           exit, look immediately to the right for a Soul
                           Arbiter’s Scroll and to the left for a chest. 

The Black Stone          - In the room with the skull door, next to the telport
                           pad in the northern platform in the room. In the
                           past, destroy the yellow crystals here and return to
                           the present and look in the alcove where they were
                           to find a Soul Arbiter's Scroll.

Lair of the Deposed King - Upon entering the main room head forward and 
                           straight down the stairs. Kill the scarabs that
                           spawn here. Find the handhold on the right hand wall
                           and climb up and around the corner. Follow the
                           platforming devices to a ledge at the top of the
                           building to find a Soul Arbiter’s Sacred Scroll. 

Lair of the Deposed King - After you have ridden the elevator down. Move
                           forward and clear out the north and south rooms of
                           frozen skeletons and in the southern room look
                           behind the spine on the pike and the statue here to
                           find a Soul Arbiter’s Sacred Scroll. 

Boneriven                - Around half way through the dungeon, in one of the
                           side-rooms in the hallways full of cells.

Boneriven                - In the final hallway at the end of Boneriven. Look
                           in the first room to the right for a legendary item
                           – Keen Talisman.  The third room on the left has a
                           chest in it. The fourth room on the left contains a
                           Soul Arbiter’s Sacred Scroll and the final left and
                           right rooms contain a chest each.

Soul Arbiter's Maze      - On the platform in front of the portal leading to
                           the maze itself.




===============================================================================
GnoMAD's Gnomes                        [CLTGG]
===============================================================================

There are four Gnomes total hidden in some hard to find places throughout the
game. There is one in each world. After collecting the first one, you will be
given a side-quest "GnoMAD's Gnomes".

---------------
The Forge Lands
--------------- 
Weeping Crag     - Once you have acquired the voidwalker, return to the Weeping
                   Crag. Cruise through the dungeon as if you were going for
                   the skeleton key again. When you reach the room with the
                   pressure plate and the rising wall, get onto the ledge and
                   look to the left to see a portal pad. Shoot this, and in the
                   next hallway look up to the left to see another portal pad
                   on the roof. Shoot this. Return to the other portal and
                   cruise through. Grab the three chests here and jump into the
                   water at the back of the room. Dive down and find the tunnel
                   leading south. Surface at the end to find the GnoMAD's Gnome
                   on a ledge in front.

-----------------------
The Kingdom of the Dead
-----------------------
City of the Dead - When you reach the rooftop section with the pressure 
                   plate puzzle. step on the pressure plate here. See how it
                   flips the wall section over to the left? Step off the plate
                   and enter soul splitter mode. Have clone 1 stand on the 
                   pressure plate. Have clone 2 use the deathgrip ring to jump
                   across the gap and wallrun across to the platform that
                   appeared when we stepped on the pressure plate. Switch back
                   to clone 1 and get off the pressure pad to have clone 2 
                   flip around to the inside of the building opposite. With 
                   clone 2, destroy the nearby crates for a Boatman’s Coin and
                   proceed down the stairs. At the very end you will find a
                   chest and a GnoMAD Gnome.

---------
Lostlight
---------
The Ivory Citadel - After cleansing the second water source, follow the 
                    aqueduct south and death grip across to the far platform
                    for a chest. Climb up the hand holds here and rather than
                    going through the door, drop down and go to where you
                    destroyed the crystals before. Drop down to the platform
                    below and enter the now cleansed side passage through the
                    hole in the wall to find a GnoMAD Gnome. 


-------------
Shadow's Edge
-------------
The Black Stone   - After activating and entering the phasewalker portal 
                    immediately prior to Sammael's throne room, turn left.Find
                    the blocks and handholds nearby leading to an upper level.
                    Enter the unlocked door on the platform here and continue
                    to the end of the passage to find a GnoMAD’s Gnome.



===============================================================================
-------------------------------------------------------------------------------
  ***********************
 *************************
***   LEGENDARY ITEMS   *** [SPCWP]
 *************************
   **********************

Darksiders II features a bunch of legendary items with special abilities and
hefty stats to help you turn Death into an overpowered Killing machine. These
can come in the form or armor, Scythes, Secondary Weapons ant Talismans and
can be earned from completing side-quests, defeating various boss monsters or
by finding them floating in mid air (rather than in a chest).

Note: This list may not be complete! These are the items I have found to date! 


---------------
The Forgelands:
---------------
Chaos Fang               – From the Shaman in Tri-Stone  (Need Darksiders: 
                           Wrath at War save to be detected).

Pauldron of the Horseman – From the Shaman in Tri-Stone  (Need Darksiders: 
                           Wrath at War save to be detected).

Dark Avenger             - Kill Gharn at the end of the Cauldron.

Masher of Karkinos       – Kill Karkinos at the end of The Drenchfort.

Gorewood Maul            – Kill Gorewood in The Weeping Crag (side-Quest
                           "Find and Kill Gorewood"[SDQTC]).

Bhethir’s Talons         – Kill Bheithir in The Nook (side-Quest - "Find 
                           and Kill Bheheir"[SDQTD]).

Omega Blade              – Behind a yellow crystal in The Shattered Forge. 
                           Check out the walkthrough to the side quest "The 
                           Hammer's Forge" [SDQTG] for a better idea of where
                           to find it.

Grim Talisman            - From the Shaman in Tri-Stone – Complete “Shaman’s
                           Craft” side-quest.

Gauntlets of savagery    - Awarded by Karn for completing the side-quest 
                           Lost & Found (Death Rides DLC).

Guillotine               - Receive from Blackroot as a reward for completing 
                           the "Sticks and stones" side-quest. 

Blade Master Talisman    – The Forge Lands Death Tomb -after giving Vulgrim 10
                           Book of the Dead pages you can open the door next
                           to The Lost Temple to find this.


------------------------
The Kingdom of the Dead:
------------------------
Achidna’s Fangs             – The Psychameron - Kill Achidna at the end of the
                              Psychameron.

Lich Spines                 - City of the Dead - Just when you use the lantern
                              beam to raise the walkway. In the door to your
                              right there is a wall you can run up to catch a
                              ledge, wall run on to a beam, then another and 
                              there is the chest.

Scepter of the Deposed King – The Lair of the Deposed King - Kill the deposed 
                              King in the Lair of the Deposed King (side-Quest
                              "Find and Kill The Deposed King").

Demonheart Talisman         – The Kingdom of the Dead Death Tomb - after giving
                              Vulgrim 20 Book of the Dead pages you can open 
                              the door at the bottom of the spiral staircase in
                              The Lair of the Deposed King to find this.

Keen Talisman               - Boneriven - Found in one of the side rooms deep
                              within Boneriven, a secret optional dungeon 
                              accessed through Sentinel's Gaze.

Black Demise                - Follow the secret directions on level 5 of the 
                              Soul Arbiter's Maze to find these bad boys. Check
                              the guide here [SDQTM] for more info.

The Crown of the Dead       - Soul Arbiter's Maze - Defeat the Soul Arbiter on
                              the lowest level of the Soul Arbiter's Maze. for
                              a full guide to getting through the maze and 
                              beating the boss check out the side quest guide
                              for "The Chancellor's Qurry" here [SDQTM].

Executioner's Hooks         - Soul Arbiter's Maze - Defeat the Soul Arbiter on
                              the lowest level of the Soul Arbiter's Maze. for
                              a full guide to getting through the maze and 
                              beating the boss check out the side quest guide
                              for "The Chancellor's Qurry" here [SDQTM].



----------
Lostlight:
----------
Fists of Elhazar     - Earth - In the last building of the dungeon, you will
                       find these hidden away in an alcove. Check the 
                       walkthrough here [ACT3B].

Sunder               – Earth - Complete the side-quest  "Light of the Fallen"
                       it is completely covered in the dungeon walkthrough 
                       here [ACT3B].

Goldbringer          – The Ivory Citadel - near the start of the dungeon. Check
                       out the guide here [ACT3C].

Hoardseeker Talisman – The Lostlight Death Tomb - after giving Vulgrim 30 Book
                       of the Dead pages you can open the door on the left of 
                       the main path leading from the Tree of Life to the 
                       Crystal Spire to find this.


--------------
Shadow's Edge:
--------------
Demonflame Renders    - The Black Throne - Near the start of The Black Throne. 
                        Check out the walkthroguh here [ACT3F].

Mace of the Everflame - Defeat Sammael at the end of The Black Stone.

Spear of Storms       - The Shadow's Edge Death Tomb - after giving Vulgrim 40 
                        Book of the Dead pages you can open the door near 
                        Osteogoth in Shadow's Edge on the main path leading 
                        from the Tree of Death.

Abyssal Plate         - The Shadow's Edge Death Tomb - Destroy all of the pots
                        around the room to have a chest spawn to the north of 
                        the area containing this.


-----
Other
-----
GnoMAd Scythes    - Serpent Tome - Reward for completing the side-quest 
                    "GnoMAD's Gnomes" for a guide look here [CLTGG].

Abyssal Gauntlets - After selling all of the relics to Osteogoth, he will give
                    you this item. for a list of all the relic locations, check
                    out the guide here: [CLTLR].

Heartsone Talisman- Crucible - Complete the first 25 waves in the Crucible.

Abyssal Boots     - Crucible - Complete the first 50 waves in the Crucible.

Barbed Defilers   - Crucible - complete the first 75 waves of the crucible.

Assassin Talisman - Crucible - Complete all 100 waves of the Crucible.

Aftermath         - Crucible - Complete 100 waves of the Crucible in a single
                    attempt.

Elemental Talisman- Crucible - Defeat Wicked K. In order to meet him, you must
                    defeat all 100 waves of the crusible in a single sitting 
                    without dying. 

Absolution        - Defeat the final boss and you will earn this weapon. You 
                    will recieve it at a Serpent tome when starting a New 
                    Game +.

Lifebane          - Defeat the Ice Giant in the prologue on New Game + to 
                    unlock this one. 



===============================================================================
-------------------------------------------------------------------------------
 

  ***********************
 *************************
***ACHIEVEMENTS/TROPHIES*** [ACHMT]
 *************************
   **********************

===============================================================================
                 Game Completion Achievements/Trophies
===============================================================================
These three achievements/trophies will unlock once you complete the game on the
specified difficulty. Please note if you do complete the game on the
Apocalyptic dificulty, it will also unlock the achievements/trophies for the
lesser difficulties. If you do one run through the game on the Apocalyptic
difficulty you can earn all three at once.


A Stroll In The Demonic Park
Description: COMPLETE the game on any difficulty


Four My Brother
Description: COMPLETE the game on NORMAL difficulty


A True Horseman
Description: COMPLETE the game on APOCALYPTIC difficulty



===============================================================================
Story Achievements
===============================================================================
The following 26 achievements/trophies will all come with story progression,
so as long as you finish the game these should be pretty much un-missable.
Here's a list of said achievements/trophies:

- Crow Carrion
- Fire of the Mountain
- Looks Familiar
- Tears of the Mountain
- To Move a Mountain
- The Spectral Touch
- Heart of the Mountain
- Dust to Dust
- Tree of Life
- The Lord of Bones
- The Toll of Kings
- By Your Command
- The Court of Bones
- Death Will Tear Us Apart
- City of the Dead
- Soul Crushing
- The Rod of Arafel
- I Can Has Cake?
- Clipped Wings
- Stains of Heresy
- The Mad Queen
- Tearing Time A New One
- It's Not Over
- Lord of the Black Stone
- The Root Of Corruption
- The Big Boss



===============================================================================
                    Collectibles Achievements/Trophies
===============================================================================

The Book of the Dead
Description: Complete The Book of the Dead

How to: Find and collect all 40 pages of the Book of the Dead. Find a guide to 
        the locations and side-quest here [SDQTO].


Abracadabra
Description: Open all Death Tombs

How to: After collecting 10 pages of the Book of the Dead, you can trade them
        to Vulgrim for a Bone Key. This can then be used to unlock one of the
        game's four Death Tombs. for a guide on locations of Book of the Dead
        pages and Death tombs here [SDQTO].


All You Can Eat Buffet
Description: Complete Sticks and Stones

How to: Find and collect all 69 magical stonebites and return them to Blackwood
        in the Fjord. You can find a guide to the locations and side-quest here
        [SDQTP].


Antiquing
Description: Complete Lost Relics

How to: Find and collect all 30 lost relics and return them to osteogoth. Find
        a guide to the locations and side-quest here [SDQTQ].


Gnomad
Description: Complete GnoMAD

How to: Find and collect all 4 GnoMAD's Gnomes. Afterwards you will recieve a
        message to check your nearest Serpent Tome. Open the message from
        GnoMAD for the achievement/trophy. You can find a guide to the
        locations and side-quest here [SDQTR].


===============================================================================
                      Side-Quest Achievement/Trophies
===============================================================================


I've Brought You A Gift
Description: Defeat the Soul Arbiter

How to: Complete the side-quest "The Chancellor's Quarry". You can find a 
        walkthrough for this side-quest here [SDQTM]


Like a Noss
Description: Defeat the four creatures named by Thane

How to: After completing the side-quest "The Maker Warrior" by beating Thane
        in combat. Thane will give you four additional side-quests to track
        down and kill 4 boss monsters. Find and Kill Gorewood - walkthrough
        here [SDQTC], Find and Kill Bheithir - walkthrough here [SDQTD], Find
        and Kill Achidna - walkthrough here [SDQTE] and Find and Kill the
        Deposed King - walkthrough here [SDQTF]. Once you have bested all four,
        the achievement/trophy will unlock when handing the quests back in to
        Thane.


The Secondary Adventure
Description: Complete all Secondary Quests

How to: You will need to find and complete all of the side-quests in the game. 
        Find a walkthrough for all side-quests here [SDQTS].


Is There Anyone Else?
Desctiption: Complete The Crucible

How to: Complete all 100 waves of the Crucible to earn this achievement. 


Bravo Old Chap
Description: Defeat Wicked K

How to: To meet Wicked K, you must complete all 100 waves of the Crusicible in
        a single sitting without dying. Afterwards he will appear and challenge
        you. Knock him out to earn the achievement/trophy and a nice legendary
        talisman.



===============================================================================
                Character progression Achievements/Trophies
===============================================================================

Grim Reaping
Description: Unlock Reaper Form

How to: Death will earn this at Level 6.



Epic!
Description: Death Reaches Level 30

How to: Death will earn this at Level 30. if you are still short after your
        first playthrough (which you will be as the game seems to cap you at 
        level 22 on your first playthrough), XP and level continues over into
        New Game + which unlocks at the end of the game. You should get this
        before the end of your second playthrough.



Diamond Geezertron
Description: Unlock the final skill in either skill tree

How to: Once death reaches level 20, simply invest a point in the final 
        ability on either tree to unlock this.



Full Potential
Description: Unlock All Combat Moves & Upgrades

How to: You need to buy all the basic and advanced combat moves from the two
        weapons masters. You can find Thane in Tr-Stone in the Forge Lands and
        Draven at The Eternal Throne in The Kingdom of the Dead.



Respec Yourself
Description: Your First Respec

How to: To unlock this achievement/trophy make your way to a Vulgrim location 
        and buy the respec in his item list for 1000 gilt.



===============================================================================
                            Misc Achievements/Trophies
===============================================================================


Feeding Time
Description: Level Up Your 1st Possessed Weapon

How to: Once you have a possessed weapon (its portrait will be orange), go to 
        your inventory screen and select it. A menu will pop up with various 
        options. Select upgrade and then choose a piece of equipment to 
        sacrifice and the weapon will be upgraded and you will unlock your
        achievement/trophy.


Mass Ruckus
Description: Equip elite items to all slots

How to: Elite items are the items with the purple borders. Simply equip armor,
        shoulders, boots, gloves, scythes, secondary weapon and talisman that
        are purple level or above to unlock this one. 


Pathfinder
Description: First use of Fast Travel

How to: After completing the Cauldron, the game will tell you how to fast 
        travel. simply go to the map, hover the cursor over the desired 
        destination and press the button required as indicated at the bottom of
        the screen. Too easy!


Pay It Forward
Description: Gift An Item To A Friend

How to: Go to a Serpent Tome and send a friend an item to unlock this.


The Triple Lindy
Description: Complete 3 different high dives in the Foundry

How to: In the second Heart Stone room in the Foundry, you will have to climb a
        dam like structure the left side of the room. At the top of this are
        three balconies jutting out over the pool of water below. Simply climb
        up and jump off each of them into the poll to unlock this one. This
        achievement/trophy is covered in the above walkthrough here.[ACT1G].


BFA
Description: Unlock Everything

How to: After unlocking every other achievement/trophy, this one will unlock.



===============================================================================
-------------------------------------------------------------------------------
 

  **********************************
 ************************************
***DOWNLOADABLE CONTENT WALKTHROUGH*** [DLCWK]
 ************************************
   *********************************

===============================================================================
DLC 1 - Argul's Tomb     [ARTMB]
===============================================================================
Argul's Tomb is the first piece of post-launch DLC available for Darksiders 2
and features two new dungeons and a brand new legendary weapon upon completion.

You can access the DLC through the Downloadable content option in the main 
menu and selecting the Argul's Tomb campaign option. this guide will walk you 
through the two new dungeons and the included optional side-quest.



===============================================================================
Part 1 - Frostbone Crypt [ART01]
===============================================================================


>>The Pinnacle<<

Once you’ve loaded up the DLC and entered the game, you’ll find yourself in an
icy citadel reminiscent of the prologue. Let’s get started. Move forward across
the bridge and continue to the right. Move forward to see a short scene in
which Ostegoth will outline what you’ll be in for the rest of the DLC. After
the chat, you can use the serpent tome here if you wish. When you are ready to
proceed, continue past Ostegoth to the south and enter the unlocked door. 



>>Frostbone Crypt<<

As you enter, you’ll see an inactive laser statue and locked skull door behind
it opposite the entry point. Ignore these for now and head around the corner
to the right. You’ll see a voidwalker pad on the wall above a raised gate in
front. Ignore this for now and then continue through the unlocked door on the
left.

Climb the stairs and kill the mummys here.  Look down the passage to the left
opposite the door in the first small room to note the presence of a second
voidwalker pad (we’ll come back for this later). Again, ignore this and then
continue down the stairs opposite the entry. 

In this room, look in the alcove to the left of the yellow crystals and
activate the portal pad here. Continue past the crystals until you reach a
dead end and activate the voidwalker pad you can see across the gap. Return to
the first portal you activated and use deathgrip to climb through to the other
side. Climb a short way down the broken stairs here and look to the left.
Across the gap you’ll see another portal pad. Fire a charged up portal onto
this and then retreat back up the stairs and re-enter the portal.

After landing on the next platform, look up and to the right to see a chest on
a higher platform, shoot the portal pad up here and wallrun through the portal
we just entered to land above. Grab the chest and return to the lower platform.
As you do, immediately turn around and look above the portal you just emerged
from to see another pad through a hole near the roof. Activate this. Grab the
bomb plant nearby and throw it through the closest portal. It will drop down
into the previous room and remove those yellow crystals we spotted earlier.

Wallrun through the portal afterwards and you’ll drop down to where the 
crystals were located. Enter the newly opened passage here. Use the handholds
on the wall to navigate the winding corridor and exit into the circular room
at the end. After a short scene you will have to kill an ice lich and a few
ice skeletons and champions. Once they are all dead, continue through the next
door and open the chest for a skeleton key. Pull the lever nearby to open the
gate in front. We are back in the first room! Head over and unlock the skull
door and cruise through to the next room. 

Kill the shiver spawn here and when you reach the large pit, look on the wall
behind and to the right of Death for a portal pad. Shoot this and then look
across the gap to the south east for a second. Enter the first to access the
platform here. Follow the passageway around the corner until you reach the
cliff, look on the wall to the left on the other side to see another portal
pad. Shoot this and then run back around the corner and re-enter the portal
here. 

On the other side, wallrun up to the ledge and climb up. Shoot the portal pad
in the alcove here and then look back across the gap to see a second portal
pad near the roof. Activate this with a charged portal and then enter the first
portal nearby. Use the hanging poles to jump across the top of the area and
access the ledge on the south side of the room.

Follow the passage around the corner and at the end, look down to the right to
see yet another portal pad (wow there are a lot of these aren’t there!). 
Activate this with a charged up portal and return to the previous room and drop
down to the portal below and enter it. Hop across the beams and then follow the
passage until you enter a large square room.

Defend yourself against a sizable group of champions and ice skeletons before
exiting the now accessible door to the east. Shoot the portal pad that you see
in front and then turn down the passage to the right. Fire a second portal
across at the voidwalker pad opposite and then grab the lantern and enter the
nearby portal. Return to the lantern statue and give it the lantern.

You’ll notice that it will now become active and that its beam is hitting the
portal pad we ignored earlier. Activate this now and climb up the stairs to 
the left of it. Open the door here and at the top of the stairs look down the
hallway to the left to see the other pad we ignored earlier. Activate this to
have the laser activate the receptacle above the door to opposite to unlock it.
Cruise on through.
 
When you reach the large room, ascend the stirs to the right and at the top you
can explore along the balcony to the west for a chest. From here, look to the
south and you’ll spy a voidwalker pad in a door frame on the opposite balcony.
Activate this and return to the top of the stairs. Look at the eastern most
wall of the room for a second portal pad. Activate this and step through,
check out the other doorway on the balcony here for another chest.  Now drop
down into the room below for a boss fight.


---------------------
Boss: Frostbone Titan
---------------------

The Frostbone Titan acts a lot like one of the tormentor enemies that we 
encountered throughout the main campaign. It is big, slow moving and fairly 
easy to take down. It also has a similar move set.
 
Moves:

> Axe toss      – The boss will hurl his twobladed axe at you, which will spin
                  around in circles and return to him like a boomerang.
> Reverse slash - If you hit him in the back he will, swing his weapon back
                  behind him as he turns. He will often do this move when 
                  recovering.
> Hack          - Get close enough and the boss will swing at you with his big 
                  ass axe
> Ice explosion - The boss will explode ice outwards in a semicircular area 
                  in front of him, you'll want to avoid this.
> Triple slam   - The Frostbone Titan will slam his sickle into the ground 
                  three times.
> Summon        - see all those frozen skeletons around the area? They will all
                  progressively thaw out during the encounter and you will need
                  to defeat them all before taking the boss down. 

Strategy:

> This fight plays out like any of the other fights you have undertaken against
> the tormentors in the main game with a couple of small changes. This guy has
> an ice explosion that can freeze you solid instead of a projectile vomit move
> like a standard tormentor and he will also throw his axe at you from quite a
> range. The other big difference is the frozen skeletons scattered around the
> room. As you damage the boss, these guys will progressively thaw out and come
> to attack you. The fight itself however is quite easy, simply avoid his
> attacks, kill the skeletons and damage the big guy when it is safe to do so
> and he'll be pushing up daisies in no time. 

For killing him, you will be able to pick up the Spire key. Before stepping
into the portal to return to Ostegoth, check out the room to the southwest for
a chest. When you are ready, return to the portal and exit the dungeon.



===============================================================================
Part 2 - Strange Cave (Optional) [ART02]
===============================================================================


>>The Pinacle<<

Sell any junk you have to Ostegoth and then continue to the north. If you go
slightly up the path to the north, you can check out the small area to the
right here for a new side-quest – ‘Strange Cave’.  This quest is entirely
optional, but will take all of 10-15 minutes to complete, so let’s knock it
over now.



>>Strange Cave<<

Drop down into the cave below. Grab the chest opposite and then make your way
north. Pick up the weapon on the ground – gorehammer and then climb the ramp.

Using the grenade launcher, clear out the ice skeletons here and work your way
around the corner to the right. Follow the passage along and up the ramp. At
the top, kill the skeletons and the ice stalker that appear. Afterwards,
continue forward, destroying the ice skeleton champions, stalkers and prowlers
as they appear.

Around the next corner, you will find another gorehammer, so if you neglected
to pick it up the first time, now might be a good opportunity to do so. Clear
the room of prowlers and skeletons. As you approach the far end, another group
of prowlers and a stalker will spawn, so destroy them before again heading up
the nearby ramp.

At the top, fight off the enemies directly in front before entering. Once
inside turn to the left and move forward slightly to see a couple of stalkers
and prowlers spawn in the distance. Use your gorehammer to take them down
before they get close enough to do too much damage. Clear out any remaining
enemies, and watch for additional champions and prowlers that drop down from
the ledge on the right and when it’s all clear, check the alcove in the north
of the room for a pair of chests.

Continue down the ramp to the south, killing all the champions and prowlers
here.  Follow the passage all the way to the end until you reach a large open
room.

In this fairly large room you will have to fight off a ridiculous number of 
enemies, so make sure you keep a grenade launcher on you at all times - there
are a couple lying around the area if you need one. During the fight you will
need to fight off a total of 5 ice giants and around 50-60 ice skeletons. The
trick to this room is to cut giant laps around the room using the grenade
launcher to smash the baddies that chase you around. It shouldn't take too 
long and is easy enough. 

After killing everything, a scene will play showing a new chest spawning. Open
that and then step into the blue portal on the ground to return to Osetgoth.



===============================================================================
Part 3 - The Frigid Spire [ART03]
===============================================================================


>>The Pinnacle<<

When you are ready to proceed, continue through the door that will open for you
at the very end of the path to the north to enter the second dungeon - the 
frigid Spire.



>>The Frigid Spire<<

As you enter, continue to the end of the hallway and climb the spiral stairs
here.  At the top you’ll find a pair of voidwalker pads. Place a portal on the
farthest pad and then activate the one closest to you. Look through this and
you should be able to make out another portal on the other side, activate this
and then step through to land on the far platform. Enter the door to the right.
 
Here we’ll find another room with an inactive lantern statue. Ignore the
passage to the east and continue through the unlocked door on the north side
of the room.  Kill the ice prowlers and champion in the hallway here and look
into the room to the north to find a portal pad across a gap. Activate this and
then return to the hallway. Follow this to the east and shoot a charged portal
onto the portal pad on the floor across the gap in front and then hop over and
into it.

Kill the bad guys that attack you after entering the portal and then return
back through the portal to be launched up into the air. Whilst in mid-air use
deathgrip to grab the ring above to pull Death across the gap to the platform
above.  Kill the ice skeletons here and note the locked skull door at the far
end of the hallway to the north. There’s nowhere else to go for the moment, so
cruise down the stairs to the south and enter the door at the bottom.

Follow the passage around the corner, ignoring the passage to the west for now.
Check out the first small room to the right to find a chest and then step on
the pressure plate on the floor. This will open several gates in front. Once
they are open, activate the voidwalker pad at the far end of the hallway behind
the now open gates.  Enter the room to the left. Killing the ice stalker and
champions in here will unlock the nearby grate, allowing you to activate the
portal pad on the wall here. Do so  and then jump through to the next area.

Enter the door to the right and as you enter, look to the left. You’ll see a
pair of portal pads here. Fire off a charged portal at the far side of the room
and at the one closest to you, before heading down the stairs and using 
deathgrip to run up into the portal here.  You should exit out onto a hanging
pole. Lean back and jump back through the portal you came from and the charged
portal should propel you onto a higher platform.

Continue until you reach a long rectangular room. Inside a scene will play and
you’ll have to kill a frost weaver. In addition a good number of (8-10) ice
skeletons will jump through the windows on the left. Once they are all dealt
with, the door on the southern side of the room will open.  Head on through
and drop down to the room below.

Here you’ll notice a movable block in the centre of the area and a pair of
portal pads on the floor flanking it. Place charged portals on both pads on the
floor and then push the crate into one of them which will cause the block to
start bouncing up and down on either side of the room. Make your way to the
western side of the area and climb up to the ledge above using the handholds.
Stand facing the centre of the room and when the box pops up from the portal
closest to you, use deathgrip to pull it across to you. Grab the crate and push
it into the wall on the northern side of the area, jump up on top of it and
wall run up from here to grab the handholds above.

Drop down onto the upper ledge and throw the switch.  This will open the gates
below.  Drop down and you’ll see a lantern in the alcove to the west. Ignore
this for now and grab the nearby box we just used to get up to the switch.
Push the block into the hallway and drag it all the way to the north. When you
reach the corner, take it to the right and plant it against the wall here
below the portal pad. Return back down the passage and grab the lantern. Take
it to where we left the box and drop it nearby. Climb on top of the box and 
activate the portal here and look above the blocked doorway to the east to see
another portal pad above, activate this, then deathgrip the lantern up to you
and jump through the portal.

Drop down into the previous room and head over to the passage to the west that
I told you to ignore earlier. Place the lantern on the pressure plate here to
have the gate in front open. Run over to the opposite side of the now open
gate and use deathgrip to pull the lantern over to you. Climb the stairs and
give it to the statue here.

Once the statue has been activated, look where the green laser is firing, out
the window here to the left you’ll see a portal pad. Activate this. Now rotate
the statue twice, so it is facing the stairs we just ascended.  The beam will
now be hitting another voidwalker pad. Activate this to have the laser unlock
a door.  Make your way over to and enter the now unlocked door and wall run
back and forth between the walls to cross the gap.

Open the chest to the left and then enter the main room here, none of the
crystallised skeletons here will attack just yet, so head over to the north
side of the room and open the chest here for a skeleton key. Return to the
main room to fight the frozen baddies. Once they have been dealt with, a pair
of ice stalkers will attack, so kill them to unlock the gates. Continue up the
stairs to the east and pull the lever at the top to open the gate. Head to the
left and use the skeleton key on the door.

Move forward a little for a scene and a boss fight.


---------------
Boss: Frostbane
---------------

Frostbane provides a quite cool boss encounter. He is a dragon and as such,
will perform a number of ground based and aerial attacks to keep you on your
toes throughout the fight. 

Moves:

> Swipe       - If you get too close, he will swipe at you in front. 
> Charge      - He will run around at ground level and charge at you and do a
                couple of swings at you if you are unlucky.
> Ice shower  – He will fly into the sky and rain down icy projectiles onto you
                blue circles will light up on the ground when this happens, so
                simply avoid them in order to avoid damage.
> Ground slam - he will climb up very, very high and dive bomb you when you see
                this coming you will need to dodge 2-3 times to get as far as 
                you can from the point of impact or the blast as he hits will
                freeze you solid.

Strategy:

> Frostbane will alternate between attacking from the ground and taking to the
> air. When he is grounded, this is your time to deal damage to him. He has a
> few attacks based around various swipes and will run around the arena trying
> to charge or get a cheap shot or two in on you so the strategy here is to
> attack him when its safe to do so. After he has taken a bit of damage, he
> will pull back to a corner and lift off the ground and fire ice shards at
> you, at this point you cannot damage him, so focus on dodging the icicles as
> they fall - these will be highlighted by the big blue circles that appear on
> the ground. Afterwards he will climb up very, very high and dive bomb you -
> when you see this coming you will need to dodge 2-3 times to get as far as
> you can from the point of impact or the blast as he hits will freeze you
> solid. Afterwards, repeat the process of damage dealing on the ground and
> avoiding attacks from the air, after 3-5 cycles of this, the boss should
> have taken more than enough damage to hit the dust.


Return to Ostegoth, after a short scene you will get a message indicating he
has sent you an item. Check the nearby serpent tome to see he has sent you a
legendary secondary weapon – Frostforge Twins. Huzzah! Oh, you’ve also reached
the end of the DLC, congratulations. 




===============================================================================
-------------------------------------------------------------------------------

===============================================================================
DLC 2 - The Abyssal Forge  [ABYFG]
===============================================================================


The Abyssal Forge is the second piece of post-launch DLC available for
Darksiders 2 and features two new dungeons and a brand new legendary weapon
upon completion.

You can access the DLC through the Downloadable content option in the main 
menu and selecting the Abyssal Forge campaign option. this guide will walk you
through the new dungeon and the included optional side-area.

Let us begin...



===============================================================================
Part 1 - The Dread MIre [ABY01]
===============================================================================


>> The Dread Mire <<

After arriving in the Dread Mire upon loading up the DLC, head forward and
towards the building to the right in the distance. You’ll note that the gate is
locked, so continue around the corner to the left. Wall run across to the
platform across the water and step on the pressure plate. This will unlock a
gate up on the wall above, use soul splitter and have the first copy climb up
the wall to the opening. Drop down inside, turn right and pull the lever here
to open the gate.

Exit soul splitter and backtrack to the now open gate. Enter and continue
through the hallway and into the door at the end to enter Iron Glade.


>> Iron Glade <<

Cross the bridge in front and note the pressure plate in the centre of the
area. From this look back towards the bridge and you’ll see a handhold to the
left. Climb up here and enter soul splitter at the top. Have the first clone
jump down and stand on the pressure plate, have the second clone enter the now
open door to the right.  Follow it to the end and use the lever on the left to
open the nearby gate – note that another door will open directly behind the
switch with a second pressure plate in it.

Exit soulsplitter and return to the main room, have Death stand on the pressure
plate in the centre and enter soulsplitter.  Have clone one climb up to the
area with the switch and step on the pressure plate opposite. Have clone two
enter the now open gate on the south of the room. Grab the ball from in here
and return it to the main room. Stick it in the socket here and then continue
across the bridge that appears and enter the door at the end for a short story
scene.


-------------------
Boss: The Mad Smith
-------------------

Moves:

> Double slam  - A short range two swing melee attack.
> Hammer swipe - a swipe out in front with his hammer, has a slightly larger 
                 damage radius than the slam moves
> Triple slam  - He'll slamm the ground three times with his hammer. In
                 addition to causing damage if it hits you, this move will also
                 shoot out an energy wave in front.

Strategy:

> This fight plays out very much like the fight against Thane during the
> side-quest 'The Maker Warrior'. He is slow and uses the same small set of
> moves to attack. He is predictable and easy to avoid. It should be noted that
> when he does his triple attack move, it will fire out a shockwave infront of
> it which will damage you however with a dodge to the side, there's no real
> risk of death or injury! Just wait for him to attack, dodge out of his way
> and then head in to slash him up a few times before he resumes attacking
> again. 


After the fight, the Mad Smith will give you a task. You’ll now have to go and
farm up some chaos ore in order to progress further into the DLC.




===============================================================================
Part 2 - The Mad Smith [ABY02]
===============================================================================

>> Iron Glade <<

Enter the door at the east of the room.  Kill the stingers and you should see a
glowing red crystal in the death fluid in front of you. This is the chaos ore.
Make your way up the stairs to the Northwest corner of the room. You’ll find a
bomb plant here. Grab this and toss it down onto the red crystal, shoot it to
obtain the first piece of ore (1/7). Return to where we entered the room and
climb the stairs to the left, follow the platform all the way around until you
reach the chest.  Drop back down to the room below and enter the room to the
left.

As you enter, a platform will rise in the centre of the room and spit out some
forge crawlers – these are essentially the same as scarabs and shouldn’t
trouble you too much. At the far end of the room you’ll see a pressure plate
in front of a locked gate, flanking this are two sets of stairs also leading
to locked gates.  Have the first clone climb down the stairs to the right and
step on the pressure plate.  This will open an underwater gate. Have clone
number two go down the stairs to the left, hop in the pool and swim through
the open gate. Go through the tunnel and surface on the other side. Use wall
jumping to get out of the hole and then pull the switch nearby to open the
gate. Exit Soulsplitter.

Enter the now open area ahead. As you enter, drop down the hole in front and
swim under the grating to the left and swim to the end for a chest. Return up
to the main floor of the room, climb the stairs to the right for a chest and
then look to the left of the entrance. You’ll see stairs to the left at the
top of these there is a locked skull door that we can’t open yet so make your
way across the walkways to the door directly to the south.  Enter and inside
you will be attacked by a set of three forge sentinels – like the sentinels in
the main game, these guys can resurrect constructs. Once they are dead, explore
the West side of the room for a chest and another chaos ore (2/7). Return to
the previous room.

Return to the skull door and follow the path in front of it all the way to the
east and down the stairs to the next unlocked door.  Here we’ll see a pressure
plate in front of a blocked ramp with a ball on it.  Enter soulsplitter on the
pressure pad for and have Death’s first copy to climb the wall to the left.
Shimmy to the left and drop down behind the fence, follow the path here back
towards the door to find a chest. Return to the wall and climb up, follow the
passage and just before the third handhold, drop down into the room to the
right. Wall run up and grab the switch on the wall. Have clone 2 grab the blue
ball and punch it up the ramp.

Exit soulsplitter and climb up the wall to the left, follow the passage all
the way to the end until you reach a courtyard at the top of the area.  Kill
the enemies here and then find the top of the ramp. Step on the pressure plate
here and use soulsplitter, have your first clone backtrack down the side
passage and use the hanging switch on the wall. Get clone 2 to run down the
ramp, grab the blue ball and shunt it up to the very top of the ramp. Exit
soul splitter mode.  Grab the ball and stick it in the socket nearby.

Enter the now open gate; climb down the stairs to the right. At the foot of
the stairs you’ll find another chaos ore (3/7). Climb back up the stairs and
turn right. Follow the pathway here and enter the door at the end.  Here you’ll
have to fight off a group of forge guardians and then a forge champion
afterwards. Upon killing them, the door nearby will unlock and you will also
be able to duck into the alcove for a chest containing a skeleton key.  Exit
the northern door to end up back in the room with the skull door. Head over and
open it up!

Follow the passageway until it opens into a room. Kill the stingers and
crawlers in the area and then head down the ramp for the chaos ore(4/7) crystal
here. Exit to the north.  Pull the lever here to raise a bridge back to the
Smith.  Re-enter the room to the west and this time work your way over the
platforms to the north. Enter the door to the left.

Climb down the stairs into the large square room.  Inside you will have to face
off against a single forge hunter (these are essentially a re-skinned version
of the stalkers from the main game) and then a pair of them.  After they die,
a piece of wall will flip around. Wall run up this and then deathgrip across
to the floor above. Smash the chaos crystal (5/7) here and then look to the
west and find the pipe bridging the room that is leading into a crack in the
wall on the far side. Follow this inside for a chest. Drop down and return up
the stairs to the previous room.

Head straight ahead and enter the door to the left.  Stand on the pressure
plate in the centre of the room and enter soul splitter. Have clone 1 drop
down the pole opposite where we came in. Sit the clone on the pressure plate
here. Have clone 2 enter the open gate to the left and then through the second
gate opposite on the floor below.  In the lower room you’ll find a chaos
crystal (6/7) to the left and a ball. Grab the blue ball and punch it back up
the chute.  Switch to clone 1 and have him punch the ball up the next chute.
Exit soul splitter.  Stick the ball in the socket.

Enter the now open door and follow the pathway all the way to the end and
enter the door there.  After killing off the swarm of guardians inside grab the
bomb plant to the left and toss it onto the red crystal in the death fluid for
chaos crystal (7/7). Return to the previous room and take the door on the left
for a shortcut back to the Mad Smith.

For returning all 7 pieces of chaos ore, you’ll earn a new talisman – the Mad
Smith’s Device.  This will enable us to cross the death fluid we’ve been seeing
all over the place.

Immediately return to the room where we earned the last chaos ore. We can now
run across to the platform behind this for three chests. Return to the Mad
Smith.



===============================================================================
Part 3 - The Abyssal Forge [ABY03]
===============================================================================


>> Iron Glade <<

Head out the door on the West side of the room. Inside, follow the passage
straight ahead and into the water. Continue to the east, killing any enemies
that get in your way until you reach the next large room – we’re back in the
Dread Mire.



>> The Dread Mire <<

There are two buildings in this area containing doors to additional areas at
the South and at the far West.  The west door has a boss fight in it, so let’s
check out the south first.

Inside, you’ll see a treasure chest across a gap in front. Step on the pressure
plate here and use soul splitter. Have the first clone run over and jump on
the hanging switch on the wall to the right.  With clone 2 use the newly
uncovered deathgrip ring to wall run across to the hand hold near the far end
of the room. Sit here for the moment. Switch back to clone 1 and drop off the
switch. This will cause the handhold clone 2 is hanging on to flip around.Drop
down and follow the passage to the end to find the chest. Use the lever behind
it to open the door here.

Exit soul splitter and use the hallway to the right to access the platform with
the chest. Behind it, you’ll find an alcove. Inside there are handholds we can
use to climb to a room above. In this area there are two chests. Drop down at
the end and return back outside.

Now that we’ve done the South, let’s make our way over to the west for that
boss fight. Before entering the door, open the chest to the left. Afterwards,
enter the building.

Inside you will find the Abyssal Forge. 


-----------------------
Boss: The Abyssal Forge
-----------------------

Moves:

> Homing fireball - The boss will release a slow moving fireball that will
                    follow Death around for a short period of time. Avoid!
> Slam shockwave  - The boss will slam the ground, sending out a shockwave of
                    lava across the entire arena. You'll need to dodge at the
                    right time to avoid this.
> Summon crawlers - After sustaining a bit of damage, the boss will raise
                    platforms containing crawlers to come and attack you. 
> Geysers         - towards the end of the fight, geysers of laval will pop up
                    from the floor in random locations. You will want to avoid
                    these, so watch your step.

Strategy:
> The Abyssal forge is a stationary boss, similar to the Wailing Host in the
> City of the Dead or Straga from the original Darksiders. So you're going to 
> have to choose your moments to attack.
>
> After launching a number of fireballs, the boss will often slump over with
> his head near the platform for a short period of time. At this point, get
> Death to get up close and wail on him. If you can cause enough damage, he
> will pull back very quickly into an upright stun with his core exposed. use
> deathgrip to grab this down to the platform and smash it up until he has had
> enough and resumes attacking. For the remainder of the fight, continue the
> same pattern, but in addition to the fireballs, you'll have to contend with
> his expanded repertoire of moves, however the majority of these are easily
> avoided. Once you have damaged him enough, the fight will end.


After killing the forge, return to the Mad Smith to complete the story portion
of the DLC. For completing this quest you’ll earn some XP, some gold and a
legendary weapon – Abyssal forge Hammer in the mail from Vulgrim.

We are not done yet though as there is another small dungeon packed with loot
that we can still go and check out! Return to where we first entered the realm
at the start of the DLC. At the very north of this area is a door across a pit
of death fluid we could not access earlier. Enter the door here to enter
Shadow Helm. 


===============================================================================
Part 4 - Shadow Helm [ABY03]
===============================================================================


>> Shadow Helm <<

As you enter note the skeleton key door opposite and the socket on the floor.
Now climb the stairs. At the end of the northern balcony there is a hanging
switch. Enter soul splitter and have clone 1 activate the switch. This will
open the door on the southern balcony.  Drop down the hole inside and follow
the pathway at the end, climb the wall.

In the room at the top, pull the ball over so that it is next to the pressure
plate and facing the locked circular passage to the south. Stand on the
pressure plate to lower the gate and punch the ball down the hole.  Exit soul
splitter and cruise on open to the now open door.

As you enter, look around behind the stairs you came in from to find a chest.
Then make your way to the south of the room.  When you reach the gap, look up
to your left to see a stone block we can wall run up to, do so and use
deathgrip at the end to jump up to top of the structure in the centre of the
room.

From here enter soulsplitter mode. With clone 1, look to the west and deathgrip
over to the hanging switch below. This will flip around a section of wall and
uncover a new deathgrip hook. With clone 2, jump down to the same switch and
from here wall run to the right and make your way all the way around the room
using the blocks and death grip rings until you reach a platform. Step on the
pressure plate here to release a blue ball.

Exit soul splitter and then re-enter. As with the last bit, get both clones
back over to the hanging switch. This time have one wall run over to the left
until he reaches the handhold here. Now have the second clone wallrun to the
handhold to the right. Switch back to the first clone and use the deathdrip
rings and wall blocks to continue to the left and make your way over to the
platform at the end. Rotate the lever here so that the bridge moves 90 degrees.
Leave the clone holding the switch and change back to the second clone, have
him work his way down to the ball and push it across the bridge into the
socket.

Grab the skeleton key from the chest inside the room that opens. Exit
soulsplitter and look off of the central platform to find a pipe, drop down
into this for a chest and then return to the previous room.

Open the skeleton key door and follow the passage indie to the circular room
at the end. As you enter, a gate will drop and you’ll have to fight of a group
of forge guardians. Once they are all dead, you can loot the chest. 

With that final challenge you are done, congratulations you’ve completed and
found all the treasure in the Abyssal Forge DLC!




===============================================================================
-------------------------------------------------------------------------------
   *******************
 ***********************
***      Contact      *** [CNTCT]
 ***********************
   *******************

If you feel the need to contact me you can reach me at

sokkus[at]hotmail[dot]com.

Please include "Darksiders 2 Guide" in the subject line.




===============================================================================
-------------------------------------------------------------------------------
   *********************
 *************************
***      About Me       *** [INTRD]
 *************************
   *********************

===============================================================================
Me
===============================================================================

Im 28, Australian and live with my lovely fiancee. I have been thrice  
named as the world sexiest hugging machine. I work full time and study at
University full time as well. I write game guides as a hobby in what little
spare time I have and have thouroughly enjoyed writing each and every one. 
Please head over to the website i write for -  www.consoledomination.com to 
check out  some of my guides, previews and reviews.

If you enjoy this guide, please feel free to send me an email with any 
suggestions or corrections and check out some of my other guides:


Complete FAQ/Walkthroughs:
- Assassin's Creed III FAQ/Walkthrough
- Call of Duty: Black Ops 2 FAQ/Walkthrough
- Call of Duty: Modern Warfare 2 FAQ/Walkthrough
- Call of Duty: World at War FAQ/Walkthrough
- Darksiders FAQ/Walkthrough
- Darksiders 2 FAQ/Walkthrough
- Dead Space 2 FAQ/Walkthrough
- Deadlight FAQ/Walkthrough
- Dishonored FAQ/Walkthrough
- Fable 2 FAQ/Walkthrough
- Gears of War 2 FAQ/Walkthrough
- Halo 3: ODST FAQ/Walkthrough
- Halo 4 FAQ/Walkthrough
- Homefront FAQ/Walkthrough
- LIMBO FAQ/Walkthrough
- Mass Effect 2 FAQ/Walkthrough
- Medal of Honor: Warfighter FAQ/Walkthrough
- Resident Evil 5 FAQ/Walkthrough
- Star Wars: The Force Unleashed FAQ/Walkthrough

DLC content and other guides:
- Darksiders 2 - Abyssal Forge (DLC) FAQ/Walkthrough
- Darksiders 2 - Argul's Tomb (DLC) FAQ/Walkthrough
- Dead Space 2 - Severed (DLC) FAQ/Walkthrough
- Halo: Combat Evolved Anniversary Edition Skull Guide
- Halo 2 Skull Guide
- Halo 3 Skull Guide

or as mentioned before, check out more of my guides and reviews at: 
www.consoledomination.com

Thanks for reading!
Enjoy!



===============================================================================
Donations
===============================================================================

After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for 
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don’t 
need to point out to gamers that purchasing games is an extremely expensive
hobby (games in Australia cost on average $90 - $120) and writing guides for
them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.
 
Considering you could be paying upwards of $20+ for guides in a game shop,these
free and easily available guides make a cost-effective substitute. Whilst most
are happy to use and move on without a word I would move that a simple donation
is a great, easy way to say thanks if you feel that my guide has saved you some
time, money and frustration in some small way.

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won’t object! Any amount is appreciated
whether it be 10 cents or $10.

Thankyou far all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, skip down to the table of contents
below and get stuck into the masterpiece that is Assassin's Creed III!


Paypal ID;

sokkus[at]hotmail[dot]com



===============================================================================
Console Domination
===============================================================================

Console Domination is an Australian video gaming website founded and staffed 
by true-blue Aussie gamers united in the love of gaming. The site is all about
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===============================================================================
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  *********************
 ***********************
***  SPECIAL THANKS   *** [THNKS]
 ***********************
   ********************

I would like to thank the following people/entities:

- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Vigil ganes for making yet another awesome game.
- Big thanks to Luke and the Crew at THQ Asia-Pacific for generously offering
  me the pre-order DLC codes
- My fiancee Kumiko, who has been incredibly patient and understanding.
- And everybody who has taken the time to read my FAQs so far.



Contributers:
- Jeremiah Fife for pointing out a chest and Boatman's coin I missed.
- Rajendra Gondhalekar for pointing out a mistake about earning Reaper form.
- Gardulf Blackskull for pointing out a mistake in the prologue's world name.
- Michael Blumenkrantz for the location of Demonflame Renders legendary item.
- Tedmond Tiu for the location of a secret spawn chest in the Black Stone.
- Iain Hutchison for the location of the lich Spines legendary weapon.
- Paul DiCocco for an alternate method of dealing with Gnashor and a correction
  regarding the interdiction ability.
- Jackson Melvin for pointing out an error in earning evade counter ability.
- Ruben Facio and Tim Rasmussen for pointing out I was missing the 'Lost and
  Found' Side-quest
- Ruben Facio for pointing out the locations of the three items in the 'Lost
  and found' side-quest.
- Mark Prigozhikh for pointing out a chest I missed in the Gilded Arena.
- Silverdc73 for pointing out a stone bite I forgot to add into the main
walkthrough.




===============================================================================
-------------------------------------------------------------------------------


   *******************
 ***********************
***  VERSION HISTORY  *** [VERHI]
 ***********************
   *******************

Submitted 30/10/12
Version 3.2
The guide currently contains:
- Full walkthrough from beginning to end.
- Side-Quest Guide complete
- Complete Lost Relic locations guide
- Complete sticks and Stones locations guide
- Complete Soul Arbiter locations guide
- Complete Book of the Dead locations Guide
- Complete GnoMAD's Gnomes locations Guide
- Complete Boatman's Coins locations Guide
- Complete Optional dungeons walkthroughs
- Complete Legendary Items locations Guide
- Complete Achievement/Trophy Guide
- DLC Walkthrough for Argul's Tomb
- DLC Walkthrough for the Abyssal Forge

+ Thanks to THQ Asia-Pacific I know have the 'Death Rides' DLC pack and have
  written guides to the side-quests contained within - Bloodless, The Maker's
  Chrinicle and Lost and Found
+ Included a few mystic stones into the main walkthrough that I had forgotten 
  to incorporate.
+ Updated contact information
+ Some minor spelling and grammar corrections.



-------------------------------------------------------------------------------

Submitted 24/09/12
Version 3.2
The guide currently contains:
- Full walkthrough from beginning to end.
- Side-Quest Guide complete
- Complete Lost Relic locations guide
- Complete sticks and Stones locations guide
- Complete Soul Arbiter locations guide
- Complete Book of the Dead locations Guide
- Complete GnoMAD's Gnomes locations Guide
- Complete Boatman's Coins locations Guide
- Complete Optional dungeons walkthroughs
- Complete Legendary Items locations Guide
- Complete Achievement/Trophy Guide
- DLC Walkthrough for Argul's Tomb

+ Thanks to THQ Asia-Pacific I know have the 'Death Rides' DLC pack and have
  written guides to the side-quests contained within - Bloodless, The Maker's
  Chrinicle and Lost and Found



-------------------------------------------------------------------------------
Submitted 15/09/12
Version 3.1
The guide currently contains:
- Full walkthrough from beginning to end.
- Side-Quest Guide complete
- Complete Lost Relic locations guide
- Complete sticks and Stones locations guide
- Complete Soul Arbiter locations guide
- Complete Book of the Dead locations Guide
- Complete GnoMAD's Gnomes locations Guide
- Complete Boatman's Coins locations Guide
- Complete Optional dungeons walkthroughs
- Complete Legendary Items locations Guide
- Complete Achievement/Trophy Guide

+ Thanks to THQ Asia-Pacific I know have the 'Death Rides' DLC pack and have
  written guides to the side-quests contained within - Bloodless, The Maker's
  Chrinicle and Lost and Found



-------------------------------------------------------------------------------
Submitted 5/09/12
Version 3.0
The guide currently contains:
- Full walkthrough from beginning to end.
- Side-Quest Guide complete
- Complete Lost Relic locations guide
- Complete sticks and Stones locations guide
- Complete Soul Arbiter locations guide
- Complete Book of the Dead locations Guide
- Complete GnoMAD's Gnomes locations Guide
- Complete Boatman's Coins locations Guide
- Complete Optional dungeons walkthroughs
- Complete Legendary Items locations Guide
- Complete Achievement/Trophy Guide



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Submitted 25/08/12
Version 2.1
The guide currently contains:
- Full walkthrough from beginning to end.
- Side-Quest Guide 95% complete (missing DLC quest not available in my region)
- Complete Lost Relic guide
- Complete sticks and Stones locations guide
- Complete Soul Arbiter locations guide
- Complete Book of the Dead locations Guide
- Complete GnoMAD's Gnomes locations Guide
- Complete Optional dungeons walkthrough
- Boatman's Coins locations guide at 90%
- Achievement Guide 80% complete
- Legendary Items locations guide in progress


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Submitted 25/08/12
Version 2.0
The guide currently contains:
- Full walkthrough from beginning to end.
- Side-Quest Guide 95% complete (missing DLC quest not available in my region)
- Complete Lost Relic guide
- Complete sticks and Stones locations guide
- Complete Soul Arbiter locations guide
- Complete Book of the Dead locations Guide
- Complete GnoMAD's Gnomes locations Guide
- Achievement Guide 80% complete
- Legendary Items locations guide in progress


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Submitted 23/08/12
Version 1.3
The guide currently contains:
- Full walkthrough from beginning to end.
- Incorporated several additional chests and collectibles into the main guide.
- Added three new Book of the Dead pages to the main walkthrough
- Side-Quest Guide 80% complete
- Started Collectibles guide
- Complete Book of the Dead Guide
- Achievement Guide 80% complete
- Legendary Items guide in progress

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Submitted 22/08/12
Version 1.1
The guide currently contains:
- Full walkthrough from beginning to end.
- Incorporated several additional chests and collectibles into the main guide.
- Added three new Book of the Dead pages to the main walkthrough
- Started side-quest guide
- Started Collectibles guide
- Started Achievement Guide
- Included the start of a Legendary Items guide

-------------------------------------------------------------------------------

Submitted 21/08/12
Version 1.1
The guide currently contains:
- Full walkthrough from beginning to end.
- Incorporated several additional chests and collectibles into the main guide.
- Started side-quest guide
- Started Collectibles guide
- Started Achievement Guide
- Included the start of a Legendary Items guide

-------------------------------------------------------------------------------
Submitted 19/08/12
Version 1.0
The guide currently contains:
- Full walkthrough from beginning to end.
- Incorporated several additional chests and collectibles into the main guide.
- Started side-quest guide
- Started Collectibles guide
- Started Achievement Guide


-------------------------------------------------------------------------------
Submitted 18/08/12
Version 0.8
The guide currently contains:
- Full Walkthrough for Act 1
- Full walkthrough for Act 2
- Full walkthrough for Act 3

Still to do:
- Side-quest guide
- Collectibles guide
- Achievement/trophies guide


-------------------------------------------------------------------------------
Submitted 15/08/12
Version 0.4
The guide currently contains:
- Full Walkthrough Act 1
- Started walkthrough for Act 2




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This guide has been written by Paul Williams aka Sokkus.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

If you wish to use my guide on another website, please ask me for permission
first.

Sites allowed to use my guide - GameFAQs.com
                              - ConsoleDomination.com
                              - Gamerguides.com
                              - Supercheats.com




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