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Gold Rating Guide

by ShredForDimebag

Condemned 2: Bloodshot 

Gold Rating Guide


*************
Introduction
*************
This guide is written to help the reader get a Gold rating at the end of each
level of the game. To get a Gold rating you must find all emitters and 
antennas, activate all responses and receive a Perfect rating for everything
you are rated on. This guide lists the locations of all these things and
explains what to do to receive a Perfect rating. Use the ordered lists
corresponding to the descriptions and you will know which item to be looking
out for next.

All information collected and written by Jon Salmon.


**********************
Level 1 - Rock Bottom
**********************
Note: There is nothing on this level that you will be rated on.


As you play through the level this is the most likely order in which you'll do
these things:

Response 1
Response 2
Response 3
Antenna 1
Antenna 2
Emitter 1
Antenna 3
Response 4
Antenna 4
Emitter 2
Response 5
Emitter 3
Antenna 5
Response 6
All Ceiling Sacks


Locations of Emitters:

1/3: You will go downstairs in the TV shop into the basement. Immediately turn
around and go to the back wall. The emitter is in plain view on the wall.
There is also an Antenna TV right there. As you go back up the stairs you can
see both through gaps in the staircase.

2/3: After leaving the TV shop you will jump down from a balcony. Open the
gate with the barrels behind it and go left down the street. You will see some
goo creatures around a dead body and they will scatter. When you get to the
body turn to your right. There is an emitter on the wall above a doorway.
There are dead birds on the ground underneath. There is also an Antenna TV in
a shop window right here that tells you about the birds. You will have to
throw something at the emitter to destroy it. Fortunately there is a pile of
bricks at hand.

3/3: After being attacked by lots of goo creatures you will come to an area
where you will be told to throw something at a cover on a ladder. Do so to
release the ladder and climb up. On the roof you will be attacked by more goo
creatures. When they're all gone, stand facing the wall thats covered in goo,
turn to your left and walk to the edge of the rooftop. There will be an
emitter on the wall of another building just a feet feet away. Use the pile of
bricks on the floor to destroy it.


Locations of Antennas:

1/5: After the fighting tutorial in the fenced off area is finished a gate
will open. In the small passage you will get the tutorial about antennas. In
the window of the shop on the left is a TV.

2/5: In the basement of the TV shop, right near Emitter 1. Can't miss it.

3/5: Come back up from the TV shop basement and go up the stairs beyond the
doorway. There will be another TV at the top of the stairs.

4/5: In a shop window right next to Emitter 2. Can't miss it.

5/5: After moving the boards and jumping through the hole in the roof you will
be in a hospital. Go round the shelves and you will see a wheelchair roll
across the floor. When you get to its resting place take a left and navigate
across the room to a set of double doors. Open them and you will be in another
large room. There is a TV in plain sight here.


Locations of Responses:

1/6: Right at the very beginning a tramp will be talking to you. He tells you
that you smell bad, and because its the very first response in the game you
will get a response tutorial first. Dismiss this and the icon pops up. If you
get it Ethan will flip him off and say "Screw you."

2/6: You follow the tramp up a flight of steps where he tries to open a gate
and asks you for help. At this point the icon appears. If you get it Ethan
will push him out of the way and kick the gate open.

3/6: After going through the gate the tramp will run to the fence, start
kicking it and shout at a guy who's lying on the floor on the other side.
The guy gets up and says something about "A couple of stinking tramps" in a
deep voice. The response icon will appear here and if you get it Ethan will
point angrily and say "Come say that to my face."

4/6: You will fight a few guys in the upstairs room of the TV shop, where you
will be given tutorials about chain attacks and environmental kills. A guy
smashes his way in through a boarded up window. After killing him, climb
through the hole he made. You will see Vanhorn at ground level and hear a
helicopter hovering nearby. As soon as you've properly stood up the response
icon appears. If you get it Ethan will shout "Hey, wait" at Vanhorn's
retreating figure.

5/6: Continue on from the location of Emitter 2 and Antenna 4. You can either
go through the garage/unloading area or around the road. Either way you will
soon be forced to go into a building via a door with loads of goo on the walls
around it. Inside, open the door to your left. You will see Vanhorn entering
another building and the response icon will pop up. If you get it Ethan will
shout "Vanhorn wait up."

6/6: After killing some thugs in the hospital you will come to a stairwell.
As you start to descend lots of birds will fly up from below. As you come down
you will see Vanhorn on the other side of a glass window. When you reach him
the response icon will appear. If you get it Ethan will ask "Malcolm, what's
happening?"


Optional Objective - Destroy All Ceiling Sacks:

After Response 6 you will climb through the window into an area that has been
covered with goo. Go between some shelves to the right and you will see some
strange sacks hanging from the ceiling. Walk underneath one to trigger the
optional objective. A goo creature will burst from the sack and attack you
while hanging upside down. Mash the left and right triggers to shake him off.
This counts as sack 1/15 destroyed. You can either destroy the other sacks in
the same way or you can hit them with your weapon (if you can reach) or throw
something at them. You can also destroy the first sack in this way if you
wish. The sacks are easy to spot so I wont list an exact location for each of
them.
There are 10 in the large area where you first see them, 2 at the left end of
the hallway that the first area leads into, 1 in the middle of the hallway
just past the small rooms that lead off it, 1 in a small open area at the
left end of the second hallway, and a final one in the large room with lots
of curtain screens.



************************
Level 2 - Preston Hotel
************************


As you play through the level this is the most likely order in which you'll do
these things:

Response 1
Meth-lab 1
Antenna 1
Perfect Rating 1
Response 2
Response 3
Emitter 1
Meth-lab 2
Emitter 2
Response 4
Perfect Rating 2
Perfect Rating 3
Perfect Rating 4
Antenna 2
Emitter 3
Antenna 3
Perfect Rating 5
Meth-lab 3
Antenna 4
Meth-lab 4
Perfect Rating 6
Response 5
Perfect Rating 7
Perfect Rating 8
Perfect Rating 9


Locations of Emitters:

1/3: After falling down the elevator shaft follow the corridors round and you
will come to an area that looks like a kitchen. The spectrometer icon will
appear here after giving you a tutorial about it. If you're standing in the
doorway, the emitter is on the wall just round the corner to the left of the
door. You can destroy it with a punch.

2/3: You will come to an outside area with lots of enemies having a shootout.
After they're all dead you will go inside again via a set of double doors.
High on the wall above these doors is an emitter. Use one of the many guns
lying around to destroy it before going inside.

3/3: Just after you walk past the door to room 103 the spectrometer icon will
appear. Continue down the corridor and go through the hole in the right wall
into a bathroom. Go to the door in the large room and open it to reveal
another similar room. The emitter is on the wall above a dirty looking yellow
armchair. You can destroy it with a punch.


Locations of Antennas:

1/4: You will come to room 507 and pass through a hole in the wall into the
next room. There is a TV in this room. It would be impossible to miss because
you have to take this route through the level. It's just before you jump down
to the 4th floor.

2/4: After collecting evidence on the dead cop in the lobby, Rosa will tell
you to follow the blood trail. The trail will go left at the first junction
you come to but you should go right. The first door on the right will be room
106. Enter and a guy with a .38 will burst out of the bathroom and try to kill
you. Kill him instead and you will find a radio on the side of the sink.

3/4: Go past the door to room 101 and a guy will smash through the wall. Kill
him and go into the room via the hole he made. You will find a TV in there.

4/4: The final TV is at the back of room 208.


Locations of Responses:

1/5: The level will begin with Dorland talking to you. He says "You're here
to help us locate and identify Malcolm Vanhorn, nothing more. Understood?"
and waves his gun at you. The response icon pops up at this point. If you get
it Ethan will reply "What the hell's your problem Dorland?"

2/5: When Rosa is done talking to you on the 4th floor, Dorland will try to
pry open the elevator doors with his hands. As he is doing this the response
icon will appear. If you get it Ethan will ask "What the hell are you planning
on doing?"

3/5: You will jump into the elevator shaft onto a ladder, which predictably
collapses and you will fall to the bottom of the shaft. Dorland will shout
down asking if you broke anything and the response icon will pop up. If you
get it Ethan will reply "No, I'm fine."

4/5: As you go through the double doors from the outside area with Emitter 2,
Dorland's voice will come over the radio saying "Mr Thomas" and the response
icon will pop up. If you get it Ethan will respond with "Stop worrying, I'm in
the main lobby."

5/5: You enter room 212 and find the hole in the floor. As you look in you
will see Vanhorn's body and the response icon appears. If you get it Ethan
will say "Jesus!"


Optional Objective - Destroy All Meth-labs:

When you first enter the hotel you will be in a 5th floor corridor with
Dorland and LeRue. As you go along this first corridor LeRue will go into one
of the rooms and make a comment that to hit a speedballer where it really
hurts you have to destroy their meth-labs. On the table in this room will be
the first of four meth-labs throughout the level. They look like amateur
chemistry sets with lots of beakers connected together. Destroy them with
gunfire or throw something at them. You can also hit them with melee weapons
but I wouldn't recommend it because they explode pretty violently.

1/4: In room 512, which is on the very first corridor you come to after
entering the hotel. LeRue points this one out to you. There is a box of liquor
bottles by the door that you can throw to destroy it.

2/4: The very next room after the kitchen with Emitter 1 has a massive hole
in the wall through which you can see a meth-lab. Use the pile of bricks in
the middle of the floor to destroy it.

3/4: Once you reach the 2nd floor make your way around the corridor to the
right. You will eventually reach a door with a red exit sign. You will be
attacked by a naked meth addict and a guy with a sub gun. When they are both
dead go through the big hole in the wall and into the room containing a
meth-lab. Destroy it however you like.

4/4: The final meth-lab is in room 214, which is by another door with a red
exit sign. You have to move a board aside, like Dorland did near the
beginning of the level, and duck into the room. The board is on the wall of
the corridor, almost directly opposite the door with the exit sign. Watch out
for the guy with the .38 in here. You can probably kill him by blowing up the
meth-lab with a gun or thrown object.


How to get a Perfect rating on everything:

1/9: When you come to the elevators on the 4th floor Rosa will start talking
to you and you will have to choose a couple of questions to ask her from a
list. I chose "Any officers reported in the area during the time of the call?"
and "Is there a commuter train that passes near the hotel?" and it gave me a
Perfect rating.

2/9: Inside the main lobby you will find a dead body. The first task is to
identify the body. First examine his face and select "Adult Male" from the
list. Next examine his clothing and select "Police Uniform." Finally examine
his badge which is lying on the floor near his face. Press A to pick it up and
select "Police Badge #46" from the list.

3/9: Still with the body in the lobby, the next task is to establish a cause
of death. Go round to his back and examine the ragged hole. The Trauma Point
is "Torso," the Wound Type is "Gunshot Wound" and the Interpretation is "Exit
Wound."

4/9: Now Rosa asks you to find out if the body has been moved from the scene
of the shooting and you will be prompted to use your UV light tool. Use it to
see the obvious blood trail on the floor leading to the body. Examine this
and select "Blood Trail" and "Victim Crawled" (the hand prints are a dead
giveaway.) Submit this information.

5/9: As you enter the room marked "Service Elevator" on the 1st floor your
Study Evidence icon appears. You will be asked to decipher the blood spatter.
Examine the pool of blood on the floor and select "Outward Pattern" and "Vic
Dropped From Above."

6/9: When you come to room 212 the Study Evidence icon will appear again. Rosa
will ask you to verify that the evidence here is related to the dead cop.
Examine the hat on the chair and select "Policeman's Cap." Also examine the
blood stain and bullet hole in the door and select "Exit Spatter."

7/9: After jumping down into the room with Vanhorn's body, Dorland will ask
you what your location is and you need to figure out the room number. Go out
of the room into the corridor and examine the sign on the door. Typical, two
of the numbers have fallen off. The room further down the corridor is room 121
so this must be 119. Examine the sign again and select "Room #119."

8/9: Rosa will ask you to take a photo of Vanhorn's body. To earn a Perfect
rating here the photo must be properly focused, Switch to the digital camera
tool and use the left analogue stick to focus. Take the photo when the quality
is crystal clear.

9/9: Rosa now wants a close up of the face. Do exactly the same as before but
focus on the face rather than the whole body. I was convinced Vanhorn was
going to move or do something here to try and be scary, even though he's
clearly very dead. Guess that would have been too predictable, not to mention
unrealistic.



**************************
Level 3 - Commuter Tracks
**************************
Note: There is nothing on this level that you will be rated on.


As you play through the level this is the most likely order in which you'll do
these things:

Response 1
Emitter 1
Antenna 1
Meth-lab 1
Meth-lab 2
Antenna 2
Emitter 2
Emitter 3
Response 2
Response 3


Locations of Emitters:

1/3: After you escape from the train tracks over the plank that collapses you
will be in a block of apartments and the spectrometer icon will appear. Go
into the adjacent room and you will find an emitter on the wall.

2/3: After climbing a second flight of stairs the spectrometer icon will pop
up. Go into the room on the left, fend off the two attackers, and you will
find the emitter on the wall of a small bathroom.

3/3: After you see the train crash jump down onto the tracks. Ignore the
enemies fighting each other and head down the tracks towards the train. Look
at the buildings on right because there is an emitter on the wall just by a
balcony. You will need a brick or a gun to destroy it. You can also see it
from the opposite balcony where you move the board to jump onto the tracks.
Use the .44 that an enemy drops to destroy it easily from here.


Locations of Antennas:

1/2: In the first corridor in the first building, the one with "clean this
**** up" spray-painted on the wall as you enter, you will find a radio.

2/2: Pass through the room with things written on the walls such as "behind
you" and "they will contact you with further instructions" (it's also the room
with the Meth-lab 2) and open the door to go into the next room. There will be
a TV right in front of you.


Locations of Responses:

1/3: As the level starts Dorland and LeRue are arguing about what to do.
Dorland wants to leave you behind but LeRue doesn't like that idea. Dorland
wins the argument and the response icon appears. If you get it Ethan swears
about Dorland.

2/3: Go down the tracks towards the crashed train. When you reach it make for
the gate to the right and you will see LeRue walking away from you. The
response icon will appear and if you get it Ethan will shout "LeRue open the
****ing gate!"

3/3: You leave the tracks via a broken section of fence and run along a plank
towards a ladder. Just before you reach the ladder you see LeRue standing on
the other side of the fence. The response icon pops up and if you get it Ethan
will shout "LeRue, what the hell's going on?"


Optional Objective - Destroy All Meth-labs:

You start with this objective. Guess it carries on from the last level.

1/2: Go into the room next to where someone's sprayed "clean this **** up" and
go into the other room in the back corner. There is a meth-lab in here. Don't
be distracted by the mannequin that you may spot on your way because you cant
get back after they move.

2/2: Just after the mannequins you will go upstairs. Go down the corridor and
into some more rooms. One of them has a meth-lab in it which you first spot
from a distance. This would be pretty difficult to miss.



***********************
Level 4 - Doll Factory
***********************
Note: There is no optional objective on this level.


As you play through the level this is the most likely order in which you'll do
these things:

Perfect Rating 1
Perfect Rating 2
Perfect Rating 3
Response 1
Antenna 1
Emitter 1
Antenna 2
Response 2
Response 3
Emitter 2
Perfect Rating 4
Emitter 3
Perfect Rating 5


Locations of Emitters:

1/3: Just after using the boxes on the conveyor belt to pass the fire you will
turn into a hallway and the spectrometer icon will appear. Go down the hall
and take the door on the right. The emitter is on the left wall if you're
standing in the doorway looking into the room.

2/3: After helping the trapped man you will come to a broken staircase and
have to drop down a floor. Go round the corner and through the door into a big
room. The spectrometer icon will appear here. Go further into the room and
throw an item at the gas cans sitting next to a shelf. They will explode,
creating a way through. Go all the way to the back of the room and notice a
hallway with fire at the end. A couple of burning dolls will come out of what
looks like an oven. The emitter is on the wall just to the left of the oven.

3/3: When you're coming down the corridor leading to the service elevator the
spectrometer icon will appear. Go up the stairs on the right side of the
elevator and you will find yourself in a hallway with fire in the middle. The
emitter is on the wall at the far end of the hallway. Because of the fire, you
can't get close enough to melee it. Luckily there is a pile of bricks in the
corner at the bottom of the stairs which you can throw to destroy it. You can
also destroy it after the elevator goes up a floor. Go round the front of the
elevator and you will see it at the bottom of the stairs on the left. There is
another pile of bricks in the corner you can use.


Locations of Antennas:

1/2: In the Ventilation Control Room (soon after ducking under the roll-up
door) you will push a shelf out of the way and crawl through a vent. In the
small room where you come out there is a radio on the table.

2/2: Just after using the boxes on the conveyor belt to pass the fire you will
turn into a hallway. Go down the hall and take the door on the left. There is
a TV at the back of the room.


Locations of Responses:

1/3: After ducking under the roll-up door LeRue will tell you that the
factory is on fire and you need to find the Safety Foreman's Office and grab
a mask. This is when the response appears. If you get it Ethan should say
"Where is this damn office?"

2/3: After climbing the stairs the Safety Foreman's Office will be at the left
end of the landing but the doorway will be blocked off by some shelves and
other junk. Grab a doll from the nearby box and throw it near the junk to
clear the entrance. Stand back because it sets off some gas cans and propane
tanks. As you walk through the door a response icon appears. If you get it
Ethan will cough and say "LeRue, I'm in the Safety Foreman's Office, those
stupid masks better be here."

3/3: Continuing from Response 2, LeRue will tell you to look in a large
cabinet marked "Masks." Go to the back of the office and there will be a
filing cabinet with "Masks" written on one of the drawers. Open it, and upon
seeing that the drawer is empty the response icon will pop up. If you get it
Ethan will say "Great, it's ****ing empty!"


How to get a Perfect rating on everything:

1/5: In the room where you start LeRue asks you where you are. Examine the
placard on the wall, it is marked "Walker Dolls And Toys." Choose "Walker Doll
Factory" from the list.

2/5: After coming down the stairs into the large room the Study Evidence icon
pops up and LeRue asks you what part of the factory you're in. The 4 large
tanks with the catwalk built around them need to be marked as "80-7A Mixing
Tank." The one standing alone and the one thats fallen over and broken apart
are both "80-7B Settling Tanks."

3/5: You will need to find the code for the padlock to open the roll-up door.
Follow the catwalk to the Managers Office. Use the UV light tool to find the
code (which should read "17,23,10") written on the right hand wall next to
some doll boxes. Go back to the control panel for the door and Study Evidence.
Examine the padlock and you will be prompted to enter each number in turn. The
"First Number" is 17, "Second Number" is 23 and "Third Number" is 10.

4/5: After throwing dolls at the Doll/Clown girl boss and making her run away,
use the broken walkway to get to the landing and go through the doors. Follow
the corridors round, and you will get to the elevator. LeRue will ask you what
your location is. Don't be fooled by the sign on the wall that reads
"Shaft 4C." If you choose 4C you will only get a Good rating, not Perfect.
Instead go round the left side of the elevator. Lying on the floor at the top
of the stairs is a sign that reads "Service Elevator 3B." Use this to make the
selection "3B" from the list.

5/5: After entering the elevator and pressing the button the gate will come
down but the elevator wont move. You have to correctly wire it before it will
go anywhere. The solution is on the small panel on the opposite wall. The top
wire is the bare one, the middle is thick and the bottom is striped. On the
box when you examine it, "Connector 1" needs to be "Bare Wire," "Connector 2"
needs to be "Thick Wire" and "Connector 3" needs to be "Striped Wire."
IMPORTANT!!!: Don't press the button in the elevator before you've done
Perfect Rating 4 or you'll miss it out. After the elevator gate has come down
you cant get back to the sign you need.



***********************
Level 5 - SCU Building
***********************


As you play through the level this is the most likely order in which you'll do
these things:

Response 1
X-Ray Photo 1
Antenna 1
Response 2
Response 3
Response 4
Response 5
X-Ray Photo 2
Response 6
Response 7
Antenna 2
Emitter 1
Antenna 3
Response 8
Response 9
Answer Farrell's Questions 1-3
Response 10
Answer Farrell's Questions 4-6


Location of Emitter:

1/1: You will ride the elevator and immediately as you get out the
spectrometer icon will appear. Follow the corridor round to the left and enter
the first office you come to, which is just after the corner. The emitter is
behind a photograph on the wall by the desk. Knock the photo off and destroy
the emitter with your fists.


Locations of Antennas:

1/3: There is a radio on a small table in the room with Vanhorn's body. You
can either do this before or after the part while you're in the x-ray machine.

2/3: Just after leaving the room with Vanhorn's body for the second time you
will come to an elevator. There is a small table next to the elevator with a
radio on it.

3/3: As you enter Farrell's outer office look to the right and you will see a
radio on a chest of drawers next to a photocopier.


Locations of Responses:

1/10: At the very beginning of the level Rosa will be talking to you. She will
remark "I don't know if I trust Dorland" and the response icon will pop up. If
you get it Ethan will say "Dorland's a two-faced ass if you ask me."

2/10: Rosa will tell you to lie down so she can x-ray you. Do so and you will
be moved inside the machine. After a few seconds of lying in the dark the
response icon pops up. If you get it Ethan will say "Rosa I'm ready to get the
**** out of this thing."

3/10: Just after Response 2 is finished the icon will appear again. If you get
it Ethan will ask "Rosa are you still there?"

4/10: After coming out of the x-ray machine you will find the double doors
open. As you go through them the response icon will appear. If you get it
Ethan will call out "Hello!"

5/10: Take the first door on the right after getting Response 4. As you go
through this room the response icon will pop up. If you get it Ethan will say
"Is there anybody here?"

6/10: Shortly after taking the second chest x-ray photo you will be walking
through a room and the face pops up in front of you for the second time
(first time was while you were in the x-ray machine). After passing through
this room enter the nearest room on the other side of the corridor. The plate
next to the door suggests that this is Rosa's office. When you enter the
response icon will appear. If you get it Ethan will call out "Rosa!"

7/10: Just after the corridor with Rosa's office you will enter a room with an
SCU box which contains a 9mm pistol. There will be an SCU guy outside the room
by the closed door. Go over to him and he will introduce himself and ask if
you're ok. At this point the response icon will pop up. If you get it Ethan
will say "I'm fine. What the hell's going on?"

8/10: As you walk up to Farrell he asks you if he can get you anything and the
response icon pops up. If you get it Ethan will say "Yeah, five aspirins and a
shot of soda water."

9/10: Farrell tells you he's going to ask you questions about the recovery of
Vanhorn's body and asks "Are you ready to begin?" At this point the response
icon appears. If you get it Ethan says "As ready as I'll ever be."

10/10: After you answer Farrell's first three questions he says "That's when
you were separated from the team, jeopardising the success of the mission."
The response icon pops up here and if you get it Ethan angrily says "Jesus,
that was not my fault!"


Optional Objective - Photograph Chest X-Rays:

This objective appears as soon as you start the level. When you're in the
vicinity of an x-ray the Study Evidence icon will appear. When you go into the
evidence collection mode the objective in the top left corner will read
"0/1 photograph chest x-ray." After you find the x-ray picture get out your
camera, make sure it's in focus and take the photo. A message will appear in
the top left corner saying "Photo Received."

1/2: The study evidence icon pops up after Rosa is done talking to you next to
Vanhorn's corpse. Turn around and you will see some x-ray photos on the wall.
The x-ray you want is the one of your chest with the vocal chords blacked out.

2/2: You will see a vision of Vanhorn's body and some ceiling sacks through
two sets of double doors. Shortly afterwards you will arrive in the room where
the vision was manifested. Continue on through another hallway and go into the
second office on the right. As you enter this office the Study Evidence icon
appears. The x-rays are on the wall next to the door. You want to focus on the
top one.


How to get a Perfect rating on everything:

Farrell asks you a series of questions in his office. This is the series of
answers I selected from the lists and it gave me a Perfect rating after each
one:

"We carried Vanhorn's body away from the hotel."
"Yes."
"Dorland shot a power transformer creating a small explosion."
"I was in an apartment complex next door."
"The helicopter started taking fire."
"Dorland."



**********************
Level 6 - City Museum
**********************


As you play through the level this is the most likely order in which you'll do
these things:

Perfect Rating 1
Response 1
Response 2
Don't Kill ANY Guards (Starts here but is applicable for the whole level)
Response 3
Perfect Rating 2
Perfect Rating 3
Perfect Rating 4
Perfect Rating 5
Perfect Rating 6
Antenna 1
Perfect Rating 7
Perfect Rating 8
Antenna 2
Emitter 1
Emitter 2
Artifact 1
Emitter 3
Artifact 2
Perfect Rating 9
Perfect Rating 10
Perfect Rating 11
Perfect Rating 12
Response 4
Artifact 3


Locations of Emitters:

1/3: You will come to a small walkway between two upstairs rooms. As you
venture onto it, the spectrometer icon will appear. There is an emitter on the
wall to the left of the doorway on the far side. Throw one of the many objects
lying around (swords, axes etc) to destroy it.

2/3: You will jump down from some scaffolding into a large room where you can
instigate a fight between four or five rioters and two guards. Run around and
let them kill each other then finish off any survivors. You would have seen
your spectrometer icon pop up a number of times if you were running around the
room. There is an emitter high up on one of the pillars in the middle of the
room. Throw something at it to destroy it.

3/3: In the upstairs open air courtyard there is a small section where the
spectrometer icon will appear, near a pile of bricks on the floor. If you look
around you can just see the emitter on a brown brick wall outside the
courtyard. Use the bricks and make a difficult throw to destroy it.


Locations of Antennas:

1/2: Navigate round the wooden catwalk and jump down into the room. You will
be right next to a TV.

2/2: After climbing the stairs with the guards hanging body you will come to
an area with a big circular desk. There is a TV behind it.


Locations of Responses:

1/4: After identifying the bloody tire trail from the wheelbarrow the cop will
start talking again. He mentions that they're under orders not to enter the
museum and the response icon appears. If you get it Ethan will say "Doesn't
mean dick to me."

2/4: The cop will give you a boost to get over a wall. Once on the other side
you can hear him telling you not to kill any of the museum guards and the
response icon pops up. If you get it Ethan will say "I'll take that under
advisement."

3/4: After being boosted over the wall use the UV light to continue following
the tire marks until you get to a set of double doors. Before going through
look to your right and there will be another door. As you step through it Rosa
will start talking to you. She mentions that it's disturbing to think that SKX
is still alive. At this point the response icon will appear. If you get it
Ethan will comment "Last time I saw that psycho, half his face lined the
inside of a trunk." Then leave and continue following the trail.

4/4: You find a bloody table with a few metal pieces and do some evidence
collection. You will then talk to Rosa and choose a question to ask her. She
comments that the Mayor may have had a secret and it may have gotten her
killed. At this point the response icon appears and if you get it Ethan will
say "What, some sort of ****ed up masochistic lifestyle?"


Optional Objective - Don't Kill ANY Guards:

This objective appears after the cop helps you over a wall at the beginning of
the level. This objective applies throughout the level. You aren't allowed to
kill any museum guards, instead you must incapacitate them. You can do this by
only fighting them with your fists, no weapons, and when they fall to their
knees press both triggers as if to perform an environmental kill. However, in
most cases it will be much easier to either avoid the guards or let the
rioters kill them. The only guard I incapacitated while playing was the one in
the kitchen near the Security Room.


Optional Objective 2 - Photograph Strange Artifacts:

After dealing with all the enemies in the room with Emitter 2 you should
explore the other large room attached to it. As you walk through here Rosa
will tell you that you have a new optional objective which involves taking
photos of certain statues. She adds the locations of these to your GPS, where
they show up as an orange X. Look at your GPS and you will see that there is
one in this room. Like the chest x-rays in the SCU Building level, the Study
Evidence icon will pop up when one of these statues is nearby. The statues
will be of a torso and lower part of a mans head. You should take a photo of
the piece of metal over the mouth.

1/3: In the room where Rosa first tells you about the objective, against the
long wall that doesn't have spray paint on it.

2/3: You will come to an upstairs open air courtyard area. At one end of this
courtyard (at this point it's a dead end) will be a statue with an artifact.

3/3: After the Knight falls through the walkway head on into the next large
room. There is a statue in here next to a blue SCU locker in a dark corner.


How to get a Perfect rating on everything:

1/12: At the beginning of the level a cop will point out that the Mayor's body
was transported in a wheelbarrow. At this point the Study Evidence icon will
appear. You will need to determine where the wheelbarrow came from. Use your
UV light to detect a series of tire marks leading between the wheelbarrow and
a door. Examine one of the marks and select "Tire trail to door" from the
list.

2/12: Follow the tire marks all the way to a large pool of blood. Rosa will
start talking to you about the body and the note that was found with it. You
will ask her a couple of questions during this conversation. Choose "Did you
find any finger prints on the paper?" and "Do you think Vanhorn nursed his
nephew back to health?" and you should receive a Perfect rating.

3/12: While standing by the pool of blood you will be asked to collect some
evidence for Rosa. The first thing she wants is a photo of the saw that is
lying in the blood. Make sure it is in good focus.

4/12: Rosa will also want a close up photo of the saw's handle so oblige her.

5/12: After taking the two photos of the saw Rosa will talk to you again and
you get an opportunity to ask another question. You should choose "What about
the saw? You said it looked medieval?" to receive a Perfect rating.

6/12: After collecting all the evidence relevant to the saw Rosa will tell you
to find the medieval exhibit in the museum. Climb up the flight of metal steps
and the Study Evidence icon will appear. It will want you to identify the
important camera. You should see three security cameras in front of you.
Examine the one that is facing down the steps and choose "1501" from the list.

7/12: Jump from the wooden catwalk into a room and exit into the corridor. Go
down to the right and you will find the Security Room. Once inside the Study
Evidence icon will pop up. You will have to find the correct backup drive for
the security camera. Examine the stack of glowing drives and choose the one
that is labeled as "Backup Drive 1501." It should be second from the bottom.

8/12: You will pass through a large area with a T-Rex skeleton and some
rioters before coming to a flight of stairs. Go to the pillar to the right of
the staircase with a sign on it and the Study Evidence icon will appear.
Examine the sign and select "Medieval Tools 13A."

9/12: You will head back inside after the open air courtyard and find a table
with lots of blood on it. The first thing to do is to take a photo of the
metal pieces.

10/12: Rosa will want a sample of the blood on the table. Examine it and
Collect.

11/12: She also wants a sample of the pieces of metal. Examine one of them and
Collect.

12/12: You will have a conversation with Rosa about the blood and metal
pieces. When you get to ask a question, choose "Any evidence the metal pieces
come from Rachel Mars' body?"



***************************
Level 7 - Black Lake Lodge
***************************
Note: There is no optional objective on this level. There are also no
emitters.


As you play through the level this is the most likely order in which you'll do
these things:

Response 1
Response 2
Perfect Rating 1
Perfect Rating 2
Perfect Rating 3
Perfect Rating 4
Perfect Rating 5
Response 3
Antenna 1
Response 4
Response 5
Perfect Rating 6
Perfect Rating 7
Antenna 2
Antenna 3
Perfect Rating 8
Response 6
Perfect Rating 9


Locations of Antennas:

1/3: You will be chased by the bear and have to hide in a closet. Wait for it
to give up and go into the next basement area. Go into the kitchen on your
left and you will find a TV.

2/3: You will have to destroy the 6 blast points by following lines you can
see with your UV light. Two of the lines will lead you through upstairs
hallways in a living area. You will be following one of the two down a hall
and it will go up through a hole in the ceiling. If you're underneath the hole
you should see a sign on the wall that has a symbol on it and the number 16.
There is a door right next to it which you should go through. In this room you
will find a TV.

3/3: As described in Antenna 2, the line you're following goes through a hole
in the ceiling. Go into the very last room on the right of the hallway. An SCU
agent will jump down through a hole in the ceiling. Kill him and climb up
through the hole. Cross the blocked off hallway and go into the next room.
Walk through the hole in the closet into the room next door. You will see a
radio in front of you, very close to the blaster.


Locations of Responses:

1/6: Farrell will talk to you while you're walking across the frozen pond. He
says "Going there alone was not a good idea" and the response icon pops up. If
you get it Ethan will say "It's time you level with me, no bull****."

2/6: Part of the same conversation as Response 1, Farrell mentions that "Some
of us see you as a threat, as the enemy" and the response icon appears. If you
get it Ethan will ask "Where do you stand?"

3/6: Immediately after collecting evidence on the one-armed body inside the
lodge Rosa will start talking to you. She comments that she's "Starting to get
a bad feeling about this" and the response icon appears. If you get it Ethan
will say "Hell of a time to change your mind."

4/6: As you run up to the SCU officer with a shotgun the response icon will
pop up. If you get it Ethan will say "What the **** are you guys doing up
here?"

5/6: After shooting at the bear you will wake up outside and hear two voices
talking to each other. When they're done Rosa will ask you if you heard that
and the response icon will appear. If you get it Ethan will say "What are
these guys up to?"

6/6: Immediately after cutting the wire on the bomb the response icon will
appear. If you get it Ethan will say "Rosa, the detonator's been deactivated."


How to get a Perfect rating on everything:

1/9: Shortly after the frozen pond you will cross a wooden bridge that will
collapse. Walk over to the blood on the ground nearby and the Study Evidence
icon will appear. Firstly you will have to identify the bloody chunk. Examine
it, and seeing as it has a wristwatch, select "Arm."

2/9: Rosa will want you to see how "fresh" the arm is. Examine it and Collect
the wristwatch to get a better view. Now choose "February 24" for the date and
"0003" for the time.

3/9: Finally she wants a sample. Examine the arm and Collect.

4/9: You will be prompted to use the spectrometer to find the lodge. Rosa will
contact you again (my spectrometer reading was 38 when she did) and tell you
about the saliva on the arm. When you get to ask a question pick "Dehydration?
With all this snow?"

5/9: Immediately upon entering the lodge you will see the owner of the severed
arm and the Study Evidence icon will appear. You will need to make an ID on
the body. Examine the head and select "Male," examine the chest area and
select "SCU," examine the wallet on the floor by his thigh and select
"D. Payant."

6/9: You will re-enter the lodge after the bear, kill a guard and find a large
door with a bomb on it. Rosa will want you to identify the device. Examine the
bomb and select "DETM-12X."

7/9: You will go into the boathouse to find one of the blasters. It's the one
just outside the room with the small boat in it. There will be a set of double
doors at the end of this hallway so go through them into a small room and look
at the writing carved on the wall. The Study Evidence icon will appear and
Rosa will ask you to take a photo of the writing.

8/9: After destroying all the blasters you will have to return to the bomb. As
you reach it the Study Evidence icon will pop up. You will need to identify
the device and will also be given a time limit. No pressure then. Examine the
LEDs in the top left corner and select "3 Blinking Lights." Examine the keypad
and select "16 Button Keypad." Examine the wires and select "2 Long, 1 Short."
Examine the canisters and select "2 Canisters." Finally examine the power
source just to the left of the main device and select "120V/12V."

9/9: Go into Vanhorn's library, go to the computer on the desk downstairs and
the Study Evidence icon will appear. You will have to figure out Vanhorn's
password. Examine the monitor and select "Vocal Cords" from the list.



***************************
Level 8 - Trenton District
***************************


As you play through the level this is the most likely order in which you'll do
these things:

Don't Kill The Guards
Response 1
Response 2
Emitter 1
Perfect Rating 1
Perfect Rating 2
Perfect Rating 3
Antenna 1
Emitter 2
Antenna 2
Response 3
Torture Device 1
Torture Device 2
Torture Device 3
Antenna 3
Emitter 3
Response 4
Perfect Rating 4


Locations of Emitters:

1/3: After crossing the first lot of bowling lanes you will go into an area
that looks like it's used for storage. As you walk through here the
spectrometer icon will appear. You will find the emitter on the back wall
behind some shelves. You will have to either shoot it or throw something to
destroy it.

2/3: As you exit the area at the back of the bowling lanes the spectrometer
icon will appear. Go through the open door in the alley and you will be in a
long room with lots of stacked furniture and an emitter on the back wall.
There is a pile of bricks here that you can throw if you don't have a gun.

3/3: Go through the hole in the wall into the laundry area and the
spectrometer icon will appear. Follow the path round and you will come to an
area with some rubbish sacks and laundry bins. There is an emitter on the wall
here by the laundry bins. You can either throw something to destroy it or go
onto the elevated path behind it and hit it with a long object (I used a
regular pipe.)


Locations of Antennas:

1/3: You will crawl through the back of a bowling lane into the area where the
pins are reset. Go through this area and you will come to a small room on your
left. Go in here and you will see a radio on a filing cabinet at the back of
the room.

2/3: You will find yourself in an abandoned school. Go through this first area
full of lockers and you will see a radio just inside the next room.

3/3: Exit the torture chamber area into a hallway. Go all the way to the end
taking care of the dog along the way. On the desk at the end will be the final
radio for this level.


Locations of Responses:

1/4: LeRue will drive the bus to escape from the rioters. After he crashes you
should leave the bus. The response icon will appear as you walk through its
door and if you get it Ethan will say "****, LeRue!"

2/4: Go across the first lot of bowling lanes to the open door and Rosa will
ask you what's happened to LeRue. At this point the response icon will appear.
If you get it Ethan will say "LeRue's hurt and that bastard SKX has escaped."

3/4: Climb up through the hole in the locker room ceiling and make your way
through this area. You will come to a small hole in the floor through which
you can see some sort of torture device. The response icon will pop up and if
you get it Ethan will exclaim "Whoa!"

4/4: Shortly after the laundry area you will come to a kitchen. As you enter
the response icon appears and if you get it Ethan will say "Sick!"


Optional Objective - Don't kill any guards:

This objective only applies to the very beginning of the level when you have
to sneak onto the bus. There are three SCU agents here that you must
incapacitate rather than kill. All three are conveniently positioned with
their backs to you, making it very easy to sneak up and incapacitate them.
The first two are in plain view and the third is on the bus. Just make sure to
walk slowly so they don't hear your footsteps.


Optional Objective 2 - Photograph Torture Devices:

This objective starts when you drop down from the ceiling into what looks like
a makeshift torture chamber. You have to take photos of three specific torture
devices, which are identifiable by actually having victims caught in them.
This objective is similar to the optional photo objectives in the SCU Building
and Museum levels in that the Study Evidence icon will appear when you are
near one of them.

1/3: The first device is very close to where you dropped into the room. There
is an elevated cage with a mans head sticking up into it while his body is
kneeling on the ground below. Take a photo of his head in the cage.

2/3: The second device is in the bathroom area. There is a man in a sealed off
"cell" area with a urinal. Get a photo of the cell.

3/3: The third device is also in the bathroom. There is a man standing in a
cage that is exactly the same size as he is. Snap a photo of his cage.


How to get a Perfect rating on everything:

1/4: As you approach the second lot of bowling lanes look for the scoring
station furthest to the right. It's easy to spot because it has a light on it
and is projecting onto the wall. The Study Evidence icon will appear when you
get close to it. Rosa will want you to connect the names on the list to
people. Examine the scorecard and for UNCLE select "Vanhorn," for MAYOR select
"Mars," for DIRECTOR select "Farrell" and for MAGICMAN select "Unknown."

2/4: After getting the evidence on the scorecard go to the nearby ball return
and the Study Evidence icon will appear again. Rosa will want you to describe
the evidence to her. Examine the bag and select "Bowling Bag," "Filled With
Blood" and "SKX" from the corresponding lists. Then examine the head and
select "Female Head." Submit all of this information.

3/4: Rosa will also want you to get a photo of the head's face. Make sure it's
in focus and snap away.

4/4: The Study Evidence icon will pop up when you find Farrell's body in the
kitchen. Rosa asks you to determine his condition. Examine his chest and you
will see slight breathing movement so select "He's still alive" from the list.



************************
Level 9 - Magic Theater
************************
Note: There is no optional objective on this level.


As you play through the level this is the most likely order in which you'll do
these things:

Perfect Rating 1
Antenna 1
Emitter 1
Perfect Rating 2
Response 1
Response 2


Location of Emitter:

1/1: In the spinning fire wheel area take the elevator that is round to the
right of where you came in. At the bottom you will see the emitter on a pillar
right in front of you. It would be very hard to miss this one.


Location of Antenna:

1/1: In the spinning fire wheel area take the elevator that is round to the
left of where you came in. At the bottom you will find a radio behind some
trunks.


Locations of Responses:

1/2: You will enter a large theater and the Magic Man will taunt you. The
response icon will appear and if you get it Ethan says "I'm not here to play
your ****ed up games Magic Man!"

2/2: The Magic Man will reply to what you said in Response 1 and the response
icon will appear again. If you get it Ethan will say "Enough babbling, come
out so I can see you."


How to get a Perfect rating on everything:

1/2: You will come to a large theater room with the spinning fire wheel device
in the middle. There are two small elevators in this room which you will go
down. Whichever you use first, Rosa will contact you while inside. When you
get to ask her a question choose "See anything about the Oro's purpose, their
objective?"

2/2: After getting through the spinning fire wheel you will be in a large
hallway and Rosa will contact you again. You will get to ask two questions
this time, so choose "Are you suggesting the organization is responsible for
all that is wrong with the city?" and "Does he describe how Sonic Generation
works?"



**********************
Level 10 - Junk Barge
**********************
Note: There is nothing on this level that you will be rated on.


As you play through the level this is the most likely order in which you'll do
these things:

Response 1
Response 2
Response 3
Emitter 1
Response 4
Antenna 1
Response 5
Photo of News Van Door
Response 6
Response 7
Emitter 2
Emitter 3
Emitter 4
Emitter 5
Emitter 6
Response 8


Locations of Emitters:

1/6: You will see the spectrometer icon as soon as the level starts but the
emitter is not accessible straight away. You have to activate the anchor
first. Do this, follow the trail the anchor gouged in the deck and you will
come to a large hole that it made. Jump down into the hole and you should see
the emitter in a nearby corner.

2/6: After taking care of the 3 robots you will be left in peace to destroy
the 5 emitters that are in the massive room. The first one is on the wall to
the left of the controls for the magnet (if you were standing at them). Use
the conveniently place pile of pipe fittings to destroy it.

3/6: The next emitter is just above some pipes on the wall behind the
controls. Again use the pipe fittings to destroy it.

4/6: The next emitter is above and to the right of Emitter 3. Throw another
pipe fitting at it.

5/6: Stand in front of the door that leads to the area where Rosa is hiding.
Look to your left and you will see some pipes on the wall. Above these is
another emitter. There are more pipe fittings here to destroy it.

6/6: Stand in front of the door again but this time look to the right. High up
on the wall in plain view is the final emitter. Use the pipe fittings again to
destroy it.


Location of Antenna:

1/1: In the cargo decks you will climb through a window and go across some
crates and then climb through another window. Continue through the corridors
and you will soon come to a room with lots of shelving in it. In the back
right corner of this room you will find a radio on one of the shelves.


Locations of Responses:

1/8: As the level starts the response icon will appear immediately. If you get
it Ethan will say "Rosa come in. Talk to me. ****!"

2/8: Activate the anchor and it will create a path across the deck. Go across
and you will hear Rosa say "Ethan" in a quiet voice. The response icon will
pop up and if you get it Ethan will say "Dammit Rosa where are you?"

3/8: In the same conversation as Response 2, Rosa will say "Oh god there's
something down here" and the response icon will pop up again. If you get it
Ethan will say "Ok find a place to hide and wait for me, no more meltdowns."

4/8: After jumping down the hole made by the anchor you will have to navigate
through a few large rooms. Eventually you will come to a ladder so climb up
and go towards the door. You will get a transmission from Rosa saying "I got a
couple of the scrawny ones" and the response icon will appear. If you get it
Ethan will say "Rosa what's happening? Lay low for christ's sake!"

5/8: Just after the room with all the shelves you will be confronted by a big
robotic creature. The response icon appears here and if you get it Ethan will
exclaim "Oh ****!"

6/8: After taking down the robot you will go inside the ship. Follow the
corridors around and you will soon come out on a catwalk above a massive room.
Down below you will see Rosa being chased by more of the robot creatures. The
response icon will appear and if you get it Ethan will say "Oh ****."

7/8: You will have to destroy three robots in the massive room. You can finish
one with an Oro Crossbow but the other two have to be dropped into the garbage
compactor. When you kill the first one, it doesn't matter which way, the
response icon will appear. If you get it Ethan will shout "One down! Come on
mother****ers!"

8/8: Enter the room where Rosa is hiding and she will ask "Ethan is that you?"
The response icon will pop up here and if you get it Ethan will say "Yeah it's
me."


Optional Objective - Photograph News Van Door:

After taking down the first robot creature follow the railing on the edge of
the pit around and you will soon see a van door resting against the wall to
your right. When you approach it the Study Evidence icon will appear. The
objective here is to take a photo of it, something you should be pretty
familiar with by this point in the game. Simply make sure it's in focus and
snap away.



*************************
Level 11 - The Peninsula
*************************
Note: There is nothing on this level that you will be rated on.


As you play through the level this is the most likely order in which you'll do
these things:

Antenna 1
Oro Device 1
Antenna 2
Emitter 1
Oro Device 2
Emitter 2
Oro Device 3
Oro Device 4
Response 1
Oro Device 5
Response 2


Locations of Emitters:

1/2: Go round to the right of Antenna 2 and you will see an emitter on a wall
in front of you. Use your assault rifle to destroy it.

2/2: You will be walking down a corridor when you fall through the floor into
a boat. Find the hole in the bottom of the boat and drop down to the ground.
The final emitter in the game is on one of the metal posts around the outside
of this room. You can use the spectrometer to find it and your assault rifle
to destroy it. 


Locations of Antennas:

1/2: Break the container doors open at the beginning of the level and go
directly forwards. You will get to a table with a radio on it.

2/2: Just after overloading the first Oro device you will come to a ladder.
Climb up and there will be a radio on a table in front of you.


Locations of Responses:

1/2: You will eventually come to what looks like a huge monolithic control
center with hundreds of monitors. Dorland will start talking to you and he
says "There's no escaping us Mr Thomas." At this point the response icon
appears. If you get it Ethan will shout "You don't have the ****ing right,
influencing people's lives like this!"

2/2: Dorland's control room will begin to collapse and you will fall and get
knocked out. After you wake up Rosa will contact you and tell you to forget
about Dorland and escape. The final response icon in the game will pop up and
if you get it Ethan says "He's unfinished business."


Optional Objective - Overload Oro Devices:

You will receive this objective when you find the first Oro device. They are
big grey/black machines with an antenna and a circle of light. They also have
a freestanding tower which emits the dangerous Oro waves. When you get close
you will be prompted to grab the antenna. To overload the machine move the
antenna round slowly until the light glows red. Keep doing this and after a
short time the machine will start making unhealthy noises. Keep it up and
eventually it will overload.

1/5: You will find this just after dropping through the floor near
the beginning of the level. Go through the first room and you will see it in
the second.

2/5: In the large area to the left of Antenna 2 you will fight lots of SCU
agents. There is an Oro device in this area as well, you can't miss it.

3/5: You will come to a large room with a big glowing device hanging from the
ceiling. Make your way down to the ground and you should see two Oro devices,
one at each side of the staircase.

4/5: Very close to Oro Device 3.

5/5: The final Oro device is just after you see Dorland in the control center.
Go down the walkway and you will come to it at the end of the corridor. You
have to destroy this one to finish the level.




*************
Contact Info
*************

Feel free to contact me with any questions or feedback to either my 360
gamertag or my email. If you email me please put something relevant in the
subject line or I may not read it.

Gamertag: ShredForDimebag
Email: [email protected]


***************
Copyright Info
***************

This guide may not be reproduced for any reason other than private, personal
use. No part of this guide can be displayed publically by anyone other than me
without my consent. 

Copyright 2008 Jon Salmon