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Walkthrough

by vinheim

          This guide was brought to you in part by: CHEATMASTERS.com
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'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'

                   C  L  I  V  E      B  A  R  K  E  R  '  S

    .--.      ,----.     ,--.       .--.       ,---.     .-.  .-.      ,---.
    |  |      |  __/     \_  \      |  |      /  ___)    | |  | |     /  _  \
    |  |      | |          \  |     |  /     |  /        | |__| |    |  / \  |
    |  |      | |__        /  /     | |      | |         |      |    | |   | |
    |  |      |  __/     ,' ,'      | |      | |         | .--. |    | |   | |
    |  |      | |        \  \       | |      | |         | |  | |    | |   | |
  .-'  |      | '--.      \  \      | |      |  `---.    | |  | |    |  \_/  |
  |___,'      |____/       \__\      \|       `.___,'    |_|   \|     `.___,'

                                  < ASCII art created by DomZ Ninja 2008-2009 >

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                            Clive Barker's Jericho
                                FAQ/Walkthrough
                               -----------------
                                 Version Final
                             Last update: 05/05/09
                             ---------------------
                              Author by:  vinheim
                            Email: [email protected]
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-                     Homepage: http://vinheim.weebly.com                     -
--              Video Walkthroughs: http://youtube.com/vinheimk              --

-----   This document Copyright 2008 - 2009 Alexander Paul Kleinheider    -----
---            Clive Barker's Jericho Copyright 2007 Codemasters            ---
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This  may  be not  be  reproduced under  any circumstances except for personal,
private use. It  may not  be placed  on  any  web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              -------------------
                               Table of Contents
                              -------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:

- Highlight the "Section Code" of the section which you wish to go and copy it
  (CTRL+C).

- Press CTRL+F to bring up the search sub-menu.

- Paste the "Section Code" and press ENTER twice to be where you wanted to be.
  Just like magic!

 My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min through this guide looking for the
section you want to go.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~

1] Introduction..................................................[sx100]
       1.1] Contact Rules........................................[sx101]

2] Game Basics...................................................[sx200]
       2.1] Story................................................[sx201]
       2.2] Controls.............................................[sx202]

3] Characters....................................................[sx300]

4] In-depth Walkthrough..........................................[sx400]

       4.1] Mission 1: Al-Khali (Current Time)
             4.1.1] The Storm....................................[sx411]
             4.1.2] The Tomb.....................................[sx412]
             4.1.3] Operation Vigil..............................[sx413]
             4.1.4] Al Khali.....................................[sx414]
             4.1.5] Green........................................[sx415]
             4.1.6] Man down!....................................[sx416]

       4.2] Mission 2: World War II (1942)
             4.2.1] Still with you...............................[sx421]
             4.2.2] The Path of Souls............................[sx422]
             4.2.3] Blackwater...................................[sx423]
             4.2.4] Ambush.......................................[sx424]
             4.2.5] Flames of anger..............................[sx425]
             4.2.6] Exorcism.....................................[sx426]
             4.2.7] Brandenburg Gate.............................[sx427]

       4.3] Mission 3: The Crusaders (1213)
             4.3.1] Rivers of blood..............................[sx431]
             4.3.2] Motley Crew..................................[sx432]
             4.3.3] Sewers.......................................[sx433]
             4.3.4] Out of the Frying Pan........................[sx434]
             4.3.5] Tortured souls...............................[sx435]
             4.3.6] Black Rose...................................[sx436]

       4.4] Mission 4: Roman Provinces (38 AD)
             4.4.1] Imperium.....................................[sx441]
             4.4.2] The low road.................................[sx442]
             4.4.3] Decadence....................................[sx443]
             4.4.4] Temple of pain...............................[sx444]
             4.4.5] Gardens of Hell..............................[sx445]
             4.4.6] Morituri te salutant.........................[sx446]
             4.4.7] Guts.........................................[sx447]

       4.5] Mission 5: Sumeria (3000 BC)
             4.5.1] The GodSeal..................................[sx451]
             4.5.2] Spiritual guide..............................[sx452]
             4.5.3] Skin.........................................[sx453]
             4.5.4] Flesh........................................[sx454]
             4.5.5] Blood........................................[sx455]
             4.5.6] Sacrifice....................................[sx456]
             4.5.7] Pyxis Prima..................................[sx457]

5] Achievements..................................................[sx500]

6] Enemy List....................................................[sx600]

7] Latest Update.................................................[sx700]

8] Closing.......................................................[sx800]
       8.1] Credits..............................................[sx801]
       8.2] Final Words..........................................[sx802]
===============================================================================
================================== END OF ToC =================================
===============================================================================


   /\                                                     /\              /\
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   )(      1] Introduction                               (  )    sx100    )(
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   \/                                                     \/              \/

 Welcome once again to another FAQ made by me, vinheim. This game is totally
different from the games I usually play (I always play RPG's and Action-
Adventure games, and some spying games like Splinter Cell). This game rocks,
it's bloody as hell (well, you ARE in a hell on Earth, though). Anyway, I hope
you enjoy this game and guide as much as I did. So with this little said, let
us begin.

Now allow me to take note on some things:

- My walkthrough is pretty dry to me. I'm writing this  for  free  and  because
  I   enjoyed  this game  (just like I mentioned above). If you are looking for
  tons  of  eloquent  ways for me to say "enter here and a scene triggers", you
  are  going  to  be  so disappointed.  This guide is way, way too big to begin
  with, and lofty language does not help.

- If you take a quick scan  thru my guide, you  won't find the explanations for
  battling system, saving-loading, etc. Why, you  ask? Well,  because the  game
  manual and in-game tutorials do a  perfect  job  explaining  the  everything.

- The spoilers  are  great  issues in making guides. I am a player of the game,
  just like you are. The first time   I played through this game was completely
  by myself. I didn't use any guides (I  didn't  found  one  either), therefore
  nothing was spoiled for me. All the story's ups and downs that were  supposed
  to surprise me had such effect. And  I  really  think  it's not fair spoiling
  such story elements to you.

 With all this said, let's start with the guide! Enjoy  this guide and remember
that it is a spoiler-free, so you don't  have to worry about  important info of
the game being spoiled.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                 ~-~ ~-~ ~-~  1.1] Contact Rules  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx101.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    '-----'

 Any critiques, suggestions, spelling mistakes, contributions are welcome, so
please send them at the following e-mail:


                           --> [email protected] <--

 I always reply to all the mails I get, since feedback is the best reward of
all. Also, if you want to request to host this FAQ in your site, please ask
permission first, so I can always keep track of where my FAQ's are. The only
sites that is allowed right now to host this FAQ are:

- www.gamefaqs.com
- www.supercheats.com
- www.neoseeker.com
- www.mycheats.com
- www.gameborder.com
- www.cheatcc.com
- www.gamerevolution.com
- www.gamerlimit.com
- www.My360.com.au

 I also have MSN and AIM, but please, if you add me, do NOT start bombing me
with IM. If I have the time, I'll chat to you, since I'm always busy writing
FAQ's and making some research for my job and school, but please keep it
polite, 'k? Anyway, here they are:

MSN: [email protected]
AIM: vinh3im

 Ask politely and I'll add you. I don't have YIM, so start mailing me to make
one just so you can chat with me.

 Also, I created a Facebook page for you to check it out here:

o http://www.facebook.com/pages/Vinheim/127120257336550

 This was made because several people like to add me on Facebook and since I'm
not accepting people I don't know, and I removed the people that added me
(sorry for that), I created this page, so enjoy. Also, take a look to a page
made from a friend of mine, Absolute Steve.

o http://www.facebook.com/pages/Absolute-Steve/154222827929873


   /\                                                     /\              /\
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   )(      2] Game Basics                                (  )    sx200    )(
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   \/                                                     \/              \/

 Here, I'll give you the basics of this game, which are the controls and some
of the story (from the Instruction Booklet), and I think that's pretty much it.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      ~-~ ~-~ ~-~  2.1] Story ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx201.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    '-----'

                Property  of Department of Occult Warfare (DOW)

                           Classified  Documentation

ACCORDING TO  CERTAIN GNOSTIC  AND  APOCRYPHAL TEXTS, BEFORE  ADAM, BEFORE EVE,
THERE WAS THE FIRSTBORN - GOD'S FIRST ABORTIVE ATTEMPT  AT CREATING  A BEING IN
HIS OWN IMAGE...

 This entity was neither male nor female, dark nor light; a singular being that
was both horrible and terrible to behold. Disturbed by the power of his
creation, God left it unfinished, banishing The Firstborn to the Abyss,
forsaken and unloved.

 In its place, God started afresh. He divided his next creation into two sexes,
gave it intellect, reason, emotion. He gave it the gift of love. He gave it a
soul.

 But something remained behind. On the spot where it first touched the mortal
world, The Firstborn left a taint so powerful that even God's expulsion
couldn't keep it from breaking through into the mortal world to reclaim its
birthright.

 In a remote desert in the Middle East, near the cradle of all civilization,
the Earth was wounded. The presence of The Firstborn continued to fester, eon
after eon, breaking down the fabric of reality as human civilization flourished
around it.

 The prophecy states that The Firstborn will break through into our world seven
times. With each appearance, it will ride disease, corruption and perversity
like an all-consuming wave until seven mystics sacrifice themselves to drive if
back into the Abyss. The prophecy states that the seventh attempt will be its
last. The Firstborn will either find freedom, or destruction.

 The Firstborn has made six previous attempts at escape, always returning to
the spot of its conception. Due to the immense power contained within, this
piece of earth has been contested for thousands of years by conqueror after
conqueror, each with his own agenda for God's first creation.

 On it's first appearance, seven Sumerian priests entombed The Firstborn within
a holy ziggurat and guarded its prison until the desert and their enemies
consumed their great civilization and the site was lost. The Greeks were the
next landlords, followed by the Romans, the Persians, the Crusaders... and on
and on until present day. This is the bedrock on which the modern city of Al
Khali now stands. Unbeknownst to its residents, they reside on the most unholy
ground on the face of the Earth.

 Every time The Firstborn is banished, it takes with it a larger piece of the
Earth to add to its realm. Whenever it next returns, those layers of time and
space overlap with reality, creating a place out of space, a time without time.
Like a Chinese puzzle box, the city of Al Khali has been transformed by The
Firstborn into a layer after layer of time and space.

 The further you go into the city, the further back in time you travel until
the point of origin, the moment The Firstborn came into being.

                                   - Clive Barker's Jericho Instruction Booklet


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    ~-~ ~-~ ~-~  2.2] Controls ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx202.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    '-----'


- L analog..........Move
- D-pad.............Team orders: Up - Follow
                                 Down - Hold position
                                 Left - Alpha Team take position
                                 Right - Omega Team take position
- R analog..........Aim
- A Button..........Heal Character (Revive)
             :.......Action
             :.......Switch Character
             :.......Possession Interface (Hold)
- B Button..........Melee Attack (tap repeatedly to chain attacks)
- X Button..........Reload
             :.......Configure weapon (Hold)
- Y Button..........Toggle Flashlight
- RB Button.........Primary Power
- RT Button.........Primary Fire
- RS Button.........Zoom
- LB Button.........Secondary Power
- LT Button.........Secondary Fire
- LS Button.........Crouch
- Start.............Pause Game
- Back..............

                                   - Clive Barker's Jericho Instruction Booklet


   /\                                                     /\              /\
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   )(      3] Characters                                 (  )    sx300    )(
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   \/                                                     \/              \/

 This is a small section I dedicated to the characters of the game. Each of
them has a very different attitude and power, making each one of them special
in their own, unique way. (All this info is from the Extra Menu.)

   ______
  (, /   )
    /__ /
 ) /   \_oss, Devin
(_/

Gender: Male
Age: 37
Height: 188 cm
Weight: 94 kg
Eyes: Brownish gray
Hair: Dark
Blood Group: A+
Team Position: Squad Leader
Specialty: Psychic Healer
Primary Weapon: 5.56mm PATRIOTEER Assault Rifle
Secondary Weapon: 12 gauge Light Support Shotgun
Primary Power: None
Secondary Power: None

>~=~=~=~=~=~=~=~=<
   _______
  (, /    )
    /    /
  _/___ /_elgado, Frank
(_/___ /

Gender: Male
Age: 31
Height: 210 cm
Weight: 130 kg
Eyes: Greenish brown
Hair: Dark
Blood Group: O+
Team Position: Heavy Weapons
Specialty: Pyromancer
Primary Weapon: 7.62mm HELL'S KEEPER 3-barreled Gatling gun
Secondary Weapon: .50 Caliber PAIN automatic custom pistol
Primary Power: Ababinili (Fire Dragon)
Secondary Power: Fire Barrier (Fire Absorption)

>~=~=~=~=~=~=~=~=<

 )   ___
(__/_____)
  /
 /
(______)ole, Simone

Gender: Female
Age: 21
Height: 173 cm
Weight: 58 kg
Eyes: Green
Hair: Ginger
Blood Group: AB-
Team Position: Support
Specialty: Reality Hacker
Primary Weapon: 9mm X-86 submachine gun
Secondary Weapon: Concussion grenades with 4 different adjustments: impact,
                  time, proximity or remotely triggered.
Primary Power: Infinite Loop
Secondary Power: Firestorm

>~=~=~=~=~=~=~=~=<
      _____
     (, /
       /
   ___/__ones, Xavier
 /   /
(__ /

Gender: Male
Age: 30
Height: 186 cm
Weight: 90 kg
Eyes: White
Hair: White
Blood Group: O-
Team Position: Reconnaissance
Specialty: Seer
Primary Weapon: 5.56mm PATRIOTEER Assault Rifle
Secondary Weapon: 12 gauge Light Support Shotgun
Primary Power: Astral Projection
Secondary Power: Possession (Whilst using Astral Projection)

>~=~=~=~=~=~=~=~=<
   ______
  (, /    )
    /---(
 ) / ____)lack, Abigail
(_/ (

Gender: Female
Age: 27
Height: 183 cm
Weight: 68 kg
Eyes: Blue (turquoise)
Hair: Brunette (dyed; originally blonde)
Blood Group: A-
Team Position: Sniper
Specialty: Telekinetic
Primary Weapon: 7.62 Custom FLASH THOUGHT Semi- Auto- Sniper- System
Secondary Weapon: Custom 40mm underbarrel grenade launcher
Primary Power: Ghost Bullet
Secondary Power: Telekinesis

>~=~=~=~=~=~=~=~=<

)   ___
(__/_____)
  /
 /
(______) hurch, Wilhelmina 'Billie'

Gender: Female
Age: 22
Height: 165 cm
Weight: 47 kg
Eyes: Brownish green
Hair: Dark
Blood Group: Unknown
Team Position: Support
Specialty: Blood Scribe
Primary Weapon: 4.6mm KENJUU Personal Defense Weapon
Secondary Weapon: Custom made nodachi
Primary Power: Blood Ward
Secondary Power: Fire Ward

>~=~=~=~=~=~=~=~=<
    _____
  (, /   )
    /__ /
 ) /   \_awlings, Father Paul
(_/

Gender: Male
Age: 67
Height: 195 cm
Weight: 88 kg
Eyes: Blue
Hair: Gray
Blood Group: O+
Team Position: Medic/Chaplain
Specialty: Exorcist
Primary Weapon: .357 Caliber auto pistol with modular ammo: piercing,
                concussion, explosive (Faith)
Secondary Weapon: .357 Caliber auto pistol with modular ammo: piercing,
                  concussion, explosive (Destiny)
Primary Power: Ghost Heal
Secondary Power: Vlad's Curse


   /\                                                     /\              /\
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   )(      4] In-depth Walkthrough                       (  )    sx400    )(
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   \/                                                     \/              \/


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.1] Mission 1: Al-Khali (Current Time) ~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=~=~=~=~=~=~=~=           .:*'*:.
4.1.1 The Storm ---------- sx411
=~=~=~=~=~=~=~=           ':.*.:'

"... and God created The Firstborn in his own image. An entity neither male nor
 female, dark nor light; a singular being that was both beautiful and terrible
 to behold. Disturbed by the power of his creation, God left it unfinished,
 banishing the Firstborn from the reality to the Abyss, forsaken and unloved.
 In its place, God started fresh, the slate wiped clean. He divided his next
 creation into two sexes, gave it intellect, reason, emotion. He gave it the
 gift of love. He gave it a soul." Biblical Apocrypha, Gnostic texts

 Ok now, on to the game itself. Watch the scene and when you gain control for
the first time (You'll be controlling Ross for this complete mission), follow
the in-game tutorials on how to walk, look around, etc. Just walk forward,
towards the huge black sand storm (the other characters will tell you the way
by running towards where you're supposed to go, so if you get lost, move around
until they follow you). At the end of the path, Black will open a path using
her Telekinesis. Go inside and a scene takes place.


=~=~=~=~=~=~=~           .:*'*:.
4.1.2 The Tomb ---------- sx412
=~=~=~=~=~=~=~           ':.*.:'

"Ruins of Al-Khali. Middle East. The Department of Occult Warfare has sent in
 Jericho Team - a seven man unit trained in both conventional and occult
 warfare - to investigate. All attempts at contacting the outpost inside Al-
 Khali have failed. With tensions already running high in the region, this is
 the event that could trigger the Apocalypse..."

 The scene continues from the past section, but beware, after the earthquake,
the team runs inside, but there'll be a Survival Event here. Press the buttons
as they appear. When you regain control, enter the entrance in front of you,
turn on the flashlight as you're told to and exit the cave. Follow the path
until you're told to make Alpha and Omega hold (by pushing down on the D-pad).
Do that and 3 bad guys will appear on top of the road. Kill these jerks and go
to the top of the road to have Black open the path and reach a CHECKPOINT.

 Keep going and the team will split, having Ross (you) taking Omega (Rawlings,
Church and Black). Follow the road downwards, pass a little tunnel and enemies
will start coming out of under an arch. Start shooting them, and if they get to
close, use your Shotgun to finish them off. Wait there until someone yells
clear, then your ready to go. Go under the arch where the enemies came from,
walk some more and more enemies will start attacking you, but from both sides
now. Same tactic here.

 In the small open room, you'll find an enemy torturing a "Thing" (I think it's
a person in purgatory, but whatever, I'll call them "Thing" throughout the rest
of the guide). Kill it and Black opens a path. Beyond the opened path, your
team will start talking and the little black kid from Ross' dream appears.
Approach him to have him disappear. Keep following him and in the tunnel,
beware of enemies that come from deeper inside the tunnel. Kill them (there are
3 or 4 I think) and exit the tunnel.

 Approach the kid to have more enemies attack you (there are 4 this time). At
the fork, ignore the path that forks and continue forward then into the opening
of the wall to your left to see the kid again. Approach him to trigger a scene
and once again your party will split, leaving Black and Church behind in case
the door doesn't open from the inside.


=~=~=~=~=~=~=~=~=~=~=~           .:*'*:.
4.1.3] Operation Vigil ---------- sx413
=~=~=~=~=~=~=~=~=~=~=~           ':.*.:'

"The lost city of Al-Khali is caught within a box of extremely virulent evil.
 Today, there are a handful of ruins beneath the desert sands, but this place
 has been in existence throughout some of the most significant civilizations in
 history, many of which were oblivious to the tremendous power that lay under
 their very feet."

 When you have control, follow the hall, then go down the stairs and at the
bottom, another enemy is torturing a "Thing". Kill it and proceed to a big
room, where a scene with survivor Mu4riel Green triggers. We need to find the
breach and lay Alpha a hand. Go up the stairs in front of you then go to the
right, follow the path and exit this facility.


=~=~=~=~=~=~=~=           .:*'*:.
4.1.4] Al Khali ---------- sx414
=~=~=~=~=~=~=~=           ':.*.:'

"Outpost Vigil; established to investigate the unusual activities of The Box
 during the second world war. The allies knew that the German, led by the Thule
 Society, were carrying out extensive excavation work on some mysterious ruins
 without any apparent reason..."

 After Black and Church join up, follow the path killing every enemy that
appears until you reach team Alpha. A new enemy appears, the Explosive Cultist.
You can defeat if by attacking all of its yellow pustules (right now, they have
from 1-3 pustules, but near the end of the game, they have like 6-7 of them).
One good thing to do is to try be separated from Rawlings all the time, because
if 1 Explosive Cultist explodes near both of you, it's Game Over. After you
beat them all, your ammo is replenished, but only that of the Primary Weapon.
After a little chat with Cole, you'll obtain a CHECKPOINT.

 Keep going until you're attacked from both sides. Kill all the Cultists and
Explosive Cultist and proceed until you reach an open building filled with
blood (it's just to damn gross). Go through the arch on the opposite side to be
ambushed by some more Cultists and Explosive Cultists. Beware, because there
will be a lot of them, and they'll come out of everywhere. You'll be attacked
from all sides. Proceed until you hear Green requesting backup. In the open
area, look for the entrance (the one Church opened before, notice it's
destroyed) and enter it.


=~=~=~=~=~=~           .:*'*:.
4.1.5] Green ---------- sx415
=~=~=~=~=~=~           ':.*.:'

"Arnold Leach knows all too well what tactics the Jericho team will use to
 track him down. Carefully, he chooses someone to infiltrate DOW from the
 inside, to feed him information he needs to be one step ahead of the Jericho
 team. He knows that they'll use data gathered by Muriel Green to track him
 down and he can't let this happen..."

 As you start this section, tell the parties to hold position. Walk further a
little bit to have more Cultists and Explosive Cultists attack you. There are a
lot of them, and they're coming from downstairs, so locate the stairs, hold
position (only you) and start attacking every enemy that tries to go up the
stairs. Once all of them are killed, you'll receive a CHECKPOINT.

 Go down the stairs, and proceed further in until you reach the area where you
met Green for the first time. Approach the stairs in middle of the room, and
Ross and Rawlings will check Greens corpse. Go up the stairs (where there are a
lot of machines), hear a little talking then prepare yourself for the major
ambush so far. Try killing the Explosive Cultists first, since they are a mayor
threat when they're close. After you kill them all, hear the talking, then
proceed through a gate that opens behind the platform you just where on.


=~=~=~=~=~=~=~=~           .:*'*:.
4.1.6] Man down! ---------- sx416
=~=~=~=~=~=~=~=~           ':.*.:'

"Sumerian mystics that seek to protect humanity have always kept seven warrior
 priests at the ready should the Firstborn return. Each time, this ancient
 order is sent into The Box to confront the Firstborn. Somehow each previous
 team has succeeded in closing the rift, at a price..."

 As you exit, continue on the path, hearing the talk between Delgado, Ross and
Leach. Proceed further in to find yourself with more enemies (I'm getting tired
of them). Kill them all and proceed. When you reach a fork, tell your teams to
hold position, ignore the forking path and proceed following the path. When you
reach another fork, ignore the forking path again and go forward to find even
more enemies.

 Backtrack a little so the rest of the party can aid you while they're safe.
After them, proceed to find EVEN more enemies. Kill them, proceed to find some
more enemies. After you kill these, you get a CHECKPOINT and an Explosive
Cultist appears. Kill it and proceed. When you get to a small tunnel (it's
actually not a tunnel, it's like a large hall, but whatever), many other
enemies appear.

 Keep following the path, there will be 2 more ambushes, until you come to an
open area with a huge statue in middle and a sacrifice site (it's the round
"table" made out of stones, I really don't remember the name). Approach the
sacrifice site to receive a CHECKPOINT and have Leach start talking to you.
Then some Flying Cultists will ambush you. Be really careful, because they're
the hardest normal enemies (in my opinion) of the game (maybe not hardest, but
very annoying).

 After you take care of them, hear all the talk and the little black kid
appears on top of the sacrifice site, approach him and climb on top of the
sacrifice site to trigger a scene in which Ross dies (but not completely, what
do I mean by that? You'll see, don't worry). That's the end of the first
mission. It was short, but the other ones are super large.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.2] Mission 2: World War II (1942) ~~~~~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=~=~=~=~=~=~=~=~=~=~           .:*'*:.
4.2.1 Still with you ---------- sx421
=~=~=~=~=~=~=~=~=~=~           ':.*.:'

"Ross is dead. In The Box however, death has a different meaning..."

After the scene, hold the "A" button and take control of Abbey (Black). Clear
the debris at the end of the hall with her Telekinesis (LB Button). Switch to
Delgado once again as you're told to and press the "RB" Button to prepare
Ababinili. Some enemies should appear. When you reach a fork, go right and
follow the path until you reach yet another fork.

 Follow the path in front of you (the huge hole on the wall), hear to some
chit-chat and possess Church now. You're supposed to use her Blood Ward, but I
really don't recommend it unless there are a lot of enemies; it also leaves
Church very vulnerable to damage. When you get to a semi-large area (there's a
red light over a closed door), use Church's Blood Ward to trigger a 3-4 enemy
ambush from the right. Once you kill them, Cole opens the door.


=~=~=~=~=~=~=~=~=~=~=~=           .:*'*:.
4.2.2 The Path of Souls ---------- sx422
=~=~=~=~=~=~=~=~=~=~=~=           ':.*.:'

"A road made of petrified human remains leads the team closer to The Firstborn.
 A path of souls stolen by the darkness of The Box."

 Once you start, listen to the conversation and jump to Cole. Now go through
the door, up the stairs and at the top kill the Cultists. Keep following the
path and when you reach a cliff-like, some enemies will appear in front of you.
Kill the all and when you pass under a bridge-like, a new enemy appears, the
Machinegunner.

 The best person to take care of these is Cole, using her visor, she detects
the enemy's weak point. And she also has grenades. They go down with 3 or 4,
but use Impact Grenades. Once you take care of all of them (there are like 5),
keep proceeding and when you get to the top of the stairs, there is a
Machinegunner behind the wall, so be careful.

 Proceed and when you get to an area where the floor is covered by bodies,
follow this path and when you get to a large area, some machine guns will start
shooting at you. Use Cole to run behind them and tap "A" Button to use a
grenade and blow the shit out of them. The following ASCII, although it's not
exact at all (I only put the location of the machine guns), it will come very
handy:

 _____________________________________________________________________________
|                                                                             |
|                                                                             |
|                  ___                                                        |
|                 / _ \                                                       |
|                ( (2) )                                                      |
|                 \ � /                                                       |
|                  ���                                                        |
|                                                                             |
|                                                       ___                   |
|                                         _            / _ \                  |
|                                 ___    |_|          ( (1) )         ___     |
|                                / _ \                 \ � /         |___|    |
|                               ( (3) )                 ���                   |
|                                \ � /                                        |
|                                 ���                                 ________|
|                                                                    |________|
|                                                                             |
|                                                                             |
|                                           ___________________________       |
|                                          |                           |      |
|                                  _       |                           |      |
|                                 | |      |___________________________|      |
|                                 | |                                         |
|                                 | |                                         |
|_________________________________'_'___________________________              |
                                                                |             |
                                                                |             |
                                                                |             |
                                                                    .--^--.
                                                                       |
                     You enter this area from here --------------------'


 The "O's" with numbers in them are the machine guns. The numbers are the best
order in which you should destroy the machine guns. There are also
Machinegunners, so this is no walk in the park. Immediately after you destroy
the third machine gun, a Survival Event triggers, then a scene where Delgado
shoots Rawlings. Now it's time to fight Lichthammer.

 She transports to one place to another, so just shoot her. When she transports
to the top of the building where she appeared, she'll start summoning Cultists.
Kill them to have Lichthammer come down again. Keep shooting her (I recommend
Cole or Church) and keep doing the same procedure until she flees. Now you can
possess Rawlings too. Through the gate that opens is a Machinegunner, so be
careful. Proceed to end this section.


=~=~=~=~=~=~=~=~=           .:*'*:.
4.2.3] Blackwatch ---------- sx423
=~=~=~=~=~=~=~=~=           ':.*.:'

"On discovering the German plans for the powers held deep within Al-Khali, the
 British Office of Strategic Services dispatched Blackwatch, a top secret
 commando unit ordered to destroy the psychic German commander Lichthammer."

 Once you regain control, start moving to find a fork. Follow it right, up some
stairs and prepare for a massive ambush of several Cultists and Machinegunners.
But please stay in this corner (where the barricade is) so you can have some
protection. And try using Cole for dealing with the Machinegunners. When you
get to a tunnel, before entering, have both teams wait, then possess Delgado
and go in.

 You're told to hold pressed the "LB" Button to create Ababinili Fire Shield.
Do so to protect yourself against the fire of the new enemy, the Flamethrower.
Once you're doing this, approach the enemy and start burning him until dead.
Same with the next one. When you exit the tunnel, prepare for a bigger ambush
with Cultists, Machinegunners, and Flamethrowers, but this time, from the front
and from the tunnel.

 You can order Alpha and Omega to proceed and fill the tunnel with Proximity
Grenades (I usually put like 3 grenades, since only 1 Flamethrower comes out of
it). This part is one of the most difficult in the entire game, in my opinion.
The Flamethrowers are the most annoying enemies, because they have a very wide
range of attack and can annihilate the entire team in a blink of an eye.

 Their weakness is a canister that they are carrying over their left shoulder.
These are the times where Church's Blood Ward and Cole's Impact Grenades are a
huge help for your survival. Continue to find another tunnel, but this one is
empty. Once you exit, some Cultists will attack and the black kid appears
again.

 Follow it until you're told to possess Jones' body. Do it and use the Astral
Projection ("RB" Button). Once you're in this mode, wait until a white aura
envelops the black kid (the objects need to be in middle of the screen). Now
use "LB" Button to jump to the kid and open the gate (pressing "A" to activate
the lever). Enter the gate and follow the path to trigger a scene with
Blackwatch Team.


=~=~=~=~=~=~=           .:*'*:.
4.2.4] Ambush ---------- sx424
=~=~=~=~=~=~=           ':.*.:'

"Blackwatch were sent to seal the breach opened by Hanne Lichthammer and her
 men. To defeat Lichthammer they'll need the combined power of the Jericho
 team."

 The scene continues from the past section. Once it's over, a small ambush
takes place (3 Machinegunners and 1 Flamethrower). Start following the road and
at each segment of this large area, you'll have to fight some Machinegunners
and Flamethrowers. At the third ambush, some Explosive Cultist appear, so take
these out as fast as you can.

 Once you exit this area, a little scene between members of Blackwatch
triggers. Once Tuck dies, possess Black and use her Ghost Bullet ("RB" Button)
to destroy the detonator (it's where Tuck died, when you use the Ghost Bullet,
the detonator will have a reddish aura-like). Now proceed to finish this
section (man, that was fast).


=~=~=~=~=~=~=~=~=~=~=~           .:*'*:.
4.2.5] Flames of Anger ---------- sx425
=~=~=~=~=~=~=~=~=~=~=~           ':.*.:'

"Lichthammer's minions attack the mosque that Blackwatch have been using as a
refuge. Covering their escape, Blackwatch and Jericho detonate carefully placed
bombs. Jericho needs to find the breach to get to the next time slice."

 When you have control, follow the path until you see some barricades. Some
Machinegunners and new enemies, the Grenadier. The best and fastest way to do
kill all these is using Black and using her grenade launcher. You kill each one
with only one, so that's pretty neat. Enter the gate to the left and a
Flamethrower appears, so use Delgado for this one.

 Once you pass this room, you'll get to a wide area where Machinegunners,
Flamethrowers and Grenadiers will attack you. Stay inside the previous room for
the cover. Follow the path where the enemies came from and go left at the fork.
Follow the path until you reach a Checkpoint. In this next part are many
enemies, so kill them all the usual way. Once they are gone, proceed to reach
what looks like a dead end.

 There are also 2 Grenadiers on top of a building. Use the Jones' Astral
Projection on either Grenadier then press "X" to use Pyrokinesis on the fuel
tanks, which are behind the Grenadiers (they're like small white ball). Once
done, go through the newly opened road to divide in 2 teams. Church, Rawlings
and Cole will go after Lichthammer, while Delgado, Black and Jones stay with
Blackwatch to create a diversion. That sucks... anyway, this section ends here.


=~=~=~=~=~=~=~=           .:*'*:.
4.2.6] Exorcism ---------- sx426
=~=~=~=~=~=~=~=           ':.*.:'

"Whilst part of the Jericho team and the British Commando Unit stay behind to
 form a diversion, Rawlings with Church and Cole infiltrate Lichthammer's hide-
 out to find out how to get through the next breach."

 As soon as you start, a Cultist and Explosive Cultist will attack you. Proceed
(remember this place?) and go all the way to the other part of this room, then
go down the left stairs, but leave Church and Rawlings behind. Just go down 1
set of stairs and you'll see a Cultist torture a "Thing", along with a
Machinegunner. Start placing some Proximity Grenades on the stairs and shoot at
the enemies.

 Change to Contact Grenades and run. The enemies will surely die, but if the
don't, use the Grenades to finish them off. Go down another set of stairs and
some Machinegunners and Cultists will attack you. Once you're done with them,
instead of going to the end of this large hall, look for some stairs next to
the ones you just used to come down.

 As you start going down, a Flamethrower appears out of nowhere. Kill it,
proceed and when you get to a little hall, some Explosive Cultists appear. Kill
them and at the next fork, go right to have some Flamethrowers and
Machinegunners attack you. Kill them to reach a Checkpoint (thank goodness, try
playing this in Hard and not being incapacitated). Now go through the door at
the end to trigger a scene and fight Lichthammer.

---------------------
Boss #1 - Lichthammer
---------------------

 When the scene is over the fight starts and Lichthammer appears. Don't shoot
her, as you'll do absolutely nothing to her. Instead, let her disappear and
summon her Cultists. Kill them all (a very good idea is using Church's Blood
Ward and start attacking them with her Katana) and wait until Lichthammer
reappears. Use Church's Blood Ward to trigger a scene and finish the fight. But
you're not done yet, since there will be a Survival Event, so try to do it
right.


=~=~=~=~=~=~=~=~=~=~=~=           .:*'*:.
4.2.7] Brandenburg Gate ---------- sx427
=~=~=~=~=~=~=~=~=~=~=~=           ':.*.:'

"The key to opening the breach is in Lichthammer's own vile blood. This must be
 extracted in a blood ritual to allow Jericho to pass deeper into the box."

 Once you start, start following the path and you'll be attacked be Grenadiers
and Machinegunners. Kill all of them and proceed just to find more Explosive
Cultists, Machinegunners and Grenadiers. Once you beat them all, you'll reach a
Checkpoint. Now proceed through the tunnel and you'll come to a dead end, just
like before.

 So use Jones' Astral Projection and jump to a Grenadier on top of the building
but don't get too close to the gate, because there are 2 flamethrowers
(machines, not enemies) and will kill you in 3 seconds. Now proceed through the
gate. Jump to Church and climb the stairs at the right side of the structure. A
scene triggers and the breach finally opens. You now get to go to The Crusaders
time.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.3] Mission 3: The Crusaders (1213) ~~~~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=~=~=~=~=~=~=~=~=~=~=~           .:*'*:.
4.3.1] Rivers of blood ---------- sx431
=~=~=~=~=~=~=~=~=~=~=~           ':.*.:'

"The breach opens onto the remains of a river of blood, guts and human limbs.
 Above them on a huge bridge, a gigantic Crusader army advances towards the
 fortress of Les Innocents."

 Once you start (this whole section is so grouse), follow the path and the
Flying Cultists from when Ross got killed appear. Kill them (there are like 3)
and proceed just to have a lot of Explosive Cultists attack you. You can try
and use Rawlings' Explosive Ammo. Keep following the river bed and when you get
to a rope bridge, tell both teams to hold up. Run forward until some enemies
appear.

 When this happens, return to where the team is. Start killing them, using
Rawlings' Explosive Ammo, since most of the enemies are Explosive Cultists.
When you're done with these, keep following the river bed and clear the debris
at far left using Black's TK Power. Cross the steeped path going down and at
the bottom, there are 3 stone barricades, along with a huge enemy (Corpses
Behemoth). Take cover with the last barricade (the right most one) and wait
until the enemy awakes.

 You'll see that it has 6 orange medallions-like things around its neck. You
need to shoot all these out in order to proceed. But it has some really nasty
attacks. First of all, do not approach this enemy, because it'll kill you. He
has another attack in which it pukes rotten blood out, attacking all the
barricades (this is why I told you to take cover). Once you've taken care of
the right-side medallions, take cover at the left barricade (the left most one)
and shoot the remaining medallions.

 Corpses Behemoth is really easy if you know how to kill it. Go past this area
and the path will start curving left, but don't follow it. Instead, go right to
find a tunnel (it's really hard to miss it). Cross it to find 3 more stone
barricades and 2 Corpses Behemoth. Same strategy here. Proceed to find one more
Corpses Behemoth. The only difference is that the top most medallion is
indestructible, so destroy the rest of them.

 Once you've done this, jump to Church, press "A" and a Survival Event takes
place. Complete it to kill the monster. Keep following the path, jump to Jones
at the end, use Astral Project on the black kid on the other side of the
bridge, and lower the bridge. Then jump to Delgado and pull up the iron gate to
trigger a scene and the Alpha team falls from the bridge (Dammit!)


=~=~=~=~=~=~=~=~=~           .:*'*:.
4.3.2] Motley Crew ---------- sx432
=~=~=~=~=~=~=~=~=~           ':.*.:'

"Separated from their friends, Delgado, Black and Church can only continue
 through the dark twisting passages infested with unknown danger. In the
 distance they hear the faint cries of small children"

 Just tell me this, who is stupid enough to confuse Arnold Leach with Seraphim
Gabriel? The Crusaders are in even worse state than Blackwatch. Whatever, just
start following the path downwards and when the path turns left, there's a
Cultist torturing a "Thing". Use Black's Ghost Bullet to kill it with one shot.
Proceed to where the Cultist was, and you'll see two paths to follow.
Downstairs leads to a dead end, so ignore it.

 So go left under the gate, and start using the Ghost Bullet to search for
enemies (they have a red aura-like). If they notice you, return to the previous
room and kill them all (most of these enemies are Explosive Cultists). When you
kill them all, proceed. When you get to another large area, another ambush
takes place. Once you're done, follow the path where the Cultists came from and
you'll reach a fork, which you should take right and you'll get to a bridge.

 Order Delgado and Church to hold position and push the bridge using Black's TK
Power. When you get to an arch (I hope Delgado and Church are still waiting at
the bridge), shoot so the enemies notice you then run like hell back to where
your team members are waiting you. Start shooting at all the enemies here until
you kill the last one. This is a very good tactic, and you have an advantage,
which is that the enemies have to run in the open all the way to your position.

 Once you clear the area, you'll receive a Checkpoint. Keep following the path
(how many times I've said that?) until you reach a fork. Go straight; use
Black's TK Power on the brick wall on your right side, then shoot the wooden
beam to make the bridge drop. Return to the fork and go left this time (it was
previously right), cross the bridge, go down the stairs and tell the team to
hold up, because in the next area you trigger an ambush as soon as you try
walking up the stairs. You may even trigger a little Survival Event with a
Cultist. Anyway, keep going and at the fork, go left to hear a man crying. Use
Black's TK Power on the brick wall to trigger a scene with a Knight Templar.


=~=~=~=~=~=~=           .:*'*:.
4.3.3] Sewers ---------- sx433
=~=~=~=~=~=~=           ':.*.:'

"After centuries of fighting without rest, insanity has seized the last
 Templars. Leach's treachery has forced what remain of Jericho to the confines
 of the infected sewers of Les Innocents."

 Ok, this is my third most hated area of the whole game (out of three), but
what can we do? I have to write for this area as well... *grinds*. Start by
following slowly the path until you're able to see a Cultist torturing a
"Thing". Kill it with a Ghost Bullet. Next, there are 3 Templars guarding the
bridge. Try killing all three of them with a single Ghost Bullet, then proceed.

 Clear the path using Black's TK Power, then you'll see a Cultist torturing
another "Thing". Kill it and try killing the enemies on the top from down here
(there are 2 Crossbowman Crusaders and 1 Cultist). Keep following this upper
path, but more Cultists come out and play with you. Kill, kill and kill until
you get a Checkpoint. When you get to a tunnel, some Warrior Crusaders drop
form a hole in the ceiling to play with you. At the end of it, at the open
area, a lot of Warrior Crusaders come down from the stairs, but there is one
Crossbowman Crusader on the right stairs, and another one on top of the tunnel,
so be careful when you come out.

 Once you've killed all of them, proceed deeper into the sewers and when you
get to a large door, some Crossbowman Crusaders and Warrior Crusaders start
jumping out of a hole in the left wall. Once you've taken care of all the
enemies, approach the wall with the hole and climb using "A". Once up here,
you'll be alone, so be extremely careful with your actions. There are some
Warrior Crusaders along the way.

 The best way to kill these is start shooting at them but keep backtracking so
he can't reach you, but if he gets to close, use Church's Sword to finish them.
When you exit this tunnel, climb down and go left to trigger a Survival Event.
This one is rather cool, don't you think the same? Down here is the hard part.
Use the Fire Ward as you're told to then start killing Warrior Crusaders that
come out of both sides of the room. Once you kill them, the iron gate opens and
more Warrior Crusaders come out (3, I think). Afterwards, go through the iron
gate and pull a lever on the left side of the room so the huge wooden door
opens and return to Black and Delgado. An iron gate opens in front of the
wooden door, follow it to exit this area.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~           .:*'*:.
4.3.4] Out of the Frying Pan ---------- sx434
=~=~=~=~=~=~=~=~=~=~=~=~=~=~           ':.*.:'

"Since trapping themselves in The Box, the Crusaders have continually waged
 war. These religious zealots have discovered that since they cannot die, they
 can pay homage to their God by inflicting torture and mutilation on
 themselves. They take great pleasure in nailing armor straight into their
 flesh and replacing limbs with devastating weaponry."

 Follow the stairs until you exit these goddamned sewers, then start killing
Warrior Crusaders and Crossbowman Crusaders. Once you're done with these,
follow the semi circular path, go up the stairs, enter the building and when
you're outside again, some Flying Cultists will start attacking you, along with
some Warrior Crusaders. After killing them, you receive a Checkpoint. Then just
follow the linear path and when you get to a fork (watch out, because there are
two Crossbowman Crusaders here), kill the Crossbowman Crusaders and go left
just to be ambushed by a lot of Warrior Crusaders and Crossbowman Crusaders.

 Take out the Crossbowman Crusader with Black's Ghost Bullet or her Grenades,
and use her TK Power when the Warrior Crusaders are close. Once you're done
with all these (there are like 30 enemies here), follow the path just to be
attacked by more Crossbowman Crusaders. Walk over the wooden bridge to have
some Flying Cultists attack you (3, I think). After these, you receive a
Checkpoint. Now clear the wooden bars at the end with Black's TK Power.

 Enter the building and a Warrior Crusader attacks you. You're outside again,
so enter the next building, go up the stairs and you'll be attacked by even
more Warrior Crusaders and Crossbowman Crusaders. At the top (from where the
enemies are coming from) there's a fork. Go left and before you exit, locate
the 2 Crossbowman Crusaders all the way on the other side of you. Once you've
killed them, exit and you'll be ambushed by 4 Flying Cultists.

 Kill all four and some Warrior Crusaders will start appearing. Stay here and
start shooting them as they come. After killing them all, follow their path and
when you get to the open area. Before entering this open area, there are 3
Crossbowman Crusaders on the right wall, so I suggest using Black's Ghost
Bullet to kill them before entering. At this area, a lot of Flying Cultists
will ambush you. A very good idea is to use Black's Ghost Bullet to kill these
with 1 shot in the head. But otherwise, just shoot at them and try to avoid
their attacks. Afterwards, a huge hole opens in the ground. Enter it.


=~=~=~=~=~=~=~=~=~=~=           .:*'*:.
4.3.5] Tortured Souls ---------- sx435
=~=~=~=~=~=~=~=~=~=~=           ':.*.:'

"Convinced that their innocence would protect them, Maltheus and his army of
 children marched into the Holy land to save the unfaithful. Maltheus' entire
 child army was destroyed and now he resides in the Chapel in constant
 purgatory for his sins."

 Ok, remember that I told you that I said that I had three hated areas? Well,
this is my second most hated area of the game, but what can I do? I have to
write for this area as well... *grinds* again. Start by going down 1 set of
stairs, then tell the team to wait, then go down slowly the stairs and at the
bottom, there are 2 Cultists torturing a "Thing". Kill them with a single Ghost
Bullet and proceed (make sure the team doesn't follow you). Follow the path and
when you get to a tunnel, cross it until an enemy appears and run to where your
team is waiting. Stay here and wait until you kill all the enemies (they are
all Explosive Cultists). You'll receive a Checkpoint after this. Now return to
the end of the tunnel and enter a door that's on the left side of this room and
kill the lone Crossbowman Crusader here. Go to where you killed the monster and
kill another Crossbowman Crusader to the left. Now go down 2 sets of stairs and
some Cultists will attack you. Kill them, then go right, tell the team to hold
position. Proceed deeper into the tunnel and more Cultists and Explosive
Cultists will attack you. Same strategy as always. Keep going until you see a
barricade. You know what that means. A lot, and I mean A LOT of Cultists,
Explosive Cultists and Crossbowman Crusaders will attack you. Once you've
killed all, you'll get a really deserved Checkpoint. Proceed deeper in, go up
the stairs when you get to them (those voices scare the shit out of me).
Approach the stone tablet blocking the exit and it opens. You'll see a lot of
children coffins in this area, so deal with it. Follow the path and a new enemy
appears, the Child Crusader. They'll start as greenish ghosts (invulnerable in
this form), but soon materialize into Child Crusader. This is your chance to
kill them. Just like most enemies, a shot in the head kills them, but since
they move so fast, it's almost impossible to do so. Instead, use Delgado's
Gatling Gun to dispose of them quickly. They also turn into ghost after a short
period of time, so you have to kill them quickly. Once you've killed them all
keep going inside to find even more Child Crusaders. Follow the path to end
this area, but not without fighting one last round of Child Crusader. Go down
the stairs at the end to exit this section.


=~=~=~=~=~=~=~=~=           .:*'*:.
4.3.6] Black Rose ---------- sx436
=~=~=~=~=~=~=~=~=           ':.*.:'

"Protected by a Black Rose, Maltheus continues to endure the wrath of the
 slaughtered children. A hope remains that somewhere, someone can defeat
 Maltheus and lay to rest the souls of the suffering children."

 As scene triggers as you start this section, in which you finally find Jones,
Cole and Rawlings (and believe me, I really am happy to see them). When you
regain control, quickly jump to Cole and use her Firestorm, by pressing "LB"
Button, then kill all the Child Crusaders that appear. Afterwards, go down the
stairs and follow the linear path until you reach the next Boss.

-------------------------
Boss #2 - Bishop Maltheus
-------------------------

 This Boss is a bit harder than Lichthammer. Start by having Jones in
possession. Have everyone wait near the entrance to this area and run towards
Maltheus. There's a large white coffin behind him, so use that to take cover.
Start shooting at him and when you see that he's being wrapped in a black
thing, take cover, wait for the attack to finish, go out and beat the daylights
out of this jerk, using mainly Jones' shotgun, then the bullets when his
shotgun ammo is out. If somebody dies with this attack, let Rawlings cure
him/her; but if it's Rawlings, run to him and cure him. Keep following this
short but efficient strategy until he dies. Well, the Child Crusaders kill him
at the end, and also help you attacking him.

-------------------------

 After the fight, the Child Crusaders return to ghosts, disappear and the
breach opens. So run to it to arrive at the next era.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.4] Mission 4: Roman Provinces (38AD) ~~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=~=~=~=~=~=~=~=           .:*'*:.
4.4.1] Imperium ---------- sx441
=~=~=~=~=~=~=~=           ':.*.:'

"The dead suffer endless pain as they hang tortured from crucifixes. The
 Jericho team make their way through the fields of tortured souls to seek out
 Cassus Vicus."

 After the initial scene, walk up a bit to see a lot of "Things" hanging from
crucifixes. If they bother you with their moaning, just shoot them in the head.
Follow the path full of shit and when you come to an arch, shoot the new
enemies, the Legionary. Shoot them with a Ghost Bullet and try to kill more
than 1. Their weakness is the head, but they cover it with their shield, so
time your shooting. They are also weak to Church's Sword, so try using it if
you want and/or dare. Afterwards, go up the stairs at the end, enter the hall
and open the gate using Delgado. When you exit, immediately tell Jericho to
hold position on this upper level. Start going down the stairs until the
enemies start coming out of the floor. Maintain yourself on this floor until
you kill all the Explosive Cultists and Legionaries. Once you've done that,
follow the path full of steps and you'll see at the end a tunnel closed with
iron bars. Approach it to have some Legionaries come out of nowhere. Kill it to
get a Checkpoint and full ammo. Before entering the tunnel, let me tell you
that another 2 Legionaries are coming (from inside the tunnel). Kill them then
go up 1 set of stairs, and before going up a second one, tell Jericho to hold
position. Go up the stairs and some Explosive Cultists will come out of the
blood pool and some Legionaries from the steps over there. Then follow the path
to find yourself with a Corpses Behemoth. You know the drill. Take out the top
medallion using Church's sword and the Survival Event. Now go to the right of
the barricades and at the top of the stairs, there are 3 Legionaries. Try
killing them with one Ghost Bullet. Then go to the top to trigger a scene.
You'll meet Tertius Longinus, a Centurion, part of a Jericho team from this
era. Now go past it and follow the path until you reach a Checkpoint. Once you
get it, tell Jericho to hold up and start shooting Legionaries that are at the
distance. Also some Flying Cultists appear, so take them out as well. And, last
but not least, some Explosive Cultists come out to play. Once you're done with
all these, go to the bottom of the hill and enter the stairs that are on the
right side.


=~=~=~=~=~=~=~=~=~=           .:*'*:.
4.4.2] The low road ---------- sx442
=~=~=~=~=~=~=~=~=~=           ':.*.:'

"The suffering of Tertius Longinus has lasted 3000 years and will continue for
 eternity until someone hands him over to The Firstborn. To get to Cassus
 Vicus, the team must gain passage into the corrupt city through the Baths. The
 Caldarium awaits..."

 Ok, remember that I told you that I said I had three hated areas? Well, this
is my most hated area of the entire game, but what can I do? I have to write
for this area as well... *grinds* one last time. Please read carefully, because
this area is one of the hardest ones of the game (in my opinion); you need to
do this as quickly as possible without fighting, unless necessary, because
there are tons of Cultists and Explosive Cultists while with Delgado alone.
Start by going down the stairs, then go left, then right and left again. Enter
the door there, jump down and activate your Fire Barrier pressing "LB". Head to
the exit, which is on the upper left side. From here, starts the "run like
hell" part, so go up the stairs, kill the Cultist torturing the "Thing", run up
the stairs on the right side as fast as you can  and another Cultists appears
on your left side as you approach the door. Kill it, jump down, go to the iron
gate and start killing enemies until they're gone. When you open the gate, you
receive a Checkpoint and a burning Cultist will charge at you, so shoot it. Now
cross the hot iron bars using the Fire Barrier, and kill another Cultist
torturing the "Thing". Read this before opening the gate. There are two ways to
go in here: going straight forward and up the stairs or going to the right. I
recommend going to the right, then up the stairs and then jumping down to
another area where even more enemies attack you (doing this, you avoid having
to kill like 30 enemies). Do all this and when you get to the other area, you
get a Checkpoint as you land. From here, instead of killing all the enemies, go
straight, up the stairs, follow the path and at the fork, go right, then right
again, then drop to another area. There are no enemies in the blood pool, so
you don't have to worry. Go in the door, ignore the stairs and follow the path,
but beware, shoot at every corner you see to have a hidden Explosive Cultists
appear. Kill it, drop down and use the lever to reach a Checkpoint and reunite
with the rest of the team. I'm almost 100% sure that this may be your most
hated area too. Once you've reunited, go left from the lever and you'll be
ambushed by Cultists and Explosive Cultists from all three directions. Once
you're done with all these, go down the stairs, enter the door, go up two set
of stairs and enter the door. Follow the linear path, killing 2 or 3 Cultist
along the way.


=~=~=~=~=~=~=~=~           .:*'*:.
4.4.3] Decadence ---------- sx443
=~=~=~=~=~=~=~=~           ':.*.:'

"The decadent culture of the inhabitants has transformed the baths into a
 repulsive torture chamber; pools of vomit, baths of blood and excrement
 complement the torture and sadomasochism."

 When you start, walk forward a little bit and at the entrance, you'll see two
Legionaries. Try taking them out with a single Ghost Bullet. Now enter the huge
room and go all the way to the other side just to be ambushed by tons of
Legionaries and Flying Cultists. You'll get a Checkpoint after this. Check the
huge gate to see the black kid again. Use Jones' Astral Projection to jump to
him, then to the Legionary, then to the next until you see a lever, which you
can use. Once done that, a gate to the right of the huge gate opens. All the
Legionaries you saw come out to entertain you. Kill them all and proceed
through the gate until you see a gate which needs to be opened by Delgado. Open
it, receive the Checkpoint and kill all the Legionaries. After you kill all of
them, some Cultists come out. Take them all out to receive a Checkpoint. Then
follow the path where the Legionaries where coming out from until you reach a
barred door. Next to it is the exit to this section.


=~=~=~=~=~=~=~=~=~=~=           .:*'*:.
4.4.4] Temple of pain ---------- sx444
=~=~=~=~=~=~=~=~=~=~=           ':.*.:'

"Vicus' luxurious palace lies between the villa and a fortress, designed to the
 twisted taste of its owner. He has transformed the old temple that was once
 dedicated to the classical deities into his own personal hell."

 Right behind the door is a room filled with Legionaries (13 I think). Kill
them all at the top of the stairs. Go to the bottom of the room and follow the
hall until you get to a pool filled with blood and 2 Legionaries standing in
middle. If you can, as always, try taking them out with one Ghost Bullet. Kill
the rest of them (5 more), get the Checkpoint and enter the room. Jump to Jones
as you enter, tell Jericho to hold position and start killing more Legionaries
that are coming from inside the door at the end. Once you've killed them all,
leave Jericho, enter the door and walk until you see a huge monster, its name
is Gladiator. It may look intimidating, but there's an easy way to kill it. See
the pillars around the room? Draw Gladiator's attention and make it chase you
around the pillar (you need to run around the pillar). Once you've got a
glimpse of its back, shoot it with the shotgun, since there's its weak point.
Just do this until it dies (damn, in hard mode, it takes forever to die). Once
it's dead, a Legionary comes out of a door to the right. Kill it and enter.
There's another Legionary backwards to you, so take advantage of that. Kill the
rest of them and proceed until you arrive at a huge place with a statue of Fat
Bastard's look alike (that fat thing is Vicus). You'll be at a circular room
with Jericho on one side and Legionaries on the other. We need to use Jones'
Astral Projection to block their access. Use the Astral Projection in a safe
place, possess a target, and jump from target to target until you're at the
right-most side of the room. There should be a level behind the Legionary, so
activate it. Kill the remaining Legionaries, then jump to Church and prepare
for another Survival Event (I hate these things). Go to the left wall (where
the hole is) and press "A". Now cross the left path, survive and step on the
white button in the middle. Do you see the 2 white buttons on the ground with
pillars around them? Order team Alpha to step on one (by telling them to go on
the button) and Omega on the other one. This creates a bridge so the rest of
the team can follow. Now enter the left door to end this section.


=~=~=~=~=~=~=~=~=~=~=~           .:*'*:.
4.4.5] Gardens of Hell ---------- sx445
=~=~=~=~=~=~=~=~=~=~=~           ':.*.:'

"The gardens are lavishly decorated with fountains and statues. The
 surroundings look impeccably beautiful but with Vicus' touch of sadism."

 In the room in front of you are 2 Cultists. Kill them and open the iron gate
on the other side of the entrance. In here, there are 2 Cultists and 1
Legionary. Kill them (easy), enter the room and go up the bloody stairs. When
you get to another garden area, if you look through the stone arch, there will
be several Legionaries. Kill them all from the distance, and start approaching
little by little. Once you're done with them, go to the top of the stairs and
you'll see 2 entrances to the building, one on the left and one on the right.
Enter either one and at the middle, use Delgado's strength to open the iron
gate. A scene triggers as you open the gate. Yes, my friend, THAT nasty thing
is Vicus.


=~=~=~=~=~=~=~=~=~=~=~=~=~=           .:*'*:.
4.4.6] Morituri te salutant ---------- sx446
=~=~=~=~=~=~=~=~=~=~=~=~=~=           ':.*.:'

"Vicus has enjoyed literally thousands of years of continuous sexual,
 gluttonous and bloody orgies... and has no intention of it ending now. He'll
 do all he can to prevent those sent to close the breach and remove his hellish
 appetite."

 As you start this section, follow the tunnel until you exit it and enter the
Coliseum. You'll be on a circular area, with two bridges to the right, to two
the left and one in front of you. Listen to what Vicus says. Once he shuts up,
some Flying Cultists come out and play. Once you kill them, a gate on each side
of the bridges opens and Legionaries come out. Once you kill them all, the
bridges on the left and right sides clear, so to one side and order either team
to stand on the white button, then go to the next and do the same, but with the
other team. Then press the white button in the middle area (where you were
fighting) and the front bridge clears and you get a Checkpoint. Once on the
other side of the bridge, there's one bridge to the right and one in front of
you, both closed of course. Some Flying Cultists come out and play, so kill
them to have the right bridge clear and a Blind Behemoth comes out. This new
enemy has the same weakness as the Gladiator, its back and head. So start
attacking it and when you see coming towards you, quickly jump to another team
member, anybody (Jones' shotgun is good, Black's grenade launcher and Ghost
Bullet, Cole's Impact Grenades, Delgado's Gatling gun and Rawlings' Explosive
Ammo are very good choices). Try using Cole's Firestorm "RB" Button, for a lot
more damage. Once you kill it, another Blind Behemoth comes from the left side.
Same drill here. Now go past the bridge going forward to reach the end, but a
Gladiator comes out. How to kill it without the pillars? Remember the two
bridges on the left and right side at the beginning? Lure the Gladiator there
and start going around one, then the other. Here's a little ASCII:

 ___________                ____________
|           |              |            |
|           |______________|            |
|                                       |
|    .--<----<-----<------<----<-.      |
|    |                           |      |
|    V       ______________      A      |
|    |      |              |     |      |
|    |      |              |     |      |
|    |      |              |     |      |
|    V      |              |     A      |
|    |      |              |     |      |
|    |      |              |     |      |
|    |      |              |     |      |
|    V      |______________|     A      |
|    |                           |      |
|    '->----->------>------>---->'      |
|                                       |
|            ______________             |
|           |              |            |
|___________|              |____________|


 Let's suppose that the bridges are those horizontal rectangles, while the
vertical ones are the arena. Move counterclockwise or clockwise and keep
shooting at Gladiator. I really recommend using Cole and her Infinite Loop
"RB" Button, because, if you do it right, you can shoot the Gladiator up to 90
times. And for second option, Delgado, because of his Gatling gun. Once you
kill it, enter the door where the Gladiator came out of to finish this section.


=~=~=~=~=~=           .:*'*:.
4.4.7] Guts ---------- sx447
=~=~=~=~=~=           ':.*.:'

"Jericho's successful defeat of Vicus' pets moves them closer to removing the
insatiable Governor from power."

 Just follow the path until you reach Vicus with a Gladiator.

---------------
Boss #3 - Vicus
---------------

 Ok now, Vicus is so annoying but easy. Start off by using Black. Vicus is
hanging from the ceiling, but can move around. When he's on top of you, he'll
open his stomach and he'll expulse some blood from inside. This is very
dangerous, so when you see that he's about to open his stomach, run aside and
shoot his intestines with Black's Grenade Launcher. This deals massive amounts
of damage, so use all 10 Grenades if needed. Let the rest of the team entertain
the Gladiator (they do a really good job) while you take care of Vicus. If you
finish Black's Grenades, jump to Rawlings and start shooting him with some
Explosive Ammo. If someone dies, let Rawlings cure him/her. But if you're
controlling Rawlings, or if he's dead, go cure him/her immediately. Just follow
these simply steps and you'll kill Vicus in less that 3 min (like me :D).

---------------

 After the fight, jump to Black and use TK Power to push the Fat Bastard in
middle of the room. The breach opens and Jericho goes to the last era, Sumeria.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.5] Mission 5: Sumeria (3000 BC) ~~~~~~~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=~=~=~=~=~=~=~=~=~           .:*'*:.
4.5.1] The GodSeal ---------- sx451
=~=~=~=~=~=~=~=~=~           ':.*.:'

"The original time slice where the seven Sumerian priests held The Firstborn
 for the first time. The origin of all, the seed of evil..."

 After the chit-chat between Jericho, go up the stairs, kill all the Cultists
and Explosive Cultists, then watch the scene with Antadurunnu, one of the first
seven who sealed The Firstborn. Once it's over, walk inside the door behind you
and at the end, everyone will disappear.


=~=~=~=~=~=~=~=~=~=~=~           .:*'*:.
4.5.2] Spiritual Guide ---------- sx452
=~=~=~=~=~=~=~=~=~=~=~           ':.*.:'

"Jericho has gone. Without his team, Ross is alone. If he wants to resuscitate
 Antadurunnu he'll have to get to the urns that hold the ashes, but first he
 must find a body."

 You're now using Black alone, so try not to engage in any battle. Instead, use
the Ghost Bullet to find and destroy the enemies. There are two doors here in
this room. Scope through the right one to find a Cultist. Use the Ghost Bullet
to kill it, then the next one is in front, and the next Cultist is to the left.
Once you've killed all three, go to where you killed the last one and turn left
to find another Cultist. Go to where you killed it, go right and before going
left, wait and kill another enemy. Now go inside and kill three more Cultists
(you can kill all three with one ghost Bullet). Clear the path at the end and
scope for another Cultist. At the fork ahead of you, look to the far left to
find another Cultist. Before moving, there's another Cultist in front of the
one you just killed, so use a ghost Bullet to kill both. Go to where you killed
the second Cultist and scope one more Cultist. Once again go to where you
killed the enemy and kill the last one. The gate in front of the Cultist opens,
so enter it. On the other side of the room, you'll find Jones trapped. Jump to
him, use Astral Projection and jump to the "Thing", then jump to the next one
and finally use Telekinesis to push the button on top of the Jones' prison.
After doing this go to the right side of the room and a lot of Cultists will
come out of a door. Kill them all and enter the door where they where coming
out of.


=~=~=~=~=~=           .:*'*:.
4.5.3] Skin ---------- sx453
=~=~=~=~=~=           ':.*.:'

"Black and Jones are united. The urn containing Antadurunnu's skin is near..."

 Proceed a little bit to trigger a Boss Fight.

-------------------
Boss #4 - Ki/Ninlil
-------------------

 You'll see the enemy in middle (Ki) throws fire balls at one person, while the
rotating sarcophagus next to it drops blood to the floor, making a Cultist
appear. The way to kill Ninlil (the one inside the yellow sarcophagus) is to
have Jones use Astral Projection on the "Things" that are on the ceiling, the
using Telekinesis to push the button and open the sarcophagus. Once it's open,
you have a very short time to deal damage to it, so do as much as you can. The
best strategy here is to shoot Ki until he dies, then just focus on Ninlil,
which should be a piece of cake.

-------------------

 After the fight, go inside the gate and Delgado and Rawlings join up. Nice.
Now open the next gate using Delgado, then go up the stairs to finish this
section.


=~=~=~=~=~=~           .:*'*:.
4.5.4] Flesh ---------- sx454
=~=~=~=~=~=~           ':.*.:'

"Contact has been lost with the rest of the team. They must be located before
 the demons get to them-"

 Once you start this section, go up the remaining steps and when you get to an
open area, some Flying Cultists appear. Kill them as usual and proceed through
these bloody halls until you reach a huge room where another Boss awaits. If
you want, before entering, you can use Black's scope to see the enemies. One is
taking a blood bath and the other one is hanging from on top of her. Also
locate the four "Things", two at each side.

----------------------
Boss #5 - Enlil/Inanna
----------------------

 Ok now, this is the second hardest Boss in the game. Remember the four
"Things" I told you to look for? Use Rawlings' Explosive Ammo to kill these
(one shot to each one). After the four are "dead", Enlil (the guy hanging)
comes out. Shoot it once it shows you its back (Rawlings' Explosive Ammo works
wonders on him, just like 18 shots and he's dead). He also summons a Sumerian
Puppet, which looks a lot like the Gladiator, but if you can kill Enlil quickly
enough, it won't bother you. Once Enlil is gone, Inanna is the next target. She
summons Cultists as soon as you kill Enlil, so dispose of them as soon as you
can and do the same as before, "kill" the four "Things" and start shooting at
Inanna until the "Things" regenerate. Keep doing this until both enemies die.
Inanna dies with almost 10 Explosive Ammo shots.

----------------------

 Once you kill both, Cole and Church rejoin, then you're transported to another
area.


=~=~=~=~=~=~           .:*'*:.
4.5.5] Blood ---------- sx455
=~=~=~=~=~=~           ':.*.:'

"Cole and Church have finally appeared. The Sumerian demons lie in wait to
 destroy Jericho."

 Ok, another Boss awaits, so wait until every team mate arrives, then make sure
you're using Jones then walk a little bit to reach a fork.

-------------------
Boss #6 - Nanna/Utu
-------------------

 This enemy fight can be really easy if you know how to fight it. At the fork I
left you before, go left and you'll see a little dark Vicus hanging from the
ceiling, with a lot of flies coming out of it. Well, you need to destroy all
these in order to start dealing damage to Nanna and Utu. After you kill this
first one, go left at the fork to find a second. Destroy it and proceed to find
three more in the same path. At the fork before the third one, go right, then
right at the next one to find another Vicus. These are all the Vicus' (6
total), so it's time to kill Nanna and Utu. They have three attacks, the first
and most annoying one; they throw at you their flies to start damaging you. The
second one, a physical attack (a punch) to anyone who is nearby; and third (I
really don't know if they execute this one), they summon some Cultists to
protect them. How to kill it? Each one has a hole where their heart is. Shoot
them there until they're dead.

-------------------

 After the fight, the team start disappearing again.


=~=~=~=~=~=~=~=~           .:*'*:.
4.5.6] Sacrifice ---------- sx456
=~=~=~=~=~=~=~=~           ':.*.:'

"The resurrection ritual that has taken place so many times thousands of years
 is about to begin for the last time. The survival of the species depends on
 the sacrifice of these seven soldiers."

 ???????????????? What!? Just watch the scene and proceed to the next section.


=~=~=~=~=~=~=~=~=~           .:*'*:.
4.5.7] Pyxis Prima ---------- sx457
=~=~=~=~=~=~=~=~=~           ':.*.:'

"There's no turning back. In his arrogance, Frank Delgado has perhaps sealed
 the fate of all of humanity. At the moment when The Firstborn came down to
 earth he was on the other side, but... can a God be killed?"

-----------------------
Boss #7 - The Firstborn
-----------------------

 Ok, the most stupid last Boss of all games. He's even easier than Lichthammer.
Well, Cole and Jones die at the beginning of the level, so we're down to four.
When you have control, don't even shoot at it, because you'll do absolutely
nothing, instead just run in circles. You'll be using Black s you start the
mission, so stay like that, until the Firstborn freezes her (you'll know
because a greenish aura covers her and you'll jump to another team mate
automatically). When this happens, jump to Black as soon as possible and use TK
Power on the Firstborn (actually, you have to use everyone's special power to
kill it; Delgado's Ababinili, Church's Blood Ward, Rawlings' Ghost Heal and
Black's TK Power). After you've done this, jump to Rawlings until it freezes
him. Jump to him again (the Firstborn will use a Ghost Heal look alike attack,
which drains Jericho's health) and use Ghost Heal on the Firstborn. Now jump to
Delgado, wait for the Firstborn to freeze him, jump to him again and use
Ababinili. After this, jump to Church, wait until it freezes you, jump back to
her and use her Blood Ward (RB Button) to finally kill it.

-----------------------

 After the fight, prepare for the second worse ending in the gaming world (the
 first one is Sudeki's ending). Don't even bother make popcorn, since it's not
 worth even that, although the game is my favorite FPS/Horror game I've played
                so I hope they do something about this ending.

                                "Au Revoir!"


   /\                                                     /\              /\
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   )(      5] Achievements                               (  )    sx500    )(
~~(  )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~(  )~~
   \/                                                     \/              \/

 I will be listing here all the Achievements available for the game, as well as
how to unlock these. Once you unlock them, you can view them in the Extra Menu
in the Jericho game.

 = 01. Cpt. Devin Ross Files
 = Worth: 15G
 = Rank: Grasshopper of Battery
 = How to unlock: Kill 50 enemies using Melee Attacks.
 = Personal opinion: This Achievement is easier to do in the beginning of the
   game, and using Church's sword attacks is the best thing to do to obtain
   this Achievement.


 = 02. LT. Abigail Black Files
 = Worth: 10G
 = Rank: Grasshopper of Ghost
 = How to unlock: Kill 50 enemies using Ghost Bullet.
 = Personal opinion: This one is also easy once you're able to possess Black.
   You can kill up to three enemies with this if you shoot them in the head.


 = 03. Sgt. Frank Delgado Files
 = Worth: 10G
 = Rank: Grasshopper of Pop
 = How to unlock: Pop 50 heads!
 = Personal opinion: If you use the same strategy using Ghost Bullet, you'll
   get this Achievement and Black's Files in one shot.


 = 04. Sgt. Wilhelmina Church Files
 = Worth: 20G
 = How to unlock: Complete "Al-Khali" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 05. Cpt. Xavier Jones Files
 = Worth: 20G
 = How to unlock: Complete "Man Down" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 06. Cpl. Simone Cole Files
 = Worth: 20G
 = How to unlock: Complete "Tomb" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 07. Fr. Paul Rawlings Files
 = Worth: 20G
 = Rank: Master of Pop
 = How to unlock: Pop 100 heads!
 = Personal opinion: You can use Black's Ghost Bullet, Jones'/Ross' shotgun or
   Delgado's handgun to do this.


 = 08. Agent Muriel Green Files
 = Worth: 25G
 = How to unlock: Complete "The Path of Souls" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 09. Arnold Leach Dossier
 = Worth: 20G
 = How to unlock: Complete Al-Khali on either Easy or Normal.
 = Personal opinion: Just complete this level on either difficulty.


 = 10. Deceased Devin Ross Files
 = Worth: 5G
 = How to unlock: Complete "Still with you" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 11. Cultist Dossier
 = Worth: 30G
 = Rank: Master of Battery
 = How to unlock: Kill 100 enemies using Melee Attacks.
 = Personal opinion: This Achievement is easier to do in the beginning of the
   game, and using Church's sword attacks is the best thing to do to obtain
   this Achievement.


 = 12. Explosive Cultist
 = Worth: 10G
 = Rank: Grasshopper of BOOM
 = How to unlock: Disintegrate 50 enemies!
 = Personal opinion: This is best to do using Black's Grenade Launcher and
   Rawlings' Explosive Ammo.


 = 13. Flying Cultist Dossier
 = Worth: 50G
 = Rank: God of Pop
 = How to unlock: Pop 250 heads!
 = Personal opinion: You can use Black's Ghost Bullet, Jones'/Ross' shotgun or
   Delgado's handgun to do this.


 = 14. The Firstborn Portfolio
 = Worth: 55G
 = Rank: God of Battery
 = How to unlock: Kill 250 enemies using Melee Attacks.
 = Personal opinion: This Achievement is easier to do in the beginning of the
   game, and using Church's sword attacks is the best thing to do to obtain
   this Achievement.


 = 15. Corpses Behemoth
 = Worth: 20G
 = How to unlock: Complete "Rivers of Blood" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 16. OSS British Commandos Files
 = Worth: 50G
 = Rank: God of BOOM
 = How to unlock: Disintegrate 250 enemies!
 = Personal opinion: This is best to do using Black's Grenade Launcher and
   Rawlings' Explosive Ammo.


 = 17. Psychic Commander Dossier (Lichthammer)
 = Worth: 10G
 = How to unlock: Complete World War 2 on either Easy or Normal.
 = Personal opinion: You need to complete the whole era on either difficulty.


 = 18. Machinegunner Dossier
 = Worth: 50G
 = Rank: God of Ghost
 = How to unlock: Kill 250 enemies using Ghost Bullet.
 = Personal opinion: This one is also easy once you're able to possess Black.
   You can kill up to three enemies with this if you shoot them in the head.


 = 19. Flamethrower Dossier
 = Worth: 25G
 = Rank: Master of BOOM
 = How to unlock: Disintegrate 100 enemies!
 = Personal opinion: This is best to do using Black's Grenade Launcher and
   Rawlings' Explosive Ammo.


 = 20. Grenadier Dossier
 = Worth: 25G
 = Rank: Master of Ghost
 = How to unlock: Kill 100 enemies using Ghost Bullet.
 = Personal opinion: This one is also easy once you're able to possess Black.
   You can kill up to three enemies with this if you shoot them in the head.


 = 21. Sir Richard de Grey Dossier
 = Worth: 20G
 = How to unlock: Complete "Out of the Frying Pan" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 22. Brother William of Auxerre Files
 = Worth: 20G
 = How to unlock: Complete "Motley Crew" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 23. Warrior Crusader Dossier
 = Worth: 20G
 = How to unlock: Complete "Sewers" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 24. Crossbowman Crusader Dossier
 = Worth: 20G
 = How to unlock: Complete "Tortured Souls" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 25. Child Crusader Dossier
 = Worth: 30G
 = How to unlock: Complete "Imperium" on Hard without being incapacitated.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage. When you see your
   character is about to die (the screen starts turning orange and veins start
   popping out), quickly change to another one. Also, try avoiding melee
   confrontations. Also, if you're killed, at least once, you can restart from
   your last checkpoint.


 = 26. Bishop Maltheus Dossier
 = Worth: 15G
 = How to unlock: Finish Crusaders on either Easy or Normal.
 = Personal opinion: You need to complete the whole era on either difficulty.


 = 27. Centurion Tertius Longinus Files
 = Worth: 30G
 = How to unlock: Complete "Decadence" on Hard without being incapacitated.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage. When you see your
   character is about to die (the screen starts turning orange and veins start
   popping out), quickly change to another one. Also, try avoiding melee
   confrontations. Also, if you're killed, at least once, you can restart from
   your last checkpoint.


 = 28. Governor Cassus Vicus Dossier
 = Worth: 20G
 = How to unlock: Complete Rome on either Easy or Normal.
 = Personal opinion: You need to complete the whole era on either difficulty.


 = 29. Legionary Dossier
 = Worth: 20G
 = How to unlock: Complete "The Low Road" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 30. Blind Behemoth Dossier
 = Worth: 30G
 = How to unlock: Complete "Morituri te salutant" on Hard without being
   incapacitated.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage. When you see your
   character is about to die (the screen starts turning orange and veins start
   popping out), quickly change to another one. Also, try avoiding melee
   confrontations. Also, if you're killed, at least once, you can restart from
   your last checkpoint.


 = 31. Gladiator Dossier
 = Worth: 20G
 = How to unlock: Complete "Temple of Pain" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 32. Antadurunnu Dossier
 = Worth: 20G
 = How to unlock: Complete "The GodSeal" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 33. Enlil Sumerian Demon Dossier
 = Worth: 20G
 = How to unlock: Complete "Spiritual Guide" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 34. Inanna Sumerian Demon Dossier
 = Worth: 20G
 = How to unlock: Complete "Skin" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 35. Ki Sumerian Demon Dossier
 = Worth: 20G
 = How to unlock: Complete "Flesh" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 36. Ninlil Sumerian Demon Dossier
 = Worth: 30G
 = How to unlock: Complete "Skin" on Hard without being incapacitated.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage. When you see your
   character is about to die (the screen starts turning orange and veins start
   popping out), quickly change to another one. Also, try avoiding melee
   confrontations. Also, if you're killed, at least once, you can restart from
   your last checkpoint.


 = 37. Nanna Sumerian Demon Dossier
 = Worth: 20G
 = How to unlock: Complete "Blood" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


 = 38. Utu Sumerian Demon Dossier
 = Worth: 30G
 = How to unlock: Complete "Blood" on Hard without being incapacitated.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage. When you see your
   character is about to die (the screen starts turning orange and veins start
   popping out), quickly change to another one. Also, try avoiding melee
   confrontations. Also, if you're killed, at least once, you can restart from
   your last checkpoint.


 = 39. Sumerian Puppet Dossier
 = Worth: 30G
 = How to unlock: Complete "Flesh" on Hard without being incapacitated.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage. When you see your
   character is about to die (the screen starts turning orange and veins start
   popping out), quickly change to another one. Also, try avoiding melee
   confrontations. Also, if you're killed, at least once, you can restart from
   your last checkpoint.


 = 40. Pyxis Prima Dossier
 = Worth: 25G
 = How to unlock: Complete Sumeria on either Easy on Normal.
 = Personal opinion: You need to complete the whole era on either difficulty.


 = 41. The Jericho Team Portfolio
 = Worth: 30G
 = How to unlock: Complete "Rivers of Blood" on Hard without being
   incapacitated.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage. When you see your
   character is about to die (the screen starts turning orange and veins start
   popping out), quickly change to another one. Also, try avoiding melee
   confrontations. Also, if you're killed, at least once, you can restart from
   your last checkpoint.


 = 42. Operation: GodSeal Files
 = Worth: 20G
 = How to unlock: Complete "Exorcism" on Hard.
 = Personal opinion: It's the same game as normal, but you're recovery time
   increases, also the enemies deal a lot more damage.


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 Here's the list of all the enemies of the game, explaining with the most
detail I can. I'll be listing the weaknesses, attacks, etc.

 = Name: Cultist
 = Height: 222 cm
 = Weight: 119 kg
 = Appearances: Almost every section of the game.
 = Attacks: Normal melee attack, 1 long range attack and can trigger a Survival
   Event when he's to close.
 = Weak points: One direct shot in his head is more than enough to kill it.


 = Name: Explosive Cultist
 = Height: 250 cm
 = Weight: 200 kg
 = Appearances: Most sections of the game.
 = Attacks: Normal melee attack and self-destruction.
 = Weak points: Yellow pustules around the body.


 = Name: Flying Cultist
 = Height: 283 cm
 = Weight: 529 kg
 = Appearances: Last section of Al-Khali (Current Time), and almost every
   section of The Crusaders, Roman Provinces and Sumeria.
 = Attacks: Normal melee attack, lethal barbs for long-range attack.
 = Weak points: Their heads, like most enemies, but these enemies die as soon
   as Ababinili (Delgado's Fire Dragon) touches them.


 = Name: Corpses Behemoth
 = Height: 1460 cm
 = Weight: 30000 kg
 = Appearances: Rivers of Blood (The Crusaders), Imperium (Roman Provinces)
 = Attacks: Normal melee attack and spits out blood, for long-range attacks.
 = Weak points: Shoot at the orange medallions around the metal mask. If the
   top most medallion is yellow, only Church's katana can take that one out by
   triggering a Survival Event.


 = Name: Geheimnesvoll Abwehrmacht "Machinegunner" �bersoldier
 = Height: 269 cm
 = Weight: 365 kg
 = Appearances: World War 2 (Whole era)
 = Attacks: Normal melee attack and Gatling gun attack.
 = Weak points: A shot in its head (face).


 = Name: Geheimnesvoll Abwehrmacht "Flamethrower" �bersoldier
 = Height: 304 cm
 = Weight: 330 kg
 = Appearances: World War 2 (Whole era)
 = Attacks: Flamethrower on its right arm.
 = Weak points: A shot in its head (face) and a shot in the canister it's
   carrying on its left shoulder.


 = Name: Geheimnesvoll Abwehrmacht "Grenadier" �bersoldier
 = Height: 282 cm
 = Weight: 495 kg
 = Appearances: World War 2 (Whole era)
 = Attacks: Single cannon shot (for long-range) and a multi cannon shot (for
   short-range).
 = Weak points: A shot in its head (face).


 = Name: Warrior Crusader
 = Height: 185 cm
 = Weight: 70 kg
 = Appearances: The Crusaders (Whole era, except for Rivers of Blood and Motley
   Crew)
 = Attacks: These have three attacks: for short-range, a normal melee attack;
   for mid-range, they have a hook, which they can launch; and for long-range,
   a dart launcher
 = Weak points: Shoot at the head, and Church's katana.


 = Name: Crossbowman Crusader
 = Height: 184 cm
 = Weight: 72 kg
 = Appearances: The Crusaders (Whole era, except for Rivers of Blood and Motley
   Crew)
 = Attacks: Explosive dart (long-range)
 = Weak points: Any type of melee combat, and a shot in the head.


 = Name: Child Crusader
 = Height: 108 cm
 = Weight: 22 kg
 = Appearances: Tortured Souls (The Crusaders)
 = Attacks: Invincible form (ghost form) and whip attack (short-range)
 = Weak points: Head. Also, just keep track of one at a time, and kill them
   before they turn to ghost again.


 = Name: Legionary
 = Height: 226 cm
 = Weight: 150 kg
 = Appearances: Roman Provinces (Whole era, except for The Low Road)
 = Attacks: Thrust Attack (short-range) and Launch Javelin Attack (long-range)
 = Weak points: A shot in the head. Try to catch them by surprise and using
   Black's Ghost Bullet to kill more than one at a time. If they're in front of
   you, wait until they raise their head over the shield. That's the perfect
   time to shoot them. Also, a very good strategy that I found is to approach
   them with Black, use TK Power and they'll lean forward a little bit,
   exposing their heads. Use this time to put a bullet in it.


 = Name: Blind Behemoth
 = Height: 445 cm
 = Weight: 631 kg
 = Appearances: Morituri te salutant
 = Attacks: Spiral Attack, Club Strike (short-range)
 = Weak points: Their head is the only weak point. Since they only appear in 1
   section, a very good strategy is to use Cole's Impact Grenades. Doing this,
   it won't be able to hear nor smell you. It'll also stay put, so you can keep
   throwing grenades at it. With about 12 Impact Grenades, it dies.


 = Name: Gladiator
 = Height: 543 cm
 = Weight: 1102 kg
 = Appearances: Roman Provinces (Temple of Pain and Morituri te salutant)
 = Attacks: Flail Attack (short-range), Wrecking Ball (long-range)
 = Weak points: Whole back. You can use the pillars in the Temple of Pain
   section to reach its back (for more info. look at sx44-4 [without the "-"].
   In Morituri te salutant, use the bridges at the entrance of the coliseum
   (for more info. look at sx446 [without the "-"].


 = Name: Sumerian Puppet
 = Height: 502 cm
 = Weight: 8900 kg
 = Appearances: Sumeria (Flesh)
 = Attacks: Normal melee attacks (short-range)
 = Weak points: This enemy has no weak point, the only thing to do is ignore it
   and attack Enlil.


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   )(      7] Latest Update                              (  )    sx700    )(
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= Version Final (May 5th, 2009)
  - Added the top ASCII. And changed the Closing section.


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   )(      8] Closing                                    (  )    sx800    )(
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    ~-~ ~-~ ~-~  8.1] Credits  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx801.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    '-----'

1. People

- Raul: My best friend, for lending me his Xbox 360 (since I don't owe one, not
yet, though) and the game (which he recently sold). Thank you so much!

- DomZ Ninja: For allowing me to use his kickass ASCII logo for my FAQ. Thanks
dude! You rock!

- zurcher a: Notifying me about some problems with the ToC's search engine.

- Psycho_Penguin, Gbness, Mighty Oracle, Super Slash, PeTeRL90, Truly
Dexterous, warfreak, IceQueenZer0, BSulpher, Da Hui, DBM11085, Snow Dragon: All
those who I consider online friends. These guys are really cool and I always
have a blast talking to them on AIM, MSN and the FCBS. They all inspire me in
writing more and more FAQ's. Note that all these fellows are FAQ writers as
myself, so I thank them too for supporting me in my FAQing.

- Gackt, L'arc~en~Ciel, Hyde, Mizuki Nana, Maria, Nana Kitade, Sowelu, TO
DESTINATION, Yoko Kanno, Yuki Kajiura, FictionJunction (Yuuka, Kaori, Keiko,
Wakana): For keeping me so entertained while I wrote this guide. So, anyway,
thank you.

- Gabriel, Raul and Eduardo: Just for being my best friends and always being
there for me, in the good and bad moments.

- You: For having the patience of reading through the whole guide.


2. Websites

- www.gamefaqs.com: For hosting my guide.
- www.mycheats.com: For hosting my guide.
- www.gameborder.com: For hosting my guide.
- www.cheatcc.com: For hosting my guide.
- www.gamerevolution.com: For hosting my guide.
- www.gamerlimit.com: For hosting my guide.
- www.My360.com.au: For hosting my guide.
- http://www.freewebs.com/domz_ninja/asciiart.htm: DomZ Ninja's ASCII site.
  Take a look at all the amazing ASCII's he's done.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  ~-~ ~-~ ~-~  8.2] Final Words  ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.sx802.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    '-----'

 Well, this is the end of my Clive Barker's, Jericho guide.

The following is a little list of the order of my FAQ's and my future ones.

1. Tales of Symphonia (GCN)
2. Jericho (360)
3. Tales of Legendia (PS2) [In progress]
4. Tales of the Abyss (PS2)
5. Devil May Cry (PS2)
6. Tales of the Abyss Enemy Database (PS2)
7. Jericho Monster List (360)
8. Jericho Achievements (360)
9. Castlevania: Portrait of Ruin (DS) [In progress]. Co-writing the guide with
                  another good friend of mine, Steve "Psycho_Penguin" McFadden.
10. Metal Gear Solid 3: Snake Eater (PS2) [In progress]
11. Lloyd Irving Character FAQ (GCN) [In progress]
12. Devil May Cry 3: Dante's Awakening (PS2) [In progress]
13. Devil May Cry 3: Dante's Awakening Special Edition (PS2) [In progress]
                             (will be updated at the same time as the original)
14. Pokemon Platinum (DS) [In progress]. Co-writing the guide with
                                                                Sephiria_Maedm.
15. Soma Bringer (DS) [In progress]
16. Dragon Quest VIII (PS2)

 Please check these games if you have any doubts in one future. So, with all
this said and done, I bid you farewell!

_______________________________________________________________________________
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         \ \   __  __ _ _ __ | |__   ___ _ _ __ ___O  O  |�|_________
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                 \/  |_|_| |_|_| |_|\___)_|_| |_| |_|    |�|
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     � Alexander P. Kleinheider [vinheim] 2009. Contact: [email protected]
_______________________________________________________________________________
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