Call of Duty: World at War
Perks, their slots and what they do
Perk slot 1
1)Special Grenades x3
3 Special grenades.No Smoke
2)Satchel Charge x2
Two remote detonation charges
3)M9A1 Bazooka x2
Bazooka with two rockets
4)Bomb Squad
Ability to see Enemy Explosives (Satchel Charges+Bouncing Bettys)
5)Bouncing Betty x2
Two Pressure activated Mines
6)Bandolier
Respawn with twice as much Ammunition
7)Primary Grenades x2
Two primary Grenades
8)M2 Flamethrower
Produces a controlled stream of Fire
Slot 2
1)Stopping Power
Increased Bullet damage
2)Fireworks
Increased Explosives Damage
3)Flak Jacket
Reduces Explosive Damage
4)Gas Mask
Protects against Tabun Gas
5)Juggernaut
Increased Health
6)Sleight of Hand
Quicker Reloading
7)Shades
Reduces the Intesity of Signal Flares
8)Double Tap
Increased Rate of Fire
9)Overkill
Carry Two Primary Weapons, no Pistol (if you have Second Chance, You get the Colt)
Third Slot
1)Deep Impact
Deeper Bullet Penetration
2)Extreme Conditioning
Sprint for Longer distances
3)Steady Aim
Increased Hip-Fire Accuracy
4)Toss Back
Resets the fuse for thrown back Grenades
5)Second Chance
Ability to Revive Downed Team-Mates (Like Second Chance in COD4, but you can come back if your revived)
6)Martyrdom
Drop a live grenade when killed
7)Fireproof
Reduces Fire-Based Damage
8)Dead Silence
No noise when You move (it says Reduced, but there’s really none)
9)Iron Lungs
Longer Breath Holding while Sniping
10)Reconnaissance
Shows Enemy Dogs, Tanks and Artillery