List of all the weapons in MW3.
Assault Rifles.( Pictures and in
3 round burst
3 round burst
Sub machine guns.
Light machine guns.
Reduces weapon recoil.
Increases bullet penetration. This works just like the FMJ attachment in MW2.
Allows two attachments to be added to the weapon.
Reduces flinching when you get shot by the enemy.
Increases your speed when you have the weapon equipped. This only works with Light Machine Guns and Sniper Rifles.
Allows you to steady your weapon by holding your breath for a limited time.
Reduces weapon sway when aiming.
Increases the weapon's range. Doesn't work with Light Machine Guns or Sniper Rifles.
Faster melee, but only works with Sub Machine Guns.
Increases damage. Shotguns only.
Cookable fragmentation grenade that causes lethal radius damage.
Works just like the FRAG, but it sticks to the first thing it touches, including other players. It has a set timer and cannot be cooked.
The THROWING KNIFE is a one-hit kill. The knife can be retrieved and used again.
When triggered, the BOUNCING BETTY launches into the air and explodes. The blast can be avoided by going prone quickly.
Anti-personnel mine that's triggered once the enemy gets close to it.
Charge of plastic explosives, set off manually with a detonator.
Temporarily blinds the enemy.
Slows enemy movement and also disorients them. It can also be used to temporarily disable enemy equipment and turrets.
Once deployed, it scrambles the enemy radar within its effective radius.
Destroys enemy equipment and electronics within its blast radius.
Creates a thick smoke screen.
Once deployed, it deflects explosives, e.g., missiles that are launched at its direction.
Once deployed, you can respawn on it after you die. The TACTICAL INSERTION can be destroyed by the enemy.
Shows enemy movement within its radius once it has been deployed.