Call of Duty: Modern Warfare 2 Easy (Relative) Veteran Guide ************************************** *Author: Nate Stone* *Email: [email protected]* ************************************** Version 1 - Complete campaign. Generally missing specific weapon call outs. ****************************** Table of Contents ****************************** Introduction Basic Strategy Act 1: [A1A] - "S.S.D.D." [A1B] - "Team Player" [A1C] - "Cliffhanger" [A1D] - "No Russian" [A1E] - "Takedown" Act 2: [A2A] - "Wolverines!" [A2B] - "The Hornet's Nest" [A2C] - "Exodus" [A2D] - "The Only Easy Day... Was Yesterday" [A2E] - "The Gulag" [A2F] - "Of Their Own Accord" Act 3: [A3A] - "Contingency" [A3B] - "Second Sun" [A3C] - "Whiskey Hotel" [A3D] - "Loose Ends" [A3E] - "The Enemy of My Enemy" [A3F] - "Just Like Old Times" [A3G] - "Endgame" Copyright Stuff ****************************** Introduction ****************************** This will be an extremely basic guide for the veteran difficulty of the Modern Warfare 2 campaign. For simplicity, I will assume everyone playing the veteran difficulty has already played through the campaign at least once and knows the basics of the controls. I also admit that there are often better strategies that what I will mention, but the strategies I use should be simple enough (and some may say cheap enough) for even novice players to do with patience. I know many people will think that the game is no fun if you allow the AI to do most of the work, and the simple answer is to play the game in whatever way it is fun for you. This guide is merely to help players get through veteran difficulty without requiring a lot of skill. ****************************** Basic Strategy ****************************** The general strategy is to realize that you almost always have an invincible team mate and use that to your advantage. MacTavish, Price, Ghost, Foley, Dunn, and Makarov are all invincible when you are fighting along side them. They can be knocked down, and they may let enemies run past them, but they will not die, so let them lead the way, be cautious, take cover, heal almost any time you take damage, and you will eventually get through all but a few short segments of the game that require a little more skill. Also realize that while there may be numerous enemies, they are always limited in number, so if you can find a way to pick them off from behind cover without being overrun, you will beat them. This is a slow method that takes a lot of patience, and the randomness of grenades means that the game will just take that much more patience. Also realize that in most of the game where you have several guys aiding you in the fight, while they can die, most of them will be replaced by reinforcements fairly quickly. While they are usually lousy shots, use them to your advantage, and try moving from cover to cover to get them to advance ahead of you whenever possible. Also, when clearing an area of enemies, you will generally want to peek around your cover clearing the far side of your area first. By this, I mean that if you are taking cover on the right hand side of a door, as you move towards the doorway, you will see enemies on the left first. Take the left-most enemy out before moving further into the doorway, and repeat the process until you are actually in the doorway looking to the right-hand side of the area being cleared. Any time you begin a mission with a pistol as your secondary weapon, swap it for something better as soon as you can. Reload often, and refill your ammo any time you see an ammo crate. Do not pick up specialty weapons like rocket launchers and carry them through a mission. You will be better off to have a secondary gun that works well against infantry, and anytime the game requires you to have a specialty weapon, one will be available near the spot where it is required. Remember that enemies can take enough damage to fall to the ground without dying. Those enemies will pull out a pistol and continue shooting at you, and some will even crawl around. Anytime you see an enemy on the ground who is not dead, fire another round into them to finish them off. Stay behind cover as much as you possibly can. On veteran difficulty, it can take as little as two shots to kill you, so stay behind cover. Choose your cover well. Try to use solid objects that can not be penetrated by bullets, and try to find locations where the enemy will not be able to flank your position. ****************************** [A1A] - "S.S.D.D." ****************************** This mission really has no difficulty. It is merely your training course where you get to select the difficulty. So I will not bother giving explanations of it. If you are having trouble, look for someone else to provide a guide for getting good times. But you should be able to get through this with little to no skill and still select the veteran difficulty at the end. ****************************** [A1B] - "Team Player" ****************************** This mission is one of the easiest in the game. It is entirely possible to beat this mission on veteran difficulty firing only one shot. I do not recommend playing it that way, and it will obviously be faster if you help your squad just a bit, but the only shot you have to make is to hit the truck on the bridge with a grenade. You do not have to use the minigun at all, but I admit that it does take a little luck to get through the driving section without using the minigun. In my experience, I've been killed multiple times in that segment on regular difficulty, but I've never been killed through there on veteran difficulty despite completely ignoring the enemy vehicles every time. I do not know what determines if you live or die while riding in the hummer, but all I'm really getting at is that the level is easy if you are patient and take cover. Anyway, on to the actual walk-through. In the opening area, feel free to shoot at the enemy if you want, but there is not much point. Go prone behind the armored vehicle or in the blast depression and wait. When prompted, switch to the grenade launcher and watch the far side of the gap in the bridge. An enemy truck will pull up there. Try to hit it with a grenade to keep those guys from destroying the bridge layer. When prompted, run up the stairs and get in your vehicle to take a little ride. Do not fire until you are fired upon. As soon as you are fired upon, start firing at the rooftops ahead of you. Soon, the envoy will start to move again, and about all you can do is blindly shoot at the second floor of every building you pass without letting off the trigger, or you can shoot at the enemy trucks that come out. After your ride, you will be thrown out of your vehicle. Immediately sprint inside to the back corner of the room. Switch out your pistol for a better weapon. The RPD works nicely in this mission. Some enemies will come down the stairs in the next room, so you can take them out or stay behind cover while your team takes them out. Flashbang the second floor when prompted and follow your squad up the stairs (or if for some reason you want to get through this mission with the single shot, crawl up the stairs in the prone position to get Foley and Dunn to clear the next rooms). You will be under fire from the school, but you do not need to kill anyone here. The safest option is to go prone and follow Foley to the door. When he runs out, wait for him and Dunn to kill off a few enemies and then follow him to the doorway of the school. Wait beside the door while your squad clears the first hallway. Feel free to peek around the corner and help out. When you do move forward, be very careful of two guys in the room on the right side of the hallway. Your squad generally will not take them out until they get to the far doorway, so you can ease your way around until you see one, and kill him, or you can sprint past the door and let the squad enter the room to take down both enemies. Stay to the back of the group when you get up the stairs and round each corner cautiously. Several enemies will be out in the open ready to be taken out, but there will also be a few that hide behind tables and a pillar that you'll need to watch out for. Clear this floor allowing Foley to go first, and there may still be one or two enemies right outside. Now that you have cleared the school, move down the street. When you come to a sharp turn to your right, go to the far side of the corner and take cover there. A few enemies will come through an opening in the right side of the next alley, so take them down while they have their backs turned. Wait for the cars in this alley to explode before moving up, and feel free to help them explode faster if necessary. When you do move up, be cautious of the doorway on the left because an enemy is generally in that garage area, and a couple more enemies may spawn at the end of this alley. I will generally take cover in the yard on the right that the first few enemies came out of. The number and behavior of the enemies at the end of this alley seems to vary a bit, so be cautious as you move around, and when the way is clear, go to the far end of this alley out of view of the enemy down the next corridor. Foley can take him out quickly. Once he's down, the mission is clear for you to run to the end. ****************************** [A1C] - "Cliffhanger" ****************************** This mission will require some trial and error, and it involves a decent bit of personal decisions. The climbing is easy enough. Just alternate the triggers to stick your pick axes in the ice, and hold the triggers down until you are ready to pull them out for another swing. The main idea in the beginning (after you've climbed the cliff) is to move slowly and watch your heartbeat sensor for enemies. Also listen to MacTavish to know when large groups or vehicles are coming towards you, and especially listen for him to alert you when the BMP has targeted you. If the BMP does target you, immediately run away from any enemy dots on your sensor to get away. If the BMP does start firing, you generally die very quickly. Also, feel free to swap your pistol for a better weapon at any point. Just don't use an un-silenced weapon before you detonate the C4. The first guys that you take out in the level are a great place to get a better weapon. After planting the C4 and regrouping with MacTavish, blow the C4 and shoot every enemy in the doorway of your building. Ignore what MacTavish is telling you. Slowly move down the stairs watching for more guys to come into view. Watch for two to three guys to be lying down beneath the Harrier directly across from your building. One may be behind the concrete barriers. Once they are down, ease over to the right to look for enemies towards the left of your building, but do not actually exit the building. When the left is clear of everything except the BMP, ease towards the left of the doorway to clear enemies to the right side. There is likely to be another enemy lying beside the control tower on the near side. When they are cleared out, sprint across to the concrete barriers and the first Harrier. From there, move up between the jeep and the control tower to keep the BMP from targeting you. The downside to this route is that the jeep can blow up and kill you if it takes enough damage. Watch for enemies to come around the corner in front of you, and slowly ease your way around. There are usually three or four enemies in the runway, and a couple more that come around the far side of the building. Sometimes MacTavish will kill some of them, but do not expect him to do so. Sprint down the runway to the first jet, and take cover. Peek out and pick off enemies in the distance. Keep moving up from cover to cover until you get behind the jeeps at the far end. Do not use them for cover unless they are already destroyed, but pick off any remaining enemies from here. When the building at the end of the runway is cleared, follow MacTavish to the slope and slide down. Immediately sprint behind the nearest building and heal. Peek around the corner taking out the guys that appeared behind you and shooting as many guys off the snow mobiles as you can. When the snow mobiles start down the slope run back around to where you had been in front of the building to avoid the scripted segment of MacTavish taking down the snow mobile. Kill the two guys that get off their snow mobile and then hop on the near one. From that point to the end of the level, it is just driving the snow mobile. If you are having trouble on this part, the best way to get through is to play the Special Ops mode until you unlock the Timed Race. Then beat that on one of the harder difficulties to learn the path that you should be taking. Then repeat that path in the campaign and shoot anyone who gets in your way. Keep in mind that your gun has infinite ammo at this point, so once you start firing, you might as well empty the magazine and reload so that you have a fresh magazine ready if anyone else gets in your way. ****************************** [A1D] - "No Russian" ****************************** This is another easy mission. You do not have to fire your weapon until you go outside. You could theoretically beat this level without firing a shot, but I've not done it yet, and I do not trust the AI to be competent enough to take down the riot shield guys. Just let the terrorists take the lead and do not get in front of them. They will shoot you in the back! If you see a security guard, feel free to shoot them, or take cover until someone else kills them. Once outside, your main concern is going to be all those guys with riot shields. While they are all lined up, switch to your grenade launcher, and fire a couple grenades between them. Do not aim directly at the riot shields. The grenades will be much more effective if they go between the guys and land directly behind them. Switch back to your gun while they are recovering and pick off as many of them as you can before they get their shields back up. When you take out enough of them, they will start to retreat. Watch for opportunities to shoot them if they drop their shields, and you can even shoot at their feet when they are standing upright. That will sometimes be enough to get them to drop their shield enough for a better shot. Whenever the riot shield guys group together, throw another grenade at them. Stick to cover along the wall on your right. Whenever possible, stay completely behind cover and just peek out enough to see the left-most enemy. Focus on taking out that one enemy even if you do not have a clear shot on him. The enemies move around enough that you'll eventually get a shot. Only move forward when the area is clear, and always take cover to heal if you get hit. Makarov is invincible, so let him take the brunt of the fire. When you get far enough up, there will be security forces on a second floor overlooking your position. Use the same method of taking cover and exposing yourself only to the left-most enemy until he is killed, and then peek out just enough to get the next one. With enough patience, you can get through this mission with very few deaths. ****************************** [A1E] - "Takedown" ****************************** The beginning of this mission is easy. Just duck down into your seat before you are even told to, and after the car gets shot up, chase down your target. There are no other enemies, so do not worry about cover yet. When you get the shot, shoot for his legs. Next, you will have to assault the Favela. The rest of the level is extremely tedious, but it is not as bad as first impressions would lead one to believe. I'm certain that there are faster methods than what I will write, but without memorizing the map or relying on actual skill, patience and a large block of time are essential for getting through this mission. I think this mission took around two hours the first time I played through on veteran, and I have no idea how many times I died in that two hours. But patience and perseverance are the keys. First, I suggest hiding behind the brick walls and dumpsters while your two comrades jump down. These provide solid cover, and enemies rarely throw grenades up there. Just sit up there and pick off any enemies you see. Especially take out anyone on the rooftops because they'll be easier to target from up here. There is also a sniper in a small, dark second-floor shack that needs to be taken out carefully. The ACOG scope really helps with this part. Whenever the rooftops are clear, and you feel like moving up just a bit, jump down and sprint to the nook in the far right wall. From here, take out enemies in the far left room and the center shack. Watch out for grenades and sprint behind one of the cars when a grenade comes your way. Then sprint back after the grenade explodes. This is extremely time consuming, but the enemies will eventually stop coming. When that happens, cautiously move up listening for gun fire or enemy chatter, and be ready to retreat quickly. When the enemies appear, they generally have better cover than you, so you'll need to retreat to solid cover and heal from any hits you have taken. When you make it up to the first alley on the right (the alley runs west and then turns southwest), there is likely to be a shack with several guys in it looking directly down that alley at your position (once you've made it to the bend in the alley). Take cover and pick them off. When the way looks clear, switch to the shotgun and sprint to that shack. Kill anyone remaining inside, and look for a back room with only one entrance and no windows. From here, several guys may try to come in after you, but the shotgun will make short work of them. When the way seems clear, peek out briefly and duck back inside. Keep trying to draw the enemy closer to you, and keep listening for signs of enemy presence. From here, switch to your assault rifle and continue to move down the right hand (west) side of the map to a narrow alley. Multiple enemies will likely run around the corner and present their back to you for easy kills, but watch for an enemy to be shooting at you from inside the window and possibly on the roof of the shack directly ahead of you. Take them out quickly, and sprint directly ahead to the side of this shack. You can go inside and catch an enemy waiting by the far door ready to surprise you if you happened to come from the other direction. You can run up on him and knife him or shoot him, the choice is yours. This shack provides decent cover, and enemies will not spawn down the street to the west. When this area is clear, head west and up the stairs. There is no need to clear the east side building by building, but if you do, keep an eye on the rooftops. A few enemies will spawn up there as you move through the area. **An alternate method for making it through this first area is to quickly run for the southwest corner of this area as soon as you regain control of your character. This is risky, and I've only ever made it to the previously mentioned shack where I suggest hiding in the back room. So that always leaves me surrounded by numerous enemies, and no easy way out. When the immediate area is clear, you can run down the narrow alley to the south, and one of your guys should be waiting there to help you. The problem with this is that you can either maintain cover against the guys to the south leaving your back exposed to men on the roof of the building you just left, or get a wall between you and the guys behind you leaving you exposed to the very men you are trying to kill. I know it is possible to use this method, but I have not been successful using it on veteran difficulty, and I do not recommend it.** In the next area, you can quickly knife the dog through the fence and take cover behind the dumpster. Peek out with your assault rifle and pick off enemies. If they throw a grenade, sprint back to the first dumpster to take cover there. There will likely be enemies behind the building directly ahead, coming down the alley to the left (east) of that building, on the roof of that building, and one that likes to wait behind the building, although he does come out from time to time. If you follow the southern-most path, be prepared for an enemy just around the corner (when you are turning east) and another to pop out of one of the two windows directly ahead when you turn back to the north. It varies as to which window he'll be in, so watch for the window to open and immediately backtrack to the alley and heal. Then slowly peek around the corner until you can kill him safely. Continue north down this alley, and you will soon encounter decent opposition. At least one man will run towards you, so kill him and get behind cover quickly. If a grenade comes near you, sprint back to cover further back. Be very careful of guys that spawn on the rooftops to the left (west) of this alley. When the guys on the roof are down as well as anyone further down the alley, look to the top of the stairs and take out the sniper there. If instead, you chose the northern path, you do not have to worry about the man in the window, and you can immediately dart into the shack here and pick off enemies down the alley including the sniper at the top of the stairs. When you get close enough to the northern door of this building, a few guys will run across the boards above the alley. Shoot them as they cross, or wait for them to take up more stationary positions on the rooftops. Now that the way appears clear, take note of the window at the end of the alley just to the right of the stairway. There is an enemy just around the corner to the right of that window, and as you run up on him, another enemy will throw the window open to surprise you. Take the shotgun and sprint down to take out the man around the corner first, and then the man in the window. More guys may have spawned on rooftops behind you, so continue by going up the stairs to where the sniper was, and immediately to your right at the top of the stairs, there will be one or two men that are easy to kill with the shotgun. Stop and heal. Switch back to your assault rifle, and ease over to the east around the end of the building so that you are looking south. Take out enemies on the roof to your left. There is a building with several enemies in and around it, and on the nearest side, there is a ladder going up to a doorway for that building. To the left of the building is a small wall with a sniper crouched behind it. He is your first priority, followed by anyone on the rooftops and anyone shooting at you from the window of that building. You should also be able to get an easy kill by shooting the door at the top of the ladder. When everything looks clear, go to the ladder, but do not climb it. Throw a grenade into the building and head up the slope to the left. As you look over the small wall where the sniper was, be prepared for several enemies. They may not be visible yet because they move around, but there are generally several to be taken out here. The nice part is that you should have a clear view of them, and they will be fairly close together making it easy to transition from one target to the next. If you take much damage, drop behind the wall and heal. When all looks clear, assume that there are still more guys inside this building along with the building behind it and the building to the southeast. Go up the ladder now and clear the inside of the building with the shotgun. Feel free to use a flashbang. As soon as the building is clear, crouch with your gun covering the entrance and stay away from the window until you are ready to engage more enemies. Through the window on the south side of the building, look to the doorway of the next building and take out anyone in there. Switch to your shotgun and sprint into that building to ensure it is cleared, and then focus on the building to your east, and clear it. Throw a grenade in the door before going inside to help yourself out a little. Things should get a little easier from here. Now you can move around to the back side (south side) of the building you just cleared, and there will be a set of stairs against the left wall. Ease up those stairs keeping an eye on the rooftops ahead. Clear out any enemies you see up there. There should be around four. At the top of the stairs, there is a doorway on your left. Do not go inside. Look around the corner for more enemies on the rooftops, and as you ease up the next set of stairs, take out enemies further down the alley. Quickly move to the left from the top of the stairs and take cover behind the partially constructed brick wall. Move up from wall to wall taking time to watch for approaching troops before each move. At the end of this building, you should be next to a stack of windows, and from here, you can shoot the guys on the balcony at the end of the alley. When the way is clear, move up from the partially constructed building to the end of this alley and turn to go up the stairs to the next alley. Once again, watch for enemies on rooftops first, and when they are down, ease up the stairs to deal with guys on the ground. When things clear out, move to the gap in the buildings on the right. From this gap, you can move far enough to the right to see around the next building for a different view of enemies at the end of the alley, but you will not have much cover. So switch back and forth from looking down the alley to looking around the building picking off anyone in sight. When the way looks clear, go to the back side of the building you've been using for cover (where you can see around it), and drop down to the balcony of that next building. The lower floor should be clear, but have your shotgun ready just in case, and then move up the stairs to clear the top floor. There is generally one man in here, and he will usually be behind you as you come up the stairs, so either throw a flashbang up, or ascend the stairs backwards. Almost directly across the street from the door of this building is another open door. There should be an enemy crouching behind a table in there, so kill him quickly before turning your attention back to the alley. Move from cover to cover to proceed to the end of the alley just in case anyone is left. Now proceed to the end of the mission to see the takedown. ****************************** [A2A] - "Wolverines!" ****************************** When you get out of the vehicle, immediately sprint behind the house on your right to avoid the BTR. Make your way through the yards until you come to a cross street. Cross the street and go into the back yard on the opposite side. Pretty soon, Foley will tell you to move up staying behind the vehicle, so follow his lead and stick to the right side of the road since the alley will be on that side. Take cover behind the ammo crate. Just on the other side of the hill, the BTR will stop and let troops out. Right as it stops, throw a smoke grenade under it, and shoot everyone that gets out of the vehicle, focusing on the passenger side first. When they are down, look down the alley on the right and shoot the man at the end, and then toss a grenade down to his position. Move up behind the first dumpster and let your squad take out the troops that are coming out. Move further down the alley keeping your gun aimed at the corner of the small jog in the alley (to the right of where the man had been standing) because at least one enemy will come down that next segment of alley towards you (sometimes it will be three or four guys instead of one). Kill him and take cover letting your squad move forward. When you get behind the restaurant that you can go into, stay to the left of the alley using the nooks for cover and let your squad kill off the enemy troops. Focus just on the troops to the right since you'll have the best view of them. Even if they are staying behind cover, do not shift your focus to the left until they are dead. Move up to the gas station watching for any enemies inside. Now you will be tasked with getting to Nate's and defending it from the roof. Sprint as far as you can across the parking lot to the building marked as your objective. Use one of the ladders to get to the roof to defend the sentry. Just peek over the edge of the wall to pick off the rear-most infantry, and go prone if you take damage. Focus on troops with RPGs if you see them since they can take the sentry out faster than the rest. If the infantry get close to the building, turn around and guard the two ladders to make sure enemies do not come up behind you. Your team will do well enough at killing everyone on the ground floor, but they are slow to kill anyone who comes up to the roof, so watch your back. When the first wave is done, move the sentry to the opposite side of the building (although doing so is not necessary to getting through this segment) and repeat the process of picking off the distant enemies first to limit your exposure. Once again, when the enemies get close to the building, just watch the ladders coming up onto the roof. You may find it helpful to plant a claymore at one ladder and cover the second. But I do not suggest planting claymores at both ladders yet. You may have more use of those claymores later. **Another method for getting through this section is a bit slower, but potentially safer. You can position the turret away from the edge of the roof watching both of the ladders. This way, the sentry is almost impossible to destroy, and there is no way for an enemy to make it onto the roof.** **Another method for this segment that is a little risky, but has worked well for me, is to climb the ladder to the roof of Nate's, fall off the roof, and immediately sprint to the back of the bank to the north. You should get there about the time some troops are coming out, so keep your gun aimed at the back door as you strafe to the north of it. From here, you can pick off any enemies running into the back lot of Nate's to go up the ladder. Then go around to the door on the northeast side of the bank and wait for the second wave of infantry. A military truck will pull right up to this door allowing you to grenade the troops as they are getting out and then mow down the two guys from the cab of the truck and anyone who survived the grenade.** When Nate's has been defended from assaults on both sides, a predator will fire at the roof. Jump down the ladder to the kitchen taking the sentry gun with you if it is still operational. Your new task is to cross the parking lot again to go back to the restaurant to the west and get the controls for the predator drone. Go out one of the side doors and sprint towards your objective. Take cover behind cars or signs or go prone in a low spot to gain back some stamina to sprint further and to heal if you get shot. You can also use smoke grenades for cover. I generally wait to cross the street until some of my men join me. When you get into the restaurant, some guys will come through the back door, so kill them quickly. The computer is on the counter. Pick it up and go prone behind the counter. Then use the predator to take out infantry, and destroy the armored vehicles only after the infantry is gone. The reason for this is that the vehicles can not shoot you when you are lying behind the counter, but it is possible for the infantry to come in behind you even with members of your squad supposedly guarding you. So take out the immediate threat first. You'll then be tasked with going back to Nate's, but it will be destroyed before you get there. Instead, you will need to go to the burger joint to the south. I generally try to land some predator missiles in the windows to take out as many guys as I can before I approach the building. When the troops are cleared out, go to the ladder on the southeast corner of the outside of the building. Go up to the roof, and set up your sentry so that it can guard both ladders, if you still have it. Otherwise, place claymores covering the two ladders, and make sure that neither are facing where your squad will be. Then go prone beside an air conditioning unit and go back to taking out infantry with the predator until you lose contact with it. Then you can peek over the edge of the roof to pick off a few enemies, but your main concern needs to be listening for you claymores to go off, and then covering the ladders. As usual, your squad will be sufficient at clearing out enemies so long as you cover their back and keep anyone from coming up behind you. Also, be aware that teammates may come up the ladder to replace fallen comrades. Do not shoot your own team! You can generally kill one on accident, but the second one will set you back to the previous checkpoint. Now that the burger joint has been defended, your new objective is to take out the two attack choppers. At least one Stinger can be picked up in the restaurant where the predator console was, but I've had no problems with going back to the roof of Nate's to use the Stingers there. So head over to Nate's (if you are getting shot, try going to the taco place first, healing behind cover, and then moving to Nate's) and get onto the roof. Going to Nate's first decreases the amount of time spent out in the open, and the only downside that I can think of is having a little less cover from the first chopper when taking that shot. Pick up the Stinger, lock onto the chopper, and shoot it down. Get another rocket ready and lock onto the second chopper as soon as the objective marker comes up. If you get some message about more infantry, ignore it. Once you fire the second rocket, take cover from that chopper because it may shoot at you before your shot hits it. Once the two attack choppers are down, run off the south side of the roof and sprint behind the taco place. Wait here until the convoy stops moving or you may become the victim of friendly fire. Then just run to your vehicle to finish the mission. ****************************** [A2B] - "The Hornet's Nest" ****************************** To start this mission, run up to the back side of the building ahead and take cover. I like to switch out my automatic pistol for something with a bit more range and accuracy, and there is usually a MP5 on a barrel at the nearest corner. If you continue to the front of the building and take cover behind the short wall, there is also a Druganov, assault rifle (AK47, I think), and akimbo weapons that you can use, but the MP5 works well and does not require you to expose yourself much to get it. Use your assault rifle with the ACOG scope to peek around the left side of the building shooting anyone on the rooftops or on balconies. MacTavish and your other squad mate will take care of anyone on the ground level. When things die down, move up to trigger two trucks driving in with mounted machine guns in the back. Pick off the guys manning the gun turrets, and take cover to wait for the rest to be killed. When the area is clear, run forward to the truck in front of the alley you'll be going down and use the mounted gun to cover that street. There should be several enemies that run out at you. If they don't come out automatically, fire a few shots to try to draw them out. When those guys are cleared out, dismount and move to the intersection sticking to the left wall, or go back and search bodies for your weapon of choice. When you proceed down the street, be prepared for enemies to run around the corner at you, and let your squad advance ahead of you when you get to the corner. Move down the street following your squad, but stay behind cover. Try to only expose yourself to one or two enemies at a time, and take them out. Follow your squad down to the grassy area, and take cover. Take your time eliminating the enemies in this open area, and then move along the fence on your left over to the stairs. You can use the wooden fence for cover while taking down enemies at the end of this alley, but realize that they can shoot through the fence. You can also stay back on the stairs and help your guys clear the alley, but letting them do most of the work. The position on the stairs has a low, solid wall for cover, but the chain link fence will obscure your view. When the alley is clear, sprint up behind the concrete barriers to get a good view, with good cover, of the street running to the west. Continue into the building next to the concrete barriers, go upstairs, and clear the balcony. Continue over to the next building and kill the guy inside. Do not worry about pushing all the way through as quickly as you can, but take out any enemy that can see you. Stay in this room, and do not expose yourself much in the doorway. Just peek outside to pick off guys in the street and in the balcony above the ice cream parlor, and kill anyone that runs through that door towards you. When things start settling down outside, ease towards the doorway expecting someone to be waiting immediately to the left of it. There may be no one there, but if someone is there, they can kill you in a hurry. Finish clearing the street in your immediate vicinity, and turn your attention to further up the street. Move across the street to the ice cream parlor and go upstairs. Watch the top of the hill for guys to be hiding at the corner or behind the wooden fence, and when they are down, move forward. You'll be in another grassy area, and a truck with a gun turret on the back will come out. Get behind cover and kill that gunner. When the gunner is down, take out the RPGs on the top floor of the building on your left. Let your squad worry about everyone else. When you move forward towards the truck and the market, beware that someone might be hiding in the alley to the left, but do not go down that alley. The game has a bad habit of spawning an enemy right behind you if you go down there. If you see someone down that alley, shoot them and move on. Otherwise, just move on. The market will take some time to clear out, but make use of the fact that you can often crouch and shoot at people's legs and feet when their upper body is not exposed. Also take advantage of the fact that bullets will go through most of the objects in the market. Once again, take your time clearing this area. There is no rush to get through it. When the first area is cleared, take the path on the left and be ready for an enemy to run at you. Take him down and wait in case a second guy runs at you. If nobody else comes out, ease forward to the jog in the alley. There will be a guy waiting just around this jog for you. Kill him and move forward to get two more guys to come at you, but do not move forward beyond the solid wall of the building on your right. Watch for one or two men to run into view a little to your right and take cover. Kill them and turn your attention to the man with the shotgun behind the wicker basket to your right (you might even see his gun barrel sticking out). He stays hidden until you move out away from the building. You can shoot him through the basket, and follow your squad through the buildings to the soccer field. Take cover and kill the guys across the field, starting with anyone on the roofs. Climb up on the roof and follow MacTavish to the next LZ, where you will fall short of a jump and regain consciousness with no weapons. Since you have no weapons, your only option is to run, and hopefully you remember the path from playing on an easier difficulty. Just be fast to avoid being shot up from your pursuers and make the jump to your helicopter. ****************************** [A2C] - "Exodus" ****************************** I do not know of any specific strategy that will really help with this mission, so the only advice I can really give is to be slow and methodical as you advance. Regardless of what is said during radio chatter, Honey Badger is not likely to be destroyed by RPGs if you happen to be slow in clearing out the enemy. The vehicle will start smoking after a while, but I have never had it completely destroyed even when I was intentionally negligent. Also realize that Honey Badger is an extremely lousy shot, so its main purpose is to lay down suppressive fire and take out the few helicopters that come to drop of troops. Start the mission by immediately targeting one of the houses up the street on the right side and run for cover in the yards to your right. Enemies come out of the houses up ahead pretty fast. Keep using the laser designator to direct fire in their general direction, and heal up from any shots you take. Peek out to designate new targets any time Honey Badger stops firing. Allow your team to advance ahead of you, and always move from cover to cover. Your squad will often miss an enemy who will pop out and surprise you, and this seems to be pretty random, so it may take a few tries to work your way through the houses. Enemies will also run around the left side of Honey Badger to come up behind you, so watch out for that. When you get down to the grey house (just past the yellow house with all the troops), watch for incoming helicopters and target them with the laser as soon as you can. You'll easily be able to take down two of the three before they drop off troops. Once the helicopters are gone, target the office building on the corner, and move up to the far side of the fire engine so that your squad will engage enemies inside the office, and then circle back around Honey Badger and take cover to avoid any guys that may come from the purple house on the right side of the street. From here, you can make a detour and target the upper floors of the apartments with the laser to kill off some enemies, but there is no harm in continuing forward. The security checkpoint will take some time to clear out. There are enemies everywhere, and the sentry gun will do a lot of damage until you can take it down. I suggest running up the right side and taking cover behind the ammo crate. Let your squad destroy the sentry, and then pick off any enemies you see and go prone when you get hit so that you can heal. Use the laser to target groups of infantry and the buildings on the left side, and after a while, the area will be cleared out. Move up cautiously staying near cover until you are certain that nobody remains in the buildings. Refill your ammo while you are at the ammo crate. Now you will move down the street and across a bridge. Stay close behind the vehicle, and when it stops, peek out to designate targets, but then take cover again. Enemies here are incredibly accurate at long range. Keep designating targets until the fighting dies down, and then move to the short wall on the left side of the street where your squad is. Go prone if you get shot, but try to take out any remaining enemies down the street. When all looks clear, hop over the wall and run to the gate in the wooden fence watching the garage for enemy troops. Look through the window to check for enemies, and jump through if all is clear. From this little room, use the laser to designate the living room so that Honey Badger will target any enemies coming in the front door to attack you. Then when you move to the next room, immediately turn to the right to see if there is anyone in that extension of the room. When that room is cleared, slowly make your way out to the living room killing anyone you encounter and using corners for cover. When this first house is clear, everyone should start moving to the end of the street. Move up and designate the front door of the last house on the right to keep guys from coming out the front door. Then carefully look into the basement garage and kill anyone inside there. By now, Foley should go up the front steps and into the front room. Follow him up careful for anyone who might be on the floor above you. Find some cover to the left of this front room and wait. As your squad moves forward, move up with them, but stay a little ways behind them. If you go up the stairs, be careful for guys crouching in the corner of the passageways through to the back of the house, and if you stay on the main floor, be careful for guys running out into the hallway. Either way works, but I prefer to stay on the main floor. If you keep to the main floor, watch for an enemy to be in the far corner of the back room and other to be on the top floor overlooking your position. When you clear that floor, go to the balcony overlooking the pool and jump off. Don't bother clearing the rest of the house. Just move forward and designate enemy vehicles for missile strikes. Then follow your squad to the panic room. ****************************** [A2D] - "The Only Easy Day... Was Yesterday" ****************************** This mission is not pretty easy until you have to fight through the smoke screen. You will need a weapon with a thermal scope at the end of the mission, but there will be a couple to choose from right before you need them. So you can swap out weapons as you see fit, but I recommend keeping your original assault rifles, one with the red dot sight and one with the thermal scope. After the cut scene, swim up behind your target and take him out when prompted. Follow your squad up the stairs and silently take out the man leaning over the railing. Your squad will take him out if you get close enough to him. For breaching the room, I suggest using the door closest to where you entered. After the breach, follow you men up the stairs to the next breach. Breach the room, take out the enemies, and plant the C4. Now go out to the scaffolding to watch the enemies come to check on what happened. Feel free to swap out a gun for the LMG under the scaffolding since you won't need a silencer anymore. Blow the C4 and take down the enemies here. When they are cleared out, I generally switch back to my assault rifle or pick up an assault rifle with red dot sight from the many downed enemies, but take whatever you are comfortable with. Move up to the next corner and continue to take down the enemies along this side. Just stay behind good cover, and you should not have any problems. When this level and the staircase are clear, move up to the next level and take cover again. Fighting here is pretty straight-forward, so just stay towards the back of the squad and pick off any enemies you see. Stay behind cover, and go prone any time you need to heal. When the helicopter comes out, you can pick up an AT4-HS rocket launcher, or go into the room on the right to find a Stinger. The AT4s can be found all over the place. Do not bother with RPGs because they simply are not accurate. You are better off with the AT4, or the Stinger even though the Stinger requires a lock. If using the Stinger, use the couple of seconds the helicopter uses to wind up its guns to get a lock and fire. Once the helicopter is taken out, swap the rocket launcher for another gun. With the helicopter down, proceed around the corner and take cover for more of the same cover-to-cover fighting. There is really no challenge until you head up to the top level where the enemy throws out smoke grenades. There is a crate with an Intervention and a few F2000s, all equipped with thermal vision, on the level where you take out the helicopter as well as on the next-to-last flight of stairs. Make sure one of your guns has the thermal vision, and go up the final flight of stairs. You'll want to take cover quickly. Your first objective needs to be clearing out the enemies on your level to keep them from flanking you. The crates to the right of this area can work fairly well, but until the enemy troops are thinned out, enemies may rush around those crates to catch you by surprise, and you may be dodging several grenades. I prefer to follow MacTavish to the left-most path, and take cover there picking off the enemies on that side first. This location is fairly safe from grenades, but there is a risk of enemies getting through behind you. Use claymores to keep them off your back remembering that those claymores may be destroyed by incoming grenades. As long as you watch your back pretty well, this location works well. When the ground level is cleared, snipe the guys in the windows one floor up from you exposing yourself to only one at a time, or just sprint along the left-most path to get to the door breach. ****************************** [A2E] - "The Gulag" ****************************** This will be another easy mission. It is fairly easy to beat this mission on veteran difficulty without firing a single shot, but I do not recommend playing it that way. Start this mission by sniping the guys around the SAM sites on the bastions. You can actually just sit their watching your fellow soldiers snipe them. When you land, immediately run with your squad and go prone behind the nearest cover. You should be able to make it to the destroyed jeep, but you'll need to go prone near the driver's side of the front bumper. From here, slowly move around the driver's side sniping the guys on the upper level as you go. Then run up behind the tracked vehicles and wait for the helicopter to come in and clear out the next set of guys on an upper level. Let your guys do most of the fighting as you proceed to the broken out window on the right of the next building. Exit this room when your squad has moved up, and move forward along the right wall when the area is clear, moving from cover to cover in case more enemies come out. When possible, let your squad advance ahead of you to take the brunt of the bullets. After the smaller courtyard, let your squad move down the corridor and assault the control room. Once you get in to the control station and your squad goes down the stairs to the first cells, go about halfway down the stairs and then go back up. This will spawn the first wave of enemies and allow you to shoot at them from relative safety on a higher level. Then move down to advance with your group. When you take damage, go prone and heal. If you stay with your squad, they will generally throw back any grenades that come at you. Take out easy targets, but do not bother going out of your way to get kills unless you just want to do it and don't mind the extra risk. Slowly make your way around this level taking cover behind the low walls as you go. When you drop down the broken stairs to the central weapons cage, you are told to get a riot shield. You are welcome to do so, but I get better results from just going prone in any corner. When the gate opens, and the gunfire starts to die down, crouch and pick off any enemies that you see. Then you can take your time selecting which weapon you want from this cage, or you can take the riot shield. Personally, I suggest taking the riot shield as a secondary weapon and keeping it for the shower room, or using it for the rest of the mission if you want to be a pacifist. Then make your way around the last bit of this floor following the same procedure you used before or just pushing forward with the riot shield, and repel down to the bottom floor. Switch to night vision. If you brought a riot shield, this is a decent place to use it just to get your squad to move forward. Do not get too eager, though. Enemies can hide in the cells on either side and shoot you as you ease past with the riot shield. So if you are using that method, just move up enough for your team to clear the next set of cells. Otherwise, be patient and wait for the enemies to expose themselves, and your squad should move up when it is clear. Proceed through the next room, and when you get to a corridor with lots of pipes, crouch and take out the enemies that are exposed. Then strafe to the left to get a view of the narrow passage and take out the two enemies before they jump down. Now go to the end of this passage and carefully peek around the corner until you can take out an enemy waiting for you to expose yourself. When he is killed, continue strafing to your left to kill a guy at the end of the next corridor. Reload and prepare for the breach. Breach the wall into the shower room and kill the guys right in front of you followed by anyone you can see further down the room. When everyone visible is down, switch to the riot shield and get your back into a corner (or you can do this during the initial breach). If you did not bring the riot shield, take cover behind the partially destroyed wall right in front of you, and let your men move forward. Do your best to take out guys on the second floor while your guys clear the shower rooms. Move up keeping as much cover as possible, and do not go into the locker room until it is pretty well clear. Simply getting into that doorway should trigger the remaining enemies to advance if they have not already done so, so you can now retreat to safer ground to pick off any vulnerable enemies. This is a great place for the riot shield. Use it to lure enemy soldiers with riot shields towards you so that they expose their backs to your men. When all looks clear, sprint to the last room and drop through the hole. Now that you are in the sewers, follow MacTavish to the wall breach. Price will kill the enemy in here, so there is not much point in shooting. Just follow Foley to the extraction point and clip onto the cable. ****************************** [A2F] - "Of Their Own Accord" ****************************** You start this mission in an underground base. Look around for another weapon to swap out for your pistol before leaving the bunker. Then just follow Foley up to the building. Take cover behind the first barrier you come to and wait for Foley to advance. Then advance across the street to the taxi and then to the concrete barriers for more cover if you need it. Then move inside. You should not have to fire a shot before going inside the building. Take cover and focus on the men on the balcony above the next room. When the large room is cleared, advance down the elevator hallway on your right. When you come to a small, outdoor area, let your team advance into the courtyard before you expose yourself. Take cover behind the ammo crate outside, and watch the door on the right to get any enemies you see. Advance to the door on the left when it seems clear, and run over behind the desk. Let Foley advance down to the corner in the hallway and clear the enemies for you. There is a door at the corner of this hallway where a man will crack the door open to fire at you. Shoot him through the door and proceed up to the second floor. Quickly move up behind the couch on the left, and watch for a couple enemies on the walkway on the far side of the room (the front room you fought through when you entered the building) as well as one just to the left of the doorway into that main room. Take cover, and let your team move out to the walkway first. They may take a little bit, but once they get through their dialogue, they will lead the way. Once they are moving, ease out onto the walkway watching to your right just in case someone is still over there. Your squad will sometimes ignore enemies over there if they hide behind a pillar. At the next room, take out the guy hiding behind the partial wall. When you climb the rubble slopes up to the fourth floor, you will immediately have a view of an anti-aircraft site through a balcony door, and if you were quick to get up there before your squad, the enemies here will be unaware of your presence. There are several ways to tackle this, but I suggest tossing a cooked grenade onto the balcony as you sprint into the hallway to the right of the balcony doorway and crouch behind the low wall. There is one soldier down the hallway to the left that you'll need to shoot. There will be some enemies taking cover on the opposing balcony that need to be taken out pretty quickly, but also watch for more enemies running out onto the near balcony. Let Foley take care of the hallway. When the area is clear, plant C4 on the AA, and restock on ammo. Detonate the C4 as you head upstairs to the fifth floor. On the fifth floor, run around the corner into the hallway on your right, and be prepared for one enemy to be crouched at the far corner of this hall. He usually is not there, but every once in a while, he will catch you by surprise. You should look through the doorway on the right of the hallway to catch a glimpse of some enemy troops moving through another doorway along the next segment of the hallway. This is a great spot to use a grenade to thin out enemy numbers, or you can just open fire on them to take down several without being shot at. Be careful about actually going into the room on the right, though, because there is another doorway at the back right of that room where enemies can flank you if you stay there too long. Continue along the hallway until you get to the room the enemy troops were entering. Foley should continue along the hallway and start clearing the next section. Go left into the room and clear it and the following room of any enemies, and then let your troops lead the way. There will be some enemies at the end of these rooms hiding behind a wooden panel and some desks. Your squad will have a hard time hitting them, so just shoot through the wood to kill them. Move up to the "eagle's nest" and toss a grenade inside. Clear out anyone remaining. Once you have cleared the corner room of enemies, feel free to plant some claymores in the hallway to thin out the first assault on your position, but it is not necessary. Go down the slope to the far corner (southwest) of this room and get on the sniper rifle. Use this to take down all the enemies out on the mall who are firing at your helicopters. When they are all down, get off the sniper rifle and turn to take out any enemies attacking through the door or the hole in the wall. With the sniping done and the first assault cleared, you can take some time to go back out into the hallway to plant some claymores. These will buy you a couple more seconds when the enemy infantry start to overrun your position, but I actually suggest waiting. Pick up a Javelin and start destroying the attack choppers staying towards the back of the room with your back to the wall. Target the choppers first because they can actually attack you while the ground vehicles can not. If you want to plant claymores, I suggest doing it after destroying two or three vehicles and then coming back to finish off the vehicles. Doing so has generally allowed me to take less fire from the attack choppers, but I do not know why. When enough vehicles are destroyed, you will automatically switch back to your rifle. Now you just need to run over to the doorway in the hallway where two of your guys are crouched. When they break down the door, run up the stairs. There is a wooden doorway at the top of two of the flights of stairs. A guy will pop out of the second one of those, so be prepared to knife him and keep moving to the roof. Now that you are on the helicopter, things will be easy going. What you do here really does not matter at all. You do not have to shoot anything, and you can even shoot friendly helicopters without getting the friendly fire failure. But assuming you are playing legitimately, fire at the vehicles and men in front of the war memorial until you get a view of the men on top of the tower firing RPGs at the evacuation chopper. Mow them down along with more guys on the ground inside the memorial and the guys on the second tower of the memorial. Then destroy anything left out in the road. You'll soon fly past an upper story of a building, and once you see troops in the windows, just hose that entire floor with lead until the helicopter starts to climb. You can take out some of the SAM sites on the roof, but you get shot down anyway. When you regain consciousness in the downed chopper, wait for the mission to end. You will not take damage here, and killing enemies does not make any difference. ****************************** [A3A] - "Contingency" ****************************** This mission starts off very easy, but ends up being one of the most annoying, in my opinion. For the silent part of the mission, simply listen to Price and do whatever he tells you to do. If you do that, you can make it across the bridge without taking any damage. Once you start across the bridge, sprint ahead a little ways to get ahead of Price, but do not use up all of your sprinting stamina. When you get to the area where the BTR emerges, sprint into the forest. Once again, do whatever Price tells you to do, and you can make it to the town without taking any damage. Whenever possible, line up multiple enemies to take them down in a single shot. At any point, switch out your pistol for an enemy's weapon, but do not use it until you get to the town. Once you get to the town, feel free to swap out weapons, and go prone behind the crate with the weapons on it. Use your predator missiles to take out enemies from here. Do not bother moving from cover until the area is clear. Price will take out anyone you don't hit with the missiles. When the area is clear, move forward to spawn more enemies, take cover, and use the predator missiles again. If you chose your cover well, this area is very easy. Move ahead to the path overlooking the sub facility. Switch out weapons if you want, and jump over the edge to the cover below (don't bother taking the time to follow the path). Do not use the predator missiles until the alarm sounds. At that point, you only have two minutes to get to the sub (unlike in lower difficulties), so you'll have to be fast. Use your first missile to take out the attack chopper, and remember that once you are on target with the missile, pulling the right trigger will speed it up to save you precious seconds. Now we get to the hard part of the mission that is going to take a whole lot of luck and persistence to get through. The best option I've found is to stick to the right side of the map and use the dumpsters, building corners, and vehicles for cover as you move. As soon as you get another predator missile, take cover and use it to clear infantry and get another missile arming. Do not bother taking out the armored vehicle with a missile yet. Instead, clear out infantry and destroy the truck full of troops when it arrives. When you get all the way down the right side of the map, sprint across the road, turn left to look towards the objective marker, and take cover. There should be an RPG and some other weapons there, but don't bother switching weapons unless you need to. Now the only thing standing between you and the checkpoint for making it to the sub are the crates with several enemy troops hiding all around them. Use your grenades and flashbangs to move up, and sprint towards the vehicle on your right if you are short on time. You should get the checkpoint, and your squad will quickly move up and take out remaining enemies. I've also had the enemy armor completely disappear at this point, but I can not guarantee that it will disappear. If it does not, use the predator to destroy it. Cross the street and go up the stairs to the top of the building where you will defend the sub dock. Pick up a sniper rifle if you do not have one, and go prone behind the ventilation units. Use the predator drone to take out enemies and watch the dock for a few enemies to come out. When they do come out, one will have a sniper rifle, and he is usually a very fast shot, so kill him first. Pick off the last few guys down that way and let your team worry about defending the stairs. ****************************** [A3B] - "Second Sun" ****************************** This opening has been done before. Just wait it out. When you get out of the downed helicopter, follow Foley to take cover in the building. Oddly enough, this part is sometimes the hardest part of the level as stuff comes crashing down, but other times, you can stroll right through. If you keep dying here, start by following Foley, and after the chopper crashes down on the right side of the street, run over and stick close to the buildings. When you head back outside, follow the squad to the street corner where you'll find a dead soldier and a gun to swap for your pistol. Then enter the corner building to find an ammo crate, or just move ahead. There will be another ammo crate in the next building you enter. Head down the road to meet up with the messenger, and continue into the building and up the stairs. You will get into an office shootout. Go to the left and make sure the right side of the room is clear when you enter the room. Let your squad do most of the work, and move forward to new cover when things start to die down to get the squad to advance. Shoot through the cubicles to kill hiding enemies. After the shootout, search the dropped guns to see if you like any of them better than what you are carrying. Because of the EMP blast, you may prefer a weapon with iron sights. Move up to the next office and another firefight. When you drop down outside, you will see three enemies on a vehicle. Take them out at any time or just run up to them. You do not have to wait for Foley's command, and you do not have to wait for his command to engage the unidentified patrol. If you stay behind cover, your squad will clear out the enemies fast enough, and then you can proceed down to the president's bunker. Alternatively, if you are far enough ahead of your squad, you can run right through the patrol without engaging them, but that only works about half the time and is not really worth the risk considering how little time you will save. ****************************** [A3C] - "Whiskey Hotel" ****************************** Follow Foley through the bunker and come out in the middle of a big fight. Sprint to the nearest blast depression and go prone. Wait to heal and rebuild stamina and sprint to the metal pylons ahead and then to the next depression. Oddly enough, you can get on the mounted machine gun to the left of the tunnel exit, and you will get shot less, but you will not be doing much good there. Now go left to take cover behind a downed chopper. Wait again before sprinting to a destroyed vehicle next to a tree. Let your men move up, and sprint back to the chopper if a grenade is thrown in behind you. When you are ready, go around the tree and sprint to the front of the jeep where there is likely to be an enemy. Take him out and expect one or two more to run at you from the direction of the building. Then advance through the bushes and clear the porch area and wait for your squad to move up to the door. Once inside the building, let your squad open a door and engage the enemy. Stay back and pick off anyone that comes into your view, and then move forward to cover. When your men advance, they will clear out the nearest enemies, so follow them staying crouched and watching for any easy targets. When the press room with the podium is cleared, move down the right wall to the podium so your team will engage the next room. Stay on behind the podium while down here because the enemy AI can sometimes see you through the curtains and severely hurt you. While they are busy with that, circle back around to the back of the room and to the porch on the left, and use the plant bases for cover to move forward. At the far end of this porch are some barrels, and above those is a balcony. Watch for troop movement up there and take down any guys that appear. Your team will most likely not clear the cubicles on their own, so try to get a side view of enemies in the cubicles to take them out, and then toss a grenade to the back of the room and move up. In the last section of cubicles, you will get a two minute warning. Throw a grenade into the left doorway to the next room, and move in through the right doorway. Now throw a flashbang into the next room and clear it out. Foley should advance pretty quickly and take down the guys at the top of the slope in the next room. Do not bother trying to take down those guys because they can kill you pretty fast if you expose yourself. Just wait for Foley to run up the slope, and then follow him. When you come out on the next floor, ease out into the hallway to take down any enemies there using the slope exit for cover. When you do move forward, beware of the possibility of guys in the room to the left, so quickly check that side before focusing all of your attention on the stairs on the far end of the room. Once the enemies stop coming down the stairs at you, run up the stairs to the top floor and pop your flares. ****************************** [A3D] - "Loose Ends" ****************************** This is a little tedious, but it is really not too difficult on veteran difficulty. It takes a lot of patience and trial and error. At the beginning of the mission, sprint down staying to the left against the rock face and go prone when the mines are tripped. From here, you should have a clear view of two to three enemies that spawn at the top of the cliff. When they are down, crouch and take out as many enemies further down the slope as you can before the smoke obscures your view. With the smoke keeping you from seeing anyone, move forward along the cliff to the edge of the smoke, but do not go into the smoke. Let your team move forward to clear the area, and shoot any enemies that you see, but do not bother pursuing them. Only move forward when you see members of your squad moving up ahead of you. Stick to the left side and take cover behind the stumps when you get down to the bottom of the slope. Peek out enough to take out any enemies you can easily see, but let your squad do most of the work. **An alternate method for clearing the enemies in the smoke is to move to the right side once the enemies at the top of the cliff are cleared. You will most likely see a few guys in ghilli-suits, so take them out before going into the smoke. When you enter the smoke, sprint through it staying all the way to the right. If you get stuck in a bush, turn a little to the left and keep running. On the far side of the smoke, you'll see a white fence on the right. Keep running along that even if you get shot. At some point along that fence, all the enemies in the smoke will have sudden heart failure and die. Just keep running until you hear the message about the trucks leaving, and then backtrack to avoid splash damage from the predator missiles.** When the field is clear of smoke and enemies, go back and swap out your pistol for something better. If you can find something like an RPD with red dot sight, that can be very useful. Move up the hill and avoid the two vehicles as they leave if they are not already destroyed. Move on up and kill the guys as they get out of their vehicles in the driveway. If you take much damage, go prone and let your squad move up. Reload your weapons before breaching the house. You can breach the house from whichever doorway you choose. I won't go into specifics here because it will vary depending on which doorway you go to, and the AI behavior varies significantly each time. Once inside, clear all three floors of the house before breaching any other rooms just to make sure nobody comes out behind you. At the top of the stairs, quickly knife the guy (or shoot him if you so choose) in the bathroom on the right (although he sometimes charges at you as soon as you start up the stairs). Other than that, clear the house in whatever way you want. One of the rooms you breach in the basement has a wall of guns that you can select, and the wall to the right of that will re- supply your ammo just like an ammo crate. Go around the house and select the guns you want, and then go back to that room and restock on ammo, and that will automatically reload your weapons to give you the maximum ammo you can carry. Now you need to get ready to hold off several waves of enemies, and this is going to be tedious. There really is no good place to be where you can cover all of the entrances, so you'll have to do the best you can. The places I prefer are the top of the stairs and to the right of the windows in the living room crouching at the end of the couch (northeast corner of the room). From the top of the stairs, I can cover the main entrance and the side doorway where most of the enemies from the basement come into the living room. From a crouched position, I can shoot guys out by the jeeps and coming in the front doors. Watch closely for flashbangs to be thrown in, and when they are thrown, quickly step behind cover to your right to avoid being blinded, and step back out when it has gone off. This will allow you to kill most of your opponents quickly and easily, but some will take you by surprise. One of the ways that they do this is by throwing multiple flashbangs with only a second or two between them so that you do not see the second one come in, and it blinds you as you step out from cover. About all you can do at that point is throw your own flashbang and/or a grenade to slow the enemy down while you get your sight back. I do not recommend blindly firing at the front door while blinded. While you may kill some, you are likely to leave yourself open to enemies coming in from a different entrance, and you can very well end up dead before you get your vision back. Another benefit to being at the top of the stairs is that grenades are rarely thrown up there. In multiple times playing through this, I've only had one thrown up at me. If you use the living room method, you will have a clear view of the south side entrance next to the stairs to the basement, and several of the flashbangs will not come inside far enough to hinder your vision. When you are blinded, you can blindly fire with an LMG here until you get your vision back because your line of sight covers both main entrances without shifting your gun, and your gun will follow any incoming enemies when they cross your line of sight. Alternatively, you can go prone for protection and let your ally in the living room hold off the assault until you can see again. An added bonus of the living room position is that when enemies do go around through the back of the house, they have a tendency to shoot a few rounds at the computer, and then come out into the living room to kill you instead of simply destroying the computer from cover. A third option that I have not tried but might work would be the small room directly opposite from the main entrance looking directly past the computer you are trying to protect. This room does have two doorways, though, so you will be forced to move back and forth between the two doorways which takes time and focus. Regardless of where you plan to be for the file transfer, you'll need to set out claymores before starting the transfer. The claymores in this area can be a safeguard, or they can be little more than a distraction to buy you some time. Either way, use every single one. There is no reason for you to have unused claymores, because each unused claymore is potentially another enemy that is going to be shooting at you, throwing flashbangs, and trying to shoot the computer. My method is to place several claymores along the route through the back of the house, namely in the room behind the stairway and anywhere that will keep enemies out of that room because that is the only path I can not cover from my two preferred positions. Then I also like to place a few in the living room if I am at the top of the stairs. The claymores in the living room are not essential, but every now and again, an enemy will slip past and take cover in the living room. Thankfully, for some reason, they generally do not shoot at the computer from in there, so they are more of a nuisance than a threat, but they can still potentially shoot at the computer, and they will shoot at you when you come down the stairs once the transfer is complete. So the claymores there are just to keep that area of the room clear. Once those areas are covered, place the remaining claymores in high traffic areas to get some quick kills. Those will all be gone after the first wave, but they'll at least allow you to conserve some ammo. So once you have all the claymores in place, you have your weapons of choice, and you are full on ammo, start the transfer and get into position. This is going to take a long while, and unless you know something I don't, you will likely die several times in this part of the mission. Be very careful with reloading, especially if you have an LMG. Remember that you have a second weapon if things get tight, and you can also throw an uncooked grenade to buy you a few more seconds for reloading. Unfortunately, I do not know of any easy way to get through this. But oddly enough, once the transfer is complete, the enemies generally stop shooting at the module, so you can patiently kill them until the house is clear, and then run to get the module and get back to cover. That should get you another checkpoint. If you have done a good job of clearing the house, running back to cover is not necessary, but I suggest doing it as a precaution and to get the checkpoint when you are at lease close to cover. Now that you have the module, Ghost will tell you to get to the chopper. You can go back to camping your spot to wait for any other enemies to come in, or you can just head out to Ghost. If you do wait, you will never take out all of the enemies because some just will not come into the house, but taking out all the enemies possible will give you the best chances for survival. Once everything is calm, head out the front door and just down the slope to the first clump of trees where Ghost is waiting. Do not cross the field. Just walk close enough for him to move forward (or start talking if you can not see him), and then sprint back up to the house and up the stairs. Sit here watching the infantry run past the door. Some of them will fire in the door at you, but they will not come in after you or even stop to fire more shots at you. Once they all run by, just wait about a minute and a half to two minutes, and then go look out the window to look for movement. If you see movement, or if anyone shoots at you, go back to waiting. They will eventually just die on their own, and this includes the snipers that would not come into the house before. **[Note: If you want to see a great example of this AI programming, go to the Special Ops mode and play the first snow mobile race, and when you get to the frozen lake, do some donuts on the near side for a bit. You'll notice that the AI will slow down and shoot back at you, but they will never stop and never turn around to come back for you. They are meant to go in a single direction, and once they get to a set point, they all just die. They leave a nice row of snow mobiles and bodies.]** So now that you know the house and surrounding area are clear, you are free to look for intel if you have not found that, or do whatever you like. Next, head down across the field to where you were supposed to go, but do not go into the trees. Just go far enough forward for Ghost to engage the enemies and start the mortar barrage. The mortars can hit you and kill you, but you should not have problems waiting for twenty to thirty seconds so that Ghost can clear out some of the resistance. So while you wait, run in circles and do a jig in their mortar fire just for fun. Then follow Ghost down the hill and out towards the helicopter. I suggest sticking to the left of the slope. More guys will spawn behind you when you are partially down the slope, so you do need to sprint. That will bring up the sequence where Ghost is dragging you to the helo, and you are supposed to fire at the approaching enemies. Do so if you want, but you are not required to shoot any of them. ****************************** [A3E] - "The Enemy of My Enemy" ****************************** This mission is tedious and cheap. Just like with Takedown, be prepared to spend a lot of time on this mission, and expect to die several times. Some examples of the cheapness of this level are that, even though you are wearing a ghilli-suit, enemies can spot you lying in grass from over a hundred yards away while they are engaging closer and more obvious enemies, the level is designed for infantry to spawn behind you at several points, and checkpoints are fairly sparse. To add to the difficulty, they threw in a helicopter with a mini-gun that is constantly on the move (making it very difficult to hit with one of the few RPGs available), and I have yet to see the AI take down the helicopter regardless of how much they shoot it, and even though the helicopter's cockpit is pretty open, it at least appears to be impossible to snipe the pilot. But, the helicopter can be destroyed if it takes enough fire, or you can avoid it fairly easily if you do not want to waste the time and ammo on it. Also, since the two factions are fighting one another, and enemies move around a lot on this mission, enemy positions and numbers will change from one play-through to the next. For that reason, this guide will be very basic. To start the mission off, go prone and let the two factions kill each other off. When the fighting dies down, crouch and look for remaining enemies to snipe. If you get hit at any point in this mission, get behind cover immediately, or go prone if there is no immediate cover and then sprint to cover when you've healed. Enemies will shoot at you from a long ways away, and they are ridiculously accurate with fully automatic weapons, but watch for that gun fire to tell you where enemies are positioned. Also, listen for radio chatter and movement to tell you when you are close to an enemy. It may be helpful to play this mission at an easier difficulty setting first to learn the sounds that come from dumpsters and other environmental objects versus the sounds made by enemies reloading or moving around. When the initial area is clear, cautiously exit the segment of the plane you are in and start scouting the area. Find two or three pieces of cover that give solid protection while also offering decent views of the field. You will run back to these pieces of cover multiple times, and they will be your place of refuge. Also note that along the right side of the map, there is a well protected road where you can take cover behind several crates. This area provides a good point of cover mid-way through the first area. Other things to note are the hummer inside the fuselage of an airplane along the right side of the map. Do not go past this hummer yet. Doing so will spawn enemies behind you. If you move along the left side of the map, you will round a corner where an enemy sniper will come out on a raised platform (I believe an airplane wing), so take him out quickly and then run back to cover. A second man usually comes out to check on the downed sniper, and he can easily come up behind you if you take too long. When they are both down, slowly move forward along the left wall until you hear voices or a vehicle engine, and immediately backtrack to a predetermined piece of cover. If you are along the right wall walking past the hummer, a truck will park directly behind the hummer, and you will have very little cover. You can survive there by just letting the men pass by, but sometimes they will come in after you (knowing exactly where you are even without seeing you). After backtracking to cover, use that cover to pick off enemies from a distance until the area is clear again. To advance through the level, use this same method of moving forward until you see or hear enemies, moving back to cover, and after the enemies have killed one another off, finish clearing the area from a distance. Expect new enemies to spawn every time you come to one of the large airplanes that leave only a few gaps for advancing to the next area, and always be prepared to backtrack quickly. When the helicopter spawns, keep cover between you and it. After a while, you will come to a place where the only way to advance is through an airplane fuselage. Move to the ledge and counter-snipe the enemies on the far hill, and then move just a bit further forward without dropping down yet. This will spawn more enemies and vehicles down below. You do not need to pick off the enemies on the far hill, but doing so will allow the Russians more time to devote to shooting at the helicopter if you want it destroyed. Now you can just wait for the fighting do die down. When you are ready, drop down from the fuselage into the next area. You will slide down the hill a little, but immediately turn around and run back up and to the right (as you are facing the hill you just slid down) and hide in the narrow fuselage there. You can wait out more fighting from here, and when the fighting dies down, this fuselage will give great cover for sniping the remaining enemies. When all is clear, move forward from cover to cover assuming that someone is still hiding out there. If you make it to the road without getting shot at, you are ready to move up the next hill. I suggest staying a little to the left side of the map and coming up the hill directly behind the armored vehicle. Moving up the right side is just fine, but there is at least a small window where the vehicle can shoot at you while you do not have cover. Assuming you move up the left, when you get behind the vehicle, it will drive away from you. There will be a fairly open area along this left wall that you need to cross, but enemies will just be spawning and will not be shooting at you yet, so sprint across this gap. Ready a grenade and throw it as soon as you peek around the airplane tail at the far end. There will be around five or six guys grouped there, so hopefully the grenade will clear most of them out. When it goes off, throw a flashbang and finish them off. If you moved quickly, you should get a checkpoint in this corner and a one minute warning. Do not run out to the vehicle just yet because you will likely be run over by a crashing SUV. Instead, wait for the armored vehicle to be destroyed and the SUV to crash, and then sprint around the SUV and to the jeep. You will likely take some damage, but should be able to make it pretty easily. Once in the vehicle, focus on taking out the man on the mini-gun atop the SUV. Once he is killed, focus on shooting the guys riding in the beds of the white trucks, but don't worry too much. The game is pretty lenient on this part, and you can finish without killing very many guys. Also, your driver gets shot, and you are supposedly given control of the vehicle, but you can put the controller down and the game will put you on the plane. ****************************** [A3F] - "Just Like Old Times" ****************************** Start by doing exactly what Price says. You don't really have to listen to him, but if you do, you will make it to the caves easily and without being shot at. Inside the caves, follow Price and let the patrol pass, and then knife the guard smoking by the TV. Continue to follow Price and do whatever he says. You can get ahead of Price to knife the guy at the top of the stairs, but he starts to turn around when you get close, so there is less risk in just letting Price do it. This next part is hard. You will need to use your night vision, but even with night vision, enemies are terribly difficult to see, and they can see you clearly. If you have seen a weapon with a thermal scope before getting to this cave, it would be worthwhile to have it here. Unfortunately, I've not found any. The way I used to get through this is simply to backtrack to the entrance of this room, crouch, and watch for an enemy to come into view. When things get pretty crazy, duck into the tunnel on your right for cover. You can also use your grenades to help clear things out right as they breach the room, and don't forget that you have flashbangs that will really help you out. But for some reason, flashbangs usually blind a few while leaving the rest completely unfazed, so be cautious. Watch for the laser from enemy weapons, and follow that back to them. You may be able to get kills without even seeing the enemy just by firing where it looks like the laser is coming from. When that room is cleared, go outside and pick up a riot shield. Keep the shield between you and the enemies and walk along the walkway. Price will kill everyone, so you should have an easy time with this. When you finish, move into the next cave to trigger the next wave of enemies rappelling in from the cliff face and get Price fighting them. Then you can back out and get a new riot shield that hasn't been shot up if you so choose. It takes price a while to kill the guys with riot shields, but he will eventually kill them. If you want to help, just move down closer to the action to provide a distraction so that Price can get a better shot. If you get close enough to someone, hit them with your shield. Staying in the entrance tunnel through most of this part should protect you from any grenades since they will roll down the slope. Move forward to the next section of the tunnel to spawn a few more guys. Just stay behind the riot shield and let Price take them out or hit them with the shield if they get too close. The next room has a narrow chasm in the middle with several enemies, some with riot shields, on the opposing side shooting at you. Price will kill the one or two guys on your side of the chasm and tell you to flank. Stay back near the entrance moving forward only to hit nearby enemies with your shield, but be sure to keep the shield between you and everyone shooting at you. When guys with riot shields come across, do your best to distract them and get them to turn their back on Price so that he can kill them easily. If they move in too close, hit them with your shield to knock them back a bit and buy Price a little more time to shoot them. You can also stay back in the entrance tunnel and switch to your gun to take out enemies flanking Price without exposing yourself to the rest of the room. Unfortunately, Price eventually becomes virtually useless because he has a tendency to stop shooting and just sit behind cover. So when that happens, it will be up to you to cross the room and go through the tunnel against the far wall to flank the enemy. Before doing that, make sure there is nobody hiding behind the brick wall you'll have to pass to get into that side tunnel. You can not simply go around that wall to hit anyone there with your shield because your back will be exposed to everyone else. So just watch that area, and when you are certain the way is clear, strafe across the room into that tunnel. There may be guys in the tunnel, so beat them down if there are. Then peek out to see where your closest enemies are. This may take a little while, and it depends on AI behavior, so be patient. Watch for an enemy to hide in the smoke a little to your right as you come out of the tunnel. If nobody is firing at you from there, you can ease up to the boxes or the pillar that the nearest enemies are likely to be near if they are shooting at you. Kill them with your shield and back up to allow more enemies to come closer. Repeat this until enemies stop coming at you, and then back up into the tunnel. Feel free to use all of your grenades here to help clear out the rest. You will be able to completely restock on grenades before you need them again. You can also use the RPG in this tunnel to help clear them out. Just be careful not to expose yourself too much if enemies are still shooting in your direction. When that tedious room is cleared, move up to the tarp of guns near the door that you are going to breach and select the one that you are most comfortable with using in the slow motion breach. Breach the door and take out the man running at you a little to the right. Try for a head shot to avoid needing multiple shots for him simply because each extra shot runs the risk of hitting the explosives behind him. Then clear the rest of the room as you would any other breach. Wait for Price to tell you something about overriding the door, activate the computer, and run outside. Outside, you'll get up and see enemies crawling around below you. Ignore them. As soon as you can stand up, sprint forward to the first set of crates with a rocket launcher (I think this one is an AT4) next to it and pick that up. Shoot down the chopper dropping off troops, and switch back to whatever you dropped for the rocket. Equip the riot shield to wait out this attack. If Price is not engaging the enemy, bump into him to move him out into the open. Stay away from cars that have not yet exploded. Ease forward as the enemies start to thin out, and bash anyone you get close to. Right after the first wave of enemies is cleared, another group will run out of the cave to your left. Toss a grenade down there for some easy kills, and then backtrack to make sure Price moves up. Flank to the right to try to come up beside enemy troops while they are taking cover from Price, and hit them with the shield. When they are clear, run into the cave. ****************************** [A3G] - "Endgame" ****************************** Run down the stairs and jump in the boat. Don't wait for Price. Unless you figure out a way to get to the boat faster than I can, Price will be able to jump in as you accelerate. Just like in the snow mobile chase, you have infinite ammo, so use your gun liberally and empty the magazine each time you start firing. There is no reason to keep a partially empty magazine. Any time you see a raft other than Shepherd's ahead of you or people one bridges or people along the banks of the river, shoot your gun even if they are not directly in front of you. The game is very lenient on aiming and the amount of damage the gun does in this segment. Also, you are not required to do much shooting once you make it out of the narrow section at the beginning. Once you exit the cave into the open water with the helicopter overhead, shooting will only be a secondary objective, and it is only needed when another boat gets near you. Your main objective will be steering the boat and keeping it near rocks without hitting the rocks. Unlike in lower difficulties, the helicopter will kill you quickly if you stay in the open water, so do your best to go behind and near rocks without slowing down too much. When Price is trying to take down the chopper, you can do whatever you want. He fires fast enough if you just don't touch the controls, but even if you keep trying to accelerate to go over the waterfall, he'll make the shot. This game is really too lenient with the vehicles. From there, you'll know the rest, assuming you've played through the campaign before on another difficulty. ****************************** Contact ****************************** Email me with tips, suggestions, or strategies for veteran difficulty at [email protected]. I have no plans of including intel locations since every other guide I've seen contains that information, so do not bother telling me where to find it. If you do email me, use "MW2 Guide" as the subject line. All other emails will be filtered out as spam, so take just a moment to use the copy/paste function when preparing an email. ****************************** Copyright ****************************** This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2009 Nate Stone