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Achievement Guide

by RESIDENTEVIL719

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Game:       Call of Duty 4 
System:     Xbox 360
Rated:      Mature
Genre:      FPS
By:         RESIDENTEVIL719

---------------------------------------------------------------------

This an achievement guide for Call of Duty 4. I do not have all 1000
points but can provide good tips and strategies that you hopefully
find useful

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Table of Contents

1. About Me
2. Contact Info
3. Achievements
4. Outro


1. About Me:

I like helping people so i'm writing this guide.

You can reach me at the following:

XBL: ResidentEvil719    ( an easy way too reach me )

AIM: ResidentEvil719   ( an easy way too reach me )

AOL  Blob719           ( I rarely sign on )

If you have any questions please ask me, I'm very friendly. 


2. Contact Info


You may not alter this guide in any form , redistribute it
for sale or any bogus crap like that. This is my work, MY
WORK, I'm putting a lot of time into this guide not for some
jackass to publish it and sell it. Printing it is completely
fine however. You can share it/give it to people, just don't
publish it and sell it for a price. I put way too much damn
time in this guide for something like that too happen. So
DON'T DO IT. It is against the law and is a super evil thing
to do to a nice helping person like myself. Hell, don't steal
or plagaraize from anyone. With that mumbo jumbo out of the
way I present to you the.....




A List of Sites That Can Host Section

GameFAQS
Supercheats
Neoseeker
Gamepro

And

A List of Sites That Cannot Host Section

CheatCC

Now for the ....


E-mailing gudelines

1. If you see this guide on a site not listed, let me know ASAP.

2. Ask for permission to use this guide. I WILL say yes.

3. If it says Cheat CC in the subject, i'm deleting it

4. Don't e-mail me grammar problems unless its huge

5. Try and make your e-mail readable.

6. Don't e-mail me 10,000 times, I will respond soon.

7. If I missed something important let me know ASAP.

8. "You forgot to credit me" Please e-mail me,I will fix it ASAP

9. I woulde like to pursue a writing career, comments are ALWAYS welcome.

10. Comments are welcome, but please don't bash the guide, approach it kindly.

11. Don't e-mail me for the hell of it.

12. Don't e-mail me about something that is in the guide.


3. Achievements:


A: Easy ones

1.
Bird on the Ground(20)
Shoot down an enemy helicopter with an RPG in the single player campaign

How too get: You will get this as the story progresses, just shoot down
an enemy helicopter. The first place you can get this the level right
after Death from Above

2.
Daredevil (10)
Kill an enemy while blinded by a flashbang in the single player campaign

How too get: put the game on recruit, throw a flasbang and spray

3.
Down Boy Down (20)
Survive a dog attack

How too get: Click R3 at the right time during a dog attack

4.
Four of a Kind (20)
Kill 4 enemies in a row with headshots in the single player campaign

How too get: Either have good aim or wait till you find a sniper rifle

5.
Man of the People (10)
Save the farmer

In the very beginning of Hunted you will be told to take point as a farmer
is about too be executed. WAIT TILL PRICE TELLS YOU TOO SHOOT or the achievment
won't unlock

6.
No Rest for the Weary (10)
Stab an injured crawling enemy

How too get: i'm not explaining it

7.
Roadkill (10)
Kill 2 enemies by blowing up a car in the single player campaign

How too get: in Death from above aim at a car, shoot and voila!

8.
Straight Flush (20)
Kill 5 enemies with 1 shot while in the AC-130 gunship

How too get: find a big group of dudes and nuke em

9. 
Three of a Kind (10)
Kill 3 enemies in a row with your knife in the single player campaign

How too get: in Crew expendable , knife the first few guys but you must be
quick

B: Story mode achievements

1.
New Squadron Record (20)
Complete the cargo ship mockup in less than 20 seconds

How too get: http://youtube.com/watch?v=ZAA1Tk-GlGg  watch that

2.
Earn a Winged Dagger (20)
Complete F.N.G

How too get: Complete F.N.G( Fuckin New Guy )

3.
Make the Jump (20)

How too get: Complete Crew Expendable

4.
Dancing in the Dark (20)
Kill the power

How too get: Complete Blackout

5.
Rescue Roycewicz on the stairs (20)
Save Pvt. Roycewicz on the stairs

How too get: During Bog you will get this

6.
Save the Bacon (20)
Protect War Pig, the Abrams tank

How too get: Complete War Pig

7.
Wrong Number (20)
Find Al-Asad's safehouse

How too Get: Complete Safehouse

8.
Ghillies in the Mist (20)
Complete 'All Ghillied Up' without alerting any enemies

How too get: Just listen real careful too McMillian and die if you are caught.

9.
Piggyback Ride (20)
Carry Cpt. MacMillian to safety

How too get: Complete One Shot One Kill

10.
Desperate Measures (20)
Corner Zakhaev's Son

How too get: Complete Sins of Our Fathers

11.
Win the War (40)
Complete the game on any difficulty

How too get: Complete the game on any difficulty

C. Those damn tv's

1.
Your Show Sucks (20)
Destroy all the TVs showing Al-Asad's speech

How too get: http://youtube.com/watch?v=88_pL5fJirc&feature=related
that's a good video

here is a nice list


TV Locations (greditz to deadrabbit)


OUTSIDE IN STREETS (4 Total)


1 TV - Ground floor of the HQ, near the long table covered with weapons..
1 TV - Ground floor of the HQ, in a small room on the left. Sat near a 
printer and Intel..
1 TV - In the southeastern (keep right) building as you head towards 
the station and before you cross the main road, take the stairs up. 
(Has a terrorist on the 1st floor)..
1 TV - Stay to the Southeast (right) after the main road to head up the stairs 
to a building with no roof. Next to some Intel..


STATION (6 Total)


1 TV - In the TV Station, in the first room you enter..
1 TV - In the TV Station, in the first room you enter Behind you!..
1 TV - In the TV Station, in the break room..
1 TV - In the TV Station, in the production room with all the big screens 
on the right side..
2 TVs - In the TV Station, in the production room with all the big screens, 
on the desk in the middle of the room..


STUDIO (104 Total)


1 TV - In the TV Station, in the studio, on a desk in the corner of the 
room (Left hand side as you go in)...
12 TVs - In the TV Station, in the studio, high up on a the middle of a 
the desks (Sets of Six)..
8 TVs - Look for TV's on desks in pairs in the two desk pools areas..
1 TV - Get the monitor on the far side of the first desk pool, near the 
rooms, hidden by the divider..
1 TV - Get the monitor on the right side wall, tucked high behind a 90 
degree bend..
64 TVs - Shoot the Sets of Sixteen monitors for good measure..
5 TVs - On the third desk pool on the far left, shoot monitor high up and 
the four sat on a desk together..
1 TV - In the first room (far side) shoot the monitor.. 
1 TV - Then make your way through to the darker room on the far side for 
another..
2 TVs - As you come out of the last room, look up and left for two monitors 
placed on the walls on the main studio..
1 TV - Head over to the small corner office for one more..
1 TV - After ging upstairs, shot the monitor in the corner..
6 TVs - In the final room, quickly shoot the monitor to the right, two on 
the left, one in the centre of the room and two in the glass booth...

Phew....


D. Intel

taken from IGN here are the intel locations

1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team 
down into the ship. Investigate the bunkroom where the drunk terrorist 
stumbles out of. Two sleeping terrorists should be inside.

2 - Prologue Crew Expendable - The team will use a flash bang in the cargo 
hold (if you run ahead, the enemies will fire and the team will simply skip 
the flashbang and fire back). At the bottom of the stairs in that hold (the 
stairs are right next to the hold's entrance) is the intel. It is out in the 
open and hard to miss if you're looking for cheap AMD laptops.

3 - Act I Black Out - At the start of the mission, there is a shack to your 
left with two terrorists. Check the shack's interior for the intel. Just a 
moment before, your team should be given the "weapons free" order.

4 - Act I Black Out - In the building where the informant is (you need to use 
night vision since the team cuts power to the house lights), check the 
bathroom on the second floor.

5 - Act I Charlie Don't Surf - In the basement of the first objective 
building, head down to the basement. Check the small room in the basement 
corner (marked with a Kalashnikov silhouette) for the intel.

6 - Act I Charlie Don't Surf - After clearing the first building (the 
terrorist training building) and getting orders to retake the TV station, 
there will be some intense house-to-house fighting. Place the TV station 
marker so it serves as "map-north". There is a wide street in front of the 
station; before crossing it completely, head "map-east" and take out a 
terrorist sniping post. The intel you want is on the second floor of that 
sniping post. Note if you approach the main road, you went too far ahead.
As read on IGN!
7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road 
towards the TV station, there is a building next to a large pile of wrecked 
cars (occasionally, the pick-up truck with the mounted machinegun may be 
destroyed nearby). Head up the stairs of that building and check its second 
level for the intel.

8 - Act I The Bog - After evading the machineguns and entering the apartment 
complex, you head up to the second floor. Clear the area of enemies and look 
for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should 
breach the door for you so you can enter it. If you missed which door was 
breached, the room in question has a checkboard floor. The intel is in there. 
Note, if you leave for the next block to rescue the tank, you have gone too 
far ahead.

9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you 
proceed into a street market composed of narrow streets. From the broken 
fence, you make two lefts to a central market that has an upright 
refrigerator; turn around from the fridge and march straight back towards a 
wall. The intel is behind a stack of boxes.

10 - Act I The Hunted - After the enemy chopper detects and springs an ambush 
on the team, you go into a house that will get flashbanged and rushed by 
enemies. Once you survive that ordeal and leave the house, you will be in the 
middle of some farm buildings; look for a dwelling with a Russian soda machine 
next to its entrance. The intel is inside that building. Note you should get 
the intel before you encounter any attack dogs, unless you just like killing 
small beasts and yukking it up with your buddies later.
As read on IGN!
11 - Act I The Hunted - After going through both greenhouses, there is a wreck 
of a building to your left (when you exit the second greenhouse). Work your 
way into that building and then go to the small section covered by a sheet 
metal roof; the intel is in there. If you reach the barn to fight off the 
enemy chopper with Stingers, you went too far ahead.

12 - Act I War Pig - After your friendly tank runs over the car, check the 
multi-level building on the inner corner (it will be on your right side if the 
objective marker serves as map-north). The staircase is in a multi-use 
building (commerical on the bottom, residential on the top). Check the second 
floor of the building for the intel.

13 - Act I War Pig - Check the multi-level building on the outer corner -- 
basically across the street from the previous intel. This building's staircase 
is in a dry-cleaning store. Again, it's on the second story.

14 - Act I War Pig - Right before the enemy T-72, you have to storm a building 
with a machinegun nest. This nest overlooks a short alley filled with civilian 
cars. Investigate the second story of the "machinegun nest" building for the 
intel.

15 - Act I Shock and Awe - Once you rendezvous with the advance recon team, 
check the corners of the room they were holed up in. The intel should be on 
the second level of their building.
As read on IGN!
16 - Act I Shock and Awe - After jumping down from the building where the 
advance recon team was holed up in, check the building directly straight 
ahead. Like previous intels, check the second story of that building. It's in 
a closet if you're honestly lost.

17 - Act II Safehouse - After clearing the forest (which takes all the five 
seconds of your life), check the first building you see -- it's next to the 
church and has a satellite dish attached to it. As before, check the second 
level of the house for the intel.

18 - Act II Safehouse - Check the building next to the water tower. It is in 
one of the restaurant booths on the first floor.

19 - Act II All Gillied Up - Atop the ladder in the church. Let the allied 
sniper take the lead so he can open the door for you. Otherwise, there's no 
way in. Get the intel quickly before the chopper appears, or you may not be 
able to get to it later.

20 - Act II All Gillied Up - Mid-way through the container maze, a makeshift 
camp full of terrorists will have intel on a table made from 55 gallon drums. 
If you want the intel, you may have to kill the enemies if you are not able to 
sneak by them. Note if you enter the next area and start sneaking under the 
trucks, you may not be able to go back and grab this intel.
As read on IGN!
21 - Act II All Gillied Up - After sneaking under the trucks, you come to a 
building with an enemy sniper on a fire escape. Brain (headshot) the sniper 
and check the top of the fire escape for a small room with the intel.

22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to 
carry your allied NPC to the extraction point. During this sequence, you will 
enter a building to attempt to lose your pursuers. Fight off the terrorists 
and attack dogs inside. Once you leave that building, locate the gray fire 
escape on that building and grab the intel at the top. You need to hurry back 
down before the timer (or your ally) expires.

23 - Act II One Shot, One Kill - Carry the allied NPC "McMillian" to the 
Pripyat ferris wheel but do not place him on the highlighted spot on the hill 
yet; you need to scout around this area so you know where to go once enemies 
appear and general mayhem occurs. Put the ferris wheel behind your character 
and look for a side street towards the southeast (use your HUD compass). There 
should be a non-descript (closed) door to a sad looking Communist Russian 
apartment building. This door will open later during the firefight (enemies 
are spawned from there). Place the allied NPC at the spot on the hill and 
prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops, 
the aforementioned door will be open. Head into that room now and grab the 
intel on the floor. If you are having difficulty grabbing this intel, you can 
always stage select and use the easiest (Recruit) difficulty to survive the 
enemy onslaught.

Brad Zacher (seraph.sabre) on Gmail wrote:
That "non-descript closed door" you mentioned that's on the apartment building 
won't open the way you described it. Instead, after the enemy choppers appear 
to drop off enemy soldiers, the aforementioned door will open if you enter the 
side street from the grassy road. Do not jump the fence and take a short cut 
to the door or the door will not open!

24 - Act II Sins of the Father - After securing the diner, you will enter a 
Russian diner. Immediately check the tables to your left (upon entering) to 
grab the intel. Once the screen fades for "uniform change", you cannot get 
this intel.

25 - Act II Sins of the Father - After the target flees into a Russian 
village, the team stays behind to do rear guard while you pursue the target 
into a side alley. Your chase leads to an area which is covered by several 
snipers and many terrorists on the ground. A red dumpster and a green car 
signifies where you can go left (suicide) or right (flanking route). Take a 
right at that fork and look for a side staircase leading up to a house room. A 
few terrorists will be in there (it is a kitchen of sorts). The intel is on 
the table. Grab it quickly and continue your pursuit.

26 - Act III Ultimatum - After destroying the power tower, your team will 
infiltrate a Russian base. Pass through the breach in the wall and follow the 
allied NPCs through the motor pool. Across the base's courtyard, there is a 
large room where a majority of the enemies will come from (it's basically 
their spawn point). Fight into it and turn right. The intel is in a small 
partition to the side.

27 - Act III All In - After destroying the first enemy BMP but before going 
past the silo's gate, check the alleyway behind the building to the gate's 
right. The intel is at the end of the alley by some weapons.

28 - Act III All In - Once inside the silo base, there are three missile tanks 
(not BMPs - those are your targets) parked in the base. Align your map with 
compass (true) north and use your main HUD compass to identify the 
southernmost missile tank. South of that missile tank, there are three 
buildings on your map (when you pause and check your mini-map). Investigate 
the center southern building (it will be an army warehouse) for intel just 
lying on the floor. Quickly grab it and get out of there before the enemy 
choppers shred everything.

29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and 
drop into the locker/shower/bathroom facilities. Exit that area and you find 
you can take the left or right; take the left route so you come across a 
darkened meeting room when the hallway starts to angle (the right goes to the 
base's kitchen and is a longer way around). The intel is inside the dark 
meeting room (left route).
As read on IGN!

30 - Act III No Fighting in the War Room - Once you breach the wall to get 
into the launch control room, go straight ahead, up the stairs to your left, 
and look for a small meeting room that has the intel on a table within. Time 
should be tight, but a checkpoint occurs just before blowing the wall, giving 
you (technically) infinite chances to re-attempt your search. Note you can 
probably abort the launch and then grab the intel, if time is really tight


collecting all of these nets you 2 achievments

Look Sharp (20)

and

Eyes and Ears (20)


E.  Veteran Mode

Note: This takes an extreme amount of skill. trust me. I can't really help
you with these as it's impossible for you too get skill from reading this
guide. So good luck.

1.
The Package (40)
Complete 'Crew Expendable' on Veteran difficulty

2.
The Rescue (40)
Complete 'Blackout' on Veteran difficulty

3.
The Search (40)
Complete 'Charlie Don't Surf' on Veteran difficulty

If you can't beat these just honestly give up

4.
The Bog (40)
Complete 'The Bog' and 'War Pig' on Veteran difficulty

5.
The Escape (40)
Complete 'Hunted' and 'Death From Above' on Veteran difficulty

Now is where it gets hard

6.
The First Horseman (40)
Complete 'Shock and Awe' on Veteran difficulty

http://youtube.com/watch?v=-pNBfLBKxEU
http://youtube.com/watch?v=If8BYYRMDW8&feature=related

If you can do the beginning of Shock and Awe you can do the rest!

7.
The Second Horseman (40)
Complete 'Safehouse' on Veteran difficulty

8.
The Shot (40)
Complete 'All Ghillied Up' and 'One Shot, One Kill' on Veteran difficulty

http://youtube.com/watch?v=tu9zzkVWfuw&feature=related

9. 
The Third Horseman (40)
Complete 'Heat' and 'The Sins of the Father' on Veteran difficulty

http://youtube.com/watch?v=Sn7Gbo3hQLg&feature=related

10.
The Ultimatum (40)
Complete 'Ultimatum', 'All in' and 'No Fighting in the War Room' on 
Veteran difficulty

http://youtube.com/watch?v=Ic9wzAHL_rM

11.
The Fourth Horseman (40)
Complete 'Game Over' on Veteran difficulty

http://youtube.com/watch?v=f7bz5ZMW8mg

Congrats but there's one more and it's arguably the toughest achievement
EVER and was designed by Satan himself

12.
Mile High Club (20)
Sky dive to safety on Veteran difficulty

http://youtube.com/watch?v=FW4Sskv5GGo&feature=related

It may take around 500 tries, DO NOT GIVE UP

4. Outro

Thanks too 

me
Infinity Ward
Everyone that made those youtube vids
God

Copyiright 2008 by ResidentEvil719