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Game: Call of Duty 4
System: Xbox 360
Rated: Mature
Genre: FPS
By: RESIDENTEVIL719
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This an achievement guide for Call of Duty 4. I do not have all 1000
points but can provide good tips and strategies that you hopefully
find useful
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Table of Contents
1. About Me
2. Contact Info
3. Achievements
4. Outro
1. About Me:
I like helping people so i'm writing this guide.
You can reach me at the following:
XBL: ResidentEvil719 ( an easy way too reach me )
AIM: ResidentEvil719 ( an easy way too reach me )
AOL Blob719 ( I rarely sign on )
If you have any questions please ask me, I'm very friendly.
2. Contact Info
You may not alter this guide in any form , redistribute it
for sale or any bogus crap like that. This is my work, MY
WORK, I'm putting a lot of time into this guide not for some
jackass to publish it and sell it. Printing it is completely
fine however. You can share it/give it to people, just don't
publish it and sell it for a price. I put way too much damn
time in this guide for something like that too happen. So
DON'T DO IT. It is against the law and is a super evil thing
to do to a nice helping person like myself. Hell, don't steal
or plagaraize from anyone. With that mumbo jumbo out of the
way I present to you the.....
A List of Sites That Can Host Section
GameFAQS
Supercheats
Neoseeker
Gamepro
And
A List of Sites That Cannot Host Section
CheatCC
Now for the ....
E-mailing gudelines
1. If you see this guide on a site not listed, let me know ASAP.
2. Ask for permission to use this guide. I WILL say yes.
3. If it says Cheat CC in the subject, i'm deleting it
4. Don't e-mail me grammar problems unless its huge
5. Try and make your e-mail readable.
6. Don't e-mail me 10,000 times, I will respond soon.
7. If I missed something important let me know ASAP.
8. "You forgot to credit me" Please e-mail me,I will fix it ASAP
9. I woulde like to pursue a writing career, comments are ALWAYS welcome.
10. Comments are welcome, but please don't bash the guide, approach it kindly.
11. Don't e-mail me for the hell of it.
12. Don't e-mail me about something that is in the guide.
3. Achievements:
A: Easy ones
1.
Bird on the Ground(20)
Shoot down an enemy helicopter with an RPG in the single player campaign
How too get: You will get this as the story progresses, just shoot down
an enemy helicopter. The first place you can get this the level right
after Death from Above
2.
Daredevil (10)
Kill an enemy while blinded by a flashbang in the single player campaign
How too get: put the game on recruit, throw a flasbang and spray
3.
Down Boy Down (20)
Survive a dog attack
How too get: Click R3 at the right time during a dog attack
4.
Four of a Kind (20)
Kill 4 enemies in a row with headshots in the single player campaign
How too get: Either have good aim or wait till you find a sniper rifle
5.
Man of the People (10)
Save the farmer
In the very beginning of Hunted you will be told to take point as a farmer
is about too be executed. WAIT TILL PRICE TELLS YOU TOO SHOOT or the achievment
won't unlock
6.
No Rest for the Weary (10)
Stab an injured crawling enemy
How too get: i'm not explaining it
7.
Roadkill (10)
Kill 2 enemies by blowing up a car in the single player campaign
How too get: in Death from above aim at a car, shoot and voila!
8.
Straight Flush (20)
Kill 5 enemies with 1 shot while in the AC-130 gunship
How too get: find a big group of dudes and nuke em
9.
Three of a Kind (10)
Kill 3 enemies in a row with your knife in the single player campaign
How too get: in Crew expendable , knife the first few guys but you must be
quick
B: Story mode achievements
1.
New Squadron Record (20)
Complete the cargo ship mockup in less than 20 seconds
How too get: http://youtube.com/watch?v=ZAA1Tk-GlGg watch that
2.
Earn a Winged Dagger (20)
Complete F.N.G
How too get: Complete F.N.G( Fuckin New Guy )
3.
Make the Jump (20)
How too get: Complete Crew Expendable
4.
Dancing in the Dark (20)
Kill the power
How too get: Complete Blackout
5.
Rescue Roycewicz on the stairs (20)
Save Pvt. Roycewicz on the stairs
How too get: During Bog you will get this
6.
Save the Bacon (20)
Protect War Pig, the Abrams tank
How too get: Complete War Pig
7.
Wrong Number (20)
Find Al-Asad's safehouse
How too Get: Complete Safehouse
8.
Ghillies in the Mist (20)
Complete 'All Ghillied Up' without alerting any enemies
How too get: Just listen real careful too McMillian and die if you are caught.
9.
Piggyback Ride (20)
Carry Cpt. MacMillian to safety
How too get: Complete One Shot One Kill
10.
Desperate Measures (20)
Corner Zakhaev's Son
How too get: Complete Sins of Our Fathers
11.
Win the War (40)
Complete the game on any difficulty
How too get: Complete the game on any difficulty
C. Those damn tv's
1.
Your Show Sucks (20)
Destroy all the TVs showing Al-Asad's speech
How too get: http://youtube.com/watch?v=88_pL5fJirc&feature=related
that's a good video
here is a nice list
TV Locations (greditz to deadrabbit)
OUTSIDE IN STREETS (4 Total)
1 TV - Ground floor of the HQ, near the long table covered with weapons..
1 TV - Ground floor of the HQ, in a small room on the left. Sat near a
printer and Intel..
1 TV - In the southeastern (keep right) building as you head towards
the station and before you cross the main road, take the stairs up.
(Has a terrorist on the 1st floor)..
1 TV - Stay to the Southeast (right) after the main road to head up the stairs
to a building with no roof. Next to some Intel..
STATION (6 Total)
1 TV - In the TV Station, in the first room you enter..
1 TV - In the TV Station, in the first room you enter Behind you!..
1 TV - In the TV Station, in the break room..
1 TV - In the TV Station, in the production room with all the big screens
on the right side..
2 TVs - In the TV Station, in the production room with all the big screens,
on the desk in the middle of the room..
STUDIO (104 Total)
1 TV - In the TV Station, in the studio, on a desk in the corner of the
room (Left hand side as you go in)...
12 TVs - In the TV Station, in the studio, high up on a the middle of a
the desks (Sets of Six)..
8 TVs - Look for TV's on desks in pairs in the two desk pools areas..
1 TV - Get the monitor on the far side of the first desk pool, near the
rooms, hidden by the divider..
1 TV - Get the monitor on the right side wall, tucked high behind a 90
degree bend..
64 TVs - Shoot the Sets of Sixteen monitors for good measure..
5 TVs - On the third desk pool on the far left, shoot monitor high up and
the four sat on a desk together..
1 TV - In the first room (far side) shoot the monitor..
1 TV - Then make your way through to the darker room on the far side for
another..
2 TVs - As you come out of the last room, look up and left for two monitors
placed on the walls on the main studio..
1 TV - Head over to the small corner office for one more..
1 TV - After ging upstairs, shot the monitor in the corner..
6 TVs - In the final room, quickly shoot the monitor to the right, two on
the left, one in the centre of the room and two in the glass booth...
Phew....
D. Intel
taken from IGN here are the intel locations
1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team
down into the ship. Investigate the bunkroom where the drunk terrorist
stumbles out of. Two sleeping terrorists should be inside.
2 - Prologue Crew Expendable - The team will use a flash bang in the cargo
hold (if you run ahead, the enemies will fire and the team will simply skip
the flashbang and fire back). At the bottom of the stairs in that hold (the
stairs are right next to the hold's entrance) is the intel. It is out in the
open and hard to miss if you're looking for cheap AMD laptops.
3 - Act I Black Out - At the start of the mission, there is a shack to your
left with two terrorists. Check the shack's interior for the intel. Just a
moment before, your team should be given the "weapons free" order.
4 - Act I Black Out - In the building where the informant is (you need to use
night vision since the team cuts power to the house lights), check the
bathroom on the second floor.
5 - Act I Charlie Don't Surf - In the basement of the first objective
building, head down to the basement. Check the small room in the basement
corner (marked with a Kalashnikov silhouette) for the intel.
6 - Act I Charlie Don't Surf - After clearing the first building (the
terrorist training building) and getting orders to retake the TV station,
there will be some intense house-to-house fighting. Place the TV station
marker so it serves as "map-north". There is a wide street in front of the
station; before crossing it completely, head "map-east" and take out a
terrorist sniping post. The intel you want is on the second floor of that
sniping post. Note if you approach the main road, you went too far ahead.
As read on IGN!
7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road
towards the TV station, there is a building next to a large pile of wrecked
cars (occasionally, the pick-up truck with the mounted machinegun may be
destroyed nearby). Head up the stairs of that building and check its second
level for the intel.
8 - Act I The Bog - After evading the machineguns and entering the apartment
complex, you head up to the second floor. Clear the area of enemies and look
for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should
breach the door for you so you can enter it. If you missed which door was
breached, the room in question has a checkboard floor. The intel is in there.
Note, if you leave for the next block to rescue the tank, you have gone too
far ahead.
9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you
proceed into a street market composed of narrow streets. From the broken
fence, you make two lefts to a central market that has an upright
refrigerator; turn around from the fridge and march straight back towards a
wall. The intel is behind a stack of boxes.
10 - Act I The Hunted - After the enemy chopper detects and springs an ambush
on the team, you go into a house that will get flashbanged and rushed by
enemies. Once you survive that ordeal and leave the house, you will be in the
middle of some farm buildings; look for a dwelling with a Russian soda machine
next to its entrance. The intel is inside that building. Note you should get
the intel before you encounter any attack dogs, unless you just like killing
small beasts and yukking it up with your buddies later.
As read on IGN!
11 - Act I The Hunted - After going through both greenhouses, there is a wreck
of a building to your left (when you exit the second greenhouse). Work your
way into that building and then go to the small section covered by a sheet
metal roof; the intel is in there. If you reach the barn to fight off the
enemy chopper with Stingers, you went too far ahead.
12 - Act I War Pig - After your friendly tank runs over the car, check the
multi-level building on the inner corner (it will be on your right side if the
objective marker serves as map-north). The staircase is in a multi-use
building (commerical on the bottom, residential on the top). Check the second
floor of the building for the intel.
13 - Act I War Pig - Check the multi-level building on the outer corner --
basically across the street from the previous intel. This building's staircase
is in a dry-cleaning store. Again, it's on the second story.
14 - Act I War Pig - Right before the enemy T-72, you have to storm a building
with a machinegun nest. This nest overlooks a short alley filled with civilian
cars. Investigate the second story of the "machinegun nest" building for the
intel.
15 - Act I Shock and Awe - Once you rendezvous with the advance recon team,
check the corners of the room they were holed up in. The intel should be on
the second level of their building.
As read on IGN!
16 - Act I Shock and Awe - After jumping down from the building where the
advance recon team was holed up in, check the building directly straight
ahead. Like previous intels, check the second story of that building. It's in
a closet if you're honestly lost.
17 - Act II Safehouse - After clearing the forest (which takes all the five
seconds of your life), check the first building you see -- it's next to the
church and has a satellite dish attached to it. As before, check the second
level of the house for the intel.
18 - Act II Safehouse - Check the building next to the water tower. It is in
one of the restaurant booths on the first floor.
19 - Act II All Gillied Up - Atop the ladder in the church. Let the allied
sniper take the lead so he can open the door for you. Otherwise, there's no
way in. Get the intel quickly before the chopper appears, or you may not be
able to get to it later.
20 - Act II All Gillied Up - Mid-way through the container maze, a makeshift
camp full of terrorists will have intel on a table made from 55 gallon drums.
If you want the intel, you may have to kill the enemies if you are not able to
sneak by them. Note if you enter the next area and start sneaking under the
trucks, you may not be able to go back and grab this intel.
As read on IGN!
21 - Act II All Gillied Up - After sneaking under the trucks, you come to a
building with an enemy sniper on a fire escape. Brain (headshot) the sniper
and check the top of the fire escape for a small room with the intel.
22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to
carry your allied NPC to the extraction point. During this sequence, you will
enter a building to attempt to lose your pursuers. Fight off the terrorists
and attack dogs inside. Once you leave that building, locate the gray fire
escape on that building and grab the intel at the top. You need to hurry back
down before the timer (or your ally) expires.
23 - Act II One Shot, One Kill - Carry the allied NPC "McMillian" to the
Pripyat ferris wheel but do not place him on the highlighted spot on the hill
yet; you need to scout around this area so you know where to go once enemies
appear and general mayhem occurs. Put the ferris wheel behind your character
and look for a side street towards the southeast (use your HUD compass). There
should be a non-descript (closed) door to a sad looking Communist Russian
apartment building. This door will open later during the firefight (enemies
are spawned from there). Place the allied NPC at the spot on the hill and
prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops,
the aforementioned door will be open. Head into that room now and grab the
intel on the floor. If you are having difficulty grabbing this intel, you can
always stage select and use the easiest (Recruit) difficulty to survive the
enemy onslaught.
Brad Zacher (seraph.sabre) on Gmail wrote:
That "non-descript closed door" you mentioned that's on the apartment building
won't open the way you described it. Instead, after the enemy choppers appear
to drop off enemy soldiers, the aforementioned door will open if you enter the
side street from the grassy road. Do not jump the fence and take a short cut
to the door or the door will not open!
24 - Act II Sins of the Father - After securing the diner, you will enter a
Russian diner. Immediately check the tables to your left (upon entering) to
grab the intel. Once the screen fades for "uniform change", you cannot get
this intel.
25 - Act II Sins of the Father - After the target flees into a Russian
village, the team stays behind to do rear guard while you pursue the target
into a side alley. Your chase leads to an area which is covered by several
snipers and many terrorists on the ground. A red dumpster and a green car
signifies where you can go left (suicide) or right (flanking route). Take a
right at that fork and look for a side staircase leading up to a house room. A
few terrorists will be in there (it is a kitchen of sorts). The intel is on
the table. Grab it quickly and continue your pursuit.
26 - Act III Ultimatum - After destroying the power tower, your team will
infiltrate a Russian base. Pass through the breach in the wall and follow the
allied NPCs through the motor pool. Across the base's courtyard, there is a
large room where a majority of the enemies will come from (it's basically
their spawn point). Fight into it and turn right. The intel is in a small
partition to the side.
27 - Act III All In - After destroying the first enemy BMP but before going
past the silo's gate, check the alleyway behind the building to the gate's
right. The intel is at the end of the alley by some weapons.
28 - Act III All In - Once inside the silo base, there are three missile tanks
(not BMPs - those are your targets) parked in the base. Align your map with
compass (true) north and use your main HUD compass to identify the
southernmost missile tank. South of that missile tank, there are three
buildings on your map (when you pause and check your mini-map). Investigate
the center southern building (it will be an army warehouse) for intel just
lying on the floor. Quickly grab it and get out of there before the enemy
choppers shred everything.
29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and
drop into the locker/shower/bathroom facilities. Exit that area and you find
you can take the left or right; take the left route so you come across a
darkened meeting room when the hallway starts to angle (the right goes to the
base's kitchen and is a longer way around). The intel is inside the dark
meeting room (left route).
As read on IGN!
30 - Act III No Fighting in the War Room - Once you breach the wall to get
into the launch control room, go straight ahead, up the stairs to your left,
and look for a small meeting room that has the intel on a table within. Time
should be tight, but a checkpoint occurs just before blowing the wall, giving
you (technically) infinite chances to re-attempt your search. Note you can
probably abort the launch and then grab the intel, if time is really tight
collecting all of these nets you 2 achievments
Look Sharp (20)
and
Eyes and Ears (20)
E. Veteran Mode
Note: This takes an extreme amount of skill. trust me. I can't really help
you with these as it's impossible for you too get skill from reading this
guide. So good luck.
1.
The Package (40)
Complete 'Crew Expendable' on Veteran difficulty
2.
The Rescue (40)
Complete 'Blackout' on Veteran difficulty
3.
The Search (40)
Complete 'Charlie Don't Surf' on Veteran difficulty
If you can't beat these just honestly give up
4.
The Bog (40)
Complete 'The Bog' and 'War Pig' on Veteran difficulty
5.
The Escape (40)
Complete 'Hunted' and 'Death From Above' on Veteran difficulty
Now is where it gets hard
6.
The First Horseman (40)
Complete 'Shock and Awe' on Veteran difficulty
http://youtube.com/watch?v=-pNBfLBKxEU
http://youtube.com/watch?v=If8BYYRMDW8&feature=related
If you can do the beginning of Shock and Awe you can do the rest!
7.
The Second Horseman (40)
Complete 'Safehouse' on Veteran difficulty
8.
The Shot (40)
Complete 'All Ghillied Up' and 'One Shot, One Kill' on Veteran difficulty
http://youtube.com/watch?v=tu9zzkVWfuw&feature=related
9.
The Third Horseman (40)
Complete 'Heat' and 'The Sins of the Father' on Veteran difficulty
http://youtube.com/watch?v=Sn7Gbo3hQLg&feature=related
10.
The Ultimatum (40)
Complete 'Ultimatum', 'All in' and 'No Fighting in the War Room' on
Veteran difficulty
http://youtube.com/watch?v=Ic9wzAHL_rM
11.
The Fourth Horseman (40)
Complete 'Game Over' on Veteran difficulty
http://youtube.com/watch?v=f7bz5ZMW8mg
Congrats but there's one more and it's arguably the toughest achievement
EVER and was designed by Satan himself
12.
Mile High Club (20)
Sky dive to safety on Veteran difficulty
http://youtube.com/watch?v=FW4Sskv5GGo&feature=related
It may take around 500 tries, DO NOT GIVE UP
4. Outro
Thanks too
me
Infinity Ward
Everyone that made those youtube vids
God
Copyiright 2008 by ResidentEvil719