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Walkthrough

by RARusk

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X|                                                                         |X
X|      "Bully / Canis Canem Edit: Scholarship Edition" Strategy Guide     |X
X|                                                                         |X
X|                           [Xbox 360 Version]                            |X
X|                  Version 2.2 [Revision 5] (July 2011)                   |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2008-2011 Robert Allen Rusk.                  |X
X|                                                                         |X
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0====================0
| Contact Information \
0===============================================>

    E-MAIL: rarusk[gnat]netzero[snot]com
    FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
    LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
    BLOG: http://rarusk.livejournal.com
    XBOX LIVE GAMERTAG: RARusk

    **NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is 
            to thwart spambots looking for email addresses to send spam to. 
            Simply replace [gnat] with "@" when responding. I chose [gnat] 
            because it rhymes with "at" and is easy to remember. Same goes 
            for "." - [snot].

0================0
| General Notices \
0===============================================>

    **NOTICE: This guide may only be distributed and/or posted in its 
              original format (and, most importantly, UNALTERED in any way).

    If you wish to post or use excerpts from this guide then please ask for 
    my permission first before doing so (especially if you work for a 
    magazine or website). A lot of time and effort was spent putting this 
    thing together and that should be taken into consideration.

    And remember.....

       "Respect is everything."

Besides, contacting me will also give me an opportunity to hook up and talk 
shop with fellow Bully fans.....

I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away.

Mainly because I'm either a) updating my other GTA (plus Riddick) related
documents, b) hacking up a console or doing more RGB experiments, c) playing
new games or d) I've had a rough night at work (I work retail you know....).

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

"Bully: Scholarship Edition" is copyright 2008 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.

"Bully: Scholarship Edition" Official Strategy Guide - Written by Tim Bogenn.
Copyright 2008 by DK/BradyGAMES, a division of Penguin Group (USA), Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Rubber Bands Map
  >>"G&G" Cards Map
  >>Gnomes Map
  >>Weapons Map
  >>100% Completion List
  >>Errands Map and List
  >>Geography Map

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

For this update I included the listing for my new guides, made corrections,
and added new data to the following chapters:

  >>Penalty Shots and Keep-Ups
  >>"The Tenements" (Greasers)

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
          0========================================================0
          |                   Additional Sources                   |
          0========================================================0
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

--"Bully: Scholarship Edition" (Game Manual)
--"Bully" (PS2 game disc)
--www.rockstargames.com/bully/soundboard (full student and faculty names)

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
          0========================================================0
          |                Additional Contributions                |
          0========================================================0
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

--Rex_Gotto                             --Mikael Eklund
--Jeff Mote Jr.                         --ChickenBot
--Alan Lim                              --Iain Naylor
--Morgan Height                         --Shyguy
--Andressa Carter Wainwright            --Rhian Gwilt
--Sarah Homme                           --Tony Ferrero
--Gello Adlaon                          --Ab314fr
--Rohail Khan                           --John Macdonald
--QUBQ Creative Group                   --Jack606
--Vaibhav Pattani                       --Colin Ferguson
--John Nowakowski                       --Seifer Almasy
--mtjaws                                --Peter McConnell
--Jess Ewing                            --Michael Gossett

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
          0========================================================0
          |         Other Guides and FAQs I Have Authored          |
          0========================================================0
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

0================0
| Strategy Guides \
0=====================================>

  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Ballad of Gay Tony" (Xbox 360, PS3)
  >>"Bully" (PS2)
  >>"Stubbs The Zombie" (Xbox)
  >>"The Darkness" (Xbox 360)
  >>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3)
  >>"Hitman: Codename 47" (PC)
  >>"Hitman 2: Silent Assassin" (PS2, Xbox, NGC, PC)
  >>"Hitman: Contracts" (PS2, Xbox, PC)
  >>"Hitman: Blood Money" (PS2, Xbox, Xbox 360)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

0=====0
| FAQs \
0=====================================>

  >>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

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| Quick Search Feature                                                      |
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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| Table of Contents                                                  [TBCT] |
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0===============================================0
| I. Introduction And General Information (IAGI) \
0===========================================================================>

       1. Who Am I?
(MYST) 2. My Setup
(FRTA) 3. From The Author
(ABTG) 4. About The Guide
(SBMS) 5. Submissions
(BLLY) 6. "Bully: Scholarship Edition"
(XBGL) 7. Xbox 360 Bug List
(DFVR) 8. Differences Between the PS2 and Xbox 360/Wii Versions
(CTRS) 9. Controls
           A. On Foot (or in Water)
           B. On Bicycles
           C. In Vehicles
(TMSC) 10. The Main Screen
(MPPU) 11. The Main Map and Pause Menu
(SCTC) 12. Social Interaction
(TAFG) 13. Authority Figures
(BYTR) 14. Bullying and Troublemaking
(TBMR) 15. Trouble Meter
(FBFH) 16. Fighting, Breaking Free, Running, and Hiding
(GBSD) 17. Getting Busted and Serving Detention
(HLKS) 18. Health and Kissing
(TMEC) 19. Time
(POKO) 20. Passed Out and Knocked Out
(SBKH) 21. Save Books and Save Houses
(LCKP) 22. Lockers and Lockpicking
(WPBX) 23. Weapons, Boxes, and Crates
           A. Weapons
           B. Boxes
           C. Crates
(CLCT) 24. Collectibles
(SBMG) 25. Skateboards, Bikes, Moped, Go-Kart, and Bus Stops
(CLSR) 26. Clothing and Clothes Stores
(YYBT) 27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
(CPLT) 28. 100% Completion List
(XBAL) 29. Xbox 360 Achievements List

0==================================0
| II. "Welcome to Bullworth" (WLBL) \
0===========================================================================>

0=========================================================0
| III. Chapter I - "Making New Friends and Enemies" (CHPO) \
0===========================================================================>

       1. Your Room and Room Trophies
(BYDR) 2. Boy's Dorm
(BULL) 3. Bullworth Academy
(BLFP) 4. The Bullworth Academy Faculty and Prefects
           A. Faculty
           B. Prefects
(TSBA) 5. The Students of Bullworth Academy
           A. Clique Information
           B. Nerds
           C. Greasers
           D. Preps
           E. Jocks
           F. Bullies
           G. Regulars
           H. Little Kids
(ORT1) 6. The Order of Things (Part 1)
(CLTA) 7. Collectibles (Bullworth Academy)
(TMSM) 8. The Main Story Missions
(GRSM) 9. Gary Smith
              GS1. "This Is Your School" (Gary Smith)
(GTC1) 10. Get to Class (Part One)
           A. Chemistry (Day 1 - Morning)
           B. English (Day 1 - Afternoon)
           C. Art (Day 2 - Morning)
           D. Gym (Day 2 - Afternoon)
           E. Biology (Day 3 - Morning) ++[SE Exclusive]++
           F. Music (Day 3 - Afternoon) ++[SE Exclusive]++
(WBCA) 11. Weapons, Boxes, and Crates (Bullworth Academy)
(JMHK) 12. Jimmy Hopkins
              JH1. "The Setup" (Jimmy Hopkins)
(GTC2) 13. Get to Class (Part Two)
           A. Gym (Day 2 - Afternoon)
(PSKU) 14. Penalty Shots and Keep-Ups
(DBFM) 15. Dodgeball For Money
              GS2. "Slingshot" (Gary Smith)
              GS3. "A Little Help" (Gary Smith)
(TRBA) 16. Transistors (Bullworth Academy)
(NRDS) 17. Nerds
              ND1. "Save Algie" (Nerds)
(ERD1) 18. Errands (Part One)
              ND2. "That Bitch" (Nerds)
              ND3. "The Diary" (Nerds)
              ND4. "Defend Bucky" (Nerds)
(ERD2) 19. Errands (Part Two)
              ND5. "The Candidate" (Nerds)
(ORT2) 20. The Order of Things (Part 2)
              GS4. "Halloween" (Gary Smith)
              GS5. "The Big Prank" (Gary Smith)
              ND6. "Character Sheets" (Nerds)
              GS6. "Help Gary" (Gary Smith)
                  A. "Russell in the Hole"

0=========================================0
| IV. Chapter II - "Rich Kid Blues" (CHPT) \
0===========================================================================>

       1. The Gates Open Up
(OBVL) 2. Old Bullworth Vale
(BLWT) 3. Bullworth Town
(ORT3) 4. The Order of Things (Part 3)
(CLNC) 5. Collectibles (New Coventry and Blue Skies Industrial Area)
(ERD3) 6. Errands (Part Three)
(WBCO) 7. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
              JH2. "Hattrick vs. Galloway" (Jimmy Hopkins)
(GTC2) 8. Get to Class (Part Two)
           A. Shop (Day 4 - Morning)
           B. Photography (Part One) (Day 4 - Afternoon)
           C. Geography (Day 5 - Morning) ++[SE Exclusive]++
           D. Math (Day 5 - Afternoon) ++[SE Exclusive]++
(YRBK) 9. The Yearbook
(ALH2) 10. "A Little Help" (II, III, and IV)
(CRVL) 11. The Carnival
           A. Carnival Rides
           B. Carnival Games
           C. Arcade Games
              JH3. "Small Offenses" (Jimmy Hopkins) ++[SE Exclusive]++
(EDCK) 12. Edna
              EN1. "Last Minute Shopping" (Edna)
(PECH) 13. Prep Challenge
(PRPS) 14. Preps
              PR1. "Movie Ticket" (Preps)
              PR2. "Carnival Date" (Preps)
              PR3. "The Eggs" (Preps)
(CLST) 15. Collectibles (Spencer Estates)
(ERD4) 16. Errands (Part Four)
              JH4. "Race the Vale" (Jimmy Hopkins)
              JH5. "Beach Rumble" (Jimmy Hopkins)
              JH6. "Tad's House" (Jimmy Hopkins)
              JH7. "Weed Killer" (Jimmy Hopkins)
              JH8. "Panty Raid" (Jimmy Hopkins)
              JH9. "Boxing Challenge" (Jimmy Hopkins)
                  A. "Dishonorable Fight"

0=========================================================0
| V. Chapter III - "Love Makes the World Go Around" (CHPH) \
0===========================================================================>

       1. New Coventry
(GTC3) 2. Get to Class (Part Three)
           A. Photography (Part Two) (Day 4 - Afternoon)
(XMAS) 3. "Christmas Is Here"
(ORT4) 4. The Order of Things (Part 4)
(CLTV) 5. Collectibles (New Coventry)
(ERD5) 6. Errands (Part Five)
(WBCN) 7. Weapons, Boxes and Crates (New Coventry)
(ORT5) 8. The Order of Things (Part 5)
(PRRT) 9. Paper Route
(BXGJ) 10. Boxing (Glass Jaw Boxing Club)
(BRC1) 11. Bike Races (Part One)
           A. Old Bullworth Vale Shiny Bikes Store
           B. Bullworth Town Shiny Bikes Store
(CNKS) 12. Carnival Go-Kart Races
(GKR1) 13. City Go-Kart Races (Part One)
(ORT6) 14. The Order of Things (Part 6)
(TMGW) 15. The Midget Wrestlers
(TLCS) 16. The Clothes Stores
           A. The Souvenir Tent
           B. Bullworth Academy Clothes Store
           C. Aquaberry Fashions Clothes Store
           D. Worn In Used Clothing Store
           E. The Final Cut Clothes Store
(NDCH) 17. Nerd Challenge
(CLWC) 18. Collectibles (Dragon's Wing Comics Store)
(ALH3) 19. "A Little Help" (V and VI)
(DWCM) 20. Dragon's Wing Comics
              DW1. "Comic Klepto" (Dragon's Wing Comics)
              EN2. "Cook's Crush" (Edna)
              EN3. "Cook's Date" (Edna)
(RDYS) 21. Rudy ++[SE Exclusive]++
              R1. "Balls of Snow" (Rudy) ++[SE Exclusive]++
              R2. "Miracle on Bullworth St." (Rudy) ++[SE Exclusive]++
              JH10. "Nutcrackin'" (Jimmy Hopkins) ++[SE Exclusive]++
              R3. "Rudy the Red Nosed Santa" (Rudy) ++[SE Exclusive]++
(GRSR) 22. Greasers
              GR1. "Jealous Johnny" (Greasers)
              GR2. "Bait" (Greasers)
(BRC2) 23. Bike Races (Part Two)
              PR4. "Tagging" (Preps)
(SPNT) 24. Spray Paint
(ERD6) 25. Errands (Part Six)
(GRCH) 26. Greaser Challenge
              JH11. "Glass House" (Jimmy Hopkins)
              ND7. "Wrong Part of Town" (Nerds)
              GR3. "Lola's Race" (Greasers)
              GR4. "The Tenements" (Greasers)
(ERD7) 27. Errands (Part Seven)
              JH12. "Discreet Deliveries" (Jimmy Hopkins) ++[SE Exclusive]++
              GR5. "The Rumble" (Greasers)
                  A. "Fighting Johnny Vincent"

0=========================================================================0
| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies" (CHPU) \
0===========================================================================>

       1. Lawn Mowing
(ERD8) 2. Errands (Part Eight)
              JH13. "Stronghold Assault" (Jimmy Hopkins)
                  A. "Nerd Boss Fight"
(NWPN) 3. New Weapons
(CLTY) 4. Collectibles (Bullworth Academy and Happy Volts Asylum)
(JKCH) 5. Jocks Challenge
              JH14. "Here's to you Ms. Philips" (Jimmy Hopkins)
              JH15. "Galloway Away" (Jimmy Hopkins)
              ND8. "Funhouse Fun" (Nerds)
              ND9. "Paparazzi" (Nerds)
              ND10. "Defender of the Castle" (Nerds)
(JCKS) 6. Jocks
              JK1. "Discretion Assured" (Jocks)
              ND11. "Nice Outfit" (Nerds)
              ND12. "The Big Game" (Nerds)
                  A. "Jock Boss Fight"

0======================================================================0
| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15" (CHPF) \
0===========================================================================>

       1. Blue Skies Industrial Area
           A. The Homes
           B. Blue Skies Industrial Park
           C. Townie Stronghold
           D. Townies
(CLTB) 2. Collectibles (Blue Skies Industrial Area)
(ERD9) 3. Errands (Part Nine)
(WBCB) 4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
(BRC3) 5. Bike Races (Part Three)
(GKR2) 6. City Go-Kart Races (Part Two)
              JH16. "Cheating Time" (Jimmy Hopkins)
              JH17. "Making a Mark" (Jimmy Hopkins)
              ND13. "Rats in the Library" (Nerds)
              JK2. "The Gym is Burning" (Jocks)
              GR6. "Finding Johnny Vincent" (Greasers)
(TNCH) 7. Townies Challenge
              TN1. "Revenge on Mr. Burton" (Townies)
              PR5. "Preppies Vandalized" (Preps)
              JH18. "Go See the Principal" (Jimmy Hopkins)
              TN2. "The Collector" (Townies) ++[SE Exclusive]++
              TN3. "Mailbox Armageddon" (Townies) ++[SE Exclusive]++
              TN4. "Smash It Up" (Townies)
              JH19. "Busting In - Part I" (Jimmy Hopkins)
              JH20. "Busting In - Part II" (Jimmy Hopkins)
                  A. "Showdown at the Plant"
(CLGH) 8. Collectibles (Townie Stronghold)
(WBGH) 9. Weapons and Crates (Townie Stronghold)
(ER10) 10. Errands (Part Ten)
              JH21. "Complete Mayhem" (Jimmy Hopkins)
                  A. "Final Showdown"
(CMTN) 11. 100% Completion

0===========================================0
| VIII. Chapter VI - "Endless Summer" (EDSM) \
0===========================================================================>

0============================0
| IX. The Majic Moostapholees \
0=============================================>

0===========0
| X. Credits \
0=============================================>

0===============0
| XI. Conclusion \
0=============================================>

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| I. Introduction And General Information                            [IAGI] |
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0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys has given me the job
stability I did not have much of prior to employment there. This also led to
personal stability that allows me to write and maintain the guides I have
built.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames.

Over time I have honed my overall writing and organization skills plus my
creative thinking skills. Additionally, I have extended the play value of the
games I have written guides and FAQs for many times over plus I have received
many letters from all over the world.

I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires.

To this end I became a member of the GamesX.com mod forum and I post on their
"RGB + Video Discussions" forum area from time to time.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.

I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to
Earth" mini-series on DVD). I am also a long time soundtrack collector with
many titles in my possession.

As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas, I am
originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA
Football).

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                      [MYST] |
0===========================================================================0
 \=========================================================================/

This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel
Mac Mini. I view my work in Safari to help in seeing how it would look on the
web and correct format errors.

I play "Bully: Scholarship Edition" on a Viewsonic A70 RGB monitor using
the Xbox 360 VGA cable.

When I do my writing and guide revisions, I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                               [FRTA] |
0===========================================================================0
 \=========================================================================/

Welcome to my "Bully: Scholarship Edition" guide! Here you will find a lot of
useful information in a highly organized format that you can use to beat all
of the missions of the game as well as acquire all of the Achievements.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors. Since this guide is based off of the PS2
version of my "Bully" guide then those who have contributed to that have also
contributed to this one.

When I first posted the initial version of my Vice City guide in 2003, I did
not know how well it would go over and how many people would respond. I
wasn't exactly swamped with e-mail but I do get letters from time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I really like this game and I wanted to share my creative
ideas with fellow Bully fans.

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| I.4. About The Guide                                               [ABTG] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions
to many of the missions and Achievements for "Bully: Scholarship Edition".

I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

Although this guide is primarily for the Xbox 360 version of the game, it
may also be of benefit to those who have the Nintendo Wii version. The only
difference is the control setup for the Wii which is quite different than the
standard joypad setup of the Xbox 360.

This can also be useful for the PS2 version but there are more things in the
Xbox 360/Nintendo Wii versions than there are in the PS2 version.

Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order then the game will be easier and more fun for you.

As with any of Rockstar's previous free-roam games (like "Grand Theft Auto
III") there are things to collect or destroy. Those objects are: Rubber Bands
(75), "G&G" Cards (40), Gnomes (25), and Transistors (6).

Each Rubber Band, "G&G" Card, Gnome, Transistor, and Errand has a letter
designation to make them easier to identify in this guide. In addition, there
is a three letter Neighborhood Prefix (listings below) indicating a
particular neighborhood or area where the item or task can be found (in these
examples I use "XXX"):

  >>Rubber Bands will be identified with an "RB".
    Examples: Rubber Band [XXX-RB21].

  >>"G&G" Cards will be identified with an "GG".
    Examples: Card [XXX-GG34].

  >>Gnomes will be identified with an "N".
    Examples: Gnome [XXX-N24].

  >>Transistors will be identified with a "T".
    Examples: Transistor [XXX-T3].

  >>Errands will be identified with an "E".
    Examples: Errand [XXX-E5].

Although I have included the co-ordinates to where each item (including
Weapons) can be found using the fold-out map that comes with the game, I am
writing the directions as though there is no map at all (like if you bought
the game used and the map wasn't included).

In addition, by completing the Geography Classes, you also gain the ability
to see where the Collectibles are on the Main Map thus making your quest
easier.

0======================0
| Neighborhood Prefixes \
0=====================================>

BAC - Bullworth Academy
OBV - Old Bullworth Vale
BLT - Bullworth Town
NCV - New Coventry
HVA - Happy Volts Asylum
BSI - Blue Skies Industrial Area

 /=========================================================================\
0===========================================================================0
| I.5. Submissions                                                   [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at
the following address:

  ++rarusk[gnat]netzero[snot]com

Things to submit.....

    >>Better ideas. If you have some better way to do certain missions, I 
      would be glad to hear it. After I confirm it then I will include your 
      idea in future revisions and will credit you for it.

    >>Anecdotes and observations (especially if they're funny).

    >>Constructive critiques. While I have strived to make this as good a 
      guide as possible, I know it is not perfect. Whatever criticisms you 
      make of this guide please make them constructive so I can learn from it 
      since I may consider doing guides for other games in the future.

    >>Grammatical and formatting errors.

0=========0
| FaceBook \
0=====================================>

This is where I am doing the social networking thing and have hooked up with
old friends and made new ones:

  ++Robert Allen Rusk (San Antonio, TX, USA)

0=========0
| LinkedIn \
0=====================================>

I also have a page at LinkedIn where I am using it to try to make a comeback
into the gaming industry:

  ++http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b

0============0
| LiveJournal \
0=====================================>

In addition, I have a blog where I use it to post my thoughts on gaming and
other things:

  ++http://rarusk.livejournal.com

0==========0
| Xbox Live \
0=====================================>

And I have an Xbox Live account where I can be found on occasion:

  ++GAMERTAG: RARusk

 /=========================================================================\
0===========================================================================0
| I.6. "Bully: Scholarship Edition"                                  [BLLY] |
0===========================================================================0
 \=========================================================================/

Being a big fan of the Grand Theft Auto series, I was more than interested in
"Bully" when it came out for the PS2. While it feels a lot like GTA, it is
very different in tone and feel.

"Bully" is clearly not the "Columbine simulator" that infamous lawyer Jack
Thompson said it was. What it is is a very fun free roam game with plenty to
do.

One of the best aspects of "Bully" is how the people react in this game. They
seem to have minds of their own and often engage in strange and humorous
situations.

You also have better ways to interact with the random people in "Bully" than
in any of the GTA games. You can greet them, taunt them, pull pranks on them,
kiss them, and just plain beat them up.

The missions and tasks are fairly simple but this lessens the frustration
factor and makes the game more fun.

Then comes "Bully: Scholarship Edition" for the Xbox 360 and Nintendo Wii.
The graphics are improved and there are more to do with additional classes,
characters, clothing and missions.

Unfortunately, if you own the Xbox 360 version, then you also had to put up
with a lot of problems which leads to the next chapter.....

 /=========================================================================\
0===========================================================================0
| I.7. Xbox 360 Bug List                                             [XBGL] |
0===========================================================================0
 \=========================================================================/

The Xbox 360 version of "Bully: Scholarship Edition" was ported from the PS2
version by a company called Mad Doc Software (now bought out by Rockstar
Games and renamed Rockstar New England). When you buy a game you expect it to
be free of major problems. Not so with this one.

Apparently, at least this is my speculation anyway, is that this game was
released before it was completed so it didn't get run over by the impending
"Grand Theft Auto IV" juggernaut. Then it would be patched later as the
complaints came rolling in.

Although a patch was released (1.03), it only made it better for some people
and made things worse for others.

When the game came out in 2008, most of the X360 units were the older problem
plagued Xenon based motherboards, some of them with hard drives and some of
them without them. In addition, the hard drives available were of the 20GB
variety and the idea of hard drive installation hadn't really caught on
(mainly due to limited drive space).

Now, most of the Xbox 360s are of the newer and more stable motherboards.
Plus new and larger hard drives (up to 250GB) are available so you can
install your games to the HD and reduce wear and tear on the DVD-ROM drive.

When this guide was originally constructed I had a Xenon based X360 with a
20GB hard drive. I now have a Jasper based X360 with a 128GB hard drive.

Because of the old 20GB drive I had to use I couldn't install the game to it
therefore I had to play the game off the DVD-ROM only. Today I can install
the game onto my 128GB drive and use the 20GB for backup and experimentation.

I have now achieved 100% Completion three times in the process of obtaining
notes for this guide - once with the DVD-ROM only, once with the game
installed onto the 20GB drive (unpatched), and once with the game installed
to the 128GB drive (patched). I also used two alternate GamerTags so I could
earn the Achievements with them.

It is important to note that, in order to mitigate most of the problems
listed in this chapter, it is best to install the game to the hard drive and
go to Xbox Live to obtain the 1.03 patch.

Listed below are some of the more common issues that have been found and what
I have noted about them:

0====================0
| Random game crashes \
0============================================================>

This is the biggest of the all of the problems this game has. You would be
doing something and then the game would just die on you thus forcing a
reload. The patch for this game was to fix this specific issue. But it only
worked on some machines.

The best remedy for this problem was to save after every mission or every so
often when doing other stuff which would limit any backtracking you might
need to do if the game dies on you.

Here are my notes on this problem:

  >>DVD-ROM drive only
    ******************
      The game hiccups frequently and many of those lead to crashes (an 
      average of about once per gameplay hour). The patch did little to fix 
      this problem.

  >>HDD install (unpatched)
    ***********************
      The game hiccups far less frequently and most of those do not lead to 
      crashes. However, it can still crash on you. In my 100% Completion 
      playthrough, which lasted about fifteen hours, I had one crash total. 
      But that is still better than one crash per hour.

  >>HDD install (1.03 patch)
    ************************
      The game runs smoothly with no hiccups whatsoever.

0========================================0
| Some Errands appearing later than noted \
0============================================================>

The four Errands that appear at the beginning of Chapter IV end up appearing
after completion of the mission "Finding Johnny Vincent" (Greasers). This
happens when you use the hard drive for game saves.

If you are using a Memory Unit (external or internal) for game saves,
regardless of whether or not you have a hard drive attached, then you can get
them to appear when they are supposed to.

But there's a catch.

You must save your game in the section of the town when and where you want to
do the Errand then restart your game using a hard boot (turn off machine then
turn it back on after about fifteen seconds).

For example, there are two Errands in New Coventry. Save your game at the
Blue Balls Pool Hall, do a hard boot, and then go into The Tenements to do
the two Errands which will appear quickly.

If you do the two New Coventry Errands then go into Bullworth Town to do the
Cop Errand, the Cop Errand won't appear no matter how long you sit there.
Same thing with the one in Old Bullworth Vale.

So, to do the Cop Errand, then you must save at the Dragon's Wing Comic Store
Save House, do a hard boot, and then go to where the Errand should appear.
You should get the Cop Errand quickly when you get there.

After the Cop Errand then head to your Beach Clubhouse Save House, save, hard
boot, then go to the Happy Endings Retirement Home to do the Errand in Old
Bullworth Vale.

I should note that if you do a HDD install, regardless of patching, you may
be able to do the one on Old Bullworth Vale without the need for this trick.

0================0
| A broken Errand \
0============================================================>

There is an Errand for Algie at the east part of Bullworth Town that appears
after you open Chapter III. Unfortunately, this Errand is completely broken
and will NEVER appear no matter what you do (including HDD install and the
patch).

This Errand does appear in the Nintendo Wii version of "Bully: Scholarship
Edition".

0================================0
| Glitched Achievements (classes) \
0============================================================>

The "Keener", "Teacher's Pet", and "Boy Genius" Achievements are supposed to
appear after successful completion of three, six, and nine classes
respectively.

But, when playing the game off the DVD-ROM and using the hard drive for game
saves, they often don't appear right away or not at all. The best thing to do
is save your game after the class where you think the Achievement should
appear then do a hard boot. The Achievement should appear as you reload the
game.

A hard boot may NOT be necessary when saving a game to a Memory Unit (either
external or internal). In another series of game saves on the MU I found that
these Achievements came up exactly when they were supposed to.

When I did the HDD install (unpatched) I found that "Keener" came up later
than it should, "Teacher's Pet" came up exactly when it should, and "Boy
Genius" came up earlier (after the seventh class) than expected.

When I did the HDD install (patched) I found that "Keener" and "Teacher's
Pet" came up as expected but that "Boy Genius" came up earlier (after the
seventh class) than expected.

0=================================0
| Glitched Achievements (chapters) \
0============================================================>

The "Freshman", "Sophomore", "Junior", "Senior", and "Graduate" Achievements
are supposed to appear after the completion of the main chapters of the game. 

Sometimes they don't appear when they are supposed to. In this case you need
to do a hard boot, after saving the game of course, and then it should appear
on the reload. Using the hard drive or Memory Unit for game saves is
irrelevant - this problem happens on both types of save devices.

When using the HDD, regardless of patching, you may find some of these
Achievements coming up as expected or sometimes later but will take a few
minutes to do so. In a couple of cases I did need to do a hard boot and look
at the Achievements list to prod the machine into bringing it up.

0==============================0
| The "Green Thumb" Achievement \
0============================================================>

This Achievement is supposed to appear after you complete all six levels of
both Lawn Mowing Jobs outside of Bullworth Academy. However, you can gain
this Achievement by completing the first six Lawn Mowing Detention
mini-games.

Then there are the sound and graphic issues which we have no control over so
I won't cover them. Just the main ones we do have some control over.

 /=========================================================================\
0===========================================================================0
| I.8. Differences Between the PS2 and Xbox 360/Wii Versions         [DFVR] |
0===========================================================================0
 \=========================================================================/

"Bully: Scholarship Edition" isn't just a straight port of the PS2 version.
There is also new stuff including additional classes, missions, and clothing.

Listed below are the new stuff added for the Xbox 360/Wii versions:

  >>Four additional Classes:
    ************************
      --Biology.
      --Music.
      --Geography.
      --Math.

  >>Eight new Missions:
    *******************
      --"Small Offenses" (Jimmy Hopkins)
      --"Balls of Snow" (Rudy)
      --"Miracle on Bullworth St. (Rudy)
      --"Nutcrackin'" (Jimmy Hopkins)
      --"Rudy the Red Nosed Santa" (Rudy)
      --"Discreet Deliveries" (Jimmy Hopkins)
      --"The Collector" (Townies)
      --"Mailbox Armageddon" (Townies)

  >>Twenty two pieces of additional Clothing:
    *****************************************
      --Muscle Shirt.
      --Hazmat Headgear.
      --Bass Hat.
      --Alien Outfit.
      --Pig Head Mask.
      --Pink Keyboard Shirt.
      --Bullworth Band Camp T-Shirt.
      --Music Note Pajamas.
      --Marching Band Outfit.
      --'80s Rocker Outfit.
      --Eiffel Tower Hat.
      --Racing Outfit.
      --Panda Outfit.
      --Pith Hat.
      --Explorer Hat.
      --Genius Hat.
      --I (heart) Math T-Shirt.
      --"Shut Your Pi Hole" T-Shirt.
      --"Hip 2 B Squared" T-Shirt.
      --Nerd Outfit.
      --Reindeer Antlers.
      --Elf Costume.

  >>Four additional Room Trophies:
    ******************************
      --Human Skeleton Room Trophy.
      --Cowbell Room Trophy.
      --Globe Room Trophy.
      --Abacus Room Trophy.

In addition, you also gain the ability to see where the Collectibles are on
the Main Map by completing the Geography Classes.

Also, the requirement for acquiring the Running Shorts, by running around on
foot, was changed from 41km to 100km.

All new classes and missions will be designated with an ++[SE Exclusive]++
tag.

With that said, let's move on to the most basic of functions......

 /=========================================================================\
0===========================================================================0
| I.9. Controls                                                      [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of
"Bully: Scholarship Edition" that have no manuals.

**NOTE: Although your character can swim, you cannot dive underwater.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.9.A. On Foot (or in Water)                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  [1] Run............................................................A Button
  Jump...............................................................B Button
  [2] Attack.........................................................X Button
  [3] Grapple/Interact...............................................Y Button
  Lock On........................................................Left Trigger
  Previous Weapon.................................................Left Bumper
  Look Behind........................................Left Analog Stick Button
  Fire Weapon...................................................Right Trigger
  Next Weapon....................................................Right Bumper
  [4] Crouch........................................Right Analog Stick Button
  [5] Zoom In........................................................D-Pad Up
  [6] Zoom Out.....................................................D-Pad Down
  Show Secondary Tasks.............................................D-Pad Left
  Show Primary Tasks/Objectives...................................D-Pad Right
  Pause/Show Main Map Screen......................................Back Button
  Pause/Show Option Screen.......................................Start Button

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

[1] - You will not tire out if you hold down the Run button but you can 
      sprint faster if you tap the Run button repeatedly. This is also used 
      to swim forward when in the water.

[2] - When behind someone and locked-on then this is also used to apply "Kick 
      Me" Signs.

[3] - When dealing with a person then this is used to grab hold of them (when 
      fighting).

      When dealing with objects then this is used to interact with them (such 
      as open doors or pulling Fire Alarms).

[4] - You can go faster when crouching by tapping the A Button.

[5] - This is used with the Super Slingshot. This will also put the standard 
      Slingshot into free-aim mode.

[6] - This is used for the Super Slingshot.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.9.B. On Bicycles                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Accelerate.........................................................A Button
  Jump...............................................................B Button
  Brake/Reverse......................................................X Button
  Dismount...........................................................Y Button
  Lock On/Punch Left.............................................Left Trigger
  Previous Weapon.................................................Left Bumper
  Look Behind........................................Left Analog Stick Button
  Fire Weapon/Punch Right.......................................Right Trigger
  Next Weapon....................................................Right Bumper
  Show Secondary Tasks.............................................D-Pad Left
  Show Primary Tasks/Objectives...................................D-Pad Right
  Pause/Show Map Screen...........................................Back Button
  Pause/Show Option Screen.......................................Start Button

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.9.C. In Vehicles                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Turn Vehicle..............................................Left Analog Stick
  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Accelerate.........................................................A Button
  Brake/Reverse......................................................X Button
  Dismount...........................................................Y Button
  Look Behind........................................Left Analog Stick Button
  Show Secondary Tasks.............................................D-Pad Left
  Show Primary Tasks/Objectives...................................D-Pad Right
  Pause/Show Map Screen...........................................Back Button
  Pause/Show Option Screen.......................................Start Button

 /=========================================================================\
0===========================================================================0
| I.10. The Main Screen                                              [TMSC] |
0===========================================================================0
 \=========================================================================/

When you start the game then you will notice a round object in the upper
right corner of your screen. This is your Map/Health Meter/Trouble Meter.

The Map lets you know where you are and where your objectives can be found.
The curved meter on the left is your Health Meter and the curved meter on the
right is your Trouble Meter.

When it is finally activated in the mission "This Is Your School" (Gary
Smith) then the Clock will be displayed in the upper left corner of your
screen. More about Time later in this Section.

Whatever weapons you are holding will be displayed in the lower left corner
of your screen.

 /=========================================================================\
0===========================================================================0
| I.11. The Main Map and Pause Menu                                  [MPPU] |
0===========================================================================0
 \=========================================================================/

When you press Back then you bring up the Main Map of the Bullworth area. It
is here where you can find out where you are at.

This Map will also display places of interest and where your missions and
jobs are located. You can also check on the status of your classes and the
respect from the other groups by using the D-Pad to go right and left along
the sub-menu.

You can also find where all of the main Collectibles are once you progress
through the Geography Classes which are opened in Chapter II.

When you press Start then you will go into the Pause Menu. Here you can check
up on your Stats, change Options, or load a saved game. A couple of
additional features, earned during Photography classes, will be unlocked
here.

 /=========================================================================\
0===========================================================================0
| I.11. Social Interaction                                          [ SCTC] |
0===========================================================================0
 \=========================================================================/

When you lock onto someone, by holding down the Left Trigger, then this opens
up the Social Interaction menu in the lower right corner of the screen and
you are given two choices: positive response (A Button) and negative response
(B Button).

The A Button is used for the following (positive) situations:
  --Give simple, polite greetings.
  --Accept tasks.
  --Apologize.
  --Pay Bullies.
  --Give Gifts.
  --Kiss girls (and certain guys).

The B Button is used for the following (negative) situations:
  --Taunting.
  --Shoving.
  --Giving Wedgies (when locked onto guys from behind).
  --Pinching Behinds (when locked onto girls from behind).

However, giving negative responses may catch the eye of certain people.....

 /=========================================================================\
0===========================================================================0
| I.13. Authority Figures                                            [TAFG] |
0===========================================================================0
 \=========================================================================/

As with any other school and town, there are people assigned to keep you in
line:

0=========0
| Prefects \
0=====================================>

These large burly guys with dark blue jackets walking the school grounds are
seniors assigned to patrol the school looking for troublemakers. If they Bust
you then they will either take you to the Principal's Office, any class that
is in session or to your dorm room depending on the time of day.

0========0
| Faculty \
0=====================================>

Sometimes you will see Teachers and other staff walking the school grounds
talking to other students. They will chase you, just like Prefects, when
angered and with the same results when you are Busted by them.

0=======0
| Police \
0=====================================>

When you are allowed to leave the campus then you will see the local Police
force walking around the town. These guys can appear out of nowhere when you
commit a crime and can chase you on foot, motorcycle, and even a kids bike! 

When Busted by them then you will either be sent to the local Police Station
or back to the Bullworth Academy campus depending on the time of day.

0==========0
| Orderlies \
0=====================================>

These guys can only be found at the Happy Endings Retirement Home and Happy
Volts Asylum. When Busted then they will sedate you and you will be either
sent outside the Asylum or to a Police Station.

 /=========================================================================\
0===========================================================================0
| I.14. Bullying and Troublemaking                                          |
0===========================================================================0
 \=========================================================================/

Of course, you can attract the attention of authority figures by causing all
sorts of chaos:

0=========0
| Bullying \
0=====================================>

You can perform the following Bullying tactics to cause trouble:

  >>Wedgies
    *******
      Get behind a guy, lock-on using the Left Trigger, and press the B 
      Button when close enough behind him and the Fist Icon turns into the 
      Underwear Icon.

  >>Pinching Behinds
    ****************
      Get behind a girl, lock-on using the Left Trigger, and press the B 
      Button when close enough behind her and the Fist Icon turns into the 
      Panties Icon.

  >>Lockering
    *********
      Get up close to a guy, use the Y Button to Grapple, and then push him 
      to a locker with a Blue Lock Icon to perform a Lockering move.

  >>Binning
    *******
      Get up close to a guy, use the Y Button to Grapple, and then push him 
      to a Trash Can perform a Binning move.

  >>Swirlies
    ********
      When in a bathroom then get up close to a guy, use the Y Button to 
      Grapple, and push him to a Toilet. You will then be prompted to tap 
      the A Button to finish up the Swirly move.

  >>Taunting
    ********
      Lock on to someone and use the B Button to taunt and insult a person. 
      When close enough then you can shove a person.

0==============0
| Troublemaking \
0=====================================>

Then there are these additional things you can do to cause trouble:

  >>Vandalism
    *********
      Smash any breakable object by any means including kicking, punching, 
      shooting, or running over it. Throwing Fire Crackers in toilets also 
      counts as Vandalism.

  >>Weapon Violence
    ***************
      Using any kind of ranged weapon against someone.

  >>Curfew Violation
    ****************
      Being outside of the Boy's Dorm past 11 o'clock.

  >>No Helmet
    *********
      Riding a Moped without a helmet. Win the first Bike Race to earn the 
      Bike Helmet to keep the Cops from going after you when riding a Moped.

  >>Fire Alarm
    **********
      You can get in trouble by pulling the Fire Alarm as a prank. It should 
      be noted that you have to pull the alarm twenty times during the course 
      of the game to earn the Firefighter Helmet and get one step closer to 
      100% Completion.

  >>Theft
    *****
      Stealing a Bike or Moped from someone by knocking them off of it and 
      taking it for yourself.

  >>Lockpicking
    ***********
      Picking the locks of Lockers within the Main Building or in the Gym's 
      Changerooms.

  >>Trespassing
    ***********
      Being in a place where you do not belong, like the Girl's Dorm for 
      instance.

Doing any of the above will start to fill your.....

 /=========================================================================\
0===========================================================================0
| I.15. Trouble Meter                                                [TBMR] |
0===========================================================================0
 \=========================================================================/

On the right side of your Map in the upper right part of your Main Screen is
your Trouble Meter. It is broken into thirds.

The more trouble you cause, the more it fills up and the more attention you
will warrant from authority figures.

If it is less than two thirds full then you will be able to break free from
them if they catch you. If it is past two thirds full and red then you will
be Busted if caught.

Hitting faculty, Prefects, Police, civilians, girls, and Little Kids will
give an automatic full Trouble Meter.

So will Lockering and Swirlying Prefects.

When in trouble, there are some ways for Jimmy to get out of a tight
spot.....

 /=========================================================================\
0===========================================================================0
| I.16. Fighting, Breaking Free, Running, and Hiding                 [FBFH] |
0===========================================================================0
 \=========================================================================/

Listed below are some various actions that Jimmy can, and sometimes need, to
perform:

0=========0
| Fighting \
0=====================================>

  There are times when Jimmy needs to defend himself or to just beat the snot
  out of someone for the hell of it.

  To hit someone with a Fist (or a Melee Weapon if it is held) then press the 
  X Button. Most Melee Weapons, like a Ruler or Baseball Bat, will break 
  after a few hits.

  You can also Grapple someone for additional fighting moves by pressing the 
  Y Button. When in a grapple then use the X Button to punch or the B Button 
  to put your opponent down on the ground for additional fighting techniques.

  When in a grapple then you can also throw a person back by pressing the Y
  Button again. If you throw a person into another person then you can hurt 
  the both of them. This will make fighting easier.

  In addition, you can push someone up against the wall and knee them in
  the groin by pressing the Y Button.

  During the course of the game you can learn new moves by attending Gym
  classes and by going to the Hobo who lives near the Old School Bus on the
  Bullworth Academy campus (however, you will need to collect Transistors for
  him so he can teach you new moves).

  In addition, you can pick up Soda Cans and Weapons from your fallen
  opponents.

0==============0
| Breaking Free \
0=====================================>

  If you have caused some trouble and the Prefects, or Police, are on your 
  case then they may end up catching you. If your Trouble Meter is low enough 
  (one third to two thirds full) then you may be able to break free. Tap the 
  Y Button quickly to get out of their grasp so you can run away.

  If your Trouble Meter is past two thirds and red then you cannot break free
  from an Authority Figure if you are caught.

0========0
| Running \
0=====================================>

  When you get into a situation that is disadvantageous then you can run 
  away. If you have any weapons in your hands, like a Fire Cracker, then you 
  can toss one behind you by pressing the Left Trigger in hopes that you can 
  trip up your pursuers.

  Another major advantage you have is that you can run without ever tiring.
  Your chasers will eventually tire after awhile and they will be hunched 
  over trying to catch their breath.

  This will allow you to either attack them again, perform a Bullying move, 
  or go into.....

0=======0
| Hiding \
0=====================================>

  To reduce your Trouble Meter and get away from your pursuers then you can
  hide. There are three places you can hide to get out of trouble.

  One is to jump into a Trash Can. Second is to hide in a Locker that has a
  Blue Lock Icon on the floor. Third is to enter a Porta-Potty (when in 
  town).

  Once your Trouble Meter is empty then you can leave safely. However, make
  sure that none of your pursuers see you entering a Trash Can, Locker, or
  Porta-Potty otherwise they will yank you out.

 /=========================================================================\
0===========================================================================0
| I.17. Getting Busted and Serving Detention                         [GBSD] |
0===========================================================================0
 \=========================================================================/

If you get Busted then you will lose all of your items except your Slingshot,
Skateboard, Camera, Water Balloons (after doing Errand [BLT-E23]), and the
Rubberband Ball (after collecting all 75 Rubber Bands).

All other Weapons will be confiscated. You will also lose any extra health
you gained by kissing (explained later).

Every third time you are Busted during school hours you will end up in
Detention. Depending on the time of year you will either be mowing lawns or
shoveling snow.

The more times you end up in Detention, the more you have to mow lawns or
shovel snow away. These mini-games are meant to simulate the tediousness of
actual Detention and are not required for 100% Completion (although you can
gain the Prison Outfit for completing either all of the Lawn Mowing or all of
the Snow Shoveling mini-games).

 /=========================================================================\
0===========================================================================0
| I.18. Health and Kissing                                           [HLKS] |
0===========================================================================0
 \=========================================================================/

After getting in a tough fight then Jimmy may need to have his Health
replenished. To do that you need to drink Soda from either a Soda Machine
(they are scattered around town and the campus), from a Yum Yum Market store,
or from any Soda Cans your opponents may have dropped during fighting.

You can also increase your Health past 100% by Kissing. You won't be able to
kiss until you complete Art 1.

You need to give a Gift first before being allowed to kiss. After passing Art
4 then you can double your Health by Kissing. After passing Art 5 then you no
longer need to give a Gift (when dealing with Girls) before Kissing.

When you get a Girlfriend from one of the cliques then she will always be
kissable even if the rest of her clique is hostile toward you. You can always
kiss Girls outside of the cliques regardless as well.

In one of the more controversial elements of this game you can also kiss
certain guys. There are six of them, one to each of the major cliques. They
are listed later in the guide.

This is mainly played for laughs but you can still increase your Health by
kissing guys. You need to have at least 60% Respect in their respective
cliques before you can kiss any of them.

And, yes, there is an Achievement for kissing guys. More on that later.

 /=========================================================================\
0===========================================================================0
| I.19. Time                                                         [TMEC] |
0===========================================================================0
 \=========================================================================/

After you complete the mission "This Is Your School" (Gary Smith) then you
will activate the Clock which will be in the upper left corner of your
screen. This will allow for the passage of time within the game.

In the world of "Bully: Scholarship Edition" there are no indications of the
days of the week (Monday, Tuesday, etc.) and there are no weekends. There are
classes every day.

You start your day at 8 AM. Morning classes begin at 9 AM and ends at 11:30
AM.

Lunch break is from 11:30 AM until 1 PM. Afternoon classes go from 1 PM until
3:30 PM.

7 PM is when the Main Building shuts down. If you are inside the Main
Building after 7 PM then you will be considered Trespassing. If you are
caught then you will be put into your dorm room.

7 PM is when you will see Z's emanating from your dorm room. This is when you
are allowed to go to bed so you can go to the next day. Just press the Y
Button when near your bed to go to sleep.

11 PM is when curfew begins. If you are outside your dorm room after this
time then you will be in violation and will be thrown into your room if
Busted.

If you are Busted by Police outside of school then they will drop you off
just outside the main gates (unless you are wearing the Red Ninja Outfit).

At 1 AM your vision will begin to blur as you become drowsy. If you aren't in
bed by 2 AM then you will be.....

 /=========================================================================\
0===========================================================================0
| I.20. Passed Out and Knocked Out                                   [POKO] |
0===========================================================================0
 \=========================================================================/

If you pass out from being up most of the night then you will wake up where
you passed out at 8 AM the following morning. Depending on where you passed
out you may be robbed while you sleep (your shoes will be gone). If you are
in the water when you pass out then you will end up at the nearest Infirmary.

If you get beaten in a fight, fall from a great height, or hit hard by a car
then you will be Knocked Out. You will then be taken to the nearest
Infirmary. Any task or mission you were on will be failed.

 /=========================================================================\
0===========================================================================0
| I.21. Save Books and Save Houses                                   [SBKH] |
0===========================================================================0
 \=========================================================================/

In your dorm room and in the Principal's Office lobby you will find a Save
Book. It is with a Save Book that you can save your game.

You have six slots on your Memory Card or Hard Drive to save games of "Bully:
Scholarship Edition".

During the course of the game you will earn Save Houses which will give you
additional places to save your game. Below is the complete list of Save
Houses in the Bullworth Area:

  >>The Beach Clubhouse
    *******************
      Old Bullworth Vale - earned by completing the Prep Challenge.

  >>The Dragon's Wings Comics store basement
    ****************************************
      Bullworth Town - earned by completing the Nerd Challenge.

  >>The Blue Balls Pool Hall
    ************************
      New Coventry - earned by completing the Greasers Challenge.

  >>The Jock Clubhouse
    ******************
      Bullworth Academy - earned by completing the Jock Challenge.

  >>The Townies Hangout
    *******************
      Blue Skies Industrial Area - earned by completing the Townie Challenge.

Each Save House will have a Bed, Wardrobe Closet, Soda Machine (with the
exception of the Townie Hangout), Save Book, an Arcade Game (with the
exception of the Jock Clubhouse) and Weapon Spawn points (for certain
weapons you earn during the game).

 /=========================================================================\
0===========================================================================0
| I.22. Lockers and Lockpicking                                     [LCKP]  |
0===========================================================================0
 \=========================================================================/

Within the Main Building or in the Gym's Changerooms you will find student
lockers. Some of the lockers will have Blue Lock Icons on the floor by them.
This means that you can use it for hiding or Lockering someone.

Those that have a Red Lock Icon are locked and need to be picked to be
opened.

To open these lockers then get close to one and you will see the prompt for
you to use the Y Button. When you press the Y Button then you have to rotate
the Left Analog Stick in the directions of the arrows shown.

When you pick a locker then you will gain random items ranging from Gifts to
Clothes to Weapons.

However, do not let the Prefects see you pick a locker or they will chase
you. You can abandon a lockpick attempt by running away from the locker if
you see a Prefect approach.

 /=========================================================================\
0===========================================================================0
| I.23. Weapons, Boxes, and Crates                                   [WPBX] |
0===========================================================================0
 \=========================================================================/

Here I will go into detail about the Weapons, Boxes, and Crates that Jimmy
can use to help him at Bullworth Academy.

The description of the Weapons, Boxes, and Crates are listed here and their
locations revealed in each major area of Bullworth:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.23.A. Weapons                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0=========0
| Textbook \
0=====================================>

  You can get this by either picking open lockers or causing students to drop 
  them. When you fistfight a student with a Textbook in your hand then you 
  can do more damage than what you can do barehanded. Thanks to John 
  Nowakowski for pointing that out.

0==========0
| Slingshot \
0=====================================>

  You get this weapon by completing the mission "The Setup" (Jimmy Hopkins). 
  Lock onto someone with the Left Trigger and fire with the Right Trigger. 
  Press D-Pad Up to go into free aim mode.

  You can increase its performance by passing Gym classes. This weapon cannot 
  be taken from you by authorities if you are Busted.

0================0
| Super Slingshot \
0=====================================>

  You get this Slingshot upgrade by completing the mission "The Candidate" 
  (Nerds). You use this just like the regular Slingshot except you now have a 
  scope for more accuracy from a distance.

  Tap the D-Pad Up once to enter free aim mode then press it again to enter 
  Scope Mode. Use D-Pad Up and D-Pad Down to zoom in and out. Press the Y 
  Button to exit Scope Mode and re-enter free aim mode.

0==============0
| Fire Crackers \
0=====================================>

  These explosive weapons can be thrown at your enemies for some serious 
  damage or thrown in toilets as a prank. Be careful when throwing them.

  If you hold one for too long then it will explode in your hands which will 
  hurt you in the process. You can make them with your Chem Set after passing 
  Chemistry 1.

0============0
| Stink Bombs \
0=====================================>

  These weapons will make a large noxious green cloud when thrown. It will 
  cause you to stop and gag until the cloud disperses.

  This is the favorite weapon of the Nerds. You can make them with your Chem 
  Set after passing Chemistry 2. These can also be purchased at the Dragon's 
  Wing Comics Store.

0===============0
| Itching Powder \
0=====================================>

  This stuff will make your victims scratch all over themselves long enough 
  for you to make a clean getaway. You can make this with your Chem Set after 
  passing Chemistry 3. These can also be purchased at the Dragon's Wing 
  Comics Store.

0===============0
| Bag of Marbles \
0=====================================>

  When used, this will cause anybody nearby to trip and fall. This can be 
  thrown on the run to slow pursuers. These can also be purchased at the 
  Dragon's Wing Comics Store.

0===============0
| Carton of Eggs \
0=====================================>

  This is often used for vandalizing buildings but can be used against 
  people. This is the favorite weapon of the Preppies. These can also be 
  purchased at any Yum Yum Market.

0======0
| Apple \
0=====================================>

  This fruit can often be found by certain trees. You can eat them but it is 
  best used for throwing at people.

0========0
| Bananas \
0=====================================>

  This can be found at the school Cafeteria. You can either throw them at 
  people or eat one and use the peel to trip someone up.

0==================0
| Fire Extinguisher \
0=====================================>

  With this you can slow someone down by firing its contents at them or using 
  it as a blunt force weapon during a fight.

0======0
| Brick \
0=====================================>

  Just a standard Brick but makes a good throwing weapon.

0=============0
| Baseball Bat \
0=====================================>

  This can be used to make quick work of your opponents. But it breaks apart 
  after a few hits.

0============0
| Board/Ruler \
0=====================================>

  Just a plain board but is used just like the Baseball Bat.

0==============0
| Trash Can Lid \
0=====================================>

  This round metal object can be thrown like a Frisbee to nail someone from a 
  distance.

0===============0
| Water Balloons \
0=====================================>

  You unlock this weapon by completing Errand [BLT-E23] in Chapter II. It 
  does little damage but can be used to cause trouble if the need, or want, 
  arises. It cannot be taken from you when Busted and you automatically use 
  it when you use a Water Faucet or Sink.

0==========0
| Snowballs \
0=====================================>

  This weapon is only available during Chapter III. Like the Water Balloon, 
  it does little damage but can be used to cause trouble. To make a snowball 
  go over to snowed over dirt or grass and press the Y Button.

0=======================0
| Bottle Rocket Launcher \
0=====================================>

  You earn this weapon by completing the Nerd Challenge. It is a gun-like 
  weapon that fires Bottle Rockets. You can fire three before you need to 
  reload.

  However, it is very poor distance weapon. This is best used at short to 
  medium distance. Also makes an excellent clubbing weapon.

0=============0
| Spray Paint \
0=====================================>

  This becomes available to you after completion of the mission "Tagging" 
  (Preps). This is mainly used for spraying tags you find throughout the 
  Bullworth area.

  But this can also be used as a stun weapon so you can either run away or 
  lay the smackdown on someone. These can also be purchased at any Yum Yum 
  Market.

0==========0
| Spud Gun \
0=====================================>

  This becomes available after completion of "Nerd Boss Fight". This powerful 
  weapon fires potatoes at a high rate of speed and can knock out anyone 
  quickly.

  But this weapon fires slowly so you may want to use it at a medium distance 
  so you can run away if you are unable to knock out your victim and are 
  forced to run (like if you fire on a Prefect). This also makes an excellent 
  clubbing weapon.

  You can also buy the Can of Spuds, for reloading, at any Yum Yum Market.

0================0
| Rubberband Ball \
0=====================================>

  You earn this weapon but acquiring all 75 Rubber Bands hidden throughout 
  the Bullworth area. It is a giant Rubberband Ball that, when thrown, will 
  bounce around hitting anything and anybody that gets in its way.

  After you throw one then you will notice a little timer around the Ball 
  icon. This indicates how long you have to wait before you can throw 
  another.

  Therefore you can have more than one bouncing around at one time. After 
  awhile then the Ball will disintegrate.

  This Ball can do some serious damage to anybody unlucky enough to be hit by 
  one. You can usually knock somebody out with two to three hits. This is 
  also a weapon that cannot be taken from you when Busted.

0=========0
| Umbrella \
0=====================================>

  On occasion, you may get caught in a rainstorm. Some of the students will 
  pull out their umbrellas to limit their exposure.

  If you are fortunate enough to acquire one from a student, you will also 
  see that it is a very powerful weapon. One that is capable of taking down 
  multiple students with a few swings and, most importantly, without breaking 
  apart.

  This weapon is pretty effective even against Russell, the largest student 
  at Bullworth. The downside is the wide swing radius which may allow you to
  accidentally hit a Little Kid, Girl, or Adult (if they are nearby watching 
  you smack down someone) which will really piss off the Prefects and Police.

0==============0
| Toxic Sprayer \
0=====================================>

  This is a weapon you use when doing the mission "Weed Killer" (Jimmy 
  Hopkins) but you can use it outside of that mission after completing 
  "Complete Mayhem" (Jimmy Hopkins) when you can gain unlimited access to 
  Harrington House.

  Go all the way to the garden on the top floor to get this weapon. The main 
  thing this weapon can do is stun people and won't do any damage unless you 
  beat up somebody a little then shoot that person with it.

  You can also use this weapon to club people. When Busted then you will drop 
  the weapon and it will be waiting for you to pick it up again after leaving 
  the Principal's Office.

0==================0
| Mr. Luntz's Broom \
0=====================================>

  Sometimes you may find Mr. Luntz, the groundskeeper, sweeping near the 
  front stairs of the Main Building. Most times he is carrying a large broom.

  Give him a Wedgie to make him drop the broom. Then you can grab the broom 
  for yourself.

  The broom makes for a powerful blunt force weapon and can knock a person 
  quickly to the ground. It can also knock most anybody out very quickly. 
  Unfortunately, this weapon breaks apart after a few hits.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.23.B. Boxes                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

All around the Bullworth area you may find large cardboard boxes on the
ground. Smashing them will reveal its contents. You will either get a Weapon
or a Soda Can.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.23.C. Crates                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These large wooden boxes are usually found in alleys and near industrial
areas. Smashing them will either get you a Weapon or a Soda Can.

 /=========================================================================\
0===========================================================================0
| I.24. Collectibles                                                 [CLCT] |
0===========================================================================0
 \=========================================================================/

As with most free-form "sandbox" games, there are things to collect in order
to acquire certain items and goals:

0=============0
| Rubber Bands \
0=====================================>

  One of the things you can collect in Bully is Rubber Bands. There are a 
  total of 75 Rubber Bands found around the Bullworth area.

  Completing Geography 2 will allow you to find the Rubber Bands on the Main 
  Map.

  Your reward for finding all of the Rubber Bands is the Rubberband Ball and
  one step closer to 100% Completion.

0============0
| "G&G" Cards \
0=====================================>

  Another item you can collect in Bully is "G&G" Cards. They are part of a
  game called "Grottos & Gremlins", a "Dungeons & Dragons"/"Yu-Gi-Oh" style
  game played by the Nerds.

  There are a total of 40 "G&G" Cards found around the Bullworth area.

  Completing Geography 3 will allow you to find the "G&G" Cards on the Main
  Map.

  Your reward for finding all of the "G&G" Cards is the Grotto Master Outfit
  and another step closer to 100% Completion.

0=======0
| Gnomes \
0=====================================>

  Another one of the things you will find around the Bullworth area are 
  Gnomes. This is technically not a collectible since you have to destroy 
  them.

  In order to get 100% Completion you must destroy all 25 Gnomes. They can be
  destroyed by kicking it, running into it (with a bike) or shooting it with 
  a Slingshot.

  Completing Geography 5 will allow you to find the Gnomes on the Main Map.

  Your reward for destroying all 25 Gnomes is the Gnome Outfit and another 
  step closer to 100% Completion).

0============0
| Transistors \
0=====================================>

  After the completion of the mission "A Little Help" (Gary Smith) then you 
  will be able to collect Transistors for the Hobo (who lives next door to 
  Bullworth Academy). He will reward you will additional fighting moves which 
  will come in handy later in the game.

  Completing Geography 4 will allow you to find the Transistors on the Main
  Map.

  There are a total of six Transistors found around the Bullworth area and 
  acquiring them will get you closer to 100% Completion.

 /=========================================================================\
0===========================================================================0
| I.25. Skateboards, Bikes, Moped, Go-Kart, and Bus Stops            [SBMG] |
0===========================================================================0
 \=========================================================================/

You don't always have to walk around Bullworth to explore the area:

0============0
| Skateboards \
0=====================================>

  After completing the mission "Defend Bucky" (Nerds) then you will be given 
  a Skateboard. Using the Skateboard will allow you to cover ground, and 
  escape pursuers, more quickly than by running alone. 

  You can even skitch a ride behind a car (hanging onto the back bumper) by
  getting up behind it and pressing the Y Button to skitch.

  This mode of transportation is included in your Weapon Wheel and cannot be
  taken from you by authorities if you are Busted.

0=========0
| Bicycles \
0=====================================>

  You can find a various selection of Bikes around the Bullworth area. Most
  will be parked near buildings. Some you can buy at the Shiny Bikes Stores
  like the following:

    >>Mountain Bike ($35.00)
    >>Racer ($15.00)
    >>Aquaberry Cruiser ($25.00)

  And a few you can earn by completing the Shop classes.

  After successful completion of Shop 1 then you will also unlock the Bicycle
  Garages around Bullworth. There is one near the Autoshop on campus, two at 
  the Shiny Bikes Stores, and one in New Coventry. You can store a maximum
  of two Bikes in these garages for personal use.

  Sometimes you can jack one from a nearby rider but that will get you in
  trouble with the local Police.

  Running into somebody at a high rate of speed will also get you into 
  trouble with Prefects and Police.

0======0
| Moped \
0=====================================>

  The Moped will allow you to quickly drive around the Bullworth area. You 
  can earn a Moped by winning 75 Tickets at the Carnival (it will be 
  automatically stored in the Bike Garages).

  You can also jack one from a nearby rider but the local Police tend to 
  frown on that.

  In addition, you need to wear a Helmet while riding the Moped or the Police
  will chase you. There are three helmets you can wear when riding a Moped:

    >>Crash Helmet
      ************
        You get this by successfully completing the first Go-Kart Race at the 
        Carnival.

    >>Bike Helmet
      ***********
        You get this by successfully winning the first Bike Race.

    >>BMX Helmet
      **********
        You get this by successfully winning all of the Bike Races.

  If you wear the BMX Helmet or the Crash Helmet then you will be made fun of 
  by others. However, you can avoid being ridiculed by wearing the Bike 
  Helmet instead.

0========0
| Go-Kart \
0=====================================>

  After completing the last City Go-Kart Race at Blue Skies Industrial Area 
  in Chapter V then you will earn the vehicle which will spawn near the Bike 
  Garage at Bullworth Academy.

  This is clearly the best and fastest ride in "Bully". And it also makes it
  harder for the Police to catch you when you get bored and decide to start
  running people over.....

0==========0
| Bus Stops \
0=====================================>

  If you are in town and need to get back to Bullworth Academy in a hurry 
  then you can take the Bus. There are several Bus Stops situated throughout 
  the Bullworth area (they will marked as a "B" on your Main Map).

  Use one and you will be dropped off at the main gates of Bullworth Academy.

 /=========================================================================\
0===========================================================================0
| I.26. Clothing and Clothes Stores                                  [CLSR] |
0===========================================================================0
 \=========================================================================/

In your dorm room you will have a Wardrobe Closet where you can change
clothes. One of the first things you do when you start the game is to change
into your school uniform.

During the course of the game you will earn other clothing apparel and
outfits. This will allow you a lot of variety in how you want Jimmy to look.

You can also buy clothes from the Clothes Stores found in the Bullworth area:

  >>Bullworth Academy
    *****************
      Main Building - first floor.

  >>Aquaberry Fashions
    ******************
      Old Bullworth Vale.

  >>Worn In Used Clothing
    *********************
      Bullworth Town.

  >>The Final Cut
    *************
      New Coventry.

  >>The Souvenir Tent
    *****************
      At the Carnival (you need to win Tickets at the Carnival Games to trade 
      for the Clothes - it is best to wait until after completion of 
      Photography 5 so you can get double tickets and make it easier to 
      obtain Clothes).

You need to buy all of the Clothes from all of the Clothes Stores within the
game to get to 100% Completion. It will take approximately $3,000 to get all
of the Clothes from the Clothes Stores (excluding the Carnival).

When you succeed in buying all of the Clothes from these places then you earn
the Gold Lame' Suit.

 /=========================================================================\
0===========================================================================0
| I.27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor         [YYBT] |
0===========================================================================0
 \=========================================================================/

There are also various shops where you can purchase items and change your
look:

0===============0
| Yum Yum Market \
0=====================================>

  The Bullworth area has three Yum Yum Markets where you can buy the 
  following items:

    >>Box of Chocolates ($1.00)
    >>Bouquet of Flowers ($1.00)
    >>Beam Cola ($1.00)
    >>Carton of Eggs ($1.50)
    >>Spray Paint ($1.00) (available after the completion of the mission 
                           "Tagging" (Preps))
    >>Can of Spuds ($3.00) (available after completion of "Nerd Boss Fight")

0=============0
| Barber Shops \
0=====================================>

  In addition, there are three Barber Shops where you can change your 
  hairstyle to your liking:

    >>The Old Bullworth Vale Hair, Nails & Beauty Shop does the styles that 
      the rich and trendy people prefer.
    >>The Happy Mullet in Bullworth Town has regular style haircuts for most 
      everybody.
    >>The Final Cut in New Coventry has punky style haircuts for the rough 
      and tumble crowd.

0==============0
| Tattoo Parlor \
0=====================================>

  When you finally open Chapter V and gain access to Blue Skies Industrial 
  Area then you can go and get tattoos for your arms at the Tattoo Parlor 
  located the northeast part of the area (and indicated as a trailer on your 
  map).

 /=========================================================================\
0===========================================================================0
| I.28. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

It should be noted that this is a flexible list. As stated below, you need to
do a minimum of 31 Errands. You can skip a couple of objectives but you would
need to do more Errands to compensate.

Below is the minimum you need to do to get 100% Completion within "Bully:
Scholarship Edition":

0======================================0
| Completion of all Main Story Missions \
0==================================================================>

  >>From "This Is Your School" (Gary Smith) to "Complete Mayhem" (Jimmy 
    Hopkins).

    ++NOTE: "The Big Prank" (Gary Smith) is *NOT* required for 100% 
            Completion.

0==================================0
| Pass all of the following classes \
0==================================================================>

  >>Art.
  >>Chemistry.
  >>English.
  >>Gym.
  >>Shop.
  >>Photography.
  >>Biology.
  >>Music.
  >>Geography.
  >>Math.

0=================================0
| Collect or destroy the following \
0==================================================================>

  >>Collect all 75 Rubber Bands.
  >>Collect all 40 "G&G" Cards.
  >>Collect all 6 Transistors.
  >>Destroy all 25 Gnomes.
  >>Destroy all 19 Gravestones and get the Edna Mask.
  >>Destroy all 27 Pumpkins and get the Pumpkin Head Mask.

0=====================================0
| Complete the following side-missions \
0==================================================================>

  >>"A Little Help" (II through VI to get additional fighting moves from the 
    Hobo).
  >>Complete a minimum of 31 out of 50 Errands.

0=============================0
| Complete the following tasks \
0==================================================================>

  >>Fail five classes and earn the Dunce Cap.
  >>Pull the Fire Alarm 20 times and earn the Firefighter Helmet.
  >>Run 100 kilometers to earn the Running Shorts.
  >>Ride a Bike 100 Kilometers to earn the Spandex Bike Shorts.
  >>Buy 100 Sodas to earn the Free Soda Reward (all Sodas will be free for 
    the rest of the game).
  >>Drink a total of 500 Sodas (bought or picked up) to earn the Two-Can Hat.
  >>Successfully complete the "Penalty Shots" mini-game once.
  >>Successfully complete the "Keep-Ups" mini-game once.
  >>Defeat the Pirate on the southern part of the large island at Bullworth 
    Lake to get the Pirate Hat.
  >>Complete five levels of Boxing at the Glass Jaw Boxing Club (Old 
    Bullworth Vale).
  >>Take all pictures for the Yearbook and unlock the Black Ninja Outfit.

0============================0
| Complete the following Jobs \
0==================================================================>

  >>Lawn Mowing (Old Bullworth Vale Gardens - all three levels).
  >>Lawn Mowing (23 Estate Road - all three levels).
  >>Paper Route (at least past Level 2).

0==================================0
| Complete the following Bike Races \
0==================================================================>

  >>Bullworth Vale (seven races).
  >>Bullworth Town (four races).
  >>New Coventry (two races).
  >>Bullworth Academy (one race).

0=====================================0
| Complete the following Go-Kart Races \
0==================================================================>

  >>Old Bullworth Vale (by the Happy Endings Retirement Home).
  >>Shopping District (south of the Movie Theater).
  >>Blue Skies Industrial Area (by Spazz Industries).

0===================================================0
| Beat the high scores of the following Arcade Games \
0==================================================================>

  >>"Monkey Fling"
  >>"Nut Shots"
  >>"ConSumo"

0=============================================0
| Complete the following tasks at the Carnival \
0==================================================================>

  >>Ride the following rides:
      --"Big Canyon Railway"
      --"Big Squid"
      --"Ferris Wheel"
  >>Successfully complete the following Carnival Games (at least once):
      --"Shooting Range"
      --"Splish Splash"
      --"High Striker"
      --"Strike Out"
  >>Complete the five Go-Kart Races to unlock the City Races.
  >>Purchase all of the Clothes within the Souvenir Tent (you need to win 
    Tickets to trade for the Clothes - minimum of 255).

0=====================================================0
| Buy all the clothes from the following Clothes Shops \
0==================================================================>

  >>Bullworth Academy (Main Building - first floor).
  >>Aquaberry Fashions (Old Bullworth Vale).
  >>Worn In Used Clothing (Bullworth Town).
  >>The Final Cut (New Coventry).

0===============================0
| Earn the following Save Houses \
0==================================================================>

  >>The Beach Clubhouse (Prep Challenge).
  >>Dragon's Wing Comics basement (Nerd Challenge).
  >>Blue Balls Pool Hall (Greaser Challenge).
  >>The Jock Clubhouse (Jocks Challenge).
  >>Townie Hangout (Townie Challenge).

 /=========================================================================\
0===========================================================================0
| I.29. Xbox 360 Achievements List                                   [XBAL] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are all 38 Achievements for the Xbox 360 version of
"Bully: Scholarship Edition".

To those who do not own an Xbox 360, Achievements can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.

Some can be acquired by simply playing through the game. Others can be
obtained by doing certain objectives outside of normal gameplay. To many
gamers this adds to the replay value of each Xbox 360 game and gives them
bragging rights on Xbox Live where these scores are posted.

One annoyance to Achievements is that, depending on the game, the 1,000
Achievement points are split between Single Player and Multiplayer modes. So,
if you do not have the necessary connections to get on-line, then you most
likely cannot get into multiplayer matches to obtain the Multiplayer
Achievements.

Thankfully, "Bully: Scholarship Edition" is NOT one of these split
Achievement games because it is primarily single player.

You do not need to do any of them for 100% Completion although you will gain
most of them by doing some of the tasks toward 100% Completion.

The Achievements list is as follows (in alphabetical order):

0============0
| After Hours \
0==========================================>

  Description: Spend five hours out after curfew.
  Achievement Points: 20 GS.
  Notes: This is not too hard to get. Just stay outside for a couple of 
         minutes on two nights to get this one.

0==============================0
| Black & White & Read All Over \
0==========================================>

  Description: Complete all Paper Route Missions.
  Achievement Points: 20 GS.

0===========0
| Boy Genius \
0==========================================>

  Description: Complete nine Classes.
  Achievement Points: 30 GS.

0=========0
| Casanova \
0==========================================>

  Description: Receive 25 kisses from the ladies.
  Achievement Points: 20 GS.
  Notes: Self explanatory.

0===================0
| Down For the Count \
0==========================================>

  Description: Beat up 200 opponents.
  Achievement Points: 20 GS.

0============0
| Dual Nebula \
0==========================================>

  Description: Achieve a High Score on Consumo, Nut Shots, and Monkey Fling 
               Arcade Games.
  Achievement Points: 20 GS.

0============0
| Eggsellent! \
0==========================================>

  Description: Egg 25 cars.
  Achievement Points: 20 GS.

0=========0
| Freshman \
0==========================================>

  Description: Complete Chapter I.
  Achievement Points: 20 GS.

0================0
| Glass Dismissed \
0==========================================>

  Description: Break 300 bottles at the Shooting Gallery.
  Achievement Points: 25 GS.
  Notes: You will end up getting this anyway when trying to obtain enough 
         tickets to buy all of the clothes at the Carnival Tent.

0=========0
| Graduate \
0==========================================>

  Description: Complete Chapter V.
  Achievement Points: 40 GS.

0============0
| Green Thumb \
0==========================================>

  Description: Complete all Lawn Mowing Jobs.
  Achievement Points: 20 GS.
  Notes: It is also possible to acquire this Achievement by doing six Lawn 
         Mowing Detention mini-games.

0================0
| Green Thumbs Up \
0==========================================>

  Description: Pick 50 Flowers.
  Achievement Points: 20 GS.
  Notes: You can only have ten Flowers at a time in your Inventory. You must 
         complete Art 1 to start kissing Girls so you can get rid of Flowers 
         from your Inventory so you can pick more.

         It should be noted that you do not need to kiss a Girl after giving 
         her Flowers. You can give her the gift then run away.

         If you complete Art 5 before you can get this Achievement then you 
         have to complete the mission "Save Algie" (Nerds) before you can 
         start kissing Boys, starting with the Nerd Cornelius, to help get 
         rid of Flowers so you can get more.

         Again, you don't have to kiss him. Just give him the Flowers and run 
         away if you wish.

0=============0
| Helping Hand \
0==========================================>

  Description: Complete 10 Errand Missions.
  Achievement Points: 20 GS.

0=======================0
| It's All In the Wrists \
0==========================================>

  Description: Complete all four Carnival Games once.
  Achievement Points: 20 GS.

0=======0
| Junior \
0==========================================>

  Description: Complete Chapter III.
  Achievement Points: 20 GS.

0=======0
| Keener \
0==========================================>

  Description: Complete three Classes.
  Achievement Points: 20 GS.

0==================0
| Kickin' the Balls \
0==========================================>

  Description: Kick 100 Soccer Balls.
  Achievement Points: 20 GS.
  Notes: You must kick the ball not run into it.

0=============0
| Little Angel \
0==========================================>

  Description: Complete 20 Errand Missions.
  Achievement Points: 20 GS.

0=========0
| Marathon \
0==========================================>

  Description: Travel 100,000 meters on foot.
  Achievement Points: 25 GS.
  Notes: When you get this Achievement then you will also get the Running 
         Shorts. You will end up getting this without doing anything special.

0=====================0
| Mission Accomplished \
0==========================================>

  Description: Complete all Missions.
  Achievement Points: 75 GS.

0============0
| Momma's Boy \
0==========================================>

  Description: Complete 30 Errand Missions.
  Achievement Points: 25 GS.

0=================0
| Over the Rainbow \
0==========================================>

  Description: Receive 20 kisses from the gents.
  Achievement Points: 20 GS.

0==============0
| Perfectionist \
0==========================================>

  Description: 100% Completion.
  Achievement Points: 125 GS.

0==============0
| Pole Position \
0==========================================>

  Description: Complete all Go Kart Races.
  Achievement Points: 20 GS.

0=======0
| Senior \
0==========================================>

  Description: Complete Chapter IV.
  Achievement Points: 20 GS.

0==================0
| Sharp Dressed Man \
0==========================================>

  Description: Collect 250 Clothing Items.
  Achievement Points: 25 GS.

0==========0
| Skate Pro \
0==========================================>

  Description: Travel 50,000 meters on the Skateboard.
  Achievement Points: 25 GS.
  Notes: You can also Skitch a ride (grab the rear bumper of a car) to 
         increase your Skateboard distance stat.

0=========0
| Skidmark \
0==========================================>

  Description: Give 50 Wedgies.
  Achievement Points: 25 GS.

0============0
| Smart Mouth \
0==========================================>

  Description: Say 100 Taunts.
  Achievement Points: 25 GS.

0===============0
| Smell Ya Later \
0==========================================>

  Description: Hit people with Stink Bombs 50 times.
  Achievement Points: 25 GS.

0=============0
| Soda'Licious \
0==========================================>

  Description: Buy 100 Sodas.
  Achievement Points: 20 GS.

0==========0
| Sophomore \
0==========================================>

  Description: Complete Chapter II.
  Achievement Points: 20 GS.

0============0
| Speed Freak \
0==========================================>

  Description: Complete half of all Go Kart Races.
  Achievement Points: 20 GS.

0==============0
| Teacher's Pet \
0==========================================>

  Description: Complete six Classes.
  Achievement Points: 20 GS.

0=============0
| The Champion \
0==========================================>

  Description: Complete all Bike Races.
  Achievement Points: 20 GS.

0===============0
| The Wheel Deal \
0==========================================>

  Description: Perform 200 wheelies on the bike.
  Achievement Points: 25 GS.

0==================0
| Tour De Bullworth \
0==========================================>

  Description: Travel 100 km on the bike.
  Achievement Points: 25 GS.

0================0
| Watch Your Step \
0==========================================>

  Description: Trip 25 people with Marbles.
  Achievement Points: 20 GS.

With that done, it is now time to move onto the main portion of the guide
starting with.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. "Welcome to Bullworth"                                         [WLBL] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

As the game begins, we are introduced to Jimmy Hopkins. He is being
transported to Bullworth Academy, the latest in a series of schools, by his
parents, which includes his new stepfather, one he does not approve of.

Jimmy has been expelled from every school he has attended and this school,
Bullworth Academy, is the only one left that will take him. His parents are
dropping him off at Bullworth Academy so they can go on a long honeymoon.

After being dropped off at the school's doorsteps, with nothing more than the
clothes on his back and $50, he is then introduced to Miss Danvers who
instructs Jimmy to go to Dr. Crabblesnitch's office. And with that you are
finally given control.

As you make your way inside the gates then you will find that everybody you
meet will laugh at you and make taunting remarks. You are the new kid and the
resident students don't seem to approve of you.

Make your way to the Main Building and enter.

After you enter the Main Building, you may want to go after the two Rubber
Bands here before you leave. First, get the one in the Cafeteria:

[BAC-RB1] - Location: Near the freezers for the Cafeteria's kitchen.
            Map: (F-9).

From there, go to the yellow marker on the second floor to trigger a
cutscene. After the cutscene, and before you leave the office, go and pick up
the second Rubber Band:

[BAC-RB2] - Location: In the waiting area for the Principal's Office near the 
                      Save Book.
            Map: (F-9).

From here, leave the Main Building and move onto the first chapter.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. Chapter I - "Making New Friends and Enemies"                  [CHPO] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Now you must go to your dorm to change clothes. As you get near the dorm then
you will meet up with some Bullies who you must do battle with. The game will
talk you through simple block and attack moves.

After dealing with the Bully then you will be attacked by the leader of the
Bullies, Russell. But one of the teachers, Mr. Hattrick, breaks up the fight
and you can finally enter the dorm.

Here you will meet Gary Smith, one of the resident students, who offers to be
your friend and shows you the place. The first thing is to get a Soda from
the Soda Machine to replenish your Health. Then go to your room and change
clothes.

Afterwards you will meet Petey and Gary comes in to further introduce himself
and torment him. After that then you will be allowed to save your game.

But, before we go exploring, let's go over.....

 /=========================================================================\
0===========================================================================0
| III.1. Your Room and Room Trophies                                        |
0===========================================================================0
 \=========================================================================/

In your room you will find your Save Book on your desk and your Wardrobe
Closet where you can change clothes. The clothes that you buy and earn will
be stored here.

Next to the desk is a Chem Set where you can make Fire Crackers, Stink Bombs,
and Itching Powder. However, it won't be activated until you complete
Chemistry 1.

As you progress through the game you will earn Room Trophies. These are
tokens of your accomplishments and will be scattered throughout your room as
you proceed through the missions and tasks.

By the way, activation of your Chem Set after Chemistry 1 counts as a Room
Trophy.

 /=========================================================================\
0===========================================================================0
| III.2. Boy's Dorm                                                  [BYDR] |
0===========================================================================0
 \=========================================================================/

Within the Boy's Dorm itself you will find an arcade machine ("Future Street
Race 2165") and a Soda Machine in the main room. There are also a couple of
bulletin boards and Fire Alarm switches as as well within the Boy's Dorm.

With that said you can now go and explore the school grounds with the
exception of the Main Building (you'll have to do the next mission before you
can explore the Main Building).

With no clock at this time it is the best time to go exploring and acquire
some of your Achievements.

The Weapon spawn points won't work yet but you can occasionally get Carton of
Eggs from beating up the Preppies and Stink Bombs from beating up Nerds.

 /=========================================================================\
0===========================================================================0
| III.3. Bullworth Academy                                           [BULL] |
0===========================================================================0
 \=========================================================================/

At this time you are confined to Bullworth Academy and are not allowed to go
outside the main gates. The Boy's and Girl's Dorms are located on the north
part of the campus.

The Main Building is south of the dorm area. The Autoshop is just southwest
of the Main Building and the Library is due east of it.

Southeast of the Main Building is the Harrington House where the Preppies
live. Due south is the Bullworth Mascot Statue.

South of the Bullworth Mascot Statue is the Gym and Pool Buildings where the
Jocks hang out. And at the very south end of Bullworth Academy is the
Football Field.

Now let's introduce some of the people you will be dealing with here at
Bullworth.....

 /=========================================================================\
0===========================================================================0
| III.4. The Bullworth Academy Faculty and Prefects                  [BLFP] |
0===========================================================================0
 \=========================================================================/

As with any school, there is a group of people dedicated to teaching the
students and to maintain order within the premises.

In this chapter I list the faculty and prefects for Bullworth Academy. The
full names of the faculty and prefects are listed from the Bully soundboard
at www.rockstargames.com.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.4.A. Faculty                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

From time to time you may see various members of the faculty wandering the
school either heading to their classes or berating other students. If you
cause any trouble around them then they can bust you just like a Prefect can.
Some of the teachers you will do Classes with.

Listed below are the teachers and other support staff for Bullworth Academy:

0==================0
| Dr. Crabblesnitch \
0=====================================>

  He is the main Principal of the academy and really loves his job.

0============0
| Ms. Danvers \
0=====================================>

  She is Dr. Crabblesnitch's Secretary and appears to be really attached to 
  him.

0===========0
| Mr. Burton \
0=====================================>

  He is the Gym Teacher for Bullworth Academy. You will be doing Gym classes 
  with him. He is also rumored to be a pervert.

0============0
| Ms. Philips \
0=====================================>

  She is the Art and Photography Teacher. You will be doing those classes 
  with her during the course of the game. She is friends with Mr. Galloway 
  and really likes pearl necklaces (snicker!).

0=============0
| Mr. Galloway \
0=====================================>

  He is the English Teacher for Bullworth Academy. You will be doing English 
  classes with him. He is friends with Ms. Philips and rumored to be in a 
  feud with Mr. Hattrick. He is also rumored to have a drinking problem.

0=============0
| Mr. Hattrick \
0=====================================>

  He is the Math Teacher for Bullworth Academy. He is also rumored to be in a 
  feud with Mr. Galloway. You will be doing Math classes with him.

0============0
| Dr. Slawter \
0=====================================>

  He is the Biology Teacher for Bullworth Academy. You will be doing Biology 
  classes with him.

0==========0
| Dr. Watts \
0=====================================>

  He is the Chemistry Teacher for Bullworth Academy. You will be doing 
  Chemistry classes with him.

0============0
| Mr. Wiggins \
0=====================================>

  I think he may be the Home Economics teacher. He wears a brown coat, 
  glasses, and has a mustache.

0=====0
| Neil \
0=====================================>

  He is the Shop Teacher for Bullworth Academy. You will be doing Shop 
  classes with him. He also has a bit of a temper.

0===========0
| Ms. Carvin \
0=====================================>

  She is School Librarian and can often be found behind the main counter in 
  the Library.

0=====0
| Edna \
0=====================================>

  She is the Main Cook for the school kitchen much to the dismay of the local 
  health department.

0==========0
| Mr. Luntz \
0=====================================>

  He is the Groundskeeper for Bullworth Academy. When he is outside, he 
  carries a large broom. He is also the Bullworth Academy Clothes Store 
  Shopkeeper when indoors.

0============0
| Nurse McRae \
0=====================================>

  As the title suggests, she is the School Nurse for Bullworth Academy.

0============0
| Ms. Peabody \
0=====================================>

  She is the Girls Dorm Supervisor. She keeps the girls in line and boys 
  outside.

0============0
| Miss Peters \
0=====================================>

  She is the Music teacher for Bullworth Academy. You will be doing Music 
  classes with her.

0=============0
| Mr. Matthews \
0=====================================>

  He is the Geography teacher for Bullworth Academy. You will be doing 
  Geography classes with him.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.4.B. Prefects                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Prefects are specially selected male seniors whose main job is to
maintain order within the student body. They are considered to be the Police
of the school and, if you cause trouble around them, then they will try to
bust you.

These guys are hard to miss. They are taller and larger than Jimmy and wear
dark blue Bullworth suit jackets with gray patches on the elbow. They are
also very unfriendly regardless of how nice you are to them.

Listed below are the Prefects at Bullworth Academy:

0==================0
| Edward Seymour II \
0=====================================>

  This Prefect wears glasses and thinks that rule-breaking stunts your 
  growth.

0==============0
| Karl Branting \
0=====================================>

  He is the only black Prefect and thinks that the school needs more 
  discipline.

0==============0
| Max MacTavish \
0=====================================>

  This Prefect has brown hair and wants to be either a member of the Police 
  or the Army.

0===========0
| Seth Kolbe \
0=====================================>

  He has crew cut blond hair and has severe anger management issues. He is 
  also the Punishment Prefect you report to when in detention.

And now for the students.....

 /=========================================================================\
0===========================================================================0
| III.5. The Students of Bullworth Academy                           [TSBA] |
0===========================================================================0
 \=========================================================================/

When Jimmy arrives at Bullworth Academy, he is an unknown. Nobody likes him
and is often taunted and attacked with little or no provocation.

During the course of the game Jimmy will eventually gain the respect of those
around him but it will be no easy task.

In this chapter I list the student cliques and groups for Bullworth Academy
and all the students within.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.A. Clique Information                                              \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Each of the six major cliques (Nerds, Greasers, Preps, Jocks, Bullies, and
Townies) has a leader, one male kissable, and one girl (with the exception of
the Bullies clique).

You can only interact with the clique leaders during the Main Story Missions
and cannot be found wandering the school grounds outside of missions (with
the exception of the Bullies leader). You can deal with the Townies after
Chapter V is unlocked.

As you progress through the game you will do missions and tasks for some
these groups. These will allow you to gain respect with one group (and
sometimes lose respect with other groups).

After gaining the full respect of a clique then all members of that clique
will become friendly toward you. If you get into a fight then you may see
members of a friendly clique coming to your aid for backup.

If you lost a lot of respect with a clique then they will insult you and
often attack you on sight.

You can only gain and lose respect by doing missions. Beating up a member of
a friendly clique will not cause a loss of respect.

You can also pay certain members of a friendly clique to assist you in
fighting or causing general mischief. To pay someone to be an ally press the
Right Trigger, talk nicely to that person, and when the $ comes up, pay them.

Male kissables cannot be paid allies because, when you talk nicely to them,
Flowers comes up instead of the $. Girls also cannot be paid allies.

The two remaining groups, Regulars and Little Kids, do not have a leader,
male kissable, or paid allies.

This is how the information for each student is broken down:

0=============0
| Student Name \
0=====================================>

  Description: Lists gender, body type, skin color, hair color, skin 
               complexion, glasses, watches, gloves, or anything unusual.
  Clothing: Lists the clothing that the student wears from top to bottom.
  Notes: Any useful or interesting information on the student.
  Paid Ally: Whether or not the student can be paid to join you.

The full names of the students were listed from the Bully soundboard at
www.rockstargames.com. Paid Ally information comes from Jeff Mote Jr.

Clothing information was derived by taking several pictures of each student
with the digital camera (in-game) after Main Story completion (for full
respect from each group) and going over them to obtain the best possible
description.

This information should help you in better identifying students so you can
track them down for the Yearbook which you will be doing later in the game.

Now for the student groups:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.B. Nerds                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

They often wear light green clothes and are either very skinny, overweight, 
or very geeky looking. They are the weakest and are the easiest to beat up 
and intimidate.

However, what they lack in physical prowess they excel in intelligence. In
the beginning they use the Stink Bomb as a ranged weapon when fighting.

Later, they will gain the use of the Bottle Rocket Launcher and Spud Gun for
fighting bullies. Their main hangout is the Library and they are led by
Earnest Jones.

Listed below are the Nerds at Bullworth Academy:

0======================0
| Algernon Papadopoulos \
0=====================================>

  Description: Overweight, has orange brown hair and wears brown glasses with 
               large hexagonal frames.
  Clothing: Wears a light green Bullworth vest with a white long sleeve 
            shirt, a dark red tie, short blue pants with the zipper undone 
            allowing one to see his underwear, and black shoes with white 
            socks.
  Notes: Considered one of the most unpopular kids at the school and has a 
         problem with wetting himself. He is also nicknamed "Algie".
  Paid Ally: Yes.

0==============0
| Bucky Pasteur \
0=====================================>

  Description: Skinny, has brown hair and wears brown glasses with hexagonal 
               frames, has buck teeth, and wears three watches, one on his 
               right wrist and two on his left.
  Clothing: Wears a light green Bullworth vest with a white short sleeve 
            shirt, brown pants with iron-on knee patches including one that 
            is lighter than the rest of the pants, and light brown shoes.
  Notes: None.
  Paid Ally: No.

0================0
| Donald Anderson \
0=====================================>

  Description: Skinny, has brown hair with a part in the middle, and wears 
               glasses with brown frames and half lenses.
  Clothing: Wears a light green Bullworth vest with a white long sleeve 
            shirt, beige pants, and light brown shoes.
  Notes: None.
  Paid Ally: Yes.

0==============0
| Fatty Johnson \
0=====================================>

  Description: Overweight, has reddish brown hair with a pointed center, and 
               wears glasses with brown hexagonal frames. Also wears red half 
               gloves on his hands.
  Clothing: Wears a light green Bullworth vest with a white short sleeve 
            shirt, a dark red tie, blue jeans, and reddish brown shoes.
  Notes: He is the person you have to fight in the wrestling portions of the 
         Gym class.
  Paid Ally: Yes.

0================0
| Melvin O'Connor \
0=====================================>

  Description: Slightly overweight, has light brown hair, and wears glasses 
               with brown hexagonal frames. He also has a pencil behind his 
               right ear.
  Clothing: Wears a light green Bullworth vest with a white long sleeve 
            shirt, tan pants, and white shoes.
  Notes: He is heavy into the "Grottos and Gremlins" gaming scene and often 
         makes his own character sheets. This also explains the pencil behind 
         his ear.
  Paid Ally: No.

0=============0
| Thad Carlson \
0=====================================>

  Description: Skinny, has reddish brown hair that is slightly unkept, and 
               wears glasses with gray frames and pointed half lenses.
  Clothing: Wears a light green long sleeve Bullworth sweater with a white 
            shirt and red tie, tan pants with a brown belt, and brown shoes.
  Notes: None.
  Paid Ally: Yes.

0=================0
| Cornelius Thomas \
0=====================================>

  Description: Skinny and is the only black Nerd in the clique. Has black 
               hair, wears glasses with gold rounded frames, and has a watch 
               on his left wrist.
  Clothing: Wears a light green Bullworth vest with a white long sleeve 
            shirt, a dark red tie, tan pants with a brown belt, and dark 
            brown shoes.
  Notes: He is the male kissable Nerd in the clique. He also played Juliet in 
         the school production of "Romeo & Juliet".

0=================0
| Beatrice Trudeau \
0=====================================>

  Description: She is skinny, has blond hair that is made up in a large 
               1950's style hairdo with a light pink bow, and wears glasses 
               with a green frame.
  Clothing: Wears a white long sleeve shirt with a green plaid dress, white 
            knee high stockings plus pink shoes.
  Notes: None.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.C. Greasers                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The members of this clique wear leather jackets and slicked back hair. They
look and often talk like they came out of the 1950's.

They also like to think that they are the toughest but aren't that hard to
beat down. However, they use the Slingshot from a distance when fighting.

They are not the smartest but excel in mechanics. Their main hangout is the
Autoshop and are led by Johnny Vincent. They also live and hang out in New
Coventry.

Listed below are the Greasers at Bullworth Academy:

0=============0
| Hal Esposito \
0=====================================>

  Description: Overweight, has medium brown hair, wears black half gloves, 
               and wears a cigarette behind his left ear.
  Clothing: Wears a blue vest with a white shirt underneath and a dark brown 
            jacket plus dark beige pants with medium brown shoes.
  Notes: None.
  Paid Ally: Yes.

0==============0
| Lefty Mancini \
0=====================================>

  Description: Medium build with black slicked back hair.
  Clothing: Wears a blue shirt with a light blue jean jacket and light beige 
            pants with medium brown shoes.
  Notes: None.
  Paid Ally: No.

0==============0
| Lucky De Luca \
0=====================================>

  Description: Medium build with brown slicked back hair.
  Clothing: Wears a blue vest with a white shirt underneath and a light blue 
            jean jacket and dark tan pants with medium brown shoes.
  Notes: None.
  Paid Ally: Yes.

0================0
| Norton Williams \
0=====================================>

  Description: He is the only black Greaser in the clique. He is taller than 
               Jimmy with a slightly muscular build. Also wears black half 
               gloves.
  Clothing: Wears a blue vest with a white shirt underneath and a dark brown 
            jacket plus medium tan pants with dark brown shoes.
  Notes: None.
  Paid Ally: Yes.

0==============0
| Peanut Romano \
0=====================================>

  Description: Medium build with brown slicked back hair.
  Clothing: Wears a blue vest with a white shirt underneath and a dark brown 
            jacket plus blue jeans with navy blue shoes.
  Notes: None.
  Paid Ally: No.

0=============0
| Ricky Pucino \
0=====================================>

  Description: Medium build with brown slicked back hair and wears a 
               cigarette behind his left ear.
  Clothing: Wears a dark blue shirt with a black jacket and dark beige pants 
            with medium brown shoes.
  Notes: None.
  Paid Ally: Yes.

0=============0
| Vance Medici \
0=====================================>

  Description: A little skinny with reddish brown slicked black hair.
  Clothing: Wears a blue vest with a white shirt underneath and a black 
            jacket plus gray pants with a brown belt and medium brown shoes.
  Notes: He is the male kissable Greaser in the clique.

0==============0
| Lola Lombardi \
0=====================================>

  Description: She is a little skinny with brown hair that covers her ears 
               and wears a red cloth necklace that resembles a tie.
  Clothing: Wears a light pink shirt that exposes her midriff and cleavage 
            with a black jacket that has leopard pattern accents plus tight 
            black pants with white shoes.
  Notes: Has a way with getting boys to do various things for her.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.D. Preps                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

They are the children of the very rich and have snotty and uppity attitudes.
They often wear light blue clothing and are in good physical shape.

The reason for that is that most of them box as a hobby thus making them 
formidable when fighting them. This is despite the fact that some of them may
be inbred.

However, they are not above ranged combat often throwing Eggs from a distance
when fighting. Their hangout is the Harrington House and are led by Derby
Harrington. They also live and hang out in Old Bullworth Vale.

Listed below are the Preps at Bullworth Academy:

0=============0
| Bif Tremblay \
0=====================================>

  Description: Tall and muscular with medium brown hair.
  Clothing: Wears a light blue Aquaberry Vest with a white long sleeve shirt 
            underneath and dark gray pants with white shoes.
  Notes: He is the boxing champion for Bullworth Academy. In the mission 
         "Boxing Challenge" (Jimmy Hopkins) he is listed as "Bif Taylor".
  Paid Ally: No.

0===============0
| Bryce Montrose \
0=====================================>

  Description: Medium build with brown hair that is parted on his right side 
               plus a gold watch he wears on his left wrist.
  Clothing: Wears a light blue Aquaberry Vest with a white long sleeve shirt, 
            that is partially rolled up, with a black and yellow striped tie 
            plus black pants with brown shoes.
  Notes: None.
  Paid Ally: No.

0============0
| Chad Morris \
0=====================================>

  Description: He is the only black Prep in the clique. He wears white tape 
               that covers most of his right hand and wrist plus a gold 
               watch on his left wrist.
  Clothing: Wears a light blue Aquaberry Vest with a white short sleeve shirt 
            and red and yellow striped tie plus tan pants with light brown 
            shoes.
  Notes: None.
  Paid Ally: Yes.

0===================0
| Justin Vandervelde \
0=====================================>

  Description: Medium build with brown hair that is parted on his right side 
               plus a gold watch he wears on his left wrist.
  Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
            shirt and black and yellow striped tie plus black pants, with a 
            black belt with a gold buckle, with brown shoes.
  Notes: None.
  Paid Ally: Yes.

0===============0
| Parker Ogilvie \
0=====================================>

  Description: Regular build with black hair.
  Clothing: Wears a light blue Aquaberry Vest with a white short sleeve shirt 
            and black and yellow striped tie plus black pants, with a brown 
            belt, with medium brown shoes.
  Notes: None.
  Paid Ally: Yes.

0==========0
| Tad Smith \
0=====================================>

  Description: Slightly muscular build with brown hair that is parted on his 
               left side.
  Clothing: Wears a light blue Aquaberry Vest with a white short sleeve shirt 
            and black and yellow striped tie plus tan pants with brown shoes.
  Notes: None.
  Paid Ally: Yes.

0=============0
| Gord Vendome \
0=====================================>

  Description: Regular build with medium brown hair that covers most of his 
               forehead and wears a gold watch on his left wrist.
  Clothing: Wears a light blue Aquaberry Vest with a white short sleeve shirt 
            and black tie plus black pants with brown shoes.
  Notes: He is the male kissable Prep in the clique.

0===============0
| Pinky Gauthier \
0=====================================>

  Description: She has brown hair that goes past her ears.
  Clothing: Wears a light blue Aquaberry Vest with a white short sleeve shirt 
            and a short blue plaid skirt with brown shoes.
  Notes: None.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.E. Jocks                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These large muscular guys can be found at the south part of Bullworth
Academy. What they lack in smarts they more than make up for it in sheer
brute force.

You do not want to take on a large group of them without some kind of weapon.
They hang out at the Gym and Football Field and are led by Ted Sinclair.

Listed below are the Jocks at Bullworth Academy:

0===========0
| Bo Jackson \
0=====================================>

  Description: Medium build and is one of two black Jocks in the clique. 
               Wears a white Bullworth hat.
  Clothing: Wears a long sleeve blue Bullworth sweatshirt with gray pants and 
            white shoes.
  Notes: None.
  Paid Ally: Yes.

0=============0
| Casey Harris \
0=====================================>

  Description: Muscular with dark blond hair. Also wears a white Bullworth 
               hat.
  Clothing: Wears a light gray Bullworth shirt, that extends down below his 
            belt line, and a blue Bullworth jacket with white sleeves plus 
            gray pants with blue and white tennis shoes.
  Notes: None.
  Paid Ally: Yes.

0===========0
| Damon West \
0=====================================>

  Description: Tall, muscular, and one of two black Jocks in the clique. He 
               also wears a large white wristband on his left wrist.
  Clothing: Wears a light gray Bullworth shirt and a blue Bullworth jacket 
            with white sleeves plus light brown pants with blue tennis shoes.
  Notes: Plays on the offensive line for the Bullworth Academy football team.
  Paid Ally: No.

0===========0
| Dan Wilson \
0=====================================>

  Description: Smaller than most of the Jocks. Has red hair that is parted in 
               the middle.
  Clothing: Wears a blue long sleeve Bullworth sweatshirt with a large "B" on 
            the front and tan pants with blue tennis shoes.
  Notes: None.
  Paid Ally: Yes.

0===============0
| Juri Karamazov \
0=====================================>

  Description: Tall and muscular with short brown hair.
  Clothing: Wears a blue Bullworth sweatshirt with a large "B" on the front 
            and has half blue and half white sleeves plus gray pants with 
            blue tennis shoes.
  Notes: Has a Russian accent and prefers wrestling over football.
  Paid Ally: Yes.

0==========0
| Luis Luna \
0=====================================>

  Description: Muscular with short brown hair.
  Clothing: Wears a white sweatshirt with a blue Bullworth vest with a "B" on 
            the front plus dark gray pants with blue tennis shoes.
  Notes: He is the one you play the "Keep-Ups" mini-game with.
  Paid Ally: Yes.

0============0
| Kirby Olsen \
0=====================================>

  Description: Perhaps the smallest of the Jocks. Has reddish brown hair.
  Clothing: Wears a long sleeve blue Bullworth sweatshirt with a "B" on the 
            front with the sleeves are rolled halfway up his arms plus gray 
            pants with white shoes.
  Notes: He is the male kissable Jock in the clique. Has been known to hang 
         out with Trent Northwick.

0============0
| Mandy Wiles \
0=====================================>

  Description: She has brown hair that goes past her ears and a blue bow on 
               top.
  Clothing: Wears a blue Bullworth cheerleader uniform with blue tennis 
            shoes.
  Notes: None.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.F. Bullies                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These guys can be found all around the school and wear white shirts with blue
jeans. Their only goal is to make those lesser than themselves as miserable
as possible.

They often hang out at the school parking lot and are led by a hulkish brute
named Russell Northrop.

Listed below are the Bullies at Bullworth Academy:

0============0
| Davis White \
0=====================================>

  Description: Has brown hair and some acne on his forehead.
  Notes: None.
  Paid Ally: Yes.

0===============0
| Ethan Robinson \
0=====================================>

  Description: The only black Bully in the clique.
  Notes: None.
  Paid Ally: Yes.

0===========0
| Tom Gurney \
0=====================================>

  Description: Has brown hair that is parted near the middle, acne on his 
               forehead, and a bruised right eye.
  Notes: None.
  Paid Ally: Yes.

0============0
| Troy Miller \
0=====================================>

  Description: Has short orange hair.
  Notes: None.
  Paid Ally: Yes.

0============0
| Wade Martin \
0=====================================>

  Description: Has reddish brown hair that is parted on his left side and 
               acne on his forehead.
  Notes: None.
  Paid Ally: No.

0=================0
| Russell Northrop \
0=====================================>

  Description: The largest person on campus. Has short brown hair.
  Notes: He hangs out near the the Old School Bus or front gates and is the 
         only boss character you can interact with outside of the Main Story 
         missions.
  Paid Ally: Yes.

0================0
| Trent Northwick \
0=====================================>

  Description: Has light blond hair.
  Notes: He is the male kissable Bully in the clique. He also tends to be 
         real friendly towards you (I wonder why?).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.G. Regulars                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is the group of students that have no affiliation with any of the above
cliques. They usually wear dark green clothing and can be found all around
the school.

The three girls listed in this group (Angie, Christy, and Eunice) become
friendly to you and can be kissed after completion of Art 1.

Listed below are the Regulars at Bullworth Academy:

0====================0
| Constantinos Brakus \
0=====================================>

  Description: Skinny with black hair.
  Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
            long sleeve shirt underneath (and with the sleeves rolled up) and 
            a yellow and black striped tie plus tan pants with black shoes.
  Notes: Tends to be pretty pessimistic. He also wears the Bullworth mascot 
         uniform and does the "Penalty Shots" mini-game.

0=================0
| Gordon Wakefield \
0=====================================>

  Description: Skinny with reddish brown hair that is parted on his right 
               side.
  Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
            long sleeve shirt underneath (and with the sleeves rolled up) and 
            a yellow and black striped tie plus tan pants with navy blue 
            shoes.
  Notes: None.

0===============0
| Ivan Alexander \
0=====================================>

  Description: Skinny with brown hair that is parted on his right side.
  Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
            long sleeve shirt underneath (and with the sleeves rolled up) and 
            a yellow and black striped tie plus tan pants with black shoes.
  Notes: None.

0==============0
| Lance Jackson \
0=====================================>

  Description: A skinny black boy.
  Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
            long sleeve shirt underneath plus tan pants (with a dark belt 
            with a silver buckle) with black shoes.
  Notes: None.

0===========0
| Ray Hughes \
0=====================================>

  Description: A very overweight boy with short orange hair.
  Clothing: Wears a dark green Bullworth vest with a white long sleeve shirt 
            underneath plus brown pants with brown shoes.
  Notes: None.

0=============0
| Trevor Moore \
0=====================================>

  Description: A skinny black boy.
  Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
            long sleeve shirt underneath (with the sleeves partially 
            rolled up) and a yellow and black striped tie plus tan pants with 
            black shoes.
  Notes: None.

0=========0
| Angie Ng \
0=====================================>

  Description: A tall skinny girl of Asian descent with long braided black 
               hair and wears glasses with small black frames.
  Clothing: Wears a white long sleeve shirt with the sleeves partially 
            rolled up with a green plaid tie plus a green plaid dress (with 
            suspenders) with white knee high stockings and black shoes.
  Notes: None.

0===============0
| Christy Martin \
0=====================================>

  Description: A girl with red hair.
  Clothing: Wears a white long sleeve shirt with a long plaid green tie plus 
            a green plaid skirt with white knee high socks and black shoes.
  Notes: None.

0=============0
| Eunice Pound \
0=====================================>

  Description: A very overweight girl with brown hair plus freckles on her 
               face.
  Clothing: Wears a long white sleeve shirt with a red scarf that protrudes 
            from under her collar and a green plaid dress that is held with 
            suspenders plus black shoes with white socks.
  Notes: She really really likes chocolate.

0===========0
| Gary Smith \
0=====================================>

  Description: Has light brown hair that is parted on his left side, a scar 
               that comes across his right eye, and wears a watch on his left 
               wrist and a brown wristband on his right wrist.
  Clothing: Wears a white long sleeve shirt with the sleeves rolled with a 
            teal Bullworth vest and black pants with black shoes.
  Notes: You can only interact with him during the Main Story Missions and 
         cannot be found on or outside school grounds. Becomes Jimmy's main 
         rival.

0==============0
| Pete Kowalski \
0=====================================>

  Description: Has short brown hair.
  Clothing: Wears a pink long sleeve shirt with a blue Bullworth vest and 
            tan pants with white shoes.
  Notes: You can only interact with him during the Main Story Missions and 
         cannot be found on or outside school grounds except right after 
         certain cutscenes.

         The only thing you can really do to him is beat him up which is 
         always fun ("Well done. You're still a jerk."). He becomes a good 
         friend to Jimmy during the course of the story.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.H. Little Kids                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These are the smallest and youngest of those attending Bullworth Academy. You
can talk to them but you can't fight them. Hitting a Little Kid will bring a
lot of trouble upon your head. They will also snitch on you if they see you
causing mischief.

Listed below are the Little Kids at Bullworth Academy:

0===============0
| Gloria Jackson \
0=====================================>

  Description: A small black girl that wears glasses with black frames.
  Clothing: Wears a long white sleeve shirt with a red scarf that protrudes 
            from under her collar and a green plaid dress that is held with 
            suspenders plus black shoes with short white socks.
  Notes: She appears to be pretty smart and sophisticated for her age.

0==============0
| Karen Johnson \
0=====================================>

  Description: A small girl with orange hair that is tied in the back.
  Clothing: Wears a white short sleeve shirt with a plaid green tie and a 
            dark green Bullworth vest plus a green plaid skirt with white 
            socks and black shoes.
  Notes: None.

0=============0
| Melody Adams \
0=====================================>

  Description: A small girl with black hair with a white hairpiece.
  Clothing: Wears a white short sleeve shirt with a plaid green tie and a 
            dark green Bullworth vest plus a green plaid skirt with white 
            socks (that has a dark band near the top) and dark brown shoes.
  Notes: None.

0=================0
| Pedro De La Hoya \
0=====================================>

  Description: A small boy with dark brown hair.
  Clothing: Wears a dark green Bullworth vest with a white short sleeve shirt 
            and a yellow and black striped tie plus black shorts with red 
            shoes and white socks.
  Notes: None.

0=================0
| Sheldon Thompson \
0=====================================>

  Description: A small black boy.
  Clothing: Wears a white long sleeve shirt with a dark green Bullworth vest 
            and light tan pants with black shoes.
  Notes: None.

 /=========================================================================\
0===========================================================================0
| III.6. The Order of Things (Part 1)                                [ORT1] |
0===========================================================================0
 \=========================================================================/

With no clock at this time I will focus on obtaining a few of the
Achievements that can be done at this point in the game.

After doing that, and doing "This Is Your School" (Gary Smith), I will focus
on opening up Chapter III as quickly as possible. This is to open up all of
the classes and focusing on passing them to get them out of the way so I can
deal with all of the remaining missions and tasks.

It is important to save your game every so often to limit backtracking if you
get a game crash while doing various tasks. At this point in the game there
is no game clock so you don't have to worry about the time.

These are some of the Achievements and other tasks that I go after at this
stage of the game:

  For the "Kickin' the Balls" Achievement, what I do is kick the soccer ball 
  outside the Boys Dorm from one end to the other.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  While doing the above, I also ambush boys leaving the Boys Dorm. I give a 
  Wedgie and taunt the Little Kids (for the "Skidmark" and "Smart Mouth" 
  Achievements) and for the bigger kids I pull a Wedgie and then beat them up 
  (for the "Down for the Count" Achievement).

  I should note that you can hurl between eight to ten insults at someone 
  before they run away. So, once you lock onto someone, tap the B Button to 
  throw as many insults as you can before they flee. This will help you to 
  get the "Smart Mouth" Achievement quickly.

  It is also best to get some distance from a boy before hurling insults, 
  especially Little Kids, so you don't accidentally shove them and incur the 
  wrath of Prefects.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

And, of course, collect all of the Rubber Bands, "G&G" Cards, and smash the
one Gnome here at Bullworth Academy.

Of course, in order to get the Collectibles you need to know where they
are.....

 /=========================================================================\
0===========================================================================0
| III.7. Collectibles (Bullworth Academy)                            [CLTA] |
0===========================================================================0
 \=========================================================================/

Below is the list of Collectibles for Bullworth Academy (BAC). It should be
noted that you can gain the ability to find Collectibles by successfully
completing Geography classes when you open up Chapter II. This will make hard
to find Collectibles easier to obtain.

The Map co-ordinates refer to the printed map that comes included with the
game disc:

0=============0
| Rubber Bands \
0=====================================>

[BAC-RB1] - Location: Near the freezers for the Cafeteria's kitchen.
            Map: (F-9).
            Notes: Already noted earlier but if you didn't get it when you 
                   entered the Main Building the first time then you will 
                   have to wait until after, or during, completion of the 
                   mission "This Is Your School" (Gary Smith) to get it.

[BAC-RB2] - Location: In the waiting area for the Principal's Office near the 
                      Save Book.
            Map: (F-9).
            Notes: Already noted earlier but if you didn't get it when you 
                   entered the Main Building the first time then you will 
                   have to wait until after, or during, completion of the 
                   mission "This Is Your School" (Gary Smith) to get it.

[BAC-RB3] - Location: By the showers on the second floor inside the Girl's 
                      Dorm.
            Map: ([E,F]-8).

[BAC-RB4] - Location: On the second floor of the Girl's Dorm near the top of 
                      the stairs where the railing meets the wall.
            Map: ([E,F]-8).

[BAC-RB5] - Location: Near the steps at the south side of the Girl's Dorm.
            Map: ([E,F]-8).

[BAC-RB6] - Location: Inside the Boy's Dorm at the north end of the hallway.
            Map: ([E,F]-9).

[BAC-RB7] - Location: Near the corner at the south side of the Boy's Dorm.
            Map: ([E,F]-9).

[BAC-RB8] - Location: At the front of the Main Building near the west door.
            Map: (F-8).

[BAC-RB9] - Location: Inside the Library at the north side of the second 
            floor.
            Map: (F-10).

[BAC-RB10] - Location: Inside the Old School Bus which is at the west side of 
                       the School Parking Lot.
             Map: (G-8).

[BAC-RB11] - Location: By the garage door just southeast of the Old School 
                       Bus.
             Map: (G-8).

[BAC-RB12] - Location: In the shortcut that runs between the yard for 
                       Harrington House and the Library.
             Map: (G-9).

[BAC-RB13] - Location: On a shelf inside a garage at the south side of the 
                       Autoshop.
             Map: (G-8).

[BAC-RB14] - Location: In the water that surrounds the Bullworth Mascot 
                       Statue.
             Map: (G-9).
             Notes: You cannot get this Rubber Band during Chapter III 
                    because the water will be frozen.

[BAC-RB15] - Location: In front of the Gym Building.
             Map: (H-9).

[BAC-RB16] - Location: On a secret path that runs from the Pool Building to 
                       Harrington House.
             Map: (H-9).
             Notes: Climb the ladder (by the Pool Building entrance) to the 
                    overhang and jump east and down to the ground to gain 
                    access. The Rubber Band is next to the nearby corner of 
                    the wall which should be to your right as you look north 
                    after jumping down onto the path.

[BAC-RB17] - Location: In one of the shower stalls inside the Girl's Locker 
                       Room at the Gym.
             Map: (H-9).

[BAC-RB18] - Location: Near the small building at the west end of the 
                       Football Field.
             Map: (I-8).

0============0
| "G&G" Cards \
0=====================================>

[BAC-GG1] - Location: Inside the attic for the Girl's Dorm.
            Map: ([E,F]-8).
            Notes: Use the lattice at the north side of the Dorm to enter 
                   unnoticed. The Card can be found at the south side of the 
                   attic near the stairs.

[BAC-GG2] - Location: On the top balcony at the south side of the Main 
                      Building.
            Map: (G-9).
            Notes: Use the lattice to access.

[BAC-GG3] - Location: By the globe at the southeast side of the first floor 
                      of the Library.
            Map: (F-10).

[BAC-GG4] - Location: Behind the dumpster at the southwest corner of the 
                      Autoshop.
            Map: (G-8).

[BAC-GG5] - Location: On a secret path that runs from the Pool Building to 
                      Harrington House.
            Map: (H-9).
            Notes: Climb the ladder (by the Pool Building entrance) to the 
                   top and jump down to the ground to gain access. The Card 
                   should be ahead of you as you head north along the path.

[BAC-GG6] - Location: In one of the toilet stalls inside the Boy's Locker 
                      Room at the Gym.
            Map: (H-9).

0=======0
| Gnomes \
0=====================================>

[BAC-N1] - Location: Inside the yard for Harrington House just north of the 
                     house entrance.
           Map: (G-9).

With that done, it is time to head over to the Main Building to start the
next mission.....

 /=========================================================================\
0===========================================================================0
| III.8. The Main Story Missions                                     [TMSM] |
0===========================================================================0
 \=========================================================================/

Each Main Story Mission is broken into five parts:

0=========0
| Overview \
0=======================>

  What the mission is about.

0==========0
| Prep Work \
0=======================>

  Any task that needs to be done before doing the mission.

0======0
| Notes \
0=======================>

  Additional information and other musings.

0=========0
| The Plan \
0=======================>

  How to do the mission.

0=======0
| Reward \
0=======================>

  What you get for your efforts.

With that explained, I will now move on to the Main Story starting with.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS\
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| III.9. Gary Smith                                                  [GRSM] |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
 \SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/

Gary Smith is the "friend" you met when you entered the Boy's Dorm. Although
he appears to be snotty and aggressive, he is willing to befriend you and
show you things about Bullworth Academy.

His first mission starts at the entrance to the Main Building.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS\
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS1. "This Is Your School" (Gary Smith)                                  |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
 \SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/

0=========0
| Overview \
0=======================>

  When you enter the Main Building, you find that Gary is waiting for you and 
  shows you around the place.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  When you start then Gary will lead you to Russell's locker. Here you will 
  be given simple instructions for social interaction. After paying Russell 
  then you will be prompted to break into his locker.

  Again, the game will instruct you on how to pick locks (rotate the Left 
  Analog Stick in the direction of the arrows). When you open Russell's 
  locker, you will get the "Bullworth Cap - Classic".

  From there, the game will instruct you to hide from the Prefects by jumping 
  into a nearby Trash Can. Once your Trouble Meter is at zero then you are 
  prompted to follow Gary again.

  He will lead you to the Girl's Restroom where you will see Eunice exit. She 
  is crying and Gary prods you into talking to her.

  The game will then instruct you on how to greet and talk to people. When 
  you talk to her then you will find that someone has stolen her Chocolates 
  and she wants Jimmy to get them back.

  The culprit is hiding in the Boy's Restroom on the other side of the Main 
  Building. When you get there then you will be prompted to target 
  Constantinos.

  You can pretty much do anything you want to him. I prefer to beat him up. 
  From there, return the Box of Chocolates to Eunice who will reward Jimmy 
  with a kiss.

  From there, go to the Cafeteria. When the cutscene, which explains the 
  social hierarchy, starts then the mission will be successfully completed.

0=======0
| Reward \
0=======================>

  Nothing but this will lead into.....

 /=========================================================================\
0===========================================================================0
| III.10. Get to Class (Part One)                                    [GTC1] |
0===========================================================================0
 \=========================================================================/

Now you have to go to one of the classes to begin your education here. You
will see a Bell appear on your Map. This is one of the classes you need to
attend (Chemistry 1).

In addition, the clock will finally appear in the upper left portion of the
screen so you can see the time. You are now affected by time within the game.

Morning classes go from 9 AM to 11:30 AM and afternoon classes go from 1 PM
to 3:30 PM. There are a total of ten classes you have to attend during the
course of the game:

  >>Chemistry
  >>English
  >>Art
  >>Gym
  >>Biology
  >>Music
  >>Photography
  >>Shop
  >>Geography
  >>Math

However, at this point in the game, only six of the classes (Chemistry,
English, Art, Gym, Biology, and Music) are available. The other four classes
(Shop, Photography, Geography, and Math) are unlocked later.

When either a morning or an afternoon class is in session, you will see a
bell on the Map. If it is orange then you need to attend that class. Prefects
will chase you on sight if you are seen being truant and force you to attend
that class if you are caught.

Although you can skip classes, it is highly recommended you attend them. By
attending classes you will improve various attributes like making weapons or
talking your way out of trouble.

If the bell is silver then you don't need to attend that class. The Prefects
won't chase you but, if you cause trouble and end up being Busted, then you
will be forced to attend class.

Each class has five levels. Each time you pass a level then you progress to
the next until you pass the last one.

When you successfully complete all five levels of a class then you no longer
need to attend that class and the Prefects will not try to bust you on sight
for truancy.

Passing classes is, of course, required for 100% Completion. But you also
need to FAIL five classes, any classes, to get the Dunce Cap and get closer
to 100% Completion. You can even return to a class that you fully passed, and
even have the Graduation Cap for passing all classes, to fail it in order to
obtain the Dunce Cap.

After your first afternoon class is completed then it is highly recommended
that you do the next mission "The Setup" (Jimmy Hopkins) to acquire the
Slingshot and unlock the remainder of your Gym classes.

There are a total of five days of classes and this is the order they are in:

  >>Day 1 - Chemistry and English.
  >>Day 2 - Art and Gym.
  >>Day 3 - Biology and Music.
  >>Day 4 - Shop and Photography.
  >>Day 5 - Geography and Math.

If you don't open up Chapter II by the time you finish Music class then the
classes will restart with Day 1. If you don't do "The Setup" (Jimmy Hopkins)
before Gym 2 then you will not be allowed to do the Gym class. If you do not
open up Chapter III before Photography 3 then you will not be allowed to do
the Photography class.

Also, by successfully completing classes you will also earn certain
Achievements. You will get Achievements for completing three, six, and nine
classes. Below is a list of the earliest you can get the class based
Achievements:

  >>Keener - After completion of Art 1.
  >>Teacher's Pet - After completion of Music 1.
  >>Boy Genius - After completion of either Art 2 (if you don't unlock 
                 Chapter II by the next day after completion of Music 1) or 
                 Geography 1 (if you unlock Chapter II by the next day after 
                 completion of Music 1).

In addition, the Weapon Spawn points will now function so you can start to
collect weapons to either defend yourself or cause mischief.

Below are the six available classes and how to pass them:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.A. Chemistry (Day 1 - Morning)                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must press the corresponding button as it passes
through the window near the bottom of the screen. In later levels more
buttons are added and they go a bit faster. Even so, this is not too
difficult.

Your rewards for passing Chemistry classes:

0============0
| Chemistry 1 \
0=====================================>

  You activate your Chem Set which is also a Room Trophy and you can make 
  Fire Crackers with it. But you can only use the Chem Set once per day.

0============0
| Chemistry 2 \
0=====================================>

  You can make Stink Bombs from your Chem Set. However, you are still limited 
  to one use of your Chem Set per day.

0============0
| Chemistry 3 \
0=====================================>

  You can make Itching Powder from your Chem Set. But you are still limited 
  to one use of your Chem Set per day.

0============0
| Chemistry 4 \
0=====================================>

  You get double of everything when you use your Chem Set. But you are still 
  limited to one use of your Chem Set per day.

0============0
| Chemistry 5 \
0=====================================>

  You gain unlimited use of your Chem Set.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.B. English (Day 1 - Afternoon)                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must form words from a random list of letters.
Basically you are doing an anagram. When you pass each level then you have to
form more words. You need to get at least 55% pass a level.

Listed below are the words and the rewards for passing English:

0==========0
| English 1 \
0=====================================>

  >>Words: low, mew, elm, mow, woe, owe, owl, mewl, mole, meow, moll, well, 
           mellow

  ++Reward: You gain the ability to apologize more effectively.

0==========0
| English 2 \
0=====================================>

  >>Words: sit, its, fit, fig, ifs, his, hit, gift, sift, fish, figs, fist, 
           hits, sigh, fits, this, gist, shift, gifts, fight, sight, fights

  ++Reward: You gain the ability to give shove taunts to deal with would-be 
            bullies.

0==========0
| English 3 \
0=====================================>

  >>Words: lei, mil, lie, elm, slim, leis, miss, mess, semi, isle, less, 
           lime, mile, elms, lies, mise, seism, slims, miles, limes, smile, 
           slime, isles, smiles, slimes

  ++Reward: You earn the ability to apologize to Prefects for small crimes.

0==========0
| English 4 \
0=====================================>

  >>Words: nay, yon, cry, ran, con, rya, nor, ray, arc, oar, any, cay, car, 
           coy, can, yarn, cran, nary, orca, roan, racy, cyan, narc, cony, 
           corn, rayon, corny, acorn, carny, crony, crayon

  ++Reward: You earn the ability to give better taunts allowing you to deal 
            with bullies from a distance.

0==========0
| English 5 \
0=====================================>

  >>Words: egg, rag, rad, age, red, gag, erg, gar, dag, are, era, ear, gad, 
           egad, dear, gage, rage, drag, read, dare, grad, gear, dreg, aged, 
           gager, agger, raged, grade, ragged, dagger

  ++Reward: You earn the ability to apologize to Police for small crimes.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.C. Art (Day 2 - Morning)                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must expose at least 80% of the hidden picture. This
mini-game is essentially a variant of the classic vidgame "Qix".

You must draw lines to section off a part of the picture while avoiding
various enemies. Although it gets a bit frantic at level 4 and 5, it is still
not too hard to pass.

Your rewards for passing Art classes:

0======0
| Art 1 \
0=====================================>

  You gain the ability to kiss Girls (and certain Boys) if you give them a 
  Gift (Flowers or Chocolates) and your respect with the clique for the 
  Girl/Guy you want to kiss is above 60%.

  Regular Kids (Angie, Christy, Eunice) become friendly to you after you pass 
  Art 1 so you can kiss them anytime.

  You will get a 25% health bonus for kissing.

0======0
| Art 2 \
0=====================================>

  Your health bonus for kissing will increase to 50%.

0======0
| Art 3 \
0=====================================>

  Your health bonus for kissing will increase to 75%.

0======0
| Art 4 \
0=====================================>

  Your health bonus for kissing will increase to 100%.

0======0
| Art 5 \
0=====================================>

  You no longer need to give Gifts to Girls in order to kiss them (but you 
  will still need to give Gifts to kiss Boys). You will also earn the Art Set 
  Room Trophy (which sits on your dresser).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.D. Gym (Day 2 - Afternoon)                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must go through both Wrestling instruction and
Dodgeball games. In Wrestling you unlock additional fighting moves and in
Dodgeball you increase the range and accuracy of your weapons.

In Wrestling (Gym 1 and Gym 3), after you get the new moves, then you can
just beat up your opponent any way you want to pass the remainder of the
session.

In Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of three
matches to successfully complete the level.

Your rewards for passing Gym classes:

0======0
| Gym 1 \
0=====================================>

  You unlock the Headbutt (Hold X) and the 3-Hit Charge Combo (X, X, Hold X).

The rest of your Gym classes will be opened up after completion of the
mission "The Setup" (Jimmy Hopkins).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.E. Biology (Day 3 - Morning) ++[SE Exclusive]++                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must complete the dissection of the animal as
accurately as possible before class ends. Basically you pin the animal to the
tray, cut it open, and then identify and remove various organs.

On the left side of the screen you will see four icons:

  >>Magnifying Glass - This is used to identify objects.
  >>Pin - This is used to pin objects to the tray.
  >>Scalpel - This is used to cut objects.
  >>Forceps/Tweezers - This is used to move objects.

To use one of these icons, move your Hand over to one of them and press the A
Button. Your Hand will now become one of the above icons. To switch icons
move your cursor over to the icon you want and press the A Button.

You can also move the cursor quicker by moving the Right Analog Stick in the
same direction you are moving the Left Analog Stick. For example, if you are
moving the Left Analog Stick to the right you move the Right Analog Stick to
the right to make the cursor move faster.

How to use the above icons:

  >>Magnifying Glass
    ****************
      Move it over to the organ to be identified and press the A Button. Then 
      you will be allowed to cut around the organ for removal.

  >>Pin
    ***
      Grab one and move it over to a yellow X then press the A Button to make 
      a successful pin to the tray.

  >>Scalpel
    *******
      Move it over to the line of dots to make a cut. Hold down the A Button 
      and move along the line of dots to cut. You must connect all of the 
      dots before a successful cut is made.

  >>Forceps
    *******
      Move it over to a yellow X and press the A Button to grab. Then hold 
      down the A Button and use the Left Analog Stick to move the object to 
      the glass tray which will appear on the lower right side of your 
      screen.

As you progress through the Biology classes then there will be more to do and
you will need to move faster to pass them. This is especially true of Biology
5.

Below are the five Biology classes and how to pass them:

0==========0
| Biology 1 \
0=====================================>

  Animal: Frog
  Time Limit: 3:00.
  Reward for Successful Completion: Muscle Shirt.
  Order of Dissection:

  ++>>Pin the Frog to the tray.

  ++>>Use the Scalpel to cut the Frog open. First is a straight incision then 
      two curved incisions.

  ++>>Use Forceps/Tweezers to open up the Frog.

  ++>>Use the Pins to hold down the flaps.

  ++>>Use the Magnifying Glass to identify the Heart. The Heart is the large 
      red object near the top of the Frog.

  ++>>Cut around the Heart with the Scalpel. Use the Forceps to remove the 
      Heart and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Stomach. It is the large light 
      colored object just below where the Heart was.

  ++>>Cut around the Stomach with the Scalpel. Use the Forceps to remove the 
      Stomach and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Intestines. The Intestines is 
      just below where the Stomach was.

  ++>>Cut around the Intestines with the Scalpel. Use the Forceps to remove 
      the Intestines and place it into the glass tray.

0==========0
| Biology 2 \
0=====================================>

  Animal: Mouse
  Time Limit: 2:45.
  Reward for Successful Completion: Hazmat Headgear.
  Order of Dissection:

  ++>>Pin the Mouse to the tray.

  ++>>Use Scalpel to cut Mouse open. First is a straight incision then two 
      curved incisions.

  ++>>Use the Forceps to open up the Mouse.

  ++>>Use the Pins to hold down the flaps.

  ++>>Use the Magnifying Glass to identify the Heart. The Heart is the small 
      red object near the top of the Mouse.

  ++>>Cut around the Heart with the Scalpel. Then use the Forceps to remove 
      the Heart and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Liver. The Liver is the large 
      brown object just below where the Heart was.

  ++>>Cut around the Liver with the Scalpel. Then use the Forceps to remove 
      the Liver and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Intestines. The Intestines is 
      just below where the Liver was.

  ++>>Cut around the Intestines with the Scalpel. Use the Forceps to remove 
      the Intestines and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Testes. The Testes is just 
      below where the Intestines was.

  ++>>Cut around the Testes with the Scalpel. Use the Forceps to remove the 
      Testes and place it into the glass tray.

0==========0
| Biology 3 \
0=====================================>

  Animal: Fish.
  Time Limit: 2:50.
  Reward for Successful Completion: Bass Hat.
  Order of Dissection:

  ++>>Pin the Fish to the tray.

  ++>>Use the Magnifying Glass to identify the Eye. The Eye is a large round 
      object near the top of the Fish.

  ++>>Cut around the Eye with the Scalpel. Then use the Forceps to remove the 
      Eye and place it into the glass tray.

  ++>>Use the Scalpel to cut the Fish open. This is one long round incision.

  ++>>Use the Forceps to remove the Skin Flap. Move the Skin flap to the 
      glass tray.

  ++>>Use the Magnifying Glass to identify the Gills. The Gills is the red 
      frilly object near the top of the Fish.

  ++>>Cut around the Gills with the Scalpel. Then use the Forceps to remove 
      the Gills and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Liver. The Liver is the large 
      brown object that was just underneath where the Gills were (the Gills 
      sat on top of the Liver).

  ++>>Cut around the Liver with the Scalpel. Then use the Forceps to remove 
      the Liver and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Stomach. The Stomach is the 
      large light colored object just underneath where the Liver was (the 
      Liver sat on top of the Stomach).

  ++>>Cut around the Stomach with the Scalpel. Use the Forceps to remove the 
      Stomach and place it into the glass tray.

0==========0
| Biology 4 \
0=====================================>

  Animal: Pigeon.
  Time Limit: 2:45.
  Reward for Successful Completion: Alien Outfit.
  Order of Dissection:

  ++>>Pin the Pigeon to the tray.

  ++>>Use the Scalpel to cut the Pigeon open. First is a straight incision 
      then two curved incisions.

  ++>>Use the Forceps to open up the Pigeon.

  ++>>Use the Pins to hold down the flaps.

  ++>>Use the Magnifying Glass to identify the Heart. The Heart is a large 
      red object near the top of the Pigeon.

  ++>>Cut around the Heart with the Scalpel. Then use the Forceps to remove 
      the Heart and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Liver. The Liver is the large 
      blackish object just below where the Heart was.

  ++>>Cut around the Liver with the Scalpel. Then use the Forceps to remove 
      the Liver and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Gizzard. The Gizzard is the 
      large round light colored object just below where the Liver was.

  ++>>Cut open the Gizzard with the Scalpel. Use the Forceps to remove the 
      three pebbles within the Gizzard and place them into the glass tray.

0==========0
| Biology 5 \
0=====================================>

  Animal: Pig.
  Time Limit: 3:00.
  Reward for Successful Completion: Pig Head Mask and the Human Skeleton Room 
                                    Trophy (near the dresser).
  Order of Dissection:

  ++>>Pin the Pig to the tray.

  ++>>Use the Magnifying Glass to identify the Snout. The Snout is the large 
      round pink object near the top of the Pig.

  ++>>Cut around the Snout with the Scalpel. Then use the Forceps to remove 
      the Snout and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Umbilical Cord. The Umbilical 
      Cord is large snake-like object just below the middle of the Pig.

  ++>>Cut around the Umbilical Cord with the Scalpel. Then use the Forceps to 
      remove the Umbilical Cord and place into glass tray.

  ++>>Use the Scalpel to cut the Pig open. First is a straight incision then 
      two curved incisions.

  ++>>Use the Pins to hold down the flaps.

  ++>>Use the Magnifying Glass to identify the Heart. The Heart is the large 
      red object near the top of the Pig.

  ++>>Cut around the Heart with the Scalpel. Then use the Forceps to remove 
      the Heart and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Lungs. The Lungs is the large 
      light colored object just underneath where the Heart was (the Heart sat 
      on top of the Lungs).

  ++>>Cut around the Lungs with the Scalpel. Then use the Forceps to remove 
      the Lungs and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Stomach. The Stomach is the 
      large light colored object just below where the Lungs were. 

  ++>>Cut around the Stomach with the Scalpel. Use the Forceps to remove the 
      Stomach and place it into the glass tray.

  ++>>Use the Magnifying Glass to identify the Intestines. The Intestines is 
      just below where the Stomach was.

  ++>>Cut around the Intestines with the Scalpel. Use the Forceps to remove 
      the Intestines and place it into the glass tray.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.F. Music (Day 3 - Afternoon) ++[SE Exclusive]++                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This class is a rhythm based mini-game. Arrows will come down the screen and
enter two boxes at the lower left area of the screen. Play along with the
song and stay on time to pass the class.

You need to get past a certain percentage within each class for successful
completion. Each successful note will gain you 1%. Each note you ruin will
subtract 1%.

You use the Left and Right Triggers to bang on the instrument in tune with
the rest of the music. Wait for the arrow to hit the top of the trigger
graphic before pulling the joypad trigger.

It may take a few notes to find the rhythm but, once you do, then this class
isn't too hard to pass.

Below are the five Music classes and rewards for passing them:

0========0
| Music 1 \
0=====================================>

  Minimum Percentage to Pass: 65%.
  Reward for Successful Completion: Pink Keyboard Shirt.
  Notes: This will give you a chance to find your rhythm and understand how 
         this class works. This is fairly easy to pass.

0========0
| Music 2 \
0=====================================>

  Minimum Percentage to Pass: 75%
  Reward for Successful Completion: Bullworth Band Camp T-Shirt.
  Notes: The notes move a little faster this time around. Still not too hard 
         to pass.

0========0
| Music 3 \
0=====================================>

  Minimum Percentage to Pass: 80%.
  Reward for Successful Completion: Music Note Pajamas.
  Notes: Now things become tougher. Some of the notes require using both 
         triggers at once. The problem here is that the Xbox 360 triggers are 
         not very responsive so you need to pay extra attention when you see 
         the dual notes come down the screen.

0========0
| Music 4 \
0=====================================>

  Minimum Percentage to Pass: 85%.
  Reward for Successful Completion: Marching Band Outfit.
  Notes: Some of the notes come very close together. The lack of 
         responsiveness of the Xbox 360 triggers makes this tough so pay 
         extra attention throughout this class.

0========0
| Music 5 \
0=====================================>

  Minimum Percentage to Pass: 90%.
  Reward for Successful Completion: '80s Rocker Outfit plus Cowbell Room 
                                    Trophy (near filing cabinet).
  Notes: Lots of notes. A lot of them come clustered but, if you get into a 
         good rhythm early, then these clusters shouldn't be too hard to play 
         through even with the lack of responsiveness of the Xbox 360 
         triggers.

As mentioned earlier, the Weapon Spawn points are now working after the Clock
appears which leads me to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.11. Weapons, Boxes, and Crates List (Bullworth Academy)        [WBCA] |
0===========================================================================0
 \=========================================================================/

Listed below are the Weapons, Boxes, and Crates for Bullworth Academy.
Sometimes the Weapons may not appear where listed but you may have to wait
and come back to the listed spot before the Weapon will appear.

The Map co-ordinates refer to the printed map that comes included with the
game disc:

0========0
| Weapons \
0===============================================>

  >>Apples
    ******
      Location: On the raised area by the tree south of the Girl's Dorm (x2).
      Map: (F-8).

  >>Apples
    ******
      Location: On the Football Field grounds (x8). There are two Apples in 
                each corner of the field.
      Map: (I-[8,9]).

  >>Bag of Marbles
    **************
      Location: Hidden in a bush near the lattice at the south side of the 
                Main Building.
      Map: (G-9).

  >>Bag of Marbles
    **************
      Location: At the south end of the Old School Bus north which is located 
                at the west side of the School Parking Lot.
      Map: (G-8).

  >>Bag of Marbles
    **************
      Location: On a secret path that runs from the Pool Building to 
                Harrington House.
      Map: (H-9).
      Notes: Climb the ladder (by the Pool Building entrance) to the overhang 
             and jump east and down to the ground to gain access.

  >>Baseball Bat
    ************
      Location: By the Soda Machine next to the Pool Building entrance.
      Map: (H-9).

  >>Baseball Bat
    ************
      Location: On the ground by the east end of the Football Field seats.
      Map: (H-8).

  >>Baseball Bat
    ************
      Location: On the ground next to the Football Field scoreboard.
      Map: (I-9).

  >>Brick
    *****
      Location: Just past the main entrance for the Autoshop.
      Map: (G-8).

  >>Carton of Eggs
    **************
      Location: On the raised area by the tree south of the Girl's Dorm.
      Map: (F-8).

  >>Carton of Eggs
    **************
      Location: By the tree north of the Library entrance.
      Map: (F-9).

  >>Carton of Eggs
    **************
      Location: On the roof of the Pool Building.
      Map: (H-9).
      Notes: After climbing the first ladder then there is a second ladder 
             that will lead you to the roof.

  >>Carton of Eggs
    **************
      Location: On the ground by the west end of the Football Field seats.
      Map: (H-8).

  >>Fire Crackers
    *************
      Location: Next to the electronic gate southeast of the Library 
                entrance.
      Map: (G-10).

  >>Fire Crackers
    *************
      Location: By a tree just south of the entrance for Harrington House.
      Map: (H-9).

  >>Fire Crackers
    *************
      Location: On top of the viewing stands overlooking the Pool at the 
                north end inside the Pool Building.
      Map: (H-9).

  >>Fire Extinguisher
    *****************
      Location: At the south end of the hallway inside the Boy's Dorm.
      Map: (F-9).

  >>Fire Extinguisher
    *****************
      Location: Inside the Main Building (x4). There are two on the first 
                floor and two on the second floor.
      Map: ([F,G] - [8,9]).

  >>Fire Extinguisher
    *****************
      Location: Inside the Gym Building by the stairs leading down to the 
                Changerooms.
      Map: (H-8).

  >>Itching Powder
    **************
      Location: At the north side of the Girl's Dorm by the lattice.
      Map: (E-8).

  >>Itching Powder
    **************
      Location: In one of the shower stalls inside the Boy's Locker Room at 
                the Gym.
      Map: (H-9).

  >>Itching Powder
    **************
      Location: Behind the east seats for the Football Field.
      Map: (H-9).

  >>Ruler
    *****
      Location: Northwest of the Library entrance next to the bench.
      Map: (F-9).

  >>Ruler
    *****
      Location: South of the Library entrance by the wall.
      Map: (G-9).

  >>Stink Bombs
    ***********
      Location: Behind the wall that is south of the Library entrance.
      Map: (G-9).

  >>Stink Bombs
    ***********
      Location: Next to a dumpster at the north side of the Autoshop.
      Map: (G-8).

  >>Stink Bombs
    ***********
      Location: On the platform next to the Football Field scoreboard.
      Map: (I-9).

0======0
| Boxes \
0===============================================>

  >>Location: In front of the Girl's Dorm.
    Map: (F-8).

  >>Location: In front of Harrington House.
    Map: (H-9).

0=======0
| Crates \
0===============================================>

  >>Location: In the garage at the south side of the Autoshop (x2).
    Map: (G-8).

In addition, there are a lot more Boxes and Crates inside the basement of the
Main Building that can be accessed during and after "Russell in the Hole".

Now let's move on with the Main Story.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| III.12. Jimmy Hopkins                                              [JMHK] |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

Jimmy Hopkins is the main character of the game. Although he has been thrown
out of a lot of schools, he is really not at all a bad person.

He has had an unstable family life and that tends to make him act out his
frustrations which often leads him into trouble. He has been unceremoniously
dumped at Bullworth Academy to fend for himself while his mother and new
stepdad go off on a long honeymoon.

Jimmy's first mission can be found just outside the Main Building.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH1. "The Setup" (Jimmy Hopkins)                                         |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  After a talk with Dr. Crabblesnitch, Jimmy is attacked by Davis, a Bully 
  who thinks that Jimmy is being a teacher's pet. After being nailed by 
  Davis' Slingshot then Jimmy gives chase.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This should be completed either between your first and second class or 
  after your first full day of classes so you can open up the remainder of 
  your Gym classes.

0=========0
| The Plan \
0=======================>

  Follow the simple instructions for jumping and running so you can chase 
  Davis. He will eventually lead you to the Autoshop.

  Davis closes the gate and another Bully will confront you. The game will 
  then instruct you on how to stuff someone into a Trash Can. After dealing 
  with this Bully then go and open the gate by tapping the Y Button 
  repeatedly.

  Once inside then continue to chase Davis. He will shut one of the garage 
  doors and you need to fight another Bully. After defeating this Bully then 
  go and open the garage door.

  When you open this garage door then Davis will shut another one and you 
  have to face another Bully. Defeat him and open the nearby garage door.

  Now you be back outside but you now have to deal with two Bullies. Lure 
  them inside the garage and beat up both of them.

  When you get back outside then you will find a health bar for Davis who 
  will be standing on top of a heap of junk. He will also be shooting at you 
  with his Slingshot.

  You will be prompted to pick up Bricks and Trash Can Lids to throw at him 
  so you can defeat him. Use the Left Trigger to lock on and the Right 
  Trigger to throw the object at Davis.

  When you knock Davis down from the junk pile, after you hit him three 
  times, then the mission will be successfully completed.

0=======0
| Reward \
0=======================>

  You will get the Slingshot plus Bully Respect -5.

 /=========================================================================\
0===========================================================================0
| III.13. Get to Class (Part Two)                                    [GTC2] |
0===========================================================================0
 \=========================================================================/

With the successful completion of "The Setup" (Jimmy Hopkins) you will now
open up the rest of your Gym classes:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.13.A. Gym (Day 2 - Afternoon)                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Now that you have the Slingshot you can go and do the Dodgeball portion of
the Gym classes to increase the range and accuracy of your weapons.

In Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of three
matches to successfully complete the level.

The controls for Dodgeball are as follows:

>>Offensive
  *********
    ++A Button - Throw.
    ++B Button - Jump.
    ++X Button - Pass.

>>Defensive
  *********
    ++A Button - Catch.
    ++B Button - Dodge.
    ++X Button - Switch.

When the match starts, you will be in a face-off against one of your
opponents. The best thing to do is to tap the Y Button quickly to win the
face-off.

After you have won the face-off then run right or left along the dividing
line, jump, and then, at the top of your jump, throw the ball.

This creates a powerful throw that is extremely effective (with a 95%+ kill
rate) and will allow you to win easily because most of the time the ball ends
up back on your side of the line after nailing an opponent. This gives you
another chance to knock out another person without them being able to get a
chance to knock out any of your guys. This strategy makes the matches easy.

Your rewards for passing Gym classes:

0======0
| Gym 2 \
0=====================================>

    You get the "good projectile accuracy" upgrade.

0======0
| Gym 3 \
0=====================================>

    You unlock the Kneedrop (Y, B, B) and the 3-Hit Takedown Combo (Y, B, X, 
    X, X). You will also earn the Wrestling Headgear Room Trophy.

0======0
| Gym 4 \
0=====================================>

    You get the "better projectile accuracy" upgrade.

0======0
| Gym 5 \
0=====================================>

    You get the "best projectile accuracy" upgrade plus you gain the ability 
    to start a game of Dodgeball from the Boy's Changeroom outside of Gym 
    class.

Playing Dodgeball after completion of Gym 5 is an excellent way to make lots
of money early. I will go into that later in the guide.

 /=========================================================================\
0===========================================================================0
| III.14. Penalty Shots and Keep-Ups                                 [PSKU] |
0===========================================================================0
 \=========================================================================/

When you start up the classes then there are a couple of mini-games that also
activate that you can play to get lots of money you can use to buy stuff. You
can do these games while you are trying to pass classes.

These mini-games are available when class is not in session and will not be
available after 7 PM. You must beat these two mini-games once to help toward
100% Completion.

0==============0
| Penalty Shots \
0=====================================>

On the basketball court in front of the Pool Building you will see a blue
circle on the ground. This will activate the "Penalty Shots" mini-game.

In this mini-game you have to hit Constantinos with the soccer ball enough
times to knock him out. After you make your bet (maximum of $20) then the
game begins.

You have five tries to knock him out. There is also a timer so you can't
dawdle when trying to make a shot. You will notice that the A Button symbol
is in the middle of the area.

When you move the Left Analog Stick then this symbol will move on its own in
the penalty area and bounce randomly. The goal is to hit Constantinos when
the A Button symbol is on him.

When you hit him enough times then you win the mini-game and the money.
Although, sometimes, if you hit him just right, then you can take him down
with one shot.

Reader Jess Ewing had these observations to add about the PS2 version of the
mini-game:

     "I only have one suggestion: For the game "Penalty Shots", I found it 
      quite easy after I figured out a simple trick. Every time you start a 
      new shot, the 'x' symbol stays in place until you move the analog 
      stick, as you mentioned.

      If you wait until Constantinos stops, you can simple nudge the analog 
      stick towards him, then press the 'x' button when it reaches him. This 
      almost always works.

      Also, I have figured out where to hit him to get the most damage:

      -When he is facing you, aim above his pants but below his arms - as 
       close to the stomach as you can get (aim any lower, and it usually 
       results in a leg hit.)  It you manage to hit him here, it will take on 
       double the damage compared to a hit in the leg or arm.

      -When he is waving his butt at you (either straight towards you or to 
       either side)

      - aim at his butt. This will also result in a double damage hit.

      I believe one reason these might be 'double damage' hits is because he 
      is usually hit into the wall when hit in one of these two areas. Or, it 
      could just be my imagination.

      To get a one shot knock-out(in the head is the only one I have found), 
      is rather hard; the only way that I have succeeded so far is by pure 
      luck.

      This is due mostly to the fact that the only time you can aim at his 
      head is while he is moving or taunting you while facing you; and, when 
      you try to kick a ball when his taunting you, he cowers, resulting in 
      either a miss or an arm hit."

0=========0
| Keep-Ups \
0=====================================>

On the east side of the east set of stands for the Football Field is another
blue circle on the ground. This will activate the "Keep-Ups" mini-game.

Here, a Jock will bet you that can't do Keep-Ups. After you make your bet
(maximum of $20) then the game begins.

What you do is to move the Left and Right Analog Sticks in the direction of
the arrows that appear on the Analog Stick symbols on the bottom of the
screen. The moves are random in each attempt.

The best thing to do is to just look at the stick symbols and not at Jimmy
and move the corresponding stick when the arrow appears.

When you successfully go through the moves then you win the game and the
money.

Personally, I found that the "Keep-Ups" mini-game was a real easy (much
easier than "Penalty Shots") to make lots of money quickly at the early
stages of the game. From about 4 PM to 7 PM I could play four games of
"Keep-Ups" and make $80 per day while passing some my classes.

However, after completion of Gym 5, then there is a much better way to make
money which leads to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.15. Dodgeball For Money                                        [DBFM] |
0===========================================================================0
 \=========================================================================/

In the Boys Changeroom you will find the marker to play Dodgeball after you
complete the last of your Gym classes.

When you start the Dodgeball games then you will go up against a different
clique and in this order: Preps, Greasers, Jocks, Townies. After beating the
Townies then the next game will be against a random clique.

Each game of Dodgeball you win will get you $15. Although this isn't as much
as you can get from "Penalty Shots" and "Keep-Ups", playing Dodgeball will
net you more money more quickly.

How? When you play either "Penalty Shots" and "Keep-Ups" then the game clock
continues to move thus limiting the amount of attempts in each game day.
However, when playing Dodgeball, then the game clock *STOPS* while you play.
Thus you can play many games within an hour of the game clock.

As a result, you can earn more than $200 per game hour when the Gym is open.

I should note that you also earn the Dodgeball Room Trophy, which appears on
the filing cabinet, when you pass Gym 5. However, while it will show in the
Stats, it will not actually appear until you play several games of Dodgeball.

After beating the first random game then the Dodgeball Room Trophy will
finally appear (although you can also get the Dodgeball Room Trophy to appear
by doing the Jocks Challenge).

Now let's go back to the Main Story.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS\
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS2. "Slingshot" (Gary Smith)                                            |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
 \SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/

0=========0
| Overview \
0=======================>

  After Gary tells Jimmy about his plan to take over the school then he wants 
  to see the new Slingshot in action.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Follow Gary to the Old School Bus and shoot out the windows with the 
  Slingshot. The game will instruct you on how to target objects to be shot. 
  After shooting out the windows then follow Gary to the Football Field.

  When you get to the Football Field then climb the tree and wait for 
  football practice. Use the Slingshot to knock out all six of the football 
  players on the field.

  If you finished all of your Gym classes then this becomes easier because of 
  the accuracy upgrades.

  Don't shoot at the Gym teacher. If you knock him out then you will fail the 
  mission.

  After you knock down the last football player then the mission is 
  successfully completed.

0=======0
| Reward \
0=======================>

  Nerd Respect +5.

 /SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS\
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS3. "A Little Help" (Gary Smith)                                        |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
 \SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/

0=========0
| Overview \
0=======================>

  Gary wants to torment the homeless guy near the Old School Bus for some 
  fun.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Go to the Hobo behind the Old School Bus. When you get there then the Hobo 
  jumps out and scares off Gary and Petey. However, Jimmy stays behind and 
  stands up to the Hobo.

  The Hobo is impressed and offers to give Jimmy advanced fighting techniques 
  in exchange for Transistors for his radio. After the cutscene ends then you 
  will see an X on your map. This is the first Transistor and it can be found 
  at the Autoshop.

  Go through the Autoshop and to where the X is. You will notice a ladder 
  where there was none before (if you explored the area earlier). Climb it 
  and you will find the Transistor:

     [BAC-T1] - On the roof at the southern part of the Autoshop.

  Get the Transistor and climb back down. Go back to the Hobo and he will 
  train you.

  The move he shows you is the Uppercut (hold X). Successfully perform the 
  move three times for successful training and mission completion.

0=======0
| Reward \
0=======================>

  Uppercut unlocked.

  In addition, you also unlock the "A Little Help" training sessions. There 
  are five more and you unlock them when you gain a Transistor for the Hobo. 

  In order to gain these fighting moves, and get closer to 100% Completion, 
  you need to find the Transistors which segues into the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.16. Transistors (Bullworth Academy)                            [TRBA] |
0===========================================================================0
 \=========================================================================/

Now that you have found the Hobo you can now go and acquire Transistors for
additional fighting moves from him. There are six and you have already found
one.

Below are the Transistors that can be found on the grounds of Bullworth
Academy at this point of the game:

[BAC-T1] - Location: On the roof at the southern part of the Autoshop (you 
                     already acquired this one but it is on this list for 
                     completion sake).

Now back to the Main Story.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| III.17. Nerds                                                     [NRDS] |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

At this point in the game you will start doing missions for the Nerd Clique.
The Nerds are the ones that are either grossly overweight, very skinny,
and/or geeky looking. Successful completion of their missions during Chapter
I will allow you to gain Respect with them.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND1. "Save Algie" (Nerds)                                                |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  As he is strolling through the Library then Jimmy encounters Algernon who 
  needs help to his locker because he is afraid of the Bullies. Once payment 
  is settled then the two of them head off to the Main Building.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission should be only done in the daytime. If you enter the building 
  with Algie after 7 PM then he will run the risk of being busted by a 
  Prefect for Trespassing and you will fail the mission.

0=========0
| The Plan \
0=======================>

  After you exit the Library then head north toward the main entrance to the 
  Main Building. You will see a health line for Algernon appear to the right. 
  If it goes down to nothing then you will fail the mission.

  Take down the first Bully you encounter when you turn the corner. The 
  advanced fighting techniques you learned should help you deal with this one 
  quickly.

  After dealing with the Bully then Algie announces that he needs to go to 
  the bathroom and you have a limited amount of time to get him there.

  Continue north and you will see two more Bullies. Take the initiative and 
  tackle one of them while the other runs toward Algie.

  If all goes well then Algie should be near a trash can with the second 
  Bully nearby. Grab the second Bully and push him into the trash can.

  Then quickly beat up the other Bully to clear the way. After that then go 
  into the Main Building.

  Go up to the second floor and into the Boys Restroom. When Algie enters the 
  stall then two more Bullies show up.

  You can either beat them up or you can try your hand at doing swirlies 
  against them. When the Bullies are defeated then Algie will finish up his 
  business.

  When Algie is done then head back to his locker to successfully complete 
  the mission.

0=======0
| Reward \
0=======================>

  $5, Nerd Respect +5, Bully Respect -10.

  At this point you have earned just enough Nerd Respect to be able to kiss 
  Cornelius which can be useful if you need the extra health. This will also 
  give you a head start on acquiring the "Over the Rainbow" Achievement if 
  you wish to pursue it.

 /=========================================================================\
0===========================================================================0
| III.18. Errands (Part One)                                         [ERD1] |
0===========================================================================0
 \=========================================================================/

When you re-enter the Boys Dorm then you will be introduced to the Errand
Side Missions.

These are side-missions that will allow you to gain extra money. There are a
total of 50 Errands in the game and you need to do at least 31 of them to get
100% Completion.

These Errands will appear when you go into certain areas and after certain
missions have been passed. When you see a blue X on the map then that means
that an Errand has popped up.

In this introduction to the Errand Missions, Petey needs you to give a
package to Beatrice. To accept the Errand then you hold Left Trigger and
press the A Button.

Take the package and run over to the Girls Dorm, where Beatrice is waiting
outside, then give her the package. You will be rewarded with $5.

++IMPORTANT NOTE: Some of the Errand Missions may appear later than listed 
                  due to glitches within the Xbox 360 version. One Errand 
                  Mission in particular is broken and will not appear at all.

For identification I have labeled the Errands with an "E".

This is the Errand that will appear at this stage of the game at Bullworth
Academy:

[BAC-E1] - Escort Algie to the Library
           ***************************
             Location: On second floor of the Main Building near Algie's 
                       locker.
             Reward: $15.
             Plan: Simply jog to the Library and Algie will follow. Very 
                   easy.

Now let's move onto the Main Story missions once again.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND2. "That Bitch" (Nerds)                                                |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  While sneaking around the Girls Dorm then Jimmy overhears a confrontation 
  between Mandy, a Jock Cheerleader, and Beatrice, one of the Nerds. Mandy 
  defiantly takes Beatrice's Chemistry notes and leaves.

  Beatrice notices Jimmy and pleads with him to get the notes back. After 
  being threatened with tattling then Jimmy goes to retrieve the notes.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  If you don't already have some Stink Bombs in your inventory then you will 
  meet up with Gary outside of the Girls Dorm. He will then tell you to go 
  and get some from Fatty. I should note that you can beat up Gary after the 
  conversation if you want.

  After talking to Gary then go to the Library where you meet up with Fatty. 
  You can either humiliate, pay, or throw him back. After dealing with Fatty 
  then get the Stink Bomb.

  If you already have a Stink Bomb in your inventory then you can just go 
  straight to the Gym.

  When you get inside the Gym then go into the Girls Changeroom. Break into 
  Mandy's locker and get the notes. After getting the notes then you will 
  hear Mandy outside and see a Prefect appear on the radar.

  Go behind the lockers and wait. You will see Mandy open her locker and get 
  nailed by the Stink Bomb you left behind when you broke into her locker. 
  This will cause her to run into the nearby stall and start vomiting.

  When the nearby prefect gets far enough away from the changeroom entrance 
  then get out of the Gym. Then head over to Beatrice, who is waiting just 
  outside the Girls Dorm, to successfully complete the mission.

0=======0
| Reward \
0=======================>

  Beatrice now likes Jimmy. He doesn't have to present gifts or dress 
  snappily to get a kiss from her.

  After 7 PM then head toward the Girl's Dorm to pick up the next 
  mission.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND3. "The Diary" (Nerds)                                                 |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  Beatrice wrote in her diary during Mr. Hattrick's class and it was 
  confiscated. It is to be turned into Dr. Crabblesnitch's office in the 
  morning where the whole school will find out what's inside.

  Beatrice tells Jimmy that she has written a lot about him inside her diary 
  and considers themselves "doomed lovers". Jimmy needs to get to the diary 
  before this is exposed.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission is available between 7 PM and 11 PM.

0=========0
| The Plan \
0=======================>

  Climb the lattice behind the Main Building to gain access to Mr. Hattrick's 
  classroom. Go to the Math Room marked on the map avoiding the Prefects 
  along the way.

  When you get there, you will find the room locked. Go downstairs to the 
  Staff Room.

  Go to the desk to get the diary and you will read an excerpt from it. After 
  that then head back to the Girl's Dorm to successfully complete the 
  mission.

0=======0
| Reward \
0=======================>

  $20 and you will earn the Beatrice Picture Room Trophy (on the wall near 
  your dresser).

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND4. "Defend Bucky" (Nerds)                                              |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  While talking to Gary then Jimmy is approached by Algernon who needs his 
  help. It appears that Bucky, another Nerd that went to the Auto Shop to get 
  parts for a science project, may have been caught by the Bullies.

  Gary then prods Jimmy into doing the rescue.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Run to the Auto Shop. You will notice a health line for Bucky on the right 
  side of the screen. You will see it start to drain. Bucky is being attacked 
  by Bullies and you need to get there quickly.

  When you get to Bucky then take down the Bully that has the Baseball Bat. 
  Grab the Bat from him and then start beating him up with it.

  After defeating the first Bully then go after the second. When both Bullies 
  have been taken down then help Bucky get inside.

  As you near the door then two more Bullies show up. Deal with them the same 
  way as you did the first pair. After that then open the door and Bucky will 
  get what he needs then escape.

  Two more Bullies show up to block the route. Beat them both up and head to 
  the door to make good your escape and successfully complete the mission.

0=======0
| Reward \
0=======================>

  You now have the Skateboard and Bully Respect -10.

  You will also notice the Halloween decorations adorning the school. It is 
  almost that time of year.

  In addition, you open up more.....

 /=========================================================================\
0===========================================================================0
| III.19. Errands (Part Two)                                         [ERD2] |
0===========================================================================0
 \=========================================================================/

Now that you've done "Defend Bucky" (Nerds), more Errands will appear:

[BAC-E2] - Pull Fire Alarm
           ***************
             Location: On first floor, in the lobby, of the Main Building.
             Reward: $15.
             Plan: Find a Fire Alarm, which is identified by a blue X on the 
                   map, and pull it.

[BAC-E3] - Plant Chocolates in Trevor's locker
           ***********************************
             Location: On the first floor of the Main Building near the 
                       Cafeteria.
             Reward: $10.
             Plan: Find Trevor's locker on the second floor, pick his locker, 
                   and put the Chocolates inside.

[BAC-E4] - Pick three lockers
           ******************
             Location: On the first floor of the Main Building in the lobby.
             Reward: $10.
             Plan: Pick any three lockers you encounter. Avoid Prefects while 
                   doing the Errand.

                   According to John Nowakowski you must find the three 
                   lockers within the Main Building. If you leave the Main 
                   Building to try to pick locks at the Gym then you will 
                   fail the Errand.

[BAC-E5] - Walk Christy back to the Girl's Dorm
           ************************************
             Location: In the school parking lot near the Autoshop during 
                       evening hours.
             Reward: $10.
             Plan: Hold her hand and walk her to the Girl's Dorm. Be wary of 
                   Bullies.

                   If you are attacked by Bullies then Christy will cheer you 
                   on as you fight them.

[BAC-E6] - Plant Chocolates in Gloria's locker
           ***********************************
             Location: On the second floor of the Main Building near the 
                       lobby.
             Reward: $10.
             Plan: Find Gloria's locker on the first floor, pick her locker, 
                   and put the Chocolates inside.

Now back to the Main Story.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND5. "The Candidate" (Nerds)                                             |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  Jimmy is asked by Earnest, who is running for Class President, to protect 
  him from the Jocks who plan to ruin his speech at the auditorium.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  John Nowakowski has suggested that you should wait until after completion 
  of Gym 5 to gain the most accuracy for your Slingshot. But it is not 
  absolutely necessary to do so.

0=========0
| The Plan \
0=======================>

  Run up to the marker in front of the AV Room door (which is just west of 
  Dr. Crabblesnitch's office) at the upper level of the Main Building to 
  start the mission.

  You are given the Super Slingshot to use during this mission. Your goal is 
  to shoot the Jocks, who are heckling Earnest's speech, before they can hit 
  Earnest. Earnest has a health line that appears on the right and, if it 
  goes down to zero, then the mission is failed.

  The Jocks can appear in the balconies (on your level to the right and 
  left), in the scaffolding above the stage, on the stage, and on the floor 
  near the stage.

  The blips on the radar will indicate where the Jocks will appear. An X 
  means that they are on the upper level and a triangle means that they are 
  on the lower levels.

  You will be in scope mode when you start. Hold down the Right Trigger and 
  release it to fire at a Jock.

  You only need to hit a Jock once to make him go away. About halfway through 
  the speech then a person dressed up as the Bullworth mascot will appear on 
  the stage. He can drain Earnest's health without hitting him so nail him 
  quickly.

  Then take down the remaining Jocks to successfully complete the mission.

0=======0
| Reward \
0=======================>

  You now have the Super Slingshot plus Nerd Respect +5, Jock Respect -5, 
  $10, and the "Earnest for President" Poster Room Trophy.

  At this point you will notice that there is no clock. In addition, when you 
  exit the Main Building, you will also see Gravestones laying about.

  You need to destroy all nineteen of them to help toward 100% Completion:

    >>[GR1, GR2, GR3] - In front of the Girl's Dorm.
    >>[GR4, GR5] - East of the Girl's Dorm.
    >>[GR6, GR7] - West of the Boy's Dorm.
    >>[GR8, GR9, GR10] - In front of the Boy's Dorm.
    >>[GR11, GR12] - West of the Main Building.
    >>[GR13, GR14] - On the east side of the Main Building.
    >>[GR15, GR16, GR17] - South of the Main Building.
    >>[GR18, GR19] - Inside the yard for Harrington House just north of the 
                     house entrance.

  Destroying all nineteen Gravestones will earn you the Edna Mask and the 
  Gravestone Room Trophy.

  If you do not destroy all of the Gravestones by the end of Halloween night 
  then the remaining Gravestones can be found at the northeast corner inside 
  of Spencer Shipping in Blue Skies Industrial Area when you open up Chapter 
  V.

  When you get back to your room then you will see Gary sitting on your bed, 
  in a costume, and a mission marker by your closet. Activating the marker 
  will trigger the next Main Story Mission ("Halloween").

  As already noted, there is no game clock. So, instead of doing the next 
  mission, then I go and do more.....

 /=========================================================================\
0===========================================================================0
| III.20. The Order of Things (Part 2)                               [ORT2] |
0===========================================================================0
 \=========================================================================/

Because there is no game clock at this stage of the game then I can focus on
going after some of the following Achievements and do other tasks:

  For the "Over the Rainbow" Achievement, I go after the Nerd Cornelius as at 
  this point he is the only boy you can kiss. If you hadn't got rid of enough 
  Flowers before completion of Art 5 then this will help you get rid of 
  Flowers from your inventory so you can get the "Green Thumbs Up" 
  Achievement.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  For the "Watch Your Step" Achievement, get the Bag of Marbles from behind 
  the Old School Bus. Then go inside the Boys Dorm, spread all of the marbles 
  at the front door, go to the Fire Alarm near your room, pull it, and go 
  inside your room (which is a safe zone - nobody goes in after you).

  When the students start tripping on the marbles trying to get out then you 
  will get this Achievement in less than thirty seconds. Real easy.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  For the "Smell Ya Later" Achievement, get some Stink Bombs from either your 
  Chem Set or around the school grounds. Get some Bag of Marbles too. 

  Go inside the Boys Dorm and do what you did for the above Achievement. 
  However, as they are tripping, go outside of the room and let them see you.

  They will now go after you. Go back to your room and they will remain 
  outside the door. Throw the Stink Bombs through the door and hit the large 
  group of students. Repeat this until you have the Achievement.

  If you do things correctly, you may be able to get both of these 
  Achievements at once.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  After obtaining the above Achievements then continue to pull the Fire Alarm 
  until you have the Firefighter Helmet and the percentage needed for 100% 
  Completion.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  For the "Casanova" Achievement, I run around giving gifts to the Regular 
  Girls and Beatrice so I could kiss them (this is also a good way to get rid 
  of Flowers from your inventory so you can get the "Green Thumbs Up" 
  Achievement).

  If you manage to complete Art 5 at this stage of the game you no longer 
  need to give Flowers to any Girl before kissing them. This makes it easier 
  and faster to acquire this Achievement.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  Of course, you can also be Busted and do Detention. However, due to a bug 
  in the game, this will allow you to obtain the "Green Thumb" Achievement 
  which you will get by doing the first six lawn mowing detention mini-games.

  As already noted, you are really supposed to get this Achievement by doing 
  the six lawn mowing Jobs available outside of the Bullworth Academy 
  grounds.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  If you want, you may also consider doing some Dodgeball games to earn some 
  extra money which will help you in obtaining all of the clothes in the game 
  (along with other stuff).

  It will take a long time, and many games, to get the minimum of $3,000 
  needed to acquire the clothes so it may be best to get some of it (about 
  $1,000) and use the Midget Wrestling betting ring later to get the rest.

You can also do Errands (except for the nighttime one) but you can't do
Classes, "Keep-Ups", and "Penalty Shots".

Now let's move on.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG\
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS4. "Halloween" (Gary Smith)                                            |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
 \SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/

0=========0
| Overview \
0=======================>

  After getting into his costume then Jimmy and Gary head off to play some 
  pranks on the student body.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  John Nowakowski had this to add about this mission:

     "Be careful about taking certain actions while doing certain pranks. For
      example, if you have the Volcano or Kick Me Sign in your hand when you 
      pick a locker or buy a soda, you will drop the item and be unable to 
      pick it up. Instead, you will just buy more soda or hide in the locker. 
      Then you have to go back and get the item from the source again."

0=========0
| The Plan \
0=======================>

  Go over to the trash can and get Petey. You will also need to quickly leave 
  the Dorm if you want to avoid Russell.

  In addition, you will notice that there are some Pumpkins laying about. 
  There are four inside the Boys Dorm and twenty seven total.

  Since there is no clock for this mission then you can seek out and destroy 
  them all of them if you wish.

  You need to destroy all twenty seven Pumpkins to get 100% Completion:

    >>[PK1, PK2, PK3, PK4] - Inside the Boys Dorm.
    >>[PK5] - At the door to the Boys Dorm.
    >>[PK6] - West of the Boys Dorm. Use the Super Slingshot to destroy.
    >>[PK7] - East of the Girls Dorm. Use the Super Slingshot to destroy.
    >>[PK8] - At the door to the Girls Dorm.
    >>[PK9] - At the front door to the Main Building.
    >>[PK10, PK11, PK12] - In the lobby of the Main Building.
    >>[PK13] - Near the Staff Room in the southwest part of the Main 
               Building.
    >>[PK14, PK15, PK16, PK17] - In the Cafeteria.
    >>[PK18] - On the upper level of the Main Building south of the Boys 
               Restroom.
    >>[PK19] - At the front gate of the Auto Shop.
    >>[PK20] - At the front door of the Library.
    >>[PK21] - At the front door of the Harrington House.
    >>[PK22, PK23, PK24] - Inside the yard for Harrington House just north of 
                           the house entrance.
    >>[PK25] - In front of the Bullworth Mascot Statue.
    >>[PK26, PK27] - Between the Gym and Pool Buildings.

  For destroying all twenty seven Pumpkins you will get the Pumpkin Head Mask 
  and the Pumpkin Room Trophy.

  If you do not destroy all of the Pumpkins by the end of Halloween night 
  then the remaining Pumpkins can be found in the basement, by the boiler, of 
  the Main Building a little later in the game.

  As for the mission itself:

  You also need to play five pranks on people to successfully complete the 
  mission.

  Students will approach you and ask for your help in doing pranks. The 
  pranks vary from throwing eggs at students to activating fireworks near 
  groups of people.

  If you wish to destroy Pumpkins on this mission then get a prank from 
  someone and go after the Pumpkins before playing the prank.

  You can let Gary and Petey be knocked out if you want. It won't affect the 
  mission. Since the Prefects are at a party then you can break into lockers 
  with impunity.

  When you successfully complete five pranks then you will successfully 
  complete the mission but there is another, and much bigger, prank that can 
  only be done on this night which will lead to.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG\
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS5. "The Big Prank" (Gary Smith)                                        |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
 \SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/

0=========0
| Overview \
0=======================>

  Gary wants to feed Chad's dog some rancid meat so he can get something for 
  this prank.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  It should be noted that this mission does *NOT* count toward 100% 
  Completion.

  The clock reappears and starts up at 8 PM. If you go to sleep then you will 
  miss out on this mission so you can skip this if you want.

0=========0
| The Plan \
0=======================>

  Go to the marker near the Harrington House to activate. Gary will chase 
  after the dog but Chad runs in to protect his pet. Take down Chad so Gary 
  can feed the dog and obtain the necessary component for this gag.

  Now take the Bag o' Poo to the Staff Room inside the Main Building. After 
  you drop the bag in the marker then go and pull the nearby Fire Alarm to 
  successfully complete the mission.

0=======0
| Reward \
0=======================>

  Red Ninja Outfit for your Wardrobe Closet.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND6. "Character Sheets" (Nerds)                                          |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  While walking near the Library, Jimmy encounters Melvin who is upset over 
  the theft of his "Grotto & Gremlins" Character Sheets. Melvin offers 
  Jimmy 10 "grotes" and the pick of his wenches if he takes the quest. Jimmy 
  accepts.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  After perusing the American.img file (on the PS2 version) using 
  TextWrangler then I found the text for an earlier version of this mission 
  and that there was supposed to be five sheets instead of four. The missing 
  sheet is for Qiath "The Enigma".

0=========0
| The Plan \
0=======================>

  There are four sheets to recover (Gwythien "The Elf Princess", Kedayth "The 
  Light Bearer", Jeroba "Watcher of the Earth", and Eowoama "Goddess of 
  Rebirth"). Let's start at the one near the Library.

  There are two Bullies who have a sheet. One of them kicks you in the balls 
  and you have five seconds to get up or you fail the mission. When you get 
  up then the Bullies flee, leaving the sheet behind.

  The second sheet is being held by a Bully near the Library path. He will 
  run and you must give chase.

  He will also drop Marbles behind him so be careful. In addition, the 
  Prefects will chase him alongside you.

  You can either let the Prefects catch him or, if you are far enough away 
  from them, then use your Slingshot to knock him out to get the sheet. If 
  you get too close then he'll use the Marbles and you'll end up tripping a 
  lot.

  The third sheet is at the Auto Shop. There are a pair of Bullies fending 
  off some Nerds.

  Take on the Bullies using your fighting techniques. One of the Nerds may 
  help you in beating them up so you need to be careful in not hitting him 
  too. When the Bullies are defeated then you will get the third sheet.

  The fourth sheet is near the Boys Dorm. A Bully is taunting a Nerd with the 
  sheet. Tackle the Bully and beat him up to get the last sheet.

  From here, head back to Melvin to successfully complete the mission.

0=======0
| Reward \
0=======================>

  $10 plus the "G&G" Character Sheet Room Trophy.

  In addition, you may want to kiss a girl, or Cornelius, to boost your 
  health before doing the following mission.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG\
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS6. "Help Gary" (Gary Smith)                                            |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
 \SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/

0=========0
| Overview \
0=======================>

  Gary finds something fantastic and promises that things are not going to be 
  the same again.....

0==========0
| Prep Work \
0=======================>

  Complete some of the Art classes and kiss a Girl, or Cornelius, to get 
  additional health prior to doing this mission (optional).

  You may also want to wait until the beginning of Day 1 before starting this 
  mission. This will allow you some extra time to do new tasks before doing 
  the new classes unlocked after this mission.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Follow Gary and he will lead you to the Old School Bus where there are 
  three Bullies waiting. You need to beat them up to proceed further.

  One of them will have a Baseball Bat so take him down first. When that is 
  done then head to the Basement entrance.

  Follow Gary around the Basement. There are some doors you need to open 
  during your exploration. There also plenty of Boxes and Crates to get 
  Weapons and Sodas.

  There is a switch not far from where you entered which will open the first 
  door. Follow Gary to the second door.

  The switch for the second door is behind a cage. Jump through the opening 
  along the side of the cage to enter and open the door.

  You can smash the crates in the cage for power-ups and weapons. You can 
  also smash crates on the shelves for additional items.

  From here, follow Gary to the third door.

  The switch is also behind a cage but you can't get inside to access it. Use 
  the Super Slingshot to shoot the broom which will knock over the switch. 
  There are also additional crates in this room you can break for power-ups. 

  From here, follow Gary to the fourth door.

  The switch is behind a cage but is protected by live wires. Gary turns them 
  off and you need to crawl through a small opening in the cage to access the
  switch (and acquire Rubber Band [BAC-RB19] in the process).

  After you open the next door then follow Gary to the next one.

  A steam leak prevents you from going further. You will now be in the Boiler 
  Room. You will also find Transistor [BAC-T2] (for the Hobo) here.

  In addition, this is where the Pumpkins from Halloween night will be 
  stored. If you didn't destroy them earlier then this is a good time to do 
  so.

  To reduce the steam, you need to get the nearby Fire Extinguisher and use 
  it on the boiler. After the steam is out then follow Gary into the next 
  area.

  Keep following him and he will lead you into a room with a large pit. 
  Before going down into the pit, go around to the north side and acquire 
  Rubber Band [BAC-RB20].

  When Jimmy goes down into the pit he then finds that he has been led into 
  an ambush. Gary is now pitting Jimmy against the leader of the Bullies, 
  Russell Northrop, which sets up.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| GS6.A. "Russell in the Hole"                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  You will see a health line for Russell on the top of the screen. You need 
  to knock it down to zero in order to win.

  Russell is big and strong but, if you do the above Prep Work, then you 
  should even things out a bit with the extra health.

  You can't grab him and, if you hit him too much at one time, then he will 
  block and smack you. Your uppercut takes too much time thus leaving you 
  open to attack so don't use it here.

  But you don't need to use your fists for this fight. Thanks to someone 
  within the QUBQ Creative Group there is a much better way to handle 
  Russell.

  When the fight starts then switch to your Super Slingshot. You'll see that 
  you can lock onto Russell regardless of which direction you are facing.

  There are two kinds of attacks that Russell will perform.

  The first one, in the early stage of the fight, will have him on one side 
  of the pit and he will pound on the ground. Then he will charge you like a 
  bull and try to pin you onto the opposite wall.

  As he is pounding on the ground then hit him with a couple of light shots. 
  When he charges then move out of his way. When he hits the opposite wall, 
  he will stun himself.

  While he is stunned then hit him with a couple of solid charged shots. 
  When he comes to then he will try to charge you again and you can repeat 
  the pattern

  The second kind of attack will be performed after you have taken off about 
  two thirds of his health. He will pound on his chest like an ape and chase 
  you around the pit.

  If he catches you then he will put you into a wrestling move and you have 
  to quickly tap the Y Button to get out of it.

  As he is pounding his chest then hit him with a couple of light shots. When 
  he chases you then run away from him until he runs out of breath.

  As he is trying to regain his breath then hit him with a couple of solid 
  charged shots. When he gets his breath then he will pound his chest and run 
  after you again. Continue with this pattern until you drain the last of his 
  health.

  When you finally defeat him then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  You gain the Russell Shirt Room Trophy, full respect from the Bullies, the 
  "Freshman" Achievement, and open up the next chapter of the game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| IV. Chapter II - "Rich Kid Blues"                                  [CHPT] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

After dealing with the Bully Clique and getting 100% Respect from them then
the main gates to Bullworth Academy open up and Jimmy can now explore the
nearby town.

Dr. Crabblesnitch knows of Jimmy's penchant for fighting and warns him to
stay out of trouble. But one of the Preps approaches Jimmy and invites him to
come over to their Boxing Club to participate in the noble sport of boxing.

Jimmy waves him off.....for now at least.

 /=========================================================================\
0===========================================================================0
| IV.1. The Gates Open Up                                                   |
0===========================================================================0
 \=========================================================================/

As noted before, the main gates to Bullworth Academy open up so Jimmy can go
into town. Two sections of the Bullworth area open up and I will start on the
western part of the Bullworth area.....

 /=========================================================================\
0===========================================================================0
| IV.2. Old Bullworth Vale                                           [OBVL] |
0===========================================================================0
 \=========================================================================/

This area is connected to Bullworth Town by the North Bridge and the Dam. It
is also connected to Bullworth Academy via the South Bridge. Since this is
the largest of the two areas, I will break it down into sections:

0============0
| The Estates \
0=====================================>

This is the rich neighborhood that occupies the north and northwestern part
of Old Bullworth Vale. All of the houses have street numbers on them but no
street name.

But for this guide I will put a name on the street that goes through The
Estates area.

Estate Road starts from the west end of the North Bridge, goes around the
Happy Endings Retirement Home, around the west and south sides of The Estates
area, and ends at a three-way intersection just north of the Burger Place.

The small cul-de-sac on the south part of The Estates I will call the
Vale Cutoff.

In the northeast part of The Estates is the Cemetery at Bullworth Church
where the deceased residents of Bullworth rest in peace.

0==================0
| Shopping District \
0=====================================>

This section just southeast of The Estates is the main shopping area for Old
Bullworth Vale and has the following places of interest:

  >>Infirmary
  >>Police Station
  >>Shiny Bikes Store
  >>Movie Theater
  >>Aquaberry Clothes Store
  >>Yum Yum Market
  >>Old Bullworth Vale Hair, Nails & Beauty
  >>Glass Jaw Boxing Club

0=============0
| The Carnival \
0=====================================>

On the southwest portion of Old Bullworth Vale is the Carnival. This is where
you can go to have a good time playing games, winning tickets, collecting
prizes, and riding rides.

It also has its own Infirmary in case you get Knocked Out while there. You
can use the Porta-Pottys to hide from the Cops if you get into trouble.

0===============0
| Bullworth Lake \
0=====================================>

At the very south part of Old Bullworth Vale is Bullworth Lake. This large
lake has places you can swim to and explore.

The large beach goes along the north side of the Lake and up the east side of
Old Bullworth Vale. The Beach Clubhouse, a Save House you can earn later, is
on the west side of the beach at the beginning of the small pier.

 /=========================================================================\
0===========================================================================0
| IV.3. Bullworth Town                                               [BLWT] |
0===========================================================================0
 \=========================================================================/

To the north of Bullworth Academy is Bullworth Town (via the Central Bridge).
Like Old Bullworth Vale, it has its own Shiny Bikes Shop, Barber Shop,
Clothes Shop, Infirmary, and Police Station.

It also has the Town Hall, Gas Station, In and Out Motel, and the Dragon's
Wings Comics Store where the Nerds hang out a lot.

 /=========================================================================\
0===========================================================================0
| IV.4. The Order of Things (Part 3)                                 [ORT3] |
0===========================================================================0
 \=========================================================================/

Even though I have opened up most of the Bullworth area I am going to
continue to focus on geting to Chapter III as quickly as possible to open up
the remainder of my classes so I can quickly finish them off.

In the process I will be opening up a lot of side tasks but I will save most
of them until after I open up the next chapter.

However, it is advisable to obtain Rubber Band [BLT-RB46], and all of the
available Transistors (and acquire the Hobo fighting moves) before resuming
with the Main Story.

In addition, you should also go to the Carnival and play each of the four
Carnival Games at least once not only to obtain the "It's All In the Wrists"
Achievement but to acquire at least ten Tickets which is required for one of
the missions here in Chapter II and save the rest of the Carnival related
stuff for Chapter III.

You should also go the the Aquaberry Fashions Clothes Store, located at the
east side of Old Bullworth Vale, and purchase the Aquaberry Vest and/or the
Aquaberry Sweater since you will need at least one of those items for some of
the missions here in Chapter II.

 /=========================================================================\
0===========================================================================0
| IV.5. Collectibles (Old Bullworth Vale and Bullworth Town)         [CLTO] |
0===========================================================================0
 \=========================================================================/

Below is the list of Collectibles for Bullworth Academy, Old Bullworth Vale,
and Bullworth Town:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Academy (BAC)                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=============0
| Rubber Bands \
0=====================================>

[BAC-RB19] - Location: In the basement of the Main Building in the room with 
                       the shorted wires hanging from the ceiling.
             Map: (F-9).
             Notes: You should have acquired this during the previous 
                    mission. But, just in case you didn't, you can use either 
                    the door you entered from outside or the door near the 
                    Bullworth Academy Clothes Store within the Main Building 
                    to access.

[BAC-RB20] - Location: Near the busted elevator on the north side of The Pit 
                       in the basement of the Main Building.
             Map: (F-9).
             Notes: You should have acquired this during the previous 
                    mission. But, just in case you didn't, you can use either 
                    the door you entered from outside or the door near the 
                    Bullworth Academy Clothes Store within the Main Building 
                    to access.

[BAC-RB21] - Location: On the small dirt path directly north of the main 
                       entrance for Bullworth Academy.
             Map: (E-8).

0============0
| Transistors \
0=====================================>

[BAC-T2] - Location: In the basement of the Main Building near the furnace.
           Map: (F-9).
           Notes: You should have acquired this during the previous mission. 
                  But, just in case you didn't, you can use either the door 
                  you entered from outside or the door near the Bullworth 
                  Academy Clothes Store within the Main Building to access.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Old Bullworth Vale (OBV)                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=============0
| Rubber Bands \
0=====================================>

[OBV-RB22] - Location: At the front of the Old Bullworth Church which is 
                       inside the Cemetery.
             Map: (B-5).
             Notes: Go inside the Cemetery and jump over the broken wall at 
                    the east side of the Church to gain access.

[OBV-RB23] - Location: Just north of the garage inside the back yard of the 
                       house at 23 Estate Road which is northeast of The Vale 
                       Centennial Garden.
             Map: (B-3).

[OBV-RB24] - Location: Under the bridge for the dried pond at the north side 
                       of the Happy Endings Retirement Home.
             Map: (B-3).

[OBV-RB25] - Location: On the north side of the basketball court at The Vale 
                       Centennial Garden.
             Map: (C-2).

[OBV-RB26] - Location: Inside the backyard of the house at 26 Estate Road 
                       which directly across the street west of the Spencer 
                       Estates.
             Map: (D-1).
             Notes: Jump the broken part of the fence north of the gate then 
                    jump the small lattice. Head to the lattice on the south 
                    part of the house.

                    There is a short section of lattice you can climb over. 
                    The Rubber Band is near the tree.

[OBV-RB27] - Location: Inside the gazebo at the central area of the Old 
                       Bullworth Vale Gardens.
             Map: (D-3).

[OBV-RB28] - Location: By the ramp near the picnic area at the east side of 
                       the Old Bullworth Vale Gardens.
             Map: (C-5).

[OBV-RB29] - Location: By the fence west of the house at 11 Estate Road just 
                       west of the North Bridge that connects Bullworth Town 
                       with Old Bullworth Vale.
             Map: (C-6).

[OBV-RB30] - Location: On the Beach by the dirt path at the east side of Old 
                       Bullworth Vale.
             Map: (C-7).

[OBV-RB31] - Location: Behind the fence near the outdoor tables for the 
                       Burger Place.
             Map: (D-4).

[OBV-RB32] - Location: By the tree just north of the entrance for the 
                       Aquaberry Fashions Clothes Store.
             Map: (D-6).

[OBV-RB33] - Location: Inside the Aquaberry Fashions Clothes Store near the 
                       Purchase Clothes icon.
             Map: (D-6).

[OBV-RB34] - Location: Outside of the Glass Jaw Boxing Club at the south wall 
                       of the building.
             Map: (D-6).

[OBV-RB35] - Location: By the ramp behind the large house at 32 Vale Cutoff.
             Map: (E-3).

[OBV-RB36] - Location: On the dirt road above and directly behind the Home 
                       Made Ice Cream Store.
             Map: (E-4).

[OBV-RB37] - Location: In the alley that runs behind the Old Bullworth Vale 
                       Shiny Bikes Store.
             Map: (E-5).

[OBV-RB38] - Location: By the guard rail in the park that overlooks the 
                       Carnival.
             Map: (F-3).

[OBV-RB39] - Location: In front of the Crazy Painted Man cage within the 
                       Freak Show tent at the Carnival.
             Map: (F-[2,3]).

[OBV-RB40] - Location: On a tiny island just east of the Carnival.
             Map: (G-3).
             Notes: Go to the Beach and into the west side of the Lake. Enter 
                    the small inlet and go under the arch.

                    Go onto the nearby beach and into the tunnel. Follow it 
                    and it will lead you back out.

                    Here you will see a log that connects the tiny island to 
                    the mainland. Use the log to gain access to the island 
                    and the Rubber Band.

[OBV-RB41] - Location: At the end of the large pier directly south of the 
                       Shopping District.
             Map: (F-5).

[OBV-RB42] - Location: On the small beach at the east side of Bullworth Lake.
             Map: (G-7).

[OBV-RB43] - Location: On a raised area at the southwestern part of Bullworth 
                       Lake.
             Map: (H-4).
             Notes: Get onto the small beach at the southwestern part of the 
                    large island and walk along the logs that connect the 
                    pillars to the mainland. Once on the mainland then head 
                    east to the raised area where the Rubber Band can be 
                    found.

0============0
| "G&G" Cards \
0=====================================>

[OBV-GG7] - Location: By a grave in the Cemetery directly east of the Old 
                      Bullworth Church.
            Map: (B-6).

[OBV-GG8] - Location: On a raised patio area directly west of the Burger 
                      Place.
            Map: (D-4).

[OBV-GG9] - Location: By the Trash Can near the Movie Theater.
            Map: (E-5).

[OBV-GG10] - Location: On some climbable rocks on the beach near the west end 
                       of the south bridge that connects Old Bullworth Vale 
                       to the Bullworth Academy area.
             Map: (E-6).

[OBV-GG11] - Location: In a corner just west of the entrance for the 
                       Carnival.
             Map: (F-3).

[OBV-GG12] - Location: Near the arcade games inside the Souvenir Tent at the 
                       Carnival.
             Map: (G-3).

[OBV-GG13] - Location: On the Big Squid ride at the Carnival.
             Map: (G-2).
             Notes: You have to ride it to get it.

[OBV-GG14] - Location: On the small pier near the Beach House at the west 
                       side of the beach.
             Map: (F-4).

[OBV-GG15] - Location: On the large barge floating in the east side of 
                       Bullworth Lake.
             Map: (F-6).

[OBV-GG16] - Location: On the Shipwreck at the south side of Bullworth Lake.
             Map: (H-6).

0=======0
| Gnomes \
0=====================================>

[OBV-N2] - Location: At the front of the Old Bullworth Church which is inside 
                     the Cemetery.
            Map: (B-5).
            Notes: Go inside the Cemetery and jump over the broken wall on 
                   the east side of the Church to gain access.

[OBV-N3] - Location: By the bird baths in the front yard of the house at 23 
                     Estate Road.
           Map: (B-2).

[OBV-N4] - Location: In front of the house at 21 Estate Road directly north 
                     of the Happy Endings Retirement Home.
           Map: (B-3).

[OBV-N5] - Location: On the front porch of the house at 22 Estate Road 
                     directly east of The Vale Centennial Garden.
           Map: (C-3).
           Notes: Use the broken section of fence at the parking lot for the 
                  Old Bullworth Vale Gardens on the west side of the house to 
                  gain access.

[OBV-N6] - Location: North of the front door for the Happy Endings Retirement 
                     Home.
           Map: (B-3).

[OBV-N7] - Location: In front of the house at 15 Estate Road near the street 
                     intersection directly east of the Happy Ending 
                     Retirement Home.
           Map: (C-5).

[OBV-N8] - Location: In front of the house at 11 Estate Road directly west of 
                     the North Bridge that connects Old Bullworth Vale with 
                     Bullworth Town.
           Map: (C-6).

[OBV-N9] - Location: Inside the front yard of the house at 26 Estate Road 
                     directly across the street west of the Spencer Estates.
           Map: (D-1).
           Notes: Jump the broken part of the fence north of the gate then 
                  jump the small lattice. Head to the south side of the yard. 
                  You will find the Gnome near the lattice.

[OBV-N10] and
[OBV-N11] - Location: At the west and east side of the west entrance to the 
                      Old Bullworth Vale Gardens.
            Map: (C-3).

[OBV-N12] and
[OBV-N13] - Location: In the small shed directly north of the gazebo inside 
                      the Old Bullworth Vale Gardens.
            Map: (C-3).

[OBV-N14] - Location: At the east entrance to the Old Bullworth Vale Gardens.
            Map: (D-4).

[OBV-N15] - Location: By the car garage for the Spencer Estates.
            Map: (D-3).

[OBV-N16] - Location: By the front door of the house at 29 Estate Road.
            Map: ([D,E]-2).

[OBV-N17] - Location: In the backyard of the house at 31 Estate Road.
            Map: (E-3).

[OBV-N18] - Location: By the front door of the the large house at 32 Vale 
                      Cutoff.
            Map: (E-3).

[OBV-N19] - Location: On the beach at the southern side of the large island 
                      at Bullworth Lake.
            Map: (H-[5,6]).
            Notes: You will have to defeat the Pirate before you can destroy 
                   the Gnome. Defeating the Pirate is also a requirement for 
                   100% Completion (and you will get the Pirate Hat to boot).

0============0
| Transistors \
0=====================================>

[OBV-T3] - Location: On the Dam at the very north part of the Bullworth area.
           Map: (B-7).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Town (BLT)                                                     \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=============0
| Rubber Bands \
0=====================================>

[BLT-RB44] - Location: On one of the upper levels at Town Hall.
             Map: (B-9).
             Notes: Use the ladder at the northeast corner to climb to the 
                    next level and use the second ladder to climb to the 
                    level where the Rubber Band is located.

[BLT-RB45] - Location: Just southwest of the entrance for Town Hall.
             Map: (B-9).

[BLT-RB46] - Location: Behind the large statue just south of Town Hall.
             Map: (B-9).
             Notes: During Chapter III the statue will be replaced by a large 
                    Christmas tree. The tree will mostly obscure the Rubber 
                    Band but you can still get it. However, it is best to get 
                    it when you open up Chapter II just to be safe.

[BLT-RB47] - Location: On top of the Oil Spill Gas Station.
             Map: (C-8).
             Notes: Use the ladder on the back side to access.

[BLT-RB48] - Location: In the alley just north of the entrance of the 
                       Bullworth Town Shiny Bikes Store.
             Map: (C-9).

[BLT-RB49] - Location: On the sidewalk just north of the Worn-In Used 
                       Clothing Store.
             Map: (C-9).

[BLT-RB50] - Location: On the roof of the Closed Theater.
             Map: (C-[9,10]).
             Notes: Go onto the raised level behind the Worn-In Used Clothing 
                    Store and find the ladder. Climb the ladder to get to the 
                    roof of the Clothing Store. Then jump over the alley 
                    south of your position to gain access to the Rubber Band.

0============0
| "G&G" Cards \
0=====================================>

[BLT-GG17] - Location: In the fenced-off area just south of Leighson's Bank.
             Map: (C-8).
             Notes: Go behind the bank area until you find a parked car. 
                    There should be a small opening to the left of the car 
                    that you have to crawl through in order to gain access to 
                    the Card.

[BLT-GG18] - Location: By the employee entrance, at the bottom of the stairs, 
                       behind the Dragon's Wing Comics Store.
             Map: (C-[8,9]).

[BLT-GG19] - Location: At the south end of the alley that runs behind The 
                       Happy Mullet Barber Shop and the Bullworth Town 
                       Infirmary.
             Map: (C-9).

[BLT-GG20] - Location: On top of the Police Station.
             Map: (B-9).
             Notes: Use the ladder in the parking lot behind the Station to 
                    gain access.

[BLT-GG21] - Location: On top of the dumpster in the alley just southeast of 
                       the Police Station.
             Map: ([B,C]-9).

[BLT-GG22] - Location: Behind a parked car near the entrance of the In and 
                       Out Motel which is south of the Closed Theater.
             Map: (D-10).

0=======0
| Gnomes \
0=====================================>

[BLT-N20] - Location: In front of the Police Station.
            Map: (B-9).

0============0
| Transistors \
0=====================================>

[BLT-T4] - Location: In the alley behind the Mexican Restaurant.
           Map: ([C,D]-9).

 /=========================================================================\
0===========================================================================0
| IV.6. Errands (Part Three)                                         [ERD3] |
0===========================================================================0
 \=========================================================================/

Now that Chapter II has been opened up, more Errands will appear. By doing
all of the Errands below you can earn the "Helping Hand" and "Little Angel"
Achievements.

Now for the list of Errands that appear at this stage of the game:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Academy (BAC)                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[BAC-E7] - Get toilet paper for a student
           ******************************
             Location: Inside the first floor Boy's Restroom.
             Reward: $10.
             Plan: Go into the Boiler Room to get the toilet paper, get back 
                   to the Boy's Restroom, and toss the paper over the door to 
                   successfully complete the Errand. Use free aim (D-Pad Up) 
                   to aim over the stall door.

[BAC-E8] - Stuff three kids into Trash Cans
           ********************************
             Location: Outside the south side of the Main Building.
             Reward: $15.
             Plan: Go near the Trash Cans around the school and find a 
                   student to stuff into it. Repeat three times to 
                   successfully complete the Errand.

[BAC-E9] - Stuff two students into lockers
           *******************************
             Location: Second floor of the Main Building near the stairs.
             Reward: $10.
             Plan: Go near the lockers with Blue Lock Icons and find a 
                   student to stuff into the locker. Better yet, follow a 
                   student to their locker, wait for them to use it, and then 
                   grab and stuff. Keep an eye open for Prefects.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Old Bullworth Vale (OBV)                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[OBV-E10] - Collect the Crabs
            *****************
              Location: By the Crab Shack near the Infirmary.
              Reward: $20.
              Plan: Swim out into the Lake, collect the six Crabs, and go 
                    back to the restaurant manager to successfully complete 
                    the Errand.

[OBV-E11] - Explore the Shipwreck
            *********************
              Location: At the end of the large pier directly south of the 
                        Shopping District.
              Reward: $15.
              Plan: Swim out to the Shipwreck at the south side of the Lake. 
                    When you get on it then you will successfully complete 
                    the Errand. This is also where you find Card [OBV-GG16].

[OBV-E12] - Make food deliveries
            ********************
              Location: At the Burger Place.
              Reward: $25 plus the Minimum Wage Shirt and the Fries Headgear.
              Plan: You have a limited amount of time to make your three 
                    deliveries. You should bring a bike to this Errand 
                    although a Skateboard should work too.

                    The first delivery is in front of the Shiny Bikes Store. 
                    After making the delivery then the timer resets.

                    The second delivery is near the Aquaberry Clothes Store. 
                    The third delivery is in The Estates area. Use the stairs 
                    west of the Burger Place to get to the third customer.

[OBV-E13] - Swim around the buoy and back
            *****************************
              Location: At the west side of the beach near the small pier.
              Reward: $20 and the Tiny Swimsuit.
              Plan: Go in the water, swim around the buoy, and back to the 
                    Docks to successfully complete the Errand.

[OBV-E14] - Get Karen's bear
            ****************
              Location: On the beach southwest of the South Bridge.
              Reward: $15.
              Plan: Go to the Bully under the Pier. Run up and grapple him 
                    and you will tug at the bear. Keep tapping the Y Button 
                    until you win the tug-of-war then run back to Karen with 
                    the Bear to successfully complete the Errand.

                    Beating the crap out of the Bully will also work in 
                    obtaining the Bear.

[OBV-E15] - Go to the last island
            *********************
              Location: At the end of the large pier directly south of the 
                        Shopping District.
              Reward: $20.
              Plan: Swim out to the southern part of the large island. Get up 
                    on the beach and go along the wooden planks connecting 
                    the pillars to reach the assigned spot to successfully 
                    complete the Errand. This is also where you find Rubber 
                    Band [OBV-RB43].

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Town (BLT)                                                     \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[BLT-E16] - Knock out the Greasers
            **********************
              Location: At the Oil Spill Gas Station.
              Reward: $15.
              Plan: Go to the top of the Gas Station and knock out the two 
                    Greasers. One of the has a Plank which you can take and 
                    use it against them.

[BLT-E17] - Find the Hobo some pills
            ************************
              Location: At the Bullworth Town Shiny Bikes Store.
              Reward: $15.
              Plan: Go into the nearby alley and knock over the Trash Cans 
                    until you get some prescription pills then head back to 
                    the Hobo.

[BLT-E18] - Find and return dog
            *******************
              Location: West of the Bullworth Town Shiny Bikes Store.
              Reward: $15.
              Plan: Go behind Leighson's Bank to find the dog then lead it 
                    back to its owner to successfully complete the Errand.

[BLT-E19] - Return the bike
            ***************
              Location: In front of the Bullworth Town Shiny Bikes Store.
              Reward: $15.
              Plan: The bike will show up as an X on the Map. It is being 
                    ridden by a Townie. Knock him off, get on the bike, and 
                    ride it back to the store owner to successfully complete 
                    the Errand.

[BLT-E20] - Find and return dog
            *******************
              Location: Near the Closed Theater.
              Reward: $15.
              Plan: Go to the In and Out Motel to find the dog then lead it 
                    back to its owner to successfully complete the Errand.

[BLT-E21] - Throw water balloons
            ********************
              Location: On top of The Happy Diner (across the street from 
                        The Happy Mullet). Use the ladder behind the diner to 
                        access the roof.
              Reward: $20 and the Water Balloons. Whenever you get near a 
                      Water Faucet or Sink you will automatically make Water 
                      Balloons.
              Plan: Use the nearby water faucet to fill Water Balloons then 
                    throw them at the person who gave you the Errand. This 
                    makes the Errand much easier since you don't have to deal 
                    with the Police.

 /=========================================================================\
0===========================================================================0
| IV.7. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)[WBCO]|
0===========================================================================0
 \=========================================================================/

Now for the Weapons, Boxes, and Crates for both Old Bullworth Vale and
Bullworth Town:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Old Bullworth Vale                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0===============================================>

  >>Apples
    ******
      Location: On the street corner directly east of the Happy Endings 
                Retirement Home (x2).
      Map: (C-4).

  >>Apples
    ******
      Location: Just northeast of the gazebo in the central area of the Old 
                Bullworth Vale Gardens.
      Map: (C-4).

  >>Apples
    ******
      Location: Inside the front yard of the house at 26 Estate Road directly 
                across the street west of the Spencer Estates.
      Map: (D-1).
      Notes: Jump the broken part of the fence north of the gate then jump 
             the small lattice. Head to the south side of the yard where you 
             will find the Apple near the tree.

  >>Bag of Marbles
    **************
      Location: Near the gazebo south of the Glass Jaw Boxing Club.
      Map: (E-6).

  >>Bag of Marbles
    **************
      Location: In front of the Fun House entrance at the Carnival.
      Map: (G-3).

  >>Baseball Bat
    ************
      Location: In the front yard of the house at 23 Estate Road.
      Map: (B-3).

  >>Baseball Bat
    ************
      Location: In the backyard for the house at 29 Estate Road.
      Map: ([D,E]-2).

  >>Baseball Bat
    ************
      Location: By one of the outdoor tables for the Burger Place.
      Map: (D-4).

  >>Board
    *****
      Location: At the picnic area on the east side of the Old Bullworth Vale 
                Gardens.
      Map: (C-5).

  >>Board
    *****
      Location: On the sidewalk by the east entrance for the Burger Place.
      Map: (D-5).

  >>Board
    *****
      Location: Under the the large pier directly south of the Shopping 
                District.
      Map: (F-5).

  >>Brick
    *****
     Location: On the southeast side of the Cemetery directly east of the Old 
               Bullworth Church.
      Map: (B-6).

  >>Brick
    *****
      Location: Behind the car parked behind the Glass Jaw Boxing Club.
      Map: (D-6).

  >>Carton of Eggs
    **************
      Location: By the bench at the north side of the basketball courts for 
                The Vale Centennial Garden.
      Map: (C-2).

  >>Carton of Eggs
    **************
      Location: At the picnic area on the east side of the Old Bullworth Vale 
                Gardens.
      Map: (C-5).

  >>Carton of Eggs
    **************
      Location: In front of Shinjo's at the west side of the Shopping 
                District.
      Map: (E-4).

  >>Fire Crackers
    *************
      Location: At the north side of the Old Bullworth Church which is inside 
                the Cemetery.
      Map: (B-5).
      Notes: Go inside the Cemetery and jump over the broken wall at the east 
             side of the Church to gain access.

  >>Fire Crackers
    *************
      Location: In a corner at the southwest side of the parking lot for the 
                Old Bullworth Vale Gardens.
      Map: (C-2).

  >>Fire Crackers
    *************
      Location: Behind the car garage at the Spencer Estates.
      Map: (D-3).

  >>Fire Crackers
    *************
      Location: On a raised patio area directly west of the Burger Place.
      Map: (D-4).

  >>Fire Extinguisher
    *****************
      Location: On the west wall inside the Glass Jaw Boxing Club.
      Map: (D-6).

  >>Itching Powder
    **************
      Location: In a corner at the southwest side of the parking lot for the 
                Old Bullworth Vale Gardens.
      Map: (C-2).

  >>Itching Powder
    **************
      Location: Near the the Souvenir Tent at the Carnival.
      Map: (G-3).

  >>Stink Bombs
    ***********
      Location: At the west side of the Happy Endings Retirement Home.
      Map: (C-3).

  >>Stink Bombs
    ***********
      Location: Northwest of the picnic area (by the Porta-Pottys) on the 
                east side of the Old Bullworth Vale Gardens.
      Map: (C-4).

  >>Stink Bombs
    ***********
      Location: Directly across the walk path east of the Movie Theater.
      Map: (E-5).

  >>Stink Bombs
    ***********
      Location: Underneath the Ferris Wheel at the Carnival.
      Map: (F-2).

  >>Trash Can Lids
    **************
      Location: By the dumpster in the alley directly behind the Shiny Bikes 
                Store.
      Map: (E-5).

  >>Trash Can Lids
    **************
      Location: By the dumpster in the alley directly behind the Yum Yum 
                Market.
      Map: (E-6).

  >>Trash Can Lids
    **************
      Location: By the dumpster behind the Glass Jaw Boxing Club.
      Map: (D-6).

0======0
| Boxes \
0===============================================>

  >>Location: In front of the house at 20 Estate Road (slightly northeast of 
              the Happy Endings Retirement Home).
    Map: (B-4).

  >>Location: In front of the house at 19 Estate Road (directly south of the 
              Happy Endings Retirement Home).
    Map: (C-3).

  >>Location: In front of the house at 26 Estate Road (directly across the 
              street west of the Spencer Estates).
    Map: (D-1).

  >>Location: In front of the house at 22 Estate Road (directly east of The 
              Vale Centennial Garden).
    Map: (C-3).

  >>Location: In front of the houses at 10 Estate Road and 12 Estate Road 
              (directly west of the north bridge that connects Old Bullworth 
              Vale with Bullworth Town).
    Map: (C-[5,6]).

  >>Location: In front of the Home Made Ice Cream Place.
    Map: (E-4).

  >>Location: In front of the News, Cigarettes, & Lies Stand.
    Map: (D-5).

  >>Location: Directly across the walk path east of the Movie Theater.
    Map: (E-5).

  >>Location: In front of the Old Bullworth Vale Coffee House.
    Map: (E-6).

  >>Location: In front of the Glass Jaw Boxing Club.
    Map: (D-6).

0=======0
| Crates \
0===============================================>

  >>Location: In the alley directly behind the Old Bullworth Vale Shiny Bikes 
              Store.
    Map: (E-5).

  >>Location: By the dumpster in the alley directly behind the Old Bullworth 
              Vale Yum Yum Market.
    Map: (E-6).

  >>Location: By the Ferris Wheel at the Carnival (x2).
    Map: (F-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Town                                                           \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0===============================================>

  >>Bag of Marbles
    **************
      Location: In the alley next to the Dragon's Wing Comics Store.
      Map: (C-[8,9]).

  >>Brick
    *****
      Location: In the alley behind The Happy Mullet Barber Shop.
      Map: (C-9).

  >>Brick
    *****
      Location: In the alley just north of the entrance of the Bullworth Town 
                Shiny Bikes Store.
      Map: (C-9).

  >>Carton of Eggs
    **************
      Location: On top of the Mexican Restaurant.
      Map: (C-9).
      Notes: Use the ladder in the alley behind the Restaurant to access.

  >>Fire Crackers
    *************
      Location: In the alley just north of the entrance of the Bullworth Town 
                Shiny Bikes Store.
      Map: (C-9).

  >>Stink Bombs
    ***********
      Location: By the dumpster in the parking lot behind the Bullworth Town 
                Police Station.
      Map: (B-9).

  >>Trash Can Lids
    **************
      Location: By the dumpster in the alley just southeast of the Bullworth 
                Town Police Station.
      Map: ([B,C]-9).

  >>Trash Can Lids
    **************
      Location: In the alley north of the Closed Theater.
      Map: (C-9).

0======0
| Boxes \
0===============================================>

  >>Location: On the sidewalk southeast of the Bullworth Fire Department.
    Map: (B-8).

  >>Location: In front of the The Happy Mullet.
    Map: (C-9).

0=======0
| Crates \
0===============================================>

  >>Location: At the south side of the Oil Spill Gas Station.
    Map: (C-8).

Now onto the Main Story once again.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH2. "Hattrick vs. Galloway" (Jimmy Hopkins)                             |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Mr. Hattrick, the math teacher, confronts Mr. Galloway, the English 
  teacher, about his drinking problem. Mr. Hattrick decides that the best 
  thing to do is to get Mr. Halloway fired and then leaves.

  Jimmy comes in at the tail end of this confrontation and decides to help 
  Mr. Galloway get rid of the Scotch bottles. Ms. Philips is the only 
  person, other than Mr. Hattrick, to know about Mr. Galloway's problem.

  Mr. Galloway wants Jimmy to take the bottles to her for disposal.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  Rhian Gwilt came up with a suggestion that involved using the Fire Alarm.

0=========0
| The Plan \
0=======================>

  There are three hidden bottles you must find and get rid of.

  First, go to the Cafeteria and locate the bottle which is near the 
  freezers.

  The second bottle is in the Trophy Case near the waiting room for Dr. 
  Crabblesnitch's office. Find a Fire Alarm and activate it. After the 
  building clears then smash the case to get the bottle.

  The last bottle is in the Girl's Bathroom. Another teacher will confront 
  you as you get the bottle which is in the last stall (if you used the Fire 
  Alarm she won't be there).

  If you didn't use the Fire Alarm then avoid her when she comes at you and 
  take the three bottles to Ms. Philips in the School Parking Lot to 
  successfully complete the mission.

0=======0
| Reward \
0=======================>

  You get the Camera and the ability to do the Photography class which leads 
  to the next chapter.....

 /=========================================================================\
0===========================================================================0
| IV.8. Get to Class (Part Two)                                      [GTC2] |
0===========================================================================0
 \=========================================================================/

When you begin Chapter II then you will also open up the remaining four
classes you need to attend:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.8.A. Shop (Day 4 - Morning)                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You take this class at the Autoshop. This class is similar to Chemistry
except that you also use the Left Analog Stick and that there are fewer
buttons involved. Usually you need to rotate the Left Analog Stick in a
certain direction and tap the buttons for a short period of time.

A handy tip from reader mtjaws: when you know that the next move is rotating
the stick then start rotating it just before the command comes up. This will
ensure that the move registers. You can do the same with the button commands.

After completing Shop 1 then you will also open up the Bike Garages at
Bullworth Academy, the Old Bullworth Vale Shiny Bikes Shop, and at the
Bullworth Town Shiny Bikes Store. Bikes you either purchase or earn will be
stored here.

The Bikes you earn, you earn here in Shop Class. As you progress through each
level, the Bikes get better.

Listed below are the moves and rewards for each Shop class:

0=======0
| Shop 1 \
0=====================================>

  >>Sequence of Moves
    *****************
      --Rotate Left Analog Stick (Clockwise)
      --Tap A Button
      --Rotate Left Analog Stick (Counterclockwise)

  >>Reward
    ******
      The Basic BMX Bike.

0=======0
| Shop 2 \
0=====================================>

  >>Sequence of Moves
    *****************
      --Rotate Left Analog Stick (Clockwise)
      --Tap X Button
      --Tap A Button
      --Rotate Left Analog Stick (Counterclockwise)

  >>Reward
    ******
      The Retro BMX Bike.

0=======0
| Shop 3 \
0=====================================>

  >>Sequence of Moves
    *****************
      --Rotate Left Analog Stick (Clockwise)
      --Tap A Button
      --Rotate Left Analog Stick (Clockwise)
      --Tap X Button
      --Rotate Left Analog Stick (Counterclockwise)

  >>Reward
    ******
      The Green BMX Bike.

0=======0
| Shop 4 \
0=====================================>

  >>Sequence of Moves
    *****************
      --Rotate Left Analog Stick (Counterclockwise)
      --Tap A Button
      --Rotate Left Analog Stick (Clockwise)
      --Tap X Button
      --Tap B Button
      --Rotate Left Analog Stick (Clockwise)

  >>Reward
    ******
      The Blue BMX Bike.

0=======0
| Shop 5 \
0=====================================>

  >>Sequence of Moves
    *****************
      --Tap B Button
      --Tap Y Button
      --Rotate Left Analog Stick (Clockwise)
      --Tap A Button
      --Rotate Left Analog Stick (Counterclockwise)
      --Tap X Button
      --Tap B Button
      --Rotate Left Analog Stick (Counterclockwise)

  >>Reward
    ******
      The Red BMX Bike.

In addition to obtaining the Red BMX bike after completing Shop 5, you will
get the Bike Frame Room Trophy which will be on the wall next to the Wardrobe
Closet.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.8.B. Photography (Part One) (Day 4 - Afternoon)                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Photography Class is also held in the Art Room and taught by Ms. Philips.
She teaches the Art Class in the mornings and this class in the afternoons.

The first two levels of this class can be done in Chapter II but the
remaining three levels can only be done after Chapter III is opened up.

You use the Camera by using the D-Pad Up or Down to adjust the zoom and then
use the Right Trigger to click the shutter. You can also get people to "pose"
for you by Left Trigger to target them, press the A Button to talk to them,
then the Right Trigger to click.

Listed below are the two Photography classes accessible at this stage of the
game:

0==============0
| Photography 1 \
0=====================================>

  You need to take pictures of the school banners around the grounds. There 
  is a timer involved but you will have plenty of time to complete this 
  assignment.

  There are at the front of Main Building, on the arch in front of Girls 
  Dorm, at the Autoshop, on top of the Harrington House, and on top of the 
  Library.

  When you zoom in on a banner, you may notice a very thin red border around 
  the picture. If you take a picture when the border is red then the picture 
  will be bad. If the border is green then the picture will be a good 
  successful picture.

  The banner must be near the center of the picture to make a successful 
  photo. After acquiring the last banner then return to the classroom to 
  successfully complete the class.

  The reward for successful completion is unlocking the Photo Album where you 
  can save some of your photos.

0==============0
| Photography 2 \
0=====================================>

  You need to take pictures of students for the Yearbook. This is a timed 
  mission and you just need to take pictures of three students, any student 
  (with the exception of Prefects), and return to the classroom.

  Like in the last assignment, keep an eye on the thin border around the 
  picture. Make sure it is green before you take the picture.

  The reward for successful completion is unlocking the Yearbook which I will 
  go into detail later.

The rest of your Photography classes will open up when you get to Chapter
III.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.8.C. Geography (Day 5 - Morning) ++[SE Exclusive]++                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Geography class is taught by Mr. Matthews. In this class you have to
match flags to a Province, State, or Country before class ends.

If you incorrectly place a flag then five seconds will be subtracted from
your time. In order to correctly place a flag then you must put it over an X
and let it "snap into place" before letting go. You must get at least 75%
correct in order to successfully pass a Geography class.

By passing the Geography classes, you will unlock the ability to see the
Collectibles on the Main Map which will make it easier to find them.

Each flag will have the name of the country attached so it is not necessary
to describe the colors of the flags. But, to make it easier, I will also
include the color of the country, except for very small ones, as it is shown
on the map you pin the flags to.

Listed below are how to pass the five Geography classes and the rewards for
each one:

0============0
| Geography 1 \
0=====================================>

  Region: Europe.
  Time Limit: 2:55.
  Reward: Eiffel Tower Hat.

  ++Countries:
    **********
      >>Ireland (Light Green)
        --Small island at the northwest corner of the map.
      >>Great Britain (Green)
        --Larger island next to and east of Ireland.
      >>Portugal (Light Green)
        --Southwestmost country on the map.
      >>Spain (Green)
        --Next to and east of Portugal.
      >>France (Light Green)
        --Just northeast of Spain.
      >>Italy (Brown)
        --Boot shaped country just slightly southeast of France.
      >>Switzerland (Green)
        --Small country just north of Italy.
      >>Germany (Tan)
        --Larger country just north of Switzerland.
      >>Denmark (Brown)
        --Small country just north of Germany.
      >>Norway (Green)
        --Large country across the water north of Denmark.
      >>Sweden (Tan)
        --Large country just to the east of Norway.
      >>Finland (Brown)
        --Large country across the water northeast of Sweden.
      >>Poland (Brown)
        --Large country east of Germany.
      >>Ukraine (Green)
        --Large country east of Poland.
      >>Romania (Tan)
        --Medium sized country south of Ukraine.
      >>Greece (Brown)
        --Medium sized country south of Romania.

0============0
| Geography 2 \
0=====================================>

  Region: United States.
  Time Limit: 2:50.
  Reward: Racing Outfit and Rubber Bands are now displayed on the Main Map.

  ++States:
    *******
      >>California (Brown)
        --Westernmost state on the map.
      >>Arizona (Tan)
        --Next to and east of California.
      >>Utah (Green)
        --Next to and north of Arizona.
      >>Montana (Brown)
        --Large state north of Utah.
      >>South Dakota (Tan)
        --Medium sized state east of Montana.
      >>Minnesota (Green)
        --Medium sized state east of South Dakota.
      >>Kansas (Brown)
        --Medium sized state south of South Dakota.
      >>Texas (Tan)
        --Large state south of Kansas.
      >>Louisiana (Light Green)
        --Small state next to and east of Texas.
      >>Alabama (Brown)
        --Small state east of Louisiana.
      >>Florida (Green)
        --Medium sized state southeast of Alabama.
      >>Kentucky (Brown)
        --Medium sized state north of Alabama.
      >>North Carolina (Brown)
        --Medium sized state next to and east of Kentucky.
      >>Michigan (Green)
        --Medium sized state north of Kentucky.
      >>New York (Green)
        --Medium sized state east of Michigan.

0============0
| Geography 3 \
0=====================================>

  Region: Asia.
  Time Limit: 2:45.
  Reward: Panda Outfit and "G&G" Cards are now displayed on the Main Map.

  ++Countries:
    **********
      >>Japan (Tan)
        --Easternmost group of islands on the map.
      >>South Korea (Tan)
        --Across the water west of Japan.
      >>Taiwan
        --Small island south of South Korea.
      >>Philippines (Brown)
        --Large group of islands south of Taiwan.
      >>Vietnam (Green)
        --Thin country across the water west of the Philippines.
      >>Thailand (Brown)
        --Small country just west of Vietnam.
      >>Myanmar (Green)
        --Medium sized country next to and west of Myanmar.
      >>China (Tan)
        --Very large country in the center of the map.
       >>Mongolia (Brown)
        --Large country north of China.
      >>Nepal (Green)
        --Small country at the southwest part of China.
      >>India (Brown)
        --Large country next to and south of Nepal.
      >>Sri Lanka
        --Small island at the southern tip of India.
      >>Pakistan (Light Green)
        --Medium sized country next to and northwest of India.
      >>Afghanistan (Green)
        --Medium sized country next to and north of Pakistan.
      >>Tajikistan (Brown)
        --Small country next to and north of Afghanistan.

0============0
| Geography 4 \
0=====================================>

  Region: North Africa and the Middle East.
  Time Limit: 2:40.
  Reward: Pith Hat and Transistors are now displayed on the Main Map.

  ++Countries:
    **********
      >>Tunisia (Green)
        --Small country at the northwest corner of the map.
      >>Libya (Light Green)
        --Large country next to and southeast of Tunisia.
      >>Egypt (Tan)
        --Medium sized country next to and east of Libya.
      >>Niger (Green)
        --Medium sized country next to and southwest of Libya.
      >>Chad (Brown)
        --Medium sized country next to and east of Niger.
      >>Sudan (Green)
        --Large country next to and east of Chad.
      >>Ethiopia (Brown)
        --Medium sized country next to and southeast of Sudan.
      >>Somalia (Green)
        --Medium sized country next to and east of Ethiopia.
      >>Jordan (Green)
        --Small country northeast of Egypt.
      >>Syria (Tan)
        --Small country north of Jordan.
      >>Iraq (Light Green)
        --Medium sized country next to and east of Syria.
      >>Iran (Brown)
        --Large country next and east of Iraq.
      >>Saudi Arabia (Brown)
        --Large country next to and south of Iraq.
      >>Qatar
        --Very small country on the east side of Saudi Arabia.
      >>Oman (Light Green)
        --Medium sized country next to and east of Saudi Arabia.
      >>Yemen (Green)
        --Medium sized country next to and south of Saudi Arabia.

0============0
| Geography 5 \
0=====================================>

  Region: South America.
  Time Limit: 2:35.
  Reward: Explorer Hat and Gnomes are now displayed on the Main map plus the 
          Globe Room Trophy.

  ++Countries:
    **********
      >>Brazil (Light Green)
        --Very large country on the southeast portion of the map.
      >>Bolivia (Tan)
        --Medium sized country next to and southwest of Brazil.
      >>Peru (Light Green)
        --Medium sized country next to and northwest of Bolivia.
      >>Ecuador (Tan)
        --Small country next to and north of Peru.
      >>Columbia (Brown)
        --Medium sized country next to and north of Ecuador.
      >>Panama (Tan)
        --Very thin country next to and west of Columbia.
      >>Nicaragua (Brown)
        --Small country northwest of Panama.
      >>El Salvador (Light Green)
        --Small country west of Nicaragua.
      >>Venezuela (Tan)
        --Medium sized country next to and east of Columbia.
      >>Aruba
        --Very small country next to and northwest of Venezuela.
      >>Jamaica
        --Very small island northwest of Aruba.
      >>Trinidad-Tobago
        --Very small country next to and northeast of Venezuela.
      >>Martinique
        --Very small island north of Trinidad-Tobago.
      >>St. Kitts and Nevis
        --Small group of islands north of Martinique.
      >>Guyana (Brown)
        --Small country next to and east of Venezuela.
      >>French Guiana (Tan)
        --Small country next to and east of Guyana.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.8.D. Math (Day 5 - Afternoon) ++[SE Exclusive]++                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Math class is taught by Mr. Hattrick. In this class you need to answer as
many of the math related multiple choice questions as you can before class
ends.

You don't have a lot of time in these classes so speed is of the essence. In
addition, your minimum to pass each class increases with each one.

Listed below are how to pass the five Math classes and the rewards for each
one:

0=======0
| Math 1 \
0=====================================>

  Time Limit: 1:30.
  Minimum to Pass: 70%.
  Reward: Genius Hat.

  ++Order of Questions:
    *******************
      >>3+4=?
        --Answer: 7.
      >>50=?
        --Answer: 5+45.
      >>6x6=?
        --Answer: 36.
      >>How many triangles?
        --Answer: 2.
      >>What is smallest?
        --Answer: Bug.
      >>12=?
        --Answer: 20-8.
      >>What is biggest?
        --Answer: Planet.
      >>Which is lowest?
        --Answer: 203.
      >>8+3=?
        --Answer: 11.
      >>1/2?
        --Answer: 0.5.
      >>Which is slowest?
        --Answer: Sloth.
      >>120=?
        --Answer: 3x40.
      >>7-5=?
        --Answer: 2.
      >>Which is fastest?
        --Answer: Truck.
      >>99=?
        --Answer: 11x9.
      >>12+?=21?
        --Answer: 9.
      >>35=?
        --Answer: 7x5.
      >>Which is fastest?
        --Answer: Rocket.
      >>How many squares?
        --Answer: 5.
      >>0.5x34=?
        --Answer: 17.
      >>15-6=?
        --Answer: 9.
      >>Which is fastest?
        --Answer: Race Car.
      >>0.5=?
        --Answer: 1/2.
      >>What is tallest?
        --Answer: Pyramids.
      >>Which is highest?
        --Answer: 79.
      >>7+3=?
        --Answer: 10.
      >>24=?
        --Answer: 12x2.

0=======0
| Math 2 \
0=====================================>

  Time Limit: 1:20.
  Minimum to Pass: 75%.
  Reward: I (heart) Math T-Shirt.

  ++Order of Questions:
    *******************
      >>What is smallest?
        --Answer: Watermelon.
      >>Which is fastest?
        --Answer: Sloth.
      >>How many triangles?
        --Answer: 3.
      >>1500=?
        --Answer: 30x50.
      >>18-?=5?
        --Answer: 13.
      >>What is tallest?
        --Answer: Eiffel Tower.
      >>100=?
        --Answer: 25x4.
      >>2=?
        --Answer: 9-7.
      >>What is biggest?
        --Answer: Cathedral.
      >>Which is highest?
        --Answer: 771.
      >>What is shortest?
        --Answer: Birdhouse.
      >>Which is slowest?
        --Answer: Turtle.
      >>1/4=?
        --Answer: 0.25.
      >>8+2=?
        --Answer: 10.
      >>How many triangles?
        --Answer: 2.
      >>144=?
        --Answer: 12x12.
      >>What is shortest?
        --Answer: Birdhouse.
      >>55=?
        --Answer: 1x55.
      >>13-?=5?
        --Answer: 8.
      >>How many circles?
        --Answer: 6.
      >>Which is fastest?
        --Answer: Jet.
      >>0.75=?
        --Answer: 3/4.
      >>15=?
        --Answer: 3x5.
      >>Which is lowest?
        --Answer: 677.
      >>Which is biggest?
        --Answer: Dump Truck.

0=======0
| Math 3 \
0=====================================>

  Time Limit: 1:10.
  Minimum to Pass: 80%.
  Reward: "Shut Your Pi Hole" T-Shirt.

  ++Order of Questions:
    *******************
      >>1kg=?
       --Answer: 1000g.
      >>36=?
        --Answer: 6x6.
      >>What is tallest?
        --Answer: Cathedral.
      >>0.5=?
        --Answer: 1/2.
      >>360=?
        --Answer: 180x2.
      >>What is smallest?
        --Answer: Pizza Slice.
      >>Which is slowest?
        --Answer: Snail.
      >>16+10=?
        --Answer: 26.
      >>2+9=?
        --Answer: 11.
      >>400=?
        --Answer: 20x20.
      >>What is smallest?
        --Answer: Snail.
      >>What is biggest?
        --Answer: Planet.
      >>10-10+7=?
        --Answer: 7.
      >>Which is lowest?
        --Answer: 2234.
      >>6+5=?
        --Answer: 11.
      >>How many triangles?
        --Answer: 7.
      >>6/18=?
        --Answer: 1/3.
      >>1g=?
        --Answer: 0.001kg.
      >>17-?=11?
        --Answer: 6.
      >>2+7+2=?
        --Answer: 11.
      >>What is smallest?
        --Answer: Whale.
      >>Which is fastest?
        --Answer: Whale.
      >>190-?=30?
        --Answer: 160.
      >>How many squares?
        --Answer: 7.
      >>13+8+2=?
        --Answer: 23.

0=======0
| Math 4 \
0=====================================>

  Time Limit: 1:10.
  Minimum to Pass: 85%.
  Reward: "Hip 2 B Squared" T-Shirt.

  ++Order of Questions:
    *******************
      >>Which is fastest?
        --Answer: Jet Plane.
      >>Which is lowest?
        --Answer: 0.09.
      >>How many triangles?
        --Answer: 7.
      >>49=?
        --Answer: 57-8.
      >>.625kg=?
        --Answer: 625g.
      >>How many circles?
        --Answer: 8
      >>0=?
        --Answer: 0x125.
      >>What is biggest?
        --Answer: Building.
      >>6+8+?=17?
        --Answer: 3.
      >>Which is fastest?
        --Answer: Mosquito.
      >>1/4=?
        --Answer: 0.25.
      >>13+8+2=?
        --Answer: 23.
      >>Which is fastest?
        --Answer: Rocket.
      >>What is shortest?
        --Answer: Birdhouse.
      >>15-?=6?
        --Answer: 9.
      >>How many triangles?
        --Answer: 3.
      >>Which is slowest?
        --Answer: Turtle.
      >>How many squares?
        --Answer: 7.
      >>3000=?
        --Answer: 50x60.
      >>1+4-2=?
        --Answer: 3.
      >>What is smallest?
        --Answer: Key.
      >>17+8=?
        --Answer: 25.
      >>1200=?
        --Answer: 20x60.
      >>48500g=?
        --Answer: 48.5kg.

0=======0
| Math 5 \
0=====================================>

  Time Limit: 1:20.
  Minimum to Pass: 90%.
  Reward: Nerd Outfit plus the Abacus Room Trophy.

  ++Order of Questions:
    *******************
      >>13+8+2=?
        --Answer: 23.
      >>Which is lowest?
        --Answer: 2234.
      >>Which is shortest?
        --Answer: Doghouse.
      >>2=?
        --Answer: 9-7.
      >>689g=?
        --Answer: .689kg.
      >>How many squares?
        --Answer: 8.
      >>?+6-3=11?
        --Answer: 8.
      >>Which is fastest?
        --Answer: Jet Plane.
      >>How many triangles?
        --Answer: 4.
      >>Which is highest?
        --Answer 33.8.
      >>255=?
        --Answer: 5x51.
      >>0.75=?
        --Answer: 3/4.
      >>What is biggest?
        --Answer: Bridge.
      >>Which is fastest?
        --Answer: Jet Plane.
      >>1.25=?
        --Answer: 5/4.
      >>Which is slowest?
        --Answer: Pyramids.
      >>12+6-11=?
        --Answer: 7.
      >>3.14=?
        --Answer: 31.4x0.1.
      >>How many triangles?
        --Answer: 7.
      >>7+?+3=17?
        --Answer: 7.
      >>Which is fastest?
        --Answer: Rocket.
      >>Which is shortest?
        --Answer: Gravestone.
      >>Which is biggest?
        --Answer: Cathedral.
      >>1/8=?
        --Answer: 0.125.

With all of the new classes explained, it is time to go over other stuff.....

 /=========================================================================\
0===========================================================================0
| IV.9. The Yearbook                                                 [YRBK] |
0===========================================================================0
 \=========================================================================/

After completion of Photography 2 you will open up the Yearbook.

For this task you need to take pictures of 61 students for the Yearbook.
Three pictures are already in there: Jimmy, Petey, and Russell.

You can take pictures of the students at any time. It is best to do the ones
who are friendly to you at this stage of the game: Nerds, Bullies, Preps,
Regulars, and Little Kids. The Greasers and Jocks you should wait until later
when you gain their respect.

Although, if you want, you can beat up any student you need to take a picture
of and take their picture while they lay defeated on the ground.

In addition, any bosses you defeat, like Russell, will have their pictures
automatically entered into the Yearbook.

Also, there is no red border/green border when you zoom in on a student. The
best thing is to zoom in close and put their face in the center of the
picture before taking it to ensure the best shot.

Successfully finishing the Yearbook, which won't happen until you complete
the last Main Story Mission of the game (if you got every student before
then) will gain you the Black Ninja Outfit (which will make you immune to
truancy and curfew violations), $300, and another step toward 100%
Completion.

 /=========================================================================\
0===========================================================================0
| IV.10. "A Little Help" (II, III, and IV)                           [ALH2] |
0===========================================================================0
 \=========================================================================/

At this stage of the game you should have three Transistors (including one
from the school's Main Building basement). These transistors are traded for
additional fighting moves from the Hobo who lives behind the Old School Bus
on Bullworth Academy.

At 4 PM you will see an "H" appear on the Map and it will stay until 12:50 AM
or you run out of Transistors. Go to the "H" with a Transistor and the Hobo
will train you in the following moves:

>>"A Little Help II"
  ******************
    Leg Sweep - (X, (Hold) X).

>>"A Little Help III"
  *******************
    Heavy Kick Combo - (X, X, (Hold) X).

>>"A Little Help IV"
  ******************
    5-Hit Combo - (X, X, X, X, X).

That 5-Hit Combo will come in handy when fighting.

 /=========================================================================\
0===========================================================================0
| IV.11. The Carnival                                                [CRVL] |
0===========================================================================0
 \=========================================================================/

The Carnival is located on the southwest part of Old Bullworth Vale. It costs
$1 to get in and there is a lot to see and do within its gates.

The Midget Wrestling, Souvenir Tent, and Go-Kart Racing I will go over in
Chapter III. The rest of the Carnival activities is listed below:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.11.A. Carnival Rides                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are three major rides within the Carnival. You must ride all three of
them at least once to climb toward 100% Completion:

  >>"Big Canyon Railway"
  >>"Big Squid"
  >>"Ferris Wheel"

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.11.B. Carnival Games                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

At the Carnival there are four Carnival Games you must beat at least once to
get to 100% Completion. In addition to the game percentage you will also earn
the "It's All In the Wrists" Achievement:

0===============0
| Shooting Range \
0=====================================>

In this game you use a BB Gun to shoot moving targets in a timed challenge.
To win you must get at least 100 points.

You need to shoot bottles and bandits to get points and avoid shooting the
girl so you don't lose points. A bonus target is the Sheriff Badge and it is
worth 50 points.

The BBs don't travel very fast so you need to fire ahead of the target in
order to hit it. Focus on the middle of the range until you see the Sheriff
Badge then, once you hit it (if you hit it), then you can go all over the
rest of the range.

It takes a little practice but, once you get the hang of it, then you should
be able to get at least 240+ points on a consistent basis.

One thing the ticket board in the middle doesn't tell you is that, if you get
300 points, then you get 11 Tickets.

In addition, this can also be used to get the Green Ninja Outfit (for
shooting 1,000 projectiles) and the "Glass Dismissed" Achievement (for
shooting 300 bottles).

It is probably best to wait until after completion of Photography 5 (in
Chapter III) since this game is the best way to get a lot of Tickets quickly
for acquiring all of the clothes from the Souvenir Tent.

0==============0
| Splish Splash \
0=====================================>

This is a standard dunk tank game. You need to hit the bulls-eye to dunk the
guy inside. You have three chances to hit the target.

Get things started by moving the Left Analog Stick slightly to get the ball
to move. Then the ball will bounce around on its own within the target area.

Be patient and wait for the ball to go on or near the bulls-eye before
throwing. You will win 3 Prize Tickets for successful completion.

0=============0
| High Striker \
0=====================================>

This game involves a large hammer. You must hit the pad with the hammer as
hard as you can to get the ringer to the top of the pole and ring the bell.

Tap the A Button repeatedly and quickly to get enough power to ring the bell.
You will win 3 Prize Tickets for ringing the bell.

0===========0
| Strike Out \
0=====================================>

Here you must hit moving targets along three rows. You must hit the catcher
to make the row disappear.

Since there are three rows then you must hit three catchers to win. You also
need to avoid hitting the umpire otherwise you automatically lose.

This is a timed game and you have six pitches to use. When you see a catcher
then throw just ahead of it to hit it. You will win 3 Prize Tickets for
successful completion.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.11.C. Arcade Games                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Within the Souvenir Tent you will find five Arcade Games:

  >>"Future Street Race 3-D" (you will also find this at The Beach Clubhouse)
  >>"Future Street Race 2165" (this is also at the Boy's Dorm)
  >>"ConSumo"
  >>"Monkey Fling"
  >>"Nut Shots"

However, three of these games ("ConSumo", "Monkey Fling", and "Nut Shots")
have high scores you need to beat in order to get to 100% Completion and get
the Free Arcade Games Reward (and the "Dual Nebula" Achievement). You can get
the high scores for these machines at any location where they can be found.

0=============0
| Monkey Fling \
0=====================================>

In this game you need to fling poo to defeat spiders coming down from the top
of the screen and to knock down groups of Bananas to refill your Poo Meter.
You will get two points for killing a Spider and three points for eating
Bananas regardless of your Poo Meter level.

If a Spider gets down to the bottom of the screen then it will head for your
Monkey but will disappear in a few seconds if you are far enough away from
it.

The best thing to do is to shoot lots of Bananas since that has more points
than Spiders. This will allow you to score points quickly and keep the Poo
Meter full so you can deal with the Spiders.

You have three Monkeys and you need to beat the high score of 333.

This game can also be found at the Blue Balls Pool Hall which you earn by
beating the Greaser Challenge.

0==========0
| Nut Shots \
0=====================================>

This is a side scrolling shooting game in which you control a flying
squirrel.

You need to shoot down ten Hornets (250 points) to fight a Bat. Then you need
to fight three Bats (500 points) to fight an Eagle. The Eagle (1,050 points)
has a Salmon Attack which you need to avoid.

After defeating the Eagle then the process starts over again.

Be aware that the Bats have a Sonic Attack which grows larger as it gets
further from the Bat. You also need to avoid flying into the trees below.

You have three Squirrels and you need to beat the high score of 69,900.

0========0
| ConSumo \
0=====================================>

In this game you are a Sumo Wrestler and you need to eat lots of food to make
him larger. The food you must eat (Fish, Apples, Rice Bowls) come onto the
screen in a straight line in any direction from a random point.

Unfortunately, you also have to avoid bad food (Fish Bones, Apple Cores, Bad
Rice) to avoid losing weight. In addition, there are enemies you need to
avoid as well. Red Sumo Wrestlers will bounce you around the screen and
the Blowfish means instant death.

At the top of the screen is a line indicator which increases as you eat good
food and decreases if you eat bad food. When the line gets full then you will
go to the next level of the game.

As you progress through the levels then the food and enemies will get larger
and harder to avoid. In addition, the food will also change sizes going from
small to medium, and to large.

The best thing to do is to stay within the circle and avoid going near the
edges of the screen because you don't know what is going to come out where.

You have three Sumo Wrestlers and you need to beat the high score of 1,010.

You have to beat the high score for this game as a requisite for winning the
"Nerd Challenge" which is in the Dragon's Wing Comics basement (in Chapter
III). It may be best to wait until then to get the high score for this game.

Now back to the Main Story.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH3. "Small Offenses" (Jimmy Hopkins) ++[SE Exclusive]++                 |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

When Jimmy enters the Souvenir Tent, he finds Brandy, a midget, angrily
destroying several garden Gnomes. She is upset at the negative stereotype the
Gnomes portray and wants Jimmy to destroy them.

This is not really a mission per se but it gives a reason for you to go after
and destroy the Gnomes.

 /NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN\
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| IV.12. Edna                                                        [EDCK] |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
 \NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/

This monstrosity of a woman, and I use the word "woman" loosely here, is the
main cook for the school cafeteria. Her idea of cooking will make even the
most iron-stomached of people sick.

It is of little wonder that the fruit in the bowls on the cafeteria tables
are the most popular food to eat at Bullworth Academy.

 /NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN\
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN1. "Last Minute Shopping" (Edna)                                       |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
 \NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/

0=========0
| Overview \
0=======================>

  After introducing yourself to Edna and seeing how she "cooks" then she asks 
  you to get some items for her.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  This is a timed mission and you need to go into Bullworth Town to get 
  Edna's stuff.

  You need to get on Edna's bike, or any other bike, and head into Bullworth 
  Town. First, go to the Yum Yum Market to get Edna's Meat. Second, go to The 
  Happy Mullet to get Edna's Razor. And finally, go to the Worn In Clothes 
  Store to get the Bag of Laundry.

  The game will prompt you to take the Bus back to school but you can quickly 
  ride back without having to take the Bus. Then head back to Edna to 
  successfully complete the mission.

0=======0
| Reward \
0=======================>

  $15 and you will unlock the Prep Challenge and two Jobs (Paper Route and 
  Lawn Mowing).

  The Jobs I will save for later but it is time for the.....

 /=========================================================================\
0===========================================================================0
| IV.13. Prep Challenge                                              [PECH] |
0===========================================================================0
 \=========================================================================/

The Prep Challenge can be found inside the Glass Jaw Boxing Club near the
Soda Machine. You may see another blue marker near the ring. This is for a
side task I will save for Chapter III.

In this Challenge you must fight three boxers (Chad, Justin, and Parker) one
after the other.

You use the Left Trigger to block, the X Button to punch, and the A Button to
dodge. You use the Left Analog Stick to go left or right when you dodge.

Each round in the bout lasts for 40 seconds. You continue until you or your
opponent are knocked out. In-between rounds you and your opponent will regain
a little bit of health.

When you get your opponent's Health Line to disappear then he will stagger
and you will be prompted to knock him out. If you don't knock him out in time
then he will get a second wind and the fight will continue.

As you progress through these boxers then they will become more difficult to
defeat. To best prepare for a Boxing match you should complete Art 5 and then
kiss a Girl (or Guy - your preference) to get double health so it will be
easier to endure the punishment you can receive during a match.

The best strategy I found for defeating a boxer is to dodge left or right and
then unleash a 5-Hit Combo. Then repeat until you knock him out. Most times I
end the match before the end of the first round.

This will also work for the Boxing side task which I will cover later in
Chapter III.

Winning the Prep Challenge will give you the Boxing Outfit and The Beach
Clubhouse (on the west side of the beach with the large lighthouse) which is
the first Save House you will earn.

Now back to the Main Story.....

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| IV.14. Preps                                                       [PRPS] |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

The Preps are the spoiled rich kids who inhabit the Harrington House. They
also hang out at the Glass Jaw Boxing Club perfecting their boxing 
techniques.

They also like to hang out and around Old Bullworth Vale and this is where
Jimmy encounters one of them.....

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR1. "Movie Ticket" (Preps)                                              |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0=======================>

  Pinky, one of the spoiled Prep girls, wants Jimmy to get rid of the people 
  in front of the theater so she can get good seats.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Steal Gord's bike to lure him away then go back to the theater.

  Then talk to Eunice and give her the Chocolates. Lure her to the secluded 
  spot for a quick kiss.

  Then go back to the theater to confront Trent and Kirby who are seen 
  holding hands. Continue to walk towards them and they will walk away from 
  the theater embarrassed.

  After that then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  $15 plus Preppie Respect -5.

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR2. "Carnival Date" (Preps)                                             |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0=======================>

  Pinky is waiting for Derby, a cousin of hers, to pick her up for a date but 
  is being stood up (and explains some of the whole inbreeding thing the 
  Preps seem to have). Jimmy gives her flowers and asks to take his place for 
  the date. Pinky agrees....

0==========0
| Prep Work \
0=======================>

  You need to have Flowers in your Inventory before you are allowed to do 
  this mission because Jimmy gives Flowers to Pinky at the beginning 
  cutscene. Thanks to Colin Ferguson for pointing this out.

  You should also take some time to play enough of the Carnival Games to earn 
  at least ten Tickets for this mission.

0======0
| Notes \
0=======================>

  This mission opens up at 4:30 PM.

  Mikael Eklund also corrected me on the number of Tickets needed for the 
  Prize Bear.

0=========0
| The Plan \
0=======================>

  Go to the Carnival to meet with Pinky. You have a limited amount of time to 
  get there. You also have to be done by 1 AM.

  You need to purchase a Prize Bear from the Souvenir Tent. You need ten 
  Tickets to get the Bear.

  If you don't already have the ten Tickets, from playing the Carnival Games 
  trying to get 100% Completion, then you need to go and win them from the 
  Carnival Games. After you have the ten Tickets then go and purchase the 
  Prize Bear from the Souvenir Tent.

  After getting the Bear then go and give it to Pinky to successfully 
  complete the mission.

0=======0
| Reward \
0=======================>

  Pinky now likes you plus you earn the Pinky Picture Room Trophy on the wall 
  and the Prize Bear Room Trophy which sits on top of the bookshelf.

  Before doing the next mission, you need to be wearing an Aquaberry Sweater 
  or Aquaberry Vest. Buy one from Aquaberry Fashions if you haven't done so 
  already.

  You also need to get a haircut from Old Bullworth Vale Hair, Nails & Beauty 
  in Old Bullworth Vale. An Ivy League haircut is a good choice.

  You should keep this look all the way until at least the opening of Chapter 
  III.

  This will allow you to do the following mission.....

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR3. "The Eggs" (Preps)                                                  |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0=======================>

  Tad, one of the Preps, wants to plan a revenge strike on Mr. Hattrick with 
  eggs and needs Jimmy to get some for the attack.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Go to the Yum Yum Market to get some Eggs or straight to the Spencer Estate 
  if you already have some. When you get there then Gary shows up to stir up 
  some trouble with Jimmy and Tad and this turns the Preps against you.

  Now Jimmy has to find a way out of Tad's yard. Beat up the guy at the front 
  gate to get the key and use it to get out. You will probably have to take 
  down the other Preps first before you can get the key to open the front 
  gate.

  There is also a Prep inside the house throwing Eggs at you. In addition, 
  there is an alternate exit near the car garage (but you still need the key 
  to get out).

  After you get the key, open the gate, and run out then you will 
  successfully complete the mission.

0=======0
| Reward \
0=======================>

  The Carton of Eggs will now spawn in your Dorm Room and Save Houses plus 
  Preppie Respect -10.

  You will also have Tad's Gate Key which will allow you to re-enter Tad's 
  yard and acquire the following.....

 /=========================================================================\
0===========================================================================0
| IV.15. Collectibles (Spencer Estates)                              [CLST] |
0===========================================================================0
 \=========================================================================/

Listed here are the Collectibles that are found on the Spencer Estates
grounds:

0=============0
| Rubber Bands \
0=====================================>

[OBV-RB51] - Location: Inside the gazebo at the north side of the Estates 
                       grounds.

0============0
| "G&G" Cards \
0=====================================>

[OBV-GG23] - Location: In the front yard of the Spencer Estates behind the 
                       parked car.

0=======0
| Gnomes \
0=====================================>

[OBV-N21] - Location: Inside the yard for the Spencer Estates near the front 
                      gate.

[OBV-N22] - Location: Near the gazebo at the north side of the Estates 
                      grounds.

And you will also open up more.....

 /=========================================================================\
0===========================================================================0
| IV.16. Errands (Part Four)                                         [ERD4] |
0===========================================================================0
 \=========================================================================/

Now that you've done "The Eggs" (Preps), more Errands will appear:

[BAC-E22] - Egg the Girls Dorm
            ******************
              Location: In front of the Boys Dorm in the evening (after 7 
                        PM).
              Reward: $10.
              Plan: Go over to the Girls Dorm and throw three Eggs at it to 
                    successfully complete the Errand.

[BAC-E23] - Egg the Boys Dorm
            *****************
              Location: In front of the Girls Dorm in the evening (after 7 
                        PM - after doing Errand [BAC-E10]).
              Reward: $10.
              Plan: Go over to the Boys Dorm and throw three Eggs at it to 
                    Successfully complete the Errand.

Now back to the Main Story Missions.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH4. "Race the Vale" (Jimmy Hopkins)                                     |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Jimmy finds Petey moping in front of the TV. Petey complains about being 
  left with no friends and tells Jimmy of a bike race in Old Bullworth Vale. 
  Jimmy decides to go and join the others.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Get on the assigned bike and go to the Shiny Bikes Store in Old Bullworth 
  Vale to enter the race. You race against three Preppies and they will throw 
  Eggs at you during the race.

  Follow the course and continuously tap the A Button and sprint to allow for 
  an easy win.

0=======0
| Reward \
0=======================>

  $15 and Prep Respect -10.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH5. "Beach Rumble" (Jimmy Hopkins)                                      |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Jimmy goes to get his trophy from the Old Bullworth Vale Shiny Bikes Store 
  but a couple of Preps, Thad and Gord, come in to hassle him and steal the 
  trophy off of the counter. Jimmy then gives chase.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  Mikael Eklund gave me a tip on another way to get the Trophy back.

0=========0
| The Plan \
0=======================>

  Go to the red X at the Beach Clubhouse. Ricky will follow you to help. 
  When you get to the Beach Clubhouse then a bunch of Preps will come out to 
  confront the both of you.

  Start fighting the Preps and Ricky will do his part to help. Eventually 
  Gord, the one with the Trophy, will emerge. Either beat him up or grab him 
  (to get in a tug of war) and yank the Trophy from him to successfully 
  complete the mission.

0=======0
| Reward \
0=======================>

  You will get the Bike Trophy Room Trophy (on the windowsill) plus Prep 
  Respect -10 and you will unlock the Bike Races which I will cover in more 
  detail in Chapter III.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH6. "Tad's House" (Jimmy Hopkins)                                       |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Russell seems to be upset at the owner of the Yum Yum Market for something 
  and has the owner hanging in the air. But Jimmy comes to the owner's rescue 
  and the owner suggests a revenge egging for what Tad did to Jimmy 
  earlier.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Get a bike and head to Tad's House (Russell will follow). When you get 
  there and open the gate then you are instructed to throw an Egg through 
  every open window.

  Let Russell handle the Preps when they come outside to confront you. Use 
  free aim mode to help aim the eggs through the windows.

  After throwing an Egg through the last window then run out of Tad's yard to 
  successfully complete the mission.

0=======0
| Reward \
0=======================>

  $15 plus Prep Respect -15.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH7. "Weed Killer" (Jimmy Hopkins)                                       |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  The Biology teacher, Mr. Slawter, wants Jimmy to destroy Derby Harrington's 
  Venus Fly Trap because it belittles his own collection.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission can only be done between and after classes.

0=========0
| The Plan \
0=======================>

  You need to enter Harrington House and have to be disguised as a Prep. This 
  is why you do the Prep Work listed above.

  Once inside then you need to talk to Bif to go any further. I should also 
  point out that this is an excellent opportunity to add pictures to your 
  Yearbook since the Preps are real friendly to you at this stage of the 
  mission. Take Bif's picture then talk to him.

  After you get past Bif then go and destroy the Prized Plant which is on the 
  third floor. You will also find Parker and Gord by the fireplace for 
  yearbook picture taking here on the first floor.

  Go up to the second floor and you will find Justin and Tad for yearbook 
  pictures. Go to the X and you will be prompted to go to the next floor.

  When you get up to the third floor then you will find Chad and Bryce, near 
  the door to where the plant is kept, for additional yearbook pictures.

  Now, as Ab314fr pointed out, if you beat up the Preps before going to 
  destroy the Prized Plant, then you will make things easier later. So, after 
  taking the yearbook photos of the Preps, then beat them all up including 
  Bif near the front door. Then go back up to the Prized Plant.

  When you get near the Prized Plant then you are prompted to use the nearby 
  Toxic Sprayer to destroy it. Grab the Toxic Sprayer, aim at the plant, and 
  hold down the Right Trigger to spray it with the poison.

  After destroying the Prized Plant then you need to get out but the Preps 
  are already onto you. Keep the Toxic Sprayer as it will make a good 
  clubbing weapon against the Preps.

  If you run to the doors then Chad and Bryce will lock them (although you 
  can destroy the doors and windows) before attacking.

  However, if you stay near the plant, then Chad and Bryce will come up to 
  attack you without locking the doors. Defeat the both of them and head back 
  down to the second floor.

  Once on the second floor then you need to smash through the doors. After 
  you do that then Justin and Tad will run up to attack you. Defeat them and 
  then head to the next door.

  The next door should open and Parker will come in to attack you. Defeat 
  him and head downstairs.

  The last guy to deal with is Bif. Don't bother fighting him. Just run past 
  him and out the door.

  But, if you beat up all of the Preps before destroying the Prized Plant, 
  then use the Toxic Sprayer, as a club, to destroy the glass doors and beat 
  up Parker when he opens the next set of doors. He will be the only 
  resistance you will encounter on the way out.

  Regardless of method, when you get out of Harrington House, then you will 
  successfully complete the mission.

0=======0
| Reward \
0=======================>

  $30 plus the Fly Trap Room Trophy (on the wall near the desk).

  Now let's head into Bullworth Town.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH8. "Panty Raid" (Jimmy Hopkins)                                        |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Jimmy confronts Mr. Burton, the gym teacher, outside of an adult book store 
  ("Come Hither") in Bullworth Town. After giving Jimmy a lecture on the 
  hazards of adult literature on young minds then Mr. Burton requests Jimmy 
  to get the laundry from the Girls Dorm.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission appears between 7 PM and 11 PM in Bullworth Town.

  John Nowakowski had this to add about this mission:

     "It makes sense to wait near COME HITHER until the clock is just about 
      to hit 7pm to give yourself maximum time. If you don't have 
      transportation there is a bike across the street in front of the 
      theater. An alternative option after the final panty is grabbed is to 
      run back up to the attic and climb out the way you came. Just jump up 
      by the windowsill and you can head back down. If you took the bike 
      there, then you can ride it over to the gates to complete the mission."

0=========0
| The Plan \
0=======================>

  Enter the Girls Dorm by climbing the lattice on the north side. There are 
  five panties you need to collect from the Girls Dorm.

  You need to crouch and sneak through the dorm rooms. If you are spotted by 
  Ms. Peabody then you will be thrown out and you must re-enter the Dorm.

  Carefully go through the dorm and acquire the five panties. After 
  collecting the fifth panty then you will automatically be spotted. Just run 
  downstairs and out the door to avoid capture.

  Then go and give the "laundry" to Mr. Burton to successfully complete the 
  mission.

0=======0
| Reward \
0=======================>

  $30 plus you will get the Panty Room Trophy (near the lamp on the 
  nightstand).

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH9. "Boxing Challenge" (Jimmy Hopkins)                                  |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  While sitting on the main pier, Petey suggests to Jimmy that he needs to 
  beat Bif publicly in order to prove that he is better than the Preps. Jimmy 
  decides that is a good idea and goes to work.....

0==========0
| Prep Work \
0=======================>

  You should complete some of your Art classes and kiss somebody to gain 
  extra health before doing this mission.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Go to the Glass Jaw Boxing Club. After confronting Bif then you meet him in 
  the ring. He is tougher than the other boxers you may have faced in the 
  Prep Challenge but use the same techniques.

  The extra health you gained from kissing helps a lot. The quicker you 
  dispose of Bif, the more health you will have for the next part of the 
  mission.

  After beating Bif then the pissed-off Preps decide to gang up on you. 
  Defeat the two Preps near the ring.

  Go to the Soda Machine if you need to before taking on the other Preps. 
  Then go upstairs and defeat Chad then enter the Lounge to take on the Preps 
  Leader, Derby Harrington, which sets up.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH9.A. "Dishonorable Fight"                                              \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  He will send two of his friends to soften you up so he can beat on you. His 
  friends are weaker than normal and can be easily defeated.

  However, it is still three on one. The first thing you should do is go to 
  the two doors and use the bar to seal them so no more friends can come and 
  assist Derby. Take care of any remaining friends then focus on Derby.

  Derby tends to block and duck a lot. One thing to do is grab Derby, hit him 
  a couple of times, then put him on the ground and knee him in the groin. 

  Another tactic is to run from him a bit then go into a 5-Hit Combo when he 
  approaches. You can also grab Rubber Band [OBV-RB54] while you are fighting 
  if you wish to do so even though you can acquire it afterwards.

  One more thing, the Super Slingshot strategy used on Russell earlier won't 
  work here - it won't automatically lock onto Derby.

  When you defeat Derby then you will successfully complete the mission.

0=======0
| Reward \
0=======================>

  You will gain the Boxing Gloves Room Trophy, gain full respect from the 
  Preppies (and Darby's picture for your yearbook), the "Sophomore" 
  Achievement, and open up the next chapter of the game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| V. Chapter III - "Love Makes the World Go Around"                  [CHPH] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

With the Preps taken care of, Jimmy now turns his attention to the Greaser
clique. Jimmy and Petey are playing a game of darts talking about the state
of things when one of the Greasers comes to Jimmy for help in finding Johnny.
Jimmy waves him off and this angers the Greaser. But Jimmy figures that this
might be a way to start things up with them.

A bulldozer knocks away the blockage underneath the railroad overpass thus
finally opening up New Coventry for exploration.

In addition it is winter time and Christmas is near. There is snow on the
ground which makes handling of bikes and skateboards a bit slippery. And
start snowball fights.

Ah yes, a magical time of year.....

 /=========================================================================\
0===========================================================================0
| V.1. New Coventry                                                         |
0===========================================================================0
 \=========================================================================/

Unlike the Old Bullworth Vale and Bullworth Town areas, New Coventry is a
very run down part of the Bullworth area. Lots of buildings are in ruins and
plenty of hobos walk the streets.

This is also Greaser territory. Their main hangout is The Tenements which is
on the northeast part of the New Coventry area. It is north of the Bus Stop
on the east side of New Coventry. At this stage of the story they are not
friendly toward you so you need to be careful when going through the area.

New Coventry also has a Yum Yum Market, a Police Station, a Barber Shop /
Clothes Store (The Final Cut), and a BMX Park which you can open up later in
the chapter (south central part of New Coventry).

You can also access the railroad overpass which will lead you into part of
the still unopened Blue Skies Industrial area. You will also open up a path
that goes around the south and west sides of Bullworth Academy.

And, by opening up Chapter III and New Coventry, you also open up the
remainder of your classes.....

 /=========================================================================\
0===========================================================================0
| V.2. Get to Class (Part Three)                                     [GTC3] |
0===========================================================================0
 \=========================================================================/

Now to go over the last three Photography classes:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.2.A. Photography (Part Two) (Day 3 - Afternoon)                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0==============0
| Photography 3 \
0=====================================>

  You need to take four photos of Dogs or Hobos in New Coventry. It is 
  easier to take photos of Hobos than Dogs.

  The Hobos can be identified by a hunchback and wearing either a lavender 
  and blue jacket or a Santa hat. After taking the pictures then head back to 
  the classroom to successfully complete the lesson.

  The reward for successful completion is you can store up to fifteen 
  pictures in your Photo Album.

0==============0
| Photography 4 \
0=====================================>

  You are given a Color Digital Camera and instructed to go to the marked 
  locations and take panoramic photos of various sights.

  The sights are: the Main Building of Bullworth Academy, the Bullworth Dam, 
  the Old Bullworth Church at the Cemetery, the Lighthouse at the Beach 
  Clubhouse, and the Carnival entrance. After taking the pictures then return 
  to the classroom to successfully complete the lesson.

  The reward for successful completion is you get to keep the Color Digital 
  Camera.

0==============0
| Photography 5 \
0=====================================>

  You need to take photos of the Freaks inside the Freak Tent at the 
  Carnival.

  The Freaks are: The Last Mermaid, The Crazy Painted Man, the Midget 
  Wrestlers, The Siamese Sisters, The Fat Ugly Bearded Woman, and The 
  Skeleton Man. After taking the pictures then return to the classroom to 
  successfully complete the lesson.

  The reward for successful completion is Double Tickets at the Carnival (you 
  get double of what you win) plus the Ms. Philips Picture Room Trophy on 
  your desk.

With that explained, let's move on.....

 /=========================================================================\
0===========================================================================0
| V.3. "Christmas Is Here"                                           [XMAS] |
0===========================================================================0
 \=========================================================================/

After you complete the first day in Chapter III then you open up "Christmas
Is Here". You hear an announcement from Miss Danvers telling Jimmy to go to
the office to get a present from his mother.

You may notice that there is no clock at this point so you can go and explore
the New Coventry area and do various things without worrying about the time. 

You can play the Carnival Games (but not the Arcade Games), ride the Carnival
rides, buy stuff at the shops, do Errands, and go after Achievements that you
haven't acquired up to this point in the game (like the distance based
Achievements). And, of course, go after all available Collectibles.

But that is all you can do outside of exploration in this chapter.

When you finally get to the office to get the present, you find that Jimmy's
mother has sent him a Cheerful Reindeer Sweater. Needless to say you look
like a total dork while wearing it.

You should head back to your dorm room and change into something else quickly
since people will laugh at you and it is also a violation of the Dress Code.
According to John Nowakowski, you cannot kiss most Girls while wearing the
Cheerful Reindeer Sweater - they're too busy laughing at you.

However, according to Cristian Luis Barreto, the only girl who will kiss you
while wearing the sweater is Eunice.

When you acquire the sweater you will also reactivate the clock. It is also
Christmas Break and there are no classes for the day so you can go and do
other things until classes begin again the next day.

But, before getting the sweater and reactivating the clock, let's go
over.....

 /=========================================================================\
0===========================================================================0
| V.4. The Order of Things (Part 4)                                  [ORT4] |
0===========================================================================0
 \=========================================================================/

While there is no clock there are some things I will do at this stage before
going after the Collectibles:

  Do all of the daytime Errands to earn extra money and ride what Carnival 
  Rides that haven't been ridden to inch toward 100% Completion.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  Acquire most, if not all, of the remaining students, except for the leaders 
  and Zoe, for the Yearbook.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  For "The Wheel Deal" Achievement, I get any bike and start going around the 
  Bullworth area doing wheelies every five seconds or so. Not too hard to 
  get.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  For the "Eggsellent!" Achievement, I go to the Glass Jaw Boxing Club area. 
  There is a car usually parked in the back.

  I throw an Egg at it then enter the Boxing Club. Then I exit the Boxing 
  Club and throw another Egg at it.

  You see, you can't just stand there and throw multiple Eggs at a car. It 
  will only count the first hit.

  But, by going back into the Boxing Club, then you reset things so you can 
  just quickly go back out and register another hit on the car. In addition, 
  you can also throw Eggs at other cars in the street and duck back into the 
  Boxing Club to let your Trouble Meter go down.

  Also, a Yum Yum Market is nearby so you can refill your Eggs.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  For the "Soda'Licious" Achievement, I go to any Yum Yum Market and buy 100 
  Sodas to unlock the Free Soda Reward and the game percentage that goes with 
  it. Then I continue to rapidly buy large quantities of Soda to get the Two 
  Can Hat and additional game percentage toward 100%.

  If the store runs out of sodas then exit and re-enter to restock the place.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  Go after the "Skate Pro" Achievement. A cheap way to do this is to skitch a 
  ride and let the computer do the work for you.

  Since this will take awhile, depending on how much your skateboard distance 
  is, you may want to do other things away from your machine until you get 
  the Achievement.

With that said, let's move on.....

 /=========================================================================\
0===========================================================================0
| V.5. Collectibles (New Coventry and Blue Skies Industrial Area)    [CLNC] |
0===========================================================================0
 \=========================================================================/

Below is the list of Collectibles for Bullworth Academy, New Coventry, and
Blue Skies Industrial Area:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Academy (BAC)                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=============0
| Rubber Bands \
0=====================================>

[BAC-RB52] - Location: On the wooden log bridging part of the dirt path west 
                       of the Football Field area.
             Map: ([H,I]-8).

[BAC-RB53] - Location: In the barricaded tunnel northwest of Rubber Band 
                       [BAC-RB52].
             Map: (H-7).
             Notes: Smash the barricade on either the north or south end to 
                    gain access.

0============0
| "G&G" Cards \
0=====================================>

[BAC-GG24] - Location: In a little nook along the dirt path just west of the 
                       School Parking Lot.
             Map: (F-7).

[BAC-GG25] - Location: At the north end of the tunnel on the southeast end of 
                       the dirt path.
             Map: (I-10).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Old Bullworth Vale (OBV)                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=============0
| Rubber Bands \
0=====================================>

[OBV-RB54] - Location: Near the Trophy Case, in the Lounge, on the second 
                       floor of the Glass Jaw Boxing Club.
             Map: (D-6).
             Notes: This should be acquired during "Dishonorable Fight" but, 
                    in case you didn't, just enter through the doors at 
                    either end of the lounge to get it.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| New Coventry (NCV)                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=============0
| Rubber Bands \
0=====================================>

[NCV-RB55] - Location: In the group of trees just east of the Railroad Cars, 
                       and just south of the transmission lines, at the 
                       northwest side of New Coventry.
             Map: (B-10).

[NCV-RB56] - Location: In the small alley just southwest of the Hung Lo 
                       chinese restaurant.
             Map: (C-11).

[NCV-RB57] - Location: Next to the entrance to the New Coventry Yum Yum 
                       Market.
             Map: (C-11).

[NCV-RB58] - Location: In the small parking lot just northeast of the New 
                       Coventry Infirmary.
             Map: (C-12).

[NCV-RB59] - Location: In a secluded area between two buildings at the north 
                       side of The Tenements.
             Map: (B-13).

[NCV-RB60] - Location: Next to the small trailer, in the secluded area, just 
                       south of the Bike Garage.
             Map: (D-13).

0============0
| "G&G" Cards \
0=====================================>

[NCV-GG26] - Location: Inside The Final Cut near the Buy Clothes Icon.
             Map: (C-11).

[NCV-GG27] - Location: Along the dirt path the runs along the north side of 
                       the New Coventry area (and just west of The Tenements 
                       area).
             Map: (B-12).

[NCV-GG28] - Location: On a dumpster inside a small hidden area just west of 
                       the Bus Stop that is south of The Tenements area.
             Map: (C-13).

[NCV-GG29] - Location: Right next to the Railroad Car just north of the 
                       Railroad Tracks overpass.
             Map: (C-10).

[NCV-GG30] - Location: Next to the dirt path just right of the north end of 
                       the Railroad Tracks overpass.
             Map: ([C,D]-10).

[NCV-GG31] - Location: On the raised concrete ramp, next to the orange street 
                       cone, directly southwest of the New Coventry Bike 
                       Garage.
             Map: (D-13).

0============0
| Transistors \
0=====================================>

[NCV-T5] - Location: In a secluded area between two buildings at the north 
                     side of The Tenements.
           Map: (B-13).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Blue Skies Industrial Area (BSI)                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=============0
| Rubber Bands \
0=====================================>

[BSI-RB61] - At the very south end of the Railroad Tracks.
             Map: (I-12).

 /=========================================================================\
0===========================================================================0
| V.6. Errands (Part Five)                                           [ERD5] |
0===========================================================================0
 \=========================================================================/

Now that Chapter III has been opened up, more Errands will appear. If you've
done all of the Errands prior to this bunch then you should earn the "Momma's
Boy" Achievement with this group:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Academy (BAC)                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[BAC-E24] - Throw Fire Cracker in toilet
            ****************************
              Location: Near the first floor Boy's Restroom in the Main 
                        Building.
              Reward: $10.
              Plan: Go to a nearby toilet and plant the Fire Cracker to 
                    successfully complete the Errand.

[BAC-E25] - Get toilet paper for student
            ****************************
              Location: Inside the first floor Boy's Restroom.
              Reward: $15.
              Plan: Go into the Boiler Room to get the toilet paper, get back 
                    to the Boy's Restroom, and toss the paper over the door 
                    to successfully complete the Errand. Use free aim (D-Pad 
                    Up) to aim over the door.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Old Bullworth Vale (OBV)                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[OBV-E26] - Take pictures of Carnival attractions
            *************************************
              Location: Inside the Carnival.
              Reward: $20.
              Plan: Take pictures of the signs of the four attractions marked 
                    by the blue X's. Then go back to the gentleman to 
                    successfully complete the Errand.

[OBV-E27] - Get the Package
            ***************
              Location: At the southeast part of Old Bullworth Vale Gardens 
                        (can also be outside the park on the street) during 
                        the daytime.
              Reward: $20.
              Plan: Get the Package at 29 Estate Road then return it to the 
                    Mailman to successfully complete the Errand.

[OBV-E28] - Escort Mrs. Lisburn to the Park
            *******************************
              Location: At the Happy Endings Retirement Home in the evening 
                        (after 7 PM).
              Reward: $25.
              Plan: Hang just outside the gate so you don't Trespass. When 
                    you get her to appear then make sure the orderly is on 
                    the other side of the building before going up to Mrs. 
                    Lisburn.

                    Once that is done then get up next to her and slowly walk 
                    her to the blue X. You should get this Errand just after 
                    7 PM because she is a slow walker and this will take you 
                    awhile to get her to the Park.

                    When you get her to the Park then the Errand is 
                    successfully completed. According to Seifer Almasy, you 
                    may be able to kiss Mrs. Lisburn after the Errand.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Town (BLT)                                                     \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[BLT-E29] - Find Algie's jacket
            *******************
              ++IMPORTANT NOTE: On the Xbox 360 version this Errand is 
                                completely broken and will *NEVER* appear no 
                                matter what you do. But it will still appear 
                                on the Nintendo Wii version of the game.

              Location: Near the Bullworth Town Police Station during the 
                        day.
              Reward: $20.
              Plan: Go to the marker which is on top of the Worn In Clothing 
                    Store. Climb the ladder behind the store to reach the 
                    jacket. After you get the jacket then take it back to 
                    Algie to successfully complete the Errand.

[BLT-E30] - Give the Hobo some change
            *************************
              Location: Near the Dragon's Wing Comics store.
              Reward: Black Cowboy Hat unlocked.
              Plan: Talk to the Hobo and give him some spare change to 
                    successfully complete the Errand.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| New Coventry (NCV)                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[NCV-E31] - Smash up the car
            ****************
              Location: Near the New Coventry Yum Yum Market in the evening.
              Reward: $25.
              Plan: Take the Baseball Bat and go to the car marked by the 
                    blue X. You have to make eleven successful hits to the 
                    car.

                    This is a timed mission so you have to make this quick. 
                    After the Bat breaks apart then you have to use your 
                    fists to get the job done.

                    You have to smash the windows, the hood, and the trunk 
                    areas to successfully complete the Errand. Think of this 
                    as an updated variant of the old car smashing level in 
                    "Street Fighter II".

[NCV-E32] - Photograph cheating girlfriend
            ******************************
              Location: Near The Final Cut during the day.
              Reward: $25.
              Plan: Go to the In And Out Motel in Bullworth Town. Switch to 
                    your Camera and zoom in on the couple.

                    Don't get too close though or you will fail the Errand. 
                    After taking the photo then return to the gentleman with 
                    the picture you took to successfully complete the Errand.

[NCV-E33] - Egg the Greasers building
            *************************
              Location: At the east side of Wonder Meats during the evening.
              Reward: $20.
              Plan: Go into The Tenements area and throw three Eggs at the 
                    Greaser building to successfully complete the Errand.

 /=========================================================================\
0===========================================================================0
| V.7. Weapons, Boxes, and Crates (New Coventry)                     [WBCN] |
0===========================================================================0
 \=========================================================================/

Now for the Weapons, Boxes, and Crates for New Coventry:

0========0
| Weapons \
0===============================================>

  >>Apples
    ******
      Location: In front of the New Coventry Yum Yum Market.
      Map: (C-11).

  >>Bag of Marbles
    **************
      Location: In a secluded area between two buildings at the north side of 
                The Tenements.
      Map: (B-13).

  >>Bag of Marbles
    **************
      Location: In front of the parked car south of the New Coventry 
                Infirmary.
      Map: (C-12).

  >>Bag of Marbles
    **************
      Location: At the north end of the Railroad Tracks overpass.
      Map: (D-11).

  >>Board
    *****
      Location: Behind the building just south of Tasteful Tattoos.
      Map: (C-12).

  >>Board
    *****
      Location: In the alley between the two central buildings in The 
                Tenements area.
      Map: (B-13).

  >>Brick
    *****
      Location: In the destroyed building across the street north of The 
                Golden Horseshoe.
      Map: (B-12).

  >>Brick
    *****
      Location: By the south wall of the New Coventry Infirmary.
      Map: (C-12).

  >>Carton of Eggs
    **************
      Location: Next to the entrance for the Hung Lo chinese restaurant.
      Map: (B-11).

  >>Carton of Eggs
    **************
      Location: On the west side of the overhang for the Wonder Meats 
                building.
      Map: (C-12).
      Notes: Climb the ladder to get to the top of the Bullworth Central 
             Station roof then head north along the roof until you reach the 
             overhang.

  >>Carton of Eggs
    **************
      Location: On top of the Wonder Meats building.
      Map: (C-12).
      Notes: Climb the ladder to get to the top of the Bullworth Central 
             Station roof then head east along the roof until you reach the 
             east side of the building.

  >>Fire Crackers
    *************
      Location: Next to the entrance for the Hung Lo chinese restaurant.
      Map: (B-11).

  >>Fire Crackers
    *************
      Location: At the west side of the Bullworth Central Station (aka the 
                BMX Park) area (south of Spazz Industries) next to a small 
                railroad car with an orange street cone.
      Map: (C-10).

  >>Fire Crackers
    *************
      Location: In the corner where Wonder Meats and the Bullworth Central 
                Station meet.
      Map: (C-11).

  >>Fire Crackers
    *************
      Location: On top of the Wonder Meats building.
      Map: (C-12).
      Notes: Climb the ladder to get to the top of the Bullworth Central 
             Station roof then head east along the roof until you reach the 
             east side of the building.

  >>Itching Powder
    **************
      Location: On top of Bullworth Central Station (aka the BMX Park) south 
                of Spazz Industries.
      Map: (C-11).
      Notes: Use the ladder to reach the roof.

  >>Stink Bombs
    ***********
      Location: In the corner where Wonder Meats and the Bullworth Central 
                Station meet.
      Map: (C-11).

  >>Stink Bombs
    ***********
      Location: On top of the Wonder Meats building.
      Map: (C-12).
      Notes: Climb the ladder to get to the top of the Bullworth Central 
             Station roof then head east along the roof until you reach the 
             east side of the building.

0======0
| Boxes \
0===============================================>

  >>Location: At the southwest side of The Tenements near the orange street 
              cone.
    Map: (B-13).

  >>Location: At the northwest side of The Tenements near the taped-up 
              buildings.
    Map: (B-13).

0=======0
| Crates \
0===============================================>

  >>Location: Across the street north of the New Coventry Yum Yum Market.
    Map: (C-11).

  >>Location: On the raised concrete ramps for Spazz Industries just west of 
              the New Coventry Infirmary (x2).
    Map: (C-12).

  >>Location: In the small parking lot just northeast of the New Coventry 
              Infirmary.
    Map: (C-12).

  >>Location: In front of the parked car south of the New Coventry Infirmary 
              (x2).
    Map: (C-12).

 /=========================================================================\
0===========================================================================0
| V.8. The Order of Things (Part 5)                                  [ORT5] |
0===========================================================================0
 \=========================================================================/

After reactivating the clock and resuming classes then I focus on them to
pass them and get them out of the way. After the afternoon class ends then I
go and do Errands, Races, and other side tasks until I have to go back to
Bullworth Academy for the next full day of classes.

When I finish completely passing all five levels of a class then I will go
back to that class when it cycles back again to deliberately fail it so I can
get the Dunce Cap to inch towards 100% Completion. You need to fail any five
classes to get it.

Of course, when you succeed in passing all five levels of every class, then
you will earn the Mortar Board/Graduation Hat for completion of all classes.
When you get both the Graduation Hat and Dunce Cap then you won't need to
worry about classes again for the remainder of the game.

As for the side tasks themselves, I will start with the.....

 /=========================================================================\
0===========================================================================0
| V.9. Paper Route                                                   [PRRT] |
0===========================================================================0
 \=========================================================================/

Go to the News, Cigarettes, Lies Stand in Old Bullworth Vale to pick up the
Paper Route Jobs. There are five levels to complete.

They become available after 1 PM with the exception of the first level which
can be done starting at 8 AM. They cannot be done after 7 PM.

You will be given a bike and you need to go to the top of the hill to collect
papers. You have thirty papers and need to put them in the mailboxes before
time runs out. If you run out of papers then you will fail the Job.

You aim and throw the paper with the Right Trigger. The paper will
automatically go into the box regardless of your angle thus making this an
easy assignment regardless of what chases you (dogs, mailmen) in later
levels.

Listed below are the number of customers, the amount you earn for completion,
and the number of new customers you will get:

  >>Level 1
    *******
      Seven customers, $14, three new customers.

  >>Level 2
    *******
      Ten customers, $20, four new customers.

  >>Level 3
    *******
      Fourteen customers, $28, five new customers.

  >>Level 4
    *******
      Nineteen customers, $38, five new customers.

  >>Level 5
    *******
      Twenty four customers, $48 and unlock the Number One Ribbon Room Trophy 
      (on the wall by the door).

After completion of Level 5 then you earn the "Black & White & Read All Over"
Achievement.

I should also note that the completion percentage change stopped after Level
2 so maybe you only need to do the first two levels for 100% Completion.

 /=========================================================================\
0===========================================================================0
| V.10. Boxing (Glass Jaw Boxing Club)                               [BXGJ] |
0===========================================================================0
 \=========================================================================/

This was activated when you opened up Chapter II but I decided to list this
here in Chapter III to focus on completely opening up all of the classes.

The Boxing Challenges start at 3:30 PM near the ring inside the Glass Jaw
Boxing Club in Old Bullworth Vale. In order to get the necessary percentage
toward 100% Completion you need to defeat the following opponents:

  >>Chad
  >>Justin
  >>Parker
  >>Bryce
  >>One of the above selected at random.

The same controls and strategy used in the Prep Challenge apply here as well.

When you defeat one of the four boxers then you will get Extra Punch Damage
which will come in handy when fighting. When you defeat a random opponent
then you will get $20.

As you progress through the initial four boxers then they will become more
difficult to defeat. To best prepare for a Boxing match you should complete
Art 5 and then kiss a Girl (or Guy - your preference) to get double health so
it will be easier to endure the punishment you can receive during a match.

Now for the.....

 /=========================================================================\
0===========================================================================0
| V.11. Bike Races (Part One)                                        [BRC1] |
0===========================================================================0
 \=========================================================================/

This was activated when you successfully completed the mission "Beach Rumble"
(Jimmy Hopkins) but I decided to list this here in Chapter III to focus on
completely opening up all of the classes.

There are a total of fourteen Bike Races to do in "Bully: Scholarship
Edition". Seven can be found at the Old Bullworth Vale Shiny Bikes Store and
four can be found at the Bullworth Town Shiny Bikes Store (three can be done
in Chapter II and the fourth one can be done after Chapter III is unlocked).

There are also two Bike Races found near the BMX Park in New Coventry (after
completion of the mission "Bait" (Greasers)) and one at Bullworth Academy
(after Chapter V is unlocked).

The Bike Races go from 12 PM to 11 PM. When you win the first race at any
location then you will earn the Bike Helmet and Bike Jersey.

When you successfully finish the last Bike Race then you will earn the BMX
Helmet and the Large Bike Trophy Room Trophy.

You should take your own bike (preferably the Red BMX from completing the
Shop classes) or the Moped. Either vehicle will allow to easily stay ahead of
your competition.

Although the Moped isn't as maneuverable as the bike, it will allow for a
smoother ride and will make it easier to punch your opponents if you have (or
want) to.

Now for the races:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.11.A. Old Bullworth Vale Shiny Bikes Store                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0=======0
| Race 1 \
0===============================================>
| Reward: $20 /
0============0

  This one lap race goes through the shop alleys in the Shopping District 
  then up into The Estates. Then the race goes near the Bullworth Dam area 
  and takes the dirt path to the beach where the race ends.

0=======0
| Race 2 \
0===============================================>
| Reward: $25 /
0============0

  This one lap race goes along the beach and heads north. You need to make 
  sure that you turn right at the fork near the North Bridge.

  Then the race goes under the North Bridge and near the Old Bullworth 
  Church. After that then the race goes into The Estates area before going 
  onto the dirt path leading to the Beach Clubhouse.

  In addition, when you get near the Beach Clubhouse then you need to turn 
  off to the left and onto the beach before you get to the Beach Clubhouse. 
  If you don't take this shortcut then your opponents will and you will lose 
  the race since the race ends not far from the Clubhouse.

0=======0
| Race 3 \
0===============================================>
| Reward: $30 /
0============0

  This short one lap race starts at the west side of the Shopping District 
  and heads into The Estates area. Then the race goes onto the dirt path 
  leading to the Beach Clubhouse.

  The same shortcut from the last race applies here. Then the race goes along 
  the beach and back up to street level where you will finish where you 
  started.

0=======0
| Race 4 \
0===============================================>
| Reward: $35 /
0============0

  This one lap race just loops around The Estates area.

0=======0
| Race 5 \
0===============================================>
| Reward: $40 /
0============0

  This one lap race goes along the beach and heads north. You need to make 
  sure that you turn right at the fork near the North Bridge.

  Then the race goes under the North Bridge and near the Old Bullworth 
  Church. After that then the race goes into The Estates area and turns east. 

  Eventually you will head back south and into the Shopping District. Then 
  the race will head back to the beach where the race will end.

0=======0
| Race 6 \
0===============================================>
| Reward: $45 /
0============0

  The big difference in this race is that it is two laps instead of just one. 
  The race starts in the north part of the Shopping District then heads to 
  the beach.

  From there, the race heads toward and around the Beach Clubhouse before 
  heading into The Estates. Then the race heads back to the Shopping District 
  where you started.

0=======0
| Race 2 \
0===============================================>
| Reward: $50 /
0============0

  This one lap race starts in Old Bullworth Vale Gardens and heads into The 
  Estates and towards the Happy Endings Retirement Home. There is a jump 
  into the Happy Endings Retirement Home that you can easily miss.

  Thankfully, the other riders have problems with it too. But, if you can 
  hit it clean, then that will allow you to get a nice lead.

  After going through the Happy Endings Retirement Home area then you will 
  head back toward the Old Bullworth Vale Gardens and to where you started to 
  end the race.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.11.B. Bullworth Town Shiny Bikes Store                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0=======0
| Race 1 \
0===============================================>
| Reward: $20 /
0============0

  This two lap race is a simple figure eight pattern through Bullworth Town 
  that starts near the Bullworth Town Bike Store.

0=======0
| Race 2 \
0===============================================>
| Reward: $25 /
0============0

  This two lap race loops around the four blocks that comprise the shopping 
  area for Bullworth Town.

0=======0
| Race 3 \
0===============================================>
| Reward: $30 /
0============0

  This race starts at City Hall and is a straight shot to the Bullworth 
  Academy Football Field.

0=======0
| Race 4 \
0===============================================>
| Reward: $35 /
0============0

  This one lap race goes around the center of Bullworth Town then takes a 
  dirt path that leads into New Coventry. From there the race will lap 
  through The Tenements section then heads back through New Coventry and to 
  Bullworth Town to complete the race.

By completing all seven Old Bullworth Vale Shiny Bike Store races and all
four Bullworth Town Shiny Bikes Store races then you open up the Bullworth
Academy Bike Race which can only be done after you open up Chapter V.

There is a couple of more Bike Races to be opened up but that is done later
in Chapter III.

 /=========================================================================\
0===========================================================================0
| V.12. Carnival Go-Kart Races                                       [CNKS] |
0===========================================================================0
 \=========================================================================/

This is one of the Carnival activities that was opened up in Chapter II but I
decided to go over them here in Chapter III.

At the Go-Kart Track you need to successfully complete the five races to get
to 100% Completion.

When riding the Go-Kart then you use the A Button for gas, the X Button for
brake, and A + X to powerslide. When you successfully complete a race then
you will get 2 Prize Tickets.

However, if you have trouble doing powerslides, quickly tapping the A Button
as you go through the hairpin curves will also work.

Now for the five races:

0=======0
| Race 1 \
0=====================================>

  In this race you face three opponents for three laps and you start in 
  fourth place. This one is a little tough for a first race because it is 
  kind of hard to get far enough ahead of your opponents. The problem here is 
  that the other riders will bump into you and slow you down.

  The main advantage you have is that you can out-corner your foes but there
  isn't a lot of sharp corners you can successfully navigate to let you get a
  comfortable lead. After successful completion of this race then you unlock 
  the Crash Helmet which you can use when riding the Moped so the Police 
  don't come after you.

0=======0
| Race 2 \
0=====================================>

  In this race there are a couple of hairpin turns in the middle of the 
  course you can powerslide through. If you can successfully powerslide 
  through these curves then you will be able to comfortably separate yourself 
  from the other riders for an easier race.

0=======0
| Race 3 \
0=====================================>

  In this race there are a couple of different hairpin turns in the middle of 
  the course. For the first one you will get a notice to do a powerslide. 
  Powerslide across the median the power slide again through the next curve. 

  This should allow you to get ahead of the pack if you can execute 
  correctly.

0=======0
| Race 4 \
0=====================================>

  In this race you will face four opponents for four laps. The four hairpin 
  turns in the previous races are combined for this one.

  Successful navigation of this area will really let you get ahead of your 
  foes for a comfortable lead. Successfully completing this race will earn 
  you the "Speed Freak" Achievement.

0=======0
| Race 5 \
0=====================================>

  In this race you face five opponents for four laps. The hardest part here 
  is to get ahead of your opponents since there are many and they can easily 
  bump up against you and slow you down. When you get ahead of them then you 
  should be fine unless you mess up the hairpin turns along the course.

If you're having trouble beating these races then I have an alternate
strategy suggested to me by Tony Ferrero.

Stay in last place but keep close to the other drivers. Then, when you are on
the last lap, drive as fast and skillfully as possible to pass the other
drivers and get in first place just prior to the finish line.

When you successfully complete Race 5 then you will get one step closer to
100% Completion, the Steering Wheel Room Trophy (on wall near the Wardrobe
Closet), and unlock the.....

 /=========================================================================\
0===========================================================================0
| V.13. City Go-Kart Races (Part One)                                [GKR1] |
0===========================================================================0
 \=========================================================================/

The City Go-Kart races are done outside the Carnival. These are required for
100% Completion. There are three races but only the first two are available
after completion of the Carnival Go-Kart Races. The third race is available
after Chapter V is unlocked.

The first race is just outside the Happy Endings Retirement Home. You face
two other riders for three laps.

This race goes through The Estates area. This race is very easy mainly
because there is lots of room to avoid the other riders. But also because it
seems that the other riders are slower than the ones you encountered at the
Carnival Go-Kart Track. Successful completion will earn you $20.

The second race, made available after completion of the first, is just south
of the Movie Theater. You face two other riders for three laps through the
Shopping District. This is also a very easy race and you will win $25 for
successful completion.

 /=========================================================================\
0===========================================================================0
| V.14. The Order of Things (Part 6)                                 [ORT6] |
0===========================================================================0
 \=========================================================================/

After doing all of the above side tasks, Errands, and Races, I will now focus
on earning more money to get well above $3,000 which is what is needed to
purchase all of the remaining clothes from the the Clothes Stores and inch
closer to 100% Completion.

And this leads to.....

 /=========================================================================\
0===========================================================================0
| V.15. The Midget Wrestlers                                         [TMGW] |
0===========================================================================0
 \=========================================================================/

Within the Freak Show tent at the Carnival there is a window that overlooks a
Wrestling Ring.

Here you can bet up to $100 on either of the two midget wrestlers, Lightning
(white trunks) and Zeke (red trunks - champ). It is not necessary for 100%
Completion but it is a good way to earn lots of money quickly if you need it,
especially when it comes to Clothes buying.

Although the odds are about 50-50, I always bet on the champ. You can earn up
to $200 for winning the bet which, since you had to bet $100, will give you a
gain of $100.

When the match starts, you will see a health bar on the top of the screen but
it is for the other wrestler not the one you picked.

You may want to earn the Beach Clubhouse first before doing any serious
betting at the Midget Wrestling ring. If you win then you can run back to the
nearby Beach Clubhouse and save your game then run back and try to win some
more money. If you lose then you can just reload from your save point.

This is an old trick I used when making money at the Inside Track Betting
parlor in "Grand Theft Auto: San Andreas".

Reader John MacDonald also had this to add concerning the save trick:

     "The Midget Wrestling trick can also be used earlier in the game with 
      Keep - ups and Penalties. In fact, later on in the game it takes less 
      time doing that and using the jock clubhouse."

However, according to Vaibhav Pattani, if it looks like you are about to
lose, then you can just walk away from the ring and you will get all of your
money back.

By doing a lot of the side tasks, Errands, and Races beforehand then you can
reduce the number of times you have to bet here.

After you get anywhere between $3,000 and $3,500 then it is time to go buy
the clothes which leads to.....

 /=========================================================================\
0===========================================================================0
| V.16. The Clothes Stores                                           [TCLS] |
0===========================================================================0
 \=========================================================================/

With the money that has been earned up to this point you can go after all of
the clothes and creep closer to 100% Completion. Acquiring all of the clothes
listed in this chapter will also earn you the Gold Lame' Suit.

In addition, you will also earn the "Sharp Dressed Man" Achievement.

It should be pointed out that any clothes you get by lockpicking the lockers
at Bullworth Academy will not be made available for purchase since you
already have the item.

Now for the clothing places:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.16.A. The Souvenir Tent                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You can't buy the Clothes but you must earn Tickets which are redeemed at
the Souvenir Tent at the Carnival. You must get at least 255 Tickets to get
all of the Clothes here.

It is best to wait until after you have completed Photography 5 because your
reward for completing that class is Double Tickets which will make it easier
to get the necessary tickets to purchase the Clothes.

The best place to get Tickets quickly is the Shooting Range. If you manage to
get at least 240 to 260 points on a consistent basis then you can get reduce
the amount of time needed to obtain the necessary Tickets to get the Clothes
which are:

  --Devil Horn Hair Band (15 Tickets)
  --Some Incredibly Strange Hat (40 Tickets)
  --Clown Trousers (40 Tickets)
  --Clown Shoes (40 Tickets)
  --"I'm with Stupid" T-Shirt (20 Tickets)
  --Big Novelty Watch (10 Tickets)
  --Clown Wig (40 Tickets)
  --Beaded Bracelet (15 Tickets)
  --Checkered Party Hat (20 Tickets)
  --Angle Halo Hair Band (15 Tickets)

If you want everything else in the tent then it will cost you an additional
95 Tickets (for a total of 350 Tickets).

You can buy the Scooter for 75 tickets and it will be stored in the Bike
Garages. The Girlie/Car Poster and the Rock Band Poster are Room Trophies and
will appear on the walls of your dorm room.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.16.B. Bullworth Academy Clothes Store                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This Clothes Store is located on the first floor of the Main Building
southwest of the main entrance.

The total cost for purchasing everything from this store is $150.

0=====0
| Head \
0=====================================>

  --Bullworth Cap - Team ($3.50)
  --Bullworth Cap - Green ($3.50)
  --Bullworth Visor - Classic ($3.50)
  --Bullworth Visor - Green ($3.50)
  --Bullworth Visor - Red ($3.50)

0===========0
| Upper Body \
0=====================================>

  --Gray Bullworth T-Shirt ($3.50)
  --Bullworth Polo Shirt ($3.50)
  --Team Polo Shirt ($3.50)
  --Team T-Shirt ($3.50)
  --Team Football Jersey ($3.50)
  --Team B-Ball Jersey - White ($3.50)
  --Team B-Ball Jersey - Red ($3.50)
  --Team B-Ball Jersey - Blue ($3.50)
  --Bullworth Hoodie - Gray ($6.00)
  --Bullworth Hoodie - Blue ($6.00)
  --Team Zip-Up ($8.00)
  --Bullworth Zip-Up - Green ($8.00)
  --Astronomy Club Vest ($7.00)
  --School Sweater ($7.00)
  --Bullworth Sports Jacket ($11.00)

0=========0
| Left Arm \
0=====================================>

  --Team Sweatband - Blue ($2.00)
  --Team Sweatband - Red ($2.00)
  --Team Sweatband - White ($2.00)

0==========0
| Right Arm \
0=====================================>

  --Team Sweatband - Blue ($2.00)
  --Team Sweatband - Red ($2.00)
  --Team Sweatband - White ($2.00)

0=====0
| Legs \
0=====================================>

  --Bullworth Gym Pants ($7.00)
  --School Shorts ($5.00)
  --Bullworth Gym Shorts - Blue ($5.00)
  --Bullworth Gym Shorts - White ($5.00)
  --Bullworth Gym Shorts - Red ($5.00)

0=====0
| Feet \
0=====================================>

  --Gym Shoes ($6.00)
  --Cheap Dress Shoes ($10.00)

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.16.C. Aquaberry Fashions Clothes Store                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

It should be noted that you should have both the Aquaberry Vest and the
Aquaberry Sweater from Chapter II but I will list them here to complete the
list.

The total cost for purchasing everything from this store is $1,236.

0=====0
| Head \
0=====================================>

  --Luxury Stud Hat - Gray ($14.00)
  --Luxury Stud Hat - Brown ($14.00)
  --Luxury Stud Hat - Black ($14.00)
  --Panama Hat ($25.00)
  --Porkpie Hat ($25.00)
  --Top Hat ($55.00)

0===========0
| Upper Body \
0=====================================>

  --Aquaberry Vest ($17.50)
  --Aquaberry Sweater ($17.50)
  --Aquaberry Shirt ($17.50)
  --Rough 'N Rich Shirt - White ($12.50)
  --Rough 'N Rich Shirt - Blue ($12.50)
  --AB Casual Polo - Black ($14.00)
  --AB Casual Polo - Brown ($14.00)
  --AB Casual Polo - Blue ($14.00)
  --Zip Sweater - Crimson ($17.50)
  --Zip Sweater - Slate ($17.50)
  --Zip Sweater - Forest ($17.50)
  --Zip Sweater - Coal ($17.50)
  --Urban Parade Sweater ($28.00)
  --Lambswool V-Neck Sweater ($28.00)
  --LS Training Jacket ($28.00)
  --LS Casual Jacket ($28.00)
  --Duffel Coat ($50.00)
  --Tuxedo Jacket ($100.00)

0=========0
| Left Arm \
0=====================================>

  --Aquaberry Watch - Gold ($35.00)
  --Aquaberry Watch - Steel ($25.00)
  --Aquaberry Watch - Silver ($30.00)
  --Aquaberry Watch - White Gold ($35.00)

0==========0
| Right Arm \
0=====================================>

  --Bracelet - Gold ($35.00)
  --Bracelet - Silver ($30.00)
  --Bracelet - Steel ($25.00)
  --Bracelet - Onyx ($25.00)

0=====0
| Legs \
0=====================================>

  --LS Casual Pants - Gray ($20.00)
  --LS Casual Pants - Black ($20.00)
  --Aquaberry Slacks - Slate ($28.00)
  --Aquaberry Slacks - Cream ($28.00)
  --RnR Shorts - Black ($14.00)
  --RnR Shorts - Burgundy ($14.00)
  --RnR Shorts - Green ($14.00)
  --RnR Shorts - Tan ($14.00)
  --RnR Shorts - Blue ($14.00)
  --Tuxedo Pants ($70.00)

0=====0
| Feet \
0=====================================>

  --LS Casual Moccasins ($18.00)
  --LS Casual Sneakers ($18.00)
  --RnR Suede Sneakers ($18.00)
  --Aquaberry Loafers ($22.50)
  --Aquaberry Boots ($25.00)
  --Country Boots ($25.00)
  --Italian Shoes ($35.00)

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.16.D. Worn In Used Clothing Store                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This store is located at the east side of Bullworth Town. The total cost for
purchasing everything from this store is $752.

0=====0
| Head \
0=====================================>

  --Ball Cap - Blue and White ($6.00)
  --Ball Cap - Black ($6.00)
  --Ball Cap - White ($6.00)
  --Ball Cap - Quartered ($6.00)
  --Ball Cap - White and Green ($6.00)
  --Ball Cap - White and Blue ($6.00)
  --Tradesman Cap - Blue ($7.50)
  --Tradesman Cap - Brown ($7.50)
  --Wool Hat - Boarder Style ($7.50)
  --Wool Hat - Urban Style ($7.50)
  --Beach Bucket Hat ($8.50)
  --Urban Bucket Hat ($8.50)
  --Newsie Hat ($8.50)
  --Old Time Racing Hat ($10.00)
  --Shortbeaked Cap ($8.50)
  --Unionist Hat ($10.00)
  --Lumberjack Hat ($10.00)
  --Cowboy Hat - Brown ($14.00)

0===========0
| Upper Body \
0=====================================>

  --Soccer Polo - Snow ($7.00)
  --Soccer Polo - Emerald ($7.00)
  --Rugby Jersey - LB ($7.00)
  --Rugby Jersey - Celt ($7.00)
  --Football Jersey - Green ($7.00)
  --Football Jersey - Black ($7.00)
  --Hockey Jersey - Blue ($7.00)
  --Hockey Jersey - Black ($7.00)
  --Dark Side Baseball Jersey ($7.00)
  --Bright Side Baseball Jersey ($7.00)
  --Tiki Shirt ($9.00)
  --Hawaiian Shirt ($9.00)
  --Lips Long T-Shirt ($9.00)
  --68 Long T-Shirt ($9.00)
  --Urban Sports Long T-Shirt ($9.00)
  --Zip Up Black Hoodie ($10.00)
  --Sevener Black Hoodie ($10.00)
  --Conduct Hoodie ($10.00)
  --Green Bomber Jacket ($12.00)
  --Black Hooded Jacket ($12.00)
  --Jean Jacket ($12.00)

0=========0
| Left Arm \
0=====================================>

  --Classic Watch ($13.00)
  --Black Digital Watch ($13.00)
  --Black Sports Watch ($13.00)
  --Blue Sports Watch ($13.00)
  --Low Profile Watch ($13.00)

0==========0
| Right Arm \
0=====================================>

  --Good Luck Wrist Band ($6.50)
  --Wristband - Black ($10.00)
  --Wristband - Brown ($10.00)
  --Wide Wrist Band - Black ($11.00)
  --Wide Wrist Band - Brown ($11.00)

0=====0
| Legs \
0=====================================>

  --Track Pants - Green ($10.00)
  --Track Pants - Black ($10.00)
  --Army Cargo Pants ($12.00)
  --Desert Cargo Pants ($12.00)
  --Ratty Jeans ($14.00)
  --Soccer Shorts - Snow ($9.00)
  --Soccer Shorts - Emerald ($9.00)
  --3/4 Shorts - Tan ($11.00)
  --3/4 Shorts - Brown ($11.00)
  --3/4 Shorts - Black ($11.00)
  --Beach Shorts ($9.00)
  --Cargo Shorts ($11.00)
  --Crisp Jeans ($14.00)

0=====0
| Feet \
0=====================================>

  --Urban Loafers - Brown ($9.00)
  --Urban Loafers - Black ($9.00)
  --Fashion Boots - Tan ($12.50)
  --Fashion Boots - Brown ($12.50)
  --Skate Shoes - Black ($9.00)
  --Urban Walker Classic ($7.00)
  --Urban Walker Canvas ($7.00)
  --Riot Shoes - Classic ($7.00)
  --Riot Shoes - Caramel ($7.00)
  --Riot Shoes - Chocolate ($7.00)
  --Riot Shoes - Black ($7.00)
  --Budget Basketball Shoes ($7.00)
  --Workman Boots ($10.00)
  --Brown Loafers ($17.00)
  --Country Shoes ($20.00)
  --Cowboy Boots ($22.50)

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.16.E. The Final Cut Clothes Store                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This Clothes Store is located within The Final Cut Barber Shop at the north
side of New Coventry. The total cost for purchasing everything from this
store is $820.50.

0=====0
| Head \
0=====================================>

  --Cap - Blue ($5.00)
  --Cap - Purple and Black ($5.00)
  --Cap - Red and Tan ($5.00)
  --Cap - White and Black ($5.00)
  --Cap - Yellow and Black ($5.00)
  --Cap - Black and Red ($5.00)
  --Army Cap ($5.00)
  --Army Bucket Hat ($5.00)
  --Army Wool Hat ($5.00)
  --Bandana - Blue ($3.50)
  --Bandana - Red ($3.50)
  --Bandana - Black ($3.50)
  --Skater Beanie - Black ($5.00)
  --Skater Beanie - Red ($5.00)
  --Skater Beanie - Gray ($5.00)

0===========0
| Upper Body \
0=====================================>

  --T-Shirt - White ($5.00)
  --T-Shirt - Blue ($5.00)
  --T-Shirt - Red ($5.00)
  --T-Shirt - Yellow ($5.00)
  --T-Shirt - Green ($5.00)
  --T-Shirt - Black ($5.00)
  --T-Shirt - Gray ($5.00)
  --Undershirt - Black ($3.00)
  --Undershirt - Blue ($3.00)
  --Undershirt - Gray ($3.00)
  --Long T-Shirt - White ($9.00)
  --Long T-Shirt - Dark Blue ($9.00)
  --Long T-Shirt - Yellow ($9.00)
  --Long T-Shirt - Light Blue ($9.00)
  --Long T-Shirt - Red ($9.00)
  --Long T-Shirt - Green ($9.00)
  --Long T-Shirt - Black ($9.00)
  --Long T-Shirt - Gray ($9.00)
  --Metal T-Shirt ($9.00)
  --Creepy Clown T-Shirt ($9.00)
  --Fool Hammer T-Shirt ($9.00)
  --New Flannel Shirt ($9.00)
  --Worn Flannel Shirt ($9.00)
  --Punk Hoodie ($11.00)
  --Army Sweater - Green ($11.00)
  --Army Sweater - Black ($11.00)
  --Hoodie - Black ($9.00)
  --Hoodie - Blue ($9.00)
  --Hoodie - Gray ($9.00)
  --Rock On Shirt ($7.00)
  --Rocker Hoodie ($9.00)
  --Army Jacket ($13.00)
  --Arctic Camo Jacket ($13.00)
  --Forest Camo Jacket ($13.00)
  --Black Bomber Jacket ($13.00)
  --Old School Punk Vest ($22.50)
  --Leather Jacket ($30.00)

0=========0
| Left Arm \
0=====================================>

  --Cheap Digital Watch ($9.00)

0==========0
| Right Arm \
0=====================================>

  --Red Bandana ($3.00)
  --Narrow Studded Punk Brace ($7.00)
  --Square Studded Brace ($7.00)
  --Wide Studded Punk Brace ($9.00)
  --Spiky Studded Punk Brace ($9.00)
  --Leather Archer Brace ($11.00)
  --Black Restraint Brace ($13.00)
  --Black Bracelet ($12.00)

0=====0
| Legs \
0=====================================>

  --Jogging Pants ($6.00)
  --Ripped Jeans ($12.50)
  --High Cuffed Jeans ($10.00)
  --Black Cargo Pants ($10.00)
  --Desert Cargo Shorts ($8.00)
  --Camo Cargo Shorts ($8.00)
  --Forest Camo Cargo Pants ($8.00)
  --Cut-Off Camo Shorts ($6.00)
  --Cut-Off Jean Shorts ($6.00)
  --Plaid Punk Pants ($15.00)
  --Pistol Pants ($20.00)

0=====0
| Feet \
0=====================================>

  --Low Tops - Black ($6.00)
  --Low Tops - Gray ($6.00)
  --Low Tops - Green ($6.00)
  --Low Tops - Red ($6.00)
  --Low Tops - Brown ($6.00)
  --Skate Shoes - Green ($9.00)
  --Skate Shoes - Red ($9.00)
  --Skate Shoes - Brown and Tan ($9.00)
  --Skate Shoes - Black ($9.00)
  --Fat Sneaks - Black and White ($12.00)
  --Fat Sneaks - Gray and White ($12.00)
  --Fat Sneaks - Gray ($12.00)
  --Fat Sneaks - Red and Gold ($12.00)
  --Fat Sneaks - Black and Red ($12.00)
  --Blue Runners ($10.00)
  --Brown Runners ($10.00)
  --White B-Ball Shoes ($13.00)
  --Shiny White Sneakers ($16.00)
  --Old Worn Boots ($12.00)
  --Army Boots ($12.00)
  --Motorcycle Boots ($20.00)

With all of the above tasks done it is finally time to go back to the Main
Story starting with the.....

 /=========================================================================\
0===========================================================================0
| V.17. Nerd Challenge                                               [NDCH] |
0===========================================================================0
 \=========================================================================/

The Nerd Challenge can be found in the basement of the Dragon's Wing Comics
Store in Bullworth Town. Beating this Challenge will earn you the basement as
a Save House.

In order to beat the Challenge you need to beat Fatty's high score of 1,010
in the "ConSumo" Arcade Game. If you waited this long to do this game then,
by beating this score, along with "Monkey Fling" and "Nut Shots", you can
earn the Free Games Reward along with the "Dual Nebula" Achievement.

When you beat the Challenge then you earn the Bottle Rocket Launcher Weapon
and it will spawn at all Save Houses including this one.

And you can finally go after the following.....

 /=========================================================================\
0===========================================================================0
| V.18. Collectibles (Dragon's Wing Comics Store)                    [CLWC] |
0===========================================================================0
 \=========================================================================/

Listed here are the Collectibles that are found at the basement of the
Dragon's Wing Comics Store:

0=============0
| Rubber Bands \
0=====================================>

[BLT-RB62] - Location: On the floor inside the bedroom.

0============0
| "G&G" Cards \
0=====================================>

[BLT-GG32] - Location: Inside the bedroom on the table.

0============0
| Transistors \
0=====================================>

[BLT-T6] - Location: On the desk next to your Save Book.

With this Transistor, along with the one you found in New Coventry, you can
finish up with the Hobo.....

 /=========================================================================\
0===========================================================================0
| V.19. "A Little Help" (V and VI)                                   [ALH3] |
0===========================================================================0
 \=========================================================================/

Now it is time to get the last fighting moves from the Hobo:

>>"A Little Help V"
  *****************
    Roundhouse Kick - (X, X, X, (Hold) X).

>>"A Little Help VI"
  ******************
    Overhead Punch - (X, X, X, X (Hold) X).

After acquiring the last fighting move then the Hobo will finally complete
his little project and will get beamed up by some mysterious force!

In addition, these moves will make fighting anybody much easier because the
final move of the Overhead Punch is practically unblockable (although you
will be vulnerable while charging up the last punch).

Now back to the Main Story.....

 /WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW\
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
| V.20. Dragon's Wing Comics                                         [DWCM] |
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
 \WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW/

This comic book shop in Bullworth Town is where the Nerds like to hang out.
One of your Save Houses is here too. You can also buy various items used in
gags and pranks:

  >>Itching Powder ($4.00)
  >>Stink Bombs ($4.00)
  >>Bag of Marbles ($3.00)

There is also one mission for this store.....

 /WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW\
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
| >DW1. "Comic Klepto" (Dragon's Wing Comics)                               |
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
 \WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW/

0=========0
| Overview \
0=======================>

  The store gets robbed by a dorky kid and the store owner wants Jimmy to go 
  after him.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission is available after 3:30 PM.

  In addition, I have a new suggestion by Rohail Khan.

0=========0
| The Plan \
0=======================>

  You are on a bike and must chase the kid. You must stop him before he gets 
  to the school. He will toss Fire Crackers behind him so avoid them when he 
  does.

  Get up alongside him and punch him to knock him off his bike and collect 
  the Comic. Even better, according to Rohail Khan, is to throw Fire Crackers 
  from your bike to knock him off then knock him out to get the Comic.

  Regardless of method, after obtaining the Comic, then return to the store 
  to successfully complete the mission.

0=======0
| Reward \
0=======================>

  $30.

  Then go back to the school and to the Cafeteria.....

 /NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN\
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN2. "Cook's Crush" (Edna)                                               |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
 \NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/

0=========0
| Overview \
0=======================>

   Edna tells Jimmy about her crush on Dr. Watts, the Chemistry teacher, and 
   that they are going out on a date. However, he doesn't know about it and 
   Edna wants Jimmy to get some items for her.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission is available between 8 AM to 5 PM.

0=========0
| The Plan \
0=======================>

  You will need to get Chocolates, Perfume, and Sedatives.

  You need to go to a Yum Yum Market to get the Chocolates if you don't have 
  any. If you already have Chocolates in your inventory then you can go and 
  get the other two items.

  To get the Perfume you must enter the Staff Room. But there are two 
  teachers by the door.

  Pull the Fire Alarm to get the teachers away from the Staff Room door and 
  run around the lockers so they don't see you as you enter. Get the Perfume 
  and get out.

  Next, go to the yellow X in Bullworth Town. Rummage through the Trash Cans 
  until you get some Prescription Pills. Then head back to Edna to 
  successfully complete the mission.

0=======0
| Reward \
0=======================>

  $40.

  Edna will then ask Jimmy to keep the kids away from them when they go out 
  that night which leads to.....

 /NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN\
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN3. "Cook's Date" (Edna)                                                |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
 \NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/

0=========0
| Overview \
0=======================>

  Jimmy now must protect Edna and her date from the students.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission opens up after 3:30 PM.

0=========0
| The Plan \
0=======================>

  Go near the Aquaberry Fashions store to start the mission.

  Climb the tree. Don't disturb the date and protect the duo from students. 

  Use the Super Slingshot and nail the students as they approach. Keep an eye 
  on the radar and don't let them stay near the two for too long or you will 
  fail the mission.

  Once the date finishes then the mission will be successfully completed.

0=======0
| Reward \
0=======================>

  $50.

  Now let's head into New Coventry.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| V.21. Rudy ++[SE Exclusive]++                                      [RDYS] |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

As Jimmy travels into New Coventry, he encounters a bum dressed in a Santa
suit. His name is Rudy and you will be doing some missions for him.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R1. "Balls of Snow" (Rudy) ++[SE Exclusive]++                            |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0=======================>

  After introducing himself to Jimmy then Rudy wants his help in keeping him 
  from being attacked by the Townies.......

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission is not available after 7 PM.

0=========0
| The Plan \
0=======================>

  Go across the street and upstairs to get to the snow pile. You must knock 
  out ten Townies with snowballs before time runs out.

  You must hit Townies and cannot hit anybody else. If you do then the Police 
  will get involved and Rudy will be Busted which will result in a mission 
  failure.

  The snowballs don't travel in a straight line and there are a ton of adults 
  around. The Townies will appear as yellow X's on the radar. Go for the ones 
  on bikes and those closest to you.

  After you take down the last Townie then the mission is successfully 
  completed.

0=======0
| Reward \
0=======================>

  $20 plus the Reindeer Antlers for your Wardrobe.

  Now let's head on over to Bullworth Town.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R2. "Miracle on Bullworth St." (Rudy) ++[SE Exclusive]++                 |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0=======================>

  Rudy tells Jimmy that he is Santa Claus. He also tells Jimmy that there is 
  an impostor that is charging money to have people pose pictures with him. 

  Rudy wants Jimmy to deal with this situation and will cut Jimmy in on the 
  action.......

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission appears after 6 PM.

0=========0
| The Plan \
0=======================>

  When the mission starts, you are armed with a Baseball Bat and you need to 
  get to Town Square quickly.

  When you get there you are told to destroy the Snowman, Sleigh, Candles, 
  Candy Canes, and the Castle. But, to quickly complete this mission, then 
  all you need to do is destroy the Castle. If you lose your Baseball Bat 
  then there are a couple of bats laying nearby.

  You may also be attacked by elves but you can just ignore them (however, 
  beating them up is more fun).

  After you destroy the Castle, regardless of what else you destroy, then the 
  mission is successfully completed.

0=======0
| Reward \
0=======================>

  Elf Costume.

  In addition, it will be 11 PM when the mission ends so you need to get off 
  of the street quickly if you don't want the Police after you for Curfew 
  Violation.

  Let's head back to Bullworth Academy.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH10. "Nutcrackin'" (Jimmy Hopkins) ++[SE Exclusive]++                   |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Miss Peters is doing the Christmas Pageant but is desperate. The lead 
  percussionist has appendicitis and needs for Jimmy to fill in for him. 

  Jimmy doesn't want to do it but Miss Peters threatens Jimmy with Music 
  Class failure unless he does it. Jimmy now has no choice.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  This is just another form of the Music Class. There are 100 notes in this 
  concert and they are worth 1% each. You need to get at least 80% to pass 
  the mission.

  This isn't really hard. There are a couple of spots near the end where 
  there are some notes really close together but still not too bad. If you 
  did good in Music Class then you shouldn't have too much trouble with it.

  After the concert ends, and you have at least 80%, then the mission is 
  successfully completed.

0=======0
| Reward \
0=======================>

  $20.

  Now let's head back to Bullworth Town.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R3. "Rudy the Red Nosed Santa" (Rudy) ++[SE Exclusive]++                 |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0=======================>

  Now that "Santa" has his new setup, he wants Jimmy's help in sprucing up 
  the place so that people will come and sit on his lap.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission appears after 12 PM.

0=========0
| The Plan \
0=======================>

  Go around and find trash that sparkles. You have a limited amount of time 
  to do this and there are five Packages that need to be collected.

  After getting the second one then you will be attacked by two elves and a 
  dog. Stop and knock them all out then proceed.

  After acquiring the last package then you will be attacked by two more 
  elves. Deal with them then go back to Rudy with the Packages.

  Next, you have to take photos of the kids as they talk to "Santa". You have 
  to wait until they smile for the camera so you can get a good photo. You 
  cannot get a good photo if they are misbehaving or scowling for the camera. 

  The good thing is that the kid will stay on Rudy's lap until you get a good 
  photo. After you get a good photo then you will go to the next kid.

  After all five kids have been successfully photographed then the mission 
  will be successfully completed.

0=======0
| Reward \
0=======================>

  $50 and ends Rudy's missions.

  With that done let's turn our attention towards the.....

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| V.22. Greasers                                                     [GRSR] |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

The Greasers are the guys who wear leather jackets and hang out at the
Autoshop. They like to think that they are tough but they are not that hard
to deal with.

Their main neighborhood is New Coventry and their hangout within the
neighborhood is The Tenements. They are led by Johnny Vincent and that leads
to the next mission.....

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR1. "Jealous Johnny" (Greasers)                                         |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0=======================>

  Johnny is upset over his girlfriend Lola cheating on him and wants Jimmy's 
  help in obtaining evidence.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  To get evidence you need to take photos of Gord giving Lola a gift, holding 
  hands with Lola, and kissing Lola.

  As with any of the other picture taking missions, keep an eye on the thin 
  border around the picture as you zoom in on your subjects. Make sure it is 
  green before taking the picture.

  Go to the two X's but don't get too close. Zoom in on the two of them.

  They will walk around while holding hands. This is probably the first 
  picture you will get.

  When Gord whips out the Flowers, but before he gets to give them to Lola, 
  then take another picture.

  And, when they stop to kiss, then take the last picture.

  If you miss any of the opportunities the first time then they will continue 
  walking around and repeat themselves thus giving you another opportunity to 
  get the right pictures.

  When all three photos are obtained then go back to Johnny to successfully 
  complete the mission.

0=======0
| Reward \
0=======================>

  $20 plus Greaser Respect +5 and the Busted! Picture Room Trophy near the 
  desk.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR2. "Bait" (Greasers)                                                   |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0=======================>

  With the evidence obtained, Johnny now wants Jimmy to lure Gord into an 
  ambush.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Gord can be found riding in Bullworth Town with a friend. Take the nearby 
  bike and go to him.

  Smack Gord to provoke him and then lead him to the BMX Park in New 
  Coventry. Once there then you will get a cutscene and the action will move 
  inside the park.

  Now you need to help Johnny beat up the Preps. Get off your bike and switch 
  to your Super Slingshot.

  Shoot the Preps off the bikes then continue shooting them until they go 
  down. They will be using Fire Crackers but they will be using them on the 
  Greasers so you won't have too much trouble from them.

  After the last Prep goes down then the mission is completed successfully.

0=======0
| Reward \
0=======================>

  $20 plus Preppie Respect -5 and Greaser Respect +5.

  In addition, you unlock the BMX Park, where you can ride around the ramps 
  and and do stunts, and the New Coventry Bike Races which leads to the next 
  chapter.....

 /=========================================================================\
0===========================================================================0
| V.23. Bike Races (Part Two)                                        [BRC2] |
0===========================================================================0
 \=========================================================================/

On the wall facing the street near the BMX Park is where you can find the New
Coventry Bike Races. There are two races and they are both two laps each.
Bring either the Red BMX or Scooter with you to the races.

0=======0
| Race 1 \
0===============================================>
| Reward: $30 /
0============0

  This race starts near your New Coventry Bike Garage and heads north along 
  the dirt path. Then the race will cut through The Tenements area and go 
  along the north part of New Coventry.

  There is a shortcut near the railroad cars on the north part of the 
  railroad tracks. When you get near the area then cut through the trees on 
  the left and stay near the fence.

  This will allow you to maintain your lead. After the railroad cars then you 
  will head back down to the dirt path which will lead back to where you 
  started.

0=======0
| Race 2 \
0===============================================>
| Reward: $40 /
0============0

  This race starts near where you pick up the race and heads east and 
  toward The Tenements. When you get to The Tenements then the race will 
  head west and along a dirt path.

  There is a jump on the north end of the course that leads back out into the 
  street. More often than not there is a car in the street when you land.

  Quickly get around it if it appears to maintain your lead. Then the race 
  will head west and back to where you started.

This will also complete the New Coventry Bike Races. There is now one race
left, the Bullworth Academy Bike Race, but Chapter V must be unlocked before
that can be done.

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR4. "Tagging" (Preps)                                                   |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0=======================>

  The Preps want Jimmy to prove his leadership by sending a message to the 
  Greasers in New Coventry.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  Jack606 came up with a much better way to reach the rooftop tag on the top 
  of Spazz Industries.

0=========0
| The Plan \
0=======================>

  You will be given the Spray Paint and be prompted to go to New Coventry. 
  Once in New Coventry then you are prompted to lay down a tag.

  Move toward a Tag Target and press the Y Button when prompted to spray a 
  tag. Follow the pattern to complete the tag.

  Press the A Button when you need to continue the tag. If you don't press 
  the A Button when needed then the tag will be abandoned.

  When you finish that tag then head to the nearby Yum Yum Market to buy some 
  more Spray Paint. After that then you need to lay down five Greaser insult 
  tags in New Coventry. There are a lot of X's so you can choose any five to 
  use.

  You are also told to complete the tags on the roofs for a big payoff. You 
  see, each tag you paint is worth $5 but the ones on the rooftops are worth 
  $100. There are four rooftop tags:

  Use the ladder by the BMX Park to get the tag on the top of Wonder Meats.

  There is a ladder by the carport east of The Golden Horseshoe. Use this 
  ladder to climb to the top of the carport and get the tag on one of the 
  signs.

  There is also a ladder on the south side of the building, with the parked 
  car, east of the Wonder Meats building. After you climb the ladder then 
  head east until you find a ladder straddling across the alley. Go across 
  the ladder to the other side to find the tag.

  But the tag on top of Spazz Industries is the hardest one to get. The Spazz 
  Industries building doesn't have a ladder.

  This is the method that Jack606 used to get to the top of Spazz Industries:

  First, climb the ladder next to the BMX Park.

  Second, climb the wall that is straight in front of you and, when you get 
  to the top, then turn left and walk up the slanted roof. Basically follow 
  the same path you do to get to the tag on the Wonder Meats sign, however, 
  this time, do *NOT* make the final climb onto the highest roof.

  Instead, when you reach the top of the first slanted roof you climb, then 
  stand on the apex (the flat bit at the point between the upwards slanting 
  roof you have just climbed and the downwards slanting bit now in front of 
  you) and face the roof of Spazz Industries. 

  This part does require a bit of precise timing so you might not do it the 
  first time, but is is easy to get. Should take no more than two to three 
  tries.

  Make sure Jimmy only has his hands equipped. Now go through your Weapon 
  Wheel until the Skateboard appears.

  Next, tap the Left Analog Stick forwards and Jimmy will put it down, hop 
  on, and will go rolling down the slanted roof in front of him, picking up 
  speed.

  As soon as you have tapped the Left Analog Stick forward then be sure to 
  let it go and hold down the B Button. And, when Jimmy hits the flat bit of 
  roof just before the edge, then let go of the B Button to ollie and he will 
  jump across the street onto the roof of Spazz Industries.

  The moment you land on the roof of Spazz Industries immediately switch to 
  something else on the Weapon Wheel or Jimmy may quickly roll off of the 
  roof.

  After you complete five Greaser insult tags, regardless of location, then 
  the mission will be successfully completed.

0=======0
| Reward \
0=======================>

  $25 to $405 depending on the tags done plus Greaser Respect -25 and Preps 
  Respect +5.

  You also unlock Tagging which spawns Tag Targets all around the Bullworth 
  area. I'm not going to cover Tagging since it does not contribute to 100% 
  Completion.

  In addition, you will now start to spawn.....

 /=========================================================================\
0===========================================================================0
| V.24. Spray Paint                                                  [SPNT] |
0===========================================================================0
 \=========================================================================/

In addition to being able to buy Spray Paint at all of the Yum Yum Markets
you can now find the Cans at the following locations:

0==================0
| Bullworth Academy \
0===============================================>

  >>Location: At the south side of the Boy's Dorm.
    Map: (F-9).

  >>Location: In the open garage at the south side of the Autoshop.
    Map: (G-8).

0===================0
| Old Bullworth Vale \
0===============================================>

  >>Location: Under the the large pier directly south of the Shopping 
              District.
    Map: (F-5).

0=============0
| New Coventry \
0===============================================>

  >>Location: In the small alley at the southwest corner of The Tenements.
    Map: (C-13).

  >>Location: In the alley south of the Bus Stop at the east side of New 
              Coventry.
    Map: (C-13).

And, in addition, you open more.....

 /=========================================================================\
0===========================================================================0
| V.25. Errands (Part Six)                                           [ERD6] |
0===========================================================================0
 \=========================================================================/

Now that you have done "Tagging" (Preps), another Errand will appear:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| New Coventry (NCV)                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[NCV-E34] - Take photo of a tagger
            **********************
              Location: In the street southeast of the Blue Balls Pool Hall 
                        near the Beam Cola billboard.
              Reward: $25.
              Plan: Get your Camera ready. Run and look for a blue X which 
                    indicates a Greaser getting ready to tag.

                    When you get to the Greaser then take the picture as he 
                    is tagging. Then return to the Cop to successfully 
                    complete the Errand.

                    Because of Greaser hostilities at this portion of the 
                    game then it is advisable to wait until you have 
                    completed Chapter III before doing this Errand otherwise 
                    you will be constantly attacked by Greasers as you 
                    attempt to do the task.

 /=========================================================================\
0===========================================================================0
| V.26. Greaser Challenge                                            [GRCH] |
0===========================================================================0
 \=========================================================================/

The Greaser Challenge can be found at the Blue Balls Pool Hall in New
Coventry. Defeating this Challenge will allow you to take over the hall as a
Save House.

You need to clear out the hall of all Greasers to complete the Challenge. You
start off against three Greasers. Use your powerful combos to clear them
quickly. After defeating them then three more Greasers show up.

Defeat those three and the hall is yours.

The Blue Balls Pool Hall Save House contains a bed, a Save Book, a Soda
Machine, and a "Monkey Fling" Arcade Game.

You can use this "Monkey Fling" Arcade Game to get the Free Games Reward (and
the "Dual Nebula" Achievement) if you haven't done so already.

This Save House also spawns your Carton of Eggs, Bottle Rocket Launcher, and
Spud Gun (later in the game) Weapons.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH11. "Glass House" (Jimmy Hopkins)                                      |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Mr. Hattrick has been trying to get Mr. Galloway fired by spreading rumors 
  about him being drunk. Jimmy helps him by showing he is not to be 
  underestimated.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission opens up after 3:30 PM.

0=========0
| The Plan \
0=======================>

  Head to the School Parking Lot. Follow Mr. Hattrick's car to his home. 
  Equip your Skateboard and skitch a ride on his bumper by pressing the Y 
  Button when close enough.

  When you get to his house then you have a very short time to get onto his 
  property. Then you are prompted to destroy as much as possible, mainly the 
  windows and potted plants.

  Destroying these objects will fill up a Vandalism Meter which you must 
  completely fill to meet the mission objectives.

  Go into the backyard and into the Greenhouse. Switch to your Super 
  Slingshot and start smashing the the windows and potted plants with your 
  fists and use the slingshot on the windows above. However, Mr. Hattrick has 
  called the Police and they will quickly arrive on the scene.

  After you are done with the Greenhouse then destroy some of the potted 
  plants while running from the Police. When you destroy enough of them then 
  you are prompted to leave Mr. Hattrick's yard.

  When you leave the yard then the mission will be successfully completed 
  (however, Mr. Hattrick will run out after you so keep running after the 
  mission is over otherwise you could be Busted).

0=======0
| Reward \
0=======================>

  $40.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND7. "Wrong Part of Town" (Nerds)                                        |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  While in the Library, Earnest tells Jimmy that Johnny thinks that Algie 
  is putting the moves on Lola and is going after him. Jimmy is requested by 
  Earnest to find and save Algie.....

0==========0
| Prep Work \
0=======================>

  Kiss a Girl/Guy first before doing this mission. You might need the extra 
  health.

0======0
| Notes \
0=======================>

  Got a neat little tip from Peter McConnell.

0=========0
| The Plan \
0=======================>

  Your first task is to find Cornelius. When you do find him then you see 
  that he is surrounded by Greasers including Johnny Vincent and Gary Smith. 

  When Cornelius tells Jimmy where Algie can be found then most of the 
  Greasers, including Gary and Johnny, leave but a few stay behind to beat up 
  Cornelius.

  Beat up the Greasers but focus on the one on attacking Cornelius first. 
  After defeating the Greasers then you need to go to New Coventry to find 
  Algie who'll be near The Tenements.

  When you find Algie then you will see that Lola is putting the squeeze on 
  Thad and Algie. When she leaves the duo then Jimmy requests them to leave 
  before the Greasers see them.

  But they are seen and the Greasers give chase with Jimmy riding on the back 
  of Thad's bike. This part is a rail shooter.

  Use the Super Slingshot to knock off the Greasers as they approach. Some of 
  them will throw Fire Crackers and can damage you although sometimes they 
  will knock themselves off their own bikes. You will go through the New 
  Coventry and Bullworth Town areas before heading back to school.

  After you are dropped off then take Algie to Earnest to successfully 
  complete the mission.

  However, reader Peter McConnell found something you can do before taking 
  Algie to Earnest. You will notice that Earnest is standing next to 
  Cornelius.

  While standing at the entrance to the school pull out your Camera and zoom 
  in on Earnest. You can take a picture of Earnest for the Yearbook here.

  If you don't get the Yearbook picture then move a couple of steps closer 
  and take another picture. Continue doing this until you get the picture 
  then go to him to finish the task.

0=======0
| Reward \
0=======================>

  $20 plus Greaser Respect -5 and Nerd Respect +5.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR3. "Lola's Race" (Greasers)                                            |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0=======================>

  Lola gets Johnny and Jimmy to challenge each other in a bike race.....

0==========0
| Prep Work \
0=======================>

  Have a Scooter saved in your bike garage and switch to your Bike Helmet 
  prior to doing this mission (optional).

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Bring either the Red BMX or Scooter with you. This is a bike race similar 
  to the others you have done previously.

  However, the Greasers are a bit faster so you may need to fight your way 
  from time to time as they try to pass you. There will be certain obstacles 
  to avoid during the race.

  You will have to contend with the railroad cars when you are on the tracks. 
  Avoid those to prevent wrecking.

  The path around Bullworth Academy have several shortcuts that the Greasers 
  will take but your bike (and Scooter) is fast enough to negate their 
  advantage.

  Some of the Greasers will cut down trees to knock you off your bike. Slow 
  down just a little to avoid them when they fall and go over the fallen 
  trees on the right side.

  When you win the race then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  Lola likes you plus you get the Lola's Picture Room Trophy and Greaser 
  Respect -20.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR4. "The Tenements" (Greasers)                                          |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0=======================>

  Lola wants Jimmy to get her belongings from her place which is smack in the 
  middle of Greaser territory.....

0==========0
| Prep Work \
0=======================>

  Have full Bottle Rocket Launchers before doing this mission.

0======0
| Notes \
0=======================>

  Reader Michael Gossett had this to add about the mission: 

     "I have been using your Bully(PS2) walkthrough and found it useful. 
      I would like to let you know i found another way to fight Norton during 
      The Tenements. You can use a Trashbin Lid, found on the landing between 
      the 2nd & 3rd floor, as a shield to block his hammer. the best way to 
      do this is to block his attacks till he bends over to catch his breath 
      then hit him 2-4 times w/ the lid then start blocking again. its slow 
      but it works."

0=========0
| The Plan \
0=======================>

  Go into The Tenements area. Go into the yellow marker and open the window.

  There are five items to get here in this multi-level building. The items 
  are marked with X's so they are easy to find.

  But the building is also full of Greasers. It is best to find them and 
  snipe them from afar with the Super Slingshot.

  This is especially useful when you go up the stairs to the next floor. Just 
  peek over the top of the stairs and nail the Greasers you see in the head 
  to knock them down without a fight. There are some Greasers you can't snipe 
  so use your combos to take care of them quickly.

  There are also some rooms that have destructible walls but you don't have 
  anything to destroy them with. Of course, some of the items you need are in 
  those rooms.

  When you get up to the last floor then defeat the Greasers and grab the Bag 
  of Laundry. After that then you will be confronted by Norton who has a 
  large Sledgehammer.

  He will hurt you really bad with the Sledgehammer so you will need to use 
  ranged weapons. The Bottle Rocket Launcher works well here. Keep firing at 
  him until his Health Meter is gone.

  Take the Sledgehammer he drops and go get the other two items. Use the 
  Sledgehammer to destroy the destructible walls to obtain the items.

  After getting the last item then leave The Tenements. Then go and return 
  the items to Lola to successfully complete the mission.

0=======0
| Reward \
0=======================>

  $20 plus Greaser Respect -10.

  In addition, you open up more.....

 /=========================================================================\
0===========================================================================0
| V.27. Errands (Part Seven)                                         [ERD7] |
0===========================================================================0
 \=========================================================================/

Now that you've done "The Tenements" (Greasers), more Errands will appear:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Old Bullworth Vale (OBV)                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[OBV-E35] - Spray some Prep tags
            ********************
              Location: At the east end of Old Bullworth Vale Gardens.
              Reward: $20.
              Plan: Find any three tag spots within Old Bullworth Vale to 
                    make your mark. After you make the last tag then the 
                    Errand will be successfully completed.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| New Coventry (NCV)                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[NCV-E36] - Escort Miss Abby to The Tenements
            *********************************
              Location: Just west of the Blue Balls Pool Hall, and near The 
                        Golden Horseshoe Hotel, after 4 PM.
              Reward: $40.
              Plan: Grab her hand and escort her to The Tenements area. Use 
                    the shortcut behind the Blue Balls Pool Hall to speed 
                    things up.

                    If you are attacked by Greasers then Miss Abby will back 
                    off and cheer you on as you fight them. Also be careful 
                    of traffic so they don't hit you and knock off your 
                    health.

[NCV-E37] - Spray some Greaser tags
            ***********************
              Location: Near the railroad overpass.
              Reward: $25.
              Plan: Go around and find three tag areas to make the Greaser 
                    tags. Be careful of nearby Greasers. After you complete 
                    the last tag then you successfully complete the Errand.

Now let's head back to Bullworth Academy.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH12. "Discreet Deliveries" (Jimmy Hopkins) ++[SE Exclusive]++           |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Mr. Watts, the Chemistry teacher, who is in the middle of a very serious 
  chemical induced hallucination, wants Jimmy to make some deliveries to some 
  his customers who buy some of the stuff he makes in his spare time.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission appears between 5 PM and 12 PM.

0=========0
| The Plan \
0=======================>

  Get the package from Mr. Watts' Assistant who is near the bridge for the 
  Blue Skies Industrial Area.

  You have a limited amount of time to get there. Once you get there and get 
  the package then you have to make deliveries, in a limited amount of time, 
  to the five customers.

  In order: North New Coventry, In and Out Motel in Bullworth Town, Central 
  Bullworth Town, West Bullworth Town, the Gym at Bullworth Academy.

  As long as you are in New Coventry then you need to be aware of Greaser 
  hostility. After you are out of New Coventry then you will be alright.

  After you make the last delivery then head back to Mr. Watts. As you enter 
  the room, and successfully complete the mission, then you find the Mr. 
  Watts has been selling Hair Growth formula that he has been making himself.

0=======0
| Reward \
0=======================>

  $50.

  Now let's go back to New Coventry.....

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR5. "The Rumble" (Greasers)                                             |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0=======================>

  Lola wants Jimmy to fight for her because all the boys are fighting for her
  in a big rumble.....

0==========0
| Prep Work \
0=======================>

  You should have full Fire Crackers, Bottle Rocket Launcher, and Spray Paint 
  before doing this mission. Kiss somebody for extra health.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  When the mission starts then find Peanut. Grab a bike and find him.

  When you do that then he will lead you into an alleyway in the middle of 
  The Tenements. Now you need to defeat him and his two friends in order to 
  get information to find Johnny so you can finish up business.

  During this fight you must stay in the alleyway. If you brought a bike then 
  you can just stay on it and punch them as they approach to throw you off. 
  This will limit their damage. If they manage to throw you off then use the 
  powerful combos you learned from the Hobo to quickly dispatch them.

  When you defeat them then you will be confronted with Johnny who wants to 
  fight. But the Cops intervene and you need to get away.

  At this point you will be on a bike and you need to outrun the Cops through 
  the Junk Yard. Just keep tapping the A Button to sprint ahead of the Cops.

  After outrunning the Cops then Johnny will knock you off your bike and you 
  will land in an enclosed area with a large magnet crane where you will 
  finally face the Greasers Leader.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| GR5.A. "Fighting Johnny Vincent"                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Johnny will be on a bike, wielding a pipe, and you must fight him on foot. 
  In addition to that, there are several Greasers stationed on the junk that 
  surrounds the middle area where you and Johnny are. They will throw Eggs 
  and Stink Bombs to hurt you and slow you down.

  Petey is on one side of the area and he wants you to help him get to the 
  magnet crane. Switch to your Super Slingshot and start running in a circle 
  around the area.

  The Super Slingshot will lock onto the Greasers overhead and running around 
  will help you to avoid Johnny. As you run around, shoot at the Greasers 
  above that you lock on. This will help clear a path for Petey.

  You can shoot Johnny as well but he is too fast and powerful, thanks to 
  that pipe, for you to shoot him while he is on his bike. If Johnny smacks 
  you with his pipe then you can smash some of the Crates around the area for 
  Soda Cans.

  When Petey finally gets to the magnet crane switch then he will turn it on. 
  Lure Johnny to the magnet. When you do that then his bike and pipe will be 
  taken from him and he will be on foot.

  Approach Johnny and wale on him with your powerful combos. He is not very 
  tough when off his bike. After you beat him down then you will successfully 
  complete the mission.

0=======0
| Reward \
0=======================>

  You will gain the Johnny's Jacket Room Trophy, gain full respect from the 
  Greasers (and Johnny's picture for your yearbook), the "Junior" 
  Achievement, and open up the next chapter of the game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies"  [CHPU] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

It is now spring time at Bullworth and the snow has melted away exposing new
grass and flowers.

With the Greasers taken care of, Jimmy now turns his attention to the Jock
clique. Especially after Petey has a little run-in with some and is harassed.

This chapter does not open up any new areas to explore but it does bring up a
new Job.....

 /=========================================================================\
0===========================================================================0
| VI.1. Lawn Mowing                                                         |
0===========================================================================0
 \=========================================================================/

At this point in the game you will also open up the second of two Lawn Mowing
Jobs which is located at 23 Estate Road in Old Bullworth Vale. The first Lawn
Mowing Job was opened up in Chapter II and is located at the east side of Old
Bullworth Vale Gardens.

You need to complete all three levels in each location for 100% Completion.
In addition, you also earn the "Green Thumb" Achievement. It should be noted,
however, that you can actually earn that Achievement by doing the first six
Lawn Mowing Detention mini-games (as noted earlier).

You have to complete a minimum percentage of the assigned area within a time
limit for successful completion. You will get $15 for minimal completion and
$25 for 100% mowing of an area.

For the first level of mowing you have to complete 70% coverage. Second level
requires 80% coverage. And the third level requires 90% coverage.

For the Old Bullworth Vale Gardens Law Mowing Job you have to mow around some
trees and avoid flowers but it is still pretty easy.

The Lawn Mowing Job at 23 Estate Road is just like the other one.

You have to avoid the Birdbaths, Potted Plants, and Flowers but the game
doesn't seem to punish you for destroying anything even though it says you
will lose money if do.

You can also destroy the Birdbaths prior to doing this Job so you don't have
to worry about them.

For minimal completion of a level you earn $20 and for 100% completion you
earn $40.

 /=========================================================================\
0===========================================================================0
| VI.2. Errands (Part Eight)                                         [ERD8] |
0===========================================================================0
 \=========================================================================/

Now that Chapter IV has been opened up, more Errands will appear:

++IMPORTANT NOTE: These four Errands may be delayed until after completion of 
                  the mission "Finding Johnny Vincent" (Greasers) if you use 
                  the hard drive for game saves in your Xbox 360. This 
                  problem also occurs in the Nintendo Wii version.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Old Bullworth Vale (OBV)                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[OBV-E38] - Collect and place flowers on Mrs. Lisburn's husband's grave
            ***********************************************************
              Location: At the Happy Endings Retirement Home during the 
                        daytime.
              Reward: $15.
              Plan: Hang just outside the gate so you don't Trespass. When 
                    you get her to appear then she will slowly walk up to you 
                    so you don't have to go inside.

                    If you don't already have Flowers in your inventory then 
                    you need to pick them from inside the Happy Endings 
                    Retirement Home grounds. Go to the blue X's which is 
                    inside the north side of the grounds near the dried out 
                    pond.

                    Make sure that the patrolling orderly is on the other 
                    side of the building before going to pick the six flowers 
                    you need to complete the Errand. After you pick the six 
                    flowers near the dried pond then head to the Cemetery and 
                    place the flowers on the grave to successfully complete 
                    the Errand.

                    However, if you already have at least six Bouquet of 
                    Flowers in your inventory, then just go straight to the 
                    gravesite to complete the Errand.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Town (BLT)                                                     \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[BLT-E39] - Take photo of a dirty Cop
            *************************
              Location: In front of City Hall.
              Reward: $25 and the Incognito Hat unlocked.
              Plan: Go to the In and Out Motel and switch to your Camera. 
                    Stay on the far end of the parking lot and use the zoom 
                    on the dirty Cop.

                    When you see the other guy give the Cop a payment then 
                    take the picture. Then take the Photos back to the other 
                    Cop to successfully complete the Errand.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| New Coventry (NCV)                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[NCV-E40] - Kill the Rats in The Tenements
            ******************************
              Location: At the north side of The Tenements.
              Reward: $25.
              Plan: Switch to your Super Slingshot and enter the building. 
                    Once inside, you will see blue X's and triangles.

                    These are the Rats and you need to use your slingshot to 
                    kill them. Target and shoot them to kill them.

                    You need to kill eighteen Rats to successfully complete 
                    the Errand.

[NCV-E41] - Put out fires inside The Tenements
            **********************************
              Location: At the north side of The Tenements.
              Reward: $25.
              Plan: You will be given a Fire Extinguisher by the Cop. Then go 
                    and enter the building.

                    You need to put out six fires to complete the Errand. Go 
                    up to the fire and Jimmy will automatically fire the 
                    extinguisher downward when you press the Right Trigger.

                    When you put out the last fire then the Errand will be 
                    successfully completed.

With that done, let's go back to the Main Story missions starting with the
one at the Library.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH13. "Stronghold Assault" (Jimmy Hopkins)                               |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Jimmy asks Algie for help but is turned down. Petey suggests that Jimmy go 
  after Earnest to get the Nerds on his side.....

0==========0
| Prep Work \
0=======================>

  You should kiss a Girl/Guy to get extra health before doing this mission.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Ask the Nerds for Earnest's whereabouts. You will see that Fatty is nearby. 

  You can talk to him but I prefer to just throw him into the nearby Trash 
  Can. He will then tell you that Earnest is at the Observatory.

  Next, go to the side alley. Thad is there at the security door but just 
  stay on top of the wall and snipe him with your Slingshot to get the 
  passcode.

  Once past the door then you will find a makeshift wall along the pathway 
  that you need to climb. Earnest will taunt you and you will be attacked by 
  three Nerds wielding Bottle Rocket Launchers and Fire Crackers. Stand on 
  the wall and use your Super Slingshot and snipe them from a distance.

  After dealing with them then climb the next wall into the next area. Go 
  along and snipe any Nerds you see. Go behind the big rock and pummel the 
  Nerd hiding there.

  As you approach the narrow part of the path leading into the next area then 
  you will be attacked by a couple of Nerds. Pummel them both and enter the 
  next area sniping any Nerds you see.

  Next, you will be prompted to go to the Observatory. Here, Earnest will be 
  using a weapon known as the Spud Cannon to keep you out. The game will also 
  instruct you to disable the Transformer.

  If you angle yourself correctly then you can actually shoot out the 
  Transformer from far away using the large rocks as cover.

  After shooting out the Transformer then approach the gate. There are two 
  more Nerds right next to the gate. Just come up to them and nail them up 
  close with the Super Slingshot. Then go through the gate.

  Now you need to use the Spud Cannon to knock down the doors. After a few 
  seconds of using the Spud Cannon then some Nerds will appear around the 
  Observatory to try to stop you with Bottle Rocket Launchers.

  Press the Y Button to get off of the Spud Cannon then use the Super 
  Slingshot to snipe the Nerds. When you get rid of the Nerds then get back 
  on the Spud Cannon and continue to knock down the doors. When more Nerds 
  appear then get off the cannon and get rid of them with the Super 
  Slingshot.

  Continue this pattern of shooting and defending until you destroy the 
  doors.

  After you knock down the doors and gain access to the Observatory then you 
  will successfully complete this half of the mission. You will gain Nerd 
  Respect -100 and Jock Respect +5.

  And, more importantly, a confrontation with the Nerd Leader, Earnest Jones, 
  which sets up.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH13.A. "Nerd Boss Fight"                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  You will have your health refilled when you start this battle (unless you 
  still have your extra health). He will be on a segmented catwalk that rings 
  the interior of the Observatory. They are held up in place by small cranes.

  When you start then he will be behind a slower firing version of the Spud 
  Cannon. Stay behind one of the columns.

  When there is a break in his firing pattern then poke out and use the 
  Slingshot to shoot at the highlighted cranes. Each crane takes three good 
  hits to destroy.

  After you destroy the two cranes here then this part of the catwalk will 
  collapse and he will move to another part of the catwalk.

  Now he will throw bundled Fire Crackers at you. Just stay in the open and 
  destroy the two cranes in this section. When you destroy the cranes then he 
  will move to another section of the catwalk.

  Next he will begin firing his Spud Gun erratically at you. Stay behind the 
  column until there is a break in his firing pattern. Then poke out and 
  shoot at the cranes.

  After you destroy the two cranes here then the mission is successfully 
  completed.

0=======0
| Reward \
0=======================>

  Nerd Respect +50 and you now have the Spud Gun which will spawn at all 
  Save Houses plus Earnest's Yearbook picture and the Solar System Mobile 
  Room Trophy over your bed.

  And this leads to.....

 /=========================================================================\
0===========================================================================0
| VI.3. New Weapons                                                  [NWPN] |
0===========================================================================0
 \=========================================================================/

In addition to earning the Spud Gun, which will start spawning at all of your
Save Houses, you will also find it plus the Bottle Rocket Launchers at the
following locations:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Academy                                                        \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

  >>Bottle Rocket Launchers
    ***********************
      Location:To the left of the entrance to the Observatory.
      Map: (H-9).

  >>Spud Guns
    *********
      Location: Behind the wall south of the Library entrance.
      Map: (G-9).

  >>Spud Guns
    *********
      Location: To the right of the entrance to the Observatory.
      Map: (H-9).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Old Bullworth Vale                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

  >>Bottle Rocket Launchers
    ***********************
      Location: Next to the north side of the car garage at 23 Estate Road.
      Map: (B-3).

  >>Bottle Rocket Launchers
    ***********************
      Location: In the north-south alley behind the Movie Theater.
      Map: (E-5).

  >>Bottle Rocket Launchers
    ***********************
      Location: On the barge east of the main pier in Bullworth Lake.
      Map: (F-6).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Town                                                           \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

  >>Bottle Rocket Launchers
    ***********************
      Location: In the alley just north of the Bullworth Town Shiny Bikes 
                Store.
      Map: (C-9).

  >>Bottle Rocket Launchers
    ***********************
      Location: On top of J's (which is right next to the Mexican 
                Restaurant).
      Map: (C-9).
      Notes: Use the ladder behind the restaurant to access the restaurant's 
             roof then use the second ladder to access the roof for J's.

  >>Bottle Rocket Launchers
    ***********************
      Location: At the southwest part of the In and Out Motel.
      Map: (D-10).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| New Coventry                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

  >>Bottle Rocket Launchers
    ***********************
      Location: In the alley, next to the Crate, north of the New Coventry 
                Yum Yum Market.
      Map: (C-11).

  >>Bottle Rocket Launchers
    ***********************
      Location: In the destroyed building just south of Tasteful Tattoos.
      Map: (C-12).

  >>Bottle Rocket Launchers
    ***********************
      Location: On top of Wonder Meats northeast of the Itching Powder.
      Map: (C-11).

You will also open up the pathway to the Observatory and, when you go to bed
and awaken the next morning, then you will also open up some blocked tunnels
leading to Happy Volts Asylum which will allow you to gain access to some
collectables.....

 /=========================================================================\
0===========================================================================0
| VI.4. Collectibles (Bullworth Academy and Happy Volts Asylum)      [CLTY] |
0===========================================================================0
 \=========================================================================/

Below is the list of new Collectibles for Bullworth Academy and Happy Volts
Asylum:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Bullworth Academy (BAC)                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=============0
| Rubber Bands \
0=====================================>

[BAC-RB63] - Location: In the clearing along the path to the Observatory east 
                       of the facility.
             Map: (H-10).

[BAC-RB64] - Location: Next to the tunnel entrance along the path to the 
                       Observatory and south of Rubber Band [BAC-RB63].
             Map: (I-10).

0============0
| "G&G" Cards \
0=====================================>

[BAC-GG33] - Directly southeast of the entrance to the Observatory.
             Map: (H-9).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Happy Volts Asylum (HVA)                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

The tunnel near Rubber Band [BAC-RB64] leads to the path around Bullworth
Academy. When you get out of the tunnel then you will see another tunnel.
This one will lead you to the Happy Volts Asylum area.

Enter the Happy Volts Asylum area by climbing the tree on the southwest part
of the area to gain access to the collectables. You need to avoid the
Orderlies while going after them.

Use the tree near the small maintenance building at the west side of the
facility to leave the asylum area.

0=============0
| Rubber Bands \
0=====================================>

[HVA-RB65] - Near the front gate inside the grounds.
             Map: (I-11).

0=======0
| Gnomes \
0=====================================>

[HVA-N23] - Location: At the south side of the large statue east of the front 
                      entrance.
            Map: (J-12).

Okay, now let's head back to the Gym area.....

 /=========================================================================\
0===========================================================================0
| VI.5. Jocks Challenge                                              [JKCH] |
0===========================================================================0
 \=========================================================================/

The Jocks Challenge can be found in the Gym. In this Challenge you need to
play a game of Dodgeball against the Jocks. This is very easy if you know how
to beat Dodgeball (especially if you have used it to get lots of money
earlier in the game).

When you win the Challenge then you earn $15 and the Jock Clubhouse by the
Football Field (and the Dodgeball Room Trophy if you haven't got it to show
up already).

It should be noted that there is no Arcade Game within the Jock Clubhouse.
But it does have a bed, a Soda Machine, and your Carton of Eggs/Bottle 
Rocket Launcher/Spud Gun Weapon Spawns.

Now back to the Main Story.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH14. "Here's to you Ms. Philips" (Jimmy Hopkins)                        |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Jimmy interrupts Ms. Philips while she is painting. Jimmy remarks that art 
  is lost on him and that he is into music.

  While they are talking, a Greaser is sneaking around watching the 
  conversation. Ms. Philips says that she is in love and wants Jimmy, who is 
  clearly excited about the possibilities, to pick up a few things for 
  her.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission can be accessed between 3:30 and 7 PM.

  I had a reader, Sarah Homme, write to me with the following:

     "My only criticism is that you didn't make a joke about the art teacher 
      wanting a pearl necklace (I don't know if that means anything to you 
      but over here it's... an expression)."

  An expression of what you may ask? Let's just say that "pearl necklace" 
  also has a alternate, and vulgar, meaning. How vulgar?

  Well....put "pearl necklace" and "expression" into Google and it will lead 
  you to where you need to go (I would tell you but because of the younger 
  audience that this game and guide caters to I want to keep it somewhat 
  clean).

  A further suggestion of this alternate meaning comes from the "Bully" 
  soundboard at www.rockstargames.com. When you click on Ms. Philips' picture 
  on the soundboard then she will say this:

     "There's the pearl necklace! I still remember the first one I got."

  Sneaky.

0=========0
| The Plan \
0=======================>

  You need to pick up a Dress, a Necklace, and Perfume in a timed mission.

  Go and get either your Red BMX or Scooter to speed things up. As you leave 
  the campus area then you will notice the Greaser, from the cutscene, 
  chasing you. Ignore him for now.

  Go and get the Bottle of Perfume from the Old Bullworth Vale Hair, Nails & 
  Beauty. When you leave then you will be attacked by three Greasers.

  Two of them will be throwing Eggs at you. The third one is the one chasing 
  you. Beat up that Greaser and ignore the other two.

  Next, head to Aquaberry Fashions to get the Ms. Philips Pearl Necklace. You 
  will also be attacked by a couple of Greasers, who will throw Eggs, when 
  you leave.

  Ignore them and head to the Worn In Used Clothing store to pick up the Ms. 
  Philips Red Dress. You will be attacked by two more Greasers, also throwing 
  Eggs, when you leave.

  Ignore them and head back to Ms. Philips to complete the mission. However, 
  Jimmy finds that Ms. Philips is in love with Mr. Galloway, and not Jimmy, 
  who has just become a victim of a misunderstanding.

0=======0
| Reward \
0=======================>

  $50.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH15. "Galloway Away" (Jimmy Hopkins)                                    |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Ms. Philips explains to Jimmy that Mr. Galloway is a drunk but she loves 
  him. However, Mr. Hattrick has convinced Mr. Galloway to commit himself to 
  dry out and he has instructed the staff not to let Ms. Philips in.

  Jimmy agrees to help her by getting Mr. Galloway out of the hospital.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission can be found when class is not in session and before 7PM.

0=========0
| The Plan \
0=======================>

  Travel to the Observatory tunnels. Once there then follow the yellow X's 
  until you reach Happy Volts Asylum. After you meet Ms. Philips then you 
  need to enter the Asylum.

  However, visiting hours are over and you need to find another way inside.

  Go to the yellow X and climb the tree. Once inside then you will meet up 
  with a fellow patient and tell you not to anger the watcher (the large 
  statue covered with lights).

  Now you need to destroy the statue's power source without being seen or you 
  will be thrown out by the Orderlies. Crouch and sneak along the high ledge 
  south of the statue. Don't forget: you can go faster when crouching by 
  tapping the A Button.

  When the orderly that is patrolling the west side starts heading north then 
  go northwest to the the west hedge and continue along it until you see the 
  break in the hedge. When the Orderly heads south again then go to the north 
  part of the break and ready your Slingshot then shoot the light through the 
  hedge break to power down the statue.

  Now you have to sneak in without being seen. This part is easier since 
  there is not much light and you have distracted the Orderlies by powering 
  down the statue. While they will continue looking, they will generally stay 
  in place to keep an eye on the nearby patients.

  Once inside then you have to sneak your way to Mr. Galloway. After going 
  through the second door, and entering A Block, then go along the left 
  corridor, so you're not seen by the Orderlies who are dealing with a 
  patient, and make your way to Mr. Galloway's cell.

  When you meet Mr. Galloway then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  $60.

  Now let's head back Bullworth Academy.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND8. "Funhouse Fun" (Nerds)                                              |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  Algie informs Jimmy that the Jocks are going to be at the Funhouse at the 
  Carnival. He also tells him that he needs to access the control panels so 
  he can cause problems for the Jocks while they are inside.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Head to the Funhouse at the Carnival. Once there then go inside. You will 
  find two of the Nerds fighting with two Jocks. Help out the Nerds then lead 
  them out of the Funhouse.

  Climb the nearby table and twist the book to bring the ladder down. Climb 
  the ladder to go to the next area.

  Here you have to make your way to the graveyard control center. But you 
  must make your way through the obstacle course.

  You have to dodge the scythes from the large Reapers and the steam from the 
  kettles. Move Jimmy as close to the small fence in the foreground then time 
  your way through the scythes.

  When you get inside the control center then activate the graveyard. When 
  you access the screen then you will see the Nerds running through the 
  graveyard. Then the Jocks will give chase one by one.

  Use the A Button to bring a scythe down onto a Jock. When you defeat the 
  three Jocks then you need to find your way out of the graveyard. Exit the 
  door and you will see the marker that will take you into the next area.

  Next you will be in a maze. Go through and find the Nerds. After you find 
  the both of them then get out.

  Next you will be in another maze-like section with rotating miners. You 
  need to disable them to get the Nerds out.

  On the upper level above the maze there are three control panels. Each of 
  them are controlled by a Jock. Beat up the Jocks to get at the control 
  panels then deactivate the miners to proceed. Then follow the Nerds out of 
  the mine.

  After that then you have to find them again. They will be in front of the 
  nearby mirrors to your left. From there, lead them out of the Funhouse to 
  successfully complete the mission.

0=======0
| Reward \
0=======================>

  $25 plus Jock Respect -10, Nerd Respect +5, and the Reaper Room Trophy on 
  top of the bookcase.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND9. "Paparazzi" (Nerds)                                                 |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  Earnest has a plan to hurt the Jocks. He wants Jimmy to take inappropriate 
  pictures of Mandy, the Jocks head cheerleader.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission can't be done after 7 PM.

0=========0
| The Plan \
0=======================>

  You need to get some pictures of Mandy. As with any of the other picture 
  taking missions, keep an eye on the thin border around the picture as you 
  zoom in on your subjects. Make sure it is green before taking the picture.

  For starters, head to the Gym. Take a picture of Mandy at cheerleader 
  practice.

  After that then she will head to the Girl's Dorm to change. Enter the dorm 
  by climbing the lattice to take another picture. According to Iain Naylor 
  you can also have as much success by going through the front door and going 
  upstairs.

  You have to sneak around, hide behind pillars, and ducking into doorways, 
  otherwise you will be seen and thrown out by the headmistress and you will 
  have to re-enter.

  Sneak into the shower room and take a picture of her in the shower. After 
  that then you have to sneak your way to her room and take the last picture.

  When you get the last picture then you need to get out. Just run out the 
  front door and to the Library to meet with Earnest and successfully 
  complete the mission.

0=======0
| Reward \
0=======================>

  $25 plus Jock Respect -10 and Nerd Respect +5.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND10. "Defender of the Castle" (Nerds)                                   |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  The Jocks are going to attack the Observatory over the pictures you took 
  and that the Nerds need to fix the defense system to fend them off. Jimmy 
  agrees to hold off the Jocks while they do that.....

0==========0
| Prep Work \
0=======================>

  Kiss a Girl/Guy to get extra health prior to doing this mission. Have full 
  Spud Gun, Bottle Rocket Launcher, and Bag of Marbles ammo.

0======0
| Notes \
0=======================>

  Got some additional tips from ChickenBot.

0=========0
| The Plan \
0=======================>

  Get to the Barricade. The Jocks will employ the football players to knock 
  down the Barricade.

  These are the ones you should focus on first. Stand on top of the Barricade 
  and use your Spud Gun and Bottle Rocket Launcher to keep the Jocks from 
  destroying the blockade.

  Regardless of whether or not the barricade stays up you will be prompted to 
  head back to the Observatory and use the Spud Cannon. Before using the Spud 
  Cannon, spread a lot of Marbles on the path.

  Get onto the Spud Cannon and use it against the incoming Jocks. Aim between 
  the large rock and the rock wall. This will allow you to knock out most of 
  them easy.

  When they manage to get through then they will come in single file toward 
  you so it will still be easy to knock them out. The fact that they will 
  trip on the Marbles you laid out will help you greatly in keeping them from 
  the Observatory by keeping them still long enough for you to knock them 
  out. If any of them get through then the mission is failed.

  After you get rid of all of the Jocks then the mission is successfully 
  completed.

0=======0
| Reward \
0=======================>

  $25 plus Jock Respect -10 and Nerd Respect +20.

 /KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK\
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| VI.5. Jocks                                                        [JCKS] |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
 \KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/

The Jocks are the large hulking brutes who run the school and hang out near
the Gym and Football Field. The Nerds are resentful of them and most of your
time will be spent trying to settle scores with the Jocks.

However, there is one mission for one of them and you can find it at the
Gym.....

 /KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK\
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| >JK1. "Discretion Assured" (Jocks)                                        |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
 \KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/

0=========0
| Overview \
0=======================>

  Jimmy finds a despondent Mandy in the Gym. She tells Jimmy that there are 
  posters of the pictures, which Jimmy took, all over town. Out of guilt, 
  Jimmy agrees to help her get rid of the posters.....

0==========0
| Prep Work \
0=======================>

  Have full Spray Paint before doing this mission.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Tag over the posters of Mandy. You have a limited time to do this so use 
  your bike to get to the posters quickly.

  Find the two posters on Bullworth Academy. Make sure that no Prefects or 
  Cops see you as you tag the posters otherwise they will cause trouble for 
  you and waste precious time.

  After tagging the two posters at Bullworth Academy then the timer will 
  reset and you have to head over to Bullworth Town and tag the two posters 
  there. Use the bike to get there quickly. I recommend tagging the one at 
  City Hall first.

  After tagging the first poster in Bullworth Town then another poster 
  appears, courtesy of Thad. According to Gello Adlaon, if you knock out Thad 
  after he places the new poster, which is on the side of Dragon's Wing 
  Comics, then he cannot replace any more posters for the remainder of the 
  mission.

  As you head from City Hall toward Dragon's Wing Comics then you will 
  encounter Thad. Get off your bike and knock him out to prevent any more 
  interference from him.

  The poster at Dragon's Wing Comics is being viewed by a couple of Jocks. 
  Beat them up, or better yet, use the Bottle Rocket Launcher on them, then 
  tag over this poster.

  Head over to the last poster at the Closed Theater and tag it. After that 
  then meet Mandy by the Boy's Dorm to successfully complete the mission.

0=======0
| Reward \
0=======================>

  Mandy now likes you plus the Mandy Picture Room Trophy by the night stand 
  and Nerd Respect -5.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND11. "Nice Outfit" (Nerds)                                              |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  Earnest wants Jimmy to get the school mascot outfit to help satisfy his 
  plan for revenge.....

0==========0
| Prep Work \
0=======================>

  You should kiss a Girl/Guy to increase your health prior to doing this 
  mission. You should also have a full Spray Can too.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Go to the Football Field to annoy the mascot. You will notice an Annoyance 
  Meter on the right side of the screen. Climb the tree and use the Super 
  Slingshot to shoot at the mascot.

  When you fill up the meter then Jimmy will be chased into the Pool 
  Building. Jimmy then has to fight the mascot in the empty pool.

  Switch to the Spud Gun and use it to club him. Every so often, fire a shot 
  at him to knock him down so you can kick him a few times. Try to avoid his 
  charge move if he manages to use it.

  After the mascot is defeated then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  You earn the Mascot Outfit plus Jock Respect -10 and Nerd Respect +5.

  It should be pointed out that, when you are in the Mascot Outfit, you 
  cannot use projectile weapons or talk to people.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND12. "The Big Game" (Nerds)                                             |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  Earnest now wants Jimmy to use the newly acquired Mascot Outfit to cause 
  trouble for the Jocks at the big game that night.....

0==========0
| Prep Work \
0=======================>

  Before doing the next mission you should get out of the outfit, obtained 
  from the previous mission, so you can kiss someone for extra health. You 
  don't need to be wearing the outfit prior to doing this mission. You will 
  automatically be wearing it when the mission starts.

0======0
| Notes \
0=======================>

  This mission can't be done after 9 PM.

0=========0
| The Plan \
0=======================>

  First, you need to dance in front of Thad to unlock the gates. Use the Left 
  Trigger + A Button to do the Cow Dance. This dance will get the Jocks to 
  leave you alone if you are spotted.

  It's a short and easy rhythm game using the four face buttons (X, Y, A, B). 
  After doing the dance then any Jocks who watched it will go away.

  Once past Thad then go to the Nerd agents in the field. You can get to them 
  in any order but this is the way I did it.

  You'll have to get past a group of Jocks before going to the field so 
  you'll have to do the Cow Dance for them. If you try to go on the path 
  leading to the Library then you'll be forced to go back. You need to get 
  past these Jocks with the Cow Dance.

  After dealing with these Jocks then I went to the first Nerd agent (Bucky) 
  behind the east bleachers. He'll give you a rigged ball to put in the bag.

  Go and put the ball in the bag near the Jock Clubhouse. You will have to do 
  a Cow Dance before you can get to the bag. After you put the ball in the 
  bag then go and talk to the next Nerd agent.

  I then went to the Nerd agent (Fatty) behind the west bleachers. He'll give 
  you glue to use on the player's benches.

  Go and glue the four spots on the benches. You'll need to do the Cow Dance 
  a couple of times while doing this part of the mission. When you 
  successfully glue the benches then talk to another Nerd agent.

  Next, I went to the Nerd agent (Melvin) near the Autoshop. He will then 
  give you a Bag of Marbles to scatter on the Football Field.

  There are three spots to do. This part is easy since there are no Jocks on 
  the field. After you spread the Marbles then go and talk to the last agent 
  (Algernon) near the Harrington House.

  He'll tell you to go and urinate in the cooler. Go to the Gym. You'll have 
  to do the Cow Dance a couple of times before you can gain access to the 
  cooler. After you spike the cooler then leave the Gym.

  When you leave the Gym then you need to talk to the final Nerd agent 
  (Cornelius). He'll tell you to use the switchbox on the field to change the 
  message on the scoreboard.

  Go and hack the scoreboard. You'll need to do the Cow Dance a couple of 
  times before gaining access to the scoreboard.

  After you gain access to and hack the scoreboard then you will successfully 
  complete this half of the mission. You will get $25 and Jock Respect -10.

  And, more importantly, a confrontation with the Jock Leader, Ted Sinclair, 
  which sets up.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| ND12.A. "Jock Boss Fight"                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Ted will stand behind his offensive line and throw explosive laden 
  footballs at you. Don't try to catch them.

  They will explode and hurt you if you do. Let the ball hit the ground 
  before picking it up.

  Pick up the football and throw it back at one of the three offensive 
  linemen. After you knock out the three linemen then Ted will back up about 
  10 to 15 yards and you must repeat the process.

  However, you have to face occasional attacks from a football player. Beat 
  up those who attack you and proceed with the previous pattern. Once you 
  take down the three offensive linemen again then Ted will back up to his 
  endzone and you need to go through this again.

  Just like the last time, you will face occasional attacks from the football 
  players but they will come two at a time this round. Again, beat up those 
  who attack you and continue with picking up the footballs and throwing them 
  back at the offensive line.

  After you take down the offensive line for the third time then Ted will 
  then run for it. But all you need to do is to knock down Ted, which is not 
  hard to do, to successfully complete the mission.

0=======0
| Reward \
0=======================>

  You will gain the Captain's Jersey Room Trophy, gain full respect from the 
  Jocks (and Ted's picture for your yearbook), gain full respect from the 
  Nerds, obtain the "Senior" Achievement, and open up the next, and last, 
  chapter of the game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15"     [CHPF] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Now Jimmy is king of the school. He never intended to do this but
circumstances gave him no choice. Everybody has stopped fighting and are
finally getting along. Jimmy is on top of the world.

But Petey warns Jimmy that Gary is still lurking in the shadows. Jimmy
ignores Petey preferring to bask in his glory.

And this also opens up.....

 /=========================================================================\
0===========================================================================0
| VII.1. Blue Skies Industrial Area                                         |
0===========================================================================0
 \=========================================================================/

When you open up Chapter V then you also open up the last major section of
the Bullworth region: Blue Skies Industrial Area.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.A. The Homes                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Homes is another run down area of Bullworth. It mainly consists of small
houses and trailers on the north side of Blue Skies Industrial Area.

This is also where you can find the Tattoo Parlor (represented as a trailer
on your map) and the Blue Skies Industrial Area Infirmary. This is also where
the Townies, a group of dropouts known to cause trouble, mainly live.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.B. Blue Skies Industrial Park                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is the main industrial part of the area south of The Homes. It is home
to the Docks (on the west side by the water), Spencer Shipping, Blue Skies
Shipping, Spazz Industries, and the Blue Skies Industrial Area Police
Station.

Incidentally, Spencer Shipping is where you will find any Gravestones that
you did not destroy during the mission "Halloween" (Gary Smith).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.C. Townie Stronghold                                               \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The southeast part of the Blue Skies section is where the Townie Stronghold
is located. At this stage of the game the entrance is barricaded but you will
gain entrance at the end of "Showdown at the Plant". The large Chem-O-Lot
building is located within the Stronghold.

And speaking of the Townies.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.D. Townies                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The last group of kids that Jimmy has to deal with are the Townies. They are
former students that have been either kicked out, dropped out, or couldn't
afford to go to Bullworth Academy. This group of former students wear
clothing that is primarily orange.

They are very hostile to any current student that goes into their
neighborhood. They can be found all around the Blue Skies Industrial Area, as
well as Bullworth Town, and are led by Edgar Munsen.

Listed below are the Townies:

0=======0
| Gurney \
0=====================================>

  Description: Crew cut light brown hair and a goatee.
  Clothing: Wears a brown jacket with an orange shirt underneath plus blue 
            jeans and black and orange shoes.
  Notes: None.
  Paid Ally: Yes.

0==================0
| Henry (aka Clint) \
0=====================================>

  Description: Muscular with crew cut blond hair and dark brown wristbands on 
               both wrists plus a barbed wire tattoo on upper right arm.
  Clothing: Wears a black tank top with orange border and picture of an 
            orange scorpion plus blue jeans with scuffed up knees and light 
            brown shoes.
  Notes: None.
  Paid Ally: Yes.

0======0
| Jerry \
0=====================================>

  Description: Short brown hair.
  Clothing: Wears a black shirt with orange star and orange half sleeves plus 
            tan pants with gray shoes.
  Notes: None.
  Paid Ally: Yes.

0=====0
| Leon \
0=====================================>

  Description: He is the only black Townie in the clique.
  Clothing: Wears an orange jacket with blue shirt plus beige pants with tan 
            shoes.
  Notes: None.
  Paid Ally: Yes.

0============0
| Omar Romero \
0=====================================>

  Description: Crew cut light brown hair and wears orange wristbands on both 
               wrists.
  Clothing: Wears a black tank top with orange biohazard symbol in the center 
            and orange flames on the bottom plus faded black pants with 
            orange shoes.
  Notes: He is considered to be Edgar's second-in-command.
  Paid Ally: No.

0===========0
| Otto Tyler \
0=====================================>

  Description: Crew cut light brown hair and wears a black armband on his 
               upper left arm and a tan wristband on his left wrist.
  Clothing: Wears an orange sleeveless shirt with skull on front with black 
            pants and black shoes.
  Notes: None.
  Paid Ally: Yes.

0=======0
| Duncan \
0=====================================>

  Description: Short brown hair and wears an orange wristband on his left 
               wrist.
  Clothing: Wears a white sleeveless shirt with a picture of an orange gear 
            on front plus blue jeans with orange shoes.
  Notes: He is the male kissable Townie in the clique.

0===========0
| Zoe Taylor \
0=====================================>

  Description: She is tall and has red hair
  Clothing: Wears a white shirt with sleeve stockings (black) plus an orange 
            plaid skirt with purple stockings and black knee high boots.
  Notes: Rejoins Bullworth Academy at the end of the Main Story.

The Paid Ally information and some of the Townie descriptions come from Jeff
Mote Jr. What full names I could obtain I got from the credits near the end
of the user manual. I also dredged through some of the files from the PS2
game disc to fill in a couple of missing pieces.

Now let's go after more of the.....

 /=========================================================================\
0===========================================================================0
| VII.2. Collectibles (Blue Skies Industrial Area)                   [CLTB] |
0===========================================================================0
 \=========================================================================/

Below is the list of new Collectibles for Blue Skies Industrial Area:

0=============0
| Rubber Bands \
0=====================================>

[BSI-RB66] - Location: On the half-submerged boat just west of the Docks.
             Map: (E-10).

[BSI-RB67] - Location: Behind the fence at the south end of the Docks.
             Map: (F-11).

[BSI-RB68] - Location: In front of the Tattoo Parlor at the northwest corner 
                       of The Homes.
             Map: (E-12).

[BSI-RB69] - Location: In the open area, near three crates, next to the Bus 
                       Stop at the southeast part of The Homes.
             Map: (F-12).

[BSI-RB70] - Location: On the porch of the house, with the satellite dish, 
                       across the street from the Bus Stop at the southeast 
                       part of The Homes.
             Map: (F-13).

[BSI-RB71] - Location: In the fenced off area for Blue Skies Paint Supply 
                       which is south of the Blue Skies Industrial Area 
                       Infirmary.
             Map: (F-12).
             Notes: Climb through the gap at the east side of the fence to 
                    access.

[BSI-RB72] - Location: Near the railroad cars northwest of the Blue Skies 
                       Industrial Area Police Station.
             Map: (G-12).

[BSI-RB73] - Location: In the highest sealed room across the street southeast 
                       of the Blue Skies Industrial Area Police Station.
             Map: (G-13).
             Notes: Push the button to open the door.

[BSI-RB74] - Location: At the north end of the fenced off area behind Spazz 
                       Industries.
             Map: (G-12).
             Notes: Use the gap in the fence on the south side of Spazz 
                    Industries to gain access.

[BSI-RB75] - Location: Just south of the large truck crane at Blue Skies 
                       Shipping.
             Map: (H-12).

And with that I now have the Rubberband Ball and another step toward 100%
Completion.....

0============0
| "G&G" Cards \
0=====================================>

[BSI-GG34] - Location: In the backyard of the house directly west of the Blue 
                       Skies Industrial Area Infirmary.
             Map: (F-12).

[BSI-GG35] - Next to the small trailer directly north of the Blue Skies 
             Industrial Area Infirmary.
             Map: ([E,F]-12).

[BSI-GG36] - In the backyard of the house directly east of the large power 
             line tower at the east part of The Homes.
             Map: (F-13).

[BSI-GG37] - At the back entrance for Spencer Shipping (near the Desiccant 
             Juice billboard). Smash through gate to access.
             Map: (G-12).

[BSI-GG38] - On top of Blue Skies Shipping. Use the stairs by the Bus Stop to 
             access.
             Map: (G-12).

At this point I now have 38 of 40 "G&G" Cards. One is inside the Townie
Hangout and the other is inside the Townie Stronghold. For now, though, let's
move onto finishing off the.....

0=======0
| Gnomes \
0=====================================>

[BSI-N24] - Location: On the barge at the north end of the Docks.
            Map: (E-10).
            Notes: You need to use your Slingshot to destroy it.

[BSI-N25] - Location: In the backyard of the yard east of the Tattoo Parlor.
            Map: (E-12).

With that I have now destroyed all 25 Gnomes and earned the Gnome Outfit and
the Gnome Room Trophy which will sit on the bookcase.

 /=========================================================================\
0===========================================================================0
| VII.3. Errands (Part Nine)                                         [ERD9] |
0===========================================================================0
 \=========================================================================/

Now that Chapter V has been opened up, more Errands will appear:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Happy Volts Asylum (HVA)                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[HVA-E42] - Find and guide the patients back
            ********************************
              Location: In front of the the main gates for Happy Volts 
                        Asylum.
              Reward: $30.
              Plan: Bring a bike with you to this Errand. There are two 
                    patients to find, Otto and Henry.

                    Henry is not far from the gates. Once you find him then 
                    get off your bike and approach him.

                    Then get back on your bike and find Otto who is in Blue 
                    Skies Industrial Area. After you find Otto then lead the 
                    both of them back, while slowly riding the bike to keep 
                    them within sight, to the Orderly to successfully 
                    complete the Errand.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| New Coventry (NCV)                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[NCV-E43] - Deliver to Spazz Industries in Blue Skies Industrial Area
            *********************************************************
              Location: In front of the Spazz Warehouse.
              Reward: $20.
              Plan: Bring a bike to this Errand because this is a timed task. 
                    After getting the Package then quickly ride over to the 
                    blue X in Blue Skies Industrial Area then give the 
                    Package to the man in the yellow hardhat to successfully 
                    complete the Errand.

[NCV-E44] - Escort Christy to the motel
            ***************************
              Location: Near Slab O' Meat after 6 PM.
              Reward: $30.
              Plan: Grab her hand and slowly walk her to the In and Out Motel 
                    to complete the Errand. The Greasers might harass you a 
                    little bit but is not too bad.

                    Beat up any Greaser that tries to attack Christy. It is 
                    best to get this Errand just after 6 PM in order to 
                    maximize the time you need to complete this task.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Blue Skies Industrial Area (BSI)                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[BSI-E45] - Deliver the package
            *******************
              Location: Near Blue Skies Shipping.
              Reward: $30.
              Plan: Get the Package and take it to the blue X which is the 
                    guy not far from the Police Station. Once you deliver the 
                    Package then the Errand is successfully completed.

[BSI-E46] - Destroy four satellite dishes
            *****************************
              Location: Just northeast of Spencer Shipping.
              Reward: $30.
              Plan: Go to the blue X's where the dishes are found. Use your 
                    Slingshot to destroy them. Once you have destroyed the 
                    last dish then the Errand will be successfully completed.

[BSI-E47] - Salvage the cargo
            *****************
              Location: On the south end of the Docks just northwest of the 
                        tunnel.
              Reward: $30.
              Plan: Swim out to the partially submerged boat near the north 
                    end of the Docks. After you get the Package then swim 
                    back to the worker to deliver it and successfully 
                    complete the Errand.
            Reward: $30.

[BSI-E48] - Kill five dock rats
            *******************
              Location: At the north end of the Docks.
              Reward: $30.
              Plan: Switch to your Slingshot and head to where the blue X's 
                    are. Use the Slingshot to target and shoot the rats to 
                    successfully complete the Errand. Sometimes, though, the 
                    rats may fall into the water and make your task easier.

 /=========================================================================\
0===========================================================================0
| VII.4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)     [WBCB] |
0===========================================================================0
 \=========================================================================/

And now for the Weapons, Boxes, and Crates for Blue Skies Industrial Area:

0========0
| Weapons \
0===============================================>

  >>Apples
    ******
      Location: In the clearing directly north of the Blue Skies Industrial 
                Area Infirmary (x2).
      Map: (F-12).

  >>Board
    *****
      Location: At the north end of the Docks near some Crates.
      Map: (E-11).

  >>Bottle Rocket Launchers
    ***********************
      Location: On the porch of the house, with the satellite dish, just east 
                of the north Bus Stop.
      Map: (F-13).

  >>Bottle Rocket Launchers
    ***********************
      Location: On the back porch of the house northwest of the Blue Skies 
                Industrial Area Infirmary.
      Map: (F-11).

  >>Bottle Rocket Launchers
    ***********************
      Location: In the fenced off area for Blue Skies Paint Supply which is 
                south of the Blue Skies Industrial Area Infirmary.
      Map: (F-12).
      Notes: Climb through the gap at the east side of the fence to access.

  >>Bottle Rocket Launchers
    ***********************
      Location: Behind the fence at the south end of the Docks.
      Map: (F-11).

  >>Brick
    *****
      Location: By the porch of the house directly west of the Blue Skies 
                Industrial Area Infirmary (x2).
      Map: (F-11).

  >>Fire Crackers
    *************
      Location: At the north end of the fenced area behind Spazz Industries.
      Map: ([F,G]-[12,13]).
      Notes: Use the gap in the fence at the south side of the fenced area to 
             gain access.

  >>Itching Powder
    **************
      Location: On a lower level of the Docks southeast of the half-submerged 
                boat.
      Map: (E-10).

  >>Spray Paint
    ***********
      Location: In the street directly northeast of the Blue Skies Industrial 
                Area Police Station.
      Map: (F-13).

  >>Spray Paint
    ***********
      Location: On top of Blue Skies Shipping.
      Map: (G-12).

  >>Spud Guns
    *********
      Location: On the porch of the house, near the couch, at the south end 
                of the straightaway after the bridge that goes into Blue 
                Skies Industrial Area.
      Map: (E-12).

  >>Spud Guns
    *********
      Location: In the fenced off area for Blue Skies Paint Supply which is 
                south of the Blue Skies Industrial Area Infirmary.
      Map: (F-12).
      Notes: Climb through the gap at the east side of the fence to access.

  >>Stink Bombs
    ***********
      Location: In the fenced off area for Blue Skies Paint Supply which is 
                south of the Blue Skies Industrial Area Infirmary.
      Map: (F-12).
      Notes: Climb through the gap at the east side of the fence to access.

  >>Stink Bombs
    ***********
      Location: Near the Porta-Potty at the north end of the Docks.
      Map: (E-11).

0======0
| Boxes \
0===============================================>

  >>Location: Inside Spencer Shipping (multiple).
    Map: (F-12).

0=======0
| Crates \
0===============================================>

  >>Location: In the clearing just west of the north Bus Stop (x3).
    Map: (F-12).

  >>Location: At the north part of the Docks just south of the barge (x2).
    Map: (E-11).

  >>Location: Near the fence at the south end of the Docks.
    Map: (F-11).

  >>Location: Inside Spencer Shipping (multiple).
    Map: (F-12).

  >>Location: At the back entrance to Spencer Shipping (x2).
    Map: (F-12).
    Notes: Smash the gate to access or go through Spencer Shipping.

  >>Location: In one of the sealed rooms across the street southeast from the 
              Blue Skies Industrial Area Police Station.
    Map: (F-13).
    Notes: Push the button to open the door.

  >>Location: Near the Truck Crane for Blue Skies Shipping (x2).
    Map: (H-12).

  >>Location: On the other side of the railroad cars at the west side of Blue 
              Skies Shipping.
    Map: (H-12).

Now let's go and finish up a couple of side tasks before I go back into the
Main Story.....

 /=========================================================================\
0===========================================================================0
| VII.5. Bike Races (Part Three)                                     [BRC3] |
0===========================================================================0
 \=========================================================================/

With Chapter V opened you can finally do the Bullworth Academy Bike Race
found near the School Parking Lot.

This is a long race which will wind through New Coventry, Blue Skies
Industrial Area, and the dirt path that goes around Bullworth Academy.

When you finally finish this race then you will also finish up with all of
the Bike Races in the game. You will get $50, the BMX Helmet, "The Champion"
Achievement, and the Large Bike Race Trophy Room Trophy which will appear on
your windowsill plus another step toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| VII.6. City Go-Kart Races (Part Two)                               [GKR2] |
0===========================================================================0
 \=========================================================================/

Next to Spazz Industries in Blue Skies Industrial Area is the marker that
will allow you to do the last City Go-Kart Race in the game.

This is a three lap race around the general neighborhood. When you complete
this race then you will get $30, the "Pole Position" Achievement, the Go-Kart
which will spawn near the Bike Garage at Bullworth Academy, and another step
toward 100% Completion.

Now to finish up with the Main Story Missions.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH16. "Cheating Time" (Jimmy Hopkins)                                    |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Jimmy agrees to help end Mr. Galloway's drinking problem by providing 
  evidence of Mr. Hattrick selling tests to the students.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  You need to take three photos as evidence. As with any of the other picture 
  taking missions, keep an eye on the thin border around the picture as you 
  zoom in on your subjects. Make sure it is green before taking the picture.

  First, head to the Autoshop and climb onto the roof. Then quickly take a 
  picture of the Prep selling the test to the Greasers.

  From there, head to the Gym. Hide in the Pool Stands and wait. When the 
  Prep shows up to sell the test to the Jocks then take a picture of the two 
  of them together.

  Next, follow the Prep. He will go into the secret path next to the Pool 
  Building. Climb the ladder and drop onto the path. Take a picture of the 
  Prep and Mr. Hattrick together.

  Now go back to Mr. Galloway. When you get there then you will find Mr. 
  Galloway, Mr. Hattrick, and Dr. Crabblesnitch in conversation.

  Mr. Hattrick is trying hard to convince Dr. Crabblesnitch to get rid of Mr. 
  Galloway but Jimmy intervenes with the pictures of Mr. Hattrick selling 
  tests to the students. Dr. Crabblesnitch, upon seeing these pictures, 
  immediately fires Mr. Hattrick on the spot.

  Serves Mr. Hattrick right.....

  (Odd thing though. You can still do Math classes with Mr. Hattrick after 
  this mission.)

0=======0
| Reward \
0=======================>

  $60.

  According to John Nowakowski, it is best to try to take all of the Yearbook 
  pictures (with the exception of Zoe and Gary) prior to doing the next 
  mission since everybody is friendly to you up to this point.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH17. "Making a Mark" (Jimmy Hopkins)                                    |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  The guys encourage Jimmy to leave a mark on Town Hall despite Petey warning 
  him about Gary.....

0==========0
| Prep Work \
0=======================>

  You should have full Spray Paint before starting this mission.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Go to Town Hall in Bullworth Town and climb to the very top. Then you have 
  to paint a large tag here.

  This is done in three stages. If you run out of Spray Paint then you will 
  have to climb all the way back down and go to the Yum Yum Market to refill.

  After you finish the tag then the people down below will see your work and 
  call the Cops. Quickly climb back down, avoid the Police, and make your way 
  to the yellow X near the statue to take a picture from street level.

  Look at City Hall, aim upward, and zoom in all the way on the Tag. Note the 
  thin border around the picture as you aim the Camera.

  Make sure that the border is green when you aim at the Tag before taking 
  the picture. After taking the picture then head back to your dorm room to 
  successfully complete the mission.

  But, when you get there, Petey will deliver some bad news. It seems that in 
  the two hours you were gone some bad stuff happened and that you are to 
  blame for it all even though Petey thinks it was Gary behind it. 

  Looks like all your work is coming undone.....

0=======0
| Reward \
0=======================>

  Nerd Respect -75, Prep Respect -75, Greaser Respect -75, Jock Respect -75, 
  and Townie Respect +25.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND13. "Rats in the Library" (Nerds)                                      |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0=======================>

  The Nerds have been chased out of the Library because of a rat infestation 
  and blame Jimmy for the mess. They also want him to fix the problem and he 
  reluctantly agrees to do it.....

0==========0
| Prep Work \
0=======================>

  None

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Go inside the Library and kill twenty Rats in this timed mission. I prefer 
  using the Super Slingshot. Just lock on and shoot. When you kill all twenty 
  Rats then the mission will be successfully completed.

  In the ending cutscene you will find that the crates that the rats came in 
  came from Spencer Shipping. Interesting.

  (It should be noted that the shot of the side of the crate is way too dark 
  and you cannot see the name in the current release of the Xbox 360 version. 
  It is unknown if it will be fixed in future revisions.)

0=======0
| Reward \
0=======================>

  $30 and Nerd Respect +15 plus the Rat In The Jar Room Trophy on top of the 
  cabinet.

 /KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK\
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| >JK2. "The Gym is Burning" (Jocks)                                        |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
 \KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/

0=========0
| Overview \
0=======================>

  The Gym is in flames and Mr. Burton blames Jimmy. Then Jimmy hears people 
  inside and he goes in to rescue them.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Even though this is a timed mission this is not too hard. You need to get 
  the Fire Extinguisher and put out all of the fires before the Cops arrive.

  There are five fires to extinguish. One is near Kirby.

  Fire the Fire Extinguisher and, as you near the flames, then you will 
  automatically point downward. When you put out the fire near Kirby then you 
  then have to lift up the debris to free him.

  There is also fire near Mandy. Put out the fire to revive her.

  After putting out all of the fires then go over to Yuri who is trapped 
  under some debris. When you free him then another fire will sprout up and 
  you have to put it out.

  After that then Jimmy will talk to Mandy. She will tell him of some weirdo 
  she saw around the Gym at the time of the fire.

  Now you need to find the pyromaniac. He will be found in the Girl's 
  Changeroom. When you find him then he will run out and the mission will be 
  successfully completed.

0=======0
| Reward \
0=======================>

  $30 plus Jock Respect +15 and the Burnt Bullhorns Banner Room Trophy next 
  to the Wardrobe Closet.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR6. "Finding Johnny Vincent" (Greasers)                                 |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0=======================>

  Johnny Vincent has been taken away and the Greasers blame Jimmy. They say 
  that it was asylum orderlies that took him and Jimmy agrees to go get 
  Johnny back.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Head over to Happy Volts Asylum. Sneak in the same way you did for 
  "Galloway Away" (Jimmy Hopkins). Once inside then you need to crouch down 
  and sneak your way to Johnny's cell.

  If you are seen at any time by the Orderlies then you will be sent all the 
  way back to the main gate and you will have to sneak back in again.

  Once again, use the A Button to move faster while crouched. It will make it 
  easier to get past certain portions of the Asylum.

  Johnny's cell is in B Block which is much farther in that when you did 
  "Galloway Away" (Jimmy Hopkins). When you get past A Block then you will 
  enter the Rec Room but the Orderly there will be asleep. Turn right and 
  enter B Block. Avoid the patrolling Orderly and get to Johnny's cell.

  When you get there then he will tell you to get a Orderly Uniform so you 
  can go and activate the control panel to open the doors and that the 
  dropout kids set him up.

  After the cutscene ends then sneak your way to the yellow X which is in the 
  Laundry Room. Once you get the uniform then you can walk and run around now 
  that you are in a uniform - the Orderlies think that you are one of them. 

  Head to the guard in the control room and speak to him. Once you get the 
  guard away from the room then enter and activate the control panel.

  I should point out that you cannot go to the Laundry Room before going to 
  Johnny's cell - the Orderly Uniform won't spawn until you talk to Johnny.

  After the doors are open then go back to Johnny. Follow him into the Rec 
  Room - the Orderlies will be too busy dealing with the other inmates to 
  bother you.

  But, when you get to the Rec Room, then all of the exit doors will be 
  barricaded with gates.

  However, the gate for the C Block door will come down funny and will bend 
  along the bottom. Go up to it and tap the Y Button to lift it and enter C 
  Block.

  This block has been long abandoned so just go to the yellow X to exit the 
  asylum and successfully complete the mission.

0=======0
| Reward \
0=======================>

  $30 plus Greaser Respect +25, the Orderly Shirt Room Trophy which is next 
  to the cabinet and the Orderly Outfit is added to your Wardrobe Closet.

  It should be noted that the Orderly Outfit will allow you to enter and 
  explore the Happy Volts Asylum area without interference. However, there 
  isn't much reason to go back unless you missed the Collectibles that are on 
  the grounds of the Asylum.

  Now it is time to start dealing with the Townie kids starting with.....

 /=========================================================================\
0===========================================================================0
| VII.7. Townies Challenge                                           [TNCH] |
0===========================================================================0
 \=========================================================================/

This Challenge is at the building just south of Spencer Shipping. You need to
beat up all six Townies (in two groups of three) to successfully complete the
Challenge and gain the last Save House of the game.

It should be noted that there is no Soda Machine here but you do have the
"Future Street Race 2165" Arcade Game.

And you can finally obtain the following Collectible:

0============0
| "G&G" Cards \
0=====================================>

[BSI-GG39] - Location: By one of the bookshelves.

Although completing this Challenge does little to alleviate the hostilities
with the Townies, there is one Townie that Jimmy can be friends with.....

 /NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN\
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN1. "Revenge on Mr. Burton" (Townies)                                   |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
 \NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/

0=========0
| Overview \
0=======================>

  While strolling through Blue Skies Industrial Area, Jimmy encounters Zoe, a 
  Townie girl who was expelled from Bullworth Academy because she told on Mr. 
  Burton who was trying to hit on her. Jimmy decides to team up with her to 
  get revenge on Mr. Burton while he is on his daily jogging run.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  Found a way to get Zoe's Yearbook photo.

  According to Seifer Almasy, if you have the Go-Kart unlocked, then you can 
  use it to destroy the Porta-Potties quickly.

0=========0
| The Plan \
0=======================>

  First, go behind the Hardware Store in Bullworth Town and get the 
  Boltcutters. Second, head to Old Bullworth Vale Gardens to meet up with 
  Zoe.

  But, long before you get to Zoe, switch to your Camera. She will be 
  standing by a Porta-Potty.

  From a distance, take a picture of Zoe. If it is not good then creep a 
  little closer and take another picture. Continue doing this until you have 
  Zoe's Yearbook photo. If you don't get her photo now then there will be 
  another easy way to get it later.

  When you meet up with Zoe then she tells you that you need to disable the 
  three designated Porta-Pottys before Mr. Burton finishes his run.

  Just run up to a Porta-Potty and smack it a few times to take the door off 
  its hinges and disable the unit. After you disable all three units then 
  head back to Zoe.

  Once Mr. Burton enters the Porta-Potty that the both of you want him to 
  enter then use the nearby tractor to push the Porta-Potty over the railing 
  to successfully complete the mission and get revenge on the perverted Gym 
  teacher.

0=======0
| Reward \
0=======================>

  $30.

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR5. "Preppies Vandalized" (Preps)                                       |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0=======================>

  The Trophy Case at the Glass Jaw Boxing Club has been vandalized. Jimmy 
  agrees to help find the trophies before the Preps go to war against the 
  Greasers who the Preps think did the deed.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Go to the Greaser Hangout in New Coventry. When you get there then you will 
  be told that the Greasers didn't do the damage but they also inform you 
  about the Townies who helped cause Johnny to be committed to Happy Volts 
  Asylum.

  From here, go to Spencer Shipping in Blue Skies Industrial Area. When you 
  go inside then you need to take a picture of the Townies putting rats in 
  the book crates.

  Go upstairs and stay far away from them. Use the zoom on your Camera to 
  take a picture of them with the rats.

  When you do that then you need to head to the Docks where the Townies are 
  doing something with the trophies. When you get to the Docks then beat up 
  the Townie near the barge then get a close-up picture of the Townies 
  burning the trophies.

  After you get the second picture then head back to the Glass Jaw Boxing 
  Club to successfully complete the mission.

  Despite having the pictures as proof, the Preps still don't believe in 
  Jimmy. Man, how does Jimmy put up with these inbred morons?.....

0=======0
| Reward \
0=======================>

  $30 plus Townie Respect -25 and Prep Respect +15.

  After this mission then go back to your dorm room and go to sleep. When you 
  awaken you will then be summoned to the Principal's office.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH18. "Go See the Principal" (Jimmy Hopkins)                             |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

In this cutscene Dr. Crabblesnitch informs Jimmy that he is the most
unpopular kid in the school.

He also tells Jimmy that someone has told him of his exploits, especially the
graffiti on Town Hall. That someone is Gary Smith.

Dr. Crabblesnitch feels that Jimmy is too much trouble for the school to
handle and that Gary is a right sensible young man despite Jimmy's warnings
about Gary torturing people.

But the warnings fall on deaf ears and Dr. Crabblesnitch decides to expel
Jimmy from Bullworth Academy. He has not been able to contact Jimmy's mother
because of her cruise. So he will let him stay until he can contact her
(which, obviously, will be awhile).

After the cutscene ends, Jimmy will be in his dorm room and in the clothes he
started the game with. You cannot attend classes or wear school clothes. But
you can still be Busted and serve detention.

My, how the mighty have fallen.....

Now let's head back to Blue Skies Industrial Area.....

 /NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN\
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN2. "The Collector" (Townies) ++[SE Exclusive]++                        |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
 \NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/

0=========0
| Overview \
0=======================>

  As Jimmy is walking through New Coventry, he encounters Clint, a rather 
  angry and crazy Townie. Clint wants Jimmy to steal a bike for him or he 
  will beat up Jimmy.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission is available between 7 PM and 11 PM.

0=========0
| The Plan \
0=======================>

  You need to steal three bikes for Clint. There are five X's on the radar. 
  These bikes are being ridden by other riders and will go in specific 
  routes.

  Two of the bikes are being ridden by other Townies and three of them are 
  being ridden by adults. If you steal a bike from an adult then you will 
  have to deal with the Cops. Since you must steal three bikes then you must 
  take one from an adult.

  Make the first bike you steal from an adult so you can get the Police out 
  of the way. After you manage to evade the Police then place the bike in the 
  designated garage.

  It should be noted that, regardless of how high it is, your Trouble Meter 
  will automatically clear when you place the bike in the garage so a 
  straight shot to it is probably better than trying to evade the Cops.

  After that then steal the remaining two bikes from the Townies, which won't 
  attract the Cops, and place them in the same garage.

  When the third bike has been placed in the garage then the mission will be 
  successfully completed.

0=======0
| Reward \
0=======================>

  $50.

 /NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN\
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN3. "Mailbox Armageddon" (Townies) ++[SE Exclusive]++                   |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
 \NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/

0=========0
| Overview \
0=======================>

  Now Clint wants Jimmy to destroy mailboxes in Old Bullworth Vale with a 
  Baseball Bat. Otherwise, Clint will use the bat on Jimmy.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission is available between 7 PM and 11 PM.

0=========0
| The Plan \
0=======================>

  When the mission begins, you will be in Old Bullworth Town. There are 
  twenty Mailboxes that need to be smashed up before the timer runs out.

  Watch out for the Cops. They can make this mission harder than it should 
  be. This is because they can throw you off the bike and won't let you back 
  on.

  When on the bike, run into the mailbox to stop then swing and continue. If 
  you are knocked off the bike then continue on foot to smash up the 
  mailboxes.

  If you break the bat then you will fail the mission because you cannot 
  switch to another weapon and you cannot use your fists to destroy the 
  mailboxes.

  Also be vary wary of the Preppies when you approach the mailbox for the 
  Spencer Estates. They're worse than the Cops.

  After the last mailbox has been smashed then you will be returned to Blue 
  Skies Industrial Area and the mission will be successfully completed.

0=======0
| Reward \
0=======================>

  $20.

 /NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN\
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN4. "Smash It Up" (Townies)                                             |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
 \NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/

0=========0
| Overview \
0=======================>

  When Jimmy meets up with Zoe then he finds that she wants to play a little 
  game.....

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission is available after 7 PM.

  According to Seifer Almasy, if you have the Rubberband Ball, then you can 
  throw it around to smash stuff up from a distance and while you are 
  smashing things up by hand. However, I should point out that the Rubberband 
  Ball can knock out Zoe and you will fail the mission.

0=========0
| The Plan \
0=======================>

  The game involves going into Spencer Shipping and destroying as much of the 
  items inside the place as you can within a time limit. You also need to 
  smash more that Zoe to successfully complete this mission.

  What I usually do is smash up a lot of stuff on the ground floor, like the 
  large glass panes and furniture.

  Zoe tends to stay on the ground floor so, if you can smash up a lot of 
  stuff down there, then this limits her ability to get more points. Then I 
  climb up to the top of the shelving to get at the expensive art which will 
  let me rack up the points.

  If you have more points than Zoe when time runs out then you will have 
  completed the mission successfully.

0=======0
| Reward \
0=======================>

  $60 and Zoe will become your girlfriend. This will also earn you Zoe's 
  Picture Room Trophy on the wall with the other pictures of your 
  girlfriends.

  Now let's head back to Bullworth Academy.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH19. "Busting In - Part I" (Jimmy Hopkins)                              |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  Jimmy is seriously bummed about being expelled and hated. He has also 
  gotten to the point that he doesn't care anymore.

  Petey suggests that he should at least get to the bottom of everything and 
  prove that Gary is behind all of the mess. But Jimmy needs backup and the 
  both of them come to the conclusion that Russell is the person they 
  need.....

0==========0
| Prep Work \
0=======================>

  Have all of your weapons full and kiss somebody to get extra health before 
  doing this mission. Unlocking the Go-Kart will also help.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Get to your Go-Kart or bike and make your way to Russell's house in Old 
  Bullworth Vale. When you get there then park your Go-Kart (if you have one) 
  on the sidewalk.

  After the cutscene ends then you need to climb onto the provided Moped (if 
  you did not bring a Go-Kart) or just use the Go-Kart you brought and follow 
  Russell.

  He will lead you into Blue Skies Industrial Area and to the barricade 
  leading into the Townie stronghold. Russell floors it and smashes through 
  the barricade and into.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH20. "Busting In - Part II" (Jimmy Hopkins)                             |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

  Here you will run into Zoe. She says that Edgar doesn't want to talk to him 
  but Jimmy has other ideas.

  First, you need to restore the power. There are two generator switches that 
  need to be activated.

  Stay in the street and switch to your Slingshot. Aim through the gate and 
  pick off the two Townies guarding the first switch.

  But, before you go and push the switch, go back to Zoe and take her picture 
  for the Yearbook (if you hadn't done so in the mission "Revenge on Mr. 
  Burton" (Townies)).

  This is a very good time to do it since she is just standing there. If you 
  have everybody else in the Yearbook then the only student left will be 
  Gary.

  From this point, push the first switch then go to the north end of the 
  platform. You should see some debris below you and a couple of Townies on 
  the other side.

  Use your Slingshot and take them down from a distance. Then go under the 
  debris, push the second switch, go back, and then return to Zoe.

  Next, you have to enter the Red Star building. Enter the office to activate 
  the switch to open the door.

  Then go to the yellow X on the map. You will see that the door is locked 
  and Zoe suggests that you cut through the trainyard to get to the other 
  side.

  Go and activate the first trainyard switch then go and activate the second 
  trainyard switch to get across. Head back to the yellow X.

  As you approach some dumpsters then you will encounter two Townies. Hang 
  back and nail them both with your Slingshot before they can do anything 
  then head to the gate.

  When you get to the gate then you need to find the switch to open it and 
  let Zoe through. Head up the nearby ramp and enter the scope mode on your 
  Slingshot as you near the corner.

  Go around the corner and nail the Townie with the Slingshot and, while 
  still in scope mode, then go up the path a little bit and nail the second 
  Townie. Then exit scope mode, find and activate the switch, and return to 
  Zoe.

  From there, she will lead you to the Chem Plant. After the cutscene ends 
  then she will distract the other Townies while you go to the top of the 
  plant.

  When you get to the top of the plant then you will encounter Omar, who has 
  the key, and two other Townies. You need to defeat the three of them to 
  proceed further.

  You may notice near the end of the tunnel that you may see a crawl hole to 
  your left. This leads to a hidden room that has a Stink Bomb, a Can of 
  Spuds, and a Baseball Bat should you need it.

  I should point out, though, that this hidden room is empty outside of this 
  mission so there's no point in going back afterward.

  The best way to defeat Omar and the others is to run back into the tunnel 
  you came from. You may notice that they won't run after you into the 
  tunnel. If they run after you then they will stop at the exit and then 
  return to their original positions.

  Use this to your advantage. Use the zoom on the Super Slingshot and peek 
  around the corner then use charged shots to nail them in the head and take 
  them down quickly.

  After you defeat the three of them then get the key from Omar and enter the 
  plant. When you get inside the plant then you can finally go after the 
  leader of the Townies, Edgar Munsen, which sets up.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH20.A. "Showdown at the Plant"                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Go through the plant to find Edgar. When you find him, he will be in an 
  elevator going down.

  However, you must find another way to reach him. You need to go down 
  ladders, walk over cylinders, crawl under pipes, and tightrope walk on the 
  piping to get to where Edgar is. When you get to where Edgar is then switch 
  to your Spud Gun.

  When the fight starts then he will grab a pipe and use it against you. Drop 
  the shield you picked up, rush him, and use the Spud Gun to club Edgar. 
  Even though he is using the pipe to shield himself you can still club him 
  with the Spud Gun.

  After you take off about a third of his health then he will run and go 
  through a door leading down. In opening the door, some steam will be 
  released. Wait for the steam to pass and then follow him down.

  When you get down to Edgar then the fight resumes but in a small enclosed 
  area that you can't escape from. Rush him again and use the Spud Gun to 
  club Edgar mercilessly. This should end the rest of this fight quickly.

  In the following cutscene, Jimmy finds out that Gary misled Edgar the same 
  way he misled Jimmy. Jimmy now wants Edgar's help in taking down Gary once 
  and for all.

  After the cutscene is finished then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  Townie Respect +100 plus the Blue Skies Industrial Park Room Trophy which 
  appears on the wall near the cabinet.

  And you can finally go after the last of the.....

 /=========================================================================\
0===========================================================================0
| VII.8. Collectibles (Townie Stronghold)                            [CLGH] |
0===========================================================================0
 \=========================================================================/

And now for the last Collectible:

0============0
| "G&G" Cards \
0=====================================>

[BSI-GG40] - Location: Inside the Wonder Meats factory.
             Map: (G-13).
             Notes: Enter the building through the south entrance and it 
                    should be in the corner at the west side of the main 
                    area.

By obtaining the last "G&G" Card then you will also earn the Viking Helmet
for your Wardrobe Closet (plus the Grotto Master Outfit for obtaining the
last "G&G" Card) and inch closer to 100% Completion.

 /=========================================================================\
0===========================================================================0
| VII.9. Weapons and Crates (Townie Stronghold)                      [WBGH] |
0===========================================================================0
 \=========================================================================/

With the Townie Stronghold opened up you also gain access to the following
items:

0========0
| Weapons \
0===============================================>

  >>Board
    *****
      Location: In a narrow alley, by a dumpster, northwest of Chem-O-Lot.
      Map: (H-13).

  >>Bottle Rocket Launchers
    ***********************
      Location: On the north side of the platform, near the button, for the 
                north transformer at the entrance of the Townie Stronghold.
      Map: (G-14).

  >>Brick
    *****
      Location: On the ground near the north transformer at the entrance for 
                the Townie Stronghold.
      Map: (G-13).

  >>Spud Guns
    *********
      Location: Inside the control room for Red Star Industries.
      Map: (H-14).

0=======0
| Crates \
0===============================================>

  >>Location: Inside Wonder Meats (x5).
    Map: (G-13).

  >>Location: In a narrow alley northwest of Chem-O-Lot (x7).
    Map: (H-13).

  >>Location: By the button northwest of Chem-O-Lot (x2).
    Map: (H-13).

  >>Location: On top of Chem-O-Lot (x3).
    Map: (H-14).

 /=========================================================================\
0===========================================================================0
| VII.10. Errands (Part Ten)                                         [ER10] |
0===========================================================================0
 \=========================================================================/

Now that you've done "Busting In - Part II" (Jimmy Hopkins), you will open up
the last of the Errands:

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Blue Skies Industrial Area (BSI)                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

[BSI-E49] - Egg the Greasers
            ****************
              Location: Between the Blue Skies Industrial Area Police Station 
                        and the Bus Stop north of it.
              Reward: $30.
              Plan: Go the the blue X's where the Greasers can be found 
                    fighting with some Townies. Egg both of the Greasers to 
                    successfully complete the Errand. Make sure that the 
                    Townies don't beat them up first.

[BSI-E50] - Smash up the car
            ****************
              Location: Near the back entrance for Wonder Meats after 7 PM.
              Reward: $30.
              Plan: Take the Baseball Bat and go to the car marked by the 
                    blue X. You have to make eleven successful hits to the 
                    car.

                    This is a timed mission so you have to make this quick. 
                    Once the Bat breaks apart then you have to use your fists 
                    to get the job done. You have to smash the windows, the 
                    hood area, and the trunk area to successfully complete 
                    the Errand.

                    This is a repeat of Errand [NCV-E32].

And now onto the last Main Story Mission.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH21. "Complete Mayhem" (Jimmy Hopkins)                                  |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0=======================>

  When Jimmy meets up with Zoe again she then informs him that the school has 
  broken out in a complete riot and Russell has holed himself up in the 
  Wonder Meats factory. Now Jimmy has to go to the rescue one more time.....

0==========0
| Prep Work \
0=======================>

  Have all of your weapons full and kiss somebody to get extra health before 
  doing this mission.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Head over to the Wonder Meats factory. When you get near the place then you 
  will see Cops just sitting there. Just run on inside and meet Russell.

  When you do that then he will make a run for it and you need to follow him. 
  When you get near Blue Skies Shipping then you will evade the Cops and 
  start a lengthy cutscene.

  You and Russell meet Edgar by the school. Jimmy informs Edgar that Gary is 
  responsible for the riot and needs him to calm people down while he and 
  Russell take down the faction leaders to remove Gary's influence.

  After the cutscene ends then you will notice four X's on the map. This is 
  where you can find the faction leaders. I will go to the toughest one 
  first.

  Head to Harrington House where you will find Derby and a couple of his 
  friends waiting near the fireplace. Switch to your Spud Gun, run back 
  toward the door a little bit (letting Russell take care of the other 
  Preps), and let Derby approach you.

  Shoot him once with the Spud Gun and kick him while he is down. When he 
  gets up then repeat the process. Continue until he is knocked out. Help 
  Russell take down the other Preps. When that is done then head to the 
  Library.

  Here you will deal with Ted and a couple of other Jocks. Let him go after 
  you just like you did for Derby. But he is not as tough as Derby so, 
  instead of shooting him, just club him with the Spud Gun and reserve your 
  ammo for Damon (the large black Jock).

  If Russell has any trouble with him after you are done with Ted then get a 
  clear shot and shoot Damon until he goes down. After dealing with the Jocks 
  then head back to your dorm room to resupply your ammo (if you need to) and 
  head to the Girl's Dorm.

  Next up is the Greasers. Take down these guys the same as you did with the 
  other two groups. After dealing with the Greasers then head to the Gym.

  Here you will find the Nerds. Let Russell take on the other two and run to 
  the far end of the Gym luring Earnest away.

  This should let you get far enough so you will be able to target him and 
  take him down with one shot of the Spud Gun. By this time then Russell 
  should be finished with the other two Nerds.

  After knocking out the Nerds then head to the Main Building.

  When you get there then you will find Edgar. Jimmy tells Edgar to calm 
  everybody down while he takes care of Gary.

  But Jimmy is taken down by a couple of Prefects who take away all of his 
  weapons. Russell sees Jimmy down and chases away the Prefects.

  When Jimmy gets up then he will be confronted by Gary Smith which set up 
  the.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH20.A. "Final Showdown"                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Gary lures Jimmy to the top of the school which is undergoing renovation 
  and is surrounded by scaffolding. Gary is proud of the fact that he managed 
  to trick everybody, Jimmy, Mr. Crabblesnitch, the factions, the Townies, 
  everyone.

  But Jimmy wants to finish this and thus the final showdown begins.

  When you start then you will need to tightrope walk across a beam to get to 
  where Gary is. Gary is hiding behind a pile of Bricks and will throw one at 
  Jimmy from time to time.

  Stay behind the scaffolding to your right until he throws a Brick then go 
  across the beam. It should be pointed out that you still have your 
  Rubberband Ball but you cannot use it here. If you are hit while crossing 
  the beam then you will be knocked off and you will need to climb back up 
  onto it to continue the chase.

  When you get to the other side then Gary will climb up and you need to 
  follow him. But, when you start climbing the ladder, then Gary will begin 
  dumping large bricks on you.

  Go left or right while on the ladder to avoid them. When he finishes his 
  attack then continue upward. Hang near the top of the platform and wait for 
  Gary to throw a Brick before climbing all the way up then duck behind the 
  scaffold.

  From here, you have to walk across two beams, while avoiding Gary's 
  attacks, and climb another ladder, while avoiding Gary's attacks to reach 
  the top of the building.

  When you reach the top of the building then you will see large bells 
  overhead. One will fall as you get to the top. Slowly approach Gary and you 
  will see more bells fall in front of you. Just go around the fallen bells 
  to reach Gary.

  When you get to Gary then he will go into more detail on how he has taken 
  control. He had students expelled, put into the asylum, and even tied up 
  Dr. Crabblesnitch. But, when Gary insults Jimmy's mother, Jimmy pushes them 
  both over the edge of the building.

  When you land then the both of you will be on a scaffold. Now you can fight 
  Gary one-on-one.

  He will block most of your standard punches. But the charged punches, like 
  the Overhead Punch, you learned from the Hobo will make this fight much 
  easier since he cannot block those. When you knock him down then kick him 
  while he is down and hit him with another charged punch when he gets up.

  After you take off some of his health then he will grab you. Tap the Y 
  Button to get out of his grasp and the both of you will drop onto another 
  scaffold.

  Continue your pattern of fighting and he will grab you again. When you get 
  out of his grasp then the both of you will fall onto another scaffold.

  Continue the pattern of fighting and, when you take off the last of Gary's 
  health, then the both of you fall through the windows above Dr. 
  Crabblesnitch's office and you will then complete the last Main Story 
  Mission of the game.

  So, sit back, enjoy the cutscene and credits, and afterward you will have 
  your.....

0=======0
| Reward \
0=======================>

  100% Respect from all factions, the Bullworth Plaque Room Trophy above your 
  bed, the "Mission Accomplished" Achievement, the "Graduate" Achievement, 
  and Gary's picture for the Yearbook. And, being that this should be the 
  last picture, you will gain the Black Ninja Outfit and $300.

  And, if you have done everything else prior to this mission, then you 
  should now have.....

 /=========================================================================\
0===========================================================================0
| VII.10. 100% Completion                                            [CMTN] |
0===========================================================================0
 \=========================================================================/

And what do you get for getting 100% Completion in "Bully"? The same thing
you got when you you did 100% Completion in "Grand Theft Auto III":

Nothing. Well, other than the "Perfectionist" Achievement that is.

That's right. Nothing. No indication of when you reach that milestone either.
No unlimited ammo. No Rhino spawns. No "Hot Coffee". No "Hot Chocolate".
Nothing.

Kind of a letdown isn't it? Yeah it is. But you know what? So what? "Bully"
is still a very fun game with lots of amusing moments especially when you get
in trouble or in fights.

However, there is still one more chapter remaining.....

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| VIII. Chapter VI - "Endless Summer"                                [EDSM] |
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Here you can do whatever you want whenever you want. You can attend classes
or go into town and do other things. This chapter is mainly to let you
complete tasks you may have missed so you can get 100% Completion.

But, since you may have already acquired 100% Completion, by following this
guide, then the main thing you can do in Endless Summer is, well, cause
trouble. And we all know how fun that is, right?

And now for a little something extra.....

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| IX. The Majic Moostapholees                                               |
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If you go to the Carnival then you will find this small machine next to the
Cotton Candy stand which is across the path from the Souvenir Tent. For 25
cents you will get a fortune from this machine.

And there are a lot of different fortunes you can be presented with. After
perusing the American.img file from the PS2 "Bully" disc I found all of the
fortunes and copied them to this document.

And now, for your amusement, here is the list of all of the fortunes from The
Majic Moostapholees machine:

  >>"Good luck. You'll need it."
  >>"If you go camping, beware of evil intent."
  >>"Stay home, read a book."
  >>"Do not throw glasses if you live in a stone house."
  >>"You can't have everything. Where would you put it?"
  >>"If you need to get the point, sit on a tack."
  >>"The best marmalade is made from forbidden fruit."
  >>"A house without a toilet is uncanny."
  >>"If you're on high cliff, don't jump to conclusion."
  >>"Isn't it about time you got a job?"
  >>"You're wasting your life."
  >>"Consider a career in politics."
  >>"Running behind a car is exhausting."
  >>"If you live in a glass house, change in the basement."
  >>"Two wrongs do not make a right, but 3 lefts do."
  >>"Do not argue with the person packing your parachute."
  >>"When things go wrong, don't follow along."
  >>"Don't forget to change your socks."
  >>"Confession is good for the soul but bad for your reputation."
  >>"Never test the depth of the water with both feet."
  >>"If you put your face in fruit drink, you may get punch in nose."
  >>"To make life interesting, believe everything you hear."
  >>"Consider trying less hard."
  >>"You're a winner. No really. You are."
  >>"Have you considered running away from your problems?"
  >>"The smarter you think you are, the less likely it is that you're right."
  >>"Get over yourself. Jerk."
  >>"The answer to your question is: maybe."
  >>"Don't be so self-centered."
  >>"You need a haircut."
  >>"Before you act, check with your mother."
  >>"Get a life."
  >>"Help! I'm trapped inside this machine!"
  >>"All signs point to: no chance."
  >>"Just give up."
  >>"You're smart and handsome, just like your mom always says you are."
  >>"If people flatter you they're probably lying."
  >>"Beware of angry men carrying weapons."
  >>"Consider this: no turkey ever voted for an early Christmas."
  >>"Bully is as bully does."
  >>"You're doomed. Sorry."
  >>"Regular showers are a good thing."
  >>"No one likes a whiner."
  >>"Believe the best of everybody. It saves you so much trouble."
  >>"By swallowing evil words unsaid, no one has ever harmed his stomach."
  >>"However beautiful the strategy, you should occasionally look at the 
     results."
  >>"It is always wise to look ahead, but difficult to look further than you 
     can see."
  >>"What exactly is your problem?"
  >>"You're not all that."
  >>"Consider the possibility that no one likes you."
  >>"You might as well keep trying. It might make you feel better."
  >>"If you don't try, you can't fail."
  >>"Travel broadens the mind, if you have one to begin with."
  >>"All signs point to: you suck."
  >>"Surprisingly, you may succeed in the end."
  >>"What you really need is some sort of medication."
  >>"Peeing your own pants only keeps you warm for a short while."
  >>"Bad advice causes mistakes, then laughter."
  >>"You can definitely fool some of the people some of the time."
  >>"If your house is burning you might as well try to stay warm."
  >>"Love is blind; friendship closes its eyes."
  >>"You won't get anywhere if you think you're already there."
  >>"It's a good time to stop waffling. Maybe."
  >>"The weather pays no attention to criticism."
  >>"If you expect nothing, you won't be disappointed."
  >>"Whatever it is you're looking for, it'll be in the last place you look."
  >>"When in charge, think. When in trouble, delegate. When in doubt, 
     mumble."
  >>"Nothing is impossible for a man who doesn't have to do it himself."
  >>"Don't mistake a short memory for a clear conscience."
  >>"Forgive your enemies - it really annoys them."
  >>"If you're on time, people will think you have nothing important to do."
  >>"Stand up to be seen. Speak up to be heard. Shut up to be appreciated."
  >>"80% of people consider themselves above average."
  >>"Keep trying."
  >>"The greatest danger could be your own stupidity."
  >>"Avoid taking unnecessary gambles. Lucky numbers: 12, 32, 28, 31, 44."
  >>"You may attend a party where strange customs prevail."
  >>"You are almost there."
  >>"Soon you will have some new clothes."
  >>"Don't trust fortune tellers."
  >>"Just imagine you'll succeed."
  >>"Everything is not yet lost."
  >>"Tomorrow will be a nice day."
  >>"You should go to bed early tonight."
  >>"Today is the first day of the rest of your life, such as it is."
  >>"Don't blow out another's candle to make yours shine brighter."
  >>"There's never time to do it right, but there's always time to do it 
     over."
  >>"Facts don't stop existing just because they're ignored."
  >>"To err is human, to blame someone else even more so."
  >>"If life gives you lemons, give life a raspberry."
  >>"If life gives you lemons consider going into the citrus business."
  >>"Those who cannot change their minds cannot change anything."
  >>"To know nothing is bad. To not wish to know anything, worse."
  >>"The pen is mightier than the sword, especially if properly sharpened and 
     in the hands of a well trained ninja."
  >>"A man's home is his castle, only less resistant to catapults."
  >>"Big words prove nothing except that you have a big mouth."
  >>"If you're a real jerk all the time, people might not notice you're 
     useless."
  >>"No plan survives contact with the enemy. Plan accordingly."
  >>"If at first you don't succeed, consider giving up."
  >>"Today, tell someone you love them. You might get lucky."
  >>"It's only going to get worse."
  >>"You will be involved in a fight soon."
  >>"Don't bring your wife to a bun fight."
  >>"Being rude is no substitute for being right."
  >>"The reality is: the customer is not always right."
  >>"If you don't succeed, you run the risk of failure."
  >>"A bird in the hand is better than a bird on the roof, unless it has 
     really sharp claws."
  >>"Right now, somewhere out there, someone is making out with a girl."
  >>"It's hard to prophecy, especially about the future."
  >>"Do you know who your friends are?"
  >>"Boxing is a gentleman's sport, but only if gentlemen play it."
  >>"You're not paranoid - everyone really does hate you."
  >>"They say they're your friends, but they laugh at you behind your back."
  >>"You're not as dumb as you look. That would be impossible."
  >>"In later life, you will find somewhere you fit in and belong. Jail."
  >>"Have you considered getting plastic surgery? You should."
  >>"One day you will be very famous, like many serial killers."
  >>"Let's hope you will grow into your face."
  >>"Your face is your fortune. You will live in poverty all your life."
  >>"What you looking at bitch!"

Well, that about closes up this guide and this in turn leads me to the final
chapter.....

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| X. Credits                                                                |
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Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating another wonderful and interesting free-roam game (although 
    they should be criticized for releasing this game too early).

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie, and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (TextWrangler) for the Macintosh.

>>MicroSoft
  *********
    For putting out the Xbox 360 game console.

And finally, my biggest thanks of all goes to you, the reader.

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| XI. Conclusion                                                            |
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So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Bully: Scholarship Edition".

Remember, if you have any comments and suggestions, then you can contact me
at rarusk[gnat]netzero[snot]com. Enjoy!

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