Bullet Witch FAQ/Walthrough Version: FINAL By lastfirstborn of gamefaqs.com Copyright Joe Barbee "the lastfirstborn" Gamertag for 360 Live: lastfirstborn Email: firstname.lastname@example.org Disclaimer: Please do not use this FAQ on any other site than gamefaqs or gamespot. You may email me for permission to use this FAQ on your site, but please contact me, give me full credit, do not alter the guide in ANY way at all, and wait for my email response over all else. See bottom of FAQ for more info on copyright. This game was made by Atari, and everything is also under copyrrite by them (in this game, that is). Please remember that pressing ctrl F at any time on this page will allow a search box. Look in the table of contents and put in chapter keywords to skip immediatly to the chapter you need! ================================================================ Contents 1) Introductions and opening statements 2) Stats, Weaponry, and Magic Upgrading 3) Survival/Combat Basics 4) Walkthrough Guide A. Stage 1 - Clad in Streaming Black B. Stage 2 - The City of Screams C. Stage 3 - 10,000 Feet of Flame D. Stage 4 - Dawn in the Valley E. Stage 5 - The Bound Soul F. Stage 6 - The End of Chaos 5) Achievements 6) Beastiary 7) About the author and legal information ================================================================ 1)Introductions and opening statements Hello and welcome fellow gamers! I decided to write this guide not because this game is overly difficult, but because there simply hasn't been one made yet and it's been quite some time since the game's release. Some people do get lost in certain levels, and/or confused during boss conflicts or certain objectives. That's a small reason why this is here. I also wanted to clear up any doubts that this is a bad game. I do find it mediocre at times, but still a blast to just sit down and enjoy. The levels are pretty spacious too, the detail of enviroment interaction is great, the upgrading system is very fun, and overall, though simple I do enjoy the characters and plotline. So follow me, as I lead you through a world of black magics, demons, and a future earth destroyed by evil. Only you can save everyone! You can email Alicia at Alicia@atari.com . Tell her how much you like her new costumes. :P Note: If you notice me telling you to use a certain power or skill you don't have yet, it's likely because you're on your first playthrough. Or, we may just differ in what we purchased, and when we upgraded. Don't worry about that, I'll do my best to list several ways through certain problem sections. ================================================================ 2) Stats, Weaponry, and Magic Upgrading Ah yes, the meat of any good game made in this mold. If you are thinking of taking on Hard mode or worse, you'd be wise to learn how to spend your statistical points early on, by playing on easy first. Not only will you learn decent enemy behavior, level layout, boss strategies, and more, you'll also be building up points that WILL carry over to your next play, even on high difficulties. I'd even go as far as to say it's a must to have upgraded weapons by the third level of the high difficulties, otherwise you'll find yourself constantly being stomped flat by the forces of evil. See section three for hints and tips, as well as the controller layout. You can also access this via the game's option screen if you so choose. ---------------------------------------------------------------- The Magic Ring ALL LAYERS: Y button = Cancel - Don't forget about this, it can really save your butt if you get into trouble and need to get the magic ring off the screen quick. First Layer: A button = Willpower - A useful skill in many ways. The primary is of course, slamming large objects like dumpsters, debris, or cars into Geists that are attacking you. As you upgrade it, you'll be able to shoot objects harder and faster, from much great distances. B button = Ancient Wall - Fairly useful at higher difficulties. You basically put up a wall, and depending on how upgraded it is, it'll eventually fade away. This brick wall will absorb damage from just about anything, and is a must have when dealing with sniper Geists. X button = Rose Spear - This one is fun, but costs alot to use. Alicia will throw a rose at her foes, and after a brief pause, any geists within the radius will be impaled on tall iron spikes that come from the ground. As you upgrade it, you'll cover more area with the spikes, and they get stronger. When you press the left or right bumper, you'll head to the next available magic ring layer of spells. Second Layer: A button = Element Shot - Highly useful against any grunt geists you'll encounter. Each weapon type in your broom (when you own it) has a different element used when this spell is available. You can read in game how each and every element reacts, and in the guide I'll let you know what you may want to be using per each section. Machinegun has fire, after repeated blasts your foes will ignite and spread flames. Shotgun has wind, sends out a shockwave with each shot. Cannon is light element, brings more power to your sniping than ever before! And last but not least, Gatling brings electricity, which hits an enemy at a high rate and sends out spreading shock damage. B button = Sacrifice - Pretty simple but effective. If you want to save people, especially your armed back up as you battle evil, go to the second layer and use Sacrifice on downed friendlies. Alicia will spew out some of her own life's blood onto the hurt party. At high levels it'll cost less magic and work from farther away. It instantly restores any harmed people , but does not bring back the dead. X button = Raven's Panic - This one is fun. When you spend ALOT of magic, you'll call forth a raven. It will soar into your foes, and soon a cloud of ravens will be scattering feathers and swarming. When you are close enough to an enemy, they will be blinded by your feathered friends (fiends?). Use this time to melee kill everyone off or get to cover if you need it. Left or Right bumper will move you onto the final magic ring layer. Third Layer: A button = Lightning - Ah, the big stuff. You'll start the game with this one open to you. After it builds up in the sky, powerful bolts come down into an area you designate. They will destroy everything, including certain targeted buildings and massive monsters. This will use up much of your magic, of course, be prepared to build it back up. The primary bolts will also do small damage to an area, before the massive strike. B button = Tornado - Another full bar magic stealer. This one will sweep up any and every object in it's path and swirl it about. The rending gales will kill off many things. You can also toss choppers about and stop reenforcements from landing safely. This can even strip the roof off of a building, and throw several objects into foes! X button = Meteor - The big one. All your magic is gone, but the powerful rock storm from above will nuke out almost all opposition. Useful, strong, draining to use until you gain both magic upgrades. Even then, it eats up the magic, quick. If you like burning chaos, you'll love Meteor! Careful though, you can easily kill yourself with it. This one literally can level buildings on top of enemies, or just plain destroy them via flaming meteor shower. ---------------------------------------------------------------- Gunrod upgrades (different weapons) You change weapons using the B button. * denotes the elemental bullet ability once you have that skill. Machinegun - Your basic starter. Stays pretty tough throughout, when upgraded. Rapid fire, works up close and at medium to long distances. Can really shred up some foes, should be used quite often. Very versitle and reliable. Holds 80 rounds before a reload. *Spreads fire after a few good bursts, all foes ignite and spread flames. Shotgun - You won't absolutely NEED this one up front, but can really devastate the geists in it's own right. Any and all things up close will feel the hurt you lay here. Slower rate of fire, wouldn't recommend it if you have enemies far off making trouble as well as close up. *Sends out a pretty nice wind shockwave. It holds 16 shots before a reload. Cannon - Any machine types you come up on will feel the pain of this decimator. Stay away from using it on humanoid types. If you do want to use it on humanoid types, you can snipe vitals and the head for best results. *Brings more power and accurate light damage. Holds 24 bullets. Gatling - Extremely high rate of fire and firepower, but overall makes you move much slower and reload very slowly. A solid weapon, especially on giants and some bosses, but not to be used too often when the machinegun is around and upgraded. *Adds ever spreading electric damage. ---------------------------------------------------------------- Pretty self explanitory, but in ever increasing increments, you can also upgrade Alicia's health and magic (I recommend magics first). Fully upgraded, you'll deepen your magic pool reserve, and regenerate health very quickly as well. On hard modes, this is a must have, of course. Plan accordingly how to power up, but don't sweat it too much, as by the end of one mode, you'll tackle another difficulty with power to spare! ================================================================ 3) Survival/Combat Basics Yes, I wanted to devote an entire chapter to hints and tips on gameplay. I felt it would be easier for people to read through, rather than place the same tips over and over for each level. I strongly recommend turning the turn speed (in options menu) up as far as it can go. Yes, precise shots will now take more practice, but overall it'll make the game flow much more smoothly for you. Please don't forget you can jump in different directions using Dodge. You can jump up onto or over several objects and move about much more easily by remembering this. You can earn 350 Skill Points in a level by killing every bad guy, and being as quick as possible. Survival is also a factor, both how many of your allies make it, out many humans you can save, and how often you yourself continue (I think). But if you're quick, and kill everything, you should secure an overall S rank for the stage, netting the maximum points. Friendly Fire is blue as it streaks by. Bad guy fire is yellow. Each weapon in your gunrod uses a certain amount of magic to reload, keep this in mind during big battles! Your starting machine gun uses the least amount, and others use moderate to massive amounts of magic. How big you upgrade them, as well as how much power they have, dictates how much magic is used. A fully upgraded gatling gun will obviously use a large amount of magic to replensih. After all, where do you think her gun morph ability and all those bullets come from, anyway? Use your surroundings! You can throw objects, take cover, and do all sorts of stuff with your magic. Experiment and follow the in-game advice on how to use the city around you! Dodge! When you encounter a lead Geist he'll likely have his entire team lay down a volley of deadly fire!! Get out of the way and wait for them to stop shooting. You can also, use your ancient wall! Don't forget your magic!! Even if it seems like overkill, call down lightning if you can't smash a barricade! You can regain your magic later. Using the ravens to make large groups miss you is also vital on high levels. When facing large groups of dumb humanoid enemies, be sure to use your roses too! Start in EASY mode. Trust me, if you want the achievements or just to beat it on Hell mode, be sure you upgrade yourself in the easy modes first. It carries over. Super powers are good to have!! Don't forget your Element Shot! It works great on low and medium tier foes. Some baddies have armor that protects certain parts of their bodies. If you don't see any head gear, however, always try for a head shot, unless you're spraying heavy suppression fire or want to use the shotgun, in which case body shots are fine. With the cannon and regular machine gun, always try to aim for the center mass (chest area) and/or head region, especially if there is no armor. Head shots in this game DO work, well. If a creature doesn't have a head, but has an obviously pronounced weakpoint, plaster your fire onto it, instead. I will talk more about this in the walkthrough, as we meet our foes head on. Enemy moving too quickly to shoot? Try using Ravens to slow him down! Huge group of fire breathing zombies getting you down? Don't forget to use the Rose magic! Everything has a weakness, no matter how big or seemingly invin- cible. Pay attention to what the game tells you. Try and keep your back up alive on the high difficulties, not only is it nice for you to do this, sometimes, even if they aren't hurting your foes much, they will distract them away from killing you! Your skill points to spend directly relate to how many times you die and continue, as well as how many humans you save and how well you deal out damage to the baddies while taking as little as possible yourself. If you *really* want to rack up the skill points, beat it on easy, spending everything in the six levels you get, then start again on easy. This time, you'll gain enough to max out everything, as your skill point totals will very likely be much higher than your first time through. Some foes will actually surrender. Yes, undead killing machines , thinking you're that stupid. They even say things like "Please let me go! I've got a wife and kids at home!"...yeah, right. When they raise their arms and go to give up, plug them in the head or chest region with whatever gun is handy. Usually , they will do this to draw you out into the line of fire for a Sniper Geist to take you down. Note: If you notice me telling you to use a certain power or skill you don't have yet, it's likely because you're on your first playthrough. Or, we may just differ in what we purchased, and when we upgraded. Don't worry about that, I'll do my best to list several ways through certain problem sections. ================================================================ 4) Walkthrough/Guide It is 2013 A.D. Earth has seen wars, natural disasters, and plauges. Now an army of evil beings has emerged to claim humanity's blood and souls. Humans number less than one billion worldwide. Is this the end of our civillization? A woman emerges, with the powers of a witch and a broom-like gun. She is Alicia. She alone will stand up and face the demons that plauge our dying world. The Darkness is a formless demon that will aid her in her quest. You are on Alicia's long journey. You will battle evil, and you will save us all. ---------------------------------------------------------------- Note: If you notice me telling you to use a certain power or skill you don't have yet, it's likely because you're on your first playthrough. Or, we may just differ in what we purchased, and when we upgraded. Don't worry about that, I'll do my best to list several ways through certain problem sections. On to the guide! ---------------------------------------------------------------- A. Stage 1 - Clad in Streaming Black So we see a wall hanging of a horrific beastie, a man stumbling into a sacrificial portal of sorts, ravens, and then we learn what's been plauging the world for the next few years from now. Flash to 2013, a suburb on the east coast in America. Some Geists are playing with their food, and then, Alicia, the Bullet Witch steps onto the scene, clad in streaming black. Simple enough start; this level is about as straight forward as they come. Take on any Geists you come upon. If it's your first playthrough, you'll be learning how to use the magic circle layers, and you'll have your default, trusty machine gun. Keep following the street in the only direction you can go, soon you'll be able to have some humans stop and chat. After that, rush forward to the aid of a downed person. To save these people, you'll need to grab the attention of the Geists quickly, just send a few bullets into their chests and they'll stop harming innocents briefly. Finish them off, run up to the croutching person, and use your Sacrifice ability. Keeping citizens and soldiers alike alive will keep your skill point rewards at the end of each level higher. This is what you use to buy new skills, and power up exsisting ones, so this is very good. Keep moving forward, learn how to use your powers to fight, and try to learn how to use your gun for head shots and chest shots for better kills. Experiment with melee here too, if you get a chance with a single Geist alone. Some Geists are hiding on porches, but they will basically announce their presence to you pretty fast by firing. Just pressing on towards the cityscape. Soon enough, you'll learn about using Great Magic, Lightning is your first power in that layer. You'll eventually learn about Walnut Heads and how they control portals. You'll also find a gas station, where you are prompted by our buddy Darkness to shoot a car into the pumps using Willpower. I actually just call down Lightning. Some Geists will hide up on catwalks and in fire escapes to try and kill you. If you have the canon from a previous playthrough , they're cake. If not, just use cover and go for head/chest shots from a distance with your machine gun. Now, a bit of roaming is required here to get your Walnut Heads. When you've finally wandered the map enough you'll eventually open the path into the city (New York? It does say East Coast), a big bridge. Head up onto it, but get ready for several Geists, all laying fire into you. You can use the middle part of the bridge to leap back and forth (dodge button), to sort of control their bursts, or use your Ancient Wall. I had enough magic up for Lightning here, and killed all but two with it. However, if you use it here, you can't use it at the end of the bridge on the Walnut Head, so it's your choice. I think it's more useful here. Moving on, using cars as battering rams, you'll encounter your final Walnut Head of the stage. IF you've played before, you can snipe him with element bullets from the Canon. If you're new, however, simply stay far back behind cover (you can make cover out of car chassis), and blast at the brain section. If cars are heading your way, either dodge, duck behind cover you create, make a Wall, or shoot them in the air before they can hit you (keeping the momentum in mind). When he's down, you're moving on. Good job, spend your skill points wisely! ---------------------------------------------------------------- B. Stage 2 - The City of Screams Ah yes, the big city. Nightfall. Another fairly straight- forward level. Head off the bridge to find some human soldiers clashing with Geist soldiers. Help em out. When that's done, meet the leader of the current resistance movement, and move on. Maxwell will give you two of his men (machinegun and shotgun). You'll have back up now (and in several levels from here on). Do try and keep them alive, even if just to distract your foes while you get off a spell or two. Or a good sniper shot, once you get the canon attatchment. You can use Sacrifice to help them, but if they fall completely flat on the ground they are dead, and you will lose Survival points towards Skill Points at the end of the stage. You'll find barriers of junk here, that the Geist use to fire on you safely. Use Lighting or throw a car through it with Willpower. More geist troops, more walnut heads, and a new foe, the Gigas. Make your way through the semi-maze of the city, and try to work your way alllll the way around any barriers controlled by Walnut Heads. When you finally meet up with the Gigas, just hang back a bit and use Lightning on it. If you can't, or would rather save your magic, look for a metal chest plate, or on lower difficulties, a heart. If it has armor (the plate), blast it off with any gun that can reach that far, to show the heart to us. From here, continue to hit the heart with rapid fire, until the beast is done. When these guys drop, they can sometimes crush other enemies around, or your allies. Be wary. Eventually you'll open up a route to the harbor area. Head through this broad area, to the right first. Go down into a low section for a Walnut Head. Head further left to find yet another. Backtrack some and be VERY careful of a red laser sight on you. If you see it, immediately use your Wall magic, and try to get your bearings on the sniper. They don't miss, you can't use dodge, and one shot will kill you. IF you have Tornado magic from a previous playthrough, you can overkill any Snipers you see in this game with it. Be prepared to drain your magic though! Otherwise, just keep using your magic wall and any natural cover to slip by, back the way you came, and around a corner to find yet another Walnut Head tucked away. Then, go back towards that lowered area near your start, but stay high up and make a jump (using Dodge) towards a ledge leading to near the Sniper's position. Whew, good job. Try and lightning him or if you have it, elemental snipe him with the canon. Or just plain keep using Wall until you can squeak by him, he's not vital past this point. Head around to the side, make your way past a few more barrier/ Walnut Heads, and be wary of the lead Geists that order vollies of fire on your position. Kill them first if you can. Eventually, you'll come up on a big red Demon. This guy is one of the head honchos, so get ready. Aim. FIRE! Nope, he's got a powerful shield, it seems to be immune to your magics AND weapons. Time to flee. If you look backwards you'll see an orange checkpoint type marker telling you where to go. You'll also see your allies running towards it. Go go go! From here, the sewers. Congrats on acing level 2! ---------------------------------------------------------------- C. Stage 3 - 10,000 Feet of Flame Here we go. The Human HQ is down here. I highly suggest you have at least level one of the shotgun here. At first, use your machinegun. Something is wrong, Geists are everywhere down here! Take em all out and follow your buddies, try to keep everyone standing, especially Maxwell! He'll lead your charge if you let him, usually. Sometimes, he'll get stuck behind you, and I noticed if he gets hurt to croutching, when you revive him he'll stay behind the whole time. Anyway, just wind down the middle platforms after you kill everything up top, and you'll eventually discover the HQ is taken over. Switch to your shotgun when the tunnels get tighter, and devas- tate your foes! Go for the chest to be fastest, usually one shot point blank is all you need. If not, before they can stand, unleash another blast. You can often get two baddies together this way. Lay siege to this entire tunnel system, and use your magic to throw boxes and shelves at the bad guys if they get to be too much for your gunrod. Then, a cinema. We learn a bit more, and discover Maxwell looks kinda like Paul Walker. XD Before your answer in the cinema, boom, more Geists. Slam through here, eventually switching back to machinegun, and feel free to use your rose spears as well. In the tunnels, rush through and use both sides while dodging for best cover. Weave in and out of the trains, and get ready to meet the abominations known as the Worm Men. Go for head shots with the shotgun, or use Rose Spears to get a group together. Beware their flame anguish attacks, and their up close ribcage melee. They move erratically and sometimes fast, so keep the shotty ready to go. You'll finally make your way to an outer area just by the airport, meaning you guys are almost there! But first, there's an open area with alot of Geists. Uh oh, no Lightning, since you're still indoors. Just use the wall, keep your guys alive, and dodge alot as you lay the pain out with your machinegun or shotgun up close. Use the Ravens to distract some foes up close , and if you have the chaingun feel free to use element shot and it to really clean up. Progress more to see the floating Grudge Spirits. They're sort of harmless now, but trust me, by the end, you'll hate em. They turn humans into Worm Men, and a large group can really lay the hurt on you as well. They CAN be shot, but at this point I just rush forward to locate the two Screamers (bulbous headed women that, well, scream). Kill them with quick shotgun blasts to the head, and they'll quit reproducing the Grudge Spirits. Work your way outside to find there's several Walnut Heads and barriers protecting each. One, on the far left of you, will be open to attack. Kill this one to make the one on the far right open to attack. Do it again, and open the way! Of course, while you're doing this, there will be several Geist Soldiers trying to make your life hard. You will likely encounter at least one transport helicopter here as well, housing as many as twelve geists! If you've played before, you'll have Tornado ready to blow the heli away without incident. If not, just stay low, use cover, and use Willpower to blast the myriad of objects at your foes. Careful though, the Walnut Heads also have alot to throw your way, and they don't play soft. With that done, everyone boards a nearby plane (or two) and you made it alive! Or did you? After some talk, one of the planes is shot down. Lucky it wasn't yours, eh? Now, you're outside the plane. This guy, the Drago-Bat, is one of the big Demons around town. Get ready for a fight. There are three ways to start this up. You can rush to the front of the plane, stay near the tail, or get on one of the wings (left is recommended). I don't like the wing approach, as sometimes you can't get back up should you need to, plus you can fall off much easier. I stayed near the tail. Go ahead and call Lightning immediately. Wait for the crosshair to turn blue on the baddie, and unleash it. One down, two to go. He'll now send out several eye balls to hit both you and the plane. Protect the plane (and refill your magic!) by popping them off. Just use the regular machine gun for this whole battle. Don't get fancy with dodges, just take your hits and do your best to shoot eyes in the sky as well, especially those coming at you, as they can knock you off to your death on rare occasion. After killing about a dozen eyes, time to use that lightning again. Get a good bead on your target, and use the spell. When it's time to aim, hopefully he's within the right area for a hit. It must be quick, or the eyes will knock your out of your casting. Now, either move back to the tail area of the plane, or remain there if you already are. Soon, Drago will try to eat the plane! When you're on the tail area, you can easily hit him with your regular machinegun. If not, he's too far, and you'll get the game over screen. After you fire into his mouth enough to make him leave, kill more eyes, try to get a good bead on his location, and when he doesn't seem to be darting around call your final Lightning. Aim and fire for the kill. Congrats, this one is considered by some, the hardest part of the game actually! ---------------------------------------------------------------- D. Stage 4 - Dawn in the Valley Uh oh, down anyway! What did you expect, throwing all that power about? Heh. Safe landing though, time to escort these several citizens and soldiers to safety. It's not as bad as you'd think, at least not at first. Head up the slopes, killing everything and keeping your men alive. The civies stay in the rear, don't forget that. Finally , you'll reach a train track. Just travel down it, using any gun you deem fit (and have unlocked/upgraded), and the Ravens, to get by. After much ground is covered, a Gigas appears. Behind you. Where your people are. Ok, rush forward. Take out three groups of Geists, head into the small quarry town like place, and clear it enough for the humans to live. Turn around, and aim with a long distance gun of your choosing. Locate some barrels on the right side of the bridge. Shoot them and they'll chain explode all the way down to the front, destroying the bridge, killing the giants, and saving the day. Oh, and trapping you too. You can also opt to run back after clearing just one group of Geists, and kill the Gigas yourself on the bridge. It really all depends on the difficulty you play on. On easy, this is fine. On normal, possible. But any higher, and the Gigas is pretty accurate and liberal with his chainguns. Move through the area, using Lighting or shooting explosive boxes (very small and red) to kill huge groups of Geists. Finally, dodge-hop your way up the slopes and make your way to the airbase nearby. After some combat, you realize there are too many helicopters coming. You need to get those hueys out of the sky, fast! Darkness gives you the Tornado power here. WAIT until you see the choppers slow to nearly stopping, THEN use the Tornado Great Magic to blow away the helis before they can deploy the demons. Clever eh? Also, EVERYTHING in this area is destructable, so feel free to go nuts with the magic and enjoy the power! To regain your magic, seek out helis that drop groups of six or seven Geists. Use Ravens and any gun you need to, and build your gauges up. You should be able to blow away most of the choppers before they can become a problem by letting a couple of them deploy troops to regain your magic. Good job! ---------------------------------------------------------------- E. Stage 5 - The Bound Soul This place is frustrating, and any maps I tried to draw for it were pretty unhelpful at best, unreadable at worst. So, I'll just try to explain. You're going into the forest where the guy sacrificed himself at the start, to put an end to the demon portal. This should also weaken the Big Bad's shield back at Stage 2. When you begin, meet up with your troops, and Maxwell. Keep in mind this area is a huge circle at first. I do mean HUGE. And there are snipers in a VERY wide perimeter here. Your best bet is to run from them, using natural cover and your Wall. Save everyone at first, then move right and under the arch of stone. Press for high ground, kill off every Geist here (even the surrendering jerks), and find some blockades. Use your Lighting here to break through, but be ready for several tanks in this middle section. If you went the LONG way around from the start ally heli, you'll have to cross the field of snipers, tanks, and quick moving geists in armor. Ick. If you blasted the barricade and took the shorter path, simply run from the couple of tanks you'll see (if you don't mind losing your allies and points for them, that is) and locate a barricade sort of in the middle of a dirt expanse on the right of the area. Blast into it and Darkness will speak about the town. Blaze through the town with your shotgun. All the Geists here are weak but really fast and wearing headgear to prevent any good snipes. Locate an open building sort of in the middle, and head up into it's attic, then out the back, up over the enbank- ment. See, the bridge was out, so the only way up was through here. Good job. Enter the church you come up on and be ready with your shotgun and Rose Spears. Take out all the unfortunate Worm Men inside, and head up to the podium for a scene. Look familliar? Anywho, head to the second checkmarker, not ten feet to the right, and down into the basement. Good. Ok, in the trenches, so to speak. Willpower on nearby rocks, Ravens, Lightning, and the gatling gun or machine gun are essentials here. You must wind your way through several barricades and tons of Geists with various guns and explosives. Keep refilling your magic and using Lighting or Willpower to power your way through here. Soon enough... Out here, you're nearing the bound soul. If you haven't figured out yet what's going on, you're in for some heartbreak. Anyhow, head into the foggy forest with your shotgun ready. I like to use Ravens here as well, but they aren't needed 100%. There are some Worm Men here, some Grudge Spirits, and of course, Screamers, that have started the whole chain. I killed two here, but there could be more. I rush through, heading as straightforward as I can. Eventually, you'll meet an armored up Gigas. Just blast the plat off with the machine gun, and then use Lightning to nuke it's heart. With it gone, head sort of up and left from where he first emerged (not where he ended up dying, since he could walk anywhere...). Eventually, you'll get a cutscene, explaning everything else we haven't had spelled out for us yet. The right thing must be done, and everyone is better for it. Poor guy though. Good work! You ready for the final stage? Invest those points well! I like having upped magic, and a strong machine gun. But you can win doing pretty much anything you want. So long as you started on Easy mode, of course. If not, some preplanning has been needed up to now. ---------------------------------------------------------------- F. Stage 6 - The End of Chaos It's all come down to this. You closed the portal, and resol- ved some personal issues. But you're nowhere near finished, and if you think the opposition is going to take it easy on you in the end, you're wrong. They're dug into what's left of the City and this ain't pretty. Maxwell and crew will help you through here. You're in the same place as Stage 2, beleive it or not, but everything is pretty different due to all the destruction. Even the sky is changing due to evil's influence. Time to hunt down your biggest foe. Head left and kill all the random Geists. Continue to wind around the Walnut Head red borders. Eventually you'll snake around to killing several Walnut Heads, and countless Geist Soldiers in between. When you finally reach that flat harbor area from before, you will form a sort of plan with your human allies and leave them behind. Head forward and when prompted, unleash Meteor. It's the strongest of the Great Magics, and can literally level all the buildings around it's hit area. Be very careful you don't get yourself hit by a fireball, or worse, the crumbling debris from the blast. ANY time you use this spell, run away from the direction you were facing at the time you used it, and you should be fine. Anyway, the snipers and all the tanks are now demolished. Turn around and go back to the bottleneck alleyway you started the harbar area in. Look left into the debris to find a yellow Walnut Head. He's far off, and will use ALL that debris on you if you give him time to. So quickly gun him down, or use Lightning if you have the magic to spare. Now it's time to sweep hard to the right, past the sunken area you left the humans in, and kill every Walnut Head you find. After this, wind around to the front streets again, around front of the harbor. Look for openings from killing the barriers off, (sometimes barely larger than an alleyway mouth). Eventually, after several tanks, Geist Soldiers, and a Gigas or two, you'll be at the end game. If you're having trouble fighting the tanks off with Lighting (low magics), then simply use your Wall and do your best to run from them. Give everything a widebearth, and get by. Now you're facing the Omega. Tri-Serpent is the Big Bad you ran from in Stage 2. He has a shield that keeps him totally immune to your magics, so you must rely on human might to weaken his shields. Keep this in mind for EVERY stage of your fight with him. Far back, he can launch huge fire balls at you in threes or fours. These are devastating. Avoid this. Stay midrange if possible, or close. At midrange, he unleashes several Grudge Spirits. Kill these with any weapon you're good with, and regain your magic like this. It's the only way to get it back. Up close, he stomps the ground for small shockwaves, raises pillars of flame under everyone, stomps at you with a foot, or swipes with his snake arm. If you get gripped, you die instantly. Also, at the second stage of the battle, the snakes can all breathe very long torrents of flame. Stay midrange, charge your magic by killing the Grudges, and watch the shield. It's purple and easy to see. It will finally crack and burst. Now you can shoot all the snakes. I recomm- end aiming just above them all, at the main stalk so to speak. You can also call lightning onto them if you're quick and they aren't moving too much. If you end up behind the boss, go ahead and start in on shooting near the bottom of his spine and rear end. Keep peppering the snakes as well, and use lightning when you can. Eventually, the snakes will start to burst and be dead. Finally , you can see some progress! It took a while, eh? Don't worry, it's long on purpose. Don't let your resolve be bluffed. From here, with all the snakes gone, he'll start flying and really launching the Grudges at you all. Kill any soldiers gone Worm Head, kill the Spirits, and when the shield is down, get behind Serpent and shoot that spine over and over again. Eventually, you'll notice the shield no longer respawns at all, thanks to your killing his snakes! Shoot his back as much as you can, and call Lightning on it as well. You *can* opt to use Meteor towards him, but keep in mind this will probably kill off all your buddies and it will definately put you in danger as well from all the falling debris. If points don't matter and you feel confidant you can avoid your own aftermath, go ahead and use it when he's not flying for best results. Stay on him and keep shooting his back with the machinegun (upgraded is good to go faster). You'll finally notice him lumbering about very slowly. Good. Just keep it up. After fifteen to thirty minutes (depending on your upgrades), you will have toppled this colosuss. CONGRATULATIONS! Now you've won. But Alicia knows her job is far from over. Everything is on her, and she won't rest until it's put right. Maxwell, awesome guy that he is, must be left behind. Darkness is normally a wise council, and he advises against you getting on the chopper. However, I wonder if Darkness has his own agendas? If we see a sequel for this one (which seems kind of doubtful at this point), perhaps we will explore Darkness more as an ally or even an enemy. You've done well. From here, you can play the same or any other modes you want, using the same stats and upgrades you have gathered thus far. Keep on earning skill points and gaining power, and you can eventually conquer Hell mode! Good luck, you'll need it!! The End ================================================================ 5) Achievements All Stages Cleared (140) Complete all the stages. CHAOS Difficulty Mode Cleared (250) Complete all the stages in Chaos mode. Easy Difficulty Mode Cleared (50) Beat all stages in easy mode. Full Power-Up Completed (150) Collect all the in-game power-up elements. (*lfb note: this means MAXING everything out!) Hard Difficulty Mode Cleared (150) Beat all stages in hard mode. HELL Difficulty Mode Cleared (1) All stages were beat in HELL mode. Normal Difficulty Mode Cleared (100) Beat all stages in normal mode. Stage 1 Cleared (10) Beat stage 1 in any difficulty. Stage 2 Cleared (10) Beat stage 2 in any difficulty. Stage 3 Cleared (10) Beat stage 3 in any difficulty. Stage 4 Cleared (10) Beat stage 4 in any difficulty. Stage 5 Cleared (10) Beat stage 5 in any difficulty. Stage 6 Cleared (10) Beat stage 6 in any difficulty. Total Play Time of 15 Hours (99) Game was played for over 15 hours Most of these are painfly self explanitory, but I did want to comment on the last one, the 15 hour play time. From what I have come to understand, this is all time spent in game, but not the pause menu. Some have said you can pause it as well, but I have not gotten this to work. It IS cumulative. If you play on easy, normal, chaos, then hell, by the time you finish, you will very likely have 15 hours racked up. If you don't, when in the last mode, find a safe corner and stand there, unpaused, for a couple hours. You'll definately get it by then. ================================================================ 6) Beastiary Machines: Commandeered by the enemy. They were once human, so it's no suprise they know how to operate these vehicles. Tanks - It's a tank. Has machine guns and a powerful missle launching turret. Lightning blasts or using the Canon gunrod works here. If you face more than one, kill one and opt to use your ancient wall to run past the other one, unless you can easily regain magic. Helicopters - Primary transport. Flying device, drops usually around six to ten geists, sometimes there is one leader with the group. These can be killed using the Tornado magic. Aim carefully. ---------------------------------------------------------------- Demons: Possessed people, undead people. In one way or another , the bulk of the forces are made up of former humans, now alter -ered by evil. Geists - Depending on who they were in life, they possess diff- erent skills and strengths. They are the enemies' main infantry force. Geist Soldier - They took over military installations the world over, and now have tons of weapons. Machine guns, grenade laun- chers, shotguns, and more. Some wear head protection, so go for the chest in those cases. Some run very quickly, and prefer to bash into you at a high speed, throwing you off balance for the others to take advantage of. Still others are very agressive leader types, that can order entire vollies of fire brought down on you. They delight in wearing the flesh of their enemies, so show them no mercy. They didn't show us any. Gigas - Formed by many dead souls in anguish. These guys are quite large, living up to their namesake. They possess chain- guns and can stomp on people as well. Fortunately, they are slow and fairly blind (sometimes). Some wear armor, either way their weak spot is on their chest. Shoot the large, pulsating heart, and they will be stunned. Keep shooting, until they fall and breathe their last. For those that aren't armored, a bit of lightning magic works wonders for a quick kill. Screamers - The twisted forms of tortured women. They emit Grudge Spirits, and try to possess new victims, to turn them into one of their own. Aim for the bloated, pulsating head area from a distance, use the shotgun if it's powered up for a quick kill but watch out for the Spirits it launches. Grudge Spirits - Ghosts of innocent victims, changed by the Screamers. I just ignore them, dodge when needed, and go for the Screamers straight away instead. They will take over any innocent humans nearby though, so be wary of that, as they will gestate quickly and create more foes for you to deal with. They are known as the Worm Men when fully grown. If you feel out- numbered by them and they won't stop coming (like in Stage 5), you can easily shoot them in groups with the shotgun gunrod. Worm Men - These men have been bonded to by a Grudge Spirit. They are fairly quick when they want to be, and spew forth their anguish in the form of flames that spread out three feet wide and ten feet long. Aim for the pulsating head and blast away. Shotgun works well, but when you find them in huge groups, use the Rose magic to spear them all at once. When they get very close, their ribcages are used as melee weapons. Waltnut Heads - Big brained geists that can fly and use telekenisis to throw objects at you. Be wary of them, even when they're alone, as you may not have noticed the giant semi-truck behind you on the way in, but be sure the Walnut Head knows all about it and has it soaring at your back. Tricky, sometimes hard to find, and able to create several barriers in the levels you face. You will often be hunting them down to open up new areas in a level. They are protected by soldier geists more often than not, and normally have tons of debris and vehicles around them that they will definately use to fight you with. You will know one is nearby from the odd chanting and painful sounds it makes. I use the machine gun, but the canon also works. Aim right for any part of the brain, or if you're feeling lucky, right at where the neck stems into the bottom of the brain. They're physically very weak, so when you're safe just fire away until they drop. If they happen to get some cars near them, you can blow them up to hurt the bad guys as well as make the object useless to throw, most of the time at least. Drago Bat - Interesting name for this flying serphent made of bones and eyes. He'll be attacking a flight you simply can't lose. As long as he lives, humanity will not travel the skies safely. Stay at the front or rear of the plane and try not to fall down. Some use the wings, see the walkthrough section for more detail on strategies. Fire at the eyeballs that latch onto your plane to gain magic and hit the beastie in the sky with a powerful lightning blast three times. When he decides to bite the rear of the plane, rush over to him and shoot him in the mouth at close range with your regular machine gun. Again, for a little more detail, see the walkthrough above. Tri-Serpent - The Stage 2 and Stage 6 boss man. He's tough. For a detailed strategy on defeating him, see the walkthrough above please. Expect this battle to be epic, and to take over thirty minutes if you haven't upgraded much. He uses several flame type attacks, devastating melee attacks, has a magic shield, and sends several Grudge Spirits your way. In the end, the Witch, and the Humans, must work together to defeat this great and terrible beast from Hell. ================================================================ 7) About the author What can I say, not much to me. I love gaming. Been playing since the NES era of games. I'm 24 years old at the time of writing this out. Games are my number one passion in life, so I like to write guides. If message boards are clogged with people wanting help, there are lacking guides or a lack OF guides, or I just plain love a game enough to put my own spin on it, I write. I also love all kinds of movies and music, and enjoy reading. Comics are also my thing, though not as much as they used to be. I guess my top musical choices are metal, industrial/electronic, and classic rock. But I really love so many genres it's hard to generalize like that. But, I'm not all dork. I don't think. Maybe. I've got a wonderful girl, good family, and a small handful of friends. I have my own place currently, and work different jobs here and there to get by and support my dork habits and girl. I'm looking into a desk job in some kind of law enforcement or government work, as that seems pretty stable right now. I did the college thing for computers but didn't like it as much as I hoped I would, and the computer market kind of died off as well around here (my side was programming), and so you find me here. Sort of in a limbo, but happy. I frequent www.gamefaqs.com more than other sites, especially gaming sites. That's about all there is to it. You can feel free to add me if you want to play any 360 stuff online. I'm open to anyone, when I have the time to play, of course. ---------------------------------------------------------------- Legal This guide is my property in every way, shape, and form. It is not to be altered at all by anyone but myself. This guide may be used for personal use, but not posted on any websites without my full permission via email or other means. This guide may not be changed even after I give my permission via email or other means. Please do not copy any sections of my FAQ and label them as your own, as this is also illegal and forbidden by me, the creator of the FAQ. Illegal actions are wrong, and often prosecuted. email: email@example.com Xbox360 Live GT: lastfirstborn Copyright Joe Barbee (lastfirstborn) Closing Note: Oh yeah, please ingnore any horrid typos. I doubt I will be changing much in this guide at first, so there is no need to email me on grammar or spelling errors. Thanks!