BLUE DRAGON Version History Version 1 September 18, 2009 Finish guide Version 1.01 September 21, 2009 Added new websites Version 1.02 September 22, 2009 Added new Websites Version 1.12 September 23, 2009 Added new Team Set-Up Version 1.13 september 24, 2009 Fixed typos in new Set-Up BEST VIEWED ON Microsoft Word in Courier New 10 point font ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents (TOC) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Use CTRL+F to get to these sections easier Table of Contents........................................................ (TOC) Team Set-up.............................................................. (TSU) Difference Formation Positions........................................... (DFP) Jobs and Their Skills.................................................... (JNS) Sword Master.......................................................... (JSM) Black Magic........................................................... (JBM) White Magic........................................................... (JWM) Support Magic......................................................... (JSS) Barrier Magic......................................................... (JBB) Assassin.............................................................. (JAA) Monk.................................................................. (JMK) Guardian.............................................................. (JGD) Generalist............................................................ (JGL) When to Obtain Jobs and For Whom......................................... (OJW) How to Construct Team.................................................... (HCT) How to Use Team in Battle................................................ (HUT) Other People's Team Set-Ups.............................................. (OPT) FAQs..................................................................... (FAQ) Special Thanks To........................................................ (STT) Legal and Copyright...................................................... (LGL) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Team Set-Up (TSU) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is Team Set-up? What I refer team set up as is the Formation, Jobs, and Skills equipped throughout the team for Shu, Jiro, Kluke, Marumaro, and Zola. It would be hard to beat Blue Dragon with no strategy in your team. For example what if most of your team was low in health and you had no White Mages or healing items or if your fighting a enemy weak to magic with no Mages on the field? This guide will show you how to create a team that can heal, face any enemy, and protect yourself on and off the battlefield. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difference Formation Positions (DFP) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It took me sometime to realize that the front row and the back row had some differences. The front row, best for Monks, Assassins, Guardians, Generalist, and Sword Master, has a higher attack than those in the back row, but get hit 90% of the time. The back row, best for all Mages and Generalist, has a lower attack but their magic attack is unaffected, and doesn't get hit often. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jobs and Their Skills (JNS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Job is also known as a Class (I will refer to as Class), an example would be the Assassin Class, and the skill is just the abilities you get in said Class, just like the Assassin's Loot. All Classes go to RANK 99 they don't stop at the last SKILL, but I will recommended what RANK to go to and why. Also everything in this section is coming out the Instruction Booklet that comes with every game, with my own added comments. I just thought the guide wouldn't be complete without this. Also keep in mind that none of these SKILLS work, except the basic skill, unless equipped! The basic skill has to be equipped in other classes if they are not the class it came from. Make sure you equip them! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sword Master (JSM) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: Magic Sword Master of Normal and Magical Imbued Attacks, Medium Defense, and Medium MP. SKILL RANK DESCRIPTION Magic Sword LVL 1 2 Gives Flare, Wind, and Water Swords* Mow Down 1 5 Inflicts Damage on a single row Magic Sword LVL 2 8 Gives Ground, Shine, and Shadow Swords* Absorb HP 11 When damaging gives you absorbed HP** Magic Sword LVL 3 14 Gives Flara, Winda, and Watera Swords* Mow Down 2 17 Same as Mow Down 1 just more powerful Magic Sword LVL 4 20 Gives Grounda, Shina, and Shadowa Swords* Boost Critical Damage 23 Increases damage given for Critical Damage Magic Sword LVL 5 26 Gives Flarus, Windus, and Waterus Swords* Absorb MP 29 When damaging gives you absorbed MP** Magic Sword LVL 6 32 Gives Groundus, Erase, and Shadowus Swords* *Only have sword if you have obtained Spells. **Only NORMAL attacks work, Magic Swords don't. They also work together. For this Class, I would only go as far as RANK 29 for the Absorb MP unless you plan on a 100% complete game. If you stick with this Class make sure you equip the absorb HP and MP the moment you get them they are extremely useful for your Magic Swords and if you health gets low. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Black Magic (JBM) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: Black Magic Master of Attack Spells, High MP, High Magic Defense, Low Physical Defense SKILL RANK DESCRIPTION Black Magic LVL 1 4 Gives Flare, Wind, and Water Spells* Regenerate MP 8 Regenerates MP while Walking outside of battle Black Magic LVL 2 12 Gives Ground, Extract, and Shadow Spells* Black Magic LVL 3 16 Gives Flara, Winda, and Watera Spells* Boost Max MP 25% 20 Increase max MP by 25% Black Magic LVL 4 24 Gives Grounda, Extracta, and Shadowa Spells* Black Magic LVL 5 28 Gives Flarus, Windus, and Waterus Spells* Boost Max MP 50% 32 Increase max Mp by 50% takes place of the 25% Black Magic LVL 6 36 Gives Groundus, Extractus, and Shadowus Spells* *Only if you have obtained the Spells. For this Class I would go all the way to RANK 36 for Black Magic LVL 6. This SKILL has all of the Black Magic spells at its deposal and could be used by any Class and the Boost MP isn't half bad ether. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ White Magic (JWM) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: White Magic Master of Healing Spells and Light Attributed Spells, Low Physical Defense SKILL RANK DESCRIPTION White Magic LVL 1 3 Gives Heal, Cure, and Shine Spells* Enhance Item Effect 6 Increase the effect size of an item White Magic LVL 2 9 Gives Cure Kelolon, Zephyr, and Regenerate Spells* Double Item 12 Allow two items per turn White Magic LVL 3 15 Gives Heala, Revive, and Cancel Spells* Regenerate HP 18 Regenerates HP while walking outside of battles White Magic LVL 4 21 Gives Cure Paralysis, Zephyra, and Shina Spells* White Magic LVL 5 24 Gives Healus, Regenera, and Erase Spells* White Magic LVL 6 27 Gives Cure All, Zephytus, and Previve Spells* Quick Magic Charge 30 Halves charge times for magic Resurrection 33 Heals KO'd and to full health once per battle *Only if you have obtain the Spells. For this Class I would only go up to RANK 30. In a boss fight this comes very useful because you'll be able to heal or attack a lot quicker. To me the Resurrection SKILL isn't useful because you can revive a teammate and heal all of you team in two turns. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Support Magic (JSS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: Support Magic Master of Status Spells, High Magic Attack, Medium Physical and Magic Defense SKILL RANK DESCRIPTION Support Magic LVL 1 3 Gives Slow, Sleep, and Deflect Spells* Support Magic LVL 2 7 Gives Quick, Dizzy, and Poison Spells* Support Magic LVL 3 11 Gives Slowa, Panic, and Anchor Spells* Spell Duration +50% 15 Makes status spells stick around 50% longer Support Magic LVL 4 19 Gives Quicka, Kelolon, and Attacks Up Spells* Support Magic LVL 5 23 Gives Slowus, Paralyze, and HP Max Up Spells* Magic Essence 27 Makes Magic Attack on any other Class the same as Support Magic Class** Support Magic LVL 6 31 Gives Quickus, Curse, and Magic Attack Up* Double Cast 35 Cast two Spells per turn *Only if you have obtain the Spells. **It makes the Magic Attack the same as if the Support Magic Class was that RANK For this Class, I would go all the way to RANK 35 for Double Cast and Magic Essence. If you had both of these SKILLS and the Black Magic LVL 6 you would have a powerful mage with you because your Magic Attack is extremely high, and have the most powerful spells in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Barrier Magic (JBB) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: Barrier Magic Master of Protection Spells, Highest Magic Defense, Low Physical Defense SKILL RANK DESCRIPTION Barrier Magic LVL 1 3 Gives Shield, Shell, and Heal Up Spells* Field Barrier 1 6 Destroys monster on field and takes 1/3 of SP** Barrier Magic LVL 2 9 Gives Trapfloor, Resist, Wall Magic Fence 12 Makes Magic Defense on any other Class the same as Barrier Magic Class*** Barrier Magic LVL 3 15 Gives Shielda, Shella, and Reflect Spells* Barrier Magic LVL 4 18 Gives Trapfloora, Resista, and Walla Spells* Field Barrier 2 21 Destroys monster in field and takes 1/2 of SP** Distress Barrier 24 Creates Barrier when Character is nearly dead Barrier Magic LVL 5 27 Gives Shieldus, Shellus, Reflecta Spells* Barrier Magic LVL 6 30 Gives Trapfloorus, Resistus, and Wallus Spells* Field Barrier 3 50 Destroys monster in field and takes 1/2 of SP** *Only if you have obtained the Spells. **Field Barrier 1 takes 5MP to cast and 30MP to destroy a monster. Field Barrier 2 takes 5MP to cast and 10MP to destroy a monster. Field Barrier 3 takes 5MP to cast and 1MP to destroy a monster. ***It makes the Magic Defense the same as if the Barrier Magic Class was that RANK This Class I would definitely take this one all the way to RANK 50. Field Barrier 3 + Regenerate MP would make it were you would almost never have to fight if you have beaten them before. There are a few enemies this has no effect on though, such as Bosses and larger enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Assassin (JAA) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: Security Master of Speed and Long-Range Attacks, Highest Speed, Low Defense SKILL RANK DESCRIPTION Steal 2 Steals an item Security 5 Prevents items and gold from being stolen Stun Bomb 8 Causes Paralysis on the field Negotiate 11 Makes shopping easier in all stores and inns Ninja Swiftness 14 Makes Agility on any other Class the same as Assassin Class* Stealth 17 Turns Party invisible on field for short time Surprise 20 Makes first strikes easy Loot 23 Chance to steal items while using normal attack Long-Range Attack 26 Can attack any enemy no matter its location on battlefield Control 29 Character can control one enemy at a time Treasure Hunt 32 Makes stealing rarer items easier Double Strike 35 Attacks twice *It makes the Agility the same as if the Assassin Class was that RANK I would go ahead and take this one up to RANK 35 for the Double Strike and Long-Range attack. These two together are trouble not only you can attack any enemy you hit the enemy twice doubling the damage given. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monk (JMK) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: Charged Attack Master of Powerful and Wide Attacks, Highest Attack, Medium Defense SKILL RANK DESCRIPTION Attract 4 Causes enemies to chase party on field Counterattack Boost 7 Gives a chance to counter an attack Meditation 10 Restores HP and Status Effects Charged Attack 13 Charges attacks like magic, Magic Swords work Critical Hit Lift 16 Increase chance of critical hits Battle Essence 19 Makes Attack on any other Class the same as Monk Class* Repel Aura 22 Causes weak monster to flee on field Attack Amp 25 Expands Range of attack by charging like magic. Works with Magic Sword Less is More 28 Fewer Weapons equals higher combat ability Absolute Counterattack 31 Enhanced Version of Counterattack Works all the time with physical attacks *It makes the Attack the same as if the Monk Class was that RANK This Class I definitely would go all the way to RANK 31 for Absolute Counter. If the character is ever attack with this SKILL equipped they ALWAYS attack back if it's a physical attack and maybe some magic attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Guardian (JGD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: Guard Master of Protection and Endurances, Highest Defense, Highest HP SKILL RANK DESCRIPTION Guard 3 Protects allies in a pinch against all attacks Magic Defense Up 6 Defends against magic Boost Max HP +25% 9 Increases maximum HP by 25% Sentinel Shield 12 Makes Defense on any other Class the same as Guardian Class* Caution 15 Stops enemy first attacks Charged Defense 18 Increase Defense by charging like magic Vigilance 21 Stop enemy Surprise Attacks Endure 24 Once out of HP uses MP instead Boost Max HP +50% 27 Increase max HP by 50% takes place of the 25% Total Guard 30 Protects allies from every single target attack Berserker 33 Lower your HP the higher the attack *It makes the Defense the same as if the Guardian Class was that RANK I would definitely go to RANK 33 for Total Guard, Berserker, Endure, and Boost Max HP +50%. Total Guard + Endure + Boost Max HP +50% + Berserker = one ticked off person. They guard the team from most attacks with a lot of HP, they more damage they take the more powerful they become, and when their HP reaches 1 their MP is used. The Guardian will stay in battle for a long time! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Generalist (JGL) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Skill: Accessory +1 Master of Varity and Skills, lowest average status SKILL RANK DESCRIPTION Accessory +1 4 Can equip one special accessory Skill +2 8 Increases SKILL slots by two Skill +3 11 Increases SKILL slots by three replaces previous level Skill +4 15 Increases SKILL slots by four replaces previous level Accessory +2 18 Can equip two special accessories replaces previous level Skill +5 22 Increases SKILL slots by five replaces previous level Skill +6 25 Increases SKILL slots by six replaces previous level Skill +7 29 Increases SKILL slots by seven replaces previous level Accessory +3 32 Can equip three special accessories replaces previous level Skill +8 36 Increases SKILL slots by eight replaces previous level Needless to say take this one up to RANK 36 you get eight extra skill slots that are accentual to making an efficient team. For example Skill +8 + Total Guard + Absolute Counterattack + Berserker + Boost Max HP and MP + Endure + Magic Fence + Sentinel Shield + Double Strike + Battle Essence = a lot of dead enemies. Every time an enemy attacks it is going to die thank to this combination. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When to Obtain Jobs and For Whom (OJW) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Right off the back you need to get Barrier Magic for the first class you get. I would recommend it for Shu since in the third disc he's the only one with a shadow for awhile. As for everyone else get any jobs at any time. By the time you get to the Underground River the Barrier Magic User should be around RANK 50 and RANK 8 in Black Magic. If they are not train on the Kelolon they give 5 SP per fight. You should be around LVL 30 in all characters so you should have around 6 or 7 Classes for each character. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ How to Construct Team.................................................... (HCT) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Keep in mind, if you don't use my set-up, while constructing your own team you'll need to be able to attack, defend, heal yourself, and boost yourself when needed. Balanced Team Version 1 SHU CLASS: Barrier Magic Basic Skill: Barrier Magic SKILLS Skill +8 Ninja Swiftness Field Barrier 3 Double Cast Magic Essence Black Magic LVL 6 White Magic LVL 6 Quick Magic Charge Regenerate MP Boost MP 50% JIRO CLASS: Guardian Basic Skill: Guard SKILLS Skill +8 Total Guard Absolute Counterattack Boost Max HP 50% Boost Max MP 50% Endure Magic Fence Double Strike Ninja Swiftness Long-Range Attack Battle Essence KLUKE CLASS: Monk Basic Skill: Charged Attack SKILLS Skill +8 Attack Amp Double Strike Long-Range Attack Ninja Swiftness Magic Sword LVL 6 Absorb HP Absorb MP Mow Down 2 Marumaro CLASS: Support Magic Basic Skill: Support Magic SKILLS Skill +8 Ninja Swiftness Spell Duration 50% Double Cast Black Magic LVL 6 White Magic LVL 6 Quick Magic Charge Regenerate MP Boost MP 50% ZOLA CLASS: Assassin Basic Skill: Security SKILLS Skill +8 Long-Range Attack Battle Essence Double Strike Absorb MP Absorb HP Magic Sword LVL 6 Mow Down 2 FRONT ROW: ZOLA JIRO KLUKE BACK ROW: SHU MARUMARO Set up: Z J K S M ****NEW**** Balanced Team Verson 2 With this team I had everyone at LVL 99 and all Classes at RANK 99. This is the best possible team using must of the skills from the previous team Shu CLASS: Assassin Basic Skill: Security SKILLS Skill +8 Long-Range Attack Battle Esence Double Strike Absorb HP Absorb MP Magic Sword LVL 6 Resurrection Mow Down 2 Boost MP +50% Charged Attack ACCESSORIES Eternal Engine Bracelet Eternal Engine Ring Eternal Engine Earring Eternal Engine Necklace Jiro CLASS: Barrier Magic Basic Skill: Barrier Magic SKILLS Skill +8 Ninja Swiftness Field Barrier 3 Double Cast Magic Essence Black Magic LVL 6 White Magic LVL 6 Quick Magic Charge Regenerate MP Resurrection ACCESSORIES Crystal Bracelet Eternal Engine Ring Eternal Engine Earring Eternal Engine Necklace Kluke CLASS: Support Magic Basic Skill: Support Magic SKILLS Skill +8 Spell Duration +50% Ninja Swiftness Double Cast Black Magic LVL 6 White Magic LVL 6 Quick Magic Charge Regenerate MP Bosst MP +50% Resurrection Double Item ACCESSORIES Eternal Engine Bracelet Eternal Engine Ring Eternal Engine Earring Eternal Engine Necklace Marumaro CLASS: Monk Basic Skill: Charged Attack SKILLS Skill +8 Resurrection Double Strike Long-Range Attack Ninja Swiftness Magic Sword Absorb hp Absorb MP Mow Down 2 Boost MP +50% Attack Amp ACCESSORIES Eternal Engine Bracelet Eternal Engine Ring Eternal Engine Earring Infinity Necklace Zola CLASS: Guardian Basic Skill: Guard SKILLS Skill =8 Total Guard Absolute Counterattack Accessory +3 Less Is More Endure Magic Fense Double Strike Ninja Swiftness Battle Essesence Long-Range Attack ACCESSORIES Dragon Bracelet Royal Ring Renew Earring Final War Necklace SPECIAL ACCESSORIES 1) Eyepatch 2) Nothing (LESS IS MORE) 3) Nothing (LESS IS MORE) Front Row: SHU, ZOLA, Marumaro Back Row: JIRO, KLUKE SET UP: S Z M J K ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ How to Use Team in Battle (HUT) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Balanced Team Version 1 When an enemy attacks Jiro's Total Guard activates, if its a single target attack, followed but an Absolute Counterattack + Double Hit. Zola and Kluke both use Magic Sword until their MP is gone, then the do normal Attacks to replenish their MP, then repeat. Marumaro and Shu both attack with Magic and heal the team. Helps Defend using his Barrier Magic while Marumaro boosts the Team and inflict status problems on the enemy with his Support Magic. Balanced Team Version 2 When an enemy attacks Zola's Total Guard activates, if its a single target attack, followed but an Absolute Counterattack + Double Hit. Shu and Marumaro both use Magic Sword until their MP is gone, then the do normal Attacks to replenish their MP, then repeat. Jiro and Kluke both attack with Magic and heal the team. Jiro helps Defend using his Barrier Magic while Marumaro boosts the Team and inflict status problems on the enemy with his Support Magic. This time,however, when Shu, Jiro, Kluke, or Marumaro dies the come back to life using resurrection. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Other People's Team Set-Ups (OPT) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Email me at [email protected]. Send me your team with skills, what class they are and their formation set-up Gamefaqs' TheHyperFusion----- Team Set-Up Marumaro CLASS: Guardian Basic Skill: Guard SKILLS Skill +8 Accessories +3 Magic Defense Up Charged Defense Endure Resurrection Berserker Magic Fence Ninja Swiftness Absolute Counterattack Total Guard Zola CLASS: Monk Basic Skill: Charaged Attack SKILLS Skill +8 Accessories +3 Attack Amp Critical Hit Lift Boost Critical Damage Magic Sword Lv.6 Mow Down 2 Ninja Swiftness Long-Range Attack Double Strike Berserker Kluke CLASS: Support Magic Basic Skill: Support Magic SKILLS Skill +8 Accessories +3 Double Cast Quick Magic Charge Black Magic Lv.6 Resurrection Barrier Magic Lv.6 Regenerate MP Spell Duration +50% Magic Sword Lv.6 Ninja Swiftness Jiro CLASS: Barrier Magic Basic Skill: Barrier Magic SKILLS Skill +8 Accessories +3 Double Cast Quick Magic Charge White Magic Lv.6 Resurrection Magic Essence Regenerate MP Spell Duration +50% Field Barrier 3 Ninja Swiftness Shu CLASS: Sword Master Basic Skill: Magic Sword SKILLS Skill +8 Accessories +3 Double Strike Long Range Attack Mow Down 2 Treasure Hunt Loot Double Item Enhance Item Resurrection Ninja Swiftness Set up like: S M Z J K <<<<MORE COMING SOON>>>> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FAQs (FAQ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <<<<COMING SOON>>>> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Special Thanks To (STT) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gamefaqs.com for posting my guide. Whoever helped make Blue Dragon. I will add more as I get more team set-ups ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Legal and Copyright (LGL) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Only websites allowed to post this guide are as follows: Gamefaqs.com Neoseeker.com Supercheats.com If you want to post this guide on you website send me an email at [email protected]. Copyright 2009 TEXASJAKE95