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Power to the People FAQ

by AgentFade2Black

BioShock 2
Power to the People FAQ
By: AgentFade2Black
Version 1.1

Email: tetra dot assassin at gmail dot com
(use "FAQ" as a subject header please! =) )

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Update History
===============================================================================

Version 1.0 - Initial submission. Accepted by GameFAQs, posted to SuperCheats
and GamersHell

Version 1.1 - Clarification on credits and adding in Questions section.

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So what is this FAQ, exactly?
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The Power to the People machines upgrade your weaponry. There are fourteen of
these scattered throughout this section of Rapture. This is supposed to help 
you find them all.

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What do they do?
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Each one can upgrade a weapon once (and only once!) Each weapon has two levels
of upgrading, and a third that is unlocked only after the other who upgrades
have been done. There are enough machines to upgrade 4 totally, and another
weapon twice.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A Note Of Huge Importance!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

If you miss a Power to the People machine, and you move on to the next
location, you CANNOT get it. Unlike the original, all travel is one-way.

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The Locations
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-------------------------------------------------------------------------------
Section 1 - Adonis Luxury Resort
-------------------------------------------------------------------------------

None to speak of. But do be careful of those Big Sisters - they bite.

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Section 2 - Atlantic Express
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Nope, nothing here either.

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Section 3 - Ryan Amusements
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Machine #1: This one's easy to get - it's on the way to getting the ticket to
enter the park, so you can't really miss this one.

Machine #2: Follow the Journey to the Surface ride to the end of the first
section (you're in the right place when you see "Coercion"), and enter
"Lighting Storage". A splicer is trying to use the machine in the back. If
you're following the Quest Arrow this whole time, it will bring you into this
room.

-------------------------------------------------------------------------------
Section 4 - Pauper's Drop
-------------------------------------------------------------------------------

Machine #3: In "The Hamilton". After unlocking the Fontaine Clinics door, go
up to the second floor. Past the security camera, the door right in front of
you leads outside the clinic. Go outside, take a left, and follow it around the
building and inside. It is past the Ammo Bandit vending machine.

Machine #4: After you get the research camera, follow the arrow down into Skid
Row. After the fight with the Brute Splicer, enter the jazz club-esque place
(The Limbo Room). Get onto the stage and go up the right-hand staircase. Go
straight ahead through the door; the machine will be on your left as you enter,
on the same wall as the door.

Machine #5: As you wind your way through the Sinclair Deluxe, you will
eventually encounter a room with a vent, a security camera, and a corpse ritual
setup (candles and all). Double back and instead of going back where you came
from, keep going down the corridor. Just before the turret's location is a
room. Much like #4, it's just inside this room, on the wall you entered from.

-------------------------------------------------------------------------------
Section 5 - Siren Alley
-------------------------------------------------------------------------------

Machine #6: Inside the Mermaid Lounge. Head upstairs and shoot a remote hack
dart over the bar at the door control. Unlock the metal gate and walk through.
You will enter a room with a refridgerator and a hole in the floor. Drop
through, and the machine is here.

***Special note about #6: This is the most often missed machine, I myself
missed it twice before I finally got it on my third run.***

Machine #7: On the way to Pump Station #5 (and the fight with Father Wales),
turn left into a side room marked as "Lamb's Hideout". The machine is on your
right as you enter the room.

-------------------------------------------------------------------------------
Section 6 - Dionysus Park
-------------------------------------------------------------------------------

Machine #8: The machine can be seen behind a keypad-locked door as you come
into Dionysus Park. Follow the arrow, as though you're doing the quest, but
don't go into the door on the second floor. Instead, go down the other stairs
to an audio diary (Billy Parson - A Gift From Billy). Listen for the code
(1080), and enter it into the keypad to unlock the door to the machine.

Machine #9: This machine is in the room with two splicers attempting to hack
a safe. You will first see it on your way to meet Stanley Poole in the
security booth at the start of this level.

-------------------------------------------------------------------------------
Section 7 - Fontaine Futuristics
-------------------------------------------------------------------------------

Machine #10: This is in the room past the Security Checkpoint. You can't access
it at first, since Alex the Great disables the lock. After destroying the
relays, come back and use the lock to enter. It's on your left.

Machine #11: This one is in the Surveillance Office in the plasmid development
part of this level. You need to hack the door through the broken glass in the
"Test Subject Surgery" room (one of the four ADAM-infused plants is in the
Holding Cells, right below this room). It's on the back wall when you enter the
Surveillance Office.

-------------------------------------------------------------------------------
Section 8 - Persephone
-------------------------------------------------------------------------------

Machine #12: Just follow the path from the start of the level. After the
tunnel, you will see this one on the left.

-------------------------------------------------------------------------------
Section 9 - Inner Persephone
-------------------------------------------------------------------------------

Machine #13: This one's in the Security Office where Sinclair locks himself
inside. Enter the code (2673) to get in, and use it AFTER the battle. It's in
the back.

Machine #14: The final Power to the People machine is in the "Quarantine Area"
in the Infirmary Wing. As you head towards this Infirmary Pediatric Ward, there
is one sign for the "Quarantine Area". Turn right to see an RPG turret at the
other end of the hall. Disable it first, then jump into the room. The machine
is immediately on your right, on the same wall you came in from.

That's it! You should now have the "Fully Upgraded All Weapons" achievement.

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Questions
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1. If every weapon needs three upgrades, why do they only give you 14?

My guess is, the developers wanted to make you choose what weapons were most
important, instead of simply allowing you to upgrade all the weapons, whether
you used them or not.

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Thanks/Credits
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-You for reading this
-GameFAQs, GamersHell, and SuperCheats for hosting
-XBox360Acheivements.org for the list of PttP locations (which showed me the
one I missed the first time by)