Achievement Guide by ResidentEvil4DS
Alan Wake on SuperCheats.com
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An Achievement Guide by ResidentEvil4DS

==========================
Created by ResidentEvil4DS
Starting Date: Thursday, June 10, 2010
Ending Date: (1.0) Friday, July 2nd, 2010
Version: 1.0
==========================

---------------------------
Introduction
---------------------------

Welcome to ResidentEvil4DS guide to all 50 achievements in Alan Wake for Xbox 
360. Please bear in mind that this is my first guide. Yeah, I'm starting with 
an achievement FAQ. Is that a weird way to start or am I just being paranoid? 
Anyway, let's get on to it...

---------------------------
Table of Contents
---------------------------

1. Before We Enter The Darkness.......................................... [BFRW]
      a) Terms to know................................................... [TMTK]
      b) Ratings......................................................... [RTNG]
      c) Links........................................................... [LNKS]
2. Achievement Guide..................................................... [ACGD]
      Alan, Wake Up...................................................... [ACH1]
      An Idyllic Small Town.............................................. [ACH2]
      Back! Back, I Say! ................................................ [ACH3]
      Boob Tube.......................................................... [ACH4]
      Bright Falls Aficionado............................................ [ACH5]
      Bright Falls' Finest............................................... [ACH6]
      Carny.............................................................. [ACH7]
      Child of the Elder God............................................. [ACH8]
      Collateral Carnage................................................. [ACH9]
      Collector's Edition................................................ [AC10]
      Come One, Come All................................................. [AC11]
      Couch Potato....................................................... [AC12]
      Damn Good Cup of Coffee............................................ [AC13]
      Departure.......................................................... [AC14]
      Drink 'Em Both Up.................................................. [AC15]
      Energized! ........................................................ [AC16]
      Every Nook and Cranny.............................................. [AC17]
      Finders Keepers.................................................... [AC18]
      Float Like a Butterfly............................................. [AC19]
      Follow the Light................................................... [AC20]
      Gatekeeper......................................................... [AC21]
      Gunless Wonder..................................................... [AC22]
      Hardboiled Writer.................................................. [AC23]
      Heavy Metal........................................................ [AC24]
      Hypercaffeinated................................................... [AC25]
      If It Flies, It Burns.............................................. [AC26]
      Iron Horse......................................................... [AC27]
      It's Not Just a Typewriter Brand................................... [AC28]
      KBF-FM............................................................. [AC29]
      Let There Be Light................................................. [AC30]
      Medical Opinions................................................... [AC31]
      Meet the Deadline.................................................. [AC32]
      Missed by a Mile................................................... [AC33]
      Nordic Walking..................................................... [AC34]
      Paging Mr. Wake.................................................... [AC35]
      Park Ranger........................................................ [AC36]
      Perchance to Dream................................................. [AC37]
      Picking Up After Yourself.......................................... [AC38]
      Right of Way....................................................... [AC39]
      Sound and Fury..................................................... [AC40]
      Taken Season....................................................... [AC41]
      The Lady of the Light.............................................. [AC42]
      The Six-Gun Scribe................................................. [AC43]
      They're Heeeeeere! ................................................ [AC44]
      Thunder and Lightning.............................................. [AC45]
      Tornado Wrangler................................................... [AC46]
      Two For the Price of One........................................... [AC47]
      Under a Thin Layer of Skin......................................... [AC48]
      What Light Through Yonder Window................................... [AC49]
      Wheels Within Wheels............................................... [AC50]
3. Frequently Asked Questions............................................ [FQSS]
4. Version History....................................................... [VRSN]
5. Contact............................................................... [CNTC]
6. Credits............................................................... [CRDS]
7. Legal Information..................................................... [LGIN]

================================================================================
--------------------------------------------------------------------------------
Before We Enter The Darkness                                              [BFRW]
--------------------------------------------------------------------------------
================================================================================
 
This section will give a detailed description of how to use this guide 
effectively. It's in no way mandatory that you read this section but it will 
help you out if collecting all the achievements is your primary goal.

I also want to stress that this guide doesn't belong to just me. It belongs to 
everyone that has decided to help along the way. That being said, please point 
out any mistakes, shortcuts or anything else that I have missed. This way we can 
reduce the amount of problems that others may face. 

It's all about helping one another!

--------------------------------------------------------------------------------
Terms to Know                                                             [TMTK]
--------------------------------------------------------------------------------

Along the way there may be some words, phrases, etc. that others are not used 
to. I decided to add this section so that it's easier for people to understand 
the words used by the creators of this game for items such as manuscript pages, 
weapons, items, enemies, etc. 

I might also describe actions/techniques that you may need to perform using a 
certain abbreviation or word. This way we can get through the guide faster 
without needing an extremely large description for every little thing. For 
example, I might say, 'Quickly CD toward the switch' which means to cinematic 
dodge.

Pistol / Handgun - I might sometimes refer to something else besides the 
revolver. Sorry, I'm not a gun aficionado so I can't always remember the correct 
term for this gun.

PAS - Pump-Action Shotgun.

CD - Cinematic Dodge. Just makes my life easier if I say it like this.

Charge - Using the 'Y' button, put a new battery in.

Boost - Using the Left Trigger to focus your flashlight on an area or enemy.

Taken - The regular enemies you see all the time. Easier if I just use 'Taken' 
then a specific enemy name. Besides that I'll specify something like a chainsaw 
Taken or the speed Taken.

Crows - Just the regular bird enemies. Yeah, I know they're Ravens but I tend to 
forget that sometimes.

LST - Light-Sensitive Text. These are the messages that are only revealed when 
you shine your flashlight on them.

HDLantern - Heavy-Duty Lantern.

HDFlashlight - Heavy Duty Flashlight.

--------------------------------------------------------------------------------
Ratings                                                                   [RTNG]
--------------------------------------------------------------------------------

I decided to rate the achievements along the way in order to let you, the 
reader, know what you're in store for. Some achievements may be extremely hard 
while others require you to just walk forward (well, not that easy but you get 
the point). This way you can plan ahead and decide which achievements you may 
want to do first.

The ratings will be done in the following format:

-----------------------------------
Sample Achievement (1)   [ROFL] (2)

Rating: *** (3)
Length: Around 20 minutes. (4)
Gain: 20GP (5)
Description: Complete a guide for Alan Wake (6)
-----------------------------------

(1) The name of the achievement.
(2) The achievement code for easy access (using CTRL + F)
(3) The rating of the achievement out of 5 stars. 1 star being extremely easy 
and 5 stars being quite hard.
(4) Estimated time as to how long it might take you. Yes, I timed all of the 
achievements myself.
(5) How many Gamer Points you will receive for completing this achievement.
(6) The given description of the achievement. 

If you have any concerns about the layout or you'd like more information than 
what I have decided to provide, you can always contact me and we'll work 
something out.

--------------------------------------------------------------------------------
Links                                                                     [LNKS]
--------------------------------------------------------------------------------

Anything else that I do not cover in this guide can be found at the following 
links:

http://www.gamefaqs.com/xbox360/928006-alan-wake/faqs (Alan Wake FAQs section)
http://www.gamefaqs.com/xbox360/928006-alan-wake/answers (Alan Wake Q&A section)
http://www.gamefaqs.com/boards/928006-alan-wake (Alan Wake Boards)

Please try to use these sources before contacting me. This way we can both save 
time and effort as well as get a faster response. Users at GameFAQs are always 
ready to answer your questions.

If you require further help, try searching for playthroughs on Youtube. There 
are thousands of playthroughs designed to help you progress through the game. 
Use them effectively.

================================================================================
--------------------------------------------------------------------------------
Achievement Guide                                                         [ACGD]
--------------------------------------------------------------------------------
================================================================================

*Achievements are currently listed in alphabetical order.

-----------------------------------
Alan, Wake Up                [ACH1]

Rating: *****
Length: Depends. Estimated playthrough for my game: 8 hours
Gain: 50GP
Description: Complete the game on Nightmare difficulty.
-----------------------------------

Probably the hardest achievement in this game. In order to complete this 
achievement, you'll need to prepare for your Nightmare run of the game. I'll 
cover all three points in order to beat this mode.

The first change in Nightmare mode is the enemies. Regularly, the normal Taken 
take 1-2 shots to kill. In Nightmare mode you may end up firing 4-5 shots with 
your pistol before taking a regular Taken down. On top of that, there are the 
chainsaw Taken and speed Taken. Chainsaw Taken could take up to 20 pistol shots 
before dying. As for the speed Taken, you'll be trying to chase them down a lot. 
What I do is tap the left trigger in order to get the flashlight to follow the 
speed Taken around. This way you can get the enemy to flinch much faster than 
waiting for them. For Nightmare mode, I'd recommend only fighting enemies when 
absolutely necessary. Sometimes it's better to just run away then take your 
chances. This brings us to our second change. Your health will be significantly 
lower this time around and you'll have to run away like a wuss. This is where 
flashbangs and flares come in handy. Once you see a group of enemies coming 
close to you (the point you can see them on the screen while running away) go 
ahead and hit the right bumper and then continue running like mad. This way 
you'll gain the speed advantage once more. Also make sure you dodge when 
appropriate. Usually, when you can see the enemy start to lunge, dodge. 

As for the third difference, the inclusion of Nightmare Manuscript pages 
requires you to search out each episode much more. If you want to collect the 
Manuscript pages at the same time as completing the Nightmare mode achievement, 
it's going to take you a lot longer to complete. Yet, you are killing 2 birds 
with one stone. Go for it if you think you can handle the enemies.

*Note that you have to complete either Normal or Hard mode in order to play 
Nightmare mode.

-----------------------------------
An Idyllic Small Town        [ACH2]

Rating: ***
Length: 25-30 minutes.
Gain: 30GP
Description: Make it through "Night Falls in Bright Falls" in one go without 
dying or restarting even once.
-----------------------------------

Not too hard. Not very demanding either. I'd recommend doing this achievement on 
Normal mode so you don't end up getting killed making a small mistake. All you 
need to do is keep yourself in corners when you're forced to fighting enemies. 
If you end up being attacked by the Taken while in a forested area, run toward 
the nearest checkpoint. If the enemies get too close, use flashbangs and flares 
in order to get them away from you and give you the speed advantage. If you need 
further tips on this section, see the achievement, 'Alan, Wake Up'.


-----------------------------------
Back! Back, I Say!           [ACH3]

Rating: *
Length: 1-5 minutes.
Gain: 10GP
Description: Save yourself with a flare.
-----------------------------------

This is one of those achievements you'll definitely get naturally. When you are 
surrounded by Taken that are extremely close and you are in some sort of danger, 
use a flare by pressing the right bumper. Make sure you have a flare equipped 
and not a flashbang. I'd recommend doing this at a checkpoint or at the 
beginning of a level where flares are left in supply boxes. Finding an LST path 
and then following the text to a secret box can also get you a few flares.

Like I said, shouldn't need much explanation.


-----------------------------------
Boob Tube                    [ACH4]

Rating: *
Length: 5-10 minutes.
Gain: 5GP
Description: See what's on TV.
-----------------------------------

This achievement can be obtained in episode 4. Right after a cutscene featuring 
Dr. Hartman being dragged off by the darkness, you will have to escape the 
medical facility. At one point, you will reach a room with a TV mounted to the 
wall. All you need to do is walk up to it and press the action button (B) and 
watch the advertisement. Achievement for watching an ad? Eh, why not.


-----------------------------------
Bright Falls Aficionado      [ACH5]

Rating: ****
Length: Depends. Could take up to 4 hours.
Gain: 5GP
Description: Absorb every bit of local history and culture.
-----------------------------------

This achievement could be demanding at times. You need to read every sign that 
has to do with Bright Falls. The ones you should be on the lookout for have to 
do with the annual Deer Fest. Once you get to the mine, there are quite a few as 
well. It shouldn't be too hard finding these signs. It's just getting to their 
locations might be a bit difficult as they could sometimes be found in the 
middle of an episode.


-----------------------------------
Bright Falls' Finest         [ACH6]

Rating: *
Length: 1 hour and up.
Gain: 20GP
Description: Call for help.
-----------------------------------

This is an automatic achievement. Once you reach a certain point in the game, 
you will have to make a phone call in order to call for help and progress 
through the game. Once you do this, you'll automatically receive this 
achievement.


-----------------------------------
Carny                        [ACH7]

Rating: ***
Length: 2-3 hours.
Gain: 10GP
Description: Knock over five can pyramids.
-----------------------------------

The only reason I labeled this at 2-3 hours is because at times, it could take a 
while to get to the specified pyramid of cans. Anyway, all you need to do is 
knock down the pyramid by shooting it. There are two pyramids of cans in each 
episode and I will outline where each of them are located:

Episode 1

1. Along the path is a dumpster full of pistol ammo. If you look toward the 
fence, the pyramid can be seen sitting on it.
2. Once you get to the lumber yard, you should be able to find a broken 
staircase. The pyramid is right next to it.

Episode 2

1. At the mill near the river should be a barrel. The pyramid should be sitting 
on it.
2. Once you get to the visitor center, there should be a picnic table in the 
corner of the space of land. The pyramid is sitting on the table.

Episode 3

1. Once you get to the barn, there should be a shed with a truck. If you check 
the truck, the pyramid can is sitting right on top of it.
2. Once you get out of the mine, you should be able to see a cable car platform. 
The pyramid is sitting right on the platform.

Episode 4

1. Once you get out of the facility and into the gardens, start to search the 
outer wall. The pyramid should be sitting atop.
2. Once you see the silo, walk around it until you find the pyramid can.

Episode 5

1. Once you're on harbor street, look for the hotdog stand. It should be right 
in front of the Auto Supplies shop. 
2. Once you get to the power plant and you have to use the kill switch, look 
along the wall for the pyramid can.

Episode 6

1. Once you get to the Majestic Motel, search the walls of the parking lot. The 
pyramid can is sitting on it.
2. In the scrap yard, there should be an office near the front gate. Check the 
desk for the pyramid can.


-----------------------------------
Child of the Elder God       [ACH8]

Rating: **
Length: 1 hour.
Gain: 10GP
Description: Have a rock'n'roll moment without dropping to a low health state.
-----------------------------------

Definitely my favorite achievement. Once you get to the Anderson's farm in 
episode 4, you and Barry will move up to the stage that the brothers used to use 
for shows. As Barry controls the lights, you'll have to fight off swarms of 
Taken. All you need to do is fight them off without going into the black and 
white health state. It shouldn't be too hard to accomplish. Just make sure you 
pick up the lantern before fighting off the enemies. Also remember to replenish 
your health using the lamp post toward the middle of the stage. Barry will turn 
it on at specific times during the swarm.


-----------------------------------
Collateral Carnage           [ACH9]

Rating: **
Length: Depends. Could take up to an hour. Read guide.
Gain: 20GP
Description: Defeat 20 Taken with indirect means.
-----------------------------------

This isn't too hard. There are a few ways you can kill the Taken without using 
your regular weapons. In some areas, you can find gasoline canisters. Just shoot 
it a couple of times and it will explode. Just gather a few enemies and shoot at 
the canister to kill multiple enemies in an 'indirect' way. The best way to 
complete this would be in the abandoned train yard where your primary goal is to 
turn off the power. There are multiple canisters and enemies around which gives 
you many chances to kill multiple enemies at the same time. Other ways involve 
pushing enemies into live electrical wires. There are tons of these around the 
game and require you to focus your flashlight onto an enemy, forcing them to 
move back toward a live wire. Some stronger enemies can be pushed back by firing 
a gun at them while they are still protected by the darkness. You could end up 
getting this achievement naturally while completing the game. That could either 
take an upward of 1 hour or a concentrated achievement run of 30 minutes.

A great video guide for this achievement can be found here:
http://www.youtube.com/watch?v=tx6DlD0Tr18


-----------------------------------
Collector's Edition          [AC10]

Rating: ***
Length: 4 hours and up
Gain: 50GP
Description: Find all of the manuscript pages in the game, including the ones in 
Nightmare mode.
-----------------------------------

If you've played games before, you know there's bound to be collectables. But 
these collectables are rather important to the story and show a wider view of 
the Alan Wake world.

Manuscript pages are usually found right on the path you use to get through the 
game. So it's not like they're extremely hard to find or hidden out of place 
(But thermoses are >_>). So anyway, Gamefaqs member, Daicen has created a great 
guide on how to find the Manuscript Pages.

This guide can be found here:
http://www.gamefaqs.com/xbox360/928006-alan-wake/faqs/60105


-----------------------------------
Come One, Come All           [AC11]

Rating: **
Length: 10 minutes.
Gain: 10GP
Description: Kill four Taken with a single shot from the flare gun.
-----------------------------------

Not too hard. Just gathering the enemies might cause you a little trouble. I'd 
recommend finding a few enemies (obviously, 4) in a forested area. Then corner 
yourself and use flares and your flashlight to make sure all the Taken are 
suppressed a bit. Wait for the Taken to get a little closer. You should be able 
to figure out how much your flare gun spans (if you don't, practice a few shots 
on single and double enemies). Once you think you have the shot, go ahead and 
fire. The flare gun has a decent amount of range so it should affectively hit 
all of them in one go. If it doesn't work the first time, practice gathering 
enemies and using your shotgun to measure it out without wasting flare gun 
shots.


-----------------------------------
Couch Potato                 [AC12]

Rating: ***
Length: 4-5 hours.
Gain: 30GP
Description: Watch every single TV show.
-----------------------------------

Not too hard. It will take some time to complete though. The following is a list 
of every TV show in the order they appear:

Waking up to a Nightmare

1. Inside the gate control room.
2. Inside the car at the gas station.

Bright Falls Sheriff Station

1. As you're leaving the jail cell area, a TV will automatically turn on 
overhead.

Elderwood National Park

1. There will be a cabin that can be opened by kicking the door down. The TV is 
right inside the cabin.
2. Right when you get the garage key, turn around to find another TV.

On the Run

1. As soon as you wake up the TV will be in the same room.
2. Inside the train depot on the top floor.

Mirror Peak

1. The TV should be inside the locked building. (A key is required as part of 
your objective. It is on a dumpster in a broken down cabin)

Cauldron Lake Lodge

1. As you head back to your room, you should be a car with the TV inside.
2. You should be running away from the darkness when you come across this one. 
You should have enough time to turn it on and watch what's on without anything 
happening to you.

The Anderson Farm

1. Once you find the room with the drunk guy (top floor) turn around to find a 
TV on a desk.
2. Once you get to the barn, there should be a TV on a shelf. Barry mentions 
that it's the show, 'Nightspring Falls'.

Night Falls in Bright Falls

1. Top floor of the mayor's office.

Bright Falls Light & Power

1. Same location as the one in 'Night Falls in Bright Falls'.

*There's also one last automatic TV that doesn't require searching.


-----------------------------------
Damn Good Cup of Coffee      [AC13]

Rating: **
Length: 1-2 hours.
Gain: 20GP
Description: Discover 25 coffee thermoses.
-----------------------------------

Searching for thermoses isn't too much harder than finding manuscript pages. But 
these aren't in plain sight like the manuscript pages.

Currently, Gamefaqs does not have a coffee thermos guide. There is a guide here 
that is quite useful though:
http://www.videogamesblogger.com/2010/05/17/alan-wake-coffee-thermoses-
locations-guide-xbox-360.htm


-----------------------------------
Departure                    [AC14]

Rating: ****
Length: 4-5 hours.
Gain: 40GP
Description: Complete the game on Normal difficulty.
-----------------------------------

Probably the first mode you should complete just so you're not swarmed by tough 
enemies. You'll also have better chances collecting other things like manuscript 
pages and coffee thermoses.

If you need help on obtaining this achievement, you can check one of the 
Walkthroughs available for this game:

By dontyoulookatme:
http://www.gamefaqs.com/xbox360/928006-alan-wake/faqs/60038

By: IceQueenZer0
http://www.gamefaqs.com/xbox360/928006-alan-wake/faqs/59980


-----------------------------------
Drink 'Em Both Up            [AC15]

Rating: *
Length: 2 minutes.
Gain: 10GP
Description: Put de lime in de coconut twice. 
-----------------------------------

When I first saw the description of this achievement, I knew what had to be 
done. When you first start the game and head into the diner, you will see the 
Andersons sitting down. One of them asks you to turn on the record player. Once 
you walk up to it, you will have to press A repeatedly in order to get it to 
start working. Once it works, one of them will thank you.

Later in the game, you will be with Sarah heading down Main Street. After going 
a long way down the road, you'll reach the diner once more. Go inside and head 
toward the record player. Hit B and you will turn on the record player. The same 
song will be playing again and you will get the achievement.


-----------------------------------
Energized!                   [AC16]

Rating: **
Length: 2-3 hours.
Gain: 10GP
Description: Use 100 batteries.
-----------------------------------

Another achievement that you will most likely get naturally. If not, you can 
keep playing Episode 1 over and over again until you do eventually get it. 
(Batteries are most common in the first episode as they assume you'll still be 
getting used to conserving them.)

I think I ended up getting this achievement naturally a little way through my 
third playthrough. If you plan to play this game a lot, there's no doubt it'll 
eventually end up completed on your list.


-----------------------------------
Every Nook and Cranny        [AC17]

Rating: ***
Length: 1 hour.
Gain: 30GP
Description: Discover all of the hidden chests.
-----------------------------------

I found this achievement rather annoying. I hate getting attacked right when I 
start taking stuff out of the boxes. I'm not sure, maybe it's just me. So you 
can consider this two starts instead.

So hidden chests are always found under a glowing flare symbol that is light 
sensitive. You'll usually notice LST point you in the direction of a box so that 
much is easy.

Until I write my own guide for this section, I'd recommend using the same guide 
that I did back when I was still trying to get all of the achievements.

The guide can be found here:

http://www.videogamesblogger.com/2010/05/17/alan-wake-hidden-chests-locations-
guide-xbox-360.htm

-----------------------------------
Finders Keepers              [AC18]

Rating: *
Length: 10 minutes - 1 hour.
Gain: 20GP
Description: Discover 5 hidden chests.
-----------------------------------

Very easy. You will most definitely get this naturally. If not, check the above 
achievement for a guide on collecting the hidden chests.


-----------------------------------
Float Like a Butterfly       [AC19]

Rating: *
Length: 1 minute.
Gain: 15GP
Description: Perform a cinematic dodge.
-----------------------------------

You will get this achievement most likely at the beginning of the game. Once you 
enter the tutorial, a cinematic dodge is explained and you are asked to dodge. 
At this time you will most likely CD rather than a normal dodge.


-----------------------------------
Follow the Light             [AC20]

Rating: *
Length: 10 minutes.
Gain: 10GP
Description: Take a night course of light education.
-----------------------------------

Very easy. Just completely the tutorial at the very beginning of the game. It 
won't take you more than 10 minutes. Another natural achievement.


-----------------------------------
Gatekeeper                   [AC21]

Rating: *
Length: 20 minutes.
Gain: 10GP
Description: Cut the power to the transformer yard. 
-----------------------------------

Fairly easy. Once you get to episode 5, there will be a section where you are 
told to go cut the power to the transformer yard. Walk outside and toward the 
gate on your right. Open it and turn right at your first chance. Walk straight 
until you are shown an overview of the generator. This is when you are given a 
choice to play around with the gate switches. Don't bother as the first gate is 
already closed and you can easily walk across it. Pull the switches to make it 
across to the third section and then finally cut the power using the generator. 
You will get the achievement soon after.


-----------------------------------
Gunless Wonder               [AC22]

Rating: ****
Length: 1 hour.
Gain: 10GP
Description: Make it to Cauldron Lake without firing a single shot in "On the 
Road to Cauldron Lake." 
-----------------------------------

I found this quite hard. When you get attacked, you always have the urge to fire 
a shot. Instead of using your guns to fight back, just keep throwing flashbangs 
and flares when you're in trouble. You also have your flashlight with you and 
tons of other ways to defeat enemies like running them over with a car.

Remember that it's only the section, "On the Road to Cauldron Lake" and if you 
do make a mistake, you can always go back to the previous checkpoint and 
continue. Stray bullets do count and the flare gun counts as well. People 
usually forget that the flare gun does count in this achievement.


-----------------------------------
Hardboiled Writer            [AC23]

Rating: ****
Length: 5-6 hours.
Gain: 40GP
Description: Complete the game on Hard difficulty. 
-----------------------------------

Hard mode isn't too bad. It does get a little annoying though. You may end up 
dying 2-3 times before completing a particularly hard part and enemies are a bit 
stronger. Besides that, you shouldn't have too much trouble.

I'd recommend thinking about what you should do before firing away. If you're 
swarmed by more than 4 enemies, it would be better for you to just run away 
rather than take your chances. Pistol ammo is still very abundant so take 
advantage of that. Also remember that the flare gun is going to be one of your 
best weapons. A shot from that can easily take out a big swarm if you aim 
correctly.

If you need any more advice, I'd recommend checking [ACH1].


-----------------------------------
Heavy Metal                  [AC24]

Rating: **
Length: 10 minutes.
Gain: 10GP
Description: Survive the bulldozer attack. 
-----------------------------------

In the middle of episode 3, you are going to end up being attacked by a 
bulldozer. In order to complete this, you are going to have to defeat it rather 
than run away. Once you reach a closed off area, a mini cutscene will show the 
bulldozer move toward the wall and break it down.

Start shining your flashlight on the bulldozer getting it's circle down while 
dodging nearby enemies. You may want to use a flashbang or flare in order to buy 
you some time and get rid of the bulldozer. Once you do take it out, you will be 
rewarded with this achievement.


-----------------------------------
Hypercaffeinated             [AC25]

Rating: ****
Length: 4-5 hours.
Gain: 30GP
Description: Discover all coffee thermoses. 
-----------------------------------

At one point, you are going to end up doing a concentrated search for these. So 
I wouldn't worry about finding them while trying to beat the game. The coffee 
thermoses are not out in the open like Manuscript Pages so you are going to end 
up searching a lot for these.

Currently, Gamefaqs does not have a coffee thermos guide. There is a guide here 
that is quite useful though:
http://www.videogamesblogger.com/2010/05/17/alan-wake-coffee-thermoses-
locations-guide-xbox-360.htm


-----------------------------------
If It Flies, It Burns        [AC26]

Rating: ** 
Length: 20 minutes.
Gain: 30GP
Description: Burn 1,000 birds. 
-----------------------------------

This could be done in almost no time at all. Once you reach a swarm of crows, 
have your flare gun ready. Fire toward the swarm taking out all of the birds at 
once. This is the only practical way to do it as using your flashlight or your 
gun would take forever. If you are not sure how many birds you have killed, you 
can check in the start menu when in-game.


-----------------------------------
Iron Horse                   [AC27]

Rating: * 
Length: 10 minutes.
Gain: 10GP
Description: Encounter a steam engine. 
-----------------------------------

For this achievement, you're going to have to defeat the steam engine in the 
middle of episode 3. Once you reach the train tracks with a steam engine sitting 
on them, run toward the tree and the old canister and watch the steam engine 
come alive like other haunted objects do. While hiding behind the tree, shine 
your flashlight toward the steam engine until it's defeated. The tree in the way 
will block the engine from ever hitting you. Once it's defeated, you will get 
the achievement.


-----------------------------------
It's Not Just a Typewriter Brand [AC28]

Rating: ** 
Length: 1-2 hours.
Gain: 20GP
Description: Defeat 50 Taken with a shotgun. 
-----------------------------------

If anything, this will be another natural achievement. Throughout the game you 
are given tons of shotgun ammo and a choice of either a regular shotgun or a 
pump-action shotgun. Don't bother conserving ammo as your ammo never passes over 
to the next episode. Go ahead and fire your PAS like mad when encountering 
enemies. But I'd only recommend doing that in Normal mode. It won't take long to 
get this achievement. I actually didn't realize it when I got it the first time 
around.


-----------------------------------
KBF-FM                       [AC29]

Rating: *** 
Length: 2-3 hours.
Gain: 30GP
Description: Listen to all of the radio shows. 
-----------------------------------

Another collection type achievement. This one was fun for me though as the radio 
shows are usually pretty funny/interesting and are found in areas without 
enemies.

Anyway, here goes...

Welcome to Bright Falls

1. Right on the back deck of your cabin.

Waking Up To A Nightmare

1. After you move the lift, walk toward the broken stairs. The radio is sitting 
in the shed.

Bright Falls Sheriff Station

1. Once you're able to go outside in the parking lot, look toward the loading 
dock to find the radio.

Elderwood National Park

1. Inside one of the cabins that you eventually come across. Shouldn't be hard 
to find.

On the Run

1. On your way back to the trailer park, you'll find the radio on a deck.
2. Once you reach a safe haven, look around for the radio near some flashbangs.

Mirror Peak

1. Once you reach the broken bridge, go up the stairs to the right to find a 
building with the radio inside.
2. Inside the ranger tower.

Cauldron Lake Lodge

1. Right when you enter the office, look toward your left to find the radio.


The Anderson Farm

1. Once you get to the range tower, walk up to the top to find the radio.
2. Get through the silo and right before the last floor, search this floor for a 
radio.


-----------------------------------
Let There Be Light           [AC30]

Rating: * 
Length: 30 seconds.
Gain: 10GP
Description: Get a generator running. 
-----------------------------------

Once you reach your cabin, you will have to get the generator running in the 
house. Simply go outside to the back and walk toward the old shed. Open the door 
and get the generator started by pressing A when the target reaches the green 
symbol. Easy enough.


-----------------------------------
Medical Opinions             [AC31]

Rating: * 
Length: 5 minutes.
Gain: 10GP
Description: Listen to Hartman's recordings. 
-----------------------------------

This one gets a little boring. In episode 4, you will eventually reach Dr. 
Hartman's office which requires a key that should have been found earlier. On 
his desk is a recording of a conversation between Alice and himself. Press B on 
the recording and wait for it to finish. Press it again and wait for them to 
stop talking again. Press it one last time to get the achievement.


-----------------------------------
Meet the Deadline            [AC32]

Rating: ** 
Length: 25 minutes.
Gain: 30GP
Description: In "Mirror Peak," make it from the Coal Mine Museum to Cauldron 
Lake in 30 minutes. 
-----------------------------------

This shouldn't be too hard. Just try to avoid encounters with enemies and get to 
your destination as fast as possible. When you do end up getting swarmed by 
enemies, use flashbangs to kill them all at once. This can be achieved easily as 
long as you don't waste time trying to look for ammo or fighting off enemies.


-----------------------------------
Missed by a Mile             [AC33]

Rating: ** 
Length: 10 minutes.
Gain: 25GP
Description: Perform a cinematic dodge 20 times. 
-----------------------------------

This could be achieved naturally if you're a player that tends to dodge a lot of 
attacks. Otherwise, you can get this in a concentrated run in about 10 minutes. 
What I did was, I went to the tutorial level and continued to dodge enemies 
under I received the achievement. The enemies in normal mode on the tutorial 
level are extremely weak so you shouldn't have a problem defeating them if you 
miss too many dodges or get hit.


-----------------------------------
Nordic Walking               [AC34]

Rating: * 
Length: 10 minutes.
Gain: 10GP
Description: Take a walk through the logging area, meet one of the quirky 
locals. 
-----------------------------------

You will get this automatically after defeating Stucky in the logging area of 
episode 1. Stucky will be extremely fast and in order to catch him, keep 
pressing the left trigger to get your flashlight to follow him. Once you finally 
get his focus circle down, just fire a few shots to defeat him. Soon after, you 
will get this achievement.


-----------------------------------
Paging Mr. Wake              [AC35]

Rating: *** 
Length: 1-2 hours.
Gain: 20GP
Description: Find 25 manuscript pages. 
-----------------------------------

You will most likely get this achievement naturally if you pick up manuscript 
pages that are in plain sight. There are around 30 that require no searching 
whatsoever. If you completed your first run of the game and didn't get this 
achievement, you can try to work toward finding all of them in a concentrated 
manuscript running using the Manuscript Guide found on Gamefaqs.

This guide can be found here:
http://www.gamefaqs.com/xbox360/928006-alan-wake/faqs/60105


-----------------------------------
Park Ranger                  [AC36]

Rating: ** 
Length: 1-2 hours.
Gain: 15GP
Description: Enjoy the sounds and sights of Elderwood National Park. 
-----------------------------------

You will get this automatically once you finish episode 2.


-----------------------------------
Perchance to Dream           [AC37]

Rating: * 
Length: 10 minutes.
Gain: 20GP
Description: Take a moment to reflect on past events. 
-----------------------------------

You will get this after a lengthy cutscene explaining a lot of the back story to 
Alan Wake.


-----------------------------------
Picking Up After Yourself    [AC38]

Rating: *** 
Length: 4-5 hours.
Gain: 30GP
Description: Find all of the manuscript pages in Normal mode. 
-----------------------------------

You're most definitely going to have to go through Normal mode more than once to 
get this achievement. I'd recommend doing a concentrated Manuscript run in order 
to get this achievement. Also use the Manuscript Guide found on GameFaqs.

This guide can be found here:
http://www.gamefaqs.com/xbox360/928006-alan-wake/faqs/60105


-----------------------------------
Right of Way                 [AC39]

Rating: * 
Length: 15 minutes.
Gain: 10GP
Description: Drive over 15 Taken. 
-----------------------------------

Rather easy and super fun. Once you get a car, you can spend time finding Taken 
on the road and then filling their focus circle with your headlights. Then 
running them over with your car. If you do not fill their focus circle, they 
won't be killed and won't count toward the achievement.


-----------------------------------
Sound and Fury               [AC40]

Rating: ** 
Length: 20 minutes.
Gain: 10GP
Description: Kill four Taken with a single flashbang. 
-----------------------------------

Not too hard. As soon as you get a flashbang, go into a forested area (enemies 
will always show up in groups of 4 while in forested areas). Get all of the 
enemies as close together as possible. What I did was first use a flare or your 
flashlight to get their focus circles down. Then when they try to run toward you 
all at once, go ahead and use your flashbang. I'd recommend running into a 
corner or a dead end so the Taken only have one place to come from. With a 
couple of tries, you should be able to get this done, no problem.


-----------------------------------
Taken Season                 [AC41]

Rating: *** 
Length: 1 hour.
Gain: 20GP
Description: Defeat 50 Taken with the hunting rifle. 
-----------------------------------

This was one of the last achievements I got. It's because people tend to 
conserve ammo for 'bosses' or a hard part. The thing is ammo is amazingly 
abundant in Normal and Hard modes. I would recommend just using you rifle 
normally. Don't bother conserving for 'something that may come up'. It's never 
going to happen. Go ahead and shoot those Taken like mad with the hunting rifle 
and you'll eventually get it.


-----------------------------------
The Lady of the Light        [AC42]

Rating: * 
Length: 1-2 hours.
Gain: 20GP
Description: Discover the secret she guards. 
-----------------------------------

This is another automatic achievement. You get this right after you finish 
episode 5 and see the cutscene.


-----------------------------------
The Six-Gun Scribe           [AC43]

Rating: * 
Length: 2-3 hours.
Gain: 20GP
Description: Defeat 100 Taken with the revolver. 
-----------------------------------

Pretty easy. Revolver ammo is EVERYWHERE and Taken are EVERWHERE. Put 2 and 2 
together and you'll see how easy it is to get this achievement. I remember 
getting this a little way through episode 4. You shouldn't have any trouble with 
this. 

*Tip: If you want to concentrate this achievement, you could stick by a dumpster 
full of unlimited revolver ammo. Then walk into a forest, fight enemies and then 
head back to the dumpster over and over again.


-----------------------------------
They're Heeeeeere!           [AC44]

Rating: * 
Length: 30 minutes.
Gain: 20GP
Description: Inanimate objects shouldn't move of their own accord. Put a stop to 
this affront, oh, say, 20 times.
-----------------------------------

Super, super easy. There are a lot of sections in this game with inanimate 
objects that come alive. Most notable are a bridge in episode 4 and then again 
in episode 6. Both have around 10 objects so you'll definitely get this 
achievement before the end of your first run.


-----------------------------------
Thunder and Lightning        [AC45]

Rating: ** 
Length: 2 hours.
Gain: 20GP
Description: Defeat 50 Taken with flashbang grenades.
-----------------------------------

There aren't a lot of flashbangs in this game so getting this achievement may 
take a little more time. Maybe a second run? Anyway, finding some LST and then 
looking for the treasure boxes may get you a few extra flashbangs. What you 
could do is try to get a group of enemies together and then use a flashbang. 
Let's say you take out 2 Taken for each flashbang, you just cut your flashbang 
usage in half. See [AC40] for help on getting Taken together.


-----------------------------------
Tornado Wrangler             [AC46]

Rating: *** 
Length: 2-3 hours.
Gain: 20GP
Description: Defeat the tornado.  
-----------------------------------

Getting to the tornado itself is harder than defeating it. Once you do 
eventually get to the tornado, it's simply using your flashlight and flare gun 
shots to weaken it. Watch out for the inanimate objects flying around as they 
can hit and hurt Alan pretty badly. What I did was launch as many flare gun 
rounds as I could and then quickly take out the stray objects coming towards me. 
Like I said, the tornado is really easy to defeat. It's getting there that's the 
problem.


-----------------------------------
Two For the Price of One     [AC47]

Rating: * 
Length: 10 minutes.
Gain: 10GP
Description: Kill two Taken with a single shotgun blast. 
-----------------------------------

Not hard at all. All you do is get into a swarm of enemies. Get rid of all 
except two. This way you won't have any other distractions. Then complete the 
focus circle for the last two enemies. Run a couple of steps away (maybe get 
into a corner) and wait for them to line up (single file line). Then fire a 
shot. If one goes down, you'll have to try again. If both are still alive, 
you're in luck. The next shot will definitely kill both of them earning you the 
achievement.


-----------------------------------
Under a Thin Layer of Skin   [AC48]

Rating: * 
Length: 10 minutes.
Gain: 10GP
Description: Defy the park ranger. 
-----------------------------------

Once you find Rusty as a Taken, you'll have to defeat him. Of course, he's one 
of the really fast ones so you're going to have to use the light trick again. 
Keep tapping the left trigger to follow him around the map. Then once he stops, 
concentrate your light for a few seconds and he'll be ready to kill. Once he's 
defeated, you'll earn the achievement.


-----------------------------------
What Light Through Yonder Window [AC49]

Rating: ** 
Length: 1-2 hours.
Gain: 20GP
Description: Defeat 50 Taken with the flare gun, the way Shakespeare intended. 
-----------------------------------

Not too hard. Just try to group enemies together as much as you can before 
trying to defeat them. I'd recommend using [AC10] in order to get help on this 
achievement. Like I've said for other multiple enemy achievements, it's better 
to save shots by grouping enemies. Then you don't have to waste time looking for 
ammo.


-----------------------------------
Wheels Within Wheels         [AC50]

Rating: * 
Length: 1-2 hours.
Gain: 20GP
Description: Meet the kidnapper. 
-----------------------------------

Another automatic story achievement. You will get this after finishing episode 3 
and watching the end cutscene.

================================================================================
--------------------------------------------------------------------------------
Frequently Asked Questions                                                [FQSS]
--------------------------------------------------------------------------------
================================================================================

The following questions were either found on the Q&A section of GameFaqs or they 
were emailed to me recently. 

You can still submit a question by contacting me.

Q: Is that the end of the game? Is there anything else next?
A: Right now I'm not sure. All I know is that there's some DLC coming out June 
28 which is supposed to continue the story.

Q: I can't find 'insert manuscript page'.
A: You're in luck. The member Daicen has written a guide on manuscript pages 
which can be found here: http://www.gamefaqs.com/xbox360/928006-alan-
wake/faqs/60105

Q: I can't find 'insert coffee thermos here'.
A: As of June 10, 2010 there is no Gamefaqs guide pertaining to the coffee 
thermoses. There is however a guide on Video Games Blog: 
http://www.videogamesblogger.com/2010/05/17/alan-wake-coffee-thermoses-
locations-guide-xbox-360.htm

Q: If I beat the game on Hard mode, will I get the achievements for both Normal 
and Hard modes?
A: Yes you will. Actually, if you play Normal and then play Nightmare mode you 
can get both the Hard and Nightmare achievements. These are called stackable 
achievements and are found in other games as well.

Q: I collected a bunch of manuscript pages in normal mode. If I start a new game 
on another mode, will by pages be transferred over?
A: Sadly, no. The manuscript pages do not transfer over as Nightmare mode offers 
more pages than Normal and Hard. 

================================================================================
--------------------------------------------------------------------------------
Version History                                                           [VRSN]
--------------------------------------------------------------------------------
================================================================================

Version 0.1
Description: Guide was started!
Included: Introduction, Table of Contents, Before We Enter The Darkness, Terms 
to Know, Ratings, Links
Date: Thursday, June 10, 2010

Version 0.2
Description: Added all the end of guide information.
Included: Frequently Asked Questions, Contact, Credits, Legal Information
Date: Thursday, June 10, 2010

Version 0.5
Description: Started the achievement guides.
Included: 10 of 50 achievements.
Date: Friday, June 11, 2010

Version 0.7
Description: Finish more achievement guides.
Included: 20 more achievements to make 30/50.
Date: Saturday, June 19, 2010

Version 0.9
Description: Finished more achievement guides.
Included: 19 more achievements to make 49/50.
Date: Sunday, June 20, 2010

Version 1.0
Description: Fixed a few errors and finished all sections.
Included: 1 more achievement to make 50/50.
Date: Saturday, June 26, 2010


================================================================================
--------------------------------------------------------------------------------
Contact                                                                   [CNTC]
--------------------------------------------------------------------------------
================================================================================

Feel free to contact me about anything...pertaining to the game of course. If 
you're looking for a fast response, I recommend messaging me by email rather 
than anything else.

Email/WLM: residentevillegend@hotmail.com
YIM: Biohaz1@ymail.com
AIM: FBGUResidentEvil
Skype: residentevillegend

If you are to message me on any of the above, please state that you're from 
Gamefaqs in the message/email title. Otherwise I won't know what it's about and 
consider it spam.

================================================================================
--------------------------------------------------------------------------------
Credits                                                                   [CRDS]
--------------------------------------------------------------------------------
================================================================================

I'd like to thanks Gamefaqs.com for hosting this guide. As it being my first 
piece of work, it's good to see it actually being put to good use. 

Update: Well I guess I'd also like to thank Neoseeker and Supercheats who were
quick to respond to me and allow we submit my guide on their sites. Thanks!

I also want to thank the user A I e x on GameFaqs. I would have never started 
writing guides if it weren't for your work. I've read your guides since the time 
I first started using the Internet and the astounding quality of your work has 
driven me to writing something as well.

Finally, I'd like to thank Remedy for making such a great game. It has 
definitely become one of my favorites despite being a new game and me being a 
retro gamer. Thanks for the experience.

================================================================================
--------------------------------------------------------------------------------
Legal Information                                                         [LGIN]
--------------------------------------------------------------------------------
================================================================================

This guide was created by ResidentEvil4DS copyright 2010. Under no circumstances 
should it be posted on any other sites besides the following:

http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.supercheats.com/

This guide can only be used for reference purposes and under no conditions 
should be available by purchase.

Alan Wake was developed by Remedy Entertainment and published by Microsoft Game 
Studios. Copyright 2010.

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          /  ^  \    |  |       /  ^  \    |   \|  | 
         /  /_\  \   |  |      /  /_\  \   |  . `  | 
        /  _____  \  |  `----./  _____  \  |  |\   | 
       /__/     \__\ |_______/__/     \__\ |__| \__| 
                                                     
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                \   \  /  \  /   / /   \     |  |/  / |   ____|
                 \   \/    \/   / /  ^  \    |  '  /  |  |__   
                  \            / /  /_\  \   |    <   |   __|  
                   \    /\    / /  _____  \  |  .  \  |  |____ 
                    \__/  \__/ /__/     \__\ |__|\__\ |_______|

                              ResidentEvil4DS
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