A Guerilla's Mini-guide to Survival 1: Weapons
Here are some hints to survive in the Red Faction universe.
(I play on hard dfficulty so almost everything is going to be explained as if it were on hard.)
First, know that THERE ARE NO STYLE POINTS.
You may enjoy the exlosion from a rocket launcher, but when surrounded be EDF troopers in cover, it might be better to focus on survival. There are three classes of AI weapons: rifles, shotguns, & custom-made. Here,the logical choice is a rifle. The rifle class weapons are the pistol, the EDF standard assault rifle, the Enforcer heat-seeking rifle, the cover-disintegrating Nano Rifle, & the cover-destroying Gauss Rifle. Each one has it's ups & downs. My personal preferences are the pistol & the assault rifle. Both seem like the most accurate & I'm comfortable using them.
The custom-made weapons are pretty entertaining, if not effective. There's the grinder, the arc welder, & the rocket launcher(standad & thermobaric). What's special about these is that each weapon has it's own unconventional way to use out. The first two make for good killers, the second make for good shows.
These are cool. You can put them wherever you'd like, then stand back & watch the show. The remote charge is good for building destruction, as well as sabotage. The mines are good for ambushes, as well as the convoy event.
Before you go off & raid a military compound, think; will I have enough ammo to go in & back out? That's why I pick the loadout I play with:
X- Demo Charges
Y- Assault Rifle/Pistol
B- Rocket Launcher
In the case that I run out of assault rifle ammo, it's very common among EDF & Guerillas, so if I ever do run out, I can scavenge. More ammo is only one sledgehammer away.
Enjoy part 1, more will be coming soon.
Better Red than dead.
Gamertag- SoONEr Magic52
Added by: SoONEr Magic52 Sep 1st 2009, ID#4916