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Summoning the Fourth?

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Summoning the Fourth?

After completing the quest "Summoning Sciences", I activated the summoning font just because...then I walked bakc into the center room and found a fourth summoning circle...i started searching theough all the different books to see if I could figure out the combination to activate it, but I've only gotten this; 1. Elvorn's Grande Bestiary, 2. Tome of Spirit Personages.

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Answers
Guest answered:

i'm not sure what the actual combination is but i've played around with it, and got pretty far, but then it seems to me after you aactivate all 3 pedestals at the front of the 3 rooms, you can start trying to find the combination again,....and then it just sorta drops off, i'm not sure but thats as much as i have, Play with it

Guest answered:

Sorry to break it to you dude but ive tried it several times but does not work but ill keep tryin.

Guest answered:

I have sorted this out for three of the four summoning circles.
This is the order of sequence for each summoning circles;
1.summoning font,tome of spirit personages, first summoning flames.
2.summoning font, rodercoms uncommon calling, magus gorvish, second summoning flames.
3.summoning font, elvorn's grande bestiary, table, spiritorum etherialis, magus gorvish, novice phylactery, third summoning flames.

Showing all replies
Guest said: 25th Sep 2012 | REPORT
4. Re-do all the steps for the first three summonings and then click on the fourth summoning circle.If you steal from the fourth summon, you get a codex note.
Guest answered:

I don't know every time I've tried it just hurt me so eventully I died

Guest answered:


Summoning Sciences is a side quest accessed during the Broken Circle.


Summoning Font in the library in the Apprentice Quarters - Circle Tower.

The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex entry: Summoning Sciences:

On the table in the first room of the library.
On the table in the round central chamber with the stairs up to the next level.

Walkthrough Edit

Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one.
Start Edit

The Warden will find a Summoning Font in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with.

Note: Icon pcIcon xbox360 All items that can be interacted with can be highlighted by pressing a key (check your key bindings in the option menu) or hold the LT.

Note: Icon xbox360 Sometimes when a summoning point is pressed there will be no reaction, simply move on to the next point - if a trap is triggered and you lose HP then start again from the summoning font. This is most likely to occur at Rodercoms Uncommon Calling and the Common Table Carving Spot.

First Sequence Edit

Touch the Summoning Font - This will activate the flames.
Touch the Tome of Spirit Personages. It is on a bookshelf, on the west side of the first library section. (third bookshelf from the door, second shelf from bottom)
Touch the Summoning The First.
This will summon a Spirit Hog that will die immediately and drop a Garnet.

Second Sequence Edit

Touch the Summoning Font.
Touch Rodercoms Uncommon Calling. This is on a bookshelf past 'Summoning the Third', near the bottom as you come around the corner from 'Summoning the Second'. (If the stand on the edge of the red carpet, 'Summoning the Third' right in front of you, the bookshelf is on your left, facing into this room section. The book is on the second shelf from the bottom, and is lying flat on it's side.)
Touch the statue of Magus Gorvish. The big statue in the room with the first font - click the base of the pole.
Touch the Summoning The Second.
This will summon Trickster Whim. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - Whim can be pick-pocketed for a random item.

Note: PS3 and Xbox 360 users report that he cannot be pick-pocketed.
Note: If summoned, Trickster Whim will make another appearance: the Chanter's Board will have a new quest called Unintended Consequences.
Third Sequence Edit

Touch the Summoning Font.
Touch Elvorn's Grande Bestiary. It's on a shelf in the back of the third section. (Second shelf from bottom on the bookcase standing separately from the others.)
Touch the Common Table Carving Spot. East end of the table in the first section.
Touch the Spiritorum Etherialis. On the floor in the third section.
Touch the statue of Magus Gorvish (first section).
Touch the Novice Phylactery. On a shelf south of the common table (mirrors 'Rodercoms Uncommon Calling'). (Starting from the statue of Magus Gorvish, it's the thirteenth bookcase to the left, second shelf from bottom.)
Touch the Summoning The Third.
This will summon a Fade Rifter, which attacks immediately (and will drop Charged Mitts).

Fourth and Final Sequence Edit
Note: The Fourth Summoning flame is in the "fourth section" of the library (where stairs lead to the second floor) and is not visible from any of the other Summoning objects. Have a character with Stealing close by when activating it (the party can be changed near the door to the basement, where Wynne joins the party during Broken Circle).
Note: If you are having trouble with the sequence canceling out. Try swapping what character you use to click each item (I.e. Click item: change to a companion, Click item: swap to another companion... Click item: go back to you, Click item: change to a companion..., etc.).

The Fourth Summoning Sequence is an easter egg not documented in the journal. It is essentially the first three sequences added together (minus the use of their flames).

Touch the Summoning Font.
Touch the Tome of Spirit Personages (first section).
Touch Rodercoms Uncommon Calling (third section).
Touch the statue of Magus Gorvish (first section).
Touch Elvorn's Grande Bestiary (third section).
Touch the Common Table Carving Spot (first section).
Touch the Spiritorum Etherialis (third section).
Touch the statue of Magus Gorvish (first section).
Touch the Novice Phylactery (first section).
Saving advised. Be prepared to pickpocket.
Touch Summoning The Fourth (just past the door to the 'inner' library, turn left and step over the fallen bookcase).
This will summon Arl Foreshadow. Successful Stealing adds The Notes of Arl Foreshadow to the Journal and a random item to Inventory. This must be done quickly, as the 'Arl' will disappear shortly.

Rewards Edit

50 XP for each exercise
From Spirit Hog:

Tre ico garnet Garnet

From pickpocketing Trickster Whim, a random mid-range gem
From Bereskarn (Fade Rifter):

Ico gloves light Charged Mitts
And XP for the kill

From pickpocketing Arl Foreshadow:

Ico codex entry Codex entry: The Notes of Arl Foreshadow
, plus one of the following (list in progress):
19 - 60DAO silverpiece trans
Random Mid-Range Gem
Ico ring Gold Ring
Ico greater healing salve Greater Health Poultice
Ico healing salve Health Poultice
Ico injury kit Injury Kit
Ru charged journey Journeyman Lightning Rune
Shl o fire Small Clear Fire Crystal
Shl o electric Small Clear Lightning Crystal
Shl d fire Large Clear Fire Crystal
Shl d spirit Large Clear Spirit Crystal
Shl d nature Large Clear Natural Crystal
Ru dweomer novice Novice Dweomer Rune
Ru flame novice Novice Flame Rune
Ru frost novice Novice Frost Rune
Ru charged novice Novice Lightning Rune
Rgt ico spritshard Spirit Shard
Note: Completing the second exercise also unlocks a Chanter's Board quest, Unintended Consequences.
Trivia Edit

Arl Foreshadow is a reference to Lord Foreshadow, a character found in the BioWare game Baldur's Gate, who spouts trivial comments about the then-upcoming followup game, Neverwinter Nights.
Due to the character's name and the codex entry that can be pickpocketed from him referring to elves who have survived since Arlathan and dealings between Ferelden and Orlais, it is possible that Arl Foreshadow is directly foreshadowing the plot of Dragon Age: Inquisition.

 

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