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What is the best strategy to win as the Romans on Deity level?

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Question for Civilization Revolution

What is the best strategy to win as the Romans on Deity level?.. I.e what Technology should you research first? Is it...Pottery, Masonary, Bronze Working,Writing, Literacy?

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Guest answered:

After choosing your capital focus your two population on building your first of two warriors for initial exploration & barbarian conquest. This can be done from your city screen by selecting custom, allowing the player to divide assets as they see fit. Next,in the menu screen select "research new tech" and pick alphabet regardless of what Civ' you choose. Even though you are not researching tech some friendly villages award tech and often reward what the player is researching. In three turns the first warrior appears, after five total turns your second will be built. Select custom again from your city screen and focus both assets on food plots. 4 food will produce one population in five turns for the jump from 2 to 3 population. Once this is complete Your first warrior, having a two turn lead, will likely be engaged with a barbarian village. Move the second warrior into a different direction to optimize your removing the fog of war from your local area, and finding barbarians nearby. Pay attention to your pop', as it turns to 3 it will automatically set the third pop to build. At this point return to "custom" in the city screen and set your third population to science. Producing 4 food and two science is ideal because pop increases occur fast early. Within 10 turns alphabet is discovered. The goal until then is 100 gold pieces to grant a free settler. Rely on your two warriors for early cash. Don't switch tech to gold unless you need a short one or two turn boost of gold to turn 100. Once alphabet is discovered, you have 100 gold and a settler buy the library for 80 gold. Focus food and for sure tech now. The second tech to discover is pottery, then masonry. First to discover masonry awards your capital city walls. This is a 100 point free build and very valuable in deity. After masonry back track to bronze working as you have no defensive forces in your capital yet. Not a big concern within the ancient era as most civs are peaceful. However be weary of this build point saving tactic. If a combat unit from another civ moves into your low culture area and parks next to an undefended capital or city they will declare war. This start up method works well for all civs. Relating to the Romans, key on population, and tech early. More Roman advice... Once you achieve a 4 population on Rome place one of those 4 to building your second settler. As the Romans are a republic they take only a minus one population against the city producing the settler as apposed to a two pop hit with all other gov. Types. Research cerimonial burial next as you will need temples to keep your new lands safe from conversion. As the game progresses your Roman goal is a culture victory. Achieve this through wonders your civ' builds at HALF PRICE. Also the Romans get "more great people" so pump out the temples. Be sure to keep at least one of your first 4 cities on gold. Use this to finance temple and library builds early before the industrial era as building cost much more to buy then. With any Civ' you choose pay close attention to the perks and tailor your discovery path in the civalpedia to them. Also choose your capital to take advantage of perks. Move your Egyptian Settler one square inland and sacrifice a port to have 3 desert squares etc.

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Guest said: 15th Sep 2017 | REPORT
Here is a technique that I have successfully used regardless of the civ chosen. Play scenario It's the money that matters and save the game in 4000BC then immediately build a settler and/or galley over the next couple of turns and explore for a little while to figure out where your competing civs are relative to your location taking particular note of the closest one. Reload, build a settler and get the settler to within 2 squares as quick as possible over the next couple of turns. With your $1000 seed money you can be building other warriors each turn as the settler moves towards the soon to be victim civ. In your city it is best to begin by reseaching the Alphabet first with all 3 of your remaining population customized to produce science so that you can move on to writing next. Once your second city is built next to the victim, you can create a road between the two cities and march your previously built warriors (at least 2) to the new city and build a third warrior in that city. Gi
 

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