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Dead Space 2 Hints for Xbox 360

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Easy On Zealot

Zealot can be a pretty challenging difficulty. Easiest way to get through this is to first play the game on casual and stock up on health restoring items, ammo, and money, along with upgrading your weapons with power nodes. Do the same thing on new game+, only set it to normal so you can get used to an increasing difficulty. Once you have your weapons upgraded, along with an inventory full of items, start that round 3 on Zealot.

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Added 26 Feb 2011, ID #7036, by Forgoten_Scars
 
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Node Prioritize

A new feature has been added in this game which allows you to strip an item of it's power nodes and add them back to your inventory. It is highly suggested that you use this feature and regularly strip your rig, stasis, or weapons and concentrate your power where needed in this game. Example: Pulse Rifle and Plasma Cutter are needed in the earlier parts of the game where as Stasis isn't. However, near the end, Pulse Rifle is less needed and Stasis is an essential.

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Added 26 Feb 2011, ID #7035, by Forgoten_Scars
 

Don't Run

In this game, you will constantly be on the move and will rarely ever revisit an area. This isn't like the first game in where you go over the same spot 5 times and the levels are somewhat constricting. This is an incredibly long game when compared to the first one, and you have a massive distance to travel before you reach the end. As tempting as it is, DO NOT RUN. I can't stress this one enough. If you run, there is a very good chance of you ending up dead. Most of the time, if you try to run through a level, you will run right into an enemy trap.

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Added 26 Feb 2011, ID #7034, by Forgoten_Scars
 

Kick and Punch

For any of you who played the first Dead Space, swinging your weapon and stomping on enemies wasn't all that great. Well in this game, it's probably one of the easier ways to kill enemies. Your swing and stop are fast and powerful. You could beat an enemy or two to death by just swinging your weapon around. USE THIS ABILITY!

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Added 26 Feb 2011, ID #7033, by Forgoten_Scars
 

Ubermorph

This is a particularly strong Necromoph that cannot be killed. Just like the Hunter from Dead Space, it will regenerate any lost limbs. Encountered in chapter 14, you'll have to deal with it all the way until the end of the game in chapter 15. It is highly suggested that you upgrade your stasis fully before reaching chapter 14. If you need some time to work, cut off one of the Ubermorph's legs, and then an arm. It will try to regenerate after this point. This is the part where you want to hit it with stasis. Fully upgraded, it should give you 10 seconds of free time.

Note that there is a glitch in this game that allows you to get rid of the Ubermorph. In the very last room before you reach the end, there should be a massive fan blade spinning. Push the Ubermorph into this fan blade to rid yourself of him/her/it.

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Added 26 Feb 2011, ID #7032, by Forgoten_Scars
 

Snatch

Though you may not think much of it, the Kinesis Module makes a great weapon at bad times. You can grab just about any item and throw it at your enemies. Slasher claws and spears can also be used with this Kinesis to impale enemies to the walls, just as Javelin Spears. Use this weapon whenever possible, because since it never runs out of power, it can be one of the best weapons you have.

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Added 26 Feb 2011, ID #7031, by Forgoten_Scars
 

Slasher

Undoubtedly the most common enemy in this game. It's, for the most part, a melee enemy that needs to be within a very close range to do any good. It comes in several forms: Male, Female, Monk, and Enhanced. Male is strong and has longer arms. Female is a bit weaker, but can spit projectiles at you. Monk wears a robe, and tends to dash at you whenever it has a clear line. Then there's the deadliest yet, the Enhanced Slasher. This one is black and is very strong, very fast, and very hard to kill. Beware of this one.

Typical strategy to kill one of these is to take out a leg seeing as they're the most exposed, then cut off an exposed arm when it's on the ground. However, if you're a good aim and wanting to conserve ammo, take out both of the slasher's arms. This will kill it instantly.

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Added 26 Feb 2011, ID #7030, by Forgoten_Scars
 

Puker

Less common than the Slasher, but still seen quite a bit in Dead Space 2. This one is characterized by it's blank expression and intestine made leg. Close or long range, this one is deadly. It has four attacks: A long range acid ball that will prevent you from running for a while if it, a medium range spew of vomit that will do a lot of damage, a melee attack with it's claws that can kill you in two hits on the harder difficulties, and a grab attack where it tries to rip your helmet off and vomit down your throat. It also comes in an Enhanced form.

Best strategy for this one is to use long range attacks and wail away on it's legs and arms. Even with a missing head and both arms, it can still keep coming, so keep in mind how much HP it has. NEVER tempt it and let it get close to you, or else.

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Added 26 Feb 2011, ID #7029, by Forgoten_Scars
 
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