Page 1, Dead Space 2 Hints for Xbox 360
This guide will help players find their way around The Sprawl, offer helpful gameplay tips and feature screenshots and videos needed to unlock various achievements or simply display some of the games various highlights.
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Quite possibly the second most effective weapon in this game. Great for enemies of all types, granted you know how to use it. Something I feel must be mentioned is the range on this thing. It's short. Almost ridiculously short. You'll have to be face to face with an enemy for it to do any real good, which might be a downside for new gamers. However, for those of you who know how to use it, the duration and ability to cut down multiple enemies with very little ammo is a Godsend. Ammo for this weapon is just about the most plentiful in the game. Buy it. Upgrade it. Use it.
Location: You'll find the schematics for it in chapter 5, and it costs 8,000 credits at the store.
Capacity: 8 Ripper blades (16 upgraded)
Primary Fire: Fires a diamond coated circular saw blade that spins at 17,000 RPM, and is attached via a miniature gravity tether. This will last for roughly 10 seconds before shattering, giving you plenty of time to rip apart enemies with it. Keep in mind still that this is an extremely close range weapon in primary fire. Use only if you have experience with it.
Alt Fire: Fires an untethered circular saw that will go a long distance and cut through most things with ease.
Now this is a pretty decent weapon for most of the game. First real weapon you'll get, and works on most enemies fairly well. Ammo for it is real common, so you can't go all that wrong with it. As far as slashers go, it's the perfect weapon. When you get to nests and brutes though, you'll waste a ton of ammo with this thing and not find it all that effective.
Location: Free, and found within the first chapter when dealing with a patient strapped down to a table.
Capacity: 10 plasma energy batteries (20 upgraded)
Primary Fire: Fires plasma cutter rounds that will cut through most things with one to two shots. Good for short to mid range combat. Can be upgraded to do twice the original damage. Really a good weapon for smaller enemies, but won't help you all that much against the larger ones.
Alt Fire: Changes cutting blade from vertical to horizontal.
This is easily the most effective weapon you'll come across in the game. You'll have to wait a short while before you can buy it, but it'll do you wonders of good. Take note that this is the only automatic weapon in the game, and also the only one that wasn't technically meant for mining operations. Here's a short overview of the weapon.
Location: It can be found as a schematic in chapter 3, and costs 7,000 credits from the store
Capacity: 50 pulse rounds (175 upgraded)
Primary Fire: Fires pulse rounds at a high rate of speed. They're fairly accurate, though individually not all that damaging. It'll take a bit longer to cut through enemies, but it is well made up for in how much ammo you can find for this weapon. Long or short range, this primary fire is your best shot at staying alive throughout the game.
Alt Fire: Fires a grenade at enemies that explodes on impact. Note that this will take up 25 pulse rounds each time it's fired, so it is highly suggested that you only use the alt fire on crowds of enemies or large ones such as Brutes after stasis. If you get caught up in the blast from this grenade, you will take heavy damage, so set it off at enemies at a distance.
Might think it's hard to beat the final boss, huh? It's actually easy if you do the right things. Use a Pulse Rifle and wail away on Nicole. Don't pay any mind to the small black Necromorphs crowding around you unless you're completely surrounded. Then use a Force Gun to get them off. Never let Nicole near you either, or it's game over. Just keep firing off as many rounds as you can, as fast as you can at both Nicole, then the Marker when it's open and exposed, and you should win easily.
Always be on the lookout for glowing yellow/orange spots on your enemies. On near all the bosses, these are the spots to hit. By this point, the best weapon you could use is a Pulse Rifle, because on others you run a risk of missing. Since Pulse Rifles have so many rounds and rapid fire, it doesn't matter if you miss a round or two.
If you ever find yourself in a corner and being beat down by enemies, don't bother with the real weapons. Go crazy and swing your weapons around or stop your way to freedom. Run until you can aim properly again, then hit. If you have two or more enemies on you and you try to aim, you will die. Don't underestimate the strength of these enemies, or think that they won't chain attack you.
Well you're really not. Some of the good old rules of the original Dead Space have been thrown out the window. Rules such as, if you're at a bench or store, you can't be harmed. This is not true at all in this game. You're actually more vulnerable at a store or bench. If you use one, there is a chance that an enemy will show up and slash at you from behind, ripping you away from the store or bench. Don't use them unless you're sure the room is clear.
Do your research on this game before you buy or use things in it. There are different weapons that you may or may not like. Research them before buying or upgrading them. For example; The flamethrower might look great, but I've personally found it to be completely useless. Also with the rooms that require Power Nodes to open. Some of them have really great stuff inside, but others have useless items. Don't waste your nodes on useless rooms.
It's pretty essential to keep a Power Node on you at all times, no matter what difficulty you're on. As tempting as it may be to use them on your weapons/rig/stasis, don't do it. There are rooms scattered all through this game that require nodes to open. These rooms, there are important items that could help you on your playthrough.
May not think much of it, but the music in this game can help you quite a lot. Just listen to it while playing the game. If you're in a room and you're not sure if there are enemies in it or not, the music will tell you. If it's anything above subtle music mostly in the background, then an enemy is near you. Don't let your guard down in that room.
Don't trust the looks of these Necromorphs. If there's one laying on the ground, put a bullet in it's back. Don't get close to those things, because they all have a nasty habit of playing opossum.
If you get close enough to one that's playing opossum, you're most likely going to get a good scare and torn to pieces. Don't fall for it. Bullet is worth less than the med pack it's going to take to heal your wounds.
The Handheld Graviton Accelerator, or Force Gun as it's more commonly known by, is an excellent weapon to have in Dead Space 2. This weapon can get you out of more jams than you can imagine if upgraded correctly. Ever had a problem with getting swarmed by enemies or run into one that just won't die? This gun WILL help you.
Primary Fire - This type of fire acts like a shotgun. If you're ever swarmed by a mass of enemies, use it. It will knock them all back and give you plenty of breathing room. From there, if you wish, you may switch over to the alternate fire;
Alternate Fire - This one happens to be an excellent enemy killer. Doesn't really matter what your problem is, this one can do some massive damage. There is a short charge, but after that, your force gun will let out a long beam of energy that I've found to kill most enemies in one shot. Perfect no matter what problem you have.
A massive and destructive enemy that only shows up about 6 times in this game. It will let out a very distinctive roar before charging at you. The only weak points on it are it's shoulders and tail. Though the entire front of it's body is so heavily armored that few weapons can get through to it. Massive damage can be done from it, so it takes a bit to kill.
Best strategy would be to use stasis on it, then use either a Pulse Rifle or Ripper to tear away at it's arm joints and inevitably kill the thing. Takes a bit of time and a good amount of ammo, but there's an achievement/trophy in it if you can kill it without taking any damage.
These are the creators of the Necromorphs. They resemble headless bats that crawl along the ground in search of new bodies to infect. If one comes across a body and tries to turn it into a Necromorph, shoot the body. It will give up it's efforts once enough damage is done to the body.
The best thing to do is just shoot the arms/wings of this Necromorph so that you may kill it. Takes a bit of damage to kill, but worth it if you can prevent it from making more enemies.
One of the deadliest new enemies in this game. Reason being: They're smart. They'll hide behind objects and try to lure you into open areas where they'll bash you to pieces. If they can't lure you out, they'll take the occasional peek at you from behind their objects, wait until your guard is down, then make a mad dash at you with their arms protectively tucked behind their bodies. Their main attack is bashing you with their hard skulls.
Tactic would be to keep your back against a wall and let them charge. Use stasis on them and take out their legs. Careful, they can still crawl towards you. These have quite a bit of patience, so it could take some time to kill them all, as they travel in packs.
These are large, bloated, yellow enemies that resemble Slashers for the most part. They are bulky, and can turn deadly if shot in the main body, as they will release small swarms of flesh that latch onto you.
Shoot the very short legs on these enemies, then the arms. If you hit the main body, you'll regret it, as it'll let go of it's load of enemies that it stores in it's belly. Plasma cutter works well against this enemy.
Not the most common Necromorph in the game, but it does come up from time to time. This one looks like the top half of a human body crawling around with a scorpion like tail coming out of the back of it. It relies on speed and it's leaping ability to surprise it's victims, though it's only as strong as a Slasher. It also has an Enhanced form that's pure black.
Use a Plasma Cutter on this enemy. Sever the arms to completely kill this enemy. Adjust the cut depending on the position of the enemy; floor or walls. Note that it can survive Zero-G environments.
What resembles a twisted old lady with an explosive sack on it's left arm. It can be heard half a game away from it's screech like noises. Seeing as it has the explosive sack, it can be seen from a good distance away. It's like a walking glow in the dark Necromorph.
The best strategy for this game is to shoot it's explosive sack from a distance to completely destroy the thing. Never let it get close, because seeing as it is the suicide bomber of the game, it will kill the both of you with it's sack.
Not all that common in this game, but still enough to have a mention. These small Necromorphs are newborn babies that crawl along the ground and act as moving explosive sacks. Incredibly easy to kill, and can even chain kill each other if done properly, but lethal if let close enough to you. Kill at a distance.
Best strategy to kill these is the use of a Pulse Rifle or Force gun. One hit should kill any of them. To add to the ease of killing, they're slow and often times stumble while trying to approach you.
This is probably the only group of Necromorphs you'll want to run into. Small and child like, they come in packs of roughly 15. They can easily overwhelm you, but are normally killed in one shot. Each and every one of them contain an item, so they're basically a walking free store for you to take full advantage of.
Pulse Rifle would be your best bet with these. Just aim and shoot anywhere on their bodies to get yourself a kill. Only one bullet is needed, so as soon as you shoot, release the aim button to conserve ammo. Don't let them sneak up behind you.