My guide to C&C Red Alert 3
Ok, so I'm not a pro at the game,,, yet,,, but I do know a lot of tricks,,, just below here are some gametip I'm revealing to you,, and below all them,, are all of the IFV - infantry combo's and there strenghs/weaknesses
The best thing you can do to improve your skill is to go on
Http://portal.commandandconquer.com/portal/site/redalert/bcpt/
Every now and then and watch battle cast prime time every now and then, it shows the best players duelling in ra3, it doesnt show their full match, but it does show useful things sometimes,
Also note that these tips below are made by ME only, and is for Xbox 360, and I havent got any of the DLC so there may be a few bits I've missed out or a few errors, but oh well...
Game Tips
Repairing
All three factions have a way of repairing,
For Allies,,, you can make IFV tanks and put engineers in them or just send your vehicle near the armor facility
For Soviets,,, build the crusher crane and sent your vehicles NEAR that
,,, not in, send it in and it will recycle that vehicle
For the Empire,,, send your vehicles near the Mecha bay
Attacks
If your making a land vehicle army to attack an enemy base,, here are some unit counts you may want to use...
Allied - 3 Repair IFVs, 6 Javlin IFVs, 10 Guardian Tanks (3 with targeting laser), 3 Mirage Tanks 4 Athena Cannon
Soviet - 4 Apocalypse Tanks (2 grinders), 6 Hammer Tanks, 6 Sickles, 4 Bullfrogs, 4 V4s
Empire - 5 King Oni, 12 Tsunami Tanks, 6 Mecha Tengu, 6 Strikers
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Special Weapons
All of the factions have a/some speciel weapons that can be used in a better way than you think...
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Allied
Cryo - 1 of the allies best weapons,,, the reason for that is,,, if you freeze an enemy unit,, or structure,,, it only takes a few shots from a peacekeeper to destroy it when frozen,,, even if it is a super weapon,,, also a frozen building can't produce anything,,, so a good thing to do is sneak in an enemy base and freeze all the powerplants,,, then their defences are all offline...
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Soviet
Space - 3 Top Secret Protocals all link together to make a Destructive weapon,,, these are,,, the Ultra-Magnetic Sattillite, the Magnetic Singularity and the Orbital downpour...
First,, use the magnetic singularity on an area where theres a lot of vehicles/ships,,, note that it doesnt work very well against apocalypse tanks but it works marvellously against ships (not subs)
Then,,, just after the Magnetic Singularity was deployed,,, fire the Ultra-Magnetic Sattillite onto the MIDDLE sphere of the Magnetic Singularity,,, this sucks up all of the vehicles that was sucked into the Magnetic's core
Finally,,, Use the Orbital Downpour on the Target Area with lots of buildings and the huge sattillite will fall destroying alot of building's health,,, and then scrap will fall destroying the buildings,,, the scrap is part of what you sucked up using the Ultra-Magnetic Satillite
Empire Of The Rising Sun
Theres not much that I know with the empire,,, coz I realy don't like their units... So I havent got a good one...
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NTSC
Ok, here are the last game tips I'm revealling to you,,, these next few are VERY important...
1. STARTER DEFENCE - This is the most important,,, more than half the players I've played against or with doesnt make one,,, which leads to them dieing first,,, I've even fell victim to it several times,,, so the first things you do is buy a power plant and buy a barracks,,, then train at least 5 anti-infantry units, 8 anti air units and 8 anti tank infantry,,, it does cost quite a bit,,, but it will save you... Especially if an enemy's faction is the empire,,, they can easily send over a few ChopperIXs over to your base and well... Yer...
2. BUILD - At the start 5 mins of a game, NEVER have an un-occupied building,,, this saves a lot of time and can be the difference between you being destroyed and being saved... Always be building, training and repairing...
3. PLAN ATTACKS - Dont just send your units at them at random times,,, plan your attacks,,, find the enemy's weak point,,, strike them with combo's of units AND TS Protocals so you can hit them where it hurts,,,
4. SPY - it's always best to have spys or hidden units in your enemy's base,,, so then you can see what their up to,, if their training alot of tanks,,, you can counter that by training alot of anti-tanks,,,,
If you can,,, sneak an engineer into their base and find a spot where it's difficult to see it in all directions,,,and if they've built a super weapon, when the super weapon is a few seconds untill it's ready,,, capture that super weapon,, fire it on them and sell it asap so you can attack them,,, and get money for it >
5. SPACE - this is very important unless you want to keep building the sap things on and on,,, space out all of your buildings,,, otherwise you are very vulnrable from bombs, explosions, super weapons etc... Especially don't place super reactors together,,, if they all have less than 3/4 health then destroying one would destroy them all + the buildings around them
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IFV COMBO's
Ok, so I tested every infantry with a multigunner IFV, and here are the results
++ is great vs
+ is good vs
- is poor vs
O is doesnt affect
1.all that affect vehicles also affect ships
2.the engineer only work in the vehicle IFVs,,, they have no affect in the Multigunner turret
Engineer + IFV = Repair IFV
3. The best unit to put in the IFV is Yuriko,,, She OWNS in there,,, especially if the IFV has the STAR promotion
Soviet Units + IFV
War Bear + IFV = Roar IFV
Special effect = Stuns infantry
+ Infantry
O Vehicles
O Air
Conscript + IFV = Minigun IFV
Special effect = none
+ Infantry
- Vehicles
O Air
Flak Troope.. + IFV = Flak IFV
Special effect = none
O Infantry
O Vehicles
++ Air
Tesla Troop.. + IFV = Tesla IFV
Special effect = none
++ Infantry
+ Vehicles
O Air
Natasha + IFV =Natasha's IFV
Special effect = Pierces infantry
++ Infantry
O Vehicles
O Air
Allied Units + IFV
Attack Dog + IFV = Bark IFV
Special effect = Stuns infantry
+ Infantry
O Vehicles
O Air
Peacekeeper+ IFV = Duel Minigun IFV
Special effect = none
++ Infantry
- Vehicles
O Air
Javlin Soldier + IFV = Javlin IFV
Special effect = none
- Infantry
++ Vehicles
++ Air
Spy + IFV = Sniper IFV
Special effect = Pierces Infantry
++ Infantry
O Vehicles
O Air
Tanya + IFV = Tanya's IFV
Special effect = none
++ Infantry
O Vehicles
O Air
Empire of the Rising Sun's Units + IFV
Imperial Warrior + IFV = Minigun IFV
Special effect = none
+ Infantry
O Vehicles
O Air
Tank Buster + IFV = Laser IFV
Special effect = none
- Infantry
++ Vehicles
O Air
Shinobi + IFV = Shuriken IFV
Special effect = none
++ Infantry
O Vehicles
O Air
Rocket Angel + IFV = NO-GO
Special effect = none
O Infantry
O Vehicles
O Air
Yuriko + IFV = Yuriko's IFV
Special effect = Psi Throw
++ Infantry
++ Vehicles
++ Air
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Thats all for now,,, now I can rest my hands...
Happy Gaming...
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