If your going to build an aircraft consider equipping more than or equivalent to 2 Torpediles as self guided missiles for your secondary weapon so that dealing more damage is easier and faster than using a Clockwork Kaz which when deployed takes time to choose a target and so is theoretically useless during high g turns because it would veer too far away from your target and choose something on the ground to hit rather then the air. The air crafts primary weapon can be an Egg gun, Laser or a Grenade Launcher. Also I got the idea of adding a defensive weapon from a video game called Blazing Angles 2 Secret Missions of World War II which some of the aircrafts in the game uses a device referred to a defensive weapon probably because it can prevent enemy aircraft from firing at the rear by either disabling, blinding or destroying them. A defensive weapon you could use is the E.M.P. ((note: E.M.P. Is an abbreviation for electro magnetic pulse)) , Smoke Sphere or Clockwork Kaz. However when you place the gadget your going to use as a defensive weapon make sure that it's placed in the rear and that the tip of the gadget is facing the opposite direction from the nose of the aircraft. For the aircrafts propulsion you should use something that will give your aircraft lots of speed is the jet engine or the Suck and Blow gadget that I learned from a website called YouTube that if applied as a propulsion system to a light aircraft or a aircraft that can generated lots of lift can provide more speed as a single part than a super jet engine in addition to being as efficient as a sail but has the disadvantage of taking up two hot key buttons and aircrafts using this type of propulsion looses speed when you do loops. If you want your aircraft to have more maneuverability then add a gyro scope in the center of your aircraft and if you want to make your aircraft more efficient the put 3 times more replenishes than you have fuel tanks if possible.
*Explore what's beneath the water. You might find vehicle parts or a portal to a new world. *You'll pass a ton of Gruntbots as you Mr. Fit to his jogging. Luring Mr. Fit into a vehicle is the best way to go.
These are the parts you get for free from Mumbo when you have a certain amount of jiggies:
5 - small fuel, small engine, small propeller, egg gun, small ammo 10 - standard wheels, medium engine, light body kit, wing, bumper 20 - liquid squirter, high grip wheels, balloon, medium fuel, medium ammo 30 - tow bar, spotlight, large passenger seat, boot-in-a-box, heavy body kit 40 - egg turret, spring, box, floater, deattacher 50 - large engine, large ammo, vacuum, gyroscope, suck n' blow 60 - small jet, large fuel, sticky ball 70 - sail, folding propeller, folding wing 80 - weldar's breath 90 - super body kit 95 - super wheels 100 - super ammo 105 - super fuel 110 - super engine
In Act 4 of the fifth level, find the Yellow Jinjo and he'll tell you "If you Stop what you're doing, and find my Ice Key, I'll Swop it for a Jinjo Token." This is refering to the Stop 'n Swop feature that was ment to unlock something from Kazooie to Tooie, as the Jinjo would have said "swap", "'n" sound's close to "and", and the Ice Key is one of the legendary stop 'n swop items.