Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Alternate Routes FAQ V3.1

by VampireHorde

Splinter Cell Pandora Tomorrow
Alternate Routes FAQ V3.1
Authored by VampireHorde


Update V1.1: Couple new additional paths and some revisions
Update V1.2: Additional paths added and more revisions
Update V2.0: More paths found and added; more revisions
Update V3.0: PS2 version update
Update V3.1: Special walkthrough added for the Indonesian jungle level    
         and LAX elevator platforming level for PS2 players; revisions
Update V3.2: Additions and revisions.


*********************

Introduction

*********************

Thank you for clicking here. My FAQ will explain all the obvious and 
alternate paths of the game Splinter Cell Pandora Tomorrow. Ubisoft 
announced early in its production that Pandora Tomorrow would 
incorporate multiple paths for Sam to take on his various missions. 
Well, it\'s only half true but it is a breath of fresh air from the 
first games\' linear mechanics. Apparently there are only a few areas in 
the game that use multiple paths while everything is else is pretty 
linear. This FAQ will point them all out. If the path you\'ve taken 
doesn\'t seem to work then try the alternate ones listed here. I will 
mention the obvious path, an alternate one, and then give my opinion of 
the best one to take. 

**Before reading my FAQ, I highly suggest playing the single-player 
game before attempting any of the methods mentioned here.  
I WILL NOT give any tips or hints for multiplayer, so look away if 
that\'s what you came for.  Let\'s start the game!


*********************

TIPS

*********************

-You\'ll be spending almost 90-95% of the game in Night Vision. Get used 
to the blurry effect of far away distances (especially in sniper mode).
-Always hold your breath when using sniper mode.
-For multiple guards, use the \"whistle and lure\" for one guard near a 
doorway and knock him out. Hide his body AWAY from the door and repeat 
for the other ones.
-Use the SWAT-Turn anytime you see rows of columns, doors or boxes.
-In the jungle levels, turn on you Thermal Vision when walking through 
thick foliage to see tripwires.
-ALWAYS walk slowly when approaching a guard who is looking for you! 
YOU MUST REMEMBER THIS! If you move any faster he will hear you!

That should about do it for this section.  Start the game!


*WARNING*If you have not played these missions yet then try them now 
before reading the FAQ because you\'ll be clueless! There are certain 
moments in the game that require some scripted gunplay but follow my 
methods and you might not even have to fire a shot. All the paths I 
have chosen are based on Hard difficulty.


*******************

Timor, Dili Mission 1

*******************

Land Mines Tutorial

-Obvious path: Walk underneath the porch to avoid being blown up
-Alternate path: Walk on the porch itself

**Best path: Neither. The paths are basically on top of each other 
anyway.

Embassy entrance path

-Obvious path: Walk underneath the bridge while avoiding the 
flashlight-wielding guard
-Alternate path: Shoot out the light before climbing down the pipe (the 
one behind the boarded-up window). Walk into the water then head to the 
left side of the bridge (your walking around it) and back into the 
water.

**Best path: Alternate. Walking under the bridge is more risky. Take 
the time to walk to the left but watch out for the guard\'s flashlight 
before moving.
PS2 UPDATE: An additional guard is watching TV in the room prior to the 
riverbed.

Heading to the embassy

-Obvious path: After interrogating the officer, neutralize or ignore 
the other guard.  Climb the pipe near the burning drum to enter the 
embassy.
-Alternate path: Near the burning drum is a narrow alleyway. Do a half-
split jump to climb up the wall to the embassy.

**Best path:  Both.  

Location of Douglas path

-Obvious path: Climb the pipe to the roof, jump down silently and open 
the window. Head inside and smack the guard.
-Alternate path: Take the second pipe near the window, walk in and 
smack the guard.

**Best path: Both. Either way is fine. 

Embassy courtyard path to Ingrid after using the spotlights

-Obvious path: Climb the pipe at the end of the courtyard up to the 
roof and silently jump down to Ingrid\'s room.
-Alternate path: Enter the door at the end of the courtyard. Walk up 
two flights of stairs and enter Ingrid\'s room from behind the sniper.

**Best path: Obvious. It\'s stylish and sneakier than taking the stairs.
PS2 UPDATE: The obvious path was removed. And there is only ONE 
spotlight in the courtyard.

Extraction path

-Obvious path: Take the stairs back down to the first floor backdoor.
-Alternate path: In Ingrid\'s room is a window that can be opened. Walk 
out and you can rappel down to the first guard\'s area.

**Best path: Alternate. Again, it\'s stylish and sneaky BUT you might 
get spotted because it\'s near bright lights.
PS2 UPDATE: The window in Ingrid\'s room was moved to a separate room.

MISSION COMPLETE!


******************

Saulnier Cryogenics Lab Mission 2

******************

Entering Saulnier Cryogenics Lab path

-Obvious path: After neutralizing the first guard near the abandoned 
train, walk inside the darkened train car all the way to the end.
-Alternate path: There is a ladder in front of the train that can be 
used to climb up to the roof.

**Best path: Both. Neither presents anything stylish, though.

The File Room (the room after dousing the flames)

-Obvious path: Neutralize the guard and head for the door at the end.
-Alternate path #1: Jump to the top of the bookshelf in front of you 
and watch the guard. Silently jump down and crawl through the bookshelf 
opening on the right (watch the guard). Jump to the opening in the 
middle of the next bookshelf (while watching the guard) and head out 
the door.
-Alternate path #2: Shoot out the first fluorescent light and jump on 
top of the filing cabinets. Put your back against the wall and crawl to 
the corner at the end (there\'s two lights but if you shoot out the 
first one and crawl down past the second light, the visibility meter 
will still be dark even if you don\'t shoot the second one). Watch the 
guard then head for the door.  

**Best path: Alternate path #1. It\'s the most effective method without 
having to alert or neutralize the guard.

The auditorium

-Obvious path: Wait for three guards to finish \"searching the area\". 
When the first one leaves, neutralize the other two.
-Alternate path: To the left of the door you enter is a pipe you can 
climb. Shimmy with your head over feet to the other side of the room 
and silently creep out. 

**Best path: Alternate. I was hesitant to try the alternate path, but 
it works and you don\'t have to neutralize the two guards if you\'re 
silent enough. (Although sometimes the guard will \"hear something\" if 
you shimmy too fast resulting in all three staying in the room)
PS2 UPDATE: At the back of the auditorium is a long row of shelves.  
Climb up on top of one of them and you can stay hidden from the guards.

Reaching Francois Couldebouf for his phone.

-Obvious path: Take the metal walkway and neutralize two guards.
-Alternate path: Shimmy on the left side of the metal walkway while 
avoiding cold steam blasts.

**Best path: Neither. Both paths are too risky. If you want, use two 
sticky shockers to neutralize both guards instead of shimmying.

NEW PS2 PATH TO BODY PROCESSING ROOM:
-The upper ventilation shaft to Body Processing is gone.  A trapdoor to 
an underground walkway has been added instead. The extraction path is 
still the same as the XBOX though. 

MISSION COMPLETE!


****************

Hesperia Railways Mission 3

****************

Entering the second train car after jumping off the plane.

-Obvious path: Enter the first or second roof door of the first train 
car then exit to the second car.
-Alternate path: Crawling all the way to the end of the train car.

**Best path: Neither. For fun press the B button to make Sam stand 
while on the roof and just watch the hilarity ensue.

Reaching Norman Soth

-Obvious path: Shimmy on the right side of the train while avoiding 
lights and stupid passengers.
-Alternate path: Turn off the lights inside the passenger car and 
slowly sneak through the aisles.

**Best path: Both. Either one presents a challenge and is pretty fun to 
attempt.

MISSION COMPLETE! 


************************

Jerusalem Streets Mission 4

************************

The Church Courtyard (with one policeman and two rabbi)

-Obvious path: Neutralize the policeman and slowly sneak past the two 
rabbis using the left wall. (Or you could put your back to the wall for 
safety)
-Alternate path: Sneak past the rabbis by shimmying on the left wall.

**Best path: Obvious. Why was shimmying on the wall even considered an 
option at all?

Reaching Saul Berkovitz\'s place near the cafe area

-Obvious path: Walk around the lone streetlight and hide behind the 
first crate. Do SWAT-Turns to reach Saul\'s place.
-Alternate path: Near the stairs (After passing the two rabbi) is a 
pipe that you can climb to a zipline. Shimmy around the corner and 
silently land behind the first crate.

**Best path: Both. If you take the alternate route, there is a chance 
you might be heard (but not spotted though) by the civilian upstairs.

After the third checkpoint

-Obvious path: Shoot out the light and sneak by the two officers
-Alternate path: Climb the pipe to the roof, drop into a bedroom 
window, and exit through the other window to the streets (watch out for 
the civilian across the balcony).

**Best path: Both. Regardless of which path you take, the two officers 
will still walk away anyway.

Reaching extraction path

-Obvious path: Neutralize all four guards then go to the gate area
-Alternate path: Shoot out the lights on the leftmost area while 
evading guards.
-Alternate path #2: Taking the route to the right.

**Best path: Obvious. It\'s safer than shooting out the lights and 
avoiding the bonfire.

MISSION COMPLETE!


*****************

PS2 EXCLUSIVE INDONESIAN JUNGLE LEVEL WALKTHROUGH

*****************

I have decided to include a mini-walkthrough of this specific level.  
Follow it closely and you\'ll get by unscathed.

-Head into the water and walk onto the ledge on the left. (Don\'t worry 
about making noise there are no guards here.)  Climb up the palm tree 
and shimmy up to the top
-Head for the zipline and use it.  Climb up and run around the path to 
the right.
CHECKPOINT
-Keep going until you reach an area with two guards. Jump down silently 
and wait in the darkness for the first guard.  When he approaches and 
stops in front of you conk him in the face. If you did this correctly 
the other guard WILL NOT hear you.  Hide the body.  Put Sam\'s back 
against the wall and creep up behind the sitting guard.  Neutralize him 
and hide the body.
-Across the sitting guard is a rappel point. Creep around the ledge on 
either side and rappel down and you\'ll see a wooden post.  Climb the 
wooden post to the top and shimmy to the middle. Drop down three times 
and climb up to another rappel point.
CHECKPOINT
-Hear that barking?  Before rappelling down, turn around and you\'ll see 
a dog barking.  Wait for the guard to leave then snipe it. NOW rappel 
down. Cross the water to a wooden post and climb it to the area with 
the dead dog.  Head down the tunnel. (Shoot the lamp in the tunnel to 
darken it.)
-When you reach the small bridge, quietly jump into the water on the 
right side and whistle and lure the guard towards you.  Snipe him from 
the water Rambo-style.  Do the same for the guard on the other side. 
Hide both bodies. Continue into the tunnel at the other end of the 
bridge.
-From the dark tunnel, whistle and lure the outside guard into the 
tunnel and smack him when he gets close.
-Dead end?  Nope.  Exit the tunnel and look for a wood post on the left 
side and climb it to the top.

NEW LEVEL COMPLETE!


*****************

Kundang Camp Indonesia Mission 5

*****************

(***The encounters I mention with Sadono are the ones when he enters 
from house to house, not when he gives the passcode***)

After meeting with Douglas

-Obvious path: Zipline down to the shrubbery below
-Alternate path: Rappel at the tree stump close to Douglas

**Best path: Both. Look at all the weed.
PS2 UPDATE: Where did the weed go?
PS2 EXCLUSIVE PATH:
After rappelling down or using the zipline, Sam can sneak around the 
back of the tent on the right side. This wasn\'t possible in the XBOX/PC 
versions.

First encounter with Sadono

-Obvious path: Neutralize the first guard then enter through hallway 
that Sadono entered.
-Alternate path: Neutralize first guard and wait for the second guard 
to come back. When he turns around head for the crawlspace underneath 
the hallway Sadono entered (there\'s an opening you can see underneath).

**Best path: Alternate. Walking up the hallway means you have to deal 
with the second guard.

Second encounter with Sadono

-Obvious path: Neutralize the immobile guard, and then enter the door 
Sadono entered.
-Alternate path: Neutralize the immobile guard, and then take the 
pathway on the right side of the house (near the burning sacks).
-Alternate path #2: Neutralize the immobile guard, and then enter a 
small narrow alleyway to the left side of the house. Use half split 
jump to reach a window ledge to the second floor with a health pack. 
(Thanks to Matt Benson for the tip)

**Best path: Obvious. Only take the second alternate path if you\'re low 
on health.

Third encounter with Sadono (after the burning sacks)

-Obvious path: Enter the door he went through.
-Alternate path: Use a back to the wall maneuver on the right side of 
the door.

**Best path: Alternate. From here you won\'t be seen.

First passcode recording

-Obvious path: Snipe two guards, the dog and then enter the door Sadono 
entered to a small room with a Health pack and a noisy TV.
-Alternate path: Near the crates (where Sadono gave the passcode) is a 
pipe that can be climbed to the second floor walkway (with an extra 
Sticky Cam on one of the crates). 

**Best path: Alternate. Stylish and you can see the second area without 
having to resort to the \"whistle-and-lure\" method.
PS2 UPDATE: The second guard is now located on the balcony.

After exiting the heroin labs; heading for the shooting range

-Obvious path: Walk forward and try to shoot both guards while trying 
to deal with two turrets.
-Alternate path: There is a pipe near where the two guards were 
talking. Climb it up to the top scaffolding and onto the roof. There is 
a trapdoor further down that leads inside the shooting range.

**Best path: Alternate. Using the obvious path will get you shot in 
four different directions (and you\'ll raise an alarm).

The shooting range 

-Obvious path: (If you entered through the front door) Neutralize the 
three guards and exit.
-Alternate path (if you entered from the roof): Shimmy on the pipe all 
the way to the end. Neutralize the coughing-kickboxing (?) guard then 
the rest. (Thanks to Tom Dixon for the reminder)

**Best path: Alternate. Watching a guard kickbox a punching bag AND 
coughing from the dust? Priceless.
PS2 UPDATE: The guard still coughs but does it silently. (What?)

MISSION COMPLETE!


************************

Sadono\'s Submarine Mission 6

************************

First area

-Obvious path: Walk around the shrubbery, deactivate the turret, and 
neutralize the wandering guard. Deactivate a trip wire and head for the 
shack at the end (while avoiding the laser and two guards). There is a 
narrow alley next to this shack where you can do a half-split jump. 
(Big thanks to Evan Harris for the tip.)
-Alternate path: Neutralize the wandering guard from your position. 
Take the left path to the first shack and enter (while avoiding the 
laser). 

**Best path: Alternate. This way you won\'t have to deal with the turret 
or the trip wire.

Second area with two guards sitting at the tables

-Obvious path: Sneak past both guards and head for the shack.  Creep by 
the sleeping guard and exit around to the narrow alley where you can 
use a half-split jump.
-Alternate path: Sneak past both guards then walk into the stream on 
the left, ducking underneath a shack with a caged guard dog to the 
narrow alley.

**Best path. Neither. Both paths don\'t present any danger. BTW, if you 
alert the dog it\'ll start barking and alert the first guard. Stay 
underneath the shack until the guard walks away. Try to sneak out and 
the dog will bark again. Hide underneath the shack while the guard 
investigates. Repeat this one more time and the guard will SHOOT the 
dog dead.

Third area with a guard watching television and another guard doing 
terrible target practice

-Obvious path: Neutralize both guards then head to the left while 
avoiding the turret at the other end.
-Alternate path: Ignore the TV guard or neutralize him (for some reason 
there\'s a pipe you can shimmy on here), and then enter the crawlspace 
on the left side. Exit the crawlspace to emerge behind a stack of 
crates. Use a SWAT turn to stay hidden and then creep through the 
darkness in the left area. Neutralize the second guard when he sits 
down.

**Best path: Alternate. Any path that utilizes the SWAT-turn is always 
the best one.
PS2 UPDATE: You CANNOT do a SWAT-Turn here in the PS2 version.

Entering the submarine control room.

-Obvious path: After neutralizing the target-practice-guard (or 
sneaking past him), head to the doors and deactivate the turret. Enter 
the room with invisible laser wires.
-Alternate path: There is a pipe near where the guard was sitting. 
Climb it and head over to the roof. Climb inside to avoid the turret.

**Best path: Both. The turret presents no problem if you\'re on the left 
side anyway.
PS2 UPDATE: The invisible lasers have been replaced with an automated 
turret guarding the shack entrance.

After raising the submarine

-Obvious path: Take the pulley to the next metal walkway (while 
shooting those flashlight guards)
-Alternate path: Let the pulley go by itself. Underneath the pulley is 
a zipline that you can take to the next metal walkway (it basically 
takes you the submarine\'s floor).

**Best path: Alternate. Very stylish and can fool the guards.
PS2 UPDATE: There is a trapdoor on the walkway before the pulley.

MISSION COMPLETE!


**********************

Television Free Indonesia Mission 7

**********************

Heading to the TV station entrance Part 1

-Obvious path: Try to avoid all the civilians while heading the next 
area.
-Alternate path: The first civilian you see stands in front of a 
doorway next to a pipe. Neutralize this civilian and climb the pipe to 
the roofs.

**Best path: Alternate. From here you can see the guards from above.

Heading to the TV station Part 2

-Obvious path: Neutralize all the guards in the area then open the door 
at the end with the Lockpick.
-Alternate path: There is a ladder that has a spotlight covering it. 
Shoot the spotlight then climb the ladder. Use the zipline at the top 
to enter the building across without having to use the Lockpick.

**Best path: Neither. Both paths are potentially dangerous because of 
numerous guards with flashlights (and the freakin\' thunder flashes).
PS2 UPDATE: The lock pick door was moved to the upper floor, which 
means you HAVE to climb the ladder. 

Heading to the TV station Part 3

-Obvious path: Entering the TV station from the front and deal with two 
turrets and numerous guards.
-Alternate path: Climb the fence at the very end and deal with three 
guards and the thunder flashes.

**Best path: Neither. Both paths are very dangerous and require 
definite patience and skill to pass through. IMO, this is one of the 
few most frustrating areas of the game.
PS2 UPDATE: The metal fence has been replaced with a brick wall.

Heading to the TV station Part 4 (after passing the landmine tower) 

-Obvious path: The front doors with one turret guarding it.
-Alternate path: To the left of the front doors is a ledge to jump up 
to. From here you can do a half split jump to the roof.

**Best path: Alternate. The front doors don\'t work anyway.

Heading into the first auditorium after exiting the elevator

-Obvious path: Follow the guard into the auditorium
-Alternate path: Use a half-split jump at the pillars near the 
auditorium entrance. From here you\'ll reach the top area of the 
audience area.

**Best path: Alternate. You can snipe from the higher vantage point.

The Auditorium

-Obvious path: Neutralize all four guards then head to the room where 
Ingrid is being held.
-Alternate path: In the upper area of the auditorium is a pipe you can 
shimmy head over feet on. At the end of the pipe, you can land behind 
the drum set.

**Best path: Obvious. There\'s NO WAY you can sneak past the guards from 
behind the drum set.

Capturing Sadono

-Obvious path: Neutralize two guards then climb the pipe to a vent at 
the other end of the room. This takes you to an upper walkway above the 
soundstage auditorium.
-Alternate path: Shoot out the light and the neon \"cocktails\" sign with 
your pistol. Whistle to get the first guard\'s attention and neutralize 
him.  Hide his body and then slowly creep up to the immobile colonel 
looking outside the window. Grab him from behind and drag him to the 
retinal scanner near the armored camera. You\'ll enter the auditorium 
from the lower floor. (Thanks to Dr_Deez Colosus for the tip)

**Best path: Obvious. For some reason taking the alternate path raises 
an alarm even if you disposed the last two bodies. (Maybe it\'s my 
mistake, who knows why)
PS2 UPDATE: The upper balcony in Sadono\'s studio is gone.  Instead a 
trapdoor is found that brings Sam to the studio floor.

MISSION COMPLETE!


***********************

Los Angeles International Airport Mission 8

***********************

PS2 UPDATE: When equipping Thermal Vision, the terrorist\'s heat 
signature is green.

Infiltrate LAX parking lot

-Obvious path: Enter the back of the loading truck to sneak in.
-Alternate path: Enter the lower parking lot while avoiding cameras and 
two guards and a dog.

**Best path: Obvious. Taking the truck makes it easier and the dog 
won\'t detect you.

Kill the first terrorist

-Obvious path: Wait for the walking security guard and the dog to walk 
away from the shack. Head over to the shack and snipe the terrorist 
behind the window.
-Alternate path: After the security guard and his dog walk away from 
the shack, head over to the shack and jump on the roof. On the roof is 
an open shaft looking down at the terrorist. Snipe him from up there.

**Best path: Alternate. This way you\'re safe from worrying about being 
detected by the dog. (If for some reason your low on health this early 
in the level, there\'s a door at the other end of the parking lot with a 
health pack and a dead guard)

Finding the second terrorist

-Obvious path: Neutralize the cleaning lady and then the guard when he 
walks out of the Keypad-locked door (turn off the lights in the room if 
you want). Enter the keypad-locked door before it closes and enter the 
other door to the baggage area.
-Alternate path: Neutralize the cleaning lady and turn off the lights 
in the room (ignore the guard). Enter the restrooms area and climb up 
the vents above the sink.

**Best path: Both. Either path leads to the same area anyway. 
PS2 UPDATE: The obvious path has been removed.

Locating Soth after killing the last terrorist

-Obvious path: Go to the outside walkway and shoot all the lights (or 
don\'t shoot the lights) while avoiding curious civilians.
-Alternate path: Stay inside and enter the door at the other end to 
enter a meeting room. Take a right and do a back-to-the-wall maneuver 
behind the presentation board. Turn off the lights when you reach the 
civilian drinking coffee. Slowly sneak by all of them (smack them in 
the head if they see you).

**Best path: Alternate. Taking the outer walkway is more risky.
PS2 UPDATE: The civilians in the room will not move until Sam exits the 
room.

--SPECIAL PS2 ELEVATOR LEVEL WALKTHROUGH--

I\'ve decided to add this mini-walkthrough for all you spies who aren\'t 
used to the platforming of the game.  Follow the walkthrough carefully 
and you\'ll kick yourself for not finding this path out yourself.  
(In the XBOX version, all Sam had to do was climb and shimmy up two 
pipes and enter the neighboring elevator from underneath.)

LAX elevator level

-Climb out of the elevator onto the roof.  Climb the pipe to the top 
ledge.  From there, jump across to the next ledge. Jump again to the 
entryway across from Sam. (Don\'t enter the door it does not work.)
-Go around the entryway to a pipe that Sam can climb. Climb up then 
shimmy all the way to the right.  Drop down and catch the next pipe.  
Shimmy the corner and get up on the entryway.  Use a back to the wall 
to enter a narrow room.
CHECKPOINT
-Use a half-split jump and grab the ledge.  Shimmy around the corner 
and get up on the ledge. 
-Turn around and shoot the metal grate across from Sam.  Run and jump 
to the newly opened crawlspace.  Crawl around the vent to the other 
side and shoot another metal grate.  DO NOT JUMP DOWN!  Have Sam hang 
on the ledge beneath him and shimmy to an entryway to his left.  Get up 
and climb three sets of ladders.
-When you reach the top there are three sets of rappel points.  
The closest one brings you back to the beginning of the elevator level.  
DON\'T TAKE THIS ONE.  
The second one takes you to the end of the level.  
The third one takes you to a stopped elevator with extra Pistol ammo 
inside.
If you took the third rappel point for extra ammo (and can\'t figure out 
where to go), just climb the nearest pipe to the top and have Sam hang 
on the ledge and drop down twice.  
Jump up to the crawlspace to get to the next checkpoint. 

ELEVATOR LEVEL COMPLETE!


MISSION COMPLETE!


*************************

Congratulations on beating the game. I hope this FAQ was helpful on 
your playthrough. After hours of trial and error on Hard Difficulty, I 
have been able to conjure up this guide so that you can benefit from my 
mistakes. Trust me, nothing looks more stylish than taking an alternate 
path as opposed to the obvious one.  IMO, this game is easier than the 
original because of the new additions made by Ubisoft Shanghai but it\'s 
still a very frustrating experience. But don\'t fret my fellow spy-
friend, if your reading this part of the FAQ then that means you are a 
super spy. If anyone has an additional path or even one that I\'ve 
missed, then e-mail me at [email protected] with your comments. If 
the method described works then I will post it up. Thanks for reading!


****************************

This FAQ is only for use on GameFAQS. You may not reproduce, link, or 
print this FAQ on your website without my permission. If you want to 
use my FAQ then please e-mail me at [email protected]. I have no 
problems with anyone who asks. April 2004.