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FAQ/Walkthrough

by nickoman33

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          __________________________________________________________
         |                   �TABLE OF CONTENTS�                    |
          |________________________________________________________|
          |........................................................|
          |(i)......Contact Information.......................(1.1)| 
          |(ii).....Legal Information.........................(1.2)|
          |(iii)....Differences between PT and CT.............(1.3)|  
          |(iv).....CT Characters.............................(1.4)|
          |(v)......Spy Basics................................(1.5)|
          |(vi).....Hacking, Lock picking & using the EEV.....(1.6)| 
          |(vii)....CT Weapons, Gadgets etc...................(1.7)|        
          |(iix)....Spy Moves.................................(1.8)|  
          |(ix).....Heads up display..........................(1.9)|
          |(x)......Tips......................................(2.0)|
          |(xi).....Getting 100% Completion...................(2.1)|
          |(xii)....The Walkthrough (Still Working on)........(2.2)|
          |...........(i)The lighthouse.................(a.1)......| 
          |...........(ii)Cargo Ship....................(a.2)......|      
          |...........(iii)Bank.........................(a.3)......|  
          |...........(iv)Penthouse.....................(a.4)......|  
          |...........(v)Displace.......................(a.5)......|
          |...........(vi)Hokkaido......................(a.6)......|
          |...........(vii)Battery......................(a.9)......|  
          |...........(iix)Seoul........................(a.8)......|
          |...........(iix)Bathouse.....................(a.9)......|   
          |...........(ix)Kobudo Sosho..................(a.10).....|   
          |(xiii)....Fun things to do.........................(2.3)| 
          |(xiiii)...Frequently Asked Questions...............(2.4)|   
          |(xv)......Version History..........................(2.5)|      
          |(xvi).....Special Thanks & Credits.................(2.6)|   
          |........................................................|   
          | **To Jump to a certain part in the faq, simply copy    |   
          |   and paste the (#.#) and be instantly "jumped" to that|   
          |   location in the FAQ                                  |   
           �������������������������������������������������������� 

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|(1.1)                       Contact Information                              |
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If you have any comments, questions, ideas or anything else you either
wish to point out or ask you can email me at "Nickoman32(at)aol(dot)com" OR 
you can contact me on the Gamefaqs message board, just look for me on the 
Splinter Cell: Chaos Theory (Xbox) General Board, my account name is 
"nickoman33". And, I would just prefer you contact me via message boards.

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|(1.2)                         Legal Information                              |
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly with out advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.                                        
                     
The following websites already have permission to host the FAQ. They don't 
have to ask for permission.                       
                              
Web sites allowed to use FAQ:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                                   
{Gamefaqs..........www.gamefaqs.com}                                    
{Gamespot..........www.gamespot.com}                                      
{Supercheacts......www.supercheats.com}  
{Neoseeker.........www.neoseeker.com}
                                  
If you wish to use this FAQ on your web-site, please contact me first via 
email or on the Splinter Cell: Chaos Theory (Xbox) message board.

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O=============================================================================O
|(1.3)                    Differences between PT and CT                       |
O=============================================================================O
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-There is now offline and online co-op. You can play split screen co-op, system
link co-op and you can even play co-op on XBL.

-There is no swat turn. So, don't even ask about it, the swat turn has been 
scrapped for good reasons.

-You now have an electromagnetic vision.

-The Pistol on the laser is gone and has been replaced with the OCP.

-You now have a sweet ass knife that you can use.

-Cameras appear to be indestructible.

-Your SC-20k now has many different attachable. (Shotgun, Sniper and Fore-grip
attachments)

-You can know hang up-side down on pipes etc and either snap enemies necks or 
grab them and knock them out.

-Speaking of which, you can either KO someone, meaning you knock them out or 
if you're in a bad mood, you can kill them by pressing different triggers.

-You now have a EEV which can be used to scan or hack objects.

-You have the ability to hack computers, retinal scanners etc.

-Guards this time will remember "the past". If guards start shooting at you and
you stay alive to the point were they quit firing and are looking for you, if 
you whistle or something, they will start shooting in the direction of the 
sound.

-Guards know communicate with each other.

-The levels this time are more open, meaning there is more than one way into
an area or out. 

-You can now break locks.

-Before missions you can select a different load out which may vary in weapons
and amount of gadgets you receive.

-Alarms this time know have stages; Stage one is the basic "be semi on alert",
stage two is the equip body armor, stage three is the equip helmets stage and
stage four is when everyone is on alert, enemies will flip over objects to 
provide cover, they will set up turrets in some areas and as well as mines.

-You can bash doors open.

-You now have Secondary, opportunity and bonus objectives.

-There is now a objective review screen were you see which objectives you
completed and if you killed\injured are knocked out enemies and other stuff.

- You can save anytime, anywhere.

- CT's rated M for Mature. =0
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|(1.4)                           CT Characters                                |
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==============================
~Sam Fisher - Field Operative~
==============================
Born - 1957
Height - 5'10"
Weight - 170 lbs

Fields operatives - Third Echelon's scalpels - use the latest high-technology
and espionage techniques to infiltrate sensitive locations, retrieve 
information, and execute operations the U.S government cannot acknowledge.

Fisher has been on the front lines of espionage through several key decades of 
the world history. He has not only survived, but excelled in the field of 
espionage through hard work, insatiable curiosity, and brutal honesty. He has 
little time for polite niceties and even less for lies. He is quiet, 
instinctive and observant - somebody who watches from the outside. 

Though fully aware of his skills, Fisher understands that his survival has
often been a gift chance. He knows he is human and fallible and does not want
to die. He covers his fears with a strange and slightly dark sense of humor.

========================
~Colonel Irving Lambert~
========================
Born - 1961, Batcave, South Carolina
Height - 6'2"
Weight - 270 lbs

Lambert is the Third Echelon director of operations. Answering to the Third
Echelon director. He is in charge of all Third Echelon's operations. Lambert
became involved in intelligence as a young man and rose quickly in ranks and
responsibility. He was in the Persian Gulf for the months leading up to Desert
Storm, coordinating SIGINT and running double agents. Once the war began, he 
was aiming lasers and arranging television coverage of the good parts. He is
popular and well-connected man in Washington D.C, though minimally trusted and
never publicly acknowledged.

==================
~Anna Grimsdottir~
==================
Born - 1974, Boston, Massachusetts
Height - 5'8"
Weight - 128 lbs

Anna Grimsdottir is a civilian computer and signal intelligence technician.
Her job is to provide technology and communications support to field 
operatives. She is calm, confident in her abilities, and capable of tackling 
the best computer systems in the world. Grimsdottir is a second-generation
American; her mother came from the U.S alone from Akureyri, in Northern 
Iceland.

Grimsdottir dropped out of St. John's College in the mid-nineties and worked as
a programmer in different private communications firms contracted by the U.S 
navy. She was recruited into the NSA in the late nineties and rose quickly in 
ranks as the internet became more and more important to national security.

=================
~William Redding~
=================
Born - 1969, San Diego, California
Height - 5'11"
Weight - 180 lbs

Fisher's new field runner is a calm, book wormy type. He is fanatical about his
plannings, preparation, and data, and is meticulously accurate in every facet
of his job. He is a bit of a fetishist when it comes to weapons and vehicle
specifications and could list from memory, every item aboard an Osprey at any
time, including weight and location.

Will received a B.A in political science with a dual major in history from the
University of Chicago. He then joined the Marine Corps, where he trained as a
communications specialist and rose quickly to the rank of captain. He left the
marines corps to work for the NSA as a signal intelligence analyst. He soon 
found that his experience as a Marine ended up getting him assigned to 
atypically dangerous locales - and bringing him a lot of recognition.

==================
~Douglas Shetland~
==================
Born - 1959, Boone, Iowa
Height 6'0"
Weight 201 lbs

Shetland is president and CEO of Displace international, a private military
company. He has turned his distinguished military career and expert level
training into a solid backbone of a formidable and legitimate mercenary
company. His connections within the U.S military and through his employees, to 
other national western militaries, have allowed Displace to fill an important
gap in the modern defense industry.

==========================
~Captain Arthur Partridge~
==========================
Born - 1949, Tuskegee, Alabama
Height - 5'10"
Weight - 173 lbs

Arthur Partridge is captain of the USS Clarence E. Walsh and on of the Navy's
top commanders, on course to become an admiral. A long time friend of Fisher's,
Partridge was his commanding officer for a short time when Sam was a Navy SEAL,
and the two have maintained a good relationship over the years.

=======================
~Admiral Toshiro Otomo~
=======================
Born - 1955, Hiroshima, Hiroshma Prefecture, Japan
Height - 5'9"
Weight - 173 lbs

Admiral Otomo is the commander of I-SDF, the newly formed information warfare 
arm of Japan's Self-Defense Force. Otomo is stoic, determined and absolutely
loyal. He is the Japanese equivalent of Third Echelon's, Irving Lambert, and
the two men share intelligence openly.

==================
~Abrahim Zerkezhi~
==================
Born - 1960, Warsaw, Poland
Height - 6'3"
Weight - 207 lbs

Abrahim Zerkezhi has a doctorate in cytological number theory from Gottingen
University, and was an advisor to the U.S Homeland Protection Agency following
the blackouts in 2003. He worked for the Georgian Information crisis, and then
abruptly disappeared from public life. He is rumored to have gone insane.

======================
~DR. Bruce Morgenholt~
======================
Born - 1967, Wilmington, Delaware
Height - 5'9"
Weight - 128 lbs

Bruce Morgenholt is an ordinary guy who just happens to be one of the 12 or so
most intelligent human beings on the planet. He worked along side Abrahim 
Zerkezhi studying the Masse Kernels following the Georgian Information crisis,
and currently works for Wright Pritchard Technologies, a telecommunications
company with development contract throughout South and Central America.

===============
~Millan Nedich~
===============
Born - 1970, Place of Birth: Unknown
Height - 5'11"
Weight - 189 lbs

Millan is vice president of the VIP Protection Division of Displace 
International. Well dressed and deliberate in his movements and demeanor, 
Millan is an exceptionally mean drunk.

==============
~Hugo Lacerda~
==============
Born - 1972, El Salvador
Height - 5'9"
Weight - 128 lbs

Hugo Lacerda has been associated over the years with a number of separatist, 
guerrilla, and revolutionary groups in South and Central America. Recent
intelligence indicates that he may have formed his own movement and has been
advocating the use of warfare techniques as the only feasible way for 
revolution to succeed in the modern world.


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(1.5)                              Spy Basics                                 |
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========================
~WITHOUT WEAPON EQUIPED~
========================
Left Thumbstick - Move.
Left Thumbstick (Click) - Zoom in via EEV.
Right Thumbstick - Control Camera
Right Thumbstick (Click) - Equip EEV
Start Button - Pause Game; when paused, able to select various options.
Back Button - Opsat Menu; Able to select mission objectives, data log etc.
Y Button - Jump.
B Button - Crouch and un-crouch.
X Button - Equip weapon.
A Button - Interact with environment (Grab enemy, pick up object, initiate 
           hacking etc.)
Black Button - Whistle.
White Button - Bring up quick inventory.
Right Trigger - Lethal Attack. (Kill)
Left Trigger - Non-lethal Attack. (Knock out)

=====================
~WITH WEAPON EQUIPED~
=====================
Left Thumbstick - Move.
Left Thumbstick (Click) - Zoom in\out & change Handedness.
Right Thumbstick - Look up\down and left\right.
Right Thumbstick (Click) - Exit Zoom, Enter Zoom.
A Button - Reload.
B Button - Crouch and un-crouch.
X Button - Equip\un-equip weapon.
Left Trigger - Fire Secondary (Gadgets such as Sticky Shockers).
Right Trigger - Fire primary (Bullets).
White Button - Bring up quick inventory.
Black Button - Whistle.
Start Button - Pause Game; when paused, able to select various options.
Back Button - Opsat Menu; Able to select mission objectives, data log etc.

==================
~HOLDING AN ENEMY~
==================
Left Thumbstick - Move.
Right Thumbstick - Control Camera
Black Button - Whistle.
Right Trigger - Lethal Attack. (Kill)
Left Trigger - Non-lethal Attack. (Knock out)
X Button - Equip\un-equip weapon.
A Button - Interrogate, force cooperation.
Start Button - Pause Game; when paused, able to select various options.
Back Button - Opsat Menu; Able to select mission objectives, data log etc.

=============================
~HANGING ON HORIZONTAL PIPES~
=============================
Left Thumbstick - Move.
Right Thumbstick - Control Camera
Black Button - Whistle.
Right Trigger - Lethal Attack. (Kill)
Left Trigger - Non-lethal Attack. (Knock out)
X Button - Equip\un-equip weapon.
A Button - Non-lethal attack. (Knock out)
Y Button - Bring up Sam's legs or Bring "down" Sam's legs.
B Button - When legs down, used to drop off of horizontal pipe.

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|(1.6)                  Hacking, Lock picking & using the EEV                 |
O=============================================================================O
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=========
~Hacking~
=========
You can hack things such as computers or keypads and retinal scanners either
up close and personal or via the EEV. Hacking will play a critical role in CT.
 

These numbers are the possible IPs that will unlock whatever about you are 
hacking. The less amount of numbers you have on it, the better and easier
chance you have at finding which is the correct IP. 
    _____________
   |    |    |   | 
   |    |    |   |
   V    V    V   V
 ____________________
| 191 | 69 | 10 | 20 |  
| 191 | 66 | 20 | 20 |
| 192 | 68 | 40 | 10 |
| 192 | 67 | 10 | 30 |    The four represents how many more successful hacks
| 192 | 68 | 30 | 30 |    you currently have left. Once that number reaches
| 192 | 67 | 40 | 20 |    zero, you can no longer select any more numbers
|--------------------|    here and you'll have to take your best guess to      
| 192 | 66 | 30 | 10 |    determine what the magic number is. This number will 
| 193 | 69 | 30 | 10 |    if you have selected a highlighted number or not.    
| 194 | 66 | 20 | 40 |     _______________________      | 
| 194 | 69 | 10 | 20 |____|                      _|     |
| 194 | 69 | 30 | 10 |    | 193 | 66 | 40 | 10  |4| <---/
| 194 | 69 | 40 | 10 |����|�|�|�|�|�|�|�����������|    
 ��������������������      �����������������������      
                             ^    ^    ^    ^           
                             |____|____|____|           
                       These numbers here represent which IP number you can 
                       choose that will eliminate all of the IPs that are not
                       the correct ones. To determine which ones you need to 
                       select here will be based on which numbers are 
                       highlighted. These numbers won't stay highlighted 
                       forever. A few seconds tops and a different number will
                       appear. The bar line type object below the numbers 
                       represents how much time you have left. Once that runs
                       out and if you haven't successfully determined and 
                       selected the magic IP number, an alarm sounds.

To select the IPs numbers in the larger box, all you have to do is move the 
control stick up or down and press A button on the selected IP number.

To lock or select a number in the smaller box, all you have to do is move the
control stick left or right and press the X button on the highlighted numbers.

~Quick Notes~
-------------
* You can quit hacking if the bar line is green. If you decide to quit hacking
  when it is red, an alarm will sound. (Just press B button to exit)

* Selecting the wrong IP number will sound an alarm.

* Using your EEV to hack will be more difficult.

* Different devices will be either difficult to hack, easy or medium to hack.

==============
~Lock Picking~
==============

To pick a lock, go up to a locked door and select the "Pick Lock" option. Once
you have selected that, a large object will appear on screen. From there you
have to move the left thumbstick in various directions. Once you feel your
controller vibrate, hold the thumbstick in that direction until the pin has 
been unlocked. From there just keep picking the pins until the door is 
unlocked.

~Quick Notes~
-------------
* Picking locks is quieter than breaking locks, but it takes longer and you are
  more vulnerable. So make sure there isn't any guards nearby when you start
  lock picking.

===============
~Using The EEV~
=============== 
The EEV will come in handy in many different situations. It can be used for a
variety of reasons such as hacking, or recording conversations. It will play
a critical role in your survival throughout CT.

Different objects that are displayed on your EEV will mean different things,
like the following:

 * * *
*\/ \/*  
* /\  * - This means it is OCP affected. Meaning you can use the OCP to 
 * * *    temporarily disable it. This object will appear on stuff such
           as cameras when using the EEV.
 ______
| 0110 |
| 1010 | - This means you can hack objects while using your EEV. It will
| 1001 |   appear on things such as keypads or computers (Not on monitors, the 
 ������    CPU unit of the computer).


 * * *
* ////* - This means an object is explosive and dangerous. This will appear on
* @// *   mines.
 * * *

 _______           
| /   \ |
|/ / \ \|
|   O   | - This object means it's laser designation. Basically meaning you 
|\ \ / /|   are able to scan it via EEV. This will appear on stuff such as 
| \   / |   crates.
 �������
 _________
|  _      |  -This means an object is remote accessible, which means you can 
| |_| / / |   hack or access an object up close and personal without having to
| \__/ / /|   use the EEV. This will appear on keypads, retinal scanners, 
| \___/ / |   computers and as well as many other things. 
|      /  |  
 ���������

You can also use the EEV in vents, just use it the same way you would if you 
weren't in a vent.

*Click the Right Thumbstick to use EEV and Click the left Thumbstick to zoom
 in with it*

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|(1.7)                       CT Weapons, Gadgets etc                          |
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============
~5-7 Pistol~
============
The pistol is Sam's secondary weapon. This weapon is best used to destroy 
lights mainly because it more silent then the SC-20k. It also has an OCP
equipped to it.

=====
~OCP~
=====
This basic weapon can disable any electrical item like lights or computers and
even security cameras. But it will only disable them for a few seconds. If you
try to OCP an object and the light on the side of the pistol is green, that 
means you have successfully OCPed something, however, if it is red, that means 
you were not successful.

==============
~SC-20k Rifle~ 
==============
This is Sam's main weapon. It has the ability to zoom in and out. You can use
different attachments to it like a shotgun attachment, sniper and foregrip.
It can also shoot various gadgets such as sticky shockers or ring airfoil 
rounds that can be used to knock out guards.

================
~Sticky Shocker~
================
These can be to shock guards. They can fly a long ways and will take out any
guard in just one direct hit.

====================
~Ring Airfoil Round~
====================
These are pretty deadly, they are basically used to knock out guards. They also
can fly a good distance. If you are shooting these at guards, be sure to aim 
above the torso, if you shoot them any where below that, they will be able to
"take" the shot and not get knocked out and start firing at you.

===============
~Sticky Camera~
===============
Sticky camera can be used to lure and knock out guards. It will fire a basic
sleeping gas and will make "chirping" type noises to lure guards nearby and
gas them thus knocking them out. But once the camera has had its gas depleted,
it's rendered useless and will destroy itself.

=============
~Gas Grenade~
=============
When this grenade is shoot at enemy guards it will quickly knock them out. It
will also knock out any guards that are in the blast radius.

=====================
~Foregrip Attachment~
=====================
This attachment basically makes your shots more accurate and possibly more
silent.

===================
~Sniper Attachment~
===================
This attachment allows you to shoot a 20mm APDS anti material round. It can 
penetrate through multiple objects at once. It can also double zoom in this
giving you a better shot at guards. The sniper attachment is loud, so any 
guards nearby will here the shot and start attacking you.

====================
~Shotgun Attachment~
====================
This attachment is meant for close quartered combat. It is a semi automatic 
shotgun that's rather loud. So any guards nearby will here the shot and start
attacking you.

======================
~Surveillance Cameras~
======================
Generally annoying, surveillance camera will be planted in various locations 
throughout CT. Sometimes they will be harder to detect, but most of the time
you can here its buzzing sound and be able to point out its location rather
quickly. The best way to get around a camera is to either use your pistols
OCP or shoot out any lights that are near the camera. BUT, be cautious, later
levels some camera will be using an in fared beam that can easily spot you even
when you are completely hidden.

=====
~EEV~
=====
This item allows Sam to scan areas out. With the EEV you can interact with 
objects for example, you can hack keypads with it from a distance or hack into
computers and scan objects like crates. It can also record various 
conversations. (Double zoom in in-order to record). You can also use the EEV
in vents, just use it the same way you would if you weren't in a vent.

=========
~Keypads~
=========
These objects either can be used to unlock doors or in some cases, unlock 
objects. You can either hack them or punch in the key pad number and be able
to unlock whatever the keypad is guarding. Also, if you hack a keypad, try to 
make sure they are no guards around, they can easily detect if something has
been hacked. You can find out the keypad number by interrogating nearby guards
are in some cases, listening to conversations and hacking computers.

==================
~Retinal Scanners~
==================
These are used to unlock doors and gain access to various locations. Usually 
there will be a guard nearby so you can use him on the retinal scanner. You 
can also hack them.

=======
~UAV's~
=======
These are seen later on in CT, they are extremely deadly. The only way to 
destroy UAV's is either use your shotgun attachment and only use that if you 
are EXTREMELY close or you can use your sniper attachment. You can also OCP
them and temporarily disable them giving you the opportunity to sneak by them.

==============
~Frag Grenade~
===============
Toss this grenade into a group of unsuspecting guards and you have some mighty
fine fireworks. But, if you toss them at guards, instantly they will know that
it is a grenade and often dive away from it.

===============
~Smoke Grenade~
===============
These will temporarily "disrupt" guards vision giving a divine chance to sneak
past them. It will also make you invisible to in fared beams or thermal vision.

===============
~Flash Grenade~
===============
These grenades will blind enemies for a few seconds giving you a chance to 
either sneak by them or knock them out or kill them. But, be cautious, it will
also blind you as well if you are caught in its blast radius. 

============
~Wall Mines~
============
Place these mines on walls and doors and if something were to go past them at
a fast enough speed, they will explode. They also can be deactivated by just
grabbing them. But, on expert you have to deactivate them when you see the 
green light.

===========
~Health Kit~
===========
These are seen everywhere throughout CT. Basically all they do is replenish
all of your health.

=======================
~Bottles, cans, rocks~
=======================
These items are found every where in CT. They can be thrown at lights to 
break them. You can throw them at guards and knock them out with them.

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|(1.8)                           Spy moves                                    |
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===========
~Whistling~
===========
Sometimes those guards just have to come to you. Whistle at them and they will.
To whistle, just press the black button.

===========
~Crouching~
===========
The only way to stay alive in CT is to stay low and quiet. Crouching will 
make Sam much quieter and less visible. To crouch, just press B button.

==========
~Mantling~
==========
In CT there may be objects that are in your way such as tables. To mantle
over them, just press Y and push forward on the left thumbstick.

==========
~Climbing~
==========
Sometimes the only way over objects is up. You can climb ladders, vertical 
cables, fences and many other things. To climb onto something, just walk 
towards that object and you will start to climb it. Use push forwards or
backwards on the left thumbstick to climb up or down the object, and press
B button to jump off.

==============
~Back to Wall~
==============
If you are close to a wall, click the left thumbstick and you shall have your
back to the wall. Doing this will make you less visible. When you are in back
to wall mode, and if you are near a door way, and there is a guard standing in 
that hallway, you can press the Right trigger and kill him or you can press
the left trigger an palm is face in thus knocking him out.

===========
~Shimmying~
===========
Sometimes hanging from ledges is where it counts. To hang from a ledge that are
higher than Sam's head is, simply walk up to the ledge and press Y. From here
you can move from left to right or you can pull yourself up. You can also drop
down from the ledge by simply pressing the B button. If you are hanging over a
railing, and there is a guard in front of where you're hanging, you can pull 
him over the side of the railing and watch him fall to his death.

==============
~Close Attack~
==============
If you are near an enemy guard, you can knock him out by pressing the left 
trigger or if you are in a very bad move, you can kill him with your knife.

================
~Hand Over Hand~
================
If you are below a horizontal pipe, you can jump up to it by pressing Y button
and grab a hold of it. From there you can bring your legs up by pressing Y 
button again. To bring your legs back down, press B once and to drop back down
to the ground, press B button twice. 

====================
~Inverted Neck Snap~
====================
To perform this move, you must be on a horizontal pipe and you must have 
your legs up. From there you can snap a guards neck by pressing the right 
trigger when the "Grab character" icon appears or sleeper hold them by pressing
the Left trigger or by pressing A button when the "Grab character" icon 
appears. To bring your legs back down, press B once and to drop back down
to the ground, press B button twice. 

==========
~Zip Line~
==========
Jump by pressing Y button to grab a hold of a sloped wire or zip line. You can
slide down the line from there, if you raise Sam's legs by pressing Y button,
you will slide faster on the line.

==========
~Throwing~
==========
Pick up an object or select a grenade of some sort from you inventory and press
the X button and you have the ability to throw it. Looking up will make your 
object be thrown farther. Just press the Right or Left trigger to throw your
object.

=========
~Rolling~
=========
When you are running, hold the B button to roll.

============
~Split Jump~
============
If you are in a small corridor that is not too wide and is pretty high, you can
perform the split jump. Just press the Y button and viola. When in Split jump
mode, you can equip your weapon by pressing X button, or you can wait until
a ground is directly below you and fall on him by pressing the B button.

============
~Rappelling~
============
Stand near a hook up point indicated in the interaction window and press the A
button and you will rappel. From there you can move up or down. Press the Y 
button to kick off from the wall and you'll decent faster. You can also equip
your weapon while you are rappelling.

=================
~Switch Shoulder~
=================
While your weapon is equipped, click the left thumbstick to switch shoulder.

=======================
~Switching Attachable~
=======================
To switch attachable, when you have your SC-20k equipped, click the white 
button.

===========
~Bash Door~
===========
When you are at a door, select the "Bash Door" icon and you will bang the door
wide open. If there is a guard directly on the other side of the door, and you
bash it open, you'll knock him out too, but be cautious, enemies will also bash
doors open if they feel the need to. Also, bashing doors open will make a lot
of noise.

===========================
~Lock Picking & Break Lock~
===========================
For lock picking, see "hacking, Lock picking & using the EEV" section.

To break a lock, simply walk up to it and select the "break lock" icon.

===========
~Move Body~
===========
To pick up a body, simply select the "Pick up Body" icon when you are hovered
over a dead or unconscious body. Once you have them on your shoulders you can
press A button and set him down, or you can press X button and throw him down
and bust out your weapon.

==========
~Grabbing~
==========
To grab an enemy, simply sneak up behind him and select the "Grab character" 
icon. Once you have him you can interrogate him, force him to cooperate, 
and even use him as a human shield. You can bring out your pistol by pressing
X button and you can knock him out by pressing the Left  trigger or kill him
by pressing the Right Trigger.

/=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=\
O=============================================================================O
|(1.9)                         Heads up Display                               |
O=============================================================================O
\=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=/
 
 _____________________________________________________________________________
|    __________________________                     ________________________  |
|   | Blah Blah Blah  Blah     |               D-->|________________________| |
|   | blah, Sam. Blah blah you |                    ________________________  |
|   | blah.                    |                   |   INTERACT             | |
|    ��������������������������                    |������������������������| |
|            /\                               E--> | Open Door silent       | |
|             \B                                   | Talk to                | |
|                                                   ������������������������  |
|                                                                             |
|                                                                             |
|                                                                             |
|                                                                             |
|                                                                             |
|                                                                             |
|                                                                             |
|                             C-->  /�\                                       |
|                                   \_/                                       |
|                                                                             |
|                                                                             |
|                                                       _________________     |
|                                                      |Find and eat some|    |
|                                                      |potato chips.    |    |
|                                                       �����������������     |
|                                                      G-->  O:3      @       |
|                                                       _________________     |
|                                                  H-->|___|____|____|___|    |
|                                                  I-->|_|_|_|_|_|_|_|_|_|    |
|                                                  J-->| SC-20k Launcher |    |
|   _____                                          K-->|   30/30         |    |
|  |oo:oo| <-- A                                        �����������������     |
|   �����                                                                     |
 ����������������������������������������������������������������������������� 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~A~ -- Timer. Appears when a timer is triggered. When the timer reaches zero, 
       that's bad.

~B~ -- Communication Box. This appears when you receive a communication. This 
       can be turned off via options menu. 

~C~ -- Reticule. This will appear when you have your weapon or you are throwing
       an object. When you have your weapon out and you are moving, your 
       reticule will expand this means your shot will be wildly inaccurate. So,
       when you are shooting, try to stand still and your shoot will be more 
       accurate.

~D~ -- Your health meter. This will decrease when you have been shoot at. You
       can replenish all of your health by finding med-packs.

~E~ -- Interaction menu. This will appear when you can interact with an object
       such as picking up objects or grabbing characters. 

~F~ -- Objective bar. This displays the next mission objective.

~G~ -- "O:3" = Alarm indicator, this will increase every time you set off an 
       alarm. "@" = Objective Icon; this will be displayed every time a new
       note is added and when  new objectives are either added or updated to
       your opsat.

~H~ -- Light meter. When the bar line is all the way up to the lighted side, 
       you are in the light, when all the way towards the dark side, you are
       basically invisible.

~I~ -- Measures amount of sound. This indicates how much noise Sam is making,
       and the amount of sound the environment is making.

~J~ -- Indicates what weapon you have out.

~K~ -- Tells how much ammo you currently have left and the amount left in your
       weapon. It also tells the amount of gadgets you have left and if you 
       have a grenade equipped, it tells how many of those you have left.

/=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=\
O=============================================================================O
|(2.0)                              Tips                                      |
O=============================================================================O
\=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=/

~~ DON'T GO RAMBO! I can't begin to tell you this. DON'T GO ****ING RAMBO!
   This is a stealth game, not a run and  gun type game.

~~ Stay in the shadows, strike your enemies whenever they are not looking.

~~ Hide bodies in secure areas. 

~~ If you have to, whistle and lure guards to select areas then BAM. 

~~ Use strategy. Plan out your attacks, know exactly where you are going to go
   next.

~~ Be on the look out for cameras. Cameras can screw your plans up instantly.

~~ Cameras make a buzzing sound when they spot something. So, if you here that
   buzzing sound, take cover quickly.

~~ Throw smoke grenades and flash grenades into enemies if you want to sneak by
   them.

~~ Hack, hack, hack! Try to hack every computer you find. You never know, one 
   of those computers may have something relevant.

~~ Watch out for lasers.

~~ Guards will use flashlights. Use that to your advantage.

~~ Save all the time, as you can save as much as you want now.

/=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=\
O=============================================================================O
|(2.1)                    Getting 100% Completion                             |
O=============================================================================O
\=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=/

In order to get 100% Completion on every level, you must be a true spy. You
must never kill (You can knock out guards,), complete all of your objectives, 
no alarms, no bodies found no nothing. 


PRIMARY OBJECTIVES - OF course the mission can't be completed without these.

 ____________________________________
|TIMES IDENTIFIED AS AN INTRUDER: 0  |
|                                    |
|ENEMIES KNOCKED OUT: #              |
|ENEMIES INJURED: 0                  |
|ENEMIES KILLED: 0                   |
|                                    | 
|CIVILIANS KNOCKED OUT: #            |
|CIVILIANS INJURED: 0                | 
|CIVILIANS KILLED: 0                 |
|                                    |
|BODIES FOUND: 0                     |  
|                                    |
|ALARMS TRIGGERED: 0                 |
 ������������������������������������
 TIMES IDENTIFIED AS AN INTRUDER - This means when enemies start shooting at 
                                   you. To gain 100% completion, this MUST be 
                                   at ZERO.

ENEMIES KNOCKED OUT: # - This means how many enemies you knocked out, NOT 
                         killed this doesn't have to be at zero. Hell, go 
                         ahead and knock out as many enemies as you like.

ENEMIES INJURED - This means you hurt an enemy. Shooting ring air foil rounds
                  at enemies in the legs will cause this, or shooting someone
                  and not killing them can cause injury. To gain 100% 
                  completion, this MUST be at ZERO.

ENEMIES KILLED - This is a no brainer, don't kill anyone. To gain 100% 
                 completion, this MUST be at ZERO.
 
CIVILIANS KNOCKED OUT -  This means how many enemies you knocked out, NOT 
                         killed this doesn't have to be at zero. Hell, go 
                         ahead and knock out as many enemies as you like.      
 

CIVILIANS INJURED - This means you hurt an enemy. Shooting ring air foil rounds
                    at enemies in the legs will cause this, or shooting someone
                    and not killing them can cause injury. To gain 100% 
                    completion, this MUST be at ZERO.            

CIVILIANS KILLED - This is a no brainer, don't kill anyone. To gain 100% 
                   completion, this MUST be at ZERO. 

BODIES FOUND - This means how many bodies wandering guards have found. This is
               also why you need to hide bodies. This too must be at zero to
               gain 100% completion.   

ALARMS TRIGGERED - This is when you get caught on camera, or trip laser, or 
                   when civilians or guards to overly freaked out and set off
                   an alarm. This too must be at zero to gain 100% completion. 

PRIMARY OBJECTIVES - OF course the mission can't be completed without these.

SECONDARY OBJECTIVES - Complete all of these for 100%.

OPPORTUNITY OBJECTIVES - Complete all of these for 100%.

BONUS OBJECTIVES - Complete all of these for 100%.

/=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=\
O=============================================================================O
|(2.2)                          The Walkthrough                               |
O=============================================================================O
\=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=/
(a.1)
 ___  ___   __       _______      _______  __    ______    __   __      __  
|   \/   | |  |     /       |    /       ||  |  /  __  \  |  \ |  |    /_ | 
|  \  /  | |  |    |   (----`   |   (----`|  | |  |  |  | |   \|  |     | | 
|  |\/|  | |  |     \   \        \   \    |  | |  |  |  | |    `  |     | | 
|  |  |  | |  | .----)   |   .----)   |   |  | |  `--'  | |  |\   |     | | 
|__|  |__| |__| |_______/    |_______/    |__|  \______/  |__| \__|     |_| 
                                                                            


                                �THE LIGHTHOUSE�
                                 ~~~~~~~~~~~~~~     
                                Difficulty: Easy
                              Proper Loadout: Any 



PRIMARY OBJECTIVES
------------------
O: Exfiltrate to the primary extraction point.
O: Discover where the Guerillas got their arms and equipment.
O: Recover or destroy Information about the Masse Kernels.
O: Rescue Morgenholt.

SECONDARY OBJECTIVES
--------------------
O: Eliminate Hugo Lacerda.

OPPORTUNITY OBJECTIVES
----------------------
O: Scan the SSCC bar code of the delivered crates.
   #1: In the small room you first climbed up the ladder to your right.
   #2: In the heavily lift hallway with all the barrels. 
   #3: In the tent where the large light is, to the right of it.
   #4: In the second area under the metal roof. Near where the two guards are
       talking.
   #5: In the small room below the balcony where the two guards are talking
       about a Thunderstorm.

BONUS OBJECTIVES:
-----------------
O: Disable the Guerilla's communications equipment.
  -Grab the guard talking on the radio on the first floor of the lighthouse 
   then shoot the radio.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
0-----------------------------------------------------0
|               ~Quick Mission Notes~                 |  
|-----------------------------------------------------|
|-No matter how hard you try, you can't save          |
| Morgenholt.                                         | 
|-----------------------------------------------------|
O---------------------------------O
|New Objective: Rescue Morgenholt.|
O---------------------------------O         

You start out on a beach, from here turn to your left and go to the light post
you see. From there, look at the cliff and you should see rocks that look 
something like steps, climb up those and enter the small tunnel that reveals 
its self at the very top. Go all the way threw that then enter the crawlspace
and then exit it and you'll see large rocks that you can climb up on. Once you
are at the top, you'll see a bridge and you'll here two guards talking to each
other. Now, to your left near the edge there is a narrow path that leads
downwards, follow it until you reach a small entrance that leads to a ladder.
Climb up the later and you'll see a guard firing his weapon to your left. 
Whistle lure in into a dark area and knock him out. Ok, you are not finished 
with this room just yet. From where you entered, there is another small area to
your right that has a generator and a crate, go to the crate and scan it.
                                                                           
                                                                     
Ok, now head towards the corridor where the light is, OCP the light then bust
out your SC-20k and equip a sticky shocker and head up the stairs. There will 
be a guard in the small long room, wait until the guard is in range then zap 
him. There is anther crate in this room as well. It should be located to the 
right of the opposite stair well. Now, head up the stairs and enter the torture
room where you here a man screaming. Don't try and save him, no matter how 
quick you are, you can't save him. Now stand in the shadows and wait until 
they are done torturing him, once the patrolling guards is near you, knock him 
out and head into the torture room.
 
O----------------------------------------------------------------------O
|New Objective: Recover or destroy Information about the Masse Kernels.|
O----------------------------------------------------------------------O

There will be a guard on the right side in a small room sitting in a chair with
his back towards you, just ignore him and head into the small hallway to the 
right of the giant light. Keep following the hallway and you'll come to a 
locked door, bust it open. Once you have the door open, to your left there 
is a tent with a guard inside, cut the back of the tent open, sneak inside a 
grab the guard and pull him back into the shadows and start interrogating him. 
Once you are finished with the interrogation, knock him out. Now, there is 
another patrolling guard and there's another tent that has the fourth crate 
in it, that one is near the giant light. Bust out your SC-20K and quip a sticky
shocker and Zap the patrolling guard then head into the tent. Now, head towards 
the rear of the tent and cut it open then head into the doorway with the light 
above it. You'll now emerge into an open area with two guards talking on the 
other side of the destroyed wall. There is another crate, activate your EM 
vision to see the crate (Push up on the D-pad.) It should appear white, now 
sneak to the front  side of the crate and scan it.
                                                                           
                                                                     
Now, wait until the two guards are done talking then head to the other
side of the destroyed wall and head around the large boxes near the power
generator. You then should see boxes that are covered in a white tarp, climb
up those and enter through the window. Note: It can be a little tricky to grab
a hold of the window. Now head up the stairs and enter the room where there 
are two guards, one asleep and another listening to the radio. NOTE: Directly
in front of you, where you first entered the small room there is a med-kit and
some weapon ammunition if you must, use it. Now, head into the doorway to your
left, just avoid the guards in the room you were just in. Now you should come 
to a wooden bridge with a light at the end that leads into another room, OCP
the light then quickly, but quietly run across the wooden bridge. Now, once
you are in the new room, there is a lone guard, grab him, interrogate him then
knock him out. Don't leave that room just yet, the computer sever you are 
looking for is in that room, access it and your done with that objective.
                                                                           
                                                                        
Now, head into the doorway with the cloth hanging over it and enter the small
room, now to your right there is a path that leads outside where two guards are
talking. Wait until they are done talking then move to where they were and OCP 
the light then go down the stairs, now quickly go grab the first guard standing
by the cannons and knock him out in the shadows then OCP the light under the
balcony and go scan the crate. Now head down the stairs and quietly sneak by 
the guard who is working on the gate and head down the rocky path. Now
keep going and you SHOULD catch up to the other guard who was talking with
the guard you previously knocked out. Equip a sticky shocker and zap him.
Keep following the cliff side and you'll eventually come to a bridge with
a patrolling guard coming into view, use your last stick shocker on him and now
head inside the lighthouse. Now quietly grab the guard.

O-------------------------------------------------------------------------O
|New objective: Discover where the Guerillas got their arms and equipment.|
O-------------------------------------------------------------------------O

Don't knock him out just yet. Now, shoot the radio with your pistol and 
interrogate the guard. 

O----------------------------------------------------------O
|New Objective: Exfiltrate to the primary extraction point.|
O----------------------------------------------------------O

Now, once you are done with the guard knock him out 
then head up the stairs and you'll reach the top of the lighthouse. There 
will be a guard at the very top and a spinning light, wait until the guard 
isn't looking then deactivate the light by using the switch. It should be 
directly behind you where you first climbed up the latter. Now knock out 
the guard and Call for extraction.

        _         _                 ___                      _      _       
  /\/\ (_)___ ___(_) ___  _ __     / __\___  _ __ ___  _ __ | | ___| |_ ___ 
 /    \| / __/ __| |/ _ \| '_ \   / /  / _ \| '_ ` _ \| '_ \| |/ _ \ __/ _ \
/ /\/\ \ \__ \__ \ | (_) | | | | / /__| (_) | | | | | | |_) | |  __/ ||  __/
\/    \/_|___/___/_|\___/|_| |_| \____/\___/|_| |_| |_| .__/|_|\___|\__\___|
                                                      |_|                   
-------------------------------------------------------------------------------
If you followed exactly as I said, your stats page should look something 
similar to this:

==================
OBJECTIVE REVIEWS:
==================
O: Exfiltrate to the primary extraction point.  ----------------Completed
O: Discover where the Guerillas got their arms and equipment. --Completed
O: Recover or destroy Information about the Masse Kernels. -----Completed
O: Rescue Morgenholt. ------------------------------------------Cancelled
O: Eliminate Hugo Lacerda. -------------------------------------Cancelled
O: Scan the SSCC bar code of the delivered crates. -------------Completed
O: Disable the Guerilla's communications equipment. ------------Completed

TIMES IDENTIFIED AS AN INTRUDER: 0
ENEMIES KNOCKED OUT: 10
ENEMIES INJURED: 0
ENEMIES KILLED: 0
CIVILIANS KNOCKED OUT: 0
CIVILIANS INJURED: 0
CIVILIANS KILLED: 0
BODIES FOUND: 0
ALARMS TRIGGERED: 0

~Success Rating: 100%~
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
(a.2)
 ___  ___   __       _______      _______  __    ______    __   __      ___   
|   \/   | |  |     /       |    /       ||  |  /  __  \  |  \ |  |    |__ \  
|  \  /  | |  |    |   (----`   |   (----`|  | |  |  |  | |   \|  |       ) | 
|  |\/|  | |  |     \   \        \   \    |  | |  |  |  | |    `  |      / /  
|  |  |  | |  | .----)   |   .----)   |   |  | |  `--'  | |  |\   |     / /_  
|__|  |__| |__| |_______/    |_______/    |__|  \______/  |__| \__|    |____| 
                                                                              


                                  �Cargo Ship�
                                  ~~~~~~~~~~~~     
                                Difficulty: Medium
                             Proper Loadout: Stealth.


PRIMARY OBJECTIVES
------------------
O: Retrieve the Bill Of Landings for Lacerda's arms Shipment.
O: Retrieve the ship's transit ledger.
O: Eliminate Hugo Lacerda.
O: Find Out which Cabin Lacerda is In. 
O: Exfiltrate to the Extraction point.

SECONDARY OBJECTIVES
--------------------
O: Find the name of Lacerda's  Panamanian contact 
   -Listen to the Conversation before Lacerda goes to the Kitchen. 
      

OPPORTUNITY OBJECTIVES
----------------------
O: Place Tracking devices on any illegal weapons crates.
   #1: In the second cargo hold.
   #2: After the engine room on the 1st floor in the back of the bunks.
   #3: Under the stairs when you exit DECK 1
   #4: In the top right corner of the room in DECK 2, port side there is a 
       small room with the 4th crate.
   #5: Directly behind you after going up the stairwell before the cabin
       quarters.
   #6: In the front of the ship 

BONUS OBJECTIVES:
-----------------
O: Interrogate Lacerda. 
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
0-----------------------------------------------------0
|               ~Quick Mission Notes~                 |  
|-----------------------------------------------------|
|-Watch out for alarms.                               |
|-----------------------------------------------------|
O-----------------------------------------------------------------------O
|New Objective: Retrieve the Bill Of Landings for Lacerda's arms Shipment|  
O-----------------------------------------------------------------------O 
          
You start out at the rear of the ship, start out by heading towards the stairs
to your right. Go down them the hallway to your left. Now, jump up unto the 
ledge that is directly to your right and head into the small shaft like area. 
Keep going and turn left once you reach another small shaft area and keep going
straight. Once you reach the end, you'll be in a small well light room, turn to
your left and jump down quietly. Now, there should be a guard on patrol, wait 
until you isn't looking then head down the stairs VERY quietly, there is a 
sleeping guard in this room. Very quietly sneak over to the sliding door and 
open it the head down the ladder. Now, jump over the boxes and go to the
opposite end of the room. Now, there should be a small area where you can 
squeeze threw to enter then second cargo hold. There should be a crate right
in front of you, place a tracker on it. Now head between the boxes and you'll
come to another ladder, climb it. Enter the door and head past the flooding 
area. Enter the door and there will be a guard using a saw, punch him in the
back of the head then enter the crawl space the right of the downed guard.
Keep venturing through the crawl space and exit it once you reach the end. 
                                                                           
                                                                     
You are now in the bilge pump room where two guards are talking, one down
working the bilge pump and one on the catwalk. To the back to wall maneuver
right below the crawlspace and wait until the guard on the catwalk comes near
you then palm his face in! Hide him in the shadows then quietly jump down
behind the guard and sneak up, grab him and interrogate him then pull him back
into the shadows and knock him out. Now go and activate the bilge pump. Wait
until the door near the bilge pump is completely drained of water and then 
enter it. AND BE SURE TO CLOSE IT. Keep going and enter the first door to your 
right. Directly in front of you and right above you is the Bill of Landings. 
(It's on the top boxes). Go to it and scan it then head back to ground level 
and back through the door and turn right. 

O--------------------------------------------------O
|New Objective: Retrieve the ship's transit ledger.|
O--------------------------------------------------O


There will be two guards heading your way, so there is a darkened area right in
front of you that has a small hole you can jump into, do it and just follow the
tunnel below the steel floor. Once you've reached the end of the tunnel, to 
your right there is a hole where you can crawl out, BUT first OCP the light. 
Now jump up and turn right and enter the door.
                                                                           

This next part can be tricky, you CAN'T shoot anything from your weapon, so
don't try it. Below I tried to recreate the engine room, just follow the
the path where the "*" are.
 ___________________________________
|                                   | 
|                                   |
|                                   |
|        |                  |       |
|        |                  |       |
|        |     ||||||       |       |
|        |     ||||||       |       |
|        |     ||||||       |       |
|       | |                | |      |
|      /   \  ********    /   \ ****| <--*A pipe leading to second level* 
|      |___| *||||||||*   |___|* |!!|    *catwalk.*
|   ********* |||||||| ********* |!!|
|_| *|________||||||||___________|!!|
   /\                             /\ 
    \                              \ *Stair leading to second level catwalk.* 
*Where you entered the engine room.*

Now, to the right of the stairs there is a pipe, climb up that. And jump to
the catwalk. (Turn the camera away from the catwalk and press the joystick
in the direction of the catwalk and press B). Climb up it then run past the
two guards talking on the second level. Go around them to the next level of 
stairs and then heads towards the door behind you and towards your left.
Now slide the door open and close it. You'll now be in a room with MORE stairs, 
but first go straight and turn left there should be a guard just entering the 
door that you need to go through. If you haven't or weren�t able to quickly grab
him before he entered the room, just stand in the shadows and equip a sticky 
shocker and wait until he shows his disgusting face then zap him. Now head to 
the back of the narrow room, keep going through the doors and you'll reach 
another crate. Now head back to the stairs and go up them. Now enter the dark
room, to your left there will be a crawlspace, enter it. Crawl through it until 
you reach the exit then quickly bust out your EEV and scan the computer. 


O--------------------------------------------------O
|New Objective: Find Out which Cabin Lacerda is In.| 
O--------------------------------------------------O


Now, go through the door to your right. BE SURE TO CLOSE THE DOOR. Now head 
towards the far door and go through it, right under the stairwell there is 
another crate, place another tracker on it. Go up the stairs, and go up to DECK 
2, you'll see a sign by the door. Enter the door and zap the light with your 
OCP then go through the other door and QUICKLY CLOSE THE DOOR. Now, bust out 
your SC-20k and zap the  first guard standing in front of you then quickly zap 
the other guard to your  right. In the top right corner of that room there is a 
small room with anther crate, track it. Ok, now head out of that room and go 
into the hallway where you zapped the first guard. (One directly in front of 
the doorway where you  zapped the light.) Go down the hallway, you'll here 
guards talking, but don't worry about them. Now, enter the doorway to your 
right and up the stairs. NOW behind you there is a crate, track it. Go back to 
the door that's left of the stairs, and head into the cabin quarters (First 
hallway to your right) and go towards the goldish stairwell.                   
                                                         

Go all the way up it then stand still in the corner and wait for the Captain
to come the front of the room (Once he's done talking) where you can grab him 
safely without alerting the other guard in the room. Take in back into the 
darkness and interrogate him then once you have the location of Lacerda, knock
him out. 

O--------------------------------------O
|New Objective: Eliminate Hugo Lacerda.|
O--------------------------------------O


Go back down the stairs and exit the cabin quarters and turn right,
and then enter the room at the very end. Now open up the and into the first
room to your right and hide behind the opened door. Try not to alert Lacerda,
if you do you'll miss one of your objectives. Wait until Lacerda comes into the
room to get some beer then grab him and interrogate him *BE SURE TO ITERROGATE 
HIM OTHERWISE YOU'LL FAIL AN OBJECTIVE* then kill him! Now it's time for 
extraction, BUT wait, you still haven't found the last crate.

O--------------------------------------------------O
|New Objective: Exfiltrate to the Extraction point.|
O--------------------------------------------------O 
                          

End back towards the stairwell, go back to the hallway where the two guards 
were talking, go all the way back until you reach the exit of DECK 2. Now go
up the stairs. Once you reach the top, jump and grab a hold of the railing
just left of the doorway pull yourself up. Now quickly enter the crawlspace
of the large object in front of you and quickly go to the end of it and exit.
Don't go down the ladder! Instead move along the narrow walkway and jump over 
the side, but be careful of the patrolling guard. Go up the stairs to your left
and go straight and turn right then go down the ladder. Now hop over the 
railing and land silently so you don't alert the guards who have just started
talking. In front of the object there is another crate, place a tracker and go
back to the ladder and climb up it. Ok, just follow the railing, and you'll
come to a small ladder, climb that and extract.
        _         _                 ___                      _      _       
  /\/\ (_)___ ___(_) ___  _ __     / __\___  _ __ ___  _ __ | | ___| |_ ___ 
 /    \| / __/ __| |/ _ \| '_ \   / /  / _ \| '_ ` _ \| '_ \| |/ _ \ __/ _ \
/ /\/\ \ \__ \__ \ | (_) | | | | / /__| (_) | | | | | | |_) | |  __/ ||  __/
\/    \/_|___/___/_|\___/|_| |_| \____/\___/|_| |_| |_| .__/|_|\___|\__\___|
                                                      |_|                   
-------------------------------------------------------------------------------
If you followed exactly as I said, your stats page should look something 
similar to this:

==================
OBJECTIVE REVIEWS:
==================
O: Retrieve the Bill Of Landings for Lacerda's arms Shipment. --------Completed
O: Retrieve the ship's transit ledger. -------------------------------Completed
O: Eliminate Hugo Lacerda. -------------------------------------------Completed
O: Exfiltrate to the Extraction point. -------------------------------Completed
O: Find the name of Lacerda's  Panamanian contact. -------------------Completed
O: Place Tracking devices on any illegal weapons crates. -------------Completed
O: Interrogate Lacerda. ----------------------------------------------Completed

TIMES IDENTIFIED AS AN INTRUDER: 0
ENEMIES KNOCKED OUT: 6
ENEMIES INJURED: 0
ENEMIES KILLED: 0
CIVILIANS KNOCKED OUT: 0
CIVILIANS INJURED: 0
CIVILIANS KILLED: 0
BODIES FOUND: 0
ALARMS TRIGGERED: 0

~Success Rating: 100%~
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
(a.3)
 ___  ___   __       _______      _______  __    ______    __   __      ____   
|   \/   | |  |     /       |    /       ||  |  /  __  \  |  \ |  |    |___ \  
|  \  /  | |  |    |   (----`   |   (----`|  | |  |  |  | |   \|  |      __) | 
|  |\/|  | |  |     \   \        \   \    |  | |  |  |  | |    `  |     |__ <  
|  |  |  | |  | .----)   |   .----)   |   |  | |  `--'  | |  |\   |     ___) | 
|__|  |__| |__| |_______/    |_______/    |__|  \______/  |__| \__|    |____/  


                                   �The Bank�
                                   ~~~~~~~~~~     
                                Difficulty: Medium
                             Proper Loadout: Stealth.


PRIMARY OBJECTIVES
------------------
O: Enter The Bank.
O: Authorize the vault access from the three officers' panels.
   #1: Treasure's office. The room where the guard is fixing the keypad. 
   #2: In the glass room.
   #3: Presidents office over looking the small courtyard with a single
       patrolling guard.
O: Determine who the MCAS bank purchased the arms for.
O: Steal $50,000,000 in French Governmental Bearer Bonds.
O: Exfiltrate to the primary extraction point.

SECONDARY OBJECTIVES
--------------------
O: Look for any suspicious Transaction Records 


OPPORTUNITY OBJECTIVES
----------------------
O: Plant a series of False E-mails to make it look like an inside job.
   #1: In the front of the bank.
   #2: In the small security rooms with the 3 guards.
   #3: In the security room before the stairs.
   #4: Behind the desk with the laser grid.
   #5: In the glass room.
   #6: In the Presidents office, hack the computer
   #7: In the treasures' room, hack the computer.
   #8: The vault computer.

BONUS OBJECTIVES
----------------
O: Delete the camera archives for the bank.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
0-----------------------------------------------------0
|               ~Quick Mission Notes~                 |  
|-----------------------------------------------------|
|-The lights in the courtyard at the beginning and end |
| of the level while turn on if you are moving quickly|
|-----------------------------------------------------|
O-----------------------------O 
|New Objective: Enter the Bank|
O-----------------------------O

This mission starts right outside the Bank, directly in front of you there is 
two guards talking slowly walk down the courtyard to your right avoiding the 
guards and go into the side of the courtyard and to the very back on the right
there is a power switch, turn it off then go back to the front of the Bank and 
traverse to the right side of the bank. (Note Switching the light will put the
patrolling guards on alert, so be cautious)

 _____________________________
|   B|                   | D  | 
|    |                   |    |
|    |                   |    |
|    |_____|  C   |______|    |
|           ~~~~~~            |
|                             |  _____________________________________
|             ___             | |A - Infiltration Point.              |
|            /   \            | |B - Light Switch (Left Side of Bank) |
|            \   /            | |C - Front Entrance to Bank.         |   
|             \ /             | |D - Ladder to roof.                  |
|             | |             |  -------------------------------------
|             | |             | 
|             | |             |
|             | |             |
|             | |             |
|             | |             |
|             |_|             |
|                             |
|    A                        |
|___________|||||||___________|


Now head all the way back until you can see a ladder, to your right there is a
camera (It'll be where the light is shining), run underneath it and jump up to 
the ladder and head to the roof. Now once you are on the roof, head towards the
railing you see and go across it then head towards the small complex to your
left. Break the lock and then enter the complex and switch the power type thing 
which will open the dome windows giving you a way into the bank. Now head back
to the first dome windows you saw and the second one will be open with a rope
leading to the bank floor. (No idea how the rope got there) Climb down it.


O-------------------------------------------------------------------------O
|New Objective: Authorize the vault access from the three officers' panels|
O-------------------------------------------------------------------------O


Now once you are on the Bank floor, pull out your EEV and hack the computer to
disable the laser grid. Go through the door and turn to your right. There will
a guard sleeping a chair, don't worry about him, yet. Now turn all the way 
around and head towards the front of the Bank. Once you are there, go to
the right side of the wall directly infront of you and you'll see a guard 
sitting in a chair with a computer below the front desk. Hack it and plant one
of the 7 remaining e-mails. Once you have hacked it, go back to the sleeping
guard and hack the retinal scanner that is near him. Go through the door and
head along the right side of the hallway. OCP the light you see, and keep going
down the hallway until you come to another small hallway with a guard fixing
a keypad, WAIT until he is completely finished with it and has gone into the 
janitors room (First door to your right where you OCPed the light) and then
head straight and turn right. Now in the small security room there is another
computer that you can place the fake e-mail. Scan the computer through the 
small opening in the window, the computer is sitting on the top shelf closest 
to you.


Now head back towards the hallway and use your OCP on the light again, now
you are going to enter the first door to your right, there is a guard inside
and also, the door is locked, so quickly and quietly pick the lock and enter 
janitors closest and close the door then sneak up, grab and interrogate the
guard then knock him out. Enter the crawlspace behind you near the door
and that will lead to the bathroom area. Exit the crawl space and turn the 
lights out and exit the bathroom, quickly OCP the light and go to the door
towards your right. Enter it and then close the door. Now, to your right there 
is another glass window and there is another computer that you can hack to 
plant the fake e-mails. The computer is sitting on the top shelf on the left,
hack it with your EEC through the glass then go straight (From where the door 
is), turn left and go up the stairs.


You'll now see a laser grid with a desk to your right, go to the desk and stand
to the right of the pillar and you should see another computer, EEV it and 
plant the fake e-mail. Now hide behind the pillar and wait for the guard to 
come near you and grab him and interrogate him, don't knock him out, now
traverse across the laser grid to the corridor and you'll see another
laser grid, wait until the patrolling guard walks away from the laser grid then
go across it and head into the darkened kitchen area. Knock the guard out in 
the shadows and head into through the glass open door. Traverse through the 
hallway until you reach an glass room, (Go past the first wall to your right) 
and turn right and go to the front of the glass door where the door is and wait
to the left of it until a guard enters the keypad and enters the glass room. 
Quickly, before the door closes, go inside the glass room and activate the
security switch to your left. That's 2 of the 3 switches you need to activate.


Now before you leave the glass room, hack the guards computer with your EEV,
hack the one who is sitting by the large filling cabinet) and then quietly 
sneak to the lone computer (to the left of the door) and hack it, shutdown
the security cameras and disable the camera archives. Head out of the glass
room and turn right and head to the doorway to the right of the room, now hack
the keypad and enter the small office. Now go the locked door and break the 
lock then enter the Presidents room.
 _____________________________________
| ~Quick Easter Egg; A gold Brick~    |
| This has nothing to do with the     |
| mission, but if you want something  |
| to throw at guards there is a piece |
| of gold in the President's room.    |
|-------------------------------------| 
| The first painting to your right    |
| when you entered the room you can   |
| move it and it'll will reveal a     | 
| small safe, hack it and the gold    |
| will be yours... Have fun with it.  |
|_____________________________________|


Head to the computer and hack it then plant the fake e-mails in it. To your
left there will be the second panel, activate it. Go to the window and jump 
over the railing and jump down to the ledge, before you jump to the ground,
shimmy to your right until you are away from the light. Jump down and pull out
you SC-20k and equip a sticky shocker and zap the patrolling guard. Head to
the steps that are leading to a double door, to your left of the doors there
is a crawl space, enter it and exit into the treasures' room. Left of the 
crawlspace the last panel lies on the wall, activate it. 


0-----------------------------------------------------0
|Steal $50,000,000 in French Governmental Bearer Bonds.|
0-----------------------------------------------------0


Before you exit the room, go to the filling cabinet just right of the computer
desk and search it, then hack the computer and plant the 7th fake e-mail. Go
to the door and open it, go towards the newly opened door in front of you to
your right, and enter the first room you see to your right. Go to the top left
of the room and grab the equipment in the chest, then go to small room to the
right of the chest.


0---------------------------------------------------0
|Determine who the MCAS bank purchased the arms for.|
0---------------------------------------------------0


Use the computer then return to the hallway and go down the stairs and enter
the vault area. Place the telemetric lock pick over one of the locks and go
to the other and pick it.


0------------------------------------------------0
|            ~Picking the Vault Lock~            |
|------------------------------------------------|
| This can be tricky, move the analog stick until| 
| you feel the controller vibrate then hold it   |
| until one of the pins has been picked, NOW,    | 
| there will be a red light and a flashing green |
| light, WAIT until the green light stops and    |
| the red light has turned back to green before  |
| you move to the next pin.                      |
0------------------------------------------------0

Once you are done picking the locks, the vault door will open, place the 
charges over the vault lock then stand away from it and blow it. Once the
vault door is open, enter the vault and go to the very back and hack the
computer and plant the final fake e-mail, and open the vault cage. Turn around
and go to your right and grab the money. 


0----------------------------------------------------------0
|New Objective: Exfiltrate to the primary extraction point.|
0----------------------------------------------------------0


Go back to the vault entrance, BUT don't exit the vault, turn on your thermal
vision and you'll see a laser. Use your OCP and aim towards the black panel
where the laser is coming out of and zap it, quickly run through it and go up
the stairs and enter go to the hallway to your right. Keep going down it until
you reach a door to your left, go through it and turn right and enter the far
door which will lead to the left side of the back, go straight and zap the
last light on the far wall, then zap the light you see to your right, now climb
up the pipe and zip line to the wall. Go to the right side of the gate and 
extract.
        _         _                 ___                      _      _       
  /\/\ (_)___ ___(_) ___  _ __     / __\___  _ __ ___  _ __ | | ___| |_ ___ 
 /    \| / __/ __| |/ _ \| '_ \   / /  / _ \| '_ ` _ \| '_ \| |/ _ \ __/ _ \
/ /\/\ \ \__ \__ \ | (_) | | | | / /__| (_) | | | | | | |_) | |  __/ ||  __/
\/    \/_|___/___/_|\___/|_| |_| \____/\___/|_| |_| |_| .__/|_|\___|\__\___|
                                                      |_|                   
-------------------------------------------------------------------------------
If you followed exactly as I said, your stats page should look something 
similar to this:

==================
OBJECTIVE REVIEWS:
==================
O: Enter The Bank. ---------------------------------------------------Completed
O: Authorize the vault access from the three officers' panels. -------Completed
O: Determine who the MCAS bank purchased the arms for. ---------------Completed
O: Steal $50,000,000 in French Governmental Bearer Bonds. ------------Completed
O: Exfiltrate to the primary extraction point. -----------------------Completed
O: Look for any suspicious Transaction Records -----------------------Completed
O: Plant a series of False E-mails to make it look like an inside job. Completed
O: Delete the camera archives for the bank. --------------------------Completed

TIMES IDENTIFIED AS AN INTRUDER: 0
ENEMIES KNOCKED OUT: 3
ENEMIES INJURED: 0
ENEMIES KILLED: 0
CIVILIANS KNOCKED OUT: 0
CIVILIANS INJURED: 0
CIVILIANS KILLED: 0
BODIES FOUND: 0
ALARMS TRIGGERED: 0
                               
~Success Rating: 100%~
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
(a.4)
 ___  ___   __       _______      _______  __    ______    __   __    _  _
|   \/   | |  |     /       |    /       ||  |  /  __  \  |  \ |  |  | || |
|  \  /  | |  |    |   (----`   |   (----`|  | |  |  |  | |   \|  |  | || |_
|  |\/|  | |  |     \   \        \   \    |  | |  |  |  | |    `  |  |__   _|   
|  |  |  | |  | .----)   |   .----)   |   |  | |  `--'  | |  |\   |     | |
|__|  |__| |__| |_______/    |_______/    |__|  \______/  |__| \__|     |_|
                                                                     


                                    �PENTHOUSE�
                                    ~~~~~~~~~~~     
                                 Difficulty: Medium
                               Proper Loadout: Stealth 


PRIMARY OBJECTIVES
------------------
O: Get to Zherkezhi's Penthouse in the adjacent building.
O: Access Zherkezhi's server to determine who Dvorak is.
O: Find out who the mercenaries work for.
O: Locate Dvorak.
O: Retrieve a Hardcopy output for a single Dvorak execution cycle.
O: Exfiltrate to the primary extraction point.

SECONDARY OBJECTIVES
--------------------
O: Discover who is in charge of the Zherkezhi protection detail. 
   -Interrogate the guard on the balcony.

OPPORTUNITY OBJECTIVES
----------------------
O: Tap the Penthouse security cameras.
   #1: Below the stairwell.
   #2: The balcony with the two guards talking.
   #3: In the small room with the elevator, right before the elevator on the 
       wall.
   #4: By the Television.
   #5: Up the stairs to the right of the large computer.
   #6: In the greenhouse.

BONUS OBJECTIVES:
-----------------
O: Find the Architectural plans.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
0-----------------------------------------------------0
|               ~Quick Mission Notes~                 |  
|-----------------------------------------------------|
|-Cameras in this level have an infrared beam that can | 
| be seen while using your night vision goggles.      | 
|-----------------------------------------------------|

0---------------------------------------------------------------------0
|New Objective: Get to Zherkezhi's Penthouse in the adjacent building.|
0---------------------------------------------------------------------0

You start out on the streets of New York, go to your left and head to the 
ladder you see by the garbage disposal. Climb up the ladder and quietly go up
the stairs, once you reach the top, climb up on the boxes and jump up to the
ledge on the building, shimmy all the way to the other side of the building 
until you reach a pipe, climb down the pipe and head to the doorway behind you.
Watch out for the patrolling guard. Now wait until the patrolling guard isn't 
looking towards you and head into the door to the right of where you currently 
are. You'll now come to a hallway with a guard to the right of the wall trying 
to repair an elevator, sneak up and grab him then knock him out inside the 
elevator. Jump up into the open hatch and climb the ladder. Once you start 
climbing up the elevator will magically start up. Once you reach the top, jump
down into the elevator and pull out your SC-20k and equip a sticky shocker, 
stand by the elevator door and wait until the patrolling guard comes in view 
then zap him.


Now go to the other side of the room and go up the stairs and exit onto the 
roof. Go straight and turn left, go behind the large object and shutdown the
roof lights, now quickly turn around and go through the small opening and run
along the left side of the helicopter pad. Zap the light with your OCP
and go to the red sign on the other side of the large object and zap it and 
climb up the ladder. To your right there is a zip line you can use to get to 
the opposite building, use it. Go along the ledge and zap the far light. 


0--------------------------------------0
|Find out who the mercenaries work for.|
0--------------------------------------0


Jump onto the balcony and wait until the patrolling guard isn't looking 
then grab him and interrogate him. Once you have found out who they work for 
(Displace), knock him out.


0-----------------------------------------------------0
|Access Zherkezhi's server to determine who Dvorak is.|
0-----------------------------------------------------0


Go into the Penthouse and you'll see a guard working on an elevator with 
another patrolling the area, wait until the patrolling guard isn't looking then
cut the plastic drape to your right, there is a crawlspace in the room, enter
it and exit once you reach the other side. Jump up and grab the pipe right
above the crawlspace and pull your legs up, wait until the patrolling guard is
right below you and grab him and knock him out. Pull out your SC-20k and equip
a ring airfoil round and pop the guard by the elevator right in the head. Go 
into the kitchen area and go to the open door. There will be a sleeping guard,
grab and interrogate him. Knock him out and access the computer and hack it 
then access the buildings blueprints to complete your bonus objective.


Head into the corridor and break the lock open on the door, now turn on your
night vision and you'll see a beam coming from a camera, go below the camera 
and place a tap. Wait until the camera's beam isn�t near the stairwell and go
up it. Enter the door right of you, not infront of you, that door is for later.
Go to the wall opposite of the doorway and climb up on the bed and grab the 
guard who is sitting there listening to music, now pull him back into the 
darkness and interrogate his ass. Knock him out and then proceed to the large
window and go to the door way and quietly open and close the door. Wait until
the guards are done talking then go and flip the lights off, the switch is to 
the right of the glass doors infront of you, doing this will alert the guard
who is still on the balcony, wait until he comes near you then grab him and
interrogate him and complete your secondary objective, now knock him out away
from the camera (Flip on your night vision to see the camera beam).


Now, flip on your night vision and locate the camera beam, go under the camera
and place another tap. Go and open the glass door and enter the kitchen area,
there will be a guard patrolling the area, whistle and lure him towards you then
sticky shock him, hide is body in a secure location. Head to the hallway
where the guard was patrolling and turn right and turn on your night vision and
find the camera beam and quickly, but quietly run under the camera and place 
another tap. (Remember the area where you are at, that's where you are going to
extract. Behind the pillar by the stairwell, there is a guard, whistle and lure
him towards you then quickly knock him out. Now to the right of the TV there is
another camera, wait until the beam isn't looking at you and run under it and
tap the camera.


Quietly head to the stairs and go up them, flip on your night vision and find
the camera in the new room, it is just left of the large computer. Go and place
the 5th camera tap on it. Now, there is an orange wall, behind that orange wall
is a hidden door, enter it and follow the corridor and you will be lead to a
lone computer.

0--------------------------------------------------------------------0
|New Objective: Access Zherkezhi's server to determine who Dvorak is.|
0--------------------------------------------------------------------0

Access the computer to complete your primary objective.

0-----------------------------0
|New Objective: Locate Dvorak.|
0-----------------------------0

Go back to the room you were previously in and turn left, go towards the
hallway and shoot the lights above you in the hallway. Now split jump and wait
in the hallway for a guard to appear, it might take a second or two for him to
appear, so be patient. Wait until you walks right under you then fall on him.
Now enter the door where the guard came out of, you'll see another guard 
infront of you, ignore him and place the final tap on the camera to the left
of you. Go back to the hallway and close the door, go back to the room you
were in and head down the stairs. Go back to the kitchen and out to the 
balcony and back into the room where you grabbed the guard sitting on the bed.


Go to the door and exit the room, enter the door to your left and go the door
at the end of the small narrow room.


 _______________________________
|    |                          |_ 
|    |        _                D _/
| C          | |                |
|____|       |_|                0\
|             _                 0\
|          B | |                |
|            |_|                |
|                               |
|                               |
|                     __________| 
|   OO               ||||||||||||    
|   AOO              \----------|
|     OO             \----------0
|                    \----------0        
|_|*|_____           \----------|
   /\     |          |���������� 
    \     |          |
Where you |          |
are.      |__________|

The ASCII above represents the roof area, point C there is a switch that will
deactivate the lights. Sneak to point A then wait until the patrolling guard
isn't looking and run to point B. Then quickly run to point C and deactivate
the lights, wait until the patrolling guard is in view then zap him with a 
sticky shocker. Now go to the door (Point D) and enter the room.


In that room there is another door with a guard on the other side of it, use
your thermal vision to spot him, BASH the door open and knock him out, NOW,
very quickly pick him up and take him back into the room and place him in 
there. Go to the open doorway and move VERY slowly for this part. You should
be by the stairs, turn right and turn left and you'll see a wall mine of the 
frame of the doorway, VERY slowly walk to it and disable it. Head back and 
slowly go up the stairs and there will be two guards, one left of you by
the window and another in the small room right of you. Go to the small
room right of you and knock the guard out. Pull out your SC-20k and zap the
guard that was just left of you previously.


Go back to the small room and turn right this time and you'll see another mine,
walk to it slowly and disable it. Enter the crawlspace below where the mine
was. This will bring you to a bathroom, exit it and the wood plank. There is an
old man watching TV, talk to him. Once you know who Dvorak is, the old man
will walk away from you, go back and talk to him. 

0----------------------------------------------------------------------------0
|New Objective: Retrieve a Hardcopy output for a single Dvorak execution     |
|               cycle.                                                       |
0----------------------------------------------------------------------------0

He'll walk back to the TV, you are going to need is help, once again go talk to
him.

0-----------------------------------------------------------------------------0
|                      ~Retrieving the Hardcopy output~                       |
|-----------------------------------------------------------------------------|
| To do this you need to wait until the towers. Go and start the main server  |
| and head to your side where you need to switch the towers. To determine     |
| which needs to be flipped they will light up, flip them quickly. Flip them  |
| right when the light turns on. Once that's done, retrieve the outputs. There|
| to the far right of the main server.                                        | 
|-----------------------------------------------------------------------------|


0----------------------------------------------------------0
|New Objective: Exfiltrate to the primary extraction point.|
0----------------------------------------------------------0


Remember where you placed the tap on the 3rd camera? Go there and zap the
camera with the OCP and enter the elevator, drop down inside the elevator and
extract...
        _         _                 ___                      _      _       
  /\/\ (_)___ ___(_) ___  _ __     / __\___  _ __ ___  _ __ | | ___| |_ ___ 
 /    \| / __/ __| |/ _ \| '_ \   / /  / _ \| '_ ` _ \| '_ \| |/ _ \ __/ _ \
/ /\/\ \ \__ \__ \ | (_) | | | | / /__| (_) | | | | | | |_) | |  __/ ||  __/
\/    \/_|___/___/_|\___/|_| |_| \____/\___/|_| |_| |_| .__/|_|\___|\__\___|
                                                      |_|                   
-------------------------------------------------------------------------------
If you followed exactly as I said, your stats page should look something 
similar to this:

==================
OBJECTIVE REVIEWS:
==================
Get to Zherkezhi's Penthouse in the adjacent building-----------------Completed
Access Zherkezhi's server to determine who Dvorak is------------------Completed
Find out who the mercenaries work for---------------------------------Completed
Locate Dvorak---------------------------------------------------------Completed
Retrieve a Hardcopy output for a single Dvorak execution cycle--------Completed
Exfiltrate to the primary extraction point----------------------------Completed
Discover who is in charge of the Zherkezhi protection detail----------Completed 
Tap the Penthouse security cameras------------------------------------Completed
Find the Architectural plans-------------------------------------------Completed

TIMES IDENTIFIED AS AN INTRUDER: 0
ENEMIES KNOCKED OUT: 15
ENEMIES INJURED: 0
ENEMIES KILLED: 0
CIVILIANS KNOCKED OUT: 0
CIVILIANS INJURED: 0
CIVILIANS KILLED: 0
BODIES FOUND: 0
ALARMS TRIGGERED: 0

~Success Rating: 100%~
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
(a.5)
 ___  ___   __       _______      _______  __    ______    __   __      _____  
|   \/   | |  |     /       |    /       ||  |  /  __  \  |  \ |  |    | ____| 
|  \  /  | |  |    |   (----`   |   (----`|  | |  |  |  | |   \|  |    | |__   
|  |\/|  | |  |     \   \        \   \    |  | |  |  |  | |    `  |    |___ \  
|  |  |  | |  | .----)   |   .----)   |   |  | |  `--'  | |  |\   |     ___) | 
|__|  |__| |__| |_______/    |_______/    |__|  \______/  |__| \__|    |____/  

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
/=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=\
O=============================================================================O
|(2.3)                      Fun things To do                                  |
O=============================================================================O
\=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=/
                                                                         
-- Knock enemies off building and railings and other objects and watch them
   fall.                                        
                   
-- Throw rocks and cans at guards.
                                               
-- Kill enemies and watch the beautiful rag doll effects.
                                            
-- Go through all the levels being a bad boy by not hiding bodies and doing
   everything a good spy wouldn't do.
                     
-- Play the campaign on different difficulties.
                   
-- Take different routes every time you load up a level.
                            
-- Go through levels without touching a single guard or hacking anything.
                       
/=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=\
O=============================================================================O
|(2.4)                   Frequently Asked Questions                           |
O=============================================================================O
\=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=/
                                 
Question: How do I pick bodies up without them touching the ground?
              
-------------------------------------------------------------------------------
                       
Answer: When you grab them, press and hold the left trigger then press A.
            
-------------------------------------------------------------------------------
        
Question: How do I kill those helicopter things?
              
-------------------------------------------------------------------------------
              
Answer: Use your Sniper at long range or use the shotgun at extremely close 
        range or temporarily disable them with your OCP.
                  
-------------------------------------------------------------------------------
              
Question: Does the amount of time it takes to complete each level affect our
          overall mission rating?
                   
-------------------------------------------------------------------------------
                 
Answer: No, take as much time as you want.
              
-------------------------------------------------------------------------------
                 
Question: How do I disable the laser grid at the beginning of The Bank level?
                
-------------------------------------------------------------------------------
            
Answer: EEV the computer.
              
-------------------------------------------------------------------------------
             
Question: How do I hack?
              
-------------------------------------------------------------------------------
                 
Answer: Read the Hacking, Lock picking & using the EEV section.
            
-------------------------------------------------------------------------------
                  
Question: How do I change attachments?
                 
-------------------------------------------------------------------------------
             
Answer: When you have your SC-20k out, tap the white button.
             
/=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=\
O=============================================================================O
|(2.5)                        Version History                                 |
O=============================================================================O
\=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=/
------------------------------
August 29th, 2005 Version .78-
------------------------------
-Changed e-mail address.
------------------------------
August 20th, 2005 Version .77-
------------------------------
-Just another minor update. Fixed a few errors.
-----------------------------
August 1st, 2005 Version .76-
-----------------------------
-Just a minor update, fixed a minor error.
-----------------------------                    
-July 23rd, 2005 Version .75-
-----------------------------
-Added another level. 
-Fixed some spelling mistakes.                         
-----------------------------
-July 12th, 2005 Version .70-
-----------------------------
-Added another level.
-Fixed spelling mistakes. 
----------------------------- 
-July 11th, 2005 Version .65-  
-----------------------------  
-Added the second level.      
-Fixed spelling mistakes.   
-----------------------------  
-July 10th, 2005 Version .55-  
-----------------------------
-Added the first level. 
-Added more sections.       
 ---------------------------------             
-July 1st -> 9th 2005 Version .40-
----------------------------------
-Added many sections. 

/=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=\
O=============================================================================O
|(2.6)                  Special Thanks and credits                            |
O=============================================================================O
\=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=/

-Special Thanks to CjayC for keeping Gamefaqs up and running.
-Special Thanks to everyone on the Xbox, Splinter Cell CT board.
-Special Thanks to everyone on the FAQ contributors general board.
-Special Thanks to you, the reader.

-END OF DOCUMENT-
Copyright(c), 2005, nickoman33.