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Absolute Chaos - Complete Demo 100% Walkthrough

by VampireHorde

Splinter Cell: Chaos Theory
ABSOLUTE CHAOS - Complete XBOX Demo 100% Walkthrough
Authored by VampireHorde






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INTRODUCTION


************************


Thanks for clicking on the FAQ. This FAQ will showcase how to achieve 
100% for the XBOX Demo of SC:CT for both STEALTH and ASSAULT 
configurations.

The XBOX Demo can be found in the March 2005 issue of Official Xbox 
Magazine. I have not played the PC, PS2, or GameCube versions (if there 
are any) so this walkthrough will or may not apply to those demos - if 
they do then you're in luck! 

The FAQ will be categorized as follows:

--ASSAULT WALKTHROUGH
For the person that wants to eliminate their opposition.


--STEALTH WALKTHROUGH
For the person that wants to complete their objective unseen.


--HIDDEN ITEMS AND UNLOCKABLES



++Before you proceed, I strongly suggest that you play the Demo first 
before reading this FAQ. For all descriptions I mention here, I will 
assume that you know what I'm talking about. 




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CONTROLS


************************


The configuration is as follows:

-- NO WEAPON EQUIPPED --

X BUTTON:  EQUIP WEAPON
Y BUTTON:  JUMP
A BUTTON:  INTERACT BUTTON
B BUTTON:  CROUCH/STAND

WHITE BUTTON:  REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU)
BLACK BUTTON:  WHISTLE

L-TRIGGER: KNOCKOUT BLOW
R-TRIGGER: LETHAL BLOW

LEFT ANALOG STICK:  MOVE SAM
RIGHT ANALOG STICK: ROTATE CAMERA

LEFT ANALOG STICK (CLICK):  BACK-TO-THE-WALL
RIGHT ANALOG STICK (CLICK): BINOCULARS (CLICK LEFT ANALOG STICK TO 
ZOOM)

START BUTTON: PAUSE SCREEN
BACK BUTTON:  OBJECTIVES SCREEN

D-PAD LEFT:  NIGHT VISION
D-PAD RIGHT: THERMAL VISION
D-PAD UP:    EMF VISION


-- WEAPON EQUIPPED --

L-TRIGGER (SC PISTOL): OCP
R-TRIGGER (SC PISTOL): PRIMARY FIRE


L-TRIGGER (SC-20K):  SECONDARY FIRE
R-TRIGGER (SC-20K):  PRIMARY FIRE
RIGHT ANALOG STICK (CLICK): SNIPER MODE
LEFT ANLOG STICK: HOLD BREATH (WHILE IN SNIPER MODE)




************************


STEALTH OR ASSAULT?


************************


So which one are you? I will detail how to pass through the Demo with 
100% for both modes. Sound hard? Not at all! 

All descriptions mentioned here are direct and brief only! 
(I'm only here to help, not hand carry you!)

To achieve 100%, Sam must complete all his Primary Objectives and SCAN 
all five of the crates in the area. He must also NOT be detected and 
NOT kill anyone. 
And YES, you can knock out every enemy and STILL get 100%.


++REMEMBER! If you are aiming for 100%, DO NOT use Lethal Force! Lethal 
Force is only for emergency situations.






== ASSAULT WALKTHROUGH ==


All methods here apply for all difficulties.


-- ASSAULT WEAPON INVENTORY --

SC-20K 
SC PISTOL W/ OCP
STICKY SHOCKERS
AIRFOIL ROUNDS
STICKY CAMERA
FLASH GRENADE

**Follow this walkthrough and you won't have to use ANY of these 
(except the OCP).

++REMEMBER TO HIDE THE BODIES!!!!


-----------------------


Choose ASSAULT mode and start the game.


--AREA: THE BEACH 
Make your way up the hill and head up to the CRAWLSPACE. Exit the 
CRAWLSPACE and jump up to the top ledge.


--AREA: WOODEN BRIDGE (3 ENEMIES)
In this area are two alternate paths and 3 enemy sentries. Take the 
left path to a hidden area with a spotlight and a ladder. Climb the 
ladder slowly and emerge up. Whistle ENEMY #1 and knock him out. Access 
the Crate #1 and scan it.

For the second crate, emerge through the open doorway and shoot the 
light. Use the PICKUP OBJECT option and toss a bottle to get ENEMY #2's 
attention. When he checks on the noise, conk him from behind. Now go 
scan Crate #2




--AREA: TORTURE ROOM (2 ENEMIES).
Work your way up the stairs and open the door to the TORTURE ROOM. Hide 
in the shadows at the bottom area and wait for ENEMY #1 to pass by. 
Smack him from behind.

Sneak towards the TORTURE ROOM and sneak up behind ENEMY #2 and knock 
him out. Use the FREE MORGENHOLT option for an extra Lambert and Fisher 
argument. Exit the room to the LOCK-PICK DOOR. Pick the lock and exit.



--AREA: OUTSIDE THE FORTRESS (6 ENEMIES) 
See that first tent? Turn on THERMAL VISION to see ENEMY #1. Cut 
through the tent and head inside. Grab him from behind and drag him 
outside. Knock him out and continue to ENEMY #2.

For ENEMY #2, creep to the back of the second tent (it's dark enough to 
walk by ENEMY #2). When he stands next to the spotlight, creep up 
behind him and conk him in the head. 

Now head inside the second tent to access Crate #3 and scan it. Ignore 
going up the higher ledge (with ENEMY #3 & 4) and head to the well-lit 
doorway on the other end. Emerge to the other side with Crate #4 under 
a tin roof.

Walk out to Crate #4 SLOWLY! Scan it and turn around. Jump up on top of 
the tin roof and use the OCP on the light on the upper well-lit 
doorway. Jump to the ledge and continue through.

++If you want to neutralize ENEMY #5 & 6, wait near the cracked wall 
and listen to the conversation. ENEMY #5 will stand close to the wall. 
Silently jump over the crack and grab him from behind and knock him 
out. For ENEMY #6, run up to him and knock him out. 



--OUTER LIGHTHOUSE AREA (7 ENEMIES):
Enter through and knock out ENEMY #1. His back is towards you so creep 
up to him. Access the computer here to complete the Primary Objective.

Head outside and wait for ENEMY #2 & 3 to finish their conversation. As 
they head downstairs, slowly exit towards the ledge (don't go 
downstairs!). 

Don't worry about the lightning flashes; it won't give away Sam's 
position. Wait for ENEMY #2 to finish looking at the ocean and he'll 
head downstairs. ENEMY #3 is directly underneath you. Jump down 
silently next him and then knock him out. Here you'll find Crate #5. 
Scan it and continue on.

Head down the stairs to ENEMY #3 (the moody welder). Knock him out but 
DO NOT shoot the kerosene lamp! Instead, head back to the stairs to see 
ENEMY #4 slowly ascending the stairs. Run up to him and knock him out. 
Now hide ENEMY #3 at the bottom of the stairs with ENEMY #4.

Make your way through the twisty path to the bridge before the 
Lighthouse. ENEMY #5 is patrolling around the Lighthouse. When he 
stands in the middle of the bridge, head over and knock him out or toss 
him over the water.

Head to the back door of the Lighthouse and use the OPEN DOOR STEALTH 
option. Open the door and slowly creep up to the radio operator (ENEMY 
#6) and knock him out.

Creep to the top of the Lighthouse when Lambert says its extraction 
time. Climb the ladder at the top. You have two options here for ENEMY 
#7:

OPTION #1: You can turn off the spotlight and then knock out ENEMY #7 
when he approaches to turn it back on.

OPTION #2: Creep out and hang on the outer ledge. When he gets close, 
use the GRAB CHARACTER option to toss him over the ledge (if you use 
this option, you will ruin your 100% run).

Either way, you CANNOT pass the mission until you neutralize ENEMY #7. 
Turn off the spotlight and use the CALL EXTRACTION option.


MISSION COMPLETED!

Cool! You passed the mission with 100%!






== STEALTH WALKTHROUGH ==


For this walkthrough, I will explain how to pass Stealth Mode with 100% 
without firing a single bullet and only eliminating ONE enemy! Ready?



AREA: THE BEACH (3 ENEMIES)
Make your way up the hill and enter through the CRAWLSPACE. Exit the 
CRAWLSPACE and jump up to the top ledge.

Take the left path to a hidden area with a spotlight and a ladder. KEEP 
QUIET! Climb the ladder and emerge to the top. Observe ENEMY #1 and 
wait until he walks to re-align his shooting targets. Bust out the OCP 
and use it on the light near Crate #1. When the light is out, scan it 
and slowly head for the doorway.

For Crate #2, use the OCP on the swinging light and then quickly head 
up the stairs and use the OCP on the light in the middle of the upper 
room. When the light is out, quickly head for Crate #2 and scan it. 
Watch out for ENEMY #2 and quickly but quietly head up the stairs.

(This first section will take lots of patience to accomplish because of 
first crate but its well worth it.)


AREA: TORTURE ROOM (2 ENEMIES)
Hide by the crate at the bottom area and wait. Wait for ENEMY #1 to 
take a walk and let him pass by Sam. Creep past ENEMY #2 in the TORTURE 
ROOM by creeping around the room and exiting to the LOCK-PICK DOOR.

Pick the lock and exit the room.


AREA: OUTSIDE FORTRESS (6 ENEMIES)
Make your way past the first tent by heading to the left. Wait for 
ENEMY #1 & 2 to have a conversation and then sneak past them to the 
second tent. Use the CUT MATERIAL option for the second tent and then 
slowly approach Crate #3 and scan it.

Now exit and head for the well-lit doorway on the other end. Emerge 
through the other side to find Crate #4 under a tin roof. SLOWLY 
approach Crate #4 and scan it while the two ENEMIES converse with each 
other. 

Now have Sam climb on top of the tin roof and use the OCP on the well-
lit doorway on the upper ledge. When the light is out, jump to the 
upper ledge and continue to the computer server.


AREA: OUTER LIGHTHOUSE AREA (7 ENEMIES)
Quietly make your way to the darkened entrance and access the computer 
to complete the Primary Objective. Ignore ENEMY #1 and quietly continue 
on outside.

When ENEMY #2 & 3 are conversing, QUIETLY head down the stairs (don't 
shoot the light, just head down). Creep towards Crate #5 near the 
stairs and scan it. Continue creeping past the moody welder (ENEMY #4) 
and make your to the Lighthouse.

When you reach the Bridge to the Lighthouse, patiently wait for ENEMY 
#5 to continue his patrol. Go in the opposite direction he went and 
head to the back of the Lighthouse. When the coast is clear, open the 
back door using the OPEN DOOR STEALTH option and head inside.

Ignore ENEMY #6 (the radio operator) and make your way upstairs to the 
roof. From here you have two options for ENEMY #7:

OPTION #1: Turn off the spotlight and knock him out

OPTION #2: Hang on the ledge outside and use the GRAB CHARACTER option 
when he gets close (this counts as a KILL if you use this option and 
will ruin your 100% run).

Turn off the spotlight and use the CALL EXTRACTION option.


MISSION COMPLETED!

See? Only one enemy neutralized AND you didn't have to fire a SINGLE 
bullet! Congrats, you super spy!




************************


UNLOCKABLES


************************


There aren't many secrets for this Demo but there are two things to 
discover if you feel the need.

#1: In the room with the fireplace is extra SC Pistol ammo and a Frag 
Grenade.

#2: After beating the Demo, view your stats and then press the Y Button 
to restart the mission. After the game loads, you will be treated to a 
special opening cutscene before the Lighthouse mission.



************************



So how did you do? If you can't get 100% then you're not being stealthy 
enough or you're being too Lethal!

Anyway, enjoy the Demo for now and then make sure you purchase the 
Splinter Cell: Chaos Theory Special Collector's Edition for XBOX when 
it gets released at the end of March.

If there is any question or inquiries about this FAQ, e-mail me at the 
address below.



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This FAQ is only for use on GameFAQS. You may not copy, link, or 
reproduce this FAQ to your website or publication without permission. 
If you want to use this FAQ, please e-mail me at [email protected].
I have no problems with anyone who asks. February 2005.