CCCCCC H H AAAAAA OOOOOO SSSSSS
C H H A A O O SS
C HHHHHH AAAAAA O O SSSSSS
C H H A A O O SS
CCCCCC H H A A OOOOOO SSSSSS
TTTTTT H H EEEEEE OOOOOO RRRRRR Y Y
TT H H E O O R R Y Y
TT HHHHHH EEEEEE O O RRRRRR Y
TT H H E O O R R Y
TT H H EEEEEE OOOOOO R R Y
Copyright© 2006 by zamaneethegreat. All rights reserved.
Splinter Cell: Chaos theory: Complete single player walkthrough. There is no
co-op walkthrough here. Maybe when I actually play the co-op missions.
Table of Contents
-Requirements to getting 100% completion
-Hacking and the EEV
-hints and tips
-The cargo ship
-closing and credits
Welcome to my Walkthrough. In my walkthrough, I will try to show you every
route possible that I know, because that is what is so cool about the third of
the splinter cell games. More choices, more fun, and the best graphics yet!
Even though most people like to use the assault tactics and blow everybody up,
I will not only show you the new secrets to different ways of killing in the
game, but you will also see the secrets of stealth! Why would you need that?
You ask. Well, what if you ran out of ammo? You canít shoot anybody. Now
youíre in the situation of physical hits now, such as KOing the guy or knifing
One big thing I almost forgot to mention. This walkthrough is made for the
Xbox and PC versions only. If you own a PS2 or gamecube, and are looking for a
walkthrough for this game, I will be of no help. Why? The maps are made
different, and there are different features for each game. However, I still
may be able to help you. Just e-mail me with your question.
Well, enough talk; letís get on with the Walkthrough!
-Version 0.25, August 18, 2006: Started the walkthrough and completed level 1-
2, controls, introduction, contact info, closing and credits, legal info, and
-Version 0.40, August 22, 2006: levels 3-4, added questions to the FAQs, and
added some tips.
-Version 0.75, August 23, 2006: Finished levels 5-8 and added to the tips.
-Version 1.00, August 25, 2006: Finished the rest of the walkthrough part.
-Version 1.10: Added the level tips section.
-Version 1.15, March 16, 2007: Added a few things and a new alternative to
level 9- the bathhouse (Public baths and steam rooms), corrected spelling
Y button: Jump
B button: crouch/ roll (hold)
A button: Reload/Grab/Interact
X button: Equip selected item (including objects picked up off the ground)
L button: KO attack/Secondary fire
R button: Fire weapon/lethal attack
Back: access your OPSAT (objectives, notes, etc.)
Start: Pause the game
Left- night vision
Right- thermal vision
Up- EMF vision (electromagnetic field vision)
L stick: Move character/click- zoom in/out (EEV) or click- change gun-in-hand
position (left hand/ right hand)/ back to wall.
R stick: Move position of camera/click-EEV binoculars
White button: quick inventory of weapons and gadgets (hold)/change attachment
on SC-20K (when equipped)
Black button: Whistle
These are the main controls for the game. There are many things you can do
with the action button, but you will read that later as I go.
Requirements to getting 100% completion
Most people in the game go through and do whatever they can to beat the game.
Shooting people, giving them the knife, and all those other cool moves.
However, after people do beat the game, they usually want to go back and get
100% completion. How do you do this? Here are the requirements for 100%
completion in a mission:
- No killing or injuring any of the guards.
- No civilians injured or killed (this results in 0% completion!).
- No alarms.
- No being identified as an intruder.
- No bodies found lying around.
Hacking and the EEV
This is one of the new features, and a very cool one! Remember the days when
you didnít have somebody for clearance through those dang retinal scanners,
and you were stuck in one spot? Well, those days are over! Wit the new hacking
device, you can infiltrate and type of security! Including those dumb retinal
scanners. How do you do this, you ask? Well, hereís how.
-Approach what you want to hack. (In computers, you click on security
-On the left, you will see a set of 4 different numbers (Example: 192 68 33
10). This is an address, and there are 16 of them. You must select the
correct one, or you will set off an alarm. To select an address, move the L
stick up and down to select which one you want, and press A (Do not use the
D pad for moving to different addresses. It doesnít work!)
-Before you do select an address however, you want to narrow your
possibilities down. To do this, move the L stick left and right to move the
cursor on the right around. When one of the numbers is highlighted, press X
to lock it. But beware, you have a limited number of times you can lock the
numbers on the right.
-Once you have locked at least three, one address may be left, or two, or
whatever. You can lock the last number, but beware, your time is limited!
Look on the top of the address bar to the right, and you will see a bar
being depleted. Once that bar goes to 0, your time runs out, and you set off
-Once you master the principle of hacking, you will make the difficulty of
the game much easier. You may not realize it, but you donít need to drag
bodies to a retinal scanner any more!
Now, for the EEV. It is also a new feature in the game. It is part of the
hacking process, and when you use your EEV binoculars on a computer, you
can access it from a distance, withdraw objectives, and even hack it. From
a distance! Here are some other features of the EEV:
-Compass (Tells you which direction you are going in (duh!)).
-Laser microphone (If you zoom in, you can record conversations through a
-Laser designator (You can designate an object from a distance).
-Object analyzer (for other object oriented purposes).
-The knife- A very cool knew feature, giving you more choices how to kill
-The EEV- Do things never thought possible
-Neck snap-To do this, jump on a pipe, press Y a second time to put your
whole body on the pipe, wait for someone to go by, and you can snap their
neck, or suffocate them, but not kill them.
-Pull over ledge- This is awesome. Jump over a ledge, wait for somebody to
come over, or whistle, and pull them over!
-New attachments for the SC-20K- Whoa, these things are awesome. Thereís
the sniper attachment (Very useful for destroying the annoying UAVs in
level 8), and then thereís the shotgun attachment (lots of fun!).
-The OCP- do you major splinter cell gamers remember the camera jammer in
the last splinter cells? Ah the days. Guess what? No more camera jammer!
Instead, you have the OCP on the pistol that not only disables cameras, but
electronics, too! Cool, huh?
-Sticky camera- Some of you probably donít notice this, but the sticky
camera is different in this splinter cell. It is the sticky camera and the
diversion camera combined! Sweet.
-EMF vision- This is plain and simple. Itís a new vision to your goggles
that lets you see electromagnetic fields (awesome!).
-Break lock- This is a new feature, and very useful in some situations. If
you donít want to pick a lock, you can break it, but beware, itís noisy.
-Door bashing- this is a new feature. When someone is near the door, use
that action to knock them out
-Bodies- Usually when you hide bodies in the old games, if you leave them
out, eventually as youíre playing, a guard will find it and set off an
alarm. Even if you took down all the guards, some guard you never run into
will find it. Well, in this version, a guard that you run into has to
actually find the body now, rather than some guard you never see finding
-Saving- This oneís really cool. In the old splinter cell games, you had to
save at certain checkpoints. Now, you can save whenever you want.
These are just a few things that are old, but I still think are cool and want
to list them:
-Split jump- Jump between two walls narrow enough, wait for somebody to
come by, and drop on them.
1- SC-20K- (attachments): sniper, foregrip, launcher, and shotgun.
2- SC pistol w/ OCP.
3- SC-20K launcher projectiles- airfoil rounds, sticky cameras, gas
grenades, and sticky shockers.
4- Other equipment- Frag, flash, and smoke grenades, and wall mines.
-Alarms- instead of going so many alarms and losing the mission, you can
get alarms and never lose the mission!
-OPSAT- Notes, maps, objectives, and everything you need to know to
complete your mission.
-Human shield- In a crossfire? Grab someone, and protect yourself (Of
course, the guard dies after so long).
-Whistling- a nice little lure for your buddies.
-Thrown objects- a nice distraction and some can even knock a guard out!
-Dropping- If you feel like dropping on a foe from above, just do it!
These are new, and will give you tips on each level:
Level 1: -This level is a little different then the other levels, because it
has power generators to work the lights. Just pierce these things and you
donít have to shoot out the lights.
-Thereís a lot of noise in this area due to the weather patterns. Take
advantage of it.
-There are no alarms in this level, but watch your back even if there isnít.
Level 2: -There are alarm panels in this level, so be careful what you do.
-Thereís a lot of noise from the sea. Be happy itís that way.
-The doors in this level are thin. You can see guards easy through doors with
your thermals on. Bash the door when in this situation.
Level 3: -this is the first mission you have keypad locked doors. Make sure to
check computers or interrogation for them or youíll have to hack.
-There are security cameras in this level, so look around before you go into
-The cameras in these areas are bulletproof, so donít try wasting ammo.
Level 4: -in this level, there are infrared cameras, so donít try turning out
the lights and sneaking past them!
-youíll encounter a new enemy in this level: the wall mine. Keep slow when
youíre near them.
-the guards in the first part of this level are the National Guard. Donít kill
any of them.
Level 5: -do not kill anybody in this mission.
-The guards in this level are higher in rank than in the last missions. Just
be more careful.
-The security in this place is a lot tighter than the other missions. Be
quiet, otherwise you might raise an alarm.
Level 6: -the walls in this level are made of paper so you can see somebodyís
shadow, but they might see you too.
-The floors in this mission are noisy, so stay quiet.
-If you get in crossfire, be methodical about where you want to hide. Guards
have a lot of places to hide and can get a good shot at you, so be evasive,
Level 7: -There is one big thing here that can raise a problem: Two new
cameras. Oneís got a light bulb in it so it can see you, and itís bulletproof.
The other does not show up in your thermals, so you have to turn your EMF
vision on, which can be a problem.
Level 8: -All enemies in this level are fully equipped, so watch where youíre
-most of this level is a bunch of holes. In other words, it got the shit blown
out of it. Thereís not as much hiding space, so just find what you can.
-No alarms in this mission!
Level 9: -the civilians in this mission can be annoying. So if you see one
going for the alarm, take him down before he reaches it.
-In this mission, youíll find other splinter cells (Those plagiarizers!),
except they have blue goggles. Just make sure you are careful about grabbing
these dudes from behind. They tend to constantly turn.
Level 10: -In most of this level, you canít kill, so donít draw your gun in
crossfire until youíre told otherwise.
-When you get to the basement in this mission, youíll find the guards have
sticky shockers. Theyíll interrogate you if they catch you, so take all of
them out in silence.
Hints and tips
Before I started, I wanted to give you some hints and tips for this game so
you do better than usual. For example, you donít want to set off as many
alarms as possible. Not only are they fully geared, but they are totally
- Never shoot a light out when a guard is near. Not only will he set off
the alarm, but you will be getting some heavy fire!
- If youíre getting shot at, and there is only a couple of guards doing
it, donít panic. In this version, you can trick them. Move very slowly
away from the direction theyíre shooting at (As long as itís dark), and
youíll notice theyíre still shooting at the same spot you came from. Now
as long as youíre careful, you can come up and grab them!
- When guards are on high alert, do not, I repeat DO NOT make any loud
noise. They will start shooting in the direction of the noise.
- When you hide the bodies, itís all common sense. Donít hide them in the
light, and another tip is you should preferably move the bodies in a
- Never have your legs hanging from a pipe when a guard comes by. Heís
going to see you.
- In the later levels when you run into the steam, use thermal rather than
night vision. Night vision will blind you in this stuff.
- Be careful where you break locks. Make sure a guard is not around to
- When you shoot out lights, you do not want to miss! If you do, guards
from around can hear the sound very easily and go on high alert.
- Neck snapping is a beauty, but donít do it when there are multiple
guards in the area. Theyíll set off an alarm.
- The back to wall action can save your life. In the bathhouse, a guard
almost caught me when going by. So I put my back to the wall, and he
didnít see me! He was like two inches from my face (If youíre on expert
that two inches from my face trickí probably wonít work). Why is this?
When you put your back to a wall, you reduce the amount of light
illuminating on you.
- If you shoot a sticky camera at a guardís head, it usually knocks them
out, and you can pick it up again.
- Make sure when you throw a flash grenade, stay out of its range! It can
disable you, too. Hurting you instead of helping (actually, it disables
you rather than hurting you).
- Make sure when you shoot a gas grenade, there is no one else near to
witness it, because even if heís far away, heíll still go on alert.
Itís the year 2007.
The programmer to the algorithm of the
future, Bruce Morgenholt, has
mysteriously disappeared. The NSA
believes that a man by the name of Hugo
Lacerda has something to do with it. So
they are sending in one of their best
field operatives, a splinter cell by the
name of Sam Fisher. Samís first mission
is to go to a lighthouse in Peru to
uncover the mysteries to who took
Morgenholt and why they did, destroy any
information Lacerda could have got his
hands on, and rescue Morgenholt.
*Mission 1: the lighthouse*
Primary: -Recover or destroy information about the Masse Kernels
-Discover where the guerillas got their arms and equipment
Secondary: -Eliminate Hugo Lacerda
Opportunity: -Scan the SSCC bar code of the delivered crates
Bonus: -Disable the guerillaís communication equipment
You start outside on a beach, and itís very dark. So why donít you turn on
your night vision?
Go inside the crack in the cave, and move through. Soon enough, youíll run
into a dead end. But wait, whatís this? Enter crawl space. Press the action
button, and go through. Once you get out of the crawl space, Lambert will
call you up and ask you if everythingís okay, because he hears gunfire. Then
Fisher starts talking about how theyíre not AKs.
Once you hop the few ledges, youíll see a bridge. You can either go across
it, or head to the secret passage to your left. If you go through the secret
passage, you can pass the two guards coming up from across the bridge.
1-Secret passage: If you go through here, watch your step. You will go
through a small cave, and then go up a ladder. In here, there is a guard
playing target practice. Itís too light to sneak up to him, so just lure and
knock him out. Then scan the first crate over in the opposite cell. Scan it.
Shoot out the light heading for the stairs, and you come up to the storage
2-Bridge: If you took this route, run across the bridge, quickly jump over to
the right of the bridge, hang there, and wait for the two guards to have
their conversation, and one of them leaves. You can either shoot the guy, or
grab him and throw him over the ledge, or whatever you find more
entertaining. Then go where the other guard was going, to the storage room.
-Storage room: When you head in here, knock out the guard, and then go scan
the second crate. Itís at the end of the passage. If you didnít go through
the secret passage, go downstairs to knock out the guard and scan the other
crate. If I havenít told you yet, you can just scan those crates with the
EEV. Head upstairs to the Interrogation area.
-Interrogation area: To your right, there is a med kit if you want to heal.
Go down the little ramp and when you turn to your right. Youíll see
Morgenholt being tortured. Well, so much for rescuing him! Wait till the
first guy walks out to where you are, and knock him out. The third guy is not
in there, so you can deal with the second guy to your right in his office
when you walk into the cell. You can just come up behind him and give him a
good whack on the head, because he is sitting down and has his back turned.
Then Lambert calls you up and says it doesnít sound good. So then Fisher says
heís dead, so you leave the body. Walk to the end of the cell, and turn to
the right, and head for the courtyard. But first, pick the lock (Donít break
it. There are guards near).
-Courtyard: Put your thermals on as you go through the door. This will reveal
a guard through the tent ahead. Come up to it and cut the material, then go
up and grab him. When interrogated, he will tell you that Lacerda has already
left the camp and that youíre wasting your time. Knock him out and go outside
the tent. When you head toward the light of the power generator, you will see
a guard. Use and airfoil round, just make sure youíre close enough for it to
knock him out. Before you head toward the stairs past the tents, head into
the other tent and youíll find the third crate. Scan it. When thatís done,
head through to the next part, but move slowly, because once you get to the
brick wall on your right, youíll see two guards. Shoot a camera at the ground
between them, and let off the gas. That was easy, huh? Once you head to the
south side of the area, find the fourth weapons crate and scan it. Head up
those stairs to the next area.
-The keep: When you come up here, you will see one guard in a chair, and
another guard sleeping. Take the first guy in the chair, grab him, and do
your business, then leave the second one alone, unless you feel like having
some extra fun. To the right of the bed, you can heal at the med kit if you
need to. There is also a frag grenade and some pistol ammo. Pick that up, and
head out to the next part.
Cross the catwalk to get to the next tower. In this area, youíll find the
third guy from the torture room. Take him out. Grim says to access the
computer. Do that. You have just completed one of the main objectives. Now go
through the curtain ahead, and shoot out the lantern. To your right, there
are two guards talking. Use the little camera trick I showed you earlier and
gas them both. After you do that, go down the stairs to your left and then
head right to scan the last crate. Thatís done. Now head down the next set of
stairs SLOWLY. This guy down here is taking down the fence to get on the zip
line. Wait until heís done then grab him. Give him your thanks, and then send
him off to dream land. Jump on the zip line towards your final destination
-the lighthouse: Once you get here, look around for a lone guard. Make sure
he has his back turned, and head into the only door in the lighthouse.
Come in here slowly, and listen in on the guardís conversation on the radio.
Once you do that, knock him out, and Grim will call you back about the
conversation. ďMaria NarcissaĒ. Destroy the radio, and head up towards the
*Alternate way- If you took out the guard before you could get the
information; you can still go up a set of stairs and look in the cabinet
there. Itíll give you the same info.
Before you go up the ladder, shoot out the lights. You can only shoot one
from below. Go all the way up the ladder, but stay on the side where you took
out the first light. Wait till the guard has his back to you, and shoot out
the second light. He might come in with a flare, so go back down the ladder
and wait. Once he goes back to guarding, go up and take him out. If you donít
care about getting a 100% rating, this is the perfect time for a little fun.
The ledge grab! Jump over the ledge, wait for him to come near, and pull him
over. Then go to the door to the lights and the lighthouse, and you extract
*Mission 2: The Cargo Ship*
Primary: -Retrieve the Bill of Lading for Lacerdaís arms shipment
-Retrieve the shipís transit ledger for Lacerdaís shipment.
-Find out which cabin Lacerda is in.
-eliminate Hugo Lacerda
Secondary: -Find the name of Lacerdaís Panamanian contact.
Opportunity: Place tracking devices on any illegal weapons crates.
-The Fore Deck: This time, you start out on the foredeck of a cargo ship.
Now there are two things you can do to get through to the cargo hold
1. Start at the beginning, and whistle near the stairs to your left as soon
as Lambert stops talking. The two guards will come over. Move to your right
and wait for the first guard to start going back to his position, then grab
the other guard. Quickly shoot the second with an airfoil round and hide his
body (After youíve taken care of the first guard). If you also forget, when
you grab the guards in this level, you can throw them over the boat! Of
course, it kills them, so if youíre going for that 100% completion, donít do
Thereís a guard down the stairs on the right hallway pacing back and forth.
Wait until his back is turned and grab him, then do what you want to him. At
the end of the hall, a set of stairs will take you downstairs, where youíll
find a sleeping guard. You can shoot him (I wouldnít. Itís just a waist of
ammo), or you can let him sleep and pass on by down to the cargo hold.
2. I prefer this way because itís much easier. Go down the left hall until
you get to the end. Look to your right, and you will see an opening. Jump
From here, find your way through this little maze.
Once you look ahead and find an opening, donít go in yet. This is the right
hall, and a guard is patrolling it. Wait till he walks toward the right and
quietly hop down and go to the left. Youíll go down a set of stairs and find
a sleeping guard. Just leave him alone. Thereís no point in wasting ammo.
Open the door to your left, which will open to the cargo hold.
-The cargo hold: In here, there is a real maze of a bunch of crates. Head
straight from here till you reach a wall. Go all the way left, and youíll
find a gap you can squeeze through. Once through here, the first weapons
crate is right in front of you. Rather than scanning them like in the first
mission, Redding wants you to put tracking devices to see where they end up.
Once done, head over the crates to the ladder at the end. Thatís when Redding
calls you up again telling you your objective to activate some pumps because
some of the rooms are flooded. Go through the door at the top of the ladder,
and at the end of the next room, open the door. In here, thereís a machinist
operating a saw. Do anything you want with him, and then start through the
crawl space to your left.
-The forecastle: Once you get through the ventilation, there is a guard
patrolling up and down this way, so be cautious. Once out, wait the guy and
the guard below is having a conversation, then shoot out the lights with your
pistol (DO NOT miss, whatever you do!). Jump on the pipe down the catwalk,
and press Y twice to get your legs up there, too. Once you do that move over
to where the first guy up where you are is right under you, and snap his
neck! L for non-lethal and R for lethal. Hide his body, then jump over the
railing, sneak up on the second guy, grab him, do what you want with him, and
hide his body. Then go down and fix the bilge pumps. From there, go through
the next door, and the first door to your right is where you want to enter.
If you need to heal, thereís a med kit to the side of the door.
In here, jump up to the pile of crates and scan the bill of Lading. Youíre
now done with another objective. Jump off the crates, and head out the door
-The engine room: In this hallway, two guards are coming your way, but you
can do a few things here.
1. The easy way: If you hid the bodies in the last area, the easiest way is
to move forward and once you find a dark alcove, there will also be a space
where you can fall in (ventilation). Drop down and go through. You will
eventually have to go through a crawl space. Do that and you end up at the
end of the tunnel. Come on up and look around the corner. Wait till those two
guards finish their conversation, and head to the next area.
2. The hard way: Hide in the alcove up ahead and wait for the guards to start
a conversation. Shoot a sticky camera in between them and gas them. Then head
to the end of the hall to the next area.
In here, there are three guards. Make sure that you and the other three
guards DONíT shoot! If you do, you die, because the fumes are deadly in here.
To make this easy, run to the floor mounted pipe to your right slowly, jump
over it, and then head up the pipe near the stairs (The stairs are too lit
up), and you just evaded the first guard. Up here is a three-way catwalk.
Before you move to the right side of the catwalks, move to your right and
look straight ahead. You will see a guard walking on the catwalk up here.
Disable the light to your left (Donít shoot!). The guards are having a
conversation, so they donít notice it. Jump over the railing and move around
them. From the bottom of the stairs, head up the stairs and run like hell to
the door at the end to the next area.
-Crewman bunks: In here, go forward, and right of the stairs, youíll go down
here and see two doors. The one to the left is a bathroom, and the one
straight ahead is where a guard patrols a crate. Go in the bathroom, and flip
your thermals on. Once you see him going past, open the door and KO as he is
patrolling outside for a couple of seconds, shoot him with a sticky shocker.
Hide the body, and head into the room he was patrolling. In here is the
second weapons crate. Place a tracker on it, and head up the stairs you saw
-Shipís office: In here are two guards, and a computer next to you. Head in
the ventilation system to your left, and wait till the guard is done talking
and goes out on guard. Come out of the ventilation. Grab the guy sitting at
the desk, KO him, turn out the lights, and hide the body. Then open the
cabinet near the computer and youíll retrieve the shipís transit ledgers.
Before you move onto the next area, if you donít feel comfortable about the
guard wandering around that you just saw, take him out, too.
Head out the door, and youíll find yourself in a hallway. Move down, and to
your left is the medical bay. There is no purpose there, so move to the door
at the end of the hall.
-The bridge: When you come out here, the third weapons crate is to your left.
Once done with that, head up the stairs into the next room.
Be careful, because there are two people in here. The captain and his
helmsman. When you come in, the helmsman is closest, so once both of their
backs are turned grab him, take him into a dark spot, and take him out. Wait
till the captain has his back to you, and grab him. By interrogating him, he
will tell you where Lacerda is. In his room. So take him out. If you
accidentally took him out without interrogating him, the main computer room
has the answer also. But Iím sure how to do it at the moment. There is also a
second way to the bridge. I will get that soon, too.
Once done with that, head down the stairs at the other side of the room. From
there, you go through a hallway with a bunch of rooms. Just keep walking and
go up the stairway at the end of the hall.
-Deck three: At the top of the stairs you went up, the fourth weapons crate
is hiding. Take care of that, and then go through the nearby door, taking you
into the captainís quarters.
Once in here, eavesdrop on his conversation until you find his contact, and
then he goes in the room to your right for drinks. Grab him, and drag him out
to the hallway near the weapons crate (In the dark). Kill him, and thatís
done, but you still have two weapons crates. Leave the guards alone where
Lacerda was talking, and heal up in the bathroom (Itís to the left side of
the hallway of the captainís quarters). Then go down the stairs you came up,
and halfway down, open the door to deck two.
-Deck two: To your left are two guards talking about coffee. Donít bother
them. Go to the right and shoot out the light. Then head to the end, and you
will find a door where two guards are talking. Go to the other side of the
room, whistle, and then head back to the other side. Both the guards will
investigate, so while their backs are turned, go to the room straight ahead
of you, and thereís another weapons crate. After that, sneak out to the door
at the other side of the room, and open it. Youíll be back at the stairs once
you go through the next hallway. Head all the way up the stairs, and the next
area a guard is patrolling the area. Wait until he turns his back and walks
up the stairs, and then sneak over to the stairs he walked up and go beside
them. There is a lot of darkness. Jump up to the railing above, and wait for
that guard to pass by again, then come over the railing. Move to your left,
and then turn around the corner to your right up here. You will see a ladder.
Go down it, and to your left, facing the ladder is the extraction point. But
wait? What about the last crate? Go down to the bottom where three guards
patrol this area. Go around the big area of boxes, and youíll find the last
weapons crate. Go back up the ladder; go all the way to your left, and
*Mission 3: The bank*
Primary: -Enter the bank.
-Find the name of Lacerdaís Panamanian contact (This could have been done
-Determined who MCAS bank purchased arms for.
-Steal $50,000,000 in French governmental bearer bonds.
-Authorize the vault access from three officersí panels
Secondary: -Look for any suspicious transaction records.
Opportunity: -Plant a series of fake e-mails to make it look like an inside
Bonus: Delete all the camera files.
-Reception area: When you start out here, there are three guards in this area
(and one in the reception room). Two of the guards near you are talking about
the motion sensing lights. Be aware of those. Theyíll track movement and turn
on when they do. The first guard is right in front of you. Grab him, and drag
him into a dark corner, then knock him out. The other two guards will
investigate. Take them out however you want (You probably want to make sure
they are split up first). Then head toward the left wall. Now motion sensing
lights will come on as you walk. Donít worry about them. You already took the
guards out that can see you. Head to the end of the left wall, and look to
your right. There is a switch mounted on the wall of the building. Press it
and the lights in the area turn off, making it easier to go through. After
that, go to the door in the front you saw earlier. It has a lock on it. Break
it. The guard inside this building does not hear it, even though he is close
to the door. Disable the camera above his head, and then shoot him with a
sticky camera (Yes, it works if youíre accurate. If you arenít, then just
shoot him with the gas when you missed). Quickly move the body to a dark
spot, and make sure the camera canít see it, then for the reason why you came
in here. Go over to the computer the guard was working on, and go to security
access. Hack it, and you can post a fake e-mail. Once done with that, disable
the camera once more, and head out. Once youíre outside, jump over the
railing to your left, and head through this area. Right when youíre close to
the ladder at the end, look for a camera before you go into the lit areas.
There is one planted on the wall to your left near the ladder. Disable it,
then run for the ladder, and jump on and go up.
-The roof: Once youíre up here, Grim will tell you the roof access is
magnetically locked, so you need to unlock it. Go through the area, over the
short set of stairs, and over to a small building. Break the lock, go in, and
switch the object. Go out the way you came, and look for one of the dome
windows that is open. Grab onto rope. Go down, and a guy thatís named Thomas
ďthe turtleĒ will talk to you. He will tell you how to open the vault.
-Ground floor lobby: Once youíre down here, donít move yet. Thereís a laser
grid around you. Look for a computer with a yellow screen. Use your EEV on
it, and deactivate the laser grid. Go outside, and look around. Thereís a
guard sleeping to your right. Grab him, and force him to use the retinal
scanner. Then knock him out and hide his body. Then from the two entrances,
take the left one. Itíll take you to the ground floor east. The vault access
is in three places: The treasurerís office, the presidentís office, and the
main security room.
-Ground floor east: In here, there are several doors. To your right is the
bathroom, which has a med kit if you need to heal, to the left, there are two
guards, and a keypad, which leads to a security room and straight, is the
access to the second floor. First, make sure there are no guards coming by
flipping on your thermal vision. Then shoot out the light. This saves you not
only by the guards not seeing you, but the camera in this area wonít see you.
Now, in the security room thereís not only a fake e-mail you can plant (The
second of the 8), but thereís also an important piece of information you need
here. Here are the options.
1. The stealthy way: Go through the room straight ahead. Look to your left,
and there will be a window you can look through to scan the computer and get
your stuff done. Scan with the EEV, hack the computer for the e-mail, and get
the information, then head up the stairs to the next area.
2. The assault way: Wait for one of the guards to go to the bathroom. Flip on
your thermals. Once you see him come close, slam the door. Hide his body, and
turn off the lights. Go over to the security room door, and enter the code
(3624), then whistle for the second guard and bash the door. Hide his body
out where itís dark, and then get the information off the computer. Then go
up the stairs to the next area.
-Second floor laser grid: Once youíre up here, youíll see a laser grid. But
there seems to be a guard here walking around with no problems. You can
either grab him when heís in your area of reach or pull him over the railing.
Upon interrogation, he will reveal to you that he has a device that negates
the effect of the lasers. Now, you canít pull it out, but you can carry the
guard with you. Before you go through to the next area, knock him out over by
the desk to your right, and upload the third fake e-mail. Go through to the
next room, but donít enter yet. Hide the body, and do a whistle to lure the
guy in the next room over, and shoot him with an airfoil round. Then drag one
of the bodies through to the next area. Note that the kitchen ahead has a med
kit if you need to heal.
-Second floor security room: The next room is the waiting room, but watch out
for the camera! Itís sooooo annoying. Disable it, and then go through the
curtain, which will lead you to the right side of a glass room. Be careful
heading for the door up ahead. Wait for the guard from the other room ahead
to enter the room, and then make your plans. The key code to the security
room is 2306, and then open door stealth to make sure neither of the guards
is wandering around. Both are usually in their chairs, unless they are on
high alert. Grab and interrogate the first, then knock him out in a dark
spot. Then KO the other and hide his body. The first enable access is in
here. Do that, then upload a fake e-mail on one of the computers, then you
can turn off all the cameras on one computer (Yes, all of them), turn off the
fan above, and delete all the camera files, fulfilling the bonus objective.
The door at the end of the hallway leads to the presidentís office, so hack
the keypad. You donít have the code yet, so you have to hack it.
-Second floor presidentís office: Inside, a camera lingers over the door. But
donít worry about it. You disabled all the cameras, remember? Thereís nothing
in here, so you can go through here, to the next room.
In here, thereís the second enable access in here. Take care of that, and
then go over to the computer near you to upload the fifth fake e-mail. Look
for the balcony, and jump over.
-Ground floor courtyard: Drop down quietly, and make sure youíre to the right
of the plank before you drop down, because, youíll be in the light if you
donít. Grab the only guard out here when he comes by, and then do your
business with him. Go over to the door, and type in the code (3901), then
shoot the light out so the guards in the next area canít see you.
-Ground floor west: When youíre in here, youíll see a guard across the
hallway fixing a keypad. Get close to him, and wait for him until heís done.
Once he is, grab him and get the door code. Then hide the body.
Once in the treasurerís office, enable the last access for the vault, upload
another fake e-mail, and search the cabinet, for the suspicious transaction
records, which is the secondary objective, then head back out the door. Once
out here, the vault door will be open. Scan the computer through the window
to your left first though to get the second to last fake e-mail, then head
towards the vault.
-The vault: Hang a right before heading downstairs to get some items out of a
safety deposit box. Then head downstairs to the actual vault.
There are two locks down here, so set the telemetric lock on either one, then
pick the lock of the other one. This is a little different, though. There are
three green lights on when you start. Once you pick one of the locks, wait
for the red light to go back to green, or you have to start over. Once thatís
done, step back and detonate the charge, then head in. Go over to the
computer at the end, and you can plant the last fake e-mail, download the
transaction files, and open the cage to the money. Get the $50,000,000 (Hmm,
I wonder what I could do with this), and all objectives complete. Before you
head out the vault though, most people think the alarm here is unavoidable,
but it isnít! Look for a little circle in either wall to the side of the
short steps, and use your EEV on it. See? Itís avoidable. Leave the vault
area, and go through the treasurerís office, then right, then right again
towards the lobby. Go to the door left below the exit sign, and this leads
you back out where you went up the ladder. Head back the way you came, and at
the front of the building, look to the right of you, and youíll see a pipe.
Go up it, and youíll zip down near the beginning. Now go to the right of the
gates, look for a rope, and exfiltrate over the wall.
*Mission 4: the penthouse*
Primary: -Get to Zherkezhiís penthouse in the adjacent building.
-Access Zherkezhiís server to determine who Dvorak is
-Obtain the missing transaction records.
-Find out who the mercenaries work for.
-Retrieve a hardcopy output for a single Dvorak execution style.
Secondary: -Discover who is in charge of the Zherkezhi protection detail.
Opportunity: -Tap the penthouse video cameras.
Bonus: Find the penthouse architectural plans.
-Manhattan streets: The beginning of this mission starts you out in an
alleyway. There are four guards in this area, and itíll not be easy for you.
First hide behind the dumpster, and wait till the first guard turns his back
to you, and then grab him. Make sure the other guards arenít in sight of
seeing you first. Drag him to a dark spot, interrogate him, and then knock
him out. Do not kill him! All these guys are your allies, and you may know
theyíre yours, but they donít know youíre one of thereís. You can kill them,
but itíll piss the hell out of Lambert.
After that, you still have three guards to deal with. You can either deal
with them, or just pass through.
1. The easy way: Move a little past the flare you see at the beginning, and
you should find a ladder. Climb it, and then youíll be up on a fire
escape. Go all the way up, and youíll see a bunch of boxes. Jump on the
boxes, and then jump on the wall. Youíll be hanging from something on the
wall you canít really see. Shimmy all the way to the left until you get to
a pipe. Go down the pipe, and youíll see a few guards here. Disable the
big light around the corner to get there attention, and then go through
the open door up ahead with a guard going back and forth. Once you go
through there, look to your right, and youíll see another door. Go through
it to enter the apartment building.
2. The hard way: Go behind the dumpster sitting against a wall up ahead, and
then shoot out the light to your left. The first guard will go
investigate. Wait until the flare is out of his hand, then grab him, and
hide his body behind the dumpster. The second guard will come near where
you are, and then you can grab him or KO him. The third guard has a
flashlight, and is patrolling near where you need to get to. Wait till his
back is turned, then KO him and hide his body. Then head into the door to
the apartment building.
-Apartment building: In here, there is one guy fixing the elevator, and the
other is looping around the area. There are two options here:
1. Climbing: If youíre impatient, just KO the guy trying to fix the elevator,
and then hide his body. After that, just go into the elevator and jump
through the opening, and climb up. The elevator comes on while youíre
2. Going on the elevator: Wait for the guy to fix the elevator, and whistle
before he leaves and grab him. This interrogation is hilarious, because the
guy you grabbed thinks itís a training exercise. Knock him out and hide his
body, then get on the elevator and head up (Donít mind the other guard. Heís
not really in your area).
You stop at the top floor, and thereís one guard before you get to the roof.
Take care of him, and then head through the maze of crates and boxes, and
-The rooftop helipad: There are three guards out here. You need to get to the
axe sign to get to the next area. To make it simple, head straight then turn
left, and switch object. The guards will come and investigate, giving you a
good distraction. Head out and go over the pipes to your left. North of your
position should be the axe sign, so disable it, run over there, climb up the
ladder, get on the zip line and zip across!
-Penthouse/Lower floor: Go down the pipe, and then move forward, shooting out
the second light to your right, having the guard up ahead investigate. Jump
for the glass railing up ahead, and come up when his back is turned and grab
him. Do not pull him over. He will tell you who the mercenaries work for.
After that, knock him out in a dark spot. Look into the doorway ahead. One
guard is fixing another bad elevator, and another is on guard, often staring
at the door you are coming from. There are two ways you can take care of
these guys here:
1. The stealthy way: Head in just a little bit, and make sure there are no
guards near. To the right you can cut material. Do that, go inside, and to
your left, youíll see a ventilation shaft. Go through, and when you come out
the other end, youíll be right passed the guard repairing the elevator,
passing up two guards.
2. The assault way: Whistle for the guy that comes near the door, and then KO
him. Then disable the light above the repairmanís head, and grab him from
behind. Take him out and go right to the next area.
Go past the kitchen up ahead, and thereís a guard sleeping. Take him out,
then access his computer. Hack it, and youíll fulfill the bonus objective. Up
ahead, break the lock of the door up ahead, and head outside. Youíll see the
first infrared camera out here, and go under it, and tap it. This is the
first part of the opportunity objective. Then disable it and go up the stairs
near you, but instead of going through the first door, go to the next one.
This leads to the main floor.
-Penthouse/Main floor: Up here, thereís a guard sitting on a bed, listening
to loud music. You can knock him out, or leave him alone. Then go outside to
the next area. You go through the glass door. Youíll see the second infrared
camera. I believe there are two guards in this area. One behind the next door
and one near the infrared camera. Disable the camera, and take care of the
one outside, then hide his body. After that, tap your second camera, and
disable the camera again. Whistle for the guy in the next room to come out,
and take him out. Then head to the room where he came from.
In the TV room ahead, there is one guard. Throw a bottle from the kitchen to
get his attention and knock him out. In this area, there are two more cameras
to tap, so make sure his body is out of sight. Before you do go to the TV
room, there is a ventilation shaft to your left in the laundry room. Go
through it, and youíll be right below the first camera in the area. Tap it.
The other one is over on a far wall, and if you stick to the right, thereís
material to hide behind as you move so the camera doesnít see you. Tap it,
disable it, and then go up those stairs near you.
-Penthouse/Upper floor: Yay, No guards in the area! Look for the camera, and
disable it, then run across to the computer desk to get some files for one of
your objectives. After that, disable the camera again, and tap the fifth
camera. If you are low in health, there is a med kit behind the glass door
near the bed. Then go to the left of the camera, and youíll find a room with
more computers. Accessing this computer will unlock the magnetic locks in the
room you couldnít get into earlier, near the guardís room who was listening
to loud music. Head away from the closet, along the stone wall, and go passed
the window open that leads to the floor above the patio, thereís a tunnel you
go through that leads to a door. Get out your optic cable, and listen in on a
conversation two guards are having. When theyíre done, one of them will come
for the door youíre at. Turn off the light switch, and the guard will try to
turn them back on. Grab and interrogate. Heíll give you the answer to the
secondary objective. Then take him out. After that, whistle so the other
guard comes for the door, and bash it. Then hide his body, and directly left
of the door when you come in is the last infrared camera. Tap it. Now youíre
done with the opportunity objective. Then leave the greenhouse and take out
the lights in the open window area, jump out the window, disable the camera
below, hop down, go through the room with the music, and go into the door
right outside of the music room. Open the door inside this room up, and head
into the next area.
-The abandoned building: Hide behind the crates, as there is one guard
patrolling in this area, and a couple more in the building. Shoot out the
light in front of the building. The guard will go on alert, and you can grab
him from behind. Then take him out. Head into the door, and through the next
door, there is another guard. Flip on your thermals, wait till he comes
close, and door bash him. Up here, there is a split of two rooms. A keypad
and the area where the snipers lurk. Go to the keypad, but you can get a
second chance to see who the mercs work for if you go to where the snipers
-Dvorakís room: No guards in here, except a nutty old man. Talk to him a lot,
until you get the objective of retrieving hardcopy output from the ancient
computer. You work three of the computer terminals, and he works three. Wait
for one to buzz, and go switch object. Do this with all three, and you can
pick up the hardcopy. Do one wrong, and you have to start over.
Now for extraction. Go out of the locked doors, through the loud music room,
through the main floor of the penthouse. Go past the kitchen and into the TV
room. Disable the camera to your right, then go into there, and youíll find
an elevator. Drop through the hole on top, and extract.
*Mission 5: Displace International*
Primary: -Retrieve the server access algorithm.
-Access the central server in the server room
-Discover who is in charge of the Zherkezhi protection detail (Could have
been done last mission).
-Donít kill anyone
-Find information linking Displace and Zherkezhi.
Secondary: -Discover the real identity of Milan Nedich.
Opportunity: -Insert tracer programs into Displaceís division servers.
Bonus: Access the turret performance report.
-The roof: Move through the beginning part, and once you find yourself in an
open area, Two guards are having a conversation at the end of the area, not
too far from your position. Once the first guy walks out, grab him from
behind, interrogate him, and take Ďem out! The other guy is working on the
machines. Climb over the fence, into a dark spot, and KO him from behind. His
back is turned, anyway. Hide his body, and then look for a switch object.
Then interact. This makes it able to pick the lock to the fan. Open the door
and then head up near the cage with the fan under it. Pick the lock, and then
look for the rappel. Go down in there, and plant your feet on the ground
Go through some new shafts, and youíll see another trap door. Do not open it.
There are too many guards to handle, and theyíll see you as soon as you open
it. Just watch through the optic cable and wait for them to leave the room,
and then go on in.
-Meeting room: Thereís nothing to do in this area. Go past the computer to
your left and head into the operations room.
-Operations room: Thereís one guard in this area. Take him out while he has
his back turned on you playing with the computers. The computer at the top is
where you upload the first tracer. Take care of that, and then look at any
other of the computers to complete the primary objective of getting a VIP
detail report. Leave down to the lower level, and bring the body along. You
come up to two doors straight ahead of you and one keypad door to your left.
Go to the left door straight ahead. Itís a bathroom. Dump the body, and head
to the door left of you when you come out of the bathroom. Thereís a guard in
this area. Grab and interrogate, then KO and hide the body in the bathroom
where you hid the other guardís. Head back out of that room, and you have a
few options here:
1. The stealthy way: Head back up to the upper floor past the operations
room, and go left when you head out, down to the hallway where the keypad
door is. Hide behind the door, and enter the code (8136), but donít open
it yet. One of the guards will come up and hit the switch on the electro
chromic window. Thatís why I told you to hide. Wait till they start
walking, and head out the door. Hide behind the plant, and as soon as you
can, EEV the suitcase, and hack to get the objective. Be quick about it,
2. The assault way: Stay on the lower level, and put in the key code, which
is the same as the one above. Then head to the side of the stairs ahead.
After not too long, both of them will come down. Sneak behind the guy with
the briefcase, and knock him out. If youíre quiet enough, the second guy
wonít see it. Then look in the briefcase, hack, and you have your first
primary objective for this mission complete.
If you canít do either of these, or missed the opportunity, you can still
find them in the meeting room and get the Intel there.
-Lower lobby: There is really no purpose for being down here. The only thing
down here is a guard behind the elevators, a camera, and even if you open the
keypad locked door, itís a dead end. But Grim you will give you another way
into the server room, though.
-Central Lobby (second floor): Thereís a lot of stuff up here. If you didnít
cause any commotion when you took out the two businessmen, thereís a guard at
the other end of this hall. But donít go anywhere yet. There is also a camera
mounted above the elevators. You canít sneak past it without it seeing you,
so this is what you do: Shoot a sticky camera above the guardís head. Gas
him, and then disable the camera. Run across to where you knocked the guard
out, and pick up his body. Go to the bathroom on the right, dump his body,
and make sure the lights are off. Now donít head for the retinal scanner
locked door, but go to the door on the left, where you come into the training
-Training Gym: There is only one reason youíre coming in here: To upload
another one of Grimís tracers. You see a guard near the lockers. Leave him
alone for now. After he has headed into the next room, move into the room to
the left of the lockers. In here, the guard got on a treadmill, and you see
computers. First, the guy on the treadmill has his back turned, so donít do
anything to him yet. Thereís another guard at a computer. Sneak up behind him
and knock him out, then hide his body. Then head for the computer on the far
wall, and hacking it gets another one of Grimís tracers. Then, if you want to
take care of the guard on the treadmill, do it, and make sure his body is
hidden. After that, head out the way you came. But right when you walk out of
the gym, youíll see a ventilation shaft near the lockers. Head into it, and
itíll take you to the research and development room.
-Research and development: Once you get into this area, youíll see two guys
having a conversation about the Prince of Persia game. Once theyíre done, let
the first guard walk by and the second one will star reading a paper, making
a simple grab for you. Take care of him (And you probably want to put his
body in the break room, right next to you), then shut the door when youíre
done. There are two more guards by the weapons testing window, one you saw
earlier, and another one thatís just hanging around. If you have gas
grenades, gas them when theyíre together and take care of their bodies. If
you donít, well, just be creative. Then check the computer on the left, and
youíll find hacking available. Hack it, and you complete the bonus objective.
Head up the stairs, and hack the keypad up here. Go in and get on the
computer to get the last tracer. Then head into the ventilation on your
right. After a little, youíll com out where there are two ways to go. Go to
the right, and youíll see a room with a lot of green. Thatís the right room.
-The main server: Rappel down to the bottom, and open up the algorithm, but
it turns out the information isnít here. Then the power comes back on.
Immediately jump back on the rope and climb up until no one will be able to
see you on your light meter. A computer geek comes in. Once heís messing with
the computer, come on down and grab him. Interrogate, and dump the body
behind all the giant wires. When you come up to the door, the doors open
immediately, so be careful! DO NOT hit the switch on the wall, either. You
guess what happens. Sneak into the next room, where a guard awaits. Take him
out, and when you get to the next door, remember the dead end after the
keypad on level 1? Thatís where you are. If you havenít dealt with the guard
in this area, heís back behind the elevators. Take care of him, disable the
camera above the elevator, and go up the elevator to level 3 (Yes, the
elevators work now).
-Upper level lobby: Thereís no camera above this elevator, but thereís one in
the hall. Head to Samís left, and listen in on the conversation the two
guards are having down the hall here. While listening, put a sticky camera in
between them and wait till they reveal a door code to the executive suites,
then gas them. Hide their bodies, and head down the right hallway. Thereís a
dark lounge down here, and across from there is a break room. There are two
guards in here. Put your EEV on, and then zoom in. You can here there
conversation, listening to find out what the true identity of Milan Nedich
is: Milos Nowak. This fulfills the secondary objective. They leave the room
when the conversation is over, so take them out, and hide their bodies. Head
down the hallway, and you see a keypad. Pass that, and youíll see a camera
and a keypad door under it. Disable the camera, and run for the door. Put in
the code (2346), and go inside.
-Executive offices: Go to the second room to your right, and open the door
slowly. Grab the guy in the room, and interrogate him. Heíll give you the key
code to the CEOís office. Take care of him, and then head to the last door to
your left in this area, and put in the key code, and head in.
The computer closest to the door gets you the last primary objective, and
before you leave, look for the key code to the fire escape. Head out the way
you came, through the executive offices, and donít forget to disable the
camera as you go out. Then put in the key code to the door across from where
you are. Head all the way up the stairs, and extract.
*Mission 6: Hokkaido*
Primary: -Discover the real identity of Milan Nedich (Could have been done
-Eliminate Milan Nedich
-Abduct Abrahim Zherkezhi
-Eliminate Douglas Shetland
Opportunity: -Retrieve the hidden microphones
-Dojo infiltration: Go under the log, and youíll see a guard standing on some
rocks. You can either play with your sniper (If you got the assault kit), or
you can just shoot a sticky shocker at him. Hide his body in a decent spot,
then move toward the building. Shoot the light on the wall from the outside,
not the inside, and then whistle to have the first guard comes over after he
lights the candle. Grab, interrogate, and take care of the body, and then
shoot out the candle, and one of the guards from the outside will come in. KO
and hide the body, then head outside.
-Courtyard: Here you may be able to scan the license plates, if you missed
finding the true identity of Milan Nedich. Otherwise, head into the next
building. There are two ways to get in:
1. The easy way: Head for the right of the building and jump through the
window. Youíll see two guards having a conversation. Just pass them up and
go to the ventilation in front of you.
2. The hard way: You can go under the porch over to the right and youíll go
through, finally finding a hole in the floor of the building. The problem
is, thereís a guard here, so youíll need to take him out. Then head to
where you end up through the first passage I talked about.
-Old Shoin: From where you came out of the ventilation, stay in the ferns you
run into and wait there until the guard you see passes by. Grab him and give
him a smack on the head, and then hide his body in the plants. Go down the
hall to your left, and youíll see a guard looking for hidden mics. Sneak in,
grab him, interrogate, and take care of him. Then flip on your thermals to
find the circular mic by the telephone. Then after that, head back the way
you came up and go in the other direction past the ventilation, where youíll
find a red curtain (Take care of any guards you find on your way, because
there may be some from where you just came from). In here, there is only one
guard. Flip on your thermals and wait till he comes toward you, and strike.
Then move to the next room, where youíll find a table to the side that has a
box of pistol ammo. Pick that up. Then head toward the next area.
-Dining area: Once you get here, go over near where the two guards are, and
listen in on their conversation. Itís hilarious. Just listen in. Itís got
some humor to it. Once theyíre done, they split. One comes out near where you
are, and the other searches for a mic. Here are your two options for taking
1. Rail pulling: In my opinion, this is the funner way, and it doesnít hurt
the guards, just knocks them out. Whistle to the first guard over, and
pull him over. Make sure youíre in a dark spot. Lure the other guard out,
and pull him over, too. Then go into where they came out of.
2. Shooting: Just shoot both of them if you donít want to pull them over the
railing. Then head into the building.
In here, you can get to a kitchen and a bathroom. First off, though, find the
second mic. Then head to the kitchen, turn off the lights, and open the door
to the next area.
-Practice yard: There are two guards and a civilian here. The civilian is
dancing around while the two guards will soon start talking. Just go straight
and stay to the left, then when you see the door, head quickly to the right
when the civilian is dancing in the other direction.
-Bathhouse: When you reach the golden Buddha, make a U-turn at your right,
and youíre outside the bathhouse. In the room ahead, Nedich is talking on the
phone while three Displace guards are keeping watch. You can kill Nedich now,
or you can do it later, but if you do, do this: go to the ventilation shaft
right of the door, go through, and donít move once youíre out. Once Nedich
comes to the bathroom you see ahead, wait for a guard to come up and turn
back toward the door he came out of. Once heís gone, grab Nedich from behind
the paper. Cool, huh? Interrogate, and then kill him in a dark spot. Go back
through the ventilation, and youíll see that the guards are all around this
place now. The bedroom ahead has the third hidden microphone. Take care of
that guard, and then find the microphone. Head back to where the statue was,
and then look behind the statue. Youíll see a ventilation shaft. Go into it,
and head through.
-Middle Shoin: Once you get out here, thereís a guard. Switch the object near
you, and heíll come to investigate. Take care of him, go past the little
greenhouse, and head into the next building.
At the end here, youíll see a hallway. Turn left and youíll see a guy
watching TV. Go behind the couch and youíll find another mic near the
telephone. Take care of that, and leave the guard alone. Go directly across
the room to a bedroom and look for another microphone. Once you have done
that, head to the end of the hall into a grey room with a clear screen door.
-New Shoin: Shoot out the light, and then head outside under the stairs. If
no guards are coming out of the next glass door you see, head in the and look
for another microphone. This is the last one. Wait for a guard to walk down
the stairs, and shoot him with an airfoil round. Then head up the stairs and
open the glass door. To make it simple in going past this other guard, I
found a cool way of getting past him: Go to your left, and youíll see a
window. Instead of shooting it, press the L or R trigger. Cool, huh? Sam
actually breaks the glass himself. Go in and look around for a med kit. Look
below it and youíll see a ventilation shaft. Head in and go through.
-The teahouse: You end out on the rooftop, and you see a guard at the front
of a building, and you also see the shadows of Shetland and Zherkezhi
talking. Donít move until Doug kills him, then head down, and sneak past the
guard. Then head into one of the small windows near the right. Go through,
and youíll find yourself back in the courtyard. If you didnít take out Nedich
earlier, you can do it now. He comes when you get to the scene. If you did
what I did, two of his guards are out here. Shoot out the lantern, and then
you can either sneak by them, or shoot them. Once you do, head back to where
you started at the beginning, go under the log, and get yourself out of
*Mission 7: The battery*
Primary: -Determine if the Koreans intentionally launched the missile
-Tap the launcher BIOS for a fingerprint of Dvorak algorithm fragments
-Stop the missile launch
-Acquire the missile abort codes
-Abort the missile
Opportunity: -Recover the shipping and repair logs
Bonus: -Prime a missile in each of the missile bays
-Interrogate the base commander
-Outpost entrance: Rappel down from the air shaft youíre in, and then youíll
see that youíre in a dimly lit warehouse. There are two guards in this area,
and thereís to ways you can deal with them.
1. The easy way: See the truck? Go behind it, and youíll see a hole. Go into
the hole, and then squeeze through the cracks and youíll be in a room with
some generators. After that, shimmy through some more tunnels and you will
eventually find a ladder. Go up it, and you should see a guard sitting
down at a desk, messing around. If heís not, wait for him to come back.
Grab him from behind, and KO him. After you do that, head out the door
(Take care of the lights, first).
2. The hard way: While the two guards are arguing, grab the closer guard in
the darkness, and interrogate him. Heíll give you the door code to the
door past the first one. Knock him out, and then KO the second guard.
After you hide the bodies, head in the door. In here, there is a camera
above the door. You canít see it with your thermals, so flip your EMF
vision on, and disable it (After you have taken care of the lights), then
put the code in the door. Once itís opened, slowly move to the left, turn
out the lights, and take out the guard in this area. Then head to the next
-Battery offices: the cubicle of computer desks over here may look empty, but
thereís one on the other side from where you are, and if you look to your
right, there is one in that office. Come up behind the guard in the cubicle
and KO him, hide his body, and then go into the office with the other guard in
it and shoot at his head with an airfoil round. Turn out the lights in this
room so you can hide his body, and then hack the computer he was working at to
get the first shipping log. After that, head through to the next room.
-Guard barracks: There are two guards in this area, and they sleep, wake up,
look around, then go back to sleep. Shut out the lights in the hallway first
so they donít see you coming in. Wait till they are both asleep, and sneak
past them, but before you go all the way to the other side, there is a flash
grenade on the nightstand by the guard sleeping in the bed. Sneak into the
-Munitions warehouse: Before you open the door into here, make sure youíre
safe by checking with your optic cable. When you come in, disable the camera
while the guard has his back to you, and grab him. When interrogated, heíll
tell you the secret entrance to the missile launch area. Then shoot out he
lights so the camera doesnít see you, and look for two boxes of SC-20K ammo
lying around. Go towards the stairs, and break the lock of the door to your
left. The guard doesnít hear it. Shoot him in the back of the head with one of
your gadgets, and then hack the computer for a second shipping log. There are
two ways to the loading bay:
1. The easy way: Go back to a corner where all the boxes are and youíll find
a crawl space. Go through, and youíll find yourself right below two guards
and a truck. Wait till the guards are out of sight, and pull yourself up
and shoot out a light. As the guards go investigate, go through the crawl
space under the truck, bypass the circuit, jump on the pipe above the
truck, put your legs up so the camera doesnít see you, and move forward.
2. The hard way: Go down the stairs, and wait for the first guard to come.
Shoot him, and when the other guard comes over, take care of him, too.
Bypass the circuit to your left, jump on the truck, and jump on the pipe.
Put your legs up before you move down it.
-West and east bays: Drop down through the hatch, and donít mess with the
other one. The elevator is dead ahead. Find the only guard in this area and
interrogate. Go out to each missile bay (Disable the cameras first), and take
out each guard, and then examine the warheads with the open cases, and this
fulfills the bonus objective. Once youíve done that, there are two ways to the
1. The easy way: In the west missile bay control room, look for an open
hatch in the ceiling. Go until youíre on the top of the elevator. Bypass
the circuit, and the elevator goes up. Once up here, go through the next
ventilation shaft. You will find yourself near a conversation with a few
men. Listen in, and you have completed a primary objective.
2. The hard way: Go on up in the elevator. Disable the light right before
youíre at the top, and take out the guard here. Hide his body, and hack
the retinal scanner. Then go through the next room, listen in on the
conversation, and complete a primary objective.
-Command center: Take out the guards after the commander goes in his office.
Do it quietly. Go to a computer in the upper level, and you can get the third
of the four shipping logs. Then head into the office where the commander went,
and interrogate him for the bonus objective (Just use the whistle and grab
trick). After you do that, head back to the west missile bay (go to your right
when you head out the elevator), and disable the camera, then you see that a
door has opened.
-West missile bay launcher: Once you reached the half open gate, youíll see
half the body of a guard. Shoot him with a sticky shocker through the opening,
and then head toward the launcher. Grim will send you down into the room
below, and take the stairs nearest the missile bay.
In here, there are two guards. Shoot a sticky camera on the floor, and lure
both of them, then gas them. Check the computer the nearer guy was messing
around on, and youíll find the last shipping log. Bypass the circuit the other
guard was working on, and head back up. Get on the computer, and all your
current objectives will be complete. But now you have a new objective of
stopping the missile launch. Head back toward the east missile bay, and head
for the now opened east missile bay launcher.
-East missile bay launcher: Thereís a new enemy in here. He usually walks
through the tunnels. Hunt and eliminate (Lethal or non-lethal), and then head
for the circuit at the end of the tunnel. You may want to save here, because
youíre being timed for the next part. Youíre a bit short too late of stopping
the missile, no matter what. You have three minutes to get the abort codes and
input them. Go to the control room below, and go to the nearest staircase,
like before. Thereís one guard near you, and two looking out the window. Shoot
the guy nearest with a sticky shocker or airfoil round, and then the computer
right across from you has the abort codes. You can get them without the other
two seeing you. Head back up and all the way back to the east missile bay
control room. Abort the missile. After that, head back to either missile
platform, go to the edge where you see a ladder, and get then extract out of
Mission 8: Seoul
Primary: -Locate and retrieve data drives from the NDT
-Interrogate a Special Forces agent to determine the location of Jong
-Get to the rooftop to transfer the data to the EA-6B
-Prevent data aboard the EA-6B from being recovered by North Korea
-Get to the EA-6B crash site
-Designate the wreckage of the EA-6B for aerial bombardment.
Secondary: -Tap a mobile command center
Opportunity: -Stop the North Korea propaganda broadcasts
-Gain information about NK UAVs
-Disable P3Rs (Portable Reconnaissance Receivers)
Bonus: -Save the pilots from the EA-6B crash site.
-Destroy the North Korean tanks
-The safe house: You begin in a real freaky house. Head past the room and move
to your left where you can rappel onto the wall, and rappel down to the
street. Sneak up to the wall mine down the street, disarm it, and go over the
-Back alley: Stay in the darkness and wait for the two dudes to stop
bickering, wait for them to separate, and grab the one nearest you.
Interrogate him, and move back to the darkness and take care of his body. You
have just completed one of the primary objectives. Then deal with the other
one. At the end of the alley, you find the first loudspeaker. Deal with it,
and then climb up the pipe over in the corner, bringing you up to a fire
-Mobile Command center: Look around the area in the high parts before you drop
down out of the fire escape. Thereís a sniper in the hidden balcony (As you
can see), so be careful. Drop down, and shoot out the left light on the truck.
This will get two guards near here to investigate. So play around with the
guards, and head into the back of the truck. This is the mobile command center
youíre supposed to tap. Accomplish that, then if you have the shotgun
attachment, take the shells off the box you see when you come out. Go to the
left and youíll see another loudspeaker. Take care of that, and then head past
the truck to where you are in between two buildings. Sneak up the one to your
right on the pipe to stun the sniper hanging out there, and head for the other
building, go up the ladder, and the last loudspeaker is up here. Now that
youíre done with that objective, go through the ventilation you see in front
-NDT infiltration: After you go through the ventilation, youíll go down a
ladder, and head for the computer in this room quickly, and then get the
drives and run back near the ladder. Two guards will blow the wall open in
front of you. Wait till they are approaching the computer and have their backs
turned to you, then go head where they came out of (Quietly), and head up the
stairs, and youíll see a guard heading down the hall towards you. Head a
little forward and youíll see a spot where you can fit to wait till the guard
comes by. You can KO him or slip by. Go forward and head into the first door
to your left and shoot out the lights. Two guards will come out of the
elevator next door. They will investigate. Wait till they leave (The second
will stand by the elevator), and hug the wall moving toward the elevator, and
if you did it right, the guard wouldnít have noticed you, so go all the way up
to the roof on the elevator.
Well, if you watched the really cool movie, you knew something was up. You
really think it was that simple? Oh, no. This mission may have looked like it
was over, but youíre just starting to get into it.
-NDT rooftop: There is one guard up here, and a new nemesis. The UAV. I donít
care what you say. These things are a difficult flat out bitch. Am I right, or
am I right? Anyway, if its red light spots you, youíre pretty much screwed, so
stay out of site of these things. However, there are two ways to deal with
this new invention:
1. The sniper: This is the only thing that can actually destroy these pieces
of junk. Shoot it, and then usually the guard goes on alert, so take care of
2. The OCP: It may not be able to be destroyed with the pistol, but it can be
disabled so its red light is temporarily disabled and has no way of finding
you until it gets the red light back. Disable the thing, and then KO the guard
somewhere where the UAV wonít be able to spot it.
After youíve done this, go over to the P3R and disable it. Then look for a
cable near it, jump on, and go across.
-Neighboring rooftop: Hop the fence, and youíll see a wall mine up ahead.
Shoot it, and then go around the corner. Donít jump on the pipe. Instead, drop
in the gap before it because if you didnít take out the UAV from earlier, you
wonít be able to pass it up unless you stay here until it does go by. After it
does, you will see a guard come by the railing. Shoot him, and go across. Then
hide his body. Jump up on the building to your right, and squish between the
air conditioner and the wall over to your right. You see a guard over by the
railing across from you along with a P3R, and a guard on the ground floor.
Whip out your EEV binoculars and disable the P3R from there. Disable the
light, and jump up on the railing, then pull yourself up. Go through the
opening in front of you, but first thereís a box of SC-20K ammo, some shotgun
shells, and a smoke grenade to your right. Get them and then head into that
opening. Youíll think youíre at a dead end, but drop down and hang onto the
window seal. Make sure the guard that wanders around in here is outside, then
pull up, head straight, then left, and youíll find a door to your left. Open
-Office block: Whoa! This whole area has been blown off! Watch out for other
bombs coming this way. No, just kidding. Hide behind the bathroom stall and
wait for the UAV to get out of your area, and then head down the levels of
bathrooms until you see a P3R straight across from you. Scan it with your EEV
and disable it, jump across, and on the ledge youíre on, head right till you
canít anymore, and then go straight until you hit the wall. Look to your left,
and youíll see a guard come out after a little bit. Wait until he is a
distance from the door, and then sneak past him into the next room.
-Apartment building: This is cool. If you look at the hole, a bomb went
through here, but it never blew up! Drop down carefully, until you are on the
floor right above where the two guards are crying theyíre going to die. One of
them even says ďI want my mommy!Ē Wait until they leave back to their work,
and drop down. In the basement is the first guard, but youíll have no purpose
to go down there unless you need a med kit. Instead, look in the kitchen where
the other guard is working. Scan his computer with your EEV, and youíll
complete the objective of finding information about the UAVs. Then look to the
left of the desk right near the kitchenís window. There is a ventilation
shaft. Go on through.
-Restaurant back alley: once you get out here, check out the crates near you.
They have some goodies. Then wait for the South Korean you see to run into the
restaurant you just went through. With his back turned, sneak toward the other
side of the alley, look to your left and head for the fence and go over.
-Market street west: Look to your right and blow out the sign thatís lighted
up, but donít shoot the soldiers ahead. Theyíre allies. Also disable the wall
mine across from the dumpster, and then KO both the South Koreans and then go
right from the alley you came from, and go left. Youíll find yourself at a
ladder. Go up the ladder. Shoot a sticky shocker at each on-foot Korean from
above, and then shoot the guy in the tank (If you kill him, itís not going to
hurt your mission rating). Head over to where the light is and zip across.
Then drop down and go around the tank, go up the ladder and throw a grenade
from above. Make sure itís totaled, and then KO the sniper up here, and
disable the P3R. Then head inside the next building.
-Market street east: Jump through the hole inside, and then you come to a
window. There is a UAV (Man, donít you hate those things?), and two guards.
Wait till the UAV passes by, and drop down to grab the first guard and take
care of him. The other guard is at the other end, sitting down. Shoot a sticky
camera at his head, and then pick it up. There are some treats for your toys
near the guard. As the UAV comes back, disable it before it spots you, and run
through the next door right near the crash site.
-Crash site: Go to your left when you come to the split and move out of site
of the tanks detection area as you do it. KO the few guard around the tank,
and then shoot the guard in the tank, go up the ladder high enough, and
destroy the tank with a frag, and then head back down and go to the other side
of the area, finding the plane and the pilots. First, go up the pipe to the
left to disable the last P3R, and then get both the pilots to safety (Lambert
starts bitching about it, but ignore him). You want to take them back to the
door you went through to get here, and Lambert will tell you when itís safe
enough. After you do that, go all the way up the ladder, and a pilot will come
in and blow it up as soon as you designate. Then watch the cool movie at the
*Level 9: The bathhouse*
Primary: -Gain entry to the bathhouse
-Discover who Shetlandís contact is
-Eavesdrop on Shetlandís meeting before the I-SDF takes him down.
-Disarm Shetlandís bombs
Secondary: -Find out who gave the I-SDF assault team their orders
Opportunity: -Tap the bathhouse telephone lines
Bonus: Read the chaos theory e-mail
-Streets of Shinjuku: Go through the beginning and youíll soon see a guard
repairing, and itís very bright. Disable the light, so the guard goes to
investigate, then bypass the circuit for the first telephone to your right,
and then go to the pipe and head up. Donít zip down it yet. First, shoot out
the three alternating lights, and then zip down. Pull yourself up when you get
to the end, then jump toward the roof, and you should be hanging off the roof.
Shimmy all the way over to the end and then drop down. Youíll see another
street light here. Shoot it or disable it, and then head down the pipe, and
into the hole in the ground near you, getting you into the ventilation. Go
through until you find a ladder. Go up the ladder to the next area.
-Basement/ Laundry: When you pull yourself up, youíll see a guard at the end
of the room. Get over and grab him as soon as you pull up, otherwise, he turns
the lights on after a few seconds. Once youíve taken care of his body, move to
the next room, where youíll find a guard sitting to your left. Aim through the
shelf near him so he doesnít see you, and then shoot him with an airfoil
round. Turn off the light and hide his body, and head toward the next door to
get to the next area.
-Bathhouse lobby: There are two guards and a civilian in this area. There are
two ways to get at them:
1. The assault way: Set a wall mine by the light switch, and turn the light
off. Move a good distance, and youíll see the guards coming for the
light switch, shoot at them when theyíre close enough, and when they try
shooting you, the mine will kill them. Then just grab and KO the
civilian. Heís at your mercy.
2. The stealthy way: Just turn the lights off and run past the desk to the
door to the left, and then detach both curtains so the light doesnít
flood in on you.
Once youíre in here, open the door to your right. If you didnít take care of
the civilian, make sure heís not coming in, because he does sometimes. Thereís
a med kit here if you want to heal, but right after you do, head into the
ventilation shaft to your left. Once youíre through, flip your thermals on and
look through the curtain to find a computer. Hack it and you can also disable
the camera up the stairs. Once the guards are done with their conversation,
head out here and look for the light switch on the wall. Turn it off, and the
guard from outside will come in. Lure him into the little spot youíre in, and
heíll attempt to turn the lights back on. KO him, and make sure you dealt with
the guard coming down the stairs from the right, and then head outside and
look for a pipe. Climb up it, and then zip across the zip line and wait until
the civilian lies down. Then pull yourself into the room.
-2F Private rooms: Go in and grab the civilian. Heíll give you the door code
to the office. KO him and turn off the lights as you hide his body, and then
put your optic cable to the door outside. If the guard outside has his back to
you and walking in the opposite direction, quickly grab him. Then turn out the
lights and dispose of his body. Then enter the code, and head in.
-The office: Look in the cabinet to get the information you need, and head
into the ventilation shaft to get next door. Whatís this? You say. More
Splinter cells? Yes, in a way they are, but theyíre Japanese. Listen in on
their conversation while you look at their computer. Then once theyíre sat
down, interrogate one. This will fulfill another objective. Go back through
the crawl space, back out the office, and down the stairs, and youíll find
yourself back in the lobby. If you havenít taken care of the guards (Or
civilian), it can be a bit difficult. Go in the little room, and wait for the
civilian to leave. As soon as he does, create a distraction by making noise on
the other side of the room (You can make some noise with the sticky cam). Once
you do that, go straight then left.
-Locker room: Disable the light in here, and grab the guard from behind. Hide
his body next door in a stall, and turn the lights off. Then head for the left
with the yellow strip. You can go through it, so do that, and head into the
-The pool: The light in here is annoying. Head down the ladder ahead of you,
and go left to find a power generator. Pierce it. Once you do that, you can
either mess around with the guards, or head to the other side to tap the
second telephone, and head into the door into the next area.
*Alternative-the Public Baths: This is alternative if you didnít want to go to
the pool, however you will not get 100% completion because youíll miss one of
the phones you have to tap. Go through here, and youíll see a guard lingering
around. Play with the lights, and take the guard out by luring him through
shooting the lights out. Take him out, and another guard will come in. Man,
they must be asking for it! Shoot that sucker! Heíll go crying to his mommy
anyway. Actually, before I tell you to break this guy, be aware of the light
above your head if you go through the door. My suggestion is shoot him with a
sticky shocker or airfoil round. Ugh, this next part can be annoying! In the
next room, thereís another Jap, and he is no sympathizer. Keep in mind that
there is an alarm lever near him, so stay quiet, and donít let him catch you.
Hide in one of these tiny rooms, and navigate slowly to find which one heís
in, and then bam! Heíll be on the floor, unconscious after you knock him in
the face. Move to the next room
-The steam rooms: This part can be annoying. If the steam isnít on, move to
your right, and turn the pipe. Take out everybody quietly, or just sneak past.
The second steam room is opposite the steam pipe, so head into there. There is
a guard in here sometimes. There is also an auto turret. I remember these from
the last splinter cells, and they kill quickly, so to make it easy, head to
the pipe to your left, turn it so thereís steam, move into the pool ahead then
jump over to the second one, and youíll see the control to your right.
Deactivate it, and head into the door to your left if youíre facing the
control. This will lead you to the next area.
*Tip-Steam rooms: If youíre feeling confident, and you took the public baths
path, there is a trapdoor hidden in the water in one of the baths. Going into
this will lead to the first steam room, putting you inside one of the baths.
However, thereís a risk because thereís a crazy Japanese dude (konnichiwa!)
that is messing with the steam. Wait for him to turn it on, and whip out a
smack on the head.
-Private baths: Shoot out the candle you see, and the I-SDF agent will come
down to investigate. Grab him, and then put his body behind the desk, where
youíll find the final phone to tap. Then head down the hall, and to your left.
Wait until the splinter cell turns and walks back the other way, and head for
the ventilation shaft. But right before, make sure all the guards wonít see
you (Thereís like three). Once you get to here, thereís a guard that comes in.
Wait under the little plank until backs are turned, and then head into the
little greenhouse when you pull yourself up and into the ventilation shaft at
the end. Go through, and youíll watch Shetlandís meeting. Hack the computer to
get the chaos theory e-mail. When heís done, you have a big problem. The
meeting didnít go well, and you need to head back out the ventilation and kill
-The shower room: Instead of going out the door to your left, go into the
ventilation shaft ahead so you donít get caught in crossfire. Save right when
you get in the ventilation because this partís tough. Head out, and go
straight to the door ahead, because youíll get shot if you donít. After you
did that, take a loop around this area, and you should then go through the
washroom. Youíll look straight across the room and find another open door
soon, but youíll get between the two teamsí crossfire. Wait till they stop
shooting, and then roll across. Go to the door on your left, but disable the
camera right when you walk in this room first. Then head for the goodies, and
walk right out straight to the room on the other side, heal at the med kit if
you need to, and walk slowly around the corner. Youíll find a wall mine so
disable it. Then head straight for the door and peek out. Save because this
part is hard. There are three Displace troops in here. There are a couple ways
to take care of that:
1. The easy way: Donít waist your ammo on shooting out the lights. The
troops have night vision. Instead, sneak to the tiled thing to your
right, and throw a smoke grenade behind the nearest guard. Since they
canít see once itís expanded enough, run for the door on the opposite
side, and they shouldnít see you go past.
2. The hard way: Shoot all three of them. I donít care how you do it, but
this is real difficult to do, but thatís why I prefer the other way
-The furnace room: Go straight, and then slowly move left and disable the wall
mine you hear ahead. Disable it, and head out to the open area, where Shetland
starts talking. I suggest you save here. Break the lock and then head toward
the first bomb. Go left, and then go down, and youíll find the first bomb.
Defuse it (You have 90 seconds to defuse each bomb). Youíll see a soldier
coming. Shoot him, and head toward the second bomb, which you go up the
stairs, down, left, up, and jump over the railing, finding the second bomb.
Defuse it, and two more soldiers will come in. Go up the pipe behind you, and
youíll see them from above. Throw a smoke grenade at them, jump down, and KO
them in the smoke. Hide there bodies, and then go forward to find bags of
cement. If you jump to the left of them, youíll find yourself on a platform,
with the third bomb. Aim at the door that Shetland just ran into with a sticky
shocker, and shoot the final soldier that comes out. Hide the body, and then
head through the door and down the hall, and then up the ladder, and through
the door. Youíll find yourself face-to-face with Shetland. After the long
talk. You can either shoot him, or put your gun away and watch the better
ending (In my opinion). Watch the cool movie at the end, and youíre done with
*Level 10: Kokubo Sosho*
Primary: -Donít kill anyone
-Contact the detained American officers
-Gain access to the war room
-Record the meeting in the war room
-Access the I-SDF generalís laptop
-Cripple Otomoís I-SDF servers
-Capture Otomo alive
Bonus: Access the I-SDF server before you destroy it.
-Outside approach: You start on the outside of a building. Go forward, and go
in front of the garage door thing, and flip on your thermals. You should see
two people coming. Wait till they walk back to where they were, and then
switch the object to your left and the door will open up. Not only is there
two guards in here, but thereís also an infrared camera to the right. There
are two ways in, but Iíll only show you one for now. While the guards have
their backs turned, move to the right and under the infrared camera, and
youíll see a door to the right. Go in. find the ventilation shaft after you
navigate a little, and go on through.
-Main lobby: In the bathroom ahead, there is a guard taking a leak in the
stall in front of you. Quickly bash the door before he comes out, and turn off
the lights to hide his body. Move forward and moving out in the open area,
youíll see one guard and hear him and another talking. Once he sits down, come
up and grab him while he sits and get the door code off his computer. Now you
need to get up to the third floor. Hereís the way safer than the stairs or
elevator: See the thing with the pipes going around it? First, disable the
light above the double door thing behind you, and then maneuver up the ledges
to the top. Once youíre up there, move forward and watch your step. Once you
see the last path to the left, go that way and head into the ventilation
-Press room: You come down to a catwalk, above where the prisoners you need to
talk to are. Youíll here a guard start arguing with a prisoner who wants to go
to the bathroom. Ignore it, and go to the end, where youíll drop down in some
plants. Move out of the light, and wait for the guards to go outside, and then
disable the lights above the prisonersí head and talk to them QUICKLY (donít
aim at them because somehow they go alert if you do, even though theyíre
blindfolded). Once youíve done that, the guards are probably investigating.
Shoot a round from the pistol away from the prisoners and somewhere distant so
the guards investigate and you can sneak away unnoticed. Thereís a ventilation
shaft opposite the prisoners. Go through the short crawl space, and then drop
down the railings of the stairs safely so the guard at the top doesnít see you
(Or you can just KO him) and drop down to the door with the two computers in
front of it, shoo the light out above it, and get inside.
-The basement area: Save here, because this part can be a bastard. Head down
and to your right, turn the switch so the lights go off and youíll see down at
the bottom that three guards are talking. These guards are LTL equipped. In
other words, they have ammo similar to your sticky shocker. Which means one
shot, and youíre out. Theyíll interrogate you if the get you. Weíre not going
to let that happen, are we? Of course not. Wait till the first guard comes up
and KO him and hide his body. Head down and shoot out the lit sign. A guard
should come to investigate. Disable the camera, grab him, and pull him up to
where you knocked out the other guard, and take him out, too. Now the third
guard can be a little more difficult. Lure him up the escalator and grab him.
Donít KO him yet. You need him. Disable the camera, and drag him to your
right. Once you go down a short set of stairs, youíll see a retinal scanner.
Force him into using it, and then KO him and hide his body under the stairs.
-Server/Interrogation room: Go through the door that you just hacked, and turn
left. Youíll see a room to your right and to your left. If you want two sticky
shockers to the right room, get them, but itís difficult to. If you already
did that, head to the left door to access the war room with a computer. There
are two infrared cameras in here, and they can be difficult. Put the code in
the keypad (1945), and wait until the infrared beams pass by. Head into your
right behind a shelf, and move all the way to your right. The next shelf over
is where the computer you need to access is, so peek around the corner,
disable it, and access the computer to get into the war room, and when you
head back out, make sure the cameras donít see you! Head out past where you
went through the retinal scanner, disable the camera and go straight past it,
and once you go past the escalator, youíll see two giant double doors with a
red light over it. Go in.
-War room: In here, you need to take the left side to get to your destination.
Keep in mind there are two cameras and two guards in here (Only one and one if
you take the left side). Peek around the corner to the left, and disable the
camera you see (Once youíre right in front of it. It isnít facing toward the
way you came). Head to the other side, and find a dark spot ASAP, because a
guard about three feet away from you is going to investigate. KO him (Make
sure itís around the camera, because itís infrared and itís looking this way),
and then Look above you and you should see an open ceiling panel. Jump
through, and look for ventilation up here. Go through that. Not only will you
need to record the war room, but Grim also wants you to access the Generalís
laptop, which is off to the right. Whip your EEV out, look on it, and when the
conversation is done, head out the ventilation, and come out the way you came,
but disable the camera again while youíre at it. Look for the elevator, and go
down all the way.
-Down below: you wonít stop on the bottom, so drop down on the pipes, jump up
the ledge behind you to get to ground level, and head right to loop around
where youíll find four guards and a crapload of wall mines around them
(Mwahahaha!). Either shoot one to set off a chain reaction, or disable the
light above their heads, and SLOWLY sneak to the door near you while they have
their backs turned. In this next room, flip on your thermals, and crouch under
these lasers, because if you donít, the little half sphere thing above you
ahead will tear you to pieces. Go past that part, and Jump over the railing to
your right in the next room. Move right until you hit the wall, and then go
left and youíll find the computer near. Access for the bonus objective, and
then set the charge. Before you detonate it, KO the two guards left of you,
because a few more guards come in after that. Detonate, and a few more guards
come in. Drop them with a shot from whatever, and then head up the stairs to
-Otomoís office: You will reach a dead end, and Otomo will start talking, and
then try to commit suicide. You have to save him first, so go into the glass
door behind you that wasnít open before, and drop down in the ventilation hole
at the end. Go all the way through, and youíll find you can pull yourself up
into Otomoís office at the end. Get the knife out of Otomo, and head for the
giant glass window behind the small desk to set the charge for getting out of
here. Get far away, and after the 10 seconds are up and itís detonated, its
mission complete. You donít extract, but Sam swims up to safety. Watch the
movie at the end, and enjoy!
Well, thatís the rest of it. I will update sometime soon for even more ways to
make it through some levels, and I might even write a co-op walkthrough in the
future. Hope you guys are ready for double agent. I canít wait.
FAQs (Frequently asked questions)
Which Splinter Cell is this?
This is the third Splinter Cell in the series.
Will there be another Splinter Cell?
Yes. Theyíre calling it ĎSplinter Cell: Double Agentí.
Iím having trouble with those UAVs. How do I take them out?
Oh, man I hate these things. But the sniper attachment is the only weapon
that can actually destroy these things. The OCP temporarily disables them, so
if you wanted the stealth package, just use that.
Why donít the bonus objectives appear in my OPSAT?
Bonus objectives are required for 100% completion, but they appear on your
OPSAT. Lambert, Redding, or Grim will mention them to you, so listen
How do you hack something?
It may look complicated, but it is quite easy. Check in the section ďHacking
and the EEVĒ in this walkthrough.
Where is your co-op walkthrough?
I never made one. I might make one after I finish the single player
walkthrough. If you need any help with cooperative missions, I can still help
you. Just e-mail me with the question.
Closing and credits
I am very thankful that you have viewed my Walkthrough. Note on my level six
walkthrough, the hard way I put to get into the building isnít that good, so
just use the first option till I fix that up. Any updates I get I will be
sure to get them up and posted ASAP. I want to thank:
-GameFAQs: For giving me the privilege to post my walkthrough online, and
just for giving me some help to making my walkthrough
-Neoseeker: For also letting me post my walkthrough on their site.
-The PRIMA official game guide: Oh man. This was a huge help. It definitely
helped me to getting a base for this walkthrough
-The splinter cell instructions booklet: Without this, I wouldnít have known
what the controls were. This was also a really big help.
Thank you to those who have made this possible. If you want to help, just e-
mail me. Iíll be sure to put you in the credits. As long as itís info I can
I am not always available, and there are only certain things I will respond
<Correction of mistakes
<Co-authoring a walkthrough with me
<Useful information to add to my Walkthrough
<Permission to put this walkthrough on your website
<Anything else you might think significant
To reach me, you can either go firstname.lastname@example.org, or
email@example.com. Hope you liked my Walkthrough!
P.S. If you like this game a lot, and really want to complete it 100% but
canít, feel free to ask help from me. Not only did I complete it with 100%,
but half of the levels that were complete I played on expert level. Yeah!
This document shall not be reproduced in any way, shape or form, without the
permission of the author, zamaneethegreat, without permission from the author
first. The only sites that have permission are the following:
If you would like to put my walkthrough on your site, just ask. Itís not that
hard, rather than stealing it.