Ghost Recon Advanced Warfighter Multiplayer Guide
Table of Contents
II Version History
III Legal Stuff
IV General Tips
V Class Strategies
VI Game Type Strategies
VII Map Strategies
VIII Co-op Missions
This is a multiplayer guide, for the players online, not for the
missions, rather a guide, giving you the player, helpful hints for each map,
and general strategies.
It is for the person just starting to get online, and the player who
just nees some helpful points on how to become the best player he or she can
Just so you know, my gamertag on xbox live is bigbadblubanana. So I hope to
see you on the battlefield. If you have any tips and points that you want to
contribute you can email me at email@example.com and if I see them fit
for this guide, I will put it in. I will continue to update this guide, as
new maps are bound to come along for download. Hope you enjoy this guide; I
have put a lot of hard work into helping everyone enjoy this great game even
II Version History
Version .1 March 13 2006 I began writing my guide. I wrote up the
introduction and legal stuff.
Version .2 March 15 2006 I write up the first 4 general tips in the
general tips section.
Version .3 March 16 2006 I finished the general tips section
Version .4 March 19 2006 I began writing the Class Strategies, and
finish it up the same day.
Version .5 March 20 2006 I wrote up my first few maps in the map
strategies secion, Desert Gulch, Rocky Cove and Nowhere.
Version .6 March 21 2006 I wrote up tips for fishing village, wharf and
Version .7 March 22 2006 I finish writing the guide, but the margins are
all messed up, and I'm trying to get them to meet gamefaqs formatting
Version .8 March 28 2006 Finally after about a week of checking the help
boards incessantly, I have met the fomratting standards YAY!!!
Version .9 March 29. My guide got rejected for lack of content, so now
I'm going to add in a game type tips and tricks, and add some more to the maps
and general tips and stuff.
Version .95 March 30 2006
Yay my guide got posted. I've decided to put in a co-op section for
each mission, and tips on how to beat it. I just wrote a walkthrough for the
first two missions.
Wrote a faq for the third co-op mission.
Version .98 April 02
Haven't written for a couple of days, today I just finished the final
Version .99 April 006
I'm updating some parts of my general strategies and stuff, but nothing
Added the part about hamburger hill, where it tells where it comes from.
Added fgbgames.com to my list of sites that can hold this.
Version 1.2 July 16 2006
I added Jungle mines, Jungle mines evening, as well as Shipping Port,
Shipping port evening, Old Town morning, Coffee plantation, Coffee plantation
evening, Nowhere night, and Wharf Day to my map parts. I put a lot in today.
Version 1.3 July 17 2006
Put in the Team battle mode, which includes the Team battle and Blind
siege game type, as well as the River Depot, River Depot Day and Fishing
Village sunset map parts.
III Legal stuff
You cannot reproduce, copy or post my guide anywhere without my consent.
You can get my permission at firstname.lastname@example.org. IF you do reproduce,
copy or post my guide anywhere without my consent, except for person and or
private use. I don't know who actually reads this, but I'm writing it up
anyway. Posting this guide anywhere without previous written consent is
The webstites that I allow to post my guide, are gamefaqs.com and
neoseekers.com, gamespot.com, aol.com, 360box.co.uk, supercheats.com,
Copyright 2006 sk8terguyjake
IV General Tips
1. Work with your team mates!
Know where everyone is on the map, what zones they are covering and where they
plan on heading. It's smart to coordinate your attack with your allies, and
this is really made possible by the voice chat feature. Let's say that
there's a sniper who needs to be escorted to a spot, have a rifleman help
cover his back, or escort him to his spot. Make sure that everyone is covering
a part of the map, because one guy could slip by, and shoot everybody in the
back, so always make sure that every part of the map is covered.
A major strategy on objective and territory based games, especially
siege, is to have everyone move together. When you're dfending your base in
siege, you have to make sure every street is covered, because if one street is
covered, it makes it a lot harder to slip by. For instance 5 on 5, siege, on
Old Town. Each street has to be covered, so the most you can expect to be
covering a street is 1 or 2 guys, depending on how many players are in the
game. If you have all 5 guys rushing up the street, they'll be overwhelmed
and get shot up before they can say anything. This catches the defending team
off guard, and they'll probably have everyone head over to their last known
position, and then if you have one of your guys swing around, you'll have the
rest of the team completely surrounded. This is a major stratey that I use
when playing siege, and other objective based games.
Only problem with using this strategy is that if you're not careful,
you're going to have everyone get killed. Make sure everyone is covering a
certain side so that if they see anyone everyone can turn and gun him down.
Don't use this strategy on maps like Boneyard, Dry Docks, Treasury or temple.
There's too much open ground for your team to cover and one guy flanking your
team, could take out your whole squad. But on maps like Old Town Fishing
Village* Wharf and Rocky Cove, there is plenty of cover so that the chances of
you being taken out by one guy is pretty low.
*On fishing village this strategy nees to be used very carefully. It's
effective in siege, you're
working your way through the village, but not if you are going across the
2. Use the Peek!
Use the peek whenever you are scouting a large street or alley. Let's look at
it this way, if you're peeking around a corner, and there's an enemy coming up
it, who has the advantage, the guy who's peeking or the guy coming up the
street? 95 percent of the time, the guy who's peeking is going to come out
on top. It's really simple, think; the guy who is peeking can shoot the other
guys whole body, where as the guy coming up the street only has a sliver to
shoot at. Whenever you're going to have to look down a street, always peek
around the corner. Another great thing about his is that since less of your
body is exposed, the chances of him not seeing you is a lot higher so that's
just another great reason why you should peek.
3. Use the Drone and kill your enemy's one!
The drone has been a new addition to the game, and it is an extremely
strategic part of this game. Shooting one down isn't all that difficult, if
you are using an assault rifle,maybe a couple of magazines. Make sure to have
one guy cover the guy who's shooting it down.
You can order your drone by bringing up your tactical map, putting your
little cursor onto the spot where you want it to go, then pressing up on the
D-Pad. It will fly over, and if it spots anyone, it will put a
red or blue diamond on them, depending on which team they're on. Once their
spotted their pretty much dead, because then everyone just starts heading
towards them and knows exactly
where he is. Which brings us to our next tip.....
4. Always remain Stealthy
Being stealthy has always been a major part of Ghost Recon and it still hasn't
changed. If you can remain unseen, it will go along way for you to survive
the match. If you can remain out of sight, you can sneak up and get a lot of
free kills. If you just rush out into the open, you won't last a minute.
Another major part of being stealthy is using silenced weapons. On certain
maps silenced are good to use, because when you fire a silenced weapon it
doesn't come up on the screen. So if you could take out your enemy before he
could get a shot off, his allies may not even notice that he died, allowing
you to sneak around and kill quite possiblye the rest of the team.
5. Always use Cover!
Whenever possible, it is always smart to use cover, especially when you're
covering a certain zone or area. Again, like I said, when you have less
of your body exposed, it just makes hitting you a lot harder. Maybe
you'll get lucky, a guy will shoot you, miss you, because you were using
cover, then you see him and gun him down,. It's just logic, always use
cover. Also, always use soft cover whenever possible, soft cover refers
to grass, little bushes and the like. They don't actually protect you as
much as make you hard to see.
Once I was playing a game of Siege on Wharf, and the base was up in
the dark grassy areas. I was watching an enemy walking towards the zone
that has to be capture. He walks right by my ally, because you can barely
see him in the grass. And my ally guns him down for the easy win. Soft
cover in some areas is more effective than hard cover, rocks, walls, and
cars, because it makes it so that you can sometimes not be seen, or at
least by the time it's not too late.
6. Use L to aim better!!!
Unless you're at long range where scoping in would be a more viable
option, always use L to aim better. Even with a sniper rifle, and while
you're running around, you'll notice that you're surprisingly accurate. Even
at point blank range this is smart to use because you become 10 times more
accurate. To any of those who have played Call of Duty 2, use it like you do
in Call of Duty 2 because even at point blank range, I always aimed down the
sight, and you should always use this feature in this game as well.
7. Use Smoke Grenades
Smoke grenades are a major part of this game, in the sense that throwing
them acts as a diversion. They can be used as a major strategy in objective
and territory based games, because it causes the enemy to have to react and
change their position allowing you to have more options in your attack plan.
All of a sudden, the other team has to gamble, are they going to come through
the smoke, or are they going to go all the way around? It causes confusion,
which is it's main attribute.
8. Always position yourself well
Positioning yourself and your team is a major part of your overall strategy.
If you can position everyone in a favorable position, that will go a long way
to making you victorious. Also, whenever you can overlook a large amount of
ground, although seemingly being a great spot, it leaves you vulnerable to
fire from all of those areas so always keep that in mind.
Another thing is the shadows. Always, whenever choosing a spot, try to
find a dark little corner or a spot with a shadow covering it.
One time I was playing a game of Siege on fishing village. I was on the
attacking team, and had worked my whole way through a village. I was hiding
behind some tires and I thought the village was clear, I looked everywhere,
but as soon as I came out to capture the base, I got shot. To this day I
still don't know where that guy was.
Shade and shadows are extremely effective on maps where there is mostly
sunlight, but little splotches of shade I.E desert gulch, fishing village,
Nowhere and Old Town.
V Class Strategies
It is always important to choose the right class, for the right game
type and map. Also, the team that has a wide variety of classes is going to
do better, because if you can have a wide variety of guys, you're just going
to be able to do more and play more strategically, and the more strategic team
will usually win.
1 Rifleman Strategies
The rifleman is the jack of all trades, the multipurpose soldier. He
can shoot at relatively long range, but is effective at close and short range
as well. The rifleman uses assault rifles and can hold grenades. The
rifleman gets accuracy bonuses for standing up, and moving. He is more
accurate in these positions than a marksman or grenadier or auto rifleman
would be. They are effective on maps where close range is the main thing
you're going to be doing. Rifleman are good at running to certain areas and
shooting on the run, not that you should run and gun, but they can do it a lot
better than an auto rifleman or Marksman can.
2 Auto Rifleman Strategies
Auto Rifleman use the big guns, these are your support gunners. They pretty
much just prone over an area where the enemy is and cover it, and anything
that walks into there is mincemeat. They can pin guys down while someone goes
around and flanks him. An example is a support gunner sees a guy, tells his
allies, and starts shooting. Chances are that the enemy will stop dead in his
tracks and hide behind some cover. Then you send a rifleman around to put him
out of commission.
Being an Auto Rifleman seems like a simple and easy job, but it's
extremely important to the success of the team. IF there is one guy you want
defending and holding a positions, it's this guy.
3. Grenadier Strategies
Grenadiers are extremely effective with explosives. Only problem is
that lots of servers, (including mine) ban explosives because they can ruin
the game. What's more annoying than hiding behind a rock and just having a
grenade hurtle out of space and kill you. Let me answer that for you.
Nothing. But when explosives aren't banned, these guys are very good. They
are better with explosvies and grenade launchers. I don't use these guys as
much, but with a grenade launcher, these guys are very deadly, with the
ability to use their grenade launchers like mortars.
4. Marksman Strategies
Marksmen are your snipers, your long range guys. They get bonuses for being
prone and using a sniper rifle. They are extremely good on maps where they
have an unobstructed field of vision. They can cover zones much like support
guys can, except they can take out guys at long range, unlike support guys.
Only problem with these guys are that they are completely vulnerable at close
range, unless you're good with a pistol. Pistol vs. Assault Rifle, 10 to 1
assault rifle wins. Use these guys when you can have an unobstructed field of
vision, over long range. Actually they are extremely accurate, even when
moving a little bit, but against an assault rifle, you'll just get gunned down
before you can react.
V Map Strategies
On this level, I recommend definitely being a rifleman, or maybe a
support gunner. Being a grenadier with a grenade launcher wouldn't be bad
either considering that as soon as you spawn; you could probably just launch a
couple grenades over and get a kill or two. One of the best strategies on
this map, the one I employ the most often is just rush to the middle of the
map, prone and just wait for them to come, often they take a little longer
because they were selecting a weapon or chatting or something. If you spawn
in F2, it's smart to just rush off to the left, to that little ravine under
the bridge, dive, prone and then just wait for them to come up. Again it's
important that your allies are covering the other sides so that you don't get
If you spawn on the end opposite of F2, you can just lay prone and wait
for the guys to rush up there. The main thing about this map to remember is
that you should always just rush in, and have your team setup a perimeter
covering the whole map before they can react, then your team will have a huge
advantage in the game. Once you and your team sets up that perimeter, the
other team won't have anywhere to hide. Then have your team all advance at
the same time, so that they just close in on the enemies and surround them.
This is definitely a marksman map. If you spawn in F1, you can head
down towards the shore to the right, and just prone, and you will definitely
see someone. The thing to remember in general on this level is that all of
the rocks provide lots of cover, so if you make your way through the rocks,
you can pretty much get to the other side without being seen.
If you go down through the middle it's just suicide, someones going to
see you and just pop you down quick. The smart thing on this level is to be a
marksman, wait in one spot and just snipe or be a rifleman and sneak your way
through the rocks to the other base and catch the snipers off guard. This
level is really tricky in the sense that people can just blend right in with
athe rocks, making it really difficult to see people. Use that to your
advantage, and always leave a marksman on your team back to cover your
On Domination, the Sniper can run the game. There are two zone, D and E
defending the zones from a distance. I once was a marksman playing domination
on this level, and I was picking all of the guys off one by one because they
were trying to get to Dand E. This makes it so that my allies can focus on
getting A, B, and C.
This is a great map for pretty much any class. If you're a marksman you
can cover the whole junkyard area, and the main road, if you're a rifleman,
you can go through the canyo. If you spawn at the base of that huge hill, my
favorite strategy is to head towards the canyon, but instead of heading
through the canyon, go up to the little hill to the right of it. If you prone
here, you can cover the canyon perfectly. Have one of your teammates go up
and then you cover him, or wait for the other guy to come down, it always
One great sniping spot that I saw is when you spawn at the base of that
huge hill, but then head right once you hit the road and go all the way to the
fence. Prone, putt out your sniper rifle, and then you can pretty much cover
the whole canyon, and a part of the road on your own.
Again,if you spawn at the base of the hill, you can head up to the left,
prone and then snipe anyone who is trying to cover the junkyard as well.
Now lets say you spawn at the top of the hill, this makes things a
little more difficult. I tend to go to the canyon out at the left, and work
my way through there. If you're a sniper, you can also head straight out to
the right, pull out your sniper rifle, and then cover the whole junkyard, but
make sure that no one is sniping in that spot I mentioned above. As crazy as
this sounds, you can also just rush down the street, and sometimes you will
flank guys who were waiting for you to come through the canyon.
This is, as you guessed, a night time version of Nowhere. The thing
that is really different about this map, is that now you can actually go
through the canyon and be a lot more safe. If you poke your ahead around the
top of the canyon, they won't be able to see you. The one thing that night
does is it really reduces the range on everyone. Let's say that a guy is
going through the junkyard. In the normal nowhere, you would see that guy,
but on this one, you really wouldn't. That's what's hard. So this map really
lends itself to rifleman. And since night vision has no range, if you're
going to snipe it's useless.
This is a huge map. There is so much ground to cover. When you're
walking through the grass areas and all of that, be mindful of where everyone
else is, and make sure that everyone is covering each other. This is a pretty
simple map, I don't really know any good spots, but a major strategy is to try
and go all the way around the map without being spotted, and try to flank
them. I tend to work through the village, if I'm spawning down on the coast.
The village offers cover, so you can just keep moving up through the village.
The thing with this map is that there's lots of rocks and cover for you
to use. Some players go down to the beach, and then head towards the other
peoples base. I will also sometimes just run out into the grass, prone next
to a rock, watch, and wait. Although I hate to condone it, camping is a
useful strategy on this level, considering that with so much ground, if you
run out you'll just get shot before you even know it.
Fishing Village Sunset
Wow. This is probably the dumbest map because the lighting isn't a
whole lot different than the original Fishing Village. I don't know what to
say. The biggest difference is that since it's a little darker, cover is a
lot more useful, and going through the village becomes a little bit more
dangerous because looking into the area of where the team spawns in the
village could be hiding behind boxes or cars. But other than that it's
basically the same thing.
This is a good map for night vision, and being a marksman. Since it's
so dark, using a silenced assault rifle isn't a bad idea either.
If you spawn on the wharf, I tend to actually go through the village but
you should always have some people working their way through the warf, and/or
under the wharf as well. If you can, have at least one guy working through
the woods as well. The village, like on fishing village, offers cover, so
that you can make your way into their territory.
Another thing you can do is go through the woods, again, the woods offer
cover for you, and leaves you less exposed. When you're out on the wharf,
there is lots of cover, but you can take cover from pretty much everywhere.
If you spawn on the wharf, I would strongly recommend either going through the
village or through the woods, because you're the least vulnerable. Again it's
smart to have maybe a couple of guys going through the wharf, but have the
guys in the village make sure that they're covered.
If you spawn in the woods, I like to go all the way through the woods
and wait for people to come through the campsite area. If you go through the
woods to the very end by the ruins there's a great spot covering a lot of the
wharf. It 's by F8 on your map, in the ruins area.
Another good strategy is to take cover in the grass as a marksman and
cover the whole wharf. The hard thing with this map is that it's in the dark,
so it makes it really hard to see. I personally am not really good at this
level. The best tip I can give you is to have everyone covering a point of
the map, and have everyone tell each other where everyone is. Being a
marksman is really useful because when you have that scope it makes it a lot
easier to see people.
This is the Wharf's day counterpart. It really changes the map. Going
under the wharf is a good idea in the sense that it provides shade, and is
really good for watching the spawn on the grassy hill. The other thing to
remember as well is that sneaking through the back and the camp area is a lot
more safe and straight up. The chances of you being shot up and not seeing
your enemy is a lot lower. SO going around the back isn't a bad idea.
This is really a tine map, with lots of clutter and parts to hide
behind. There are two really high points on the map that have a clear view of
the whole level. If you can control both of these towers, you will have a big
advantage. One of them is at G5, the other is at B5. What I tend to do is
lay prone and try to avoid exposing myself, and then I'll act as a spotter.
Whenever you do this be careful, the other tower across from you would have a
pretty good shot, so make sure that no one is up there.
There is another little area, E8, where you can take cover behind the
crates and have a good vantage point from where their base is, especially if
you're playing siege. The thing is that there's a roof above you, so the guys
in the towers won't be able to see you. Always remember, for any map, where
there's a roof, there's a shadow. IN E8, it's really hard to see guys in
there, because of the shadow. So use that to your advantage.
The main thing to remember here is, to always make sure the towers
are clear, and if you can, insert a teammate in each tower, because with both
of those towers, they can pretty much cover every area of the map, except for,
This level is huge; there are tons of streets and alleyways to make your
way through. Whenever your team is advancing, make sure everyone is moving up
at the same time, and through streets, so that if you lose a guy, the people
nearby can get your teammateskiller. Try to avoid moving up a main street,
because you will be an easy target for snipers. If you're playing siege, and
you're on offense try to go through the alley ways, and flank the defenders.
Always peek around the corners in this map, especially when clearing a
street, and when you're trying to clear one of the courtyards, have some of
your teammates close in from the other side, so that you can trap your
When you're defending in a game of siege, a smart thing to do is to have
everyone just cover and defend a street. This is an extremely effective
defense, because on siege, the guys on offense have to come. They don't have
the luxury of hanging back.
A great strategy on this level, is to setup an ambush on one of the
streets, or alleyways. Always be careful moving up a street, because some one
may be waiting for you.
Old Town Morning
This is the dark version of Old Town. Use most of the same strategies.
It's a lot easier to sneak through a lot of the areas under the cover of the
dark. The alleys and little roads will provide an even larger role because of
the dark, so when you peek your head around that alleys corner, it will be
much harder to see you. But other than that, use the same strategies as the
above list provides.
This is a humongous level, filled with alleyways, sniper perches, and
tons of areas to go to. It reminds me of the first ghost recon in the sense
that the maps were huge, and that there were so many different spots and areas
Again, if you're playing siege, there are some nice camping spots in the
area. The thing to remember on this level is that if you walk out into the
main streets in the middle, you will get shot.
There are tons of tables, cars to take advantage of, so always keep that
in mind. Whenever you're moving together, make sure someon'es covering the
back and both of your sides, because this is an extremely easy map to get
ambushed on, because of all the cover, sniper perches, and little nooks and
crannies, it is not advisable to move out in the open. It's never smart to
completely run out in the open but especially on this map, more than any
This map has tons of foliage, leaves, bushes, trees, and moss to blend
right in with . In the center of the map is the temple which can be a very
good spot to recon the enemy territory. The main thing on this level to
remember is stealth. With so much foliage around, you should always use it
The temple itself offers plenty of cover, but beware, if you go on the
top, you will make a great target for snipers. The thing that I do is have
everyone cover a side, and hide in the bushes under the tress, and watch for
enemy movements. Only problem with this camping strategy is that if a guy
with a silenced gun sneaks around, he will pretty much kill your whole team.
This is a really shady map, with a little bit of sunlit areas. If you
stay in the sunlight you'll just stick out.
This isn't that big of a map, the main feature here is that it's dark,
and raining, making your visibility very poor. This is a map that works very
well for the stealthy commando. Using a silenced gun because of such poor
visibility, the only way they are going to spot you at a distance, is if they
hear the gunshots, and see the flash as the bullets come out. Then all of
your enemies will just come to where you are, or maybe just look where you are
and shoot, then your gone.
Night vision is quite useful on this map and lots of maps in general,
because when you see white, you aren't going to miss it.
On one side there are some stairs that lead up to some rafters. This is a
useful area for spotting your enemies, but you're pretty vulnerable at the
Coffee Plantation Evening
This is very reminiscent of ghost recon 2. It is full of trees and
other cover. Also there is plenty of shade so make sure to use that. What
I've also noticed is that the whole map is just littered with rocks which
provide this map with plenty of cover. In the middle of the map is an
observation post, which can be very useful for acting as a spotter. You can
pretty much look over a lot of the surrounding area up there, so use that.
What you can also do is wait for your enemy to go in there and gun them down
before they get in.
This is a dark map, where you can't see much, and what doesn't help is
all of the trees that block the moonlight, which makes it that much darker.
Using cover will be even more important. What the main thing to remember is
play this map very stealtily. Actually, I think in the whole game that this
is the most stealthy map in the game. It's not only in the middle of the
night, but it's full of bushes, trees and other forms of cover, so focus on
utilizing your cover, and using that to remain concealed.
This is another night time map. It is huge. Since it's huge, and dark,
silenced guns are that much better. They won't have the faintest idea where
the shots are coming from. There are tons of boxes and crates to hide behind,
not to mention a couple of cranes that overlook a large part of the map.
Actually, if you spawn down in the G 3 area and if you sneak over to the
cranes, it acts as a great infiltration area, and it acts as a good spawn (how
do I say this) containment. It's not a hard core spawn kill spot, but it
works as a greatarea to watch where they are coming out of and gun them down.
The cranes are at B2 and C2.
In the middle of the map is a huge hangar, and if you go to the top of
it, it can act as a great observation post as well, if you spawned in the B5
area. What that point is good for is to just watch over where the guys
spawning in the G3 Area are coming from.
Another great area you can go is on top of the big ship that is pulled
into the port. There are some ramps leading up to it. It's around B4. That
also serves as a great point to be a marksman, probably the best one, and it
works for either side, since it's situated right in the middle.
Shipping Port Evening
This is the Daylight counterpart to shipping port. The observation
posts are even more useful now that it's daylight. You can see farther, and
hit your targets much more accurately.
One thing to remember is to try and move through the large boxes, as
they provide great cover and shield you from people shooting at you from those
observation posts. You might get picked off by snipers so pay a lot of
attention for that. Other than that, just use the same strategies for the
night time version of this map that I listed above.
This is a very fast paced and frenetic map. The basic outline of this
map is the middle, which is a 4 level tower, surrounded by a dirt moat. The
only way to get in the middle is go on the ground floor, or cross a bridge.
Inserting a few people inside the tower is both dangerous, but can yield great
rewards. They can pretty much cover all of the angles, especially if you go
to the top, but you will be vulnerable.
ON this map, the one thing that jumps out at me is the fact that you can
really spawn contain. You can pretty much trap the other team by inserting
someone to guard the middle, and someone to cover each side. They won't be
able to get out of there, unless they charge one of the sides and break
through the flank.
Jungle Mines Evening
This is the Jungle Mines Dark brother. This a dark map, and that
darkness can actually make the middle tower a safer area to be, much more than
it would be in daylight. The main thing to do on this map is be stealthy as
usual. If you do that you will do very good. One thing on this map is that
you can see a lot of the map, from pretty much any angle, which is what makes
it so fast and frenetic. That's why steath is even more important on this map
than most other maps.
This map is foggy, and cloudy, so visiblity is restricted. Use that to
your advantage. And considering that there are so many trees and bushes, if
you're wearing the right camo, it will be near impossible to see you from a
distance. The thing about this map is that it is chock full of trees, bushes
and other cover. On the end near the river, it is full of buildings, and can
be used to cover some of the jungle areas. But on the opposite end is just
trees and heavy vegetation.
This map definitely plays right up the riflemans alley. It's too
uneven, and vision is too poor to be an effective marksman. So when you're
playing this map, the main thing to remember is to stay crouched, and don't go
over a big hill where your silhouette will give you away. Because after about
100 yards, it gets really hard to see people very clearly. I mean if they are
hiding under a bush, you won't see them, even if you're fully scoped in.
River Depot Day
This is the sunny version of River Depot. It really changes the dynamic
of the map, because all of that sunlight penetrates the vegetation and makes
it as much less effective cover. It's basically the same map, but that cover
really makes a difference. On the foggy version, you might get shot and have
no idea where it came from, but now that it's sunny, that cover really isn't
all that effective. You can get a kill or two but your enemy will sight you
and gun you down pretty quick. It's much more fast paced on this map then on
it's foggy counterpart.
VI Game Type Strategies
This section will give you some helpful tips on each of the gameplay
modes, so that you can become a well rounded player.
Team Eliminations objective is very simple. Kill the other players to get
points. No other objectives, just some straight up play.
Sharpshooter is where you play until the clock runs out, and which ever team
has more kills at the end of it wins. Not a whole of strategy in this game,
because there isn't any objective, and there are infinite respawns.
B Last Man Standing
A much more strategic gametype, considering that there are
usually no respawns. If you get killed, that's it, so it makes everyone else
play much more cautious. Since everyone is playing so cautiously, everyone
needs to make sure that they are covering each other and that everyone knows
where everyone is, so that if you lose a man, you know the area in which is
assassin probably is hiding. Make an effort to try and flank the other team,
because unlike sharpshooter, when they get killed their dead, and the dead
can't talk, so you might be able to kill the whole team before they even know
what's hitting them.
Team Territory is a team game based on territories, if it's
defending them, capturing them, or holding multiple zones. This is one of the
game modes where support gunners can play an even larger role than they
normally would. If you want one guy laying down and covering a zone, it's
this guy, and this is the game where you're going to need lots of that.
Siege is a game where one team has a base to defend, and the other
attacks. What makes this game so strategic is the fact that respawns are
disabled, so if you lose a guy, you have to adjust your strategy. If you're
defending in Siege, you can do one of two things. You can hang back and cover
all of the streets leading up to the base and just wait for them to come.
You can also leave a couple of guys to camp at the base and have
everyone rush forward and setup an ambush so that they'll wak right into your
trap. I was once playing on old town, and me and my team were attacking. We
made a turn on a street, but got gunned down because a guy had been waiting
for us to come around the corner. We weren't expecting anyone to be there,
because we were still pretty far from the base so we were caught by surprise.
Usually the attacking team is expecting everyone to hang back, so
setting up an ambush closer to the middle, is an effective way of killing a
couple of guys, thus hindering the attacking teams ability to fully penetrate
B. Hamburger Hill
This is the King of the Hill game. It's called hamburger hill
after the 1987 movie Hamburger Hill, which is based after the assault, led by
Americans in the Vietnam war, when they pretty much got killed like well,
But anyway, this is a game type where you get points for each secound you're
in the zone. The team with the most points at the end of the time limit is
the winner. Respawns enabled.
The main strategy here, is to have a couple of Marksmen hang
back and pick off the guys going towards the zone. You only need one guy in
the zone if to get points, you don't get more if more are in it. Have one
guy in the zone, then have an auto rifelman covering each flank.
Depending on the server options, the team in control of the
hill will spawn a helicopter, that can take out enemies. It can be taken out
if you fire a rocket at it, or if you fire some grenades at it from your
grenade launcher. If that helicopter is up there, taking it out becomes your
main objective, then you work on capturing the zone.
This is a game where there are 5 zones, and you get a point for
each second your team holds a zone. If you are holding all 5 zones you'lll
get 5 points a second, if you're holding 3 zones, you'll get 3 points a
second, and son on and so on. The team with the most points at the end of the
time limit wins. Respawns enabled. If you're trying to up your ranking this
is the game to play. If your team wins, and scored 700 points, then that's
how many ranking points you get. You even get points if you lose, the same
amount that your team scores.
The main strategy here, is to have everyone move to a point at the
beginning of the game. If you look in the top right of your screen, you can
see when their conquering a zone. For instance, if your blue team, and you
have control of the zone, and then you see a red bracket blinking around it
red team is taking control of your zone. Whenever that happens, just rush
towards the zone that's being conquered so that you can kill whoever is
capturing the zone and take care of it.
Also identify the most important point in the map. Let's take
Desert Gulch for instance. There are 2 zones on each teams side, and the one
in the middle under the bridge. That's really the most important point,
because the zones on your sides you're going to be able to hold, it's just the
one in the middle that will be the most contested. That zone will be the key
to your success always identify the most important zone, and make that your
Objective based games are when you have particular
objectives that you have to capture to win. If it's a flag, or a VIP, they
all share some common strategies. In this section, I'm going to give you the
strategies I use for each gametype.
A. Capture the Flag
This game type is when each team has a flag, and you have to
go to their base, touch the flag, and bring it back to your base, and retain
control of your flag to score. Respawns are enabled. It's one of the most
popular game types in all shooters, and I'm sure it's familiar to all of you.
One of the main strategies to do is have one guy hang back
and act as a marksman, picking off any of the guards that he sees waiting
there. Make sure to have a few people camping near the base, so that your
flag is protected. Then send out a couple of people to come from each side,
so that the flag area is surrounded. As soon as you get the flag, have that
marksman covering your advance, because he'll be able to pick off any of the
guys coming to get the flag bearer.
The use of smoke can be very effective, because if you have
everyone just chuck some smoke in the flag area, the guys trying to hunt down
whoever has the flag will have a very difficult time, and by the time they get
out of the smoke, the flag bearers advance is covered by other guys coming in
to help him out. Again, by the general tips, I had a section on smoke
grenades, and use them like that as said. It turns into a game of just
outfoxing your opponent. As soon as you throw the smoke, the other guys have
to make a decision. Is he coming through the smoke or going around it?
You'll either get slaughtered, if they guess right, or you'll slaughter them,
if you guessed right. But anyway I'm sidetracking a bit, but capture the flag
is probably the game where smoke grenades are most useful, so always be
mindful of that.
This game type is a lot like capture the flag, but there is
one flag in the middle of the map that you have to bring back to your base.
The team with the most points at the end of the clock wins. Respawns are
This game is very simple and not as strategic as it's regular
capture the flag counterpart. The only area where you can really strategize,
is how your going to keep the other team from scoring, and all of the areas
that you should try to cover, so you can keep them from scoring.
C. Search and Rescue
Teams must escort three unarmed officers back to their base.
Teams score per second for each officer held. The team with the most points
when time is up wins. Infinite respawns.
A big strategy here is to just track down the VIPs and hold
them. Bring them into a safe zone where you can cover them, and where your
teammates can cover the areas leading up to where you are hiding them. Always
try and make sure that they don't get killed, because then they have to
respawn somewhere else. Just camp with the VIPS in an area where your
teammates can cover you.
A. Team Battle
Team battle is a great game type. It's basically domination, except there are
AI soldiers who are running around for each side. Mind you they won't go out
and actively pursuit the zones, but they'll basically just walk around and
shoot everybody up. And if you have captured a zone, they'll go in and camp
there. But other than that, it's basically the same thing as domination, just
with more guys.
B. Blind siege
Blind Siege is siege, but you could spawn at any area. So instead of
the standard areas you spawn at, you could spawn at a completely random point.
So it forces you to be able to adapt to spawning and defending different
points. Other than that it's basically the same thing as siege, but you can
spawn at anywhere, so it's more fun.
This section is going to give you pointers on how to become a
better Solo Elimination player, but the main tip I can give you right now, is
to always watch your back. That's the main problem when playing Solo, because
as soon as you walk into an unknown territory, your susceptible to getting
shot in the back. The people who are really good solo players, are extremely
good players skill wise, because they don't have the luxury of teammates
covering their back.
It has the same specifications as it's team counterpart, but your on
your own. It's pretty much just run around and shoot who ever you see, but
the main strategy I can give you, is find an area where everyone seems to be
meeting, and find an area overlooking it. Finding good spots to hang out is
really the big strategy on this game type, other than that you pretty much
just have to be a good shot.
B. Last Man Standing
This has the same specs as it's team counterpart, but once again you're
on your own. It's basicaly last man alive. No respawns are on here. A good
strategy here, even though I hate to condone it, is to camp, wait for everyone
to sort of kill each other off, then walk right in and just shoot up the last
guy. Again, find a nice spot to snipe, and recon the territory, but make sure
you don't get flanked, unless you like getting shot in the back, but always
make sure that you are on the move so that they don't track you down.
The player with the most kills is the thief. If you kill the thief you get
two points, any other kills get you just one point. The person with the most
kills at the end of the time limit wins. Respawns are enabled.
The main strategy here is to go around and just shoot up whoever you
see, but try and keep an eyeon the thief, and target him especially, but it's
pretty much the same thing as sharpshooter.
D. Seek and Destroy
Score by eliminating and becoming the target or eliminating players as
the target. The player with the most points when time is up wins. Infinite
This game is very similar to the original ghost recon's cat and mouse.
One of the dirty tactis is to shoot the other players who are trying to become
the target with a pistol in the leg, so that they're wounded, but if you kill
them you lose points. Problem is that this is frowned upon in most servers,
so you might get kicked.
(credit to nivnivniv and his ghost recon original multiplayer guide for this
E. Bounty Hunter
Players reieve incrementally higher points for consecutive target kills.
Killing others resets points per kill. The player with the most points when
time is up wins. Respawns are enabled.
The strategy here is pretty much the same as sharpshooter, except you
get lot's of points for consecutive kills. That and there are red diamonds on
all of the enemies, so everyone knows where everyone is, making it really fast
and frenetic. Always keep an eyeon the red diamonds that are somewhat behind
you because they'll probably come and shoot you in the back.
These are objective based games where you have to fair on your own, and
offer more strategy than solo elimination.
A. Flag Carry
You get points for each second you hold the flag, the most when time is
expired wins. Respawns are enabled.
The main strategy here is to rush out, grab the flag and just try and
find an area where you can camp. It's really difficult to hold on it for
long, especially on maps like boneyard and desert gulch, but you'll just have
to adjust. Remember always keep on the move, and if you find a nice spot sit
yourself down and camp.
Players gain points for escorting an armed officer, the first player to
50 points wins. Infinite respawns.
This game is pretty much the same as flag carry, but you can also kill
the armed officer to end his acurining of points. He is an armed officer, but
he doesn't really do anything, and he's slow to follow you around. So try and
get him in an area where he's protected by some cover.
Well, as of today, there's only one solo Team Territory game type,
Hamburger hill, so lets just jump right into it.
A. Hamburger Hill
The player with the most time in the hill at the end of the time limit
wins, respawns are enabled.
You pretty much just have to head to the zone and hold it, not too
complex. Being an auto gunner is not too bad of an idea. Hopefully the other
guys going into the zone will kill each other off. Try and find a nice little
corner to hid in, so that it's providing you the most cover, other than that
there isn't a whole lot of strategy, just rush into the zone and camp.
A. CO-OP general tips
The CO-OP portion is one of the most enjoyable parts of the game, in my
poinion. It's especially fun with friends, so in this section, I have general
CO-OP tips for beating any of the missions.
1. Make sure everyone has a job.
If it's making sure everyone is the right class, to where they are on the
battlefield, you need to have a coordinated attack plan. Make sure everyone
knows what their doing.
On a similar note, having everyone surround the objective and move in from all
sides isn't a bad idea either. This way, no ebels can sneak around and shoot
down some of your teammates.
2. Use the drone.
The drone is especially useful in fo-op, because it spots the enemies a
lot more easier, and it puts a red diamond on them, making it easy to take
them out. I've ner lost a drone to enemy fire, I'm sure it can happen, but
I've never seen it happen in one of my games, so maybe it can't . Using the
drone pretty much just scouts out all of the territory, so you know it's clear
before even setting foot in the area.
3. Take out Enemy gunners!!!
In the first missioin his is a real big issue, but always make sure you
take out enemy machine gunners, especially when their drivintg around in
jeeps. Just shoot the gunner, then the car will stop, then you can get on one
of the .50 CALs and take it out.
4. Always pick up more ammo
This sounds really stupid, but make sure to always reload your ammo. If
you look on the tactical map it will have some white boxes. This is where you
can go pick up some more magazines, as well as grenades and that kind of
thing. If you don't go and pick some up, you will run out, and sometimes
getting to a rebels gun is kind of difficult, especially when you're one of
the last soldiers left.
B. Map Walkthroughs
Mission 1-1 Old Town
This is the same as the other old town, so always remember that there
are plenty of alleyways to have your team go through. There are a few humvees
that keep drivingt around, so make sure that you have a couple of grenadiers.
They have gunners on them, so try and headshot them. The .50 Cal can take
them out very easily, so make sure you have one guy on the .50 CAL to cover
the coner. Make sure you have a couple of guys camping up at the top of the
stairs. The guys will just come rushing up and you can gun all of them down.
There is a humvee camping down there with a gunner on it, make sure to have a
marksman take it out.
After the square is cleared, a humvee might come around the corner, if
not make your way towards where the park is. There is a humvee in the park,
so make sure you take out the gunner on that. Have Marksmen surround the park
and pick off any of the guys who are in the park, then have a couple of
rifleman go through and clear it. About now you should receive a new
objective, to go and aid your pinned down allies. Make sure to get their fast
because without assistance, they won't last long.
After you aid them, you have to clear another park area, but beware,
theren's another Humvee in there, so make sure it's taken out. Have everyone
coming from each side, and you'll becable to clear the area out. Then the
mission will end, and you should get an achievement.
Mission 1-2 Wharf
This mission takes place on wharf, so it's completely dark and it's
difficult to clear the wharf area.
Make sure to insert a marksman in F8 in the ruins area. He'll be able
to pick off maybe 20 guys without any problem. Make sure that the sniper
knows to listen for footsteps, because after killing a certain amount of guys,
they'lll come and try to shoot him in the back.
Having some grenadiers really helps on this level, with their baility to
launch grenades into the campsite areas. Make sure to send the drone into the
campsite areas, because that's really the hardest part of the map. It's
completely dark making the drone even more useful.
After clearing that out send the drone over the wharf, and have one team
swing all the way through the woods, and have some cut through the village.
You just have to make sure everyone collapses on the wharf.
The second objectives are really easy to complete, you just have to have
some grenades and blow up the green crates. After you complete all of the
objectives, you just have to get to the extraction point and then the mission
Mission 1-3 Treasury
This mission takes place on treasury so you pretty much have to use the
same strategies. Your objectives are to secure the treasury, destroy the SAM
units, and then stop the rebels from looting, but I''l get into that one
Have everyone start working through the alley at the beginning of the
mission. Everyone should be able to make their way to the main courtyard, but
beware of snipers and rifelman down in the courtyard. Out to the very left of
the courtyard is a SAM so take it out with the .50 CAL. Then have everyone
move up to the big archway, with the bridge on top of it. Have someone get up
on the .50 CAL and take out the SAM. Now have that guy stay up there and gun
down some of the guys in the courtyard. Even after the courtyard is cleared
leave that gunner up there, you'll need him there in a bit.
Keep moving towards the treasury and work your way through the
alleyways. In the middle of the court yard are a couple of humvees, so take
out the gunner. Up on the the right side is a little tower area with a .50
CAL. Now about now intel should inform you that some rebels are going to loot
the other treasury back by your spawn, and that you have to intercept them.
Remember that guy on the .50 CAL you left on the archway? Well that humvee
will come driving straight towards him, and he can take it out to complete the
Now as soon as you have control of the treasury, your main objective,
you'll have to defend it against a counter atttack which is easy. Leaving
that guy on the .50 cal up in the little building will make it easo to
complete this objective. Then the mission will end and you should get an
Mission 1-4 Temple
This mission takes place on temple, and is actually one of the smaller
maps. Be way of all of the cover and foliage, because it makes it difficult
to see the enemy. This is why the drone is extremely imprtant on this
mission. Before you go into a major area, make sure to send the drone,
because it makes thing much easier. Considering that it is such a small level
the drone will really be able to do lots of damage.
The objectives consist of killing the rebel lieutenant and destroying
the weapons cache. Then when you get to the extraction point, you'll have to
hold out against some rebels trying to over run your point.
The main hard point in this mission is killing the lieutenant and
clearing the main temple. Once you've doen that the rest of the mission is
pretty straightforward. But you do have to clear the temple so here's how to
go about it.
Have everyone move out, and sort of surround the temple so that no
rebels escape. Then have 3 or 4 rifleman go around the back way, while the
guys on the outside are covering them. The 3 o4 r rifleman should work their
way through the camp area and swing all the way around. Make sure they dget
the weapons cache while their there. While doing this, the guys who are
covering them should slowly work their way up and get closer, so that they can
gun down some of the guys in the temple. Make sure to send the drone over the
temple, and then have everyone just go in and gun the guys down.
After the temple is clear have everyone head towards the final weapons
cache. As your heading towards the final cache, make sure the rebels don't
shoot you in the back, because sometimes they'll come from behind you.
As soon as you destroy the final weapons cache, have everyone head to
the extraction point. From this point you have to hold out against rebels
trying to overrun your position. Have everyone take up a side and defend it
until the helicopter arrives. Then the mission will end. Congratulations,
you've beaten the first chapter of the co-op campaign, as some new maps have
just been released for download over xbox live.
Right now the ones who I really want to thank right now is Ubisoft.
These guys released a great title, for all of us gamers to enjoy. They put
together a great multiplayer and singleplayer game for that matter, and rolled
it up into a great package. I want to thank you the reader for looking at my
guide and motivating me to write this thing up. Lastly, I want to thank
gamefaqs.com, and neoseekers.com for letting me setup and post this guide, and
for all of the times that I have had help and had one of the other users
guides help me out.
If you have anything you want to contribute to my guide, make any
compliment, or ways I can make it better, just email me at
email@example.com. I will continue to update this guide, as new maps
come out, so I really look forward to doing that. I had a great time writing
up this guide, and I hope you had a great time reading it. Can't wait to see
you guys on the battlefield. Again my gamertag is bigbadblubanana so I'll see
you guys later. Just make sure you're on my team, unless you want to get your
Here is a list of those who have contributed something to my guide.
Bryan Ogden, for explaing to me where Hamburger Hill came from.
Eryk Syzmanski, for explaining to me the difference between a clip and a
magazine, which was an interesting anecdote.