Walkthrough by ieatdirttoo
The Chronicles of Riddick: Escape from Butcher Bay on SuperCheats.com
                     T H E    C H R O N I C L E S    O F   
                        
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     | |  \ |    | |    | |  | |   | |  | |     | |    | /  | |   | |/ /
     | |__/ |    | |    | |  | |   | |  | |     | |    | |  |_|   |   / 
     |     /     | |    | |  | |   | |  | |     | |    | |   _    |   |
     |  __ \     | |    | |  | |   | |  | |     | |    | |  | |   |   \
     | |  | |    | |    | |__| |   | |__| |     | |    | \__| |   | |\ \
     |_|  |_|    |_|    |_____/    |_____/      |_|     \_____|   |_| \_\

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                  E S C A P E  F R O M  B U T C H E R  B A Y
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                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |   Faq/Walkthrough Version 2.2     |     
                     | by David "ieatdirttoo" Donaldson  |
                     |  Microsoft Xbox- English Version  | 
                     |Copyright 2004-2005 David Donaldson|
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o 
                      
                       o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                       |T A B L E  O F  C O N T E N T S|
                       o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o

01) General Information [01GEI]
    
      1.01- Introduction        [101IN]       
      1.02- COR: EFBB Review    [102RR]        
      1.03- Legal Information   [103LI]
      1.04- Contact Information [104CI]
      1.05- Controls            [105CN]
      1.06- Version History     [106VH]

02) Game Information  [02GIN]

      2.01- Basics              [201BA]
      2.02- Weapons             [202WE]
      2.03- Enemies             [203EN]
      2.04- Characters          [206CH]
      2.05- General Tips        [205GT]
      2.06- Directors Edition   [206DE]
  
03) Walkthrough [03WAL]

      3.01- Escape                     [301ES]    
      3.02- The Arrival                [302TA]      
      3.03- Prison Yard                [303PY]     
      3.04- Aquila Territory           [304AT]     
      3.05- Infirmary                  [305IN]      
      3.06- Mainframe                  [306MF]       
      3.07- Prison Yard Riot           [307PY]      
      3.08- The Pit                    [308TP]        
      3.09- Pope Joe's Den             [309PJ]
      3.10- Dark Tunnels               [310DT]
      3.11- Showers                    [311SH]
      3.12- Guard Quarters             [312GQ]
      3.13- Abbott                     [313AB]
      3.14- Tower 17                   [314T7]
      3.15- Tower 17 Base              [315TB]
      3.16- Recreation Area            [316RA]
      3.17- Feed Ward                  [317FW]
      3.18- Work Pass                  [318WP]
      3.19- Mine Entrance              [319ME]
      3.20- Security Checkpoint        [320SC]
      3.21- Upper Mines                [321UM]
      3.22- Cargo Transport            [322CT]
      3.23- Mining Core                [323MC]
      3.24- Tower 19                   [324TW]
      3.25- Container Router           [325CR]
      3.26- Crash Site                 [326CS]
      3.27- Abandoned Equipment Center [327AE]
      3.28- Central Storage            [328CS]
      3.29- Loading Docks              [329LD]
      3.30- Fuel Transport             [330FT]
      3.31- Hanger                     [331HA]
      3.32- Exercise Area              [332EA]
      3.33- Cryo Pyramids              [333CP]
      3.34- Facility Control           [334FC]
      3.35- Corporate Offices          [335CO]
      3.36- Take Off Platform          [336TP]
     
04) Side Quests [04SQU]

      4.01- Cigarette Locations    [401CL]   
      4.02- Kill Molina for Shabby [402KM]                  
      4.03- Cuellas Snitch List    [403CL]                  
      4.04- Kill all the Bluskins  [404KB]                  
      4.05- Find Jagger Valance    [405JV]                 
      4.06- Find Gulags Red Tube   [406GT]                 
      4.07- Poison Binks Food      [407PF]                 
      4.08- Two-tounge             [408TT]
      4.09- Find Shruiks Glasses   [409SG]                 

05) Credits [05CRE]                
      
        WARNING! THIS FAQ CONTAINS SPOILERS! READ AT YOUR OWN RISK!

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|01- General Information | [01GEI] |                                          |
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|1.01- Introduction | [101IN] |                                               |
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Welcome to my walkthrough for Riddick. You probably don't want to know too
much about me, but I have some free time so I might as well write a small
introductions. Besides, what's the harm? You don't have to read it if you don't
want to. Anyway, my gamefaqs contributor name is ieatdirttoo. Don't laugh, as
there are MUCH worse names I could have picked.

My real name is David Donaldson. I live in Hazelwood Missouri, in Saint Louis
County. Im fourteen years old (Laugh if you want too, ha ha ha). I am currently
in my freshman year of highschool. My first console was a Genesis, which I 
recieved way back in 1998. At first I didn't really grasp the concept. Sure, I
played usually an hour day the most, but I never really got into it. 

Three years later, in August of 2001, I bought the new slim version of the 
Playstation. This is what really got me into playing. I absolutly loved the 
thing, and I played up till late 2002. Around Christmas I got my Playstion 2,
which threw me further into the video game phenomon. I have at least 50 games
for it, though I have traded in quite a bit. 

For a year and half I played the crap out of my Playstation 2. I was actually
what some would call a fanboy to Sony. This all changed in July of 2004 when
I bought the mighty Xbox. THIS, is what really fine tuned my intreset in 
gaming. I have five faq/walkthroughs, three of them being for Xbox games. 
Finally, in late April, I bought my Gamecube along with Resident Evil 4. 

I have a total of nine contributions currently posted. Five full walkthroughs
and four in depth guides. My full guides are for the following games: Manhunt,
Max Payne 2, Call of Duty, Call of Duty United Offensive, and The Chronicles
of Riddick: Escape from Butcher Bay. My other guidese are for LOS: Vietnam, 
MOH: Allied Assault and Riddick (three contributions for that game).

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|1.02- Chronicles of Riddick Escape From Butcher Bay Review | [102RR]         |
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Face it, most licensed movie games our pretty bad. Thatís exactly what I 
thought when I heard this game was coming out. It was not until I turned on 
my TV and started watching a special on this game  that I realized this game 
is different. I went and bought the game and was amazed at how good the game 
was. Very realistic graphics, awesome gameplay, and a great story turned me 
Into a fan of the franchise. 

Gameplay: 9/10

Most FPS are really repetitive. This one is different. While you get a variety
 of guns and melee weapons to use,  stealth is key to the gameplay. You can  
still go in guns blazing ready to kill, but sometimes you will have to sneak 
around to get through the level. This mix of a FPS and a Stealth game create 
come really innovative gameplay. The only problem is that you canít choose 
which style of gameplay you want to use. Most situations will force you to 
use a specific style, which can be rather annoying. Overall the gameplay is 
exciting and faced paced, but being forced to switch back and forth between 
gamplay styles really stinks.


Graphics: 9/10

These graphics are truly revolutionary. They are almost equivilant to the 
upcoming DOOM 3. Just the detail was enough to make me hooked to the game. 
The real time facial expressions helped create life like communication. The  
reflections and lighting is accurate and super realistic. The shadows believe 
it or not, are really what make the graphics awesome. They just look so darn
real and accurate itís amazing. Almost everything has a shadow, and they move
very precisely. And even though this may sound a little weird, the gore is 
done well too. 

Now, you might be wondering why I gave it a 9/10, here is the reason. This game 
runs on a rather low resolution. During some of the cut scenes the lines are 
so jaggy its ridicules. The character models are pretty jaggy as well. If you 
have a super sharp TV, this may not be a problem, but for people  out there 
with normal tvs, it can be a real pain. While overall the game usually does 
keep up its resolution high, when it does get bad it looks horrible. There is 
also some blurriness here and there.


Sound: 10/10 

The sound in this game is awesome. At key moments it will adjust to a more 
faced paced excited tune. The character voices are top-notch. Vin Diesel 
performs superbly. The other actors provided voices too, and were equally as 
great. The gunfire and stealth attack noises are accurate and exciting. The 
game does not however support custom soundtracks, which is a bummer.The music
 usually has a creepy vibe to it, further enhancing the excitement.

Controls: 9/10

The Xbox controller suites this game very well. It seems like all the buttons
are layed out in the best order possible. It has the standard controls of a
Xbox FPS, with a few tweaks here or there. The only problem is that aiming 
can be a little difficult because you canít move fast. You canít really zoom 
that far either.Overall the controls are well suited for this game.

Playtime: 7/10 

This is probably one of the only flaws in this game. Itís simply too short. 
Youíre probably not gonna rack out more than 10 hours playing time, if you 
reach  that much. If your good enough, you most likely can have this game beat
with  only 6 hours of playing time. The game is split up into 3 parts, Max 
Security,  Double Max, and Triple Max. There are 36 chapters as well. 


Reliability: 9/10

Considering the amazing graphical achievement this game has accomplished, it 
runs pretty good. You may get a little slowdown here and there, but it
usually runs at 25+fps. If too much slowdown occurs, the game will tone down 
the  picture quality and make things blurry. The Xbox is indeed a powerful 
system, and it runs really good on it.

Overall: 9/10       

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|1.03- Legal Information | [103LE] |                                          |
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Listed below are the current sites that can use my faqs. If you find them on
any other sites(make sure its not affiliated with a site listed here) please
email me.

gamespot.com
gamefaqs.com
gamershell.com
ign.com
neoseeker.com
gamerhelp.com

This faq was published and is owned by David "ieatdirttoo" Donaldson. This may
be not be reproduced under any circumstances except for personal, private use.
It may not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a 
part of any public display is strictly prohibited, and violation of copyright.
 
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|1.04- Contact Information | [104CI] |                                        |
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If you have a question or comment about the game, or just spot a mistake in 
the guide, please drop me an email at aragorn_591@yahoo.com. I must insist,
however, that you DO NOT send me emails with common questions that are answered
in the guide. For instance, don't ask me how to beat a level that is already
covered in the walkthrough..

I've recieved tons of emails like "Im stuck at X, how do you get past it".
This kind of thing really annoys me especially when people send flame emails
back at me. I have answered a few of them, but NO MORE. If you REALLY cannot
find a clear way through, I will send a new stradegy to you. I may also 
rewrite that section if it's sloppy.

Also, please do not send me hate emails. When you consider that I do this in 
my spare time for free and recieve almost no thanks, it really does piss me
off when someone decides to be rude. Yes, you may have had a bad day, but you
are not paying for this guide, it is offered for free from me, so please respect
that. Respect is everything, as quoted by Rarusk.

Finally, I must ask that you include the subject "FAQ HELP" in your email so
that I do not mistake it as being SPAM. Also, do not sign me up for any damn
pornography sites! I get at least 20 emails a day from sites that I would never
go to! Please respect me as a person and don't be rude jackass.


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|1.05- Controls | [105CN] |                                                   |
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--------------------------------------------------------------------------------
DEFAULT
--------------------------------------------------------------------------------

Move/Strafe         -Left Thumbstick
Look/Aim            -Right Thumbstick
Fire/Punch          -Right Trigger
Block/Melee Attack  -Left Trigger
Crouch              -Click Left Thumbstick
Eyeshine            -Click Right Thumbstick
Menu                -Start Button
Inventory Menu      -Back Button
Action              -X button
Change Weapon       -Y button
Reload              -B button
Jump                -A button
Zoom                -Black Button
Flashlight          -White Button

--------------------------------------------------------------------------------
JUMPING STICK
--------------------------------------------------------------------------------

Move/Strafe         -Left Thumbstick
Look/Aim            -Right Thumbstick
Fire/Punch          -Right Trigger
Block/Melee Attack  -Left Trigger
Crouch              -Click Left Thumbstick
Eyeshine            -X button
Menu                -Start Button
Inventory Menu      -Back Button
Action              -A button
Change Weapon       -Y button
Reload              -B button
Jump                -Click Right Thumbstick
Zoom                -Black Button
Flashlight          -White Button
Flashlight/Eyeshine -White Button

--------------------------------------------------------------------------------
CROUCHING D-PAD
--------------------------------------------------------------------------------

Move/Strafe         -Left Thumbstick
Look/Aim            -Right Thumbstick
Fire/Punch          -Right Trigger
Block/Melee Attack  -Left Trigger
Crouch              -Down on D-pad
Eyeshine            -Click Right Thumbstick
Menu                -Start Button
Inventory Menu      -Back Button
Action              -X button
Change Weapon       -Y button
Reload              -B button
Jump                -A button
Zoom                -Black Button
Flashlight          -White Button

--------------------------------------------------------------------------------
LEFTHANDED GUZMAN
--------------------------------------------------------------------------------

Move/Strafe         -Left Thumbstick
Look/Aim            -Right Thumbstick
Fire/Punch          -Right Trigger
Block/Melee Attack  -Left Trigger
Crouch              -Click Right Thumbstick
Eyeshine            -X button
Menu                -Start Button
Inventory Menu      -Back Button
Action              -A Button
Change Weapon       -Y button
Reload              -B button
Jump                -Click Left Thumbstick
Zoom                -Black Button
Flashlight          -White Button

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|1.06- Version History | [106VH] |                                            |
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--------------------------------------------------------------------------------
<-Version 1.0->
--------------------------------------------------------------------------------

After several beta versions and minor updates the final product is now complete.
The walkthrough is now full completed and covers chapters One through Thirty 
Six. I have not included the second chapter in the walkthrough, as it doesn't
really need a walkthrough. The cigarette section, after around two hours of 
work, is finally done, well at least to my knowledge. All of the sub sections
are fully completed exluding the enemies section wills till lacks a few of the
tougher foes. 

--------------------------------------------------------------------------------
<-Version 1.01->
--------------------------------------------------------------------------------

The entire faq is now reorganized to prevent confusion. I personally found my
old format to horrible and difficult to navigate. The new format, which is 
based of Rarusk's faq is much easier to read and is less confusing. The Table
of Contents has also been revamped to make it easier to find what you are 
looking for. I modified the ASCII title so that it looks more like the actual
cover text. I added a few more sources into the credits section and fixed 
minor errors. Overall the faq has been totally reorganized. 

--------------------------------------------------------------------------------
<-Version 1.1->
--------------------------------------------------------------------------------

Several additional enemies have been added to the Enemies section. I also put
in more info on the ones already there. There is a brand new Characters section
to give a little insight about the people you meet. Recently I realized that 
I had no existing section telling you how to do basic tasks such as jumping
and climbing on ledges. Thus the Game Basics section was born. I also added 
several new controller configurations. The weapon section has also been 
modified slightly. Chapter 36 has been recomposed. 

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<-Version 1.2-> 
--------------------------------------------------------------------------------

Boy what a bid update. I have included chapter 2, which previoudly had no
walkthrough making this guide completly done. The Cigarette section is now 
completly finished despite my previous statment. I recieved several emails 
informing me that I was missing a few packs, which have all been added. The
enemies section is now completly finished. The previous version only included
3/4 of human foes and no creatures. It is now completly updated. I have once 
again modified the weapons section slightly and it is now complete. The rating 
is now in the form of a 1-5 star scale rather than a simple 1/10

scale. Gamershell has been added the approved site list in the legal information
section. The Fighting tactics section is now completly finished. I added a 
few more additional techniques for killing your enemies. Several errors in the
walkthroughs have been fixed. Must have gotten lazy. The Game Basics section is
now completly done. Also, the long awaited side quest section is now completed 
and posted. I have had at least 25+ emails since this guide was first posted for
info on the side quests. A new Legal Notice has been posted along with my new 
email addresse [I switched ISP's]. 

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<-Version 1.b->
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The Characters section is now completely redone. While reading through the guide
I noticed that the descriptions where very ppor and the speling was horrible,
so I fixed it. The new legal notice is up and I have recomposed the entie 
introduction section so that it is a well organized document rather than a 
jumbled mess of paragraphs. I added the partially complete "General Tips" 
section. Lately this faq has really becoming popular. On December 24th 2004 it
recieved 650 hits instead of the normal 200. 

This is most likely due to the release of "The Chronicles of Riddick: Escape 
from Butcher Bay Directors Cut" for the PC. I have added a new section dubbed
"Directors Cut Edition" to explain some of the differences. I also changed all
the subheadings from having an underscore to "=" and all of the other headings
to "-". This makes things much easier to find, and I would like to thank 
everyone for their cooperation. I must apologize that it was so unorganized, 
I guess my lazy nature cought up with me. 

I noticed this when viewing the faq in Firefox. Additionally I recomposed the 
review of this game. In order to improve the spelling I stripped down the guide
then copy and pasted each section into Microsoft word then ran spellcheck. I 
guess I never realized how crappy of a Speller I really am. In addition it is
worth noting that the last update was dubbed as 1.2C. That was in fact incorrect
and the real number should have been 1.2b, which it now is. I also realized
that one of the updates was to small to be considered "Major". 

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<-Version 1.2c->
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I have decided to slowly rewrite the entire faq. Each chapter in the walkthrough
will be recomposed. If you look in the Table of Contents you can already tell
which chapters have been redone by the "revised" text to the right. Once all
of the chapters are completed the guide will be dubbed as version 2.0. First
Max is entirely redone, making the faq 1/3 down the road to the next version.
I greatly appreciate your patience. Slowly but surely I am trying to make this
faq both less confusing and easier to use. 

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<-Version 2.0->
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Finally it is here. The entirely redone version of my faq/walkthrough is 
finished. This was my first faq, and when it was first completed my writing 
skills were very poor. Naturally after two more walkthroughs they have incresed
a significant amount. Hopefully the new version is easier to use than the 
previous ones. This will most likely be the last time I add new content to 
the faq [Note I did not say I would not update it]. 

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<-Version 2.1->
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I have reorganized the entire faq/walkthrough for the second time. The format
is no longer based off of Rarusks but rather one of my own creation. The 
General Information section has been split in half. Any information that had
to do with the game is now in a section dubbed "Game Information". Information
on the faq or anything else stayed in the General Information section. 

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<-Version 2.2->
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I added new headers that stretch all the way across the screen. Not only does
this add an additional 20k of wasted space but it also makes chapters easier
to recognize. I also have a new introduction, legal informations section, and
contact information. 

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|2) Game Information | [02GIN]                                                |
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|2.01- Game Basics | [201GB] |                                                |
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------
Health
------

How much health Riddick has is determined by the amount of blocks displayed in
the upper left corner. The game starts you out with only four blocks, but by
end you should have eight [As long as you follow along with the faq]. When you
are damaged one of these small blocks will turn red. The darker tone the red
is the more you are damaged. Ex: If you are skinned by a pistol bullet the 
block will turn pink and slightly decrease, but if you are hit head on by a 
shotgun the block will turn dark red and become smaller. 

As I just said the more damage you take the smaller the blocks will get. Each
time you recieve damage a block will get smaller moving to the left. By 
standing in place you will regain ONE block of health as long as it is still
intact. However dont expect to be regaining all your health. If you lose that
block its gone until you get to a Nano-Med station. Not that this should matter
much considering health goes by pretty fast. Riddick is pretty damn weak for
being the playable character in this genre. 

On Easy is still pretty tough, but on normal and hard he is almost naked. Most
FPS allow you take multiple hits before dying, and while this game is no
acception it also doesnt allow you to take 300 rounds from a machine gun like
in Call of Duty. In order to stay alive I recommend using a simple yet very
usefull technique. Say you are in an intense firefight and you have five and
a half blocks. Duck in the corner and wait for your block to heal. Now go
back into the fight. If you take any more damage slip back behind cover

-----------------
Nano-Med Machines
-----------------

How do you refill your life? Instead of taking the easy way out by placing 
health packets everywhere like in most games Tigon Studios decided to use 
"Nano-Med Stations". What is a Nano-Med station? Its a stationary metal box
that injects a sharp needle into your neck. These needles inject healing fluid
into your body and restore four health blocks. These can be refilled with 
capsules spread out around the various levels. 

Four special Nano-Med stations are spread out through the game. These not only
refill your health, but increase the maximum amount of blocks by one. The
locations of these are found in the walkthrough as you go along. Dont miss 
them! Nano-Med machines are pretty simple. Thet are a two colored large metal
box with a shade of red or black depending on which section fo the prison you
are in. The have a four box display in the upper left corner to indicate how
much life is left in them. 

----------------
Jumping/Climbing
----------------

Beleive it or not, there is actually some platforming involved in this game. 
For the most part however jumping and climbing is pretty simple. You grab onto
ledges and crates by pressing the X button while near them. In order to jump
you simply press the A buttion. Riddick is able to pull himself up on pretty
much anyting within his range. As said before you do have to climb things alot,
especially in Double Max.

Riddick will also have to Shimmy a little. What I mean is he will have to move
to the left or right when hanging/standing on a ledge. You will also have to
cross several ladders in the attempt to finish the game. In order to this 
simply look at the selected ladder and press X. Riddick will jump up and grab
onto the ladder. Press Up and Down on the thumbstick to move forwards and
backwards. Keep in mind that you can be damaged if you fall from high off the
ground. 

------------
Melee Combat
------------

Hand to Hand, or melee, is the most common method of fighting early in the
game. No matter what the curcumstances you can always use your fists to fight
off an enemie. However you can significantly increase your chances of winning
by equipping one of the many melee weapons. Almost every melee weapon has 
several "moves" that can be done with it. Melee combat is the most common 
early in the game. There are many differant punches and jabs that you can 
perform. 

In order to perform a certain attack you must press the right button in the
direction you want the weapon to swing and press the attack button [By default
its the right trigger]. If you can perform two attacks faste enough you will
do a combo attack. These are fast and often confuse your opponent. Being able
to execute combo attacks is vital to your progress in the game. Here is the
list of moves you are abot to perform.

Right Jab        <> Right Trigger + Right 
Left jab         <> Right Trigger + Left
Uppercut         <> Right Trigger + Down   
Heavy Punch      <> Right Trigger + Up
Left/Right Combo <> Right Trigger + Left then Right
Block            <> Left Trigger

As said before, Melee Combat is mostly used in the beggining of the game.
Though you run into a time near the middle where it is important, for the most
part it is obsolete. 2 of 3 bosses in this game will be fought with melee
combat. Melee combat is the first thing introduced to you in the game besides
stealth kills and how to move. Even though its used scarcely, that doesnt mean
it cant be a ***** to win in a melee fight. Rust and Bam are noteworthy for 
being extremely hard. 

---------------
Stealth Attacks
---------------

Unlike most action oriented shooters, this game requires you to use a 
significant amount of stealth. Hopefully you know what stealth is, but if you
don't Ill give you a brief explination. Stealth is a term which is defined
as "quiet" or "sneaky". What I mean is that stealth basically means to move
around without alerting the guards. Riddick can perform special stealth kills
in order to take out his foes at ease without alerting their allies. 

In order to "stealth kill" someone several conditions must be met. The subject
must have his back turned and not be aware of your presence. You must be in
"stealth mode" [Press the left thumbstick down] to perform the kill. Sneak up
right behind the guard. There are two ways to stealth kill a guard. If you 
press the right trigger Riddick will perform a rushed stealth kill. This is
louder than the other one but quicker too.

If you press the left trigger Riddick will grab on to the targets neck. You 
must now tap the X buttion repeatidly until Riddick performs the stealth kill. 
This is quieter than the rushed method but slower as well. If you dont have 
a melee weapon but you do have a gun you can still perform a stealth kill. 
Simply press the left trigger and Riddick will swing the but of the gun. Use
this attack on a guards back to take him out instantly.  

In the course of the game you will use stealth about 50% of the time. Mostly in
First and Double Max. All melee weapons with the exception of the club can be
used to perform a stealth kill. All guns can perform a stealth kill as well,
though the assault rifle one is the coolest. Use stealth whenever you can,
because chances are its better than running out into the open and shooting 
everything. Its especially usefull on the hard difficulty. 

--------
REVERSAL
--------

The reversal is a simple yet effective move in which you can both steal a gun
and dispatch the owner. Its very usefull when you need to kill a guard but his
patroll pattern prevents you from stealth killing him. In order to do a 
reversal just follow these quick steps. Whenever you walk up to a guard that
has a gun chances are he is going to wack you with it. Right before the butt
of the gun hits you press the Right Trigger. Riddick will grab the gun and
shoot the guard just below the chin. 

-------
SNIPING
-------

If you have played through the game and your looking at the title of this 
section your probably wondering what the hell Im talking about. When I first
got this game I was slightly dissapointed when I found out their was no sniper
rifle. After playing through the games a few times I realized by using the 
Zoom button [Default Black] with either the gun or the assault rifle is a great
substitute for a sniper rife. Sniping in general is pretty simple. 

The basic concept is to take out an enemie without him being close enough to
kill you. One shot to the head with any weapon, even the pistol will kill a 
guard instantly. That being you should always aim for the upper body in any
firefight. But whenever you are a good distance away I recommend lining up 
the crosshair and getting that one shot kill. Once the guard is down he cannot
alert any of his buddies nor can he attack you. 

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|2.02- Weapons | [202WE] |                                                    |
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|Weapon - Fists                                                                |
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Catagory          - Melee
Ammunition        - N/A
Magazine Size     - N/A
Special Abilities - N/A
Time Duration     - Entire Game

Damage      - *
Range/Lunge - **
Accuracy    - N/A


Weapon Description:

You fists are mainly used in one-on-one duels with other inmates in the begining
of the game. They are extremely weak and have low damage. You can however crack
someones neck with these [Loud or Quiet]. You can jab in several different 
directions while fighting. Below are the controls for fighting. 

Right Jab        <> Right Trigger + Right 
Left jab         <> Right Trigger + Left
Uppercut         <> Right Trigger + Down   
Heavy Punch      <> Right Trigger + Up
Left/Right Combo <> Right Trigger + Left then Right
Block            <> Left Trigger

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|Weapon - Shiv                                                                 |
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Catagory          - Melee
Ammunition        - N/A
Magazine Size     - N/A
Special Abilities - N/A
Time Duration     - First and Double Max

Damage      - ***
Range/Lunge - **
Accuracy    - N/A


Weapon Description:

The common home made tool used by prisoners all over the galaxy. In a nutshell
a Shiv is nothing more then a piece of glass or metal with a sharpened point
made by extreme heat. Like the fists, a Shiv can be slashed in several different
directions to confuse opponents. You can block other shivs as well, which will
come in real handy later on. While more efficient than fists, the Shiv tends
to become obsolete really fast. You can also perform a gruesome stealth attack
with this weapon. 

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|Weapon - Club                                                                 |
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Catagory          - Melee
Ammunition        - N/A
Magazine Size     - N/A
Special Abilities - N/A
Time Duration     - Double Max

Damage      - ****
Range/Lunge - ***
Accuracy    - N/A


Weapon Description:

The Club comes in several different forms, but when it comes down to shear hard
facts, its relatively the same. A "Club" is basically a home made prison tool 
that resembles a bat. It is usually made out of metal but can be constructed
with other materials. The Club can be swung in four different directions just
like most melee weapons. THis is probably the deadliest melee weapon in the 
game, so use it to the fullest. 

0------------------------------------------------------------------------------0
|Weapon - KnuckleDuster                                                        |
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Catagory          - Melee
Ammunition        - N/A
Magazine Size     - N/A
Special Abilities - N/A
Time Duration     - First and Double Max

Damage      - ***
Range/Lunge - **
Accuracy    - N/A


Weapon Description:

This is roughly the same as the Shiv, though it obviously is not a blade. The
knuckleduster is perfect when you need alot of power while not sacrificing 
agility. You can perform the same moves as with fists only with alot more 
damage. You can block other knuckledusters as well. This weapon is usefull in 
the begining of the game, but just like all melee weapons it becomes obsolete
one introduced to the first gun. 

Right Jab        <> Right Trigger + Right 
Left jab         <> Right Trigger + Left
Uppercut         <> Right Trigger + Down   
Heavy Punch      <> Right Trigger + Up
Left/Right Combo <> Right Trigger + Left then Right
Block            <> Left Trigger


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|Weapon - Gun                                                                  |
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Category:         - Automatic Pistol
Clip Size         - 14 Rounds
Time used         - Interrogation Room, Most of Double Max, all of Triple Max
Ammunition Type   - 9mm UC Bullets
Special Abilities - NONE

Damage            - *******
Range             - **********
Accuracy          - **********
Value             - ******

Description: This weapon, believe it or not rocks. High damage and the best 
accuracy in the game make this my favorite weapon. Since it doesn't show up 
much in the game, I advise you to use this weapon to its full potential. 
This weapon is especially great for head shots.



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|Weapon - Shotgun                                                              |
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Category:         - Pump Action 
Clip Size         - 8 rounds
Time used         - The Whole game
Ammunition Type   - 7mm Buckshot
Special Abilities - Flashlight

Damage            - ********
Range             - ****
Accuracy          - *
Value             - *****

Description: This is your stander shotgun. It fires a buckshot which spreads
several bb's and therefore increasing your chances of hitting the target, as
long as your close. If you try to shoot people from long range, you will have
to hit them multiple times to kill them(if you even hit them at all). This
is probably the second most common weapon found in the game. Its pretty 
usefull against light guards and creaturs(dwellers and Xeno). For Double Max
Guards and Medium Guards you will want to use the assault rifle. 


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|Weapon - Prototype Assault Rifle                                              |
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Category:         - Automatic Rifle
Clip Size         - 14 Rounds
Time Used         - End of Double Max
Ammunition Type   - 9mm MTT bullets
Special Abilities - Flashlight

Damage            - ********
Range             - *******
Accuracy          - *******
Value             - *****

Description: This was the prototype for the Assault rifle. Overall this is a 
good weapon, but it has one huge problem. It only hold 14 rounds. Compared 
to the Assault Rifle that holds 36, this factor can be very annoying. The 
Firing Rate is actually doubled for this weapon, making it even harder to 
conserve ammo for. The specs are all the same as the normal Assault rifle, 
so no worry's there. The glass display is also cracked, meaning you have 
no idea how many rounds you have left.


 
0------------------------------------------------------------------------------0
|Weapon - Assault Rifle                                                        |
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Category:         - Automatic Rifle
Clip Size         - 36 Rounds
Time Used         - First Max
Ammunition Type   - 9mm MTT bullets
Special Abilities - Flashlight

Damage            - *********
Range             - ********
Accuracy          - ********
Value             - ****

Description: This is probably one of the best weapons in the game. It has 
the best firing rate in the game, but also is accurate and does excellent 
damage. This weapon can be used to take out anything under riot guards. 
Most guards carry this weapon. It uses a glass display to tell you how many 
bullets you have left. You will most likely be using this weapon the entire 
time you have it.


0------------------------------------------------------------------------------0
|Weapon - Tranq Gun                                                            |
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Category:         - Electric Shock
Clip Size         - Unlimited
Time Used         - 2nd half of Double Max
Ammunition Type   - Non Lethal Electric Stun
Special Abilities - Stand over your victim and press L to kill them

Damage            - *
Range             - *******
Accuracy          - *******
Value             - ***

Description: This weapon was not intended to be lethal. It puts out an 
electric shock which renders its victims temporarily stunned. You then 
walk over, press L, and Riddick will kick their skull. This weapon is 
useful if you donít have another gun, or like to stealth kill enemy's.


0------------------------------------------------------------------------------0
|Weapon Ė Minigun                                                              |
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Category:         - Fully Automatic Chainsaw Gun
Clip Size         - 4000 rounds
Time Used         - Double and Triple Max
Ammunition Type   - 10mm MTT bullets
Special Abilities - NONE

Damage            - **********
Range             - **********
Accuracy          - ******
Value             - **********

Description: This weapon kicks ass. This weapon can take care of anything all 
the way up to medium guards. It fires off a 4000 round clip that just 
annihalates anything in its way. You should mainly use this to destroy riot 
guards, but it takes care of anything else. The only problem is that you can 
aim. You can only shoot forward. It also is heavy, which means Riddick will 
have to walk slowly while lugging this thing around.

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|2.03- Enemies | [203EN] |                                                    |
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INMATES
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Weapons: Shiv, Club, Knuckleduster, Fists
Intelligance: Stupid

Description: As said in the manual, prison is a kill-or-be-killed place, so
your not the only murderer. Inmates are found in almost every level of the
game. They usually are weaponless, but the carry a variety of home made 
prison weapons which they use to there full potential. Inmates in Maximum
Security will be less aggresive and more cooparative with you considering
they are afraid of you. Inmates in double max will be meaner and more 
aggresive towards you. Inmates in third max are paralyzed dummys that wont
talk or move. Inmates are really stupid. they wont follow you when you run
or use varied tactics. 

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MECHANICS
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Weapons: Screwdriver, Knuckleduster, Assault Rifle, Gun
Intelligance: Average

Description: Mechanics are rare enemys scattered across the game. They are 
dressed in uniforms similar to inmates. They are unarmored weak and just
thrown in here and there for support. They carry screwdrivers and shivs most
of the time, but they can carry guns. In the very beggining one even carrys an
assault Rifle. As for intelligence, they are pretty smart. Since they usually
no gun when they see they will just run out charging try to beat you up. When
they do have guns they act pretty much like any other guard. You know, Shoot
to kill then seek and destroy. It seems like MEchanics are just put in the
game as support.

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MAXIMUM SECURITY LIGHT GUARD
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Weapons: Assault Rifle, Shotgun, Gun
Intelligance: Average

Description: These are non-armored guards payed mostly to walk around and 
monitor prisoners. They usually wont be aggresive, but if you get in there
way they wont hesitate to pump you with 38 rounds out of there assault rifles.
They are mostly found in the beggining of first max but are also located in
random locations in double and triple max. They have pretty good aim, and use
the gun most of time when out of first max. Despite how they look, they are
pretty smart. They will seek you out when you flee, Actually try to kill
you rather than just standing around. They also will kill you on site if they
see you with a weapon classified as lethal(shivs, tranq guns, ect.). 

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DOUBLE-MAX LIGHT GUARD
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Weapons: Assault Rifle, Shotgun
Intelligance: Smart

Description: These are the most common enemy in the game. Unlike the Max
Security guards these boys are armored and tough. Dont walk to close unless
you want the butt of a rifle in you face. They mostly use Assault Rifles
but will use shotguns from time to time. They are tough and intelligant. 
Unlike other guards they follow you and dont let you recharge your health.
You will see alot of these guards. Mostly in Double Max, but they are also
common in Maximum and Triple Max too. These guards are much smarter than there
unarmored counter parts. They use tactics and work together to force you out 
of hiding. There assaul rifles also have flashlights on them, making the dark
alot less protective. These enemys are generally hard, but not as tough as
some other enemys.

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LIGHT GUARDS SQUAD LEADERS
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Weapons: Assault Rifle, Gun, Shotgun
Intelligance: Very Smart

Descripition: These low armored fighters lead there men into battle. They wear 
the samearmor as Abbott, but are very weak. There armor is not as thick as a 
DoubleMax guard, and they tend to have bad aim. They are found in all three 
securitysettings, but are probably the most least common enemy in the game. 
They arefast runners however since they are wearing less armor. Most of the 
time they fight with Assault rifles like every othe guard. These guys are
extremly smart, but It is all put to waste since they cannot defend themselves
properly. Since they lead guards in battle they must be intelligent. They also
use the normal gun to there advantage. The only personn you will probably find
a gun on is this guy.

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RIOT GUARDS
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Weapons: Minigun
Intelligance: Dumb

Descroption: These guards are assigned specifically to attend to riots and
escaped convicts. They carry a minigun, the best gun in the game. There armor
is nearly impossible to penetrate except for the paneling on there back. They
are found in every sectin of the game, escpecially at the end of double max.
When you kill them they drop the minigun, which is the only thing that is 
effective against them. Always aim for there back and they will die quickly, 
but if you have a minigun just load them full of lead in any part of there
armor. Despite how strond they are, they are pretty dumb. It may just be
because of there lack of agility, but they behave oddly. Try this. When find
a riot guard let him notice you. Go behind him then just keep circling him.
He will slowly turn towards you, but you will already be behind him again. 
Kinda fun.

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HEAVY GUARDS
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Weapons: Minigun
Intelligance: Smart

Decription: These are some bad asses. They carry an extremely powerful minigun
and bulletproff armor. The only way to kill one is to shoot it with your own
heavy guard or somehow drop explosives on him. The Heavy Guard is located at
the end of double max and a few times in triple max. Howver in Triple Max
you get your own. They show up only 3 times I think, but Im not sure. There
Armor is immune to anything except for one of their own minuguns. They also
have the ability to fire rocket/flare missles for instant kills to anything
around it. They arent stupid either. They will charge, force you out of 
corners and hunt you down.

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DWELLERS
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Weapons: Fists
Intelligance: Stupid

Description: The dwellers are naked human looking monsters that live in the
dark places of Butcher Bay. They throive in the dark, moving quickly in order
to kill you. They crouch all the time and run similar to Gollum(LOTR 
character). The are pretty stupid, meaning that they cannot wield weapons, so
they use theyre fist's. They attack in groups, so naturally the Shotgun would
be the most effective weapon against them. As far as intelligance goes, they
are generally idiots, but will not hesitate to come looking for you. The
dwellers are found in only 2 chapters in the game, so you really dont have to
worry about them.

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XENO [Ze-ee-no]
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Weapons: Claws
Intelligance: Smart(for an underground creature)

Description: In this game there are two types of Xeno. The first type is huge
burrowing monster with large jaggedy teeth. This Xeno only appears a few times
in the game, but you can defeat them with a grenade. The second type of Xeno 
are little  pods that come off the bug Xeno's back. The little pods are very 
common in the chapters the Xeno are located. They are also very weak, dying by
one shotgun shot. For creatures these Xeno are pretty smart. They stick to you
like glue, following you no matter where you go. They can also jump up ledges,
so don't  think about running. Xeno usually come in waves of 2-5 every time 
you beat  the previous wave. They do eventually stop respawning. Xeno are only
found in a couple chapters of the game so they really are not much of a threat.

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|2.04- Characters | [204CH] |                                                 |
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MAJOR SPOILERS AHEAD

-------
RIDDICK
-------

Riddick is the most wanted con in the entire universe. He is extremely skilled
in hand-to-hand combat, stealth, and plain old firefights. Before the game 
Riddick was believed to have been in the military (I got this information from
the Chronicles of Riddick DVD extras). This is probably the most direct reason
he is such an adept fighter. Riddick himself is strong, and has a high 
tolerance to pain.

He obviously commited a murder or crime of some sort to have caused a chain of 
events leading him to have a huge price on  his head. As a result, almost every
merc in the universe would sell they're soul to the devil in order to get the 
bounty on him. The most notorious and skilled of the mercs is William Johns (He
actually captures him several times before the end).

In fact, Johns is the entire reason Riddick is even to Butcher Bay. Riddick 
is not an ordinary human, as you wil find out when you  watch the Chronicles 
of Riddick movie. His most noticable feature are his buffered eyes, which he 
claims to have gotten for 20 menthols, but by the end of the game you will 
find out he is not entirely truthful.

-------------
WILLIAM JOHNS
-------------

Johns is the most skilled Merc in the universe. For those of 
you who havent realised what a merc is, heres a brief description. Mercs are
basically bounty hunters who capture prisoners and transport them to prisons 
and collect the fee. Johns himself has a soft depressed voice, which has a
nack to make Riddick mad. Johns follows the nearly impossible mission to 
capture and bring Riddick to one of the may correctional facilities and get
a good bounty on him. 

In the movie "Pitch Black", Johns actually dress's as a cop in order to 
transport Riddick to another prison. However, the transport ship crashs on a 
desert planet. Johns never gets to see the day when Riddick dies, instead he is
left tore in half on the cold ground of an abandoned planet.

-----
HOXIE
-----

Not much is explained about Hoxie in this game. He is the owner and 
Warden of Butcher Bat, the prison in which this game is set in. Judging by
his status, it can be assumed is a talented and wealthy business man with a
Dutch accent. He dresses in a mostly green outfit with gold colored tassles 
and designs. Hehas long blond hair with an enourmous wort on the side of his 
cheek. 

He seems to be very aggresive and out-front with all his beliefs. Despite all
the trouble Riddick causes, he seems to have a deep respect for him. In the 
end Hoxie is accidentally betrayed by his own guards. The last time you see 
hoxie he is slouching life-lessly in a chair with several bullet holes in his
torso.

------
ABBOTT
------

Second in command of Butcher Bay Correctional Facility. Abbott really
defines the term "Gangsta" in Riddick's Universe. He's fast talking, foul 
mouthed, and and dangerous. He dresses in shiny red armor similar to that 
of the Light Squad Leaders. His voice is provided by the rapper Xzibit, who
also provides the likeness. 

He has cornrows and a slight mustache. Abbott does everything in his power to 
make prisoners lives a living hell. Abbott is never found walking around like
a guard, but you only meet him in certain areas such as his quarters or in 
Tower 17, which is where you end up killing him. Abbott is personally my 
favorite character beside's Riddick.

--------
POPA JOE
--------

Joe is a mysterious prison hermit that lives in the deep tunnels of
Butcher Bay. He is a large tan man with several tattoes and pody paint. You
meet Joe when traveling throught the pit. He helps you get your Eyeshine
Ability, which is Riddicks trademark. You actually do a favor for him and then
he stitchs all your wounds. 

Joe is certainly mysterious, and Riddick never actually mentions his name. He 
explains he got his eyeshine "I got this from a slam preacher, cost me 20 
menthols". I guess technically he really didnt get his eyeshine from Joe, but
from the mysterious voice(forget HER name)  inside his head.
 
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|2.06- General Tips | [205GT] |                                               |
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-Always use stealth, especially on hard. Its much easier for the most part
to take out people one by one silently then jumping into a firefight where 
you are most likely gonna die. This is not as important on easy or normal, but
for hard it is extremely vital. Never use the noisy attack either, as it will
alert. other guards of your presence.

-Conserve ammo if your low. This game has a realsic (and annoying) reloading
system. No matter how many bullets you have left in your clip, if you reload
when some are still in there, they are gone for good. This is very annoying,
especially with those hard to find weapons like the gun (pistol). So please,
do not waste your bullets or reload when you have 35 shots left in your 26 
shot clip.

-Always be ready for whats around the corner. When your playing on hard 2 
enemys can easily mean death if your not looking, so watch out. Always peek
around corners to see whats ahead of you. Never turn your flashlight on or 
you will alert the guards to your presence. Try to take out the guards with 
stealth if you can.

-Use your queit weapons always. Try using the gun to its full advantage since
its the most accurate and deadly weapon (if used correctly). The assault 
rifle would be your second choice, since it is still relativly good and is
semi-quiet. Always use the shotgun last since its so loud and only suited
best for close-range combat. 

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|2.06- Directors Edition | [206DE] |                                          |
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I do not own the Directors Cut PC Version, so do not ask me any special 
questions on the new content. This information has been found by me on the
web.

Additions are as followed:

- In one of the chapters, I believe in the chapter "Mining Core", you are
able to get inside a Riot guard and go on a rampage. It is similar to the 
heavy guard at the end of the game, only faster and much more agile.

--------------------------------------------------------------------------------

- Cigeratte Pack Number - 60
  Manufacturer          - Flare
  Warning               - May cause a burning sensation
  Reward                - DVD Trailer
  Location              - In the first area were you get the riot guard 
                          there is a pack of ciggaretes in a room with a huge 
                          sign above it saying  "Briefing Room". It is pack 
                          #60.

--------------------------------------------------------------------------------

I apologize I cannot give you a walkthrough for the new content, but my 
current PC does not have the required hardware to run the game well.

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|3) Walkthrough | [03WAL] |                                                   |
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|3.01- Escape | [301ES] |                                                     |
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Like many, the game starts out with a small cutscene. Johns, the bounty hunter
is having a conversation with Riddick, the famous anti-hero as he is strapping
him down. 

After a little more chatter, the pilot will announce that you are one hour away
from Butcher Bay. A few seconds will pass before the camera will shift it's 
view to the outside of the ship. It lands on a small "dock". Next you will be
given control of Riddick. Take a few moments to get a feel for the game. It has
the standard controls for an Xbox fps. Talk to Johns when you are ready. 

Select one of the two things to say to him. Once your done talking, Johns will
turn around. One of the other prisoners is wondering around, so Johns feels
the need to warn him. Once he has is back to you go up and crack his neck.

He will drop a gun, but dont bother picking it up since its DNA encoded and
will shock you. Turret guns will notice you and start firing. Behind you is
a hatch that the second prisoner opened up. Jump down it. 

Go around the corner and you will come to ladder. Jump down and you will be on
top of a boiler. On the ground level ahead of you is a Mechanic fixing 
something. Walk up to him to experience your first melee fight. Keep jabbing 
at him while still blocking his attacks. He's extremely easy. Once he dies he 
will drop a blue key card.  Pick the keycard and the vent tool up then go 
through the door.

Sneak down the small hallway and go into stealth mode. While your in stealth
mode you will be croutching, so you will naturally move slower than normal. A
guard will come strolling by humming a little tune. Now, you could run up to
him and duke it out, but since he has a gun and you dont that's not a good 
idead. Instead I suggest that you stealth kill him. 

While in stealth mode, walk right up to him while his back is facing you. Press 
the right trigger to  perform an instant kill, or press the left trigger to use
the more silent and slower stealth kill. If you used the left trigger, you will 
only hold on to the gurad. Press the X button repeatedly and Riddick will crack 
the guards neck. 

Once he is dead you will need to grab onto the body and drag it into the 
shadows. While in stealth mode go up to the body and press X. This will make
Riddick grab hold of the body. Drag the body of the guard into the darkness
near the door behind you. When your finished head right down the hallway. You
will come to a large room with a rail hanging overhead and stacks of crates on
the left. 

Climb up the crates and look above you. Press X to jump up on the rails. Press
up to move across the rails. When you are halfway there a guard will run 
underneath you. You do not have to kill him, so just continue down the rails.

Jump down once you come to the end. Use the Vent tool to go inside the 
ventalation hatch. Follow the vent and kick the hatch open at the end. You are
now behind a fence and in a rather large room. Peek arund the fence and you 
will see a guard with a shotgun. Ironically it has not ammo, so just walk up
to him. He will try to melee attack you with his shotgun. 

You need to take it from him. In order to that you need to wait until he swings
then quickly press the right trigger. Riddick will grab a hold of the shotgun 
and shoot the guard in the jaw. It takes a little practice, but ocne you get it
you should have no problems. 

When you kill him Riddick will pick up the shotgun, but since you dont have any
ammo its useless (except for melee attacks). Facing the table turn right. Above
you is a large balcony. Next to you are some crates. Climb up the crates and 
then onto the railing of the balcony. Shimmy to the right and pull your self up
when you get to the gap in the guard fence. Go left down the hallway and into
the elevator. Press the button to make the elevator go up. 

Once you reach the top walk out. You are now in a small outdoor area. To your
right on the other side of the area is a guard with a shotgun, and ammo. 

Hide in the shadows and wait until the guard turns his back. Walk up and hit
him the back with your shotgun (press the left trigger). Take his ammo and 
climb down the ladder in the middle of the balcony. Go left and you will see
a locked door. As Riddick implies, blast the lock off with your shotgun. When
you go inside you will notice that its pretty dark. Activate the flashlight by
pressing the White Button and then walk around the corner.

A guard will be patrolling ahead of you. He will notice you because of the
flashlight, so shoot him before he can take any life off you. Go around the 
corner to the right and you will meet up with some more guards. Shoot the 
explosive barrels and continues. Go around the corner and deal with the 
remaining guards. Go right and you will see a very bright light. Keep walking 
into it to end the chapter. 
 
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|3.02- The Arrival | [302TA] |                                                |
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Once you start this chapter a cut scene will be displayed. Johns releases 
Riddick from the restraints, and begins a conversation. After a little talking
Johns takes you off the ship and onto the landing dock. 

This is your first look at Butcher Bay Correctional Facility, the tougheset 
slam in the universe. Ahead of you down the path is the Main Gate, with barbed
wire fences to guard the  path. Out of the main gate will come three men. The 
one in the middle dressed in Green and Gold is Hoxie, the warden of Butcher 
Bay. 

The man in the shiny red and black armor is Abbott, second in command of the
prison. He is carrying a rifle just as the other guards do. The third man is
the standard guard at Butcher Bay. You will come to know them well. After a
delightfull greeting Johns begins to negotiate with Hoxie. Foolishly he tries
to get +50% on Riddick, only to find Hoxie has his own terms. 

This does not go over to well with Johns, who threatens to leave Butcher Bay 
and take Riddick to another slam. When Hoxie realizes that this might happen, 
he decides to keep negotiating.

After this Hoxie tells Abbott to take you to your cell. You are now in control
of the camera, but you cannot move. Riddick will start moving, along with 
Abbott yelling at you. He explains how things work at Butcher Bay, and what not
to do. While your walking towards the prison, look down at your shadow. 

This is an excellent example of how graphically amazing this game is. Anyway, 
eventually you will reach the main gate of the prison. You and Abbott turn left
once inside and go through another gate. Take this time to look at Butcher 
Bay's stunning visuals. Just the sheer amount of Bump and Normal Mapping is 
incredable. You will continue walking down the hall. You will turn right. 

To your left is a mechanic fixing something. Just keep looking around as you 
go down the hallway. You and the trio will  turn right after a while, and pass 
through a couple of gates. You are now  inside the cell block. 

The cell block is a small cramped series of hallways that for a short time you 
will call home. Everywhere in the cell block are prisoners scattered about. 
Eventually you will get to your cell, where you will cleaned.

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|3.03- Prison Yard  | [303PY] |                                               |
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After that awesome introduction, you will be left in your cell. Once your done
be deloused, go outside of the cell. If you find this area particularily 
intrsting, I suggest you explore it now because it will not be your home for
long. Anyway, once you are done getting a feel for the place go back outside
of your cell. 

There is an inmate standing there named Barber, go talk to him. He tells you 
that a guys name Mattson has been talking about you. He also tells you that 
you can find him in the courtyard.

Make your way through the cell block and you will come to the courtyard. In
case you cant figure out what it looks like, Ill give a bried description. Its
a large outdoor area with sunlight pooring in. There is a large hole in the
middle called the pit. There are several hallways leading to different cell
blocks, but they are locked for now. 

Mattson is standing in a corner talking to some other inmates. Go talk to him. 
He apologizes and tells Riddick that he has a shiv for him inside his bunk. 

Go back into the cell block and go to cell 40. Walk inside and you will be 
ambushed by two inmates. They are extremely easy, so just kick the crap out of
them. When they are dead go back to the courtyard and talk Mattson. He tells
you that Rust forced him to set up the ambush, and that he will really get you
the shiv. Go back through the cell block and into your cell. 

You will now see a cutscene. Mattson will walk in and give you the shiv. Your 
little meeting however, is ruined by Rust, who walks in. Rust tries to act like 
hes badass and confronts Riddick. When Riddick tells him to leave, Rust feels 
the need to take a swing. The blow is dodged by Riddick who then puts Rust in 
a choke hold. Riddick holds the shiv to Rust's neck, but  is interupted by 
Abbott. 

With a gun pointing at his face, Riddick releases Rust. Abbott tells Riddick 
not to mess with the natural order of things. Rust gets up and breaks Mattsons 
wrist. Obviously after watching this you will see that Rust is Abbotts little
puppet. 

Once the cutscene is over go back outside your cell and talk to Barber. You
are informed that Rust is waiting to kill you in the Aquila territory. In order
to beat Rust, you are going to need a weapon. Barber tells you that you can
get a weapon from Waman, who resides in cel 38. Go to that cell and you will
find Waman sitting on a bench. Talk to him and he tells you that he will get
you a weapon if you kill Molina. 

Go across the hall from cell 38 and you will find Molina.  Beat Molina to a 
pulp and take his knuckleduster. Go back to Waman to recieve your reward. You 
are now ready to face Rust, so head through  the cell block and into the 
courtyard. Go across the courtyard and into the Aquila territory.

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.04- Aquila Territory  | [304AT] |                                          |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Go forward then turn left. Welcome to Cell Block B. Its the exact same as Cell
Block A, except there is no security (probably due to Abbott and Rust). Anyway,
right away you will notice two inmates beating on a dead prisoner. Walk forward
to get them to notice you. The one that was hitting the corpse will now charge
at you with a bare fists. 

If your playing on hard a single inmate can be trouble, so hit him first. He 
should be knocked backa bit. Follow up with repeated strikes to kill him. Keep 
going down the Cell Block and you will run into another Aquilan that  screams 
"Im gonna kill you" in a real deep voice. This inmate has a knuckle duster, so

I recommend killing him a quickly as possible. Cirle around him  while throwing
in some fast jabs. Once he is dead continue down the cell block. Turn right and 
you will find another inmate, but this one has a shiv. Make   sure you have 
your knuckleduster equiped then go fight. Do NON STOP jabbing  and you will 
kill him easily. DO NOT stop. Just keep pressing the right  trigger. 

Once he is dead grab his shiv because your gonna need it. Go down the short 
hallway then take a right. In the area are two Aquilan gang members. One of 
them is standing ready to light a flamable liquid that is trailing back to a
gas canister. If you go into his line of sight he will light it. 

It does some pretty good damage (on hard anyway), so back up when lights it. On
ce he lights it he will run to the back of the cell block with the other 
inmate. Go forward and they will both charge. Fortunatly, onle on e of them at 
a time will fight you.

For the shiv guy you need to stay in a general area. Now that you have a shiv 
you can inflict alot more damage than with a knuckleduster. Riddick also slashs
the shiv extremely fast, so agility is on your side. Just keep jabbing him and
he should fall down pretty quick. Now go up to the one with the knuckleduster
and star moving around him. 

Keepe jabbing just like you did with the shiv guy before him and he will 
eventually die. If you are low on health on of the cells has a Nano-Med 
station. 

When your ready continue past the two bodys of the aquilans and into the final
room. Here Rust will be waiting for you. Believe it or not, Rust is actually
pretty easy. He is roughly equivalent to a normal inmate, only a bit faster and
has a bit more health. In order to beat him just repeat the previous stradegy.
Circle around him while quickly jabbing. He will die fairly quickly and you
will be treated to a cutscene. 

Abbott, who witnessed the fight, asks you to be the new roster. However, 
Riddick doesnt even give him an answer, instead he just walks away. Abbot then
makes a small comment about not to say no to him. Once you are back in control 
immediatly switch to your fists or else the guards will try to kill you.

When your ready to leave go back through Cell Block B and get to the courtyard. 
In the courtyard you will find an inmate named Haley. Go over and talk to him.
From his beliefs, the Pit leads down into the guards quarters.

He also tells you that a rifle would be needed to get past the guards quarters.
But since they are all DNA encoded you will frie when you touch them. Haley
also tells you that there is a secret passage from the infirmary to the 
mainframe, where the DNA codebank is. 

A guard named Boulder owes Haley 150 ud. Haley says to go talk to him and he 
will let you in the infirmary. Go back through Cell Block A until you get to 
the double doors. Talk to Boulder and he will let you through. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.05- Infirmary | [305IN] |                                                  |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Walk through the door ahead and you will come to the infirmary. To your left
is a wall with two doors on it and a large window. Spread all around you are
beds for patients. On some of the beds are a couple inmates, who look like they
are being tortured rather than treated. Ahead of you are two guards. One of 
them is on the other side of the room guarding the door, and the other is 
walking around checking on the patients. 

Walk up to the one that is strolling around and he will try to hit you. Right 
before the gun hits you press the Right Trigger. Riddick will grab the gun and 
shoot the guard (you still can't use since your DNA hasn't been added to the 
data bank yet). Take his keycard. 

The other guard that was guarding the door will come up ready to fight. Just 
keep jabbing him  with your shiv and he will die pretty quickly. Once he is 
dead go back and to the entrance and face forward. Like Ive said before, to 
your left are two  doors. The one in the far corner is the one you need to get
to. Run over their and go through the door by using your keycard. 

Immediatly you will be attacked by guard with nothing but his fists. Duke it 
out then head right. In this corner you will find a large machine with a seat.
Go up to it and press X. Riddick hops in the chair and looks into the small
screen. Needles come out and pierce his chest. When he steps out you will have
a maximum of five health blocks. Three more of these machines are spread out
in the game. Once your ready head down the hallway and go up the ladder.
 
Continue moving and turn left. You will come to what looks like a large balcony
with a crate on the right.  Quickly hide behind the crate as a guard will come
walking by. When he has his back turned go up and stealth kill him. Go inside 
the grading to continue to  the next room. 

Follow the short tunnel and you wil come to another balcony. Silently cross 
this balcony and go into the small tunnel. Keep following the tunnel and you 
will come to another room. Inside this room is another guard. Once he has his 
back turned go up and kill him. Go forward to come to a room with another 
guard. Sneak up to him and sneak'em. 

In the next room is a large stack of crates. Wait for the guard to turn his 
back then go up and sneak him. Go inside the door to your left. Go through the
small hallway and into the mainframe. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.06- Mainframe  | [306MF] |                                                 |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Welcome to the mainframe. As Riddick utters, Security is pretty tight. This
chapter would be impossible with only melee weapons. Luckily you get to use an
Assault Rifle for the first time here. This chapter begins with Riddick in
a crouched position on top of a balcony. Below the balcony is the DNA data
bank. You need to get down to ground level and put your DNA in the databank. 

Run all the way to the other side of the balcony and look down. On the other
side of the room are two crates stacked. Now make a running jump from the 
balcony and land on top of the two crates. On the ground to your right is a
mechanic fixing the databank computer. 

Once you landed on the crates you should have heard the computer A.I. say "Data
bank is ready for sample" or something like that. Look at the mechanic below
and wait for him to turn his back to you. Once he has turned jump of the crate
then sneak up behind him. Use the Left or Right trigger to stealth kill him.
Stroll up to the databank terminal and press the action button [X] to use it. 

When the computer has finished scanning it will alert security. Next to the 
mechanics corpse is a toolbox and an Assault Rifle. Go up and grab the assault
rifle [time for some whoop-ass]. Facing the tool box area turn left and aim
at the door. Crouching will help imrpove your accuracy and damage so it. After
a few seconds some guards will open up the door.

Shread them all to pieces with your assault rifle then go through the door. At
the end of the hall is a right turn. 3 or 4 guards will come out from around 
the corner. Use the crates in this area as cover while you take position. When
the guards show up do the same thing you did with the previous set. Now go 
around the corner and walk towards the door.

The door will slightly open and a guard will throw a grenade in. Quickly back
up and wait for the grenade to explode. Once you hear the bang go back to the
area in which it was the thrown. The explosion created a large hole in the
wall to your right. Go up to the hole and press the Left Trigger to do a melee
attack. 

Walk through the hole then go left. You will meet up with a guard carrying a
shotgun. Quickly kill him then go to the other side of the room. Above you is
a large fan preventing your advancement. To your left tucked in the corner is
the control box. Go up to it and press the action button to turn the fan off. 
Now turn around 180 degrees and you will view some crates. 

They are all stacked in huge piles. Climb on top of the one farthest to the
left. Then climb up the next one and the ones after that. When you reach the 
top of the stack look to the right. Between the stack of crates and the fan
is a small gap. Get a running start and jump over it. Crouch down and go under
the fan. 

On the floor to your left is a very thin grading with a guard patrolling below.
Turn on your flashlight [White Button] and shoot him to death. Now walk on top
of the grating to make it collapse. Look on the exact opposite side of the
hall in which you just killed the guard. Another shotgun wielding enemie will 
start firing at you. Take him out then continue down the hallway.

Turn right and go into the small hallway. When your through you will be in 
a large room with several crates and a Nano-Med station. To your left on the
other side of the room is a balcony with two guards. Quickly sprint across the
room and go up the stairs underneath the balcony. Continue up the stairs and
until you get to the balcony. Quickly kill the two guards before they can take
any life off of you. 

Head back down the stairs. Dont use the Nano-Med station just yet. Facing the
stairs look to your left and you will spot a dark hallway. Go inside and a 
guard will roll out. Quickly shoot him then go inside the ventalation hatch
on the left wall [Dont forget to use the Nano-Med station if you need to].
Follow the ventalation shaft until you come to a dark tunnel. 

Inside this small tunnel is a series of pipes. One of them obviously has a leak
in it. Use the valve near the pipe to shut it off. Not quickly hide in the 
corner. Two guards will come out to investagate the shut off. Turn your flash
light on so you can see them. Fire away until both of them are dead. There
was actually three guards, but one double backed. 

The third guard will open the door on the other side of the tunnel and toss in 
a grenade. Backup to the wall and wait for it to explode. When the fireworks 
are over kill the remaining guard then go over to where the grenade exploded.
The grenade once again blew a hole into the wall. Step inside and follow the
small hallway.

It leads to a large completely dark room. Run on through this room and you will
come to one lone guard on the right side. Take him out then keep following the
path and you will come to a Nano-Med station. Use it if needed then head to the
left. Welcome to the hardest part of first max. Well it isnt that hard compared
to some of the other parts of the game, but on hard difficulty it will give
you a run for your money. 

There are two bunkers in here, on the left and right. Each one of them has 
several guards inside. Spread all around the bunkers are several crates. On the
other side of the room is an elevator thats closed off for now. The easiest
way to kill the first group [Which can be whatever one you choose] is to rush 
them. 

Choose a group then go in guns blazing ready to kill. Aim for the head and 
torso and the group should be dead in no time. For the second group I recommend
finding a crate to use as cover. Peak out of it and take out any guards in 
sight. Once you've done that go inside the other bunker and rush them just 
as you did the previous group. When all the guards are dead the elevator will
come down along with a Riot Guard. 

At first glance this might look like suicide but it is actually queit possible
to win. Since the Riot Guard is extremely slow were going to use that to our
advantage. In order to kill a Riot Guard you must shoot the plating in its 
back. 3-4 clips with an assault rifle will work. We are going to play cat and
mouse with the Riot Guard. 

Lead him into one of the bunkers then quickly run around to the other side. 
Fire away one clip on his back and he will be temporarily stunned. Once Riddick
reloads drop another 36 rounds on him. Do this until he is dead. Once the fight
is over go over to the elevator and press the activation switch. This will 
take the elevator up. When you get to the toop you will come to a three way
junction. Go in the door marked "Cell Block A". 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.07- Prison Yard Riot  | [307PR] |                                          |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

This room has two different branches. The one directly ahead of you leads to 
a small room with a Nano-Med Station and the controls for the gate. The one
on your right leads down into the Cell Block, but there is a gate blocking you
at the base of the stairs. 

Stroll in the room ahead of you and use the valve to  open the gate. Use the 
Nano-Med station if you need to then go back into the hallway. 

Go around the corner and you will see a prisoner being shot to death. Can you
guess whats around the corner? Some guards. Walk around the corner and take
out the guards. Above the guards is a turret gun, which means death to you
unless you take it out fast. Just drop some rounds on it and it will blow up.

Kill any guards that you didnt kill before. If you turn right and look down the
cellblock you should see a turret gun firing at you. Get behind cover then 
pop out and destroy it. Take down the few guards that pop out then continue 
down the cell block. 

Turn left at the next junction and you will be under fire from a couple of
guards and a turret. Take out the turrret first then drop the guards with your
assault rifle. Continue down the cell block and turn right. Waste the lone 
guard here then go through the small hallway. Riddick realizes he needs to
trick the gaurds into opening the gate.

Now go back through the cell block. Take out any guards that get in your way.
When you reach the area where you started the stage turn right. Kill all the
guards here then go through the now opened gate. Use the radio transmitter that
the gaurd dropped to open the gate on the other side of the cell block. 

Yet again go back through the cell block. You should you to the prisoner lying
on the ground wounded. If you want to be morale, you should shoot him to end
his misery. 

Go forward and you will see a cut scene. Riddick jogs out into the courtyard
and is shot in the arm by a hidden guard. The guard is then tackeled by Riddick
and they fall in the pit together. As they fall Riddick uses the guard as a
cushion. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.08- The Pit  | [307TP] |                                                   |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

When the guard and Riddick fell the flashlight on the guards shot was damaged
and know it only has six minutes of power, which is more than enough to finish
this chapter. Go forward and through the tunnel until you come to a hallway
with a glowing blue substance everywhere. Some dwellers will attack you. 

Blast them to pieces and then continue until you come to a hole in the ground 
where the grading broke. Go down in the hole and you will be under the floor 
and on  top of the blue substance. Go right at the junction and then proceed 
down the hallway. Turn left and you will be in a short hallway with a valve 
laying on the ground. 

Take the Valve and go back to the torn grading. Jump over the hole and proceed
forward until you come to the junction. Once again take the a right and then a
left. You will see a weird looking man walking away muttering something. 
Next too the gate ahead of you is an object in which you must put the Valve in.
Put it in then turn it to open the gate. Proceed on the scaffold and through 
the tunnels. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.09- Popa Joe's Den  | [309PJ] |                                            |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Walk with Popa Joe until you get to the elevator. Walk in and he will take you
up. Follow him down the hallway and through the corridor's. When you come to
the room with two doors and a box of flares he will stop. Go up and talk to 
him.

Joe says that "he" told him that you would come to him (joe). Joe will stitch
your wound, but you must prove that you are not an imposter. Popa Joe has
recently lost his voicebox (radio) and he wants you to get it back. If you do
this he will stitch up your wounds and give you a special "gift". 

Go over to the box of flares and take the limited number of 12. Now go back
through the previous hallway. Go inside the elevator and press the button to go
down. Ahead of you are two different paths. The one on the left will take you
to some dark corridors, and you dont have a flashlight. The one ahead of you 
will take you back to the area of the previous chapter.

Take the path on the left and follow the blue plasma. When you come to a dark
corridor throw a flare inside. If there are any dwellers lurking nearby blast
them and move on. 

Go down the corridor and turn right. Ahead of you is a small room with two 
passages and explosive barrels everywhere. The area is infested with dwellers,
so I suggest moving quickly. Shoot the barrels to kill the dwellers then take
the small passage on the right. Go inside and get the Nano-Med cartridge and 
take the voice box. Now go back in the previous room. Kill the dwellers here
then go back into the dark corridor. 

Go down the corridor then turn left and go back in the large room. Run to the 
elevator and press the button to make it go up. Any dwellers following you will
be smashed by it if they jump. Go through the hallways and back to the small
room. Talk to Joe and he will thank you and you will be treated to a CG
cutscene. 

Popa Joe is stitching Riddick up while they chat a bit. After asking a few more
things Riddick asks how to get to Narc Land. Joe walks over to a small vent and
tells him that he goes out this way to get things from the hacks. Riddick 
begins to go inside, when all of the sudden the world around him freezes. The
mysterious voice in Riddick's head will start talking.

She gives him a gift, and tells him to use it well. The world will now unfreeze
and Riddick will now see through eyeshine. For those who dont know, eyeshine
means that he can see in the dark. However, when used in light it is almost
blinding. After smacking Joe around a bit and arguing about what just happened,
Riddick hops inside the vent. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.10- Dark Tunnels  | [310DT] |                                              |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Go to the end of the vent and jump out of the grating. You are now in what 
appears to be a small boiler room. Ahead of you is a hallway with several 
cubical looking machine. The hallway ahead of you turns left, but you will have
to deal with some dwellers before you can get to the end. 

I recommend you  hurry, since the dwellers in here seem to respawns. Anyway, 
head forward then turn left. Go around the corner and you be in another hallway
the same as theprevious one. Straight ahead of you is a wall. On your left are
some dwellers coming to rip you apart. On your right are two huge pipes coming
out of the wall. Blast apar any of the dwellers you see and then quickly go up 
the ladder. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.11- Showers  | [311SH] |                                                   |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Welcome to Narc Land, or otherwise the guards recreation area. When your in 
control take a 180 degree turn then head left. In the hallway are some stalls
behind curtains. Go up to the nearest one and flip the lightswitch to turn the
light off. A guard will come out of the nearest stall. Shoot him to death and
take his gun (pistol, but its real name is "gun").

Go around the corner and you will come to a large locker room. Quickly use the
lightswitch to the left of the entrance. This will shut off the lights. Flip
your eyeshine on by clicking the right thumbstick. This will make everything
a slightly purple tint but will allow you to see in the dark. 

When you turned off the light the guard will have noticed. They will be 
strolling along looking for anything suspicious. Quietly sneak up to the guard
and hit him in the back with your gun then take his ammo. Make your way to the
exact opposite side of the room you came from. You will reach a small hallway
with two different paths that lead around a wall.

Lean around the wall from either side and shoot the light on the cieling out. 
Quickly lean behind the wall to avoid being seen by the now alerted guard. Flip
your eyeshine on and lean back out. Wait for him to turn his back on you then
walk up and stealth kill him. Take his assault rifle then wait for the guards 
to show up. Kill them all then head out into the hallway. Take out any
remaining guards and head left. If you are low on health go right until you
find the Nano-Med station.

Once your ready head left. Go through the door and you will come to a couple
of guards. One is walking around at ground level and the others are patrolling
above on a balcony. Shoot the guard at ground level then snipe the others on
the balcony with your gun. 

Ahead of you is a stairway and on your right is a passage. Go in the passage
and you will come to a room with a three sided door pressing against a crate.
Kill all three guards in here then take the path on the right. Kill the two
guards that comme for you then continue. Go down the long skinny room and kill
the guard thats walking around near the door. Go through the little hole with
rail. You will meet up with some more guards in the next room. Take them out
then go in the pass on the right. 

You will come to a small hallway with a garage door on your right. Kill the
guard sitting around then go up to the eye reader located near the left of the
garage. Riddick sticks his eyes in, only to find he needs someone elses, 
Abbott's. Go back to the entrance of the hallway and head forward. Go right 
and kill the guard. Enter the door ahead of you to end the stage. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.12- Guards Quarters  | [312GQ] |                                           |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

When you walk out of the door you will find yourself behind a wall. On each 
side are openings leading out into a large courtyard type area. In the center
of the courtyard is some shrubry. On the other side of the area is a series
of balconys with guards patrolling. Below those balconies is a door with 
several guards patrolling. 

Two guards are patrolling on the balconies, while two more are on the ground 
level. When your ready go out into an opening and fire at the two guards on 
the ground level. When they are both dead take out your gun (pistol) and zoom
in at the guards on the balcony. Wait for them to stop then snipe them in the
head. After a few seconds some guards will come out of the door on the other
side of the courtyard. Take them out then head into the door. Inside you will
find an elevator. 

Take it up and you will be met by three guards. Two more guards will come out
of the door on the right. Kill them then head then go in the door to your
left. Proceed down the hallway and take out the guard when you reach the 
stairs. Go down the hallway and on the balcony. Continue down the balcony and
into the hallway. 

You will come to a two-way junction. Take out all the guards that pop out of
the corners then take the left path. Go up the stairs and proceed down the 
hallway. Kill the guard here then go right. Go up the stairs then quickly turn
around and waste the guard on the overhanging above. Now continue down the 
hallway and you will come to an outdoor area with some guards. Shoot the guards
on the ground level then take out the ones on the balcony. 

Take the rifle case that one of them dropped. Next to where the guard dropped
the rifle case is a door. Go up to the door and buzz in the speaker. Abbott
replies "what is it". Select the option "Ive got a package". Abbott opens the
door to reveal a halway. Walk in to end the stage. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.13- Abbott  | [313AB] |                                                    |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Walk in the door ahead of you to enter Abbott's apartment. He will right away
realize that you are not here to give him his new rifle. He picks up and 
Assault Rifle and starts attacking you. Right away run behind a pillar 
somewhere. When he starts to reload run out and shoot him up. If you didnít 
kill him the first time repeat the strategy. This guy really sucks, I kill him
with one clip every time. 

When you beat him the game will go into cut scene mode. Abbott is lying on the
ground in a huge pool of blood. Riddick leans over him and puts his fist in 
the air. Right before he swings he feels the tip of a gun on the back of his 
head.

Behind him is Johns. He explains to you that you and him are leaving butcher
bay. Unlucky for Johns Hoxie shows up with a couple of guards. You are then
taken to Hoxieís office. Hoxie says he should kill you both, but he doesn't.
Hoxie then turns around and hits Johns. He also tells Johns that he will give
him plus 20% on Riddick. He then proceeds to smack Johns around a little more.

Finally Johns gives in and offers 22%. Hoxie replies by telling him to get the
**** out of his slam. He then turns to Riddick. He talks about how his Slam 
is becoming a war zone, and what he intends to do with you. He decides to send
you to the mines, or otherwise Double Max.

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.14- Tower 17 | [314T7] |                                                   |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Sit back and watch the rather impressive cut scene. If you listen Riddick will
explain some things about Butcher Bay, and reveal one important fact. It can
contain the cons, but never control them.

Continue watching the cut scene and you will see a large cell being transported
to a holding area. The robotic arm firmly places the cell inside on of the
designated holes. When the cell is tucked tightly in the hole, the door opens
up. Out of the darkness comes an hysterical prisoner. He runs over to the cell
next to him and starts screaming at a gruff looking prisoner. The gruff inmate 
pushs him away. The hysterical inmate decides to try again, only to be thrown
down into the abyss.

Your view will now change to a security camers. Its cruising down the wall and
comes to the gruff looking prisoner you just saw. When the inmate realizes that
he was caught, he starts to panic. The turret fires away its machine gun, 
killing the gruff looking inmate. Life obviously means nothing to anyone in
Butcher Bay, except maybe Riddick (though not really). 

The cut scene will shift to another cell being taken down. It locks the cell
firmly into place, then the door opens. Out steps Riddick, looking pretty 
badass. 

When your in control immediatly turn right and follow the black inmate. You 
eventually reach the end of the cells and come to a hallway. Go through then
stroll into the hallway. The other inmate will walk inside as well. You will
begin to move down. An additional inmate inside here starts banging on the 
steel guard fence window. The guards shoot him to death.

The chapter ends once you get down.  
 
 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.15- Tower 17 Base  | [315TB] |                                             |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Once the elevator comes to a complete stop follow the black prisoner. When he
stops in the corner go over and talk to him. As he will explain, Double Max is
different from Maximum. The equivilant to Rust down here is Jagger Valance, 
though he has been missing for quite some time. 

There are two different ways to get pass the courtyard/recreation area. You
can fight your way up to Bam in the fighers ring, or get caught with drugs. 
Either way your objective is to get inside the Interrigation room and kill 
Abbott. For now we are just going to do the fighting ring method since it is
the quickest and most rewarding.

Anyway head down the hallway and into the courtyard. In order to get past this
area you are going to have to fight a blueskin. Lucky for you, Herman the 
blueskin is ready to face you in the ring. 

Go over to Centurion (inmate with no shirt and spade tattoe) and talk. He will
arange the fight, but you need to get the blueskin to face you. Go over to the
gate on the other side of the courtyard and talk to Herman. He accepts your
challenge. Now go back and talk to Centurion to start the fight. Herman is 
really easy, and since this is a skin fight you cant really be hurt (as long 
as you block). 

Start off by circling him and throwing a few punchs. use combo attacks like 
the left-right jab and uppercuts. Once he dies you will win 20 ud and have 
passage to the recreation area. When your ready to leave go talk to Centurion.
He will give you the name of your next opponent, "Baasem".  Go into the door 
that Harman was guarding and ge left down the short hallway. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.16- Recreation Area  | [316RA] |                                           |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

------
BAASIM
------

Most of side quests in this game are located in this area, so if you want to 
get the most out of your gameplay experience I suggest that you check out the
sidequest section. There are four parts to the recreation area. A, B, C, and 
D are all pretty much Identical except for the prisoners inside them. 

From your startign position inside a large room head left. Go up to the big
door with the sign saying "NO ****ING IN THE RECREATION AREA". The large door
will open up revealing part A of the recreation area. In part A there are three
doors. The one on the right will not open and has two guard walking around.
The door directly ahead of you has a Riot Guard inside. 

The door on your left leads to recreation area B. The difference between the 
A recreation area and the other areas is that the left door leads to the next
area in A, but the right door leads to the next area in all the others. First
off you should go see a inmate named Cricket in part A. Talk to him and he
will sell you a very sharp shiv for 30 ud. 

Take the door on left next to go into courtyard B. Talk to Baasim, who will 
accept your fight and tell you to go back and talk to Centurion. After he has
agreed to fight you head back to the tower 17 courtyard. Talk to Centurion to
begin fighting with Baasim. This guy is alot harder than Harmen, particularily
in the agility area.

However, compared to the later fighters he is still very easy. The simplest and
most effective method is block then punch right away. Block again then punch
again. Since he has no weapon he will not hurt you when you block and he 
punches. Keep hitting him until he starts to bleed alot. Once he is almost dead
hold down the block button and wait for him to swing. Right befor his fist
hist you press the right trigger to perform an instant death kill. 

--------
SAWTOOTH
--------

Once the fight is over go talk to Centurion to arrange the next fight. A guy 
named sawtooth is currently pigging out in the diner, or feedward. You will
need to talk to him to arrange the next fight. Go back into the large room
just befor the recreation area. Instead of going through the large door go
right and into the smaller but still tall door marked "Feed Ward". 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.17- Feed Ward  | [317FW] |                                                 |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Go around the hallway and you will be attacked by a Blueskin. Before you hit
him make sure you are out of view from the turret in the diner. This dude is
really easy, so just throw a few punches and he will die. Once he is dead head
into the feed ward and look for a fat gruff looking prisoner named Sawtooth.
Talk to him and he will accept your challenge. Now head back to Tower 17.

Talk to Centurion and he will start the fight. Sawtooth is alot harder than 
Baasim, mainly because he has an shiv. Because of that you cannot block him
and he is faster then normal due to the shivs size. Right when the fight starts
quickly take out your shiv. Your going to have to kill him quickly before he
can get too many hits off you.

Immediatly dodge his first attack (He will get the first attack since you have 
to switch to your shiv). Slice him with a left-right combo attack then dodge
his counter attack. Slash him again then dodge another one of his counter
attacks. Repeat this stradegy a few times and Sawtooth will die. Once he is 
dead go talk to Centurion. He tells you that Cusa is the next fighter, who is
located all the way in section D of the Recreation area. 

Go all the way to section D of the Recreation area. Talk to Cusa and he will
accept your fight. Now head back to the Tower 17 courtyard. Talk to Centurion
and he will arrange the next fight. Cusa is alot harder if your playing on
hard rather than normal. If your playing on normal he will die in 3-5 hits as
long as they are in a combo. If you are on hard your going to have to keep
circling him and jabbing.

Anyway, the real trick is to hit him before he hits you (kinda like in real 
life). If you can get a few combos on him he will drop pretty easy. On hard 
you will have to circle around him will throwing some jabs. Once the fight is
over go talk to Centurion. Only one fighter is left, Bam. This is the last
guy you will have to face. 

---
BAM
---

Believe it or not, Bam isnt as hard as you would think. While he is the hardest
fighter in the arena, he is nowhere near as hard as Abbott can be. When 
Centurion starts the fight you will see Bam coming down the stairs. He is 
complete with a shiny yellow armor and a spiked knuckle duster.  When the fight
starts immediatly start circling Bam. Throw a few punchs will dodging his
counter attacks.

Once you knock him off balance bring up a left-right combo attack. Dodge his
next attack then repeat the stradegy. He will die after 15 minutes (just 
kidding, probably only 30 seconds). Once he is dead you will see a cut scene.
Two guards come and collect Riddick then bring him into the drug interrigation
room. 

------
ABBOTT
------

Inside this room awaits Abbott, with a bat. He proceeds to knock around Riddick
then tells the guards to finish him off. However, as Riddick says the dont know
messing with. The mysterious female voice talks to Riddicka dn realese the
power from within. All of the sudden the camera will change view to outside 
door. You will hear a loud scream then the door flys off. The two dead guards
followed the door.

A shaken up Abbott stands up. Right away you will start to face Abbott. Even
though my previous stradegy WORKED, I have recieved couple of emails concerning
beating this guy. He is hard, but not impossible. I still think my previous
stradegy is incedably easy, so I still have to list it. Once the fight starts
immediatly attack him non-stop with you fists. DO NOT stop attacking. Abbott
will block probably 4/5 of the times you will swing.

This stradegy takes a long time, mabye up to 2 minutes. It only requires you
to press the right trigger. Just for the sake of some people I will list
another way to beat him. If you do the same thing you do with Bam this fight
will be much faster but also much more difficult. Anyway once he is dead take
his card and his bat. Search the large winding room and you will find another
large Nano-Med station. Use it to increase your health to six blocks.

Conceal your weapons then go back into Tower 17. Go into the Recreation area
and go to section D. Go in the door on the left and you will find a large door
with a sign marked "WORK PASS AREA". Go inside to finish this chapter. 


*ALTERNATE STRADEGY FROM GLEN BELTRAN*

I enjoy your faq on riddick and it helps alot. I found the funnest way to kill
abbott when you are fighting him after fighting bam. You need to get behind him
and grab him and then break his neck like you do in stealth killing.. This 
method is waaaaay cool. and way fast. one snap of his neck and he is history.
thanks 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.18- Work Pass | [318WP] |                                                  |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

The first room in the Work Pass Area is rectangular shaped with three different
doors. On the far left you will find a Riot Guard guarding a door. Strait ahead 
of you on to of a small platform you will find a door that leads into a control
room. On the far right tucked away in the dark you will find a door with a 
keypad.

Go over the one on the right and use abbotts key to open the door. When you get
inside you will notice that it is Pitch Black. This problem is solved by using
your eyeshine ability. Inside this large room is a mechanic and two guards. On
the right side of the room is a large flat platfrom that barely rises above the
ground level floor. Sneak under it then make some noise. A guard will come 
snooping around.

Wait until he turns his back to you then go up and stealth kill him. Do the 
same with the other guard. When only the mechanic is left go up and face him in
a melee fight. When he is dead take the Vent tool located where he was 
orignially standing. Now go back to the entrance and face the left side of the
room. Behind the large stack of crates and boxes is a wall. On the left side 
of that wall is a grating. Go inside the grating then follow the vent until you
fall down into the lower vent. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.19- Mine Entrance  | [319ME] |                                             |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

This chapter starts off with a cut scene. Riddick is riding on top of an 
elevator with two guard inside. Once you reach the bottom both guards will walk
outside and you will be given back control of Riddick. Wait until the guards 
completely exit the elevator then jump down inside. 

The pair of guards walk across a long bridge over an endless pit. On the other
side of the area across the bridge is small area carved out of the rock. On 
the left side of the area are two crates stacked on top on each other. On the
right side are two more crates that are lying on the ground floor. Wait until
the guards are all the way on the other side then slowly make your wat down the
bridge.

Climb the crates on the left to get a view of the entire area. Look down at the
guard and memorize their patrol patterns. Wait until one of them is alone at 
the base of the crates. When he has his back turned jump down and sneak attack
him. The other guard might notice if you made to much noise and will attack 
you. No problem, just climb the crates again and he will lose you.

Wait until the other guard comes near then jump down. Quickly sneak attack him
then look on the exact opposite side fo the area from the two stacked crates. 
You will see a large tunnel engraved inside the rock. Silently make your way
down the tunnel and you will come to another guard. Run out and attract his
attention.

Quickly run back to the area with the stacked crates and wait for him to 
follow. When he turns his back to you go up and sneak attack him. Now head back
down the tunnel and go into the door marked "Security Checkpoint". 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.20- Security Checkpoint  | [320SC] |                                       |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

I have had at least 20 emails regarding this section. As you may have already
guessed, this is can be a very hard to do chapter the first time. The security
checkpoint is one of the shortest and hardest chapters in the game. It consists
mainly of a long walkway with a large room. There are two exits to the area,
both having their pro/cons for taking. I will cover both here.

--------------------------------------------------------------------------------
HARD WAY NOW - EASY WAY LATER
--------------------------------------------------------------------------------

Run down the long walkway and look for some crates on the left. Run as fast
as you can behind them. No matter how fast you go the guards will still notice,
but will dismiss it as something else. Once the guards have lost intrest head
across the crates while still sticking to the shadows. Once you reach the last
crate peak out to the left and a lone guard will be standing there with his
back turned to you.

Go up and stealth kill him then drag his body back into the darkness of the 
crates. This is the part where you have two different choices. Ahead of you are
a stack of three crates. To the right of those crates is a Riot Guard along 
with two normal guards. This is gonna sound easier than it looks, but run your
little ass over to the crates and climb up quickly. Turn left and you will
see a balcony. Jump up on it then go in the door to the left. Go down the
stairs to finish.

--------------------------------------------------------------------------------
EASY WAY NOW - HARD WAY LATER
--------------------------------------------------------------------------------

Run down the long walkway and look for some crates on the left. Run as fast
as you can behind them. No matter how fast you go the guards will still notice,
but will dismiss it as something else. Once the guards have lost intrest head
across the crates while still sticking to the shadows. Once you reach the last
crate peak out to the left and a lone guard will be standing there with his
back turned to you.

Go up and stealth kill him then drag his body back into the darkness of the 
crates. This is the part where you have two different choices. Ahead of you is
a Riot Guard on the right. Behind the Riot Guard is a door. If you go through 
this door instead of the other one it will make the next chapter much harder.
If you insist on going through here just run out past the Riot Guard and into
the door. This is too fast for the Riot Guard and you will not get a fast 
response. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.21- Upper Mines | [321UM] |                                                |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

If you took the hard way in the last chapter you will end up on top of a small
balcony. Several pillars are on your right with other balconies on the other
side of the area. If you took the easy way last time you would end up on the
bottom of the area. 

--------------------------------------------------------------------------------
IF YOU TOOK THE HARD WAY LAST CHAPTER
--------------------------------------------------------------------------------

Quickly run down the balcony until you come to the corner. Go left then head
down the balcony. Stop when you reach the last opening in between the Pillars.
Below you are three crates and some guards patrolling. Quickly drop down behind
the crates and go into the shadows. Peek out to the left and spy on the guard
for a second memorizing is walkign patern. Once the guard has his back turned 
to you go up and stealth kill him.

On the left are two crates sitting side by side. Go over and hide behind them
and wait for another guard to come snooping around. Wait until he has his back
turned then go up and stealth attack him. On the right side of this large
hallway are soem crates that are piled up sloppily.  Between some of the crates
is a small opened area. Sneak inside and wait for the guard at the end of the
hallway to come near you. 

Wait until he has his back turned to you then go up and sneak attack him. Once 
he is dead go down the hallway and go up the stairs on the right. You will now
be in a small three way fork hallway with a guard talking to a blurskin. Sneak
up to the guard and stealth kill him. Talk to the Blueskin and he will tell 
you that the sharpshooter in the next room has the key needed for the door
beside you. 

Open the door on the right and run up to the guard patrolling the hallway. Get
as close as you can and wait for him to hit you. Right before the butt of the
gun smacks you press the left trigger to perform the reversal. Take his keycard
then run back to the door near the blueskin. Open it up to finish this chapter.

--------------------------------------------------------------------------------
IF YOU TOOK THE EASY WAY LAST TIME...
--------------------------------------------------------------------------------

Your screwed. Just kidding, but this chapter will be harder for you. The guards
on the balconies above you will contsantly be on patrol and will go in alert
mode if they see you. Never the less this is what I recommend you do. Run as
fast as you can down this walkway and hide in the shadows at the end. A guard
will most likely notice you and come snooping around.

Wait until his back is turned to you then go up and stealth kill him. Go down
the walkway to the left just a bit then hide in the shadows on the right. Bang
on the wall to attract the attention of one of the guards at the end of the
walkway. When the guard loses intrest sneak up and stealth kill him. Quickly 
run back into the shadows and wait for the other guard to come. When his back
is turned go up and stealth kill him.

Look for some crates that are piled up sloppily. Between some of the crates is
a small opened area. Sneak inside and wait for the guard at the end of the
hallway to come near you. 

Wait until he has his back turned to you then go up and sneak attack him. Once 
he is dead go down the hallway and go up the stairs on the right. You will now
be in a small three way fork hallway with a guard talking to a blurskin. Sneak
up to the guard and stealth kill him. Talk to the Blueskin and he will tell 
you that the sharpshooter in the next room has the key needed for the door
beside you. 

Open the door on the right and run up to the guard patrolling the hallway. Get
as close as you can and wait for him to hit you. Right before the butt of the
gun smacks you press the left trigger to perform the reversal. Take his keycard
then run back to the door near the blueskin. Open it up to finish this chapter.

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.22- Cargo Transport  | [322CT] |                                           |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

This area is consisted of three levels. There are several crates being lifted
up and down by four different lifts. Right now I BEG OF YOU FOR THE LOVE OF
GOD use the Nano-Med station because your goind to need the extra health. 
As I have mentioned before there are four lifts transporting things up and 
down. 

Facing the Nano-Med station face right and look at the two lifts. The one 
farthest away does not have anything moving on it. Wait until it comes down 
then quickly jump on it before it gets too far. Sometimes the gam will glitch
and you will die when you do this. Dont ask me why but it does happen and I
pity you. I had a saved game that did this like every time almost. 

Take this all the way down to the first floor then hop off. Here you will find
a miner standing next to a dead guard. Talk to the miner and he will sell you
his tranq gun for 50ud. Buy it to make the next couple chapters much easier. 
On the other side of the room opposite of where the guard is a door. This door
leads down into the mining core. Go through it to pass the stage. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.23- Mining Core  | [323MC] |                                               |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

You have finally made it to the Mines. This is the longest chapter in the game,
so be prepared to finish it. Once you start head up the stairs directly in 
front of you. Remember that their is a Nano-Med station in this room in case
you ever need it.

Go up the small stairs and you will come to a guard with his back turned. Use
your Tranq gun to stun him then go up and finish the job [Use the left trigger
to stomp on stunned enemies]. Look below the balcony he was guarding to 
discover a small mining area. A huge rock crushing machine resides in the 
middle along with three enemies.

On the right side of the area is a Riot Guard. Another guard is patrolling 
around the left side of the area. Near the guard is a mechanic. First shoot the
guard with your tranq gun. Next shoot the Mechanic. Hop over the guard rail
and into the mining area. Stick to the left side of the area and you will find
a power box. Use it to shut off the power for the rail defense system. 

On the far right side of the area is a elevator. Remember the three way hallway
you started in at the beginning of this chapter? If you looked around you 
would have noticed another branch going out to the right and leading into the
mining area. First of all you need to stomp the mechanic and the guard you 
stunned. Next run out in front of thr Riot Guard [No im not kidding]. 

Quickly run inside the hallway but make sure the Riot Guard is close enough so
that the door doesnt shut on him. Now run up the stairs to the right and jump
over the guard rail. Its a bit tricky but once its over you wont have to worry
about the Riot Guard anymore. When your ready to continue start going down the
huge hallway to the left of your current position. 

When you reach the corner go right. Stay up against the wall on the right side 
of the hallway. When you reach the corner peek out and you will see the a large
mining area. Directly ahead of you is a Riot Guard and two normal guars. If you
attack them head on you will most likely die, so I recommend doing this. Run 
out and shoot the Riot Guard to temporarily stun him. 

Quickly run back into the hallway to avade being killed by the guards. Hide 
inside a dark area and wait for the guards to come past. Stun them both with
your tranq gun then go up and stomp'em. When they are both dead head back into
the large mining area and shoot the Riot Guard. In the few seconds that he is
stunned look for some crates on the right. Underneath one of them is a small
passage.

Run inside the passage and you will see a man standing there. This is Jagger
Valance, the man you have been searching for. Go up and talk to him. You will
find out that in order for him to help you will need to do him a favor. A room
on the other side of the area is filled with lethal gases and inside is a 
package that he needs. He would do it himself, but his lungs arent what they
used to be.

Now look stay to the right side of the wall and you will come to a guard and
two miners. Shoot the guard then go up and stomp him [If the miners attack kill
them too]. TO your left should be some crates stacked close to each other. Stay
behind these as you follow the path. Ive drawn a map to help.

 ____________________________
|       PATH OF CRATES        \        ||/=== - Crate
| === === === === ===  MINERS  \        
|                =    ||       |       | - Wall
|                      ||JAGGER \
||  |   OPEN AREA           ____/
||  |____________      || / 
|           |     |      / 
<- GAS ROOM |     |      | 
  __________|     |      |


Eventually the crates will start to thin making you visible. To the left in the
wide open area are a couple of guards patrolling the area. Peak out between 
each crate and stun them with your tranq gun. When all of them are stunned go 
out into the open. Immediatly stomp all the guards to kill them then look for 
a ramp on the far left side of the area. Quickly run up it and stun the guard
to the right. 

Stomp him to finish the job then go in hallway on the right. Go down the stairs
to the left and you will find a door taped up. Go inside the door and you will
find the gas chamber. Make your way through until you come to some crates with
a hole in the wall. Jump on top of the crates then crouch. Go through the hole
and look down the slope to the left. Near the body on the ground is the 
package. 

Pick up the package then quickly go back through the gas chamber. Take the 
package back to Jagger but watch out for the patrolling Riot Guard. Go over and
talk to him. He tells you that above the gas room you were just in is a den
of dangerous creatures. The man you need to see to get the bomb is located in
Tower 19. Make your way back to the cargo transport area.

Remember how we went down last time? This time you need to go up. The lift that
will take you up is located on the far left side. Wait until it comes to the 
bottom and a crate will load onto it. Jump on the crate and you will begin 
moving up. Instead of getting of at floor number two and going all the way back
through three chapters we are going to take the shorter route. Wait until the 
lift gets to floor three then hop off.

Go inside the door to your right and you will come out above a ventalation 
shaft. Carefully jump down on top of it. On the left side is a bust on the 
outside of the shaft. Carefully climb into it then continue down the shaft. You
are now in the elevator that you came down in. Use the keycard to take the
elevator up. 

When you reach the top of the run out and you will be in a rectangular area
with an electric fence. On the left side of the area is one lone crate stacked
up against a wall. Pull yourself up onto the crate then shimmy on the wall.
Move left while hanging on to the ledge. When you are under the hanging rail
pull yourself up then grab on. 

Move down the rail to go over the room with the riot guard in it. When you get 
to the end drop down on to the wall. Conceal your weapon then drop down into
the Mine Entrance room. Go to the far left side of the room and use your key
card to get in the door. Remember this room? It used to be all dark, but that 
is now fixed. 

Sneak underneath the small platform and look at the door on the right. Unlike
your previous visit here the door is now unlocked. A guard is patrolling 
around the door. Shoot him with your tranq gun then go up and stomp him. Use 
yoour keycard to open the door then go into the ventalation shaft. Follow the
shaft and you will go above the feedward. Shoot out the lights here to prevent
the guards from locating you.

Shoot the guard to stun him then go up and stomp'em. Go around the hallway and 
take out the lights with the control panel. Continue on and shoot the guard
here. Quickly stomp him then continue around the caged area. When you come to
the guard shoot him then stomp him. Go right from here and take out the next
guard. Near the guard you just killed is a ventalation shaft. Go inside then
follow the shaft until it ends.  

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.24- Tower 19  | [324TW] |                                                  |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Continue down this short shaft and you will come to a immediate fall. When you
fall inside the room quickly take out the guard then go up and stomp him to end
the job. Use the computer terminal near the shaft to open the cell doors so you
may talk to Jupiter. Now face your back toward the computer terminal and look
to the left. Tucked away inside the darkness is a door. 

Go inside it and you will come to the cell block. Standing out on one of the 
doors is Jupiter. Go talk to him and he will hand over the bomb. Once him and
Riddick are done talking two guards will ambish you. Quickly shoot them both
with your tranq gun to stun them then go up and stomp them. Cells should be
repeatedly coming in and out of the area. When one gets close enough hop on to
end this chapter. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.25- Container Router | [325CR] |                                           |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Ride the Cell for a few seconds and will come to a stop. The power is down and
you must reactivate it. When your cell comes to a complete stop two guards will
start firing at you from the end of the tracks. Shoot them with your tranq gun
to stun them then go over and stomp'em to finish the job. 

On the side of the Cell that you just hopped off of is a small opening with a 
ladder. Turn on your eyeshine then go down the ladder. When you come to the
room with the heavy mist look near the corners to find the exit to this room. 
Go through and stun the guard that appears. Stomp him then go through this room
and you will come to another ladder.

Climb up it to continue to the next area. At the top you will meet up with a
guard. Shoot him with your tranq gun to stun him then go up and stomp him. Near
where he was patrolling is a ladder. Go UP it then walk along side the small
balcony. Go inside the little grating to continue. Follow the shaft until the
end then hop out.

You will drop down on top of some crates with a guard below. Immediatly shoot
him then go up and stomp him. Exit this room via the doorway on your right. 
Near the wall is a ladder tucked away in the darkness. Climb up it and you will
come out in a small hallway. Facing you is a non-active turret. Climb up then
go down a small hallway.

In the next room is a guard and a Nano-Med station. Run inside the room and
quickly stun the guard with your tranq gun. Go up and stomp him then use the
Nano-Med station if necessary. To your right is a Hallway that has an overlook
of the Cell Transport station you were just in. At the end of the hallway is
a Mechanic fixing a computer. 

Use your tranq gun to stun him then go up and stomp him. Use the computer 
terminal to start your cell back up again. Look down at the transport area at 
your cell. View helplessly as your Cell crashs. You are now forced to find
another Cell. Go back down the hallway then look for the grating that you had
previously came from. Jump in and go down the ventalation shaft.

Go to the end of the shaft then go down the ladder. Go back through this room
then into the next one. Go past the dead guard and open the door with your
new Red Security Key Card. The next part of this chapter consists of several
hallways populated not only by guards but they also contain several tripwires.
If you accidentally run through one of the beams it will alert the security 
system. 

You do not want to alert the security system. This activates the securtiy 
turrets [Which if your playing on normal or hard means your pretty much dead].
In order to stun the tripwire for a short amount of time you will have to shoot
the power box from which it is coming from. By the way, the tripwires are 
hard to spot unless you have eyeshine on. 

Proceed into the next hallway and take out the guard with your tranq gun. Go up
and stomp him then turn your eyeshine on. Look for the tripewire. On the wall
is a small box from which the tripwire is drawing its power. Shoot it with your
tranq gun to disable the beam then continue into the next hallway. Stun the
guard here then go up and stomp him.

Continue on and you will come to a very long dark hallway with a guard on 
patrol. Shoot him then run up and stomp his head.  Go down the hallway and you
will come to three way junction. Sneak into the hallway on the left of the
large security door. Inside this hallway is a mechanic. Shoot him with your
tranq gun to stomp him. Use the computer terminal here. The generator has 
failed and you will need to reactivate the back up generator. 

Go back into the three way junction room. Go up to the large security door but
dont go in yet. At the beginning of this hallway is a laser tripbeam. Turn on
your eyeshine then shoot the box to disable it. Go down the hallway and around 
the corner and you will come across another tripbeam. Shoot the power source 
to disable it then go around the corner. 

Quickly shoot the guard with your tranq gun then go up and stomp him. In this
room is a Nano-Med station, so use it if your low on health. Follow the hallway
until you come to the transport station. Its completely dark so your going to
have to use your eyeshine. Shoot the two guards in this area then go up and
stomp them both. Look around the tracks for anothers passage with a ladder. Go
down it and you will drop in a room with a large switch.

Flip it to restore power. Now go back up the ladder. Make your way back to the
three way junction room. Go over to the computer terminal where you killed the
mechanic. Use the computer terminal here to reactivate the cell transporting
process. Now make your way back down to the station and stay on the side of
the tracks. Cells will be repeatedly moving across the tracks and down into the
hole on the right side of the area.

Wait until one of them is at the top of the hole then quickly jump on. It might
take a few tries but once your on sit back and enjoy the ride. On the way down
you will meet up with some tripbeams [unavoidable, so dont worry]. When you get
to the bottom jump off onto the little balcony. Go inside the small grating
here to continue.

Follow the ventalation shaft all the way to the Mining Core. When you reach the
end jump out and you will be in the area where you first met Jagger. From here
travel across the large canyon room and into the gas chamber. Quickly go over
to where you first found the package for Jagger. A cut scene will be displayed
in which Riddick lights the bomb.

Riddick then walks back out into the hallway. He is stopped by a Riot Guard,
who takes a few seconds to realize its Riddick. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.26- Crash Site  | [326CS] |                                                |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

When this chapter starts you will view a rather lon cut scene. Riddick is being
strapped down and transported in a holding cell. The Riot Guard will turn you
over to the normal guards. They strap you down and the cell begins to move. 
During the transportation an explosion occurs [I wonder where from...]. The
Cell falls and crashs. The cells computer A.I. announces that the Cell has
gone into emergency mode. Everything dims but slowly starts coming back into
focus. 

One of the guards stands up and puts the Cell in full emergency mode. The door
of the Cell opens up after a few seconds. Riddick is released from his straps,
only to met by a shotgun aiming at his face. One of the two guards strolls
outside to find out what happen. The other guard stays here to guard you but 
looks like hes gonna crap his pants. When your back in control go up the guard
and he will try to melee attack you.

Quickly press the right trigger to perform a reversal and kill the guard. Go
out of the cell and turn on your eyeshine. Follow the tracks to your right and
you will come to a large hole. The game goes into cut scene mode from here. 
Riddick peeks around the rocks at the guard who is talking on his radio. After
a few seconds he starts looking again. A large monster comes out of the hole
behind him. 

A minature of the monster pops off its back and silently sneaks up to the 
guard. It silently cuts his head off then drags him back into the large hole. 
Once you are back in control immediatly jump into the hole that the Xeno came
out of. No im not joking, you need to jump down the hole. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.27- Abandoned Equipment Center  | [327AE] |                                |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

This chapter places you inside the hole you just jumped down. In front of you
is the dead guard. Start walking up to him and the corpse will be pulled away
by a tenticle. He leaves his shotgun behind for you [Yes! Finally a gun!]. 
Keep going down the tunnel and you will come to a dirty outcropping. The large
Xeno monster will break out of the wall on your right.

Quickly run around the Xeno then into the tall doorway behind it. Shoot all the
Xeno that come attack you then continue down the hall. The room you come to has
a large ramp on the left and another hallway on the right. Several Xeno will 
start coming down the ramp and out of the hallway. The most annoying thing 
about Xeno is that they respawn every few seconds.

That means you will have to stay in each area and wait for the waves to stop
coming. You could also run through the room taking a few out on the way, but 
that is risky and has a large potential to fail. Anyway quickly take out the 
Xeno in here then hide in one of the corners. Defend the room from all the Xeno
that attack you. Once they are all dead head into the hallway that used to 
be to the right of you.

Here lay the ruins of a bridge. A few Xeno will immediatly attack you. Kill all
of them and their spawn then look for a guard on the bridge. Walk up to him to
collect some shotgun ammo then head back to the room with the ramp in it. Take
out any Xeno that appear then head up the ramp. Jump over to the wall on the
right then climb up. To the right of your position is another dirt ramp. 

Kill the Xeno that come down the ramp then wait for their spawn. Blast them 
once they come then go up the dirt ramp. Go right and take out any Xeno then
climb up into the hallway. Murder all the Xeno in the hallway then go down it.
You will come to two crates stacked on top of each other. They are pressed 
against a wall. Dont jump over just yet, wait for the Xeno spawn to attack.

When the Xeno come blast them all. Make sure they are dead [They will attack 
you will climbing if they are still alive] then climb up on top of the crates. 
Climb on top of the wall then hop over. To your left is a locked door that uses
a mechanical key. Go down the path to your right and kill the two Xeno that 
attack you. Go around the corner and kill the Xeno here. Go into the next area
to advance. 

Blast the two Xeno in here then go over to the area with a Vent hanging 
overhead. Next to the vent is a crate with a ventool laying on top of it. Right
were the vent meets the wall is a grating. Go over and press X when it is 
highlighted. Riddick grabs on to the edge and pulls himself then flips into the
vent. 

Follow the shaft until the end then jump out. Immediatly kill the Xeno here 
then look around. Use the Power box to turn on the lights in the facility. Go
in the next room and you will see a large drilling machine. No you can't drive
it, but later you will get to use it. Anyway go into the door that leads out
of the garage and into a dark area. 

You will come out on the other side of the ruined bridge. If any Xeno spawn 
here blast them then look around for a dead guard. When you find him go over 
and take the key. At the base of your side of the bridge is a small area filled
with cement blocks. Above it is some steel wiring that runs all the way to the
other side of the bridge. Look up at it and press X and Riddick will swing
up on it.

Use the cables to go all the way over the pit and onto the other side. Drop 
down once you reach the other side and take out the Xeno. Go back into the
room with ramp. Go up the ramp and into the hallway. Use the two crates to jump
over the wall. Now use the key on the door to your left and it will open up.
Kill all the Xeno in here then go into the next room.

A Power Cell charger is located in this room, but we have one problem. Riddick
doesent have a powercell. The next part of the chapter can be extremely 
difficult due to the amount of Xeno in the area. Use the power station in here
to turn the lights on. Use the door on your right and you will be in a long
hallway. Now make a run for it and take out any Xeno that come in your way.

When you reach the end go inside the door then go left through the small room. 
Inside this room is a prototype assault rife along with a ton of shotgun ammo.
In addition to that there is a powercell. Grab everything then look to the back
of the room. There is a ventalation shaft from which several Xeno will come 
out. Once by one splatter their guts all over the wall.

Once they stop coming head back into the previous hallway. Run down the hallway
and take out any Xeno that attack you. Once you are in the next room go over
to the Power Cell recharger. Use it to charge up the powercell then continue
through the next room. When you come to the ventalation shaft hanging out of 
the wall hop inside. Make your way back to the drill then use the powercell
to start it up. 

Start the drill up and watch it power through the wall. Walk into the room the
drill opened up then blast the Xeno away. Crawl into the broken ventalation 
shaft to end the chapter. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.28- Central Storage  | [328CS] |                                           |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Continue down the ventalation shaft and you will come out overlooking a small
room. Below you is a guard that is fighting off Xeno that keep attacking him. 
You cannot get down nor can you shoot the guard so dont try. Continue down the
ventalation shaft until you reach the end. Kick out the small grating and you
will fall on top of a small balcony.

Above you is a hangrail. Look up and press X. Riddick will jump up on it. On
the other side of the hangrail is a balcony with Xeno blood [Green Plasma 
substance] spread all over the wall. Climb on over there then jump down. Go
in the tunnel here then jump down when you come to the small dark shaft. Before
you go down pop the two Xeno that show up.

Go down the shaft and you will come to a room with a guard in it. To the right
is a door that is the beggining of one of two paths you need to go down to
advance. In front of the guard is a door with Xeno pouring out. The guard is
quickly blasting them once they come through the door. Shoot the guard in the
head and the Xeno will stop coming.

There are two ways to get to your destinanation from here. If you go in the 
door to the right you will be going the hard way. If you go in the door ahead
of you that the Xeno were pouring out of then you will be taking the easy way.
Im just going to cover the easy way for now. Go inside the door ahead of you
and you will be in a large storage area with crates stacked high. 

At the base of the crates are two guards fighting off the Xeno that keep 
attacking. Use this little civil war to your advantage and take both the guards
and Xeno out at the same time. When everything is dead look for a crate on the
left side of the forklift. Climb on up it then up the one next to it. Shoot
the Xeno here then look to the right.

Quickly leap on top of the forklift. Jump over the gap and onto the crates that
were previously on the other side of the room. Immediatly shoot the Xeno that
is waiting on the crates for you then head down the crates to the right. Hop
inside the ventalation shaft and continue. Keep going down the shaft and you
will come to a junction.

There is another shaft in the dark area of this room. Go inside the shaft and
quickly kill the Xeno that spawns there. Follow the shaft until you come to 
a tall circular room. In the middle of the room is a ladder. Go down it and 
you will come to the base of the room. Go inside the shaft at the bottom. The
ventalation shaft leads to a large room.

Inside the room is a Riot guard fending off a large Xeno. You fall on top of 
some staced crates. To your right is a door with a yellow light on top of it.
Quickly jump down to the ground level then go inside the door. The door leads
into a hallway with a Riot Guard. His back is turned, giving you a perfect
view of his weak spot. 

Switch to your assault rifle and shoot him directly in the back. This will
stun him for a second so you can reload. After two clips with the prototype
rifle hes pretty much dead. Head down the hallway and you will come to a door
with a sign that says "Loading Docks". Go through the door to continue. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.29- Loading Docks  | [329LD] |                                             |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

The first part of this chapter can be very difficult especially if you are low
on health and you are playing the hard difficulty. In the next room is a rail
defense system, or otherwise known as Turrets. Your going to have to be fast
about everything you do. Take out your rifle then run out of the door. To your
left is a long balcony with several crates that you can use for cover. 

Quickly run to the left and hide behind the first set of crates. Shoot any Xeno
that attack you then make a run for the second crates. On the other side of the
room to the far right is another balcony. Two guards are standing on it firing 
at you. Shoot the two guards then make a run for the next set of crates. Take
out any enemies that come for you then head through the door on the left side.

Shoot the guard in here then go down the hallway. Go inside the elevator then
flip the switch. The elevator will take you up. When you reach the top walk out
and shoot the guard then use the Nano-Med station as you probably need it. Go
down the long hallway and into the next room. Flip the elevator switch here 
then go inside the elevator. When the elevator stops kill the two guards. 

Take a look around. You are in an absolutly huge room with a large elevator on
the right side. Go inside it and press the switch on the left wall to make it
go up. When the elevator stops run behind the crates on the left side. In the
next area is a Riot Guard and two normal guards. Run out and let them notice 
you then go back behind the crate.

The Riot guard will come looking for you, but will stop right next the corner 
of the crate. Wait until he turns his back then sneak out. Drop a clip on his
back armor then quickly reload while hes stunned. Shoot another clip of bullets
at his back and the Riot Guard will fall. Now shoot the guards to death then
go on the left side of the area. Go through the door here to continue.

Right away you will be attacked by two guards at the end of the hallway. Shoot
them both to death then take out any Xeno that spawn here. Continue down the
hallway and take out any guards that attack you. On the right side of the next
hall is a large machine. Kill the guards inside the room then go up to the 
machine. Use it and your maximum health will increase to 8 blocks.

Keep following the hallway and you will come to another guard patrolling near
a door. Take him out then head through the door. Two balconies are in this room
and both have guards on them. There are also two guards on the ground level.
Kill the two ground level guards first then take out the two guards on the
balcony ahead of you. Now turn around and kill the guard above you on top of 
the balcony. 

Go collect their ammo then go in the large elevator on the left side of the
room. Use the switch to go up. When you reach the top you will be facing a Riot
Guard dead on. Quickly run past him before he can react then start circling
him. Drop two clips on his back and he will fall dead. Pick up his Minigun
then head in the door on the other side of the room.

Ahead of you is a control panel with two switches. Kill the guard in here then
flip the switch HE WAS NEAR. If you use the other switch you will have to face
another Riot Guard. The switch will open a door. Go inside it to complete the
chapter. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.30- Fuel Transport | [330FT] |                                             |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/
 
In this chapter, or room, you willhave your firsy encounter with a Heavy Guard.
To put it in a short phrase, Heavy Guards kick ass. They are huge robotic suits
that guards can mount in and operate. They're armor is pretty much impenetrable
to all bullets. However, the armor is exceptionally weak to explosions/fire. 

Above the Heavy Guard is fuel being transported across the room. In order to
destroy the heavy guard, you are going to have to shoot the fuel tanks as they
are moving above it. 

When the battle starts immediatly run behind one of the many pillars in the
room. The fuel tanks you need to shoot come in three different rows. They come
by pretty fast, so make sure your ready. You dont have to drop the barrels 
directly on top of the heavy guard, but they must be pretty close. 

You most likely have the minigun with you, drop it. Take out a shotgun/assault
rifle. Whenever you have the chance, peek out from behind the pillars and shoot
the barrals that are above the Heavy Guard. After about 5-8 hits, the Heavy 
Guard will blow up. Grab your minigun and continue past it.
 
 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.31- Hanger  | [331HA] |                                                    |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

The hanger is a long tall hallway with a runway coming out from the left. Make
sure you have a Minigun when starting this, since you will have to deal with
two Riot Guards. Walk forward and a Riot Guard will pop out from behind some 
crates. Take your Minigun and pump him full of lead. On the other side of the
hanger is another Riot Guard, which will have noticed you by now. 

Do the same thing you did with the previous Riot Guard, just spray him with 
bullets. Go down the runway to the left and take out all the guards defending 
the ship. 

Once everything is dead, go over to the ship and the door will open. Climb up
into the door to start the cut scene. Inside the ship is Jagger, who is having
a hard time opening the cockpit. Riddick steps in to help Jagger, who steps
back talking like an idiot. While Jagger is watching Riddick, Johns sneaks 
into the ship and punchs Jagger, temporarily knocking him out. 

He then points a gun to Riddick's head, but hes doesnt know that Riddick has a 
shiv hidden. Riddick stabbs Johns in the ribs and then the two start to fight.

In the midst of the fight Johns drops his gun, and Jagger picks it up. After
a few seconds of aiming he fires and accidentally hits Riddick in the ribs. A
few seconds later guards come charging into the ship. They shoot Jagger since 
hes armed. The next scene shows Riddick and Johns once again meeting with with
the Hoxie in his office. 

After threating to kill both of them, he decides Johns will recieve nothing and
Riddick will be put in Cryo sleep. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.32- Exersize Area | [332EA] |                                              |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

--------------------------------------------------------------------------------
MONDAY
--------------------------------------------------------------------------------

Welcome to the Triple Max section of butcher bay. At the start of the chapter
you will be awakened. As a Triple Max prisoner you are only intilted to two
minutes of exercize each day. Today is monday and you have two minutes to do
whatever you want. Each day the Computer A.I. will say phrases and quotes. When
your two minutes are up Riddick will fall on the floor and everyting will go
black.

--------------------------------------------------------------------------------
TUESDAY
--------------------------------------------------------------------------------

You will be awaken on Tuesday. Unlike monday you now have another inmate for
company. Too bad that hes unstable and wont talk to you. After two more minutes
you will fall to the ground and everything will go dark. 

--------------------------------------------------------------------------------
WENSDAY
--------------------------------------------------------------------------------

Riddick will revive again on Wensday. After two more minutes Riddick will fall
to the ground and everything will go dark. 

--------------------------------------------------------------------------------
THURSDAY
--------------------------------------------------------------------------------

Once you reach thursday Riddick realizes how to escape. By jumping inside of
another Inmates cyro cell he can be transported all the way to the Cyro 
pyramids. When this happens go over to the other guys transport cell and press
the X button to make Riddick hop in. The machine arm drops Magico on you but
Riddick pushs him off. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.33- Cryo Pyramids  | [333CP] |                                             |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

This chapter begins with a cut scene. Riddick is riding through the transport
area and talking about something. Once his cell stops Riddick will hop out. 
Once you get control you will fall asleep. You will be awoken by a small
floating machine poking at you. It will do a little damage. Punch it a few 
times and it will deactivate. 

A couple of medium guards will come out of a door near you. Your objective is
to get through that door but you cannot fight the medium guards. Quickly run
up one of the Cyro Pyramids. Look around to see where the medium guards are
walking. Wait until they are a good distance away from the door then run down
the pyramid. Quickly run into the door to advance to the next chapter. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.34- Facility Control  | [334FC] |                                          |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Go forward and take a glance to the left. A large see through door with two 
Medium Guards will be staring back at you. They cannot get through so don't
worry. Run down the hallway to the right and look for a shining black object on
the ground. Out of it will come on of those little machines [Which will now
be called Cyro Droids]. 

Quickly kill the Cyro Droid then jump down into the hole from wence he came out
of. Proceed down the long tunnel filled with red gas and kill any Cyro Droids 
that get in your way. At the end of the tunnel is a small opening in the 
cieling. Jump up so that you are in the shimmy position and have a view of the
area above. 

A guard is patrolling around above you. Wait until he has his back turned then
go up and crack his gun. Take his gun [By which I mean pistol] then go down the
short hallway. Jump down the other hole at the end of the hallway. Shoot all
the Cyro Droids that attack you in this hallway. Once they are all dead make
your way down the hallway.

When you reach the end of the tunnel pull your self up then head up the stairs. 
To your left are several office cubicals and a computer terminal. Next to the
computer terminal is a lone guard with his back turned to you. Quietly go up
and crack his neck. A guard will pop out of the room on the right. Quickly 
shoot him in the head. Use the computer terminal to open all the doors. 

Two guards will come from behind and attack you. Take them out then grab the
ones shotgun and the other ones ammo. Now go back down the stairs and into the 
tunnel. Go through the red mist and pull your self up. Hop down the other
tunnel then head through the red gas. Once again pull yourself up. Ahead of you
are two medium gaurds. Despite their approach medium guards actually pretty
easy. 

Shoot them below the circle in the middle of their armor and they will die 
quickly. Continue down the hallway and you will come to a large storage area.
In this room are several inactive medium guards and AN EMPTY HEAVY GUARD layinh
in the back. Go over to the heavy gaurd and hop on it [Time to kick some ass]. 

Press the right trigger to fire the minigun and the left trigger to use the
explosive launcher. Immediatly destroy all the medium guards in here to prevent
them from being a problem later. Go inside the door on your right and you will
be attacked by a heavy guard. Use your minigun to wipe him out then continue 
down the short hallway and go into the elevator. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.35- Corporate Offices  | [336CO] |                                         |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

When the elevator opens directly in front of you will be a long hallway. To the
right of you are several guards at the end of the hall. Stroll out into the 
hallway and you will get a message from the A.I. in the Heavy Guard. It tells
you to walk over minor targets in order to conserve ammo. Should you? Why not?
Go to your right and run down the guards then stomp them to death. 

Now go left and continue down the short hall. Continue down the path and you
will eventually come to some medium guards. No problem here, just blast through
them with your minigun or explosive launcher. Keep following the hall and take
out any guards that get in your way. Eventually you will come to a large area
with several large double doors sets. Tucked away in one of the corners is an
elevator. Walk your heavy guard into it and the chapter will end. 

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|3.36- Take off Platform | [336TP] |                                          |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

When you reach the top walk out. Kill anything in sight and go down the 
hallway. Follow the hallway and smash any guard that you come at you. You will
come to an area with a couple doors. Kill the medium guards and a door will 
open. In the next room there are two guards. 

Kill them then out of another door will come a Heavy Guard. Kill it then you 
will get a message saying that you should  exit the unit immediately. Get out 
and another heavy guard will come out of a door. There is an odd shaped door 
with a switch next to it. Press the switch and the door will open. 

Run out a little bit and the game will go into cutscene mode. The cut scene 
shows Riddick running to the edge of the Take-off platform. When he gets to the
ledge he turns around to face some guards and a heavy guard. The heavy guard 
yells "Give Up Prisoner". But right after he says it a ship flyís up behind 
Riddick and you here Johns tell him to get in. 

Riddick jumps on the Ship and goes inside. Inside the Ship is Johns flying. He 
tells  Riddick that heís leaving butcher bay and taking Riddick with him. After
talking Riddick knocks Johns out and then takes control. However, the ship  
gets damaged by a missile. Riddick then proceeds to fly the ship into Hoxieís
office window.

Riddick gets out and finds Hoxie scared and whimpering. After some talking 
Hoxie Tricks Riddick and leaves via a secret passage. Out of the doors come 
Hoxieís personal guards. Many people think that they are hard but I think
they are quite easy. Grab the Minigun on the floor and unleash an unlimited
supply of lead into them. 

When you kill both of them Riddick will walk over to one of them and use its 
rocket launcher to open up Hoxieís Secret Room. Out comes Hoxie and he bangs 
his head on the desk. With Hoxie begging for his life Riddick asks for the 
codes to his ship. Hoxie tells Riddick that there in his desk. Johns will now 
wake up. Riddick asks him if he can walk and run. 

After there done talking Riddick turns to Hoxie and quietly asks him "Howís 
your eyesight". After that you will see Johns being escorted down a  hallway by 
a guard. All of the Sudden two guards will come rushing down the hallway 
screaming that they have a hostage situation. They also say to Riddick on 
sight. 

When they arrive in Hoxieís office they see someone sitting in Hoxieís Chair. 
Heís dressed in a Triple Max suit and is wearing goggles. They fire Away, 
thinking its Riddick. Once they shine their flashlight on him, they find out 
who they really shot. The next scene shows Hoxieís ship climbing out of the 
prison. 

Inside is Johns and at the control is the guard. The guard takes of his helmet
to reveal that he is Riddick. After talking a bit they blast of higher until 
theyíre out of sight. Wait until the credits are over and you will see a teaser 
for the  Chronicles of Riddick movie.

 /===========================================================================\
0=============================================================================0
|4) Side Quests | [04SQU] |                                                   |
0=============================================================================0
 \===========================================================================/

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.01- Cigarette Pack Locations | [301CL] |                                   |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

--------------------------------------------------------------------------------

Cigeratte Pack Number - #35

Manufacturer          - Bloss
Warning               - Do Not feed to Children
Reward                - Game Concept art 32
Location              - When you first start the game you will find your
                        self outside the entrance to buthcer bay. once you 
                        have cracked johns necks, one of the prisoners will
                        open a hatch behind you. Jump down it and look to
                        the right to find the pack.

--------------------------------------------------------------------------------

Cigeratte Pack Number - #1
Manufacturer          - Hogdahl's Finest 
Warning               - May Reduce Ability to listen to questions
Reward                - TCOR Combo Trailer
Location              - After you go down the hatch travel threw the tunnel
                        and various rooms and you will eventually end up 
                        a large room. To the right there is an anclave with 
                        10 ud and the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #6
Manufacturer          - Desert Air
Warning               - Not for Weak Throats
Reward                - Movie Still 1
Location              - In the tutorial you will eventually come to room with 
                        a guard in it that has a shotgun. Kill him then take 
                        the pack thats on the metal table behind him. 



--------------------------------------------------------------------------------

Cigeratte Pack Number - #25
Manufacturer          - Voodoo
Warning               - Will Make your life a living HELL
Reward                - Game Concept Art 24
Location              - Go talk to Waman while your still in first max. He 
                        tells you to kill molina. Molina is in the cell 
                        across the hall. Go kill him and then come back to 
                        waman. Talk to him and he will give you the pack. 



--------------------------------------------------------------------------------

Cigeratte Pack Number - #58
Manufacturer          - Habibs
Warning               - Could Cause Hullucinations
Reward                - Game Concept art 35
Location              - Go to the Aquila territory and find an open cell. 
                        Inside the sell is th epack lying on the ground.
                        


--------------------------------------------------------------------------------

Cigeratte Pack Number - #59 
Manufacturer          - Just regular Grass
Warning               - Will not replace regular "grass"
Reward                - Movie Concept Art 4
Location              - Go to the aquila territory and find the open cell
                        with moondog. Talk to him and he will give you the
                        pack of smokes.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #57
Manufacturer          - MBryo
Warning               - Dont smoke while being pregnant
Reward                - Game Concept art 36
Location              - after you kill rust walk back towards the courtyard 
                        and you will see 2 guards chasing a prisoner. After 
                        they pass walk around the corner and talk to blueboy.
                        He will give you the pack.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #26
Manufacturer          - The Counts Forest
Warning               - Makes you Immortal
Reward                - Game Concept Art 25, Riddick Prototype
Location              - When you find the courtyard in first max you will 
                        see booger leaning against the slanted wall. Talk 
                        to him and he will sell you the pack for 20 ud.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #12 
Manufacturer          - Dr. Filur
Warning               - Not endorsed by actual doctors
Reward                - Movie Set 6
Location              - In the infermary there is a door that leads into an 
                        operating room.Kil the 2 guards then take the ones 
                        pass card. Go throught he door On the chair theres 
                        a scapel and the cigarette pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #13
Manufacturer          - Alunda Classics
Warning               - Might make you strange
Reward                - game Concept Art 22
Location              - In the mainframe there is a room with a catwalk 
                        hanging overhead. Climb up onto it and towards the 
                        end the pack lying on the ground


--------------------------------------------------------------------------------

Cigeratte Pack Number - #27
Manufacturer          - The Beetle Blend
Warning               - May Contain a Small Amount of Poison
Reward                - Concept Art 1, Riddick Prototype 2
Location              - When you kill the riot guard in the main frame, he 
                        will drop the pack of cigarettes. 

--------------------------------------------------------------------------------


Cigeratte Pack Number - #15
Manufacturer          - Mont Noir
Warning               - Do Not Mix with Fire
Reward                - Game concept art 17 TCOR Novelization
Location              - In "The Pit" you will come across a locked gate with a 
                        swich lying on the ground to the left of the switch is 
                        the pack of smokes.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #16
Manufacturer          - OP
Warning               - Do Not smoke While Sleeping
Reward                - Movie Concept Art 2
Location              - In popas den there is a large room with some explosives 
                        Go through one of the doors and you will notice a hole 
                        in the wall to the right.Crall in the hole to find the 
                        pack of smokes to the right.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #28
Manufacturer          - Karaven
Warning               - NONE
Reward                - Game concept art 3
Location              - At the end of the dark tunnels chapter, there are some 
                        pubicals. The pack is one of them.



--------------------------------------------------------------------------------

Cigarette Pack Number - #29
Manufacturer          - Yups
Warning               - Tastes like wet dognuts
Reward                - Game Concept Art 12
Location              - In the shower area, there is a locker room. Find it 
                         and search the lockers. You should find 10 ud, a 
                         shotgun, and the pack of cigarettes 


--------------------------------------------------------------------------------

Cigarette Pack Number - #30
Manufacturer          - Q
Warning               - Will make your skin crawl
Reward                - Game Concept Art 31
Location              - Go to the Armory. If you look around the floor near 
                        the main door you will see the pack of smokes laying 
                        there on the ground


--------------------------------------------------------------------------------

Cigarette Pack Number - #33
Manufacturer          - Guards
Warning               - Only For Guards At Butcher Bay
Reward                - Movie Set 7
Location              - In the Guards quarters, there are several shops. You 
                        can buy a lot of things, including smokes.  


--------------------------------------------------------------------------------

Cigarette Pack Number - #32
Manufacturer          - Gronko's Bar
Warning               - Will only taste OK if mixed with alcohol
Reward                - Movie Prop 1
Location              - In the guards chambers there is a room where a 
                        chancellor is wanting to buy some liqour for 50 uds. 
                        Give him any liqour you got from the shops and he 
                        will give you 50 uds and the pack of smokes.


--------------------------------------------------------------------------------

Cigarette Pack Number - #5
Manufacturer          - Charlies
Warning               - Smoking Parents may give birth to wrinkly shildren
Reward                - Game Concept Art 19
Location              - When you first start in Double Max, you will be in a 
                        row of cells. Go into the one next to the hallway. 
                        Flip the bunk to find the pack.

--------------------------------------------------------------------------------

Cigeratte Pack Number - #56
Manufacturer          - Yoshimi
Warning               - Do you realize that everyone you know will someday 
                        die?
Reward                - Movie Set 5
Location              - In section B of the Recreation center theres a guy
                        named Pink. Talk to him and he will sell you the pack
                        for 10 ud.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #7
Manufacturer          - Dog Smokes
Warning               - Not Even Healthy!
Reward                - Movie Set 01
Location              - Talk to the guy in the right hallway of the feed
                        ward, he will sell you 5 packs of smokes, this 
                        one 10 ud.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #8
Manufacturer          - Black Death
Warning               - Nicotine may build up character
Reward                - Movie Set 2
Location              - This one is 10 ud.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #9
Manufacturer          - Charlies Chocolat Cigarettes
Warning               - Emits toxic gas is heated
Reward                - Movie Set 03
Location              - for 15 ud.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #10
Manufacturer          - Pirate
Warning               - Danger inside
Reward                - Game Concept Art 11
Location              - For 25 ud.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #11
Manufacturer          - Roulette
Warning               - One of these sigarettes will cause instant death
Reward                - Game Concept Art 37
Location              - for 30 ud. 


--------------------------------------------------------------------------------

Cigeratte Pack Number - #3
Manufacturer          - Carl's Blend
Warning               - Not worth dying for
Reward                - Game Concept Art
Location              - Get Gulags red tube for him and he will give you 
                        the pack of smokes.

--------------------------------------------------------------------------------

Cigeratte Pack Number - #32 
Manufacturer          - Old Timer
Warning               - Designed to make you Dizzy
Reward                - Game Concept Art 28
Location              - Finish the Nurses sidequest and he will reward
                        you with the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #18 
Manufacturer          - Yoyall
Warning               - Makes pregnant women look cool
Reward                - Game Concept Art 20
Location              - Defeat baasim in the ring and then go talk to
                        centurion. He will give you 20 ud and the pack of 
                        smokes.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #19
Manufacturer          - Starlife
Warning               - Do not eat contents
Reward                - Game Concept Art 39
Location              - Defeat sawtooth in the ring and then go talk to
                        centurion. He will give you 20 ud and the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #20 
Manufacturer          - Clemens
Warning               - Cigarettes cause smoke
Reward                - Game Concept Art 6
Location              - Defeat Cusa in the ring then go talk to centurion.
                        He will give you 20 ud plus the pack of smokes.

--------------------------------------------------------------------------------

Cigeratte Pack Number -  #21
Manufacturer          - Noname
Warning               - Picture of a brokane heart
Reward                - Game Concept Art 29, Riddick Prototype 4
Location              - After you deeat Abbott go back to tower 17. Talk to 
                        centurion, he will give you the pack plus 20 ud.
  
--------------------------------------------------------------------------------

Cigeratte Pack Number - #55
Manufacturer          - Lung Busters
Warning               - Tracheomety tickles
Reward                - Game Concept art 33
Location              - Go to Section D and talk to twotounge, he will
                        give you the pack of smokes as long as you 
                        killed baasim.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #22 
Manufacturer          - Painful
Warning               - ?
Reward                - Movie Set 09
Location              - Trade moths for this pack plus 10 ud and twotounge
                        will give you the smokes. 


--------------------------------------------------------------------------------

Cigeratte Pack Number - #38 
Manufacturer          - Rokles
Warning               - This product of New Poland is extremely strong
Reward                - Game Concept Art 21
Location              - Near the mine entrance there is a path leading down
                        to the left. Go down it and look for a ventalation 
                        hatch. Go in it and you will find the pack of smokes.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #39 
Manufacturer          - Nordvist Nicotine
Warning               - Will get you in the mood
Reward                - Game Concept Art 30
Location              - In the security checkpoint there is a ledge 
                        on the opposite side of the room. Climb up the crates 
                        next to it and look for another ledge to the right.
                        Jump onto it and lying on the ground will be the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #40 
Manufacturer          - Space Jockey 
Warning               - Not for use inside space suit
Reward                - Game Concept Art 23
Location              - Near the area you kill the blue skin there is room
                        with a balcony. On the other side of that room is a
                        door and lying next to it is the pack. 


--------------------------------------------------------------------------------

Cigeratte Pack Number - #42
Manufacturer          - Addictive M
Warning               - Might make you give up smoking
Reward                - Movie Set 01
Location              - In Cargo Transport there is a sign that says Floor 2.
                        Underneath it is the pack of smokes.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #4
Manufacturer          - Swift
Warning               - Might Turn you into a couch potato
Reward                - Game Concept Art 16
Location              - In the first part of the Mining Core there is a dark 
                        area to left of the fork lift. Jump down there and 
                        turn on your eyeshine. Its a dead end butnear the 
                        cliff is the pack lying on the ground.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #41
Manufacturer          - Jimboro
Warning               - Time Flies like the win. Fruit Flies and Bannanas.
Reward                - Game Concept Art 27, Riddick first playabe 3
Location              - Near the ramp in the back of the mining core is a 
                        bunch of crates. In a corner behind them is the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #37
Manufacturer          - Sicher
Warning               - NONE
Reward                - Game Concept Art 38
Location              - In Vaylas secret room there are some crates. Climb
                        to the top and you will find the pack.

--------------------------------------------------------------------------------

Cigeratte Pack Number - #36
Manufacturer          - Tiny Tims's Blend
Warning               - Stronger Than You migh think
Reward                - Game Concept Art 26
Location              - Just befor going back into the work pass area for the
                        third time you will come to a room with an 
                        fence. Near the crates is a grating. Puch it open to 
                        find the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #34
Manufacturer          - Red Frog
Warning               - Contains Poisen, Nucleur Waste, Hazardous Gas, and
                        Death.
Reward                - Moivie Set 4, Riddick first playable 2
Location              - In the work pass area there is a room with keypad. 
                        Inside is what looks like a control room. There is a 
                        nanomed catridge and the pack on the controls.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #17
Manufacturer          - Sensei
Warning               - Could actually make you smarter
Reward                - TCOR MOovie Teaser
Location              - Complete Cuellas sidequest and he will give you the
                        pack.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #23
Manufacturer          - Cone Puffs
Warning               - Might not be worth it
Reward                - Game Concept Art 2, Starbreeze Motion Capture
Location              - Give twotounge the 20 moths and he will give you the
                        pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #24
Manufacturer          - Five Fingers
Warning               - You'll die anyway
Reward                - Game Concept Art 10
Location              - Finish the Side mission for Jamal-Udeen and
                        he will give you the pack of smokes.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #43
Manufacturer          - Iron Lungs
Warning               - Over 100% chance of getting you killed
Reward                - Game Concept Art 15 Riddick First Playable 1
Location              - In the interigation room there is door leading to
                        some stairs. At the base of the door is the pack.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #44
Manufacturer          - CA Alderholm
Warning               - Smoking may encourage drinking
Reward                - Game Concept Art 8
Location              - In "Cointaner Router" you will start in a big room 
                        thats in lockdown. Underneath a one of the crates is 
                        a ladder. Climb down and you should see a guard. Kill 
                        him then go down the ladder next to him. When your 
                        up turn around and you will see the pack.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #45
Manufacturer          - 20 Musketeers
Warning               - Do not use all at once
Reward                - Game Concept Art 4
Location              - Near the tranq gun in container router there is a 
                        path leading to a large room. The pack is laying near 
                        the window on the floor.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #46
Manufacturer          - Robot Smokes
Warning               - Robots have no lungs
Reward                - Game Concept Art 9, Riddick First Playable 4
Location              - Near the nanomed health station in container router 
                        there is a crate. Climb up it and you will see another 
                        platform. Get up there and you will find the pack.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #48
Manufacturer          - Maestro
Warning               - Can you spell DOOM?
Reward                - Game Concept Art 7
Location              - In "Container Router" there is a ventalation hatch in
                        one of rooms. Climb into it. Halfway throught you will 
                        find the pack.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #47
Manufacturer          - 68
Warning               - Unberable Suffering Guaranteed
Reward                - Movie Set 8
Location              - After you get out of the shaft(See #48) you wil come 
                        a large room.  Go down the stairs and through the 
                        lower door. Look up and you will see a platform. Climb 
                        up to find the pack.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #49
Manufacturer          - Mummy Lights
Warning               - Smoking may seriously damage your complexion
Reward                - Game Concept Art 13
Location              - In the abandoned equitment center there is a partially
                        covered bridge. Hidden in right alcove is the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #50
Manufacturer          - Count Gunthur
Warning               - Maybe you shouldn't smoke these, because it is not so
                        good.
Reward                - Game Concept Art 14
Location              - In the abandoned equipment center there is a room with
                        a powercell. There are also some crates to the left. 
                        Tucked behind the crates is the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #51
Manufacturer          - Cloud No. 17
Warning               - May cloud your mind
Reward                - Movie Concept Art 5
Location              - In "the abandoned equipment center" there is room with 
                        a huge drill. The pack is in the left corner.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #52 
Manufacturer          - Enfermo
Warning               - Beware of Tobacco-rush
Reward                - Game Concept Art 18
Location              - IN the central storage are you will come to a room 
                        with a riot guard and a normal guard fighting the 
                        creatures. Above you is a hangrail. Jump up and follow 
                        it to the end. Climb up the ladder and go to the 
                        second fan. The pack is lying on the ground next to 
                        the fan.



--------------------------------------------------------------------------------

Cigeratte Pack Number - #53 
Manufacturer          - Graes
Warning               - Think twice before using
Reward                - Game Concept Art 34
Location              - Near the end of the loading docks chapter you will 
                        come to a room with 2 hangrails at the top. Kill the 
                        guard on the right and he will drop the pack.


--------------------------------------------------------------------------------

Cigeratte Pack Number - #54
Manufacturer          - Gawd
Warning               - There is no smoking-section in heaven
Reward                - Movie Concept Art 1, Game Concept art 40
Location              - Go Into the room with a bunch of computers in "Facility
                        Control". There is a desk behind one of the computers. 
                        The pack is lying on the desk.




--------------------------------------------------------------------------------

Cigeratte Pack Number - #2
Manufacturer          - Candy Candy
Warning               - Shouldn't be compared to candy
Reward                - Movie Concept Art 03
Location              - In the room wher you verse the third heavy guard there
                        are some crates in the top right corner. Climb up them 
                        and on to the platform to find the pack.



--------------------------------------------------------------------------------


Cigeratte Pack Number - #14 
Manufacturer          - Space Cowboy
Warning               - For men with strong character only
Reward                - Cigarette List, Starbreeze technology demo.
Location              - In the room where you got #2 there is a garage door.
                        Below the door switch is the last pack.

--------------------------------------------------------------------------------

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.02- Kill Molina for Shabby | [402KM] |                                     |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Location: Shabby is located near the Infirmary in the Prison Yard.
Difficulty: *

Method:

Shabby has been beaten up by another Inmate named Molina. He says that it will
be worth your while if Molina is murdered by you. If you talk to him right off
the back Molina will still be in Cell Lockdown. Follow the walkthrough until 
you get up to Waman. Like Shabby Waman wants Molina dead as well. Once both 
deals are settled go over to Wamans cell. On the other side of the hallway is 
Molina's cell. 

Go inside and you will be find a tall black individual standing there. This is
Molina, the convict that both Shabby and Waman want you to kill. As far as
the fight is concerned Molina is pretty easy for have beaten up two prison 
inmates. He is no harder than any other prison punk you have faced so far. 
Start off the fight by throwing a few punches in at Molina's face. When he 
counter attacks block then hit him. Repeat this stradegy to defeat him quickly
then go collect your reward from Shaggy and Waman. 


 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.03- Cuellas Snitch List | [403CL] |                                        |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Location: Feed Ward
Difficulty: **

Description: Cuellas obtained a snitch list, but somehow it was taken away 
from him and now he wants it back. There are 2 peices to the snitch list. The
first is located in one of the work pass area rooms. This room is on the far 
right of thw work pass area. It completly dark so use your eyeshine. Facing 
the entrance door go up on the small floor to the right. Around here is some
loose paneling, open it up adn you will find the first piece. The second peice
is found when you kill 2 blueskins the second time you come to the upper 
mines. One of the Blueskins drop the snitch list. At the end of the Mining 
Core chapter you will have the chance to go back through the recreation area
and the Feed Ward. Drop the two lists by Cuellas.


 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.04- Kill all the Blue-Skins for Jamul-Udeen | [404KB] |                    |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Location: Section B of Recreation Area
Difficulty: ****

Description: For a reason not told Jamul-Udeen wants you to kill all of the
Blueskins. When he says "all" he really means three. All three of the blueskins
are located in the exact same room, but not at the same time. In the upper
mines you will come to a blueskin(see above). He is located in a room behind
a huge balcony. Kill him  Eventually you will make your way back here via the 
elevator in the mining  core. When you come back to this room you will find 2 
more Blueskins. Kill them both, they are extremly easy. When you come back
to the recreation area head back to section B. Talk to Jamal-Udeen. He is
quite impressed, and gives you a reward.

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.05- Find Jagger Valance | [405JV] |                                        |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Location: Section C of Recreation Area
Difficulty: *

Description: Wilkins wants to know if Jagger Valance, who is supposed to be 
in the mines is still around. Jagger is located in the centrel area of the
Mining Core, next to where the prisoners are mining rocks. In the center of
the mining core is a huge room with a Riot Guard Patrolling. To the right
side of the room are stacks of crates. On the right side of the stacks are
two crates 6 feet away from each other with a crate going diagnally over the
gap. Go under the crate and through the gap to find a man with a mustache 
whos coughing, this is Jagger Valance. Talk to him and continue with the 
story until you come back to the Recreation Area. Talk to winkins to complete
the mission.

 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.06- Find Gulags Red Tube | [406GT] |                                       |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Location: Section C of the Recreation Area
Difficulty: **

Description: Gulag had his red tube stolen by the PPP's, and now he wants you
to get it back for him. The two PPP's that stole his tube are Asif and 
Cricket. Asif is located in the Feed Ward hallway. Since there is no Camera
you can just go there and beat him up. Take his map and then go into the
Dining Hall. Go in the back where Monster is and look on the wall. You should
find a loose panel. Open it to find the Red tube and TwoTounges Injector. Go
take the tube back to Gulag and he will reward you.


 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.07- Poisen Bunks Food | [407BF] |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Location: Section C of Recreation Area
Difficulty: ***

Description: The Nurse lended some money out to a guy named Bink. The Nurse
wants you to poison his food so that he will pay back the nurse. First you
need some poison. A Blueskin named Gomer will attack you the first tim you go
into the Feed Ward. When you kill him he drops some poison. Take it then go
into the first dining section of the feedward. Put the poison in Binks food
then go back to Section C of the Recreation Area. Talk to the Nurse and he
will reward ad tell you that if you need a loan just ask. 


 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.08- Two-Toungue | [408TT] |                                                |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Location: Recreation Courtyard
Difficulty: ***

Description: If twotoungues gonna employ you, he needs you to do him a favor.
He wants you to get his injector back from the PPP's and kill Bassim. In order
to get the injector back see Gulags red Rube^^^^^ side mission above. If you
want to beat Bassim, your gonna have to verse a couple of people in the ring 
first. Talk to centurion in Tower 17 to fight. When centurion tells you that
Bassim will fight you, go to section C of the recreation area. Go back to 
Centurion to fight. If you want to know how to beat him refer to the 
Walkthrough section. When your done with both of those go talk to twotounge
to complete the mission.


 /---------------------------------------------------------------------------\
0-----------------------------------------------------------------------------0
|4.09- Find Shuriks Glasses | [409SG] |                                       |
0-----------------------------------------------------------------------------0
 \---------------------------------------------------------------------------/

Location: Work Pass Area
Difficulty: **

Description: When Shurik was down in the Mines he forgot his work glasses. 
His glasses are located in the upper mines. When you come through the Upper
mines a second time you will start off at the bottom of a cliff like area. 
There is a balcony high above you, with some crates on the side so you can
get up. CLimb up the crates then look to your left to find Shuriks glasses.
When you come to the work pass area again talk to Shurik and he will distract
the Riot Guard for you.

 /===========================================================================\
0=============================================================================0
|5) Credits | [05CRE] |                                                       |
0=============================================================================0
 \===========================================================================/

-Starbreeze, for making the incredable engine the game uses
-The creaters of the Xbox, Microsoft Corporation
-Kao Megura, who inspired me to start writing faqs
-One of the best faq writers IMO, Rurusk
-COR:EFBB Manual for info on the enemies
-Rarusk again, for the names of some cigarette packs and the new content
in the Directors Cut Edition
-Glen Beltran

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders

Copyright 2004 David Donaldson