Survival Mode FAQ
| Copyright 2007 Steven Marr |
| By Steven Marr (aka Xenomic)|
| firstname.lastname@example.org |
| email@example.com |
| firstname.lastname@example.org |
| AIM: Xenomic, AnkokuRyu |
-Added in Specific Fighter Strategies and Anti-AI Moves section.
-Added in Kyo Kusanagi
All copyrights and trademarks are acknowledged where are not specifically
mentioned. If you wish to reproduce this document AS IS, you may do so after
asking my permission, and not for profit. If I see fit, I, however, will
revoke permission and ask for it to be taken down if necessary.
Table Of Contents
1. Explanation of this FAQ
2. About Survival Mode
3. Tips & Tricks
4. The Fighters
6. Specific Character Strategies
7. Anti-AI Moves
1. Explanation of this FAQ
This faq is to help with taking you through the Survival
Mode to unlock the two secret characters, Athena and Red
Arremer. Note that this faq will attempt to break down each
of the fighters that you'll face in Survival Mode, and how to
go about defeating each and every one of them. So, without
further adieu, let us begin the onslaught!
2. About Survival Mode
In Survival Mode, you are pitted up against every fighter
in the game. Depending on how well you fight, you'll gain
health back. If you manage to defeat your opponent using
a Super Special, then you get back a bar's worth of health. If
you manage to pull of an Exceed on your opponent and kill them,
then you get full health back. Also note that each fight is one
round only, meaning if you lose a round, you'll have to start
over from Match 1. Be careful which fighter you choose, as this
can mean the difference between victory and defeat.
3. Tips & Tricks
1) Study your opponent carefully a couple times in Survival
Mode. This will help you understand how to go about defeating
them. This is a major key to your survival.
2) When your opponent has about 3/4 of his/her last health
bar left, use your fighter's Exceed to finish them off, so that
you start fresh in your next fight.
3) Sweeps are your best friend. However, you have to be a
ble to time it right to get your opponent everytime, and even
then it's not guaranteed that you'll hit.
4) Some fighters will be a really big pain in the ass (Goenitz,
Shin Mr. Karate, Shin Akuma, Athena, Red Arremer, Orochi
Iori, and Mai are the big ones here). Be prepared to fight your
ass off against these fighters!
5) A good trick is to abuse certain attacks of characters.
Note that for my Survival Mode, I used Terry (This faq
will also attempt to break down the other fighters as well,
but will focus more on Terry).
4. The Fighters
Here is a breakdown of the fighters and the
ranking that I gave them (At a later date, I will
update this section with other characters).
Note that these are based on a 5-star rating, with 1
being very easy to 5 being very hard. This is based
on the fighter vs. the opponent, and how tough the
opponent is to beat with that specific fighter.
-Shin Mr. Karate-
Vs. Akuma (2)
Vs. Athena (3)
Vs. Balrog (1)
Vs. Choi (1)
Vs. Chun Li (1)
Vs. Dan (1)
Vs. Dhalsim (2)
Vs. Demitri (2)
Vs. Earthquake (2)
Vs. Geese (3)
Vs. Genjyuro (3)
Vs. Goenitz (5)
Vs. Guile (4)
Vs. Hugo (2)
Vs. Iori (3)
Vs. Kasumi (1)
Vs. Ken (2)
Vs. Kim (1)
Vs. Kyo (1)
Vs. M. Bison (2)
Vs. Mai (4)
Vs. Mars People (2)
Vs. Mr. Karate (3)
Vs. Orochi Iori (5)
Vs. Red Arremer (5)
Vs. Ryo (2)
Vs. Ryu (2)
Vs. Sagat (3)
Vs. Shiki (3)
Vs. Shin Akuma (4)
Vs. Shin Mr. Karate (5)
Vs. Tabasa (2)
Vs. Terry (2)
Vs. Vega (2)
Vs. Violent Ken (3)
Vs. Zero (1)
"Humph. Such a pushover. And here I thought you
were gonna be tough. You're nothing but a turd nugget..."
If you've played the Street Fighter series or
the Vs. series before, you know about Akuma
and how tough he can be. However, this isn't the
case in here. He seems to have been toned down to
the point that his AI is pathetic at most in Survival Mode.
The most that you have to worry about is him using a Gou
Shoryuken or Zanku Hadoken on you. Most of the time, you
can simply just walk up to him and sweep him to death.
But, for those of you who rather duke it out, try to avoid
jumping at Akuma, as this will provoke him to counter
with Gou Shoryuken, and you don't want that to happen
too much. Projectiles work well too, but beware that Akuma
likes to hop over them at you. This, however, can turn to
your advantage if you immediately act upon his mistake, as
he never seems to attack when he jumps at you. He also
tends to not block Super Specials or Exceeds that much,
so you can get health back from this fight if you're running
low. If not, then save them for future fights.
"Oh shit.....didn't expect you. But seriously, what's with
You get to fight Athena on Round 35, and she can
be a bit of a pain. Every one of her normal Specials
do a considerable amount of damage, and this can lead
to you falling quickly. However, she doesn't seem to attack
as much as you would think. Try jumping and attacking her,
then follow up with a Super Special or Exceed to punish her.
You'll definently want to finish this fight with an Exceed
if possible, since your next fight is against Red Arremer.
Some of Athena's Specials will trick you pretty easily. If you want to
try and use her (even if you haven't unlocked her yet), go to Training
Mode and make sure that Random Select is on when you go into the
Training Mode Menu.
Athena is also prone to sweep attacks, and also likes to jump over
projectiles, and just like Akuma, she tends to not attack when she
jumps at you. Make sure to punish her for it.
"Let's just rush into those nice little balls on the
screen, shall we?"-Xenomic
Balrog really isn't that tough to beat, though for
those who may not have projectiles, he can be
a little rough. As long as you throw projectiles,
Balrog will be stupid enough to dash into them.
Sometimes, he'll jump them, which is your cue to trip
him. Up close, he loves to block and counter, so be
careful when going head-to-head against this boxer.
Avoid Anti-Air attacks like Guile's Somersault Kick
and Ryu's Shoryuken, otherwise you'll end up getting
hurt pretty badly.
"An ugly midget.......yay for me."-Xenomic
More annoying than hard. He tends to jump around
a lot, so keep your Anti-Air specials ready, if you have
them. He also likes to run into some attacks like Terry's
Burning Knuckle and Ryu's Tatsumaki Senpu Kyaku at
times. Exceeds and Super Specials tend to connect easily
against Choi as well. Not very tough at all.
-Vs. Chun Li-
"You again? Oh look....now you bounce as well..."-Xenomic
Not too bad, but can deal some damage if you're not
careful. She doesn't tend to attack head-on like some
of the other fighters, but she loves to guard and counter.
Try to trip her, or use Anti-AI attacks like Burning Knuckles
to beat through Chun Li. Don't bother too much with Super
Specials or Exceeds unless you're confident that they'll connect.
"..........When did you get so good? Don't EVER do that
Surprisingly enough, Dan can put up quite a fight for
being called a joke character in previous games. Some
of his attacks can do a lot of damage and he likes to attack
head on, so you're best bet is to back off and fire projectiles
at him. When his health bar is flashing, stay away! He likes
to try and use his Hissen-Buraiken, which will and can hurt
you very badly, and you don't want that in this mode. Finish
him with an Exceed, as he doesn't block them as much.
"Hmmm.....you make a better woman than you do a man."
Dhalsim is really annoying, since he loves to teleport
and use Yoga Fire to no end. However, you can counter
this by firing projectiles at him and forcing him to jump
at you. He'll try to attack, but he does it so prematurely
that it'll never hit you, which lets you counter him very
easily. Up close, sweeps and combos are key to taking him
out. However, be warned that he also loves to sweep.
Not too difficult, but not too easy either.
"Hey, when'd you show up? Oh well. Time to kick
your sorry little ass again! Sorry old chum!"-Xenomic
"Come on baby!"-Demitri
Darkstalker's own vampire just loves to throw out
Chaos Flares and Bat Spins at every turn. Annoy him
back by sweeping him and using Anti-AI moves. Watch
out for his Midnight Bliss, as he loves to use that unexpectedly.
For those of you who like to duke it out, watch for Bat Spin,
then counter with an Anti-Air attack like Shoryuken or Rising
Tackle. Also, try throwing out Hadokens and any other projectile
attacks that your character may have. Demitri's a little rough,
but don't despair. He's not as tough as one may think.
-Vs. Earthquake -
"A big fat guy......he's about as hideous as Richard
Can you talk about easy? The only thing that can
really get you are his fart attack and his Exceed. Other
than that, he's a piece of cake. He never really seems to
block, and he's about as stupid as they come when it comes
to getting hit by Super Specials or Exceeds. You can even
take him on head-to-head without too much damage if you want.
"YOU! HOW MANY TIMES DO YOU HAVE
TO DIE! Welcome back!"-Xenomic
Fatal Fury's original boss returns yet once again, and
this time, he's a bit tougher than usual. He loves to throw
out Double Senpukens and use Air Senpukens, so watch
it. Also watch out for his counter stance, as he'll pull it out
at times that you won't expect it. When his health is flashing,
beware! You may end up with a Raising Storm if you're not
careful! He also likes to duke it out, so you may end up being
on defense at any time. Fight back with sweeps and combos,
and finish up with Super Specials or Exceeds so that you
can gain health back.
-Vs. Genjyuro -
"Hm? Did Haohmaru have a brother? Heh...this'll
be fun. Watch out, pretty boy!"-Xenomic
Damn annoying samurais......
Genjyuro loves to throw out his projectile attack and use
his rush attacks a lot, so you'll need to be on your toes
to beat him. If you're on the other side of the screen, fire
projectiles like mad at him until he jumps at you. He'll attempt
to hit you, but you stay where you are, he won't. This will let
you either trip him or combo into a Super Special or Exceed.
When up close, you'll most likely be on the defense. However,
from time to time, you'll want to try and throw out some
punches and kicks to chip off some damage. Remember
though, that time is not your friend. You'll want to do
as much damage to him as you can if you hope to continue
"Wind......wind.....wind.....more wind..........enough, you
SNK boss syndrome. Enough said.
Goenitz abuses his wind attacks like no tomorrow. Expect
this fight to be one of the most troublesome battles you'll
have. You'll need to try and rush in, but that's not as easy
as it looks. Try busting out Rush attacks (like Burning Knuckle),
or hang back and fire projectiles at him. Wait for an open
opportunity to attack him, then continueously pound the
pressure on Goenitz. Finish with an Exceed if possible,
because you'll most likely be drained from this fight.
"......I hate this guy. Just about as much as I hate that
Guile is by far one of the biggest nuisances in the game.
He constantly blocks everything and counters with Sonic
Boom and Somersault Kick. You'll have to take off damage
slowly by dealing chip damage with strong attacks. Avoid any
close-up confrontations with Guile, as they could lead to
disaster at any moment.
"Annnnnnd.....here's Andre the Giant!"-Xenomic
Can be hard, can be easy. Depends on who you use to
fight him. He has no projectiles, so you can exploit that
weakness, right? Wrong! Hugo has an ability that can let
him blunt any damage, regardless of what it is, if timed right.
You may have to resort to attacks like Tatsumaki Senpukyaku
or Burning Knuckles to get through this fight.
"Yay! Get to kill you again! Or, at the very least, get to
knock out some more of your teeth."-Xenomic
Iori can be a big pain in the ass as well, especially
when you get up close with him. He loves to counter
close attacks with his Fireball (Anti-Air) attack, and far
away, he'll just fire off his projectile. Either way, this fight
will be tough, but not to the point like Goenitz. You'll
have to outsmart him by forcing him to jump at you,
then counterattack with whatever you've got. Make sure
to avoid his counters (he likes to use them when
you're close to him).
"Hey, I remember you! Too bad you won't win, cuz
you just don't have the spunk to beat anyone."-Xenomic
Pathetically easy. The only thing you have to worry
about here is her counter stance. Other than that, you
can easily pummel your way through this fight with no
problem. You may want to gain some health back if you
enter this fight low on health.
"Dammit....now I'm gonna have to listen to him again..."-Xenomic
SHORYUKEN! SHORYUKEN! SHORYUKEN!
Trust me, you'll get tired of hearing this. Ken abuses
this attack, even if he's not close enough to use it. When
you see it, this is your chance to make him shut up. Make sure
that you do it when he's in the air. Otherwise, you may end up
getting hurt badly. Also, be careful of his Hadoken, as he'll use
it occasionally if you're not close enough to him.
Kim has a tendency to keep you down on the ground
a lot if you don't watch what you're doing. Anti-Air specials
are your best friend here, as are projectiles, as Kim possesses
none of them. You can even get up close and duke it out, but
do know that he'll make you pay with your health if you don't
watch him. His favorite move to use, from what I've seen,
is his flipkick move.
Kyo's not that difficult to beat. He has absolutely no projectiles
to use that'll save him from most fighters, thus he has to rely on close-ranged
attacks to pull him through. You can spam projectiles against him if you want,
but if you want to duke it out, then expect a strong combo from time to time.
Still, the CPU does a terrible job of making Kyo seem like a big threat. End
this fight with a Super Special or an Exceed.
-Vs. M. Bison-
"Oh goodie! You butt chin ass is back. Why don't you
crawl back in your grave and stay there, before I dump
a truckload of shit on your ass?"-Xenomic
Mr. Teleport and PSYCHO CRUSHER!
This is the nickname I've given to Bison. He just simply
doesn't like to stay in one place for very long, so you'll
most likely be chasing Bison around the area. You'll want
to be lery of Psycho Crusher and Mega Psycho
Crusher, as they tend to come out of nowhere.
"Oooh.....you again. You may be lovely, but I still hate
fighting you. I wouldn't mind losing to you though......hey,
THAT WASN'T VERY NICE!!"-Xenomic
Mai can and will be a pest to you. She loves to spam her
Butterfly Fan, and tends to use her Triple Butterfly Fan special
quite often. You're best bet is to get in close and duke it out with
her. She takes damage very easily, and she doesn't seem to do too
good when people are pressuring her. Her speed and jumping
will annoy you, but don't let it. That'll only lead to your demise
if you do. Try and finish this battle off with an Exceed, just in
case, or a Super Special.
-Vs. Mars People-
"................The hell is this thing? Where'd it come from????"-Xenomic
Very easy to beat. You can put the pressure on it without
worry from anything but it's Super Special, which is so easy
to avoid it's pathetic. Simple punches and kicks will get you
through, but finish with a Super Special to fill your health up
if you're too low.
-Vs. Mr. Karate-
One of the actual average fighters. You may or may not have
a tough time with him, but odds are, it'll be tough. He loves to
counter any jumping action, and if you're far away, he'll throw
projectiles at you. Up close, he's a dangerous force, but that's
your only hope. Duke it out with him, but be ready to go on
the defense at any time. This is going to be a very tough fight,
so try and finish it off with an Exceed (which you'll most likely have)
or a Super Special at the very least. You don't want to go on
to the next fight hurt too badly.
-Vs. Orochi Iori-
Your toughest opponent is definently going to be this demon.
He simply puts too much pressure on you at all times, and
he's incredibly fast. Your best bet is to stay on the other side
of the screen and throw projectiles until he jumps at you, then sweep
him and run away. This is the only sound method that I've found to
work efficiently against him.
-Vs. Red Arremer-
Your final opponent (most likely). Stay far away! His
attacks hurt a lot if you're up close, and you don't want
to flaunder in this final battle. Beware of his Exceed as well, as
it goes to mid-screen, and WILL do a full bar of damage to you.
His Zombies and other specials will pester you as well, but take
heart and use your best strategy to ounce this beast!
Surprisingly, Ryo is pretty easy to beat. He tends to walk
into Super Specials, and he doesn't block that much. However,
he loves to counter air attacks, so avoid jumping at him. Don't
worry too much about Ryo unless he actually does start giving you
a hard time. In that case, smash through him with Dash attacks. He
just loves those moves.
HADOKEN! SHORYUKEN! TATSUMAKI SENPUKYAKU!
You actually don't hear these attacks as much as you would
in other games. You can simply walk up to him and duke it out.
Makes me a bit sad to see Old Faithful so easily trounced. Then
again, he must've let himself go after all of those other compilations, no?
Finish him with a Super Special, at most.
TIGER! TIGER! TIGER UPPERCUT!
Sagat's infamous move, and he'll spam it like no tomorrow. The
same for his Tiger Shots. So, you'll have to figure out how to
avoid his Tiger Shots, while at the same time, avoiding his Tiger
Uppercut. Tricky? Yes. Hard? It can be. When you get close, and
he throws a High Tiger Shot, duck and trip him. Before he gets up,
trip him again. He'll fall for it more often than not. This is a cheap
way of going about beating Sagat, but to do it the old fashioned way
is almost impossible against him.
Shiki's mediocre, just like Mr. Karate. She likes to teleport, so
watch for that. She also likes to try and dash at you, so try using
Dash attacks or attacks like Tatsumaki Senpukyaku to get through
her attacks. Not too tough by no means. You'll face far tougher opponents in
-Vs. Shin Akuma-
The third toughest opponent, IMO, due to his unpredicability.
He loves to throw out Zanku Hadokens at any time, and loves
to counter close attacks with Gou Shoryuken. This is going to be
a rough fight, but hang in there! You may need to trip him on occassion,
then go for a Super Special. Exceeds don't work very well against
him, but you may want to try to use them when you see an opening.
You most likely fight Shin Akuma after Akuma, so watch it.
-Vs. Shin Mr. Karate-
IMO, the toughest opponent you'll ever face, next to Orochi Iori and
Shin Akuma. He's so unpredicatable and suffers from SNK Boss Syndrome
that it's hard to come up with any good strategies against him. Therefore,
you'll have to use everything you've got to beat him.
One thing I did notice in my fights against him is that he abuses projectile
attacks like no tomorrow. Perhaps there's a strategy against this?
Can be a nuisance, especially when she starts throwing out
projectiles all the time. However, this can be used to your advantage!
If you manage to get close enough, she'll try to use her Anti-Air move
or a projectile, at which case you block and counter with an Anti-Air move or
Super Special. Not too tough. More like annoying.
Once again, a mediocre fighter. He can get a bit aggressive,
so be prepared to fight back at any moment. He loves to use
Crack Shot and Power Wave, so watch out for those. He doesn't
seem to use his Super Specials very much, so you don't have to
worry too much about them. Just focus and watch out for his counters,
and you should be fine. Finish it with a Super Special or Exceed, if possible.
Vega's predicatable. Study him, and you'll see he likes to
jump around and use his sweep move a lot. Anti-Air attacks
and Dash attacks are perfect to beat Vega. Nothing really
special to say about him, other than he'll annoy you with his crys...
-Vs. Violent Ken-
Violent Ken.......he's a bit tricky. He'll stand around and suddenly
throw out Hadokens or teleport right in front of you. He'll even
throw out his Super Specials unsuspectedly. You'll need to be wary
at all times, and try to jump in at him, though you
may be hit by a Shoryuken. You're best bet is to rush him down,
while being prepared to go on the defense at any time, especially
when he gets back on his feet, as he'll more than likely counterattack.
Zero is pathetic in this game, at least the AI makes him look that way.
You can pretty much duke it out head-to-head with him and not even
worry about getting hurt that much. If you try to use Anti-AI attacks,
sometimes he'll counter with a LP, which will annoy ya to death at times.
Other than that, it's not that tough of a fight at all.
6. Specific Character Strategies
Yes, Shin Akuma is very cheap in this game. Here's a strategy
(from Rezzurection) on how to use him cheaply:
The trick is to SPAM like no tomorrow with him. Matter of fact, you should
throw the CPU opponent into the corner. Then get close enough to them just to
Back away about 1-2 character's length(just to avoid any counter attacks) and
just spam that Double Air-Fireball (Gou Zankuu) repeatedly. Just repeat until
the CPU is drained of it's energy, or if they become dizzy use a DM (A Messatsu
Goushoryuu would do just fine)
And when things go bad, usually his Exceed will bail you out. (Unbloackable and
-Shin Mr. Karate-
7. Anti-AI Moves
This section is for those of you who just want to get through this
mode quickly and unlock Athena and Red Arremer without the
-Flying Squirrel (also called Musasabi No Mai in Japanese)
-Shin Mr. Karate-
Thanks to Capcom and SNK, for making this game, and
here's to hoping that a great sequel comes after this.
Thanks to Gamefaqs, for hosting such a wonderful site
Thanks to Rezzurection, for the Anti-AI strategy for Shin Akuma, and
for reminding me that Kyo wasn't in this faq at all.