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Influnce Guide

by Dan Simpson

                  __________________________________________
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                  Star Wars: Knights of the Old Republic II:
                                The Sith Lords

                                Influence Guide
                                    (XBox)
 ____________________________________________________________________________
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                            January  13, 2004
                            Version  1.3

                        Written by:  Dan Simpson
                             Email:  [email protected]

  If emailing me, use this subject:  KotOR 2, Influence v 1.3

  (Emails that don't use this subject will be deleted, avoid using all CAPS)


                                 Email Policy: (read before emailing me!)
                                 �������������
          If you see any mistakes, or have anything that you want to add,
          please email me.  I will, of course, give you full credit for
          your addition, and be eternally grateful to you.  Email addresses
          are not posted in the guide, unless you specifically state that
          you want it to be.


                                      Notes
-------------------------------------------------------------------------------
You will find the most up to date version of this FAQ at:

  http://www.gamefaqs.com/

This is just a little guide to gaining Influence with your companions in the
game Star Wars: Knights of the Old Republic II: The Sith Lords. Everything is
listed twice, sorted by Companion and by Location (so you can see what
companions to take where). Finally there is a list on the Dark Side "Hit List,"
which lists all the places you can kill innocents for influence changes. This
is mostly a guide to gaining Influence. Losing it is a lot easier, just tell
people how useless they are, or disagree with them.

More in-depth coverage is in my FAQ/Walkthrough, which contains full dialogue
trees for many of the companions as well as noting when you gain Light/Dark
Side Points. This guide is a quick reference to point you in the right
direction.

Also, if your companion's influences get high enough, they stop gaining
influence from Events (such as those listed below), but still gain from
dialogue options.

Finally, in situations where multiple people can gain Influence from a single
situation only one of them will.
-------------------------------------------------------------------------------


Table of Contents
-------------------------------------------------------------------------------

  Companions

    Atton
    Bao-Dur
    Disciple
    G0-T0
    Handmaiden
    Hanharr
    HK-47
    Kreia
    Mandalore
    Mira
    T3-M4
    Visas

  Locations

    Peragus
    Telos
    Dantooine
    Nar Shaddaa
    Onderon/Dxun
    Korriban
    The Ravager

  Dark Side "Hit List" (people who can be killed for influence)

  Possible Influence Gains (Unconfirmed by me)

  Final Words...



Companions
-------------------------------------------------------------------------------

 Atton........................................................................

   Atton is one of the first companions you meet. The end result of gaining
   Influence with him is to turn him to the path of the Jedi, where he becomes
   a Jedi Sentinal.

   Lowdown: Atton likes to be respected and taken seriously. He has trust
            issues, so almost every line that goes "I trust you" will be
            accepted.

            For Dark Siders, Atton will always gain Influence when you murder
            the innocent. Just tell him that it was the right thing to do.

   Peragus - Harbinger - Once aboard the Harbinger, Kreia and Atton will have
            a line. You can gain Influence with Kreia or Atton here by
            supporting either of their ideas.

           - Harbinger 2 - When Atton talks about "having a bad feeling" ask
            about it, and give him the "We'll have to be careful, then. But
            we have to keep moving." to gain Influence.

   Telos - Hidden Base - Ask any of the Handmaidens about your companions
            BEFORE you get them out of jail to learn about Atton's Echani
            training. Talk to Atton about this once, quit the conversation.
            Ask about it again, then say that it is an asset (do NOT use the
            PERSUADE line) to gain influence.

   Ebon Hawk - After the second "listening" to thoughts Force upgrade with
            Kreia you hear Atton counting cards in his head. While talking
            to Atton about this, apologize to him to gain some influence.

   Nar Shaddaa - Docks - Takee Kreia and one other companion (Atton, Bao-Dur,
            Disciple or Handmaiden) and complete the Lootra quest to the Light
            Side, such that she is rescued. Return to Lootra with Kreia and the
            other person, Kreia gets mad, but doesn't lose influence. Keep
            defending your actions here, and say that "Say what you will, but
            if it meant your life, there is nothing I would not do... for you,
            or any of my allies."  Atton says "thanks" and you get
            influence.

   Nar Shaddaa - Refugee Sector - Near the Serroco base in the Refugee
            Sector is a bad airspeeder that you can repair, or let Atton do
            it for Influence and XP. This can be repeated infinitely. This
            cannot be done after G0-T0's yacht.

   Nar Shaddaa - Main Area - Around the giant pit in the center of the first
            area of Nar Shaddaa, a citizen (not the first one you find) is
            being hassled by some Exchange thugs. Almost no matter how you
            handle this you gain Influence with Atton.

   Nar Shaddaa - Refugee Quarter - Talk to the sick man by the entrance to
            the refugee camp, and heal him with Treat Injury to gain
            Influence.



 Bao-Dur......................................................................

   You find Bao-Dur later when you hit the Telos surface. Like Atton he can
   eventually become a Jedi.

   Lowdown: Gaining influence with Bao-Dur is almost entirely dependent on him
            being in the party to see your actions. There are no ways to
            increase his influence through general conversation on the Ebon
            Hawk.

            For Dark Siders, Bao-Dur will ALWAYS lose influence when you
            murder the innocent, UNLESS Kreia is there as well. This is the
            Kreia Effect. If this happens, you will lose Influence with
            Kreia, unless you ask "What would you do?" and accept her judgment.
            Then her influence evens out.

   Telos - Hidden Jedi Base - When you get Bao-Dur out of his cell, tell him
            that it isn't his fault for an easy influence gain.

   Dantooine - Crystal/Kinrath Cave - Follow the Atmospheric Sensors quest that
            Saedhe gives you, then find the sensors in the cave ("rubble")
            just past the first column. You need either a 4 Awareness or 15
            Repair here to either let Bao-Dur look at it, or look at it
            yourself. Either way is worth an Influence bump.

   Dantooine - Near Khoonda - Show compassion on Akkere, the sullustann droid
            merchant to gain influence with Bao-Dur.

   Nar Shaddaa - Main Area - Help the guy getting accosted by the Exchange
            thugs (the one who says that you have their mone), send the thugs
            on their way, and demand nothing from the man in return. This is 
            one of the few instances where you can do a Dark Side action and 
            get Influence (Force Persuade them to jump into the pit). Bao-Dur
            gives you his compassion line, and you get influence.

   Nar Shaddaa - Docks - Takee Kreia and one other companion (Atton, Bao-Dur,
            Disciple or Handmaiden) and complete the Lootra quest to the Light
            Side, such that she is rescued. Return to Lootra with Kreia and the
            other person, Kreia gets mad, but doesn't lose influence. Keep
            defending your actions here, and say that "Say what you will, but
            if it meant your life, there is nothing I would not do... for you,
            or any of my allies."  Bao-Dur says "thanks" and you get
            influence.

   Nar Shaddaa - Refugee Area - As with Atton above, if you fix the Airspeeder
            yourself, then have Bao-Dur check your work, you will gain
            influence.

   Nar Shaddaa - Refugee Area - As with Atton above, find the sick man near the
            entrance to the Refugee camp and heal him with a Treat Injury to
            gain influence.

   Dxun - Find the Mandalorean trapped up on the ridge, help him down, then
            promise not to turn him in for influence.

   Onderon - Cantina - If you give one of your "Open" starport visas to the
            Republic spy, Bao-Dur will be impressed and give you Influence.

 Disciple.....................................................................

   The Disciple only appears with a female main character, and is pretty easy
   to gain influence with. In fact, almost all his influence is gained through
   dialogue, although much of it gives light side points.

   Lowdown: However his alignment looks, he likes the Republic and the Jedi,
            so in conversations all your responses need to be supportive of
            both.

   Nar Shaddaa - Docks - Takee Kreia and one other companion (Atton, Bao-Dur,
            Disciple or Handmaiden) and complete the Lootra quest to the Light
            Side, such that she is rescued. Return to Lootra with Kreia and the
            other person, Kreia gets mad, but doesn't lose influence. Keep
            defending your actions here, and say that "Say what you will, but
            if it meant your life, there is nothing I would not do... for you,
            or any of my allies."  Disciple says "thanks" and you get
            influence.

   Nar Shaada - Refugee Area - Convince Hussef, the refugee leader to give up
            to the Exchange (which requires that you also convince Nadaa to
            sell herself to slavery, and kill Geriel). Then tell him "I share
            your regret..." to gain some influence.

 G0-T0........................................................................

   G0-T0 is the droid version of Goto, who follows you around and tries to get
   you to do his things.

   Lowdown: G0-T0 responds well to the merciless slaughter of the innocents.
            He is a cold, ruthless person, and his droid reflects this. He
            also likes order and stability. He doesn't want you acting all
            noble, but would like you to stabilize Onderon and Dantooine.
            Most influence gains with G0-T0 are through dialogue options with
            him. He offers you a reward for each planet you stabilize, you
            need to take the "Dark" options there to take the reward to get
            influence.

   Dantooine - Khoonda - Just outside the Khoonda Administration Center is a
            Sullustan droid merchant named Akkere. Once you find his
            Hydrospanner, you get the option to either help him out, or turn
            him in and attack. You have to try to turn him in to get him
            hostile, then kill him for some influence. Akkere won't be there
            if you side with the mercenaries and take over Khoonda.

   Onderon - Near Cantina - The droid that sells parts in the Area by the
            cantina, if you talk to it while GOTO is in your active party, an
            option will come up in regards to asking about pricing. If you tell
            the droid to reset, GOTO will take an interest and will lend his
            aid for this. Allowing him to do so will allow a small influence
            gain from him. Each time I've done it, it hasn't affected my light
            side/dark side ranking at all. (from BlackSpiral)



 Handmaiden...................................................................

   Handmaiden joins you after the Telos seciton finally completes, but only
   if you're playing a male character. She looks up to Jedi, but thinks that
   you are scum to start with. You can get her to become a Jedi once you
   defeat her three times, and with a high Influence.

   Lowdown: Handmaiden is a good person, and likes you to be good as well.
            That said, she has surprisingly few times when she comments on
            your actions. Most of her influence is won in conversation, and
            then you get the most by sparring with her and winning. She will
            also comment on Visas when she joins, however, you can only lose
            influence there, or stay neutral, there is no way to gain on that
            one.

   Dantooine - Crystal/Kinrath Cave - After finding Vrook in the cave (which
            happens after not finding him in the Enclave sublevel), leave the
            cave, listen to Azkul's offer and turn him down to gain
            Influence.

   Nar Shaddaa - Refugee Area - Heal the sick man, just like with Bao-Dur or
            Atton. This only triggers if both of the others are not present.

          - Main Area - Get rid of the Thugs hassling the guy who tells them
            that you have his credits, then let him go free. This gives some
            influence with Handmaiden.

   Nar Shaddaa - Docks - Takee Kreia and one other companion (Atton, Bao-Dur,
            Disciple or Handmaiden) and complete the Lootra quest to the Light
            Side, such that she is rescued. Return to Lootra with Kreia and the
            other person, Kreia gets mad, but doesn't lose influence. Keep
            defending your actions here, and say that "Say what you will, but
            if it meant your life, there is nothing I would not do... for you,
            or any of my allies."  Handmaiden says "thanks" and you get
            influence.

   Onderon/Dxun - Jungle - Like with Bao-Dur, save the Mandalorian at the
            permacrete ridge, then say that the war is over to gain Influence.
            This only triggers if both Bao-Dur and Atton are not present.


  Hanharr.....................................................................

    Hanharr is the big, hulking Wookiee you get on Nar Shaddaa instead of Mira
    if you are a Dark Sided character. As far as physical warriors go, you
    can't get much better. Too bad he can't be a Jedi.

    Lowdown: You will gain Influence with Hanharr mostly by talking with him.
             Hanharr is the only character that you gain influence by saying
             mean things to, and sometimes, the meaner the better. The best
             rewards from him come when you actually break his will such that
             he won't resist you anymore.

    Dxun - Find the Mandalorean trapped on top of the ridge with the
             permacrete, then instead of saving him, detonate the explosives
             and Hanharr is very appreciative with Influence.

    Onderon - Cantina - After you meet with Master Kavar, Tobin will break up
             the meeting and have his people attack you. Like with HK, tell
             him that he can kill anyone he wants to gain influence.

  HK-47.......................................................................

    You rebuild HK-47 after visiting Nar Shaddaa, usually. HK is the assassin
    droid from the first game, with a fondness for killing meatbags. He is
    probably the best ranged attacker in the game. I find he works well as a
    killing machine with a Repeating Blaster of some sort, fully upgraded.

    Lowdown: HK-47 is the easiest companion to understand, and if you are
             playing Dark Side, the easiest to gain influence with. He responds
             favorably to every Murder you commit (see the Dark Side "Hit List"
             below), as well as any violent and manipulative response you
             come up with. His conversation options don't give influence,
             except when you try to end the conversation the first time, he
             stops you, then you say: "The next person who prevents me from
             leaving when I say the conversation is over is going to die. Now
             let me go, or else." for positive influence.

             Every option that gains you influence with HK-47 is Dark Sided.

    Dantooine - After leaving the Crystal Cave after meeting with Vrook the
             first time, talk with Azkul, hear his plan, then say that "I'm
             not interested" followed by "Die, mercenary scum!" (this line
             also loses influence with Kreia)

    Dxun - Like Hanharr, if you kill the lost Mandalorian, HK-47 will be
             delighted. (from Evan Kao)

    Onderon - When you instigate the riot in the Merchant Quarter by supporting
             Vaklu, HK-47 relishes in the carnage. (from Evan Kao)

    Onderon - Docking Area - Use [Force Persuade] on the guard to get into the
             city, and follow that up with a "never stop me again" line to
             gain some influence.

    Onderon - Cantina - Like Hanharr above, after meeting Master Kavar and
             being interrupted by Tobin's soldiers. Tell him to kill 'em all
             for some influence.

    Telos Station (Under Attack) - the wounded soldier that you find in the
             Telos Station Entertainment Module during the Sith attack gives
             you influence towards HK-47 if you provoke him to attack you and
             you kill him (instead of healing him and having you follow him).
             (from magnumtb)


  Kreia.......................................................................

    Kreia is a subtle manipulator of events, working in the shadows. Since
    she's with you for almost the entire game, and is a powerful force user,
    she's handy to have around. Also because of this she has probably more
    Influence options (and one for infinite influence) than any other
    character. She will train you several times as well for XP and Maximum
    Force bonuses, but this isn't tied to Influence.

    Lowdown: Looking at her alignment tells you what you need to know. She
             is neither Light nor Dark and respects neither. So, doing
             something really evil (killing) or really good (saving a life)
             will lose you influence, whereas staying in the shadows and
             manipulating events yourself will give good rewards.

             In conversations, you generally gain influence for Dark Side
             options, such as "if she turns on us, I'll kill her" or "then
             I will view you as disposable as well." She doesn't care about
             your opinion of her, only that you value her opinion. So, lines
             about following her advice will always gain influence. If you
             ignore or belittle her advice, you lose influence.

             Kreia doesn't like you to kill random people, although you can
             even out her influence by asking what she would have done and
             thinking about it. She also forces everyone to gain influence
             from random murders.

    Peragus - Harbinger - When you first enter the Harbinger, you get the
             option to say that Atton's plan is a good one, or apologize to
             Kreia, which gives you influence with her.

    Ebon Hawk - After Handmaiden joins, tell Kreia that you will keep an eye
             on Handmaiden, and that you're using her as a tie back to Atris
             for influence.

    Ebon Hawk - After Visas joins, tell Kreia that you will kill her if she
             tries to turn on you for Influence.

    Ebon Hawk - Also after Visas joins, talking about Visas's homeworld, with
             a good INT you can offer some insight on why it was attacked
             and killed. Followed to its conclusion gives Influence. This
             can be repeated again and again.

    Ebon Hawk - (Light Side only) When Kreia sees that you are all Glowing, she
             gets upset and tells you to cut the charity act. This leads to
             the "view you as disposable" line, which strangely enough gives
             you Influence.

    Dantooine - Crystal/Kinrath Cave - Upon leaving the Crystal Cave, after
             finding Vrook, Azkul will offer you a job with the mercenaries.
             Side with him (even as a LIE) to gain Influence with Kreia.

    Dantooine - Enclave Sub Level - Tell Jarron that there aren't any more
             Laigreks when there are. After he dies, you gain Influence. You
             can also kill him yourself, as you would any who oppose your
             Dark Rise to Power!

    Nar Shaddaa - Main Area - When the beggar (NOT the guy who offers
             information for credits) who saw you deal with the first set of
             thugs asks you for some credits, don't give him the credits,
             then follow Kreia's dialogue, and tell her that you understand it,
             and that charity is for suckers. You do not need her around for
             this one, she'll telepathically talk to you if she isn't around.

    Nar Shaddaa - Refugee Quarter - First, find the sick man, but don't heal
             him. Then talk to the leader of the Exchange in this area and
             tell him that he needs to kill this sick man or the disease will
             spread.

    Nar Shaddaa - Flophouse - Talk to Lootra to find out about his wife. Tell
             him that she's dead (obviously a lie since she's quite alive and
             well), and that he can trust you. He should then work for Czerka
             forever. This gains you some influence with Kreia.

    Onderon - Merchant Square - After siding with the rabble rouser at the
             crowd, you can talk to Anda who wants you to remove the three
             guard captains. Agree to that and Kreia will ask you about it,
             tell her that you will see where this leads for Influence.

    Korriban - Valley of Tombs - If you set Revan to Light Side, ONLY. At the
             tomb of Ajunta Pall, listen to her story, then with an
             [Awareness - 11 REQ] check you can tell her that "no one is beyond
             redemption" for influence.


  Mandalore...................................................................

    Mandalore, the current leader of the Mandalorian people, respects violence
    as a means of communications, and strength as a measure of success. He's
    also a big guy who's good with guns.

    Lowdown: Not a lot you can do with Mandalore. For starters, there aren't
             any dialogue influence checks worthy of note. Second, he doesn't
             react that often. In order to gain any influence with him at all
             you pretty much have to support General Vaklu in the dispute on
             Onderon.

             Mandalore also gains Influence when you kill innocent civilians,
             see the Dark Side "hit list" for the people you can kill for
             influence.

    Onderon - Merchant District - When the man harangues the crowd against
             the Queen, support him in calling for an end to the monarchy
             for some influence.

             Later this erupts into a riot. Tell Mandalore that if you want
             Vaklu's support, you have to help him out for more Influence.

    Onderon - Merchant District - Just past the crowd are two people discussing
             local politics. Tell them that Vaklu is better to gain influence
             with Mandalore.

    Onderon - Merchant District - Find Anda after siding with Vaklu in the
             first crowd speech. She wants you to remove the three guard
             captains, one way or another. After agreeing to it, Mandalore
             talks to you, tell him that Vaklu is better for influence.

    The Ravager - Kill Tobin for influence.


  Mira........................................................................

    You get Mira on Nar Shaddaa automatically, if you are a Light Side
    character (otherwise you get Hanharr). She has a philosphical goodness to
    her that makes it so she won't kill her bounties. Get enough Influence and
    you can train her to be a Jedi.

    Lowdown: Somewhat like Handmaiden and Bao-Dur in that good responses will
             generally yield results that you want.

    Onderon - Merchant District - Approach Anda after siding with the General
             at the crowd, agree to help her remove the three guard captains
             and Mira will talk about it, then tell her that the credits are
             hard to ignore to gain influence.

    Onderon - Dxun - The bounty hunters that crash land and blame you, there
             should be an option that let's you say something about her being a
             real bounty hunter, she says she doesn't need your patronage but
             you get influence. (from Michael Toney)

    Onderon - Cantina Area - the Twilek bounty hunter that attacks you talks
             trash to Mira. You can stick up for her with "I won't let you harm
             my friend" for influence. (from Michael Toney)


  T3-M4.......................................................................

    T3 is the astromech droid from the first game. Really skilled at technology
    and not too shabby with a blaster either.

    Lowdown: You can get all the influence you need just by talking to him,
             and telling him that things aren't his fault, or that he is a
             useful droid to have around. Almost all of his influence gains
             through conversation are tied to Light Side points.

             Ask about his battle damage to get things started, and tell him
             that you are glad to have him along.

    Dantooine - Docks Area - Check out the Protocol Droid near the docks with
             T3 around, and he'll BEEP at you. Compliment him to gain some
             influence.

    Dantooine - Near Khoonda - Show compassion on Akkere, the sullustan droid
            merchant to gain influence with T3.

    Telos - Hidden Jedi Base - When you get T3 again, simply tell him that he
             isn't at fault here to gain influence (and Light Side).

    Nar Shaddaa - Main Area - At the droid merchant, Kodin, when you have to 
             buy back the old droid if you just tear out the memory module you 
             lose influence. This happens no matter if T3 is in your party or 
             not.


  Visas.......................................................................

    Visas shows up on your ship after you see her cutscene, which fires off
    when you start showing Light/Dark signs. Then the next time you enter
    the Ebon Hawk (NOT when you first get it), you fight her. Win and she
    joins.

    Lowdown: Visas gains influence through dialogues. In fact, one good
             dialogue with her and you get all the influence you can ever
             want. Of course, her positive influencers are also tied to Light
             Side points, so saying things like "I didn't mean to hurt you"
             gains both INF and an LSP.

             Despite that, Visas responds well to killing innocent people,
             which gives her a one-up on Handmaiden.

    Nar Shaddaa - Main Area - The person getting harassed by the thugs who
             turns them on you, help him out for influence.

    Onderon - Merchant District - Find Anda after siding with Vaklu in the
             crowd. Agree to the remove the 3 guard captains quest, then side
             against the Queen when Visas asks you about it. (This doesn't
             show up if Mandalore is in the party, he gets it)

    Onderon - Merchant District - near the end of the Merchant district, just
             before the link to the next area are a couple of people arguing
             about politics. Side with Vaklu for an influence gain.


-------------------------------------------------------------------------------
Locations
-------------------------------------------------------------------------------

  This is the same information as above, but listed in order of planets, rather
  than companions.

  Peragus.....................................................................

    Kreia - Harbinger - When you first enter the Harbinger, you get the option
            to say that Atton's plan is a good one, or apologize to Kreia,
            which gives you influence with her.

    Atton - Harbinger - Once aboard the Harbinger, Kreia and Atton will have
            a line. You can gain Influence with Kreia or Atton here by
            supporting either of their ideas.

          - Harbinger 2 - When Atton talks about "having a bad feeling" ask
            about it, and give him the "We'll have to be careful, then. But
            we have to keep moving." to gain Influence.


  Telos.......................................................................

    T3 - Hidden Jedi Base - When you get T3 again, simply tell him that he
            isn't at fault here to gain influence (and Light Side).

    Bao-Dur - Hidden Jedi Base - When you get Bao-Dur out of his cell, tell him
            that it isn't his fault for an easy influence gain.

    Atton - Hidden Base - Ask any of the Handmaidens about your companions
            BEFORE you get them out of jail to learn about Atton's Echani
            training. Talk to Atton about this once, quit the conversation.
            Ask about it again, then say that it is an asset (do NOT use the
            PERSUADE line) to gain influence.


  Dantooine...................................................................

    T3 - Docks Area - Check out the Protocol Droid near the docks with
            T3 around, and he'll BEEP at you. Compliment him to gain some
            influence.

    Kreia - Crystal/Kinrath Cave - Upon leaving the Crystal Cave, after
            finding Vrook, Azkul will offer you a job with the mercenaries.
            Side with him (even as a LIE) to gain Influence with Kreia.

          - Enclave Sub Level - Tell Jarron that there aren't any more
            Laigreks when there are. After he dies, you gain Influence. You
            can also kill him yourself, as you would any who oppose your
            Dark Rise to Power!

    HK-47 - After leaving the Crystal Cave after meeting with Vrook the
            first time, talk with Azkul, hear his plan, then say that "I'm
            not interested" followed by "Die, mercenary scum!" (this line
            also loses influence with Kreia)

    Handmaiden - Crystal/Kinrath Cave - After finding Vrook in the cave (which
            happens after not finding him in the Enclave sublevel), leave the
            cave, listen to Azkul's offer and turn him down to gain
            Influence.

    G0-T0 - Khoonda - Just outside the Khoonda Administration Center is a
            Sullustan droid merchant. Once you find his Hydrospanner, you get
            the option to either help him out, or turn him in and attack.

    Bao-Dur - Crystal/Kinrath Cave - Follow the Atmospheric Sensors quest that
            Saedhe gives you, then find the sensors in the cave ("rubble")
            just past the first column. You need either a 4 Awareness or 15
            Repair here to either let Bao-Dur look at it, or look at it
            yourself. Either way is worth an Influence bump.

    Bao-Dur & T3 - Near Khoonda - Show compassion on Akkere, the sullustan
            droid merchant to gain influence with Bao-Dur.


  Nar Shaddaa.................................................................

    Visas - Main Area - The person getting harassed by the thugs who
            turns them on you, help him out for influence.

    T3-M4 - Main Area - At the droid merchant, when you have to buy back
            the old droid, if you just tear out the memory module you lose
            influence. This happens no matter if T3 is in your party or not.

    Kreia - Main Area - When the beggar (NOT the guy who offers information for
            credits) who saw you deal with the first set of thugs asks you for
            some credits, don't give him the credits, then follow Kreia's
            dialogue, and tell her that you understand it, and that charity is
            for suckers. You do not need her around for this one, she'll
            telepathically talk to you if she isn't around.

          - Refugee Quarter - First, find the sick man, but don't heal
            him. Then talk to the leader of the Exchange in this area and
            tell him that he needs to kill this sick man or the disease will
            spread.

          - Flophouse - Talk to Lootra to find out about his wife. Tell
            him that she's dead (obviously a lie since she's quite alive and
            well), and that he can trust you. He should then work for Czerka
            forever. This gains you some influence with Kreia.

    Handmaiden - Refugee Area - Heal the sick man, just like with Bao-Dur or
            Atton. This only triggers if both of the others are not present.

          - Main Area - Get rid of the Thugs hassling the guy who tells them
            that you have his credits, then let him go free. This gives some
            influence with Handmaiden.

    Disciple - Refugee Area - Convince Hussef, the refugee leader to give up
            to the Exchange (which requires that you also convince Nadaa to
            sell herself to slavery, and kill Geriel). Then tell him "I share
            your regret..." to gain some influence.

    Bao-Dur - Refugee Area - As with Atton above, if you fix the Airspeeder
            yourself, then have Bao-Dur check your work, you will gain
            influence.

          - Refugee Area - As with Atton above, find the sick man near the
            entrance to the Refugee camp and heal him with a Treat Injury to
            gain influence.

          - Main Area - Help the guy getting accosted by the Exchange thugs
            (the one who says that you have their Credits), send the thugs on
            their way, and demand nothing from the man in return. This is one
            of the few instances where you can do a Dark Side action and get
            Influence (Force Persuade them to jump into the pit). Bao-Dur gives
            you his compassion line, and you get influence.

    Atton - Refugee Sector - Near the Serroco base in the Refugee
            Sector is a bad airspeeder that you can repair, or let Atton do
            it for Influence and XP. This can be repeated infinitely. This
            cannot be done after G0-T0's yacht.

          - Main Area - Around the giant pit in the center of the first
            area of Nar Shaddaa, a citizen (not the first one you find) is
            being hassled by some Exchange thugs. Almost no matter how you
            handle this you gain Influence with Atton.

          - Refugee Quarter - Talk to the sick man by the entrance to
            the refugee camp, and heal him with Treat Injury to gain
            Influence.

    Atton, Bao-Dur, Disciple OR Handmaiden - Nar Shaddaa Docks - Take Kreia and
            one other companion (Atton, Bao-Dur, Disciple or Handmaiden) and
            complete the Lootra quest to the Light Side, such that she is
            rescued. Return to Lootra with Kreia and the other person, Kreia
            gets mad, but doesn't lose influence. Keep defending your actions
            here, and say that "Say what you will, but if it meant your life,
            there is nothing I would not do... for you, or any of my allies."
            The other person says "thanks" and you get influence.

  Onderon/Dxun................................................................

    Visas - Merchant District - Find Anda after siding with Vaklu in the
            crowd. Agree to the remove the 3 guard captains quest, then side
            against the Queen when Visas asks you about it. (This doesn't
            show up if Mandalore is in the party, he gets it)

          - Merchant District - near the end of the Merchant district, just
            before the link to the next area are a couple of people arguing
            about politics. Side with Vaklu for an influence gain

    Mira - Merchant District - Approach Anda after siding with the General
            at the crowd, agree to help her remove the three guard captains
            and Mira will talk about it, then tell her that the credits are
            hard to ignore to gain influence.

          - Dxun - The bounty hunters that crash land and blame you, there
            should be an option that let's you say something about her being a
            real bounty hunter, she says she doesn't need your patronage but
            you get influence. (from Michael Toney)

          - Cantina Area - the Twilek bounty hunter that attacks you talks
            trash to Mira. You can stick up for her with "I won't let you harm
            my friend" for influence. (from Michael Toney)

    Mandalore - Merchant District - When the man harangues the crowd against
            the Queen, support him in calling for an end to the monarchy
            for some influence.

            Later this erupts into a riot. Tell Mandalore that if you want
            Vaklu's support, you have to help him out for more Influence.

          - Merchant District - Just past the crowd are two people discussing
            local politics. Tell them that Vaklu is better to gain influence
            with Mandalore.

          - Merchant District - Find Anda after siding with Vaklu in the
            first crowd speech. She wants you to remove the three guard
            captains, one way or another. After agreeing to it, Mandalore
            talks to you, tell him that Vaklu is better for influence.

    Kreia - Merchant Square - After siding with the rabble rouser at the
            crowd, you can talk to Anda who wants you to remove the three
            guard captains. Agree to that and Kreia will ask you about it,
            tell her that you will see where this leads for Influence.

    HK-47 - Docking Area - Use [Force Persuade] on the guard to get into the
            city, and follow that up with a "never stop me again" line to
            gain some influence.

          - Cantina - Like Hanharr above, after meeting Master Kavar and
            being interrupted by Tobin's soldiers. Tell him to kill 'em all
            for some influence.

          - Dxun - Like Hanharr, if you kill the lost Mandalorian, HK-47 will 
            be delighted. (from Evan Kao)

          - When you instigate the riot in the Merchant Quarter by supporting
            Vaklu, HK-47 relishes in the carnage. (from Evan Kao)

    Handmaiden - Jungle - Like with Bao-Dur, save the Mandalorian at the
            permacrete ridge, then say that the war is over to gain Influence.
            This only triggers if both Bao-Dur and Atton are not present.

    Hanharr - Dxun - Find the Mandalorean trapped on top of the ridge with the
            permacrete, then instead of saving him, detonate the explosives
            and Hanharr is very appreciative with Influence.

          - Cantina - After you meet with Master Kavar, Tobin will break up
            the meeting and have his people attack you. Like with HK, tell
            him that he can kill anyone he wants to gain influence.

    G0-T0 - Near Cantina - The droid that sells parts in the Area by the
           cantina, if you talk to it while GOTO is in your active party, an
           option will come up in regards to asking about pricing. If you tell
           the droid to reset, GOTO will take an interest and will lend his aid
           for this. Allowing him to do so will allow a small influence gain
           from him. Each time I've done it, it hasn't affected my light
           side/dark side ranking at all. (from BlackSpiral)

    Bao-Dur - Dxun - Find the Mandalorean trapped up on the ridge, help him
            down, then promise not to turn him in for influence.

          - Cantina - If you give one of your "Open" starport visas to the
            Republic spy, Bao-Dur will be impressed and give you Influence.


  Korriban....................................................................

    Kreia - Valley of Tombs - If you set Revan to Light Side, ONLY. At the
            tomb of Ajunta Pall, listen to her story, then with an
            [Awareness - 11 REQ] check you can tell her that "no one is beyond
            redemption" for influence.


  Telos Station (Under Attack)................................................

    HK-47 - the wounded soldier that you find in the Telos Station 
            Entertainment Module during the Sith attack gives you influence 
            towards HK-47 if you provoke him to attack you and you kill him 
            (instead of healing him and having you follow him). (from magnumtb)


  The Ravager.................................................................

    Mandalore - Kill Tobin for influence.



-------------------------------------------------------------------------------
Dark Side "Hit List"
-------------------------------------------------------------------------------

  This is not a list of everyone you can kill in the game through hostile
  dialogue options, this is a list of people who matter to your companions
  and cause an Influence Gain/Loss.

  Lasavvou - Nar Shaddaa
  Lootra - Nar Shaddaa
  Saedhe - Dantooine
  Exchange Receptionist - Telos
  Man in Apartment - Telos
  Czerka Scavenger - Telos Military Base
  Tarn, Mechanic - Dantooine dock
  Akkere, Sullustan Droid Merchant - Dantooine, near Khoonda
  Jarron - Dantooine, Enclave Sublevel
  Aliens without a Captain - Nar Shaddaa Flophouse


-------------------------------------------------------------------------------
 Possible Influence Gains
-------------------------------------------------------------------------------

  Here's a list of items that may or may not lead to Influence. Your companion
  reacts to the situation, certainly, but I can't confirm an actual Influence
  gain. If you got any of these, and can confirm that you did gain INFLUENCE
  (and not just a reaction), please let me know.

  Visas - Onderon Cantina - After Tobin's soldiers attack, Visas asks to 
          cleanse the bar of life. Saying "Cleanse away, Visas" leads to a
          Dark Side Point (DSP), but I didn't see any Influence. Saying "I
          forbid it gives a LSP, and loses you Influence, however. (Unconfirmed
          from Jacob Miller)

        - Nar Shaddaa Refugee Sector - convince Geriel to kill himself for the
          good of all to get a reaction from Visas that you are sublte in your
          manipulations, but I didn't see any Influence. (Unconfirmed from
          TJ Simmons)


-------------------------------------------------------------------------------
 Final Words...
-------------------------------------------------------------------------------

Special Thanks to:

  BlackSpiral for sending in G0-T0 on Onderon
  Daniel Ney for information on Handmaiden
  Kevin Hennessy corrected the "Czerka" receptionist, and added to the Hit List
  magnumtb for sending in the Telos Attacked/HK-47 influencer
  Michael Toney had some Mira Influences
  Evan Kao had some HK-47 influences
  GameFAQs

_________________________
Shameless Self Promotion:
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  I am Dan Simpson ([email protected]) and have also written FAQs for:

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________________
Version History:
����������������
  1.0  January 10, 2005  36k

    The first version of this guide. Everything is filled in, and hopefully
    without mistakes or too many omissions.

  1.1  January 11, 2005  40k

    BlackSpiral sent in an Influence for G0-T0 on Onderon. Daniel Ney pointed
    out that Handmaiden gets many of the same Influence options that Atton and
    Bao-Dur get. Kevin Hennessy sent in some corrections to the Hit List.
    Fixed the spelling of "Lootra" (I had called it "Loorta"). Duh.

  1.2  January 12, 2005  41k

    Added a new influence when you return to Telos (Under Attack) from
    magnumtb. Found a new Disciple influencer.

  1.3  January 13, 2005  47k

    Added a couple of Mira influences from Michael Toney. Added a couple of
    HK-47 influences from Evan Kao. Created the "Possible Influence Gains"
    section for things people send in that I can't confirm as working. Found a
    new Influencer with Lootra, if you have Kreia and one of these: Atton,
    Bao-Dur, Disciple or Handmaiden.



_______________________________________________________________________________
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This Document is Copyright 2005 by Dan Simpson.

Star Wars: Knights of the Old Republic II: The Sith Lords is a property of
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