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Enemy/Boss FAQ

by Icon of Sin

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|____/ \___|_|  |_|\___/ \__,_|___/ |____/ \__,_|_| |_| |_|

Enemy/Boss FAQ

By Icon of Sin

E-Mail: [email protected]
***********************************************************************

I.   Intro

II.  Version History

III. Enemies

IV.  Bosses

V.   Weapons/Enemy chart

VI.  Copyrights

***********************************************************************
I. Intro

Welcome to my Enemy/Boss FAQ for Serious Sam for the Xbox, the main goal 
for this FAQ is to create a basic guide on how to tackle the numerous and 
diverse enemies that'll oppose you throughout this awesome game. Please 
keep in mind that most of these strategies involve the NORMAL 
difficulty setting of the game, but I'm sure this guide will still be 
very useful on any difficulty setting.
***********************************************************************

II. Version History

*Version 1.00
4/20/05
I collected a good amount of info after beating the game twice, more than 
enough for this guide

*Version 1.10
8/21/05
I received a nice tip from a nice user in an E-Mail about the Scythian 
Witch Harpy, and fixed some typos.
***********************************************************************

III. Enemies

1) Beheaded Rocketeer

Endurance: Very Low
Hostility: Very Low
Weapons: Missile Launcher
Threat: Very Low
First Appearance: Episode 1, Level 1(Hatshepsut)

These grunts are basically some of the enemies that'll attack you 
through out the game, although they attack in groups, they are very 
weak, and easily disposed off after 1-2 shots from the pistols. Their 
only weapon is a Missile Launcher which shoots energy shots, those can 
be easily dodged, and they do minor damage. Not a serious enemy, but 
the worst is yet to come.
-----------------------------------------------------------------------

2) Gnaar

Endurance: Low
Hostility: Low
Weapons: Tooth and Claw
Threat: Low
First Appearance: Episode 1, Level 1(Hatshepsut)

This enemy you'll encounter frequently in the game, they are strictly 
melee fighters since they don't have any range attacks at all. Non-
Threatening by itself, but in numbers I suggest using the Shotgun to 
get rid of them, one shot is all you need to put them in their place. 
There are some Gnaars that can actually levitate, and turn mostly 
invisible. This species comes in two different genders, the females are 
larger, green, and tougher than regular males, females can endure two 
Shotgun blasts before they die.
-----------------------------------------------------------------------

3) Beheaded Firecracker

Endurance: Very Low
Hostility: Very Low
Weapons: Missile Launcher
Threat: Low
First Appearance: Episode 1, Level 1(Hatshepsut)

Exactly like the Beheaded Rocketeer, but the Firecrackers can fire up 
to 5 energy rockets in succession. Unlike the Rocketeer, the 
Firecracker's energy rockets can actually travel on the ground instead 
of flying towards you, so make sure you keep an eye on them so you 
don't get sucker punched. On a very interesting note these guys are 
immune to their own attacks, so don't waste your time trying to get 
them to kill each other, instead pull out your Shotgun to make fertilizer 
out of them.
-----------------------------------------------------------------------

4) Beheaded Bomber

Endurance: Very Low
Hostility: Low
Weapons: Hand Grenades
Threat: Low to Medium
First Appearance: Episode 1, Level 1(Hatshepsut)

These guys specialize in throwing grenades with good accuracy at you 
when you are spotted from far away, the damage from these grenades is 
moderate, but more than one Bomber is enough to critically damage you, 
and it can prove quite lethal if you don't dispose of the right away. 
But you can dodge their grenades with ease before they hit you, and 
quickly counter with the Shotgun, once you do kill them, stay away from 
their corpses, they'll explode 3 seconds later after death.
-----------------------------------------------------------------------

5) Kleer Skeleton

Endurance: Low
Hostility: Medium to High
Weapons: Two ball projectiles, and claws
Threat: Medium to High
First Appearance: Episode 1, Level 1(Hatshepsut)

This undead skeleton has two different attacks, first if they spot you 
from far away they fire some type of two ball projectile which you can 
dodge with ease, and if they get close to you they'll attempt to slash 
your pretty face with their claws. By itself this skeleton is easily 
disposed off, they usually appear when you pick up special items, or 
whenever you enter large rooms they'll materialize out of nowhere, and 
they'll begin their assault. Normally your Double Barreled Shotgun is 
all you need if you're facing maybe 3 of them at once, but when they do 
appear in stampedes (Seriously) you'll need something better like the 
Thompson gun, Minigun, or the Rocket Launcher.
-----------------------------------------------------------------------

6) Beheaded Kamikaze

Endurance: Low
Hostility: Extreme
Weapons: Bombs for suicidal attack
Threat: High to Very High
First Appearance: Episode 1, Level 2(Sand Canyon)

Because of the very suicidal behavior of this enemy, the Beheaded 
Kamikazes are indeed the most feared enemies in the entire game, all 
they can do are run as fast as they can toward you, and use the bombs 
they are holding to blow themselves to oblivion while taking you with 
them if you're within their blast radius. Mercifully due to their low 
endurance even the pistol is good enough to take them out before they 
get within range, but because you'll often fight more than one of them 
at once I recommend using the Shotgun to take them out. Since their 
corpses explode immediately after death try to kill them if they are 
huddled together so you can kill more than one of them to save ammo, 
and if there are different enemies next to the Kamikaze, then shoot it 
first so the explosion can kill, or severely damage nearby enemies. 
Unfortunately, this enemy will appear in every level in the game, but 
you can easily spot them. Even though they have no head, they actually 
scream very loudly, when you do hear someone screaming then take a 
quick look of your surroundings, a group of Kamikazes are in the area. 
-----------------------------------------------------------------------

7) Marsh Hopper

Endurance: Very Low
Hostility: Medium
Weapons: Toxic Slime
Threat: Low to Medium
First Appearance: Episode 1, Level 2(Sand Canyon)

Very similar to the Beheaded Kamikaze, but less dangerous. These frog
like creatures can also suicide when they get close to you by spraying 
some type of toxic slime from their bodies if they get close to you.
These Hoppers are easily disposed off with one blast from the Shotgun, 
and I do recommend using that weapon since these enemies often attack 
in swarms, the spread damage from the Shotgun is useful in killing more 
than one of these little fiends. Not a serious enemy, but try not to 
get cocky.
-----------------------------------------------------------------------

8) Sirian Werebull

Endurance: Low
Hostility: Medium to High
Weapons: Running Charges
Threat: Medium
First Appearance: Episode 1, Level 2(Sand Canyon)

This Werebull loves to run straight at their prey, and ram them as hard 
as they can. By itself this creature is easily disposed off with the 
Shotgun, if they get close to you, sidestep out of the way while firing 
your weapon, 2-3 Shotgun Blast should drop them, but if you're facing 
more than 3 of them, then use the Thompson gun for best results. In 
rare situations these Werebulls can attack in stampedes, so using the 
Minigun will be highly recommended.

9) Bio-Mechanoid (Minor)

Endurance: Medium
Hostility: High
Weapons: Pulse Rifles
Threat: Medium to High
First Appearance: Episode 1, Level 2(Sand Canyon)

Another quick, and dangerous opponent to worry about. These minor Bio
Mechanoids will hurt you badly with their pulse rifles as they fire 
those lasers in quick rapid shots, this is where your sidestepping 
skills will be tested if you want to survive. If you're in medium range 
of their positions then pull out the Shotgun and fire while you're 
moving out of the way, 2-3 Shotgun blasts should be enough, but using 
the Thompson gun is a much better move if you encounter these guys far 
away as the Shotgun loses its accuracy at long range. 
-----------------------------------------------------------------------

10) Levitating Gnaar

Endurance: Low
Hostility: Low
Weapons: Teeth
Threat: Low
First Appearance: Episode 1, Level 3(Tomb of Ramses III)

These enemies can actually levitate with ease, and you can even tell 
the difference from normal Gnaars by looking at them. The ones that can 
levitate have no arms, and no legs, but that doesn't mean they are 
completely defenseless. If levitating Gnaars get close to you they'll 
start biting you with such ferocity, but other than that they're mostly 
behave like other Gnaars, the Shotgun, and the Double Barreled Shotgun 
are still the best weapons when dealing with these pesky Gnaars, you 
can also use the Thompson Gun if these levitating Gnaars attack in 
swarms.
-----------------------------------------------------------------------

11) Arachnoid(Juvenile)

Endurance: Medium
Hostility: High
Weapons: Chaingun, and Tail Swipe
Threat: High
First Appearance: Episode 1, Level 3(Tomb of Ramses III)

These unforgiving young arthropods can use their Chainguns with great 
accuracy to shred you to ribbons if you aren't careful. You should 
definitely hide behind a wall, or column to evade their wrath. Since 
this enemy is hell bent on destroying you they really don't mind 
killing their own friends in the process, you can try and use any foes 
around, and use them as meat shields while saving yourself, you can 
save ammo that way. Because you really don't want to get close to them, 
I advice using the Thompson gun to get rid of them, both Shotgun 
weapons aren't good since you always encounter these Arachnoids at long 
range.
-----------------------------------------------------------------------

12) Arachnoid(Adult)

Endurance: High
Hostility: Very High
Weapons: Chaingun, and Tail Swipe
Threat: High
First Appearance: Episode 1, Level 3(Tomb of Ramses III)

These are the Adults of the arthropod enemies, they are bigger, and a 
lot fiercer than their younger brethren. Like the Juveniles, these 
Adults can also use the Chaingun as one of their main weapons, they can 
also use their tails to perform a melee attack, but you shouldn't get 
close to them, anyway. Same rules you used against the Juveniles will 
work with these Adults, the Thompson gun is still the best weapons to 
use from far away, but since sometimes these adults teleport close to 
you, try to use the Double Barreled Shotgun to inflict heavy damage to 
them, and watch out for their tail swipes if that happens.
-----------------------------------------------------------------------

13 Bio-Mechanoid(Major)

Endurance: High
Hostility: High
Weapons: Rocket Launchers
Threat: Very High
First Appearance: Episode 1, Level 4(Valley of Kings)

Exactly like their Minor versions, but these Majors are bigger, and 
more threatening all thanks to their mounted Rocket Launchers, this 
enemy is indeed a walking nightmare that should be wiped out A.S.A.P. 
Their rockets will critically damage you quite if they connect you 
head on unless you move out of the way, and even the blats radius from 
the Rocket explosions will damage you as you sidestep to safety, try to 
hide behind a wall, or a nearby column, or anything to protect yourself. 
The best logical weapon to use against them is the Thompson gun, you 
can even use the Minigun to finish them very quickly, your own Rocket 
Launcher can also do the job just fine. Good thing this enemy isn't too 
common, but never let your guard down, these enemies appear when you 
least expect them.
-----------------------------------------------------------------------

14) Alundran Reptiloid
 
Endurance: Medium
Hostility: High
Weapons: Homing Fireballs, and Slash Attack
Threat: Medium
First Appearance: Episode 1, Level 4(Valley of Kings)

This four armed humanoid has the ability to launch homing fireballs, 
those aren't too damaging, but these fireballs are a little tricky than 
you think. You can't use any walls or columns to hide yourself, those 
fireballs can actually go around those objects and they'll hit you 
unless you destroy them your self with your weapon of choice, or let 
them extinguish themselves since they can't follow you forever. Another 
problem is when you enter large areas these Reptiloids are sometimes 
stationed around strategic points, for example they could be on top of 
a building, or pillar, and they'll begin to fire their homing fireballs 
while you're preoccupied with other enemies, always look at your 
surroundings, and if you do spot a green fireball following you around, 
then an Alundran Reptiloid is most likely playing sniper. It is very 
uncommon to see these retiles face to face, and if you do then watch 
out for their slash attack, with their four arms they can easily kill 
you if you get face to face with them. The Double Barreled Shotgun is 
prefect when they get close to you, otherwise use the Thompson gun, or 
even the Rocket Launcher if they are playing sniper.
-----------------------------------------------------------------------

15) Scythian Witch-Harpy

Endurance: Medium
Hostility: Medium
Weapons: Energy Projectiles, and Claw attack
Threat: Low
First Appearance: Episode 1, Level 5(Oasis)

This small winged creature that kind of looks like a midget wearing 
bikinis always come in packs, and they can fire their projectiles from 
far away as soon as they spot you from mid-air. Those projectiles don't 
give you too much damage, and you can easily sidestep out of the way. 
Sometimes they can appear with other groups of monsters, so it might be 
a little tricky dealing with land creatures, and these Witch Harpies at 
the same time, or you could encounter these aerial pests in swarms 
which could be bad if you don't take them seriously. These harpies are 
fast fliers too, they'll definitely get really close to you, and if 
that happens you'll get slashed in the face. Quite hardy as well, for 
something so small you'll need 5-7 pistol shots to kill one, but of 
course since you'll always face more than 5 of them you should 
definitely use the Shotgun if they're in mid-range, or the Double 
Barreled Shotgun if they get close to you, or even better: Use the 
Thompson gun, or the Minigun to attack them from far away.

***UPDATE***
I was told the Scythian Witch-Harpy also makes an appearance in the first 
level. (Hatshepsut) Many will spawn if you destroy a special tree 
where the secret Mega Health and additional Rockets are at.  Destroy the 
tree with rockets or the chainsaw to spawn them

Update has been contributed by Cacoenchanter DOOM

-----------------------------------------------------------------------

16) Reeban Electro-Fish

Endurance: Low
Hostility: High
Weapons: Electric Discharges
Threat: Medium to High
First Appearance: Episode 1, Level 8(Sewers)

Don't underestimate these fish, they have the ability of launching 
powerful electric discharges that not also will they push you back a 
few feet, but they'll also deal plenty of pain if you aren't careful. 
This is the only aquatic threat you'll deal in the game, and sometimes 
they can appear in dark waters where they can be hard to see, but they 
are noisy, use that to your advantage. The Shotgun, and Double Barreled 
Shotgun are the best weapons for this overgrown tuna.
-----------------------------------------------------------------------

17) Lava Golem

Endurance: Medium
Hostility: Medium
Weapons: Fireballs
Threat: Medium
First Appearance: Episode 1, Level 9(Metropolis)

This pile of inanimate molten lava may be super slow when moving around, 
but those fireballs they throw aren't, since they'll throw them in a 
straight line you should be able to dodge them out of the way. Usually 
if you kill a big Lava Golem it may split in 2 small lesser lava golems. 
All you need is the Double Barreled Shotgun if they materialize close 
to you, or the Rocket Launcher to get rid of them from far away.
-----------------------------------------------------------------------

18) Semi-Invisible Gnaar

Endurance: Low
Hostility: Low
Weapons: Tooth and Claw
Threat: Low
First Appearance: Episode 2, Level 5(Luxor)

If you even ever seen something moving in the background that looks to 
be quite camouflaged, then chances are it's a semi-invisible Gnaar, 
once you see it you should be able to see a difference, other than that 
it behaves like any other Gnaar, the Shotgun, and the Double-Barreled 
Shotgun are still your best weapons when dealing with Gnaars.
-----------------------------------------------------------------------

19) Zumb'ul

Endurance: Medium
Hostility: Medium
Weapons: Plasma Guns
Threat: Medium
First Appearance: Episode 3, Level 1(Sierra de Chiapes)

These brutes will carry a pair of Plasma Guns, and they'll fire rapid 
dual blasts which can be easily dodge out of the way, normally you can 
go around this foe preventing him from firing his weapons, since this 
enemy isn't very common you don't have to worry about him too much, you 
can use the Double Barreled Shotgun to kill them quickly.
-----------------------------------------------------------------------

20) Cucurbito the Pumpkin

Endurance: Low
Hostility: Medium
Weapons: Chainsaw
Threat: Medium
First Appearance: Episode 3, Level 2 (Catacombs)

Wow! This enemy does have a pumpkin for a head. Anyway, all this foe 
does is run straight at you, and use their only weapon which considers 
one big nasty looking chainsaw, their chainsaw attacks can actually 
damage you quite good. Since all they have is a melee weapon you should 
easily kill them with the Shotgun, or the Double Barreled Shotgun, as 
soon as they get close to you fire your weapon and sidestep out of the 
way to avoid their attacks otherwise you'll be surprised how quickly 
they can outright kill you. You can also try using the Flamethrower for 
best results.
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21) Fiendian Reptiloid Demon

Endurance: Medium
Hostility: High
Weapons: Homing Fireballs, and Claws
Threat: Medium
First Appearance: Episode 3, Level 3(Valley of the Jaguar)

This reddish winged monster has the ability to fire homing fireballs 
just like the Alundran Reptiloids, but the ones from the Fiendian are
extremely fast, and they can't be destroyed by your weapons, all you 
can do is sidestep out of the way, and let them expire on their own. 
Never get close to these fiends, otherwise their slash attacks will 
make short work of you, instead use the Rocket Launcher to dispose of 
the Fiendians from far away, you can also use the Sniper Rifle to kill 
them from a long distance before they launch another indestructible 
homing fireball. Mercifully these beasts are a bit rare.
-----------------------------------------------------------------------

22) Zorg Mercenary

Endurance: Low
Hostility: low
Weapons: Burst Laser guns
Threat: Low
First Appearance: Episode 3, Level 4(City of the Gods)

These enemies are similar to those Beheaded Rocketeers: Weak, and 
easily destroyed even in groups. The Zorg's laser attacks are at least 
slightly faster than the energy rockets from the Rocketeers' weapons. 
Just sidestep out of the way, and use either Shotgun weapon to finish 
them off. On an interesting note as soon as these Zorg Mercenaries 
start to appear the Beheaded Rocketeer will appear less frequently.
-----------------------------------------------------------------------

23) Zorg Commander

Endurance: Low
Hostility: Low
Weapons: Burst Laser guns
Threat: Low
First Appearance: Episode 3, Level 6(Serpent Yards)

Exactly like the Zorg Mercenaries, but these Commanders behave like the 
Beheaded Firecrackers. These guys can fire their burst lasers in quick 
successions which can travel on the ground instead of flying towards you, 
so keep your eyes peeled so you don't get blind sided by enemy fire. 
Either Shotgun is fine to deal with these Commanders. It seems the 
Beheaded Firecracker will begin to appear less frequently as soon as 
you start fighting Zorg Commanders.
-----------------------------------------------------------------------

24) Static Cannon 

Endurance: Medium
Hostility: High
Weapons: Cannonballs
Threat: High
First Appearance: Episode 5, Level 1(The Bridge)

This is pretty much a stationary cannon which will begin to launch 
cannonballs from far away, the cannonballs themselves deal plenty of 
damage, and should be avoided as best as you can with constant moving, 
and sidestepping. Try to use the Rocket Launcher, or the Laser gun to 
destroy these things before they destroy you.
***********************************************************************

IV.  Bosses

1) Alundran Reptiloid Highlander

Endurance: High
Hostility: Very High
Weapons: Fast moving non-seeking fireballs
Threat: Very High
First Appearance: Episode 1, Level 4(Valley of the Kings)

This big boy you'll encounter in the middle of the level isn't really 
threatening despite of his size, and for as long as you keep moving you 
shouldn't have any difficulty defeating him. This Highlander is similar 
to the lesser Alundran Reptiloids, it can also launch fireballs, but 
the ones from the Highlander don't have homing properties, instead they 
fly at insane speeds, and they can't be destroyed at all. You have to 
dodge them as best as you can, and use the Rocket Launcher to start 
hurting him. As the Highlander's health gets lower, and lower it will 
begin to launch up to 5 Fireballs in succession, if you get smacked by 
5 fireballs at once you'll no doubt die, so you must dodge them, and 
keep firing that Rocket Launcher to emerge victorious.
-----------------------------------------------------------------------

2) Giant Lava Golem

Endurance: Very High
Hostility: Very High
Weapons: Fireballs, and Ground Melee Attack
Threat: Very High
First Appearance: Episode 1, Level 9(Metropolis)

This is the grand daddy of the lava golems, you'll fight this towering 
pile of inanimate molten lava near the end of the level in a huge arena, 
when you do fight it watch out for the big fireballs this boss will no 
doubt throw at you, you must either dodge them, or destroy them your 
self with the Rocket Launcher, try to stay far away from him, otherwise 
he'll pound you to the ground if you get close to him. As the boss's 
health gets lower, and lower he'll begin to spawn lesser Lava Golems to 
harass you, try to use the Grenade Launcher to kill them quickly before 
you deal with the boss to make your life a lot easier. Since you'll run 
out of Rockets, and even Grenades try using the Minigun, and the Laser 
Gun as back up weapons to get rid of the Giant Lava Golem, and any 
other offspring he has created.
-----------------------------------------------------------------------

3) UGN-Zan III

Endurance: Extremely High
Hostility: Very high
Weapons: Homing Fireballs, Thermal Bombs, Rocket Launcher, Pulse Rifle
Threat: Extremely High
First Appearance: Episode 2, Level 6(Great Pyramid)

Finally your first true challenge, you'll fight this massive boss in 
the middle of the level, because UGN-Zan has the ability to restore his 
own health you'll have to find an alternative way to defeat him. When 
you first spot him all you can do for now is run straight ahead to the 
Great Pyramid while killing any enemies you'll bump in the way while 
UGN-Zan is hot on your trail. Once you do get to the entrance you'll 
notice the door is locked at the moment, so far now you'll have to 
fight UGN-Zan for a little bit, this giant behemoth will start by 
firing his pulse rifle, he can also spit homing fireballs which you can 
destroy your self with any weapon, and you'll have to have to watch out 
for the lava rocks he can fire. As soon as you give him some damage 
with the Rocket Launcher, the entrance door to the Great Pyramid will 
finally open, and you must quickly go inside.

After the cinematic you'll then appear at the top of the Pyramid where 
you'll be in a special arena for you, and your playmate. Now you'll 
notice UGN-Zan will now be carrying a Rocket Launcher of his own which 
he'll be more happy to use it on you, and he still has his regenerating 
ability. Now first you'll notice within the arena there are at slopes 
in each corner, now go to any slope, not also will you find either a 
massive health pick up, or a backpack (They vary), but more importantly 
as soon as you step on one of those slopes you'll be flying a short 
distance, when you do you'll notice there's some type of Ring floating 
in mid-air, make sure you try to go through it whenever you go airborne, 
repeat the process for the other 3 rings inside the arena.

Once that's done you'll notice a giant beam of light hitting UGN-Zan, 
but the first shot won't kill him, and he'll star regenerating 25% of 
his own health, so here's what you go to do: Try to lower UGN-Zan's 
health, and make sure his health bar is at least almost to the Red Zone. 
Now try to hit those Rings again, and once you do that again another 
giant beam of light attack UGN-Zan, now take out your Minigun and use 
it to speed the death of UGN-Zan, don't try to use the Rocket Launcher, 
or even the Laser Gun, the firing rate of both weapons are slow for 
this battle. Once UGN-Zan has fallen you'll finish Episode 2.
-----------------------------------------------------------------------

4) Kulkulkan

Endurance: Very High
Hostility: High
Weapons: Twisters
Threat: Medium to High
First Appearance: Episode 3, Level 7(The Pit)

This boss isn't as challenging, or complicated as UGN-Zan was, but the 
Mayan Wind God can still send you to the grave if you don't take him 
seriously. Kulkulkan has the ability to create twisters which can't be 
destroyed by your weapons. Those twisters can easily send you flying 
sky high, and they can actually shield Kulkulkan from your own weapons 
so don't fire blindly hoping to hit him when twisters are around 
otherwise your attacks will be repelled, just wait for an opening and 
fire, and since only the Rocket Launcher, Grenade launcher, Laser Gun, 
and the Cannonball Launcher can harm him, weapons that can fire bullets 
like the Shotgun are useless since Kulkulkan is highly resistant to 
bullets. And if that wasn't bad enough enemies will begin to teleport 
out of nowhere to harass you, from Sirian Werebulls, to Bio-Mechanoids. 
Deal with them by using the Minigun, and save the explosive weapons for 
Kulkulkan. Ammunition is kind of limited in this arena, so make sure 
every shot counts.
-----------------------------------------------------------------------

5) Exotech Larva

Endurance: Very High
Hostility: High
Weapons: Plasma Cannons, Energy Orbs, Larva Spawning
Threat: Very High
First Appearance: Episode 4, Level 7(Tower of Babel)

The Arena where you'll fight Exotech is filled with plenty of columns 
where you can mercifully shield yourself from Exotech's nasty arsenal of 
weaponry which includes Energy Orbs fired from his antennas, small 
aggressive larvas this monster can spawn, and his unforgiving Plasma 
Cannons. Another thing to worry about are the machines around the arena, 
they are actually generators which will heal Exotech whenever his 
health bar is low. You must go and destroy them with the Rocket 
Launcher to nullify this healing factor, there are at least 4 of them 
around the arena (Check the walls), and each will require 5 rockets to 
destroy them. Once they are destroyed Exotech will no longer heal 
himself. Be very careful when you do this for Exotech will no doubt try
to sucker punch you with his Energy Orbs while you're destroying his
healing machines.

As Exotech's health gets lower, and lower he'll stop firing his energy 
Orbs, and he'll start using his Plasma Cannons, the laser fire from the 
Plasma Cannons will quickly fry you if you don't use the columns 
around you as protection, also keep an eye for the extra Larvas this 
boss will spawn, those are vicious suicidal little critters who will run 
quickly so they can ram into you if you don't kill them fast. The main 
weapons to use against this big bug are the Minigun, Laser Gun, and even 
the Rocket Launcher, just fire, and hide behind a nearby column until this 
boss is defeated. Ammo is available here just keep an eye for those Green 
Backpacks in this big arena if you're running low.
-----------------------------------------------------------------------

6) Mordekai the Summoner

Endurance: Very High
Hostility: Very High
Weapons: Teleportation, and the ability to summon different types of 
enemies
Threat: Very High
First Appearance: Episode 5, Level 6(The Grand Cathedral)

This is the final boss in Serious Sam, Mordekai is a true menace who 
lives to his name, this guy has the ability to summon different types 
of enemies, when he has full health he'll begin to summon lesser 
enemies like Zorg Commanders, and Kleer Skeletons, but as his health 
begins to get low, and even lower Mordekai will then begin to summon 
additional threats like Bio-Mechanoid Majors, Alundran Reptiloids, 
Sirian Werebulls, Cucurbito the Pumpkins, and Fiendan Reptiloid Demons 
all which will begin to give you headaches as you try to deal with the 
final boss. Another thing to worry about is the Teleportation skills of 
Mordekai, he'll always teleport to another spot a few seconds after he 
summons enemies, so try to nail him with the Minigun before that 
happens, all other weapons are aren't good from far away, either 
Shotgun loses accuracy at long range unless Mordekai teleports near by, 
and when you fire a few rockets Mordekai will no doubt have teleported 
somewhere else before you hit him unless you're in Mid Range of his 
location. The Minigun is definitely useful against Mordekai from far 
away, and if you're in Mid range try using the Laser Gun too.

In each corner of the courtyard you'll find Combat armors, backpacks 
full of ammo, and a mega health pick up during your fight with Mordekai, 
they'll come in handy, and they'll re-spawn too after a brief period of 
time if you are running low. After he's defeated sit back, and enjoy 
the ending, and from the looks of it a sequel is obviously in the 
making.
***********************************************************************

V. Weapons/Enemy chart - Use the right weapons
-----------------------------------------------------------------------

Basically this is a rundown on which weapons are suited when dealing a 
particular monster. These stats are based on which weapon takes down 
the enemy the fastest, plus conserving ammo in the process. 

Here are a few pointers:

-When you have the regular Shotgun, or the Double Barreled Shotgun 
equipped keep in mind both weapons should only be used in closed range 
combat as the accuracy on both weapons decreases at long range.

-When you have the Minigun equipped you're firing at long range, 
strangely enough the Minigun doesn't lose its accuracy that much at 
long range.

-When you have either the Grenade Launcher or Rocket launcher equipped 
you must fire at long range, if you do fire at close range you might be 
blown to smithereens.

-The Serious Bomb isn't listed here since it obviously kills anything 
in its blast radius in one mega explosion.

-------------
Lesser Grunts
-------------

1) Beheaded Rocketeer - Pistol, Shotgun, Double Barreled Shotgun
2) Gnaar - Pistol, Shotgun, Double barreled Shotgun
3) Beheaded Firecracker - Pistol, Shotgun, Double Barreled Shotgun
4) Beheaded Bomber - Pistol, Shotgun, Double Barreled Shotgun
5) Kleer Skeleton - Double Barreled Shotgun, Thompson Gun, Minigun
6) Marsh Hopper - Double barreled Shotgun, Thompson Gun
7) Semi-Invisible Gnaar - Double Barreled Shotgun
8) Zumb'ul - Shotgun, Double Barreled Shotgun
9) Zorg Mercenary - Shotgun, Double Barreled Shotgun
10)Zorg Commander - Shotgun, Double Barreled Shotgun

-------------
Greater Foes
-------------

1) Beheaded Kamikaze - Double Barreled Shotgun, Thompson Gun 
2) Sirian Werebull - Double Barreled Shotgun, Thompson Gun
3) Bio-Mechanoid (Minor) - Thompson Gun, Minigun, Rocket launcher
4) Bio-Mechanoid (Major) - Minigun, Laser Gun, Rocket Launcher
5) Arachnoid (Juvenile) - Thompson Gun, Minigun, Grenade Launcher
6) Arachnoid (Adult) - Thompson Gun, Minigun, Grenade Launcher
7) Alundran Reptiloid - Thompson Gun, Minigun, Rocket launcher
8) Lava Golem - Double Barreled Shotgun, Minigun, Rocket launcher
9) Cucurbito the Pumpkin - Double Barreled Shotgun, Flamethrower
10)Fiendian Reptiloid Demon - Rocket Launcher, Sniper Rifle
11)Static Cannon - Minigun, Rocket Launcher

-------
Flyers
-------

1) Levitating Gnaar - Double Barreled Shotgun, Thompson Gun
2) Scythian Witch-Harpy - Thompson Gun, Minigun

---------------
Aquatic Threat
---------------

1) Reeban Electro-Fish - Shotgun, Double Barreled Shotgun

-------
Bosses
-------

1) Alundran Reptiloid Highlander - Rocket Launcher
2) Giant Lava Golem - Rocket Launcher, Minigun, Laser Gun
3) UGN-Zan III - Minigun (Only when he gets hit with giant light beam)
4) Kulkulkan - Grenade Launcher, Rocket Launcher, Laser Gun, Cannonballs
5) Exotech Larva - Minigun, Laser Gun, Rocket Launcher
6) Mordekai the Summoner - Minigun, Laser Gun
***********************************************************************

VI. Copyrights

This FAQ may be not be reproduced under any circumstances. It may not 
be placed on any web site or otherwise distributed publicly without my 
advance permission. If you want to use this guide on any other web site 
or as a part of any public display then you must Email me first to let 
me know, failure to do so is a violation of copyright.

Sites with permission to use this guide are as follows:

http://www.gamefaqs.com
http://www.neoseeker.com
http://www.ign.com

Copyright 2004 Raul E. Campos.