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THANKS. XXXXXXXXXXXXXXXXXXXXXXXXXXX I. Boring Info XXXXXXXXXXXXXXXXXXXXXXXXXXX HOW TO USE THIS GUIDE: Well I see you found yourself here to the NBA 2k7 guide. Aren't you cool? Anyway, here's how to navigate this totally awesome FAQ: For every section you see one of these things: |------------------| | TEXT HERE! | | IV. | |------------------| In the above example, TEXT HERE! is the name of the section you just came to, while IV. is the system you'll be using for quick navigation. If you happen to scroll down a bit, you'll come upon the Table of Contents. You'll see the QuickNav code on the left, and the name of the section on the right. Just hit Ctrl+F(Windows Users) and type in the QuickNav code, and voila! Pretty cool, huh? By the way, a line of hyphens(----) means the end of the section. We're finished with the boring lecture, you're free to go. ---------------------------------------------------------------------------- |------------------| | Updates | | IA. | |------------------| Woo! First release baby! If you find any bugs or major problems, contact me. ----------------------------------------------------------------------------- |------------------| | Version Info | | IB. | |------------------| Version .5 -- Tuesday, November 7th, 2006 I added all the development drills, put some tips and fixed some typos and other things. I also added scouting, and added stuff to the menu section. Version .25 -- Sunday, November 5th, 2006 I finished most of the general Association Stuff. V.25 is ready to send to GameFAQs. Version 0.2 -- Saturday, November 4th, 2006 I finished a great deal of the basic FAQ today. Version 0.15 -- Monday, October 16th, 2006 Just started the FAQ, finished TOC. ------------------------------------------------------------------------------ |------------------| | INTRODUCTION | | IC. | |------------------| Hi, welcome to the Association Mode FAQ for NBA 2k7. This guide is written for the XBOX version of the game, so small things on different consoles may vary. As far as I know the games are pretty much the same, but I wouldn't be surprised if something isn't a bit differnet. You can call me AMP or Amped. I'm known as snowraven101 on the forums. Yeah, it's lame. I know. You can reach me AIM if you REALLY need to contact me immediatly for some reason or another. This is the first GameFAQs FAQ I've written/submitted. I've written FAQs for my own personal sites before, but this is the first time I've written one for this site. There will probably be a few mistakes, and I'm sure most of the other writers out there could whip up a better FAQ than this. But guess what? I'm taking the initiatve to do it. SO GET OFF MY BACK. lol. You're probably wondering what this whole ordeal is for. This guide is coined as a Association Mode/Team Management FAQ. Enjoy it! =D ----------------------------------------------------------------------------- +++++++++++++++++ Table of Contents +++++++++++++++++ I. Boring Info IA. Updates IB. Version Info IC. Introduction II. Association IIA. Association Options IIB. Using the calender IIC. Association Menu IIC1. General Manager IIC2. Franchise Info IIC3. Coaching IIC4. 2k Sports HQ IIC5. Features IIC6. Options III. Cool Tricks IV. Frequently Asked Questions V. Legal/Disclaimer ---------------------------------------------------------------------------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX II. The Association..... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Okay, for those wondering about what Association Mode is: Anybody here ever played a recent sports game? You probably have. Association Mode is; Madden's Franchise NCAA Football's Dynasty ESPN NFL's Franchise etc. All of those modes are all the same basic concept. You take you're favorite team and lead them to glory. You control all the moves. You sign players, cut them, draft them and coach them. You are the "The Man" of the franchise, and everything rests in your hands. Meet expectations and be rewarded, if you don't, bad things will happen. *evil laugh* |-------------------| |Association Options| | IIA. | |-------------------| Okay, so once you navigate your way to the Association menu, you'll be presented with a plethora of options. I'll breakdown what each one means: Players(#): For the first time in the 2k series, multiple people can take part in the Association Mode. Choose how many here. Season Length(#): How many games would you like to play? Select between 29, 58 or 82 games. Preseason(On/Off): Choose if you want a preseason in your league. I like to play with it off, but do as you wish. Owner Firing(On/Off): As I stated before, if you don't meet expectations you can be fired. If you don't want harsh pressure, turn this option off. Trade Deadline(On/Off): Usually occurs in the third week or so of Febuary. At this point, you can no longer trade with any team until the postseason ends. With it off, you can trade whenever you wish. Trade Override(On/Off): Allows the player to make any trade a reality. Other teams will always accept your trade offers. I highly recommend you leave this option to OFF. Progressive Fatigue(On/Off): New to 2k7, Progressive Fatigue is an option that can affect you alot. Players that get excessive time ingame will go down a little bit in ratings and will tire alot quicker. Allow CPU Trade(On/Off): If off, CPU teams cannot trade. } Round 1 Format | Round 2 Format | -- These four options allow you to select how many games Conference Finals | each round has in it. Options are 1 game, 3 games, 5 games Finals | and 7 games. Select how many you want in each round. } Fantasy Draft Roster(On/Off): Clears all team rosters and allows you to draft players in a 15 round "Fantasy Draft". Customize League(On/Off): Allows you to switch teams around in the various divsions. Team Chemistry(On/Off): With this on, team chemistry comes into play in each game. Teams with new players or lots of young players will have a lower chemistry than teams that have starters that have been together for years. Import Draft Class(On/Off): This option allows you to import a draft class from 2k Sport's College Hoops 2k7 at the beginning of the season. VIP Playback(On/Off): Allows you to assign a VIP Profile to a CPU team. Quarter Length(#): Set the length for each quarter. There are 4 quarters. Simulation Quarter Length(#): A great feature that allows you to change the amount of minutes that the CPU will play in simulation. Perfect for those who play shorter games, but want to be able to keep up in stats. Once you have selected your preferred settings, press start and go to the next menu. Here you can select your team. This menu displays owner name, owner personality, team's 2005 W/L record, and cap room. You can also see your team's rating. Owner personality will determine your goals. Goals are what the owner expects you to do in your contract time. If you keep him happy, he will resign you, fail him and be fired. (NOTE: You can only be fired if you have Owner Firing turned on) On the next screen, you can create your GM. You can choose what you want him to look like, but truly it doesn't matter. Hit start, and you'll see a calender appear. |-------------------| |Using the Calender | | IIB. | |-------------------| You're probably wondering where the options are. Don't fret. Flick the Right Analog Stick to bring up your option sidebar. Back to the calender though. You can hit the A button on a day in which you have games, it will bring up the option to simulate the game, or play it. You can use the L and R triggers to switch months, and use the white and black buttons to switch between teams, if you have more than one of course. Not much you can do on the calender, except simulate the whole season if you wish. Oh, and a quick note: when using Advance through Date, it can be a bit confusing. Say you wish to go to November 31st, you'd have to hit Advance Through Date on November 30th. It's caused me some frustration, so I thought I'd mention it. :) |-------------------| | Association Menu | | IIC. | |-------------------| If you flick the right stick, you'll be greeted with a "Quick Menu" of sorts. I'll break down what each and every menu does...*sigh* ++++++++++++++++++++++ IIC1. General Manager ++++++++++++++++++++++ In the general manager submenu, we have Roster, Personnel, Free Agents, Trades, and Team Needs. | << Roster >> | In the roster menu, you'll see a list of all your players. You can use the L and R buttons to switch between positions, and if you feel like you need to check another team out, use the black and white buttons. If you press A on a player some options come up. Waive Player allows you to waive this player into the free agency. However, you still have to pay this player his contract, so watch out. Begin Trade allows you to begin a two team trade involving this player. View Contract will show you this player's contract. Edit Player means you can edit this guy's clothing, shoes, and tendencies. You CANNOT edit his attributes. Do not email me about this. If you click the R Analog, last season's stats will be shown. | << Personell >> | Alright, upon entering this screen you'll see a list of 6 slots. The first two are for the Head Coach, and the Assistant Coach. The next three are for your scouts. You can have one, two, or three. The last slot is for your trainer. Each person has ratings in their paticular category, ranging from Poor, Average, Good or Master. The coaches have ratings in Offense, Defense, and Teacher. The scouts and trainer have one rating; Level. The better the personnel, the bigger the paycheck. | << Scouting >> | Okay, pretty important menu here. Prospect List - Here you can see every single player in the draft. It shows ratings from ?(Unknown) to A. It also shows your Number of Evaluations. Here are the Categories: Overall Potential Athletiscism Inside Game Outside Game Playmaker Ability Inside Defense Man Defense Rebounding Intangibles Hit A use a scout, hit Y to sort columns, and click R analog to view his card. It shows his draft stock, NBA comparison, and his strengths + weaknesses. The Big Board - A mock draft of sorts. Shows each players rank(1-30). Each week the rank can change. You can scout from here and view every players card as well. Scout Status - Shows your scout(s). It has their level, availablity, and how long left on their current scouting trip. | << Free Agents >> | In the free agents screen, you can do two things: Negotiate Contract, which simply allows you to sign the player based on different terms. Or, you can Edit the Player. Same as before, equipment, shoes, tendencies, but NOT attributes. | << Trades >> | The trade submenu, is a submenu in itself. lol. Anyway.. Trades - Your basic 2 team trade. Just to note, it can get pretty confusing. If a team you are attempting to trade with is over the cap, they can't get 125% plus 100k in value of the player you'd be getting. It's complicated, yes, but you'll get the hang of it. Oh yeah, a team has to keep 12 guys at all times too. 3 Team Trade - Woo. New in 2k7, they decide to make trading 5000x more complicated. This follows the same rules as a two team trade. Here's how to work this: At first, you're team is at the top. Put the players you want to get rid of here. The bottom two are for other teams, so pick players for them. After this, it'll be pretty confusing. A random team will be at the top now, and it may not be the player you want. So hit A on the team you want to get a player from. They should be at the top now. Now hit L or R to get your team's Icon in the middle of their player. Now let's hope everything works out, lol.. Trading Block - Simple. Put the players/picks you want to get rid off, and add a guideline. Easy enough? If a team wants your player/pick, they'll send an offer in time. | << Team Needs >> | This is easy enough. This screen shows you all your players at different positions, and which spots you should have another player at. You need atleast 2 PGs, 2 SGs, 2 SFs, 2 PFs, and 2 Cs. 2 of everything :D. ******************** IIC2. Franchise Info ******************** | << Job Status >> | Another submenu. Owner Status shows your owner, his focus and such and some other things. He has a mood, and if you have owner firing turned on, this IS your screen. Keep him happy, and he'll keep YOU. He has a blurb about what he thinks of you too. Career Profile - Hey, there's you! Screen shows you the teams you've worked for, and your W/L record, playoff amount, and championship amount. Win percentage, and total profit is here too. | << Team Budget >> | Taken straight from the game: Values shown are projections for the current season. Changes to your roster will change these projections. Tickets - Ticket sales are generated by two main factors, how well your team is playing and the quality of the players on your roster. Merchandise - Every player has a marketability factor that helps to determine how much merchandise, specifically jerseys, that your team will sell. Leagye Income - Encompasses all areas of revenue that the NBA generates and distributes to its teams. Salaries - Total of all existing payments on your roster plus any waived contracts you are still paying on. Luxury Tax - Penalty that imposes dollar-for-dollar tax for every dollar that you are over the salary threshold. | << Resign Position >> | Basically, you hit A on yes and you get to select between a few of the NBA's worst franchises. Not very complicated. ******************** IIC3. Coaching.... ******************** Herrrrrrreee we go... | << Gameplan >> | Lineup - Adjust your lineup, and yes bench order DOES matter. The sixth man will get more minutes than the rest of your bench players. Strategy - Adjust your strategy here, from tempo to fitness. The development stats are all connected, and putting one up, will decrease another. This is actually pretty important. Plays - Adjust your offense and defense playbooks. Set them to a button. To use them, press the Right Dpad button to bring up the menu ingame. Press the respective button. | << Development >> | Okay, this is pretty cool. In development, you have a total of 10 hours to setup practices for indivudual players. Each drill costs "hour points" and you only have 10 to spend. If you cancel a practice, you get those hours back. Likewise, if the practice fails, you don't get the hours back either. If you don't do the practice, you don't get to rollover the hours either. This is obviously geared toward rookies and younger players. Don't expect someone like Jason Kidd to get a big as boost, if any compared to someone like Adam Morrison. Hit start once you've allocated all your points. Improvement in your players are pretty noticeable. In my first Association, I didn't do this and my rookies turned out to be very very terrible. So use this, and even abuse it. I was actually pretty confused about this my first time ever using it. I didn't know you actually played the drills, and I think this may confuse some people. You actually play the drills, folks. I'm gonna provide tips and hints for every single drill. ============================================================================= Dribble And Shoot Difficulty: 2/10 Hours Required: 3 Helps: Ball Handle, 3PT Shot, MidRange Shot, Close Shot Pretty simple, really. You have to run inside the orange blob(it should turn green now), square up for the J, and shoot. You get points for Perfect Position or Good Position(means you were close or halfway in the blob), Squared Up-J, Midrange(If it is a midrange shot), and It's Good if you make it. If you don't make it, all the possible points are taken away for that shot. This is a pretty good drill if you need to work on your shot. ============================================================================= Jumpshot Timing Difficulty: 2/10 Hours Required: 4 Helps: 3PT Shot, Midrange Shot, Close Shot This is a pretty sweet drill. It's similar to Dribble and Shoot. You run into the blobs until they turn green, then you shoot. You can get points for: Perfect Release, Midrange, Bomber(Long Shot), Heating Up(Circle under you starts flashing red), Sharpshooter(5 in a row?), On Fire!(Circle is solid red), Stayin' Hot!(Means you are sinking your shots after you hit On Fire!) It's really fun to play this one IMO. ============================================================================= Keep Away Pass Difficulty: 4-6/10 Hours Required: 2 Helps: Offensive Awareness, Passing I cannot stand this drill. You have to pass it with either A or B. If you use A you are just ASKING to get picked off. Use lead pass. The drill is not hard but the following things make it hard; CPU and the defender. Taller defenders grab alot of the high ones, and the CPU tends to hold on to it for a while. Meh. You get 1 point for a Good Pass, and 1 for Two in a Row. ============================================================================= Attack Basket Difficulty: 3/10 Hours Required: 4 Helps: Dunk, Layup, Offensive Awareness, Close Shot Pretty easy. You take your player and try to either lay it up, or dunk. You get points for Laying it Up, Dunking, and making the shot. If you get the basket, the points count. If it misses, possible points don't count. ============================================================================= Monkey in the Middle Difficulty: 5/10 Hours Required: 2 Helps: The defensive version of Keep Away Pass. You use the R analog to pick off passes. You get +3 if steal it and get a Good Hands! Can be tough, or can be easy depending on your timing. ============================================================================= Post Offense Difficulty: 5/10 Hours Required: 2 Helps: Low Post Offense, Close Shot, Offensive Awareness Can be hard, can be easy. You basically make shots in the post to score points. The thing is, the game doesn't check to see if you're actually making the shot in the post. You can lay it up, dunk it and what not. You don't have to do a Jumper everytime. Hell, if you have a good enough 3 point shooter, feel free to take it back to the three point line. You get 1 point for every shot made. ============================================================================= Post Defense Difficulty: 5/10 Hours Required: 2 Helps: Low Post Defense, Defensive Awareness, Block Opposite of Post Offense, obviously. Just try to play good defense. The simple way to win this is stand in front of the player and pick it off when he throws it in. It's +3 for Quick Hands, so it should make short work of the drill. ============================================================================= Full Court Iso Difficulty: 10/10 EDIT: 5/10? Hours Required: 3 Helps: Ball Handling, Layup, Dunk, Offensive Awareness I find this VERY hard. You have to fake out 3 defenders and do a layup or do a dunk. You have to score alot of points, and it's only 1 point for a good shot, and 1 for each nice crossover. It's pretty hard, but not impossible. You can get the benefits of this drill in the other drills, with less than half the effort. Try those instead. Although, 3 hours for all these benefits is pretty sweet. EDIT: After I wrote this, I practiced with this drill quite a bit. This can become MUCH easier if you have someone who has a decent ball control already. You can get SPEEDY DELIVERY(means you made the shot fairly fast, and got by the 3 guys fast as well), which boosts your score TREMENSELY. Try it, you'll get the hang of it. ============================================================================= Contest Shot Difficulty: 1/10 Hours Required: 2 Helps: Steal, Block Basically just play defense. You get 2 points if you tip the shot, you get 1 for playing good D(contesting the shot), and you get 3 if you steal it. Very easy IMHO. ============================================================================= Triple Threat Difficulty: 7/10 Hours Required: 3 Helps: Ball Handling, Layup, Dunk, Offensive Awareness Pretty hard. You have to explode from the Triple Threat and score. This drill gives you all the benefits of the Full Court Iso, and is slightly easier. Can be fairly easy with a good scorer though. You get points for monster jams (dunking), making the shot, crossover, and speedy delivery. ============================================================================= Offensive Rebound Difficulty: 4/10 Hours Required: 2 Helps: Offensive Rebound(duh!) Well, the hardest part about this drill is MISSING the jumpshot. Try holding down X until it automatically releases, that works sometimes. This can be hard if you have a slow person(aka a center), but it's still not to hard. You can also get points if the other person tips it, and you scoop it up. 2 points for every clean rebound(clean rebound also comes up after you scoop it back up) ============================================================================= Defensive Rebound Difficulty: 7/10 Hours Required: 2 Helps: (Defensive) Rebound This one is surprisingly hard. Rebounds in this game favor the CPU heavily, so it can be tough. You're usually going against a center, so teams with a great center have more to cry about. A person outside the 3 will shoot it and you just have to rebound it. It can also make it frustrating when you're shooter IS a 3 point shooter. (Basically, I was doing it with the Suns w/ Marion. Stoudamire was the center, and Bell was draining threes.) ============================================================================= Free Throw Difficulty: 1/10 Hours Required: 1 Helps: Free Throw Simple. Pull back R and get a good release. +1 point if it goes in. Eazzzzy. ============================================================================= ******************** IIC4. 2k Sports HQ ******************** Stat central. This is your place for Stats, messaging, and standings. Stats are - Rookie Watch, League Leaders, and Player stats. Rookie watch allows you to check out the league's rookies. League Leaders allows you to see who leads the league in the different categories. Injury Report - Shows each player that is injured, and how long he is out. Player stats is like League Leaders but on a team-by-team basis. Goto messaging to check out your messages. (NOTE: YOU ARE NOT INFORMED OF NEW MESSAGES) Before the All Star Game(Febuary), you can check out who leads the All-Star votes. After the game, you can see the Awards Races, like MVP, Sixth Man of the Year, etc. ******************** IIC5. Features ******************** Here you can setup your Arena Music, and Manage your VIP. FEEL FREE TO SEND IN YOUR ARENA MUSIC SETUPS VIA EMAIL OR AIM, IF THEY'RE GOOD I'LL PUT THEM HERE WITH YOUR NAME. THANKS :D ******************** IIC6. Options ******************** In this menu, you can setup your gameplay options, team sliders, game sliders, even presentation and controller options. You can save here too, make sure to do it often, because there is NO AUTO SAVING. And then, you have Quit. This brings you to the Main Menu. ------------------------------------------------------------------------------- XXXXXXXXXXXXXXXXXXX III. Cool Tricks XXXXXXXXXXXXXXXXXXX This section will include any glitches, bugs, or some general cool stuff. ----------------------------- The 5 million dollar contract ----------------------------- If a big name player is still on the free agency list at the start of preseason, he'll usually sign for 5 million dollars(1 year) to your team. This is NOT a glitch, it's simply because the player wants to play some games this season, even if its for 5 million dollars only. SEND YOUR TRICKS IN VIA EMAIL OR AIM, AND I'LL PUT THEM HERE WITH YOUR NAME. THANKS! ------------------------------------------------------------------------------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX IV. Frequently Asked Questions XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Right now, I have one. This section will be updated every time I get some questions that people seem to ask alot. Q: Can I edit a player's attributes in my Association? A: As far as I know, no. Only email me with a glitch or something, but not to ask me this. Q: What about physical appearence? A: Nope. Sorry to say, but you cannot edit a players physical appearence. The only exception being created players, in the Create A Player screen. ------------------------------------------------------------------------------- XXXXXXXXXXXXXXXXXXXX V. Legal/Disclaimer XXXXXXXXXXXXXXXXXXXX This FAQ � AMP 2006-2007. Please don't put this on your site without asking. You're allowed to print this, but please don't claim this as your own, or make any changes and then put it somewhere. Just ask me before you do anything sketchy. It's all I ask. You're still reading? Are you serious? Go PLAY!