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Secrets Guide

by Wickedheresy

Secrets Guide Vs 2.0

Very simple people, this will tell you everything I know about the halo 2
secrets and such.
Credit for the information in this guide is widely deserved and not widely
credited because ive spent hours upon hours searching the game and the internet
for this stuff so we will start off with an index


1.0 skulls
2.0 top of the level glitches
3.0 weird stuff
4.0 unlockables
5.0 super weapons
6.0 usefull multiplayer tricks

(sites aloud to use this faq)
gamefaqs.com
neoseeker.com
(Sites with express permission from Wickedheresy via email are also aloud
priveledges of this guide)

email [email protected] for permission requests

######################################
SKULLS
######################################


 I Would Have Been Your Daddy Skull (Confirmed) (EFFECT UNKNOWN)

Level: Outskirts (Legendary difficulty)

Location: go through the courtyard then run to hotel zanzibar jump in the firey
rubble and go find the skull When you pick it up you are teleported to ground
level
and have to face off 7 waves of elies, they go like 1 elite, then 2 elites,
3 elites, 4 elites, 5 elites, then 6 and finally 7 when you kill all of
them the skull will take effect and it will say "I would have been your
daddy."


Effect: ???
---------------------------------------------------------

Ghost Skull

Level: Uprising
Difficulty: Legendary
Effect: enemies/allies do not flinch when shot at or melee attacked
Location: After the outdoor area with all the ghosts, there is an L-Shaped room
that is seen throughout the level. It is right before the "armory" room.
Grenade jump up to the rafters and its up there.

edit- well it was before the armory because I went in from the other side.
Anyway the area is like two outdoor sections connected, one has two wraiths
which is the way i entered the inside area.. the inside area is like L-Room,
Armory, L-Room.

--------------------------------------
Blind Skull

Difficulty: Any
Level: Outskirts
Word: Blind
Effect: No HUD or weapons on screen
Status: Confirmed

Blind Mode:Pick up the Blind Skull in the Outskirts level as master chief. As
soon as the level starts your vision will be blurry. Directly ahead of you
there is a hallway with a flashing light. Enter the hallway and turn around.
There will be a horizontal flashing halogen light. Jump to it. Then turn right
and croutch jump to the roof. Then turn right again and there is a long
passageway with some ammo, grenades, and the blind skull. Pick it up to engage
blind mode. In blind mode your hud and weapons are invisible.
---------------------------------

Assassins Skull
Difficulty: Legendary
Level: Regret
Word: Assassins
Effect: All enemies in game are permanently cloaked, AI cannot see them and so
are no help at all.
Status: Confirmed

Assassins Mode:In the level Regret, on Legendary Difficulty, immediately after
the gondola ride following the battle with the hunters, there will be a
building with two turrets on it. enter the building and turn to your left.
There will be a box. Jump on it. From there jump to the adjacent light fixture,
then to the ledge. The ledge leads to the area with the two turrets. Once there
use a grenade jump to get onto the roof area, then, using croutch jumps and
grenade jumps, follow the right side perimeter of the building. Once you have
gone as far as you can go you will find a small grassy area with two cloaked
dancing elites and the Assassins skull. Once you pick up the skull all enemies
will have active camoflage.
--------------------------

Iron Skull

Difficulty: Legendary
Level: High Charity
Word: Iron
Effect: When playing co-op, if either player dies the game restarts you at your
last checkpoint. This effects all difficulties. Normally this only happens on
Legendary.

Status: Confirmed

Iron Mode: On the last Master Chief Level, on Legendary Difficulty, when you
enter the final Gravity Lift, look up. A skull will pass through you extemely
quickly so you must start holding "X" a bit before you actually pass it to grab
hold of it. Once you grab the Iron Skull, "Iron Mode" will be activated.
---------------------------------

Envy skull

Difficulty: Legendary
Level: Delta Halo
Word: Envy
Effect: Cloak instead of Flashlight, 5 second cloak with 10 second recharge for
master chief
Status: Confirmed

Envy Mode: On the level "Delta Halo" on Legendary Difficulty, Progress until
you reach the area during the "Push through the covenant held ruins" where you
have to clear a Landing Zone for the Pelican to drop weapons. I beleive you
will know you are in the right area when cortana says "there pouring out of the
center building". Anyway that area has Plasma turrets along its borders. A
little bit after the left side turret you will see the outline of a door in a
wall, but the door has a solid rock slab in it and a rock in front of it. Jump
on the rock then jump to the ledge above the door then jump on the ledge to the
left. Now jump onto the building with the sealed door using grenades. Atop the
building you will find two dancing elites and the "Envy Skull". Pick up the
envy skull and you will be able to use Active Camoflage like
the Arbiter.
------------------------------
Grunt B-Day Skull
Difficulty: Legendary
Level: The Arbiter
Word: Grunt Birthday Party
Effect: Shoot enemy in the head and they will explode
Status: Confirmed

Grunts Birthday Party Mode: On the level "Arbiter", on Legendary Dufficulty,
Progress normally untill you reach the banshees. As soon as you are in one fly
straight down to the bottom of the station. You will see 3 massive cylindrical
thrusters. Fly down to the middle one and circle the upper portion of the
cylinder till you see some grunts dancing in a circle. The grunts are in an
area where the cylinder connects to the horizontal support beam so they are
somewhat hidden under the support. Once found land near the grunts and pick up
the GBP Skull. From now on whenever you shoot anyone in the head (Dead or
Alive) with a projectile weapon (hand gun, BR, SR) they will explode like a
Plasma grenade, damaging all around them.
---------------------

Thunderstorm Skull

Difficulty: Legendary
Level: Cairo Station
Word: Thunderstorm
Effect: Covenant vehicles are more resistant , elites and grunts are at their
most powerfull stage (white armor)
Status: Confirmed

Thunder mode: After you take out the second room of covenant boarding the ship,
the game says "Priority Shift". Shortly after this you will go to the armory
where you will have to take out a couple of Elites. The next room is "Commons
B.01" ( a large room with trees and a window at the end on the second floor
that has a plasma turret. The skull is on the highest ledge behind you, above
the doorway where you enter this room. Take out all the baddies and proceed to
the window with the turret. jump to the left onto the ledge from the window.
you will notice several diagonal supports that lead up to two thin rails that
run the length of the room. Make a well timed jump/duck from one of the
diagonal beams to the rails. Follow the rails all the way to the other end of
the room and you will see a ledge on the left with a trashcan. In between the
trashcan and the wall is another cigar! Knock over the trashcan to reveal the
"Thunderstorm" skull.
-----------------------------

Anger mode

Difficulty: Legendary
Level: Gravemind
Word: Anger
Effect: It seems it makes the enemies more aggressive and gives them a faster
rate of fire. (i.e plasma rifles on elites shoot like brute plasma rifles and
brute rifles fire insanely fast) the Angry skull is the only known skull that
can be cycled through, allowing you to use the skull as a third weapon.
Status: Confirmed

Fight all the way through the Covenant city until you reach the outdoors. As
soon as you are outside, stick to the right-hand side and walk along the wall.
You should see a Covenant wall thingy with a red rail on it. Jump up to it
(crouch jump helps) and at the end there is the Anger skull in a small
grav-lift.
--------------------------------------
Catch Skull

Difficulty: Legendary
Level: Metropolis
Word: Catch
Effect: This skull will cause Enemies to always drop two grenades, and are much
more likely to throw them. with better accuracy.
Status: Confirmed

Right after u get out of the sewers(Tunnel), there is a big area and 2 ghosts,
kill every thing first, then go to the middle of it where u see a arc that
leads up onto a building, throw a nade down and jump by it to get enough height
to start climbing it. when you get to the top take a left and hug the wall
around the structure and the skull will be there.

--------------------------------------

Infinite Skull

Difficulty: Legendary
Level: Quarantine Zone
Word: Infinate
Effect: Infinate energy sword and leap kill from far away
Status: BUULLLLL SHHHHIIITTT (however it provides a neat way of getting out of
the level so im leaving it here)

Get the tank and there are holes in the level along the walls and take a tank
to a certin one (not sure if it will work with others) but the one i used had a
cliff right above it and i backed the tank against it and up the hill backwards
and got out and got on it and jumped up then had to granade jump to the next
part and from there u can go anywhere and its on the opposite side of the level
----------------------------------

Black eye Skull

Difficulty: Legendary
Level: The Great Journey
Word: Black eye
Effect: Shield will not regenerate but if you melle an enemy alittle bit of
your shield will charge each time and you cant charge it up to full overshield
Status: Confirmed
I played it on legendary so I don't know the difficulty needed. Anyways when
you get a banshee and defend the scarab to the place that he blows up the door.
But fly above it and onto a railing, don't go too far on it or it will send the
banshee flying, now jump out. You should be on the railing which if you look up
is aiming towards the middle of the big facility. now go down a rail and head
onto the spheric structure part and head to the pillar opposite of the one you
were on, you can just walk on up and it is there.
-------------------------------
Famine Skull

Difficulty: Legendary
Level: The Oracle
Word: Famine
Effect: certain weapons are found with only half-ammo. (only human weapons and
only planted ones
Status: Confirmed

There should be a glass thing in the room after you kill the first few flood.
GO in there, break the glass and then crouch jump to the whatever it is in the
middle of the room, some type of glass structure wall type thing. Now jump to
the opposite side of the wall you came in on, on teh ledge, and the skull is
there.
----------------------------
Sputnik Skull

Difficulty: Legendary
Level: Quarantine Zone
Word: Sputnik
Effect: Anti-gravity physics (higher grenade jumps bigger explosions and..
needler really hurts.)
Status: Confirmed

From the start of the level, look to your left for an elite. To the left of the
elite there is a tunnel. Head into the tunnel and go straight until you reach a
cliff. Now turn left and follow the cliff till you reach a rock wall. To the
right of the wall and the cliff is a narrow passage, skull is at the end of
that passage.
--------------------------------

Mystic skull

Difficulty: Legendary
Level: Sacred Icon
Word: Mystic
Effect:When you are in this mode flood are invincible when driving vehicles.
Status: Confirmed

There is a semi outdoor area which has the same type of area right next to it.
There is a large sentinal in front of each one. Go past this area and down the
piston and you'll be in a vary dark and dank flood infested area. There's a
stack of 6 or 7 boxs as you enter the room, use them to jump up to the right
ledge and it's floating above a dead Human flood in a vent.
Also, I don't know if you guys know anything about this, but I guess Bungie has
been putting acronyms on alot of its games throughout the years. There's an
acronym on the Halo 2 soundtrack: EGATFIBGBCSIMAW

Unnamed Skull
Difficulty: Legendary
Level: Armory
Word: The skull does not display any text when picked up
Effect: makes enemies know your position at
all times, even if you have active camouflage. this means the wraiths on the
level where you get the tank and drive across the bridge will shoot you from
the other side of the bridge before you get into the tank
Status: Confirmed
Method: (provided by flechette) This skull is just as easy to get as Sputnik or
Blind, but it takes a good 6 minutes to get simply because you have to wait so
long to get it. Start the level on Legendary, and do what the armorer tells you
to do (looking, charging shields). When the Sarge comes up in the elevator, you
have to wait for him to say 'Would it help if I said please?' Waiting for him
to say this takes about 5 minutes. Once he says it, get in the elevator and
follow him into the monorail. Face the inside of the building, like I do in the
video, and hold X while you pass by the skull and you'll pick it up.


######################################
GLITCHING
######################################

Top of the level, Quarantine Zone]
When the level starts, turn around and look for a cement/stone wall. It's not
very long, but it's slightly too high to jump on. Well, actually, it's not too
high to jump on. Grenade jumping should land you on top of it easily.

Once up, face the cliff wall in front of you. You have about two feet to spare
on the wall you're standing on. Toss a plasma at your feet and crouch jump. You
should be able to get on top of the level.

The top of Quarantine Zone is really big. It may take you a bit of time to
explore it all, and you can get some nice views of the scenery from up there,
too.


##########################################
[Top of the level, Cairo Station]
Go through the level normally until you have to go outside (where you'll learn
about the Covenant bringing a bomb onboard the ship). You'll be attacked by two
or three Elites with booster packs. Take them out and notice the hallway thing
you just came out of.

Go forward and turn the next corner. Look up to find another one of those. Jump
onto the big thing in front of it (metal cargo crate). From there, throw a
plasma grenade on your feet, look up, and crouch-jump to the top of the walkway.

Now, one of the sides of the walkway should have a step of some sort on it. Jump
onto that, and grenade jump again to get on top of the level. You should now be
free to explore an exorbitant amount of map, fraught with inactivity. You get a
good view of the spaceships around you, though.

As you explore, you'll see giant yellow squares. Walk into the middle of one and
look down to see that these are actually glass ceilings for the ship. I don't
know what causes them to appear yellow from a distance, but take a look in to
judge where you are in the ship.

Also, if you go back into the level far enough, you'll come across the first
Covenant ship that boarded the station. While attempting to walk to it, you may
come across random invisible walls. These can be avoided by walking slightly to
the side, and ultimately will not stop you from getting to the ship. The walkway
that appears in the game normally is solid, but the ship it leads to isn't. In
other words, you can walk on the walkway, but jumping onto the rest of the ship
will result in you falling to your death.
Credit game faqs

############################################
[Top of the level, Outskirts]
When the level begins, you'll walk through a couple doorways into an area where
you're forced to stay and fight for a while, as enemies swarm you repeatedly
from every angle.

In this area, there's an alleyway with a ramp leading through a doorway. Go up
the ramp and hang a right. Turn right again, into the corner. At the base of the
corner is a small mound of rubble. Very small, but enough to stand on. Get on
it, and crouch-jump to the roof of the building. Hopefully you're on the ledge
that leads back the path you came. If so, run along that ledge and make another
crouch-jump to the next building.

You're now pretty much on top of the level. To get fully on top, just crouch-
jump to the next highest building. You can now travel on the rooftops to just
about anywhere in this area you'd like. While you're up there, look for Pelican
spawn points, or watch the Pelican/Phantom paths from a new angle.
##########################################
WEIRD STUFF
#########################################

Dark Helmets plasma bolt orb on regret,

get sputnick then go into regret easy diffaculty and play through till you get
to the building you fight regret in grenade jump on it then grenade jump to the
last pillar, walkway thing and you will find a green orb


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
camoed elites having some buddy fun

this is two camoed elites one climbs on top of the other one and then into the
air like his on a ladder and stays there then both slowly become visable
(reminder i did this with infinte camo on outskirts under the legendary
diffaculty) fight through everythign then past where johnson gets on the
pelican and just keep running into sniper alley (before jonson gets on the
pelican) and you will see two cloaked elites one climbs the other then climbs
into the air


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Infinte Camo

After getting the envy skull go through a checkpoint while in active cammo
mode. To be safe use "reset to last checkpoint" so you can check if you did it
right. Save and quit; then turn off the xbox to remove the envy mode. When you
reload your file you will find yourself with unlimited camoHalo

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
make the girl kill tarturus

Okay I discovered this because i was bored but this is an easy way to kill
tartarus to. Right after the cinimatic before fighting tartarus, kill all the
brutes make sure you have a few plasma grenades. When the first platform thing
comes up in front of you jump onto it, then wait until you get close the
platform keyes and 343 guilty spark are on. Jump onto it then stick a plasma
grenade on her, sometimes she will just stay there and not do anything. Other
times the grenade will stick and then she will run off the platform, most of
the time when she does run she will land on the place where tartarus is, she
will run up and fight, but she doesnt have a weapon but when tartarus hits her
with the big hammer thingie she wont die, she wont even budge. Tartarus will
keep hitting her no matter what you do so yeah just keep pumping led/ plasma
into tartarus until he dies..


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
[Stationary shield launching, Delta Halo]
Drive your tank through the level until you reach the part where the Covenant
are "pouring out of the center" and you're supposed to go in after them (with
the marines' encouragement). On the side of this structure is a cluster of
stationary shields. Blow them away with your tank, and park on top of them.
Try to be over as many as once.

This is a strange one. One positioning may cause your tank to flip up slightly,
and you dying. Another may knock your tank over the edge. My friend came across
one that sent the tank hurling to the top of the level, flipping insanely. I
can't be sure what this position was, but that's the one you're aiming for. Mess
around a bit and see if you can find it.
 credit game faqs

[Repelling the second boarders, Cairo Station]
This tactic can make getting past this section a lot easier on legendary. For
clarification:
There are two points in this level where a small Covenant ship attaches itself
to the station and unloads troops. This is the second of those two.

When you walk into the room, go to the right, into the room and up the stairs.
Keep the Grunts on the turrets, then look for a crate next to one of the guns.
Choose the gun you want to man (preferably facing the enemies), and melee the
box directly behind it. Try to position the gun in the center of the box. Now,
press X to man the turret. You should go into the box, and be sticking partially
out, but still able to aim and shoot. In this position, so long as you
positioned the box well, the Covenant won't see you, even as you fire the turret
at them.

credit game faqs
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

[Banshee on Metropolis]
This will be easier on an easier difficulty. Easy or normal recommended, as this
gives you very little tactical advantage, anyway.

At the beginning of the level, you'll get a tank and a Warthog. Choose
whichever, and begin your assault over the bridge. Sometime after destroying the
Wraith, you'll be attacked by a Phantom on the right. At this time, get out of
your vehicle, turn around and look to your right. You should see a Banshee
coming in the distance (and hopefully you'll get a checkpoint).

Go to that side of the bridge. You need to get up the side. A perfect crouch-
jump will do this, but you can also grenade jump. A tip for grenade jumping:
throw a frag three or four feet away, and jump both away from the grenade and
towards your target. You should get up easily without losing most of your
shield.

Anyways, you need to get up there. Watch the Banshee's path. It'll slowly glide
in, then as soon as it gets over the bridge, it'll either attack you or the
marines. You want it to attack the marines. To maximize your chances of this
happening, crouch-jump onto the bridge only after you see that the Banshee has
chosen to attack the marines.

So, you should be up top, with a distracted Banshee gliding about five feet over
your head. Make a leap of faith into the Banshee's path (preferably so you'll
intercept it at its wing), and either hold X or tap it frantically. If you did
it all correctly, you should hop on, pull out the Elite, drop him to his death
and commandeer his vehicle. w00t.

I've noticed, on a second time through, that the Banshee's path isn't always the
same, so the above method won't always work. A tip to quell some frustration:
kill any rocket launcher marines. They enjoy locking onto the Banshee and
blowing it apart before you can hop in (not that you would want them to do that
if you _were_ in at the time, but you get the picture).

Another method for grabbing the Banshee is to stand on the side of the bridge
and get its attention. It'll fly towards you, and at a distance of about ten
feet, it'll begin to boost. Jump backwards and hold X. Usually the Banshee will
quit boosting right after it's passed your initial position. So, by jumping
backwards, you can catch the Banshee right as it stops boosting.

Do whatever you want now. Pester the Phantoms, fly to the bottom of the level,
whatever. If you try to continue the level in your Banshee, you'll come across a
giant invisible wall (made just for you and your vehicle) near the end of the
bridge.

credit game faqs
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

[Riding a Pelican, Metropolis]
Play through the level until you get to the part where you're in a Gauss
Warthog, with another Warthog riding alongside you (situation may be slightly
different, but that's what was _meant_ to happen...). You'll come into a street
with a couple Jackal snipers, two Wraiths, and a couple Ghosts. Another Wraith
and two Phantoms will come momentarily, followed by two Pelicans.

Notice where the Jackal snipers were standing: a raised areas between the
streets. Go to the far one. This is the one where the Pelican will drop off some
marines for you. Be at the top of this before the Pelican begins its descent.

The second the marines have exited the Pelican, jump towards the passenger bay
and hold X. I suggest aiming for the bottom of the Pelican, right near the back
entrance. You should, hopefully, climb aboard and go for a ride.

After a short trip, the Pelican will fall to the bottom of the level. In Halo 1,
it used to be that a free-falling Pelican would travel the exact same path every
time, but this might be different here. When I did this in single player, me,
two marines and the Pelican all landed safely at the very bottom of the level.
In the three times I've tried it on co-op, though, everybody landed on a giant
concrete platform (too far down to get back into the level, too far up to
continue to the very bottom). The Pelican continued its way down, while we were
stuck there.

If you manage to get to the bottom (blue area), you'll notice two pretty
interesting things. The first is that the Pelican will land facing up, or keep
rocking back and forth until it looks straight up. The second is that, when you
walk up to it, it'll say "Press X to flip Banshee." Banshee, huh? Yeah...

credit game faqs
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

######################################
WART HOG JUMPING
######################################

[Warthog jumping]
The physics in Halo 2 have changed dramatically. You'll notice, first off, that
just about any object can move or be destroyed. Every vehicle is now prone to
explosion, even the mighty Scorpion tank. Secondly, Master Chief has mass.
Running into a light object or another person will cause them to move. Standing
on a vehicle will weigh it down. . Also note that meleeing your partner in the
back is no longer an automatic kill. Moreover, it will move them forward
slightly (how far they moved is dependent on if the player meleeing was moving
forward or jumping at the time of impact).

Warthog jumping is actually a lot easier in Halo 2, though. At least in co-op it
is. Here's what to do:

First off, don't go in on legendary. In this mode, if one player dies, you
revert to saved. Warthog jumping, however, is all about one player dying. Try
normal or easy.

Now, get a Warthog (I suppose other vehicles would work, but for old time's
sake...). Choose your location wisely. Preferably somewhere where there isn't a
ceiling above you, and where you aren't surrounded by large buildings. Now,
start the grenade pile.

It's best if you went through the level, up to this point, without using any
grenades. This should cause you both to have eight (four plasma, four frag).
Possibly the hardest part of Warthog jumping is making a decent pile. Choose a
spot roughly five feet away from where you'll park the Warthog for the launch.
Have one player stand there, facing where the pile will be.

The other player now bashes in his teammate's back. Might take three or four
melees, but all his grenades should fly forward and land in a fairly nice pile.
Player 1 (doing the killing), needs to stand back for a couple seconds, so
Player 2 doesn't respawn in the grenade pile. He should respawn with at least
one grenade (most probably frag). Have him stand in the exact same spot (or as
close as you can get), and melee him again. Keep doing this to build up your
pile.

Take note that, when meleeing, you should stand completely still. Moving forward
while hitting will place your grenades farther away from the pile, or at least
make the creation of a neat pile a lot harder.

If you want, you can also kill Player 1 and get his eight grenades. There are
two disadvantages to this, but both can be overcome:
1. You need one grenade (plasmas preferred), to start the explosion. Not killing
one player makes keeping this grenade out of the pile a lot easier.
2. Both players now have no grenades, so it's likely you'll take some out of the
pile while trying to enter the Warthog.

After you get a decent amount of grenades (5-20+), it's time to clean up your
pile. Have one player pick up any grenades that fell away from the others, and
kill him again, hopefully putting those grenades back with the rest.

Now you can park your Warthog on the grenades. Parking it with the pile in
center of the hog will cause a vertical launch, while parking it without all the
grenades under the hog will cause more a horizontal launch. Mix and match these
physics however you like.

-Get a checkpoint here by wandering around a bit, or killing a couple enemies.
You'll want it in case you botch the launch.

Finally, toss a plasma grenade right onto the pile (or anywhere near, but on it
is fairly standard). Hop in the Warthog before it explodes and enjoy the ride.
You and your Warthog can survive an absurd amount of grenades, many more than
you would have survived in Halo 1. Use this to your advantage and see where you
can get to.


Alternate strategy:
Grab the Sputnik skull, on Quarantine Zone. Now, go to any level you want (say,
Metropolis for its Warthogs). All you need to do is toss a plasma grenade, then
a frag under your Warthog and get in before they detonate. The explosion,
coupled with the skull's effects, will send you flying farther than you would
have normally with five times as many grenades.

Added explosions:
If all you're doing is launching the Warthog, as opposed to riding in it, then
there's a way to get some extra height. Put every grenade you have into the
pile, then have one player stand next to the Warthog, and the other player stand
back and dual wield needlers.

The player with the needlers should fire a full clip from both guns into his
teammate. The needle explosions should give the Warthog a good amount of extra
force.

credit to game faqs

######################################
SWORD FLYING
######################################

[Sword flying]
This one's strange, and really fun to do. For best results, go to Coagulation,
with a gametype that includes both Warthogs, Banshees, and energy swords.

Have one player take a Warthog to either end of the level (behind one of the
bases. The passenger seat should be facing away from the wall (toward the
bases). Grab an energy sword and hop in that seat. Have another player walk up
to the Warthog and stand within a few feet of Player 1 (in the Warthog). Player
1 needs to aim at Player 2 and trigger a lunge attack (lock on red, right
trigger).

You'll hear the sound of an attack, but nothing will happen. With P1 staying in
the hog, P2 should go somewhere far far away. Wherever he goes, make sure you
can draw a straight line from him back to P1.

I suggest grabbing a Banshee and flying to the other side of the map. It'll be
even funnier if you're elevated (keep driving into the top of the cliff wall).
Once P2 is in a good position, have P1 exit the Warthog. Don't move the controls
or anything (unless you just want to look around).

You should be moved automatically towards P2. If P2 is in the air, you'll begin
flying. No matter what the distance or elevation, P1 will travel straight to P2.
Do with this what you want, as I'm sure there's a lot you can do with it.

Here's a description, courtesy of DontEatCream:

>>>
Single [player]:
1. Get in a Warthog's passenger seat. You'll need a Plasma Sword, obviously.
2. While in the passenger seat, find a Phantom and lock on to one of the turrets
on the
Phantom.
3. Use the lunge attack. You'll hear a "whoosh" sound effect but nothing will
happen.
4. Look in the direction you want to go, and press X to get out of the Warthog.
You'll fly in
that direction.

Multi [player]:
1. Get in a Warthog's passenger seat. You'll need a Plasma Sword, again.
2. Get another Spartan / Elite right next to your passenger seat.
3. Target that Spartan / Elite, and lunge attack. Once again, you won't move
anywhere.
4. Have that Spartan / Elite run his ass all the way across the map.
5. Get out of the Warthog. You'll go flying towards that Spartan / Elite.

##################################################
unlockables
##################################################
[Foundation]
Beat the game on any difficulty. On the last level, make sure you perform a
Banshee trick (preferably one you haven't done yet). This should unlock the
multiplayer map Foundation.

Note that Foundation has also been made a download from Xbox Live. No need to
unlock it if you have Live.

credit game faqs
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

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SUPER WEAPONS
####################################################

the only one ive been able to find is the scarab gun apparently there is a
super needler a jackel sheild, a tarturas hammer, and a brute pike. if you know
anything about it aim me at wickedheresy or email me at [email protected]

i realised that these weapons only exist as meta in the game code they are not
in the single player game ANYWHERE i know this for a fact

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
the most ive found  of the newer super weapons is this

Big needler handheld- outskirts, delta halo -FAKE

main scarab gun handheld-outskirts , metropolis -REAL

Jackal Shield(most levels with jackals don't have this)- the arbiter , oracle ,
delta halo , regret , sacred icon , quarentine zone, uprising - FAKE

gravity cannon(perhaps prophet gun)- regret , quarentine zone highcharity -FAKE

Pike(probably honour guard staff)-highcharity -FAKE

Gravity Hammer(Tartarus's weapon)- the great journey -FAKE
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

SCARAB GUN

To get a banshee into the second half of the metropolis level level:

1) go to the other side of the bridge and go in the tunnel with one player murk
every one up then have th eother lure the banshee into the tunnel, and lure the
banshee into the loading area (past the circle on the floor and as close as
possible to the tube entrance.)

2) With the player who crosses the loading zone (in case you are on co-op,)
make sure that you have the 'press x' message for boarding the banshee... and
make sure that you will have it as you back up a few inches and cross the
loading zone.

3) Now cross the loading zone and board the banshee.

-If you board the banshee prior to triggering the load, it will explode.

-The banshee remains for a second or two after the load before vanishing, so
you need to be quick.

4) You can fit a full-sized banshee through the tube with a little trial and
error. The entrance and exit are the parts that seem to cause the most trouble.

The scarab gun is located at the center of the first sky bridge"
If you get the 'Scarab Gun' by luring a 'Banshee' passed the loading point, I
may have a few helpful tips that will make this process easily done. For
example, the Banshee pilot's A.I will abbruptly become 'disabled' when it's
flying around in the tunnel near the loading point. It will continously fly
into walls and eventually become stuck and unactive. After attempting this
trick for an hour, I realized the behaviour of the pilot could easily be
countered so that you can get his attention back whenever you wanted. It's very
simple, when the mindless pilot starts continuosly driving into a wall et
cetera, move behind the 'Banshee' at a distance. This will cause the pilot to
turn around and start following again. It won't be long before the A.I starts
acting bizarre again, just repeat hat I just told you - go behind the
'Banshee'. If you don't get enough distance behind the 'Banshee', it won't
react to anything you do, so it's important you move quite far back. Also,
melee attacking the vehicle will enable you to push it easily, this is
extremely helpful in the area right next to the loading point. And its easier
to get the banshee thru the tunnel if you shoot its wings off.

#############################################
USEFULL MULTIPLAYER TRICKS
#############################################

VOA Flag Grab- Seen here first! CTF Colossus. You may remember grabbing the RL
on Prisoner from underneath in Halo 1. The same concept works in Halo 2. On
Colossus, go to the room underneath the flag (which is probably unguarded).
Stand directly under it and jump and hold X to grab the flag right through the
floor! The same thing works for returning the flag to your base.
....................................
VOA Flag Grab pt. 2- You Can also grab the flag from under the base in
coagulation... Must have a warthog under the base to do it...
......................................
Wall Pass: Beaver Creek- In CTF (one or 2 flag) have one member of your team
infiltrate the enemy base and run to the back left corner of the base (back
left as you face it from the creek). Have another member of your team run to
the corresponding corner on the outside of the enemy base. The guy on the
inside of the base press up into the corner and drop the flag. At the same time
the guy on the outside up against where the back and left walls meet hold X (as
if to pick up the flag). The guy outside will now have the flag. The teammate
with the flag now runs to the teleporter, and passes the flag through what will
be the the RIGHT corner (as you look at it from the back) to someone waiting in
the back corner of your base....VOILA, quick score!
..........................................
Zanzibar Grenade Jumps- There are several places in Zanzibar that are great to
grenade jump. The first is at the back door of the base right where the plasma
grenades are (how convenient). Aim at the ground in the corner where the roof
meets the rock wall. Toss a grenade, run and jump up into the corner onto the
roof. The second is where the "sniper window" is. If the enemy has the flag and
you need to get to the beach, grenade jump through the window. Or, if you have
the flag, have a friend toss the 'nade and use it to get there faster. The
third place is on top of the wall right above the archway. When facing the
beach, the left wall is too high to jump normally. Try a grenade jump here.
...........................................
The bounce- On colosus when playing capture the flag. Capture the opponents
flag then jump off the ledge towards the middle while looking down drop the
flag so it doesn't hit the conveyor belt and it will bounce to the other side.
All you have to do is have someone catch the flag and then you will score.


all compliments of the victor of armegoden