***************************************************************************** Grand Theft Auto 3 Walkthrough [PlayStation 2, PC, and Xbox Versions] Version 3.2 [Revision 11] (August 2005) By Robert Allen Rusk Copyright 2004-2005 Robert Allen Rusk. Email: rarusk[gnat]netzero[snot]com (Note: the [gnat] replaces the "@" symbol in this guide. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].) This guide may only be distributed and/or posted in its original format. If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow GTA3 "thuggers"..... I truly want to thank those who have written to me about this guide even if you haven't recieved a response. I tend to read my e-mail late at night and sometimes I'm too tired to respond right away. Mainly because I'm either a) updating my other GTA (plus Riddick) related documents, b) hacking up a console or doing more RGB experiments, or c) I've had a rough night at work (I work retail you know....). I've received a lot of nice e-mail about this guide from people around the world saying how good the guide is and offering suggestions (many of which made it into the previous revisions). I intend to continue updating and polishing this document for as long as possible. 0---------------------------------------------------------------------------0 After completing my latest updates to my San Andreas and Vice City guides I have now gone and updated this one. There is some new information and format tweaks. Plus I corrected some leftover spelling errors. Perhaps the biggest change from the last update was the removal of the Web's New Missions section. Recently Web, the creator of these user missions, wrote to me saying he had written a Custom Mission FAQ with these missions on them but I was still given permission to use them in my guide if I wanted. But I decided to remove them from my guide. Now they have their own page I felt that keeping them within my guide would make them unnecessarily redundant. And besides, Web wrote the Custom Mission FAQ so I don't want to detract from his work, which is good by the way. If you want to have a look you can find his page here: http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_3_custom_mission.txt Even though his missions have been removed Web will still be in the Credits section with a link to his Custom Mission FAQ page. 0---------------------------------------------------------------------------0 0====================0 | Additional Sources | 0====================0 --Grand Theft Auto 3 (Game Manual) --Grand Theft Auto 3 Official Strategy Guide (by Tim Bogenn - for BradyGames). --spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm) [PC Controls] --A1210 [Xbox Controls] --GameFAQs GTA3 Message Boards --Huggable Joker Inc. ["Purple Nines Glitch, Darkel, Donald Love Dissaperance and more questions" topic] --Official U.S. PlayStation Magazine Demo Disc (Issue 67) --[Cool Taxi Trick by DeMarlo King] 0==========================0 | Additional Contributions | 0==========================0 --Alex T. Roth --Glen T. Winstein --Richard Juntunen --Sal Hatton --Kevin Berg --Web --Dan Schauer --Haenlomal --Hadley Box --Shaun --xX-G-MaN-Xx --KWoBBS2 --The Baron --Sherry Alexander --Dennis Zoetebier --Sri c --S Page --Jani Kivisola --Huggable Joker Inc --Hari Vikram --Scott Exeter 0================================0 | Other Documents I Have Written | 0================================0 X=======================================================================X | "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide) | |=======================================================================| | Differences Between The Three Versions Of "Grand Theft Auto: Vice | | City" for PlayStation 2 (FAQ) | |=======================================================================| | "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC) | | (currently hosted by IGN.com) | |=======================================================================| | "Grand Theft Auto: San Andreas" Walkthrough (Strategy Guide) | |=======================================================================| | "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough | | (Strategy Guide) | | | | One of the earlier versions of my TCoR: EFBB guide can be found in | | the recently released book "GameFAQs Presents.....The Ultimate Xbox | | Strategy Guide" published by Future Network USA. | X=======================================================================X All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ 0=========================================0 | I. Introduction And General Information | 0=========================================0 1. Who Am I? 2. My Setup 3. From the Author 4. About The Guide 5. Submissions 6. Grand Theft Auto 3 7. GTA3 Version Differences (PS2 Only) 8. PS2 and Xbox Differences 9. Controls 10. Weapons 11. Health, Body Armor, Police Bribe, and Adrenaline Icons 12. Gangs And Hostilities 13. Law Enforcement 14. Police Vehicles and Vigilante Missions 15. Advanced Tips And Information 16. The Purple Nines Glitch (PS2 Original, PS2 Double Pack, Xbox) 17. 100% Completion List 18. "Claude" 0=====================================0 | II. Before Doing The Story Missions | 0=====================================0 1. In The Beginning..... 2. Your Hideout 3. The Order Of Things 4. Industrial Import Export Garage 5. Emergency Vehicle Crane 6. Package Hunting (Part One) 7. Ambulance Mission 8. Getting To The Other Side 9. H16, H97, and Shoreside Vale 10. Suburban Import Export Garage 11. Package Hunting (Part Two) 12. Rampages (Part One) 13. Unique Stunt Jumping (Part One) 14. "Gripped!" 15. Vigilante Mission (Shoreside Vale) 16. Firetruck Mission (Shoreside Vale) 17. "Rumpo Rampage" (Toyz Van) 18. Heading To Staunton Island 19. Package Hunting (Part Three) 20. Rampages (Part Two) 21. Unique Stunt Jumping (Part Two) 22. Vigilante and Firetruck Missions (Staunton Island) 23. "A Ride In The Park" 24. "Mulitstorey Mayhem" 25. "Casino Calamity" (Toyz Van) 26. Taxi Mission 27. H49, The Dodo, And Portland 28. Rampages (Part Three) 29. Unique Stunt Jumping (Part Three) 30. Vigilante and Firetruck Missions (Portland) 31. "Patriot Playground" 32. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van) 33. Taking Stock And Stocking Up 0=========================0 | III. The Story Missions | 0=========================0 1. Luigi Goterelli L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli) L3. "Drive Misty For Me" (Luigi Goterelli) L4. "Pump-Action Pimp" (Luigi Goterelli) L5. "The Fuzz Ball" (Luigi Goterelli) 2. Marty Chonks (Bitch'n' Dog Food Factory) 3. Joey Leone J1. "Mike Lips Last Lunch" (Joey Leone) J2. "Farewell 'Chunky' Lee Chong" (Joey Leone) J3. "Van Heist" (Joey Leone) J4. "Cipriani's Chauffer" (Joey Leone) J5. "Dead Skunk In The Trunk" (Joey Leone) J6. "The Getaway" (Joey Leone) 4. Toni Cipriani T1. "Taking Out The Laundry" (Toni Cipriani) 5. El Burro E1. "Turismo" (El Burro) E2. "I Scream, You Scream" (El Burro) E3. "Trial By Fire" (El Burro) E4. "Big N' Veiny" (El Burro) T2. "The Pick-Up" (Toni Cipriani) T3. "Salvatore's Called A Metting" (Toni Cipriani) 6. Salvatore Leone S1. "Chaperone" (Salvatore Leone) T4. "Triads And Tribulations" (Toni Cirpiani) T5. "Blow Fish" (Toni Cipriani) S2. "Cutting The Grass" (Salvatore Leone) S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone) S5. "Last Requests" (Salvatore Leone) 7. Asuka Kasen A1. "Sayonara Salvatore" (Asuka Kasen) A2. "Under Surveillance" (Asuka Kasen) 8. Kenji Kasen K1. "Kanbu Bust Out" (Kenji Kasen) K2. "Grand Theft Auto" (Kenji Kasen) K3. "Deal Steal" (Kenji Kasen) K4. "Shima" (Kenji Kasen) K5. "Smack Down" (Kenji Kasen) A3. "Paparazzi Purge" (Asuka Kasen) A4. "Payday For Ray" (Asuka Kasen) 9. Ray Machowski R1. "Silence The Sneak" (Ray Machowski) R2. "Arms Shortage" (Ray Machowski) R3. "Evidence Dash" (Ray Machowski) 10. Donald Love D1. "Liberator" (Donald Love) D2. "Waka-Gashira Wipeout" (Donald Love) D3. "A Drop In The Ocean" (Donald Love) 11. Getting The Rhino 12. Using the Rhino With Rampages R4. "Gone Fishing" (Ray Machowski) R5. "Plaster Blaster" (Ray Machowski) R6. "Marked Man" (Ray Machowski) A5. "Two-Faced Tanner" (Asuka Kasen) D4. "Grand Theft Aero" (Donald Love) D5. "Escort Service" (Donald Love) D6. "Decoy" (Donald Love) D7. "Love's Disapperance" (Donald Love) A6. "Bait" (Asuka Kasen) A7. "Espresso-2-Go!" (Asuka Kasen) A8. "S.A.M." (Asuka Kasen) 13. D-Ice DI1. "Uzi Money" (D-Ice) DI2. "Toyminator" (D-Ice) DI3. "Rigged To Blow" (D-Ice) DI4. "Bullion Run" (D-Ice) DI5. "Rumble" (D-Ice) 14. King Courtney KC1. "Bling-Bling Scramble" (King Courtney) KC2. "Uzi Rider" (King Courtney) KC3. "Gangcar Round-Up" (King Courtney) KC4. "Kingdom Come" (King Courtney) 15. Catalina C1. "The Exchange" (Catalina) 0===========================0 | IV. 100% Completion Score | 0===========================0 0================================0 | V. Hidden Text on the PS2 Disc | 0================================0 0=============0 | VI. Credits | 0=============0 0=================0 | VII. Conclusion | 0=================0 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | I. Introduction And General Information | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | I.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a 38-year old hardcore gamer with about 30 years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the PS2. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I am also a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. It is here that you can see some of my RGB hack work in the photos section. /=========================================================================\ 0===========================================================================0 | I.2. My Setup | 0===========================================================================0 \=========================================================================/ This guide was written using BBEdit Lite 6.1 and a Power Mac Workgroup Server 8550/200 (with a G3 card running at 330 MHz). I view my work in Netscape 4.7.9, Netscape 7, and Internet Explorer 5.1.5 to help in seeing how it would look on the web and correcting format errors. I also played GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 sync separation chip which is MacroVision compatible. This allows me to watch my movies, like "The Matrix", in RGB Analog without the MacroVision copy protection signal getting in the way. MacroVision screws up the sync signal and the EL1883 is the only sync chip that can ignore it. Recently I removed my Sony CXA-1145 RGB amplification chip from my RGB box because it would oversaturate the red and blues when I put on the Thermal Goggles in "Grand Theft Auto: San Andreas". You know, as many revisions as that box has gone through I'm surprised it still works. When I do my writing and guide revisions I run my Mac (on one monitor) alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. When I want to watch my movies in RGB Analog, I use my PlayStation 2 with an my MultiSync 3D monitor. I recently hacked my (Version 3) PlayStation 2 to access the RGB video and sync channels directly from the motherboard (you can find the topic threads of my hack work in the GamesX.com RGB forum) so I would no longer need a sync chip and a GameShark to watch DVDs in RGB video. Watching my movies (and TV shows) in pristine RGB Analog is great. "The Lord of the Rings: The Two Towers" (Extended Version) looks fantastic in RGB. So does my Godzilla movies, "Red vs. Blue", "The Matrix", "Red Dwarf", etc..... I intend to acquire one of the new Slim PS2s and do the same hack so I can take full advantage of DVD Progressive Scan playback. The version 3 PS2 can then be used for hard drive experimentation (as soon as I have all of the necessary pieces). The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 about 13 years ago and it has served me well despite its age. For my guide work I have 17 memory cards for my PlayStation 2. I have reorganized the game saves on my memory cards and I now have eight cards specifically dedicated to "Grand Theft Auto 3", "Grand Theft Auto: Vice City" (Original Version (1.40)), and "Grand Theft Auto: San Andreas" (which uses up 15 cards). These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. I have now gotten 100% Completion three times on three different versions (PS2 - Original, PS2 - Double Pack, Xbox - Double Pack) getting information for this guide. /=========================================================================\ 0===========================================================================0 | I.3. From The Author | 0===========================================================================0 \=========================================================================/ Welcome to my Grand Theft Auto 3 guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted the initial version of my Vice City guide, which was my first one, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting this guide along with my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow GTA3 "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | I.4. About The Guide | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of Grand Theft Auto 3. Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. There are also some references to the Brady Games Official Strategy Guide. It is not absolutely necessary to have the book but you will be of best benefit to have a copy. This is mainly because of the maps (main maps plus the ones for Hidden Packages). The Brady Games Guide for Vice City can also be of benefit for GTA3. Many of the vehicles used in GTA3 were also used in Vice City. The Vice City Strategy Guide has a auto showroom near the front that can be used to help identify cars for the Vehicle Lists for GTA3. I also reference the map/poster that comes with the game (there is also a map in the manual). Some of the location names come from that. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I even included interesting and humorous anecdotes, observations, and lines from GTA3. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the PS2 version of the game, this guide will also benefit those with the PC and Xbox versions of Vice City. If any of the strategies in this guide won't work in either the PC or Xbox versions, feel free to write me and let me know so I can make additional adjustments in future revisions. This guide is designed so that you can do the missions without any cheat codes. However, I have included one code, the Health Code (in I.14 - Advanced Tips And Information), to give you a little flexibility. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. Everything in Part II and Part III were written in the order I did them in the game. You don't absolutely have to do them in the EXACT order I have them listed but as you read the guide you will see how it benefitted me. The Hidden Packages, Unique Stunt Jumps, and Rampages are also used as landmarks to help in directing you around the city for some of your objectives. Also, each Rampage, Hidden Package, and Unique Stunt Jump has a letter designation to make them easier to identify in this guide..... Hidden Packages will be identified with an "H". Examples: Hidden Package H21. Package H32. H65. Rampages will be identified with an "R". Examples: Rampage R34. R16. Unique Stunt Jumps will be identified with a "J". Examples: Unique Stunt Jump J24. Unique Jump J12. Jump J8. J31. /=========================================================================\ 0===========================================================================0 | I.5. Submissions | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... X===========================================================================X | Better ideas. If you have some better way to do certain missions, I would | | be glad to hear it. Once I confirm it, I will include your idea in future | | revisions and will credit you for it. | |===========================================================================| | Anecdotes and observations (especially if they're funny). | |===========================================================================| | Differences between the PC and Xbox versions that may make my some of my | | strategies ineffective. | |===========================================================================| | Additional control information for the Xbox and PC versions. | |===========================================================================| | Constructive critiques. While I have strived to make this as good a guide | | as possible, I know it is not perfect. Whatever criticisms you make of | | this guide please make them constructive so I can learn from it since I | | may consider doing guides for other games in the future. | |===========================================================================| | Grammatical and formatting errors. | X===========================================================================X /=========================================================================\ 0===========================================================================0 | I.6. Grand Theft Auto 3 | 0===========================================================================0 \=========================================================================/ Grand Theft Auto 3 is the successor to the moderately successful GTA2. The first GTAs used a top-down perspective and a complex control scheme that kind of made the game hard to get into. Grand Theft Auto 3 put the main character in third person and the control layout made it easier to control. Rockstar made up a reasonably good story with real actors, like Joe Pataliano ("The Matrix", "The Sopranos") and Kyle Maclachan ("Dune", "Twin Peaks"). They also made up a world where you can do just about anything at any time regardless of whether it was violent or not. The combination resulted in making GTA3 one of the most popular vidgames of all time. My first exposure to the Grand Theft Auto series began with GTA2 for the Sega Dreamcast. Once I got used to the overhead view and the controls, it was easy for me to cause all kinds of chaos and havoc. While there was nothing wrong with "Soul Calibur" and "Sonic Adventure", I liked the idea of being the bad guy (or anti-hero if you prefer) where I can do nasty stuff for the hell of it. However, it turned out that the Dreamcast version was a shoddy port of the PC version, a fact that was made more obvious after I acquired the PS1 version. No volume menu, no included map, music loops that restarted every time that you got into a car, one mission that you couldn't do due to a bug, and the fact that you could only save one game to a VMU (as opposed to 15 on the PS1 memory card) were some of the things that were wrong with the Dreamcast version (at least it looked good in VGA). And there was no real ending to GTA2 (either version), just a "Game Complete" screen. Very disappointing. But I still liked GTA2 despite its flaws. I especially liked running over people (and cars) with the tank. And GTA2 looked better than GTA1 which I acquired later. GTA1 had more discernable endings at the end of each level and it also had music that you could also listen to in a regular CD player (piece 11 is my favorite). Then along came GTA3. I first saw it at a Game World (now EB Games) on Bandera Road here in San Antonio shortly after it came out in October 2001. They had it playing on their 27-inch TV so you could try it out. I decided to play around for about 15 minutes and then continue looking around the store. Two hours later, I'm still shooting people, running them over, and making a general nuisance of myself in the fictitious metropolis of Liberty City. Up to this point there were only two games that hooked me to the point that I got the system because of them: "Defender of the Crown" (Commodore Amiga) and "Goldeneye" (Nintendo 64). And now "Grand Theft Auto 3" (PlayStation 2). I eventually got the system for Christmas and got GTA3 a couple of days later (my family could not find the game in time to give it to me for Christmas). I had a whole lotta fun with GTA3. I completed the missions, I got 100%, and I went on city-wide rampages. But I especially enjoyed playing demolition derby with the cops and jacking cars from the Yakuza ("I'll get you!"). The game is one of the best designed games I have ever seen. It was a freeform, do anything you want design that made GTA3 more than just an interactive crime spree - it was an experience. But GTA3 was just the beginning. Vice City outdid GTA3 on many levels and GTA: San Andreas has far surpassed both GTA3 and Vice City combined. With all that said, let's get down to the business of the guide itself and I will start with the differences between the Original and Double Pack versions for the PS2..... /=========================================================================\ 0===========================================================================0 | 1.7. GTA3 Version Differences (PS2 Only) | 0===========================================================================0 \=========================================================================/ After doing some closer examination of both my Original Version and Double Pack Version discs, I concluded that there are no major differences between the Original, Greatest Hits, and Double Pack versions of GTA3. Originally I thought that they had changed the requirements of the Ambulance Mission for the DP version but one of my readers, Dan Schauer, indicated to me that this was not so and I verified his information. More details on that in the Ambulance Mission portion of the guide. In addition, I placed my GTA3 discs in my Mac and opened up the file "system.cnf" in BBEdit Lite: BOOT2 = cdrom0:\SLUS_200.62;1 VER = 1.40 VMODE = NTSC This was the case for both the Original and Double Pack discs. This means that the Original and Double Pack are of the same version number (1.40). Since the Greatest Hits version came out before the Double Pack this means that it is also version 1.40. If Rockstar had made any major changes to GTA3 the version number would change. /=========================================================================\ 0===========================================================================0 | I.8. PS2 and Xbox Differences | 0===========================================================================0 \=========================================================================/ Now that the Xbox version is released, what are some of the differences between that and the PS2 version? Which one is better (from a technical standpoint)? Here's the breakdown: 0==========0 | Graphics | 0==========0 The graphics on the Xbox version are better than the PS2 version and animate very well. Plus there's the added benefit of Progressive Scan for the Xbox version. Advantage: Xbox 0=======0 | Sound | 0=======0 The sound quality is about the same between the PS2 and Xbox versions of GTA3. The Xbox version gets a slight edge due to its custom soundtrack feature. Advantage: Xbox 0==========0 | Controls | 0==========0 The controls on the Xbox version are OK even though doing drive-bys was made a bit awkward because you had to use the Right Analog Stick. The PS2 version gets the edge here although the Xbox controls aren't as awful as I made them out to be before. After playing around with San Andreas (Xbox), the controls for GTA3 (Xbox) seem so much better. Advantage: PlayStation 2 0=======================0 | Console Hardware Data | 0=======================0 PlayStation 2 ************* The PS2 version runs very well with no problems. No sudden pop-ins or texture loading problems. Xbox **** The Xbox version also runs very well with no sudden pop-in or texture loading problems. The only time the game chugs even a little is when you are blowing stuff up with the Rhino. GTA3 also glitches out very bad if you happen to have an Xbox with a Thompson drive (I had to trade in my initial Xbox because of this problem). The best way to tell if you have the bad drive is when you load up the game. If you can hear the title music but the screen remains black, you have the bad drive. Microsoft used two other drives in addition to the Thompson drive and only a drive replacement will solve this particular problem. As a result of these technical problems I have to say that it is a draw between the PS2 and the Xbox version. This is not to dis the Xbox in any way however. I also have "Dead or Alive 3", "DOA: Extreme Volleyball", "Godzilla Destroy All Monsters Melee", "Return to Castle Wolfenstein", "Halo", "Kung Fu Chaos", and "The Chronicles of Riddick: Escape From Butcher Bay" and they all look and play great. It is unclear at this time if the Xbox version of GTA3 will run any better on the soon to be released Xbox 360. It is also unknown if the PS2 version of GTA3 will run better on the soon to be released PlayStation3 (although I hope it will run in Progressive Scan mode). 0==========================0 | Xbox Version Differences | 0==========================0 There are only a couple of differences in the Xbox version: >>Catalina looks very different in the Xbox version. She has a different hairstyle, a very revealing top, a tattoo on her lower back, slight panty exposure (around her pant line), and a navel ring. >>The dialogue in the cutscene for "Under Surveillance" (Asuka Kasen) was changed. She mentions that the federal agents are doing the surveillance instead of the Mafia. However, while the spoken dialogue was changed, the subtitles were not thus making the cutscene awkward. With that said, let's move on to the most basic of functions...... /=========================================================================\ 0===========================================================================0 | I.9. Controls | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have gotten used copies of GTA3 that have no manuals. Special thanks to spaceeinstein for his help with the PC controls and A1210 for his help with the Xbox controls. It should be noted that on the PC version you have the option of using the Mouse for targeting and driving instead of the Keypad. Listed are the default settings for all three versions..... 0=========0 | On Foot | 0=========0 PlayStation 2 Version ********************* Move Around...............................................Left Analog Stick [4] Look Around (First Person Mode)......................Right Analog Stick Move Around.................................................Directional Pad [1] Run............................................................X Button Jump..........................................................Square Button [2] Attack....................................................Circle Button Enter Vehicle...............................................Triangle Button Center Camera.....................................................L1 Button Previous Weapon...................................................L2 Button [3] Target........................................................R1 Button Next Weapon.......................................................R2 Button Look Behind.......................................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Zoom In With Sniper Rifle.....................................Square Button Zoom Out With Sniper Rifle.........................................X Button Xbox Version ************ Move Around...............................................Left Analog Stick [4] Look Around (First Person Mode)......................Right Analog Stick [1] Run............................................................A Button Jump...............................................................X Button [2] Attack....................................................Right Trigger Enter Vehicle......................................................Y Button Previous Weapon........................................Directional Pad Left [3] Target.....................................................Left Trigger Next Weapon...........................................Directional Pad Right Look Behind.......................................Right Analog Stick Button Pause..........................................................Start Button Change Camera Mode.............................................White Button PC Version ********** Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key [1] Run.........................................................Right Shift Jump...................................................Right Control; Space [2] Attack............................NP 0; Left Control; Left Mouse Button Enter Vehicle...........................................Return/Enter; F Key Previous Weapon...............................NP Period [.]; Mouse Wheel Up Next Weapon......................................NP Enter; Mouse Wheel Down [3] Target.......................................Delete; Right Mouse Button Look Behind............................NP 1; Caps Lock; Middle Mouse Button Change Camera Mode..............................................Home; V Key Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down [Note: NP = Number Pad] 0-------------------------------------------------------------------------0 [1] - If you hold down the Run button too long, you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. You can solve the problem of tiring out by getting the Infinite Run feature which is acquired by successfully completing the Ambulance Mission (detailed later). [2] - When holding a melee weapon (like a bat) or using your fist, the Attack Button is used to swing at your target. When using Grenades, the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Pistol) or a heavy weapon (like a Rocket Launcher), you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. [3] - When holding a gun, you hold down the Target Button target your enemy. Use the Previous Weapon and Next Weapon Buttons to switch between targets. [4] - You can do this for precision walking (like on a steel beam) by helping you "aim" your character in the direction you want him to face. 0-------------------------------------------------------------------------0 0=========0 | In Cars | 0=========0 PlayStation 2 Version ********************* Turn Vehicle..............................................Left Analog Stick Turn Vehicle................................................Directional Pad Accelerate.........................................................X Button Reverse.......................................................Square Button Attack (Drive By Mode)................Circle Button (Plus L2 or R2 Buttons) Exit Vehicle................................................Triangle Button Change Radio Stations.............................................L1 Button Look Left (Drive By Mode).........................................L2 Button Use Horn (Or Siren)...............................................L3 Button [1] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Look Behind.................................................L2 + R2 Buttons Xbox Version ************ Turn Vehicle..............................................Left Analog Stick Drive By Mode/Look Around................................Right Analog Stick Accelerate....................................................Right Trigger Reverse/Brake..................................................Left Trigger Attack (Drive By Mode)............................Right Analog Stick Button Exit Vehicle.......................................................Y Button *Change Radio Stations.........................................Black Button Use Horn (Or Siren)................................Left Analog Stick Button [1] Handbrake......................................................B Button Activate Vehicle Missions..........................................X Button Pause..........................................................Start Button Change Camera Mode............................................ White Button * - To change cd/tape deck (Custom soundtrack), press and hold the Black button while pressing up and down on the Directional Pad to select "album"/folder. Then, while still holding the radio button, press left or right on the Directional Pad to change songs. PC Version ********** Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key [1] Handbrake.........................Right Ctrl; Space; Right Mouse Button Attack............NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2) Exit Vehicle............................................Return/Enter; F Key Change Radio Stations.........................Insert; R Key; Mouse Wheel Up Use Horn (Or Siren).................................Left Shift; Right Shift Activate Vehicle Missions............................NP Plus [+]; Caps Lock Change Camera Mode..............................................Home; V Key Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button Look Left (Drive By Mode).......................................NP 1; Q Key Look Right (Drive By Mode)......................................NP 2; E Key Turret Left (Rhino and Firetruck)......................................NP 4 Turret Right (Rhino and Firetruck).....................................NP 5 Turret Up (Firetruck)..................................................NP 9 Turret Down (Firetruck)................................................NP 6 Go Up (Yardie Lobo)..............................................Left Shift Go Down (Yardie Lobo)...........................................Right Shift Tilt Right (Yardie Lobo)...................................NP4; Shift + NP5 Tilt Left (Yardie Lobo)....................................NP5; Shift + NP4 Tilt Forward (Yardie Lobo).................................NP9; Shift + NP6 Tilt Backward (Yardie Lobo)................................NP6; Shift + NP9 [Note: NP = Number Pad] 0-------------------------------------------------------------------------0 [1] - Your stopping power is increased when used in conjunction with the Reverse button. 0-------------------------------------------------------------------------0 When playing GTA3 on my PlayStation 2, I changed my control settings to Setup #2 (the Directional Buttons handle the camera, the Select button does the radio stations, and the L1 does the Horn and Siren). /=========================================================================\ 0===========================================================================0 | I.10. Weapons | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal. There are 12 different weapons that can be found and used to create mayhem and abuse..... 0======0 | Fist | 0======0 Good for hands-on fisticuffs when you need a little money (or just to open a can of Whoop-Ass on some poor soul). 0==============0 | Baseball Bat | 0==============0 Great for batting practice (on somebody's head) or breaking kneecaps..... Locations: ********** --At all of your hideouts. 0========0 | Pistol | 0========0 A decent handgun that can be bought or acquired from dead cops. You can use this while running to make yourself harder to hit while taking out someone at the same time. Locations: ********** --At the following Ammu-Nation after completion of "Pump-Action Pimp" (Luigi Goterelli): --St. Marks (Portland) [Cost: $ 250]. --At all hideouts after acquiring 10 Hidden Packages. --On the ledge running along the east side of the Callaghan Point Power Plant (Portland). 0=====0 | Uzi | 0=====0 One of the better guns here, it has a good rate of fire and accuracy. Like the Pistol, you can aim and run at the same time while using the weapon. Locations: ********** --At the following Ammu-Nation after completion of "Cipriani's Chauffer" (Joey Leone): --St. Marks (Portland) [Cost: $ 800]. --At all hideouts after acquiring 20 Hidden Packages. --In one of the backyards running along an alleyway in St. Marks (Portland). --On the edge of the concrete embankment north of the car crusher in Harwood (Portland). --On top of Liberty City Sawmills in Trenton by the Body Armor Icon (Portland). 0=========0 | Shotgun | 0=========0 Just a standard pump action double barreled shotgun. Slow on the fire rate but still effective. Perhaps too effective especially against cars. This is almost as powerful as a Rocket Launcher when shooting up vehicles. But you run slowly while holding one making you vunerable to cops and pissed-off gang members. Locations: ********** --At Phil Cassidy's Army Surplus (Staunton Island) after completion of "Arms Shortage" (Ray Machowski) [Cost: $1,500]. --At all hideouts after acquiring 40 Hidden Packages. --On top of one of the car garages in St. Marks (Portland). --On the north side and behind the main apartment complexes in Hepburn Heights (Portland). --By the obelisk on the east side of the main park in Belleville Park (Staunton Island). --North of the pier west of Liberty Tree Offices (Staunton Island). --At the base (east side) of the main dam building at the base of Cochrane Dam (Shoreside Vale). 0=======0 | AK-47 | 0=======0 This powerful machine gun will make mincemeat out of anybody in your way. Like the Shotgun, you also run slowly while holding one. Locations: ********** --At the following Ammu-Nation after completion of "Last Requests" (Salvatore Leone): --Newport (Staunton Island) [Cost: $3,000]. --At all hideouts after acquiring 70 Hidden Packages. --In hidden area near the Health Icon located on the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland) [Go behind building to find the ramp down]. --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline Icon, a Health Icon, and a Body Armor Icon in Trenton (Portland). --Tucked underneath a part of the construction area (north section, east side, near the small trailer, just north of the hairpin turn of the road that separates the north and south sections of the construction project) (Staunton Island). --At the southeast side of the building east of the church on the west side of Bedford Point (Staunton Island). --In trailer parking area on the west side of Punk Noodles in Pike Creek (Shoreside Vale). 0======0 | M-16 | 0======0 This has a very fast rate of fire but your sight will jump all around the screen. Good for quick work once you manage to compensate for the unsteadiness of the gunsight (you have to hold Target to properly aim the weapon). This is another heavy weapon that slows you down when trying to run with it. Locations: ********** --At Phil Cassidy's Army Surplus (Staunton Island) after completion of "Arms Shortage" (Ray Machowski) [Cost: $5,000]. --At all hideouts after acquiring 90 Hidden Packages. --In the walled off area in the southeast part of Liberty Tree Offices in Bedford Point (use the Moonbeam, park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to reach) (Staunton Island). --On top of the west dam tower at the base of Cochrane Dam (Shoreside Vale). --On the back porch of the pink house (fourth from left) in Cedar Grove (Shoreside Vale). 0==============0 | Sniper Rifle | 0==============0 This fires one shot at a time and reloads slowly but it is effective. Use Target to manually aim the weapon and use the Zoom In and Zoom Out controls to help find and track your targets (the Zoom In / Out controls vary from console to console). Locations: ********** --At the following Ammu-Nation after completion of "Last Requests" (Salvatore Leone): --Newport (Staunton Island) [Cost: $10,000]. --At all hideouts after acquiring 80 Hidden Packages. --On top of the building south of the Fire Station behind the MSX-FM sign (use the bridge loop to jump to it) (Staunton Island). --In trees along path to the base of Cochrane Dam (Shoreside Vale). 0=================0 | Rocket Launcher | 0=================0 This very destructive weapon is the most powerful in the game. Use Target to aim and Attack to shoot. Don't be too close to your target though - you can hurt yourself badly in the process. This heavy weapon will make you run very slowly while holding it so care must be taken when wielding it. Locations: ********** --At Phil Cassidy's Army Surplus (Staunton Island) after completion of "Arms Shortage" (Ray Machowski) [Cost: $25,000]. --At all hideouts after acquiring 100 Hidden Packages. 0===============0 | Flame Thrower | 0===============0 Better than the Molotov for roasting nearby enemies because you can aim where the flames go. Its main use is against the Rhino since fire is the only thing that can destroy it. Locations: ********** --In one of the open garages in the back of the Pike Creek Police Station (Shoreside Vale) after completion of "A Drop In The Ocean" (Donald Love) [Cost: $25,000]. --At all hideouts by doing the Firetruck Mission. Scroll down to Part II.16 for details. --On top of the Head Radio building in Harwood (Portland). --Underneath the west end of the drawbridge east of Francis International Airport (Shoreside Vale). 0=========0 | Molotov | 0=========0 Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Can also be used to destroy the Rhino (tank). Locations: ********** --In one of the open garages in the back of the Pike Creek Police Station (Shoreside Vale) after completion of "A Drop In The Ocean" (Donald Love) [Cost: $2,000]. --At all hideouts after acquiring 60 Hidden Packages. --Inside the abandoned rail tunnel (that runs underneath St. Marks) just southeast of 8-Ball's Autoshop (Portland). --By the east set of stairs on the north part of the north side of Liberty Campus (Staunton Island). 0==========0 | Grenades | 0==========0 Toss one of these and watch the crowds scatter (in more ways than one)..... Locations: ********** --At the following Ammu-Nation after completion of "Last Requests" (Salvatore Leone): --Newport (Staunton Island) [Cost: $2,000]. --At all hideouts after acquiring 30 Hidden Packages. /=========================================================================\ 0===========================================================================0 | I.11. Health, Body Armor, Police Bribe, and Adrenaline Icons | 0===========================================================================0 \=========================================================================/ But Weapon Icons aren't the only things you will find scattered around Liberty City. You will also find these other icons that you can use to help you out..... 0=============0 | Health Icon | 0=============0 This heart-shaped icon is used to restore your health to its maximum of 100. Locations: ********** --At all hospitals in Liberty City (two icons per location): --Sweeney General Hospital (Portland). --Carson General Hospital (Staunton Island). --Hope Medical College (Shoreside Vale). --At all hideouts after successfully rescuing 50 pedestrians (cumulative) doing the Ambulance Mission. --At the AMCO Gas Station in St. Marks (Portland). --On the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland). --Just south of a row of buildings on the east part of St. Marks (Portland). --In the park northeast of your Portland hideout at Hepburn Heights. --In the alleyway by XXXMags in the Red Light District (by the Perennial) (Portland). --In a small alleyway between Humco Trading co. and Hong Hung Inc. in Chinatown's Main Market (near the street and near H21) (Portland). --In an open area on the east side of Liberty Phamaceuticals and across the street from the Bitch N' Dog Food Factory in Trenton (Portland). --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton (Portland). --At the south end of Portland Harbor by the Linerunner (Portland). --On the second floor of the unfinished Pan-Lantic building on the east side of Fort Staunton near H39 (Staunton Island). --At the beginning of the bridge loop (just off to the right) (Staunton Island). --At Asuka's Condo, south building, by the poolside (Staunton Island). --On the south side of City Hall in the grassy area (Staunton Island). --On the northwest corner of the AMCO HQ building in Torrington (Staunton Island). --In front of the large building northeast of the subway entrance in Torrington (Staunton Island). --At the south entrance of the church on the west side of Bedford Point (Staunton Island). --In the small alleyway west of the Liberty Tree Offices in Bedford Point (Staunton Island). --In the north doorway of the Shopping Mall in Belleville Park (Staunton Island). --In the entranceway of the hotel south of the OR-Bit building in Belleville Park (Staunton Island). --In the trees north of the 20thC building (north of Liberty Tree Offices in Bedford Point) (Staunton Island). --In front of east dam dome on top of Cochrane Dam (Shoreside Vale). --Behind crates at the base of Cochrane Dam [east side] (Shoreside Vale). --At the base (east side) of the main dam building at the base of Cochrane Dam (Shoreside Vale). --In one of the open garages in the back of the Police Station in Pike Creek (Shoreside Vale). --Between one of the apartment complexes and the bridge (as it meets the cross street) in Wichita Gardens (Shoreside Vale). --Between the middle and the left striped concrete ramps southeast of the Police Bribe at Francis International Airport (Shoreside Vale). 0=================0 | Body Armor Icon | 0=================0 This armor-shaped icon will increase your armor rating to its maximum of 100. Locations: ********** --At the following Ammu-Nation after completion of "Last Requests" (Salvatore Leone): --Newport (Staunton Island) [Cost: $3,000]. --At all hideouts after acquiring 50 Hidden Packages. --In hidden area near the Health Icon located on the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland) [Go behind building to find the ramp down]. --On top of Liberty City Sawmills in Trenton by the Uzi Weapon Icon (Portland). --Behind Burke Supply Co. (which is right next to the AMCO Petroleum Company in Trenton (Portland). --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline Icon, an AK-47 Weapon Icon, and a Health Icon in Trenton (Portland). --In the northeast corner near the ship (and two cranes) of Portland Docks (Portland). --At the end of a long wooden pier on the west side of Atlantic Quays (Portland). --On the second floor of the unfinished Pan-Lantic building on the east side of Fort Staunton near H39 (Staunton Island). --By the west set of stairs on the north part of the north side of Liberty Campus (Staunton Island). --Between two tractor trailers underneath the west end of Callaghan Bridge (Staunton Island). --At the southeast side of the building east of the church on the west side of Bedford Point (Staunton Island). --In the walled off area in the southeast part of Liberty Tree Offices in Bedford Point (use the Moonbeam, park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to reach) (Staunton Island). --On top of the building south of the Fire Station behind the MSX-FM sign (use the bridge loop to jump to it) (Staunton Island). --Inside the car garage of the Columbian Mansion in Cedar Grove (Shoreside Vale). --In one of the open garages in the back of the Police Station in Pike Creek (Shoreside Vale). --In the fenced off area north and across the street from Liberty Phamaceuticals in Pike Creek (Shoreside Vale). --On top of the Porter Tunnel entrance east of Francis International Airport (Shoreside Vale). 0===================0 | Police Bribe Icon | 0===================0 These star-shaped icons will drop your wanted rating by one star when picked up. It is best to know where all the bribe icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. Locations: ********** --In the middle of the alleyway located in southeast St. Marks (Portland). --In the north-south alleyway that connects Chinatown with the Red Light District (The Chinatown Shortcut - see I.13. Advanced Tips And Information) (Portland). --Under one of the giant cranes north of the large blue ship in Portland Harbor (Portland). --On the elevated tracks right next to XXXMags in Red light District (Portland). --In one of the basketball courts in the park across the street and south of Roast Peking Duck in Chinatown (Portland). --On top of Greasy Joe's in the southwest corner of Callaghan Point (Portland). --Behind the fence of building north and across the street of Liberty City Sawmills not far from a Rampage Icon (Portland). --Over the pedestrian bridge leading from the elevated train platform into Chinatown (Portland). --Underneath the Cafe Metropolitan sign north of the bridge loop in Belleville Park (Staunton Island). --Tucked between two buildings on the south side of Liberty Campus (Staunton Island). --On the sidewalk north of Lips 106 just west of all the radio station billboards in Newport (Staunton Island). --On the short dirt road just north of the Callaghan Bridge across the double road from Lips 106 in Newport (Staunton Island). --In a small alleyway just south of the Ammu-Nation in Newport (Staunton Island). --In the tunnel underneath the Liberty City Police HQ parking lot in Torrington (Staunton Island). --In the air just south of Kenji's Casino in Torrington (Staunton Island). --Between Kenji's Casino and the sidewalk just south of the entrance to the casino (Staunton Island). --In the small alleyway in the middle of the block north of Love Media in Bedford Point (Staunton Island). --Between the wall running along the street and The Undercover Storage Company just south of Cochrane Dam (Shoreside Vale). --Down the stairs south and across the street from Liberty Phamaceuticals in Pike Creek (west side of AMCO Petroleum Company) (Shoreside Vale). --In the grassy area across the street and south of the Turtle Head Fishing Co. in Pike Creek (Shoreside Vale). --On the east side of the small pool (with the statue) near the subway entrance by Francis International Airport (Shoreside Vale). --Between the car garage and the apartment building south of the bridge in Wichita Gardens (Shoreside Vale). --In the middle of open space in the middle of a large group of planes west of the main airport dome at Francis International Airport (Shoreside Vale). 0=================0 | Adrenaline Icon | 0=================0 This pill-shaped icon will slow things down and give you super strength. Good for tight situations when you need a little extra help. Locations: ********** --At all hideouts after successfully rescuing 70 pedestrians (cumulative) doing the Ambulance Mission. --Between the two main buildings of the Raffles Fish Factory in Chinatown (Portland). --On top of Liberty Phamaceuticals (behind the sign) near a Health Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton (Portland). --In the middle of a group of small trailers on the west side of Portland Docks in Portland Harbor (Portland). --Between some car garages south of the Harwood Fire Station training area in St. Marks (Portland). --Tucked in a cubbyhole north of the entrance to Sweeney General Hospital in Portland View (go up the ramp and turn right) (Portland). --In Liberty Campus (southeast side) on the platform at the top of the stairs not far from your hideout (Staunton Island). --In the Tw@ building in Bedford Point (Staunton Island). --In one of the large street median planters just south of the main park in Belleville Park (Staunton Island). --By the garage door at the Liberty Phamaceuticals building in Pike Creek (Shoreside Vale). --Behind the "Gasoline. For youth on the move" sign across the street from the Turtle Head Fishing Co. in Pike Creek (Shoreside Vale). --In the parking lot along the main road leading up from Wichita Gardens to Cedar Grove (Shoreside Vale). --In the parking lot of one of the apartment complexes in Wichita Gardens across the street from the Stalkers sign (Shoreside Vale). --Between the middle and the right striped concrete ramps southeast of the Police Bribe at Francis International Airport (Shoreside Vale). /=========================================================================\ 0===========================================================================0 | I.12. Gangs And Hostilities | 0===========================================================================0 \=========================================================================/ Liberty City is bustling with gang activity. Many neighborhoods are rife with them. Some of them you will work for. Most will become hostile to you at some point. Below is the list of gangs for Liberty City and what you can expect. A guide to how the information is organized...... Name: The gang's name Neighborhood: Their turf Gang Car: What they ride Weapons: What weapons they carry Hostile: The mission or missions that, once you finish them, the gang will become hostile to you when you go through their turf. Danger: How dangerous going through their neighborhood will be when they become hostile. Notes: Notes on the gang. 0---------------------------------------------------------------------------0 Name: Mafia Neighborhood: St Marks. (Portland) Gang Car: Mafia Sentinel Weapons: Pistol Hostile: A1. "Sayonara Salvatore" (Asuka Kasen) Danger: High Notes: This Italian gang is part of one of the oldest crime syndicates in the world. These guys pack Pistols for the most part and will leave you alone near the beginning of the game (of course, you will be working for them in the early part of the game anyway). But, once they become hostile, the Pistols are traded for the extremely powerful Shotguns and will shoot at you with no provocation. If you are surrounded by Shotgun wielding Mafia members, you will be killed very quickly. Therefore, it is important that you find all of the Hidden Packages and do all of the Rampages in and around St. Marks plus all of El Burro's missions before reaching Staunton Island and Asuka Kasen. 0---------------------------------------------------------------------------0 Name: Triads Neighborhood: Chinatown (Portland) Gang Car: Triad Fish Van Weapons: Baseball Bat, Pistol Hostile: T2. "The Pick-Up" (Toni Cipriani) E3. "Trial By Fire" (El Burro) Danger: Moderate Notes: The interesting thing here is that you can make these guys hostile to you with two different missions. However, only about half of the Triads carry Pistols so they won't do much damage when going through their neighborhood. 0---------------------------------------------------------------------------0 Name: Diablos Neighborhood: Hepburn Heights (Portland) Gang Car: Diablo Stallion Weapons: Fist, Baseball Bat Hostile: KC2. "Uzi Rider" (King Courtney) Danger: Low Notes: This low-income gang can't afford to upgrade their weapons when they become hostile so they can't do any damage to you unless you let them. 0---------------------------------------------------------------------------0 Name: Columbians Neighborhood: Fort Staunton (Staunton Island) Cedar Grove (Shoreside Vale) Gang Car: Cartel Cruiser Weapons: Uzi Hostile: Always Danger: Moderate Notes: These guys have two places they call their own and will be more than happy to make life hard for you if you show your face there. Their hostilities have to do with the woman who betrays you at the beginning of the game. 0---------------------------------------------------------------------------0 Gang: Yardies Neighborhood: Newport (Staunton Island) Gang Car: Yardie Lobo Weapons: Baseball Bat, Pistol Hostile: KC4. "Kingdom Come" (King Courtney) Danger: Moderate Notes: Their gang car has hydralics which make it an interesting car to play with. Saving King Courtney till near the very end will keep them from interfering with some of your missions. 0---------------------------------------------------------------------------0 Gang: Yakuza Neighborhood: Torrington (Staunton Island) Gang Car: Yakuza Stinger Weapons: Uzi Hostile: Never Danger: None Notes: One of two gangs that never become hostile to you. They also have one of the better cars to use in the game. 0---------------------------------------------------------------------------0 Gang: Hoods (Purple Nines and Red Jacks) Neighborhood: Wichita Gardens (Shoreside Vale) Gang Car: Hoods Rumpo XL Weapons: Uzi Hostile: Never Danger: None Notes: The Hoods are comprised of two gangs: the Purple Nines and the Red Jacks. Later on in the game, you will be recruited to help get rid of one of the two gangs. /=========================================================================\ 0===========================================================================0 | I.13. Law Enforcement | 0===========================================================================0 \=========================================================================/ Every metropolis has a police force and Liberty City is no different. When you do something bad near a cop, like mugging a person, one of the stars will light up indicating a wanted level. The cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a wanted rating..... X=========================================================================X | Hiding out somewhere for a bit (only works at 1-Star). | |=========================================================================| | Driving a car (excluding rescue and most police vehicles) into a Pay N' | | Spray. | |=========================================================================| | Getting a Police Bribe Icon (drops the level down a notch). | |=========================================================================| | Completing the current mission (if you get a rating during one). | |=========================================================================| | Getting busted or wasted. | X=========================================================================X There are six wanted levels. The higher you go, the more aggressive the pursuit. Below are the wanted ratings and what you can expect..... 0========0 | 1-Star | 0========0 You are of mild interest to the cops. They will chase you on foot and will smack you with their fists when close enough. They would rather not be chasing you but will be more than happy to bust you if you're stupid enough to let them ("Anything you say is SHIT!!!"). Hiding out somewhere for awhile will get rid of a 1-Star rating. 0========0 | 2-Star | 0========0 Things get a bit more serious here. The number of cops increase a bit and they will start shooting you instead of hitting you with their fists. 0========0 | 3-Star | 0========0 At this level, a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. And the police will get more aggressive in their pursuit of you. 0========0 | 4-Star | 0========0 Now the SWAT team joins in. They will try to blockade the road with their Enforcers in addition to everything else being thrown at you. This is the highest wanted level you can obtain while (officially) confined to Portland. 0========0 | 5-Star | 0========0 The FBI will now lend their assistance in hopes of bringing you down. They will ride in black FBI Cars and carry four agents, all packing AK-47's and they are not afraid to use them. In addition, a second helicopter will join in tracking you down. The FBI Car is the only police vehicle that you can use in a Pay N' Spray. You can max out at 5-Star after unlocking Staunton Island. 0========0 | 6-Star | 0========0 After making mincemeat of the police force, including the FBI, the city will now call in the Army to deal with you. They will come in with Rhinos and trucks and will mainly try to kill you (but they will arrest you if the opportunity presents itself). The soldiers will kill you quickly with their M-16's and barely getting touched (while in a vehicle) by a Rhino will spell certain death. It will be quite difficult to survive at this level for very long. You can achieve this maximum rating after unlocking Shoreside Vale. /=========================================================================\ 0===========================================================================0 | I.14. Police Vehicles and Vigilante Missions | 0===========================================================================0 \=========================================================================/ In GTA3, you can also grab police vehicles and use them in Vigilante Missions. And there are a lot of police vehicles you can use for that purpose. Below is the list of police vehicles in Liberty City..... X===========================================================================X | Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering | | one (if you don't already have a Shotgun you can get a Shotgun with 5 | | shells.)) | |===========================================================================| | SWAT Enforcer (at 4-Star Wanted Rating plus at the back of Liberty City | | Police HQ on Staunton Island. Bonus: you can get Body Armor when entering | | an Enforcer.) | |===========================================================================| | FBI Car (at 5-Star Wanted Rating. Bonus: only Police Vehicle you can use | | at a Pay N' Spray to get rid of a wanted rating.) | |===========================================================================| | Rhino (at 6-Star Wanted Rating - also unlocked at Phil Cassidy's Army | | Surplus at the end of the Main Story Missions.) | X===========================================================================X When in a police vehicle, press Activate Vehicle Mission to begin a Vigilante Mission. You will be prompted to chase and destroy a selected target, which is another car. You will have to kill the criminal driving the car before moving onto the next car. Sometimes, if you damage the criminal's car enough, the criminal may exit the car. Drive-by or run them over to get rid of them. You will have to kill the first twenty criminals in each section to get Police Bribes (six total) for all of your hideouts. The first twenty kills in Shoreside Vale will get you two Police Bribes for your hideouts. The first twenty kills in Staunton Island will get you two more bribes for your hideouts. And the first twenty kills in Portland will get you the last two bribes for all of your hideouts. There is a little trick that will make the Vigilante Mission a lot easier. When you get close enough to the criminal, hit Pause, wait a few seconds, and then unpause. The criminal will then stop and get out of his car in which case you can either drive-by or run him over. Works in the Xbox version too. One of the most destructive Police Vehicles to use is the Rhino which is a small tank. You will be able to access an unlocked one after you complete all of the Main Story Missions at Phil Cassidy's Army Surplus on Staunton Island. After you unlock Shoreside Vale you can get a 6-Star wanted rating and acquire one during a rampage but it is dangerous to do (but III.11 Getting The Rhino will show you a way to get one during a rampage). Use the Attack button to fire the cannon and the Right Analog Stick (PS2, Xbox) or Number Pad (PC) to rotate the cannon. /=========================================================================\ 0===========================================================================0 | I.15. Advanced Tips And Information | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you..... 0=================0 | The Health Code | 0=================0 Even though you can do everything in this guide without the use of any cheat codes, I felt that I should provide this one to give the user a little bit of flexibility. There are several areas of the game that can possibly frustrate gamers and this code can be of use there. There are also a few areas where I actually encourage its use (like the Ambulance Mission)..... X=======================================================================X | [PS2] - R2 Button (x2), L1 Button, R1 Button, Left (D-Pad), | | Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad), | | Down (D-Pad), Right (D-Pad), Up (D-Pad) | |=======================================================================| | [Xbox] - Black Button, Black Button, Left Trigger, Right Trigger, | | Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad), | | Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad) | |=======================================================================| | [PC] - Gesundheit | X=======================================================================X 0================0 | Quick Stopping | 0================0 You can increase your braking power if you hold down Handbrake and Reverse together. This works well in tight spaces (especially on the Ambulance Mission). 0=================0 | Quick Targeting | 0=================0 When locking onto targets with a gun (like a Pistol) while holding down Target, you can use the Next and Previous Weapon buttons to switch targets. You can also let go of the Target button and quickly press it again to pick up another target (after you kill the previous one). 0====================0 | The Tank Gun Boost | 0====================0 When you want to increase the speed of the often slow Rhino, rotate the Main Gun 180 degrees so it faces the rear. Then fire the gun and keep firing. The gun recoil will then propel it forward. The faster you fire, the faster the tank will go. You can make the tank go very fast this way. 0==================0 | Useful Shortcuts | 0==================0 There are a couple of shortcuts that are very useful and will cut down on traveling time. I have given them names and refer to them throughout the guide..... Chinatown Shortcut ****************** This is a small north-south alleyway east of Sweeney General Hospital in Portland that allows you to go from Chinatown to Red Light District without going around the buildings. It is great for eluding police because it also contains a Police Bribe. Gardens Shortcut **************** Directly across the street from the parking garage of your Wichita Gardens hideout is the Gardens Shortcut. There is a very large gap between the guardrails and will lead to a gently sloping grassy hillside. Going from the garage and through the shortcut will take you to the main road leading to the Porter Tunnel and Cochrane Dam. A real time saver. 0=================================0 | Perfect Quadruple Insane Stunt? | 0=================================0 One of the things GTA3 players like to do is to get the best Insane Stunt possible. The best I have done is a Perfect Triple Insane Stunt. This is about as high as most players have gotten. There was talk about whether or not you can do a Quadruple Insane Stunt but no one has ever reported doing one and everybody said that there is no such thing. But while perusing the "american.gxt" file on the PS2 version (with the disc inside my Mac), I came across this listing of Insane Stunts: >>Insane Stunt >>Perfect Insane Stunt >>Double Insane Stunt >>Perfect Double Insane Stunt >>Triple Insane Stunt >>Perfect Triple Insane Stunt >>Quadruple Insane Stunt >>Perfect Quadruple Insane Stunt As you can see, there is a Quadruple Insane Stunt listed. But since no one has ever reported doing one I have come up with two possibilities: One, that Rockstar took out the Quadruple rating (but left the text) or two, that the requirements for a Quadruple Insane Stunt are so high that no one has figured out how to get it yet. If anybody has managed to get either a Quadruple Insane Stunt or a Perfect Quadruple Insane Stunt I'd like to hear about it and how you did it so I can put it in future revisions. /=========================================================================\ 0===========================================================================0 | I.16. The Purple Nines Glitch (PS2 Original, PS2 Double Pack, Xbox) | 0===========================================================================0 \=========================================================================/ One of the most notorious bugs in the GTA series is one called the Purple Nines Glitch. This is a problem that has snared many an unwary gamer, including myself, since the PS2 version came out. Sadly, this problem was NOT fixed in the PS2 Double Pack version and even appears in the Xbox version though it is one of the most well known problems in GTA3. What is the Purple Nines Glitch? The glitch is related to the D-Ice missions in Wichita Gardens which become available in the latter half of the game. Most of the D-Ice missions involve the removal of a rival gang, the Purple Nines. When you first arrive at Wichita Gardens you will see plenty of gang members roaming about. Some will wear red shirts (the Red Jacks) and some will wear purple (actually lavender) shirts (the Purple Nines). After the completion of "Rumble" (D-Ice) you will effectively destroy the Purple Nines and from then on you will not see any Purple Nines roaming Wichita Gardens. You will see nothing but Red Jacks. The bug manifests itself when you decide to start a new game after "Rumble" (D-Ice) using the New Game option in the Options area. Naturally the game will reset everything, gangs, vehicle lists, hidden packages, and so on. Everything, that is, except the Purple Nines. For some reason, that remains off. So when you make your way back to D-Ice and do his first mission, "Uzi Money" (D-Ice), there are no Purple Nines to be found - the game won't generate any. Therefore, it becomes impossible to complete the mission and you won't be able to access his other missions either thus denying you a chance at 100% Completion. How do you get around it when you want to start a new game? There are two ways. First, reload a saved game that is prior to "Rumble" (D-Ice) and then do New Game. The second is to keep your first saved game, right after "Luigi's Girls", in one slot and never overwrite it. Then, if you want to start a new game, simply load up this saved game and play anew. /=========================================================================\ 0===========================================================================0 | I.17. 100% Completion List | 0===========================================================================0 \=========================================================================/ Below is everything you need to do to get 100% Completion within GTA3: >>Completion of all Main Story Missions (from "Luigi's Girls" (Luigi Goterelli) to "The Exchange" (Catalina)). >>Completion of all Side Story Missions: --Marty Chonks (4 missions) --King Courtney (4 missions) --D-Ice (5 missions) --Kenji Kasen (5 missions - MUST be done before "Waka-Gashira Wipeout" (Donald Love)) --El Burro (4 missions) >>Complete all four Toyz Van Missions: --"Rumpo Rampage" --"Casino Calamity" --"Mafia Massacre" --"Diablo Destruction" >>Complete all four Vehicle Missions: --"Gripped!" --"Multistorey Mayhem" --"A Ride In The Park" --"Patriot Playground" >>Complete the Industrial Import Export Garage list (16 vehicles). >>Complete the Emergency Vehicle Crane list (7 vehicles). >>Complete the Suburban Import Export Garage list (16 vehicles). >>Collect all 100 Hidden Packages. >>Complete all 20 Rampages. >>Complete all 20 Unique Stunt Jumps. >>Complete the Ambulance Mission. >>Complete the Vigilante Mission (the first twenty kills in each area of Liberty City - 60 total). >>Complete the Firetruck Mission (the first twenty fires put out in each area of Liberty City - 60 total). >>Complete the Taxi Mission. /=========================================================================\ 0===========================================================================0 | I.18. "Claude" | 0===========================================================================0 \=========================================================================/ In earlier versions of the guide I had given the main character a name: Alex. This was to identify him better within the guide and give him a little personality. Rockstar Games had originally not given "Alex" a name because he was supposed to be an everyman kind of character. So I gave him one for my guide. But, as "Grand Theft Auto: San Andreas" was released, there was talk that "Alex" makes an appearance and even has a name: Claude. I had doubted the name at first since I had not gotten far enough into San Andreas to see for myself. However, after completing San Andreas and recieved the phone calls (with the subtitles turned on) that mentions his name, I've come to accept that the name for the main character of GTA3 is indeed Claude and I have changed the guide to accomodate. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | II. Before Doing The Story Missions | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ To start, I'm going to do as much of the off-story stuff as possible before doing the second mission for Luigi, "Don't Spank Ma Bitch Up" (Luigi Goterelli). A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you (like doing the Ambulance Mission (for Infinite Run and Adrenaline) and collecting Hidden Packages for weapons. All the tasks in the section are listed in the order I did them for this guide. This includes "Jumping the Callaghan Bridge" which allows me to get around the bridge gap and unofficially access the Staunton Island and Shoreside Vale. /=========================================================================\ 0===========================================================================0 | II.1. In The Beginning..... | 0===========================================================================0 \=========================================================================/ As the story begins, our "hero", Claude, is involved in a robbery with a couple of accomplices at the Liberty City Bank. As they make their getaway, with Claude trailing, a gunshot is heard. The woman, Catalina, has killed one of the accomplices and now has her sights on Claude. She shoots Claude, leaving him for dead but he survives. Unfortunately, for Claude, he is put on trial and sent to prison for ten years. As Claude is being transferred to Liberty Penitentiary, the prison van is ambushed. It appears that one of the other prisoners is being rescued by the Columbians. However, Claude and another prisoner take advantage of the situation and manage to free themselves. As they set themselves free, a bomb, that was thrown onto the bridge by the Columbians, explodes. This leaves a huge gap in the bridge and destroys most of the vehicles on it. Now begins the first mission of the game, "Give Me Liberty", a simple driving mission to a little hideaway in the Red Light District of Portland. This also serves as simple tutorial to the driving and map mechanics. You can collect Hidden Packages (to gain Weapon Icons) and Unique Stunt Jumps while driving around during "Give Me Liberty". But you can't do Rampages or any vehicle mission. Just park the Kuruma (with 8-Ball inside) and jack another car to do other stuff. When you are finished, go back to the parked Kuruma and go to the hideout. When you arrive at the hideout, your new friend, 8-Ball, tells you to go to a place owned by a guy named Luigi. You can't save your game yet so go to Luigi's. When you arrive at Luigi's, you start the mission titled "Luigi's Girls". After a brief introduction, Luigi tells you to get one of his girls from the clinic. This is nothing more that a simple pick-up mission. Take the car, drive over to the hospital, pick up Misty, and drive her back to Luigi's club. You will then earn $1,500 for mission completion. After that go back to your hideout and save your game. /=========================================================================\ 0===========================================================================0 | II.2. Your Hideout | 0===========================================================================0 \=========================================================================/ Your hideout in the Red Light District in Portland is a simple little getaway where you can save your game and store one car in the garage. At the beginning there is just the Baseball Bat weapon icon and over the course of the game you will generate many more weapon and power-up icons here (and at your other hideouts at Staunton Island and Shoreside Vale). After saving your game, let's begin by going over..... /=========================================================================\ 0===========================================================================0 | II.3. The Order Of Things | 0===========================================================================0 \=========================================================================/ Since there are no properties to buy, unlike in Vice City, we can go ahead and make our way to Staunton Island. However, there are a couple of things to do first that will be of benefit. First, I will do Hidden Package collecting (to start generating Weapon Icons and familarizing myself with Portland). And second, I will do the Ambulance Mission (one of the hardest things to do in GTA3 and to gain the Infinite Run feature, Health, and Adrenaline Icons for my hideouts). While you are in the process of collecting packages, you can also collect cars for a couple of places here in Portland..... /=========================================================================\ 0===========================================================================0 | II.4. Industrial Import Export Garage | 0===========================================================================0 \=========================================================================/ At the Portland Docks area (in the northeast section of Portland Docks just west of the ship cranes) there is a building that appears to have a list on one wall right by a garage door. This is the Industrial Import Export Garage. To get to the garage, when you enter through the main gate at the docks, cut through the parking lot on the left going northeast. When you get to where you see two paths (where three buildings meet) take the left one. Follow along the right side of the path (it will curve alongside the building on your right) and it will take you to the garage. There are 16 vehicles listed that you need to collect. If you get all 16 vehicles listed you will get a $200,000 bonus plus you can have unlimited use of the cars you have collected. Just walk into the garage and pick one of the vehicle icons. You will then be instructed to exit the garage and in a few seconds, your new car will be made available to you. Below is the vehicle list as well as where to find them. These are some of the more reliable locations and missions to find the vehicles. "Generated" means that you have to wait for them to generate on their own before you can get them..... 0======0 | Pony | 0======0 --by the car crusher in Harwood. --near the stairs of the Rockstar building in southwest Chinatown where H22 is located. --at the AMCO Petroleum Compant parking lot in Trenton. 0===========0 | Securicar | 0===========0 --during "Van Heist" (Joey Leone). --during "Escort Service" (Donald Love). --during "Decoy" (Donald Love). 0=======0 | Rumpo | 0=======0 --by 8-Ball's in Harwood --at the Portland Industrial Estate (by Liberty City Sawmills) in Trenton. 0==========0 | Moonbeam | 0==========0 --found in the Head Radio station parking lot in Harwood. --by the car garage north of Ciprianis Ristorante in St. Marks. --at Greasy Joe's at Callaghan Point. --in the Liberty Tree parking lot (Staunton Island). 0=====0 | Bus | 0=====0 --[Generated] 0=======0 | Coach | 0=======0 --at the bus station east of Liberty City Sawmills in Trenton. 0======0 | Dodo | 0======0 --at Francis International Airport (Shoreside Vale). 0=========0 | Flatbed | 0=========0 --[Generated] 0========0 | Bobcat | 0========0 --in the Easy Credit Autos car lot. --at the AMCO Gas Station in Harwood. --at Marco's Bistro in St. Marks. --in the Carson General Hospital parking lot (Staunton Island). --in the Liberty Memorial Coliseum parking lot (Staunton Island). 0============0 | Linerunner | 0============0 --at the south end of Portland Harbor by the Health Icon. 0========0 | Yankee | 0========0 --by the colored crates at Portland Docks just east of the Industrial Import Export Garage. 0=============0 | Trashmaster | 0=============0 --[Generated] 0======0 | Mule | 0======0 --in the parking lot near the entrance of Portland Docks. --in the Liberty Memorial Coliseum parking lot (Staunton Island). 0=========0 | Patriot | 0=========0 --in the SupaSave parking lot in Portland View (you will trigger the Patriot checkpoint mission "Patriot Playground" when you enter so you will have to either successfully complete or fail the mission before you can store the Patriot at the garage). 0========0 | Blista | 0========0 --in the parking lot behind your hideout in Shoreside Vale. --in the Rockstar parking lot (Staunton Island). --in the car garage near the Staunton Island Pay N' Spray (where H43 is located). --in Asuka's Condo parking lot (Staunton Island). 0=============0 | Mr. Whoopee | 0=============0 --during "I Scream, You Scream" (El Burro). Some of the generated vehicles can be found when doing the Vigilante and Firetruck missions. Simply end the mission when the needed vehicle shows itself (after killing the criminal or putting out the fire) and drive it to the garage. You don't have to complete the list before resuming with the Main Story Missions. As you can see, it is sometimes easier to wait for certain sections to open or do certain missions to get the cars you want. This applies to all of the car lists in the game. /=========================================================================\ 0===========================================================================0 | II.5 Emergency Vehicle Crane | 0===========================================================================0 \=========================================================================/ East of the Industrial Import Export Garage is the Emergency Vehicle Crane. This works just like the garage except it involves police, emergency, and army vehicles. There are seven vehicles to collect, with a $1,500 bonus for each one, and if you get them all you will be rewarded with a $200,000 bonus plus unlimited use of the vehicles. Choose the vehicle icon of the one you want and wait as the crane delivers the car to you. Where to drop the vehicles off isn't obvious at first. To the east of the Industrial Import Export Garage you'll notice a bunch of multi-colored crates with a Yankee parked against it. Just before the crates you'll notice some dark yellow diagonal stripes on the ground with what appears to be a magnet overhead. This is the area for the Emergency Vehicles to be dropped off. If you try to drop any other vehicle there you'll get the "We're not interested in the model" message. You don't have to get all of the vehicles before doing the Main Story Missions. Besides, you can't get the FBI Car until you unlock Staunton Island (so you can get a 5-Star Wanted Rating) or the Rhino until you unlock Shoreside Vale (so you can get a 6-Star Wanted Rating - unless you want to use the Rhino spawn cheat....). Below is the vehicle list as well as where to find them..... 0============0 | Police Car | 0============0 --at any police station or on the street. 0===========0 | Ambulance | 0===========0 --at any hospital. Bonus: you can get 20 units of health when you enter an Ambulance. 0===========0 | Firetruck | 0===========0 --at any fire station. 0==========0 | Enforcer | 0==========0 --behind gated area at Liberty City Police HQ at Staunton Island. 0=========0 | FBI Car | 0=========0 --need to acquire when at 5-Star wanted rating. 0=============0 | Barracks OL | 0=============0 --at Phil Cassidy's Army Surplus at Staunton Island (Rockford). 0=======0 | Rhino | 0=======0 --at Phil Cassidy's Army Surplus at Staunton Island (Rockford) (after completion of the Main Story Mission) or at 6-Star Wanted Rating. /=========================================================================\ 0===========================================================================0 | II.6. Package Hunting (Part One) | 0===========================================================================0 \=========================================================================/ In doing this, you will be helping yourself get familiar with Liberty City as well as generating weapon icons. The Weapon Icons will spawn your hideouts. Each package retrieved will also give you a some money - $1,000. A recap of what you get for Package Hunting..... 0================================0 | 10 Packages - Pistol | |================================| | 20 Packages - Uzi | |================================| | 30 Packages - Grenades | |================================| | 40 Packages - Shotgun | |================================| | 50 Packages - Body Armor | |================================| | 60 Packages - Molotovs | |================================| | 70 Packages - AK-47 | |================================| | 80 Packages - Sniper Rifle | |================================| | 90 Packages - M-16 | |================================| | 100 Packages - Rocket Launcher | 0================================0 When you get the last Hidden Package, you will get a $1,000,000 bonus. Below is the list of Hidden Packages on Portland Island. There are a total of 100 Hidden Packages in the game and 31 of them can be found in Portland. The numbers correspond to the package listing found in the Brady Guide (pages 110-112). Those that require special instructions are noted. As stated earlier, the Hidden Packages are marked with an "H" for easier identification...... 0=========0 | Harwood | 0=========0 [H1] - On the very northwest corner of Portland Island behind the top of the Porter Tunnel entrance. It is on the waterfront just behind the tunnel entrance. [H2] - On the top of the Head Radio building not far from the Flame Thrower icon. Notes: You have to get onto the elevated train tracks and jump onto the top of the building from there. 0===========0 | St. Marks | 0===========0 [H3] - On top of the AMCO Gas Station. Notes: Jump onto the wall surrounding the gas station. Then fall onto the building in the corner and then jump onto the gas station to collect the package. [H4] - Inside Easy Credit Autos showroom. [H10] - In the back area of the building one block south of the AMCO Gas Station. [H11] - In the ruined building on the east side of the street with the giant potholes. [H12] - In the small rooftop park due east of H11 and across the street (west) of Salvatore Leone's house. Notes: You'll have to jump into the park using the rooftop by the parked Taxi. [H18] - In one of the backyards running along an alleyway in southeast St. Marks. Notes: It sits right by the Uzi Weapon Icon. [H19] - In the middle of the long tunnel that runs underneath St. Marks between 8-Ball's shop and the SuperSave store. Notes: You can get Molotovs by killing the nearby tramps. 0================0 | Portland Beach | 0================0 [H5] - On the north ledge of Salvatore's Mansion. [H6] - On a small grassy area at the bottom north of the arch-like rock formation behind Salvatore's Mansion. 0=================0 | Hepburn Heights | 0=================0 [H7] - Tucked away in the northwest section of the walled apartment complex just north of your Portland hideout. [H8] - In small raised area in the middle of the park south of the Health Icon and north of the phones. [H9] - In the middle of the trees just east of H8. 0====================0 | Red Light District | 0====================0 [H14] - On top of Luigi's Sex Club 7. Notes: Drive through the blue circle to avoid tripping a mission. [H13] - On the southwest side of the blue colored roof area south of H14. Notes: Should be gotten after getting H14. [H15] - On rooftop across the street form Luigi's Sex Club 7. Notes: Access stairs near Rampage Icon to get to rooftop. [H17] - Inside the Rush Construction Company. Notes: Drive through windows to get inside. 0===============0 | Portland View | 0===============0 [H20] - On top of the SupaSave Store (southwest corner). Notes: Go onto the elevated track and jump onto SupaSave. 0===========0 | Chinatown | 0===========0 [H16] - Near the Chinatown subway bathrooms. Notes: See Chapter "II.9. H16, H97, and Shoreside Vale" for more details on how to get it. [H21] - In a small alleyway between Humco Trading co. and Hong Hung Inc. in Chinatown's Main Market. [H22] - On the rooftop of building with giant Rockstar sign in the southwest section of Chinatown. This building is right next to the elevated rail tracks and is just north of the Callaghan Bridge. There is a set of stairs in the middle of the building and can be accessed from the north side of the structure. [H23] - In a small alleyway on the north side of Roast Peking Duck east of the building where H22 is located. 0=================0 | Portland Harbor | 0=================0 [H26] - On top of one of the large dock buildings. Notes: Use the stairs along the building south of this one (by the Les Cargo ship) to get to the rooftop and then jump to the other building to get the package. 0=========0 | Trenton | 0=========0 [H24] - Between the Bitch N' Dog Food Factory and the west side of the wall that surrounds it. [H25] - On top of Liberty Phamaceuticals (north of the sign). Notes: Get a car, drive to St. Marks, and drive up the stairs to the elevated tracks. Go along the left side of the tracks and as you approach the building, angle left so you fly off the tracks and land on top of Liberty Phamaceuticals. [H27] - Behind the fence of building north and across the street of Liberty City Sawmills not far from a Police Bribe and a Rampage Icon. [H28] - Behind the fence and behind the AMCO Petroleum Company across the street from Joey's Garage. [H30] - On top (west side) of Liberty City Sawmills. Notes: Use the very low wall to the east of the sawmill facility where the large buses are kept. Walk on the low wall and jump over the sawmill wall. Then go over to the large mound of sawdust to gain access to the rooftop. 0=================0 | Callaghan Point | 0=================0 [H29] - Behind the wall running along the ramp for the Callaghan Bridge on the east side of the Callaghan Point Power Plant. [H31] - On the south side of the Turtle Head Fishing Co. on the south side of Callaghan Point. Notes: You must get a Triad Fish Van to enter the facility. 0================0 | Atlantic Quays | 0================0 [H32] - By the blue container at the end of the long pier in the southeast part of Atlantic Quays. /=========================================================================\ 0===========================================================================0 | II.7. Ambulance Mission | 0===========================================================================0 \=========================================================================/ Now that I have familarized myself with Portland, it is time to do the Ambulance Mission. Let's face it, this mission is a pain in the ass. An unstable vehicle, no full map, less durability, and the arbitrary time amounts make this a lot harder than it needs to be. By doing this now, I can acquire Health and Adrenaline Icons at my hideouts and the Infinite Run feature upon successful completion. And once this is done, you don't have to worry about this anymore and focus on the other tasks at hand. Even though Staunton Island is flatter terrain, the best place to do the Ambulance Mission is at Portland. On both Staunton Island and Shoreside Vale, you have to deal with the hostile Columbians who will try to yank you from your Ambulance and, if they do that, you will fail the mission. At this early part of the game, you don't have to worry about any hostiles at Portland (yet). The best thing to do beforehand is to practice driving the ambulance around before doing the mission, especially around the hills of St. Marks. Learn how to stop the thing properly so you can lessen the risk of killing patients. Learn the Health Code, you will end up using this a lot during the mission. Go back near Sweeney General Hospital and start the mission when you're ready. When the mission begins, you are at Level 1 and you have one patient to deliver to the hospital. At each level you complete, the number of patients increase by one so at Level 2 you have two patients, at Level 3, three patients, and so on. There are a total of twelve levels to complete to successfully accomplish the Ambulance Mission. The ambulance can only carry three patients at a time so you will have to think in groups of three when doing the later levels. See how the green dots (the patients) are grouped along the edge of your compass and try to plan a good route to get to our patients. Try to go for the furthest patient first and work back to the hospital. If you don't think you will have enough time to get the furthest one first, get the first one on you see on the way then make your way to the furthest patient. When approaching a patient, Make sure that the patient is on the right of your ambulance and don't get too close as the patient is running toward your vehicle as you approach. When the patient just starts to get in the ambulance, go. This will save a second or two. Use your siren as this causes the cars to either stop or turn away from you making it a little easier to evade them. Use the Health Code when your Ambulance is smoking while you are dropping off patients at the hospital. When you complete Level 12 you will successfully complete the Ambulance Mission and gain the Infinite Run feature (never tire when running). In my previous versions of the guide, I had said the following: "If you own the Original PS2 version, you have to successfully rescue a minimum of 50 patients (at the completion of a level) to get the Health Icon and a minimum of 100 patients (total) (at the completion of a level) to get the Adrenaline Icon for all of your hideouts during the Ambulance Mission. "If you own the PS2 Double Pack, Xbox Double Pack, or PC versions, you have to successfully rescue a minimum of 30 patients (at the completion of a level) to get the Health Icon and a minimum of 75 patients (total) (at the completion of a level) to get the Adrenaline Icon for all of your hideouts during the Ambulance Mission." But one my readers, Dan Schauer, indicated to me that there were no changes at all to the Ambulance Mission rewards..... "I have the original version (I think, unless Rockstar did multiple versions Pre-Greatest Hits, like they did with Vice City). I can say for a fact that it is NOT a Greatest Hits or Double Pack version. And I've never had the problem mentioned, that you need 50/100 patients for the Health/Adrenaline. My understanding on how it works is this. You need 35/70 patients for the Health/Adrenaline pickups to appear at your hideout (read from Minesweeper's walkthrough on Gamefaqs.com, the numbers could be a little off). But, either because of a bug, or intentionally, it will not page you until you've completed an ambulance level, or lost the level with the required number of patients saved. (assuming all in one run, with no patients saved prior to this point) Ambulance Level 7 completes at 28 patients, and level 8 completes at 36, but you do not get notified of the Health until after level 8, or if you lose level 8 with the required number of patients saved. Similarly, Ambulance levels 11 and 12 finish at 66 and 78 patients respectively. The game does not page you about the Adrenaline until the completion of level 12 (when it also pages you about infinite run), or if you lose level 12 with the required number of patients. "In the DP version, if you're good enough, you can get everything in one run because you can rescue 78 patients in the 12 levels of the Ambulance Mission." (from your FAQ) In the version I have (which is the original as far as I know), I'm able to do this too. Just pointing this out. I don't know who's had problems with the 50/100, but I never have." I did the Ambulance Mission in one run in the Original Version and Dan was right about the info he presented. So the Ambulance Mission is the same for all PS2 versions (Original, Double Pack, Greatest Hits), PC version, and the Xbox version. I also had a gentleman named Haenlomal inform me of a bug that messes up how the patients are counted during the mission..... "How the Paramedic Mission bug REALLY works in GTA 3 "The count of the number of people rescued in Paramedic missions is bugged. Essentially, the number of people that the Stats screen says that you've rescued is not necessarily the same number the game thinks that you've rescued! For simplicity's sake, let's refer to the number shown on the Stats screen as the "external number", and the number that the game thinks you've rescued as the "internal number". When it is written that (for example) you need to have rescued 35 people to get the health pickup, this is refering to the internal number! I've noticed that this is a major source of confusion for a lot of players, so I hope this clears up the issue once and for all. Here's how the bug works: whenever you drop off patients at the hospital, the external number is updated. However, the internal number is updated *ONLY* at the (successful) conclusion of each Paramedic level. (In other words...oops! Someone at Rockstar was asleep behind the wheel on this one...) An example should help make this clear: Suppose you start doing Paramedics mission in a game where you've never done them before. And suppose that you've completed Paramedic levels 1 to 3 without any problems. At that point, the external number should read 6 (1+2+3=6), and since the internal number is updated at the end of every Paramedic level, it is also 6. So far so good! Now, on Paramedic level 4, suppose that you successfully dropped off the first 3 patients at the hospital, and are on your way to the last patient. At this point, the external number would read 9 (6+3=9), but because the internal number would not be updated until the level is successfully done, it is still sitting at 6! Alas, tragedy strikes, and you accidentally kill your last patient. So, you've successfully dropped off a grand total of 9 patients at the hospital, and the external number in the Stats screen reflects that. However, since you failed to complete Paramedic level 4, the internal number sits at 6! And the game engine itself displays that. At the conclusion of the mission, the following message flashes on the screen: "Paramedic mission ended. People saved: 6" And there is the bug in all its ugly glory! The only solution to all this is to keep track of the internal number yourself until you get the 35 needed for the health pickup, or the 70 needed for the adrenaline pill...yeah, yeah, I know, it sucks. :P Incidentally, note that because the internal number only gets updated at the end of each Paramedic level, the only time you can actually receive an award is at the end of a Paramedic level. Sometimes, this means that your internal number would have exceeded the requirements. Don't worry, you still get your reward. :) So, the final conclusion? Yes, 35 rescued is the requirement for the health pickup, and yes, 70 rescued is the requirement for the adrenaline pill. However, these figures apply only to the *internal* number. The external number (the one that is actually shown on the Stats screen) could be anything greater, depending on how much you have messed up in the paramedic mission attempts!" /=========================================================================\ 0===========================================================================0 | II.8. Getting To The Other Side | 0===========================================================================0 \=========================================================================/ After gaining the Infinite Run feature, it is now time to make my way to Staunton Island and Shoreside Vale. On the GameFAQs GTA3 Message Board there is a sticky topic called "Purple Nines Glitch, Darkel, Donald Love Dissaperance and more questions" started by Huggable Joker Inc. Inside the topic was a very good way to get to Staunton Island early and without cheat codes: 0---------------------------------------------------------------------------0 "Getting to Shoreside Vale early without cheating. (Q) I want to go to Staunton and Shoreside to get the packages/rampages/etc but Idont want to cheat. Is this possible? (A) Yes. Go to Easy Credit Auto's in Portland and jack the Banshee there. When you leave, note the grass over behind the Car Crusher. Past this grass is a long white road. Follow it untill your actually on top of the Tunnel Entrance. BACK THE BANSHEE towards the water, the car should be sitting on the very middle line in this area, it's not hard to see really. When the rear wheels fall off the edge, the car will start to fall, quickly hit Triangle before the car does so, and TADA! Your actually ontop of the Porter Tunnel and can freely acess Staunton Island without cheating. Once you get to Staunton, jack a car and drive to SSV using the Tunnel, it wont be blocked off untill Staunton is unlocked by beating all of Portlands missions." 0---------------------------------------------------------------------------0 Well I gave it a try and it works like a charm. You will be in Blue Hell but on top of the tunnel. Jump over the top of the barrier (that keeps you from entering the tunnel beneath you) and you can go to either Staunton Island or Shoreside Vale. If you decide to go to Staunton Island you will have to contend with invisible barriers that will angle you off into Blue Hell (if you run along the tunnel edges) but you can avoid them by running in the middle of the tunnel top. If you are heading to Shoreside Vale, you can run along the edges of the tunnel top. Once at the end of the tunnel at either Staunton Island or Shoreside Vale, jump into Blue Hell and you will land on the ground above with a loss of 5 Armor. This also works on the Xbox version. This method works so well I've decided to remove the other methods I was using in the previous versions of this guide. Once you are back on land (either Staunton Island or Shoreside Vale), go to your hideout and save. After that, the next thing I'm going to do is get a couple of Hidden Packages..... /=========================================================================\ 0===========================================================================0 | II.9. H16, H97, and Shoreside Vale | 0===========================================================================0 \=========================================================================/ One of the Hidden Packages in Portland is in the Chinatown subway area but you couldn't go into it because of the gate. Now that I am outside of Portland, I can go and get it. There are no barriers to prevent you from entering the subway or the Porter Tunnel since you are not really supposed to be here yet (as a result you can't enter the subway train itself). Get a small car, like a Stinger, and find the subway entrances. The entrances are Fort Staunton (Staunton Island), Bedford Point (Staunton Island), and Francis International Airport (Shoreside Vale). Drive down, make your way down the stairs, and to the subway platform. Go onto the tracks heading east and stay on the left side of the tracks. After awhile, you will end up in Chinatown and you will see the Chinatown subway platform. Drive off of it and go up the stairs. When you reach the top the following package is within reach...... [H16] - Near the Chinatown subway bathrooms. Now go back down and to the platform. Re-enter the tracks going north. Keep going until you reach Shoreside Vale and the Francis International Airport subway platform. Get off on the right side and as you near the stairs leading up you will see a Hidden Package..... [H97] - Near the Francis International Airport subway platform at the bottom of the stairs. If you are already on Shoreside Vale and enter through the Airport subway entrance you can get H97 first before getting H16. After getting the Packages, get back to Shoreside Vale (through the Airport subway entrance), to your hideout in Wichita Gardens, and save. The first thing I'm going to do here in Shoreside Vale is hunt down some Hidden Packages but I can also do some car collecting at the same time..... /=========================================================================\ 0===========================================================================0 | II.10. Suburban Import Export Garage | 0===========================================================================0 \=========================================================================/ Just north of the Shoreside Vale Pay N' Spray is a building, the Fudge Packing Factory, that has a car list on it. This is the Suburban Import Export Garage. This is just like the Industrial one in Portland but has a different list of cars. There are 16 cars to pick up (you will get $1,000 for each car delivered) and you will get a bonus of $200,000 and unlimited use of the cars you have collected. Below is the vehicle list as well as where to find them. These are some of the more reliable locations to find the vehicles. "Generated" means that you have to wait for them to generate on their own before you can get them..... 0========0 | Cabbie | 0========0 --at Mean Street Taxis (Portland). 0==========0 | Sentinel | 0==========0 --at the Francis International Airport parking lot. --in Kenji's Casino parking lot (Staunton Island). 0======0 | Taxi | 0======0 --at the Francis International Airport parking lot. --in front of the Francis International Airport terminal. --at St. Marks Park (near where H12 is located) (Portland). 0=========0 | Cheetah | 0=========0 --at the house next door to the Columbian Mansion in Cedar Grove. 0==========0 | Stallion | 0==========0 --at the Francis International Airport parking lot. --in the parking lot near the hairpin turn (with the large signs) on the main road leading up from Wichita Gardens to Cedar Grove. --in the Carson General Hospital parking lot (Staunton Island). --in the Liberty Memorial Coliseum parking lot (Staunton Island). --at Hepburn Heights (Portland). 0=========0 | Banshee | 0=========0 --in the parking lot near the hairpin turn (with the large signs) on the main road leading up from Wichita Gardens to Cedar Grove. --in the south parking lot of Asuka's Condo (Staunton Island). --in Kenji's Casino parking lot (Staunton Island). --in the Liberty Tree parking lot (Staunton Island). 0=======0 | Idaho | 0=======0 --in the Liberty Memorial Coliseum parking lot (Staunton Island). --in Kenji's Casino parking lot (Staunton Island). 0=========0 | Stinger | 0=========0 --in front of the house where H75 is located in Cedar Grove (near the main intersection). 0========0 | Manana | 0========0 --at the Francis International Airport parking lot. 0==========0 | Infernus | 0==========0 --at the Francis International Airport parking lot. 0=============0 | Landstalker | 0=============0 --at the Francis International Airport parking lot. --in one of the Wichita Gardens apartment's parking lot across from the Stalkers sign. --in front of the house where H77 and R14-A is located. --in Asuka's Condo parking lot (Staunton Island). 0===========0 | Esperanto | 0===========0 --at the Francis International Airport parking lot. --at the old school parking lot (right by the Callaghan Bridge) in Chinatown (Portland). 0===========0 | Perennial | 0===========0 --just south of the Portland Police Station. 0========0 | Kuruma | 0========0 --in one of the Wichita Gardens apartment's parking lot across from the YFBC sign (near R17-A). --in the Liberty Tree parking lot (Staunton Island). 0=========0 | Stretch | 0=========0 --[Generated] 0==============0 | BF Injection | 0==============0 --can be found at Hepburn Heights (Portland) (evening hours) after completion of "Sayonara Salvatore" (Asuka Kasen). It was in front of the building here that I pulled off an unusual feat that can be best called a "double jacking". After depositing a car in the garage, I jacked a van so I could go back to the airport to get another car. After about thirty feet I heard "get out" and the van stopped as Claude stepped out. What I didn't see, while I was pulling out the first driver, was a thug entering the van from the passenger side as I taking it. So now I was being jacked about thirty feet from where I just got the van. However, Claude was on his feet and not stepping away from the van when he exited. So, as the thug moved into the driver seat, I pressed Enter Vehicle to rejack the van and remove the thug that tried to take it. Served him right. /=========================================================================\ 0===========================================================================0 | II.11. Package Hunting (Part Two) | 0===========================================================================0 \=========================================================================/ Now it's time to find the Hidden Packages in Shoreside Vale. As before, the numbers correspond to the Hidden Package listing found in the Brady Guide..... 0==============0 | Cochrane Dam | 0==============0 [H70] - On the backside of west dam dome at top of the dam. [H71] - On the backside of east dam dome at top of the dam. [H72] - On top of east dam tower at the base of the dam. [H73] - On top of the main dam building at the base of the west side of the dam (on the backside - against the dam). [H74] - At the base of the main dam building at the the west side of the dam. Notes: The Package is right up against the large building at the base of Cochrane Dame. It is on ground level on the south side of the building. It is in the corner where the building and dam meet. [H80] - In the fenced off area in on the east side of the Fudge Packing Factory. Notes: Use an ambulance and drive over to the Undercover Storage Company and use it to jump onto the crates and onto the wall next to the Fudge Packing Factory. Jump onto the factory and make your way to the area and jump down. Another option is to do the Unique Stunt Jump at the Undercover Storage Company and jump into the area. 0=============0 | Cedar Grove | 0=============0 [H75] - In the backyard of the beige house (second house from left). [H76] - On the back porch of the grey house (to the right and next to the beige house). [H77] - On the front porch of the grey house (fourth house from the left). [H78] - In the empty pool inside the Columbian Mansion. Notes: You will need a Cartel Cruiser to enter the facility. [H81] - In the overpass tunnel (east side) north of the Porter Tunnel entrance. 0================0 | Shoreside Vale | 0================0 [H79] - By picnic tables near the shoreline (at sea level - east of H78). 0============0 | Pike Creek | 0============0 [H82] - On the roof (near the end) of the garage behind the Police Station. [H83] - In the fenced off area on the east side of Liberty Phamaceuticals. [H87] - On top of the west crate on the north side of Burke Supply Company (east of Hope Medical College). Notes: Jump onto the wall that goes along the street next to the crate and jump down onto the crate (use the overhead view for best results). Another option is to steal an Ambulance from the hospital next door, drive to the crate, jump onto the Ambulance, and onto the crate to get the package. [H88] - Behind Hope Medical College. [H89] - On the awning of the east building of the Turtle Head Fishing Co. Notes: Use the stairs to reach the top of the building next door and then jump onto the awning to reach the package. [H90] - On ground level and in the space between the same building where you got H89 and the east side of the wall surrounding the Turtle Head Fishing Co. 0=================0 | Wichita Gardens | 0=================0 [H84] - In the northeast corner near your hideout behind the signs (and also behind the Toyz Van). [H85] - In the entranceway of the apartment complex across the street from the YFBC sign. [H86] - Between the apartment complexes south of the bridge. [H91] - Underneath the broken twisted bridge east of th