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Fable Walkthrough

by demonslayer

Fable for the Xbox

FAQ/Walkthrough
Version 1.1

 Written & Compiled by So fathead
 Email address [email protected]


This file is Copyright (c) 2004 Kieran "So fathead" Brook. All rights reserved.

If you want to put this on your website please let me now and I will be fine ok.

For this walkthrough/FAQ I will try to help you in any way to complete this game plus the side mission and I will show you the good way and the bad way while you are a kid in Oakvake for the first time, but I won�t be able to show you any secret or how to level up. If needed any secret about the demon doors or the sliver keys please email.   If needed any more help please email me I will try to get back to you as so as possible. 

(P.S) do not send any junk or chain email I will block you for ever and please put a subject like help on fable and were.

 There is a key for the oakvale is to the right of this page.
==Walkthrough==

Key
GW=Good Way
 BW=Bad Way 

==Oakvale mission==
Emily's Teddy Bear (GW) or (BW)
Cheating Husband (GW) or (BW)
Guard the Barrels   (GW) or (BW)
Birthday Present there is no good or bad way for this one  

==Emily's Teddy Bear==
�Locate and return a little girl's lost teddy bear�. 

==GW== 

Walk forward and talk to the little girl with brown hair. She'll tell you that she's lost her stuffed teddy bear, Rosie. Now, set off to find it. Find the two boys on the western path and talk to the smaller one. Now punch the larger child until his health meter drops to zero (it should only take 4 hits) to earn your "good deed" points and receive the TEDDY BEAR. Find the little girl and give her the Teddy Bear (you'll get more "good deed" points). Now go talk to your father to get your GOLD COIN.
==BW ==
Walk forward and talk to the little girl with brown hair. She'll tell you that she's lost her stuffed teddy bear, Rosie. Now, set off to find it. Find the two boys on the western path and talk to each of them. Now punch the smaller child to earn your "bad deed" points (though they don't accumulate yet) and receive the TEDDY BEAR. Start heading back towards the centre of Oakvale and you'll be stopped and reprimanded by a guard. Once he's done talking, find the little girl and give her the Teddy Bear (you'll get "good deed" points, but I don't think they can be avoided). Now go talk to your father to get your GOLD COIN.

==Cheating Husband==
�Decide whether to turn in a cheating husband or help him cover up his affair�. 

==GW ==
Go behind the row of houses where you start the Oakvale mission to find a man with a woman other than his wife. Now go to the centre of Oakvale and find a woman complaining about her missing husband. Talk to her, and choose to tell her about her cheating husband to earn good deed points. Now go back and talk to your father to get a GOLD COIN.
==BW==

Go to the centre of Oakvale and find the woman complaining about her missing husband. Talk to her, and then head back towards your house. Go behind the row of houses to find her husband with another woman. Talks to him, and when he offers you a gold piece to keep your mouth shut, take it. You'll get bad deed points and a GOLD COIN.

==Guard the Barrels==
�You can be good and guard the barrels, or be bad and smash them�. 

==GW==
Head to the area in the southeast corner of Oakvale to trigger a conversation. After the guard leaves, a child will tell you that there may be items in the barrels you're supposed to be guarding. Fight the temptation to go around smashing the barrels, and just stay put. When the guard gets back, you'll earn your good deed points. Now go back and talk to your father to get a GOLD COIN.
==BW==
Head to the area in the southeast corner of Oakvale to trigger a conversation. After the guard leaves, a child will tell you that there may be items in the barrels you're supposed to be guarding. Give into the temptation and go around smashing the barrels, earning you bad deed points. The last one you smash will contain a GOLD COIN.
==Birthday Present== 
�Purchase and deliver a birthday present for your sister�.
Once you have three Gold Coins, go to the centre of Oakvale and talk with the Trader here. Purchase the CHOCOLATES, and then head up north along the centre path. Once you reach the edge of town, enter the circular area to trigger a conversation with your sister. Give her the Chocolates, and when she's done talking, leave the area. Head up along the high path and go through the covered bridge. Keep moving forward until you reach your house.

==Hero�s Guild mission==
Basic Training 1 
Basic Training 2
Basic Training 3
Sparrow Mission 
Graded Testing
Final Test 
(Side Quests) 

==Basic Training 1==
�Practice melee fighting against a dummy, and then take your skills into the woods on a Beetle Killing Mission�. 
Speak with the Guild master here to begin your melee training.
Round 1: Simply punch the dummy 7 times.
Round 2: Attack the dummy 7 times again, this time with a stick. Afterwards, collect the Experience Orb from the ground.
You'll now be asked to go into the Guild Woods to quell a beetle uprising. Head to the woods, pull out your stick and start whacking the beetles. They only take a single hit each to kill. Don't forget to collect the Experience Orbs as you kill them. When you're done, head back out of the woods.
Upon exiting, agree to begin Apprentice training to move the story forward.
==Basic Training 2==
�More melee training, this time with a blade weapon and a live opponent. Also, ranged training with a long bow�. 

Head out through the courtyard, over the bridge, and back to the melee ring. After speaking with the Guild master and receiving a new weapon, use it to beat up on your training partner, Whisper.
Round 1: Treat Whisper just like a dummy; simply keep hitting the attack button.
Round 2: All you need to do is hold down the block button and allow Whisper to continually hit you.
Round 3: Block when Whisper is about to attack and get a few swipes of the sword in if she's just standing still. This is incredibly easy to pass.
After you're done, choose Continue to move the story along. Follow the Guild master over to the archery range and speak with him to receive a Longbow and begin your bow training.
Round 1: Stand by the fence, equip the bow, hold down L1 to lock onto the nearest target, press and hold X, then release it to hit the target. Repeat this two more times to hit the other targets.
Round 2: Stand in the spot shown in the video and equip your bow. Press the L-stick in to pull up first-person view. Aim just above the rock, as the video shows. In this position, you don't have to change your aim for different targets. Just pull back the bow and let the arrows fly just before a target enters into the crosshairs. The front target is worth fewer points than the back target, and you score more points for stronger hits (hold the X button down longer).
After you're done, choose Continue to advance the story.
==Basic Training 3==
�Learn how to cast magic spells in the Will training session�.

Follow the Guild master over the bridge and speak with him to begin your Will training. 
Round 1: Just hold down R1 and press and hold the X button to cast Lightning.
Round 2: Hit the dummies with Lightning the same way you did in round 1. After you hit one, they'll turn their back to you for a few seconds. Just wait for them to turn back around and hit them again.
Afterwards, choose the Play option to go on a short journey with Whisper. You'll find her near the entrance to the woods. Speak with her, and then head into the woods (she'll follow you).
Take out the enemies on the other side of the river. You can either use Lightning magic or your bow.
Exit the woods back to the Hero�s Guild.
==Sparrow Mission==
�Rid the Guild's rooftops of a handful of pesky birds�.

Find the hooded man near the statue between the two bridges. Talk to him and agree to help him with the sparrow problem. There are two sparrows on the roof above the man. The next sparrow can be found atop a bush near the guy who challenged you to beat his race time earlier. The next will be on top of elaborate headstone in the courtyard. Two more can be found on the rooftop in this area, as well. The last sparrow is across the bridge, on a roof above where the pie baking lady is. Once they're all dead, go back to the hooded man and speak with him to get your reward.
==Graded Testing==
�Test your skills in melee combat, ranged combat and will combat. Receive and A+ to get a few bonus items�.
Head over to the archery range and talk to the man here to start the archery test. Set up in the same spot shown in the video above and aim just above the rock in first-person view. Let the arrows fly, trying to hit the back and middle targets as often and with as much power as possible for maximum points. A total above 150 will get you an A+ and the YEW CROSSBOW.
Next up is the melee combat test. Go to the melee ring and speak with the man here to begin. This is the same as the previous time you fought Whisper, super easy. Don't forget to use your unblockable attack if you're sword starts glowing. So long as you only take a couple hits or less, you'll get an A+ and an Iron Katana.
Finally, head over to the Will training area and speak with the man here to begin the test. Once again, this works the same as the previous training session. Just keep hitting the dummies with lightning and waiting for them to turn around to hit them again. An A+ will get you two items, a WILL POTION and a RESURRECTION PHIAL.
==Final Test==
Take your final exam, learn how to level up, and then receive a few items before you head out on your life journey.
Head all the way back to the map room and speak with the Guild master. Choose to progress onto your final training.
Head into the Guild Woods.
After the cut-scene, you'll have to prove your skills in the 3 combat disciplines. 
Round 1: Equip your sword and attack the enemy. If you notice your weapon is glowing, hit the B button to launch an unblockable attack. After 7 hits, this round will be over.
Round 2: Easy. Just equip your bow and get into first-person view. Target the enemy and shoot him with 7 arrows.
Round 3: Again, easy. Hit the enemy with lightning 7 times.
Now exit the woods to go back to the map room. Walk into the green glowing area to access the level up screen and listen carefully to the tutorial. 
After you're done with that you'll receive some experience, renown and a few items to help kick off your journey out into the real world.
== (Side Quests) ==
�Find a tattoo and some books, run a timed race for a cash prize and help a woman make a pie�.

Head up the stairs and check the bookshelves here for a book. Go through the nearby doorway and check the bookshelves here for a tattoo and another book. Now head back downstairs and find the library. Check all the shelves in here to find a bunch of books. 
 Make your way out to the courtyard. Speak with the boasting man here and accept his challenge to beat his record. Keep the run button held down for the entire course, and try not to run into any of the people that pass by you. A clean run should beat his time by at least a second, which will earn you a bit of gold.
The next side-quest you can do is the Apple Pie mission. Speak with the woman in the building just beyond the archery range and agree to find apples for her. A bunch of apples can be found lying on the ground in the area between the melee ring and archery range. Return to the lady to deliver the apples and take your own pie as a thank you.











==Wasp Menace==
The Bully and the Beggar. (GW) or (BW)
Battling the Wasps.

==the Bully and the Beggar==
�Use expressions and more to drive away the bully, or further torture the beggar�. 

==GW==
Access the map and take the Wasp Menace quest card. Exit through the large doors to the outside world. Start down the path and you'll be greeted by a frantic villager. Continue ahead and you'll come to a beggar and a bully. Talk to the bully; choose not to join him and gang up on the beggar. Instead, talk with the beggar and agree to help him get rid of the bully.
Move in front of the bully and use the Fart expression.
==BW==
Access the map and take the Wasp Menace quest card. Exit through the large doors to the outside world. Start down the path and you'll be greeted by a frantic villager. Continue ahead and you'll come to a beggar and a bully. Talk to the bully; choose not to join him and gang up on the beggar. Instead, talk with the beggar and agree to help him get rid of the bully.
Move in front of the bully and use the Fart expression.
==Battling the Wasps==
�Rush to the picnic area to save the villagers from impending doom, err... I mean, a few insects�.
Follow the yelling villager into the Picnic Area. 
Kill the single wasp attacking the villager right in front of you. Move up and take out another small group of wasps. These guys are as easy to kill as the beetles you fought earlier.
Hang back and let the new batch of wasps come to you, then kill them. Now you can attack the queen with your combat style of choice (melee, ranged or magic). When she spits out another batch of small wasps, take them out and get back to hitting her with attacks. Once she drops to the ground, move up and hit her with a killing blow.
There are a handful of items here that you can grab. When you're ready, press down on the D-pad to bring up the map screen, then choose to teleport back to the Hero�s Guild.




==Bowerstone mission==
==Meet with Maze==
�Head to the bustling village of Bowerstone to meet up with your savoir, Maze�.

Talk to the Guild master to find out that Maze is waiting for you at the Bowerstone Tavern. Exit the Guild. Head all the way to Bowerstone using the yellow map marker as a guide. Enter through the large doors. 
Walk straight ahead to find the tavern and speak with Maze who's hanging around outside.
There are lots of little things you can get into in Bowerstone, so you may want to check the place out a bit. When you're ready for your next real quest, teleport back to the Hero�s Guild.
==the Orchard Farm (GW) or (BW) ==
Protect Orchard Farm 1
Protect Orchard Farm 2 
Attack Orchard Farm 1 
Attack Orchard Farm 2 
Attack Orchard Farm 3

 ==Protect Orchard Farm 1==
�Make your way through the Greatwood area on your way to protect the orchard�.

Check the map back at the Guild and take the Protect Orchard Farm quest. Exit the Guild. Head to the Greatwood Entrance using the yellow map marker as a guide.
There are a bunch of wasps in this area that you should kill for easy experience. You may also want to chat with the traders around here, as they offer a few different ways for you to change your appearance. When you're done, head through the Greatwood Lake entrance at the yellow map marker.
There are more weak enemies and traders here, so clear the area and head to the Orchard Farm, marked with the yellow dot on your map.
==Protect Orchard Farm 2==
�Fend off several waves of bandits as you guard a barn. Then, battle a familiar rival to finish the quest�.

Near you is a barn with crates in it, this is what you're protecting. Move towards the red dots on the map to encounter the first wave of bandits. Use your preferred combat style to take them out. The guards will help you, but if they deliver the killing blow, you won't get experience orbs. So try to kill off the bandits yourself.
After a short wait, a second wave of bandits will approach. Deal with them the same way you did the previous ones. If one of them happens to slip by and grab a chest, be sure to kill him before he escapes from the area. There will be another short wait before the third and final wave of bandit�s approaches. After you dispose of them a cut-scene ensues. 
Your schoolyard rival, Whisper has shown up and wants to pick a fight. You must hit her with a standard attack to boost your weapon, and then launch an unblockable flourish attack (press the B button). You can continually use the flourish attack just as she gets up for an easy victory.
Now you can go behind the barn you were guarding to find a chest with a Jet crystal inside. Take it, then teleport back to the Hero�s Guild.
==Attack Orchard Farm 1== 
�Make your way through the Greatwood area on your way to attack the orchard�.

Check the map back at the Guild and take the Attack Orchard Farm quest. Exit the Guild. Head to the Greatwood Entrance using the yellow map marker as a guide.
There are a bunch of wasps in this area that you should kill for easy experience. You may also want to chat with the traders around here, as they offer a few different ways for you to change your appearance. When you're done, head through the Orchard Farm entrance, marked with the yellow dot on your map.
==Attack Orchard Farm 2==
�Battle through burly guards as you ransacks a barn and make off with crates of booty�.

 Up ahead is a barn with crates in it, this is what you're after. Move towards the red dots on the map to encounter the first wave of guards. Use your preferred combat style to take them out. The bandits will help you, but if they deliver the killing blow, you won't get experience orbs. So try to kill off the guards yourself.
After clearing the area, go into the barn and wait for one of the bandits to grab a crate and leave. Don't follow him, as the next wave of guards will be coming from a different direction.
After a short wait, a second wave of guards will approach. Deal with them the same way you did the previous ones. There will be another short wait before the third and final wave of guard�s approaches.


 





 ==Attack Orchard Farm 3==
�Battle a familiar rival to finish the quest�.

Your schoolyard rival, Whisper has shown up and wants to pick a fight. You must hit her with a standard attack to boost your weapon, and then launch an unblockable flourish attack (press the B button). You can continually use the flourish attack just as she gets up for an easy victory.
Now you can go behind the barn you were guarding to find a chest with a Jet crystal inside. Take it, then teleport back to the Hero�s Guild.
==Trader Escort==
Trader Escort 1 
Trader Escort 2 
Trader Escort 3 
Trader Escort 4 
Trader Escort 5 

==Trader Escort 1==
�Go deeper into the Greatwood area to find a makeshift toll booth... and lots of bandits beyond it�.

Take the Trader Escort quest from the Hero�s Guild, then exit. Make your way through Lookout Point, Greatwood Entrance and Greatwood Lake on your way to Greatwood Gorge. Since you should have already travelled through these areas, we've shortened the video to speed up the walkthrough.
Once you reach Greatwood Gorge, head up the path until you reach a makeshift toll. You can pay the bandit here if you'd like, but if you kill him instead, you get to keep your gold and you get experience points. Now move up and take out the rest of the bandits lurking in this area.
Before heading towards the yellow map marker, go north to find another group of bandits. Stay away from the blue barrels to the left, as they're filled with explosive material and will knock you for a loop if you hit them accidentally.
After clearing the area, take the Flame Augmentation and 500 Gold from the chests. Now head down the path to the west to find another chest with a Steel Pick hammer inside, as well as two groups of barrels with helpful items inside. Now you can head south towards the yellow map marker, and enter the Greatwood Cullis Gate area.
 
 



 

==Trader Escort 2==
�Pass by a new Cullis Gate and wage war against the deadly munchkins�, Hobbes.

Go left at the path fork and you'll encounter a new type of enemy, the Hobbes. At the dead end you'll see the Cullis Gate, which you can now use to teleport here whenever you'd like.
Backtrack and take the right at the fork in the path. You can stop and deal with the traders if you'd like, then continue ahead towards the yellow map marker. Take out any enemies you come across, and then go through to the Greatwood Caves.
You'll be greeted by another group of Hobbes. Try to take out the ones casting the large purple magic boulders before killing off the smaller ones. After they're gone, move to the yellow map marker and through to Darkwood Entrance.

==Trader Escort 3==
�Officially begin the Trader Escort quest and learn the Wait and Follow commands�.

You now have two traders following you around whom you need to protect. You can use the Wait and Follow commands, but I find them more cumbersome than helpful. The traders will hold up pretty well to minor attacks and will regain health if you use a Heal Life spell when they're near you. So you can just allow them to follow you for the rest of the mission and do your best to take out enemies quickly and efficiently. Move down the path a bit further.
Choose to allow the new trader to follow you, and then continue ahead. Smash the barrels for items and take the short path to find a chest with a Resurrection Phial. Now get back to the main path and go through the gate to the Darkwood Marshes.
You're now introduced to the Balverine, a potentially dangerous foe. As the video shows, you can use a good deal of Lightning to drain his health, and then a few swipes of your melee weapon should finish him off. Continue ahead and grab the Jet crystal from the chest just before the water.
Before going through the water, stop and take out the Spores from a distance, either with Lightning or arrows. They'll explode if you get too close to them. Once a path is cleared, head across and go through to Darkwood Lake.
A couple of bandits will attack as you start down the path. After disposing of the enemies, move up and smash the barrels for items, then access the chest for a pair of Leather Boots. Continue down the path and when you get to the water, stop to take out the group of approaching bandits. If your crew is damaged, you may want to take a moment to regain your Will and heal everyone.
Search the water here to find a chest with 250 Gold inside. Continue moving south and deal with another couple of traders. Keep moving south until you find the entrance to Darkwood Camp.
 ==Trader Escort 4==
�Take a moment to relax in the Trader's Camp, and then get back to the escort mission already in progress�.

There are no enemies in this area, so you can take a moment to fully heal yourself and the rest of your party. Collect items from the barrels here, as well as a Steel Axe and Resurrection Phial from the chests here. If you're interested in excavation, you'll want to purchase the Spade from a trader here. This will allow you to dig in certain spots scattered throughout the world, and can yield rare and helpful items. When you're ready, move on to the Ancient Cullis Gate.
Head down the winding path and stop at the bottom of the stairs to deal with a group of bandits. Move past the Ancient Cullis Gate and over the bridge to find another group of bandits. Move ahead to find another chest with a Resurrection Phial, then go across the bridge and deal with a group of Hobbes. Just as before, try to take out the magic casters first. Go through to Darkwood Weir when you're done.
 
 
==Trader Escort 5==
�As with all good missions, this one ends with a (gigantic) boss battle�.

Move ahead and cross the river. Keep moving along the path towards the yellow map marker.
This enemy, the Earth Ogre, isn't nearly as tough as he looks. He only has two attacks. The first is a boulder toss. He'll throw a single boulder at you, followed quickly by a second boulder in the direction you start moving to dodge the first. He uses when you have distance between you and he. Just keep running to the side to dodge both, or use the Y button with the left stick to roll out of the way.
The second is a melee fist attack. He'll use this whenever you get too close. Luckily, he winds up a bit before launching this attack, so just run away before he slams his fists down and you'll be fine.
What you want to do is waiting for him to do his boulder toss. Then quickly attack him with your choice of melee, ranged or magic attacks. Watch as his health meter drops bit by bit, stick to a pattern and be patient.
If you haven't had to yet, you'll now be forced to deal with a "surprise" balverine. Keep him away from the traders as you kill him. Pick up the Ruby before you move ahead to your destination, Barrow Fields.
The traders will rush ahead, so follow them down the path and cross the bridge.




==Fisher Creek==
Fisher Creek 

Fisher Creek
�Save an old man and get a hold of your very own Fishing Rod�

Go to Greatwood Entrance and from here, head through to Fisher Creek. 
Kill off the swarm of wasps. 
You now have the Fishing Rod, so let's put it to use. Go to the side of the house first though, and take the Leather Gauntlets from the chest here. No go to the stream bank near water ripple and press down on the D-pad to begin a fishing sequence.
When you feel the controller rumble, press the A button to set your hook, and then wait for the rumble to stop. When it does, quickly tap A to reel in your line. Stop as soon as you feel the rumble begin and wait for it to stop again before reeling in some more.
If you tap (a) while the controller is rumbling, you'll add tension to the line (this will show as the fish meter turning from green to red). If you add too much tension, the line will break and you'll get nothing.
Reel in all of your line and you'll get an item of some kind. At the bank here you'll find a Moonfish, 100 Gold, a Silver Key and a Working Moustache card. Move out to the dock and fish near the ripple to catch a Golden Fish.
==Return to Oakvale==
Meet With Maze

==Meet with Maze==
�Maze is waiting to speak with you in Oakvale. Don't keep him waiting�.

From Barrow Fields, go through the gate to get to Oakvale.
Follow the yellow map marker to find Maze, and then speak to him.
Teleport back to the Hero�s Guild to get a new quest card.
==Find the Bandit Seeress== 
Part 1
Part 2 
Part 3 
Part 4 
Part 5 (GW)
Part 6 (BW)






==Part 1==
�Learn the sneaking technique as you infiltrate a bandit compound�.

Pick up the Find the Bandit Seeress quest card and teleport to Oakvale. Head through town and down to the docks. Move along the beach to find the entrance to The Cliff top Path, but go past it for a moment to find a chest with Assassin Boots inside. Now enter the nearby cave.
You need to sneak by the bandits here, but it can be a pain to sneak by them from the start. First, run right up and let them see you. After they close the gates, you'll be surrounded by 3 enemies you need to dispose of. After that's done, move up and find a few barrels with a Harion Shoulder Tattoo and a Health Potion. 
Now move back a bit and hide behind the boulder shown in the video above. Go into your inventory and put on the Assassin Boots you found earlier. Wait for the gates to reopen and new bandits to come out.
Get on the side of the boulder here and watch the first two bandits go by. When the third one starts approaching, sneak around to the opposite side of the boulder, then quickly make your way to the open gate.
==Part 2==
�Begin collecting the bandit clothing you'll need to get further into the compound�.

In this area you'll encounter lots of bandits as you search for chests containing Bandit Clothing. The bandits are in small groups, though. So if you find yourself low on health, just stop for a bit before moving to the next group and use Heal Life to regain your HP.
The first chest you'll come across will contain Bandit Boots. Next will have the Bandit Shirt inside. Also, don't forget to smash barrels as you come across them to find lots of helpful items. The next chest should have the Bandit Trousers inside.
==Part 3==
�Pick up the remaining pieces of bandit clothing�.

The next chest you'll come across will have the Bandit Bandana, just one more piece of clothing and you'll be all set. Just up ahead a bit is a chest with the Bandit Gloves. Your outfit is now complete, so head for the yellow map marker. You'll have to make your way through a few more groups of bandits on your way, though.
Just before you get to the entrance to Twin blade�s Camp, take a short path branch to find a chest with a Resurrection Phial. Now go through to Twin blade�s Camp.
 

 
==Part 4==
�Play a new mini-game to win a pass to get deeper into the compound�.

Speak with the guard, and then head through the open gate. Go down the path to the camp area. Head to the south portion to find a few barrels and a chest containing 500 Gold. Now find a man standing by a table and speak with him.
He'll now let you play a mini-game to win a pass you need to continue deeper into the compound. Wait for him to sit down, and then speak with him again to begin the mini-game. 
What you need to do here is look at several objects, and then the man will cover them. When he lifts the cover there will now be one object that wasn't there before. You have to highlight and choose that one object to pass the round.
The easiest way to win this mini-game is to give the different objects one word names. When you first see them, say the names of the objects aloud and keep repeating the list as the cover is put over them, then removed. Keep repeating the list and you should be able to quickly figure out what object wasn't there before.
If you just can't seem to beat the game, you can find a bandit at the nearby bar who will sell you the pass you need.
Now go to the western section of the area to find the gate to Twin blade Elite's Camp. Speak to the guard to give him your pass and enter the camp.
==Part 5 (GW) ==
�Meet the mighty and powerful Twin blade and his mysterious Seeress... then do battle�.

This battle versus Twin blade is all about dodging and rolling. First thing you should note, however, is that the bandits lining the outside of the ring will attack you if you get too close to them, so try to stay near the centre of the ring whenever possible.
What you should do is get relatively close to Twin blade and start rolling to a side. He'll launch melee attacks at you, but shouldn't be able to hit you if you keep rolling. Eventually, he'll pull up his arms and thrust his blades into the ground. When he does this, he'll be vulnerable to attacks. Quickly move to his back or side and hit him a few times with your weapon.
If you want to try to speed up the battle, you can try using magic or sneaking in melee attacks in between his attacks. As you can see in the video above, though, this can be a tough task as the timing needs to be perfect. 
Immediately after the cut-scene, head into Twin blade�s tent and find three chests as well as a bunch of barrels. In the chests you'll find 250 Gold, a Resurrection Phial, and 500 Gold. Now head back out to Twin blade.
If you don't want to incur any bad deed points, simply exit the area to complete the mission.
 ==Part 6 (BW) ==
�If you're bad enough, or want to be bad, end the reign of Twin blade once and for all�.

If you want or don't care about bad deed points, hit Twin blade with your weapon to begin another battle with him.
In this battle you'll not only have to deal with Twin blade, but his lackeys will come after you, as well. If you have a spell like Force Push or Enflame, this would be a good time to use it as you'll be surrounded often during this battle.
After the battle, take the path branch to find a chest with a Diamond, and then exit the area to complete the mission. Now head teleport back to the Hero�s Guild for your next task.





==Find the Archaeologist==
Part 1
Part 2 
 
==Part 1==
�Go to the Witchwood area on Maze's request. Do battle with an enormous foe�.

Back at the Hero�s Guild, check with the Guild master to find that Maze is waiting for you in his quarters. Head there to speak with him. 
Teleport to Witchwood Cullis Gate.
Chop down the hedges blocking your path and move forward. Cut down another set of hedges to find a chest with a Resurrection Phial. Now head further along the path towards the yellow map marker. 
This enemy is much like the one you fought on the Trader Escort quest. Employ the same strategy here, just roll away from his attacks, then move in quickly and take a few hacks at him with a melee weapon. Back up and repeat. Stay patient and repeat the pattern until you've dropped him. Once he appears to be defeated, back up to avoid his death explosion.
Now you can pick up Ruby and Sapphire he drops and grab two potions and a book from the nearby barrel. Now head along the path towards the yellow map marker and go through to the Witchwood Stones area.








==Part 2==
�Use magic stones to unlock a Demon Door and enter, if you dare�.

Just up ahead is your destination, a Demon Door. Speak to it to find that you must spell out its name on magic stones. The stones are marked on the map as a circle of green dots, so start heading there. Take the long way around the circular path to pick up several items along the way, including an Obsidian Great hammer (behind a hedge) and Chain mail Gauntlets.
Once you reach the stones, check each of them to learn that each has a letter on it. The letters are S, T, H and I. You can try randomly hitting them if you'd like, or you can go to the next area the Temple of Avo to get the answer from a man. Or, you could just let me tell you the answer...
 
It�s HITS. Also, I wouldn't recommend trying to spell out any naughty words, as you WON'T be rewarded for such behaviour. Hit the stones in the correct order. 
Go through the now opened Demon Door. 
Go around the room collecting various items from the floor, inside barrels and chests. When you're done, teleport back to the Hero�s Guild for you next mission.
==White Balverine==
Part 1
Part 2 
Part 3 

==Part 1==
�Pick up your quest card and travel through the Witchwood area towards Knothole Glade�.

Back at the Hero�s Guild; take the White Balverine quest card from the map room. Teleport to the Witchwood Cullis Gate.
Follow the yellow map marker to the exit to Witchwood Stones. Since you should have already travelled through this area, we've shortened the video to speed up the walkthrough.
Continue through Witchwood Stones and you'll be stopped by a man asking you to help beat up a rich trader. Just ignore his request for now, as it's a trap and continue through the area to The Temple of Avo.
There are several things to do in this area, but none of them pertain to this mission, so just head right through this area to Witchwood Lake.
There are a few barrels as you start down the path with a few helpful items. After picking them up, continue ahead and turn right at the path split. Keep moving along the winding path to eventually reach Knothole Glade, and the official start to the White Balverine quest.
 
==Part 2==
�Begin the quest, meet up with the White Balverine and learn its origin�.

Move across the bridge and through the woods to find a balverine feasting on a corpse. Right after killing it, you'll be attacked by a second, followed by a third and then a fourth and final balverine. A good technique for fighting these enemies is to hit them with a quick melee attack then quickly blocks. Right after you block an attack of theirs, hit them again and then quickly block. Repeat this pattern and you should have no problem defeating all 4 enemies.
Immediately after the cut-scene the infamous White Balverine will come down to fight you. He's larger than the regular ones, but you can employ the same block and attack strategy you use with the others. All you have to do is hit him 10 times and he'll run away. Follow him down the path towards the yellow map marker.
Head up the short hill to find an area with several houses. Walk around the area until you hear the alarm horn sound and get ready for another encounter with the White Balverine. Again, just hit him 10 times to make him run away.
 You�ll be given a Silver Augmentation. Go into your inventory and use it to augment your weapon of choice.
Now that you have your weapon augmented with silver, head towards the yellow map marker to meet up with the White Balverine again. This time it will only take 5 shots to get him to run away.





==Part 3==
�Head down to the Witchwood Lake for the final showdown with the White Balverine�.

Exit the village back to Witchwood Lake by following the yellow map marker.
Head down the winding path to the lake, where you'll find the White Balverine waiting for you. As you start attacking him, he'll repeatedly call for backup. Each time he does this; another regular balverine will enter the area and come after you. If you can, just focus your attacks on the white one until you've killed him. After killing him, don't forget to pick up the White Balverine Head. Now you can take out the others with relative ease.
When you're done, head back to Knothole Glade. Go through the main gates and speak with the village leader by the monument. Take the items from him; collect your quest rewards and teleport back to the Hero�s Guild for your next mission.
 


==the Arena==
To The Arena 
Round 1: Wasps 
Round 2: Hobbes 
Round 3: Balverines
Round 4: Undead 
Round 5: Bandits 
Round 6: Earth Trolls 
Round 7: Rock Trolls 
Round 8: Arachnox
Final Battle 
A Tough Decision (GW) or (BW) 


==To the Arena==
�Pick up your quest card and head through the Witchwood area to The Arena�.

Back at the Guild; take The Arena quest card from the map room. Now teleport to Knothole Glade.
Head north to Witchwood Lake. Go north in this area to find a door which leads to The Arena. Go up the dirt path and speak with the guard here to get access to The Arena.
You can talk to other fighters here for tips, purchase items from the shop or play blackjack for cash if you'd like. When you're ready to fight, speak to the guy with the Mohawk. Just keep walking around checking stuff out. 
Now go up the stairs and speak to the guard to let him know you're ready to start fighting.






==Round 1: Wasps==
�Your arch nemesis, the deadly and oft buzzing wasp, is back with a vengeance�.

The first two swarms are made up of standard wasps, the third of stronger brown wasps and the fourth of stronger silver wasps. None of these, however, should pose any sort of threat to you at this point in the quest. Take a moment to look at the four traps setup at the red circles in the arena. Be sure to pick up any items or gold that enemies drop.
At the end of the round you'll be asked if you want to continue or go back to the cells. Choose to continue unless you're in desperate need of healing items.
==Round 2: Hobbes==
�Wage war against everyone's favourite Moogle clone, the Hobbes�.

As with round 1, there will be 4 waves of enemies with increasing strength. Each wave will have two magic casting Hobbes, which you should take out immediately, then start killing off the rest.
At the end of the round you'll be asked if you want to continue or go back to the cells. Choose to continue unless you're in desperate need of healing items. 
==Round 3: Balverines==
�Hey look, it's Teen Wolf! Kill him... quickly�.

For this round, you'll be joined by an old friend. Don't count on them to do much damage to the enemies, though. Just deal with the balverines one at a time if you can the same way you did in previous quests. Try to get a quick melee hit, then block, then hit repeatedly. If you get surrounded, try using an Enflame or Force Push magic attack. And make sure you use the weapon you have used the Silver Augmentation on, unless you've upgraded to a much more powerful weapon since then.
The third wave will have a white balverine, and the fourth will have two white ones. Don't go out of your way to take these enemies out before the others. Just deal with whatever you've got in front of you.
At the end of the round you'll be asked if you want to continue or go back to the cells. Choose to continue unless you're in desperate need of healing items.














 ==Round 4: Unread==
�Though I don't understand how this is possible, you need to kill the undead�.

The first two enemy waves are surprisingly easy. The undead are slow and don't attack very often. Just go around taking them out one at a time and give your will meter a chance to build back up.
In the last two waves there will be a good deal of higher level undead. These enemies block regularly and attack more often than the lower level ones. Use an unblockable flourish attack, or Enflame or Force Push if you have a few enemies around you, or use Slow Time to slow then down even more.
At the end of the round you'll be asked if you want to continue or go back to the cells. Choose to continue unless you're in desperate need of healing items.
==Round 5: Bandits==
�Arghhh... oh wait�, that's pirates. Anyway, defeat wave after wave of evil bandits, the pirates of the land.

This first wave can be a bit of a pain, simply because there are a lot of enemies. Use an Enflame spell if you get surrounded, and just go around slashing through enemies as quickly as you can. 
The second wave is more standard bandits with a few of the larger Twin blade-type ones mixed in. A good strategy here is to use a Slow Time spell, then go around and take out as many standard bandits as you can before the spell wears off, since these guys shoot arrows and can be an annoyance. Now you can focus on the tougher enemies.
The third wave will have a bunch of assassins. These guys are fast and block often, so use the Slow Time spell here again to gain an advantage.
The final wave will be made up of almost all Twin blade-type bandits. Use Slow Time again, and use flourish attacks to counter their blocks. As usual, use Enflame or Force Push if you get surrounded.
At the end of the round you'll be asked if you want to continue or go back to the cells. Choose to continue unless you're in desperate need of healing items.
 








==Round 6: Earth Trolls==
�Remember The Trash heap from Fragile Rock? Now you get to kill it�.

Head to one of the fence gates as the round starts and be ready for an earth troll to pop up. Start attacking it immediately, and when you see it raise its arms, roll back to avoid its attack. Get back in its face and hit it a few times, then roll back to avoid its attack again. Repeat this process until you've killed it, and then make your way to the other side of the arena to deal with the other earth troll.
If you find you're having trouble dealing with them, try using a Slow Time spell along with a Multi Strike spell to get in a lot of attacks quickly.
At the end of the round you'll be asked if you want to continue or go back to the cells. Choose to continue unless you're in desperate need of healing items.
 ==Round 7: Rock Trolls==
�Let he who is without sin cast the first 40 ton boulder�.

You'll want to handle the rock trolls in much the same manner as you did the earth trolls. The only difference here is that the troll you're not attacking first will be throwing boulders clear across the arena at you while you work on his buddy.
To counter this, cast Slow Time and Multi Strike to get a ton of hits in a short amount of time. This will cut down of the amount of time it takes to cut down the first enemy. And when you see a boulder coming from the other side of the arena, roll a few times. The troll should only throw 4 at a time, so once you dodge 4, you can cast your spells again and get back to work.
After killing the first one, you can use a standard attack, roll back pattern on the one remaining troll.
At the end of the round you'll be asked if you want to continue or go back to the cells. Choose to continue unless you're in desperate need of healing items.









==Round 8: Arachnox==
�Cool, another huge enemy. This one's shaped like a scorpion�, too!

This enemy looks imposing, but can be dealt with quite easily. First thing you must do is getting some distance between you and it, then turn the camera so you can see it. As it starts to charge, quickly run to a side and run past it to get some distance again. Keep doing this until you see its head start to glow and its pincers start to be raised.
When this happens, run up and slash its head several times, then roll back and wait. It will drive its stinger straight into the ground. As soon as it does this, roll back up and slash it a few more times, then roll back again.
Now it will start charging at you again, begin another glowing stinger attack sequence, or dive underground. If it does either of the first two, use the strategy from above until it dives underground.
Once it goes underground it will leave a bunch of small scorpions behind. Dispose of these as quickly as possible, as the Arachnox will be back soon. When it reappears, just repeat the steps from above until you've killed it.
As with previous rounds, Slow Time used with Multi Strike works great for getting in a ton of hits quickly.
==Final Battle==
�Only one more battle and that hefty prize are all yours�.

Looks like you'll have to fight Whisper to get your prize money. She's a bit tougher than the last time you faced her, but not much. The two attacks you need to worry about are a grenade toss and forward dash. When you see her lob a grenade, just roll to a side to avoid it. Same with the forward dash, though this is tougher to see coming. 
As far as attacking her goes, just be patient and try to move in as you avoid her magic attacks. When you get close, she may block a lot of your attacks, but this will build up a flourish attack which will do good damage.





==A Tough Decision (GW) or (BW)==
�Save a life, earn lots of cash... the point of the entire game boiled down to one split-second decision�.

==GW==

Simply exit The Arena to spare Whisper's life.
==BW==
Lock onto Whisper and attack her to start a death match battle. Use the same strategy as before, only this time she barely has any health, so things should go much quicker.

Find the Archaeologist (2nd Time) 
Meeting at Grey House
Through Bowerstone 
Gibbet Woods 
Prison Path 

==Meeting at Grey House==
�A special lady wants you to meet her at Grey House, so get going�.
Teleport to Barrow Fields.
Use the yellow map marker to find the way to Grey House. 
Teleport back to the Hero�s Guild for your new quest.
==Through Bowerstone==
�Travel through the Bowerstone areas and encounter a few new enemies on your way to Windmill Hill�.
Take the Find the Archaeologist quest card from the map room, then teleport to Bowerstone South. Go up the stairs on the right to find the entrance into Bowerstone North. 
Enter through the doors. Follow the yellow map marker to find the entrance to Bowerstone Jail. 
You'll face two new types of enemies during this quest. They're similar, except one casts fireballs occasionally. Both will block most attacks from the front, so try using Slow Time to get in a few quick attacks and build up a flourish attack.
You will also find guards scattered throughout the area. These guys can be helpful if, for nothing else, to distract enemies when there are several around you. You may want to heal them when they're low on health so you don't lose this option.
Keep taking out enemies as you move through the area. Don't miss the chest with an Ebony Longbow and a few barrels with items in them. Be careful not to hit the blue barrels when you're close to them, or the blast will damage you.
When you're done here, head through to Windmill Hill.

 
 

==Gibbet Woods==
�Clear the Windmill area, collect the spoils and continue your journey into Gibbet Woods�.
This area is swarming with more of the same enemies. As you go through, you'll find a house with a few item filled barrels outside. Keep moving through and you'll come across a windmill. After clearing out the enemies, go up to the roof and grab a Resurrection Phial from the chest. Go inside the house to find some items in barrels, then out back for more barrels and a chest with Treasure Clue 6 inside. When you're ready, continue through to Gibbet Woods.
 
==Prison Path==
�Rush down and rescue the Archaeologist before it's too late�
You only have a certain amount of time to get down and rescue the Archaeologist, but don't worry too much about that. Use Slow Time or Multi Strike with flourish attacks mixed in to take out the enemies quickly, and don't waste too much time picking up items or experience orbs.
After clearing the last enemy from the dock, the quest will be complete. 
Don't miss the Silver Augmentation in the chest on the side of the dock.
==Lost Trader==
Abandoned Road 

==Abandoned Road==
�Head to Abandoned Road to clear this short and easy quest where you reunite separated brothers�.

Take the Lost Trader quest card from the Map Room, then teleport to Oakvale. Follow the grey map marker to the beach and go through the cave to The Cliff top Path. Head to the other end of this area and go through to the Abandoned Road. 
This mission should be pretty simple for you at this point in the game. All you need to do is travel to the other end of Abandoned Road to find the lost trader, then travel back to reunite him with his brother. There are a dozen or so bandits lurking along the road, but you should be used to dealing with them by now.
Your reward for leading the lost trader to safety is Treasure Clue 2. After receiving it, teleport back to the Hero�s Guild for your next quest.












Acquire Skorm's Bow
Darkwood Chapel of Skorm 
 
==Darkwood Chapel of Skorm==
�All you need is access to two mercenaries and enough money to put them on the payroll, and this powerful bow can be yours�.

Okay, there have been a lot of theories thrown around about how exactly to get this highly sought after ranged weapon, but none of them seem to work every time with every character alignment, or have enough detail to be clearly understood. Once again, the power of the so fathead can finally bring you the definitive guide with no room for error.
The first thing you need is a few hundred Gold. You'll be using this to hire mercenaries and have them wait while midnight rolls around. 
The second thing you need is access to two mercenaries. The easiest ones to find are in the Bowerstone South bar, next to the Memorial Garden entrance in Oakvale, and next to the fire pit in Twin blade�s Camp.
Now you need to hire two of these mercenaries and have them follow you to Darkwood Chapel of Skorm (get here through Darkwood Camp). There are a number of ways to do this, but the easiest is to go to the Chapel of Skorm (CoS) and then teleport to Oakvale, hire the mercenary here, then recall to CoS. Now teleport to Bowerstone South, hire the mercenary here, then recall back to CoS again. Regardless of how you get them to the CoS, once you're there with them SAVE YOUR GAME IN A NEW SLOT. This is very important, as you still might do something incorrect, and you'll want to do as little legwork as possible to get back here and try again.
The next step is to enter the Chapel, stand in front of one of the worshippers and wait. What we're waiting for is midnight. This is when the "clock" in the top right corner has night on top, sun on bottom and the horizon line is completely flat. The good thing about having the mercenaries here is that they take their pay at the top of the hour. So if it's close to midnight, as soon as you see your Gold taken away, you know the clock just struck midnight.
What to do next seems to be where most of the confusion starts. All you need to do is sacrifice these two mercenaries AFTER they take their midnight pay but BEFORE they take their next payment. This isn't hard, since there's a long window of time here and the sacrifice only takes about 10 seconds to perform. 
To demonstrate this fact, the video shows three different runs through the sacrifices. The first is with a perfectly neutral character, and the first sacrifice begins IMMEDIATELY after the midnight pay is taken. 
The second is with a mostly evil character, and the first sacrifice begins well after the midnight pay, with the second sacrifice starting barely before the next payment is taken. 
The third is with a mostly good character, and the sacrifices take place comfortably in between the midnight and next payment.
Note that you do NOT need to get 1000 points to get Skorm's Bow, as has been reported. None of the three runs ended with even 900 total points. You also don't need to rush through the cut-scenes. You should cancel them when the option pops up, but you don't have to sit there and pound on the Y button.
If you've followed all of these directions to the letter and didn't end up with Skorm's Bow, relax, take a deep breath, then reload your save at the CoS and try again. Try changing the time between the midnight payment and when you begin your sacrifice. Or try letting a little bit of time pass between the first and second sacrifice.  Good luck, and enjoy the sweet bow.
==The Graveyard Path==
Part 1
Part 2
Part 3

==Part 1==
�Head to Lychfield graveyard and meet up with a forgotten warrior�.

Backtrack out of Prison Path and head back into Gibbet Woods. Follow the yellow compass marker to find the entrance into Headsman's Hill. Find the chest with a Flame Augmentation on a path branch to the left. Now continue through the area to Lychfield Graveyard. Walk to the green dot. 
Before going into the house, open the chest outside to find a Spade. Now go inside and talk to the grave keeper. 
This area is filled with undead enemies, same as the ones you met in the Arena quest. They will continually respawn, so unless you're trying to collect experience, you shouldn't hang around and kill every one you see.
Move to the yellow compass marker to find a crypt. Start to head down the stairs. 
==Part 2==
�Reclaim some stolen gear for Nostro�.
Exit the crypt and move forward a bit. To the left is another crypt, marked with a green dot on your map. Go down here to find Nostro's Armour. 
Exit this crypt and move to the next green dot on your map, a spot next to a small pond. Fish here to find Nostro's Shield. 
Now go over the bridge and down the right path to the next green map marker. This one will lead you to a grave, which you need to dig up by pressing down on the D-pad. This will get you Nostro's Sword. 
Only one piece left, and this one is back at the grave keeper�s cabin. Go back there and take Nostro's Helmet off of the shelf. Now head all the way back to Nostro's Crypt and deliver his equipment.


== Part 3==
�Continue through the graveyard and battle a bunch of undead on top of a circle�.

This is just a long, annoying path filled with undead. All you have to do is run through to the other end. Once you get there, you'll find a single enemy that is larger than the others. Kill him.
Now go through the large stone doors. Walk right up to the circle on the ground and stand on the glowing spot. 
In this sequence you need to look around for the one enemy that has a red glow and attack it. The others cannot be harmed until they turn red. 
You now have three larger undead to deal with. Once again, you must wait for them to have a red glow before you can harm them. Try using a Slow Time to make this battle easier.