Fable - No level up / No power up guide author: Jason Nicholas ([email protected]) current version: 1.1 Version History: v1.1 - added formatting to help break up the text, added additional information to some areas, added new archery exploit, added more information for enemies. v1.0 - Initial Release Things I want to add in the future: -- Reliable strategy for completing the game with a melee based character -- Equation or something to show time spent charging bow in relation to damage =============================================================================== Contents: 1 - Introduction 2 - Basic Strategy 3 - Enemy Strategy 4 - Quest Strategy 5 - Legal Information 6 - Contact Information 7 - Credits =============================================================================== Section 1: Introduction =============================================================================== Hi there, if you're like me then you probably find that playing through Fable normally to be very easy compared to most other games. So I decided to try and challenge myself to see if I could beat the game with self imposed handicaps. Basically the idea is to play through the game without spending any experience points or getting any health or will power ups. It's very challenging. Most of the later enemies and bosses will kill your character in one hit or one combo attack. Early on you will die in about three or so hits from weak enemies. Be prepared to die a lot!! ^-^ What this guide is: This guide is an in depth guide into how to defeat the various enemies and boss encounters in the game within the rule set defined above. What this guide is not: This guide is not a complete walkthrough to the game. I won't be going into detail on where to go and what to do to solve each quest. I will not talk about how to open the demon doors or where exactly the silver keys are located. There are other guides that talk about that. One final note, I am going to assume that by reading and attempting this play style that you have finished the game at least once and are familiar with how things in the game work, that being said there will be minor spoilers for the plot. With that said have fun! =============================================================================== Section 2: Basic Strategy =============================================================================== The first tip I can give is to make sure that you have on you at all times, either as many res potions as you can afford or the maximum of nine. These are your safety net in case you screw up and mistime a move or something just goes wrong. Next is weapon choice, basically since you won't be leveling up at all heavy weapons will not be as effective that leaves you with light weapon choices, longsword, cleavers, katanas, pick hammers, axes, and maces. Out of those choices I recommend longsword or katana, with preference being on katana. As for range weapons, learn to love your bow, you'll be using it a ton. Armor is not very important I found, you're going to die in 3 or 4 hits regardless of what kind of armor your character is wearing. So go with a suit that you like. Personally I choose the Assassin Suit. Healing is very very important, generally you want to heal after you get hit. I found red meat and pies to be a very effective way to heal. They heal damage over time instead of an instant recovery from a health potion. I found some interesting things from the regen effect healing. If you eat a piece of meat or a pie and are in what I call a regen state. Then if you take a hit that would kill you, the regen will heal you instead of using a rez potion to bring you back to live. This is an important thing to note because it can save you rez potions on some of the more difficult quests. Also note that for some reason the game likes to map health potions to the first layer d-pad instead of food items. So to be most effective with food you are going to want to map them to your second layer commands. The health augmentation is a life saver. Whenever you take damage it activates and gives you a regen effect heal. It saves you on healing items and food cost, when you are hit just take an evasive style until the damage is healed and then continue combat. In general combat you want to use your longbow as much as possible. Your main form of evading enemy attacks is going to be rolling. You want to spend as much time as possible while in combat in a roll. There's only 2 attacks in the whole game that can break you out of a roll and damage you. The more time you spend standing the more chance you have of taking a stray hit from a melee or ranged attacker. Now if you're rolling all the time then how are you ever going to attack let alone kill anything. This brings us to archery abuse tactic number one. I like to call this the rolling shot. Basically if you draw your bow you are able to execute rolls without losing the effect of drawing your bow. It is also possible to fire shots while you are mid roll. To easily do this I like to hold the controller so that I press the "x" button with my right index finger and the "y" button with my right middle finger. It takes some getting used to but this is invaluable in finishing some of the harder parts in the game. Finally archery abuse tactic number two is something I like to call a charged shot. It's really more for showing off than anything. Basically the longer you hold down "x" with your bow drawn the more damage you do. So if you hold it down for like 5 mins you can deal 5,000 damage to a rock troll with a yew longbow and kill it in one hit. You can get some pretty high combat multipliers doing this. In the rock troll example if you kill one in a single hit then your CM will go from 0 to 61, all in 1 attack. Makes opening the Greatwood Caves demon door a joke when the earth troll starts to spawn in the area. =============================================================================== Section 3: Enemy strategy =============================================================================== In this section I will be going over the basic strategies to be used when you encounter each of the different enemy types in the game. I won't be including boss fights in this section. One thing to note, every enemy in the game even bosses is weak against sharpening augmentation. Note also that every monster in the game can easily be taken out with the rolling shot technique. ------------------------------------------------------------------------------- Wasps: Small Wasp - 20hp Blue Wasp - 30hp Red Wasp - 50hp Strategy: Really no special strategy is required for them, range or melee work both equally as well. Just hack away and they'll die fast. Remember to roll every once and a while against the blue and red wasps because they tend to actually attack. ------------------------------------------------------------------------------- Beetles: Stag Beetle - 10hp Stag Beetle Queen - 200hp Strategy: See wasps ------------------------------------------------------------------------------- Scorpions: Black Scorpion - 100hp Strategy: See wasps ------------------------------------------------------------------------------- Bandits: Basic Bandit (Melee) - 200hp Basic Bandit (Archer) - 150hp Basic Bandit Fire Archer - 200hp Basic Bandit Leader - 400hp Twinblade Bandit (Melee) - 700hp Twinblade Bandit (Archer) - 300hp Twinblade Bandit Fire Archer - 350hp Twinblade Bandit Leader - 1000hp Assassin Bandit (Melee) - 1500hp Assassin Bandit (Archer) - 600hp Assassin Bandit Fire Archer - 650hp Assassin Bandit Leader - 1600hp Strategy: Ahh the bandit, probably the most common enemy in the game. Also they serve as the basic foundation of how the enemy AI works. The bandit archers prefer to stay at the rear of the battle and fire arrows at a distance. The bandit melee fighters are not very aggressive and prefer to sit and gloat more than try to strike you. Typical bandit melee attacks consist of a 2 and a 3 hit combo attack, a lunge attack, and a short range fast hit to break combos. As the bandit grades get higher so does they damage they can do per attack. Also their blocking skill increases. Rolling shot should take care of them easily at any range with minimal risk for yourself. Just be careful of stray archers and remember to try and use extra melee fighters to screen the archers for you. ------------------------------------------------------------------------------- Hobbes: Hobbe Grunt - 600hp Hobbe Leader - 900hp Hobbe Spellcaster - 300hp Small Hobbe Fighter - 120hp Small Hobbe Spellcaster - 100hp Strategy: Pretty much follows the same pattern as a bandit, same strategies that apply to bandits will apply to them. Just note that hobbe leaders attack is a jumping attack that is easy to avoid. Also the mages make a distinct sound before attacking so when you hear the sound that's your cue to roll. The missed blasts will damage other hobbes. ------------------------------------------------------------------------------- Balverines: Weak Balverine - 250hp Balverine - 500hp Strategy: I believe they are the fastest moving enemies in the game, I haven't tested that out though. Anyways RANGE ONLY for them. Going melee against them is suicide. When in close they have a double swipe melee attack that is easy to avoid but if it connects it's death for you. Also at medium range they have a lunge attack that sets them up for a melee strike. The lunge attack is one of the only attacks in the game that can hit you while you are in a roll. Ideally you want to fight them as far away as possible but if you're forced to fight in a small space you want to constantly be rolling to avoid attacks. The rolling shot technique is probably the best way to take out groups of them. ------------------------------------------------------------------------------- Undead: Undead Soldier - 400hp Undead Lieutenants - 1000hp Undead General - 2000hp Strategy: See bandits but much much slower, you could probably take out a whole group of them with the bow before they even get into melee range. Note though that you can't decapitate them even though they are humainsh type monster. ------------------------------------------------------------------------------- Nymphs: Wood Nymph - 250hp Lake Nymph - 500hp Succubus Nymph - 500hp Strategy: The few times you actually encounter them, they don't really pose that much of a threat. If you're fast with your bow you can usually kill them before they summon monsters to aid them. Just remember to roll after you shoot to dodge their attacks. ------------------------------------------------------------------------------- Trolls: Earth Troll - 2000hp Rock Troll - 5000hp Strategy: Easy. Either melee them or use range. Just remember to roll when they lift their arms to dodge their up close attack or roll until they stop throwing boulders to shoot them. Also note that you can hit their rocks back at them for big damage but you won't have slow time to help you and taking the extra damage for a missed swing isn't worth it. For insane combat multipliers charge up your shots with your bow and kill them in one shot. ------------------------------------------------------------------------------- Minions: Minion Dreadwing - 2000hp Minion Wardog - 1800hp Strategy: The only reliable way I have found to kill these guys without getting slaughtered is to abuse the rolling shot trick I mentioned in the basic strategy section. If you insist on fighting them in melee know that they will block almost any frontal or side assault, also their attack pattern consists of a four hit combo attack and also they have a combo breaker attack so be wary of that. ------------------------------------------------------------------------------- Screamers: Screamer - 400hp Strategy: Nothing special really, by the time you meet them one or two bow shots should finish them off without having to worry about any attacks from them. =============================================================================== Section 4: Quest strategy =============================================================================== Ok here I'll go over and highlight strategies for completing the various quests in the game. Also I will list strategies for the boss encounters here. I'm only going to go through the quests received from the hero's guild not the other optional quests. I will say which quests is a story quest and which is considered to be an optional quest. Also note I will be starting with the picnic area quest since the start of the game is the same regardless if you are attempting this challenge or not. I will assume that no money glitches will be used to make money fast so keep that in mind. I know you can just get a ton of money and buy master equipment and full augs right off the bat to make some of the quest situations easier. ******************************************************************************* ** Important Note!!! ** ******************************************************************************* ** ** ** When your hero training is done the game will force you to visit ** ** the experience chamber in order to advance. Just enter and exit, ** ** don't spendany points on any abilities or you defeat the point ** ** of the no leveling up. ** ** ** ******************************************************************************* ******************************************************************************* Optional prequest things to do: -- Open Darkwood Marshes demon door for the dark will user clothes. -- Open Rose Cottage demon door for the bright will user clothes. -- Also it may be a good idea to get your character married as soon as possible. The reason for this is that it is only around a 3500 gold or so investment, but if you marry the right kind of wife and keep her happy she can give you expensive gifts such as obsidian+ caliber equipment. That could be a big help early on, to sell or use. -- Also take time to perfect the rolling shot, it is vital for completing the later quests in the game. -- Collect Silver Keys as you go along, you'll want at least 15 of them. -- It is possible to obtain Skorm's Bow before accepting the first quest. ------------------------------------------------------------------------------- Story Quest: Wasp Menace ------------------------------------------------------------------------------- Quest Strategy: Nothing really hard about this quest. Basically take your bow and start to fire away at the wasps, Until you kill them all. Then the boss spawns. Boss Fight - Wasp Queen Hp: 400 Boss Strategy: She isn't really that hard if you're using a range weapon. She has no long range attacks so just stay back and snipe away at her. Occasionally she spawns green wasps to help fight you. No real special strategy is required for her. ------------------------------------------------------------------------------- Story Quest: Attack or Defend Orchard Farm ------------------------------------------------------------------------------- Quest Strategy: If you're an evil aligned character choose to attack the farm, your main opponents will be guards. Use rolling shot to take them out easily without taking any damage. If you choose to defend the farm the same strategy applies just you will be fighting bandits instead of guards. Can take the no protection and without a scratch boasts to help earn some extra cash. Regardless of which quest you take the boss fight remains the same. Boss Fight - Whisper Hp: 1,500 Boss Strategy: She's basically the same as you fought her in the combat training. I would suggest using melee on her. Wait for her to attack then roll to the side and counter attack twice while she has an opening then repeat until she gives up. Alternate Strategy: Whisper is even easier than I thought this time. When She tells you to flourish her, melee her and then hit her with a flourish. Now the fight starts just draw your bow and make some distance between you two. She doesn't block arrows at all this time so just pick her off until she gives up. ------------------------------------------------------------------------------- Optional Quest: Hobbe Killing contest ------------------------------------------------------------------------------- Quest Strategy: This optional quest is a good way to make some extra money early on. The thing to remember is that the spell caster hobbes have a lot less hp than the melee or leader hobbes. I used melee to do this quest, just remember to keep dodging and to not draw out your combos for too long. One thing to note is that if you flourish Whisper then she gets knocked down to the ground and takes a bit to get up. She can't fight when she's trying to recover. You do gain +5 evil points every time you hit Whisper though. The stronger grade weapons you use the easier the quest will be for you too. ------------------------------------------------------------------------------- Optional Quest: Hobbe Cave ------------------------------------------------------------------------------- Quest Strategy: This quest is kind of difficult just because of the shear number of hobbes you have to kill. First thing is first, I suggest freeing the bandit held captive before moving on to find the boy. Decline the nymphs offer to exchange the bandit for the boy and kill her. Now clear out all the hobbes in this room before trying to move on. In the moonlit tunnel is where the hobbes start to target the boy trying to kill him. You have to be fast in killing them because you have no way to heal the boy. Alternativly you can just run passed this screen and skip the combat. The next two screens just make your way to the exit as fast as you can ignoring all the hobbes. If you do it right you should make it to the end with the boy safe. From here it's your choice if you want to give the bandit his 300 gold or just kill him. ------------------------------------------------------------------------------- Story Quest: Trader Escort ------------------------------------------------------------------------------- Quest Strategy: In this quest you'll have your first encounter with balverines. They shouldn't be too hard to dispatch of with your bow. Pretty much your standard fare as you progress through the zones in this quest. Just kill the bandits and hobbes and try not to let them hit the traders. You can afford to have one trader killed and still complete the quest. When you make it to the Darkwood Camp the traders life bar is restored. Right before you finish the quest you'll have to deal with an earth troll but it shouldn't be too bad. Just dodge the boulders and shoot him up. ------------------------------------------------------------------------------- Story Quest: Find the Bandit Seeress ------------------------------------------------------------------------------- Quest Strategy: This quest is kind of easy, your main enemies will be bandits, bandits, and more bandits. The first part of the quest where you have to sneak passed the guards to get into the open gate. Just kill the three bandits, they'll shut the gate then run to the west side of the map and hide behind a large boulder. When the new guards come out they'll walk right passed you and you can slip inside the camp. Alternativly if you can kill a bandit in one shot (200hp) then you can just walk in the open gate. The next section is just a bunch of combat with bandits, just slowly move your way across the map and try to decapitate as many as possible. From here there is little combat until the boss fight. Boss Fight - Twinblade Hp: 3,000 Boss Strategy: Unfortunatly range weapons don't work so well against Twinblade so you're going to want to go with melee this fight. The basic strategy is to just lock on to him with your target and roll around when he attacks until he places his swords in the ground and starts breathing heavy. That is your chance to circle around back and hit him. This is really the only time you will be able to damage him. You can also damage him at any time by executing a flourish move on him. Stay away from the sides of the circle or else the bandits there will swing at you. Eventually when you do enough damage to him you'll have a cut scene then you'll have to decide if you want to spare Twinblade or kill him. It's your choice. If you decide to kill him eliminate all the bandits in the circle first, then engage Twinblade. Alternate Strategy: Just charge your bow up and dodge his attacks for about 3 or 4 mins then wait for him to stick his swords in the ground and rest. Roll around behind him and shoot him, enough damage should be registered to go straight to the cut scene. ------------------------------------------------------------------------------- Story Quest: Find the Archaeologist ------------------------------------------------------------------------------- Quest Strategy: The only real combat in this quest is when you face off against a rock troll. Just roll to dodge his rocks and shoot. If you really want to show off use the charge bow trick and kill him in one shot. Your combat muliplier will go from 0 to 61. Remeber that he throws four rocks in a row then takes a little rest before repeating. After that just go spell out the name of the door with the rocks. (It's H-I-T-S if you didn't know) and enter to speak with the Archaeologist. ******************************************************************************* ** Important Note! ** ******************************************************************************* ** ** ** Inside the cave is a 15 key silver chest with a health aug in it. ** ** This is the only place you can get a health aug besides spending ** ** 45,000+ gold for one in Bowerstone North. ** ** ** ******************************************************************************* ******************************************************************************* From here on out I would recommend using Bows exclusivly. Get a steel weapon and place the health aug in it so that you can gain the regen effect from it, it's a life saver. ------------------------------------------------------------------------------- Story Quest: White Balverine ------------------------------------------------------------------------------- Quest Strategy: When you get to Knothole Glade you'll have to kill 4 balverines before they let you in the town. Once you get in the town you are attacked by the white balverine. You can't damage it at all, at this point but if you hit it ten times it will go away. Just use your rolling shot here but don't really bother charging up your shots for too long because damage doesn't matter, you want fast hits. When you get attacked the second time, the same strategy applies as when you got attacked the first time. After getting the silver aug, the balverine attacks you one more time. Just be careful this time because the town guards try to assist you but you can hit them with stray arrows if they get in your firing line. You don't really have to use the silver aug to be able to win this quest. Boss Fight - White Balverine Hp: 3,000 Boss Strategy: Since you have a free shot before the white balverine decides to attack you. Just sit behind him with him targeted and draw your bow for a good 2 or 3 mins, depending on what grade of bow you are using. Longer charge time for weaker bows. Anyway after about 3 mins of charging shoot him. The shot should deal 3000 damage killing him instantly ending the quest. The six brown balverines are still summoned to fight you so it is up to you if you want to fight them or run away. ------------------------------------------------------------------------------- Story Quest: The Arena ------------------------------------------------------------------------------- Quest Strategy: This is probably one of the most difficult quests to complete. Before you start this quest you will probably want to have the max amount of rez potions and plenty of health recovery items. As for weapons, you'll want your health aug melee weapon to help cut down on healing costs. Finally I recommend having a firm understanding on how to execute the rolling shot and to be able to target new enemies without much delay. If you really want to show off take the boasts without a scratch and no protection. Don't worry about impressing the crowd either, they are really only impressed by flashy displays of magic. Which you don't have. Round 1 - Wasps Strategy: No real strategy required here, if you got this far into the game then you should be able to handle this round with no problem at all. Round 2 - Hobbes Strategy: Same idea as the wasps, if you're clever you can have the mage hobbes use their projectiles to damage the melee ones as you circle around them. Any extra help just makes things easier for you! ~.^ Round 3 - Balverines Strategy: From now on you'll have Whisper fighting along side of you as an ally. For the most part she is worthless and you'll end up doing most of the work anyway. But there is one important thing to note. When a wave starts from now on, some of the enemies will target you and some will target Whisper. Depending on the distance it takes them to engage you or her, they will choose the shorter route. The ones attacking Whisper won't bother you at all until you make an offensive action toward them. So you can effectivly divide and conquer the waves instead of having to fight everything at once. The hard thing about this round is the speed and number of the balverines that come after you. Especially during the later waves of the fight when the white ones get mixed in. You're going to be constantly rolling to avoid their attack. If you need a breather, remember that they will try to charge through the traps to get to you. Try to take out the white ones first before the brown ones, and remember to leave the ones on Whisper alone until you are ready for them. I recommend using the silver aug if you havent' already, it greatly increases your damage output against the white balverines. Round 4 - Undead Strategy: Not really much to say about this one. They are so slow they shouldn't even get close to you before you shoot them dead with your bow. Round 5 - Bandits Strategy: This round isn't too bad, just take them out with rolling shot and they won't stand a chance. Like the Hobbes you can use the archer bandits to help deal damage for you. Also when you finish killing the ones coming after you and are bored, you can try to decapitate the ones attacking Whisper. The assassin class bandits can not be decapitated though so don't even bother. Round 6 - Earth trolls Strategy: Rolling shot should take care of them nicely. Sometimes one of them will target Whisper and you won't even have to worry about dodging rocks from two. earth trolls throw two rocks before taking time to rest. Round 7 - Rock trolls Strategy: Just like the earth trolls just more rocks to dodge. Remember rock trolls throw four rocks before stopping to rest. Boss Fight - Arachanox Hp: approximately 10,000 Boss Strategy: This is a pretty long battle and has to be fought a certain way. One hit from him will kill you or severly injure you. Also his attack range is large. I have found only one way to successfully dodge his charging attack. You have to start off be either side stepping to the right or left. Then when he starts to charge you quickly roll to the direction you were stepping toward. Finally after you roll to the side you have to immediately roll backward to avoid where he swipes at you with his claws. It might take some practice to get the timing down. His other attack just consists of charging up and sending a shockwave attack toward you. Can just roll to the side to avoid it. Just charge up your bow and keep pecking away at his life bar. Eventually when you do enough damage he'll burrow under the ground and release some smaller scorpions. Whisper will probably deal with them but you can pick them off with your bow. When the boss resurfaces you can continue your attack on him. Boss Fight - Whisper Hp: Unknown Boss Strategy: I wouldn't really call this a boss fight. Whisper is a complete joke compared to what you faced in the previous battle. All you have to do is just roll to the side when Whisper attacks and shoot her. When you do enough damage she will give up and you will have the option to kill her or not. If you kill her you get evil points and a 10,000 gold bonus so it's your choice. ------------------------------------------------------------------------------- -- Post Arena things to do -- ------------------------------------------------------------------------------- -- Marry Lady Grey if that's what you want to do. -- Obtain any legendary weapons you desire Optional Boss - Thunder Hp: 3,000 Boss Strategy: If you decided to take the marry Lady Grey quest then you will eventually have to fight Thunder. Basically he has three attacks he uses. A sword swipe, a lunging sword slash, and a lightning based attack where he remains stationary. All you have to do is dodge his lunge attacks until he starts to use his lightning attack then you roll back to make some distance and shoot him with an arrow. Just repeat this until he's dead. As the fight goes on you'll change fighting locations but the strategy remains the same he doesn't change his attack patterns. ------------------------------------------------------------------------------- Optional Quest: The Lost Trader ------------------------------------------------------------------------------- Quest Strategy: This quest is easy, once again it's bandit killing. Just make sure the trader you are trying to escort doesn't get killed. ------------------------------------------------------------------------------- Optional Quest: Break the Seige ------------------------------------------------------------------------------- ******************************************************************************* ** Important Note!!! ** ******************************************************************************* ** ** ** If you complete this quest then that triggers the assassin attacks at ** ** various locations spread around Albion. It might be best to put off this ** ** quest until after the save the archaeologist part two quest. ** ** ** ** ** ******************************************************************************* ******************************************************************************* Quest Strategy: Again like the last quest this is just bandit killing. By now you should have the strategies down pat to kill bandits. The easiest way to win this quest is to rush their camp when the guards opens the gate and kill them all there, then move into the town and finish up any that got by you. Just be sure to not kill the bandit leader or you'll have to start over. ------------------------------------------------------------------------------- Story Quest: Find the Archaeologist part 2 ------------------------------------------------------------------------------- Quest Strategy: This is probably one of the more difficult quest in this style of game. The main reason is because of the ending of the quest it has to be executed a certain way to have the best chance of winning. If you took the Break the Seige quest before this one then you will want to visit Windmill Hill and Prison Path, before accepting this quest to trigger the assassin attacks in those areas. You must be able to do rolling shot to have the easiest time completing this quest. Note that the guard allies on this quest are useless and you really are much better off without their help. When you start of this quest in Bowerstone Jail, you can either engage the minions or just run passed them to the next screen. On the Windmill Hill screen a caster minion sets up a barrier that can only be taken down by killing him. Just move along the zone killing any minions that spawn until you reach the house on the top of the hill. Now here you have to be careful if you killed the assassins before this quest. If you get too close to the house it will retrigger the events so you will have to kill the assassin here and on the Prison Path again. This is a bad thing which is why I suggest not taking the Break the Seige quest until after this one is completed. The next screen is easy. Either you can kill the minions and the troll or just run passed them to the next area. Now this part has to be executed exactly right. You have five minutes to kill all the minions and save the archaeologist. To start things off you want to ignore everything that spawns and run straight down to the docks. Ok now this is important once you are at the docks you can't go too far back or else you will trigger 6 more minions to spawn and you will most likely lose the quest. With that being said I will try to draw a diagram of how things should be set up when you get to the docks: ------------------------------ | | | | Key: | AA | | AA | A = Archaeologist | R R | R = Range Minion | | M = Melee Minion | | H = Hero | H | | | | M M M M | | | | R R R R | You want to kill the two range minions in front, then you want to kill the four melee ones, finally finishing with the last four range ones. It helps to roll a lot to cause the melee minions circling you to be used as a screen to take hits for you. This means less damage you have to deal to the melee minions and also less shots you have to worry about. Sometimes some of the range minions choose to flee the battle after you finish off the melee minions, making your job even easier. ------------------------------------------------------------------------------- Optional Quest: Execution Tree ------------------------------------------------------------------------------- ******************************************************************************* ** Important Note!!! ** ******************************************************************************* ** ** ** ** ** DO NOT TAKE THIS QUEST, YOU CAN'T COMPLETE IT WITHOUT SLOW TIME OR HEAL. ** ** TAKING THIS QUEST YOU WILL HAVE TO RESTART FROM A PREVIOUS SAVE. ** ** ** ** ** ******************************************************************************* ******************************************************************************* ------------------------------------------------------------------------------- Optional Quest: Execution Tree Rescue ------------------------------------------------------------------------------- Quest Strategy: Basically for this quest you have 4 mins to make it to Headsman Hill and stop the executioner from killing the bandit leader. Just ignore the guards and rolling shot to kill the executioner in the alloted time, easy quest. ------------------------------------------------------------------------------- Story Quest: The Graveyard Path ------------------------------------------------------------------------------- Quest Strategy: Not really much strategy involved in this quest, it's all undead. Talk to the grave keeper to open the gate then dig up the needed items. The only tricky part is the circle of dead, you have to stay on the grey circle and kill undead, easy since you're using range. ------------------------------------------------------------------------------- Optional Quest: Bounty Hunt Quest ------------------------------------------------------------------------------- Quest Strategy: Weeee more bandit killing nothing special just follow where the game tells you and kill all the bandits and claim your reward. ------------------------------------------------------------------------------- Story Quest: Save Scarlet Robe ------------------------------------------------------------------------------- Quest Strategy: This quest is pretty easy, it starts off with undead enemies that you can avoid or kill they're easy enough. Then you start to fight guards later on as you get closer to the prison. You can either fight or just avoid them it doesn't make a difference. Save your Mom from the torture chamber and make your way out killing the guards or just avoiding them. Eventually you run into Jack and get caputred. ------------------------------------------------------------------------------- Story Quest: The Prison Escape ------------------------------------------------------------------------------- Quest Strategy: Again another easy quest for the most part. Win the race to get an audiance with the Warden. The first time you won't find a key in his diary so you have spend another year in prison and win another race to get the key. When you escape you can free the other prisoners, they provide a nice shield so the guards will focus on them instead of you. In the courtyard just ignore the guards and rush to the second level and in the first door you see. Open the far chest to get your stuff. Now you can kill the guards or just ignore them, follow the flashing gold symbol on your map and free Mom. Kill or run passed the guards on the way out and eventually you'll face off against the next boss. Boss Fight - Kraken Hp: 5,000 (head) 700 (tenticle) Boss Strategy: This boss isn't too tough, just roll when the tenticles try to smack you and then shoot them when they are on the ground. Two shots will kill them. Once all four are dead the head pops up. Shoot the head and dodge the green laser beam it shoots at you. At about half life the head goes back under and more tenticles appear. The second time the head appears the laser beam is a little more deadly it follows you around so you have to be constantly rolling to avoid it. One hit from the beam will kill you out right unless you are in a regen state. ------------------------------------------------------------------------------- Story Quest: Hook Coast and Return to Hook Coast ------------------------------------------------------------------------------- Quest Strategy: Start of this quest is easy just make your way to the gate and kill enough undead until it lets you through to Hook Coast Region. The next time you come to Hook Coast it will be over run with screamer type monsters. Just shoot them once with your bow and it should kill them. Next boss fight is one of the hardest in the game. Boss Fight - Maze Hp: Unknown (10,000 area is my guess) Boss Strategy: Yayaya finally get to kill Maze, I always hated him with his I'm better than you attitude. Anyway Maze has most of the major hero spells. Physical Shield, he likes to cast this a lot but it wears off after a while so you can just wait until it goes away before attack. From medium to long range Maze likes to attack you with good old lightning spell. It is kind of lethal but you can avoid it with some quick rolling. Besides a physical attack in close range Maze has the enflame spell. This spell is unavoidable and it will kill you. Lastly at extreme long range he fires purple orbs like hobbe mages at you. This battle really only has two hard parts. The first is the start of the battle you're in close range with him. You can run outside of the circle area to help create some distance. The trick is you want him to try to strike you with his staff so you can rolling shot and hit him that way. But if you stay too close for too long he will kill you with enflame. Sometimes he just rushes you then casts enflame so be ready for that too. After doing enough damage to him, he then teleports away farther into the town. Chase after him until he starts firing the purple balls at you, stop there target him and let loose with arrows until he teleports again. Repeat this step again, now he should be inside the lighthouse, this is the second tricky part of the battle because the conditions are like the first phase. Basically you want to use the same strategy as the first section but it's a lot harder because the area is even smaller. Finally he'll teleport outside of the lighthouse where he is a sitting duck. ------------------------------------------------------------------------------- Story Quest: Stop Jack of Blades ------------------------------------------------------------------------------- Quest Strategy: This is the last quest of the game. The first part is really easy but first be sure to restock up on rez potions before going after him. Just run to each focus site avoid the monsters and trigger the cut scenes with Jack. After doing this four times you'll eventually teleport to the Hero Guild for the final showdown. Boss Fight - Jack of Blades Hp: 10,000 Boss Strategy: The start of the fight Jack can't be damaged but he summons some minions to try and kill you. Kill all the minions then the second stage of the battle begins. Now Jack tries his hand at killing you. He has a couple of different attacks that he uses against you. First attack he swings his sword and then like a wave of energy comes at you. Second thing he can do is swing his sword then a ball of energy comes after you then splits up 8 ways. Also he has normal melee attacks when you are at extreme close range. Rolling shot works very well against him the thing is though the only time he is vulnerable is just after he swings his sword to send the energy attack at you. Sometimes he even blocks that but most of the time it goes through. After you do enough damage the third phase of the fight begins. Jack takes to the air and summons rock pillars from the ground. He still has the same two energy shot attacks but this time the ball attack doesn't split up it is more of like 5 balls spread out. He does gain a new attack though, he'll like raise up his arms and summon light around him. Then when he fires if you're in his line of sight you will take heavy damage and it is a multi hit attack meaning if it connects it can kill you mulitple times. Luckily the rocks he summoned will block this attack. Finally he has the ability to summon minions to aid him. This phase is pretty easy to defeat. He doesn't block any arrow shots at all so just shoot away at him with rolling shot. He follows a pattern of attack. First he shoots out the energy wave a couple of times, then he uses the energy ball attack, finally he attacks with his ultimate attack. So you know when you see him shoot the balls at you to seek cover. After two cycles of that attack pattern he then summons minions. If he summons minions just continue to focus on Jack and ignore them, they can't hit you when you do rolling shot anyway. And after a while you'll eventually come out on top, and then the choice at the end of the game is up to you. ------------------------------------------------------------------------------- Game Complete! ------------------------------------------------------------------------------- Congradulations you just completed Fable without leveling up or extending your life bar at all. If you did everything perfectly you should be at age 19. Now save your game to continue play after or whatever you want to do. =============================================================================== Section 5: Legal Information =============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Sites that have permission to post this guide: www.gamefaqs.com www.neoseeker.com =============================================================================== Section 6: Contact Information =============================================================================== Email: [email protected] AIM: blippy5 Feel free to contact me if you are having any troubles understanding something that I wrote, I tried to write everything I did as clear as possible but maybe I can explain something differently. If you email me be sure to put Fable or something similar in the title so I know what it's for, thank you ^-^ =============================================================================== Section 7: Credits =============================================================================== Just wanted to add this section to thank the following people: Lionhead Studios - For making Fable Prima Fable Guide - The HP information of enemies was gathered from here GameFaqs - For hosting my guide Utada Hikaru - For making good music for me to listen to while I write this My friends - For putting up with me And finally anyone that sends me feedback about this guide. =============================================================================== Copyright 2004-2005 Jason Nicholas