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No Level Up / No Power Up Guide

by Jason Nicholas

Fable - No level up / No power up guide

author: Jason Nicholas ([email protected])
current version: 1.1


Version History:


v1.1 - 

added formatting to help break up the text, added additional information to some
areas, added new archery exploit,  added more information for enemies.

v1.0 - 

Initial Release


Things I want to add in the future:

-- Reliable strategy for completing the game with a melee based character

-- Equation or something to show time spent charging bow in relation to damage
 


===============================================================================

Contents:

1 - Introduction

2 - Basic Strategy

3 - Enemy Strategy

4 - Quest Strategy

5 - Legal Information

6 - Contact Information

7 - Credits 

===============================================================================

Section 1:  Introduction

===============================================================================

Hi there, if you're like me then you probably find that playing through 
Fable normally to be very easy compared to most other games.  So I decided
to try and challenge myself to see if I could beat the game with self
imposed handicaps.  Basically the idea is to play through the game without
spending any experience points or getting any health or will power ups.
It's very challenging.  Most of the later enemies and bosses will kill your
character in one hit or one combo attack.  Early on you will die in about
three or so hits from weak enemies.  Be prepared to die a lot!! ^-^

What this guide is:

This guide is an in depth guide into how to defeat the various enemies and
boss encounters in the game within the rule set defined above.

What this guide is not:

This guide is not a complete walkthrough to the game.  I won't be going into
detail on where to go and what to do to solve each quest.  I will not talk
about how to open the demon doors or where exactly the silver keys are located.
There are other guides that talk about that.

One final note, I am going to assume that by reading and attempting this play
style that you have finished the game at least once and are familiar with how
things in the game work, that being said there will be minor spoilers for the
plot.

With that said have fun!


===============================================================================

Section 2:  Basic Strategy

===============================================================================

The first tip I can give is to make sure that you have on you at all times,
either as many res potions as you can afford or the maximum of nine.  These are
your safety net in case you screw up and mistime a move or something just goes
wrong.  Next is weapon choice, basically since you won't be leveling up at all
heavy weapons will not be as effective that leaves you with light weapon
choices, longsword, cleavers, katanas, pick hammers, axes, and maces.  Out of
those choices I recommend longsword or katana, with preference being on katana.
As for range weapons, learn to love your bow, you'll be using it a ton.  Armor 
is not very important I found, you're going to die in 3 or 4 hits regardless
of what kind of armor your character is wearing.  So go with a suit that you 
like.  Personally I choose the Assassin Suit.

Healing is very very important, generally you want to heal after you get hit.
I found red meat and pies to be a very effective way to heal.  They heal
damage over time instead of an instant recovery from a health potion.  I found
some interesting things from the regen effect healing.  If you eat a piece of 
meat or a pie and are in what I call a regen state.  Then if you take a hit 
that would kill you, the regen will heal you instead of using a rez potion to 
bring you back to live.  This is an important thing to note because it can 
save you rez potions on some of the more difficult quests.  Also note that for 
some reason the game likes to map health potions to the first layer d-pad 
instead of food items.  So to be most effective with food you are going to 
want to map them to your second layer commands.  The health augmentation is a 
life saver.  Whenever you take damage it activates and gives you a regen 
effect heal.  It saves you on healing items and food cost, when you are hit 
just take an evasive style until the damage is healed and then continue 
combat.

In general combat you want to use your longbow as much as possible.  Your main
form of evading enemy attacks is going to be rolling.  You want to spend as much
time as possible while in combat in a roll.  There's only 2 attacks in the whole
game that can break you out of a roll and damage you.  The more time you spend
standing the more chance you have of taking a stray hit from a melee or ranged
attacker.

Now if you're rolling all the time then how are you ever going to attack let
alone kill anything.  This brings us to archery abuse tactic number one.  I like
to call this the rolling shot.  Basically if you draw your bow you are able to
execute rolls without losing the effect of drawing your bow.  It is also
possible to fire shots while you are mid roll.  To easily do this I like to
hold the controller so that I press the "x" button with my right index finger
and the "y" button with my right middle finger.  It takes some getting used to
but this is invaluable in finishing some of the harder parts in the game.

Finally archery abuse tactic number two is something I like to call a charged
shot.  It's really more for showing off than anything.  Basically the longer
you hold down "x" with your bow drawn the more damage you do.  So if you hold it
down for like 5 mins you can deal 5,000 damage to a rock troll with a yew
longbow and kill it in one hit.  You can get some pretty high combat multipliers
doing this.  In the rock troll example if you kill one in a single hit then your
CM will go from 0 to 61, all in 1 attack.  Makes opening the Greatwood Caves
demon door a joke when the earth troll starts to spawn in the area.


===============================================================================

Section 3:  Enemy strategy

===============================================================================

In this section I will be going over the basic strategies to be used when you
encounter each of the different enemy types in the game.  I won't be including
boss fights in this section.  One thing to note, every enemy in the game even
bosses is weak against sharpening augmentation.  Note also that every monster
in the game can easily be taken out with the rolling shot technique.

-------------------------------------------------------------------------------

Wasps:  

Small Wasp - 20hp  
Blue Wasp  - 30hp
Red Wasp   - 50hp


Strategy:  

Really no special strategy is required for them, range or melee work both 
equally as well.  Just hack away and they'll die fast.  Remember to roll every 
once and a while against the blue and red wasps because they tend to actually 
attack.

-------------------------------------------------------------------------------

Beetles:   

Stag Beetle       - 10hp  
Stag Beetle Queen - 200hp
 
Strategy:  

See wasps

-------------------------------------------------------------------------------


Scorpions: 

Black Scorpion - 100hp 

Strategy:  

See wasps

-------------------------------------------------------------------------------


Bandits:   

Basic Bandit (Melee)          - 200hp
Basic Bandit (Archer)         - 150hp
Basic Bandit Fire Archer      - 200hp
Basic Bandit Leader           - 400hp

Twinblade Bandit (Melee)      - 700hp
Twinblade Bandit (Archer)     - 300hp
Twinblade Bandit Fire Archer  - 350hp
Twinblade Bandit Leader       - 1000hp

Assassin Bandit (Melee)       - 1500hp     
Assassin Bandit (Archer)      - 600hp
Assassin Bandit Fire Archer   - 650hp
Assassin Bandit Leader        - 1600hp 


Strategy:  

Ahh the bandit, probably the most common enemy in the game.  Also they serve
as the basic foundation of how the enemy AI works.  The bandit archers prefer to
stay at the rear of the battle and fire arrows at a distance.  The bandit melee
fighters are not very aggressive and prefer to sit and gloat more than try to
strike you.

Typical bandit melee attacks consist of a 2 and a 3 hit combo attack, a lunge
attack, and a short range fast hit to break combos.  As the bandit grades get
higher so does they damage they can do per attack.  Also their blocking skill
increases.

Rolling shot should take care of them easily at any range with minimal risk for
yourself.  Just be careful of stray archers and remember to try and use extra
melee fighters to screen the archers for you.


-------------------------------------------------------------------------------


Hobbes:    

Hobbe Grunt              - 600hp
Hobbe Leader             - 900hp
Hobbe Spellcaster        - 300hp
Small Hobbe Fighter      - 120hp
Small Hobbe Spellcaster  - 100hp


Strategy:  

Pretty much follows the same pattern as a bandit, same strategies that apply to
bandits will apply to them.  Just note that hobbe leaders attack is a jumping 
attack that is easy to avoid.  Also the mages make a distinct sound before 
attacking so when you hear the sound that's your cue to roll.  The missed 
blasts will damage other hobbes.


-------------------------------------------------------------------------------


Balverines:  

Weak Balverine   - 250hp
Balverine        - 500hp 
          

Strategy:  

I believe they are the fastest moving enemies in the game, I haven't tested that
out though.  Anyways RANGE ONLY for them.  Going melee against them is suicide.
When in close they have a double swipe melee attack that is easy to avoid but if
it connects it's death for you.  Also at medium range they have a lunge attack 
that sets them up for a melee strike.  The lunge attack is one of the only 
attacks in the game that can hit you while you are in a roll.  Ideally you want
to fight them as far away as possible but if you're forced to fight in a small 
space you want to constantly be rolling to avoid attacks.  The rolling shot 
technique is probably the best way to take out groups of them.


-------------------------------------------------------------------------------


Undead:    

Undead Soldier       - 400hp
Undead Lieutenants   - 1000hp
Undead General       - 2000hp  

Strategy:  

See bandits but much much slower, you could probably take out a whole group of 
them with the bow before they even get into melee range.  Note though that you 
can't decapitate them even though they are humainsh type monster.


-------------------------------------------------------------------------------


Nymphs:    

Wood Nymph     - 250hp
Lake Nymph     - 500hp
Succubus Nymph - 500hp

Strategy:  

The few times you actually encounter them, they don't really pose that much of a
threat.  If you're fast with your bow you can usually kill them before they 
summon monsters to aid them.  Just remember to roll after you shoot to dodge 
their attacks.

-------------------------------------------------------------------------------


Trolls:    

Earth Troll - 2000hp
Rock Troll  - 5000hp


Strategy:  

Easy.  Either melee them or use range.  Just remember to roll when they lift 
their arms to dodge their up close attack or roll until they stop throwing 
boulders to shoot them.  Also note that you can hit their rocks back at them for
big damage but you won't have slow time to help you and taking the extra damage
for a missed swing isn't worth it.  For insane combat multipliers charge up your
shots with your bow and kill them in one shot.

-------------------------------------------------------------------------------


Minions:    

Minion Dreadwing - 2000hp
Minion Wardog    - 1800hp 


Strategy:  

The only reliable way I have found to kill these guys without getting 
slaughtered is to abuse the rolling shot trick I mentioned in the basic 
strategy section.  If you insist on fighting them in melee know that they will 
block almost any frontal or side assault, also their attack pattern consists of
a four hit combo attack and also they have a combo breaker attack so be wary of
that.


-------------------------------------------------------------------------------


Screamers:  

Screamer - 400hp 

Strategy:  

Nothing special really, by the time you meet them one or two bow shots should 
finish them off without having to worry about any attacks from them.


===============================================================================

Section 4:  Quest strategy

===============================================================================

Ok here I'll go over and highlight strategies for completing the various quests
in the game.  Also I will list strategies for the boss encounters here.  I'm
only going to go through the quests received from the hero's guild not the other
optional quests.  I will say which quests is a story quest and which is
considered to be an optional quest.  Also note I will be starting with the
picnic area quest since the start of the game is the same regardless if you
are attempting this challenge or not.  I will assume that no money glitches
will be used to make money fast so keep that in mind.  I know you can just
get a ton of money and buy master equipment and full augs right off the bat
to make some of the quest situations easier.

*******************************************************************************
**                           Important Note!!!                               **
*******************************************************************************
**                                                                           **
**      When your hero training is done the game will force you to visit     **
**      the experience chamber in order to advance.  Just enter and exit,    ** 
**      don't spendany points on any abilities or you defeat the point       **
**      of the no leveling up.                                               **
**                                                                           **
*******************************************************************************
*******************************************************************************

Optional prequest things to do:

-- Open Darkwood Marshes demon door for the dark will user clothes.

-- Open Rose Cottage demon door for the bright will user clothes.

-- Also it may be a good idea to get your character married as soon as possible.
   The reason for this is that it is only around a 3500 gold or so investment,
   but if you marry the right kind of wife and keep her happy she can give you
   expensive gifts such as obsidian+ caliber equipment.  That could be a big 
   help early on, to sell or use.  

-- Also take time to perfect the rolling shot, it is vital for completing the 
   later quests in the game.

-- Collect Silver Keys as you go along, you'll want at least 15 of them.

-- It is possible to obtain Skorm's Bow before accepting the first quest.


-------------------------------------------------------------------------------

Story Quest:  Wasp Menace

-------------------------------------------------------------------------------

Quest Strategy:  

Nothing really hard about this quest.  Basically take your bow and start to 
fire away at the wasps, Until you kill them all.  Then the boss spawns.

Boss Fight - Wasp Queen

Hp:  400

Boss Strategy:  

She isn't really that hard if you're using a range weapon.  She has no long 
range attacks so just stay back and snipe away at her.  Occasionally she 
spawns green wasps to help fight you.  No real special strategy is required 
for her.

-------------------------------------------------------------------------------

Story Quest:  Attack or Defend Orchard Farm

-------------------------------------------------------------------------------

Quest Strategy:  

If you're an evil aligned character choose to attack the farm, your main 
opponents will be guards.  Use rolling shot to take them out easily without 
taking any damage.  If you choose to defend the farm the same strategy applies 
just you will be fighting bandits instead of guards.  Can take the no protection
and without a scratch boasts to help earn some extra cash.  Regardless of which
quest you take the boss fight remains the same.


Boss Fight - Whisper

Hp:  1,500

Boss Strategy:  

She's basically the same as you fought her in the combat training.  I would 
suggest using melee on her.  Wait for her to attack then roll to the side and 
counter attack twice while she has an opening then repeat until she gives up.


Alternate Strategy:  

Whisper is even easier than I thought this time.  When She tells you to flourish
her, melee her and then hit her with a flourish.  Now the fight starts just draw
your bow and make some distance between you two.  She doesn't block arrows at 
all this time so just pick her off until she gives up. 


-------------------------------------------------------------------------------

Optional Quest:  Hobbe Killing contest

-------------------------------------------------------------------------------

Quest Strategy:  

This optional quest is a good way to make some extra money early on.  The thing
to remember is that the spell caster hobbes have a lot less hp than the melee 
or leader hobbes.  I used melee to do this quest, just remember to keep dodging
and to not draw out your combos for too long.  One thing to note is that if you 
flourish Whisper then she gets knocked down to the ground and takes a bit to get
up.  She can't fight when she's trying to recover.  You do gain +5 evil points 
every time you hit Whisper though.  The stronger grade weapons you use the 
easier the quest will be for you too.

-------------------------------------------------------------------------------

Optional Quest:  Hobbe Cave

-------------------------------------------------------------------------------

Quest Strategy:  

This quest is kind of difficult just because of the shear number of hobbes you 
have to kill.  First thing is first, I suggest freeing the bandit held captive 
before moving on to find the boy.  Decline the nymphs offer to exchange the 
bandit for the boy and kill her.  Now clear out all the hobbes in this room 
before trying to move on.  In the moonlit tunnel is where the hobbes start to 
target the boy trying to kill him.  You have to be fast in killing them because
you have no way to heal the boy.  Alternativly you can just run passed this 
screen and skip the combat.  The next two screens just make your way to the exit
as fast as you can ignoring all the hobbes.  If you do it right you should make
it to the end with the boy safe.  From here it's your choice if you want to give
the bandit his 300 gold or just kill him.

-------------------------------------------------------------------------------

Story Quest:  Trader Escort

-------------------------------------------------------------------------------

Quest Strategy:  

In this quest you'll have your first encounter with balverines.  They shouldn't
be too hard to dispatch of with your bow.  Pretty much your standard fare as you
progress through the zones in this quest.  Just kill the bandits and hobbes and
try not to let them hit the traders.  You can afford to have one trader killed 
and still complete the quest.  When you make it to the Darkwood Camp the traders
life bar is restored.  Right before you finish the quest you'll have to deal 
with an earth troll but it shouldn't be too bad.  Just dodge the boulders and 
shoot him up.

-------------------------------------------------------------------------------

Story Quest:  Find the Bandit Seeress

-------------------------------------------------------------------------------

Quest Strategy:  

This quest is kind of easy, your main enemies will be bandits, bandits, and more
bandits.  The first part of the quest where you have to sneak passed the guards
to get into the open gate.  Just kill the three bandits, they'll shut the gate 
then run to the west side of the map and hide behind a large boulder.  When the
new guards come out they'll walk right passed you and you can slip inside the
camp.  Alternativly if you can kill a bandit in one shot (200hp) then you can 
just walk in the open gate.  The next section is just a bunch of combat with 
bandits, just slowly move your way across the map and try to decapitate as many
as possible.  From here there is little combat until the boss fight.

Boss Fight - Twinblade

Hp:  3,000

Boss Strategy:  

Unfortunatly range weapons don't work so well against Twinblade so you're going
to want to go with melee this fight.  The basic strategy is to just lock on to 
him with your target and roll around when he attacks until he places his swords
in the ground and starts breathing heavy.  That is your chance to circle around
back and hit him.  This is really the only time you will be able to damage him.
You can also damage him at any time by executing a flourish move on him.  Stay 
away from the sides of the circle or else the bandits there will swing at you.
Eventually when you do enough damage to him you'll have a cut scene then you'll
have to decide if you want to spare Twinblade or kill him.  It's your choice.  
If you decide to kill him eliminate all the bandits in the circle first, then 
engage Twinblade.


Alternate Strategy:  

Just charge your bow up and dodge his attacks for about 3 or 4 mins then wait 
for him to stick his swords in the ground and rest.  Roll around behind him and
shoot him, enough damage should be registered to go straight to the cut scene.


-------------------------------------------------------------------------------

Story Quest:  Find the Archaeologist

-------------------------------------------------------------------------------

Quest Strategy:  

The only real combat in this quest is when you face off against a rock troll. 
Just roll to dodge his rocks and shoot.  If you really want to show off use 
the charge bow trick and kill him in one shot.  Your combat muliplier will go 
from 0 to 61.  Remeber that he throws four rocks in a row then takes a little 
rest before repeating.  After that just go spell out the name of the door with 
the rocks.  (It's H-I-T-S if you didn't know) and enter to speak with the 
Archaeologist.  

*******************************************************************************
**                             Important Note!                               **
*******************************************************************************
**                                                                           **
**    Inside the cave is a 15 key silver chest with a health aug in it.      **
**    This is the only place you can get a health aug besides spending       ** 
**    45,000+ gold for one in Bowerstone North.                              **
**                                                                           **
*******************************************************************************
*******************************************************************************

From here on out I would recommend using Bows exclusivly. Get a steel weapon
and place the health aug in it so that you can gain the regen effect from it, 
it's a life saver.

-------------------------------------------------------------------------------

Story Quest:  White Balverine

-------------------------------------------------------------------------------

Quest Strategy:  

When you get to Knothole Glade you'll have to kill 4 balverines before they 
let you in the town.  Once you get in the town you are attacked by the 
white balverine.  You can't damage it at all, at this point but if you hit 
it ten times it will go away.  Just use your rolling shot here but don't really
bother charging up your shots for too long because damage doesn't matter, you 
want fast hits.  When you get attacked the second time, the same strategy 
applies as when you got attacked the first time.  After getting the silver aug,
the balverine attacks you one more time.  Just be careful this time because the
town guards try to assist you but you can hit them with stray arrows if they 
get in your firing line.  You don't really have to use the silver aug to be able
to win this quest.

Boss Fight - White Balverine

Hp:  3,000


Boss Strategy:     

Since you have a free shot before the white balverine decides to attack you.  
Just sit behind him with him targeted and draw your bow for a good 2 or 3 mins,
depending on what grade of bow you are using.  Longer charge time for weaker 
bows.  Anyway after about 3 mins of charging shoot him.  The shot should deal 
3000 damage killing him instantly ending the quest.  The six brown balverines 
are still summoned to fight you so it is up to you if you want to fight them 
or run away.
  

-------------------------------------------------------------------------------

Story Quest:  The Arena

-------------------------------------------------------------------------------

Quest Strategy:  

This is probably one of the most difficult quests to complete.  Before you start
this quest you will probably want to have the max amount of rez potions and 
plenty of health recovery items.  As for weapons, you'll want your health aug 
melee weapon to help cut down on healing costs.  Finally I recommend having a
firm understanding on how to execute the rolling shot and to be able to target 
new enemies without much delay.  If you really want to show off take the boasts
without a scratch and no protection.  Don't worry about impressing the crowd 
either, they are really only impressed by flashy displays of magic.  Which you 
don't have.

Round 1 - Wasps

Strategy:  

No real strategy required here, if you got this far into the game then you 
should be able to handle this round with no problem at all.

Round 2 - Hobbes

Strategy:  

Same idea as the wasps, if you're clever you can have the mage hobbes use their
projectiles to damage the melee ones as you circle around them.  Any extra help
just makes things easier for you! ~.^ 

Round 3 - Balverines

Strategy:  

From now on you'll have Whisper fighting along side of you as an ally.  For the
most part she is worthless and you'll end up doing most of the work anyway.  
But there is one important thing to note.  When a wave starts from now on, some
of the enemies will target you and some will target Whisper.  Depending on the 
distance it takes them to engage you or her, they will choose the shorter route.
The ones attacking Whisper won't bother you at all until you make an offensive 
action toward them.  So you can effectivly divide and conquer the waves instead
of having to fight everything at once.

The hard thing about this round is the speed and number of the balverines that 
come after you.  Especially during the later waves of the fight when the white 
ones get mixed in.  You're going to be constantly rolling to avoid their attack.
If you need a breather, remember that they will try to charge through the traps
to get to you.  Try to take out the white ones first before the brown ones, and
remember to leave the ones on Whisper alone until you are ready for them.  I 
recommend using the silver aug if you havent' already, it greatly increases 
your damage output against the white balverines.

Round 4 - Undead

Strategy:  

Not really much to say about this one.  They are so slow they shouldn't even 
get close to you before you shoot them dead with your bow.

Round 5 - Bandits

Strategy:  

This round isn't too bad, just take them out with rolling shot and they won't 
stand a chance.  Like the Hobbes you can use the archer bandits to help deal 
damage for you.  Also when you finish killing the ones coming after you and are
bored, you can try to decapitate the ones attacking Whisper.  The assassin class
bandits can not be decapitated though so don't even bother.

Round 6 - Earth trolls

Strategy:  

Rolling shot should take care of them nicely.  Sometimes one of them will 
target Whisper and you won't even have to worry about dodging rocks from two.  
earth trolls throw two rocks before taking time to rest.

Round 7 - Rock trolls

Strategy:  

Just like the earth trolls just more rocks to dodge.  Remember rock trolls throw
four rocks before stopping to rest.

Boss Fight - Arachanox

Hp:  approximately 10,000


Boss Strategy:  

This is a pretty long battle and has to be fought a certain way.  One hit from 
him will kill you or severly injure you.  Also his attack range is large.  I 
have found only one way to successfully dodge his charging attack.  You have 
to start off be either side stepping to the right or left.  Then when he starts
to charge you quickly roll to the direction you were stepping toward.  Finally 
after you roll to the side you have to immediately roll backward to avoid where
he swipes at you with his claws.  It might take some practice to get the timing 
down.  His other attack just consists of charging up and sending a shockwave 
attack toward you.  Can just roll to the side to avoid it.  Just charge up your
bow and keep pecking away at his life bar.  Eventually when you do enough damage
he'll burrow under the ground and release some smaller scorpions.  Whisper will
probably deal with them but you can pick them off with your bow.  When the boss
resurfaces you can continue your attack on him.

Boss Fight - Whisper

Hp:  Unknown


Boss Strategy:  

I wouldn't really call this a boss fight.  Whisper is a complete joke compared 
to what you faced in the previous battle.  All you have to do is just roll to 
the side when Whisper attacks and shoot her.  When you do enough damage she 
will give up and you will have the option to kill her or not.  If you kill her
you get evil points and a 10,000 gold bonus so it's your choice.

-------------------------------------------------------------------------------

                           -- Post Arena things to do --

-------------------------------------------------------------------------------

-- Marry Lady Grey if that's what you want to do.

-- Obtain any legendary weapons you desire
  
Optional Boss - Thunder

Hp:  3,000


Boss Strategy:  

If you decided to take the marry Lady Grey quest then you will eventually have 
to fight Thunder.  Basically he has three attacks he uses.  A sword swipe, 
a lunging sword slash, and a lightning based attack where he remains stationary.
All you have to do is dodge his lunge attacks until he starts to use his 
lightning attack then you roll back to make some distance and shoot him with 
an arrow.  Just repeat this until he's dead.  As the fight goes on you'll change
fighting locations but the strategy remains the same he doesn't change his 
attack patterns.

-------------------------------------------------------------------------------

Optional Quest:  The Lost Trader

-------------------------------------------------------------------------------

Quest Strategy:  

This quest is easy, once again it's bandit killing.  Just make sure the trader 
you are trying to escort doesn't get killed.

-------------------------------------------------------------------------------

Optional Quest:  Break the Seige

-------------------------------------------------------------------------------

*******************************************************************************
**                            Important Note!!!                              **
*******************************************************************************
**                                                                           **
** If you complete this quest then that triggers the assassin attacks at     **
** various locations spread around Albion.  It might be best to put off this **
** quest until after the save the archaeologist part two quest.              **
**                                                                           **
**                                                                           **
*******************************************************************************
*******************************************************************************

Quest Strategy:  

Again like the last quest this is just bandit killing.  By now you should have 
the strategies down pat to kill bandits.  The easiest way to win this quest is 
to rush their camp when the guards opens the gate and kill them all there, then
move into the town and finish up any that got by you.  Just be sure to not kill
the bandit leader or you'll have to start over.

-------------------------------------------------------------------------------

Story Quest:  Find the Archaeologist part 2

-------------------------------------------------------------------------------

Quest Strategy:  

This is probably one of the more difficult quest in this style of game.  The
main reason is because of the ending of the quest it has to be executed a 
certain way to have the best chance of winning.  If you took the Break the Seige
quest before this one then you will want to visit Windmill Hill and Prison Path,
before accepting this quest to trigger the assassin attacks in those areas.  You
must be able to do rolling shot to have the easiest time completing this quest.
Note that the guard allies on this quest are useless and you really are much 
better off without their help.

When you start of this quest in Bowerstone Jail, you can either engage the 
minions or just run passed them to the next screen.  On the Windmill Hill screen
a caster minion sets up a barrier that can only be taken down by killing him.  
Just move along the zone killing any minions that spawn until you reach the
house on the top of the hill.  Now here you have to be careful if you killed the
assassins before this quest.  If you get too close to the house it will 
retrigger the events so you will have to kill the assassin here and on the 
Prison Path again.  This is a bad thing which is why I suggest not taking the 
Break the Seige quest until after this one is completed.  The next screen is 
easy.  Either you can kill the minions and the troll or just run passed them 
to the next area.

Now this part has to be executed exactly right.  You have five minutes to kill 
all the minions and save the archaeologist.  To start things off you want to 
ignore everything that spawns and run straight down to the docks.  Ok now this 
is important once you are at the docks you can't go too far back or else you 
will trigger 6 more minions to spawn and you will most likely lose the quest.
With that being said I will try to draw a diagram of how things should be set
up when you get to the docks:


                 ------------------------------
                 |                            |
                 |                            |          Key:   
                 |             AA             |          
                 |             AA             |          A = Archaeologist
                 |  R                  R      |          R = Range Minion
                 |                            |          M = Melee Minion
                 |                            |          H = Hero
                 |             H              |
                 |                            |
                 |      M    M       M  M     | 
                 |                            |
                 |   R    R       R       R   | 



You want to kill the two range minions in front, then you want to kill the four
melee ones, finally finishing with the last four range ones.  It helps to roll 
a lot to cause the melee minions circling you to be used as a screen to take 
hits for you.  This means less damage you have to deal to the melee minions and
also less shots you have to worry about.  Sometimes some of the range minions 
choose to flee the battle after you finish off the melee minions, making your 
job even easier.

-------------------------------------------------------------------------------

Optional Quest:  Execution Tree

-------------------------------------------------------------------------------

*******************************************************************************
**                         Important Note!!!                                 **
*******************************************************************************
**                                                                           **
**                                                                           **
**  DO NOT TAKE THIS QUEST, YOU CAN'T COMPLETE IT WITHOUT SLOW TIME OR HEAL. **
**  TAKING THIS QUEST YOU WILL HAVE TO RESTART FROM A PREVIOUS SAVE.         **
**                                                                           **
**                                                                           **
*******************************************************************************
*******************************************************************************

-------------------------------------------------------------------------------

Optional Quest:  Execution Tree Rescue

-------------------------------------------------------------------------------

Quest Strategy:  

Basically for this quest you have 4 mins to make it to Headsman Hill and stop 
the executioner from killing the bandit leader.  Just ignore the guards and 
rolling shot to kill the executioner in the alloted time, easy quest.

-------------------------------------------------------------------------------

Story Quest:  The Graveyard Path

-------------------------------------------------------------------------------

Quest Strategy:  

Not really much strategy involved in this quest, it's all undead.  Talk to the 
grave keeper to open the gate then dig up the needed items.  The only tricky 
part is the circle of dead, you have to stay on the grey circle and kill undead,
easy since you're using range.

-------------------------------------------------------------------------------

Optional Quest:  Bounty Hunt Quest

-------------------------------------------------------------------------------

Quest Strategy:  

Weeee more bandit killing nothing special just follow where the game tells you 
and kill all the bandits and claim your reward.

-------------------------------------------------------------------------------

Story Quest:  Save Scarlet Robe

-------------------------------------------------------------------------------

Quest Strategy:  

This quest is pretty easy, it starts off with undead enemies that you can avoid
or kill they're easy enough.  Then you start to fight guards later on as you get
closer to the prison.  You can either fight or just avoid them it doesn't make 
a difference.  Save your Mom from the torture chamber and make your way out 
killing the guards or just avoiding them.  Eventually you run into Jack and get
caputred.

-------------------------------------------------------------------------------

Story Quest:  The Prison Escape

-------------------------------------------------------------------------------

Quest Strategy:  

Again another easy quest for the most part.  Win the race to get an audiance 
with the Warden.  The first time you won't find a key in his diary so you have 
spend another year in prison and win another race to get the key.  When you 
escape you can free the other prisoners, they provide a nice shield so the 
guards will focus on them instead of you.  In the courtyard just ignore the 
guards and rush to the second level and in the first door you see.  Open the 
far chest to get your stuff.  Now you can kill the guards or just ignore them,
follow the flashing gold symbol on your map and free Mom.  Kill or run passed 
the guards on the way out and eventually you'll face off against the next boss.

Boss Fight - Kraken

Hp:  5,000 (head)  700 (tenticle)


Boss Strategy:  

This boss isn't too tough, just roll when the tenticles try to smack you and 
then shoot them when they are on the ground.  Two shots will kill them.  
Once all four are dead the head pops up.  Shoot the head and dodge the green 
laser beam it shoots at you.  At about half life the head goes back under and 
more tenticles appear.  The second time the head appears the laser beam is a 
little more deadly it follows you around so you have to be constantly rolling 
to avoid it.  One hit from the beam will kill you out right unless you are in 
a regen state.

-------------------------------------------------------------------------------

Story Quest:  Hook Coast and Return to Hook Coast

-------------------------------------------------------------------------------

Quest Strategy:  

Start of this quest is easy just make your way to the gate and kill enough 
undead until it lets you through to Hook Coast Region.  The next time you come 
to Hook Coast it will be over run with screamer type monsters.  Just shoot them
once with your bow and it should kill them.  Next boss fight is one of the 
hardest in the game.

Boss Fight - Maze

Hp:  Unknown (10,000 area is my guess)



Boss Strategy:  

Yayaya finally get to kill Maze, I always hated him with his I'm better than 
you attitude.  Anyway Maze has most of the major hero spells.  Physical Shield,
he likes to cast this a lot but it wears off after a while so you can just wait 
until it goes away before attack.  From medium to long range Maze likes to 
attack you with good old lightning spell.  It is kind of lethal but you can 
avoid it with some quick rolling.  Besides a physical attack in close range 
Maze has the enflame spell.  This spell is unavoidable and it will kill you. 
Lastly at extreme long range he fires purple orbs like hobbe mages at you.
 
This battle really only has two hard parts.  The first is the start of the 
battle you're in close range with him.  You can run outside of the circle area 
to help create some distance.  The trick is you want him to try to strike you 
with his staff so you can rolling shot and hit him that way.  But if you stay 
too close for too long he will kill you with enflame.  Sometimes he just rushes
you then casts enflame so be ready for that too.  After doing enough damage to 
him, he then teleports away farther into the town.  Chase after him until he 
starts firing the purple balls at you, stop there target him and let loose 
with arrows until he teleports again.  Repeat this step again, now he should be 
inside the lighthouse, this is the second tricky part of the battle because the
conditions are like the first phase.  Basically you want to use the same 
strategy as the first section but it's a lot harder because the area is even 
smaller.  Finally he'll teleport outside of the lighthouse where he is a sitting
duck.

-------------------------------------------------------------------------------

Story Quest:  Stop Jack of Blades

-------------------------------------------------------------------------------

Quest Strategy:  

This is the last quest of the game.  The first part is really easy but first 
be sure to restock up on rez potions before going after him.  Just run to each 
focus site avoid the monsters and trigger the cut scenes with Jack.  After doing
this four times you'll eventually teleport to the Hero Guild for the final 
showdown.

Boss Fight - Jack of Blades

Hp:  10,000


Boss Strategy:  

The start of the fight Jack can't be damaged but he summons some minions to 
try and kill you.  Kill all the minions then the second stage of the battle 
begins.  Now Jack tries his hand at killing you.  He has a couple of different 
attacks that he uses against you.  First attack he swings his sword and then 
like a wave of energy comes at you.  Second thing he can do is swing his sword 
then a ball of energy comes after you then splits up 8 ways.  Also he has normal
melee attacks when you are at extreme close range.  Rolling shot works very well
against him the thing is though the only time he is vulnerable is just after he
swings his sword to send the energy attack at you.  Sometimes he even blocks 
that but most of the time it goes through.  

After you do enough damage the third phase of the fight begins.  Jack takes to 
the air and summons rock pillars from the ground.  He still has the same two 
energy shot attacks but this time the ball attack doesn't split up it is more 
of like 5 balls spread out.  He does gain a new attack though, he'll like raise
up his arms and summon light around him.  Then when he fires if you're in his 
line of sight you will take heavy damage and it is a multi hit attack meaning 
if it connects it can kill you mulitple times.  Luckily the rocks he summoned 
will block this attack.  Finally he has the ability to summon minions to aid 
him.  This phase is pretty easy to defeat.  He doesn't block any arrow shots 
at all so just shoot away at him with rolling shot.  He follows a pattern of 
attack.  First he shoots out the energy wave a couple of times, then he uses 
the energy ball attack, finally he attacks with his ultimate attack.  So you 
know when you see him shoot the balls at you to seek cover.  After two cycles 
of that attack pattern he then summons minions.  If he summons minions just 
continue to focus on Jack and ignore them, they can't hit you when you do 
rolling shot anyway.



And after a while you'll eventually come out on top, and then the choice at 
the end of the game is up to you.

-------------------------------------------------------------------------------
       
                              Game Complete!

-------------------------------------------------------------------------------

Congradulations you just completed Fable without leveling up or extending your
life bar at all.  If you did everything perfectly you should be at age 19.  Now
save your game to continue play after or whatever you want to do.


===============================================================================

Section 5: Legal Information

===============================================================================

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

Sites that have permission to post this guide:

www.gamefaqs.com
www.neoseeker.com


===============================================================================

Section 6:  Contact Information

===============================================================================

Email:  [email protected]
AIM:  blippy5

Feel free to contact me if you are having any troubles understanding something
that I wrote, I tried to write everything I did as clear as possible but maybe
I can explain something differently.  If you email me be sure to put Fable or
something similar in the title so I know what it's for, thank you ^-^

===============================================================================

Section 7:  Credits

===============================================================================

Just wanted to add this section to thank the following people:

Lionhead Studios  - For making Fable
Prima Fable Guide - The HP information of enemies was gathered from here
GameFaqs          - For hosting my guide
Utada Hikaru      - For making good music for me to listen to while I write this
My friends        - For putting up with me
  
And finally anyone that sends me feedback about this guide.

===============================================================================


Copyright 2004-2005 Jason Nicholas