_________________________________________________ Delta Force: Black Hawk Down Online FAQ _________________________________________________ Author: thehitman47 (GameFaqs) AIM: Sc12seconds32 Date: July 27, 2005 Version: 1.05 Email: [email protected] The Delta Force series started on PC, and I started playing with Delta Force 2, my first online experience. I have played many online games since then, but my favorite is the Delta Force series because I believe it is much more real and fun than any other games I have played online. I have been playing Delta Force Black Hawk Down on PC for more than 2 years. I have developed a lot of strategies that I think some of you may find useful. Also, the addition of 32-50+ players and voice chat for Xbox and Ps2(something not found in Delta Force BHD pc) adds even more great strategies. This is my first In-Depth FAQ, so any recommendations would be great! Thanks. Table of Contents (use control+F to find what you need) Before you start......................................(FD23) Classes...............................................(FD24) Weapons...............................................(FD25) Vehicles/Fixed Weapons................................(FD26) Strategies............................................(FD27) Game Types............................................(FD28) Stats/Ranks...........................................(FD29) Somalia...............................................(FD30) Contributions.........................................(FD31) Versions..............................................(FD32) Legal Things..........................................(FD33) ___________________________________________________________ Before you start...........................(FD23) ___________________________________________________________ I'm not going to waste space putting down control's like I would with the PC version, it's pretty straight forward and I don't know any tricks regarding controls. But, you should be thinking what class you want to be. Snipers, CQB (Close Quarters Battle), Medics, and Gunners are what you will choose before starting. Also, this is mainly for online play. If you need help for any single-player missions, feel free to email me or look for any of the FAQ's for the pc version and Xbox version. Novaworld.com also has a very active forum for any questions regarding any of Novalogic's games. This guide has nothing about online "Cheating" so please don't ask for any Glitch's or Cheats. This guide is to help you with strategies for the game. ___________________________________________________________ Classes...............................(FD24) ___________________________________________________________ ------- Sniper ------- Snipers are, of course, your long-range men and women. They can shoot great distances, have great cover fire, and are generally known as the "Campers". It's ok to be a sniper, don't shy away from it in fear of becoming a "Camper", this game encourages it. Lag can sometimes be an issue with snipers in big player battles, but generally you should be fine. I will tell some strategies for all the classes later in the guide. Snipers run the 2cd slowest, their knife reach is not good, but they are the only ones who can use the sniper rifles. --------------------------- CQB (Close Quarters Combat) --------------------------- CQB's are the most common in games. They're range for the knife is excellent (don't scoff at the knife either, as explained later) and can wield most firearms including the assault rifles with grenade launcher attached. Good in some instances, but please, don't become obsessed with this easy kill method. They run 2cd fastest and have the longest reach for the knife. They become the fastest class in the game when carrying a flag also. ----- Medic ----- Medics! This is what I have been for the last 2 years. I know a lot about this class and have quite a few tricks for them. They are the fastest in the game, have pretty good reach for the knife, and of course, can heal shot players and revive shot players from where they went down. A very useful tool a lot of med's can forget. Don't forget. A game can be won with the clever use's of med's and spawn points (explained later). However, they can't carry any explosives except grenades, their gun selection sucks, and they are the slowest runners when carrying a flag. ------ Gunner ------ Gunners are also commonly used by guys who have been playing Halo too much. Remember, this game is not Halo, it's very easy to die, so don't act like Rambo even though you have a huge gun that can mow down people. Gunners are the slowest class, and an easy target in the open unfortunately. Always stay with someone (a med preferably) and stay behind cover. They are 2cd slowest when carrying a flag, and have limited knife reach. Gunners also have the most health, meaning you can get shot more than a couple times (depending where) and still live. _______________________________________________________________ Weapons.................................(FD25) _______________________________________________________________ ------------------------- The deadly Assault Rifles ------------------------- --------------------- CAR-15 Colt 5.56mm AR --------------------- The CAR-15 is the most used weapon in BHD. It's laser scope and lightweight make it accurate and maneuverable. Medics should use this weapon! CQB's can also use this weapon, but I recommend using it with the attached grenade launcher. Ammo Type: 5.56MM Muzzle Velocity: 990 m/s Rounds Per Clip: 30 Rate of Fire: 11.6 RPS Rounds Carried: 300 -------------------- M16A2 Colt 5.56mm AR -------------------- The M16 has two fire modes: Single and 3- Round Burst. The Scope is a little awkward, but it is accurate. If you can master the M16, it can be very useful. Ammo Type: 5.56MM Muzzle Velocity: 990 m/s Rounds Per Clip: 30 Rate of Fire: 11.6 RPS Rounds Carried: 300 --------------------- M203 Grenade Launcher --------------------- Attaches to CAR-15 and M16. Moderate blast-radius, all CQB's should have this option if just starting out. Ammo Type: N/A Muzzle Velocity: N/A Rounds Per Clip: 6 Rate of Fire: N/A Rounds Carried: 1 ---------------------- Powerful Sniper Rifles ---------------------- A lot of people dont know how to zoom in for the Sniper Rifles. It's easy, just hold down the right thumbstick untill you have the zoom where you want it. If you want to zoom back, you have to press it again and start over. *Sniperfox is credited with this info, thanks man :-) * ------------------ MCRT .300 Tactical ------------------ This McMillan bolt-action sniper weapon is chambered for the Winchester .300 Magnum round giving it excellent accuracy and damage on impact. The Mcrt is the most accurate, but only holds 4 bullets per clip. Ammo Type: .300 magnums Muzzle Velocity: 911 m/s Rounds Per Clip: 4 Rate of Fire: .6 RPS Rounds Carried: 180 ---------- M21 7.62mm ---------- This sniper rifle has a medium scope range and not as powerful velocity. I recommend trying this rifle for short-range sniping (like in the city). Ammo Type: 7.62 x 51mm Muzzle Velocity: 777 m/s Rounds Per Clip: 20 Rate of Fire: 2 RPS Rounds Carried: 200 -------------- M24 SWS 7.62mm -------------- This bolt-action sniper rifle is powerful and just perfect for starting out. Ammo Type: 7.62 x 51mm Muzzle Velocity: 792 m/s Rounds Per Clip: 6 Rate of Fire: .6 RPS Rounds Carried: 180 --------------------- Barrett M82A1 .50 Cal --------------------- The Barrett M82A1 is the most powerful sniper rifle. Shoot a guy in the chest or head and he's out. Also looks pretty cool. Ammo Type: .50 BMG Muzzle Velocity: 853 m/s Rounds Per Clip: 10 Rate of Fire: 1 RPS Rounds Carried: 100 ---------------- The Machine Guns ---------------- ------------------ M249 SAW 5.56mm MG ------------------ SAW (Squad Automatic Weapon) has been used in armies everywhere. I recommend this gun for new players or those who want good power with some recoil. Ammo Type: 5.56mm Muzzle Velocity: 990 m/s Rounds Per Clip: 200 Rate of Fire: 8.33 RPS Rounds Carried: 600 ------ M240B ------ The M240 is a standard machine gun. Very powerful, high recoil. Out of all the machine guns, the least accurate but best stopping power. Ammo Type: 7.62mm Muzzle Velocity: 853 m/s Rounds Per Clip: 200 Rate of Fire: 12.5 RPS Rounds Carried: 600 --------------- M60E3 7.62 GPMG --------------- The M60 is a gas-powered machine gun. Not as powerful, most accurate out of all the machine guns. Ammo Type: 7.62mm Muzzle Velocity: 915 m/s Rounds Per Clip: 200 Rate of Fire: 8.33 RPS Rounds Carried: 600 ---------------------- Side arms in DF: BHD ---------------------- ----------------- MP5A3 H&K 9mm SMG ----------------- Ok, not a side arm, it is used as primary weapon, but not a lot of newcomers to the Delta Force series use this gun. It is extremely weak, and in a firefight between someone using this, and someone using a machine gun, guess who wins. However it has very good accuracy for medium range. It is the number one gun I have gotten head shots with (besides sniper rifles). It is good for being stealthy, don't use this gun unless you plan to be on your own or just prefer to use it. Ammo Type: 9mm Muzzle Velocity: 285 m/s Rounds Per Clip: 30 Rate of Fire: 13 RPS Rounds Carried: 300 ---------------- Colt M1911A1 .45 ---------------- The colt, while it is powerful, only holds 7 bullets per clip. Not the best thing to have equipped, but if you run out of ammo, meds and CQB's should almost always be carrying one. Ammo Type: .45 Automatic Muzzle Velocity: 253 m/s Rounds Per Clip: 7 Rate of Fire: 4 RPS Rounds Carried: 30 --------------- M9 Beretta 9mm --------------- The M9 is the standard sidearm of the U.S. Army. It is more accurate than the Colt, and holds more bullets. Not as powerful though, if you prefer this to the colt, it's all yours. Ammo Type: 9mm Muzzle Velocity: 341 m/s Rounds Per Clip: 15 Rate of Fire: 4 RPS Rounds Carried: 30 --------------------- Remington 780 Shotgun --------------------- The shotgun is fun to use. Very powerful close up (only powerful close up) and can kill someone with one shot if close enough. If I get close enough to someone to kill them with the shotgun, I usually take out my knife, but if you prefer to have fun with the shotgun, knock yourself out. Ammo Type: 00 Buck Muzzle Velocity: 388 m/s Rounds Per Clip: 7 Rate of Fire: 2 RPS Rounds Carried: 14 -------- AT-4 -------- A portable, over your shoulder rocket launcher. Gunners, this is a must to have. Don't waste it on killing one person however. This is best for either groups of people, or that pesky guy in the Helicopter/Fixed Weapon. It will make quick work of them, and it is pretty accurate for long distances. --------- Grenades --------- ------------------------- M67 Fragmentation Grenade ------------------------- Has a delayed fuse, very powerful and can clear rooms very well. ----------------- XM84 Stun Grenade ----------------- This does actually work on your enemies. Very useful grenade. Throw it, watch them panic, and take them out with well-placed headshots. ----------------------- AN-M8 HC Smoke Grenade ----------------------- I have never really used this in online battles (only single player). If anyone has any tricks regarding this or any weapons for that matter, please email me. This grenade causes a lot of smoke to come out, and basically hides you from enemies. Problem is, hides them too. *Kevin (soccerdude9109) has helped me out with this tactic of his, and I think it's brilliant.* "I don't use smoke that much but it can be VERY useful to medics like you and me. I was once in a warehouse with 3-4 teamates when they all went down and since the medic isn't that great to take on several enemies at once, I simply popped a smoke in the doorway through a frag to scare them and healed my teammates and we ended up making an awesome counter attack and getting out of it with no deaths." Thanks Kevin, great info! *Sniperfox also add's this great stategy for Smoke Grenades and FixedWeapons.* "Although i personally find smoke grenades best used for snipers, they can be used by anyone. One way I personally use smoke grenades, that HAVE been EXTREAMLY effective a bunch of times, is when I'm being pinned down by someone on a stationary, emplaced weapon, such as a machine gun. When this happens,and you have nowhere else to go, take out a smoke grenade and throw it AWAY from you. not too far, about 15-20 meters, but make sure the attacking opponent can see the smoke. about 70% of the time, if the bad guy is smart, he will divert his attention to the smoke and start shooting at it (to prevent enemies using it to conceal themselves while they flank.)while he's destracted is the perfect time to lean out and take the perfect headshot. I have done this LOTS of times, and almost every time it worked like a charm, as long as the enemy doesnt see you physically throw the smoke grenade" Thanks Sniperfox. I have tried this strategy and everytime I have, it has been successful. ------------ Explosives ------------ --------- Claymore --------- Watch out for these. Claymores can be scattered throughout the area, green looking boxes. If your team did not set it down, stand back, take out your pistol, and shoot it. Set one down where you think someone will walk, and instantly kills them. Very useful, CQB's should usually have them equipped. Place them around Fixed Weapons, Vehicles, Objects, Flags, any place you don't want someone from the other team to be. --------------- Satchel Charges --------------- Search and Destroy missions require them, as well as Attack and Defend. Never really used them to kill anyone though since it's hard to predict where someone will be at any moment. One trick you can do is put them on a Fixed Weapon, like a machine gun. If you or one of your teammates is shot at with the weapon, blow up the satchel charge for the kill. *-------------------* Finally, the Knife *-------------------* The knife makes you run faster. So, when there is no immediate danger, always equip it. It is deadly when you can get close enough to someone undetected. Also gains more points at the end of matches. Don't underestimate anyone using a knife either, I'll explain in the strategy section. ____________________________________________________________________ Fixed Weapons and Vehicles........................(FD26) ____________________________________________________________________ There are a number of Fixed Weapons in DF: BHD. There's one on a Humvee, 2 on the Helicopters (Blackhawks), and more scattered about the different levels. Use the stand alone ones for defense. Trust me, if you're in these fixed weapons for too long, it's an easy kill for someone who knows you're in it. A quick AT-4 shot at you will end your trigger-happy session at a fixed weapon. If you're going to go into a Humvee, I have some suggestions. Don't turn around, this way and that, looking for people to mow down. If a gunner sees the Humvee coming with the top gun waving around, he's going to throw a grenade or worse, At-4 your way. Look straight ahead and just watch for people that come across your path. Then take your shot and LEAVE the Humvee. Chances are, after someone dies from a Fixed Weapon, they are going to tell everyone. In the PC version it was easy to get away with multiple killings with a fixed weapon, but due to the Xbox Live headset, things are different. Now, if you ever want to use that powerful mini-gun in the chopper, you're in for a kill. If your lucky, you can get multiple kills before an At-4 hits you. If someone sees a Chopper flying around overhead, that = easy kill for a gunner. So be prepared for that. You can trick people with the chopper although. Go into the chopper, and then wait until it takes off. As soon as you see it leave the ground jump out before it gets too high. Gunners on the other team will waste AT-4 rockets on an empty chopper. If a guy is in the chopper, and you don't have an AT-4, tell your gunners about him or her, then find cover. It's very hard to snipe someone so high up in the air, and your assault rifles bullets wont be able to get to him. If anyone knows any more tricks, please email me. *Sha3ow11 emailed me this hint* If someone is in the Humvee, a grenade in the path of the traveling Humvee will usually take him out. An AT-4 defiantly will kill them, and a shot to the unprotected part (behind) the player will kill them. If you see any of these vehicles, assume someone is them and take cover and look for any signs of someone in them. _________________________________________________________________ Strategies.................................(FD27) _________________________________________________________________ There are multiple game types in BHD. Flag Games, Deathmatch/Team DM, Base War Games, and my favorite, King of the Hill/ Team KOTH. Most game types have points at the end for what you have done during the game (kills, capturing the flag, etc.). One thing you must know. When you die, a map pops up. Look at it to see all the players and Spawn Points owned by your team. Select your teams spawn point instead of your starting point when you die to save you time. Don't just go hitting the respawn button. Terrain is a big part of the DF series. A lot of the time, maps will be in close quarter cities with narrow passageways. When running through these passageways, have out either the knife or shotgun. Machine guns and assault rifles stand no chance against one of these weapons in tight passageways. When a player sees another player with a knife, running at them, most people generally panic. It's very interesting, you should try it out. They will fire randomly if you are close by, usually missing you by a mile. That's your chance to easily go in for the knife kill. Now, if you're the one holding the gun, and another player is coming at you with the knife, it may seem sensible to fire wildly around. Don't. Instead, strafe side-to-side (if your in the passage way it will be kinda hard to circle him, but moving backwards is pointless since he will be running much faster than you) and just aim higher than normal. If you're lucky, you'll come away with a headshot, if not, a knife to the back. If you're a Sniper in this terrain (the city), then you must first find a place to camp out. There's no sense in running around, trying to find people. Machine guns will tear you apart before you can set up your scope. Memorizing where ladders are (which lead to the top of roofs) will greatly decrease the amount of times you are killed. A rooftop that overlooks a spot where many players can be seen in the open is a great chance at some headshots. Go prone, and don't stick so far out that your easily spotted. One problem that many snipers face is, people taking your roof, sneaking up behind you, and an easy kill. One thing you can do is face a spot where you can see the ladder you came up on and the open area without your scope on. When you see someone down in the open area, take out your scope and shoot them. Then take off the scope so you can still see the ladder. If someone is unlucky enough to come up, you can try taking them out with the sniper, but I prefer using the Colt or Beretta pistol since they will not be expecting to see you and you'll have the upper hand. Supporting your team is very important. If people are calling for back up, get to a place where you can take out enemies before they see you or your team. If that means going prone on the ground, so be it. There are many places to hide out on the ground so your not seen. The roof should not be your only option in the city terrain. Gunners in the city terrain. Pretty much straightforward. Your machine gun is great for leading your team. In tight areas, if you have the shotgun, it may be wise to switch to that. If not, don't worry; always have your machine gun at the ready. If you run into several players, switch to your At-4 and take them out by aiming in the middle of where they are. Machine guns, because of their high rate of fire, loose accuracy firing from far away. If you see some people far away, inform a sniper or CQB to where they are. This is a team game, so work together. Gunners also run very slow when carrying flags, so be careful and don't bring attention to yourself if you do have a flag. Since the gunner runs the slowest of all the classes, being in open areas without anyone to back you up can be bad. Easy target for snipers or CQB's camping out. Stay close to walls, and never cross an open field unless it's clear. CQB's are one of the most used classes in BHD. They are fast, have a long reach with the knife, can run the fastest when carrying flags and have access to assault rifles + grenade launchers (deadly combo). If you're just starting out, this is the class to choose to get used to the game and how it plays. In City terrain, always use your knife when running with no enemies around or running through tight corridors within the city. If you run into a person carrying a gun, your knife will hit them first before they can get a shot off at you. Scaring a person by charging forward with your knife (moving from side to side) will sometimes make them shoot wildly, so use that to your advantage as well. Just don't charge at them when they are a good 10-15 feet away, they can take you out easily. Using your grenade launcher to get multiple kills with enemies traveling together is a good strategy. Aim towards two or more and the ground in front of them. Remember, your grenades lob, so over long distances aim slightly higher. If you're using an assault rifle, yes it has a scope; no you shouldn't always run around with the scope on. The CAR-15 is an example of this. It is very accurate with the scope, and if you see an enemy, I recommend using the scope, but if there are no enemy's around, it limit's your field of vision and makes you run slower. Take out the knife or just take off the scope and you'll be fine. If you don't have enough time to take out the scope when you see an enemy, don't worry about it, try your best without it. It can still be accurate. Medics. Medics are the most interesting class in DF: BHD. When it first came out on pc, no one wanted to be a medic. I mean, lets see, they are weak, have poor weapon selection, run slowest when carrying a flag, can't carry satchels or claymores. Boo. However, they are arguably the most useful class and I encourage you to try them out. Now, in BHD on PC, tons of people use this class to their advantage. No, you can't bring yourself back to life or heal yourself, but you have the power to bring people back to life from where they went down (instead of a spawn point or starting point). They are the fastest runners (except when carrying flags) so they can reach their shot teammates very quickly and capture spawn points first. When meding someone, stand over them or very close to them and set your sights on them. Press shoot with your med pack out and they will be brought back to life. If you practice, you can get so good you can just run, and med them while you keep running. As a medic, you have a very important job. Some medics forget their job and just pass over their dead teammates without stopping. If you see someone with the blue nametag and countdown timer, run towards them and get to them at any cost. You get points for meding people, you don't need to capture flags or destroy objects. Your job is important as it is, leave your teammates to do those things. If there is no one to med, go ahead with whatever you want, but if someone needs you and you're the closest med, go to him or her. This does not mean run across an area with a ton of enemy's around just to get to them. A dead med is no use to the guy on the ground. Wait until they leave or if it's only a couple, kill them, and then med your teammate. Medics, when traveling with groups of people, should always be in the back, protected by his teammates and also offering cover-fire. If someone goes down, a med can be there quick and heal them. If you're a gunner, or CQB, and want to travel in a group to get something done, usually gathering up one or two medics is the first thing you should keep in mind. The Xbox Live Communicator makes these things so much more easier than typing everything you want to do, use it to your advantage. City Terrain is easy to hide in also, so stay out of the open, and move in groups, you should be fine. What about all the other Terrain? Other maps with wide-open spaces, mountains, and large landscapes that can sometimes be dark? That's another issue. Snipers, this is your chance to shine. These maps are easy to spot enemies, and provide cover for your team. The mountains surrounding your starting point should make for good hideout spots. If your playing King of the Hill, make sure you get a good spot that makes the KOTH zone visible. If your team is dominating the zone, then you might think about another hideout where you can provide cover for teammates who are trying to take over spawn points. CQB's are still good, even with wide-open maps. Capturing flags, getting spawn points, and destroying objectives should be your goal. Moving in groups, or just having a med nearby is a good strategy. CAR-15 and M16 with grenade launchers are accurate and you shouldn't have any problems. Knives here a pretty useless unless there are no enemies around, or you manage to sneak up on one. Gunners can work together to stay alive in big maps such as these. A group of gunners is a powerful team, and can usually take down any other enemy group. Don't stay too close, but you can easily clear a path towards whatever your team is trying to accomplish. The SAW and M60 are the more accurate machine guns, so I recommend those in wide-open terrains. Medics are very useful in these maps also. They are fast, can cover a lot of ground, but they still are weak. Stay close to CQB's, groups of gunners, or even snipers if they are having a hard time. Remember, medics are not always helping out with main objectives (flags, kills, etc.) but they are a huge help in keeping a team together. If you want, you can try a group of medics in Team Deathmatch. Just have 4-5 meds travel together, killing any enemies you see. If 2 or more die, it's easy to med the whole group and keep moving. I've seen this happen a lot during Team Deathmatches, and it really works to get your team some needed points. *My friend FieldMedic21 on DF: BHD sent me this* "Please, gunners, CQB's, and snipers, do one thing. When you are hit, look at that map that pops up. It shows you PSP spawn points, and other players close to you on your team. If you die, and you see a med shaped square heading your way, don't respawn. Chances are they are doing everything they can to get to you, so just wait a little longer and let them med you. It saves you time, and the medic's time who is trying their hardest to get to you. Thanks." *A good recommendation from Sparta3d1* "Remember Snipers, lead your target. Coming from someone who used to snipe with 56k, I would sometimes aim 3 feet ahead and still manage a headshot. It's all about timing. If someone is running straight at you, aim down some. If someone is running to the right or left of you, always aim a little in front of him or her. If someone is running away from you, aim higher than them. Practice and you'll be great in no time" Armories. These building's are the only way to change your loadout if you join durring the middle of a game, or are just running around, looking for a place to change weapons. Watch out for satchel charges or Claymores lying around. The only way you can change your loadout is when a new map is loaded and at the beggining of a game, select your loadout. Choose wisely, as the enemy could use your armory as a safe place and catch anyone who's off guard. _________________________________________________________________ Game types.................................(FD28) _________________________________________________________________ -------------- Deathmatches -------------- DM is basically a free for all. No need for meds here, so change to either gunner, CQB, or sniper. Gunners are more commonly used in DM since they are strong, have big guns, and there are generally Halo type players in DM. This is defiantly not Halo, you can still die easily being a gunner and shooting wildly everywhere. If you are in a shootout with another gunner, do things he normally would not expect. Strafe right, then left, then jump, do crazy things to get the upperhand. Always watch your back too. So many players in the game means more chances someone is going to take you out. You might get frustrated when you get shot in the back 3 times in a row, but that's your fault. Stay out of the open, always turn around every now and then, and just be more stealthy. CQB's will also be a danger. Using grenades more often than they should, they can easily get on your nerves. Don't let them. If you see a nader (someone who always uses grenades instead of guns), come up close to him. He cant nade anywhere near him, so get up closer and then make your shot. If you are a CQB, use grenades for multiple enemies, but please, don't over use them. You can make a fair number of enemies that way and it kinda makes the game no fun. Anyway, up close, always use your knife for more points. Snipers are also a danger to watch out for. Snipers can be anywhere, literally. These big maps are not for show. There are a million places to hide, and snipers will discover clever spots so they can kill undetected. Move randomly to avoid them. Even if your not being shot at, run side to side, strafing. This not only makes snipers hard to get a shot off, but anyone else that has you in their scopes. If you are a sniper in a DM, find a spot fast. You don't stand a chance against gunners in a firefight. There are plenty of hiding spots, use your imagination. ------------------- Team Deathmatches ------------------- The same thing above applies here, except meds are very important in TDM. If you are a med, instead of killing people, you have to look out for your team. Sometimes, getting killed to save a gunner can be good, if that gunner suddenly spawns near a group of enemies, he can take them out easily, netting your team more points. Always think about how your team and others will benefit from what you do, instead of thinking solely about yourself. Killing enemies is fine too, but remember to always med a downed player and not forget about what class you are. ------------ Flag Games ------------ ----------------- Capture the Flag ----------------- Two teams, two sets of flags, first to get all flags wins. Everyone is familiar with this game type, but it is different in BHD. Your radar tells you where flags are, so there are no flags that are "hidden" or impossible to get too. Your class plays an important part in this game type. Gunners can capture flags, but they move the 2cd slowest when carrying one, so be careful of that. Groups of gunners and CQB's should easily capture flags. Snipers usually defend their own flags. Sooner or later, the other team is going to grab your flags, and it's good to have Snipers defending them. CQB's will be the mainly flag grabbing. They run the fastest when carrying one. Finally, medics. Med's can grab flags, but they run so slowly, they are easy targets. Med's are better sticking with CQB's and healing them if they get shot and providing cover. A tactic that really works well when capturing flags is getting together 2 CQB's, a Gunner or 2, a Medic, and maybe a Sniper covering them. Spread out and let the CQB's/Gunners grab flags, then run back while the medic heals everyone hit. Note to snipers, if your carrying a flag, and you go prone, we see you even better. If you kill someone who had the flag, run into it and you will have saved that flag (returning it to it's original location). Don't take other peoples flags that someone on your team killed unless they die and cant save the flag. If you see someone running at the flag, it's theirs and you shouldn't worry about saving it. --------- Flag Ball --------- Not that popular, but fun. One lone flag sits in the middle of 2 team spawn points. Get that flag, return it no matter what. Use the same tactic I mentioned above and you should be fine. Watch out for snipers covering the flag spawn (a new one gets spawned as soon as someone scores). The team with the most flags captured wins. ----------- Base Games ----------- ------------------- Search and Destroy ------------------- Both teams set out to destroy objects with satchel charges. Team who gets them all or more than the other team wins. Since medics cant carry satchel charges, not a lot like to play Base games. CQB's and Gunners really take advantage of the easy points. Plant a satchel charge next to the object that is marked in your teams color and blow it up to get points. I never played many base games; any tricks or strategies would be appreciated. ----------------- Attack and Defend ----------------- A lot like search and destroy, except only one team is sent out to plant satchel charges on objects, while the other team mainly defends them, then the teams switch after the Defending team successfully defends their objects, or the attacking team destroys them all. Again, any tricks or strategies you have come up with you can email me. ---------------------------------------- King of the Hill, Team King of the Hill ---------------------------------------- Everyone loves King of the Hill. Basically, there is a small circle portion (usually in the middle of the map) that your team must occupy for a set number of time called the KOTH zone. It's usually always frantic; with one dominate teams holding down the fort, while the other comes up with plans to take over and reset the clock for the other team. You see, as long as one of your teammates is alive in the KOTH zone, your teams timer will remain going up. If all of you die, it's back to 0. A great strategy is the room-clearing tactic since the KOTH zone sometimes is set over a building (sometimes). Let someone throw a flash grenade into a room that is occupied by one or more enemies. Then, move in a kill everyone that's shooting blindly (or you could throw in a couple frag grenades, whatever you want). Have a medic come in and heal those who are hit. For wide-open terrains, use snipers to take control of the KOTH zone and other snipers in the area, and clear a way for other players on your team to occupy the zone. ----------------------------------------------------------------------------- Spawn points (PSP) are very important as well. The nearer you are to the KOTH zone, the easier it will be for you to come up with ideas to take control of it. If the enemy takes the spawn point, take it back no matter what. This goes for all game types, PSP's are important, so make sure your team controls them. ----------------------------------------------------------------------------- _________________________________________________________________ Stats/Ranks...............................(FD29) _________________________________________________________________ Novalogic games have always had Stats. These track your kills, deaths, medic saves, how many times you used a weapon, a bunch of stuff. A lot of people will be worried about stats, and that's understandable. You'll want to be in the top 100 or so, but sometimes, you have people that play 24/7, and it's really hard to compete with them. Just try and keep your deaths and kills as equal as possible and you will be fine. In the Stats section, it'll look different than this, but by looking at someone's stats, you can tell what they play, how they play, and how often. I'll show you my stats from playing for 2 years. Overall Statistics Base Targets Destroyed.....................74 Flags Captured.............................254 Flags Saved................................109 Killed.....................................10,455 Killed 2 for 1.............................44 Login Count................................865 Medical Saves..............................3,106 Minutes in Koth Zone.......................1,977 Minutes Played.............................18,322 PSP Takeover Attempts.......................202 PSP Takeovers...............................812 Saved by Medics.............................2,709 Team Experience Points......................149,810 Team Losses.................................670 Team Wins...................................902 Total Head Shots.............................4,332 Total Kills..................................12,005 Total Team Games Played......................1,572 These stats are just from Novalogic games, player made games don't receive stats. Then it shows your character and last Weapon used. And there is also some weapon usage stats. Weapon Uses Hits Kills Headshots Accuracy Assault Rifle Claymores Emplaced Weapons Grenades Knife Machine Gun Pistol Shotgun Sniper Rifle Submachine Gun Then you have your regular stats for each game type, like Deathmatch, Capture the Flag, etc. You have different levels for each one; it's always good to keep them even unless you prefer some game types to others. Then you have your rank. When starting out, you're a private. But you get promoted as you progress and play online more often. There are 18 overall "titles", the highest is a 5-star General. If you play a lot, and keep up with your stats, you'll reach General in no time. Now the awards. There are many rewards you can get, if you shoot a lot of people in the head, you get headhunters award. Med a lot of people, medical badge, and so on. These are not really important unless you want to try and get them all. Just keep moving up in rank and you'll eventually have them all. Most of this is bragging rights and just to see your progress, don't become too obsessed with perfect stats. ______________________________________________________________ Somalia..................................(FD30) ______________________________________________________________ Wrapped around the Horn of Africa, Somalia is struggling to become a unified Nation after centuries of foreign occupations and internal clan fighting. This "Police Action" was written down in the book "Black Hawk Down" which then became a movie which then became a Video Game to honor those who were involved. Thank you Novalogic for making this great game that honors those who fought in Somalia, Africa, and giving some of the money to the Warrior Foundation, where families of fallen soilders are supported. ___________________________________________________________________ Contributions..............................(FD31) ___________________________________________________________________ If you know any Tricks, Strategies, Suggestions, or anything that will make my guide more helpful to those who need it, please email me at [email protected] . I will put you in the FAQ along with your name and your Strategies. Thank you. ___________________________________________________________________ Versions..................................(FD32) ___________________________________________________________________ v. 1.0: Wrote this guide in 4 hours, using past and present experience. Also some help from guys over at Novaworld.com. Any more help from you the readers is appreciated. v. 1.01: Added Stats section. Thanks Sha3ow11 for the reminder! v. 1.02: Added Armory strategy and Neoseeker,Gamespot,1up can use this guide. v. 1.03: Just organized the guide a little more, thanks to Kirby021591! v. 1.04: Got help from Kevin and Sniperfox, thanks a lot guys! v. 1.05: Cleared some stuff up, added more strategy's. ___________________________________________________________________ Legal Things...............................(FD33) ___________________________________________________________________ You may not copy this guide to any website unless emailing me and asking for permission. Doing so without my permission is plagiarism. For now, only GameFAQs,Gamespot, Neoseeker, and 1up and its viewers may use this guide. Copyright 2005 John Passaniti. If anyone spots this guide on any other website, please notify me. Thank you.