ID Level vs. Generation effects of shards answered and verified
I came across something somewhere for CoD that said an ID wouldn't spawn a Devil Shard until it reached the level that the shard it was made from was created. Let me tell you why I NEEDED to verify/debunk this.
I have spent half a spiral notebook and lotsa hours trying to FULLY understand the "mini-game"-esque world of Innocent Devils. I have noticed that 15 levels gained [64-79, btw] on a pumkin ID (the 2nd easiest to use for this kind of project because all his 4 stats are and remain even), the only difference was the higher level spawned shard produced an ID with +1 heart and +2 to his stats. That's it. The difference between a Level 60-ish spawned shard and a level 99 spawned shard is significant, but hardly worth the time to level up.
Generations, however, give much better. Example, a 2nd gen Pumpkin's stats upon creation (first shard spawned, too) were DOUBLE that of the original, and his hearts started at +10. A combo of the two, in my expiriments, seemed the next step, so I took the original to Lv99 until I used a shard, made a 2 gen, took HIM to lv99 where he would FINALLY drop a shard after a certain number of kills, etc. Unless you have ZERO other games to play, life to lead, etc., this took entirely too long to be feasable.
***just to be clear, generations do NOT affect the base additions to Hectors stats, just Heart count, the IDs stats, and which stats it's strong/weak in {i.e. Using a Speed Mail dropped shard will yield more to agility if it's used for an Iytei, than a Golem dropped one will given same gen and near same level)
Instead, record your Original's stats and hearts (at any level is ok), then as soon as they drop a shard at (random number) Lv50, warp to Julia's and start in on it. I reccomend using a different Evo path, btw, and work that 2 gen until it drops a shard (dont forget to compare it's stats w/ those you recorded from your original when he's the same level), go get it and start your new 3 gen, repeat, changing paths as often as you can to create a good all-around ID. Of course, you can stop working on this to level up/evolve anything, I typically went to one of my little level-up spots (think any stairs, people) as soon as I got a new ID Type in my new save, and got me a 5-7 gen and used that as my base and delete all the previous ones, taking him to a good final evo, then using the FIRST shard he would spawn (lowest level), worked others up to whatever.
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